yon hyaku nijuu moyase my fellow brother
[General]
I'm sorry, but you are going to need at least have AR 7.5 here. You have tons of 1/3, and so the faster AR will allow players to read it easier. You can still keep the 6.9 OD for le funny meme
Hmm there seems to be a difficulty gap between the Hard and Insane. The Hard is a lot slower paced than this diff. I would consider toning down the difficulty here, or raise the difficulty on the hard and normal and map an easy
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[General]
- Tag suggestion: Thomas the tank engine
- 00:29:003 - Remove these green lines here, they aren't really needed
I'm sorry, but you are going to need at least have AR 7.5 here. You have tons of 1/3, and so the faster AR will allow players to read it easier. You can still keep the 6.9 OD for le funny meme
- 00:12:236 (6,7,8,9,1,2) - I usually had a lot of difficulties seeing tons of 1/3 doubles in close proximity like this. I'd either tap too slow or not fast enough, so I suggest you change at least 00:12:236 (6,7,8,9) - in to sliders to allow for not only a change up in play but bring the level of play down respectively
- 00:24:357 (6,7,1) - These patterns were a bit awkward. With the 1/3 distance and the shape of 7, the flow changes quite drastically and the play becomes a bit tight. It plays a bit smoother if you invert the curve the other direction, but I am still a bit iffy on it. Try this rhythm out, I think it will help keep the play engaging while being able to capture what is going on in the music. Also you can have those 1/3 stacks that populate this difficulty so consistency is a bonus here too
It removes all the unnecessary awkwardness tbh - 00:29:306 (2) - I would move this circle either further away from 00:29:003 (1) - or stack it underneath. Its position is a bit confusing and hard to hit imo
Hmm there seems to be a difficulty gap between the Hard and Insane. The Hard is a lot slower paced than this diff. I would consider toning down the difficulty here, or raise the difficulty on the hard and normal and map an easy
- There are a lot of circles here that serve no purpose other than to add extra pressure to the map. I recommend that you delete a lot of these, such as 00:10:720 (3,5) - . This will also tone down the difficulty enough to maybe make the gap between hard and insane closer
- HP8 would be nice tbh, to add challenge to an already short map. Also would fit the spread better maybe
- 00:11:125 (6,1) - I would consider making this a single slider, plays well and makes for a nice lead in to the following pattern
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