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Thunderclowns - thomas the weed engine

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Topic Starter
Kyshiro
This beatmap was submitted using in-game submission on woensdag 1 oktober 2014 at 14:23:33

Artist: Thunderclowns
Title: thomas the weed engine
Tags: tank smoke everyday every day mlg dank kaguya hourain soundclown
BPM: 98.9
Filesize: 1107kb
Play Time: 00:32
Difficulties Available:
  1. Hard (2.66 stars, 78 notes)
  2. Insane (3.75 stars, 114 notes)
  3. Normal (1.8 stars, 46 notes)
Download: Thunderclowns - thomas the weed engine
Information: Scores/Beatmap Listing
---------------

The dankest of 2014
Thanks Kaguya Hourain for the hitsounds


Modders and checkers
Kaguya Hourain
Leader
vergy
Liiraye
cheesiest
HandHeldPillow
Lust
Zare
vahn10
TicClick
Asphyxia
Kaguya Hourain
YES YES YES
Asphyxia
Topic Starter
Kyshiro

Asphyxia wrote:

/THREAD

I DIED LMFAO
vergy_old
Anything marked with (?) is a personal opinion.
[General]

There isn't much to mod about this map since it's SO FLAWLESS. But i'll try my best.

[Normal]
00:02:943 (4) - It just needs to be there.
00:12:943 (1) - I suggest you make that slider end instead of reversing and add a note here 00:13:852 - (?)
00:22:034 (3) - Reduce that slider to a half note long so there's a note at 00:22:337 - and add a note right after it
0:24:458 (4) - The end of this slider could use a special hitsound. Any would work i guess.

[Hard]
00:07:488 (6) - Starting on this slider end it should be a triple not a double.
00:12:943 (2) - I really suggest you don't reverse that slider and follow the same pattern you did earlier. it's just better to continue on the same rhythm.
00:17:791 (1) - Maybe this note should be in the top of the center of the map (Exact Place: X:256 Y:16) (?)
00:20:923 (2) - This is a sick opinion but i guess it's pretty needed about this one. I suggest you move this slider to 00:20:973 - on 1/4 divisor.
00:28:498 (4) - This slider should start on 00:28:397 - and ends on 00:28:700 - (yeah, just stretch it 1 tick)

[Insane]
00:24:660 (5) - Maybe it can exist? sounds cool to me and pretty challenging (?) (00:24:357 (4) - Right after this slider by 1 tick on 1/12 divisor)

Keep it up.
Kaguya Hourain
Let's rank this lel

[General]
Cool hitsounds *runs*
Tags :P

[Normal]
00:02:640 (3) - Move this to x:472 y:38 for better flow.
00:08:094 (1) - x:118 y:158 makes perfect triangle. DS afterwards.
00:18:094 (1,2,3) - Move the whole thing to x:238 y:207 for triangle with previous circle #justsmallthings.
00:25:670 (2,3,4,5) - Rhythmical inconsistency I guess. Try fixing it.

[Hard]
00:20:923 (2) - This actually goes on a blue tick after the purple one.
00:28:498 (4) - Rhythmical inconsistency also. This should come sooner.

[Insane]
00:09:205 (1) - This goes on the blue tick before the purple one (check 1/12 BSD)
00:24:357 (4) - This should end on the blue tick after the purple it is placed on now.

Rank it fast kthxbai
Topic Starter
Kyshiro

Kaguya Hourain wrote:

Let's rank this lel

[Normal]
00:25:670 (2,3,4,5) - Rhythmical inconsistency I guess. Try fixing it. This rhythm is perfectly fine, not gonna put stuff on weird 1/12 things in the normal
Fixed everything except that one, thanks :3
Leader
[General]
  1. 00:30:013 - Spinner starting from here would make more sense since that's the second and final scream. Better map the first one in my opinion.
[Insane]
  1. 00:21:428 (1,3) - Try smoother sliders here, first one for consistency with the pattern, second one for a better blanket with the following slider
  2. 00:24:761 (1) - Why aren't you following wubs here
  3. 00:28:700 (3) - Replace this note with a slider for a better transition with the final slider that currently looks too alone
[Hard]
  1. 00:28:498 (4) - Move this slider 1/2 later in the timeline and add a circle on this timestamp for the same reason as Insane
[Normal]
  1. 00:11:428 (2,4) - Symmetry would be cool here.
Topic Starter
Kyshiro

Leader wrote:

[General]
  1. 00:30:013 - Spinner starting from here would make more sense since that's the second and final scream. Better map the first one in my opinion. Instead i leave the first OOO unmapped and start the spinner a bit later, fits better i suppose (also because the scream isn't 100% snapped because i added it myself to pass the minimum of 30 seconds)
[Insane]
  1. 00:21:428 (1,3) - Try smoother sliders here, first one for consistency with the pattern, second one for a better blanket with the following slider Fixed first one, second one seems to be fine to me
  2. 00:24:761 (1) - Why aren't you following wubs here I would but this has a really odd rhythm, i thought a simple speedup would suffice
  3. 00:28:700 (3) - Replace this note with a slider for a better transition with the final slider that currently looks too alone alright
[Hard]
  1. 00:28:498 (4) - Move this slider 1/2 later in the timeline and add a circle on this timestamp for the same reason as Insane for the hard diff I honestly think it's fine this way
[Normal]
  1. 00:11:428 (2,4) - Symmetry would be cool here. sure looks cool
thanks thanks :3

vergy wrote:

Anything marked with (?) is a personal opinion.
[General]

There isn't much to mod about this map since it's SO FLAWLESS. But i'll try my best.

[Normal]
00:02:943 (4) - It just needs to be there.
00:12:943 (1) - I suggest you make that slider end instead of reversing and add a note here 00:13:852 - (?) I know what you mean but I'd rather keep it the way it is, would cause a LOT of redoing
00:22:034 (3) - Reduce that slider to a half note long so there's a note at 00:22:337 - and add a note right after it
0:24:458 (4) - The end of this slider could use a special hitsound. Any would work i guess. Yeah better, fixed

[Hard]
00:07:488 (6) - Starting on this slider end it should be a triple not a double. would be way too weird for a hard diff
00:12:943 (2) - I really suggest you don't reverse that slider and follow the same pattern you did earlier. it's just better to continue on the same rhythm. I really like this one though :c
00:17:791 (1) - Maybe this note should be in the top of the center of the map (Exact Place: X:256 Y:16) (?) I think the NC and approach rate makes this clear enough to read
00:20:923 (2) - This is a sick opinion but i guess it's pretty needed about this one. I suggest you move this slider to 00:20:973 - on 1/4 divisor. Fixed, 1/6 later though
00:28:498 (4) - This slider should start on 00:28:397 - and ends on 00:28:700 - (yeah, just stretch it 1 tick) This should be fine :c

[Insane]
00:24:660 (5) - Maybe it can exist? sounds cool to me and pretty challenging (?) (00:24:357 (4) - Right after this slider by 1 tick on 1/12 divisor) Not sure but it would be weirder than it already is, the rhythm here is tricky as hell

Keep it up.
Thanks :3
cheesiest
in general: rhythm at some places is a bit eh since like y'know the song isn't exactly 100% correctly timed? you'd need many many timing things i think

[the small diff]
00:04:458 (3) - there's only 1 other sound in middle of slider, not 2 ://///
00:15:367 (1,2,3,4,5) - why the symmetry
00:28:397 (5) - make 2 circles ):::::

[the average sized diff]
00:05:064 (6) - move the slider end point to 276, 331 for symmetry?!?! and even spacign!?!??
00:07:892 (1,2) - just like let them touch or w/e. you know how to make i tlook good idek y u did that
00:12:943 (2) - slider shape doesn't really make sense since there's really only 1 sound in the middle of the slider, not 3. :/// kyshiro you are better than this
00:17:791 (1) - what why
00:28:397 (4) - make it so that the start is same distance from 2's start and 3's end please because it looks so lopsided (use 237, 170)
00:29:003 (1) - remove 1 repeat (or 2?!?!) and put circle yeah

[the big diff]
what is the point of 5.1 cs
00:00:822 (1,2) - move to 4,170 (like, select both of them and move together) so that you get symmetry (1's end and 3's start are symmetrical relative to 2)
00:02:034 (2,4,2) - these objects feel a bit bland w/ no hitsounds idk
00:10:821 (4) - i think it'd be better if this wasn't a slider since y'knwo, (DEOS'nt make SENSE) kind of
00:12:236 - kind of wish i could click here instead of there being a slider end there ://///
00:14:357 - ^
00:14:660 - ^
00:16:478 (1) - eh. idk, spacing is quite...... small
00:25:670 (5) - why didn't you continue w/ the rhythm as you did before (slider end of this object would be slider start in the measure before
00:29:003 (1) - move to 243,180 so that the red 2 and the red 3 from before it make a line or w/e, and then remove a repeat and put a circle at the end since honestly it's so anti-climatic (mapperfs need 2 STOP doing this). i suggest putting the circle at 290,266 so that it makes a triangle w/ the red 2 and the kick slider
Liiraye
smo-smoke weed, evry dae WOOP WOOP

Generalizado
Remove widescreen support & letterboxxxx
an AudioLeadIn: 1500 would be cool

[Normal bud]
00:09:912 (1) - maybe ctrl+h and something like this? https://osu.ppy.sh/ss/1985386 I personally prefer overlaps like you did but it feels kinda out of place here to me, and kinda breaking flowowowow. Minor thing though!
00:20:518 (2) - would be cool if you'd consider doing something like this here http://puu.sh/beHaE/0262385fdf.jpg
You're missing out notes you don't have to miss out by making combo 2 that long, it just feels missing especially in the start of the kiai o/
https://osu.ppy.sh/ss/1985370 and https://osu.ppy.sh/ss/1985374 just a quick example of how you could change it, you probably can find a better tho :D

[Hard drug dealer]
It plays well, though the spacing on the 1/6 notes can be kinda confusing at first you get used to it. Just one think tho-
00:07:185 (4,5,6) - This is the only thing that felt kinda weird to play. I'm not sure if it's the little jump you use or the direction, but just aligning it straight like this http://puu.sh/beIZO/8f74311c58.jpg made it play better imo

[Insane Mexican cartel]
00:07:943 (2) - isn't this supposed to start here 00:07:892 considering the spacing? Always broke there
00:19:003 (1,1,1) - curving the first and third slider would make this pattern look a bit cooler imo http://puu.sh/beKaU/14f20c3141.jpg
00:24:357 (4) - extend this combo so it ends here 00:24:660
00:26:478 (4,5) - well it's placed outside of the editor frame itself, not sure if there's anything wrong with that but it does feel very low when you play it
could just select 00:25:973 (1,2,3,4,5,6,7) - and ctrl+shift+r -15 degrees and slide it all into position with slider 5 before this combo.


Woop I think that's it, gl!

EDIT: Also unsure about some timing parts, maybe it's just mixed poorly but some places like this 00:07:892 (1) - feels like they need reds
Magnolia

Blaze it

Smoke so much weed you wouldn't believe, and i get more ass then a toilet seat


Insane in The Membrain

00:08:094 (3) - move to x:352 y:208 or atleast space it a bit, the curosr is a little cramped in there :(
00:21:428 (1,2,3) - plays a bit awkwardly


Harder Better Faster Danker

00:17:185 (7) - annoys me :(
00:23:246 (3) - rotate to line up with the next note better


Notes: 2 Dank 2 Furious
Topic Starter
Kyshiro

cheesiest wrote:

in general: rhythm at some places is a bit eh since like y'know the song isn't exactly 100% correctly timed? you'd need many many timing things i think

[the small diff]
00:04:458 (3) - there's only 1 other sound in middle of slider, not 2 :///// so wot i think it looks cool :c
00:15:367 (1,2,3,4,5) - why the symmetry why the fuck not hueh
00:28:397 (5) - make 2 circles )::::: okaey

[the average sized diff]
00:05:064 (6) - move the slider end point to 276, 331 for symmetry?!?! and even spacign!?!?? sure
00:07:892 (1,2) - just like let them touch or w/e. you know how to make i tlook good idek y u did that okaey
00:12:943 (2) - slider shape doesn't really make sense since there's really only 1 sound in the middle of the slider, not 3. :/// kyshiro you are better than this b-but i like the slider form pls
00:17:791 (1) - what why god i hate you guys ok fine i fixed ok ok
00:28:397 (4) - make it so that the start is same distance from 2's start and 3's end please because it looks so lopsided (use 237, 170) fixd
00:29:003 (1) - remove 1 repeat (or 2?!?!) and put circle yeah OK FINE LOL

[the big diff]
what is the point of 5.1 cs the insane logo : - ) 5.0 would be 3.73 ok
00:00:822 (1,2) - move to 4,170 (like, select both of them and move together) so that you get symmetry (1's end and 3's start are symmetrical relative to 2) sure
00:02:034 (2,4,2) - these objects feel a bit bland w/ no hitsounds idk added some whistles
00:10:821 (4) - i think it'd be better if this wasn't a slider since y'knwo, (DEOS'nt make SENSE) kind of youre right, fixd
00:12:236 - kind of wish i could click here instead of there being a slider end there :///// i don't want to fix this one tho, the sliders here feel fine imo, wouldnt be able to put the wubspeedups then either
00:14:357 - ^
00:14:660 - ^
00:16:478 (1) - eh. idk, spacing is quite...... small not anymore it isnt
00:25:670 (5) - why didn't you continue w/ the rhythm as you did before (slider end of this object would be slider start in the measure before i dunno i think both ways work, leaving it for now because changing this pattern would hurt my fragile little heart of stone murder death.. what
00:29:003 (1) - move to 243,180 so that the red 2 and the red 3 from before it make a line or w/e, and then remove a repeat and put a circle at the end since honestly it's so anti-climatic (mapperfs need 2 STOP doing this). i suggest putting the circle at 290,266 so that it makes a triangle w/ the red 2 and the kick slider I think the location is fine, i fixd the note tho
thank : - )

Liiraye wrote:

smo-smoke weed, evry dae WOOP WOOP

Generalizado
Remove widescreen support & letterboxxxx didddddddddddd
an AudioLeadIn: 1500 would be cool no need to, osu does this by itself (or is supposed to)

[Normal bud]
00:09:912 (1) - maybe ctrl+h and something like this? https://osu.ppy.sh/ss/1985386 I personally prefer overlaps like you did but it feels kinda out of place here to me, and kinda breaking flowowowow. Minor thing though! i dont know it really flows fine imo :c
00:20:518 (2) - would be cool if you'd consider doing something like this here http://puu.sh/beHaE/0262385fdf.jpg Sure fixed
You're missing out notes you don't have to miss out by making combo 2 that long, it just feels missing especially in the start of the kiai o/
https://osu.ppy.sh/ss/1985370 and https://osu.ppy.sh/ss/1985374 just a quick example of how you could change it, you probably can find a better tho :D

[Hard drug dealer]
It plays well, though the spacing on the 1/6 notes can be kinda confusing at first you get used to it. Just one think tho-
00:07:185 (4,5,6) - This is the only thing that felt kinda weird to play. I'm not sure if it's the little jump you use or the direction, but just aligning it straight like this http://puu.sh/beIZO/8f74311c58.jpg made it play better imo Gave it less spacing instead, works too

[Insane Mexican cartel]
00:07:943 (2) - isn't this supposed to start here 00:07:892 considering the spacing? Always broke there o sheet, fixed
00:19:003 (1,1,1) - curving the first and third slider would make this pattern look a bit cooler imo http://puu.sh/beKaU/14f20c3141.jpg tbh i prefer it like this, feels good with the slowdowns :c
00:24:357 (4) - extend this combo so it ends here 00:24:660
00:26:478 (4,5) - well it's placed outside of the editor frame itself, not sure if there's anything wrong with that but it does feel very low when you play it This is the lowest point in the editting screen, it's completely on screen and totally fine
could just select 00:25:973 (1,2,3,4,5,6,7) - and ctrl+shift+r -15 degrees and slide it all into position with slider 5 before this combo.


Woop I think that's it, gl!

EDIT: Also unsure about some timing parts, maybe it's just mixed poorly but some places like this 00:07:892 (1) - feels like they need reds it's mixed poorly, the way it's mapped makes most sense though
thank thank

HandHeldPillow wrote:

Blaze it

Smoke so much weed you wouldn't believe, and i get more ass then a toilet seat


Insane in The Membrain

00:08:094 (3) - move to x:352 y:208 or atleast space it a bit, the curosr is a little cramped in there :( fixed differently, reverse slider was missplaced
00:21:428 (1,2,3) - plays a bit awkwardly Made a curved slider instead of red anchor slider, better i think


Harder Better Faster Danker

00:17:185 (7) - annoys me :( why though :c
00:23:246 (3) - rotate to line up with the next note better did this on purpose


Notes: 2 Dank 2 Furious
thank thank thank : - )
CodeS
WHERE IS MY MENTION FOR BEING THE TESTER?!!

Nah Joke. have a Star !
Lust
yon hyaku nijuu moyase my fellow brother

[General]
  1. Tag suggestion: Thomas the tank engine
[Normal]
  1. 00:29:003 - Remove these green lines here, they aren't really needed
[Hard]
I'm sorry, but you are going to need at least have AR 7.5 here. You have tons of 1/3, and so the faster AR will allow players to read it easier. You can still keep the 6.9 OD for le funny meme
  1. 00:12:236 (6,7,8,9,1,2) - I usually had a lot of difficulties seeing tons of 1/3 doubles in close proximity like this. I'd either tap too slow or not fast enough, so I suggest you change at least 00:12:236 (6,7,8,9) - in to sliders to allow for not only a change up in play but bring the level of play down respectively
  2. 00:24:357 (6,7,1) - These patterns were a bit awkward. With the 1/3 distance and the shape of 7, the flow changes quite drastically and the play becomes a bit tight. It plays a bit smoother if you invert the curve the other direction, but I am still a bit iffy on it. Try this rhythm out, I think it will help keep the play engaging while being able to capture what is going on in the music. Also you can have those 1/3 stacks that populate this difficulty so consistency is a bonus here too

    It removes all the unnecessary awkwardness tbh
  3. 00:29:306 (2) - I would move this circle either further away from 00:29:003 (1) - or stack it underneath. Its position is a bit confusing and hard to hit imo
[Insane]
Hmm there seems to be a difficulty gap between the Hard and Insane. The Hard is a lot slower paced than this diff. I would consider toning down the difficulty here, or raise the difficulty on the hard and normal and map an easy
  1. There are a lot of circles here that serve no purpose other than to add extra pressure to the map. I recommend that you delete a lot of these, such as 00:10:720 (3,5) - . This will also tone down the difficulty enough to maybe make the gap between hard and insane closer
  2. HP8 would be nice tbh, to add challenge to an already short map. Also would fit the spread better maybe
  3. 00:11:125 (6,1) - I would consider making this a single slider, plays well and makes for a nice lead in to the following pattern
Well thats about it, map is already pretty clean enough which is to be expected from your maps. Other than the spread issue, nothing really holding this back. However I definitely would take in to consideration lowering the difficulty of the Insane!

Call me back
Topic Starter
Kyshiro

Lust wrote:

yon hyaku nijuu moyase my fellow brother

[General]
  1. Tag suggestion: Thomas the tank engine done
[Normal]
  1. 00:29:003 - Remove these green lines here, they aren't really needed alrighty
[Hard]
I'm sorry, but you are going to need at least have AR 7.5 here. You have tons of 1/3, and so the faster AR will allow players to read it easier. You can still keep the 6.9 OD for le funny meme though it makes me sad i guess you're right, readability > le funny meymey
  1. 00:12:236 (6,7,8,9,1,2) - I usually had a lot of difficulties seeing tons of 1/3 doubles in close proximity like this. I'd either tap too slow or not fast enough, so I suggest you change at least 00:12:236 (6,7,8,9) - in to sliders to allow for not only a change up in play but bring the level of play down respectively That's actually pretty cool too, fixed
  2. 00:24:357 (6,7,1) - These patterns were a bit awkward. With the 1/3 distance and the shape of 7, the flow changes quite drastically and the play becomes a bit tight. It plays a bit smoother if you invert the curve the other direction, but I am still a bit iffy on it. Try this rhythm out, I think it will help keep the play engaging while being able to capture what is going on in the music. Also you can have those 1/3 stacks that populate this difficulty so consistency is a bonus here too That rhythm does play better, done

    It removes all the unnecessary awkwardness tbh
  3. 00:29:306 (2) - I would move this circle either further away from 00:29:003 (1) - or stack it underneath. Its position is a bit confusing and hard to hit imo Alright
[Insane]
Hmm there seems to be a difficulty gap between the Hard and Insane. The Hard is a lot slower paced than this diff. I would consider toning down the difficulty here, or raise the difficulty on the hard and normal and map an easy Talked about this, slightly making the insane easier
  1. There are a lot of circles here that serve no purpose other than to add extra pressure to the map. I recommend that you delete a lot of these, such as 00:10:720 (3,5) - . This will also tone down the difficulty enough to maybe make the gap between hard and insane closer Replaced a few doubles with sliders
  2. HP8 would be nice tbh, to add challenge to an already short map. Also would fit the spread better maybe Sure
  3. 00:11:125 (6,1) - I would consider making this a single slider, plays well and makes for a nice lead in to the following pattern Tried?
Well thats about it, map is already pretty clean enough which is to be expected from your maps. Other than the spread issue, nothing really holding this back. However I definitely would take in to consideration lowering the difficulty of the Insane!

Call me back
thankythanky
Lust
Well, here you go then. Looks all fine and dandy to me!

Smokerino 420 Bub-ble-rino
Topic Starter
Kyshiro
Zare
log thingy
04:09 Zare: loool
04:10 Zare: title should be lowercase
04:10 Kyshiro: you sure?
04:10 Zare: https://soundcloud.com/thunderclowns/thomas-the-weed-engine
04:11 Zare: unless there's another source for this
04:11 Kyshiro: thats my source
04:11 Kyshiro: but
04:11 Kyshiro: i dunno thomas is even a name lmao
04:11 Kyshiro: but yeah i'll change it i guess
04:11 Zare: the title is lowercase there man
04:12 Kyshiro: fixd
04:12 Zare: and tbh I'd remove "faggot" from tags unless already done
04:12 Kyshiro: LOOOOOOOOOOOL
04:12 Kyshiro: i thought i removed that
04:12 Zare: still there
04:13 Kyshiro: fixd
04:13 Zare: you can remove "weed" too since it's in the title
04:13 Kyshiro: right
04:14 Zare: same for darude sandstorm
04:14 Zare: lol
04:14 Kyshiro: its an mlg reference tho
04:14 Zare: you can keep the everyday variations
04:14 Zare: well whatever
04:14 Kyshiro: darude sandstorm is like
04:14 Kyshiro: ''whats that song name''
04:14 Zare: I know
04:14 Zare: but
04:14 Kyshiro: darude sandstorm.
04:14 Zare: yeah
04:14 Zare: yeah okay keep it
04:14 Kyshiro: yey
04:15 Zare: I'm not a fan of the whistles
04:15 Zare: but that's just me ;w;
04:15 Kyshiro: blame kaguya hourain
04:15 Kyshiro: i actually like the hitsounds idk
04:15 Zare: oh, you can put them in the tags if they did the hitsounds
04:16 Kyshiro: oh cool
04:16 Kyshiro: he'd like that hue
04:16 Zare: Normal seems fine
04:17 Zare: 00:07:488 (6,1) - spacing miiiiight be hard to catch idk
04:17 Zare: Hard diff
04:17 Zare: then again
04:17 Zare: nah ignore that
04:17 Kyshiro: idk for sliders i think that spacing is fine
04:18 Zare: yeah i just mean the reading
04:18 Kyshiro: hmm
04:18 Kyshiro: well you have a point there
04:18 Zare: 1/6 sliders and 2/6 spacings
04:18 Kyshiro: cause of the note before that first slider
04:18 Kyshiro: i'll fix
04:18 Zare: look reeeal similar
04:18 Kyshiro: yeah i fixed eet
04:19 Zare: 00:10:215 (7) - any reason for this spacing inconsistency
04:19 Kyshiro: http://puu.sh/beSmj/13fe625240.jpg LOL
04:19 Kyshiro: uhm nope, fixing that
04:20 Zare: 00:12:034 (5,6) - spacing 1.1 please
04:20 Zare: would also improve looks with 6-7
04:21 Kyshiro: like how
04:21 Zare: 6 is closer to 5 than to 7 rn
04:22 Zare: I'd move it like in the middle of the two
04:22 Kyshiro: fixed spacing
04:22 Kyshiro: http://puu.sh/beSys/c9faab273d.jpg i think i got the distance right now?
04:23 Zare: if I'd nazi I'd say it's too close to 7 now
04:23 Kyshiro: shit you didnt rank it on 4:20am
04:23 Kyshiro: that would've been 10/10
04:23 Zare: loool
04:23 Zare: sorry
04:23 Zare: timezones would kill that anyway
04:23 Kyshiro: yes but eu time
04:24 Kyshiro: i didnt think about it until now tho so w/e
04:24 Zare: 00:18:397 (3,4) - idk maybe use 1.2 for these
04:24 Kyshiro: sure
04:25 Zare: 00:28:397 (4) - hoho slider ending on strong beat
04:26 Kyshiro: fuk
04:26 Kyshiro: lemme fix that
04:27 Kyshiro: made it 2 notes instead
04:27 Zare: k
04:27 Zare: 00:12:034 (1,1) - RNC?
04:27 Zare: the NCs fit for the previous sounds but these are kinda
04:27 Zare: not needed
04:28 Kyshiro: hmm
04:28 Kyshiro: sure
04:28 Kyshiro: fair enough
04:28 Zare: 00:14:458 (1,1) - same here then
04:28 Kyshiro: 00:14:458 (1,1) - same here then?
04:28 Kyshiro: yes
04:28 Kyshiro: OL
04:29 Zare: rest seems fine except 00:08:700 (5,1) - maybe it just doesn't lookr eally cool
04:29 Kyshiro: hmm
04:29 Kyshiro: i have an idea gimme a sec
04:30 Zare: and maybe the flow from 5-6 isn't the best
04:30 Kyshiro: http://puu.sh/beT5B/3bb3af4dc9.jpg
04:30 Kyshiro: satisfied?
04:30 Zare: yes
04:30 Kyshiro: what do you think about this 00:07:892 (2) -
04:30 Kyshiro: im not happy with the claps i think
04:31 Zare: just remove the clap from the tail
04:31 Zare: reverse**
04:31 Zare: I mean revrese
04:31 Kyshiro: that sounds worse
04:31 Zare: ha
04:32 Zare: remove clap from head and tail, keep on reverse
04:32 Kyshiro: i'll put claps and lower the volume a bit
04:32 Kyshiro: that works
04:32 Zare: i don't really like the whole thing
04:33 Kyshiro: idunno it fits tho
04:33 Zare: yeah k
04:34 Zare: that's all I guess
04:34 Kyshiro: alrighty

Mainly spacing fixes in Hard, lowercase title and tag removals
Lanturn
Thomas the Speedrank Engine. Damn XD
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