AlpacaCokelat wrote:
Hii! from queue
this song makes me want to punch a wall Why? This sounds so negative D:
[General]
- I strongly suggest Preview Point starts from 00:33:890 - because it's the start of the chorus, and Preview Point in the middle of the chorus is kinda weird I like it like it is, cause it's the best part of the song
- Well idk about the diff's names, but i suggest you to change them into normal ENHI names before any BATs point this out because t/187555 I am going to catch a QAT to ask to get sure - https://osu.ppy.sh/ss/2169267
[Bronze]
- some combos are a bit too long for easiest diff, so a bit of nc mod if you don't mind
00:12:351 (5) - nc
00:36:967 (5) - ^
00:43:120 (3) - ^
00:49:274 (5) - ^
00:55:428 (4) - ^
01:20:043 (5) - ^
01:26:197 (5) - ^
01:32:351 (4) - ^
01:38:505 (5) - ^
01:44:659 (4) - ^
02:21:582 (5) - ^
02:27:736 (5) - ^
02:33:890 (4) - ^
02:43:121 (5) - ^
ok ok due to your the second one tell me this I fixed it ;_;
00:21:582 (1) - only suggestion, since current one is slightly not neat because the distance between this slider and previous one is too closehttp://puu.sh/cpwUq/376e7317a4.jpg <-- link failed, but I got the right link out of it - fixed
00:31:582 (2) - move to 64|40 fixed
00:58:505 (1) - ds is a bit off. move it farther fixed
00:58:505 (1,2,3) - also make them more symmetrical. i copy-pasted (1) for (3)'s shape http://puu.sh/cpxaQ/56ded4647b.jpg fixed
01:29:274 (1) - starting the break here is kinda weird. would be better if break starts right after 01:47:736 (1) - I am confused, it is right there where it should be o.o Maybe you deleted something when modding?
02:36:967 (1,2,3,4,5,6,7,8) - although this pattern really fits the song, it can be hard for beginners. you should change some of them into sliders I got enough slider after them, this is like using 1/1 at 156 BPM it shouln't be too hard for beginners
02:46:326 - since the end of the song is a long note, how about adding a spinner from 02:46:326 - until 02:48:505 - ? ofc the hitsound must be lowered gradually until the end. and when the spinner ends, mute it Every diff have to end on the same tick, if I do this I have to do this for any other diff too, that's not fitting >.<
some hitsound suggestions
00:58:505 (1) - would be better if you add normal-hitfinish but it's up to you I will keep it
01:10:812 (1) - add clap at slider's head. fits the song. or you can just use finish, as long as it's drum sampleset There are already other sounds on them, I don't want to get these white ticks more attention
01:12:351 (3) - ^
01:13:889 (1) - ^
01:14:658 (2) - ^
01:15:428 (4) - ^ at slider's head
01:16:966 (1) - ^
01:18:505 (3) - ^
01:47:736 (1) - add finish. to accent the end of chorus added a normal finish
02:40:044 (1) - add soft-hitfinish at slider's head done and removed the clap instead
[Sliver]
- 00:12:351 (6) - nc done
00:18:505 (7) - ^ ^
00:24:659 (7) - ^ ^
00:25:044 (8,11) - they're touching each other. make them like this? http://puu.sh/cpyfp/692a75906c.jpg Hum I don't get it it's already like in your picture
00:30:813 (7) - nc done
00:36:967 (5) - end this slider at 00:38:120 - . because the previous pattern 00:33:890 (1,2,3,4) - is still in 1/4 beats but it's following the vocal exavtly =(
00:43:120 (6) - nc done
00:47:736 (4,5) - copy paste (4) for (5)'s shape is better, for symmetry. and ofc you have to adjust the patterns afterwards http://puu.sh/cpyqY/c3002ff326.jpg I don't it's all blanket anything
00:49:274 (6) - nc done
00:51:582 (9,10) - i suggest to make these circles into a slider snapped in 1/6 bsd. adjust the pattern afterwards if you follow http://puu.sh/cpyxC/8d51c3162a.jpg done
00:58:505 (1) - ds is off. move it a bit farther done
00:58:505 (1) - add finish at slider's head done
01:02:095 (6) - nc
01:06:198 (5) - ^
01:07:736 (9) - ^
01:13:890 (7) - ^
01:20:044 (7) - ^ all done
01:21:582 (11) - use drum-sampleset at slider's tail I don't want it to be the same sound like the others, it's not a hard vocal
01:29:274 (1) - make sure this slider encircled 01:27:736 (7) - a bit http://puu.sh/cpyJN/9a3ce1928c.jpg calles blanket - done
01:46:197 (6) - add normal-hitfinish at slider's head I need the drumsound for the tripple-drums
02:13:633 (2,3) - fix the blanket http://puu.sh/cpyST/c7f5b5b09f.jpg done
02:15:172 (4,5) - idk only suggestion, stack 02:15:428 (5) - 's tail with 02:13:890 (3) - 's head. i slightly changed 02:15:172 (4,5) - 's position for this http://puu.sh/cpyXs/73b5d73352.jpg and ofc you have to change the pattern afterwards if you follow done
02:21:582 (7) - nc done
02:30:428 (7) - move this to 02:30:556 - ? consistent with 02:25:941 (2,3) - done
02:30:813 (1,2,3,4) - since the rhythm flow continuously, i suggest to change 02:33:505 (5) - into a slider http://puu.sh/cpz8n/e5f07183e9.jpg wow that sounds nice, thx! - done
02:33:890 (6) - nc done
02:35:044 (9,10) - fix the blanket http://puu.sh/cpz9Z/b2104f5361.jpg done
02:36:710 (11) - i suggest to delete this circle, because at this part the vocal isn't standing out thus makes it hard to follow done
02:40:044 (1) - add soft-hitfinish at slider's head done
02:46:326 - same like other diffs. since the end of the song is a long note, how about adding a spinner from 02:46:326 - until 02:48:505 - ? ofc the hitsound must be lowered gradually until the end. and when the spinner ends, mute it :x
[Gold]glad to hear!
- why is OD really low lol OD+1 or OD+2, up to you
00:20:813 (6,7,8,9) - since you're not following the vocal here, i suggest to use the drum-sampleset done
00:32:351 (4) - idk why'd you lowered the sv since it doesn't make any sense for me, but yeah up to you
00:37:736 (1) - remove nc done
00:58:505 (1) - add soft-hitfinish at slider's head not really fitting to my other hitosunds
00:58:505 (1,2,3) - 00:59:274 (4,5,6) - would be better if you use the usual 1.7x ds for each pattern. because 1.9x is too far and the sv is kinda slow so it's not really pleasant to play I have to it's looking so damn ugly if I turn it down - then I have to use it for everything else
01:05:428 (1) - remove nc done
01:13:890 (1,2) - rhythm suggestion, since the current one suddenly follows the vocal and it's kinda awkward http://puu.sh/cpAkY/869a84a360.jpg done I love your rhythm suggestions, while mapping I was going crazy witht he rhythm of that song
01:20:044 (1,2,3,4) - if you want to follow the vocal here, i suggest to change those sliders into circles consecutively. fits the vocal better http://puu.sh/cpAtq/740fae45f9.jpg I like it as it is D:
01:33:120 (1) - remove nc done
01:33:120 (1) - add a circle here for consistency, since the overall rhythm pattern here is quite dense I will keep it for now it's strange to have a gap in the middle of these density
01:46:966 (7) - nc done
02:16:967 (5) - ^ done
02:19:915 - add a circle here and stack it at 02:20:043 (4) - 's head. more fun to play done
02:29:274 (5) - add normal-hitfinish at slider's head like it as it is
02:36:967 (1) - soft-hitfinish at slider's head fits the song better than drum-hitwhistle done
02:38:120 (4,5) - don't let them touch each other moved it a bit
02:40:044 (1) - soft-hitfinish at slider's head fits the song better than drum-hitclap ok ok
02:46:326 - same like other diffs. since the end of the song is a long note, how about adding a spinner from 02:46:326 - until 02:48:505 - ? ofc the hitsound must be lowered gradually until the end. and when the spinner ends, mute it
yesterday i played this and it was a wreck and now it's gold punpunpunpunpun lol nice diff
[Platinum]
OD+1?
oh oh due to you called it platinum, but I changed it to diamond before 2 days, I hope you didn't moded a old versionsearching for the low DS, thx for your Mod, it was awful!
- overall, it has awesome rhythm for insane, but the thing is it's not quite consistent, which makes it uncomfortable to play. for example 00:08:762 (1,1,2,3,4) - , at 00:08:762 (1,1) - you followed the vocal and while still in the same pattern you suddenly followed the normal 1/6 beat after that. it's quite awkward to play.also another example is 00:58:505 (1,2,3,4,5,1,2,3,4,5) - . the rhythm here 00:58:505 (1,2,3,4) - solely follows the (nearly quiet) violin , and suddenly you followed the usual 1/6 instrument beat after that 01:00:044 (1,2,3,4,5) - idk i played this diff like 3 times yesterday and now i'm used to the rhythm inconsistencies, even though during the firstplay it kinda bugged me You are the first person who not told me that the rhythm is wrong, you pointed out which background or vocal I followed I am so damn happy somebody even noticed that!
00:08:762 (1,1) - it would be better if you just start the mapping at 00:09:274 - . these two sliders seems forced and not really pleasant to play. and if you follow this, you might want to change your combo pattern afterwards i really suggest you to follow this one. especially if modders before me also had pointed this out. makes it more fun to play if you follow this suggestion yeah done
00:12:351 (7,8) - bad overlap how's a good one looking? I made this on purpose >.< - nvm fixed it
00:13:120 (9,10,1) - yesterday i played this and it's not stacked. i prefer the unstacked one, since the song doesn't indicate anything that requires accentuate such as stacking like this de-stacked it
00:21:582 (1,2) - don't really like the flow but i'm out of ideas to change this so yeah. if you want, you can ctrl+G each of these sliders 00:21:967 (2) - 00:22:351 (3) - 00:22:736 (4) - I like them as they are
00:24:274 (3,1) - bad overlap fixed... still wth is a good overlap? T-T
00:27:736 (1,2) - you might want to make them a bit farther from each other. looks neater like that http://puu.sh/cpByz/9e72e1ac5e.jpg done
00:31:967 (4,5) - the rhythm gap between them is kinda big but the ds between the them is only 1.1x . i suggest to separate them farther. also good to avoid bad overlaps hope it's better now
00:46:967 (2,3) - also bad overlap fixed
00:53:890 (1,1,2,3,1,2) - the combo is really weird. i suggest to remove nc at 00:54:659 (1) - done
00:58:505 (1) - soft-hitfinish at slider's head fits better done
01:00:044 (1,2,3,4,5) - prior to the rhythm issue i mentioned before, i suggest this rhythm so it'll be consistent with 00:58:505 (1,2,3,4) - http://puu.sh/cpBM7/2ff1e842a0.jpg done
01:07:736 (1,1,2,1) - also really weird combo pattern, since the music doesn't show significant things that requires nc spam like this or anything like that, so i suggest to remove nc at 01:08:505 (1) - done
01:09:274 (1,2,3,4,5,6,7,8) - kinda hard to read when the ds is kinda low like this. i actually prefer your previous pattern but yeah it's up to you highered the DS a bit
01:14:146 (2,3) - bad overlap I am out of ideas I am just avoiding, I have to know what's a good overlap ._.
01:15:428 (1,2) - why the ds is really low. i suggest to move (2) somewhere else farther done
01:18:377 - add a circle here and stack it at 01:18:505 (5) - 's head done
01:20:044 (1,2,3,4) - same like what i've mentioned in Gold diff, i suggest to make these short sliders into consecutive circles. fits the vocal better, and the clicking actually accentuate the vocal better :x
01:36:197 (2,3) - bad overlap fixed
01:46:709 (1) - remove nc done
02:17:351 (10) - nc done
02:17:351 (10,11,12) - since these pattern followed the drum a lot, so i suggest to use the drum-sampleset it alread was...
02:19:658 (6,7) - make them a bit farther from each other just moved the tail of (6)
02:25:428 (2,3) - also bad overlap. if you don't make them overlap and make the space between them bigger, it's actually more challenging to play done
02:33:120 (1) - remove nc done
02:36:710 (1) - ^ done
02:40:044 (1) - finish at slider's head
02:44:660 (7) - nc done
this is one of my favourite diff. but aside from rhythm issue i've mentioned before, you might want to fix these 'occasional' low ds like 01:38:504 (1,2) - 02:27:735 (1,2) - etc. there are rather a lot of them. it's really a pity that you copy-pasted all the kiai(s)' rhythm and slider's formations (you just rotate them lol) next time if you're going to remap or smth i hope you don't please don't copy paste like this. kinda boring to play tbh
i guess that's all. awesome vid btw
goodluck~!