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Imagine Dragons - Warriors

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Topic Starter
Tician
This beatmap was submitted using in-game submission on Donnerstag, 6. November 2014 at 08:47:39

Artist: Imagine Dragons
Title: Warriors
Source: League of Legends
Tags: Riot Games Collaboration LoL DEMACIA 2014 World Championship alternative symphonic hard rock single
BPM: 78
Filesize: 22675kb
Play Time: 02:46
Difficulties Available:
  1. Bronze (1,48 stars, 157 notes)
  2. Diamond (4,25 stars, 408 notes)
  3. Gold (3,05 stars, 349 notes)
  4. Silver (2,02 stars, 215 notes)
Download: Imagine Dragons - Warriors
Download: Imagine Dragons - Warriors (no video)
Information: Scores/Beatmap Listing
---------------
Easy/Bronze - done (Mapped with the 1/4 BSD)
Normal/Silver - done (Mapped with 1/6 BSD)
Hard/Gold - done (Mapped with 1/6 BSD)
Insane/Diamond - done (Mapped with 1/6 BSD)

I WILL NOT RENEW THE DS OR SV ANY MORE =.=
aaand I will keep the diff names
https://osu.ppy.sh/ss/2169267

Special thanks to Mao for editing the Video, vomiting about the mistakes I did and helping me so many times!
Also thanks to Irreversible for his patience and thx to listening to all the few problems I had :D
Thank you Ringating for the nice background picture =)
Topic Starter
Tician
OK guys I need a timing expert D:

Timing Fun
There are different ways to time this song.

General problem: The whole song can be divided into 2 different Timing sections.

- First one is a 4/4 metronome with a BPM of 156 (Sounds like the Verse for me) - beginning with the offset 3115
- Second one is a 3/4 metronome (and god damn I am not meaning the BSD, I mean the 3/4 waltz setting in the timing setup) with a BPM of 234 - also beginning with the offset 3115 (sounds like the refrain and the verse background)


Now the different ways (tell me which one to choose :cry: )

- setting only one red timing point with a BPM of 68 - mapping the verse with a 4/4 BSD and the refrain with a 3/4 BSD
- setting only one red timing point with a BPM of 156 - using the 1/6 BSD to map the different parts
- alternate the 3/4 and the 4/4 BPMs - just take an ear on the Test-Diff the you will know what I mean^^

Which one should I use?

Any other suggestions? *runs away*


OK, now no more suggestions I will use the 78 BPM Like SHiro said

SHiro Talk
18:13 Tician: SHiro I got a big problem with timing a song and even Irreversible, Mao, Asphyxia and TicClick (OK he is busy) cant help me. I am feeling like ind of being annoying but I am sick of remapping 12 hours a day, cause every person got a different opinion
18:14 Tician: So.. is there a time you can help me? I got time, I can wait, I just want one opinion I can trust D:
18:15 Shiro: how long is the map
18:16 Tician: 2:50 - and I already got the BPM... it`s difficult the song got a background and refrain with a 3/4 waltz tick and a 4/4 tick lyrik
18:17 Tician: -lyrik +verse
18:18 Shiro: link
18:18 *Tician is editing [http://osu.ppy.sh/b/510716 Imagine Dragons Collaboration with RIOT - Warriors [Testing around BPM]]
18:19 Tician: There are 3 different ways to set the timing t/246175
18:21 Tician: Would be nice if you can take a look at the Testing around diff, in my opinion thats the best way
18:22 Shiro: offset 3121 BPM 78,000 4/4 all the way through
18:23 Tician: But it feels like the refrain does not fit with the 4/4. If I clap the refrain it`s 1,2,3,1,2,3...
18:24 Shiro: listen to the drums
18:24 Shiro: with 78 BPM
18:24 Shiro: of course it wont work with 156 BPM since the BPM is wrong
18:25 Tician: Pls take an ear on the 234 BPM with the 3/4 tick (not BSD) at the refrain its the 78 BPM trippled
18:25 Shiro: that is wrong
18:25 Shiro: correct BPM is 78
18:26 Shiro: and 1/4
18:26 Shiro: er, 4/4
18:27 Tician: This is one version of another player using 156 BPM and a 3/4 BSD, he mapped that way an Mao told me to use 3/4 too
18:27 Tician: He mapped it and it sounds awful
18:27 Shiro: both are wrong
18:28 *Tician is editing [http://osu.ppy.sh/b/503704 Imagine Dragons - Warriors [Hero]]
18:28 Shiro: this is not a waltz
18:29 Shiro: trust me when it comes to timing
18:29 Tician: Uhm the second one I mean the BSD not the metronome-setting (or whatever it called)
18:29 Shiro: 4/4 is correct through the entire song
18:30 Tician: Can you take a look at the second map? Pls, it`s awful :x
18:31 Shiro: im gonna post something
18:31 Shiro: is it the same mp3 ?
18:31 Tician: no
18:31 Tician: I used to mp3 out of youtube, to fit with the background video
18:32 Shiro: just trust me when it comes to timing
18:32 Shiro: would you discuss a timing Charles did
18:33 Tician: I dont know who Charles is o.o
18:33 Shiro: ... okei.
18:33 Shiro: whatever
18:33 Shiro: just trust me
18:33 Tician: But didnt it sound awful?
18:33 Shiro: :|
18:33 Shiro: it was wrong
18:33 Tician: I will trust you

Update: Using 78 BPM and 1/6 wheee :D
Charles Talk
21:05 Tician: I can wait hours, days no matter I just want somebodyy to listen to me and help me
21:05 Charles445: some songs are hard to time lol
21:06 Charles445: I can give it a quick lookover to see how hard it'd be though
21:07 Tician: I dont think it`s hard to time, I already got the BPMs, I just need a really good advice when to use 3/4 waltz (and I am really sure the song needs that in the refrain) and when to use 4/4
21:07 Charles445: ohh
21:07 Charles445: ok, link me then
21:07 *Tician is listening to [http://osu.ppy.sh/b/510000 Imagine Dragons Collaboration with RIOT - Warriors]
21:07 Tician: Maybe take a look at the Test-Diff I made first
21:09 Tician: SHiro told me to use the BPM of 78 with a 4/4 metronome and a 1/4 BSD all song long. I tried that but it`s terrible, that the one normal diff
21:10 Tician: that`s*
21:10 Charles445: it's 78 BPM, it's 4/4, and you'll be using 1/3 snap a lot
21:11 Tician: I made a normal diff using 78 BPM 4/4 and the 1/6 snap - that`s what fitting most in my opinion
21:12 Tician: I don`t know much about music but i found out that the 1/6 I am using is for me a mix of 1/4 and 1/3
21:14 Charles445: yeah
21:14 Charles445: probably
21:14 Charles445: like the vocalist may switch between the two

Sry Shiro for not trusting you :cry:
neonat
Just go 156bpm all the way
Lost
I'm 99.9% sure the artist is just imagine dragons, i think that riot just asked them to do it and maybe helped with the lyrics but the ones playing it are just imagine dragons.
Topic Starter
Tician
Well maybe your right, but I found this one
http://en.wikipedia.org/wiki/Warriors_% ... ns_song%29

and every other site uses the "collaboration with RIOT"-thing, so I will keep it for now and keep your mention in mind :)

And I am using the original background-video for this song^^
Mao
Helped her a bit with the overall set over the last days. It would be too much to post the complete logs (since everything happened on different days as well + random discussions inbetween) so I just post the latest one which is about some general rhythm stuff and placement in the Hard!

German IRC
2014-10-02 23:20 Mao: ich spiele es ja gerade schon xD
2014-10-02 23:20 Mao: komm runter
2014-10-02 23:21 Mao: rhythm hab ich an manchen stellen schlecht spielen können
2014-10-02 23:22 Tician: wahrscheinlich genau die die mit 1/4 weitervgehen^^
2014-10-02 23:23 Mao: 00:51:582 (6,7,8,9) - das hat sich total komisch gespielt weil die wenig betonten noten mit slideranfängen mapped sind
2014-10-02 23:24 Mao: http://puu.sh/bWOVD/2f19d219ca.jpg
2014-10-02 23:24 Mao: würde eher einen auf den machen
2014-10-02 23:24 Tician: okidoki
2014-10-02 23:25 Mao: 00:53:120 (3,4,5) - kann dir nicht sagen warum aber das hört sich komisch an. Vielleicht weil du Voclas ignoriert hast
2014-10-02 23:25 Mao: kp xD
2014-10-02 23:26 Tician: +hm ich könnte die 3 als ende der 2 nehmen
2014-10-02 23:26 Mao: die section nach der kiai finde ich total komisch
2014-10-02 23:27 Mao: 00:58:505 (1,2) - wat
2014-10-02 23:27 Mao: 00:59:659 - ist hier nicht ne voll laute note? xD
2014-10-02 23:27 Tician: ja das is etwas seltsam der vocalist singt da anderst zum background ich kann nicht dasselbe machen wie bei der 1. Strophe - merkt man auch bei der normal diff das es da plötzlich anders läuft
2014-10-02 23:28 Mao: 01:01:326 (8) - bitte das selbe wie bei 01:00:428 (6) -
2014-10-02 23:28 Tician: #1. was is damit^^ 2. ich hör nix :D
2014-10-02 23:28 Mao: 01:01:197 - add note
2014-10-02 23:28 Mao: doch beim zweiten sind voll wichtige drums D.
2014-10-02 23:29 Mao: 01:09:274 (6,7,8,9,10,11) - wt
2014-10-02 23:29 Mao: f
2014-10-02 23:30 Tician: was das is ein sauberes 6eck
2014-10-02 23:30 Mao: der rhythmus
2014-10-02 23:30 Tician: gemacht mti dem poly creator dingens
2014-10-02 23:30 Mao: das passt sowas von garnicht
2014-10-02 23:30 Mao: ich hab da nur 100er gemacht
2014-10-02 23:30 Mao: der rote tick da ist total bäääms xD
2014-10-02 23:30 Mao: http://puu.sh/bWPnM/10e4480d07.jpg
2014-10-02 23:31 Mao: 01:19:274 (8) - bitte lass den auf dem roten tick enden
2014-10-02 23:31 Mao: BITTE
2014-10-02 23:31 Mao: ;_;
2014-10-02 23:31 Tician: hm dieselben hab ich auch in der normal ._.
2014-10-02 23:32 Mao: die find ich da ja auch komisch xD
2014-10-02 23:32 Tician: du hast die normal nie richtig angekuckt ._.
2014-10-02 23:33 Mao: hast du die mir je fertig geschickt? .w.
2014-10-02 23:33 Mao: aber ich hatte dir schon bei der version die ich damals hatte gesagt dass der rhythm da komisch ist
2014-10-02 23:33 Mao: 01:20:044 (1,2,3,4) - http://puu.sh/bWPCv/9da5ce82f5.jpg wäre viel cooler :3
2014-10-02 23:34 Tician: willst du echt solche jumps in der hard haben?
2014-10-02 23:34 Mao: 01:34:659 (4,5,6,1) - Ich würde Density hier höher machen, weil da einfach so viel wichtiges ist was die 1/3 noten nicht schaffen
2014-10-02 23:35 Tician: kleiner stream fpr die? :D
2014-10-02 23:35 Mao: 01:39:146 - ich find die Note total wichtig hier als build up zum weißen tick
2014-10-02 23:36 Mao: nah, ich würde ehr zu Slidern tenieren
2014-10-02 23:36 Mao: *tendieren
2014-10-02 23:36 Mao: 02:12:351 (1,2) - die kriegst du aber auch symmetrisch
2014-10-02 23:37 Mao: außerdem ist der rhythm komisch
2014-10-02 23:37 Mao: das einzige hier so richtig sind ja vocals
2014-10-02 23:37 Mao: und das leise instrument da
2014-10-02 23:37 Mao: aber die vocals sind dominant imo
2014-10-02 23:38 Tician: für mich ist das symmetrisch x.X
2014-10-02 23:38 Mao: mach mal STRG+H
2014-10-02 23:38 Mao: wärs symmetrisch würde der slider sich kein stück ändern
2014-10-02 23:38 Mao: bis auf das vertauschen von head und dings
2014-10-02 23:38 Tician: ah ok
2014-10-02 23:39 Tician: ha fixed
2014-10-02 23:40 Mao: 02:15:428 (1,2,3,4) - Muss ich die Logik hinter dem Rhythm verstehen?
2014-10-02 23:40 Mao: http://puu.sh/bWQ7C/4fb0dc6e13.jpg
2014-10-02 23:42 Tician: Hm... gute lange slider-shape?
2014-10-02 23:42 Mao: ne wave?
2014-10-02 23:42 Mao: kp, musst sicher ein wenig rearrangen
2014-10-02 23:42 Tician: hoolahoop :D
2014-10-02 23:43 Mao: also bei 02:43:505 - und 02:44:274 - sollten Noten sein imo
2014-10-02 23:43 Mao: die sounds da sind wichtig und formen zusammen mit dem slidertail ein build up zum circle
2014-10-02 23:43 Mao: das sind immer 3 noten die zusammengehören D:
2014-10-02 23:44 Mao: 02:44:659 (1,2,3,4,5,6,7) - Was ist das für ein gebilde? Das kriegst du aber auch schöner hin xD
2014-10-02 23:44 Mao: lass mich mal überlegen was hier gehen würde
2014-10-02 23:44 Tician: Hä hör dir das mal auf 50% an
2014-10-02 23:46 Tician: Ich bin der meinung das das was du da hörst 02:43:505 das auf dem lilanen strich ist
2014-10-02 23:46 Mao: nichtsdestotrotz ist da ne note die dazugehört
2014-10-02 23:46 Mao: das instrument zieht sich son bisschen lang
2014-10-02 23:46 Mao: über den tick
2014-10-02 23:47 Mao: und auf dem tick ist dann noch ne drum
2014-10-02 23:47 Mao: bis es auf dem lilanen die hauptnote spielt
2014-10-02 23:47 Mao: also es arbeitet sich so gewiss drauf hin imo
2014-10-02 23:47 Mao: bei 02:44:659 (1,2,3,4,5,6,7) - würde ich irgendwas schönes mit slidern machen xD
2014-10-02 23:48 Tician: DIe SLider würd ich behalten, nur die Form kann tatsächlich was anderes sein
2014-10-02 23:48 Tician: irgendwas... D:
2014-10-02 23:49 Mao: ich find 02:45:171 (3,4) - passen nicht zusammen
2014-10-02 23:49 Mao: 02:45:684 (5,6) - auch nicht
2014-10-02 23:49 Mao: weil vorher diese eher grade linie war
2014-10-02 23:50 Mao: da ist der abrupte übergang nach links da für mich irgendwie random xD
2014-10-02 23:50 Tician: 02:45:171 (3,4) - da vegintn auch ein neuer Takt das sind immer 3 zusammengehörende
2014-10-02 23:51 Mao: aber 02:45:428 (4,5,6) - sollten dann ähnlich strukturiert sein wie 02:44:659 (1,2,3) -
2014-10-02 23:51 Tician: Hatte ich auch erst aber das sah langweilig aus
2014-10-02 23:51 Mao: das hiert sieht aber doof aus xD
2014-10-02 23:51 Mao: und ich weiß nicht
2014-10-02 23:51 Tician: Ich könnte vlt irgendwas 120° mäßig aus jeweils 3en machen
2014-10-02 23:51 Mao: die gerade bei 02:44:659 (1,2,3) - sieht irgendwie statisch aus
2014-10-02 23:52 Mao: ich weiß nicht ob ich mich damit anfreunden kann tbh
2014-10-02 23:52 Tician: Wie gesagt dann überleg ich mir das mit 120° patterns
2014-10-02 23:53 Mao: gut, an sich wars das mit der hard
2014-10-02 23:53 Mao: ich mag die Kiais größtenteils
2014-10-02 23:53 Tician: Oder einen großen pattern mit 60° o.o
2014-10-02 23:53 Mao: bisschen feinschliff bei den mods
2014-10-02 23:53 Mao: aber das kommt ja später x3
Topic Starter
Tician
fixed everything :3
Gamu
hello~ Request from alacat's modding team

thank you for request!

I will check only the Normal and Easy by your wish.

[ Easy]
  1. 00:32:351 (3) - finish of the end point would be unnecessary. There is no sound like finish there.
  2. 00:43:890 (4). 00:56:197 (5). 01:33:121 (5). 01:45:428 (5). 02:22:351 (6). 02:34:659 (5) - I think normal-hitnormal is more suitable than clap. Because this clap is strange, and it doesn't match the song.
  3. 00:44:659 (5) - finish and clap are unnecessary at the end point. The reason is the same as above. About finish, i think it's unnecessary.
  4. 00:58:120 (7) - I don't know the reason why you put a circle here. This is a strange circle, and this is unnecessary.
  5. 01:12:351 (1) - Remove a new combo in order to keep the consistency.
  6. 01:33:890 (6). 02:23:121 (7). 02:35:428 (6) - Change to normal-hitnormal instead of clap at the end point.
  7. 01:47:351 (7) - One circle is more suitable than the slider. So, remove a slider and add a circle to 01:47:736.
  8. About hitsound : You should also be fix other diffs if you want to fix hitsound.

[ Normal]
  1. 00:52:351 (10) - Add a new combo in order to keep the consistency,
  2. 01:05:428 (1) - Removea new combo. The reason is the same as above
  3. 01:43:120 (3) - You have made a mistake. You should change to 01:43:890 at the end point.
  4. 01:47:736 (x) - Would you like to add a circle? I hope it.
  5. 02:16:967 (6) - Remove a finish at the end point in order to further emphasize 02:18:505.
  6. 02:29:274 (6) - missing normal-hitnormal. You need to add it.
  7. 02:30:813 (1) - Must be extended to 02:31:582 bcause the end point doesn't match the song
  8. 02:36:710 (11) - Spacing error. Please fix it.
  9. 02:40:044 (1) - ^
  10. 02:40:044 (1,2,3,4,5,6,7,8) - This is too difficult for beginner players x_x Please try the rhythm like this~ :3

good luck :D
Topic Starter
Tician

Gamu wrote:

hello~ Request from alacat's modding team

thank you for request!

I will check only the Normal and Easy by your wish.

[ Easy]
  1. 00:32:351 (3) - finish of the end point would be unnecessary. There is no sound like finish there. There is no one your right but I wanted the same sound like 01:22:351 and there IS a sound LoL-Players know as the sound when the battle begins - sounds like a "ching" ^^
  2. 00:43:890 (4). 00:56:197 (5). 01:33:121 (5). 01:45:428 (5). 02:22:351 (6). 02:34:659 (5) - I think normal-hitnormal is more suitable than clap. Because this clap is strange, and it doesn't match the song. removed them
  3. 00:44:659 (5) - finish and clap are unnecessary at the end point. The reason is the same as above. About finish, i think it's unnecessary. removed the clap but like the other parts i keep the finish at the sliderstart
  4. 00:58:120 (7) - I don't know the reason why you put a circle here. This is a strange circle, and this is unnecessary.Did it cause of the vocal but the vokal in ont he 1/4 point and I don`t want to use 1/4 in the easy one - so I removed it
  5. 01:12:351 (1) - Remove a new combo in order to keep the consistency. whoops mistake^^ done
  6. 01:33:890 (6). 02:23:121 (7). 02:35:428 (6) - Change to normal-hitnormal instead of clap at the end point. done
  7. 01:47:351 (7) - One circle is more suitable than the slider. So, remove a slider and add a circle to 01:47:736. done
  8. About hitsound : You should also be fix other diffs if you want to fix hitsound.

[ Normal]
  1. 00:52:351 (10) - Add a new combo in order to keep the consistency, done
  2. 01:05:428 (1) - Removea new combo. The reason is the same as above done
  3. 01:43:120 (3) - You have made a mistake. You should change to 01:43:890 at the end point. Uhm I think it's good it's following the vocal "warriors"^^
  4. 01:47:736 (x) - Would you like to add a circle? I hope it. where? :x I did - hope nobody care's about the overlap :D
  5. 02:16:967 (6) - Remove a finish at the end point in order to further emphasize 02:18:505.done
  6. 02:29:274 (6) - missing normal-hitnormal. You need to add it. I don't get it, how can I add a normal hitsound?
  7. 02:30:813 (1) - Must be extended to 02:31:582 bcause the end point doesn't match the song done
  8. 02:36:710 (11) - Spacing error. Please fix it.
  9. 02:40:044 (1) - ^
  10. 02:40:044 (1,2,3,4,5,6,7,8) - This is too difficult for beginner players x_x Please try the rhythm like this~ :3 Thx for the pictures - done

good luck :D
Thx for the Star and the Mod <3
lexa on osu
Hello, it's my post for M4M!
I think my mod will be very helpful for you!
Ok, go!
General
Use other background, with better quality.
You use skin for this map, but you don't added skin folder to map folder. Fix it.
Too many Kiai Time (1/3 of whole map), remove first two Kiai times, if you want.
Easy
Use spacing 1.0 or 0.9, spacing 1.2 too hard for Easy
Use bigger notes (2.8). Hold Shift for precise difficulty adjustment.
00:30:813 (1) , 02:40:044 - On map must be spinners, put them here (place on other diffs, too), if you want.
00:33:890 (1) , 01:23:120 (1) , 02:18:505 (1) - Use sound 50%-70% (on your choose) for better rhythm. (use in other diffs, too)
Normal
This diff is good mapped, but make it little easier wit spacing 1.0 or/and adding spinners
Hard
Use jumps! It will make map better more interesting to play.
Slider-note streams on whole map are too confusing. Make it easier by removing some parts.
I said in my queue - I can't mod Insane. Sorry!
Topic Starter
Tician

Voldemar112 wrote:

Hello, it's my post for M4M!
I think my mod will be very helpful for you!
Ok, go!
General
Use other background, with better quality.This is the official Video, if there is somebody who can make a better quality out of it without making it over-sized just tell me^^
You use skin for this map, but you don't added skin folder to map folder. Fix it. fixed
Too many Kiai Time (1/3 of whole map), remove first two Kiai times, if you want. asked a BAT, the Kiai should be uses int he refrains and the refrains are long so it doesnt matter
Easy
Use spacing 1.0 or 0.9, spacing 1.2 too hard for Easy Sry I read the wikipedia and in fat letters there's this sentence "adjust the distance snap multiplier so that hit circles only one beat apart don't overlap each other" so it came up to 1,2 x
Use bigger notes (2.8). Hold Shift for precise difficulty adjustment. Then it's not fitting with my spread, this is a 1,5* Easy not a 0,5* my spread is about everything's a bit harder
00:30:813 (1) , 02:40:044 - On map must be spinners, put them here (place on other diffs, too), if you want. In my opinion there is no space for spinner in the song it doesn't fir anywhere
00:33:890 (1) , 01:23:120 (1) , 02:18:505 (1) - Use sound 50%-70% (on your choose) for better rhythm. (use in other diffs, too)done
Normal
This diff is good mapped, but make it little easier wit spacing 1.0 or/and adding spinners
Hard
Use jumps! It will make map better more interesting to play.
Slider-note streams on whole map are too confusing. Make it easier by removing some parts. "make it easier and use jumps are a bit self-defeating don't you think? YOu told me now in every diff to make it easier =/
I said in my queue - I can't mod Insane. Sorry! That's no problem the insane isn't finished
Thx for your mod
lexa on osu



:idea: Maybe this image for background? It has not good quality, but better than yours (cut lower part) :idea:
Ringating
from my queue:

using a screenshot from this video, I made two BGs. One is a simple cleaned up and resized version of the image, while with the other one I removed the black bars. Here are those two images:choose whichever you like more

no kudosu
Topic Starter
Tician
Thank you Ringating for the background <3
Forsaiken
[Normal]

00:41:582 (4) - Slide end at 00:42:351 and put a slide in 00:42:736 (5) at 00:43:120
01:43:120 (3) end in 01:44:274
00:26:197 (11) end in 00:26:967 - add note in 00:27:351
00:39:275 (7) - Change to note

[Hard]

LOL, This is Very dificult for Hard 3 stars, this slides 1/6 is complicader, but the problem is this:

Very very hard, and has many parts equal in this map.

00:17:608 at 00:21:967 - ^
00:36:197 (6,7,8,9) - ^
00:46:967 (2,3,4,5) - ^
00:51:582 (6,7,8,9) - ^
01:09:018 (4,5,6,7,8,9,10,11) - ^ G_G
01:38:505 (1,2,3,4,5,6,7,8,9,10,11) - ^
02:25:428 (2,3,4,5,6) - ^
02:30:044 (6,7,8,9) - ^
02:43:120 (1,2,3,4,5,6) - ^ OMG

02:44:659 (1,2,3,4,5,6,7) - This part is complicated too, but is a nice combo
Topic Starter
Tician

Forsaiken wrote:

[Normal]

00:41:582 (4) - Slide end at 00:42:351 and put a slide in 00:42:736 (5) at 00:43:120 I would like to keep the slider it's still fitting to the vocal "warriors"
01:43:120 (3) end in 01:44:274 same
00:26:197 (11) end in 00:26:967 - add note in 00:27:351 fixed
00:39:275 (7) - Change to note - done

[Hard]

LOL, This is Very dificult for Hard 3 stars, this slides 1/6 is complicader, but the problem is this:

Very very hard, and has many parts equal in this map.

00:17:608 at 00:21:967 - ^
00:36:197 (6,7,8,9) - ^
00:46:967 (2,3,4,5) - ^
00:51:582 (6,7,8,9) - ^
01:09:018 (4,5,6,7,8,9,10,11) - ^ G_G made it easier
01:38:505 (1,2,3,4,5,6,7,8,9,10,11) - ^
02:25:428 (2,3,4,5,6) - ^
02:30:044 (6,7,8,9) - ^
02:43:120 (1,2,3,4,5,6) - ^ OMG

02:44:659 (1,2,3,4,5,6,7) - This part is complicated too, but is a nice combo

Hm.. it's hard not easy or normal and I need the 1/6 to get a spread in the difficulties. I don't know what to do with "OMG" and "G_G", give me a mention how you would do it, I just tried to keep the rhythm. And there are much harder songs, try to play this hard one ;) https://osu.ppy.sh/s/165817
Still thx for the mod =)
Topic Starter
Tician
Lowering the SV of Gold and DIamond atm...
Kaguya Hourain
Let's go

[General]
I will say this one last time and anyone who disagrees with me can go suck a lolipop. BPM is 78,003.
Everything else seems fine.

[Bronze]
Wow this is really really good. Not many things to mention really.
01:21:581 (9) - Remove the hitfinish here since it's nonexistent in the music.
01:42:736 (2,3) - That's a bad blanket.
01:44:659 (4) - Move this a bit to the right to completely match the sliderpath.
01:43:121 (3,5) - That overlap might be a bit ugly idk.
02:31:967 (2,3) - Imperfect blanket. Just a very tiny bit.
02:36:967 (1,2,3,4,5,6,7,8) - Feels unintuitive but I don't know what else you can do there.
Very beautiful Easy I love it.

[Silver]
00:32:352 (11,12,13,14,15) - Map this to the actual music.
00:41:326 (3,4) - Move the slider's endpoint a little bit to the right to perfect the blanket with 3.
00:41:582 (4) - Actually end this slider on the white tick. Like this:
00:43:121 (6,7,8,9) - Make these into 2 sliders, would be beautiful.
00:48:505 (5) - Turning this into a 1/2 slider would be better imo.
00:50:556 - Adding a circle here would fit.
00:55:171 (4) - Place this on the red tick.
00:55:427 (5,6,7,8) - Same as previously, turn these into 2 sliders.
01:21:582 (11) - Same as Bronze, remove the hitfinish from here.
01:32:095 (5) - Same as before, place this on the red tick.
01:32:351 (6,7,8,9) - And same as before.
01:43:120 (3) - This lands on nothing. You can either land it on the red tick after or the white tick before it.
02:21:326 (6) - Red tick.
02:25:941 (2,3) - Imperfect blanket here.
02:33:633 (5) - Red tick.
Nice ideas for this, highly inconsistent on rhythms though.

[Gold]
00:08:890 (1) - You may want to extend this slider backwards so that it starts at the purple tick right left of the red tick since that's where the vocals begin.
00:27:608 (11,1) - This looks ugly. Space it out a bit so that the blanket shows clearly.
00:33:120 (5,6) - Map this to the rhythm, as with Silver.
00:56:967 (5) - 2 sliders of 1/6 would fit better here.
01:21:582 (5) - Same as in all other diffs. Remove hitfinish.
02:35:428 (5) - Same suggestion as previously.
02:44:659 (1,2,3,4,5,6,7) - This looks great nice work!

[Diamond]
Check your AiMod for unsnaps.
00:14:915 (4,5,2,3) - Stack all these together properly.
00:56:967 (1,2,3,4) - Turn the first slider + circle into 1/6 and make slider 3 2 circles.
COPYPASTE KIAI DETECTED!
02:40:428 (2,3,4) - Wow confusing.
This is actually really cool, apart from the sheer amount of copypaste! I would actually map the second kiai, don't be lazy! :P

Well cool song, nice maps, keep going :D
Topic Starter
Tician

Kaguya Hourain wrote:

Let's go

[General]
I will say this one last time and anyone who disagrees with me can go suck a lolipop. BPM is 78,003.
Everything else seems fine.

[Bronze]
Wow this is really really good. Not many things to mention really.
01:21:581 (9) - Remove the hitfinish here since it's nonexistent in the music. done - even there is a sound LoL-players know as the sound when a champion is logged in- a "ching"
01:42:736 (2,3) - That's a bad blanket. fixed
01:44:659 (4) - Move this a bit to the right to completely match the sliderpath. 01:46:197 (6) - moved this to the left instead if i would move the circle you mentioned it would overlap with the slider
01:43:121 (3,5) - That overlap might be a bit ugly idk. ^
02:31:967 (2,3) - Imperfect blanket. Just a very tiny bit. fixed - I hope..
02:36:967 (1,2,3,4,5,6,7,8) - Feels unintuitive but I don't know what else you can do there. me neither XD
Very beautiful Easy I love it. thx <3

[Silver]
00:32:352 (11,12,13,14,15) - Map this to the actual music. done
00:41:326 (3,4) - Move the slider's endpoint a little bit to the right to perfect the blanket with 3. done
00:41:582 (4) - Actually end this slider on the white tick. Like this: I am quite sure "warriors" is not ending on that, but I still fixed it
00:43:121 (6,7,8,9) - Make these into 2 sliders, would be beautiful. done
00:48:505 (5) - Turning this into a 1/2 slider would be better imo. due to the rest which is all snapped to the 1/3 BSD, I used a 2/3 slider >.<
00:50:556 - Adding a circle here would fit. done
00:55:171 (4) - Place this on the red tick. done - but "the" is on the purple one D:
00:55:427 (5,6,7,8) - Same as previously, turn these into 2 sliders. done
01:21:582 (11) - Same as Bronze, remove the hitfinish from here. done
01:32:095 (5) - Same as before, place this on the red tick. done ._.
01:32:351 (6,7,8,9) - And same as before. done
01:43:120 (3) - This lands on nothing. You can either land it on the red tick after or the white tick before it. done
02:21:326 (6) - Red tick. done
02:25:941 (2,3) - Imperfect blanket here. tried to fix it, I can`t see any imperfectness XD
02:33:633 (5) - Red tick. done
Nice ideas for this, highly inconsistent on rhythms though. *cry*

[Gold]
00:08:890 (1) - You may want to extend this slider backwards so that it starts at the purple tick right left of the red tick since that's where the vocals begin. done
00:27:608 (11,1) - This looks ugly. Space it out a bit so that the blanket shows clearly. done
00:33:120 (5,6) - Map this to the rhythm, as with Silver. This is something I wanna wait for frther mod, I really like that part
00:56:967 (5) - 2 sliders of 1/6 would fit better here. where? D: On which ticks?
01:21:582 (5) - Same as in all other diffs. Remove hitfinish. done
02:35:428 (5) - Same suggestion as previously. same question :P
02:44:659 (1,2,3,4,5,6,7) - This looks great nice work! thx

[Diamond]
Check your AiMod for unsnaps.
00:14:915 (4,5,2,3) - Stack all these together properly. I am confused on my screen it's stacked properly, if I click the link i see the circle of an invisible circle which is not stacked...
00:56:967 (1,2,3,4) - Turn the first slider + circle into 1/6 and make slider 3 2 circles. the second thing i understand but I still didn't get what you want me to do with the first 2 objects... this? (sounds damn weird) https://osu.ppy.sh/ss/2157652
COPYPASTE KIAI DETECTED! shush!
02:40:428 (2,3,4) - Wow confusing. C-C-C-COMBOBREAK incoming XD
This is actually really cool, apart from the sheer amount of copypaste! I would actually map the second kiai, don't be lazy! :P

Well cool song, nice maps, keep going :D
٩(ˊᗜˋ*)و
Kazuya
Hello. It's only ideas!

[General]

Design: Uncheck
- Widescreen support (Not available storyboard, or will be?)
- Epilepsy warning
- Letterbox duringbreaks

[Insane]
Unsnapped note is unrankable. please, fix it.

00:13:633 (12) - Delete slider, and put circle here: 00:13:762 -
00:19:915 (5) - Delete circle, it's not fit here! Change 00:19:531 (4) - slider end here: 00:19:915 - It fits the vocals.
00:26:582 (2,3) - Better placement, looks better: http://puu.sh/clKfJ/fd2622f354.jpg
00:31:454 (3) - Delete circle, and change slider end here: 00:31:454 -
00:41:582 (7,8) - Better placement: http://puu.sh/clKmi/931c821eaf.jpg
00:44:659 (1,2,3,4) - Please, follow the vocal. Short slider and circles is not fit here! Put 1:3 slider here, and add repeat: 00:44:659 - Timeline image: http://puu.sh/clKu7/37b7a06655.jpg
01:23:120 - Copy & paste part... Same as before.
02:12:351 - 02:16:774 This part is very bad. Please, map vocal, and use 0,50x or 0.75x slider multiplier.
Timeline example: http://puu.sh/clNUr/3b3b2a2f4f.jpg
02:18:505 - 02:36:967 - Copy & paste part... Same as before.

Okay. This insane difficulty is unnecessary. Some parts is little overmapped, some beats is very low/barely audible. Examples:

00:36:967 (1,2,3,4) - Barely audible.The vocal is stronger!
00:40:428 (2,3,4) - What? It doesn't fit here.
00:55:813 (2,4) - ^ No beat.
01:09:531 (2,4) - What fits?
01:18:120 (5) - ^
01:20:044 (1,2,3,4) - ^ This is 1/6 part. Better: timeline: (drums) http://puu.sh/clP1a/af7588f442.jpg or: (vocal) http://puu.sh/clP2C/3b93a7d539.jpg

and more...

This is chaos. o_o


[Hard]

00:22:992 (5,6,7,8,9,10) - Huhh Please do not accrue a lot of notes here. It's a bit impossible to follow/unreadable.
02:12:351 (1,2,3,1,2) - Bad & unsnapped part. Same as insane.


Okay..... Please, map vocals, and please, use 1,8x distance!

The some parts is extremely difficult, overmapped. (1/4 sliders & slider streams. example.: 02:44:659 (1,2,3,4,5,6,7) - )
02:43:120 (1,2,3,4,5,6) - No. It's bad. Please, follow the violin. Timeline: http://puu.sh/clPcX/c05f208e06.jpg
02:44:659 (1,2,3,4,5,6,7) - ^ Same as above.


[Normal]

Circle size: 3

00:11:582 (5) - This slider Is not fit here. Delete slider, and Put circle here: 00:11:582 -
00:13:121 (9,10,11,12,13) - Please, follow the vocal. Timeline: http://puu.sh/clPk5/1d92fca76b.jpg (1/3 slider & 1/1 slider)
00:15:044 - Put circle here.
00:15:428 (1,2,3,4,5,6) - Please, follow the vocal.
00:18:890 (8,9,10,11,12) - ^ Same as timeline example: http://puu.sh/clPwv/f3ae49e007.jpg
00:27:736 (1,2,3,4,5,6,7,8,9,10,11) - Vocal, please. Background beats is barely audible.
00:47:478 (3) - Delete circle, and change 00:46:967 (2) - slider end here: 00:47:351 -
00:59:659 - 01:10:044 - Vocal, please.
01:13:890 - 01:18:505 - ^
01:44:659 (4,5,6) - ^
02:13:633 (2) - Move circle here: 02:13:505 -
02:25:941 (2) - Movee here: 02:25:813 -
02:27:479 (4) - ^ here: 02:27:351 -

[Easy]

Ok...

Recommended for all diff: Please fix it unsnapped objects!

Good luck.
Topic Starter
Tician

Kazuya wrote:

Hello. It's only ideas!

[General]

Design: Uncheck
- Widescreen support (Not available storyboard, or will be?) no, i uncheck it
- Epilepsy warning BAT told me I need this cause of the flashing lights in the video
- Letterbox duringbreaks unchecked

[Insane]
Unsnapped note is unrankable. please, fix it. done

00:13:633 (12) - Delete slider, and put circle here: 00:13:762 - done
00:19:915 (5) - Delete circle, it's not fit here! Change 00:19:531 (4) - slider end here: 00:19:915 - It fits the vocals. done
00:26:582 (2,3) - Better placement, looks better: http://puu.sh/clKfJ/fd2622f354.jpg done
00:31:454 (3) - Delete circle, and change slider end here: 00:31:454 - done
00:41:582 (7,8) - Better placement: http://puu.sh/clKmi/931c821eaf.jpg done
00:44:659 (1,2,3,4) - Please, follow the vocal. Short slider and circles is not fit here! Put 1:3 slider here, and add repeat: 00:44:659 - Timeline image: http://puu.sh/clKu7/37b7a06655.jpg fixed
01:23:120 - Copy & paste part... Same as before. fixed
02:12:351 - 02:16:774 This part is very bad. Please, map vocal, and use 0,50x or 0.75x slider multiplier.
Timeline example: http://puu.sh/clNUr/3b3b2a2f4f.jpg fixed it my way ^^
02:18:505 - 02:36:967 - Copy & paste part... Same as before. done

Okay. This insane difficulty is unnecessary. Some parts is little overmapped, some beats is very low/barely audible. Examples:

00:36:967 (1,2,3,4) - Barely audible.The vocal is stronger!
00:40:428 (2,3,4) - What? It doesn't fit here.
00:55:813 (2,4) - ^ No beat.
01:09:531 (2,4) - What fits?
01:18:120 (5) - ^
01:20:044 (1,2,3,4) - ^ This is 1/6 part. Better: timeline: (drums) http://puu.sh/clP1a/af7588f442.jpg or: (vocal) http://puu.sh/clP2C/3b93a7d539.jpg

and more...

This is chaos. o_o
Yeah this is my very first insane and directly have to map to 1/6 with a totallly difficult rhythm, I am sorry >.<
Most fo the thing (especially the rhythm) I got out of a other map (same song) a BAT recommended me to take a look at, cause it's well done



[Hard]

00:22:992 (5,6,7,8,9,10) - Huhh Please do not accrue a lot of notes here. It's a bit impossible to follow/unreadable. fixed
02:12:351 (1,2,3,1,2) - Bad & unsnapped part. Same as insane. Now I am confused, cause on my AiMod it's all snapped and much better than the insane, cause it IS mapped to the vocals


Okay..... Please, map vocals, and please, use 1,8x distance!

The some parts is extremely difficult, overmapped. (1/4 sliders & slider streams. example.: 02:44:659 (1,2,3,4,5,6,7) - ) looks like the opinions spread here very wide, look what the modder before you said o.o and btw there's not one 1/4 slider in the whole map, cause I am not using 1/4 (except the easy diff)
02:43:120 (1,2,3,4,5,6) - No. It's bad. Please, follow the violin. Timeline: http://puu.sh/clPcX/c05f208e06.jpg fixed
02:44:659 (1,2,3,4,5,6,7) - ^ Same as above. I will keep it until further Mods, let's see what spread of opinions I get^^


[Normal]

Circle size: 3 I can't then it's the same as easy, I need a spread

00:11:582 (5) - This slider Is not fit here. Delete slider, and Put circle here: 00:11:582 - I just ctried to keep the rhythm they are exactly the same rhythm 00:10:043 (2,3,5,6) -
00:13:121 (9,10,11,12,13) - Please, follow the vocal. Timeline: http://puu.sh/clPk5/1d92fca76b.jpg (1/3 slider & 1/1 slider) I tried it but it sounds weird cause there is a vocal on the red line I don't want to ignore
00:15:044 - Put circle here. again I am confused exactly there is one
00:15:428 (1,2,3,4,5,6) - Please, follow the vocal. same as above
00:18:890 (8,9,10,11,12) - ^ Same as timeline example: http://puu.sh/clPwv/f3ae49e007.jpg You really want me to change around 1/4 and 1/6 BSD?
00:27:736 (1,2,3,4,5,6,7,8,9,10,11) - Vocal, please. Background beats is barely audible. I don't get your vocal thing. "All"-SLider-"The"-SLider-"things"-slider, where is this not based on vocals? :o
00:47:478 (3) - Delete circle, and change 00:46:967 (2) - slider end here: 00:47:351 - https://osu.ppy.sh/ss/2159432 the gap in this whole 1/3 part sounds horrible =(
00:59:659 - 01:10:044 - Vocal, please. If I use the vocal now I can also copy the easy diff, I wanted to map to the background
01:13:890 - 01:18:505 - ^
01:44:659 (4,5,6) - ^
02:13:633 (2) - Move circle here: 02:13:505 - This part is the same like this 01:36:710 (2,3,4,5) - I can't change the rhythm in every chorus^^
02:25:941 (2) - Movee here: 02:25:813 -
02:27:479 (4) - ^ here: 02:27:351 -

[Easy]

Ok...

Recommended for all diff: Please fix it unsnapped objects! done

Good luck.
Thx for the Mod!
Xakyrie
As you know, this is a M4M. I think I'm going to put all my effort into the actual structure of the map since that seems to be what's needed here. I'll skip on the hitsounds (they seem to sound okay) and new combos (except on the easy).

[Diamond]
  1. 00:09:146 (1) - I would move this to the big white tick. I know this currently follows the vocals, but there's a lot happening on the big white tick in terms of instruments and such, like the piano. It sounds better with the vocals too. I would also shorten it one tick and add a note on the red tick where it used to end.
  2. 00:11:326 - I know you might want to ignore this to give some space into the next pattern, but I think in general the pattern following this timing could be mapped a lot better. It's really messy and it feels far too difficult even for this diff. I would try using more sliders since they flow better from one to the other. Here's an example. I'll include the code if you want to use it as well.
    code
    368,144,11326,2,0,P|392:136|424:116,1,49.9999984105428
    464,232,11582,2,0,P|439:233|414:230,1,49.9999984105428
    384,324,11838,2,0,P|360:315|339:301,1,49.9999984105428
    240,268,12095,2,0,P|218:281|195:290,1,49.9999984105428
  3. 00:12:351 (6,7) - I would extend this to the red tick while removing (7). In fact, I would suggest you extend all sliders at the beginning of the bars to the red tick not only for consistency but readability too. This will help make it easier to ease into harder patterns.
  4. 00:13:633 - I would add a note here or change the (9) into a...small slider? It should start before where the (9) currently is.
  5. 00:13:890 (1) - This would extend onto the red tick. Just move (2,3) over a tick (I would actually suggest changing (2) to something else as well, like a short slider and a note or something.
  6. 00:15:044 (5,6) - This is a nice sounding ending pattern you have here. I would consider using this more consistently to end measures for better consistency.
  7. 00:18:505 (1) - The sound of the end of this slider is very off-putting. I would just make it a note to bypass this problem.
  8. 00:19:274 (3) - I would also turn this into just a note too for the same reason.
  9. 00:25:044 (2,3) - This spacing is just too hard to read specifically because the timing doesn't change yet it suddenly becomes more dense and complex. I would bring the two closer.
  10. 00:26:967 (3,4) - ^
  11. 00:28:505 (3,4,5,6,1) - I would try to bring these closer together. (4) creates a drop so you can definitely fix this.
  12. 00:29:659 (2,3) - How about combining these into one slider?
  13. 00:30:813 (1) - As mentioned prior, the slider end sounds quite unfitting. I would just replace this with a note. Same goes for 00:31:967 (4).
  14. 00:39:274 (3,4,5,6) - The spacing is far too wide here.
  15. 00:45:428 (6,7,8,9) - To minimize confusion, I would make all of these sliders.
  16. 00:51:197 (2,3,4) - With timing like this, jumps of this sort are not very fun and very difficult to read.
  17. 00:53:762 (5) - Remove for better emphasis on the vocals here. It's epic. Fix spacing following directly after of course.
  18. 00:59:659 - You missed a note here. Adding one not only keeps a good consistency but it also follows the vocals.
  19. 01:10:813 (1,2,3,4,5,6,7,8,9,10) - This entire section's increased spacing with decreased slider velocity makes for a very complicated and unvalidated pattern. I would try to lower the spacing on the notes here. The back and forth pattern of (7,8,9,10) is especially awkward.
  20. 01:15:428 (1) - Maybe try a more clean slider?
  21. 01:16:454 - Despite the previous long slider, the vocals actually end here. Either add a note or extend the slider's end to here.
  22. 01:18:120 (5) - Not necessary. Extend it a tick so it's just like the other sliders. Fix the spacing as well.
  23. 01:19:274 (9,10) - Shorten (9) one tick, and bring (10) a tick left. This is much more consistent and sounds beautiful.
  24. 01:20:044 (1,2,3,4) - As stated before, the slider ends end on nothing and though they may fill the silence, it doesn't help emphasize the dramatic vocals here at all. In fact, it's quite anti-climatic. I would try something like this. It doesn't have to be exact, but the emphasis is definitely there.
  25. 01:23:120 (1) - copy/paste? ;) In that case, all first kiai suggestions apply here as well.
  26. 02:15:300 (7,8) - I don't think the extra note (7) fits. Just remove it and move the slider here. I would also remove 02:16:582 (8) - as there's absolutely nothing here in the music to help support the use of this slider. The slider can end somewhere around where this slider once was, like 02:16:582 or the following tick.
  27. 02:16:967 (8) - This would totally be more epic if this were just a note.
  28. 02:18:505 (1) - Same kiai suggestions apply here.
  29. 02:40:428 (2,3,4) - The back and forth movement here...just orz.
  30. 02:41:967 (2) - This note is off of your spacing. The spacing here in general is a bit too far but if that's how you want the ending to be then I guess it's understandable.
  31. 02:42:736 (6) - Reverse selection for better flow.
  32. 02:46:197 (13) - I would new combo this and place it near the top of the grid since it's the last note and in terms of your pattern should be the farthest/hardest jump, no? Like this.
  33. These are just basic suggestions. This difficulty needs a lot more attention and you might want to consider reviewing the composition.
[Gold]
  1. The AR feels way too slow with the fast patterns. At least kick it up a notch (0.5-1).
  2. 00:08:762 (1) - I would consider removing this. The end of the slider follows nothing and I actually found it more confusing to grasp the timing with it there than without.
  3. 00:10:428 (4) - You could easily swap this slider with a note for a less dense combination.
  4. 00:13:505 (4) - This slider is kind of ugly.
  5. 00:14:531 (7,8,9,10) - This feels too hard. I would greatly decrease the follow up notes and try to keep the short sliders to a minimum. Use them to emphasize specific parts in the song.
  6. 00:16:197 (3) - Could easily become a longer slider so you could have less repeats. Goes for segments like 00:18:120 (8,9) - and 00:18:890 (2,3) - as well.
  7. 00:20:556 (7,8,9,10,11) - This all feels way too difficult. At least keep the patterns similar. Use all sliders or all notes and/or you could have a variation lead-in to the next measure.
  8. 00:23:120 (6,7,8) - This spacing is extremely misleading. Please, please, fix this.
  9. 00:30:044 (7,8,1,2,3,4,5,6,1) - This kind of pattern plays appropriately for the difficulty. I would take this as an example when improving the diff on your own accord.
  10. 00:35:044 (3,4) - To be less confusing, I would just combine these for a repeat slider like (2).
  11. 00:35:428 (5) - This slider is not too pretty. 00:50:813 (5) and 00:52:351 (1) - as well.
  12. 00:55:813 (2,3) - Spacing is misleading.
  13. 01:03:505 (6) - Don't make the pattern harder to read. Just replace this repeat slider with a note on the tick where the repeat is currently situated. This goes for 01:08:120 (2) - as well.
  14. 01:09:146 (5) - Unnecessary triple here. Just get rid of this note and it's fine.
  15. 01:26:582 (2,3,4,5,6,7,8) - Woah, sudden density increase...try to be more consistent.
  16. 01:43:890 (6) - Unsnapped end. Snap it back a tick.
  17. 01:46:966 (7,8,9,10,11,12,13) - This could be made much easier if you lower the distance snap. It's not necessary for it to be so high.
  18. 02:15:044 (3) - With the long sliders, this is quite anti-climatic.
  19. 02:29:274 (5) - Heh...not so pretty. Goes for 02:30:813 (1) - as well. All previous kiai suggestions apply here too.
  20. 02:36:967 (1) - This slider is very slightly overlapping with the following one. Keeping with your spacing, it shouldn't be. Goes for 02:38:505 (5) - and 02:38:890 (6,7,8) - as well.
  21. 02:44:659 (1,2,3,4,5,6,7) - Intentionally difficult and quite messy. Why not try mapping to the dramatic background beats like this?
    code
    255,269,164659,6,0,P|246:230|256:192,1,80,8|0,3:0|0:0,0:0:0:0:
    268,80,165172,1,0,0:0:0:0:
    384,116,165428,2,0,P|392:144|380:200,1,80,8|0,3:0|0:0,0:0:0:0:
    256,356,165941,1,0,0:0:0:0:
    256,192,166197,5,0,0:0:0:0:
  22. It's kind of a problem if the hard has a very similar combo count to the insane difficulty. You should probably make major adjustments to lower the difficulty and the density in problematic areas.
  23. For a hard, this is kind of too hard. There are multiple ways you can easily make the diff much more appealing and readable.
[Silver]
  1. 00:08:890 (1) - I know you can start mapping at any point in the grid, but don't you think this is a bit too far down?
  2. 00:10:299 (3) - Short sliders like these in a normal? That's not really supposed to be there. Simplifying is key in easier difficulties and there should be no need to map every single beat in the song. To make it easier and more consistent, remove the short slider and create a slider from (2) which ends on the red tick. This goes for 00:11:582 (4,5) - as well.
  3. 00:13:121 (8,9) - A bit too difficult for a normal. Remove (9), extend (8) to fit the vocals. This goes for other sections like 00:18:890 (8,9) - as well.
  4. 00:22:351 (2,3) - Remove the end note and just extend the slider. A very simple method of easing up difficulties.
  5. 00:23:889 (5,6,7,8,9,10) - Combine each pair as a slider. Short sliders are bad in easier diffs.
  6. 00:33:890 (1,2,3,4,5) - This is perfect for a normal. Take this as a base in fixing up this difficulty.
  7. 00:46:197 (1,2,3) - Do what you did with ^. This current pattern sounds strange.
  8. 00:49:274 (6) - Could be prettier.
  9. 01:04:659 (1,2,3,4,5,6,7,8,9) - Even this is pushing it for a normal. This is actually quite dense.
  10. 01:09:274 (11,12) - There's actually a nice, simple backbeat you could map to make this easier. Remove (12), extend (11) one tick and move the last note in the measure (now 12) left to the red tick. It should look something like this.
  11. 01:11:582 (2,3) - Remove (3) and extend (2) to end where (3) once was.
  12. 01:13:120 (5,6) - You should know the drill by now.
  13. 01:16:967 (1,2) - ^
  14. 01:29:274 (1) - Isn't the end missing a hitsound?
  15. 01:36:710 (2) - To follow the vocals, this is actually supposed to be on the red tick to the left. Applies to 01:38:249 (4).
  16. 01:43:120 (3) - For consistency, end this one the previous white tick and have a note on the red tick it currently ends on.
  17. 02:13:633 (2) - Again, this should be on the previous red tick. Fix spacing, of course.
  18. 02:15:172 (4) - ^
  19. 02:25:941 (2) - ^
  20. 02:27:479 (4) - ^
  21. 02:43:120 (1) - This could be less curvy? It's kind of ugly as is.
[Bronze]
  1. 00:32:351 (3) - More curvy?
  2. 00:41:582 (2) - This could be more evenly curved.
  3. 00:53:890 (3) - The slider would just look better if it were curved around the other slider, not flicked at the end.
  4. 01:01:582 (5) - NC?
  5. 01:07:735 (5) - ^
  6. 01:13:889 (5) - ^ (It seems like your NCs are one every measure except kiai is once every two measures?)
  7. 01:20:044 (5) - ^
  8. 01:30:813 (3) - This could be curved more neatly, like this.
    code
    296,172,90813,2,0,B|248:136|200:164|200:164|144:196|88:160,1,210.000000894069,4|0,1:0|0:0,0:0:0:0:
  9. 01:38:505 (5) - ^
  10. 01:40:813 - Add a note here?
  11. 01:47:736 (7) - NC
  12. 02:15:428 (5) - ^
  13. 02:23:121 (7,1) - Since these are so close to each other, why not make them both look the same? Just copy one and flip the selection.
I apologize for the long mod, but I think it's very much needed. I've included basic suggestions that should be addressed. I would advise you to try and create more consistent patterns. Bookmarking segments of the song to distinguish them visually helps.
Setz
From From Tari's United Queue. 4m4 round.

[Bronze]
  1. 00:08:890 (1) - you should consider just removing this object. it makes much more sense to start the map on the big white line. it is the same concept as here 00:21:582 (1) - and you didnt include the object here.
  2. 00:12:351 (1,2) - copy paste. these have different angles.
  3. 01:16:966 (1,2) - ^
  4. 00:32:351 (3) - remove finish from tail, maybe soft whistle sounds better here for what you want.
  5. 00:33:890 (1) - finish spam starting here really doesnt sound that great, I recommend you remove some of these.
  6. 01:47:736 (7) - this break is waaaaaaaaay too long. I think the recommended break length for a 4 minute song is around 15-20 seconds, and this song is half that length, but double that amount.
  7. 02:21:582 (5,6) - put them on same axis.
  8. 02:25:813 (2,3) - fix blanket
  9. 02:36:967 (1,2,3,4,5,6,7,8) - this might be a little too much for an easy. try to use some sliders here.
[Silver]
For a Normal, I recommend you map this using 1/4 beat snap divisor. some of the rhythms are quite confusing in this diff. I wont have much to say here, because everything i would point out has to do with rhythms for a normal level map.
  1. 00:08:890 (1) - same as bronze.
  2. 00:36:967 (5) - end at 00:37:736- to catch this sound.
  3. 01:04:659 (1,2,3,4,5,6,7,8,9) - this whole combo you should probably try to simplify, and make it shorter. maybe NC at 01:07:736 (9) -
    alot of stuff in this diff that i pointed out above repeats. and same comment about the break from Bronze.
[Gold]
  1. you need to do something about spacing or object density in this diff. there are alot of ugly overlaps such as this http://puu.sh/cmFo8/4020690a72.png throughout the diff. probably best solution is to slightly increase the distance snap.
  2. 00:12:351 (1,3) - stack properly
  3. 00:43:120 (1,2) - ^
  4. 00:15:300 (11,1) - fix blanket
  5. 00:18:377 (9,1) - ^
  6. 00:22:223 (2,3) - put these on same axis maybe? looks sloppy.
    anyway. these are just some examples, I could go on and on, but you will have to go through the entire diff when you change spacing anyway, so be on the lookout for these kinds of things. I cant offer much help with rhythms as I am not familiar with 1/6 beat snap divisor. I really wish I could be of more help. :\
the Diamond diff is a little bit out of my reach, so I really can't provide any good feedback. make sure you look for aesthetic things from the other diffs to make it look nicer.

Good luck with the set!
Topic Starter
Tician

Setz206 wrote:

From From Tari's United Queue. 4m4 round.

[Bronze]
  1. 00:08:890 (1) - you should consider just removing this object. it makes much more sense to start the map on the big white line. it is the same concept as here 00:21:582 (1) - and you didnt include the object here. done
  2. 00:12:351 (1,2) - copy paste. these have different angles. fixed
  3. 01:16:966 (1,2) - ^ fixed the whole pattern
  4. 00:32:351 (3) - remove finish from tail, maybe soft whistle sounds better here for what you want. removed it
  5. 00:33:890 (1) - finish spam starting here really doesnt sound that great, I recommend you remove some of these. I think they sound good I got this idea from a BAT :D
  6. 01:47:736 (7) - this break is waaaaaaaaay too long. I think the recommended break length for a 4 minute song is around 15-20 seconds, and this song is half that length, but double that amount. I am not able to map to this guitar, I saw somebody trying it it was horrible
  7. 02:21:582 (5,6) - put them on same axis. done
  8. 02:25:813 (2,3) - fix blanket done
  9. 02:36:967 (1,2,3,4,5,6,7,8) - this might be a little too much for an easy. try to use some sliders here.
[Silver]
For a Normal, I recommend you map this using 1/4 beat snap divisor. some of the rhythms are quite confusing in this diff. I wont have much to say here, because everything i would point out has to do with rhythms for a normal level map.
  1. 00:08:890 (1) - same as bronze.
  2. 00:36:967 (5) - end at 00:37:736- to catch this sound. I like it the way it is it follows the vocal
  3. 01:04:659 (1,2,3,4,5,6,7,8,9) - this whole combo you should probably try to simplify, and make it shorter. maybe NC at 01:07:736 (9) -
    alot of stuff in this diff that i pointed out above repeats. and same comment about the break from Bronze. I like it the way it is and if I would compare this it would be the same like mapping 1/2 to a ~170 BPM song
[Gold]
  1. you need to do something about spacing or object density in this diff. there are alot of ugly overlaps such as this http://puu.sh/cmFo8/4020690a72.png throughout the diff. probably best solution is to slightly increase the distance snap.
  2. 00:12:351 (1,3) - stack properly
  3. 00:43:120 (1,2) - ^
  4. 00:15:300 (11,1) - fix blanket
  5. 00:18:377 (9,1) - ^
  6. 00:22:223 (2,3) - put these on same axis maybe? looks sloppy.
    anyway. these are just some examples, I could go on and on, but you will have to go through the entire diff when you change spacing anyway, so be on the lookout for these kinds of things. I cant offer much help with rhythms as I am not familiar with 1/6 beat snap divisor. I really wish I could be of more help. :\ remappe dthis whole diff with new DS
the Diamond diff is a little bit out of my reach, so I really can't provide any good feedback. make sure you look for aesthetic things from the other diffs to make it look nicer.

Good luck with the set!
Thx!
Topic Starter
Tician

Xakyrie wrote:

As you know, this is a M4M. I think I'm going to put all my effort into the actual structure of the map since that seems to be what's needed here. I'll skip on the hitsounds (they seem to sound okay) and new combos (except on the easy).

[Diamond]
  1. 00:09:146 (1) - I would move this to the big white tick. I know this currently follows the vocals, but there's a lot happening on the big white tick in terms of instruments and such, like the piano. It sounds better with the vocals too. I would also shorten it one tick and add a note on the red tick where it used to end. I am going crazy moving this around with every mod, I want to wait now what other's say
  2. 00:11:326 - I know you might want to ignore this to give some space into the next pattern, but I think in general the pattern following this timing could be mapped a lot better. It's really messy and it feels far too difficult even for this diff. I would try using more sliders since they flow better from one to the other. Here's an example. I'll include the code if you want to use it as well. I changed it my way now^^
    code
    368,144,11326,2,0,P|392:136|424:116,1,49.9999984105428
    464,232,11582,2,0,P|439:233|414:230,1,49.9999984105428
    384,324,11838,2,0,P|360:315|339:301,1,49.9999984105428
    240,268,12095,2,0,P|218:281|195:290,1,49.9999984105428
  3. 00:12:351 (6,7) - I would extend this to the red tick while removing (7). In fact, I would suggest you extend all sliders at the beginning of the bars to the red tick not only for consistency but readability too. This will help make it easier to ease into harder patterns. fixed this one
  4. 00:13:633 - I would add a note here or change the (9) into a...small slider? It should start before where the (9) currently is. I tried not to map every single tick - it's looking overmapped enough ._.
  5. 00:13:890 (1) - This would extend onto the red tick. Just move (2,3) over a tick (I would actually suggest changing (2) to something else as well, like a short slider and a note or something. Want to keep the rhythm
  6. 00:15:044 (5,6) - This is a nice sounding ending pattern you have here. I would consider using this more consistently to end measures for better consistency. I try
  7. 00:18:505 (1) - The sound of the end of this slider is very off-putting. I would just make it a note to bypass this problem. Fixed it my way^^
  8. 00:19:274 (3) - I would also turn this into just a note too for the same reason. like the one before it's completely following the vocals
  9. 00:25:044 (2,3) - This spacing is just too hard to read specifically because the timing doesn't change yet it suddenly becomes more dense and complex. I would bring the two closer. fixed
  10. 00:26:967 (3,4) - ^ done
  11. 00:28:505 (3,4,5,6,1) - I would try to bring these closer together. (4) creates a drop so you can definitely fix this. done
  12. 00:29:659 (2,3) - How about combining these into one slider? My vocals ._.
  13. 00:30:813 (1) - As mentioned prior, the slider end sounds quite unfitting. I would just replace this with a note. Same goes for 00:31:967 (4). yeye fixed it
  14. 00:39:274 (3,4,5,6) - The spacing is far too wide here. fixed
  15. 00:45:428 (6,7,8,9) - To minimize confusion, I would make all of these sliders. same as above, I want to keep active hits on white and red
  16. 00:51:197 (2,3,4) - With timing like this, jumps of this sort are not very fun and very difficult to read. fixed
  17. 00:53:762 (5) - Remove for better emphasis on the vocals here. It's epic. Fix spacing following directly after of course. I need it as a bridge in the vocals
  18. 00:59:659 - You missed a note here. Adding one not only keeps a good consistency but it also follows the vocals. On this part I followed the background^^
  19. 01:10:813 (1,2,3,4,5,6,7,8,9,10) - This entire section's increased spacing with decreased slider velocity makes for a very complicated and unvalidated pattern. I would try to lower the spacing on the notes here. The back and forth pattern of (7,8,9,10) is especially awkward. fixed the back-fourth pattern
  20. 01:15:428 (1) - Maybe try a more clean slider? done
  21. 01:16:454 - Despite the previous long slider, the vocals actually end here. Either add a note or extend the slider's end to here. fixed it my way
  22. 01:18:120 (5) - Not necessary. Extend it a tick so it's just like the other sliders. Fix the spacing as well. fixed
  23. 01:19:274 (9,10) - Shorten (9) one tick, and bring (10) a tick left. This is much more consistent and sounds beautiful. fixed
  24. 01:20:044 (1,2,3,4) - As stated before, the slider ends end on nothing and though they may fill the silence, it doesn't help emphasize the dramatic vocals here at all. In fact, it's quite anti-climatic. I would try something like this. It doesn't have to be exact, but the emphasis is definitely there. this was mentioned by a BAT, cause of that I will keep it as it is
  25. 01:23:120 (1) - copy/paste? ;) In that case, all first kiai suggestions apply here as well. yeye I will fix it
  26. 02:15:300 (7,8) - I don't think the extra note (7) fits.Maybe I am thinking to much it fits to the vocals liek "a-waaaa..." Just remove it and move the slider here. I would also remove 02:16:582 (8) - as there's absolutely nothing here in the music to help support the use of this slider. The slider can end somewhere around where this slider once was, like 02:16:582 or the following tick. fixed the sliderthing
  27. 02:16:967 (8) - This would totally be more epic if this were just a note. fixed
  28. 02:18:505 (1) - Same kiai suggestions apply here. yeye
  29. 02:40:428 (2,3,4) - The back and forth movement here...just orz. Like I said to your previous modder... C-C-C-Combobreak XD
  30. 02:41:967 (2) - This note is off of your spacing. The spacing here in general is a bit too far but if that's how you want the ending to be then I guess it's understandable. fixed the issue, but keep the spacing
  31. 02:42:736 (6) - Reverse selection for better flow. fixed
  32. 02:46:197 (13) - I would new combo this and place it near the top of the grid since it's the last note and in terms of your pattern should be the farthest/hardest jump, no? Like this. fixed
  33. These are just basic suggestions. This difficulty needs a lot more attention and you might want to consider reviewing the composition.
[Gold]
  1. The AR feels way too slow with the fast patterns. At least kick it up a notch (0.5-1). moved higher by 0.5 done
  2. 00:08:762 (1) - I would consider removing this. The end of the slider follows nothing and I actually found it more confusing to grasp the timing with it there than without. done
  3. 00:10:428 (4) - You could easily swap this slider with a note for a less dense combination. done
  4. 00:13:505 (4) - This slider is kind of ugly. It's blanketing =(
  5. 00:14:531 (7,8,9,10) - This feels too hard. I would greatly decrease the follow up notes and try to keep the short sliders to a minimum. Use them to emphasize specific parts in the song. done
  6. 00:16:197 (3) - Could easily become a longer slider so you could have less repeats. Goes for segments like 00:18:120 (8,9) - and 00:18:890 (2,3) - as well. done
  7. 00:20:556 (7,8,9,10,11) - This all feels way too difficult. At least keep the patterns similar. Use all sliders or all notes and/or you could have a variation lead-in to the next measure. just deleted the first slider
  8. 00:23:120 (6,7,8) - This spacing is extremely misleading. Please, please, fix this. after the fixing I will completely renew the spacing of this diff
  9. 00:30:044 (7,8,1,2,3,4,5,6,1) - This kind of pattern plays appropriately for the difficulty. I would take this as an example when improving the diff on your own accord. Will keep it in mind
  10. 00:35:044 (3,4) - To be less confusing, I would just combine these for a repeat slider like (2). done
  11. 00:35:428 (5) - This slider is not too pretty. 00:50:813 (5) and 00:52:351 (1) - as well. blankets T-T
  12. 00:55:813 (2,3) - Spacing is misleading. ^ renew
  13. 01:03:505 (6) - Don't make the pattern harder to read. Just replace this repeat slider with a note on the tick where the repeat is currently situated. This goes for 01:08:120 (2) - as well. Then I would completely ignore the background and had no change t the normal diff
  14. 01:09:146 (5) - Unnecessary triple here. Just get rid of this note and it's fine. done
  15. 01:26:582 (2,3,4,5,6,7,8) - Woah, sudden density increase...try to be more consistent. due to it's easy readable and no overlaps here I would keep it
  16. 01:43:890 (6) - Unsnapped end. Snap it back a tick. will do when renewing
  17. 01:46:966 (7,8,9,10,11,12,13) - This could be made much easier if you lower the distance snap. It's not necessary for it to be so high. huh? i IS lower than everything else in this song
  18. 02:15:044 (3) - With the long sliders, this is quite anti-climatic. 02:15:172 and 02:15:300 I want to map this and a 1/6 slider would also not fit
  19. 02:29:274 (5) - Heh...not so pretty. Goes for 02:30:813 (1) - as well. All previous kiai suggestions apply here too. let me see what I can do for it
  20. 02:36:967 (1) - This slider is very slightly overlapping with the following one. Keeping with your spacing, it shouldn't be. Goes for 02:38:505 (5) - and 02:38:890 (6,7,8) - as well. renew
  21. 02:44:659 (1,2,3,4,5,6,7) - Intentionally difficult and quite messy. Why not try mapping to the dramatic background beats like this?
    code
    255,269,164659,6,0,P|246:230|256:192,1,80,8|0,3:0|0:0,0:0:0:0:
    268,80,165172,1,0,0:0:0:0:
    384,116,165428,2,0,P|392:144|380:200,1,80,8|0,3:0|0:0,0:0:0:0:
    256,356,165941,1,0,0:0:0:0:
    256,192,166197,5,0,0:0:0:0: I think for a hard it's OK
  22. It's kind of a problem if the hard has a very similar combo count to the insane difficulty. You should probably make major adjustments to lower the difficulty and the density in problematic areas.
  23. For a hard, this is kind of too hard. There are multiple ways you can easily make the diff much more appealing and readable.


[Silver]
  1. 00:08:890 (1) - I know you can start mapping at any point in the grid, but don't you think this is a bit too far down? nah I will keep it^^
  2. 00:10:299 (3) - Short sliders like these in a normal? That's not really supposed to be there. Simplifying is key in easier difficulties and there should be no need to map every single beat in the song. To make it easier and more consistent, remove the short slider and create a slider from (2) which ends on the red tick. This goes for 00:11:582 (4,5) - as well. I ... don't get it :o
  3. 00:13:121 (8,9) - A bit too difficult for a normal. Remove (9), extend (8) to fit the vocals. This goes for other sections like 00:18:890 (8,9) - as well.
  4. 00:22:351 (2,3) - Remove the end note and just extend the slider. A very simple method of easing up difficulties.
  5. 00:23:889 (5,6,7,8,9,10) - Combine each pair as a slider. Short sliders are bad in easier diffs.
  6. 00:33:890 (1,2,3,4,5) - This is perfect for a normal. Take this as a base in fixing up this difficulty. rhis is a completely other rhythm
  7. 00:46:197 (1,2,3) - Do what you did with ^. This current pattern sounds strange.
  8. 00:49:274 (6) - Could be prettier. any mentions?
  9. 01:04:659 (1,2,3,4,5,6,7,8,9) - Even this is pushing it for a normal. This is actually quite dense. This is 78 BPM and 1/3... others using 200 BPM and 1/4... I don`t think that this is too hard
  10. 01:09:274 (11,12) - There's actually a nice, simple backbeat you could map to make this easier. Remove (12), extend (11) one tick and move the last note in the measure (now 12) left to the red tick. It should look something like this.
  11. 01:11:582 (2,3) - Remove (3) and extend (2) to end where (3) once was.
  12. 01:13:120 (5,6) - You should know the drill by now.
  13. 01:16:967 (1,2) - ^
  14. 01:29:274 (1) - Isn't the end missing a hitsound? I think not?
  15. 01:36:710 (2) - To follow the vocals, this is actually supposed to be on the red tick to the left. Applies to 01:38:249 (4).
  16. 01:43:120 (3) - For consistency, end this one the previous white tick and have a note on the red tick it currently ends on.
  17. 02:13:633 (2) - Again, this should be on the previous red tick. Fix spacing, of course.
  18. 02:15:172 (4) - ^
  19. 02:25:941 (2) - ^
  20. 02:27:479 (4) - ^
  21. 02:43:120 (1) - This could be less curvy? It's kind of ugly as is. fixed
Sry I nearly fixed nothing of them, I think my feeling of rhythm is quite different as yours and if I only map red and white lines and still ignore the 1/6 I can copy paste the easy diff >.<

[Bronze]
  1. 00:32:351 (3) - More curvy? done
  2. 00:41:582 (2) - This could be more evenly curved. It shouln't be symmetric if you mean that
  3. 00:53:890 (3) - The slider would just look better if it were curved around the other slider, not flicked at the end. I wanted it that way to go into the other direction
  4. 01:01:582 (5) - NC? done
  5. 01:07:735 (5) - ^ done
  6. 01:13:889 (5) - ^ (It seems like your NCs are one every measure except kiai is once every two measures?) I don't know o.o - done
  7. 01:20:044 (5) - ^
  8. 01:30:813 (3) - This could be curved more neatly, like this. I didnt't want the sliders to be symmetric
    code
    296,172,90813,2,0,B|248:136|200:164|200:164|144:196|88:160,1,210.000000894069,4|0,1:0|0:0,0:0:0:0:
  9. 01:38:505 (5) - ^
  10. 01:40:813 - Add a note here? done
  11. 01:47:736 (7) - NC
  12. 02:15:428 (5) - ^
  13. 02:23:121 (7,1) - Since these are so close to each other, why not make them both look the same? Just copy one and flip the selection.
I apologize for the long mod, but I think it's very much needed. I've included basic suggestions that should be addressed. I would advise you to try and create more consistent patterns. Bookmarking segments of the song to distinguish them visually helps.
Thank you for the long mod, I know it took much time and I am sorry for the things I didn't change
gorgonzoler
First i wanna to say:you blanket is very good!!I May learn something from your map(that's my flawback)
Hi i m gorgonzoler from your queue for m4m request
Sorry for not find any problem about your arrangement
so i decided to focus on New combo addjustment and hit sound
i complete follow the feel
General
Diamond's AR set to 8.
01:47:736 - to 02:12:351 - really should fill something in this section.ignore it in Bronze and Sliver.

bronze
those you should cancel your NC
00:09:274 (1) -

those you should add your NC
00:10:813 (3) -
00:13:890 (3) -
00:16:967 (3) -
00:20:044 (3) -
00:23:121 (3) -
00:26:198 (3) -
00:29:275 (4) -
00:36:967 (5) -
00:43:120 (3) -
00:49:274 (5) -
00:55:428 (4) -
01:00:043 (3) -
01:01:582 (5) -
01:03:120 (7) -
01:06:197 (3) -
01:07:735 (5) -
01:12:351 (3) -
01:13:889 (5) -
01:15:428 (8) -
01:18:505 (3) -
01:20:043 (5) -
01:26:197 (5) -
01:32:351 (4) -
01:38:505 (5) -
01:44:659 (4) -
01:47:736 (7) -
02:21:582 (5,6,7) - i think NC it all can deal the last section of climax.Your deal.
02:27:736 (5,6) - ^
02:33:890 (4,5,6) - ^

those you should change your hit sound.
00:32:351 (3) - it werid that add a finish hit sound at the end of this slider. cancel it.
02:12:351 - i think you should use soft hit sound is better.because it the section right before the climax(i suggest you use the normal
hitsound at climax as well but you already use Drum.As you wish.)

Silver
i think you can NC same as GOLD diffcult.i don't think long combo is a good idea.
well it depend on how you understand the music.And feel free to NC it.if sth wrong.Other modder can point it out.
01:43:120 (3) - remove finish hitsound at the end of this slider.it sounds werid.
GOLD is okay to me
and i didn't catch your Diamond's idea because this kind of the song is my first try
and sorry for my stupid englisn :P
Topic Starter
Tician

gorgonzoler wrote:

First i wanna to say:you blanket is very good!!I May learn something from your map(that's my flawback)
Hi i m gorgonzoler from your queue for m4m request
Sorry for not find any problem about your arrangement
so i decided to focus on New combo addjustment and hit sound
i complete follow the feel
General
Diamond's AR set to 8. It's the hardest I will keep it like it is
01:47:736 - to 02:12:351 - really should fill something in this section.ignore it in Bronze and Sliver. I tried it was horrible ;_;

bronze
those you should cancel your NC
00:09:274 (1) - deleted the first circle so it`s not neccessary

those you should add your NC
00:10:813 (3) -
00:13:890 (3) -
00:16:967 (3) -
00:20:044 (3) -
00:23:121 (3) -
00:26:198 (3) -
00:29:275 (4) -
00:36:967 (5) -
00:43:120 (3) -
00:49:274 (5) -
00:55:428 (4) -
01:00:043 (3) -
01:01:582 (5) -
01:03:120 (7) -
01:06:197 (3) -
01:07:735 (5) -
01:12:351 (3) -
01:13:889 (5) -
01:15:428 (8) -
01:18:505 (3) -
01:20:043 (5) -
01:26:197 (5) -
01:32:351 (4) -
01:38:505 (5) -
01:44:659 (4) -
01:47:736 (7) -
02:21:582 (5,6,7) - i think NC it all can deal the last section of climax.Your deal.
02:27:736 (5,6) - ^
02:33:890 (4,5,6) - ^

those you should change your hit sound.
00:32:351 (3) - it werid that add a finish hit sound at the end of this slider. cancel it. done
02:12:351 - i think you should use soft hit sound is better.because it the section right before the climax(i suggest you use the normal
hitsound at climax as well but you already use Drum.As you wish.)done

Silver
i think you can NC same as GOLD diffcult.i don't think long combo is a good idea.
well it depend on how you understand the music.And feel free to NC it.if sth wrong.Other modder can point it out.
01:43:120 (3) - remove finish hitsound at the end of this slider.it sounds werid. done

GOLD is okay to me
and i didn't catch your Diamond's idea because this kind of the song is my first try
and sorry for my stupid englisn :P
Thx for your mod!
jyu
Hii! from queue
this song makes me want to punch a wall


[General]

  1. I strongly suggest Preview Point starts from 00:33:890 - because it's the start of the chorus, and Preview Point in the middle of the chorus is kinda weird
  2. Well idk about the diff's names, but i suggest you to change them into normal ENHI names before any BATs point this out because t/187555

[Bronze]

  • some combos are a bit too long for easiest diff, so a bit of nc mod if you don't mind
    00:12:351 (5) - nc
    00:36:967 (5) - ^
    00:43:120 (3) - ^
    00:49:274 (5) - ^
    00:55:428 (4) - ^
    01:20:043 (5) - ^
    01:26:197 (5) - ^
    01:32:351 (4) - ^
    01:38:505 (5) - ^
    01:44:659 (4) - ^
    02:21:582 (5) - ^
    02:27:736 (5) - ^
    02:33:890 (4) - ^
    02:43:121 (5) - ^


    00:21:582 (1) - only suggestion, since current one is slightly not neat because the distance between this slider and previous one is too closehttp://puu.sh/cpwUq/376e7317a4.jpg
    00:31:582 (2) - move to 64|40
    00:58:505 (1) - ds is a bit off. move it farther
    00:58:505 (1,2,3) - also make them more symmetrical. i copy-pasted (1) for (3)'s shape http://puu.sh/cpxaQ/56ded4647b.jpg
    01:29:274 (1) - starting the break here is kinda weird. would be better if break starts right after 01:47:736 (1) -
    02:36:967 (1,2,3,4,5,6,7,8) - although this pattern really fits the song, it can be hard for beginners. you should change some of them into sliders
    02:46:326 - since the end of the song is a long note, how about adding a spinner from 02:46:326 - until 02:48:505 - ? ofc the hitsound must be lowered gradually until the end. and when the spinner ends, mute it

    some hitsound suggestions
    00:58:505 (1) - would be better if you add normal-hitfinish but it's up to you
    01:10:812 (1) - add clap at slider's head. fits the song. or you can just use finish, as long as it's drum sampleset
    01:12:351 (3) - ^
    01:13:889 (1) - ^
    01:14:658 (2) - ^
    01:15:428 (4) - ^ at slider's head
    01:16:966 (1) - ^
    01:18:505 (3) - ^
    01:47:736 (1) - add finish. to accent the end of chorus
    02:40:044 (1) - add soft-hitfinish at slider's head

[Sliver]

  • 00:12:351 (6) - nc
    00:18:505 (7) - ^
    00:24:659 (7) - ^
    00:25:044 (8,11) - they're touching each other. make them like this? http://puu.sh/cpyfp/692a75906c.jpg
    00:30:813 (7) - nc
    00:36:967 (5) - end this slider at 00:38:120 - . because the previous pattern 00:33:890 (1,2,3,4) - is still in 1/4 beats
    00:43:120 (6) - nc
    00:47:736 (4,5) - copy paste (4) for (5)'s shape is better, for symmetry. and ofc you have to adjust the patterns afterwards http://puu.sh/cpyqY/c3002ff326.jpg
    00:49:274 (6) - nc
    00:51:582 (9,10) - i suggest to make these circles into a slider snapped in 1/6 bsd. adjust the pattern afterwards if you follow http://puu.sh/cpyxC/8d51c3162a.jpg
    00:58:505 (1) - ds is off. move it a bit farther
    00:58:505 (1) - add finish at slider's head
    01:02:095 (6) - nc
    01:06:198 (5) - ^
    01:07:736 (9) - ^
    01:13:890 (7) - ^
    01:20:044 (7) - ^
    01:21:582 (11) - use drum-sampleset at slider's tail
    01:29:274 (1) - make sure this slider encircled 01:27:736 (7) - a bit http://puu.sh/cpyJN/9a3ce1928c.jpg
    01:46:197 (6) - add normal-hitfinish at slider's head
    02:13:633 (2,3) - fix the blanket http://puu.sh/cpyST/c7f5b5b09f.jpg
    02:15:172 (4,5) - idk only suggestion, stack 02:15:428 (5) - 's tail with 02:13:890 (3) - 's head. i slightly changed 02:15:172 (4,5) - 's position for this http://puu.sh/cpyXs/73b5d73352.jpg and ofc you have to change the pattern afterwards if you follow
    02:21:582 (7) - nc
    02:30:428 (7) - move this to 02:30:556 - ? consistent with 02:25:941 (2,3) -
    02:30:813 (1,2,3,4) - since the rhythm flow continuously, i suggest to change 02:33:505 (5) - into a slider http://puu.sh/cpz8n/e5f07183e9.jpg
    02:33:890 (6) - nc
    02:35:044 (9,10) - fix the blanket http://puu.sh/cpz9Z/b2104f5361.jpg
    02:36:710 (11) - i suggest to delete this circle, because at this part the vocal isn't standing out thus makes it hard to follow
    02:40:044 (1) - add soft-hitfinish at slider's head
    02:46:326 - same like other diffs. since the end of the song is a long note, how about adding a spinner from 02:46:326 - until 02:48:505 - ? ofc the hitsound must be lowered gradually until the end. and when the spinner ends, mute it

[Gold]

  • why is OD really low lol OD+1 or OD+2, up to you

    00:20:813 (6,7,8,9) - since you're not following the vocal here, i suggest to use the drum-sampleset
    00:32:351 (4) - idk why'd you lowered the sv since it doesn't make any sense for me, but yeah up to you
    00:37:736 (1) - remove nc
    00:58:505 (1) - add soft-hitfinish at slider's head
    00:58:505 (1,2,3) - 00:59:274 (4,5,6) - would be better if you use the usual 1.7x ds for each pattern. because 1.9x is too far and the sv is kinda slow so it's not really pleasant to play
    01:05:428 (1) - remove nc
    01:13:890 (1,2) - rhythm suggestion, since the current one suddenly follows the vocal and it's kinda awkward http://puu.sh/cpAkY/869a84a360.jpg
    01:20:044 (1,2,3,4) - if you want to follow the vocal here, i suggest to change those sliders into circles consecutively. fits the vocal better http://puu.sh/cpAtq/740fae45f9.jpg
    01:33:120 (1) - remove nc
    01:33:120 (1) - add a circle here for consistency, since the overall rhythm pattern here is quite dense
    01:46:966 (7) - nc
    02:16:967 (5) - ^
    02:19:915 - add a circle here and stack it at 02:20:043 (4) - 's head. more fun to play
    02:29:274 (5) - add normal-hitfinish at slider's head
    02:36:967 (1) - soft-hitfinish at slider's head fits the song better than drum-hitwhistle
    02:38:120 (4,5) - don't let them touch each other
    02:40:044 (1) - soft-hitfinish at slider's head fits the song better than drum-hitclap
    02:46:326 - same like other diffs. since the end of the song is a long note, how about adding a spinner from 02:46:326 - until 02:48:505 - ? ofc the hitsound must be lowered gradually until the end. and when the spinner ends, mute it

    yesterday i played this and it was a wreck and now it's gold punpunpunpunpun lol nice diff

[Platinum]

OD+1?

  • overall, it has awesome rhythm for insane, but the thing is it's not quite consistent, which makes it uncomfortable to play. for example 00:08:762 (1,1,2,3,4) - , at 00:08:762 (1,1) - you followed the vocal and while still in the same pattern you suddenly followed the normal 1/6 beat after that. it's quite awkward to play.also another example is 00:58:505 (1,2,3,4,5,1,2,3,4,5) - . the rhythm here 00:58:505 (1,2,3,4) - solely follows the (nearly quiet) violin , and suddenly you followed the usual 1/6 instrument beat after that 01:00:044 (1,2,3,4,5) - idk i played this diff like 3 times yesterday and now i'm used to the rhythm inconsistencies, even though during the firstplay it kinda bugged me

    00:08:762 (1,1) - it would be better if you just start the mapping at 00:09:274 - . these two sliders seems forced and not really pleasant to play. and if you follow this, you might want to change your combo pattern afterwards i really suggest you to follow this one. especially if modders before me also had pointed this out. makes it more fun to play if you follow this suggestion
    00:12:351 (7,8) - bad overlap
    00:13:120 (9,10,1) - yesterday i played this and it's not stacked. i prefer the unstacked one, since the song doesn't indicate anything that requires accentuate such as stacking like this
    00:21:582 (1,2) - don't really like the flow but i'm out of ideas to change this so yeah. if you want, you can ctrl+G each of these sliders 00:21:967 (2) - 00:22:351 (3) - 00:22:736 (4) -
    00:24:274 (3,1) - bad overlap
    00:27:736 (1,2) - you might want to make them a bit farther from each other. looks neater like that http://puu.sh/cpByz/9e72e1ac5e.jpg
    00:31:967 (4,5) - the rhythm gap between them is kinda big but the ds between the them is only 1.1x . i suggest to separate them farther. also good to avoid bad overlaps
    00:46:967 (2,3) - also bad overlap
    00:53:890 (1,1,2,3,1,2) - the combo is really weird. i suggest to remove nc at 00:54:659 (1) -
    00:58:505 (1) - soft-hitfinish at slider's head fits better
    01:00:044 (1,2,3,4,5) - prior to the rhythm issue i mentioned before, i suggest this rhythm so it'll be consistent with 00:58:505 (1,2,3,4) - http://puu.sh/cpBM7/2ff1e842a0.jpg
    01:07:736 (1,1,2,1) - also really weird combo pattern, since the music doesn't show significant things that requires nc spam like this or anything like that, so i suggest to remove nc at 01:08:505 (1) -
    01:09:274 (1,2,3,4,5,6,7,8) - kinda hard to read when the ds is kinda low like this. i actually prefer your previous pattern but yeah it's up to you
    01:14:146 (2,3) - bad overlap
    01:15:428 (1,2) - why the ds is really low. i suggest to move (2) somewhere else farther
    01:18:377 - add a circle here and stack it at 01:18:505 (5) - 's head
    01:20:044 (1,2,3,4) - same like what i've mentioned in Gold diff, i suggest to make these short sliders into consecutive circles. fits the vocal better, and the clicking actually accentuate the vocal better
    01:36:197 (2,3) - bad overlap
    01:46:709 (1) - remove nc
    02:17:351 (10) - nc
    02:17:351 (10,11,12) - since these pattern followed the drum a lot, so i suggest to use the drum-sampleset
    02:19:658 (6,7) - make them a bit farther from each other
    02:25:428 (2,3) - also bad overlap. if you don't make them overlap and make the space between them bigger, it's actually more challenging to play
    02:33:120 (1) - remove nc
    02:36:710 (1) - ^
    02:40:044 (1) - finish at slider's head
    02:44:660 (7) - nc

    this is one of my favourite diff. but aside from rhythm issue i've mentioned before, you might want to fix these 'occasional' low ds like 01:38:504 (1,2) - 02:27:735 (1,2) - etc. there are rather a lot of them. it's really a pity that you copy-pasted all the kiai(s)' rhythm and slider's formations (you just rotate them lol) next time if you're going to remap or smth i hope you don't please don't copy paste like this. kinda boring to play tbh
i guess that's all. awesome vid btw
goodluck~!
VINXIS
well get 2 ur map after i wake up ay
Topic Starter
Tician

AlpacaCokelat wrote:

Hii! from queue
this song makes me want to punch a wall Why? This sounds so negative D:


[General]

  1. I strongly suggest Preview Point starts from 00:33:890 - because it's the start of the chorus, and Preview Point in the middle of the chorus is kinda weird I like it like it is, cause it's the best part of the song
  2. Well idk about the diff's names, but i suggest you to change them into normal ENHI names before any BATs point this out because t/187555 I am going to catch a QAT to ask to get sure - https://osu.ppy.sh/ss/2169267

[Bronze]

  • some combos are a bit too long for easiest diff, so a bit of nc mod if you don't mind
    00:12:351 (5) - nc
    00:36:967 (5) - ^
    00:43:120 (3) - ^
    00:49:274 (5) - ^
    00:55:428 (4) - ^
    01:20:043 (5) - ^
    01:26:197 (5) - ^
    01:32:351 (4) - ^
    01:38:505 (5) - ^
    01:44:659 (4) - ^
    02:21:582 (5) - ^
    02:27:736 (5) - ^
    02:33:890 (4) - ^
    02:43:121 (5) - ^
    ok ok due to your the second one tell me this I fixed it ;_;

    00:21:582 (1) - only suggestion, since current one is slightly not neat because the distance between this slider and previous one is too closehttp://puu.sh/cpwUq/376e7317a4.jpg <-- link failed, but I got the right link out of it - fixed
    00:31:582 (2) - move to 64|40 fixed
    00:58:505 (1) - ds is a bit off. move it farther fixed
    00:58:505 (1,2,3) - also make them more symmetrical. i copy-pasted (1) for (3)'s shape http://puu.sh/cpxaQ/56ded4647b.jpg fixed
    01:29:274 (1) - starting the break here is kinda weird. would be better if break starts right after 01:47:736 (1) - I am confused, it is right there where it should be o.o Maybe you deleted something when modding?
    02:36:967 (1,2,3,4,5,6,7,8) - although this pattern really fits the song, it can be hard for beginners. you should change some of them into sliders I got enough slider after them, this is like using 1/1 at 156 BPM it shouln't be too hard for beginners
    02:46:326 - since the end of the song is a long note, how about adding a spinner from 02:46:326 - until 02:48:505 - ? ofc the hitsound must be lowered gradually until the end. and when the spinner ends, mute it Every diff have to end on the same tick, if I do this I have to do this for any other diff too, that's not fitting >.<

    some hitsound suggestions
    00:58:505 (1) - would be better if you add normal-hitfinish but it's up to you I will keep it
    01:10:812 (1) - add clap at slider's head. fits the song. or you can just use finish, as long as it's drum sampleset There are already other sounds on them, I don't want to get these white ticks more attention
    01:12:351 (3) - ^
    01:13:889 (1) - ^
    01:14:658 (2) - ^
    01:15:428 (4) - ^ at slider's head
    01:16:966 (1) - ^
    01:18:505 (3) - ^
    01:47:736 (1) - add finish. to accent the end of chorus added a normal finish
    02:40:044 (1) - add soft-hitfinish at slider's head done and removed the clap instead

[Sliver]

  • 00:12:351 (6) - nc done
    00:18:505 (7) - ^ ^
    00:24:659 (7) - ^ ^
    00:25:044 (8,11) - they're touching each other. make them like this? http://puu.sh/cpyfp/692a75906c.jpg Hum I don't get it it's already like in your picture
    00:30:813 (7) - nc done
    00:36:967 (5) - end this slider at 00:38:120 - . because the previous pattern 00:33:890 (1,2,3,4) - is still in 1/4 beats but it's following the vocal exavtly =(
    00:43:120 (6) - nc done
    00:47:736 (4,5) - copy paste (4) for (5)'s shape is better, for symmetry. and ofc you have to adjust the patterns afterwards http://puu.sh/cpyqY/c3002ff326.jpg I don't it's all blanket anything
    00:49:274 (6) - nc done
    00:51:582 (9,10) - i suggest to make these circles into a slider snapped in 1/6 bsd. adjust the pattern afterwards if you follow http://puu.sh/cpyxC/8d51c3162a.jpg done
    00:58:505 (1) - ds is off. move it a bit farther done
    00:58:505 (1) - add finish at slider's head done
    01:02:095 (6) - nc
    01:06:198 (5) - ^
    01:07:736 (9) - ^
    01:13:890 (7) - ^
    01:20:044 (7) - ^ all done
    01:21:582 (11) - use drum-sampleset at slider's tail I don't want it to be the same sound like the others, it's not a hard vocal
    01:29:274 (1) - make sure this slider encircled 01:27:736 (7) - a bit http://puu.sh/cpyJN/9a3ce1928c.jpg calles blanket :P - done
    01:46:197 (6) - add normal-hitfinish at slider's head I need the drumsound for the tripple-drums
    02:13:633 (2,3) - fix the blanket http://puu.sh/cpyST/c7f5b5b09f.jpg done
    02:15:172 (4,5) - idk only suggestion, stack 02:15:428 (5) - 's tail with 02:13:890 (3) - 's head. i slightly changed 02:15:172 (4,5) - 's position for this http://puu.sh/cpyXs/73b5d73352.jpg and ofc you have to change the pattern afterwards if you follow done
    02:21:582 (7) - nc done
    02:30:428 (7) - move this to 02:30:556 - ? consistent with 02:25:941 (2,3) - done
    02:30:813 (1,2,3,4) - since the rhythm flow continuously, i suggest to change 02:33:505 (5) - into a slider http://puu.sh/cpz8n/e5f07183e9.jpg wow that sounds nice, thx! - done
    02:33:890 (6) - nc done
    02:35:044 (9,10) - fix the blanket http://puu.sh/cpz9Z/b2104f5361.jpg done
    02:36:710 (11) - i suggest to delete this circle, because at this part the vocal isn't standing out thus makes it hard to follow done
    02:40:044 (1) - add soft-hitfinish at slider's head done
    02:46:326 - same like other diffs. since the end of the song is a long note, how about adding a spinner from 02:46:326 - until 02:48:505 - ? ofc the hitsound must be lowered gradually until the end. and when the spinner ends, mute it :x

[Gold]

  • why is OD really low lol OD+1 or OD+2, up to you

    00:20:813 (6,7,8,9) - since you're not following the vocal here, i suggest to use the drum-sampleset done
    00:32:351 (4) - idk why'd you lowered the sv since it doesn't make any sense for me, but yeah up to you
    00:37:736 (1) - remove nc done
    00:58:505 (1) - add soft-hitfinish at slider's head not really fitting to my other hitosunds
    00:58:505 (1,2,3) - 00:59:274 (4,5,6) - would be better if you use the usual 1.7x ds for each pattern. because 1.9x is too far and the sv is kinda slow so it's not really pleasant to play I have to it's looking so damn ugly if I turn it down - then I have to use it for everything else
    01:05:428 (1) - remove nc done
    01:13:890 (1,2) - rhythm suggestion, since the current one suddenly follows the vocal and it's kinda awkward http://puu.sh/cpAkY/869a84a360.jpg done I love your rhythm suggestions, while mapping I was going crazy witht he rhythm of that song
    01:20:044 (1,2,3,4) - if you want to follow the vocal here, i suggest to change those sliders into circles consecutively. fits the vocal better http://puu.sh/cpAtq/740fae45f9.jpg I like it as it is D:
    01:33:120 (1) - remove nc done
    01:33:120 (1) - add a circle here for consistency, since the overall rhythm pattern here is quite dense I will keep it for now it's strange to have a gap in the middle of these density
    01:46:966 (7) - nc done
    02:16:967 (5) - ^ done
    02:19:915 - add a circle here and stack it at 02:20:043 (4) - 's head. more fun to play done
    02:29:274 (5) - add normal-hitfinish at slider's head like it as it is
    02:36:967 (1) - soft-hitfinish at slider's head fits the song better than drum-hitwhistle done
    02:38:120 (4,5) - don't let them touch each other moved it a bit
    02:40:044 (1) - soft-hitfinish at slider's head fits the song better than drum-hitclap ok ok
    02:46:326 - same like other diffs. since the end of the song is a long note, how about adding a spinner from 02:46:326 - until 02:48:505 - ? ofc the hitsound must be lowered gradually until the end. and when the spinner ends, mute it

    yesterday i played this and it was a wreck and now it's gold punpunpunpunpun lol nice diff
glad to hear!


[Platinum]

OD+1?
oh oh due to you called it platinum, but I changed it to diamond before 2 days, I hope you didn't moded a old version
  • overall, it has awesome rhythm for insane, but the thing is it's not quite consistent, which makes it uncomfortable to play. for example 00:08:762 (1,1,2,3,4) - , at 00:08:762 (1,1) - you followed the vocal and while still in the same pattern you suddenly followed the normal 1/6 beat after that. it's quite awkward to play.also another example is 00:58:505 (1,2,3,4,5,1,2,3,4,5) - . the rhythm here 00:58:505 (1,2,3,4) - solely follows the (nearly quiet) violin , and suddenly you followed the usual 1/6 instrument beat after that 01:00:044 (1,2,3,4,5) - idk i played this diff like 3 times yesterday and now i'm used to the rhythm inconsistencies, even though during the firstplay it kinda bugged me You are the first person who not told me that the rhythm is wrong, you pointed out which background or vocal I followed I am so damn happy somebody even noticed that!

    00:08:762 (1,1) - it would be better if you just start the mapping at 00:09:274 - . these two sliders seems forced and not really pleasant to play. and if you follow this, you might want to change your combo pattern afterwards i really suggest you to follow this one. especially if modders before me also had pointed this out. makes it more fun to play if you follow this suggestion yeah done
    00:12:351 (7,8) - bad overlap how's a good one looking? I made this on purpose >.< - nvm fixed it
    00:13:120 (9,10,1) - yesterday i played this and it's not stacked. i prefer the unstacked one, since the song doesn't indicate anything that requires accentuate such as stacking like this de-stacked it :D
    00:21:582 (1,2) - don't really like the flow but i'm out of ideas to change this so yeah. if you want, you can ctrl+G each of these sliders 00:21:967 (2) - 00:22:351 (3) - 00:22:736 (4) - I like them as they are
    00:24:274 (3,1) - bad overlap fixed... still wth is a good overlap? T-T
    00:27:736 (1,2) - you might want to make them a bit farther from each other. looks neater like that http://puu.sh/cpByz/9e72e1ac5e.jpg done
    00:31:967 (4,5) - the rhythm gap between them is kinda big but the ds between the them is only 1.1x . i suggest to separate them farther. also good to avoid bad overlaps hope it's better now
    00:46:967 (2,3) - also bad overlap fixed
    00:53:890 (1,1,2,3,1,2) - the combo is really weird. i suggest to remove nc at 00:54:659 (1) - done
    00:58:505 (1) - soft-hitfinish at slider's head fits better done
    01:00:044 (1,2,3,4,5) - prior to the rhythm issue i mentioned before, i suggest this rhythm so it'll be consistent with 00:58:505 (1,2,3,4) - http://puu.sh/cpBM7/2ff1e842a0.jpg done
    01:07:736 (1,1,2,1) - also really weird combo pattern, since the music doesn't show significant things that requires nc spam like this or anything like that, so i suggest to remove nc at 01:08:505 (1) - done
    01:09:274 (1,2,3,4,5,6,7,8) - kinda hard to read when the ds is kinda low like this. i actually prefer your previous pattern but yeah it's up to you highered the DS a bit
    01:14:146 (2,3) - bad overlap I am out of ideas I am just avoiding, I have to know what's a good overlap ._.
    01:15:428 (1,2) - why the ds is really low. i suggest to move (2) somewhere else farther done
    01:18:377 - add a circle here and stack it at 01:18:505 (5) - 's head done
    01:20:044 (1,2,3,4) - same like what i've mentioned in Gold diff, i suggest to make these short sliders into consecutive circles. fits the vocal better, and the clicking actually accentuate the vocal better :x
    01:36:197 (2,3) - bad overlap fixed
    01:46:709 (1) - remove nc done
    02:17:351 (10) - nc done
    02:17:351 (10,11,12) - since these pattern followed the drum a lot, so i suggest to use the drum-sampleset it alread was...
    02:19:658 (6,7) - make them a bit farther from each other just moved the tail of (6)
    02:25:428 (2,3) - also bad overlap. if you don't make them overlap and make the space between them bigger, it's actually more challenging to play done
    02:33:120 (1) - remove nc done
    02:36:710 (1) - ^ done
    02:40:044 (1) - finish at slider's head
    02:44:660 (7) - nc done

    this is one of my favourite diff. but aside from rhythm issue i've mentioned before, you might want to fix these 'occasional' low ds like 01:38:504 (1,2) - 02:27:735 (1,2) - etc. there are rather a lot of them. it's really a pity that you copy-pasted all the kiai(s)' rhythm and slider's formations (you just rotate them lol) next time if you're going to remap or smth i hope you don't please don't copy paste like this. kinda boring to play tbh
searching for the low DS, thx for your Mod, it was awful!

i guess that's all. awesome vid btw
goodluck~!
VINXIS
m4m m808

suggestion thing like i usually do and since i am a horrible modder TT_TT
Bronze
mod isn't in chronological order btw
00:43:120 (3,4,5) - NC for dese each?
00:55:428 (4,5,6) - ^
01:32:351 (4,5,6) - ^
01:44:659 (4,5,6) - ^
02:21:582 (5,6,7) - ^
02:33:890 (4,5,6) - ^


00:47:736 (3) - dis slider shape doe?
00:51:582 (7,8) - change 2 slider?

02:38:505 (5) - NC?
02:43:121 (5) - NC?
Silver
1/6 tim 2 cry lmaoo
00:36:967 (5) - end on red tick?
01:31:967 (5) - sounds off-beat... i think it sounds better at 01:32:095?
01:36:710 (2,4) - red tickkkkkk?
02:21:197 (6) - offbeat
02:33:890 (1,2,3,4) - delete 2 and 4?
02:38:505 (5) - NC?
02:41:582 (3) - NC?
Gold
00:58:890 (2,3,5,6) - ahhhhhhh idk it sounds awks
01:41:197 (10,11) - position n time swap
it'd be better if u stacked or changed the circles into streams because it might be too fast for most hard players but ye a good map
Diamond
mod isn't in chronological order btw
00:35:300 (3,4) - asdf (stack or smth? this is 2 op for a 4.25 star)
01:24:530 (3,4) - asdf again

00:38:505 (1,2) - uhmhmuymhmuhmuh
01:27:735 (1,2) - ^

00:40:428 (2,3,4) - pls
00:51:197 (2,3,4) - ^
01:29:658 (2,3,4) - ^
01:40:427 (2,3,4) - ^
02:18:889 (2,3,4) - ^
02:29:658 (2,3,4) - ^
THESE TRIANGLES RIPME

01:21:582 (5) - airman memes
js 1/6 at this bpm is like single tapping 234 bpm rip
u cud map at the solo for the silver/gold/insane idk lo l
goodluck m8
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