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nano x yuyoyuppe - Beautiful ground

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Total Posts
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Topic Starter
theramdans
This beatmap was submitted using in-game submission on Monday, September 28, 2015 at 11:15:00 AM

Artist: nano x yuyoyuppe
Title: Beautiful ground
Tags: nanoir A_Mystery
BPM: 182
Filesize: 5302kb
Play Time: 03:11
Difficulties Available:
  1. A Mystery's Insane (4.96 stars, 775 notes)
  2. Easy (1.55 stars, 178 notes)
  3. Hard (3.5 stars, 481 notes)
  4. Insane (4.72 stars, 676 notes)
  5. Normal (2.13 stars, 264 notes)
Download: nano x yuyoyuppe - Beautiful ground
Information: Scores/Beatmap Listing
---------------
Let's Go!

Difficulties:
Easy made by me
Normal made by me
Hard made by me
Insane made by me
A Mystery's Insane made by A Mystery

Bubbled by monstrata 2015-09-27
Qualified by BeatofIke 2015-09-29
Previous Icon(s) History
Bubbled by Gray Veyron 2015/04/08
Popped Bubble by Secretpipe 2015/04/10
Rebubbled by Secretpipe 2015/04/11
Qualified by HabiHolic 2015/04/11
DQ by Desperate-kun
Thanks to Shiro for timing check


Bonus \o/
ursa's Rain and Arcubin's Taiko - <- Click me!
ursa
GD ctb diff done

*Link
Arcubin
Download my taiko diff :) as requested
wendao
You did it much better this time \:D/

[General]
  1. gw ga ngerti kenapa ada tags Remember your color. di tags, meanwhile lagu ini ga ada di album tsb.
  2. pls note that I can't mod CtB neither Taiko

[Insane]

  • sayang sekali, Kiainya ga dimanfaatin sempurna, although this is hardest diff... :(
  1. 00:41:059 (4) - node terakhir pindahin ke 280,152
  2. 00:48:477 (1) - remove whistle, add clap (on tail)
  3. 01:03:972 (2,3,4) - pindahin ke 352,60 looks better
  4. 01:05:455 (4) - you can improve this slider so it'll be more blanket against (3)
  5. 01:50:125 (3) - remove Finish on tail, annoying
  6. 02:37:268 (3) - stack tail to 02:35:950 (1) - ? note kebelakangnya bisa ngikutin

[Hard]

  • Hard diff looked more neat than Insane
  1. 00:27:378 (1,2,3) - hitsoundnya weird disini
  2. 01:01:499 (7) - I better add soft-finish on head

[Normal]

  • all fine

[Easy]

  • entahlah, overall bagus, cuman... rasanya banyak note di tick merah di Kiai section

sorry modnya pendek, tapi emang overall udah bagus kok, need much improvement di Slider >:D
Topic Starter
theramdans

wendao wrote:

You did it much better this time \:D/

[General]
  1. gw ga ngerti kenapa ada tags Remember your color. di tags, meanwhile lagu ini ga ada di album tsb.
  2. pls note that I can't mod CtB neither Taiko
OH CRAP

[Insane]

  • sayang sekali, Kiainya ga dimanfaatin sempurna, although this is hardest diff... :( ~gw bingung dan kurang yakin sama kiainya ;w;
  1. 00:41:059 (4) - node terakhir pindahin ke 280,152 ~blanket better, tapi DSnya....
  2. 00:48:477 (1) - remove whistle, add clap (on tail) ~okay
  3. 01:03:972 (2,3,4) - pindahin ke 352,60 looks better moved somwehere else nearby
  4. 01:05:455 (4) - you can improve this slider so it'll be more blanket against (3) ~working on it
  5. 01:50:125 (3) - remove Finish on tail, annoying ~replaced by whistle
  6. 02:37:268 (3) - stack tail to 02:35:950 (1) - ? note kebelakangnya bisa ngikutin~nice

[Hard]

  • Hard diff looked more neat than Insane
  1. 00:27:378 (1,2,3) - hitsoundnya weird disini ~diseragamkan
  2. 01:01:499 (7) - I better add soft-finish on head~added

[Normal]

  • all finerly? lol

[Easy]

  • entahlah, overall bagus, cuman... rasanya banyak note di tick merah di Kiai section~karena gw sangat ngikutin lirik ngemap ini

sorry modnya pendek, tapi emang overall udah bagus kok, need much improvement di Slider >:D
~thanks :3
WENDAO SO PRO
thanks~
Tari
Will mod this, But ungrave it first!
Topic Starter
theramdans

Tari wrote:

Will mod this, But ungrave it first!
Ungraved :p
Check first post
DeletedUser_3044645
helped with timing and etc
SPOILER
11:58 theramdans: psst psst
11:59 No Dap: psst psst
11:59 No Dap: pssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssst
11:59 theramdans: busy?
11:59 *No Dap lips explodes
11:59 No Dap: depends on ><
11:59 theramdans: rip hue
11:59 theramdans: just need a testplay
12:00 theramdans: http:/osu.ppy.sh/s/106737
12:00 theramdans: http://osu.ppy.sh/s/206737
12:01 No Dap: wow
12:01 No Dap: how do you make
12:01 No Dap: 4.23
12:01 No Dap: with 182 bpm
12:01 theramdans: idk
12:02 theramdans: first submitted was 4.21
12:02 theramdans: remap v1 was 4.14
12:02 theramdans: remap v2 (now) is 4.23
12:02 *No Dap is playing [http://osu.ppy.sh/b/510754 nano x yuyoyuppe - Beautiful ground [Insane]]
12:03 theramdans: it might be that my maps are just easy
12:03 theramdans: in general
12:06 No Dap: nice map
12:06 No Dap: but some of the spacings
12:06 No Dap: can be confusing :/
12:06 theramdans: maybe it is because the 0.9x sv part
12:06 No Dap: also
12:06 theramdans: yeah spacing, I have torubles with them
12:07 No Dap: offset is wrong
12:07 theramdans: rlly?
12:07 theramdans: I havent check the timing in a long tim
12:07 theramdans: so it might be wrong
12:08 theramdans: damn it is early when I check it just now
12:08 No Dap: nvm
12:08 No Dap: this is typical
12:08 No Dap: wierd song
12:08 No Dap: where bass are delayed
12:08 No Dap: and snares are fine
12:08 No Dap: lol
12:08 theramdans: or is it just me
12:09 theramdans: yeah the song is kinda weird ::<
12:09 theramdans: so it might be tricky to map it
12:09 No Dap: bbut
12:09 No Dap: try 999
12:09 No Dap: sounds much better
12:10 theramdans: -6 lol
12:10 theramdans: ah I used 2 different sv in kiai
12:11 No Dap: also
12:11 No Dap: 01:54:081 (1) -
12:11 No Dap: this isnt really needed
12:11 No Dap: just confuses people
12:11 No Dap: like me
12:11 No Dap: lol
12:11 theramdans: but the kiai feels like separated into 2
12:11 theramdans: oh
12:11 No Dap: the NC
12:12 No Dap: also nc should start here 00:53:092 (4) -
12:12 No Dap: 02:35:950 (1,2) - like this
12:13 theramdans: oh yeah that's right
12:14 No Dap: also
12:14 No Dap: this spacing
12:14 No Dap: 00:52:598 (2,3,4) -
12:14 No Dap: makes it hard
12:14 No Dap: to read this SV change 00:53:257 (1) -
12:15 No Dap: also you should stack these two 01:26:719 (6,1) -
12:15 No Dap: 01:26:554 (5,6) - feels wierd
12:16 No Dap: 02:15:180 (1) - this nc also isn't needed
12:16 No Dap: thats about it iguess
jyu
ayyyyyy

[General]

  1. idk seems neat. i'd suggest to use silenced sliderslide tho, since the sound of it kinda disturbs me a bit at the quiet part
  2. also having the title appear here 00:11:884 - is nice
[Easy]

  1. 00:06:939 (2) - just personal preference. would be better if this slider is also curved a bit like the next slider http://puu.sh/gopCl/d941686233.jpg
  2. 00:08:917 (1,2) - usually this rhythm is not newbie-friendly lmao i suggest you to change the rhythm into simpler one, like 00:06:939 (2,3) - is nice http://puu.sh/goqaT/235b1279a7.jpg
  3. 01:09:246 (3) - clap?
  4. 01:43:862 (1) - finish at slider's head? to accent the new verse
  5. 01:51:774 (1,2,3,4) - i think this rhythm can be really hard for beginners, since you followed the vocal here 01:51:774 (1,2) - while these suddenly follow the drum 01:53:257 (3,4,1) - even though they're in the same verse, so yeah idk just pointing it out
[Normal]

  1. 00:03:642 (1) - add clap at reverse arrow? i can still hear the loud drum there
  2. 00:28:202 (2,3) - rhythm suggestion, since 00:28:202 (2) - follows the vocal and the you suddenly follow the drum after that. imo the rhythm change is too sudden http://puu.sh/govNC/124c23ed7a.jpg
  3. 00:43:367 (1) - add finish? idk seems cool /runs
  4. 00:57:048 (2) - add clap? i can hear the drums
  5. 00:57:213 (3) - ^ at reverse arrow
  6. 01:07:763 (2,3) - lmao lame nazi blanket mod you can do better than this. i'd move the slider to 480|316 http://puu.sh/gowaW/61fc552ec4.jpg
  7. 01:09:246 (5,1) - ^ move the slider up a bit http://puu.sh/gowgv/08d8240ba8.jpg
  8. 02:15:510 (1) - add soft-finish at slider's head?
  9. 02:33:642 (7) - add clap at reverse arrow? i can hear the drums which you accented by claps like 02:31:994 (2) -
  10. 02:45:180 (7) - add clap, same drums like 02:45:510 (1) -
  11. 02:55:070 (1) - whats with the normal-whistle here o.o
[Hard]

  1. 00:21:774 (1) - did you use the normal-clap at slider's head on purpose? idk it seems random
  2. 00:49:466 (3) - i'd add a finish at slider's tail because you added two finishes here 00:48:477 (1) -
  3. 00:52:928 - add a note here? it can make the rhythm flow better
  4. 01:01:334 (7,8) - more lame nazi blanket mod bcs im lame http://puu.sh/goywl/63eb34894d.jpg also i think you can improve the blanket here 00:58:862 (8,1) -
  5. 01:11:884 - add a note here. the rhythm currently is kinda idk derp because 01:11:059 (3,4,5) - follows the vocal and there's still the vocal here 01:11:884 -
  6. 01:22:598 (1) - does the normal-whistle at slider's head is also intentional? idk it seems out of place
  7. 02:41:059 - add a note here? makes the rhythm flow better
  8. 02:44:521 - ^ i really suggest this one, because this one has a strong beat
[Insane]

  1. 00:03:807 - this part here has a strong beat so it's kinda a pity not to make this clickable ):
  2. 00:30:510 (2,3) - rhythm is kinda boring for insane. i suggest to add something clickable between them. but that'll require some huge change so yeah idk up to you http://puu.sh/gozLP/fa06b42e7f.jpg http://puu.sh/gozY3/8790d4ffb4.jpg
  3. 01:28:037 (1) - only suggestion. ctrl+< this slider makes the flow better. but you have to adjust the next pattern tho. i relocated 01:28:532 (2) - and ctrl+G 01:28:697 (3) - so the jump wont be really far after the change http://puu.sh/goAkU/52bb98e850.jpg
  4. 01:36:609 (3,4,1,2,3) - dayummmmmmmmm
  5. 01:43:202 (1,2,3,4) - add soft-finishes here? idk it fits the song
  6. 02:30:345 (2,3) - i think you can emphasize this part by adding an anti-jump stack like this http://puu.sh/goAxI/870b17ba66.jpg but you have to relocate the sliders afterwards
  7. 02:40:812 - add a note here to make triplet? kinda fits the song http://puu.sh/goADd/94e9700783.jpg
  8. 02:56:224 (6) - i think soft-finish at slider's head is better than clap. to balance the finishes here 02:55:070 - 02:54:081 (1) -
ghgghhgghghghghgh lame mod im sorry ;w; the flow is already neat so idk what to mod aside from small things lmao sorry if its not really helpful

anyway goodluck kak!! :)
Iceskulls
tfw when you lose mods post because you accidently direct to some websites to check something on mods post tab

[General]
looks fine for me

[Insane]
  1. 00:03:477 (5,1) - It think unstack and then spacing them like this 00:01:005 (1,2) - play a bit better here
  2. 00:34:301 (6) - Try this ? maybe it make the flow here 00:34:136 (5,6,7) - better imo
  3. 00:40:565 (3,4) - This overlap can be a bit better imo , try move (3)'s tail a little bit there
  4. 00:42:708 (2,4) - These finish sound weird imo
  5. 00:45:840 (1,2) - looks weird imo , why not blanket (1)'s tail with (2)'s curve , I think it okay to make jumps here
  6. 01:28:037 (1,2) - uhh..I know you try to emphasis (2) here but upward jumps is not a great idea here imo , when it come to feeling I think downward jumps have a lots of impact more than upward jumps when playing it (Example:01:30:675 (1,2) - ) but it's up to you to rework jumps here or not
  7. 01:36:939 (4) - Should curve this to make the pattern here 01:35:950 (1,2,3,4,1,2,3) - consistent (straight > curve > straight > curve > ...)
  8. 01:43:367 (2,3) - Theses finish sound weird imo
  9. 01:47:488 (3,4,1) - Should make spacing a bit consistent here so it make the feeling when playing this a bit better like 02:40:070 (3,4,1) - imo , make spacing inconsistent with the straight pattern like this here really feel a bit awkward imo
  10. 02:37:268 (3,5) - Aesthetic- stack can be improved
[Hard]
  1. 00:01:499 - Why you skip most of 1/2 beat in the beginning part ? I think it make the flow between each 1/1 notes a bit awkward there so it sound better to map those 1/2 beat imo
  2. 00:09:246 (3,4) - Make spacing consistent with 00:08:917 (1,2,3) - ?
  3. 00:32:488 (7) - This note feel a bit redundant , I'd delete this and give player a small break here
  4. 00:33:147 (3,4) - I'd focus on vocal here since it sound a bit better imo
  5. 00:53:092 (6,1) - This jumps is a bit too sudden for hard imo so I suggest you lower spacing a bit here
  6. 00:57:213 (3,4,5) - Why use 1.1x ds here? should make the ds here consistent with previous notes (1.2x ds)
[Normal]
  1. 01:30:675 (1,2,3) - Try this ?
[Easy]
  1. 00:09:741 (2,3) - This sound a bit better imo
  2. 01:27:048 (2) - S:C1 Clap at tail ?
  3. 02:46:829 - Clap ?
  4. 02:55:070 (1) - Finish instead?
    idk but some hitsound here is a bit different from normal , hard , insane
Good luck :)





Topic Starter
theramdans

AlpacaCokelat wrote:

ayyyyyy

[General]

  1. idk seems neat. i'd suggest to use silenced sliderslide tho, since the sound of it kinda disturbs me a bit at the quiet part ~I never use anything that sounds inaudible
  2. also having the title appear here 00:11:884 - is nice ~iirc only BN/QAT can adjust this
[Easy]

  1. 00:06:939 (2) - just personal preference. would be better if this slider is also curved a bit like the next slider http://puu.sh/gopCl/d941686233.jpg ~curved more
  2. 00:08:917 (1,2) - usually this rhythm is not newbie-friendly lmao i suggest you to change the rhythm into simpler one, like 00:06:939 (2,3) - is nice http://puu.sh/goqaT/235b1279a7.jpg ~simplified
  3. 01:09:246 (3) - clap? ~ok
  4. 01:43:862 (1) - finish at slider's head? to accent the new verse ~missed this one
  5. 01:51:774 (1,2,3,4) - i think this rhythm can be really hard for beginners, since you followed the vocal here 01:51:774 (1,2) - while these suddenly follow the drum 01:53:257 (3,4,1) - even though they're in the same verse, so yeah idk just pointing it out ~followed the vocal more
[Normal]

  1. 00:03:642 (1) - add clap at reverse arrow? i can still hear the loud drum there ~My ear was high
  2. 00:28:202 (2,3) - rhythm suggestion, since 00:28:202 (2) - follows the vocal and the you suddenly follow the drum after that. imo the rhythm change is too sudden http://puu.sh/govNC/124c23ed7a.jpg ~fixed my way
  3. 00:43:367 (1) - add finish? idk seems cool /runs ~My ear was high again ;w;
  4. 00:57:048 (2) - add clap? i can hear the drums ~^
  5. 00:57:213 (3) - ^ at reverse arrow ~^
  6. 01:07:763 (2,3) - lmao lame nazi blanket mod you can do better than this. i'd move the slider to 480|316 http://puu.sh/gowaW/61fc552ec4.jpg ~gud
  7. 02:15:510 (1) - add soft-finish at slider's head? ~normal-finish is cooler imo
  8. 02:33:642 (7) - add clap at reverse arrow? i can hear the drums which you accented by claps like 02:31:994 (2) - ~My ear was high
  9. 02:45:180 (7) - add clap, same drums like 02:45:510 (1) - ~^
  10. 02:55:070 (1) - whats with the normal-whistle here o.o ~add a finish instead
[Hard]

  1. 00:21:774 (1) - did you use the normal-clap at slider's head on purpose? idk it seems random ~Yes it is on purpose, maybe now it is your ear that is high lol
  2. 00:49:466 (3) - i'd add a finish at slider's tail because you added two finishes here 00:48:477 (1) - ~added
  3. 00:52:928 - add a note here? it can make the rhythm flow better ~00:52:763 - is now a 1/2 slider instead
  4. 01:01:334 (7,8) - more lame nazi blanket mod bcs im lame http://puu.sh/goywl/63eb34894d.jpg ~fuk, so thin also i think you can improve the blanket here 00:58:862 (8,1) - ~ I decided not to make these a blanket
  5. 01:11:884 - add a note here. the rhythm currently is kinda idk derp because 01:11:059 (3,4,5) - follows the vocal and there's still the vocal here 01:11:884 - ~I missed that '"-ful"
  6. 01:22:598 (1) - does the normal-whistle at slider's head is also intentional? idk it seems out of place ~My bad, I was exaggerating
  7. 02:41:059 - add a note here? makes the rhythm flow better ~Nah , I will keep this to maintain the pre and post 1/4 triplet a pure 1 beat of delay
  8. 02:44:521 - ^ i really suggest this one, because this one has a strong beat ~added note and rearranged the notes around there myself
[Insane]

  1. 00:03:807 - this part here has a strong beat so it's kinda a pity not to make this clickable ): ~Fixed
  2. 00:30:510 (2,3) - rhythm is kinda boring for insane. i suggest to add something clickable between them. but that'll require some huge change so yeah idk up to you http://puu.sh/gozLP/fa06b42e7f.jpg http://puu.sh/gozY3/8790d4ffb4.jpg ~I made more 1/2 notes instead
  3. 01:28:037 (1) - only suggestion. ctrl+< this slider makes the flow better. but you have to adjust the next pattern tho. i relocated 01:28:532 (2) - and ctrl+G 01:28:697 (3) - so the jump wont be really far after the change http://puu.sh/goAkU/52bb98e850.jpg ~kewl
  4. 01:36:609 (3,4,1,2,3) - dayummmmmmmmm ~All the vocals here are just 1/2 so I dont know what to do more hue
  5. 01:43:202 (1,2,3,4) - add soft-finishes here? idk it fits the song ~I think the current one is ok
  6. 02:30:345 (2,3) - i think you can emphasize this part by adding an anti-jump stack like this http://puu.sh/goAxI/870b17ba66.jpg but you have to relocate the sliders afterwards ~great
  7. 02:40:812 - add a note here to make triplet? kinda fits the song http://puu.sh/goADd/94e9700783.jpg ~ok
  8. 02:56:224 (6) - i think soft-finish at slider's head is better than clap. to balance the finishes here 02:55:070 - 02:54:081 (1) - ~used normal finish instead, idk it just sounds more epic


ghgghhgghghghghgh lame mod im sorry ;w; the flow is already neat so idk what to mod aside from small things lmao sorry if its not really helpful

anyway goodluck kak!! :) ~Nah you so pro o3o
Thanks alpaca!!

CelsiusLK wrote:

tfw when you lose mods post because you accidently direct to some websites to check something on mods post tab

[General]
looks fine for me

[Insane]
  1. 00:03:477 (5,1) - It think unstack and then spacing them like this 00:01:005 (1,2) - play a bit better here ~Fixed flow and stack my own way
  2. 00:34:301 (6) - Try this ? maybe it make the flow here 00:34:136 (5,6,7) - better imo
    SPOILER
    ~cool
  3. 00:40:565 (3,4) - This overlap can be a bit better imo , try move (3)'s tail a little bit there I tried, lol
  4. 00:42:708 (2,4) - These finish sound weird imo ~Nah, Im just making my own sounds
  5. 00:45:840 (1,2) - looks weird imo , why not blanket (1)'s tail with (2)'s curve , I think it okay to make jumps here ~Blanket incoming
  6. 01:28:037 (1,2) - uhh..I know you try to emphasis (2) here but upward jumps is not a great idea here imo , when it come to feeling I think downward jumps have a lots of impact more than upward jumps when playing it (Example:01:30:675 (1,2) - ) but it's up to you to rework jumps here or not ~Fixed someway
  7. 01:36:939 (4) - Should curve this to make the pattern here 01:35:950 (1,2,3,4,1,2,3) - consistent (straight > curve > straight > curve > ...) ~done
  8. 01:43:367 (2,3) - Theses finish sound weird imo ~ :)))
  9. 01:47:488 (3,4,1) - Should make spacing a bit consistent here so it make the feeling when playing this a bit better like 02:40:070 (3,4,1) - imo , make spacing inconsistent with the straight pattern like this here really feel a bit awkward imo ~done
  10. 02:37:268 (3,5) - Aesthetic- stack can be improved ~Very Minor indeed
[Hard]
  1. 00:01:499 - Why you skip most of 1/2 beat in the beginning part ? I think it make the flow between each 1/1 notes a bit awkward there so it sound better to map those 1/2 beat imo I agree, but those 1/2s are guitar sounds, while I am following the drum percussion here, which is all 1/1
  2. 00:09:246 (3,4) - Make spacing consistent with 00:08:917 (1,2,3) - ? ~ fixed, rearranged
  3. 00:32:488 (7) - This note feel a bit redundant , I'd delete this and give player a small break here ~There is the vocal line here,cant ignore that
  4. 00:33:147 (3,4) - I'd focus on vocal here since it sound a bit better imo ~My bad
  5. 00:53:092 (6,1) - This jumps is a bit too sudden for hard imo so I suggest you lower spacing a bit here ~Fixed already
  6. 00:57:213 (3,4,5) - Why use 1.1x ds here? should make the ds here consistent with previous notes (1.2x ds) ~I have no idea why this happens
[Normal]
  1. 01:30:675 (1,2,3) - Try this ?
~Looks good!

[Easy]
  1. 00:09:741 (2,3) - This sound a bit better imo I found this too hard and too confusing
  2. 01:27:048 (2) - S:C1 Clap at tail ? ~Missed it
  3. 02:46:829 - Clap ? ~ ok
  4. 02:55:070 (1) - Finish instead? ~yes
    idk but some hitsound here is a bit different from normal , hard , insane
Good luck :)
Thanks :O
meii18
We made an IRC not big deal cuz the mapper wasn't so ''online'' D:
IRC log
19:02 ByBy_ChAn: hey
19:02 theramdans: hmm?
19:02 ByBy_ChAn: IRC ?
19:02 *ByBy_ChAn is listening to [http://osu.ppy.sh/b/495782 nano x yuyoyuppe - Beautiful ground]
19:03 theramdans: ahh
19:03 theramdans: ok
19:10 ByBy_ChAn: at general why you not add at tags you know rock ? I feel this song sounds like a rock music
19:10 theramdans: I think genre is not in the tag
19:10 theramdans: it has its own place, right?
19:11 ByBy_ChAn: well it is
19:11 ByBy_ChAn: look at the other maps
19:11 ByBy_ChAn: I saw some maps which have at tags drum and bass and also take a look at Saut's map
19:21 ByBy_ChAn: ahh ello ?
19:29 theramdans: sorry :c
19:29 ByBy_ChAn: np
19:29 theramdans: I was still arranging my map
19:29 ByBy_ChAn: ahh yea
19:29 ByBy_ChAn: np ~
19:48 ByBy_ChAn: normal-hitclap and soft-hitclap have 2 ms delay : https://puu.sh/gqpfh/9e72809958.png
19:49 theramdans: fix it for me ? 8)
19:49 ByBy_ChAn: yea
19:49 ByBy_ChAn: I'll post on thread the fixed hitsounds
19:50 theramdans: neat!
19:50 ByBy_ChAn: ok
19:50 ByBy_ChAn: easy
19:53 ByBy_ChAn: 00:31:334 (2)- Why you added finish on slider's head ? There's no cymbal sound , there's a increase of the beat so remove finish and keep whistle
19:56 theramdans: it might be me just doing something out of place again
19:56 theramdans: lemme check lol
19:57 theramdans: hey there is cymbal sound there
19:57 theramdans: *listen
19:57 ByBy_ChAn: I listened already lol
19:57 ByBy_ChAn: is a increase of the beat
19:58 theramdans: what do you mean "increas of the beat"
19:58 theramdans: it is definitely a cymbal sound there
19:58 ByBy_ChAn: listen with attention
19:58 ByBy_ChAn: pls
19:58 theramdans: whistle just wont cover it
19:59 ByBy_ChAn: meeh if this is your opinion ok
19:59 theramdans: it is loud enough to notice it
19:59 ByBy_ChAn: ok

In IRC the mapper decided to cut the delays from hitsounds

Here are the undelayed hitsounds : soft-hitclap normal-hitclap

Good Luck ~
Topic Starter
theramdans
Thanks for hitsoound, ByBy!
Updated
meii18
and some suggestions in hard

Hard
  1. 00:21:774(1)- I think a 1/1 slider doesn't fit better the rhythm D: I think 2 notes and a 1/2 slider will works perfectly with the instruments : http://puu.sh/gt6jC/cd6c7660a2.jpg
  2. 00:27:873(2)- ~ 00:32:488(7)- Imo here you begin to use claps but I feel there's only guitar.Ty to use in this part whistle for consistency with 00:22:268(2)- ~ 00:27:378(1)- since there's no drums
  3. 00:43:367(1)- Why you added here a spinner ? I think it doesn't fit well the vocal D: The better way is to try maybe this rhythm : http://puu.sh/gt86s/efaa2166a8.jpg it will follow the vocal and guitar much better and also with the spinner you ignored the beat from 00:44:191()- to 00:44:686()- but before that , you should remove the note from 00:43:202()-
  4. 00:45:840(2,3)- Here just nazi the blanket looks weird to me D: Look at this picture : http://puu.sh/gt8s0/fa2d467aa3.jpg I moved (3)- some grids down and then I curved it
  5. 00:46:829(4)- This slider's tail makes an bad overlap with 00:47:653(6)- and also is visible in gameplay.Try to move it to 329|214 to avoid the overlap.It should be like here : http://puu.sh/gt8Hl/e4ca33971d.jpg after 00:46:334(3)- was curved
  6. 00:54:906(3,5)- Why you don't want to make the sliders smoother for a smoother flow ? The cursor movement will be much better
  7. 01:39:906()- Why you not add a note here ? I clearly hear the vocal and the guitar here and it's so sad to ignore here the beat ;w;
  8. 01:44:026(1)- As I said 00:43:367(1)- it will be much better if you try this rhythm : http://puu.sh/gt86s/efaa2166a8.jpg to not ignore the vocal and guitar from 01:44:851()- to 01:45:345()- but you should remove the repeat from 01:43:202(7)- and adding a note instead
  9. 01:52:928(4)- I think it's better to make this slider smoother for a smoother flow for a better cursor movement

That's all for now

Good Luck ~
Topic Starter
theramdans

ByBy_ChAn wrote:

and some suggestions in hard

Hard
  1. 00:21:774(1)- I think a 1/1 slider doesn't fit better the rhythm D: I think 2 notes and a 1/2 slider will works perfectly with the instruments : http://puu.sh/gt6jC/cd6c7660a2.jpg ~fixed my own way, I just realised something
  2. 00:27:873(2)- ~ 00:32:488(7)- Imo here you begin to use claps but I feel there's only guitar.Ty to use in this part whistle for consistency with 00:22:268(2)- ~ 00:27:378(1)- since there's no drums ~no drums? really? listen here 00:28:367 - , here 00:29:521 - , 00:29:851 - , here 00:30:345 - , here 00:31:005, here 00:31:664 - , here 00:32:323 - , they are all drum sounds
  3. 00:43:367(1)- Why you added here a spinner ? I think it doesn't fit well the vocal D: The better way is to try maybe this rhythm : http://puu.sh/gt86s/efaa2166a8.jpg it will follow the vocal and guitar much better and also with the spinner you ignored the beat from 00:44:191()- to 00:44:686()- but before that , you should remove the note from 00:43:202()- ~why? Because it follows the vocal very well,a long held vocal like that is good to be covered by a spinner, and I want a spinner there-note that I am a very fanatic to vocal-following
  4. 00:45:840(2,3)- Here just nazi the blanket looks weird to me D: Look at this picture : http://puu.sh/gt8s0/fa2d467aa3.jpg I moved (3)- some grids down and then I curved it ~asdfasdf it is pretty pretty and pretty thin OTL
  5. 00:46:829(4)- This slider's tail makes a bad overlap with 00:47:653(6)- and also is visible in gameplay.Try to move it to 329|214 to avoid the overlap.It should be like here : http://puu.sh/gt8Hl/e4ca33971d.jpg after 00:46:334(3)- was curved ~I tried fixing it lol
  6. 00:54:906(3,5)- Why you don't want to make the sliders smoother for a smoother flow ? The cursor movement will be much better ~I like these sliders, so I am keeping it
  7. 01:39:906()- Why you not add a note here ? I clearly hear the vocal and the guitar here and it's so sad to ignore here the beat ;w; I tried listening it with 50% speed, the vocal disappears here 01:39:906 - and then re-appears here 01:40:070 - ,anyway I added them
  8. 01:44:026(1)- As I said 00:43:367(1)- it will be much better if you try this rhythm : http://puu.sh/gt86s/efaa2166a8.jpg to not ignore the vocal and guitar from 01:44:851()- to 01:45:345()- but you should remove the repeat from 01:43:202(7)- and adding a note instead ~same reason with the previous
  9. 01:52:928(4)- I think it's better to make this slider smoother for a smoother flow for a better cursor movement ~same reason with the previous,I like this kind of sliders personally

That's all for now

Good Luck ~
Thanks, sorry if this feels unsatisfactory
Arphimigon
Overall design is quite nice. Not really any awkward -visible- off putting points.
(warning #nazimod (not in an offensive way k))

[Insane]
00:08:257 (3,4) - Being a person who extremely hard maps, this point really doesn't make and sense flow-wise.
00:23:422 (5) - Middle point feels too far from the longer Combo 3 slider.
00:23:752 (6) - (4) - To x:377 y:15 for nicer blanket?
00:28:532 (4) - Your choice here, but the end of this slider doesn't look like a nice curve. Its understandable if you want to keep it like that. (middle node needs to be higher some points for a normal curve)
00:41:059 (4) - Not a perfect blanket again (;-;)
00:53:917 (2) - Not equal first and second halves. I'm sure this has been pointed out loads of times...
00:45:180 (3,4,1) - I can see the line made here, but I think making 00:45:840 (1) - a couple of pixels lower suits the flow of the "curve".
01:00:840 (7) - Another not same first and second half
01:08:092 (1) - Move whole curve to x:295 y:97 for a better blanket? Old one wasn't nice
01:10:235 (3) - Not same halves, but it shouldn't matter here. Just a point to bring up.

Admittedly, the second half of the map was really hard to mod since I couldn't
02:12:708 (1) - Second half has a weird curve compared to start. Not a major thing either.
(02:18:972 (3,4,5,1) - I'm not sure if I like playing these anti-jumps.)
02:47:158 (1) - Halves not equal again.
Equality
to Also that required tweaks of the curve nodes more.
02:53:092 (3,4,5) - I personally don't like the way these flow together. I would put 02:53:092 (3) - further down and rotate it up to 02:53:422 (4) - so it can curve nicely to the next slider.

[Hard]
00:01:005 (1,2,3) - DS is close, but the difference in the side notes is still "visible", atleast for me, in play.
00:07:433 (3,4,5) - Curve more if possible? Notes and slider start feel too straight.
00:39:081 (3) - Halves aren't equal
00:41:059 (2) - Gets too close to the previous slider at the end, up the curve a little?
00:43:202 (3) - I would prefer to see this in a straight line from the last slider (x:238 y:145 worked for me)
01:33:312 (1,2) - Not perfect blanket
Blanket
http://puu.sh/gylvc/b06e94ebc2.jpg to http://puu.sh/gylx9/d1a1d8bc6e.jpg
02:10:895 (4,5) - I would give a reasonable change, but I can't. All I can say is this bit seems random compared to the maps (really nice) structure.
02:25:235 (1,2,3,4) - Improve this note curve please!
02:48:807 (4) - This slider is ugly compared to any other version you made of it, and it doesn't blanket the previous note. Fix please!

I can't mod normals/easies ;-;
Hope this gets ranked, it's really neat and structured well.


#kindnessofyourheartmodding2k15
Topic Starter
theramdans

Arphimigon wrote:

Overall design is quite nice. Not really any awkward -visible- off putting points.
(warning #nazimod (not in an offensive way k))

[Insane]
00:08:257 (3,4) - Being a person who extremely hard maps, this point really doesn't make and sense flow-wise. ~moved somewhere else
00:23:422 (5) - Middle point feels too far from the longer Combo 3 slider. ~fixed somehow
00:23:752 (6) - (4) - To x:377 y:15 for nicer blanket? ~yeah
00:28:532 (4) - Your choice here, but the end of this slider doesn't look like a nice curve. Its understandable if you want to keep it like that. (middle node needs to be higher some points for a normal curve) ~make the curve better
00:41:059 (4) - Not a perfect blanket again (;-;) It's pretty thin, looks fine personally
00:53:917 (2) - Not equal first and second halves. I'm sure this has been pointed out loads of times... ~this is the first time I was told to fix this, I tried anyway
00:45:180 (3,4,1) - I can see the line made here, but I think making 00:45:840 (1) - a couple of pixels lower suits the flow of the "curve". ~moved 7 pixels down
01:00:840 (7) - Another not same first and second half ~I tried lol
01:08:092 (1) - Move whole curve to x:295 y:97 for a better blanket? Old one wasn't nice ~295 | 98 you mean? lol
01:10:235 (3) - Not same halves, but it shouldn't matter here. Just a point to bring up.

Admittedly, the second half of the map was really hard to mod since I couldn't
02:12:708 (1) - Second half has a weird curve compared to start. Not a major thing either. ~fixed a little
(02:18:972 (3,4,5,1) - I'm not sure if I like playing these anti-jumps.) ~made 3-4-5 a triangle
02:47:158 (1) - Halves not equal again. ~yeah I realised the first half is more linear than the second one
Equality
to Also that required tweaks of the curve nodes more.
02:53:092 (3,4,5) - I personally don't like the way these flow together. I would put 02:53:092 (3) - further down and rotate it up to 02:53:422 (4) - so it can curve nicely to the next slider. ~put 3 further down

[Hard]
00:01:005 (1,2,3) - DS is close, but the difference in the side notes is still "visible", atleast for me, in play. ~upscaled them 3 a bit
00:07:433 (3,4,5) - Curve more if possible? Notes and slider start feel too straight. ~yeah right
00:39:081 (3) - Halves aren't equal ~I tried fixing it
00:41:059 (2) - Gets too close to the previous slider at the end, up the curve a little? ~ok
00:43:202 (3) - I would prefer to see this in a straight line from the last slider (x:238 y:145 worked for me) ~cool
01:33:312 (1,2) - Not perfect blanket ~perfected
Blanket
http://puu.sh/gylvc/b06e94ebc2.jpg to http://puu.sh/gylx9/d1a1d8bc6e.jpg
02:10:895 (4,5) - I would give a reasonable change, but I can't. All I can say is this bit seems random compared to the maps (really nice) structure. ~random??? really? This follows the guitar melody man
02:25:235 (1,2,3,4) - Improve this note curve please! ~improved a bit, I guess
02:48:807 (4) - This slider is ugly compared to any other version you made of it, and it doesn't blanket the previous note. Fix please! ~changed patterns and flows

I can't mod normals/easies ;-; please, learn to ;w;
Hope this gets ranked, it's really neat and structured well. ~I hope so


#kindnessofyourheartmodding2k15
Thanks for your nazi (even more nazi than mine) mod
Frim4503
ga bisa modding std :(
bantu star aja :D

semoga cpt rank (y)
- aLine -
Halo.. \(^▽^*)
I think you requesting me to mod this before ? lol
Noob mod , i hope this helping a bit

  • [General]
  1. I think Insane is too hard , can you reduce the star a bit? 4,42★ - 3,21★
  2. add tag : Vocaloid (you can add tag character name in BG too ;) )
  • [Easy]
  1. 00:51:114 (1,2) - very confusing here , i keep get 100 when i test play this.
  2. 01:49:136 (1) - tried following 01:46:499 (1) - ( sound better )
  3. 01:52:598 (2,3) - I think it's too hard for newbie like me .. can you change to single not ? not a slider. It's still following vocal
  4. 02:20:125 (3,1) - more blanked ?
  5. 02:34:136 - 02:35:867 - I prefer to add spinner than a break. Same as other difficult ..
  6. all good! ♥
  • [Hit Sound]
  1. 00:30:015 (1) - whistle (tail) :arrow: additional to 'drum'
  2. 01:11:224 (3) - missing clap (tail) - Check 'Normal' difficult
  3. all good! ♥
  • [Normal]
  1. 01:06:939 (1) - fix this slider ? more curve I think ..
  2. 01:11:884 (5,1) - changing DS? why?
  3. 01:51:444 (5) - 272 , 104
  4. 01:53:752 (1) - 256 , 39
  5. 02:17:653 (3,1) - blanked
  6. 02:34:136 (1) - longer to 02:35:867 - ?
  7. 02:44:356 (6) - New Combo here , delete New Combo : 02:45:510 (1)
  • [Hit Sound]
  1. 01:28:532 (2) - change to whistle? (tail)
  2. all good! ♥
  • [Hard]
  1. 00:46:829 (4) - more space here? I think : 340 , 199
  2. 00:48:312 (8,1) - blanked
  3. 00:53:257 (7) - I prefer to give a jump here .. maybe rotate 40°
  4. 00:56:224 (1) - remove New Combo here , you can start New Combo : 00:56:719 (2)
  5. 01:31:829 (1) - remove New Combo?
  6. 01:43:120 (6) - remove maybe .. overmapped here
  7. 02:23:752 (2) - 109 , 353
  8. 02:34:136 (1) - longer to 02:35:290
  9. 02:44:521 (6,1) - swap New Combo?
  • [Hit Sound]
  1. 01:11:884 (6) - clap
  2. all good! ♥
  • [Insane]
  1. 00:08:917 (1) - 351 , 176
  2. 00:09:906 (6,1) - swap New Combo?
  3. 00:39:741 (6) - fix this slider? more curve maybe ..
  4. 00:49:961 (4) - New Combo?
  5. 00:50:125 (5) - I found a better flow on this slider ..
  6. 00:52:268 (1) - remove New Combo?
  7. 02:12:708 (1) - fix this slider? more curve maybe ..
  8. 02:32:818 (6,1) - swap New Combo?
  9. 02:38:092 (5) - New Combo?
  10. 02:43:037 (4) - New Combo?
  • [Hit Sound]
  1. all good! ♥
Nice All! Good Luck senpai theramdans ( ´ ▽ ` )ノ♥
Topic Starter
theramdans

- aLine - wrote:

Halo.. \(^▽^*)
I think you requesting me to mod this before ? lol
Noob mod , i hope this helping a bit

  • [General]
  1. I think Insane is too hard , can you reduce the star a bit? 4,42★ - 3,21★ ~no, the gap is fine. Even the insane is 95% 1/2 spam with long sliders and only a few of 1/4s
  2. add tag : Vocaloid (you can add tag character name in BG too ;) )
~dude this is not even close to a thing named vocaloid. This song is original work from the both artist (or an utaite x composer collab work). And the bg itself is only a fanart of nano
  • [Easy]
  1. 00:51:114 (1,2) - very confusing here , i keep get 100 when i test play this. ~it follows the drums after the vocal which is not a clickable note
  2. 01:49:136 (1) - tried following 01:46:499 (1) - ( sound better )
    ~which notes are you pointing out again??
  3. 01:52:598 (2,3) - I think it's too hard for newbie like me .. can you change to single not ? not a slider. It's still following vocal ~do this and ignore the note at 01:52:763 - ?? no. Adding circle at this tick while the previous is circle? no - no 1/2 circle on easy for me,so I am keeping this
  4. 02:20:125 (3,1) - more blanked ? ~fixed
  5. 02:34:136 - 02:35:867 - I prefer to add spinner than a break. Same as other difficult ..~added
  6. all good! ♥
  • [Hit Sound]
  1. 00:30:015 (1) - whistle (tail) :arrow: additional to 'drum' added
  2. 01:11:224 (3) - missing clap (tail) - Check 'Normal' difficult ~I made the normal one with no sound instead. Actually , there is no instruments audible here so I leave it empty
  3. all good! ♥
  • [Normal]
  1. 01:06:939 (1) - fix this slider ? more curve I think ..~tweaked a bit
  2. 01:11:884 (5,1) - changing DS? why? prev 1.00 next 1.01 - it didnt change
  3. 01:51:444 (5) - 272 , 104 ~why?
  4. 01:53:752 (1) - 256 , 39 ^
  5. 02:17:653 (3,1) - blanked It's fine
  6. 02:34:136 (1) - longer to 02:35:867 - ? no, not enough recovery time, instead I ended it at 02:35:290 - for consistency with easy diff
  7. 02:44:356 (6) - New Combo here , delete New Combo : 02:45:510 (1)
ok
  • [Hit Sound]
  1. 01:28:532 (2) - change to whistle? (tail) ok
  2. all good! ♥
  • [Hard]
  1. 00:46:829 (4) - more space here? I think : 340 , 199 ~ok
  2. 00:48:312 (8,1) - blanked ~fixed
  3. 00:53:257 (7) - I prefer to give a jump here .. maybe rotate 40° ~this was a jump before, but I think about it again and a 'stop' like this is more fitting
  4. 00:56:224 (1) - remove New Combo here , you can start New Combo : 00:56:719 (2) "KIM-iga kieru...." this verse and how the vocal sounds is perfect for NC
  5. 01:31:829 (1) - remove New Combo? ~listen to the lyrics, it is the perfect tick to add NC
  6. 01:43:120 (6) - remove maybe .. overmapped here ~ listen here 01:43:120 - carefully with 25% playback. The 1/4 drum roll/kick bass is audible, I dont even overmap or anything I just follow what I heard
  7. 02:23:752 (2) - 109 , 353 ~why?
  8. 02:34:136 (1) - longer to 02:35:290 ok
  9. 02:44:521 (6,1) - swap New Combo?~ok
  • [Hit Sound]
  1. 01:11:884 (6) - clap ~no, same reason with easy
  2. all good! ♥
  • [Insane]
  1. 00:08:917 (1) - 351 , 176 ~no, why anyway? you didnt explain
  2. 00:09:906 (6,1) - swap New Combo? ~Ok
  3. 00:39:741 (6) - fix this slider? more curve maybe ..~ It is curvy already
  4. 00:49:961 (4) - New Combo? ~no, the right one is the next (1) which is alreeady NC'd
  5. 00:50:125 (5) - I found a better flow on this slider .. ~added
  6. 00:52:268 (1) - remove New Combo? ~no, listen to the slight finish sound in the BGM and the vocal obviously
  7. 02:12:708 (1) - fix this slider? more curve maybe .. ~it is curvy already, and it has 2 lol
  8. 02:32:818 (6,1) - swap New Combo? ~no, "BEAU-tiful..." - listen to this phrase
  9. 02:38:092 (5) - New Combo? ~no, the right one is the next (1), which is already NC'd
  10. 02:43:037 (4) - New Combo? no
  • [Hit Sound]
  1. all good! ♥
Nice All! Good Luck senpai theramdans ( ´ ▽ ` )ノ♥
Thanks
sorry if this feels unsatisfactory
Yales
o/
From my queue.
Thanks to post a detailed reply about what and if possible why you didn't change something.

[Easy]
  1. 00:37:928 (1) - I would reduce the slider to be a 1/1... It really doesn't sound really catchy right now.
  2. 00:40:565 (1) - ^
  3. 00:52:598 (2) - Same here, I would place it this way on the timeline, in a way that it feels catchy. http://puu.sh/gVLjz/06d14cd5e4.jpg
  4. 01:02:983 (3) - Might look better if you place the last point around x464 y88 to straighten up a bit.
  5. 01:05:620 (2) - Add a clap on the beginning ?
  6. 01:08:257 (2) - ^
  7. 01:12:378 (1) - It should finish on the next white tick.
  8. 01:52:598 (2) - Honnestly, I really don't like it in an Easy diff. It's a hard technique for an insane diff, not to mention that you start it on a red tick which might feel a bit akward to play. You could, maybe, add a reverse on 01:51:774 (1) -
  9. 02:34:136 (1) - Extend it until 02:35:950 ? 2/1 is allowed.
  10. 02:54:411 (4,1) - Just a suggestion, but why wouldn't you a pattern like this http://puu.sh/gVMiO/1d26bc495e.jpg to improve the flow a bit?
Nice diff.

[Normal]
  1. 00:39:411 (3) - You could make a blanket with 00:38:422 (2) - to make it look nicer
  2. 00:52:268 (4) - Ctrl+h? There's a real problem of flow between this slider and this one 00:53:752 (1) -
  3. 01:02:983 (2) - You could slightly improve blanket
  4. 01:09:576 (1) - ^
  5. 01:10:730 (3) - ^
  6. 01:12:378 (1) - ^ Same as I suggested in easy, I think it should finish on the next white tick
  7. 02:24:081 (5) - I would remove this note to make this part a bit lighter by focusing on the vocal here
  8. 02:34:136 (1) - Same as I suggested in easy, you could extend it until 02:35:950
[Hard]
  1. 00:02:983 (3) - Ctrl+J for better flow?
  2. 00:07:763 (5) - Ahh, remove whistle at the end, it really doesn't sound good to me ><
  3. 00:11:224 (4) - Maybe you could add a NC here to give more impact to the sound this slider is representing.
  4. 00:25:400 (2) - Would be nice if you would copy/paste this slider 00:24:741 (1) - they're not symmetric right now, and I can see it.
  5. 00:27:378 (1) - Curve it a bit more for a better looking
  6. 00:29:191 (6) - ^
  7. 00:31:005 (3,4,5) - Try to put them lower, because right now the flow between those 2 notes 00:31:169 (4,5) - is not really good.
  8. 00:32:488 (7,1,2) - Inconsistant spacing (I found it fine while playing, but might be brutal for a hard diff).
  9. 00:49:466 (3) - I don't really like the shape honnestly.. http://puu.sh/gVNl9/6feec9f921.jpg
  10. 00:56:224 (1) - ^
  11. 01:40:235 (5) - ^
  12. 02:14:026 (4) - ^
  13. 02:42:543 (2) - ^
  14. 02:55:400 (2) - ^
  15. 00:53:257 (7,1) - Stack them? it's pretty confusing right now.
  16. 01:12:378 (1) - Same as previous diffs, on the next tick~
  17. 01:49:136 (1,2,3) - I find a bit odd that you blanket one slider and not the other one.. Lower (3) maybe (in a way that it's not a blanket). And try to copy (1) for this, to add some symmetry...
  18. 01:54:081 (2) - Reduce by one tick (1/4) and add a single note at this place.
  19. 02:15:180 (2) - ^
  20. 02:57:378 (2) - ^
  21. 02:34:136 (1) - It's really supposed to last longer... (maybe until 02:35:785 - The best case would be at the place of 02:35:950 (1) - or on 02:35:867 - but well, sounds a bit extreme for a hard diff)
The diff is pretty cool, but might need some work for the aesthetic especially by improving your patterns that are supposed to be symmetric but they're not. By being more constant in the curve of your sliders too !!! And the flow might be improve at some points as well, but it's already pretty good. Try to avoid to start slider on a red tick btw, it's not natural

[Insane]
  1. 00:09:246 (3,4) - The slider doesn't make a really good flow with the previous note... Try to Ctrl+G+H+J :D
  2. 00:11:224 (5) - You could add a NC as I suggested in the hard diff, to accentuate that sound OR reduce the slider by 1 tick (1/4) and add a single note (with finish, don't forget) http://puu.sh/gVO6a/482aa74dd0.jpg
  3. 00:22:598 (1) - Slider not really catchy , we can feel the red tick :S
  4. 00:37:928 (1) - As you already know, I don't really like the shape of your wave. I think you know how to fix this now, if you want to fix this.
  5. 00:53:917 (2) - ^
  6. 01:00:840 (6) - ^
  7. 00:39:081 (4) - Ctrl+J for better flow.
  8. 00:43:202 (5) - You could add a NC (it won't really break your pattern)
  9. 00:53:752 (1,2,3,4) - Really good rythme/flow/pattern (except, for me, the wave but still)
  10. 00:53:092 (1) - Remove NC and add NC here 00:53:257 (2) - to prevent the new SV
  11. 00:53:257 (2) - Invrease lenght until the next blue tick!
  12. 00:55:565 (6) - Not really catchy, once more, we can feel the red tick..
  13. 01:01:499 (1,2) - Improve blanket ><
  14. 01:01:994 (2,3) - Not really good flow between those 2.. But it's still ok. If you have any idea to fix it, go ahead, if not, it's fine.
  15. 01:11:719 (5) - Extend until blue tick? OR put 01:12:213 (1) - far. Like around x128y328
  16. 01:12:378 (1) - As other diffs, next white tick ~
  17. 01:26:224 (4) - Avoid slider on red tick i.i
  18. 01:35:290 (5) - Make it just an horizontal (or almost) straight slider, to improve flow (especially after a square)
  19. 01:40:235 (4) - Why you don't map on red tick when you should? xD Well.. I think you're missing a note here.
  20. 01:43:862 (5) - NC?
  21. 02:04:301 (1,2,3,4,5) - Just letting you know, that, as a mapper, there's no problem, but as a player, it's really annoying, to start again with a stream especially with a pretty much high DS... A slider reverse might be better
  22. 02:15:510 (1) - Place it at x284 y244 for a better catch (and the last point at x452y168 to not break your pattern)
  23. 02:32:818 (6) - Stack with (5) instead of (1) it's a bit confusing right now..
  24. 02:34:136 (1) - This is insane, place it on the previous blue tick, it's totally fine, especially after a square (since your hand is doing a circle with the square you stay in the flow)
  25. 02:34:136 (1) - AND extend it to02:35:867 - You can now.
  26. 02:36:609 (1,2) - dfjhfodhdh... Slider here 02:36:609 (1) - instead pls... (I mean, reverse both notes in the timeline)
  27. 02:40:812 (2) - Ahh avoid this spacing, it really doesn't fit here I think. If you still want some spacing, try something like this http://puu.sh/gVP9J/b7a046bd73.jpg
  28. 02:44:356 (1,2) - Blanket~
  29. 02:45:345 (3) - Ctrl+j for better flow
Same as Hard diff. Avoid sliders on red tick, slightly improve flow, and pattern/shapes. About slider shapes, I really love your custom ones. Like 02:53:587 (5) - and 00:54:411 (3) - !!
It's a nice diff in general though !

Nice hitsounds overall!

Good luck!!
Topic Starter
theramdans

Yales wrote:

o/
From my queue.
Thanks to post a detailed reply about what and if possible why you didn't change something.

[Easy]
  1. 00:37:928 (1) - I would reduce the slider to be a 1/1... It really doesn't sound really catchy right now.
  2. 00:40:565 (1) - ^
  3. 00:52:598 (2) - Same here, I would place it this way on the timeline, in a way that it feels catchy. http://puu.sh/gVLjz/06d14cd5e4.jpg
  4. 01:02:983 (3) - Might look better if you place the last point around x464 y88 to straighten up a bit.
  5. 01:05:620 (2) - Add a clap on the beginning ?
  6. 01:08:257 (2) - ^
  7. 01:12:378 (1) - It should finish on the next white tick.
  8. 01:52:598 (2) - Honnestly, I really don't like it in an Easy diff. It's a hard technique for an insane diff, not to mention that you start it on a red tick which might feel a bit akward to play. You could, maybe, add a reverse on 01:51:774 (1) -
  9. 02:34:136 (1) - Extend it until 02:35:950 ? 2/1 is allowed.
  10. 02:54:411 (4,1) - Just a suggestion, but why wouldn't you a pattern like this http://puu.sh/gVMiO/1d26bc495e.jpg to improve the flow a bit?
Nice diff.

[Normal]
  1. 00:39:411 (3) - You could make a blanket with 00:38:422 (2) - to make it look nicer
  2. 00:52:268 (4) - Ctrl+h? There's a real problem of flow between this slider and this one 00:53:752 (1) -
  3. 01:02:983 (2) - You could slightly improve blanket
  4. 01:09:576 (1) - ^
  5. 01:10:730 (3) - ^
  6. 01:12:378 (1) - ^ Same as I suggested in easy, I think it should finish on the next white tick
  7. 02:24:081 (5) - I would remove this note to make this part a bit lighter by focusing on the vocal here
  8. 02:34:136 (1) - Same as I suggested in easy, you could extend it until 02:35:950
[Hard]
  1. 00:02:983 (3) - Ctrl+J for better flow?
  2. 00:07:763 (5) - Ahh, remove whistle at the end, it really doesn't sound good to me ><
  3. 00:11:224 (4) - Maybe you could add a NC here to give more impact to the sound this slider is representing.
  4. 00:25:400 (2) - Would be nice if you would copy/paste this slider 00:24:741 (1) - they're not symmetric right now, and I can see it.
  5. 00:27:378 (1) - Curve it a bit more for a better looking
  6. 00:29:191 (6) - ^
  7. 00:31:005 (3,4,5) - Try to put them lower, because right now the flow between those 2 notes 00:31:169 (4,5) - is not really good.
  8. 00:32:488 (7,1,2) - Inconsistant spacing (I found it fine while playing, but might be brutal for a hard diff).
  9. 00:49:466 (3) - I don't really like the shape honnestly.. http://puu.sh/gVNl9/6feec9f921.jpg
  10. 00:56:224 (1) - ^
  11. 01:40:235 (5) - ^
  12. 02:14:026 (4) - ^
  13. 02:42:543 (2) - ^
  14. 02:55:400 (2) - ^
  15. 00:53:257 (7,1) - Stack them? it's pretty confusing right now.
  16. 01:12:378 (1) - Same as previous diffs, on the next tick~
  17. 01:49:136 (1,2,3) - I find a bit odd that you blanket one slider and not the other one.. Lower (3) maybe (in a way that it's not a blanket). And try to copy (1) for this, to add some symmetry...
  18. 01:54:081 (2) - Reduce by one tick (1/4) and add a single note at this place.
  19. 02:15:180 (2) - ^
  20. 02:57:378 (2) - ^
  21. 02:34:136 (1) - It's really supposed to last longer... (maybe until 02:35:785 - The best case would be at the place of 02:35:950 (1) - or on 02:35:867 - but well, sounds a bit extreme for a hard diff)
The diff is pretty cool, but might need some work for the aesthetic especially by improving your patterns that are supposed to be symmetric but they're not. By being more constant in the curve of your sliders too !!! And the flow might be improve at some points as well, but it's already pretty good. Try to avoid to start slider on a red tick btw, it's not natural

[Insane]
  1. 00:09:246 (3,4) - The slider doesn't make a really good flow with the previous note... Try to Ctrl+G+H+J :D
  2. 00:11:224 (5) - You could add a NC as I suggested in the hard diff, to accentuate that sound OR reduce the slider by 1 tick (1/4) and add a single note (with finish, don't forget) http://puu.sh/gVO6a/482aa74dd0.jpg
  3. 00:22:598 (1) - Slider not really catchy , we can feel the red tick :S
  4. 00:37:928 (1) - As you already know, I don't really like the shape of your wave. I think you know how to fix this now, if you want to fix this.
  5. 00:53:917 (2) - ^
  6. 01:00:840 (6) - ^
  7. 00:39:081 (4) - Ctrl+J for better flow.
  8. 00:43:202 (5) - You could add a NC (it won't really break your pattern)
  9. 00:53:752 (1,2,3,4) - Really good rythme/flow/pattern (except, for me, the wave but still)
  10. 00:53:092 (1) - Remove NC and add NC here 00:53:257 (2) - to prevent the new SV
  11. 00:53:257 (2) - Invrease lenght until the next blue tick!
  12. 00:55:565 (6) - Not really catchy, once more, we can feel the red tick..
  13. 01:01:499 (1,2) - Improve blanket ><
  14. 01:01:994 (2,3) - Not really good flow between those 2.. But it's still ok. If you have any idea to fix it, go ahead, if not, it's fine.
  15. 01:11:719 (5) - Extend until blue tick? OR put 01:12:213 (1) - far. Like around x128y328
  16. 01:12:378 (1) - As other diffs, next white tick ~
  17. 01:26:224 (4) - Avoid slider on red tick i.i
  18. 01:35:290 (5) - Make it just an horizontal (or almost) straight slider, to improve flow (especially after a square)
  19. 01:40:235 (4) - Why you don't map on red tick when you should? xD Well.. I think you're missing a note here.
  20. 01:43:862 (5) - NC?
  21. 02:04:301 (1,2,3,4,5) - Just letting you know, that, as a mapper, there's no problem, but as a player, it's really annoying, to start again with a stream especially with a pretty much high DS... A slider reverse might be better
  22. 02:15:510 (1) - Place it at x284 y244 for a better catch (and the last point at x452y168 to not break your pattern)
  23. 02:32:818 (6) - Stack with (5) instead of (1) it's a bit confusing right now..
  24. 02:34:136 (1) - This is insane, place it on the previous blue tick, it's totally fine, especially after a square (since your hand is doing a circle with the square you stay in the flow)
  25. 02:34:136 (1) - AND extend it to02:35:867 - You can now.
  26. 02:36:609 (1,2) - dfjhfodhdh... Slider here 02:36:609 (1) - instead pls... (I mean, reverse both notes in the timeline)
  27. 02:40:812 (2) - Ahh avoid this spacing, it really doesn't fit here I think. If you still want some spacing, try something like this http://puu.sh/gVP9J/b7a046bd73.jpg
  28. 02:44:356 (1,2) - Blanket~
  29. 02:45:345 (3) - Ctrl+j for better flow
Same as Hard diff. Avoid sliders on red tick, slightly improve flow, and pattern/shapes. About slider shapes, I really love your custom ones. Like 02:53:587 (5) - and 00:54:411 (3) - !!
It's a nice diff in general though !

Nice hitsounds overall!

Good luck!!
SORRY THE MOD REPLY YOU ARE SUPPOSED TO GET IS EATEN BY GOOGLE CHROME, ERASING IT FOR NO REASON THEN CLOSES ITSELF WHEN I REVIEWING YOUR 2 LAST MODS ON INSANE DIFF AND I DONT WANT TO REDO IT OVER FROM THE START SO, BLAME MY COMPUTER FOR THAT

Btw thanks, I accept most of it , you can hate me for not replying your mod, I dont wanna do it all over again , because this random google chrome thing happens out of the blue for no reason. Please PM me instead if you want explanation for your mod...
Sorry, really sorry for the stupid inconvenience OTL

wtf google chrome wtf
Arphimigon
>one month later

[Easy]
Some rhythms were weird but nothing worth pointing out. Difficulty's charm there.
00:01:005 (1) - Pls make to x:378 y:170
00:01:664 (2,3,1) - Bad placement here, make 00:03:642 (1) - point more down
00:11:224 (1) - Cool sound in music = Cool slider here pls
00:40:235 (3,1) - Easy = No harsh angles please!
00:53:092 (3) - Too hard to understand for a normal? Change to a note?
00:54:906 (2) - Raise end a tad flow pls
01:27:048 (2) - I always go against start and end of slider overlaps.
01:38:257 (3) - Feels better slightly more left
01:53:257 (3) - Stated before
01:51:774 (1,2,3) - Placement here could be more even.
02:28:697 (1) - Raise pls to follow curve
02:35:950 - Why u no add note here

[Normal]
Nice, liked it.
00:04:301 (2,3,4,5) - I don't like the darty motion created here, and the angle made from the last note and slider is meh anyway (next times like this aren't too bad)
00:46:829 (3,4,5) - I know you like vocal but this feels weird after the break, at least fill in the break before such an awkward spike here
01:51:774 (1,2) - Make more straight into next curve pls?
02:31:334 (1,2,3) - Fix note placement, make notes lower in contrast to slider
02:36:609 (1,3) - Not a nice sliderblanket here

[Hard]
Nazimod crap here
Increase of tick rate sounds bad imo
00:01:169 (2,3) - Fix unequal DS
00:08:917 (1,2,3,4) - Make notes into a curve pls
00:22:103 (3) - NC this to separate it in the music from the last 2 notes
01:43:037 (5,6,7) - Triplet + this angle is nono only do one, make the slider a less of a harsh angle pls
02:10:895 (4,5) - Blanket possibly? (slider needs more curve for this)

[Insane]
00:21:609 (1,2,3,4) - Idc if the SV change is here make these all equally spaced
01:27:378 (3,4,5,6) - Make note 3 as spaced from the slider as the notes are, helps playability
02:06:114 (5) - Raise 3 pixels and move right 1 nazisliderblanket
02:24:741 (4,2) - Fix stack
02:31:829 (2,3,4,5) - Equalise spacing?

I like dis
Topic Starter
theramdans

Arphimigon wrote:

>one month later ~ggwp

[Easy]
Some rhythms were weird but nothing worth pointing out. Difficulty's charm there.
00:01:005 (1) - Pls make to x:378 y:170 Done
00:01:664 (2,3,1) - Bad placement here, make 00:03:642 (1) - point more down Ok
00:11:224 (1) - Cool sound in music = Cool slider here pls Made a wubbb
00:40:235 (3,1) - Easy = No harsh angles please! fixed
00:53:092 (3) - Too hard to understand for a normal? Change to a note? I dont think so
00:54:906 (2) - Raise end a tad flow pls raised
01:27:048 (2) - I always go against start and end of slider overlaps. I dont get this
01:38:257 (3) - Feels better slightly more left Moved
01:53:257 (3) - Stated before simplified
01:51:774 (1,2,3) - Placement here could be more even.
02:28:697 (1) - Raise pls to follow curve Raised
02:35:950 - Why u no add note here Not enough recovery time If I do

[Normal]
Nice, liked it.
00:04:301 (2,3,4,5) - I don't like the darty motion created here, and the angle made from the last note and slider is meh anyway (next times like this aren't too bad) merger 3-4 into one slider
00:46:829 (3,4,5) - I know you like vocal but this feels weird after the break, at least fill in the break before such an awkward spike here changed patterns
01:51:774 (1,2) - Make more straight into next curve pls? straightened
02:31:334 (1,2,3) - Fix note placement, make notes lower in contrast to slider Lowered
02:36:609 (1,3) - Not a nice sliderblanket here I did my best

[Hard]
Nazimod crap here
Increase of tick rate sounds bad imo Huh I think it is ok
00:01:169 (2,3) - Fix unequal DS fixed
00:08:917 (1,2,3,4) - Make notes into a curve pls I tried
00:22:103 (3) - NC this to separate it in the music from the last 2 notes ok
01:43:037 (5,6,7) - Triplet + this angle is nono only do one, make the slider a less of a harsh angle pls The triplet fits the music (there is actually a 1/4 kick bass there) , and the slider blankets the note before triplets
02:10:895 (4,5) - Blanket possibly? (slider needs more curve for this) not blanketing them, but changed patterns

[Insane]
00:21:609 (1,2,3,4) - Idc if the SV change is here make these all equally spaced fixed spacing
01:27:378 (3,4,5,6) - Make note 3 as spaced from the slider as the notes are, helps playability fixed
02:06:114 (5) - Raise 3 pixels and move right 1 nazisliderblanket nazi >w<
02:24:741 (4,2) - Fix stack I have fixed this stack like thousand times already, maybe it is a fault from the editor itself
02:31:829 (2,3,4,5) - Equalise spacing? My bad

I like dis me2
Thanks Arphigimon!
Cerulean Veyron
Hi, i was bored, so i can finally mod this.

Worth your wait..... WORTH A STAR Great map btw!
[> General <]
  1. - I think the first offset should be 1,000... or i may say 1k, Just suggestion.
  2. - Oww, a 15-seconds break on first two diffs... Would that actually be okay?
  3. - Didn't find anything wrong :3/
[> Easy <]
  1. 00:09:576 (2,3,1) - Check your spacing here, looks a bit different to me.
  2. 00:34:961 (4,2) - I wonder why would you overlap these, i prefer splitting them for visibility for beginners.
  3. 00:40:235 (3,2) - Almost the same reason as above, but it's kinda minor.
  4. 00:40:565 (1) - Hey, this slider tail just touched the healthbar, you'd really better should move it down grid.
  5. 01:43:202 (3,1) - Idk, but recorrect this blanket on slider tail.
  6. 01:47:488 (2,3) - ^, isdk
  7. 02:16:664 (2,3,1) - Spacing~
  8. 02:21:939 (2) - Why out of grid? Maybe you should get it in.
  9. 02:26:059 (1) - Same reason as 00:40:565 (1) -
  10. 02:27:378 (2) - I guess you should change a bit of rhythm here, since where the beat on 02:28:037 - is quite intense, there should be a circle there or either a downbeat.
  11. 02:44:356 (1,2,3) - Spacing~
  12. - The rest are fine, good diff.
[> Normal <]
  1. 00:23:422 (3) - This slider sounds off beat. Since the vocal track is much heard mainly here, i prefer following it.
  2. 00:43:367 (1) - I think this spinner is quite too fast for normal players to spin, which had a short period of time. I may tell you should remove it and map this part, or make it a little longer.
  3. 00:46:994 (3) - Move this circle to x:364|y:228 or nearby it. Might improve flow.
  4. 01:02:653 (3,4) - Idk, but recorrect blanket.
  5. 01:09:246 (5,1) - ^
  6. 01:34:631 (3) - Almost the same as 0:23:422 (3) -
  7. 01:44:026 (1) - Same as 00:43:367 (1) -
  8. 02:20:125 (3,1) - What is this spacing?! I thought you were using 1.0x all the way.
  9. 02:40:895 (4,1) - Was this tiny little overlap on purpose?
  10. - Nice
[> Hard <]
  1. 00:02:983 (3,4) - WTH this jump, you haven't done this on the other parts that's similar to this. Reduce spacing.
  2. 00:10:235 (1,2) - Idk, recorrect blanket.
  3. 00:40:565 (1,2) - ^
  4. 01:01:499 (8,1) - Swap NC? The vocal sounds like it went to it's new line.
  5. 01:09:576 (1,2) - Maybe you could make a bit of symmetry here? 'ight? Might look better imo.
  6. 01:33:147 (6,1,2) - You could possibly make a few little jumps here, since the song track sounds really intense, maybe you could stack circle (1) on slider (2).
  7. 01:42:873 (4,7) - Idk, recorrect blanket.
  8. 01:51:774 (1,2) - ^
  9. 02:14:851 (1,2,3) - I've seen this notes' spacings are quite unbalance, so redo it?
  10. 02:37:763 (3,1) - Is this big overlap on purpose? Can you try planning to split them?
  11. 02:57:048 (1,2,3) - Same as 02:14:851 (1,2,3) -
  12. - Quite okay, but with little bit of spacing issues.
[> Insane <]
  1. 00:25:895 (1,2) - Swap NC? The vocals sounded just went on a new line.
  2. 00:47:653 (2,3) - I don't this a jump like this fits, i guess you should still keep using DS or sth.
  3. 00:52:103 (5,1) - Idk recorrect blanket.
  4. 01:25:318 (5) - I don't hear any beat at this rate of song track, i think you should delete this circle for avoiding overmap.
  5. 01:32:653 (3) - I prefer moving this circle to x:168|y:208, it's kinda near. So i think it's minor.
  6. 02:08:257 (4,1) - Recorrect slider (4)'s curve to blanket a little.
  7. 02:32:818 (6,1) - Planning to make a blanket, or not?
  8. - Waow... Impressive diff!

Great map, get me back when you're done prepared. So i can bubble this nano :3/
Topic Starter
theramdans

Gray Veyron wrote:

Hi, i was bored, so i can finally mod this.

Worth your wait..... WORTH A STAR Great map btw! worth the wait and low priority though :P
[> General <]
  1. - I think the first offset should be 1,000... or i may say 1k, Just suggestion.
  2. - Oww, a 15-seconds break on first two diffs... Would that actually be okay? it is ok tbh
  3. - Didn't find anything wrong :3/
[> Easy <]
  1. 00:09:576 (2,3,1) - Check your spacing here, looks a bit different to me. my bad, fixed
  2. 00:34:961 (4,2) - I wonder why would you overlap these, i prefer splitting them for visibility for beginners.stacked instead
  3. 00:40:235 (3,2) - Almost the same reason as above, but it's kinda minor. not overlapping anymore
  4. 00:40:565 (1) - Hey, this slider tail just touched the healthbar, you'd really better should move it down grid. reshaped a bit so it is not overlapping anymore
  5. 01:43:202 (3,1) - Idk, but recorrect this blanket on slider tail. I hope it is better now
  6. 01:47:488 (2,3) - ^, isdk fixed
  7. 02:16:664 (2,3,1) - Spacing~ 1.11x qq
  8. 02:21:939 (2) - Why out of grid? Maybe you should get it in. didnt check off-screen objects
  9. 02:26:059 (1) - Same reason as 00:40:565 (1) - ok
  10. 02:27:378 (2) - I guess you should change a bit of rhythm here, since where the beat on 02:28:037 - is quite intense, there should be a circle there or either a downbeat.
  11. 02:44:356 (1,2,3) - Spacing~ is getting off by 0.01 spacing really breaks the rule of constant spacing? qq
  12. - The rest are fine, good diff.
[> Normal <]
  1. 00:23:422 (3) - This slider sounds off beat. Since the vocal track is much heard mainly here, i prefer following it. this still follows the vocal by a simple 2/1 downbeat rhythm and the vocal line covers for it, so no change
  2. 00:43:367 (1) - I think this spinner is quite too fast for normal players to spin, which had a short period of time. I may tell you should remove it and map this part, or make it a little longer. Mkaing this spinner longer doesnt make any sense, because it will ignore the symbal sound on 00:44:191 - . I think the spinner is not really short/fast
  3. 00:46:994 (3) - Move this circle to x:364|y:228 or nearby it. Might improve flow. Moved
  4. 01:02:653 (3,4) - Idk, but recorrect blanket. removed blanket instead 8)
  5. 01:09:246 (5,1) - ^ done
  6. 01:34:631 (3) - Almost the same as 0:23:422 (3) - same reason as before
  7. 01:44:026 (1) - Same as 00:43:367 (1) - same reason as before too
  8. 02:20:125 (3,1) - What is this spacing?! I thought you were using 1.0x all the way. My bad, sorry
  9. 02:40:895 (4,1) - Was this tiny little overlap on purpose? put the tail lower, so it wont overlapp anymore
  10. - Nice
[> Hard <]
  1. 00:02:983 (3,4) - WTH this jump, you haven't done this on the other parts that's similar to this. Reduce spacing. reduced to 1.6x
  2. 00:10:235 (1,2) - Idk, recorrect blanket. Hope it is fixed
  3. 00:40:565 (1,2) - ^fixed and DS'd
  4. 01:01:499 (8,1) - Swap NC? The vocal sounds like it went to it's new line. yes
  5. 01:09:576 (1,2) - Maybe you could make a bit of symmetry here? 'ight? Might look better imo. used the same slider
  6. 01:33:147 (6,1,2) - You could possibly make a few little jumps here, since the song track sounds really intense, maybe you could stack circle (1) on slider (2). Looking good
  7. 01:42:873 (4,7) - Idk, recorrect blanket. I hope it is fine
  8. 01:51:774 (1,2) - ^ It is not supposed to be a blanket lol
  9. 02:14:851 (1,2,3) - I've seen this notes' spacings are quite unbalance, so redo it? I dont know how to balance them, prevviously they are just 2 kick sliders without the last circle
  10. 02:37:763 (3,1) - Is this big overlap on purpose? Can you try planning to split them? reshaped them a bit, no overlaps
  11. 02:57:048 (1,2,3) - Same as 02:14:851 (1,2,3) - same reason then
  12. - Quite okay, but with little bit of spacing issues.
[> Insane <]
  1. 00:25:895 (1,2) - Swap NC? The vocals sounded just went on a new line. swapped
  2. 00:47:653 (2,3) - I don't this a jump like this fits, i guess you should still keep using DS or sth. DS'd
  3. 00:52:103 (5,1) - Idk recorrect blanket. removed the curve on the slider 8)
  4. 01:25:318 (5) - I don't hear any beat at this rate of song track, i think you should delete this circle for avoiding overmap. rip
  5. 01:32:653 (3) - I prefer moving this circle to x:168|y:208, it's kinda near. So i think it's minor. I want that 2x jump tho, so no change
  6. 02:08:257 (4,1) - Recorrect slider (4)'s curve to blanket a little. I hope it is fine
  7. 02:32:818 (6,1) - Planning to make a blanket, or not? not anymore 8)
  8. - Waow... Impressive diff! Waow

Great map, get me back when you're done prepared. So i can bubble this nano :3/ on my way
Thanks Gray , nice star !~
Cerulean Veyron
Okay, checked everything, and goes is fine. Probably this recheck have few minor things in Normal, no kudos ofc.

All are just suggestions
  • 00:33:972 (3,4) - Try to move these two sliders to x:304|y:116 or nearby. Might look better to me imo. Watch the spacing on the next notes too.
    01:10:400 (2,3) - Recorrect blanket, lol maybe not important.
    02:44:356 (1) - Ctrl + J?
Tell me when you're done :v /
Topic Starter
theramdans
fixed all
Cerulean Veyron
Surely fixed all! Bobble taim!
Topic Starter
theramdans

Gray Veyron wrote:

Surely fixed all! Bobble taim!
~yeay~
<3
Secretpipe
According to Cherry Blossom , there is actually an unrankable issue with the map !

02:33:972 (1) - 's hitsound is clearly inaudible. There's acutally none reason to use a 5% timing section with that kind of hitsound (soft hitwhistles / finishes).

Alright , gonna pop this for now. I'll try to give you some further suggestions tomorrow and then , call me back afterwards for the rebubble!
meii18
Why is a bubble and it's not a bubble pop ? :/ Never mind
Topic Starter
theramdans

Secretpipe wrote:

According to Cherry Blossom , there is actually an unrankable issue with the map !

02:33:972 (1) - 's hitsound is clearly inaudible. There's acutally none reason to use a 5% timing section with that kind of hitsound (soft hitwhistles / finishes).

Alright , gonna pop this for now. I'll try to give you some further suggestions tomorrow and then , call me back afterwards for the rebubble!
Good thing this little thing got detected, messed up that part myself a little lol, fixed though,
The note before the spinner is now audible, the spinnerspin is the one with 5% volume

Updated, minorly changed some hitsounds
Cerulean Veyron
IMO, that note can be heard even during the play. Why would you expect too much of it? Did you increase your music volume on your client option to 100%, and the effect volume to 50%? Are your headphones dying?

lol wut, i guess that was a negligible way to pop a bubble. Omfg why am i attacking? /me runs
Topic Starter
theramdans

Gray Veyron wrote:

IMO, that note can be heard even during the play. Why would you expect too much of it? Did you increase your music volume on your client option to 100%, and the effect volume to 50%? Are your headphones dying?

lol wut, i guess that was a negligible way to pop a bubble. Omfg why am i attacking? /me runs
I understand what's happening, and I deeply concerned about hitsounds ,so it is not against my way of viewing map, changed anyways
Now you can hear the soft finish sound!
Cherry Blossom

Gray Veyron wrote:

IMO, that note can be heard even during the play. Why would you expect too much of it? Did you increase your music volume on your client option to 100%, and the effect volume to 50%? Are your headphones dying?

lol wut, i guess that was a negligible way to pop a bubble. Omfg why am i attacking? /me runs

It does not make sense when you add a 5% volume timeline on an object which has custom hitsounds (whistle+finish).
And according to the ranking criteria, when it does not make sense, this is clearly unrankable.
Secretpipe
Alright , it seems that you really want to rush this so I wont be able to mod that.

Doing a rebubble as requested.

Wishing u the best for this o/
Sieg
random check

try offset +10 seems much better
Topic Starter
theramdans

Secretpipe wrote:

Alright , it seems that you really want to rush this so I wont be able to mod that.

Doing a rebubble as requested.

Wishing u the best for this o/
I hope! Thanks <3

Sieg wrote:

random check

try offset +10 seems much better
The current offset is OK , I asked Shiro for confirmation, Thanks for checking!

2015-04-11 00:09 theramdans: Shiro
2015-04-11 00:09 Shiro: hi
2015-04-11 00:10 theramdans: Can you check offset ?
2015-04-11 00:10 Shiro: ._.
2015-04-11 00:10 Shiro: quickly
2015-04-11 00:10 theramdans: https://osu.ppy.sh/s/206737
2015-04-11 00:12 Shiro: offset is good
2015-04-11 00:12 Shiro: like, actually good
2015-04-11 00:12 theramdans: Sieg said +10
2015-04-11 00:13 Shiro: idk who did it but they did a very good job on it
2015-04-11 00:13 Shiro: they have my thumb up
2015-04-11 00:13 theramdans: so , the current is Ok??
2015-04-11 00:13 Shiro: yes
2015-04-11 00:13 theramdans: phew, what a relieve~
2015-04-11 00:14 theramdans: thanks for checking
2015-04-11 00:14 Shiro: relief
2015-04-11 00:14 Shiro: np
2015-04-11 00:14 theramdans: I mean, that one lol
2015-04-11 00:14 theramdans: ok
HabiHolic
Ranked
Ciyus Miapah
Gratz bro
Niko-nyan
ramdan im coming <3
Sky Trias
gratz :3
Topic Starter
theramdans

HabiHolic wrote:

Ranked
hype #3 \o/

really??? no irc check with BN???
10nya
gratsu desu
Arphimigon
Took long enough!
/me runs

Gratz though haha.
Myxo

Reason for Disqualification


  1. In the Normal, 00:43:367 (1) - this spinner is too short for this difficulty level. A solution would be to replace it with a slider.
  2. In the Easy, 02:15:510 (1,2,3,1,2,3,1,2,3,1) - The rhythm in this section feels too complex compared to how other sections in the song were mapped. Keep in mind that this is a very calm section, but you are using a lot of 3/2 gaps and objects on red ticks, which makes it harder to play than the rest of this difficulty. Consider to remap this section without following the vocals, so you are able to create a less dense and more simple rhythm.
  3. In the Easy, 02:49:796 (1,2) is confusing rhythm. The drum at 02:50:950 sticks out because it is offbeat and should be followed therefore, otherwise it has a bad effect when playing the map. Consider following the vocals here (which you also did in the rest of this chorus) to fix the issue at the same time: http://puu.sh/hg3dJ/d1d8aa64ec.jpg
___________________________________________________________________________________________________________________

Additional Modding



[ Easy]
  1. 00:53:092 (3) - It would be nice if you could replace this slider by a single circle, to avoid non-repeat 1/2-sliders, as they are a bit short for an Easy difficulty and can cause problems when playing.
[ Insane]
  1. 00:29:521 (1,2,3,4) - This pattern feels very forced, both the transition from the previous pattern as well as the transition between circles and the straight-down slider here. Consider to replace it with something that flows better, fitting more to the rest of this map.
  2. 01:11:719 (5) - This rhythm feels weird.. 01:11:884 shouldn't be ignored as the guitar from 01:11:719 sounds stops there. Maybe you could use a rhythm like this one? http://puu.sh/hg3Cd/758a26b37a.jpg
Nice mapset, I especially like the Hard difficulty. Good luck with requalifying it!
Topic Starter
theramdans

Desperate-kun wrote:

Reason for Disqualification


  1. In the Normal, 00:43:367 (1) - this spinner is too short for this difficulty level. A solution would be to replace it with a slider. come to think of it more, I agree!, will replace this,sorry, my bad
  2. In the Easy, 02:15:510 (1,2,3,1,2,3,1,2,3,1) - The rhythm in this section feels too complex compared to how other sections in the song were mapped. Keep in mind that this is a very calm section, but you are using a lot of 3/2 gaps and objects on red ticks, which makes it harder to play than the rest of this difficulty. Consider to remap this section without following the vocals, so you are able to create a less dense and more simple rhythm. No, it is not, It follows the main obvious vocal perfectly, just like I always do when vocal line comes clear like this compared to the other instruments played in the song, so what I am gonna do is reducing the notes density whilst keeping the original ryhthms
  3. In the Easy, 02:49:796 (1,2) is confusing rhythm. The drum at 02:50:950 sticks out because it is offbeat and should be followed therefore, otherwise it has a bad effect when playing the map. I dont get it why this is confusing, am I too dumb? Well I might try something different Consider following the vocals here (which you also did in the rest of this chorus) to fix the issue at the same time: http://puu.sh/hg3dJ/d1d8aa64ec.jpg
___________________________________________________________________________________________________________________

Additional Modding



[ Easy]
  1. 00:53:092 (3) - It would be nice if you could replace this slider by a single circle, to avoid non-repeat 1/2-sliders, as they are a bit short for an Easy difficulty and can cause problems when playing.To be honest, this was only a circle previously, but I changed it for some reason. Reverting it back to its previous state
[ Insane]
  1. 00:29:521 (1,2,3,4) - This pattern feels very forced, both the transition from the previous pattern as well as the transition between circles and the straight-down slider here. Consider to replace it with something that flows better, fitting more to the rest of this map. Changed with triangles and a bit rotated
  2. 01:11:719 (5) - This rhythm feels weird.. 01:11:884 shouldn't be ignored as the guitar from 01:11:719 sounds stops there. ChangedMaybe you could use a rhythm like this one? http://puu.sh/hg3Cd/758a26b37a.jpg
Nice mapset, I especially like the Hard difficulty. Good luck with requalifying it! I know it has good quality
Thanks why so late though, only a day to go, I expect this DQ sooner, If I do think it is DQ-worth , that is
Myxo
It's late because the QAT needed to discuss about this before disqualifying, just like with any other map.
Topic Starter
theramdans

Desperate-kun wrote:

It's late because the QAT needed to discuss about this before disqualifying, just like with any other map.
mmmkay
Now let's see if we can get this thing up again

EDIT

HabiHolic wrote:

Ranked
Please Habi check your Forum PM Inbox
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