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Petit Rabbit's - Daydream cafe(you Remix)

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VINXIS
ahhh good song!
Will mod tomorrow ay
Topic Starter
Asahina Momoko

VINXIS wrote:

ahhh good song!
Will mod tomorrow ay
thanks a lot :)

I'm looking forward to your mod <3
Cerulean Veyron
Hi, request vie forum PM!

Since the map is too long for me, and lots of technical issues to be found, I'll mod the first three diffs, to avoid a stressful big mod.
[> General <]
  1. - The background is probably okay, but the dimension of it is 1365x768. Just raise the width by one, and it's on the rankable size, 1366x768.
  2. - I don't see you using Storyboard, So you might need to uncheck "Widescreen Support" and "Letterbox during breaks" option.
  3. - IMO, The offset should be on 970.
[> Easy <]
  1. 00:02:341 (3,4,1) - Check your 1.0x spacing here, you've broke a little.
  2. 00:03:713 (1) - Also, the rhythm here looks overfilled, Try to remove the reverse arrow from the slider and add a circle on 00:05:084 -
  3. 00:10:570 (4,1) - Why this overlap? Split them a bit.
  4. 00:11:941 (1,2,3) - Recorrect your full blanket here, to stack the slider tails perfectly.
  5. 00:14:684 (1,2,3) - You should've made a good flow here, try to make a pattern like the above mod i mentioned, Full blanket.
  6. 00:22:913 (1,3) - Almost an overlap, but likely need to split a little bit more.
  7. 00:25:656 (3) - Same as 00:03:713 (1) -
  8. 00:57:199 (3,2) - Stack slider tail, or split them for a better reading to beginner players.
  9. 01:01:313 (1,2,3) - I wonder what kind of pattern you made here, occasionally almost look quite overmapped, but i have a suggested pattern for you on this place of grid > http://puu.sh/ckKfm/65e8e4cf49.png
  10. 01:04:056 (1,2,3) - Make blankets here, because slider (1) is likely under the healthbar, which is unrankable. But right here, this pattern, you can make more than a blanket here, for example, a Parallel or a Wave flow.
  11. 01:09:541 (1,2) - Try to make a symmetry here, also move slider (1) downgrid, same reason as above.
  12. 01:24:799 (3,4) - Nazi, recorrect your blanket here.
  13. 01:27:027 (2,3) - ^
  14. 01:29:941 (2,3) - IMO, These two sliders look dull, try to curve them more to be neater than the current one.
  15. 01:44:856 (3,1) - Same as 01:24:799 (3,4) -
  16. 01:54:799 (2) - Move this slider downgrid to avoid touching the healthbar.
  17. 02:04:399 (2,3,1) - Look-alike overlap very much when that long slider (1)'s border touches the previous notes, split them.
  18. 02:13:999 (1,3) - Same as 00:57:199 (3,2) -
  19. 02:18:113 (1) - Remove NC, too much HP draining.
  20. 02:28:399 (2) - Move this slider to x:152, for a double blanket with slider (1), and also for nicer flow.
  21. 02:34:227 (2,3) - Same as 01:24:799 (3,4) -
  22. 02:38:684 (1) - Same as 00:03:713 (1) -
  23. 02:49:656 (1) - ^
  24. 02:55:141 (1,2) - Check your spacing here.
  25. 03:07:484 (1) - Just my opinion, Remove NC?
  26. 03:28:056 (2,3,1) - Try to make a full blanket here, Like you did on the previous notes.
  27. 03:41:427 (1) - Remove NC, same reason as 02:18:113 (1) -
  28. 03:44:513 (1,3) - I think you should'nt make a full blanket like this one, try to split them, beginners need a clear pattern to make it readable to them.
  29. 03:47:256 (1,2) - Check you spacing.
  30. 03:49:999 (1) - Same as 00:03:713 (1) -
  31. 03:59:941 (1) - Same as 03:07:484 (1) -
  32. 04:02:684 (1) - ^
  33. 04:21:884 (1) - ^
  34. 04:25:313 (1) - How about replacing this as two circles? just my opinion.
  35. - I can see good patterns and good blankets in this diff, but you need more "accuracy" to perfect the blankets you have there. But still, you'll need a tiny work with the spacings.
[> Normal <]
  1. - The spacing you've used in this diff is complicating, you used 0.7x, 0.8x 'til 1.0x spacing, seriously complicating. So to avoid big mod, I'll focus on rhythms, flows, NCs, and some patterns.
  2. 00:17:427 (1) - You've almost made a Cycle formation here, try to curve this slider like the previous ones to make a better pattern.
  3. 00:22:913 (1,2) - Make a double blanket here, Also, split slider (1) from overlapping the next slider (1).
  4. 01:02:856 (3,4) - Give this flow a try, it'll also make a good blanket on slider (2) > http://puu.sh/ckNhL/e1f0a06be3.png
  5. 01:05:599 (1) - Remove NC, if you want to stay on the same track.
  6. 01:06:113 (2,1) - Recorrect your blanket here.
  7. 01:08:856 (4,1) - ^
  8. 01:12:284 (1,3) - Hiding the reverse arrow is quite unrankable, split.
  9. 01:16:913 (5,1) - Stack?
  10. 01:19:827 (4,3) - ^
  11. 01:31:313 (1,1) - Huge overlap here, try making a blanket if you can, also, Remove NC on the first slider (1).
  12. 01:42:113 (3,4,5,6,7) - Rhythm is almost too-much clicking and likely overmapped, try to add a long slider for the beat, and not vocals.
  13. 01:44:684 (1) - Remove NC, still in the same track,
  14. 01:49:999 (5,1) - Same as 01:31:313 (1,1) -
  15. 01:57:541 (1,3) - Same as 01:12:284 (1,3) -
  16. 02:03:027 (1,2) - Double blanket?
  17. 02:22:227 (1) - Same reason as the previous diff, move downgrid to not touch the healthbar.
  18. 02:37:827 (4,5) - I feel that this flow is too straightic for the rhythm here, i think you need to unsharp and curve the slider a little bit.
  19. 02:39:027 (2) - A bit boring when holding a single slider for a little long time, try to reduce by three repeats and double the slider.
  20. 02:49:656 (1,2) - This is a good pattern to make, do this often on other parts. Also, don't overlap with slider (3).
  21. 02:59:256 (3,4) - Too curvy, how about a double blanket?
  22. 03:37:827 (1,2,3) - Make circle (3) more readable to make a triangle formation, like the previous notes you made.
  23. 03:39:199 (1,3) - Stack, perfectly.
  24. 03:41:427 (1) - Remove NC, same reason.
  25. 03:44:170 (4,1,2) - Avoid overlaps like this one, make a blanket instead.
  26. 04:05:770 (5,1) - Overlapped slider tails, or you're planning to stack them? if so, stack.
  27. - You just need to work with the spacing, and that's all.
[> Hard <]
  1. 00:10:570 (1) - Remove NC? Same reason as the previous diff.
  2. 00:20:513 (2,3,4,5) - Split a little to not overlap.
  3. 00:24:970 (4,1,2) - Try to make a triangle formation here.
  4. 00:27:370 (1) - & 00:28:056 (1) - Remove NC, too much draining.
  5. 00:29:084 (2,3,1) - Curve slider (3) to avoid overlapping with the notes between it.
  6. 00:37:313 (3,1) - Split to not overlap.
  7. 00:40:741 (1,2,3) - Recorrect your blankets.
  8. 01:04:399 (1) - & 01:05:084 (1) - Remove NC, same reason.
  9. 01:07:141 (2,3,4,5) - Split
  10. 01:15:027 (1,2) - Well, This is a better and symmetric pattern than the other one i praised, use this more often, too.
  11. 01:23:256 (1) - Curve?
  12. 01:41:256 (1,2,3,4) - Why not make a Square or a Diamond formation here? It'd fit the rhythm here.
  13. 02:24:113 (3,1,2,3) - Same reason as the previous diff, this flow looks straightic, curve some.
  14. 02:30:284 (1,2) - Same reason, move downgrid to not touch healthbar... why do i need to repeat this?
  15. 02:54:113 (2,3,3,4,5) - Much overlapped, try to make any good formation here, You have plenty of patterns to make.
  16. 02:57:370 (1) - Remove NC, still in the same track.
  17. 03:01:313 - Add a circle here.
  18. 03:26:684 - Why would you start a kiai here? Disable it.
  19. 03:45:884 (1,2,3,4,5,6) - A bit boring here as well, Try to make a Tornado formation by rotating circle (4), (5), and (6) 30° with any position.
  20. 03:57:370 (1) - Remove NC, same reason.
  21. 04:00:113 (2,3,4,5) - I wonder what were you planning here with the spacing...
  22. 04:10:227 (4,1,2) - Triangle form?
  23. 04:22:913 (1,2,1,2) - Recorrect the double blankets here, split for no-overlap, AND Remove NC on the second slider (1).
  24. - I've seen some great patterns here, this diff looks more better than the previous two diffs i modded. Also, I might think you're only good at mapping harder diffs than the easier ones, but i was just guessing this about your mapping skills, heh... Grrreeeeeatt~

Owps, almost-big mod(or is it?) for you, less diffs but has more issues.
Well, I think that's all... Good Luck!
Topic Starter
Asahina Momoko

Gray Veyron wrote:

Hi, request vie forum PM!
hi~ thanks, so helpful!

Since the map is too long for me, and lots of technical issues to be found, I'll mod the first three diffs, to avoid a stressful big mod.
[> General <]
  1. - The background is probably okay, but the dimension of it is 1365x768. Just raise the width by one, and it's on the rankable size, 1366x768.

    ⇒ok, i'll try to change it :D
  2. - I don't see you using Storyboard, So you might need to uncheck "Widescreen Support" and "Letterbox during breaks" option.

    ⇒fixed
  3. - IMO, The offset should be on 970.
⇒i understand, so i ask my friend made collab diff, and after i change.


[> Easy <]
  1. 00:02:341 (3,4,1) - Check your 1.0x spacing here, you've broke a little.
  2. 00:03:713 (1) - Also, the rhythm here looks overfilled, Try to remove the reverse arrow from the slider and add a circle on 00:05:084 -
  3. 00:10:570 (4,1) - Why this overlap? Split them a bit.
  4. 00:11:941 (1,2,3) - Recorrect your full blanket here, to stack the slider tails perfectly.
  5. 00:14:684 (1,2,3) - You should've made a good flow here, try to make a pattern like the above mod i mentioned, Full blanket.
  6. 00:22:913 (1,3) - Almost an overlap, but likely need to split a little bit more.
  7. 00:25:656 (3) - Same as 00:03:713 (1) -
  8. 00:57:199 (3,2) - Stack slider tail, or split them for a better reading to beginner players.
  9. 01:01:313 (1,2,3) - I wonder what kind of pattern you made here, occasionally almost look quite overmapped, but i have a suggested pattern for you on this place of grid > http://puu.sh/ckKfm/65e8e4cf49.png
  10. 01:04:056 (1,2,3) - Make blankets here, because slider (1) is likely under the healthbar, which is unrankable. But right here, this pattern, you can make more than a blanket here, for example, a Parallel or a Wave flow.
  11. 01:09:541 (1,2) - Try to make a symmetry here, also move slider (1) downgrid, same reason as above.
  12. 01:24:799 (3,4) - Nazi, recorrect your blanket here.
  13. 01:27:027 (2,3) - ^
  14. 01:29:941 (2,3) - IMO, These two sliders look dull, try to curve them more to be neater than the current one.
  15. 01:44:856 (3,1) - Same as 01:24:799 (3,4) -
  16. 01:54:799 (2) - Move this slider downgrid to avoid touching the healthbar.
  17. 02:04:399 (2,3,1) - Look-alike overlap very much when that long slider (1)'s border touches the previous notes, split them.
  18. 02:13:999 (1,3) - Same as 00:57:199 (3,2) -
  19. 02:18:113 (1) - Remove NC, too much HP draining.
  20. 02:28:399 (2) - Move this slider to x:152, for a double blanket with slider (1), and also for nicer flow.
  21. 02:34:227 (2,3) - Same as 01:24:799 (3,4) -
  22. 02:38:684 (1) - Same as 00:03:713 (1) -
  23. 02:49:656 (1) - ^
  24. 02:55:141 (1,2) - Check your spacing here.
  25. 03:07:484 (1) - Just my opinion, Remove NC?
  26. 03:28:056 (2,3,1) - Try to make a full blanket here, Like you did on the previous notes.
  27. 03:41:427 (1) - Remove NC, same reason as 02:18:113 (1) -
  28. 03:44:513 (1,3) - I think you should'nt make a full blanket like this one, try to split them, beginners need a clear pattern to make it readable to them.
  29. 03:47:256 (1,2) - Check you spacing.
  30. 03:49:999 (1) - Same as 00:03:713 (1) -
  31. 03:59:941 (1) - Same as 03:07:484 (1) -
  32. 04:02:684 (1) - ^
  33. 04:21:884 (1) - ^
  34. 04:25:313 (1) - How about replacing this as two circles? just my opinion.
    ⇒stay
  35. - I can see good patterns and good blankets in this diff, but you need more "accuracy" to perfect the blankets you have there. But still, you'll need a tiny work with the spacings.
⇒i fixed all without commented point

[> Normal <]
  1. - The spacing you've used in this diff is complicating, you used 0.7x, 0.8x 'til 1.0x spacing, seriously complicating. So to avoid big mod, I'll focus on rhythms, flows, NCs, and some patterns.
  2. 00:17:427 (1) - You've almost made a Cycle formation here, try to curve this slider like the previous ones to make a better pattern.
  3. 00:22:913 (1,2) - Make a double blanket here, Also, split slider (1) from overlapping the next slider (1).
  4. 01:02:856 (3,4) - Give this flow a try, it'll also make a good blanket on slider (2) > http://puu.sh/ckNhL/e1f0a06be3.png
  5. 01:05:599 (1) - Remove NC, if you want to stay on the same track.
  6. 01:06:113 (2,1) - Recorrect your blanket here.
  7. 01:08:856 (4,1) - ^
  8. 01:12:284 (1,3) - Hiding the reverse arrow is quite unrankable, split.
  9. 01:16:913 (5,1) - Stack?
  10. 01:19:827 (4,3) - ^
  11. 01:31:313 (1,1) - Huge overlap here, try making a blanket if you can, also, Remove NC on the first slider (1).
  12. 01:42:113 (3,4,5,6,7) - Rhythm is almost too-much clicking and likely overmapped, try to add a long slider for the beat, and not vocals.
  13. 01:44:684 (1) - Remove NC, still in the same track,
  14. 01:49:999 (5,1) - Same as 01:31:313 (1,1) -
  15. 01:57:541 (1,3) - Same as 01:12:284 (1,3) -
  16. 02:03:027 (1,2) - Double blanket?
  17. 02:22:227 (1) - Same reason as the previous diff, move downgrid to not touch the healthbar.
  18. 02:37:827 (4,5) - I feel that this flow is too straightic for the rhythm here, i think you need to unsharp and curve the slider a little bit.
  19. 02:39:027 (2) - A bit boring when holding a single slider for a little long time, try to reduce by three repeats and double the slider.
  20. 02:49:656 (1,2) - This is a good pattern to make, do this often on other parts. Also, don't overlap with slider (3).
  21. 02:59:256 (3,4) - Too curvy, how about a double blanket?
  22. 03:37:827 (1,2,3) - Make circle (3) more readable to make a triangle formation, like the previous notes you made.
  23. 03:39:199 (1,3) - Stack, perfectly.
  24. 03:41:427 (1) - Remove NC, same reason.
  25. 03:44:170 (4,1,2) - Avoid overlaps like this one, make a blanket instead.
  26. 04:05:770 (5,1) - Overlapped slider tails, or you're planning to stack them? if so, stack.
  27. - You just need to work with the spacing, and that's all.
⇒i fixed all and changed placement and flow refer to your opinion!

[> Hard <]
  1. 00:10:570 (1) - Remove NC? Same reason as the previous diff.
  2. 00:20:513 (2,3,4,5) - Split a little to not overlap.
  3. 00:24:970 (4,1,2) - Try to make a triangle formation here.
  4. 00:27:370 (1) - & 00:28:056 (1) - Remove NC, too much draining.
  5. 00:29:084 (2,3,1) - Curve slider (3) to avoid overlapping with the notes between it.
  6. 00:37:313 (3,1) - Split to not overlap.
  7. 00:40:741 (1,2,3) - Recorrect your blankets.
  8. 01:04:399 (1) - & 01:05:084 (1) - Remove NC, same reason.
  9. 01:07:141 (2,3,4,5) - Split
  10. 01:15:027 (1,2) - Well, This is a better and symmetric pattern than the other one i praised, use this more often, too.
  11. 01:23:256 (1) - Curve?
  12. 01:41:256 (1,2,3,4) - Why not make a Square or a Diamond formation here? It'd fit the rhythm here.

    ⇒not squared, but changed placements.
  13. 02:24:113 (3,1,2,3) - Same reason as the previous diff, this flow looks straightic, curve some.
  14. 02:30:284 (1,2) - Same reason, move downgrid to not touch healthbar... why do i need to repeat this?
  15. 02:54:113 (2,3,3,4,5) - Much overlapped, try to make any good formation here, You have plenty of patterns to make.
  16. 02:57:370 (1) - Remove NC, still in the same track.
  17. 03:01:313 - Add a circle here.
  18. 03:26:684 - Why would you start a kiai here? Disable it.
  19. 03:45:884 (1,2,3,4,5,6) - A bit boring here as well, Try to make a Tornado formation by rotating circle (4), (5), and (6) 30° with any position.
  20. 03:57:370 (1) - Remove NC, same reason.
  21. 04:00:113 (2,3,4,5) - I wonder what were you planning here with the spacing...

    ⇒i think so, what is it.... :o
  22. 04:10:227 (4,1,2) - Triangle form?
  23. 04:22:913 (1,2,1,2) - Recorrect the double blankets here, split for no-overlap, AND Remove NC on the second slider (1).
  24. - I've seen some great patterns here, this diff looks more better than the previous two diffs i modded. Also, I might think you're only good at mapping harder diffs than the easier ones, but i was just guessing this about your mapping skills, heh... Grrreeeeeatt~

⇒i fixed all without commented point

Owps, almost-big mod(or is it?) for you, less diffs but has more issues.
Well, I think that's all... Good Luck!

thanks for your nice mod!
it was soooo helpful to me~~!! :)
Setsurei
M4M (:

blanket and tidiness issue here, I won't mention all blanket fix nazi (it will be too long)
[Easy]
00:05:084 (3) - fix blanket
00:11:941 (1,3) - stack tail properly
00:14:684 (1,2) - blanket properly
00:29:770 (2,1) - ^
00:57:199 (3) - stack properly with 00:59:599 (2) -
01:34:227 (1) - ctrl g
02:51:370 (2,3,1) - overlap
02:53:427 (2,3) - ^
04:03:713 (1,3) - tail overlap
[Normal]
00:34:913 (2,4) - stack
00:57:199 (3) - better curve to the left rather than to the right (flow a bit cut)
00:59:941 (3) - ^
01:02:856 (4) - ^
01:13:656 (3) - ctrl g, and then fix the distance of next object
01:59:941 (4,2) - stack properly on tail
02:04:399 (3) - afraid that this is unrankable slider
02:17:770 (3,5) - stack on tail
04:05:770 (5,1) - stack properly
[Hard]
00:16:056 (1) - overlap a bit on 00:15:713 (5) - 's body
00:26:341 (4) - overlap
00:43:484 (1) - same case as Normal
01:04:741 (1,2,3,4) - flow not good
01:04:741 (1,5) - stack
01:08:856 (3) - seems unrankable slider
01:12:627 (2,4) - overlap a bit
01:22:913 (2,1) - ^
01:37:999 (4,5,1) - cramped flow, rotate (1) away from that region (96° CCW selection centre)
01:42:456 (1,2,3,4,5,6) - find a better pattern than this
01:45:713 (2) - overlap
01:58:570 (5) - curve down
02:08:513 (1) - curve up
02:34:570 (1) - head tail overlap
03:11:770 (2,3,4) - tidy them (overlapping body)
03:13:141 (2,3,4) - ^
03:36:113 (1,2) - overlap
03:43:141 (1) - curve up, blanket 03:42:970 (6) -
03:55:484 (1) - ^
04:07:656 (6,2) - stack
04:08:856 (4) - overlap
04:11:084 (4) - ^
04:23:256 (2,4) - ^

good luck!
Topic Starter
Asahina Momoko

Setsurei wrote:

M4M (:

blanket and tidiness issue here, I won't mention all blanket fix nazi (it will be too long)
[Easy]
00:05:084 (3) - fix blanket
00:11:941 (1,3) - stack tail properly
00:14:684 (1,2) - blanket properly
00:29:770 (2,1) - ^
00:57:199 (3) - stack properly with 00:59:599 (2) -
01:34:227 (1) - ctrl g
02:51:370 (2,3,1) - overlap
02:53:427 (2,3) - ^
04:03:713 (1,3) - tail overlap
[Normal]
00:34:913 (2,4) - stack
00:57:199 (3) - better curve to the left rather than to the right (flow a bit cut)
00:59:941 (3) - ^
01:02:856 (4) - ^
01:13:656 (3) - ctrl g, and then fix the distance of next object
01:59:941 (4,2) - stack properly on tail
02:04:399 (3) - afraid that this is unrankable slider
02:17:770 (3,5) - stack on tail
04:05:770 (5,1) - stack properly
[Hard]
00:16:056 (1) - overlap a bit on 00:15:713 (5) - 's body
00:26:341 (4) - overlap
00:43:484 (1) - same case as Normal
01:04:741 (1,2,3,4) - flow not good
01:04:741 (1,5) - stack
01:08:856 (3) - seems unrankable slider
01:12:627 (2,4) - overlap a bit
01:22:913 (2,1) - ^
01:37:999 (4,5,1) - cramped flow, rotate (1) away from that region (96° CCW selection centre)
01:42:456 (1,2,3,4,5,6) - find a better pattern than this
01:45:713 (2) - overlap
01:58:570 (5) - curve down
02:08:513 (1) - curve up
02:34:570 (1) - head tail overlap
03:11:770 (2,3,4) - tidy them (overlapping body)
03:13:141 (2,3,4) - ^
03:36:113 (1,2) - overlap
03:43:141 (1) - curve up, blanket 03:42:970 (6) -
03:55:484 (1) - ^
04:07:656 (6,2) - stack
04:08:856 (4) - overlap
04:11:084 (4) - ^
04:23:256 (2,4) - ^

good luck!
almost fixed, thanks :)
Oracle
testplay and some irc suggestions..:)
14:01 M o k o r i: hi oracle , may i ask you about beatmap?
14:01 Oracle: 0 0
14:01 Oracle: beatmap?
14:01 M o k o r i: yes :D
14:02 M o k o r i: i saw your userpage
14:03 M o k o r i: i'm new mapper, and im making a map to be ranked, so can i ask test playing?
14:03 Oracle: sure!
14:03 M o k o r i: thx xD
14:03 *M o k o r i is listening to [http://osu.ppy.sh/b/483199 Suzaku VS Genbu - Himiko]
14:03 Oracle: but i'm going out soon so i will just test it for you
14:03 M o k o r i: miss ._.
14:03 Oracle: ?!
14:03 Oracle: lol
14:03 M o k o r i: www
14:03 *M o k o r i is listening to [http://osu.ppy.sh/b/520261 Petit Rabbit's - Daydream cafe(you Remix)]
14:04 M o k o r i: here it is :D
14:09 Oracle: very hard x.x
14:09 M o k o r i: ;v;
14:10 Oracle: 01:04:399 (1,2,1,2,1,2) - this plays weird
14:11 Oracle: rhythm is plain 1/4
14:11 M o k o r i: is there some issue witch is unrankable?
14:11 Oracle: with emphasize on white/red ticks
14:11 Oracle: nope
14:11 M o k o r i: fmfm
14:11 Oracle: there's no any noticeable unrankable issue
14:12 Oracle: 01:29:256 (1) - this one is a bit risky
14:12 M o k o r i: risky?
14:12 Oracle: might be unrankable
14:13 M o k o r i: it should not be stacked?
14:13 Oracle: you can't alter the slider speed using red dots
14:13 Oracle: http://puu.sh/cqc5c/099339298e.jpg
14:13 Oracle: 01:55:999 (1,2,3) - and this is very confusing
14:14 M o k o r i: fmfm
14:14 Oracle: 02:14:341 (2,3) - move them further apart
14:14 Oracle: too close!
14:14 M o k o r i: oh i didnt notice it ._>
14:14 Oracle: 02:24:970 (1) - unsnapped? D:
14:15 M o k o r i: i might fix
14:15 M o k o r i: oh
14:16 Oracle: 03:00:627 (1,2) - that antijump D:
14:16 M o k o r i: tyming point didnt placed there
14:16 Oracle: you need to take more care on spacing
14:16 M o k o r i: fmfm
14:17 Oracle: 03:34:056 (3,4) - antijump again~
14:17 M o k o r i: sure.
14:18 Oracle: those are the main issue i noticed
14:18 Oracle: other are probably fine~
14:18 Oracle: map is potential
14:19 Oracle: but need to be polished more ><
14:19 M o k o r i: thanks for advice !!
14:19 M o k o r i: i remake it with your advicexD
14:19 Oracle: no problem!
Topic Starter
Asahina Momoko

Oracle wrote:

testplay and some irc suggestions..:)
14:01 M o k o r i: hi oracle , may i ask you about beatmap?
14:01 Oracle: 0 0
14:01 Oracle: beatmap?
14:01 M o k o r i: yes :D
14:02 M o k o r i: i saw your userpage
14:03 M o k o r i: i'm new mapper, and im making a map to be ranked, so can i ask test playing?
14:03 Oracle: sure!
14:03 M o k o r i: thx xD
14:03 *M o k o r i is listening to [http://osu.ppy.sh/b/483199 Suzaku VS Genbu - Himiko]
14:03 Oracle: but i'm going out soon so i will just test it for you
14:03 M o k o r i: miss ._.
14:03 Oracle: ?!
14:03 Oracle: lol
14:03 M o k o r i: www
14:03 *M o k o r i is listening to [http://osu.ppy.sh/b/520261 Petit Rabbit's - Daydream cafe(you Remix)]
14:04 M o k o r i: here it is :D
14:09 Oracle: very hard x.x
14:09 M o k o r i: ;v;
14:10 Oracle: 01:04:399 (1,2,1,2,1,2) - this plays weird
14:11 Oracle: rhythm is plain 1/4
14:11 M o k o r i: is there some issue witch is unrankable?
14:11 Oracle: with emphasize on white/red ticks
14:11 Oracle: nope
14:11 M o k o r i: fmfm
14:11 Oracle: there's no any noticeable unrankable issue
14:12 Oracle: 01:29:256 (1) - this one is a bit risky
14:12 M o k o r i: risky?
14:12 Oracle: might be unrankable
14:13 M o k o r i: it should not be stacked?
14:13 Oracle: you can't alter the slider speed using red dots
14:13 Oracle: http://puu.sh/cqc5c/099339298e.jpg
14:13 Oracle: 01:55:999 (1,2,3) - and this is very confusing
14:14 M o k o r i: fmfm
14:14 Oracle: 02:14:341 (2,3) - move them further apart
14:14 Oracle: too close!
14:14 M o k o r i: oh i didnt notice it ._>
14:14 Oracle: 02:24:970 (1) - unsnapped? D:
14:15 M o k o r i: i might fix
14:15 M o k o r i: oh
14:16 Oracle: 03:00:627 (1,2) - that antijump D:
14:16 M o k o r i: tyming point didnt placed there
14:16 Oracle: you need to take more care on spacing
14:16 M o k o r i: fmfm
14:17 Oracle: 03:34:056 (3,4) - antijump again~
14:17 M o k o r i: sure.
14:18 Oracle: those are the main issue i noticed
14:18 Oracle: other are probably fine~
14:18 Oracle: map is potential
14:19 Oracle: but need to be polished more ><
14:19 M o k o r i: thanks for advice !!
14:19 M o k o r i: i remake it with your advicexD
14:19 Oracle: no problem!
thanks!! all fixed:DD
Meg
uwaaa oracle daaaa
VINXIS
I'm totes not late with my mod Lo l

Generale
You should put a space between (you and cafe for the title
also if u cut the mp3 it can be like 5 seconds shorter and take up like 10 kb less space LMAO but yea i dont think that matters
Easy
00:32:513 (2) - Ctrl +G
01:05:427 (3) - tbh better if u made this intoa longer slider instead of having it repeat
01:36:627 - add circle?
02:41:256 (1) - this'll break the flow of the ppl who play ez... not that it doesn't fit the song tho js lmao
02:47:941 (2,3) - [img=http://puu.sh/ctjMm/dc8fa4e6cb.jpg]shape and stuff[/img]
04:21:884 (3,4) - would recommend to put a slider instead of a circle first
Normal
00:10:570 (3,4,5) - NC each? B)
00:54:799 (1) - tbh better if it was just two circles at this time and the red tick before
01:47:427 (4) - delete?
02:46:227 (3) - change to a circle?
03:55:141 (7) - the spacing doe
Hard
00:14:856 (1,2,3) - does this work? lol
00:55:484 (3) - overmap? (imo it's fine just as a circle but yea)
01:26:170 (1) - i think this is also overmapped lo (would this work instead?)
02:46:227 (1,2,3,4,5) - cahnge hitsounds?
03:15:173 - add circle?
Collab Insane
cant wait to farm pp from dis when it's ranked LMAO
00:08:513 (1,1,1) - imo better if u put it above the slider or something like this?
00:31:999 (3) - lol y is this here tho?
00:42:113 (1,2) - uhh
00:54:284 (1,2) - remove circle and end slider on red tick?
01:07:656 (5) - imo it should end on the white tick before
idk this difficulty seemed fine to me aside from the beginning parts
ExtRabbit
this was fun 2 play man
01:32:170 (1,2) - overmap tbh
01:49:313 (1,2,3,4,5,6,7,8) - I'd make that space smaller between 4 and 5 but that's up 2 u
yealo l
sorry for being so late om g

good luck!
Topic Starter
Asahina Momoko

VINXIS wrote:

I'm totes not late with my mod Lo l
hi~,thanks for mod <3


Generale
You should put a space between (you and cafe for the title ⇒fixed
also if u cut the mp3 it can be like 5 seconds shorter and take up like 10 kb less space LMAO but yea i dont think that matters ⇒consider, i'm no knowledge about editing mp3 lol

Easy
00:32:513 (2) - Ctrl +G
01:05:427 (3) - tbh better if u made this intoa longer slider instead of having it repeat
01:36:627 - add circle?
02:41:256 (1) - this'll break the flow of the ppl who play ez... not that it doesn't fit the song tho js lmao ⇒stay, but i try to place better pattern
02:47:941 (2,3) - [img=http://puu.sh/ctjMm/dc8fa4e6cb.jpg]shape and stuff[/img]
04:21:884 (3,4) - would recommend to put a slider instead of a circle first
all fixed about i wrote nothing

Normal
00:10:570 (3,4,5) - NC each? B)
00:54:799 (1) - tbh better if it was just two circles at this time and the red tick before
01:47:427 (4) - delete?
02:46:227 (3) - change to a circle?
03:55:141 (7) - the spacing doe
all fixed


Hard
00:14:856 (1,2,3) - does this work? lolgood idea!
00:55:484 (3) - overmap? (imo it's fine just as a circle but yea)
01:26:170 (1) - i think this is also overmapped lo (would this work instead?)
02:46:227 (1,2,3,4,5) - cahnge hitsounds?
03:15:173 - add circle?
all fixed


Collab Insane
cant wait to farm pp from dis when it's ranked LMAO
00:08:513 (1,1,1) - imo better if u put it above the slider or something like this?
00:31:999 (3) - lol y is this here tho?
00:42:113 (1,2) - uhh
00:54:284 (1,2) - remove circle and end slider on red tick?
01:07:656 (5) - imo it should end on the white tick before
idk this difficulty seemed fine to me aside from the beginning parts
⇒my friend is fixing now

ExtRabbit
this was fun 2 play man ⇒ty <3
01:32:170 (1,2) - overmap tbh ⇒ stay, because of to make accent
01:49:313 (1,2,3,4,5,6,7,8) - I'd make that space smaller between 4 and 5 but that's up 2 u ⇒ fixed
yealo l
sorry for being so late om g ⇒np, your mod was so useful for me, and thanks for your star! :)
CodeS
IRC M4M Mod!
My Map: https://osu.ppy.sh/s/222623

SPOILER
2014-10-27 20:36 CodeS: Hi
2014-10-27 20:36 M o k o r i: hi~
2014-10-27 20:36 CodeS: M4M ?
2014-10-27 20:36 CodeS: wanna?
2014-10-27 20:36 CodeS: I saw your request on mod req
2014-10-27 20:36 M o k o r i: sure :3
2014-10-27 20:37 M o k o r i: np please :D
2014-10-27 20:37 CodeS: wanna do IRC? I have some time before Walking Dead starts lol
2014-10-27 20:38 CodeS: o.o
2014-10-27 20:38 M o k o r i: i'll go out soon, so maybe i cant finish moddin yours._.
2014-10-27 20:39 CodeS: ah no no
2014-10-27 20:39 CodeS: you can mod mine later
2014-10-27 20:39 CodeS: I preffer modding first then
2014-10-27 20:39 CodeS: if you find my mod usefull you can mod later
2014-10-27 20:39 CodeS: ok?
2014-10-27 20:39 M o k o r i: oh, i got it
2014-10-27 20:39 M o k o r i: im so poor at eng xD
2014-10-27 20:39 CodeS: Ok
2014-10-27 20:39 CodeS: I'm used to speak to japanese
2014-10-27 20:40 CodeS: will keep simple
2014-10-27 20:40 CodeS: ACTION is editing [http://osu.ppy.sh/b/520261 Petit Rabbit's - Daydream cafe (you Remix) [Easy]]
2014-10-27 20:40 CodeS: First of all
2014-10-27 20:40 CodeS: let me check something
2014-10-27 20:40 M o k o r i: :D
2014-10-27 20:41 CodeS: ok first of all
2014-10-27 20:41 CodeS: This is OPTIONAL
2014-10-27 20:41 CodeS: but
2014-10-27 20:41 CodeS: you might want to add 1000 audio lead in
2014-10-27 20:41 CodeS: just in case
2014-10-27 20:41 CodeS: but
2014-10-27 20:41 CodeS: time is fine
2014-10-27 20:42 CodeS: starting time I mean, some BAT's like to see maps with audio lead in
2014-10-27 20:42 CodeS: others don't bother
2014-10-27 20:42 M o k o r i: fmfm
2014-10-27 20:42 M o k o r i: you means its short time before start song?
2014-10-27 20:42 M o k o r i: mean lol
2014-10-27 20:42 CodeS: not really
2014-10-27 20:42 CodeS: but
2014-10-27 20:42 CodeS: like I say
2014-10-27 20:42 CodeS: optional
2014-10-27 20:43 CodeS: some BAT's like to see 1500 audio lead in always xd
2014-10-27 20:43 CodeS: others don't mind
2014-10-27 20:43 CodeS: so it's up to you
2014-10-27 20:43 M o k o r i: oh
2014-10-27 20:43 M o k o r i: i didnt know it, i consider to edit mp3
2014-10-27 20:43 CodeS: oh no no no
2014-10-27 20:43 CodeS: is not in MP3
2014-10-27 20:43 CodeS: go to File
2014-10-27 20:44 CodeS: "open osu in notepad"
2014-10-27 20:44 M o k o r i: sure
2014-10-27 20:44 CodeS: notepadis open
2014-10-27 20:44 CodeS: in [General]
2014-10-27 20:44 CodeS: AudioFilename: Daydream cafe(you Remix).mp3
2014-10-27 20:44 CodeS: AudioLeadIn: 0
2014-10-27 20:44 CodeS: that one
2014-10-27 20:44 CodeS: if you want, you can add 1000
2014-10-27 20:44 CodeS: but again, optional, you're fine without it
2014-10-27 20:45 CodeS: you found it?
2014-10-27 20:45 M o k o r i: sure, understand
2014-10-27 20:45 CodeS: okas
2014-10-27 20:45 CodeS: now
2014-10-27 20:45 M o k o r i: yes
2014-10-27 20:45 CodeS: 00:02:341 (3) -
2014-10-27 20:45 CodeS: why didn't you make blanket with 00:03:713 (1) - ?
2014-10-27 20:46 CodeS: I feel it could look better if you make a blanket
2014-10-27 20:46 CodeS: like this
2014-10-27 20:46 CodeS: http://osu.ppy.sh/ss/2178921
2014-10-27 20:47 M o k o r i: ok i fix it
2014-10-27 20:47 CodeS: mostly because is better if every opportunity you find on Easy to make blanket
2014-10-27 20:47 CodeS: they're easy to fin
2014-10-27 20:47 CodeS: play*
2014-10-27 20:47 M o k o r i: fmfm
2014-10-27 20:48 M o k o r i: http://gyazo.com/2220e12a69194d7d151e57f33330cec9 :D
2014-10-27 20:49 CodeS: 00:06:113 -
2014-10-27 20:49 CodeS: you could add a note here, to continue the entire segment as one pattern and then the player can rest in the next segment before this 00:07:827 (2) -
2014-10-27 20:49 CodeS: https://osu.ppy.sh/ss/2178923
2014-10-27 20:50 CodeS: why?, because it feels weird that there is an space there, and then slider, and then ANOTHER space
2014-10-27 20:50 CodeS: right when the song just started
2014-10-27 20:50 CodeS: it can confused new players with the Distance snap
2014-10-27 20:50 CodeS: and perfect blanket :D
2014-10-27 20:51 CodeS: 00:16:056 (3) -
2014-10-27 20:52 CodeS: rotate -20 to create better blanket and more simmetry, it will look good!.
2014-10-27 20:52 CodeS: (remember to fix DS after you rotate it)
2014-10-27 20:52 CodeS: https://osu.ppy.sh/ss/2178929
2014-10-27 20:52 M o k o r i: cool!
2014-10-27 20:53 M o k o r i: the best position, i think :D
2014-10-27 20:53 CodeS: 00:20:170 (4) -
2014-10-27 20:53 CodeS: remove combo
2014-10-27 20:53 CodeS: 00:21:541 (5) -
2014-10-27 20:53 CodeS: add combo
2014-10-27 20:54 CodeS: about 00:21:541 (5) - <<< , the distance snapping is a bit low, but, if you want to keep it near, you better add new combo
2014-10-27 20:54 CodeS: so new players can understand the distance is different, if you don't add new combo, they will probably miss the reverse arrow
2014-10-27 20:54 CodeS: thinking they must click right away
2014-10-27 20:56 M o k o r i: http://gyazo.com/d832bace9640279dfeed4595cabffd2f
2014-10-27 20:56 M o k o r i: i fixed like this
2014-10-27 20:56 CodeS: mmmm
2014-10-27 20:56 CodeS: I would personally not do that, the 2 reverse arrow play better in my opinion
2014-10-27 20:56 CodeS: but
2014-10-27 20:56 CodeS: up to you
2014-10-27 20:57 CodeS: 00:22:913 (1) - rotate this?, so the arrow flows to the next note, https://osu.ppy.sh/ss/2178938
2014-10-27 20:58 CodeS: 1 is in line with 2 now, so the same slider keeps the movement to the next note
2014-10-27 20:59 CodeS: 01:06:799 (1) - slider out of grid
2014-10-27 20:59 CodeS: to some BAT's > unrankeable
2014-10-27 20:59 CodeS: to others > dangerous
2014-10-27 20:59 CodeS: so better be carefull with taht
2014-10-27 21:00 M o k o r i: sure, then i fix it in grid
2014-10-27 21:00 CodeS: 01:08:170 (3) - how about this?, right now it breaks flow, I feel like this could player better and looks cleaner
2014-10-27 21:00 CodeS: https://osu.ppy.sh/ss/2178942
2014-10-27 21:01 CodeS: if you want to keep blanket, you can o this too
2014-10-27 21:01 CodeS: do this too* https://osu.ppy.sh/ss/2178943
2014-10-27 21:02 CodeS: 01:23:256 (1) - fix blanket > https://osu.ppy.sh/ss/2178949
2014-10-27 21:02 M o k o r i: i've done like yours :FD
2014-10-27 21:02 CodeS: :D
2014-10-27 21:03 M o k o r i: :D lol
2014-10-27 21:04 CodeS: 01:46:570 (3) - nazi, move to x 460 y 252
2014-10-27 21:05 CodeS: 02:07:313 (2) - this slider should start in 02:07:141 - , that's where the voice start
2014-10-27 21:07 CodeS: 02:40:056 (2) - maybe a little big up?, right now it's touching this 02:41:256 (1) -, because the AR, it will appear overlapped at some point
2014-10-27 21:07 CodeS: like this https://osu.ppy.sh/ss/2178953
2014-10-27 21:08 M o k o r i: fixed like yours :D
2014-10-27 21:08 CodeS: 03:11:427 (1) - new combo
2014-10-27 21:08 CodeS: 03:14:170 (1) - new combo
2014-10-27 21:09 M o k o r i: done~
2014-10-27 21:10 CodeS: just remember something
2014-10-27 21:10 CodeS: if your spacing is 1.0 x
2014-10-27 21:10 CodeS: EVERYTHING must be at 1.0x
2014-10-27 21:10 CodeS: if you see a
2014-10-27 21:10 CodeS: for example
2014-10-27 21:10 M o k o r i: fmfm
2014-10-27 21:10 CodeS: 0.6
2014-10-27 21:10 CodeS: 0.7
2014-10-27 21:10 CodeS: add new combo
2014-10-27 21:10 CodeS: but
2014-10-27 21:10 CodeS: most of the time those distance on Easy, are unrankeables
2014-10-27 21:11 CodeS: but some you can fix by adding new combo, so new players understand the distance is different!
2014-10-27 21:11 CodeS: just a tip :D
2014-10-27 21:11 CodeS: done with Easy
2014-10-27 21:11 CodeS: very creative easy
2014-10-27 21:11 CodeS: I liked it
2014-10-27 21:11 M o k o r i: its very useful tip for me xD
2014-10-27 21:11 CodeS: ACTION is editing [http://osu.ppy.sh/b/519308 Petit Rabbit's - Daydream cafe (you Remix) [Normal]]
2014-10-27 21:13 CodeS: 00:39:370 (1) -
2014-10-27 21:13 CodeS: dangerous out of grid
2014-10-27 21:13 CodeS: just be careful
2014-10-27 21:13 M o k o r i: sure, move it!
2014-10-27 21:13 CodeS: 00:40:741 (3) - same with this, problem with this one is, the position, with small resolution
2014-10-27 21:13 CodeS: it will touch big HP bars
2014-10-27 21:14 CodeS: so it can be annoying
2014-10-27 21:14 CodeS: 00:54:284 (2,2) - mmmmm, better to stack,
2014-10-27 21:15 CodeS: http://osu.ppy.sh/ss/2178967
2014-10-27 21:16 CodeS: 01:05:599 (1) - same problem as easy, the voice stars here 01:05:427 - (the "pyon" "pyon")
2014-10-27 21:17 M o k o r i: fmfm
2014-10-27 21:17 CodeS: 01:58:913 (3) - move more to the center, fix blanket, it will looks cleaner https://osu.ppy.sh/ss/2178969
2014-10-27 21:19 CodeS: https://osu.ppy.sh/ss/2178969 new combo
2014-10-27 21:20 CodeS: 03:32:170 (1) - move to x=80 y 132 for better blanket and positioning
2014-10-27 21:21 CodeS: one small fixing
2014-10-27 21:21 CodeS: 00:54:113 (1,2,1,2) -
2014-10-27 21:21 CodeS: remember I say to stack this?
2014-10-27 21:21 CodeS: I asked a QAT in my friendlist
2014-10-27 21:21 CodeS: is better to not stack, stacks are not allowed on normals
2014-10-27 21:21 CodeS: sorry about that one
2014-10-27 21:21 M o k o r i: oh
2014-10-27 21:22 M o k o r i: then i refix not stacked :D
2014-10-27 21:22 CodeS: :D
2014-10-27 21:23 CodeS: 04:09:199 (1) - rotate -3 with "selection center" activated
2014-10-27 21:23 CodeS: ACTION is editing [http://osu.ppy.sh/b/517631 Petit Rabbit's - Daydream cafe (you Remix) [Hard]]
2014-10-27 21:24 CodeS: OD 5.5
2014-10-27 21:25 M o k o r i: sure
2014-10-27 21:25 M o k o r i: is OD6 is high for hard in your opinion?
2014-10-27 21:25 CodeS: mmm
2014-10-27 21:25 CodeS: not really
2014-10-27 21:25 CodeS: I can see your point of Easy OD 2, Normal OD 4
2014-10-27 21:26 CodeS: Hard OD 6, a +2 OD every diff.
2014-10-27 21:26 CodeS: but
2014-10-27 21:26 CodeS: the next diff, is OD 7
2014-10-27 21:26 M o k o r i: oh. i see :D
2014-10-27 21:26 CodeS: to keep the diff spread more balanced, I would recomend better a 1.5 between each diff
2014-10-27 21:28 CodeS: 00:17:684 (2) - just personal opinion
2014-10-27 21:28 CodeS: but these 3/4 stacks are REAAALLY hard to play
2014-10-27 21:28 M o k o r i: fmfm
2014-10-27 21:29 CodeS: I would recommend removing, BUT, you better wait for a more experienced mapper
2014-10-27 21:29 CodeS: for confirmation
2014-10-27 21:29 CodeS: you don't have to remove now, but just to keep in mind
2014-10-27 21:29 M o k o r i: sure, then i keep in mind your advice :D
2014-10-27 21:30 CodeS: 00:42:627 (2) - move a bit higher so the note doesn't touch the body of the slider, fix the next slider DS to make it look cleaner
2014-10-27 21:30 CodeS: https://osu.ppy.sh/ss/2178984
2014-10-27 21:30 CodeS: 00:43:313 (4) - fix this stack if you fix the note before
2014-10-27 21:32 M o k o r i: ok
2014-10-27 21:33 CodeS: 01:41:084 - add note to keep the flow going, the stop there is kinda ankward
2014-10-27 21:33 CodeS: 01:42:970 (4) - new combo
2014-10-27 21:34 M o k o r i: both fixed
2014-10-27 21:34 CodeS: 01:42:970 (4) - another recomendation << you haven't used jumps in your map
2014-10-27 21:34 CodeS: well
2014-10-27 21:34 CodeS: not big jumps
2014-10-27 21:34 CodeS: using jumps there can catch offguard players for no reason
2014-10-27 21:34 CodeS: so again
2014-10-27 21:35 CodeS: keep in mind to fix those jumps
2014-10-27 21:35 CodeS: but wait for more experience modder
2014-10-27 21:35 M o k o r i: all right :D
2014-10-27 21:37 CodeS: 02:55:656 (4) - new combo
2014-10-27 21:38 CodeS: 03:46:399 (4) - new combo
2014-10-27 21:39 M o k o r i: sure
2014-10-27 21:40 CodeS: mostly to keep consistency in combos
2014-10-27 21:40 CodeS: you've been using a lot of New combos i just change of voice
2014-10-27 21:40 CodeS: so to keep them equal
2014-10-27 21:40 M o k o r i: fmfm
2014-10-27 21:41 CodeS: ACTION is editing [http://osu.ppy.sh/b/517633 Petit Rabbit's - Daydream cafe (you Remix) [ExtRabbit's]]
2014-10-27 21:41 M o k o r i: i made combos by my nonsense feelings, so will change them with consistency :D
2014-10-27 21:42 CodeS: 00:36:799 (2) - stack with 00:36:456 (9) -
2014-10-27 21:42 CodeS: http://osu.ppy.sh/ss/2178999
2014-10-27 21:42 M o k o r i: sure :D
2014-10-27 21:43 CodeS: 00:33:199 (1) - new combo to enphasis on the stream start
2014-10-27 21:44 CodeS: 00:43:656 - seeing as the extra is really hard
2014-10-27 21:44 CodeS: why not add an spinner here?
2014-10-27 21:44 CodeS: it could use the "psyyyyyyy" xD sound there
2014-10-27 21:45 M o k o r i: thats good!
2014-10-27 21:46 CodeS: 01:24:284 (1) - new combo, to note more the stop there
2014-10-27 21:46 CodeS: and the distance
2014-10-27 21:47 M o k o r i: sure
2014-10-27 21:47 CodeS: 02:15:027 (1) - same as before, I would add new combo here to make enphasis on the big jump there
2014-10-27 21:50 M o k o r i: done :D
2014-10-27 21:50 CodeS: I don't have much to say, this map is REAALLY GOOD, but, you will need more experience modders
2014-10-27 21:50 CodeS: for the Extra
2014-10-27 21:50 CodeS: to fix posible overmappings and patterns

Good Luck and Happy Mapping ^^
Topic Starter
Asahina Momoko

CodeS wrote:

IRC M4M Mod!
My Map: https://osu.ppy.sh/s/222623

SPOILER
2014-10-27 20:36 CodeS: Hi
2014-10-27 20:36 M o k o r i: hi~
2014-10-27 20:36 CodeS: M4M ?
2014-10-27 20:36 CodeS: wanna?
2014-10-27 20:36 CodeS: I saw your request on mod req
2014-10-27 20:36 M o k o r i: sure :3
2014-10-27 20:37 M o k o r i: np please :D
2014-10-27 20:37 CodeS: wanna do IRC? I have some time before Walking Dead starts lol
2014-10-27 20:38 CodeS: o.o
2014-10-27 20:38 M o k o r i: i'll go out soon, so maybe i cant finish moddin yours._.
2014-10-27 20:39 CodeS: ah no no
2014-10-27 20:39 CodeS: you can mod mine later
2014-10-27 20:39 CodeS: I preffer modding first then
2014-10-27 20:39 CodeS: if you find my mod usefull you can mod later
2014-10-27 20:39 CodeS: ok?
2014-10-27 20:39 M o k o r i: oh, i got it
2014-10-27 20:39 M o k o r i: im so poor at eng xD
2014-10-27 20:39 CodeS: Ok
2014-10-27 20:39 CodeS: I'm used to speak to japanese
2014-10-27 20:40 CodeS: will keep simple
2014-10-27 20:40 CodeS: ACTION is editing [http://osu.ppy.sh/b/520261 Petit Rabbit's - Daydream cafe (you Remix) [Easy]]
2014-10-27 20:40 CodeS: First of all
2014-10-27 20:40 CodeS: let me check something
2014-10-27 20:40 M o k o r i: :D
2014-10-27 20:41 CodeS: ok first of all
2014-10-27 20:41 CodeS: This is OPTIONAL
2014-10-27 20:41 CodeS: but
2014-10-27 20:41 CodeS: you might want to add 1000 audio lead in
2014-10-27 20:41 CodeS: just in case
2014-10-27 20:41 CodeS: but
2014-10-27 20:41 CodeS: time is fine
2014-10-27 20:42 CodeS: starting time I mean, some BAT's like to see maps with audio lead in
2014-10-27 20:42 CodeS: others don't bother
2014-10-27 20:42 M o k o r i: fmfm
2014-10-27 20:42 M o k o r i: you means its short time before start song?
2014-10-27 20:42 M o k o r i: mean lol
2014-10-27 20:42 CodeS: not really
2014-10-27 20:42 CodeS: but
2014-10-27 20:42 CodeS: like I say
2014-10-27 20:42 CodeS: optional
2014-10-27 20:43 CodeS: some BAT's like to see 1500 audio lead in always xd
2014-10-27 20:43 CodeS: others don't mind
2014-10-27 20:43 CodeS: so it's up to you
2014-10-27 20:43 M o k o r i: oh
2014-10-27 20:43 M o k o r i: i didnt know it, i consider to edit mp3
2014-10-27 20:43 CodeS: oh no no no
2014-10-27 20:43 CodeS: is not in MP3
2014-10-27 20:43 CodeS: go to File
2014-10-27 20:44 CodeS: "open osu in notepad"
2014-10-27 20:44 M o k o r i: sure
2014-10-27 20:44 CodeS: notepadis open
2014-10-27 20:44 CodeS: in [General]
2014-10-27 20:44 CodeS: AudioFilename: Daydream cafe(you Remix).mp3
2014-10-27 20:44 CodeS: AudioLeadIn: 0
2014-10-27 20:44 CodeS: that one
2014-10-27 20:44 CodeS: if you want, you can add 1000
2014-10-27 20:44 CodeS: but again, optional, you're fine without it
2014-10-27 20:45 CodeS: you found it?
2014-10-27 20:45 M o k o r i: sure, understand
2014-10-27 20:45 CodeS: okas
2014-10-27 20:45 CodeS: now
2014-10-27 20:45 M o k o r i: yes
2014-10-27 20:45 CodeS: 00:02:341 (3) -
2014-10-27 20:45 CodeS: why didn't you make blanket with 00:03:713 (1) - ?
2014-10-27 20:46 CodeS: I feel it could look better if you make a blanket
2014-10-27 20:46 CodeS: like this
2014-10-27 20:46 CodeS: http://osu.ppy.sh/ss/2178921
2014-10-27 20:47 M o k o r i: ok i fix it
2014-10-27 20:47 CodeS: mostly because is better if every opportunity you find on Easy to make blanket
2014-10-27 20:47 CodeS: they're easy to fin
2014-10-27 20:47 CodeS: play*
2014-10-27 20:47 M o k o r i: fmfm
2014-10-27 20:48 M o k o r i: http://gyazo.com/2220e12a69194d7d151e57f33330cec9 :D
2014-10-27 20:49 CodeS: 00:06:113 -
2014-10-27 20:49 CodeS: you could add a note here, to continue the entire segment as one pattern and then the player can rest in the next segment before this 00:07:827 (2) -
2014-10-27 20:49 CodeS: https://osu.ppy.sh/ss/2178923
2014-10-27 20:50 CodeS: why?, because it feels weird that there is an space there, and then slider, and then ANOTHER space
2014-10-27 20:50 CodeS: right when the song just started
2014-10-27 20:50 CodeS: it can confused new players with the Distance snap
2014-10-27 20:50 CodeS: and perfect blanket :D
2014-10-27 20:51 CodeS: 00:16:056 (3) -
2014-10-27 20:52 CodeS: rotate -20 to create better blanket and more simmetry, it will look good!.
2014-10-27 20:52 CodeS: (remember to fix DS after you rotate it)
2014-10-27 20:52 CodeS: https://osu.ppy.sh/ss/2178929
2014-10-27 20:52 M o k o r i: cool!
2014-10-27 20:53 M o k o r i: the best position, i think :D
2014-10-27 20:53 CodeS: 00:20:170 (4) -
2014-10-27 20:53 CodeS: remove combo
2014-10-27 20:53 CodeS: 00:21:541 (5) -
2014-10-27 20:53 CodeS: add combo
2014-10-27 20:54 CodeS: about 00:21:541 (5) - <<< , the distance snapping is a bit low, but, if you want to keep it near, you better add new combo
2014-10-27 20:54 CodeS: so new players can understand the distance is different, if you don't add new combo, they will probably miss the reverse arrow
2014-10-27 20:54 CodeS: thinking they must click right away
2014-10-27 20:56 M o k o r i: http://gyazo.com/d832bace9640279dfeed4595cabffd2f
2014-10-27 20:56 M o k o r i: i fixed like this
2014-10-27 20:56 CodeS: mmmm
2014-10-27 20:56 CodeS: I would personally not do that, the 2 reverse arrow play better in my opinion
2014-10-27 20:56 CodeS: but
2014-10-27 20:56 CodeS: up to you
2014-10-27 20:57 CodeS: 00:22:913 (1) - rotate this?, so the arrow flows to the next note, https://osu.ppy.sh/ss/2178938
2014-10-27 20:58 CodeS: 1 is in line with 2 now, so the same slider keeps the movement to the next note
2014-10-27 20:59 CodeS: 01:06:799 (1) - slider out of grid
2014-10-27 20:59 CodeS: to some BAT's > unrankeable
2014-10-27 20:59 CodeS: to others > dangerous
2014-10-27 20:59 CodeS: so better be carefull with taht
2014-10-27 21:00 M o k o r i: sure, then i fix it in grid
2014-10-27 21:00 CodeS: 01:08:170 (3) - how about this?, right now it breaks flow, I feel like this could player better and looks cleaner
2014-10-27 21:00 CodeS: https://osu.ppy.sh/ss/2178942
2014-10-27 21:01 CodeS: if you want to keep blanket, you can o this too
2014-10-27 21:01 CodeS: do this too* https://osu.ppy.sh/ss/2178943
2014-10-27 21:02 CodeS: 01:23:256 (1) - fix blanket > https://osu.ppy.sh/ss/2178949
2014-10-27 21:02 M o k o r i: i've done like yours :FD
2014-10-27 21:02 CodeS: :D
2014-10-27 21:03 M o k o r i: :D lol
2014-10-27 21:04 CodeS: 01:46:570 (3) - nazi, move to x 460 y 252
2014-10-27 21:05 CodeS: 02:07:313 (2) - this slider should start in 02:07:141 - , that's where the voice start
2014-10-27 21:07 CodeS: 02:40:056 (2) - maybe a little big up?, right now it's touching this 02:41:256 (1) -, because the AR, it will appear overlapped at some point
2014-10-27 21:07 CodeS: like this https://osu.ppy.sh/ss/2178953
2014-10-27 21:08 M o k o r i: fixed like yours :D
2014-10-27 21:08 CodeS: 03:11:427 (1) - new combo
2014-10-27 21:08 CodeS: 03:14:170 (1) - new combo
2014-10-27 21:09 M o k o r i: done~
2014-10-27 21:10 CodeS: just remember something
2014-10-27 21:10 CodeS: if your spacing is 1.0 x
2014-10-27 21:10 CodeS: EVERYTHING must be at 1.0x
2014-10-27 21:10 CodeS: if you see a
2014-10-27 21:10 CodeS: for example
2014-10-27 21:10 M o k o r i: fmfm
2014-10-27 21:10 CodeS: 0.6
2014-10-27 21:10 CodeS: 0.7
2014-10-27 21:10 CodeS: add new combo
2014-10-27 21:10 CodeS: but
2014-10-27 21:10 CodeS: most of the time those distance on Easy, are unrankeables
2014-10-27 21:11 CodeS: but some you can fix by adding new combo, so new players understand the distance is different!
2014-10-27 21:11 CodeS: just a tip :D
2014-10-27 21:11 CodeS: done with Easy
2014-10-27 21:11 CodeS: very creative easy
2014-10-27 21:11 CodeS: I liked it
2014-10-27 21:11 M o k o r i: its very useful tip for me xD
2014-10-27 21:11 CodeS: ACTION is editing [http://osu.ppy.sh/b/519308 Petit Rabbit's - Daydream cafe (you Remix) [Normal]]
2014-10-27 21:13 CodeS: 00:39:370 (1) -
2014-10-27 21:13 CodeS: dangerous out of grid
2014-10-27 21:13 CodeS: just be careful
2014-10-27 21:13 M o k o r i: sure, move it!
2014-10-27 21:13 CodeS: 00:40:741 (3) - same with this, problem with this one is, the position, with small resolution
2014-10-27 21:13 CodeS: it will touch big HP bars
2014-10-27 21:14 CodeS: so it can be annoying
2014-10-27 21:14 CodeS: 00:54:284 (2,2) - mmmmm, better to stack,
2014-10-27 21:15 CodeS: http://osu.ppy.sh/ss/2178967
2014-10-27 21:16 CodeS: 01:05:599 (1) - same problem as easy, the voice stars here 01:05:427 - (the "pyon" "pyon")
2014-10-27 21:17 M o k o r i: fmfm
2014-10-27 21:17 CodeS: 01:58:913 (3) - move more to the center, fix blanket, it will looks cleaner https://osu.ppy.sh/ss/2178969
2014-10-27 21:19 CodeS: https://osu.ppy.sh/ss/2178969 new combo
2014-10-27 21:20 CodeS: 03:32:170 (1) - move to x=80 y 132 for better blanket and positioning
2014-10-27 21:21 CodeS: one small fixing
2014-10-27 21:21 CodeS: 00:54:113 (1,2,1,2) -
2014-10-27 21:21 CodeS: remember I say to stack this?
2014-10-27 21:21 CodeS: I asked a QAT in my friendlist
2014-10-27 21:21 CodeS: is better to not stack, stacks are not allowed on normals
2014-10-27 21:21 CodeS: sorry about that one
2014-10-27 21:21 M o k o r i: oh
2014-10-27 21:22 M o k o r i: then i refix not stacked :D
2014-10-27 21:22 CodeS: :D
2014-10-27 21:23 CodeS: 04:09:199 (1) - rotate -3 with "selection center" activated
2014-10-27 21:23 CodeS: ACTION is editing [http://osu.ppy.sh/b/517631 Petit Rabbit's - Daydream cafe (you Remix) [Hard]]
2014-10-27 21:24 CodeS: OD 5.5
2014-10-27 21:25 M o k o r i: sure
2014-10-27 21:25 M o k o r i: is OD6 is high for hard in your opinion?
2014-10-27 21:25 CodeS: mmm
2014-10-27 21:25 CodeS: not really
2014-10-27 21:25 CodeS: I can see your point of Easy OD 2, Normal OD 4
2014-10-27 21:26 CodeS: Hard OD 6, a +2 OD every diff.
2014-10-27 21:26 CodeS: but
2014-10-27 21:26 CodeS: the next diff, is OD 7
2014-10-27 21:26 M o k o r i: oh. i see :D
2014-10-27 21:26 CodeS: to keep the diff spread more balanced, I would recomend better a 1.5 between each diff
2014-10-27 21:28 CodeS: 00:17:684 (2) - just personal opinion
2014-10-27 21:28 CodeS: but these 3/4 stacks are REAAALLY hard to play
2014-10-27 21:28 M o k o r i: fmfm
2014-10-27 21:29 CodeS: I would recommend removing, BUT, you better wait for a more experienced mapper
2014-10-27 21:29 CodeS: for confirmation
2014-10-27 21:29 CodeS: you don't have to remove now, but just to keep in mind
2014-10-27 21:29 M o k o r i: sure, then i keep in mind your advice :D
2014-10-27 21:30 CodeS: 00:42:627 (2) - move a bit higher so the note doesn't touch the body of the slider, fix the next slider DS to make it look cleaner
2014-10-27 21:30 CodeS: https://osu.ppy.sh/ss/2178984
2014-10-27 21:30 CodeS: 00:43:313 (4) - fix this stack if you fix the note before
2014-10-27 21:32 M o k o r i: ok
2014-10-27 21:33 CodeS: 01:41:084 - add note to keep the flow going, the stop there is kinda ankward
2014-10-27 21:33 CodeS: 01:42:970 (4) - new combo
2014-10-27 21:34 M o k o r i: both fixed
2014-10-27 21:34 CodeS: 01:42:970 (4) - another recomendation << you haven't used jumps in your map
2014-10-27 21:34 CodeS: well
2014-10-27 21:34 CodeS: not big jumps
2014-10-27 21:34 CodeS: using jumps there can catch offguard players for no reason
2014-10-27 21:34 CodeS: so again
2014-10-27 21:35 CodeS: keep in mind to fix those jumps
2014-10-27 21:35 CodeS: but wait for more experience modder
2014-10-27 21:35 M o k o r i: all right :D
2014-10-27 21:37 CodeS: 02:55:656 (4) - new combo
2014-10-27 21:38 CodeS: 03:46:399 (4) - new combo
2014-10-27 21:39 M o k o r i: sure
2014-10-27 21:40 CodeS: mostly to keep consistency in combos
2014-10-27 21:40 CodeS: you've been using a lot of New combos i just change of voice
2014-10-27 21:40 CodeS: so to keep them equal
2014-10-27 21:40 M o k o r i: fmfm
2014-10-27 21:41 CodeS: ACTION is editing [http://osu.ppy.sh/b/517633 Petit Rabbit's - Daydream cafe (you Remix) [ExtRabbit's]]
2014-10-27 21:41 M o k o r i: i made combos by my nonsense feelings, so will change them with consistency :D
2014-10-27 21:42 CodeS: 00:36:799 (2) - stack with 00:36:456 (9) -
2014-10-27 21:42 CodeS: http://osu.ppy.sh/ss/2178999
2014-10-27 21:42 M o k o r i: sure :D
2014-10-27 21:43 CodeS: 00:33:199 (1) - new combo to enphasis on the stream start
2014-10-27 21:44 CodeS: 00:43:656 - seeing as the extra is really hard
2014-10-27 21:44 CodeS: why not add an spinner here?
2014-10-27 21:44 CodeS: it could use the "psyyyyyyy" xD sound there
2014-10-27 21:45 M o k o r i: thats good!
2014-10-27 21:46 CodeS: 01:24:284 (1) - new combo, to note more the stop there
2014-10-27 21:46 CodeS: and the distance
2014-10-27 21:47 M o k o r i: sure
2014-10-27 21:47 CodeS: 02:15:027 (1) - same as before, I would add new combo here to make enphasis on the big jump there
2014-10-27 21:50 M o k o r i: done :D
2014-10-27 21:50 CodeS: I don't have much to say, this map is REAALLY GOOD, but, you will need more experience modders
2014-10-27 21:50 CodeS: for the Extra
2014-10-27 21:50 CodeS: to fix posible overmappings and patterns

Good Luck and Happy Mapping ^^
it was sooooooo helpful mod for me,thanks a lot!! :)
Karen
M4M
sry for late
[General]
none
[Easy]

  • 00:04:741 (2,3) - improve the blanket
    00:11:941 (1,3) - stack them well and improve the blanket of 00:11:941 (1,2,3)
    00:31:141 (1) - remove the tail's clap,like 00:32:513 (2)
    01:15:027 (1) - ^
    01:20:170 - add a note here
    03:33:199 (2) - it's unfit in an easy i think
    04:20:170 (1) - add clap at the middle
[Normal]

  • 00:15:713 (4,1) - perfect stack them?
    01:01:313 (1) - this looks bad,change it
    01:13:656 (3) - middle add clap
    01:20:513 (1,3) - stack them well
    01:22:913 (4,2) - stack them well
    01:34:913 (2,1) - blanket?
    01:41:084 (1,2) - improve the blanket
    02:15:541 (1,2) - make a perfect stack?
    02:17:770 (3,4) - blanket?
    04:10:227 (2) - clap
    nice diff!
[Hard]

  • 00:06:113 (1) - ctrl+G,because i think these 4 siliders should follow the voice,
    http://puu.sh/cuYIK/f1caf397ab.jpg
    00:08:084 (1) - delete this
    00:17:684 (2) - ^
    00:25:999 (3,4) - this overlap is unfit
    00:51:027 (2,3) - the should be the same
    00:59:599 (6) - ctrl+G
    01:08:856 (3) - looks weird,remake it
    02:24:456 (2) - NC here,not02:24:284 (1)
    03:56:856 (1,2,3,4,5) - too hard in a 'Hard'
    i think it's better to make a stream of 6 notes from04:22:399 - to04:22:827 -
    02:35:599 (3,1,2) - remove overlaps here
    01:31:827 (2) - clap
    02:29:770 (6) - why clap? whistle is better
    03:40:570 (1) - ^
    04:24:456 (1,2,3,4) - maybe whistle is better
[Extra]

  • 01:11:427 (2,3) - too far
sorry i can't mod very difficult diffs
i really like this song! shoot a star~
Good luck
Topic Starter
Asahina Momoko

Kagamine Ren wrote:

M4M
sry for late np :)
[General]
none
[Easy]

  • 00:04:741 (2,3) - improve the blanket
    00:11:941 (1,3) - stack them well and improve the blanket of 00:11:941 (1,2,3)
    00:31:141 (1) - remove the tail's clap,like 00:32:513 (2)
    01:15:027 (1) - ^
    01:20:170 - add a note here
    03:33:199 (2) - it's unfit in an easy i think
    04:20:170 (1) - add clap at the middle

    ⇒all fixed
[Normal]

  • 00:15:713 (4,1) - perfect stack them?
    01:01:313 (1) - this looks bad,change it
    01:13:656 (3) - middle add clap
    01:20:513 (1,3) - stack them well
    01:22:913 (4,2) - stack them well
    01:34:913 (2,1) - blanket?
    01:41:084 (1,2) - improve the blanket
    02:15:541 (1,2) - make a perfect stack?
    02:17:770 (3,4) - blanket?
    04:10:227 (2) - clap
    nice diff!

    ⇒ty<3 all fixed
[Hard]

  • 00:06:113 (1) - ctrl+G,because i think these 4 siliders should follow the voice,
    http://puu.sh/cuYIK/f1caf397ab.jpg
    00:08:084 (1) - delete this
    00:17:684 (2) - ^
    00:25:999 (3,4) - this overlap is unfit
    00:51:027 (2,3) - the should be the same
    00:59:599 (6) - ctrl+G
    01:08:856 (3) - looks weird,remake it ⇒sry, stay but remade the form better
    02:24:456 (2) - NC here,not02:24:284 (1)
    03:56:856 (1,2,3,4,5) - too hard in a 'Hard'
    i think it's better to make a stream of 6 notes from04:22:399 - to04:22:827 -
    02:35:599 (3,1,2) - remove overlaps here
    01:31:827 (2) - clap
    02:29:770 (6) - why clap? whistle is better
    03:40:570 (1) - ^
    04:24:456 (1,2,3,4) - maybe whistle is better
    all fixed without it
[Extra]

  • 01:11:427 (2,3) - too far fixed :)
sorry i can't mod very difficult diffs
i really like this song! shoot a star~
Good luck

yea thank you for your mod and star! ;)
-Nanaka-
PM

[Ex]
  1. 00:01:656 (1,2) - 00:01:999 (1,2) - ここと揃えてるのは分かりますが開幕でいきなりDS5以上のこのジャンプは対応しにくいと思います
  2. 00:05:084 (1,3) - 開幕このパターンは汚く見えますもう少し別の形にしませんか
  3. 00:07:741 (4) - 青線から始まるキックは避けたほうがいいです、削除し5連に
  4. 00:20:513 (3,4) - Unsnap
  5. 00:22:227 (1) - 連打からこのスライダーは流れ悪いです、私なら手前の連打から整えます
  6. 00:27:027 (1,2,1,2) - 少し汚いCtrl+Shift+Rで上手く配置してみてください
  7. 00:35:256 (1,2,3,4) - なんの音をとってるか分からず、白線から始まる3連の音は明確な音がなってないと違和感あります
    キック使いたいなら
    しかし00:35:856 - ここに音はないので突っ込まれるかも
  8. 00:36:284 (14,15) - このパターンのキック多いですがあまり流れいいと言えません、音の弱い場所はこのくらいのDSにした方が自然に叩けます

  9. 00:43:141 (3) - Ctrl+G
  10. 00:43:313 (4) - Ctrl+Gの方が5番への流れはいいです
  11. 00:52:913 (1,2,3,4,5,1,2,3,1) - 汚く叩きづらいです、配置例置いときます
    こういうのは大抵間に入れとけば綺麗に見えます()w
  12. 01:00:284 (3,4,6,7) - キック後の後ろへの大ジャンプは、流れよくないです、またここの星形崩れてますが整えたほうがいいいかと

    01:09:541 (1,2,3,4,5,6,7,8) - ここでのこの配置は難解すぎます
    比較的音が静かなポイントで01:10:056 (4) - ここで急にジャンプし01:10:227 (5) - キック後また先ほどのPointとの繰り返し
    01:10:056 (4,5,6,7,8) - このpointの配置はもっと分かりやすい、読みやすい配置をオススメします
  13. 01:14:341 (4,5,6) - 4が近すぎます このようなPatternでいいかと
  14. 01:19:141 (1,2,3,1,2,3,1,2,3) - 形整えたい
  15. 01:20:341 (2,3) - Ctrl+G
  16. 01:21:027 (2,3,4,5) - 2から3の流れ窮屈です、3からすこし左寄せたほうがいいかと
  17. 01:26:684 (6,7,8,9) - 7.8からの流れと9.1の流れが気になりました
  18. 02:06:799 (1) - DS変わるから入れてると思いますがNCいらないかと
  19. 01:37:656 (3) - こういうのはかえって汚く、窮屈です、下に横向きにするか01:36:970 (1) - これコピペでいいかと
  20. 01:42:456 (1,2,3,4,5,6,7,8) - Ctrl+Shift+Rで-1ど傾けて少し右にやるだけでもかなり見た目良くなります
  21. 01:48:284 (2) - x328y32あたりが自然です
  22. 01:48:970 (6) - Unsnap
  23. 01:58:570 (2,3,4) - 3へのジャンプが急すぎるのでこんな流れが好きです
  24. 02:00:970 (1) - 手前と次のスライダー形変えないとあれですが綺麗にしたい
  25. 02:17:084 (1,2,1,2,1,2,1,2) - 謎リズム....
  26. 02:38:856 (1) - 消して3連
  27. 02:44:170 (1) - Unsnap
  28. 02:59:770 (7,1,2,1,2,1) - 叩きづらいです、別のPattern推奨したいですがKeepなら角度付けることをオススメします
  29. 03:02:856 (2,3,4) - もう少し広めても問題ないです、一番と一緒で03:02:941 - 03:03:284 - ここに足して3連でもいいかも
  30. 03:05:599 (3) - せっかく青線にも大きな音なってるのでリバースで使うにはもったいない、7連とか連打置きたい
  31. 03:15:027 - ここも1/4スルーせずに5連
  32. 03:29:427 (1) - 1番と対に
  33. 03:34:399 (1,2,3) - さっきは後がジャンプ配置だったので連打を提案しましたが、ここは飛ばしたい、手前の3つももう少し広げても問題ないです
  34. 03:35:599 (3) - 最初と言いたいことは同じです
  35. 04:06:113 (1,2) - 最初と(ry、EXなのである程度のoverは許されると思いますが音がないのでこの配置はやりづらい
  36. 04:16:056 (1,2,3,4,5,6,7,8) - ^、もう少し言うと04:16:570 (4,5,6,7,8) - リズムが難解なので音取りも修正したい




  37. 00:05:084 (1,2,3,4) - FinishではなくS.CS1whistleで伸びてる音表したい、N.CS2でもいいけどお好みで
  38. 00:33:884 (1) - ここはシンバルなってるので普通のFinish
  39. 00:37:999 (1,2,1,2) - 最初と
  40. 00:44:856 (1) - 緑線消してaddtions Drum
  41. 01:00:970 (7) - whistleいーらない
  42. 01:33:884 (3) - addtions DrumにしてClapいれてみよー
  43. 01:34:227 (1) - Finish
  44. 02:19:141 (5) - addtions DrumにしてClapいれてみよー
  45. 02:07:827 (4,5) - ここはaddtions soft 5にはClapも
  46. 02:16:056 (3) - 終点addtions soft whistle
  47. 02:16:570 (5) - addtions soft whistleこれで↑↓↑を表せると思います
  48. 02:55:313 (2) - これwhistle外して1に
  49. 03:15:370 (1) - 最初と同じ
  50. 03:52:399 (5) - ^
  51. 03:58:227 (1) - 普通のFinish
  52. 03:34:056 (3) - add Finish ここはシンバルなってないですが音も強いし区切りになってかっこよくなると思います
  53. 03:38:856 (5) - clap外してFinish
  54. 04:03:370 (4) - addtions Drum
  55. 04:08:513 (5,6) - ここら辺whistle付いてるけどこれaddtions Normal whistleの音だと思う、でもそのままだとうるさいから
    緑線引いてVol50%くらいにしよう
  56. 04:17:427 (1,2) - ここらへん!
  57. 04:22:056 (5) - add Finish
  58. 04:22:570 (4) - 頭にClap 04:22:570 (4,5) - ホイッスルはうるさいので外したい
ヒットサウンドは他のDiffにも流用できると思います!

適当にModしたくないので1回切ります、ごめんなさい :(
まだまだExはModいると思うのでほかのDiff見るとき改めて見てみますね :)
何かあればチャットください :!:
-Nya-
Hey! PM for M4M!
Well, here's my mod:

Easy:
00:09:199 (3,4) – Try to improve this blanket.00:11:941 (1,2,3) – Improve this double blanket. So rather do something like this:
Something like that looks better in my opinion00:16:056 (3) – Maybe Ctrl+G this one, so the flow to the next slider: 00:17:427 (1) – will be better00:17:427 (1,2,3) – This double blanket can also look better. Use the approach circle of 00:18:456 (2) – to help you00:21:541 (1) – Rather Ctrl+G this one as well to make the flow to the next slider better00:21:199 (5,1) – Try to avoid overlaps like this in Easy diffs, even if the overlaps are very little00:56:856 (2,3) – Improve this blanket. Use approach circle of 00:56:856 (2) – 01:02:856 (3,1) – Not the best flow. Rather place 01:04:056 (1) – here: X:176 Y:216 (Somewhere there would be better)01:24:799 (3) – Rather do this?
01:39:713 (1,3) – Improve this stack. Place 01:41:084 (3) – somewhere here: X:298 Y:23401:47:941 (1) – Ctrl+G for better flow with the next note02:23:599 (3,1) – Is this distanced snapped correctly? Remember to keep the same Distance snap throughout the entire diff02:29:256 (3) – Maybe do this instead?
02:40:056 (2) – Move this circle a bit lower to make this blanket: 02:38:684 (1,2) – look better02:55:141 (1) – Ctrl+G for better flow03:41:427 (4,3) – ugly overlap. Rather do this?
03:59:941 (3) – Do this?
04:08:856 – Place a note here to keep the flow going04:17:084 - ^The flow of this diff can be improved

Normal:
00:54:113 (1,2) – Maybe change this into a slider instead.00:54:627 (1,2) - ^01:01:313 (6) – NC here02:04:399 (3) – This is not a very pretty slider. Try to change the shape of it to something more appealing02:09:541 (3,4) – Make this blanket look a bit better.
02:11:941 (2,2) – Improve the stack. Place 02:13:313 (2) – here: X:78 Y:21202:20:856 (3,4) – Place the anchor (red square) of these two sliders more in the middle of the slider02:39:713 (1,2) – Rather change these two circles into a slider03:12:799 (1,2) – Improve this blanket. Use the approach circle of 03:13:656 (2) – 03:59:770 (4) – What about this?

Hard:
00:43:484 (1,1) –Improve this stack. Place 00:44:856 (1) –here: X:125 Y:15801:02:856 (1) –Remove this NC, since it doesn’t make sense01:23:941 (3,1) –This jump looks too long. Shorten the distance.01:42:113 (5,3,1) –I really don’t like these overlaps. Try to avoid them02:05:427 (3,1) –Put a small jump here, since the music supports it02:33:199 (1,2,3,4) –Try to avoid these tiny overlaps by placing them so that they don’t touch each other03:08:170 (5,1) –Try to make a blanket here04:06:113 (6) –Place this one somewhere here: X:292 Y:353 to improve allignment04:11:599 (6,1) –Don’t overlap04:20:513 (2,3) –Why not just stack here?

Overall, not a bad mapset at all, but improvement is needed though.
Good Luck! :D
Topic Starter
Asahina Momoko

-Nanaka- wrote:

PM

[Ex]
  1. 00:01:656 (1,2) - 00:01:999 (1,2) - ここと揃えてるのは分かりますが開幕でいきなりDS5以上のこのジャンプは対応しにくいと思います ⇒確かに!短くしました
  2. 00:05:084 (1,3) - 開幕このパターンは汚く見えますもう少し別の形にしませんか ⇒ok
  3. 00:07:741 (4) - 青線から始まるキックは避けたほうがいいです、削除し5連に ⇒ 5連の代わりにキックに変更しました
  4. 00:20:513 (3,4) - Unsnap ⇒気づかなかった!
  5. 00:22:227 (1) - 連打からこのスライダーは流れ悪いです、私なら手前の連打から整えます ⇒ok
  6. 00:27:027 (1,2,1,2) - 少し汚いCtrl+Shift+Rで上手く配置してみてください ⇒ずらしてみましたがうまくずらせてるか微妙です :cry:
  7. 00:35:256 (1,2,3,4) - なんの音をとってるか分からず、白線から始まる3連の音は明確な音がなってないと違和感あります
    キック使いたいなら
    しかし00:35:856 - ここに音はないので突っ込まれるかも ⇒前者で修正しました!
  8. 00:36:284 (14,15) - このパターンのキック多いですがあまり流れいいと言えません、音の弱い場所はこのくらいのDSにした方が自然に叩けます
     ⇒ok
  9. 00:43:141 (3) - Ctrl+G ⇒ok
  10. 00:43:313 (4) - Ctrl+Gの方が5番への流れはいいです ⇒ですね!直しました!
  11. 00:52:913 (1,2,3,4,5,1,2,3,1) - 汚く叩きづらいです、配置例置いときます
    こういうのは大抵間に入れとけば綺麗に見えます()w ⇒すっきりさせましたw
  12. 01:00:284 (3,4,6,7) - キック後の後ろへの大ジャンプは、流れよくないです、またここの星形崩れてますが整えたほうがいいいかと
     ⇒形修正してキック削りましたが、もしかしたら何らかの形でキック置きなおすかもしれません(単発が連続しすぎな感じがするので・・)
    01:09:541 (1,2,3,4,5,6,7,8) - ここでのこの配置は難解すぎます
    比較的音が静かなポイントで01:10:056 (4) - ここで急にジャンプし01:10:227 (5) - キック後また先ほどのPointとの繰り返し
    01:10:056 (4,5,6,7,8) - このpointの配置はもっと分かりやすい、読みやすい配置をオススメします
    ⇒キックを単発に修正しましたが、配置は修正なしです。extraでこのような配置でも見やすいようにと思ってARも若干あげてある、ってのもありますが、今後同じ指摘が何度もあるようでしたら再考します
  13. 01:14:341 (4,5,6) - 4が近すぎます このようなPatternでいいかと ⇒ご指摘どおり修正しました
  14. 01:19:141 (1,2,3,1,2,3,1,2,3) - 形整えたい ⇒SS参考にして直しました~
  15. 01:20:341 (2,3) - Ctrl+G ⇒修正なしです。ここをCtrl+Gですか?もし貼り付けミスでなければ後学のために理由を教えてください
  16. 01:21:027 (2,3,4,5) - 2から3の流れ窮屈です、3からすこし左寄せたほうがいいかと ⇒ok
  17. 01:26:684 (6,7,8,9) - 7.8からの流れと9.1の流れが気になりました ⇒修正しました
  18. 02:06:799 (1) - DS変わるから入れてると思いますがNCいらないかと ⇒一応保留で!
  19. 01:37:656 (3) - こういうのはかえって汚く、窮屈です、下に横向きにするか01:36:970 (1) - これコピペでいいかと ⇒コピペしました!
  20. 01:42:456 (1,2,3,4,5,6,7,8) - Ctrl+Shift+Rで-1ど傾けて少し右にやるだけでもかなり見た目良くなります ⇒ほんとですね、直しました
  21. 01:48:284 (2) - x328y32あたりが自然です ⇒ok
  22. 01:48:970 (6) - Unsnap ⇒気づかなかったです、ありがとう~~
  23. 01:58:570 (2,3,4) - 3へのジャンプが急すぎるのでこんな流れが好きです ⇒前のスライダーも含めて変えました
  24. 02:00:970 (1) - 手前と次のスライダー形変えないとあれですが綺麗にしたい
  25. 02:17:084 (1,2,1,2,1,2,1,2) - 謎リズム.... ⇒音にはまったくあってなかったですね・・・変えました!
  26. 02:38:856 (1) - 消して3連 ⇒4連にして修正しました
  27. 02:44:170 (1) - Unsnap ⇒修正しました
  28. 02:59:770 (7,1,2,1,2,1) - 叩きづらいです、別のPattern推奨したいですがKeepなら角度付けることをオススメします
     ⇒パターンはキープして角度をつけてみましたが自分でもしっくりこないのでちょっといろいろなパターン考えてみます
  29. 03:02:856 (2,3,4) - もう少し広めても問題ないです、一番と一緒で03:02:941 - 03:03:284 - ここに足して3連でもいいかも ⇒3連にしました!
  30. 03:05:599 (3) - せっかく青線にも大きな音なってるのでリバースで使うにはもったいない、7連とか連打置きたい ⇒連打置きました
  31. 03:15:027 - ここも1/4スルーせずに5連 ⇒追加しました
  32. 03:29:427 (1) - 1番と対に ⇒終点⇒始点の距離が離れているって流れで統一するためにCtrl+Hではなく1のコピペに変えました
  33. 03:34:399 (1,2,3) - さっきは後がジャンプ配置だったので連打を提案しましたが、ここは飛ばしたい、手前の3つももう少し広げても問題ないです ⇒ジャンプ配置かえてDSも伸ばしました
  34. 03:35:599 (3) - 最初と言いたいことは同じです ⇒ここは3だけでなく4もあり繰り返しさせたかったのでキープで
  35. 04:06:113 (1,2) - 最初と(ry、EXなのである程度のoverは許されると思いますが音がないのでこの配置はやりづらい ⇒一応気に入ってるパターンなので保留しますが、いい配置がないか考えてみます!
  36. 04:16:056 (1,2,3,4,5,6,7,8) - ^、もう少し言うと04:16:570 (4,5,6,7,8) - リズムが難解なので音取りも修正したい ⇒ここは音(ドラム音とベース音みたいなの)があるような・・?音とりは若干修正しました




  37. 00:05:084 (1,2,3,4) - FinishではなくS.CS1whistleで伸びてる音表したい、N.CS2でもいいけどお好みで
  38. 00:33:884 (1) - ここはシンバルなってるので普通のFinish
  39. 00:37:999 (1,2,1,2) - 最初と
  40. 00:44:856 (1) - 緑線消してaddtions Drum
  41. 01:00:970 (7) - whistleいーらない
  42. 01:33:884 (3) - addtions DrumにしてClapいれてみよー
  43. 01:34:227 (1) - Finish
  44. 02:19:141 (5) - addtions DrumにしてClapいれてみよー
  45. 02:07:827 (4,5) - ここはaddtions soft 5にはClapも
  46. 02:16:056 (3) - 終点addtions soft whistle
  47. 02:16:570 (5) - addtions soft whistleこれで↑↓↑を表せると思います
  48. 02:55:313 (2) - これwhistle外して1に
  49. 03:15:370 (1) - 最初と同じ ⇒スライダーの速度の変化と一緒にしてあるのでキープで!
  50. 03:52:399 (5) - ^
  51. 03:58:227 (1) - 普通のFinish
  52. 03:34:056 (3) - add Finish ここはシンバルなってないですが音も強いし区切りになってかっこよくなると思います
  53. 03:38:856 (5) - clap外してFinish
  54. 04:03:370 (4) - addtions Drum
  55. 04:08:513 (5,6) - ここら辺whistle付いてるけどこれaddtions Normal whistleの音だと思う、でもそのままだとうるさいから
    緑線引いてVol50%くらいにしよう
  56. 04:17:427 (1,2) - ここらへん!
  57. 04:22:056 (5) - add Finish
  58. 04:22:570 (4) - 頭にClap 04:22:570 (4,5) - ホイッスルはうるさいので外したい
ヒットサウンドは他のDiffにも流用できると思います!⇒青以外は全部修正しました!

適当にModしたくないので1回切ります、ごめんなさい :(
まだまだExはModいると思うのでほかのDiff見るとき改めて見てみますね :)
何かあればチャットください :!:
ていねいなmodありがとうございます!すごい助かりましたー!! :oops:
Topic Starter
Asahina Momoko

-Nya- wrote:

Hey! PM for M4M!
Well, here's my mod:

Easy:
00:09:199 (3,4) – Try to improve this blanket.00:11:941 (1,2,3) – Improve this double blanket. So rather do something like this:
Something like that looks better in my opinion00:16:056 (3) – Maybe Ctrl+G this one, so the flow to the next slider: 00:17:427 (1) – will be better00:17:427 (1,2,3) – This double blanket can also look better. Use the approach circle of 00:18:456 (2) – to help you00:21:541 (1) – Rather Ctrl+G this one as well to make the flow to the next slider better00:21:199 (5,1) – Try to avoid overlaps like this in Easy diffs, even if the overlaps are very little00:56:856 (2,3) – Improve this blanket. Use approach circle of 00:56:856 (2) – 01:02:856 (3,1) – Not the best flow. Rather place 01:04:056 (1) – here: X:176 Y:216 (Somewhere there would be better)01:24:799 (3) – Rather do this?
01:39:713 (1,3) – Improve this stack. Place 01:41:084 (3) – somewhere here: X:298 Y:23401:47:941 (1) – Ctrl+G for better flow with the next note02:23:599 (3,1) – Is this distanced snapped correctly? Remember to keep the same Distance snap throughout the entire diff02:29:256 (3) – Maybe do this instead?
02:40:056 (2) – Move this circle a bit lower to make this blanket: 02:38:684 (1,2) – look better02:55:141 (1) – Ctrl+G for better flow03:41:427 (4,3) – ugly overlap. Rather do this?
03:59:941 (3) – Do this?
04:08:856 – Place a note here to keep the flow going04:17:084 - ^The flow of this diff can be improved
⇒all fixed

Normal:
00:54:113 (1,2) – Maybe change this into a slider instead.00:54:627 (1,2) - ^01:01:313 (6) – NC here02:04:399 (3) – This is not a very pretty slider. Try to change the shape of it to something more appealing02:09:541 (3,4) – Make this blanket look a bit better.
02:11:941 (2,2) – Improve the stack. Place 02:13:313 (2) – here: X:78 Y:21202:20:856 (3,4) – Place the anchor (red square) of these two sliders more in the middle of the slider02:39:713 (1,2) – Rather change these two circles into a slider03:12:799 (1,2) – Improve this blanket. Use the approach circle of 03:13:656 (2) – 03:59:770 (4) – What about this?
⇒all fixed

Hard:
00:43:484 (1,1) –Improve this stack. Place 00:44:856 (1) –here: X:125 Y:15801:02:856 (1) –Remove this NC, since it doesn’t make sense01:23:941 (3,1) –This jump looks too long. Shorten the distance.01:42:113 (5,3,1) –I really don’t like these overlaps. Try to avoid them02:05:427 (3,1) –Put a small jump here, since the music supports it02:33:199 (1,2,3,4) –Try to avoid these tiny overlaps by placing them so that they don’t touch each other03:08:170 (5,1) –Try to make a blanket here04:06:113 (6) –Place this one somewhere here: X:292 Y:353 to improve allignment04:11:599 (6,1) –Don’t overlap04:20:513 (2,3) –Why not just stack here?
⇒all fixed

Overall, not a bad mapset at all, but improvement is needed though.
Good Luck! :D
thank you for so useful mod! :)
Chirony
[ExtRabbit's]
  1. 00:13:313 (1,2,3,4,5,6,7) - 音楽と合っていないように感じました。この音取りはどうでしょうか
  2. 01:03:199 (2,1,2,1,2,3) - この音取りがおすすめ
  3. 01:05:427 (3,4) - 終点がきっちりスナップできてないみたい
  4. 01:07:999 - remove clap
  5. 01:11:256 - add clap
  6. 01:11:599 (3) - remove clap
  7. 01:17:427 (1) - このスライダーの終点は 01:17:599 のほうがいいと思いました。バスドラの音があったので拾ったほうがいいかもです
  8. 01:32:170 (1,2,1,2,3,4) - 音楽がひとつのリズムに完全に揃っているのでそれに合わせた音取りをすべきだと思います。これを試してみてちょ
  9. 01:39:541 - 前の2つのスライダーでclapを使う場合、ここにもclapあったほうがいいかな
  10. 01:42:799 (3) - add clap  もしかしたら 01:43:141 (5) にもあったほうがいいかも
  11. 01:42:970 (4) - remove clap
  12. 01:44:684 (5) - add clap?
  13. 01:47:599 (5) - いい形だとは思うんだけど、スライダーの終点は 01:47:599 (5) にすべきかな
  14. 01:58:913 - 02:00:284 こっちのが好き
  15. 02:19:484 (1) - 終点を 02:19:656 へ
  16. 02:27:370 (3) - 終点を 02:27:541 へ
  17. 02:29:770 (3) - サークルで十分音取れてる気がする
  18. 02:35:084 - remove clap
  19. 02:35:941 - add clap?
  20. 02:43:999 (3,1,2) - 俺より前の部分とリズムは変わらないのでこっちのほうがいいかと思ふ
  21. 02:45:370 (3,4,1,1) - 音取りに違和感ありました。 俺だったら下みたいな感じにするかな
  22. 02:47:256 (2) - ctrl + G したい
  23. 02:50:856 (4,5,1,2,3,4) - うまくフォロー出来てない感じ。 下みたいにするか、1番のサビと同じにした方がいいです
  24. 02:53:599 (6) - 終点は 02:53:770 かな
  25. 02:59:770 (7,1,2,1,2) - 前の連打とかぶってごちゃごちゃした感じがしました。右下に流れるようにするといいかも
  26. 03:00:627 (1) - スライダーよりサークルを置きたい
  27. 03:00:799 - add circle
  28. 03:31:484 (3,4) - どちらも終点は赤線に合わせたほうがいいのかも。ただ音楽と合ってない感じするから微妙なところ... 青線で終わらせるのは違う希ガス
こんなかんじでどうでしょうか!
音取りの提案が多くなったけどもう少し音楽を意識して音取りができればもっと良くなると思いました!
頑張ってね!!<3
Topic Starter
Asahina Momoko

Chirony wrote:

[ExtRabbit's]
  1. 00:13:313 (1,2,3,4,5,6,7) - 音楽と合っていないように感じました。この音取りはどうでしょうか ⇒いいですね!修正しました!
  2. 01:03:199 (2,1,2,1,2,3) - この音取りがおすすめ ⇒同じく修~正です
  3. 01:05:427 (3,4) - 終点がきっちりスナップできてないみたい ⇒ほい!
  4. 01:07:999 - remove clap ⇒ok
  5. 01:11:256 - add clap ⇒ok
  6. 01:11:599 (3) - remove clap ⇒ok
  7. 01:17:427 (1) - このスライダーの終点は 01:17:599 のほうがいいと思いました。バスドラの音があったので拾ったほうがいいかもです ⇒直しました!
  8. 01:32:170 (1,2,1,2,3,4) - 音楽がひとつのリズムに完全に揃っているのでそれに合わせた音取りをすべきだと思います。これを試してみてちょ ⇒音取り直して配置も少し変えました
  9. 01:39:541 - 前の2つのスライダーでclapを使う場合、ここにもclapあったほうがいいかな ⇒ok
  10. 01:42:799 (3) - add clap  もしかしたら 01:43:141 (5) にもあったほうがいいかも  ⇒ok
  11. 01:42:970 (4) - remove clap ⇒ok
  12. 01:44:684 (5) - add clap? ⇒ok
  13. 01:47:599 (5) - いい形だとは思うんだけど、スライダーの終点は 01:47:599 (5) にすべきかな ⇒短くするとこの形を維持するのはちょっと難しいのでいったん保留で
  14. 01:58:913 - 02:00:284 こっちのが好き ⇒ごめんなさい、キープで :cry:
  15. 02:19:484 (1) - 終点を 02:19:656 へ ⇒ok
  16. 02:27:370 (3) - 終点を 02:27:541 へ ⇒ok
  17. 02:29:770 (3) - サークルで十分音取れてる気がする ⇒強調したい部分なのでここはスライダーにしておきます!
  18. 02:35:084 - remove clap ⇒ok
  19. 02:35:941 - add clap? ⇒ok
  20. 02:43:999 (3,1,2) - 俺より前の部分とリズムは変わらないのでこっちのほうがいいかと思ふ ⇒そのとおり直しました
  21. 02:45:370 (3,4,1,1) - 音取りに違和感ありました。 俺だったら下みたいな感じにするかな ⇒同じくご指摘どおり修正です!
  22. 02:47:256 (2) - ctrl + G したい ⇒ok
  23. 02:50:856 (4,5,1,2,3,4) - うまくフォロー出来てない感じ。 下みたいにするか、1番のサビと同じにした方がいいです ⇒一応ベース音が背景にあったのと、スライダーで流すよりもサークルで止める感じにしたかったのですみませんキープで :cry:
  24. 02:53:599 (6) - 終点は 02:53:770 かな ⇒修正しました!
  25. 02:59:770 (7,1,2,1,2) - 前の連打とかぶってごちゃごちゃした感じがしました。右下に流れるようにするといいかも ⇒右下方向に流すようにしました
  26. 03:00:627 (1) - スライダーよりサークルを置きたい ⇒サークルに変更しました
  27. 03:00:799 - add circle ⇒ok
  28. 03:31:484 (3,4) - どちらも終点は赤線に合わせたほうがいいのかも。ただ音楽と合ってない感じするから微妙なところ... 青線で終わらせるのは違う希ガス ⇒一応赤線で揃えましたけど流れ的になんかしっくり来ないのでまたかえるかもしれません
こんなかんじでどうでしょうか!
音取りの提案が多くなったけどもう少し音楽を意識して音取りができればもっと良くなると思いました!
頑張ってね!!<3
modありがとうございます、助かりましたーー! :)
Fushimi Rio
Sorry for delay ;_;

[Easy]

00:18:456 (2,3) - fix the blanket
01:34:227 (1,2) - ^, the blanket of 1 and 2 should be same of 2and 3
00:58:570 (1) - 3rd grid x184 y136 and adjust the postion of 2 and 3
04:03:713 (1) - 2nd grid x248 y216, 3rd x192 y192

[Normal]

01:29:941 (1,2) - too close
01:49:999 (4,1) - ^

[Hard]

00:18:456 (4) - ctrl+g or remove one reverse
00:24:970 (4,2) - overlapped
01:38:170 (5,1) - ^
03:46:913 (4,1) - ^
00:41:427 (3) - 2nd grid x168 y216 and 3rd x116 y196

[Insane]

00:14:684 (1) - ctrl+g for a better flow
00:15:027 (2) - ^
00:24:627 (3,4) - ^
03:42:456 (4,6) - too close

[Extra]

it's ok imo 0 0 no issues found

Sorry for nazi mod ;_; The set is already ok imo
Topic Starter
Asahina Momoko

imoutosan wrote:

Sorry for delay ;_;  npnp :)

[Easy]

00:18:456 (2,3) - fix the blanket
01:34:227 (1,2) - ^, the blanket of 1 and 2 should be same of 2and 3
00:58:570 (1) - 3rd grid x184 y136 and adjust the postion of 2 and 3
04:03:713 (1) - 2nd grid x248 y216, 3rd x192 y192
⇒all fixed

[Normal]

01:29:941 (1,2) - too close ⇒sry it can't be changed for DS reason;_;
01:49:999 (4,1) - ^ ⇒fixed!


[Hard]

00:18:456 (4) - ctrl+g or remove one reverse ⇒sry, i keep it
00:24:970 (4,2) - overlapped
01:38:170 (5,1) - ^
03:46:913 (4,1) - ^
00:41:427 (3) - 2nd grid x168 y216 and 3rd x116 y196
⇒all fixed without first one

[Insane]

00:14:684 (1) - ctrl+g for a better flow
00:15:027 (2) - ^
00:24:627 (3,4) - ^
03:42:456 (4,6) - too close
⇒my friend is considering now

[Extra]

it's ok imo 0 0 no issues found

Sorry for nazi mod ;_; The set is already ok imo
thanks for the mod, especially that about blanket was so useful for me! :)
and also thanks for your precious star!
sheela
Hey, M o k o r i! Sorry for the delay, I should have modded first.

General

  1. Some words in the tags can be removed:
    - anime: The genre will be specified as "Anime (Japanese)" in the beatmap page, when it'll get ranked;
    - collab: The word is already in a difficulty, so you don't need to add it in the tags;
    - remix: It's already in the title.
  2. The word "desuka" should be seperate: "desu ka". I found it in sites like MyAnimeList, or Wikipedia.
  3. You can add "op" in the tags; op is short for opening, which everyone search a lot for.
  4. The background is in a poor state, but unfortunately, I can't find the same background in a great state. You can keep it, or either change it, that's your choice.

Easy

  1. 00:06:456 (1) - Try moving the red node to where the slidertick would be in a deep place (maybe moving the node to x:308 y:96 would do the trick). That way, the slider ball will go in the deep place when the ball will be on 00:06:799 . I think it fits with the music / slider. You can edit the end of the slider so that slider would have symmetry.
  2. 00:13:313 (3) - In my opinion, the finish on the head doesn't go well with the music. I suggest to remove it.
  3. 00:21:541 (3) - Loosen a little a the curve, so it could make a better blanket with (2).
  4. 00:22:913 (1) - To be honest, I don't like the shape of the slider, I found it ugly. You can try to a fun / custom shape, like the shape I made below:
    I think it would catch attention on the players.
  5. 00:29:770 (2,1) - The blanket pattern is a little off, so you should edit (1)'s curve.
  6. 00:36:627 (1) - The wave shape isn't symmetric on both side, so I would suggest to move the 3rd node to x:188 y:233, so it could have similarity both sides. This also applies to 01:09:541 (1,2) .
  7. 00:37:999 (2) - Curve the slider to the left:
    This will get a better flow, since it shoots better to the next object.
  8. 00:42:113 (1) - I suggest to end it to 00:43:484 -, since the beat ends there. After reducing the spinner, you can drag the start of the break to 00:44:856 . This fits really well to the music. At the end of the spinner to the start of the break (00:43:484 to 00:44:856 - ), the beats are really weak, so there won't be a point of placing something on weak beats.
  9. 00:54:284 (2) - I think that the curve is too squeezed, and it made it a little ugly. I suggest to remake the slider's shape.
  10. 00:55:484 (3,1) - The blanket pattern is off.
  11. 00:58:570 (1) - The distance between this and the previous object is higher than the original distance snap, plus the slider isn't stacked with the object that touches the slider. Same thing to 00:59:599 (2) .
  12. 01:02:856 (3) - I feel that the curve isn't perfect, so I suggest to add a node between the 3rd and 4th nodes, by holding Ctrl and clicking on the body. Three nodes makes a better curve, except when you started to add a slider.
  13. 01:16:399 (2) - The slider doesn't make a good flow to the next object, because the slider shoots to the left, while the next object is on the top-right. What you can do is this shape:
    SPOILER

    The tail of (1) should be lowered to "perfect" the flow.
  14. 01:20:513 (1,2) - The flow between isn't following well, because (1) is shooting to the up, while (2) is under (1). What you can do is copying (1), replace (2) by flipping it vertically, and move somewhere on the up of (1).
  15. 01:29:941 (2) - The last curve isn't pretty, so you can remove the 4th node and move the 3rd node to x:121 y:149.
  16. There might some blanket patterns that are off. I suggest that you analyze the map, and fix for them.
  17. 02:08:513 (1,2) - The distance is lower than 1.0x, so you should move the note further.
  18. 02:20:856 (2) - The flow between this and the previous object isn't going well, because the slider (4) is on the opposite for the previous object. You can switch the head and tail (Ctrl + G), and move it on the right for (3).
  19. 02:31:827 (2) - Flow problem. The tail is too close to the last tail and the next tail. You should move it somewhere else.
The difficulty is okay, but there some flow problems.

Normal

  1. Some (or all) blanket patterns aren't perfect. Try to find them and fix them.
  2. 00:07:827 (1) - I don't really like the shape: the curve is too curved, and it made it ugly. You can try to loosen the curve.
  3. 00:13:313 (1) - The little curve's a little awkward. I think you should remove the 3rd node, and move the 2nd node close to the head.
  4. 00:42:113 (1) - Same suggestion in easy: I suggest to end it to 00:43:484 -, since the beat ends there. After reducing the spinner, you can drag the start of the break to 00:44:856 . This fits really well to the music. At the end of the spinner to the start of the break (00:43:484 to 00:44:856 - ), the beats are really weak, so there won't be a point of placing something on weak beats.
  5. 01:04:056 (1) - The slider is overlapped by the previous object, but luckily, you can move it to x:440 y:147 to avoid it.
  6. 01:57:199 (1) - Remove the new combo to keep the consistency.
  7. 02:59:256 (3,4) - The curve / shape isn't really pretty. Try making something else.
  8. 03:15:713 (6) - Add a finish on that note, because the beat is strong. You also should add a new combo.
  9. 03:26:684 (1) - Flip it vertically, horizontally, and switch the head and tail, and move it where there's flow.

Hard

  1. 00:07:141 (4) - The flow between this and (3) isn't going well. You can remove the 2nd node, and move the last node to x:156 y:191. I think it would make a good flow.
  2. 00:18:456 (4,1) - The distance is confusing the players, because they're 1/4 consecutive beats. So you should switch head and tail, and move closer to the next object.
  3. 00:18:456 (4,1) - Flip it vertically, horizontally, and switch the head and tail. It makes a good flow.

Collab Insane

  1. 00:05:427 (1,1) - I think it would be best if you remove the new combo. This goes for 00:06:799 (1,1) and 00:16:399 (1,1,1,1) and 00:27:370 (1,1,1,1) and 00:38:341 (1,1,1,1) .
  2. 01:11:770 (1,1,1) - It feels that it's a triplet, so you click it earlier. This goes the same with 01:36:456 (1,1,1) , You can move apart to each other.
  3. 01:39:713 (1) - I don't really like the shape: the curves are "rough" and symmetric. Well, it's just me. I think of this:
There's nothing much to say, and I really liked the difficulty!

ExtRabbit's

  1. What's the use for "'s" in the difficulty name?
  2. 00:10:913 (2) - I think you would have a good flow if you flip it vertically and horizontally, and move it next to the previous' tail (it could be x:347 y:57).
  3. 00:27:027 (1,2,1,2) - The distance between them are lower and doesn't fit with the music, since it's happy and fast. I would make jumps. This also applies to 00:37:999 (1,2,1,2) .
  4. 00:43:656 (1) - Move it to the blue tick, so you won't miss a tick. And I would end it on 00:44:513 because the red tick was quite not fitting.
  5. 01:42:284 (7,1) - The distance between this and the previous object is lower than the distance used for the jumps. Lower distance during a sequence of jumps may break the player's motion. Here's what you can do: switch 01:42:456 (1,2) places (Ctrl + G) then it's 01:42:456 (1,2) -'s turn.
Well, that's it! Hope your map will get ranked! Any question can be asked via PM or in-game. Good Luck!
Topic Starter
Asahina Momoko

sheela901 wrote:

Hey, M o k o r i! Sorry for the delay, I should have modded first. thanks<3

General

  1. Some words in the tags can be removed:
    - anime: The genre will be specified as "Anime (Japanese)" in the beatmap page, when it'll get ranked;
    - collab: The word is already in a difficulty, so you don't need to add it in the tags;
    - remix: It's already in the title.
  2. The word "desuka" should be seperate: "desu ka". I found it in sites like MyAnimeList, or Wikipedia. ⇒hmm, another same songs map written as "desuka", so i keep it with keep in my mind
  3. You can add "op" in the tags; op is short for opening, which everyone search a lot for. ⇒same reason previous one
  4. The background is in a poor state, but unfortunately, I can't find the same background in a great state. You can keep it, or either change it, that's your choice.
⇒sure, i try to find :)

Easy

  1. 00:06:456 (1) - Try moving the red node to where the slidertick would be in a deep place (maybe moving the node to x:308 y:96 would do the trick). That way, the slider ball will go in the deep place when the ball will be on 00:06:799 . I think it fits with the music / slider. You can edit the end of the slider so that slider would have symmetry.
  2. 00:13:313 (3) - In my opinion, the finish on the head doesn't go well with the music. I suggest to remove it.
  3. 00:21:541 (3) - Loosen a little a the curve, so it could make a better blanket with (2).
  4. 00:22:913 (1) - To be honest, I don't like the shape of the slider, I found it ugly. You can try to a fun / custom shape, like the shape I made below:
    I think it would catch attention on the players.
  5. 00:29:770 (2,1) - The blanket pattern is a little off, so you should edit (1)'s curve.
  6. 00:36:627 (1) - The wave shape isn't symmetric on both side, so I would suggest to move the 3rd node to x:188 y:233, so it could have similarity both sides. This also applies to 01:09:541 (1,2) .
  7. 00:37:999 (2) - Curve the slider to the left:
    This will get a better flow, since it shoots better to the next object.
  8. 00:42:113 (1) - I suggest to end it to 00:43:484 -, since the beat ends there. After reducing the spinner, you can drag the start of the break to 00:44:856 . This fits really well to the music. At the end of the spinner to the start of the break (00:43:484 to 00:44:856 - ), the beats are really weak, so there won't be a point of placing something on weak beats.
  9. 00:54:284 (2) - I think that the curve is too squeezed, and it made it a little ugly. I suggest to remake the slider's shape.
  10. 00:55:484 (3,1) - The blanket pattern is off.
  11. 00:58:570 (1) - The distance between this and the previous object is higher than the original distance snap, plus the slider isn't stacked with the object that touches the slider. Same thing to 00:59:599 (2) .
  12. 01:02:856 (3) - I feel that the curve isn't perfect, so I suggest to add a node between the 3rd and 4th nodes, by holding Ctrl and clicking on the body. Three nodes makes a better curve, except when you started to add a slider.
  13. 01:16:399 (2) - The slider doesn't make a good flow to the next object, because the slider shoots to the left, while the next object is on the top-right. What you can do is this shape:
    SPOILER

    The tail of (1) should be lowered to "perfect" the flow.
  14. 01:20:513 (1,2) - The flow between isn't following well, because (1) is shooting to the up, while (2) is under (1). What you can do is copying (1), replace (2) by flipping it vertically, and move somewhere on the up of (1).
  15. 01:29:941 (2) - The last curve isn't pretty, so you can remove the 4th node and move the 3rd node to x:121 y:149.
  16. There might some blanket patterns that are off. I suggest that you analyze the map, and fix for them.
  17. 02:08:513 (1,2) - The distance is lower than 1.0x, so you should move the note further.
  18. 02:20:856 (2) - The flow between this and the previous object isn't going well, because the slider (4) is on the opposite for the previous object. You can switch the head and tail (Ctrl + G), and move it on the right for (3).
  19. 02:31:827 (2) - Flow problem. The tail is too close to the last tail and the next tail. You should move it somewhere else.
The difficulty is okay, but there some flow problems.
⇒all fixed!

Normal

  1. Some (or all) blanket patterns aren't perfect. Try to find them and fix them. ⇒sure, i'll recheck all notes
  2. 00:07:827 (1) - I don't really like the shape: the curve is too curved, and it made it ugly. You can try to loosen the curve.
  3. 00:13:313 (1) - The little curve's a little awkward. I think you should remove the 3rd node, and move the 2nd node close to the head.
  4. 00:42:113 (1) - Same suggestion in easy: I suggest to end it to 00:43:484 -, since the beat ends there. After reducing the spinner, you can drag the start of the break to 00:44:856 . This fits really well to the music. At the end of the spinner to the start of the break (00:43:484 to 00:44:856 - ), the beats are really weak, so there won't be a point of placing something on weak beats.
  5. 01:04:056 (1) - The slider is overlapped by the previous object, but luckily, you can move it to x:440 y:147 to avoid it.
  6. 01:57:199 (1) - Remove the new combo to keep the consistency.
  7. 02:59:256 (3,4) - The curve / shape isn't really pretty. Try making something else.
  8. 03:15:713 (6) - Add a finish on that note, because the beat is strong. You also should add a new combo.
  9. 03:26:684 (1) - Flip it vertically, horizontally, and switch the head and tail, and move it where there's flow.
all fixed!

Hard

  1. 00:07:141 (4) - The flow between this and (3) isn't going well. You can remove the 2nd node, and move the last node to x:156 y:191. I think it would make a good flow.
  2. 00:18:456 (4,1) - The distance is confusing the players, because they're 1/4 consecutive beats. So you should switch head and tail, and move closer to the next object.
  3. 00:18:456 (4,1) - Flip it vertically, horizontally, and switch the head and tail. It makes a good flow. ⇒did you choose correct notes? if you did, i couldn't understand it :cry:
fixed without blue

Collab Insane

  1. 00:05:427 (1,1) - I think it would be best if you remove the new combo. This goes for 00:06:799 (1,1) and 00:16:399 (1,1,1,1) and 00:27:370 (1,1,1,1) and 00:38:341 (1,1,1,1) .
  2. 01:11:770 (1,1,1) - It feels that it's a triplet, so you click it earlier. This goes the same with 01:36:456 (1,1,1) , You can move apart to each other.
  3. 01:39:713 (1) - I don't really like the shape: the curves are "rough" and symmetric. Well, it's just me. I think of this:
There's nothing much to say, and I really liked the difficulty!

ExtRabbit's

  1. What's the use for "'s" in the difficulty name?
  2. 00:10:913 (2) - I think you would have a good flow if you flip it vertically and horizontally, and move it next to the previous' tail (it could be x:347 y:57). ⇒stay, but moved slider2 by 1
  3. 00:27:027 (1,2,1,2) - The distance between them are lower and doesn't fit with the music, since it's happy and fast. I would make jumps. This also applies to 00:37:999 (1,2,1,2) .
  4. 00:43:656 (1) - Move it to the blue tick, so you won't miss a tick. And I would end it on 00:44:513 because the red tick was quite not fitting.
  5. 01:42:284 (7,1) - The distance between this and the previous object is lower than the distance used for the jumps. Lower distance during a sequence of jumps may break the player's motion. Here's what you can do: switch 01:42:456 (1,2) places (Ctrl + G) then it's 01:42:456 (1,2) -'s turn.⇒made jump, but kept 01:42:970 (1,2) -
fixed without blue
Well, that's it! Hope your map will get ranked! Any question can be asked via PM or in-game. Good Luck!
thanks for your mod!!
it was so clear explanation, and so useful mod :)
sheela

M o k o r i wrote:

sheela901 wrote:

00:18:456 (4,1) - Flip it vertically, horizontally, and switch the head and tail. It makes a good flow. ⇒did you choose correct notes? if you did, i couldn't understand it :cry:
Ah! I copied the same notes as the previous suggestion. T - T I couldn't find what I was trying to search. Sorry...
Topic Starter
Asahina Momoko

sheela901 wrote:

Ah! I copied the same notes as the previous suggestion. T - T I couldn't find what I was trying to search. Sorry...

all right, no problem lol
thank you for reply :)
BeatofIke
Modding soon! :3
Topic Starter
Asahina Momoko

BeatofIke wrote:

Modding soon! :3
sure, thank you <3
,and your star!(noticed after once i wrote it lol)
ShiraKai
こんにちは :)

[General]
  1. 検索しやすいように"Mokori"と"M_o_k_o_r_i"のタグを入れませんか?
[Easy]
このDiffだけ00:00:970 - 00:43:484 の区間もS:Cで作っていたのが気になりました、他のdiffと合わせてN:Cで音を置いた方が曲に合っていると思います :?
  1. 00:00:970 (1) - 終点をNormalのwhistle(以降N : whistle)に変えませんか? clapを重ねるのは違和感があります… :? あと始点にも同じものを追加。
  2. 00:01:999 (2) - add clap
  3. 00:02:341 (3) - 始点にN : whistle
  4. 00:03:713 (1) - ^ 終点もclapではないでしょう
  5. 00:05:084 (3) - ^ 終点は何もつけなくてもいいかも
  6. 00:06:456 (1) - ^ 始点、終点に
  7. 00:07:827 (2) - ^ 始点、終点のclapを変更
  8. 00:09:199 (3) - ^
  9. 00:10:570 (4) - add NC? かなり音が変化していますしここは入れたいです。
  10. 00:11:941 (1) - 終点にN : whistle
  11. 00:13:313 (3) - ^ 始点のfinishはあってない気がするのでこれもN : whistleに変えるといいかもしれません
  12. 00:14:684 (1) - 始点と終点をN : whistle、中点にclap
  13. 00:16:056 (3) - ^ ただここの終点はそれらしい音が無いのでないも付けない方が曲にフィットすると思います
  14. 00:17:084 (4) - 音量を少し小さめでadd clap?
  15. 00:17:427 (1) - 始点にfinish? うるさいなと感じたらN : whistleでもいいと思います。終点にN : whistle
  16. 00:18:799 (3) - ^
  17. 00:20:170 (1) - ^
  18. 00:21:199 (2) - add clap
  19. 00:21:541 (3) - 終点にN : whistle
    後もこんな感じで付けていくといい感じになるかなと思います。個人的に自分のdiffsで音付けを大幅に変えるのはあまりよくないと考えています :? 意図して今の音付けにしているならすみません :cry:
  20. 00:36:627 (1) - 00:35:256 (3) - と同じ形を使いませんか? フリシテフリシテフリシテ
  21. 01:01:313 (1) - 00:59:941 (3) - を利用してblanketするならx;160,y:240辺りがgoodだと思います。 ※移動したらその後のスペーシング調整を忘れないように
  22. 01:16:399 (3) - 流れを考えると上に曲げるより下に曲げた方がよさそうです
  23. 02:15:541 (3) - 02:16:056 - まで伸ばすのは… 02:15:884 - で止めませんか?
  24. 02:45:541 (5) - add NC? 02:41:256 (1,2,3) - の区間が長いのでこの辺で入れたいです 終点にDrum : clap?
  25. 03:29:427 (4) - add NC
blanket自体はいいことなんですが、それにこだわるあまり同じような配置ばかりが目につきました、もう少しバリエーションを持たせてあげたいです :(

[Normal]
  1. 00:02:341 (3) - 中点にclap
  2. 00:03:713 (1) - 始点にwhstle、終点にclap
  3. 00:05:084 (4) - 中点にclap
  4. 00:07:827 (1) - whistle
  5. 00:08:170 (2) - clap
  6. 00:22:570 - add note? パァーンって鳴ってるからS:C10のclapとともにnote置きたいです ;)
  7. 00:31:141 (1) - 終点にclap
  8. 00:32:856 (4) - ここclapでは?
  9. 00:33:541 (6) - SamplesetのDrumだけとかどうでしょう?
  10. 00:33:884 (1) - 始点にwhistle
  11. 00:42:113 (1) - whistle
  12. 00:50:341 (1,2,1,2) - 始点、終点ともにwhistleだけでいいと思います。
  13. 00:53:084 (3) - 始点はwhistleでは? 終点にwhistle
  14. 00:54:113 (1) - ^
  15. 00:54:284 - 強い音が鳴っているのでここは拾いたいです。00:54:284 - から00:54:799 - まで伸ばすスライダーを使いませんか?
  16. 01:01:313 (1) - 中点にclap
  17. 01:03:370 (5) - 終点にfinish?
  18. 01:06:799 (1) - 形を綺麗に整えましょう
  19. 01:09:541 (1) - どちらとも何もつけなくていい気がします…
  20. 01:10:570 (2) - add clap
  21. 01:33:884 (5) - S:C10のclap入れたい!!!
  22. 01:42:456 (1) - 始点のclap外して終点にclap
  23. 01:44:856 (2) - S:C10のclap!!!
  24. 02:17:427 (2) - whistle忘れ?
  25. 02:19:484 (1) - どうせなら02:17:427 (2) - の位置に頭を持って行きたいなあ
  26. 02:27:027 (4,1) - 若干重なりが気になるので02:27:713 (1) - のお尻を持ち上げて欲しい :D
  27. 02:34:570 (4) - 始点にwhistl e
  28. 02:38:684 (1) - move to x:294,y:237
  29. 02:41:256 (1) - 02:42:627 (3) - の始点にwhistleいれるならこっちにも
  30. 02:42:113 (2) - whistle
  31. 02:42:627 (3) - 形を整えましょう
  32. 02:46:227 (3) - add Drum clap?
  33. 02:46:570 (4) - S:C10 again
    02:46:913 (1) - whistleじゃなくてfinishでいきたい!
  34. 02:49:656 (1,2) - finishいらないかなあ… 1番にはなかったから入れるなら1番にも!
  35. 02:53:599 (3,4,5) - Normalにしてはリズムが難しいような… このままで行くなら02:53:941 (4) - にもclap入れてあげると分かり易いはず :idea:
  36. 02:55:141 (1) - 始点のclap外して終点にclap
  37. 02:56:341 (3) - finish
  38. 02:57:541 (5) - S:C10
  39. 03:04:913 (1) - 始点にもclap欲しい…
  40. 03:14:170 (3) - 03:11:427 (1,2) - のパターン的にここにNC欲しいです :D
  41. 03:15:713 (6) - ここにもNC? いいアクセントになります :)
  42. 03:36:113 (4,1) - (4)のhit300で(1)のリバース部分が隠れてるからアンランクの原因になるかも :? 03:35:941 (3,4) - と対応させてこんなのどうでしょう?
  43. 03:41:427 (1) - S:C10?
  44. 03:41:770 (2) - add NCとfinish
  45. 03:52:056 (5) - 始点と終点にfinish?
ひとまず休憩~~~~ :oops:
Meg
thanks for modding, Omg No Pls, Estellia-, VINXIS, imoutosan, sheela901!
almost fixed!

http://puu.sh/cJ5mr.zip
Topic Starter
Asahina Momoko

ShiraKai wrote:

こんにちは :)

[General]
  1. 検索しやすいように"Mokori"と"M_o_k_o_r_i"のタグを入れませんか?
 ⇒入れておきます!

[Easy]
このDiffだけ00:00:970 - 00:43:484 の区間もS:Cで作っていたのが気になりました、他のdiffと合わせてN:Cで音を置いた方が曲に合っていると思います :?
  1. 00:00:970 (1) - 終点をNormalのwhistle(以降N : whistle)に変えませんか? clapを重ねるのは違和感があります… :? あと始点にも同じものを追加。
  2. 00:01:999 (2) - add clap
  3. 00:02:341 (3) - 始点にN : whistle
  4. 00:03:713 (1) - ^ 終点もclapではないでしょう
  5. 00:05:084 (3) - ^ 終点は何もつけなくてもいいかも
  6. 00:06:456 (1) - ^ 始点、終点に
  7. 00:07:827 (2) - ^ 始点、終点のclapを変更
  8. 00:09:199 (3) - ^
  9. 00:10:570 (4) - add NC? かなり音が変化していますしここは入れたいです。
  10. 00:11:941 (1) - 終点にN : whistle
  11. 00:13:313 (3) - ^ 始点のfinishはあってない気がするのでこれもN : whistleに変えるといいかもしれません
  12. 00:14:684 (1) - 始点と終点をN : whistle、中点にclap
  13. 00:16:056 (3) - ^ ただここの終点はそれらしい音が無いのでないも付けない方が曲にフィットすると思います
  14. 00:17:084 (4) - 音量を少し小さめでadd clap?
  15. 00:17:427 (1) - 始点にfinish? うるさいなと感じたらN : whistleでもいいと思います。終点にN : whistle
  16. 00:18:799 (3) - ^
  17. 00:20:170 (1) - ^
  18. 00:21:199 (2) - add clap
  19. 00:21:541 (3) - 終点にN : whistle
    後もこんな感じで付けていくといい感じになるかなと思います。個人的に自分のdiffsで音付けを大幅に変えるのはあまりよくないと考えています :? 意図して今の音付けにしているならすみません :cry:
  20. 00:36:627 (1) - 00:35:256 (3) - と同じ形を使いませんか? フリシテフリシテフリシテ
  21. 01:01:313 (1) - 00:59:941 (3) - を利用してblanketするならx;160,y:240辺りがgoodだと思います。 ※移動したらその後のスペーシング調整を忘れないように
  22. 01:16:399 (3) - 流れを考えると上に曲げるより下に曲げた方がよさそうです
  23. 02:15:541 (3) - 02:16:056 - まで伸ばすのは… 02:15:884 - で止めませんか?
  24. 02:45:541 (5) - add NC? 02:41:256 (1,2,3) - の区間が長いのでこの辺で入れたいです 終点にDrum : clap?
  25. 03:29:427 (4) - add NC
blanket自体はいいことなんですが、それにこだわるあまり同じような配置ばかりが目につきました、もう少しバリエーションを持たせてあげたいです :(

⇒easyとnormalリマップしてから音付けぐちゃぐちゃのままなの忘れてました、変な状態でmodしてもらっちゃってすいません;;;; アドバイスもらったところ参考に全体的に見直します! バリエーション。。。がんばってみます(´・◡・`) all fixです!

[Normal]
  1. 00:02:341 (3) - 中点にclap
  2. 00:03:713 (1) - 始点にwhstle、終点にclap
  3. 00:05:084 (4) - 中点にclap
  4. 00:07:827 (1) - whistle
  5. 00:08:170 (2) - clap
  6. 00:22:570 - add note? パァーンって鳴ってるからS:C10のclapとともにnote置きたいです ;)
  7. 00:31:141 (1) - 終点にclap
  8. 00:32:856 (4) - ここclapでは?
  9. 00:33:541 (6) - SamplesetのDrumだけとかどうでしょう?
  10. 00:33:884 (1) - 始点にwhistle
  11. 00:42:113 (1) - whistle
  12. 00:50:341 (1,2,1,2) - 始点、終点ともにwhistleだけでいいと思います。
  13. 00:53:084 (3) - 始点はwhistleでは? 終点にwhistle
  14. 00:54:113 (1) - ^
  15. 00:54:284 - 強い音が鳴っているのでここは拾いたいです。00:54:284 - から00:54:799 - まで伸ばすスライダーを使いませんか?
  16. 01:01:313 (1) - 中点にclap
  17. 01:03:370 (5) - 終点にfinish?
  18. 01:06:799 (1) - 形を綺麗に整えましょう
  19. 01:09:541 (1) - どちらとも何もつけなくていい気がします…
  20. 01:10:570 (2) - add clap
  21. 01:33:884 (5) - S:C10のclap入れたい!!!
  22. 01:42:456 (1) - 始点のclap外して終点にclap
  23. 01:44:856 (2) - S:C10のclap!!!
  24. 02:17:427 (2) - whistle忘れ?
  25. 02:19:484 (1) - どうせなら02:17:427 (2) - の位置に頭を持って行きたいなあ
  26. 02:27:027 (4,1) - 若干重なりが気になるので02:27:713 (1) - のお尻を持ち上げて欲しい :D
  27. 02:34:570 (4) - 始点にwhistl e
  28. 02:38:684 (1) - move to x:294,y:237
  29. 02:41:256 (1) - 02:42:627 (3) - の始点にwhistleいれるならこっちにも
  30. 02:42:113 (2) - whistle
  31. 02:42:627 (3) - 形を整えましょう
  32. 02:46:227 (3) - add Drum clap?
  33. 02:46:570 (4) - S:C10 again
    02:46:913 (1) - whistleじゃなくてfinishでいきたい!
  34. 02:49:656 (1,2) - finishいらないかなあ… 1番にはなかったから入れるなら1番にも!
  35. 02:53:599 (3,4,5) - Normalにしてはリズムが難しいような… このままで行くなら02:53:941 (4) - にもclap入れてあげると分かり易いはず :idea:
  36. 02:55:141 (1) - 始点のclap外して終点にclap
  37. 02:56:341 (3) - finish
  38. 02:57:541 (5) - S:C10
  39. 03:04:913 (1) - 始点にもclap欲しい…
  40. 03:14:170 (3) - 03:11:427 (1,2) - のパターン的にここにNC欲しいです :D
  41. 03:15:713 (6) - ここにもNC? いいアクセントになります :)
  42. 03:36:113 (4,1) - (4)のhit300で(1)のリバース部分が隠れてるからアンランクの原因になるかも :? 03:35:941 (3,4) - と対応させてこんなのどうでしょう?
  43. 03:41:427 (1) - S:C10?
  44. 03:41:770 (2) - add NCとfinish
  45. 03:52:056 (5) - 始点と終点にfinish?
⇒こちらについても同様all fixです~~

ひとまず休憩~~~~ :oops:
modありがとうございました!とりあえず音なんとかします!
Topic Starter
Asahina Momoko

iMage-- wrote:

thanks for modding, Omg No Pls, Estellia-, VINXIS, imoutosan, sheela901!
almost fixed!

http://puu.sh/cJ5mr.zip
修正ありがとう~ :)

時間のとこ書き足しておきます
neonat
General

I really suggest you add in some time into the AudioLeadIn in Notepad for all difficulties, to ensure there is 2000ms of time before first object

Easy

00:14:684 (1,2,3) - can you make this pattern more identical in shape,00:14:684 (1,3) don't really curve around the circle the same way
01:01:313 (1) - this curve seems off, the middle of the curve looks too angular, it's starting to look like a V
01:02:856 (3) - this is quite an unexpected change in rhythm for Easy, wouldn't really recommend it, I don't know if putting a NC would do any good either
01:05:084 (2,3) - improve the blanket
01:27:370 (3,1) - spacing error, they are too close to each other, it's 0.7x instead of the usual 1.0
01:46:227 (2,3) - would be better if the blanket was nicer
01:57:541 (1,2) - ^
02:15:027 (2) - changing this to a slider that ends at 02:15:199 would fit the song better, the rhythm feels incomplete right now
03:34:570 (4,1) - I think you should improve this blanket
03:55:141 (4,1) - ^
04:17:427 (1) - add a finish at the start of the slider to go along with the cymbals in the song

It's not Easy trying to come up with a decent rhythm for an Easy for this song that can keep inventing itself and be refreshing yet simple enough for players, I can see quite an effort to do so here though, so that's a good point

Normal

00:17:427 (1) - finish on start of slider
00:18:456 (2) - finish on end of slider
00:20:170 (1,3) - finish
00:21:541 (5) - finish on start of slider
00:39:370 (1) - ^
00:40:741 (3) - ^
00:42:113 (1) - finish
00:57:199 (3,4,5) - I think this can be arranged better,especially between 00:57:199 (3,4)
01:00:456 (4) - place it higher to be in line with the end of 00:59:941 (3) for smoother transition
01:02:684 (3) - move it to 01:02:513 - it will honestly sound more fitting to the music, it's currently following nothing in the music
01:35:599 (1,2,3) - you should keep the flow going in the direction of the curve, instead of putting the next circle and slider shifting more to the right:
02:00:284 (1,1) - why the NCs?
02:26:341 (3,4) - use the same shapes
02:46:227 (3) - this note is extra, and there is nothing here in the music that is strong, you should remove it
02:54:284 (5,6) - swapping places so slider comes before circle would suit the held vocals better over here
04:01:656 (3) - extend the slider to end at 04:02:170 so that the rhythm here wouldn't sound so strange as the objects end where the song stops for awhile and the strong beat is mapped to, making the silence less awkward
04:22:056 (4,5) - slider before circle, so the slider goes along with the prolonged music at 04:22:056

Hard

00:19:484 (3,4) - would be better if they didn't overlap
00:19:827 (4,1) - don't let them touch each other
00:21:370 (5,1) - don't let them touch each other
00:25:656 (2) - shouldn't the NC start here on the downbeat
00:37:141 (2) - stack it with 00:35:941 (2) would be better as it won't overlap 00:36:456 (3) as well
00:39:370 (1,1,1,3,1) - finish on the start of all these sliders
00:43:484 (1) - reduce the volume for the end of this slider, which should be more silent and less noisy
01:02:513 (4) - NC for the change in rhythm
01:05:599 (5) - either here or 01:05:256 (4) place a NC, currently the combo use seems weird in the Hard overall, and this is one of them
01:36:799 (4,1) - don't overlap them
01:41:256 (1,2) - looks too close to each other, almost touching, don't really look pleasing
01:48:970 (4) - this isn't good, the slider ends on an on-beat which starts a line in the vocal, which would fit nicely with a slider start instead
02:10:913 (6) - slider too curved, looks squeezed, doesn't look well, may affect flow as well
02:16:399 (4,1) - either place it closer so they overlap more or space them away, this near-yet-not-touching looks bad
02:28:913 (3) - NC like the previous identical pattern before this
02:33:884 (3,1) - don't overlap
02:37:141 (6) - just to inform you this differs from the way you used NC for this kind of rhythm
03:48:627 (1,3) - don't overlap
03:57:199 (3,4,5,6,7) - space 03:57:884 (7) equally from both the other stacks
04:00:970 (1,2,3,4,5,6,7,8) - why is this one combo and 01:04:056 (1,2,3,4,1,2,3,4) not just 1 combo either? Another example of inconsistencies in combo use
04:17:427 (1) - finish on start of slider
04:20:170 (1) - ^
04:21:370 (6) - according to previous patterns wouldn't this be the NC instead

NC seems to keep changing in pattern here, it makes things confusing and messy

Collab Insane

01:04:399 (2,4) - blanket better
01:33:541 (1,1) - let them be closer to each other, such kick sliders make it easy to break combo, and this spacing just makes it even more difficult
01:40:913 (3,4,5) - they are not in a straight line
03:12:970 (2,3) - these 2 objects are on nothing in the music, music only starts at 03:13:141 which is where the objects should start too as well, the 1st 2 circles should not be there

The change in difficulty from Hard is very high, with suddenly streams and slider streams jumps and much much wider jumps that occur almost all the time, when it was almost non-existent in Hard. With this jump in difficulty, this gap is too wide, it won't bode well when in the ranking process

Extra

01:05:427 (3) - this slider starts off-beat and it's super obvious it is not on the music and sounds really bad. Anything that holds quite long should have been at 01:05:256 and not at 01:05:427 when there is nothing, this part of the rhythm has to change
02:10:484 - you should have a note here
02:24:456 (1,2) - you can't tell which end is the start if it's on HD, like hiding objects underneath others, it can be unrankable (or is, idk)
02:25:827 (3) - straighten the slider:
02:47:256 (2,3,4) - better alignment and use a spacing that looks less weird please
03:15:713 - since the break doesn't start here, add a note or you'll lose the effect
04:09:884 (4,6) - don't overlap


Overall, hitsounds can be improved in all difficulties, as well as the use of combo

Good Luck
Topic Starter
Asahina Momoko

neonat wrote:

General

I really suggest you add in some time into the AudioLeadIn in Notepad for all difficulties, to ensure there is 2000ms of time before first object
⇒sure i think so too, i'll change

Easy

00:14:684 (1,2,3) - can you make this pattern more identical in shape,00:14:684 (1,3) don't really curve around the circle the same way
01:01:313 (1) - this curve seems off, the middle of the curve looks too angular, it's starting to look like a V
01:02:856 (3) - this is quite an unexpected change in rhythm for Easy, wouldn't really recommend it, I don't know if putting a NC would do any good either
01:05:084 (2,3) - improve the blanket
01:27:370 (3,1) - spacing error, they are too close to each other, it's 0.7x instead of the usual 1.0
01:46:227 (2,3) - would be better if the blanket was nicer
01:57:541 (1,2) - ^
02:15:027 (2) - changing this to a slider that ends at 02:15:199 would fit the song better, the rhythm feels incomplete right now
03:34:570 (4,1) - I think you should improve this blanket
03:55:141 (4,1) - ^
04:17:427 (1) - add a finish at the start of the slider to go along with the cymbals in the song

It's not Easy trying to come up with a decent rhythm for an Easy for this song that can keep inventing itself and be refreshing yet simple enough for players, I can see quite an effort to do so here though, so that's a good point

⇒all fixed, and i consider to change some objects because of clear rhythm

Normal

00:17:427 (1) - finish on start of slider
00:18:456 (2) - finish on end of slider
00:20:170 (1,3) - finish
00:21:541 (5) - finish on start of slider
00:39:370 (1) - ^
00:40:741 (3) - ^
00:42:113 (1) - finish
00:57:199 (3,4,5) - I think this can be arranged better,especially between 00:57:199 (3,4)
01:00:456 (4) - place it higher to be in line with the end of 00:59:941 (3) for smoother transition
01:02:684 (3) - move it to 01:02:513 - it will honestly sound more fitting to the music, it's currently following nothing in the music
01:35:599 (1,2,3) - you should keep the flow going in the direction of the curve, instead of putting the next circle and slider shifting more to the right:
02:00:284 (1,1) - why the NCs?
02:26:341 (3,4) - use the same shapes
02:46:227 (3) - this note is extra, and there is nothing here in the music that is strong, you should remove it
02:54:284 (5,6) - swapping places so slider comes before circle would suit the held vocals better over here
04:01:656 (3) - extend the slider to end at 04:02:170 so that the rhythm here wouldn't sound so strange as the objects end where the song stops for awhile and the strong beat is mapped to, making the silence less awkward
04:22:056 (4,5) - slider before circle, so the slider goes along with the prolonged music at 04:22:056

⇒all fixed, some points was just i overlooked ones :)

Hard

00:19:484 (3,4) - would be better if they didn't overlap
00:19:827 (4,1) - don't let them touch each other
00:21:370 (5,1) - don't let them touch each other
00:25:656 (2) - shouldn't the NC start here on the downbeat
00:37:141 (2) - stack it with 00:35:941 (2) would be better as it won't overlap 00:36:456 (3) as well
00:39:370 (1,1,1,3,1) - finish on the start of all these sliders
00:43:484 (1) - reduce the volume for the end of this slider, which should be more silent and less noisy
01:02:513 (4) - NC for the change in rhythm
01:05:599 (5) - either here or 01:05:256 (4) place a NC, currently the combo use seems weird in the Hard overall, and this is one of them
01:36:799 (4,1) - don't overlap them
01:41:256 (1,2) - looks too close to each other, almost touching, don't really look pleasing
01:48:970 (4) - this isn't good, the slider ends on an on-beat which starts a line in the vocal, which would fit nicely with a slider start instead
02:10:913 (6) - slider too curved, looks squeezed, doesn't look well, may affect flow as well
02:16:399 (4,1) - either place it closer so they overlap more or space them away, this near-yet-not-touching looks bad
02:28:913 (3) - NC like the previous identical pattern before this
02:33:884 (3,1) - don't overlap
02:37:141 (6) - just to inform you this differs from the way you used NC for this kind of rhythm
03:48:627 (1,3) - don't overlap
03:57:199 (3,4,5,6,7) - space 03:57:884 (7) equally from both the other stacks
04:00:970 (1,2,3,4,5,6,7,8) - why is this one combo and 01:04:056 (1,2,3,4,1,2,3,4) not just 1 combo either? Another example of inconsistencies in combo use
04:17:427 (1) - finish on start of slider
04:20:170 (1) - ^
04:21:370 (6) - according to previous patterns wouldn't this be the NC instead

NC seems to keep changing in pattern here, it makes things confusing and messy
⇒almost fixed

Collab Insane

01:04:399 (2,4) - blanket better
01:33:541 (1,1) - let them be closer to each other, such kick sliders make it easy to break combo, and this spacing just makes it even more difficult
01:40:913 (3,4,5) - they are not in a straight line
03:12:970 (2,3) - these 2 objects are on nothing in the music, music only starts at 03:13:141 which is where the objects should start too as well, the 1st 2 circles should not be there

The change in difficulty from Hard is very high, with suddenly streams and slider streams jumps and much much wider jumps that occur almost all the time, when it was almost non-existent in Hard. With this jump in difficulty, this gap is too wide, it won't bode well when in the ranking process

Extra

01:05:427 (3) - this slider starts off-beat and it's super obvious it is not on the music and sounds really bad. Anything that holds quite long should have been at 01:05:256 and not at 01:05:427 when there is nothing, this part of the rhythm has to change ⇒keep, it's match for "pyon pyon"s sound
02:10:484 - you should have a note here ⇒nice idea :)
02:24:456 (1,2) - you can't tell which end is the start if it's on HD, like hiding objects underneath others, it can be unrankable (or is, idk) ⇒keep, it was ok i've asked to BAT, but i keep it in my mind
02:25:827 (3) - straighten the slider: ⇒ok
02:47:256 (2,3,4) - better alignment and use a spacing that looks less weird please ⇒fixed
03:15:713 - since the break doesn't start here, add a note or you'll lose the effect ⇒added one circle
04:09:884 (4,6) - don't overlap ⇒fixed


Overall, hitsounds can be improved in all difficulties, as well as the use of combo

Good Luck
thanks for your mod, it was so deep and useful mod :)
-Nanaka-
IRC
2014-11-16 11:35 -Nanaka-: EasyとかIRCでいいですかー?
2014-11-16 11:36 M o k o r i: おおお
2014-11-16 11:36 M o k o r i: 全然大丈夫です!
2014-11-16 11:36 -Nanaka-: おkです、お待たせしいて申し訳ない;;
2014-11-16 11:36 M o k o r i: いえこちらこそ長いのにありがとうございます;;
2014-11-16 11:37 -Nanaka-: Easyからいきますね!
2014-11-16 11:37 M o k o r i: はい!
2014-11-16 11:39 -Nanaka-: 00:00:970 (1,2) - ここはしたに下がるより横か上に向かう流れのがいいとおもいます
2014-11-16 11:39 M o k o r i: http://puu.sh/cSyfP/75fa876926.jpg
2014-11-16 11:39 M o k o r i: こんなイメージでしょうか?
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyim/52c3102141.jpg
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyko/cf4543c458.jpg
2014-11-16 11:41 M o k o r i: あああなるほど!
2014-11-16 11:41 -Nanaka-: dsはいじってませんが
2014-11-16 11:41 -Nanaka-: はいw
2014-11-16 11:42 -Nanaka-: 00:18:799 (3) - ここも真上でぶらんけっとした方がいいと思いますー
2014-11-16 11:44 M o k o r i: ほい!
2014-11-16 11:44 -Nanaka-: 00:37:999 (2) - リバース消して00:38:684 - 1/4スライダーですかね
2014-11-16 11:44 -Nanaka-: 提案していくんでいいと思ったやつだけ更新しといてください!
2014-11-16 11:45 -Nanaka-: 00:59:941 (3,1) - もうちょっと綺麗に出来ると思います
2014-11-16 11:45 -Nanaka-: 01:01:313 (1,2) - ^
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - 4への流れが気になるので手前からもう少し広くおいてもいいかなと
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - add Note?
2014-11-16 11:48 -Nanaka-: 01:27:027 (2) -
2014-11-16 11:48 -Nanaka-: 消して
2014-11-16 11:49 -Nanaka-: 次のスライダーを赤線から
2014-11-16 11:50 -Nanaka-: 01:32:513 (4) - デザインはいいと思いますがこれもさっきと同じです
2014-11-16 11:50 -Nanaka-: 01:36:970 (1) - 上に向かうリバース
2014-11-16 11:53 -Nanaka-: 01:52:056 (3) - 音取り提案http://puu.sh/cSz3B/a95a0bc111.jpg
2014-11-16 11:54 -Nanaka-: 01:54:799 (2) - ここはボーカル取ったほうが自然でうちやすいかとhttp://puu.sh/cSz8C/43634bdc69.jpg
2014-11-16 11:55 -Nanaka-: 02:00:284 (1,2) - ここもですがデザインと流れは素晴らしいと思うので任せます
2014-11-16 11:56 -Nanaka-: 02:05:427 (3,1) - もう少し綺麗にしたい
2014-11-16 11:57 -Nanaka-: 02:20:856 (3,4) - ^
2014-11-16 11:58 -Nanaka-: 02:52:399 (1,3) - 汚いのと3のスライダーがEasyっぽくないですw
2014-11-16 11:59 -Nanaka-: 02:56:513 (3) - リバース消して伸ばしてあげたい
2014-11-16 12:00 -Nanaka-: 02:59:256 (3) - ここもリバース消して伸ばすか1/4追加
2014-11-16 12:02 -Nanaka-: 03:05:084 (3) - 音取り提案http://puu.sh/cSzDh/1144464e33.jpg
2014-11-16 12:04 -Nanaka-: 03:07:141 (2,4) - 消してhttp://puu.sh/cSzLp/06720295ee.jpg
2014-11-16 12:05 -Nanaka-: 03:11:427 (1,2) - blanket揃えたい
2014-11-16 12:06 -Nanaka-: 03:11:427 (1,2) - こことって意味です
2014-11-16 12:07 -Nanaka-: 03:14:513 (2,3) - 音取りhttp://puu.sh/cSzWf/b82ff7bd8b.jpg
2014-11-16 12:07 -Nanaka-: 03:26:684 (1) - 2をこぴぺ
2014-11-16 12:09 -Nanaka-: 03:30:799 (3) - http://puu.sh/cSA5h/a8f9f961b9.jpg
2014-11-16 12:11 -Nanaka-: 03:33:199 (2,3) - ここリズム狂ってるので3消して2を03:33:370 - 03:34:227 - まで
2014-11-16 12:13 -Nanaka-: 03:36:627 (1) - ここもボーカルとってあげた方がやりやすいと思うので長い白線からとってみてください
2014-11-16 12:15 -Nanaka-: 03:40:056 (2) - ここもですねhttp://puu.sh/cSAqw/6fd9498553.jpg
2014-11-16 12:19 -Nanaka-: 03:58:227 (1,2,3,4) - こんなリズムでどうですかhttp://puu.sh/cSAFM/89e8afe92a.jpg
2014-11-16 12:20 M o k o r i: 全然チャット打ててないですけど修正しまくってます!
2014-11-16 12:20 -Nanaka-: www
2014-11-16 12:20 M o k o r i: いそいそ
2014-11-16 12:21 -Nanaka-: 04:01:999 (2,3) - このリズム初心者には辛そうなんでスライダーにしませんか
2014-11-16 12:29 -Nanaka-: 04:21:199 (2,3) - シンバルが不自然なんでこれでどうですかhttp://puu.sh/cSBgQ/8ed5c994db.jpg
2014-11-16 12:30 -Nanaka-: 終わったらNormalいきますねー
2014-11-16 12:31 M o k o r i: もうちょいです;;
2014-11-16 12:31 -Nanaka-: あーーい作業してるんでゆっくりでいいですよ!
2014-11-16 12:31 M o k o r i: はいいい;;
2014-11-16 12:40 M o k o r i: ちょっと電話来ましたすぐ戻りますううう
2014-11-16 12:40 -Nanaka-: あーい
2014-11-16 12:49 M o k o r i: もどりましたー、easyオッケーです!
2014-11-16 12:50 -Nanaka-: あーい
2014-11-16 12:51 -Nanaka-: 00:02:341 (3) - 1番と同じでいいと思います
2014-11-16 12:52 -Nanaka-: http://puu.sh/cSCI2/090a83afb7.jpg
2014-11-16 12:52 -Nanaka-: こんな感じでDSも問題ないかと
2014-11-16 12:53 M o k o r i: fmfm
2014-11-16 12:53 -Nanaka-: 00:09:199 (1) - 普通に1/4  x2で
2014-11-16 12:55 -Nanaka-: 00:33:884 (1) - こういうのもNormal的には良くないと思います
2014-11-16 12:56 -Nanaka-: 6の右上持って星にするか左上からでいいかと
2014-11-16 12:59 -Nanaka-: 00:51:541 (1,2) - いいんですが赤線から初めてメリハリつけるのもいいかなとhttp://puu.sh/cSD8o/b10da1e92e.jpg
2014-11-16 12:59 -Nanaka-: ただsound変えないとです
2014-11-16 13:01 -Nanaka-: 00:58:227 (5) - 消して伸ばしたほうが好きです
2014-11-16 13:04 -Nanaka-: 01:27:027 (2) - 音取りhttp://puu.sh/cSDoN/83edfd7072.jpg
2014-11-16 13:04 -Nanaka-: 01:33:884 (5) - 前のPattern的にNC
2014-11-16 13:05 -Nanaka-: 01:38:341 (3) - ボーカル取るならこうじゃないですかhttp://puu.sh/cSDv6/6edf9a0cb8.jpg
2014-11-16 13:06 -Nanaka-: 01:41:770 (2) - ^
2014-11-16 13:07 -Nanaka-: 01:50:684 (1,2,3) - ここのリズム難しそう
2014-11-16 13:10 -Nanaka-: 02:11:256 (1,2) - 無理にリバースで切らなくてもいいかとhttp://puu.sh/cSDJM/74badc32bf.jpg  http://puu.sh/cSDMw/81e4feb73a.jpg
2014-11-16 13:11 -Nanaka-: 後考えると前者の方が無難かも
2014-11-16 13:12 -Nanaka-: 02:19:484 (1) - こういう急カーブもダメかなと
2014-11-16 13:13 -Nanaka-: 02:27:713 (1) - 1番のリズムが好きでした
2014-11-16 13:14 -Nanaka-: 02:30:456 (1,2) - ^ここもどちらかと言うと伸びてると思います
2014-11-16 13:16 -Nanaka-: ここはボーカル強いんでそっちで取ったほうがいいかと
2014-11-16 13:18 -Nanaka-: 02:54:284 (5) - 1番と同じです、スルーしたならこのままで!
2014-11-16 13:19 -Nanaka-: 02:55:141 (1) - 1/4?
2014-11-16 13:20 -Nanaka-: 03:04:913 (1,2) - 音取りhttp://puu.sh/cSElL/43d4a18cc8.jpg
2014-11-16 13:22 -Nanaka-: 03:07:141 (4) - 途切れるのは違和感ありましたhttp://puu.sh/cSEqo/9791ed0388.jpg
2014-11-16 13:24 -Nanaka-: 今のままだと03:15:027 - 浮いてるのでhttp://puu.sh/cSEx4/5c3d973e5d.jpg
2014-11-16 13:27 -Nanaka-: 03:33:713 (1) - 普通に1/4終点finishで
2014-11-16 13:28 -Nanaka-: 03:34:399 (2) - 始点のCLap浮いてます
2014-11-16 13:28 -Nanaka-: 03:36:456 (1,2) - 03:14:513 (2,3) - こことおなじです
2014-11-16 13:29 -Nanaka-: 03:37:827 (1,2) - ^
2014-11-16 13:33 -Nanaka-: 03:47:256 (1) - これもリバースじゃなくていいかと
2014-11-16 13:35 -Nanaka-: 03:51:370 (4,5) - 角度つけるといいかとhttp://puu.sh/cSF8W/ffac6d3d4d.jpg
2014-11-16 13:38 -Nanaka-: 04:19:484 (6) - 前のパターンでよさそう
2014-11-16 13:40 -Nanaka-: 02:46:913 (1) - 2.3と同じ形
2014-11-16 13:41 -Nanaka-: かなりいい感じのノーマルだと思います!
2014-11-16 13:42 M o k o r i: 大方修正しました!
2014-11-16 13:42 -Nanaka-: Easyはある程度blanket無視していいのでもこんな感じに広く使ってあげればいいと思います
2014-11-16 13:43 M o k o r i: fmfm
2014-11-16 13:46 -Nanaka-: Hardの00:37:999 (1,2) - 02:11:941 (2) - 02:47:599 (3) - 03:28:056 (1) - こういうボールが踊るスライダーはアンランクなので少しcurve緩めるといいかと!
2014-11-16 13:47 -Nanaka-: ご飯食べてくるのでHardはまた今度でお願いします!
2014-11-16 13:47 M o k o r i: わかりました!!!
2014-11-16 13:48 M o k o r i: すいません長い時間ありがとうございます;;
2014-11-16 13:49 M o k o r i: いえいえとんでもないです!
2014-11-16 13:49 M o k o r i: むしろこんな長いのお願いしてるので;;
no kd
Topic Starter
Asahina Momoko

-Nanaka- wrote:

IRC
2014-11-16 11:35 -Nanaka-: EasyとかIRCでいいですかー?
2014-11-16 11:36 M o k o r i: おおお
2014-11-16 11:36 M o k o r i: 全然大丈夫です!
2014-11-16 11:36 -Nanaka-: おkです、お待たせしいて申し訳ない;;
2014-11-16 11:36 M o k o r i: いえこちらこそ長いのにありがとうございます;;
2014-11-16 11:37 -Nanaka-: Easyからいきますね!
2014-11-16 11:37 M o k o r i: はい!
2014-11-16 11:39 -Nanaka-: 00:00:970 (1,2) - ここはしたに下がるより横か上に向かう流れのがいいとおもいます
2014-11-16 11:39 M o k o r i: http://puu.sh/cSyfP/75fa876926.jpg
2014-11-16 11:39 M o k o r i: こんなイメージでしょうか?
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyim/52c3102141.jpg
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyko/cf4543c458.jpg
2014-11-16 11:41 M o k o r i: あああなるほど!
2014-11-16 11:41 -Nanaka-: dsはいじってませんが
2014-11-16 11:41 -Nanaka-: はいw
2014-11-16 11:42 -Nanaka-: 00:18:799 (3) - ここも真上でぶらんけっとした方がいいと思いますー
2014-11-16 11:44 M o k o r i: ほい!
2014-11-16 11:44 -Nanaka-: 00:37:999 (2) - リバース消して00:38:684 - 1/4スライダーですかね
2014-11-16 11:44 -Nanaka-: 提案していくんでいいと思ったやつだけ更新しといてください!
2014-11-16 11:45 -Nanaka-: 00:59:941 (3,1) - もうちょっと綺麗に出来ると思います
2014-11-16 11:45 -Nanaka-: 01:01:313 (1,2) - ^
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - 4への流れが気になるので手前からもう少し広くおいてもいいかなと
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - add Note?
2014-11-16 11:48 -Nanaka-: 01:27:027 (2) -
2014-11-16 11:48 -Nanaka-: 消して
2014-11-16 11:49 -Nanaka-: 次のスライダーを赤線から
2014-11-16 11:50 -Nanaka-: 01:32:513 (4) - デザインはいいと思いますがこれもさっきと同じです
2014-11-16 11:50 -Nanaka-: 01:36:970 (1) - 上に向かうリバース
2014-11-16 11:53 -Nanaka-: 01:52:056 (3) - 音取り提案http://puu.sh/cSz3B/a95a0bc111.jpg
2014-11-16 11:54 -Nanaka-: 01:54:799 (2) - ここはボーカル取ったほうが自然でうちやすいかとhttp://puu.sh/cSz8C/43634bdc69.jpg
2014-11-16 11:55 -Nanaka-: 02:00:284 (1,2) - ここもですがデザインと流れは素晴らしいと思うので任せます
2014-11-16 11:56 -Nanaka-: 02:05:427 (3,1) - もう少し綺麗にしたい
2014-11-16 11:57 -Nanaka-: 02:20:856 (3,4) - ^
2014-11-16 11:58 -Nanaka-: 02:52:399 (1,3) - 汚いのと3のスライダーがEasyっぽくないですw
2014-11-16 11:59 -Nanaka-: 02:56:513 (3) - リバース消して伸ばしてあげたい
2014-11-16 12:00 -Nanaka-: 02:59:256 (3) - ここもリバース消して伸ばすか1/4追加
2014-11-16 12:02 -Nanaka-: 03:05:084 (3) - 音取り提案http://puu.sh/cSzDh/1144464e33.jpg
2014-11-16 12:04 -Nanaka-: 03:07:141 (2,4) - 消してhttp://puu.sh/cSzLp/06720295ee.jpg
2014-11-16 12:05 -Nanaka-: 03:11:427 (1,2) - blanket揃えたい
2014-11-16 12:06 -Nanaka-: 03:11:427 (1,2) - こことって意味です
2014-11-16 12:07 -Nanaka-: 03:14:513 (2,3) - 音取りhttp://puu.sh/cSzWf/b82ff7bd8b.jpg
2014-11-16 12:07 -Nanaka-: 03:26:684 (1) - 2をこぴぺ
2014-11-16 12:09 -Nanaka-: 03:30:799 (3) - http://puu.sh/cSA5h/a8f9f961b9.jpg
2014-11-16 12:11 -Nanaka-: 03:33:199 (2,3) - ここリズム狂ってるので3消して2を03:33:370 - 03:34:227 - まで
2014-11-16 12:13 -Nanaka-: 03:36:627 (1) - ここもボーカルとってあげた方がやりやすいと思うので長い白線からとってみてください
2014-11-16 12:15 -Nanaka-: 03:40:056 (2) - ここもですねhttp://puu.sh/cSAqw/6fd9498553.jpg
2014-11-16 12:19 -Nanaka-: 03:58:227 (1,2,3,4) - こんなリズムでどうですかhttp://puu.sh/cSAFM/89e8afe92a.jpg
2014-11-16 12:20 M o k o r i: 全然チャット打ててないですけど修正しまくってます!
2014-11-16 12:20 -Nanaka-: www
2014-11-16 12:20 M o k o r i: いそいそ
2014-11-16 12:21 -Nanaka-: 04:01:999 (2,3) - このリズム初心者には辛そうなんでスライダーにしませんか
2014-11-16 12:29 -Nanaka-: 04:21:199 (2,3) - シンバルが不自然なんでこれでどうですかhttp://puu.sh/cSBgQ/8ed5c994db.jpg
2014-11-16 12:30 -Nanaka-: 終わったらNormalいきますねー
2014-11-16 12:31 M o k o r i: もうちょいです;;
2014-11-16 12:31 -Nanaka-: あーーい作業してるんでゆっくりでいいですよ!
2014-11-16 12:31 M o k o r i: はいいい;;
2014-11-16 12:40 M o k o r i: ちょっと電話来ましたすぐ戻りますううう
2014-11-16 12:40 -Nanaka-: あーい
2014-11-16 12:49 M o k o r i: もどりましたー、easyオッケーです!
2014-11-16 12:50 -Nanaka-: あーい
2014-11-16 12:51 -Nanaka-: 00:02:341 (3) - 1番と同じでいいと思います
2014-11-16 12:52 -Nanaka-: http://puu.sh/cSCI2/090a83afb7.jpg
2014-11-16 12:52 -Nanaka-: こんな感じでDSも問題ないかと
2014-11-16 12:53 M o k o r i: fmfm
2014-11-16 12:53 -Nanaka-: 00:09:199 (1) - 普通に1/4  x2で
2014-11-16 12:55 -Nanaka-: 00:33:884 (1) - こういうのもNormal的には良くないと思います
2014-11-16 12:56 -Nanaka-: 6の右上持って星にするか左上からでいいかと
2014-11-16 12:59 -Nanaka-: 00:51:541 (1,2) - いいんですが赤線から初めてメリハリつけるのもいいかなとhttp://puu.sh/cSD8o/b10da1e92e.jpg
2014-11-16 12:59 -Nanaka-: ただsound変えないとです
2014-11-16 13:01 -Nanaka-: 00:58:227 (5) - 消して伸ばしたほうが好きです
2014-11-16 13:04 -Nanaka-: 01:27:027 (2) - 音取りhttp://puu.sh/cSDoN/83edfd7072.jpg
2014-11-16 13:04 -Nanaka-: 01:33:884 (5) - 前のPattern的にNC
2014-11-16 13:05 -Nanaka-: 01:38:341 (3) - ボーカル取るならこうじゃないですかhttp://puu.sh/cSDv6/6edf9a0cb8.jpg
2014-11-16 13:06 -Nanaka-: 01:41:770 (2) - ^
2014-11-16 13:07 -Nanaka-: 01:50:684 (1,2,3) - ここのリズム難しそう
2014-11-16 13:10 -Nanaka-: 02:11:256 (1,2) - 無理にリバースで切らなくてもいいかとhttp://puu.sh/cSDJM/74badc32bf.jpg  http://puu.sh/cSDMw/81e4feb73a.jpg
2014-11-16 13:11 -Nanaka-: 後考えると前者の方が無難かも
2014-11-16 13:12 -Nanaka-: 02:19:484 (1) - こういう急カーブもダメかなと
2014-11-16 13:13 -Nanaka-: 02:27:713 (1) - 1番のリズムが好きでした
2014-11-16 13:14 -Nanaka-: 02:30:456 (1,2) - ^ここもどちらかと言うと伸びてると思います
2014-11-16 13:16 -Nanaka-: ここはボーカル強いんでそっちで取ったほうがいいかと
2014-11-16 13:18 -Nanaka-: 02:54:284 (5) - 1番と同じです、スルーしたならこのままで!
2014-11-16 13:19 -Nanaka-: 02:55:141 (1) - 1/4?
2014-11-16 13:20 -Nanaka-: 03:04:913 (1,2) - 音取りhttp://puu.sh/cSElL/43d4a18cc8.jpg
2014-11-16 13:22 -Nanaka-: 03:07:141 (4) - 途切れるのは違和感ありましたhttp://puu.sh/cSEqo/9791ed0388.jpg
2014-11-16 13:24 -Nanaka-: 今のままだと03:15:027 - 浮いてるのでhttp://puu.sh/cSEx4/5c3d973e5d.jpg
2014-11-16 13:27 -Nanaka-: 03:33:713 (1) - 普通に1/4終点finishで
2014-11-16 13:28 -Nanaka-: 03:34:399 (2) - 始点のCLap浮いてます
2014-11-16 13:28 -Nanaka-: 03:36:456 (1,2) - 03:14:513 (2,3) - こことおなじです
2014-11-16 13:29 -Nanaka-: 03:37:827 (1,2) - ^
2014-11-16 13:33 -Nanaka-: 03:47:256 (1) - これもリバースじゃなくていいかと
2014-11-16 13:35 -Nanaka-: 03:51:370 (4,5) - 角度つけるといいかとhttp://puu.sh/cSF8W/ffac6d3d4d.jpg
2014-11-16 13:38 -Nanaka-: 04:19:484 (6) - 前のパターンでよさそう
2014-11-16 13:40 -Nanaka-: 02:46:913 (1) - 2.3と同じ形
2014-11-16 13:41 -Nanaka-: かなりいい感じのノーマルだと思います!
2014-11-16 13:42 M o k o r i: 大方修正しました!
2014-11-16 13:42 -Nanaka-: Easyはある程度blanket無視していいのでもこんな感じに広く使ってあげればいいと思います
2014-11-16 13:43 M o k o r i: fmfm
2014-11-16 13:46 -Nanaka-: Hardの00:37:999 (1,2) - 02:11:941 (2) - 02:47:599 (3) - 03:28:056 (1) - こういうボールが踊るスライダーはアンランクなので少しcurve緩めるといいかと!
2014-11-16 13:47 -Nanaka-: ご飯食べてくるのでHardはまた今度でお願いします!
2014-11-16 13:47 M o k o r i: わかりました!!!
2014-11-16 13:48 M o k o r i: すいません長い時間ありがとうございます;;
2014-11-16 13:49 M o k o r i: いえいえとんでもないです!
2014-11-16 13:49 M o k o r i: むしろこんな長いのお願いしてるので;;
no kd
ありがとうございましたー!! :)
Gamu
irc mod
2014-11-16 22:18 Gamu: タイトルは Daydream café(you Remix)とするべきかな。 この曲の作った人の動画、soundcloudを見る限り "e"と"("すぺーす入ってないから
2014-11-16 22:18 M o k o r i: なるほど、直しておきます
2014-11-16 22:18 Gamu: 正直どうでもいいことなんだけど、結構うるさいからw
2014-11-16 22:19 M o k o r i: 結構細かくチェックされるんですね~
2014-11-16 22:19 Gamu: うん めんどくさい
2014-11-16 22:20 Gamu: tagsに"mokori"を入れたほうがいいかもです。 名前にスペースがある人は入れてる人多いので。 
2014-11-16 22:20 M o k o r i: m_o_k_o_r_iとは別にってことでしょうか?
2014-11-16 22:20 Gamu: そうですね
2014-11-16 22:20 M o k o r i: 了解ですー
2014-11-16 22:20 Gamu: _は公式サイトだと検索に引っかからないので
2014-11-16 22:21 Gamu: mokoriで検索に引っかかせるみたいな
2014-11-16 22:21 M o k o r i: fmfm
2014-11-16 22:21 Gamu: フォルダに入ってるosbファイルはSbに使うので、不要です。
2014-11-16 22:22 M o k o r i: 消して再アップロードします
2014-11-16 22:22 Gamu: このmod終わってからでいいんじゃないかな
2014-11-16 22:23 M o k o r i: その予定です~
2014-11-16 22:24 Gamu: Eas
2014-11-16 22:24 Gamu: Y
2014-11-16 22:24 Gamu: 00:04:741 (2) - hitsoundのパターン的にwhistleはいらないかな。
2014-11-16 22:25 Gamu: a
2014-11-16 22:25 Gamu: ミスw ごめんなさい
2014-11-16 22:25 M o k o r i: はい!w
2014-11-16 22:26 Gamu: 00:07:827 (2,3) - この二つの終点についているwhistleはclapのほうがいいです
2014-11-16 22:26 Gamu: 00:10:570 (1) - これも
2014-11-16 22:27 Gamu: 00:21:541 (3) - ^
2014-11-16 22:27 M o k o r i: 了解ですー
2014-11-16 22:28 Gamu: 00:50:341 (1) - 始点にはclapとfinish, 終点にはclap
2014-11-16 22:29 Gamu: 00:52:399 (3) - 終点にclap
2014-11-16 22:29 Gamu: 00:53:084 (1) - ^
2014-11-16 22:29 Gamu: 00:54:284 (2) - 始点、終点にclapも加えたほうがいいかな
2014-11-16 22:30 M o k o r i: 直しましたー
2014-11-16 22:31 Gamu: 00:55:827 (1) - ~01:05:084 (2) - ここまで始点、終点全てにclapをいれるといいかもです。今のままでは中途半端な感じがします
2014-11-16 22:32 M o k o r i: fmfm
2014-11-16 22:32 Gamu: 01:05:427 (3) - これは終点だけにclapを
2014-11-16 22:33 M o k o r i: 了解です
2014-11-16 22:33 Gamu: もこりさんってtickに音をつけれるって知ってますか
2014-11-16 22:33 M o k o r i: それってもしかして
2014-11-16 22:34 M o k o r i: スライダーの間に線入れてやるヤツですか?
2014-11-16 22:34 Gamu: http://puu.sh/cT4v1/931c0ae9b5.jpg
2014-11-16 22:34 Gamu: うさぎマークのこれです
2014-11-16 22:34 Gamu: そうですね
2014-11-16 22:35 M o k o r i: 他の譜面参考にと思ってみたことはありましたけど何か分からずじまいだったので
2014-11-16 22:35 M o k o r i: 一切これでは使ってないです・・・
2014-11-16 22:35 Gamu: 簡単なので教えましょうか
2014-11-16 22:35 M o k o r i: すみませんお願いします;;
2014-11-16 22:35 Gamu: 使う目的としては
2014-11-16 22:35 Gamu: 例えばこれ
2014-11-16 22:35 Gamu: 01:09:541 (1) -
2014-11-16 22:36 Gamu: スネアおとがスライダーの真ん中でなっててclapを入れたいんだけど入れれない場合
2014-11-16 22:37 Gamu: そのときclap音と同じ音を soft-slidertick10みたいな名前でフォルダに追加する
2014-11-16 22:38 M o k o r i: ああああああなるほど!!!
2014-11-16 22:38 Gamu: それでtickのとこにS:C10の緑線を入れるだけ
2014-11-16 22:39 M o k o r i: 他のsongフォルダとかに何で入ってるんだろうなーって思ってましたけどそういうことだったんですね._.
2014-11-16 22:39 Gamu: ただtickは他の音量と比べて大きいので、-10%音量をさげることをおすすめします
2014-11-16 22:39 M o k o r i: わかりました
2014-11-16 22:40 Gamu: easy normalにとってこれは結構便利
2014-11-16 22:41 M o k o r i: 確かに・・・
2014-11-16 22:41 Gamu: どうしてもhitsoundが不十分になってしまいますからね
2014-11-16 22:41 Gamu: あとで入れてみるといいかもです
2014-11-16 22:42 M o k o r i: ですね、長いスライダー置いてるとき音付けどうすればいいんだろうと思ってましたけどそれでいけそうです!
2014-11-16 22:42 Gamu: 今のところ見てみると配置とかはもう十分
2014-11-16 22:42 Gamu: 良いから、あとはhitsoundって感じです
2014-11-16 22:42 M o k o r i: え、ほんとですか
2014-11-16 22:43 Gamu: Easyしか見てないけど・・・
2014-11-16 22:43 Gamu: 綺麗でいいと思いますよ
2014-11-16 22:43 M o k o r i: easy-hardはこれがはじめて作ったやつなので結構自信なかったもので
2014-11-16 22:44 Gamu: 1stは思えない出来栄え
2014-11-16 22:45 Gamu: 続きいっていいかな
2014-11-16 22:45 M o k o r i: はい!
2014-11-16 22:46 Gamu: tickいれることできれば結構変わってくるのでまたhitsoundは後日にしてそれ以外みますね
2014-11-16 22:46 M o k o r i: 了解です
2014-11-16 22:46 Gamu: 01:44:856 (3) - ここのサークルはないほうがいいです
2014-11-16 22:46 Gamu: タイミングがわかりづらいかな
2014-11-16 22:47 M o k o r i: fmfm
2014-11-16 22:48 M o k o r i: 消しときました
2014-11-16 22:48 Gamu: 02:16:399 (4) - ここもかな
2014-11-16 22:49 Gamu: 02:29:084 (3) - ここが合ってないので、このようなリズムはどうですか
2014-11-16 22:49 Gamu: http://puu.sh/cT5pL/8318c7bc5f.jpg
2014-11-16 22:50 Gamu: (3)のスライダーを消して、(2)を赤線まで伸ばして、サークルを02:29:770にポツンと
2014-11-16 22:51 M o k o r i: おお、これに変えます
2014-11-16 22:51 Gamu: 02:40:056 (2) - これも合ってないから、 http://puu.sh/cT5vI/fa579f7de3.jpg
2014-11-16 22:54 M o k o r i: その音取りに変えてみたんですが
2014-11-16 22:54 M o k o r i: http://puu.sh/cT5Cy/3abac76807.jpg
2014-11-16 22:54 M o k o r i: こういう重なったやつはさけたほうがいいですか?
2014-11-16 22:55 Gamu: スペーシング的にきついから02:41:256 (1)の形を変えたほうがいいですかね
2014-11-16 22:56 Gamu: http://puu.sh/cT5Nu/b707437597.jpg
2014-11-16 22:56 Gamu: こんなんはどうですか
2014-11-16 22:57 Gamu: あ、たりなかった
2014-11-16 22:57 M o k o r i: おおお
2014-11-16 22:58 Gamu: http://puu.sh/cT5Sy/5ff3062a97.jpg
2014-11-16 22:59 Gamu: こんな感じならいけますね
2014-11-16 23:00 M o k o r i: できました~
2014-11-16 23:00 Gamu: よかった
2014-11-16 23:00 Gamu: 03:08:856 (5) - http://puu.sh/cT5ZN/617c73e2ef.jpg
2014-11-16 23:00 Gamu: がいいです
2014-11-16 23:01 M o k o r i: あ
2014-11-16 23:01 M o k o r i: これ気になってたところなんですけど
2014-11-16 23:01 M o k o r i: タタンっていうか
2014-11-16 23:02 M o k o r i: easyで白線⇒赤線ってオッケーなんでしょうか
2014-11-16 23:02 Gamu: 数個ならいいんじゃないかな
2014-11-16 23:02 M o k o r i: なるほど、それ気にしすぎてこんな感じになってしまってるとこ他にもあったかもしれないので跡で見直します
2014-11-16 23:03 Gamu: ちょっとまってくださいね
2014-11-16 23:04 Gamu: 大丈夫そうです
2014-11-16 23:04 M o k o r i: 了解です!
2014-11-16 23:05 Gamu: 03:33:199 (2) - http://puu.sh/cT6h4/d152c32c23.jpg
2014-11-16 23:06 Gamu: 03:40:399 (3) - http://puu.sh/cT6j5/0647a9674b.jpg
2014-11-16 23:07 Gamu: Easyはこれで終わり
2014-11-16 23:08 M o k o r i: おkです、修正できました
2014-11-16 23:10 Gamu: 00:39:370 (1) - 中点、whistleではなくclapだと思います
2014-11-16 23:11 M o k o r i: 了解です
2014-11-16 23:11 Gamu: 01:17:770 (1) - finish欲しい
2014-11-16 23:12 M o k o r i: 入れました~
2014-11-16 23:12 Gamu: 01:25:999 (1) - 見栄え悪いので、x:116 y:208に移動させてみてください
2014-11-16 23:13 M o k o r i: http://puu.sh/cT6H6/c2ebab1abe.jpg
2014-11-16 23:13 M o k o r i: この位置ですか?
2014-11-16 23:14 Gamu: あ、CTRL+Jをした形の方がいいかも
2014-11-16 23:14 Gamu: 上下反転します
2014-11-16 23:14 M o k o r i: fmfm
2014-11-16 23:14 M o k o r i: そのあとをまた調整ってことでしょうか?
2014-11-16 23:15 Gamu: CTRL+Jとx:116 y:208です
2014-11-16 23:15 Gamu: 両方お願いします
2014-11-16 23:15 Gamu: http://puu.sh/cT6Pi/5fd509651a.jpg
2014-11-16 23:16 M o k o r i: http://puu.sh/cT6P6/21e48763f3.jpg
2014-11-16 23:16 M o k o r i: できました~
2014-11-16 23:16 Gamu: ( ・∀・) イイネ!
2014-11-16 23:17 Gamu: 02:28:913 (3,4,5) - こういう単発はリズムとりにくいので、リピートスライダー
2014-11-16 23:17 M o k o r i: :D
2014-11-16 23:17 Gamu: を使うといいかもです
2014-11-16 23:18 Gamu: http://puu.sh/cT6X4/72c1b80cea.jpg
2014-11-16 23:18 Gamu: こんなかんじですかね
2014-11-16 23:18 M o k o r i: すみません1つ質問してもいいですか?
2014-11-16 23:18 M o k o r i: さっきの反転のやつに戻っちゃうんですけど
2014-11-16 23:18 M o k o r i: 1の長いスライダーのあと2,3とかぶっちゃってますけどこれも調整して移動って感じで大丈夫でしょうか
2014-11-16 23:19 Gamu: そうそう2,3は調整お願いします
2014-11-16 23:19 M o k o r i: わかりました!
2014-11-16 23:19 Gamu: 今のままじゃ危ないww
2014-11-16 23:22 M o k o r i: ですよねw
2014-11-16 23:22 Gamu: 02:46:913 (4) - new combo追加~
2014-11-16 23:23 M o k o r i: 了解ですー
2014-11-16 23:24 Gamu:  normalはこれだけかな
2014-11-16 23:26 Gamu: おっと、忘れた Timing > Resnap All notesをやってといてください
2014-11-16 23:26 M o k o r i: これは
2014-11-16 23:27 M o k o r i: やるとどんな効果があるんでしょうか?
2014-11-16 23:27 Gamu: 微妙にずれているサークルたちを直してくれます
2014-11-16 23:27 M o k o r i: おおお
2014-11-16 23:27 Gamu: http://puu.sh/cT7up/8cecca92a2.png
2014-11-16 23:28 Gamu: こういうふうにエラーが出てしまうんです ずれていると
2014-11-16 23:28 M o k o r i: ということは基本的に一回終わるときとかの前には
2014-11-16 23:28 M o k o r i: これやったほうがいいってことでしょうか
2014-11-16 23:29 Gamu: やったほうがいいですね
2014-11-16 23:29 Gamu: エラーの確認方法は、CTRL+SHIFT+A
2014-11-16 23:29 M o k o r i: なるほど、では次からこれやるようにします!
2014-11-16 23:29 Gamu: 全diffよろしくです
2014-11-16 23:30 M o k o r i: わかりました~
2014-11-16 23:32 Gamu: 00:19:141 (2) - こういうの完璧にスタックしちゃいたいんですが、どうですか http://puu.sh/cT7Mi/719a5d5ac5.jpg
2014-11-16 23:34 Gamu: 00:32:856 (4) - clap忘れてます
2014-11-16 23:34 M o k o r i: スタックと微調整しました~
2014-11-16 23:34 Gamu: 00:43:484 (1) - 終点はSoftで締めたほうがいいですね、だから緑線をSoftni
2014-11-16 23:35 Gamu: ほ~い
2014-11-16 23:35 Gamu: 01:01:313 (1) - new comboいらないかな
2014-11-16 23:36 Gamu: 01:16:227 (3,1,2,3) - これ全てにclapつけたほうがいいかも
2014-11-16 23:36 Gamu: 01:24:456 (1,2,3) - ^
2014-11-16 23:37 Gamu: 01:43:999 (1,2,3) - ^
2014-11-16 23:37 M o k o r i: ここまで全修正ですー
2014-11-16 23:37 Gamu: 01:57:541 (1) - 始点にsoft-finish欲しいですな
2014-11-16 23:38 M o k o r i: いれました
2014-11-16 23:38 Gamu: 02:05:770 (1) - リズムミスしやすいので、スペーシングをはなしたほうがいいですね
2014-11-16 23:39 Gamu: 02:26:684 (2) - CTRL+Gをしたながれが好き
2014-11-16 23:40 M o k o r i: 了解です
2014-11-16 23:41 Gamu: 02:37:484 (2,3) - 二つにclap~
2014-11-16 23:42 M o k o r i: おkです
2014-11-16 23:43 Gamu: 02:46:227 (1,2,3,4,5) - ないほうが自然かも?
2014-11-16 23:43 Gamu: 02:45:713 (1,2,3) - これらにclap~
2014-11-16 23:44 Gamu: 03:26:684 (1) - 始点finish~
2014-11-16 23:44 M o k o r i: 02:46:227 (1,2,3,4,5) - だけちょっと考えさせてください!
2014-11-16 23:44 Gamu: 了解です
2014-11-16 23:44 Gamu: 結構微妙なところですw
2014-11-16 23:44 M o k o r i: SDあげるために連打置いちゃってるやつなので代替案見つけ次第かえますw
2014-11-16 23:45 Gamu: バランス調整難しいですもんね・・・しょうがないです
2014-11-16 23:45 M o k o r i: ですよね;;
2014-11-16 23:46 Gamu: 04:24:456 (1) - スペーシング離したいところ・・・
2014-11-16 23:47 M o k o r i: ここでジャンプさせればSDちょうどあげられるかも説・・・!
2014-11-16 23:47 Gamu: 曲的にジャンプさせてもいいかんじですね
2014-11-16 23:48 Gamu: Hard diffはちょっと全体的に窮屈な感じでした。めんどくさいと思うのですがスペーシングを1.1xを基準に配置し直してみてはどうでしょうか
2014-11-16 23:48 M o k o r i: fmfm
2014-11-16 23:48 Gamu: 1.1xか1.2xくらい
2014-11-16 23:49 Gamu: 窮屈だと逆にやりにくいし、見栄えも悪くなってしまうので
2014-11-16 23:49 M o k o r i: 確かにそれは自分でもなんとなく感じてました._____.
2014-11-16 23:49 Gamu: いい配置とか思いつかなかったら呼んでくれればお助けします
2014-11-16 23:50 M o k o r i: 一回これベースにDS変えてみてもしあれでしたらまた頼らせてください;;
2014-11-16 23:50 Gamu: 了解です
2014-11-16 23:51 M o k o r i: あとさっきの連打ですけど消して最後ジャンプさせたらSD調整できました
2014-11-16 23:51 Gamu: (・∀・)イイネ!!
2014-11-16 23:51 M o k o r i: (´・◡・`)
2014-11-16 23:53 Gamu: ExtraとかInsaneはあまり見るのが得意ではないので、これで終わりかな。あとは、tickを使った音付けとか、HardのDS調整とかしてもらったあと見ます

がんばって!

EDIT:
irc mod 2
2014-11-20 21:14 Gamu: <Easy>
2014-11-20 21:14 Gamu: 01:13:656 (3) - 終点のclapいらないかな
2014-11-20 21:14 M o k o r i: はい~
2014-11-20 21:15 Gamu: 01:16:399 (3) - 終点はいいんだけど、始点が曲に合ってないので こうしてください http://puu.sh/cYkXd/e55d6aae92.jpg
2014-11-20 21:15 Gamu: 01:21:884 (3) - ここの終点clapいらない~
2014-11-20 21:16 Gamu: 01:24:627 (3) -   これと同じ感じに http://puu.sh/cYkXd/e55d6aae92.jpg
2014-11-20 21:17 M o k o r i: 了解ですー
2014-11-20 21:17 Gamu: 01:32:856 (5) - ここも変なので、こうしてみよう  http://puu.sh/cYl36/bfcd3cb97c.jpg
2014-11-20 21:19 Gamu: 02:23:599 (3) - ここはhttp://puu.sh/cYl7J/8004260777.jpg がいいかな
2014-11-20 21:20 Gamu: 02:24:627 (5) - easy diffだし、ここはなくてもいいかな
2014-11-20 21:20 M o k o r i: fmfm
2014-11-20 21:20 Gamu: 02:37:313 (3) - http://puu.sh/cYlah/4eb6a966e7.jpg
2014-11-20 21:21 Gamu: 02:56:513 (3) - http://puu.sh/cYlc4/5f09efdc33.jpg
2014-11-20 21:21 Gamu: 02:57:541 (4) - remove~
2014-11-20 21:23 M o k o r i: 音取りの変更は全部修正しますけど形整えるの時間かかるのでこのIRC後にじっくり修正してもいいですかー?
2014-11-20 21:23 Gamu: そのほうがいいですね
2014-11-20 21:23 M o k o r i: わかりました!
2014-11-20 21:24 Gamu: とりあえず修正してもらいたいところをずらっと書くのであとでゆっくり修正してくださいな
2014-11-20 21:24 Gamu: 04:16:056 (1) - new comboいらない
2014-11-20 21:25 Gamu: 04:18:799 (3) - 終点のclapはいらない~
2014-11-20 21:25 Gamu: easyはこれだけ
2014-11-20 21:25 M o k o r i: 音とり以外全修正しました
2014-11-20 21:26 Gamu: <Normal>
2014-11-20 21:26 Gamu: 00:34:913 (2) - whistleよりもclap
2014-11-20 21:27 Gamu: 01:27:199 (3) - 終点clap
2014-11-20 21:27 M o k o r i: おkです
2014-11-20 21:27 Gamu: 01:27:713 (4) - clap
2014-11-20 21:28 Gamu: 01:28:056 (5) - 始点clap
2014-11-20 21:28 Gamu: 01:36:113 (2) - remove a clap
2014-11-20 21:29 M o k o r i: わかりました
2014-11-20 21:29 Gamu: 02:09:884 (4) - ここのtickno
2014-11-20 21:29 Gamu: tickの音はclapと同じ音がいいです
2014-11-20 21:30 M o k o r i: それやってて思ったんですけど
2014-11-20 21:30 M o k o r i: これファイルサイズ結構ぎりで10Mオーバーするとまずいでしょうか?
2014-11-20 21:30 Gamu: 全然問題ないよー
2014-11-20 21:30 M o k o r i: ありゃw
2014-11-20 21:30 Gamu: 今は32MBまでおkだと思う
2014-11-20 21:31 M o k o r i: なるほど!動画なしは10Mいかだと思ってました
2014-11-20 21:31 M o k o r i: あとで追加して変えますね
2014-11-20 21:31 Gamu: は~い
2014-11-20 21:32 Gamu: 02:24:284 (3) - 終点clapはいらない
2014-11-20 21:32 Gamu: http://puu.sh/cYlCg/2ab089ff39.jpg こうするともっと良いよ~
2014-11-20 21:33 Gamu: 02:29:770 (4) - ここも~http://puu.sh/cYlCg/2ab089ff39.jpg に
2014-11-20 21:33 Gamu: 02:35:084 (5) - remove a clap
2014-11-20 21:34 M o k o r i: fmfm
2014-11-20 21:34 Gamu: 02:37:999 (6) - 終点clapいらない~
2014-11-20 21:35 M o k o r i: あ
2014-11-20 21:35 Gamu: 02:46:913 (1) - このfinishは終点ではなく始点かと~
2014-11-20 21:35 M o k o r i: すいません質問なんですけども
2014-11-20 21:35 Gamu: はい
2014-11-20 21:35 M o k o r i: samplesetのこのSSは
2014-11-20 21:35 M o k o r i: 設定してる音+違う音を同時にくっつけられるって効果なんでしょうか
2014-11-20 21:35 M o k o r i: なんか言い方おかしいなw
2014-11-20 21:36 Gamu: 簡単にいうと
2014-11-20 21:38 Gamu: samplesetは normal-hitnormal, soft-hitnormal, drum-hitnormalの音を出せる。 たとえば、今緑線でN:1のようにNormalの音をメインにしてる場合、オブジェクトを選択してAutoからSoftに変えると そのオブジェクトの音はnormal-hitnormalではなく、soft-hitnormalの音が出るようになる
2014-11-20 21:38 Gamu: わかりづらいかな
2014-11-20 21:38 M o k o r i: fmfm
2014-11-20 21:38 M o k o r i: ということは
2014-11-20 21:38 M o k o r i: 線を引かなくても音を変えられる
2014-11-20 21:39 M o k o r i: ってことでしょうか
2014-11-20 21:39 Gamu: はい
2014-11-20 21:39 M o k o r i: なるほど~~
2014-11-20 21:39 Gamu: ついでに下のadditonsも説明しますね
2014-11-20 21:39 M o k o r i: おおおありがとうです
2014-11-20 21:41 Gamu: これはwhistle, clap, finishに対応してて、例えば今N:1のようにNormalの音をメインにしてる場合、オブジェクトを選択してAutoからSoftに変えただけでは意味がなく、Softに変えると同時にwhistleとかclapの音を付けると、soft-hitwhistleやsoft-hitclapの音が出るようになる
2014-11-20 21:42 Gamu: Normal-hitnormalとsoft-hitwhistleの音を同時に使いたいなぁっていう時に使える
2014-11-20 21:42 M o k o r i: なるほど!!!
2014-11-20 21:42 M o k o r i: 上級者向けな機能だ・・・
2014-11-20 21:42 Gamu: なれると結構便利よー
2014-11-20 21:43 M o k o r i: 幅はすごい広がりそうだから使えるようにがんばってみます。。。
2014-11-20 21:44 Gamu: clapの代わりにnormal-hitnormalを使ってる人いたりするけど、そういう人はこの機能を使ってるかな
2014-11-20 21:44 Gamu: 緑線でいちいち引かなくてもsampleset:normalにするだけでいいからね
2014-11-20 21:45 M o k o r i: 今までいちいち緑線引いてました・・・w
2014-11-20 21:45 Gamu: 昔はそうやってたw
2014-11-20 21:45 Gamu: NatsumeRinとかそういうのやってた気がする 緑線大量にあるw
2014-11-20 21:45 M o k o r i: BATでもそういう人いるにはいるんですねw
2014-11-20 21:46 Gamu: http://puu.sh/cYm7O/b6cb728782.jpg
2014-11-20 21:46 M o k o r i: wwwwwwwwwwwww
2014-11-20 21:46 Gamu: ACTION is editing [http://osu.ppy.sh/b/84036 Megpoid GUMI - Aitai [NTR]]
2014-11-20 21:47 Gamu: http://puu.sh/cYm9Q/943f461a3f.jpg
2014-11-20 21:47 Gamu: これなんかひどかった
2014-11-20 21:47 M o k o r i: なんじゃこりゃ(白目)
2014-11-20 21:47 M o k o r i: 1個1個に線が引いてあるww
2014-11-20 21:48 Gamu: 見る側も作る側も大変
2014-11-20 21:48 M o k o r i: これはmod大変そうだ・・・
2014-11-20 21:49 Gamu: 02:46:913 (1) - 始点にfinish, 始点のclapは削除
2014-11-20 21:50 Gamu: 02:46:913 (1) - 終点のfinishを削除
2014-11-20 21:50 M o k o r i: なおしましたー
2014-11-20 21:52 Gamu: Normalはこれだけ~
2014-11-20 21:52 M o k o r i: はい~
2014-11-20 21:53 Gamu: <Hard>
2014-11-20 21:53 Gamu: 00:21:884 (2,3) - http://puu.sh/cYmnZ/7b4d8a448e.jpg こうしよう
2014-11-20 21:54 Gamu: コピペ使うと便利ですよ~
2014-11-20 21:54 M o k o r i: あれ、形なぜか違ってた・・・
2014-11-20 21:54 M o k o r i: コピペしました;;
2014-11-20 21:55 Gamu: たまに勝手にスライダーずれる時があるw
2014-11-20 21:55 M o k o r i: 知らなかった・・・w
2014-11-20 21:56 Gamu: ほんとたまにだけどね
2014-11-20 21:56 Gamu: 01:06:799 (1) - 始点finish~
2014-11-20 21:58 Gamu: 01:25:999 (3) - finish
2014-11-20 21:58 Gamu: 01:27:027 (4) - 終点finish
2014-11-20 21:58 M o k o r i: いれました~
2014-11-20 21:59 Gamu: 01:52:913 (1) - remove a new combo
2014-11-20 22:00 M o k o r i: 01:55:999 (6) - にNC入れてもいいと思います?
2014-11-20 22:00 Gamu: いれたほうがいいかも?
2014-11-20 22:00 M o k o r i: 了解ですー
2014-11-20 22:04 Gamu:  ぱぱっとだけど以上かな~
Topic Starter
Asahina Momoko

Gamu wrote:

irc mod
2014-11-16 22:18 Gamu: タイトルは Daydream café(you Remix)とするべきかな。 この曲の作った人の動画、soundcloudを見る限り "e"と"("すぺーす入ってないから
2014-11-16 22:18 M o k o r i: なるほど、直しておきます
2014-11-16 22:18 Gamu: 正直どうでもいいことなんだけど、結構うるさいからw
2014-11-16 22:19 M o k o r i: 結構細かくチェックされるんですね~
2014-11-16 22:19 Gamu: うん めんどくさい
2014-11-16 22:20 Gamu: tagsに"mokori"を入れたほうがいいかもです。 名前にスペースがある人は入れてる人多いので。 
2014-11-16 22:20 M o k o r i: m_o_k_o_r_iとは別にってことでしょうか?
2014-11-16 22:20 Gamu: そうですね
2014-11-16 22:20 M o k o r i: 了解ですー
2014-11-16 22:20 Gamu: _は公式サイトだと検索に引っかからないので
2014-11-16 22:21 Gamu: mokoriで検索に引っかかせるみたいな
2014-11-16 22:21 M o k o r i: fmfm
2014-11-16 22:21 Gamu: フォルダに入ってるosbファイルはSbに使うので、不要です。
2014-11-16 22:22 M o k o r i: 消して再アップロードします
2014-11-16 22:22 Gamu: このmod終わってからでいいんじゃないかな
2014-11-16 22:23 M o k o r i: その予定です~
2014-11-16 22:24 Gamu: Eas
2014-11-16 22:24 Gamu: Y
2014-11-16 22:24 Gamu: 00:04:741 (2) - hitsoundのパターン的にwhistleはいらないかな。
2014-11-16 22:25 Gamu: a
2014-11-16 22:25 Gamu: ミスw ごめんなさい
2014-11-16 22:25 M o k o r i: はい!w
2014-11-16 22:26 Gamu: 00:07:827 (2,3) - この二つの終点についているwhistleはclapのほうがいいです
2014-11-16 22:26 Gamu: 00:10:570 (1) - これも
2014-11-16 22:27 Gamu: 00:21:541 (3) - ^
2014-11-16 22:27 M o k o r i: 了解ですー
2014-11-16 22:28 Gamu: 00:50:341 (1) - 始点にはclapとfinish, 終点にはclap
2014-11-16 22:29 Gamu: 00:52:399 (3) - 終点にclap
2014-11-16 22:29 Gamu: 00:53:084 (1) - ^
2014-11-16 22:29 Gamu: 00:54:284 (2) - 始点、終点にclapも加えたほうがいいかな
2014-11-16 22:30 M o k o r i: 直しましたー
2014-11-16 22:31 Gamu: 00:55:827 (1) - ~01:05:084 (2) - ここまで始点、終点全てにclapをいれるといいかもです。今のままでは中途半端な感じがします
2014-11-16 22:32 M o k o r i: fmfm
2014-11-16 22:32 Gamu: 01:05:427 (3) - これは終点だけにclapを
2014-11-16 22:33 M o k o r i: 了解です
2014-11-16 22:33 Gamu: もこりさんってtickに音をつけれるって知ってますか
2014-11-16 22:33 M o k o r i: それってもしかして
2014-11-16 22:34 M o k o r i: スライダーの間に線入れてやるヤツですか?
2014-11-16 22:34 Gamu: http://puu.sh/cT4v1/931c0ae9b5.jpg
2014-11-16 22:34 Gamu: うさぎマークのこれです
2014-11-16 22:34 Gamu: そうですね
2014-11-16 22:35 M o k o r i: 他の譜面参考にと思ってみたことはありましたけど何か分からずじまいだったので
2014-11-16 22:35 M o k o r i: 一切これでは使ってないです・・・
2014-11-16 22:35 Gamu: 簡単なので教えましょうか
2014-11-16 22:35 M o k o r i: すみませんお願いします;;
2014-11-16 22:35 Gamu: 使う目的としては
2014-11-16 22:35 Gamu: 例えばこれ
2014-11-16 22:35 Gamu: 01:09:541 (1) -
2014-11-16 22:36 Gamu: スネアおとがスライダーの真ん中でなっててclapを入れたいんだけど入れれない場合
2014-11-16 22:37 Gamu: そのときclap音と同じ音を soft-slidertick10みたいな名前でフォルダに追加する
2014-11-16 22:38 M o k o r i: ああああああなるほど!!!
2014-11-16 22:38 Gamu: それでtickのとこにS:C10の緑線を入れるだけ
2014-11-16 22:39 M o k o r i: 他のsongフォルダとかに何で入ってるんだろうなーって思ってましたけどそういうことだったんですね._.
2014-11-16 22:39 Gamu: ただtickは他の音量と比べて大きいので、-10%音量をさげることをおすすめします
2014-11-16 22:39 M o k o r i: わかりました
2014-11-16 22:40 Gamu: easy normalにとってこれは結構便利
2014-11-16 22:41 M o k o r i: 確かに・・・
2014-11-16 22:41 Gamu: どうしてもhitsoundが不十分になってしまいますからね
2014-11-16 22:41 Gamu: あとで入れてみるといいかもです
2014-11-16 22:42 M o k o r i: ですね、長いスライダー置いてるとき音付けどうすればいいんだろうと思ってましたけどそれでいけそうです!
2014-11-16 22:42 Gamu: 今のところ見てみると配置とかはもう十分
2014-11-16 22:42 Gamu: 良いから、あとはhitsoundって感じです
2014-11-16 22:42 M o k o r i: え、ほんとですか
2014-11-16 22:43 Gamu: Easyしか見てないけど・・・
2014-11-16 22:43 Gamu: 綺麗でいいと思いますよ
2014-11-16 22:43 M o k o r i: easy-hardはこれがはじめて作ったやつなので結構自信なかったもので
2014-11-16 22:44 Gamu: 1stは思えない出来栄え
2014-11-16 22:45 Gamu: 続きいっていいかな
2014-11-16 22:45 M o k o r i: はい!
2014-11-16 22:46 Gamu: tickいれることできれば結構変わってくるのでまたhitsoundは後日にしてそれ以外みますね
2014-11-16 22:46 M o k o r i: 了解です
2014-11-16 22:46 Gamu: 01:44:856 (3) - ここのサークルはないほうがいいです
2014-11-16 22:46 Gamu: タイミングがわかりづらいかな
2014-11-16 22:47 M o k o r i: fmfm
2014-11-16 22:48 M o k o r i: 消しときました
2014-11-16 22:48 Gamu: 02:16:399 (4) - ここもかな
2014-11-16 22:49 Gamu: 02:29:084 (3) - ここが合ってないので、このようなリズムはどうですか
2014-11-16 22:49 Gamu: http://puu.sh/cT5pL/8318c7bc5f.jpg
2014-11-16 22:50 Gamu: (3)のスライダーを消して、(2)を赤線まで伸ばして、サークルを02:29:770にポツンと
2014-11-16 22:51 M o k o r i: おお、これに変えます
2014-11-16 22:51 Gamu: 02:40:056 (2) - これも合ってないから、 http://puu.sh/cT5vI/fa579f7de3.jpg
2014-11-16 22:54 M o k o r i: その音取りに変えてみたんですが
2014-11-16 22:54 M o k o r i: http://puu.sh/cT5Cy/3abac76807.jpg
2014-11-16 22:54 M o k o r i: こういう重なったやつはさけたほうがいいですか?
2014-11-16 22:55 Gamu: スペーシング的にきついから02:41:256 (1)の形を変えたほうがいいですかね
2014-11-16 22:56 Gamu: http://puu.sh/cT5Nu/b707437597.jpg
2014-11-16 22:56 Gamu: こんなんはどうですか
2014-11-16 22:57 Gamu: あ、たりなかった
2014-11-16 22:57 M o k o r i: おおお
2014-11-16 22:58 Gamu: http://puu.sh/cT5Sy/5ff3062a97.jpg
2014-11-16 22:59 Gamu: こんな感じならいけますね
2014-11-16 23:00 M o k o r i: できました~
2014-11-16 23:00 Gamu: よかった
2014-11-16 23:00 Gamu: 03:08:856 (5) - http://puu.sh/cT5ZN/617c73e2ef.jpg
2014-11-16 23:00 Gamu: がいいです
2014-11-16 23:01 M o k o r i: あ
2014-11-16 23:01 M o k o r i: これ気になってたところなんですけど
2014-11-16 23:01 M o k o r i: タタンっていうか
2014-11-16 23:02 M o k o r i: easyで白線⇒赤線ってオッケーなんでしょうか
2014-11-16 23:02 Gamu: 数個ならいいんじゃないかな
2014-11-16 23:02 M o k o r i: なるほど、それ気にしすぎてこんな感じになってしまってるとこ他にもあったかもしれないので跡で見直します
2014-11-16 23:03 Gamu: ちょっとまってくださいね
2014-11-16 23:04 Gamu: 大丈夫そうです
2014-11-16 23:04 M o k o r i: 了解です!
2014-11-16 23:05 Gamu: 03:33:199 (2) - http://puu.sh/cT6h4/d152c32c23.jpg
2014-11-16 23:06 Gamu: 03:40:399 (3) - http://puu.sh/cT6j5/0647a9674b.jpg
2014-11-16 23:07 Gamu: Easyはこれで終わり
2014-11-16 23:08 M o k o r i: おkです、修正できました
2014-11-16 23:10 Gamu: 00:39:370 (1) - 中点、whistleではなくclapだと思います
2014-11-16 23:11 M o k o r i: 了解です
2014-11-16 23:11 Gamu: 01:17:770 (1) - finish欲しい
2014-11-16 23:12 M o k o r i: 入れました~
2014-11-16 23:12 Gamu: 01:25:999 (1) - 見栄え悪いので、x:116 y:208に移動させてみてください
2014-11-16 23:13 M o k o r i: http://puu.sh/cT6H6/c2ebab1abe.jpg
2014-11-16 23:13 M o k o r i: この位置ですか?
2014-11-16 23:14 Gamu: あ、CTRL+Jをした形の方がいいかも
2014-11-16 23:14 Gamu: 上下反転します
2014-11-16 23:14 M o k o r i: fmfm
2014-11-16 23:14 M o k o r i: そのあとをまた調整ってことでしょうか?
2014-11-16 23:15 Gamu: CTRL+Jとx:116 y:208です
2014-11-16 23:15 Gamu: 両方お願いします
2014-11-16 23:15 Gamu: http://puu.sh/cT6Pi/5fd509651a.jpg
2014-11-16 23:16 M o k o r i: http://puu.sh/cT6P6/21e48763f3.jpg
2014-11-16 23:16 M o k o r i: できました~
2014-11-16 23:16 Gamu: ( ・∀・) イイネ!
2014-11-16 23:17 Gamu: 02:28:913 (3,4,5) - こういう単発はリズムとりにくいので、リピートスライダー
2014-11-16 23:17 M o k o r i: :D
2014-11-16 23:17 Gamu: を使うといいかもです
2014-11-16 23:18 Gamu: http://puu.sh/cT6X4/72c1b80cea.jpg
2014-11-16 23:18 Gamu: こんなかんじですかね
2014-11-16 23:18 M o k o r i: すみません1つ質問してもいいですか?
2014-11-16 23:18 M o k o r i: さっきの反転のやつに戻っちゃうんですけど
2014-11-16 23:18 M o k o r i: 1の長いスライダーのあと2,3とかぶっちゃってますけどこれも調整して移動って感じで大丈夫でしょうか
2014-11-16 23:19 Gamu: そうそう2,3は調整お願いします
2014-11-16 23:19 M o k o r i: わかりました!
2014-11-16 23:19 Gamu: 今のままじゃ危ないww
2014-11-16 23:22 M o k o r i: ですよねw
2014-11-16 23:22 Gamu: 02:46:913 (4) - new combo追加~
2014-11-16 23:23 M o k o r i: 了解ですー
2014-11-16 23:24 Gamu:  normalはこれだけかな
2014-11-16 23:26 Gamu: おっと、忘れた Timing > Resnap All notesをやってといてください
2014-11-16 23:26 M o k o r i: これは
2014-11-16 23:27 M o k o r i: やるとどんな効果があるんでしょうか?
2014-11-16 23:27 Gamu: 微妙にずれているサークルたちを直してくれます
2014-11-16 23:27 M o k o r i: おおお
2014-11-16 23:27 Gamu: http://puu.sh/cT7up/8cecca92a2.png
2014-11-16 23:28 Gamu: こういうふうにエラーが出てしまうんです ずれていると
2014-11-16 23:28 M o k o r i: ということは基本的に一回終わるときとかの前には
2014-11-16 23:28 M o k o r i: これやったほうがいいってことでしょうか
2014-11-16 23:29 Gamu: やったほうがいいですね
2014-11-16 23:29 Gamu: エラーの確認方法は、CTRL+SHIFT+A
2014-11-16 23:29 M o k o r i: なるほど、では次からこれやるようにします!
2014-11-16 23:29 Gamu: 全diffよろしくです
2014-11-16 23:30 M o k o r i: わかりました~
2014-11-16 23:32 Gamu: 00:19:141 (2) - こういうの完璧にスタックしちゃいたいんですが、どうですか http://puu.sh/cT7Mi/719a5d5ac5.jpg
2014-11-16 23:34 Gamu: 00:32:856 (4) - clap忘れてます
2014-11-16 23:34 M o k o r i: スタックと微調整しました~
2014-11-16 23:34 Gamu: 00:43:484 (1) - 終点はSoftで締めたほうがいいですね、だから緑線をSoftni
2014-11-16 23:35 Gamu: ほ~い
2014-11-16 23:35 Gamu: 01:01:313 (1) - new comboいらないかな
2014-11-16 23:36 Gamu: 01:16:227 (3,1,2,3) - これ全てにclapつけたほうがいいかも
2014-11-16 23:36 Gamu: 01:24:456 (1,2,3) - ^
2014-11-16 23:37 Gamu: 01:43:999 (1,2,3) - ^
2014-11-16 23:37 M o k o r i: ここまで全修正ですー
2014-11-16 23:37 Gamu: 01:57:541 (1) - 始点にsoft-finish欲しいですな
2014-11-16 23:38 M o k o r i: いれました
2014-11-16 23:38 Gamu: 02:05:770 (1) - リズムミスしやすいので、スペーシングをはなしたほうがいいですね
2014-11-16 23:39 Gamu: 02:26:684 (2) - CTRL+Gをしたながれが好き
2014-11-16 23:40 M o k o r i: 了解です
2014-11-16 23:41 Gamu: 02:37:484 (2,3) - 二つにclap~
2014-11-16 23:42 M o k o r i: おkです
2014-11-16 23:43 Gamu: 02:46:227 (1,2,3,4,5) - ないほうが自然かも?
2014-11-16 23:43 Gamu: 02:45:713 (1,2,3) - これらにclap~
2014-11-16 23:44 Gamu: 03:26:684 (1) - 始点finish~
2014-11-16 23:44 M o k o r i: 02:46:227 (1,2,3,4,5) - だけちょっと考えさせてください!
2014-11-16 23:44 Gamu: 了解です
2014-11-16 23:44 Gamu: 結構微妙なところですw
2014-11-16 23:44 M o k o r i: SDあげるために連打置いちゃってるやつなので代替案見つけ次第かえますw
2014-11-16 23:45 Gamu: バランス調整難しいですもんね・・・しょうがないです
2014-11-16 23:45 M o k o r i: ですよね;;
2014-11-16 23:46 Gamu: 04:24:456 (1) - スペーシング離したいところ・・・
2014-11-16 23:47 M o k o r i: ここでジャンプさせればSDちょうどあげられるかも説・・・!
2014-11-16 23:47 Gamu: 曲的にジャンプさせてもいいかんじですね
2014-11-16 23:48 Gamu: Hard diffはちょっと全体的に窮屈な感じでした。めんどくさいと思うのですがスペーシングを1.1xを基準に配置し直してみてはどうでしょうか
2014-11-16 23:48 M o k o r i: fmfm
2014-11-16 23:48 Gamu: 1.1xか1.2xくらい
2014-11-16 23:49 Gamu: 窮屈だと逆にやりにくいし、見栄えも悪くなってしまうので
2014-11-16 23:49 M o k o r i: 確かにそれは自分でもなんとなく感じてました._____.
2014-11-16 23:49 Gamu: いい配置とか思いつかなかったら呼んでくれればお助けします
2014-11-16 23:50 M o k o r i: 一回これベースにDS変えてみてもしあれでしたらまた頼らせてください;;
2014-11-16 23:50 Gamu: 了解です
2014-11-16 23:51 M o k o r i: あとさっきの連打ですけど消して最後ジャンプさせたらSD調整できました
2014-11-16 23:51 Gamu: (・∀・)イイネ!!
2014-11-16 23:51 M o k o r i: (´・◡・`)
2014-11-16 23:53 Gamu: ExtraとかInsaneはあまり見るのが得意ではないので、これで終わりかな。あとは、tickを使った音付けとか、HardのDS調整とかしてもらったあと見ます

がんばって!
ありがとうございました!助かりました~ :)
Meg

neonat wrote:

General

Collab Insane

01:04:399 (2,4) - blanket better fixed
01:33:541 (1,1) - let them be closer to each other, such kick sliders make it easy to break combo, and this spacing just makes it even more difficult fixed
01:40:913 (3,4,5) - they are not in a straight line fixed
03:12:970 (2,3) - these 2 objects are on nothing in the music, music only starts at 03:13:141 which is where the objects should start too as well, the 1st 2 circles should not be there we can listen stream sound. keep here.

The change in difficulty from Hard is very high, with suddenly streams and slider streams jumps and much much wider jumps that occur almost all the time, when it was almost non-existent in Hard. With this jump in difficulty, this gap is too wide, it won't bode well when in the ranking process
yes, but in our opinions, Hard and Insane are completely different things. so no problem this stream and jump.
if BAT will say "this diff has many stream and jump", we'll fix some them/


Good Luck
thank you for modding.
http://puu.sh/cVKeF.zip
BeatofIke

BeatofIke wrote:

Modding soon! :3
God. I'm so terrible at remembering things.
I will mod this map within 1-3 days. Stay tuned! :|
Topic Starter
Asahina Momoko

BeatofIke wrote:

BeatofIke wrote:

Modding soon! :3
God. I'm so terrible at remembering things.
I will mod this map within 1-3 days. Stay tuned! :|
no probrem lol
Oracle
:oops:
CodeS
Go Go Mokori ^^
BeatofIke
Sorry for the delay M o k o r i.
Mod request via M4M. I will only mod the Hard and Collab Insane difficulties. See General for reason.


[General]
  1. I should probably mention this, but the difficulty gap between Hard and Insane is pretty high imo. While I could easily SS Hard difficulty, I can't even pass the Insane difficulty.
  2. You should probably add a silenced "soft-sliderslide10" file since you have a hitclap10 in your folder. Should you use a S:C10 green timing section, the slider slides won't be silenced and can cause inconsistent slider slide sounds.
  3. I'm very sorry to say this but, your Insane and Extra difficulties are very overmapped. There are lots of ghost notes, unnecessary 3/4 sliders, weird flow/spacing, and lots of questionable musical transitions between some notes. For your safety, I would consider (and please trust me on this) removing Extra difficulty and sticking with remapping some parts of your Collab Insane. Your Easy, Normal, and Hard difficulties are in the right direction and seems to be on good standing, which is a good thing.
[Hard]
  1. 00:03:027 (2) - There's no 1/4 playing in this part. i would suggest replacing it with a circle and add a note at 00:03:199 and 00:03:284 (4) on the start of 00:03:370 (5). Here is an example:
  2. 00:10:570 (1) - You could polish this slider better:
    Image and Code

    120,128,10570,6,0,B|92:172|116:232|176:240|176:240|160:288|196:344|256:336,1,300,2|2,0:0|0:0,0:0:0:0:
  3. 00:14:256 (5) - Add a note here. You can hear an extra percussion sound here.
  4. 01:04:741 (1,2,3,4) - You could make this a square pattern by moving 4 at 328|64 and stacking 01:06:799 (1) with it.
  5. 01:05:599 (1,2,3) - Try changing the angle of this pattern so 1 does not overlap with 01:04:741 (1).
  6. 01:08:856 (3) - Weird slider shape ._.
  7. 02:38:856 (2) - This kick slider doesn't follow the vocals too well. The rhythm of the vocals goes like this:
  8. 02:40:313 (2) - Remove this note. It doesn't follow any part of the vocal lines.
  9. 04:24:627 (2,3) - Try reverse selecting (Edit -> Reverse Select) these notes for better flow and readability. The note at 04:24:627 (2) is hidden by the note at 04:24:113 (4). Also, 2 and 3 are not exactly symmetrical. Move them at 192|156 and 320|156 respectively so the spacing is the same.
  10. 04:25:313 (1) - Add a green timing section S:C10 and add a soft-finish at the start of this slider.
[Collab Insane]
  1. 00:05:084 (1,1,1,1,1,1,1) - There's no need to spam combos here (same as 00:16:056 (1,1,1,1,1,1,1) - 00:27:027 (1,1,1,1,1,1,1,1) - 00:37:999 (1,1,1,1,1,1,1,1)). Please remove theses combos and separate them into 2 combos (1 combo per measure).
  2. 00:08:084 (2,2,2) - Very confusing to read imo. I expected these slider to be 1/2 but it wasn't. Same with 00:14:256 (4) - 00:20:427 (2) -
  3. 00:22:484 (2) - Move this note at 00:22:399 (2). The current note doesn't follow anything in the music.
  4. 00:54:284 (1,2) - Why not just make this slider 1/1? Using 3/4 sliders are discouraged unless it actually follows the music.
  5. 01:07:656 (5) - Why the 3/4 again? Just make this slider 1/1.
  6. 01:10:741 (1,2) - Make this slider 1/2? I really don't understand what you are trying to follow? ._.
  7. 01:20:684 (1,1) - These 1/4 sliders follows nothing in the music. Just replace them with hit circles.
  8. 01:36:456 (1) - Remove this combo since you do not need it here. In addition, try stacking 01:36:456 (1) with 01:36:284 (3) for better readability/emphasis with the vocals.
  9. 02:02:513 (1,2,3) - Ghost 1/4 notes (does not follow anything). Replace the 1/4 sliders with circles. Same with 02:07:313 (1,2,3).
  10. 02:38:941 (3) - Remove this note. The vocals are not following this note.
  11. 03:02:684 (5,6,1,2,3) - More ghost 1/4 sliders orz.
I'll just stop from here >.<
Good luck with your map!
Topic Starter
Asahina Momoko

BeatofIke wrote:

Sorry for the delay M o k o r i.
Mod request via M4M. I will only mod the Hard and Collab Insane difficulties. See General for reason.
no problem! :)

[General]
  1. I should probably mention this, but the difficulty gap between Hard and Insane is pretty high imo. While I could easily SS Hard difficulty, I can't even pass the Insane difficulty. ⇒hmm...some short sliders have added in insane diff, and it's the biggest factor whitch making difficulty gap, i think. so perhaps it will be changed some patterns in fixing overmapped sections.
  2. You should probably add a silenced "soft-sliderslide10" file since you have a hitclap10 in your folder. Should you use a S:C10 green timing section, the slider slides won't be silenced and can cause inconsistent slider slide sounds. ⇒sure, nice suggestion! will fix it
  3. I'm very sorry to say this but, your Insane and Extra difficulties are very overmapped. There are lots of ghost notes, unnecessary 3/4 sliders, weird flow/spacing, and lots of questionable musical transitions between some notes. For your safety, I would consider (and please trust me on this) removing Extra difficulty and sticking with remapping some parts of your Collab Insane. Your Easy, Normal, and Hard difficulties are in the right direction and seems to be on good standing, which is a good thing.
    ⇒ yes, i know there are many overmapped parts as you say, but i don't want to remove extra diff because i made it with my attached feelings of this anime and song. so change some part and remake it
[Hard]
  1. 00:03:027 (2) - There's no 1/4 playing in this part. i would suggest replacing it with a circle and add a note at 00:03:199 and 00:03:284 (4) on the start of 00:03:370 (5). Here is an example:
  2. 00:10:570 (1) - You could polish this slider better: ⇒so cool!!
    Image and Code

    120,128,10570,6,0,B|92:172|116:232|176:240|176:240|160:288|196:344|256:336,1,300,2|2,0:0|0:0,0:0:0:0:
  3. 00:14:256 (5) - Add a note here. You can hear an extra percussion sound here.
  4. 01:04:741 (1,2,3,4) - You could make this a square pattern by moving 4 at 328|64 and stacking 01:06:799 (1) with it.
  5. 01:05:599 (1,2,3) - Try changing the angle of this pattern so 1 does not overlap with 01:04:741 (1).
  6. 01:08:856 (3) - Weird slider shape ._.
  7. 02:38:856 (2) - This kick slider doesn't follow the vocals too well. The rhythm of the vocals goes like this:
  8. 02:40:313 (2) - Remove this note. It doesn't follow any part of the vocal lines. ⇒keep, because it sounds "ki mi to" and put 3circles to matche each sounds.
  9. 04:24:627 (2,3) - Try reverse selecting (Edit -> Reverse Select) these notes for better flow and readability. The note at 04:24:627 (2) is hidden by the note at 04:24:113 (4). Also, 2 and 3 are not exactly symmetrical. Move them at 192|156 and 320|156 respectively so the spacing is the same.
  10. 04:25:313 (1) - Add a green timing section S:C10 and add a soft-finish at the start of this slider.
    ⇒ fixed without commented point


[Collab Insane]
  1. 00:05:084 (1,1,1,1,1,1,1) - There's no need to spam combos here (same as 00:16:056 (1,1,1,1,1,1,1) - 00:27:027 (1,1,1,1,1,1,1,1) - 00:37:999 (1,1,1,1,1,1,1,1)). Please remove theses combos and separate them into 2 combos (1 combo per measure).
  2. 00:08:084 (2,2,2) - Very confusing to read imo. I expected these slider to be 1/2 but it wasn't. Same with 00:14:256 (4) - 00:20:427 (2) -
  3. 00:22:484 (2) - Move this note at 00:22:399 (2). The current note doesn't follow anything in the music.
  4. 00:54:284 (1,2) - Why not just make this slider 1/1? Using 3/4 sliders are discouraged unless it actually follows the music.
  5. 01:07:656 (5) - Why the 3/4 again? Just make this slider 1/1.
  6. 01:10:741 (1,2) - Make this slider 1/2? I really don't understand what you are trying to follow? ._.
  7. 01:20:684 (1,1) - These 1/4 sliders follows nothing in the music. Just replace them with hit circles.
  8. 01:36:456 (1) - Remove this combo since you do not need it here. In addition, try stacking 01:36:456 (1) with 01:36:284 (3) for better readability/emphasis with the vocals.
  9. 02:02:513 (1,2,3) - Ghost 1/4 notes (does not follow anything). Replace the 1/4 sliders with circles. Same with 02:07:313 (1,2,3).
  10. 02:38:941 (3) - Remove this note. The vocals are not following this note.
  11. 03:02:684 (5,6,1,2,3) - More ghost 1/4 sliders orz.
I'll just stop from here >.<
Good luck with your map!
thanks for your mod! :)
Eni
Add kiai at 03:26:684 - in Normal to be consistent with Easy and Hard.

The first kiai in ExtRabbit's should start at 01:34:227 - to follow the vocal and match 02:46:913 -. Remove kiai mode from the green lines on 01:33:541 - and 01:33:884 -.

I personally recommend adding a burst kiai at 03:41:770 - in all difficulties (you already do this in the Collab Insane).

no kudosu
Topic Starter
Asahina Momoko

Project Railgun wrote:

Add kiai at 03:26:684 - in Normal to be consistent with Easy and Hard.

The first kiai in ExtRabbit's should start at 01:34:227 - to follow the vocal and match 02:46:913 -. Remove kiai mode from the green lines on 01:33:541 - and 01:33:884 -.

I personally recommend adding a burst kiai at 03:41:770 - in all difficulties (you already do this in the Collab Insane).

no kudosu
thanks for your suggestion, all fixed :)
micchi_chi
Hi~ Very late M4M from my modding Q~
Sorry, very busy these days >.<
(If you don't remember me, just consider this as random M4M :3)
BTW, have you mod my map? .-. If you haven't you can mod after I mod yours :3
I have two pending maps, you can choose either ^^
Now let's start~!

Yay, I love gochiusa <3
[Easy]
  1. The AR seems to be very low, it's unbalanced with the SV... Change it to 3 maybe? It won't affect the difficulty much
  2. 00:24:627 Add a note here... The sound is pretty big
  3. 00:25:313 ^ It won't affect the difficulty, don't worry
  4. 00:31:141 (1,2,3) - Maybe place them perfectly on the middle? o-o
  5. 00:33:884 (1) - Maybe add finish at head? I hear cymbal echo here
  6. 00:57:199 (3) - I think ctrl+g this would make the flow better
  7. 01:22:913 Need a note here for vocal
  8. 01:25:999 (1,2) - Blanket the (1)'s tail with (2)
  9. 01:52:056 (3) - This sounds weird... Maybe move it 1/2 tick forward since the big sound starts here 01:51:884
  10. 01:56:856 (5) - I think this slider is pretty unnecessary. Let it pause after (4) end for easy
  11. 02:01:313 (2) - Maybe would be better to change this into a circle and start a slider here 02:01:656 It would be more fitting. http://puu.sh/drlSf/f08582e318.jpg
  12. 02:02:684 If you apply the mod above, you might want to add a note here
  13. 02:23:599 (3) - This is 1/2 tick late. Move this 1/2 tick forward and add a note here 02:24:284 http://puu.sh/drm1A/273f9229c1.jpg
  14. 02:45:541 (1) - Again, 1/2 tick late. Move this 1/2 tick forward
  15. 02:53:770 (3) - I think ctrl+h (1) would make a better symmetry... http://puu.sh/drmaV/bcc8ceddba.jpg
  16. 03:04:399 (2,3) - This sounds weird. Maybe you have to do some modification... Let's delete those notes. Add a note here 03:04:399 Next, start a 1/1 reverse slider here 03:04:570 and finally add a note here 03:05:770 http://puu.sh/drmpo/64d7b0bd2c.jpg It sounds better imo.
  17. 03:07:484 (3) - No no, move this 1/2 tick forward
  18. 03:59:941 (3,4) - ^
  19. 04:21:199 (2) - Change this to 1/2 slider. And move 04:21:884 (3) - 1/2 tick forward. http://puu.sh/drmE7/60bd98e121.jpg
  20. The rest are fine

[Normal]
  1. The SV seems very high for Normal.... Maybe 1.10 would be better... But recalculating them would be troublesome -,-
  2. 00:22:570 (1,1) - Fix the blanket?
  3. 00:28:399 (1) - Reposition this so it would blanket with 00:27:027 (1) - http://puu.sh/drmWQ/ba82ab027e.jpg
  4. 01:25:313 (6) - Change this to a circle or a 1/1 slider.
  5. 01:27:199 (3) - This doesn't seems to do well with (1). Try to change it shape, like this for example: http://puu.sh/drn9U/c494529051.jpg But yeah, you have to change 01:28:056 (5) - to avoid overlap
  6. 01:39:713 (1,2) - Just change this to circles, don't increase the difficulty with this
  7. 01:41:770 (2) - Move this 1/2 tick forward
  8. 02:13:141 (2) - ^ and add a note here 02:13:656
  9. 02:15:541 (1) - This is unnecessary, replace this with a 1/1 reverse slider starting here 02:15:199 http://puu.sh/drnt7/523e1dcdfd.jpg
  10. 02:18:113 (4) - Move this 1/2 tick forward
  11. 02:51:027 (3,1) - Bad overlap :( Try this one maybe : http://puu.sh/drnCv/8334a191bd.jpg Don't forget to DS
  12. 03:59:599 (4,5,6) - Nope, replace this with a 1/1 reverse slider starting here 03:59:427
  13. 04:00:456 If you apply the mod above, you might want to add a 1/1 slider here
  14. The rest are fine, but I think you better avoid unnecessary 1/2 reverse sliders like this 03:47:256 (1) - There's a lot of them in this map.

[Hard]
  1. The star difficulty is pretty far from Normal eh o-o
  2. 00:43:484 (1) - extend this slider here 00:44:513 or here 00:44:684
  3. 01:33:541 (4) - Change this to 1/4 reverse slider which end here 01:33:799 Or a 1/8 reverse slider
  4. 01:44:856 (2) - Maybe slowing down the slider here would be more stylish ;)
  5. 02:49:313 (2) - Maybe ctrl+g this to make it symmetrical with the previous 2 sliders
  6. 03:15:713 Start the break here
  7. 03:52:056 (4) - Change this to 1/1 slider, it's more fitting since there's no sound at the reverse. And slow it down if you want ^^
  8. Okay, that's all ^^

I'll end my mod here~
Good luck~! ^^
Topic Starter
Asahina Momoko

hanyuu_nanodesu wrote:

Hi~ Very late M4M from my modding Q~
Sorry, very busy these days >.<
(If you don't remember me, just consider this as random M4M :3) 
BTW, have you mod my map? .-. If you haven't you can mod after I mod yours :3
⇒OMG i've written ur queue and checked response for several days, but maybe i thought it have'nt accepted because u responded after the several days......
then, i'll mod yours asap!! very sorry ;w;

I have two pending maps, you can choose either ^^
Now let's start~!

Yay, I love gochiusa <3
[Easy]
  1. The AR seems to be very low, it's unbalanced with the SV... Change it to 3 maybe? It won't affect the difficulty much
  2. 00:24:627 Add a note here... The sound is pretty big it's calm part, and i made it not onto vocal, so keep it
  3. 00:25:313 ^ It won't affect the difficulty, don't worry ^^
  4. 00:31:141 (1,2,3) - Maybe place them perfectly on the middle? o-o
  5. 00:33:884 (1) - Maybe add finish at head? I hear cymbal echo here
  6. 00:57:199 (3) - I think ctrl+g this would make the flow better
  7. 01:22:913 Need a note here for vocal
  8. 01:25:999 (1,2) - Blanket the (1)'s tail with (2)
  9. 01:52:056 (3) - This sounds weird... Maybe move it 1/2 tick forward since the big sound starts here 01:51:884
  10. 01:56:856 (5) - I think this slider is pretty unnecessary. Let it pause after (4) end for easy
  11. 02:01:313 (2) - Maybe would be better to change this into a circle and start a slider here 02:01:656 It would be more fitting. keep, it's fit to back sound imo and i like this pattern and placement ;w; http://puu.sh/drlSf/f08582e318.jpg
  12. 02:02:684 If you apply the mod above, you might want to add a note here
  13. 02:23:599 (3) - This is 1/2 tick late. Move this 1/2 tick forward and add a note here 02:24:284 http://puu.sh/drm1A/273f9229c1.jpg
  14. 02:45:541 (1) - Again, 1/2 tick late. Move this 1/2 tick forward
  15. 02:53:770 (3) - I think ctrl+h (1) would make a better symmetry... http://puu.sh/drmaV/bcc8ceddba.jpg
  16. 03:04:399 (2,3) - This sounds weird. Maybe you have to do some modification... Let's delete those notes. Add a note here 03:04:399 Next, start a 1/1 reverse slider here 03:04:570 and finally add a note here 03:05:770 http://puu.sh/drmpo/64d7b0bd2c.jpg It sounds better imo.
  17. 03:07:484 (3) - No no, move this 1/2 tick forward
  18. 03:59:941 (3,4) - ^
  19. 04:21:199 (2) - Change this to 1/2 slider. And move 04:21:884 (3) - 1/2 tick forward. http://puu.sh/drmE7/60bd98e121.jpg
  20. The rest are fine
i didn't changed some parts you suggested about moving 1/2 tick. because certainly it's fit to song, but if i do so, there will be many difficult parts for easy.
and i checked another same songs ranked maps(not remix), there are same placing :)
though, it was so helpful for me to recheck timing!

[Normal]
  1. The SV seems very high for Normal.... Maybe 1.10 would be better... But recalculating them would be troublesome -,- i think there's no problem, and fixing SV is so hard as u say lol
  2. 00:22:570 (1,1) - Fix the blanket?
  3. 00:28:399 (1) - Reposition this so it would blanket with 00:27:027 (1) - http://puu.sh/drmWQ/ba82ab027e.jpg
  4. 01:25:313 (6) - Change this to a circle or a 1/1 slider.
  5. 01:27:199 (3) - This doesn't seems to do well with (1). Try to change it shape, like this for example: http://puu.sh/drn9U/c494529051.jpg But yeah, you have to change 01:28:056 (5) - to avoid overlap so good suggestion!
  6. 01:39:713 (1,2) - Just change this to circles, don't increase the difficulty with this
  7. 01:41:770 (2) - Move this 1/2 tick forward keep
  8. 02:13:141 (2) - ^ and add a note here 02:13:656
  9. 02:15:541 (1) - This is unnecessary, replace this with a 1/1 reverse slider starting here 02:15:199 http://puu.sh/drnt7/523e1dcdfd.jpg
  10. 02:18:113 (4) - Move this 1/2 tick forward
  11. 02:51:027 (3,1) - Bad overlap :( Try this one maybe : http://puu.sh/drnCv/8334a191bd.jpg Don't forget to DS
  12. 03:59:599 (4,5,6) - Nope, replace this with a 1/1 reverse slider starting here 03:59:427
  13. 04:00:456 If you apply the mod above, you might want to add a 1/1 slider here
  14. The rest are fine, but I think you better avoid unnecessary 1/2 reverse sliders like this 03:47:256 (1) - There's a lot of them in this map.
some parts fixed!!

[Hard]
  1. The star difficulty is pretty far from Normal eh o-o i heard BAT like "maybe allowed under 1.50SD gap",but i consider to reduce it
  2. 00:43:484 (1) - extend this slider here 00:44:513 or here 00:44:684 hmm, sry keep it ;w;
  3. 01:33:541 (4) - Change this to 1/4 reverse slider which end here 01:33:799 Or a 1/8 reverse slider fixed :oops:
  4. 01:44:856 (2) - Maybe slowing down the slider here would be more stylish ;)
  5. 02:49:313 (2) - Maybe ctrl+g this to make it symmetrical with the previous 2 sliders
  6. 03:15:713 Start the break here oops nice idea!
  7. 03:52:056 (4) - Change this to 1/1 slider, it's more fitting since there's no sound at the reverse. And slow it down if you want ^^ fixed~ :oops:
  8. Okay, that's all ^^

I'll end my mod here~
Good luck~! ^^
thanks for mod, then i'll do for yours soon :)
Axarious

General
  1. Ooh, extra.
ExtRabbit's
  1. 00:02:599 (1,2,4,5) - Ctrl HJ? (1) to (2)'s ds is 0.32x while (4) to (5) is 0.44x. Quite noticeable.
  2. 00:03:713 (1,2) - Link Why skip over beats when you don't skip over them in the next measure?
  3. 00:09:713 (4) - 1/8 slider for 3 reverses so it will point towards (1) instead of away from (1).
  4. 00:10:570 (1,2) - Vertical to simulate bouncing, maybe.
  5. 00:11:941 (1,2,3) - Nice.
  6. 00:14:684 (1) - Skipping over 00:14:941 - this beat, feels awkward and inconsistent.
  7. 00:15:199 (1) - Ctrl G so it points towards (2) rather than away from it.
  8. 00:16:056 (1,2,3) - Check stacking. I suggest moving 00:16:399 (2) - to x:451 y:82 and 00:16:741 (3) - to x:241 y:53 or redo slider (1) entirely.
  9. 00:18:456 (7) - Ctrl G so it points towards rather than away from (1).
  10. 00:19:827 (7) - Shouldn't ever have to use 1/16. This also puts the distance from (1) at 11.74x and the slider follow circle isn't in range of (1). Change to 1/8 or remove (1) altogether. Messes up player's timing.
  11. 00:24:456 (2,5) - The game stacked this wrong, manually fix it by moving it to x:283 y:231.
  12. 00:26:170 (1,2) - Ctrl G. Awkward triangle is a no-no, followed by an intense decrease of ds.
  13. 00:27:541 (4) - Move to x:456 y:216 to make a perfect zigzag rather than freehanding placement.
  14. 00:27:713 (1,2) - Why have bends in these?
  15. 00:28:399 (1,2,3) - Why ugly 1/8 slider -> 5.43x distance snap between (2) and (3)? This adds nothing to the map except unneeded movement to rush to the next circle and screws with the player's timing.
  16. 00:28:913 (3,1) - Shouldn't stack, they have different sounds.
  17. 00:29:770 (1,2,3) - Ugly 1/8 slider -> 5.36x distance snap between (2) and (3)?
  18. 00:30:284 (3,1) - Shouldn't stack, different sounds.
  19. 00:31:141 (1,2,3,4,1,2,3,4,1,2) - Consistent jumping please, no stacks to make the player stop moving for 1/2 a beat.
  20. 00:32:856 (1,2,3,4,5,6) - Music doesn't call for a star here.
  21. 00:34:227 (3,4,5,6,1) - Map to singing here instead?
  22. 00:37:999 (1,1,1,1) - Skystar style, nice.
  23. 00:39:370 (1,2,3,4,1,2,1,2,1) - Marvelous.
  24. 00:41:256 (1) - Circle here instead?
  25. 00:41:941 (5) - ^ Here too, gives time to start the stream rather than having momentum away from the stream and less time to recover due to the momentum shift.
  26. 00:42:970 (2,4) - I don't think this is rankable, these are the kinds of reverse sliders that you find in 2b difficulties, hard to see and play unless you memorize where they are/look for them in editor. Also, overlap between (1) and (3) can be avoided.
  27. 00:51:370 (4) - Move to x:184 y:36 for a zig zag?
  28. 00:56:684 (1) - Move to x:365 y:270 to rid of overlap with the blanketing slider, still looks nice and playable.
  29. 00:58:227 (1) - Move to x:157 y:41 to combat stack leniency which ruins the blanket. This fixes it.
  30. 01:08:684 (1,2,3,4,5) - Move these closer together so it's possible for players to combo through them without having thoughts about an "aim-fest" map.
  31. 01:11:427 (1,2,3,1,2,1) - This, too.
  32. 01:13:999 (3) - Move to x:274 y:179 for a triangle rather than having a stack with (1).
  33. 01:14:170 (1,2,3,4,5) - Move closer together.
  34. 01:17:770 (1,2,3,4,5,6,1) - Exciting.
  35. 01:31:313 (1) - Slider should end 01:31:484 - here, stream should start 01:31:570 - here. You don't need that many combo for a stream that doesn't change direction.
  36. 01:33:027 (1,2,3,1) - Jeez, this distance snap. Definitely comboable but 10.50x distance snap really isn't something fun to look at.
  37. 01:36:284 (1,2,1,2) - What does bending the slider add to the map? Does it reflect anything in the song besides the singing?
  38. 01:39:199 (1,2,3,1) - 1/4 sliders should be straight here, bending them makes them look messy.
  39. 01:51:884 (6,1) - Move to x:126 y:196 for symmetry in that pattern, as well as the circle that it stacks with.
  40. 01:57:541 (1,2,3,4,5,6,1) - Magnificent.
  41. 01:59:084 (1,2,3,1,1,2,3) - Astounding.
  42. 02:04:913 (3,1) - Move to x:251 y:153 if you want to fix the misplaced autostack the game did for you.
  43. 02:21:370 (1,2,3,4,5) - Large ds.
  44. 02:22:913 (5) - A simple curve will do here.
  45. 02:24:113 (1,2,3,4,5) - Also large ds.
  46. 02:29:770 (1) - 1/8 slider rather than 1/4. More satisfying to press, more significant drop off of the sound.
  47. 02:31:827 (1,2,3) - Should maintain ds between this. (1) to (2) has a 1.48x, so from (2) to (3) should have the same ds. This is for readability only, it gives a hint to when the slider should be left and when the circle should be clicked.
  48. 02:43:999 (1) - End slider here 02:44:170 - , stream starts 02:44:256 - here.
  49. 02:44:341 (1,2,3,4,1,2,3,4,5,6) - Change the direction of a slider on a white tick.
  50. 02:45:713 (1,2,3) - Why SV change to make these look like 1/8 sliders?
  51. 02:46:227 (1,2,3,4) - Fix ds. These aren't spaced evenly, it looks messy.
  52. 02:49:656 (1,1,1,2) - Terrible blankets.
  53. 02:57:370 (1,2) - Why SV change to make these look like 1/8 sliders?
  54. 02:58:570 (3,4) - Ctrl G.
  55. 03:04:570 (1,4) - Change (4) a bit, curve it or something so it doesn't look like a repeat.
  56. 03:10:056 (1) - End slider 03:10:227 - here. Stream starts 03:10:313 - here.
  57. 03:13:141 (2,3,1,2,3,4,1,2,3,4,5,6,7) - HELL. NO.
  58. 03:42:970 (1,1) - Link Loosen blanket and place like this instead so it's not confused as a circle.
  59. 04:14:684 (1,2) - Has got to be the /ugliest/ two sliders I've ever seen.
  60. 04:22:399 (1,2,3) - 1/3 sliders, not 1/4.
  61. 04:25:313 (1) - Move red point higher so the head and tail don't overlap.
Topic Starter
Asahina Momoko

Axarious wrote:


General
  1. Ooh, extra.
ExtRabbit's
  1. 00:02:599 (1,2,4,5) - Ctrl HJ? (1) to (2)'s ds is 0.32x while (4) to (5) is 0.44x. Quite noticeable.
  2. 00:03:713 (1,2) - Link Why skip over beats when you don't skip over them in the next measure? i think you're right
  3. 00:09:713 (4) - 1/8 slider for 3 reverses so it will point towards (1) instead of away from (1).
  4. 00:10:570 (1,2) - Vertical to simulate bouncing, maybe.
  5. 00:11:941 (1,2,3) - Nice.
  6. 00:14:684 (1) - Skipping over 00:14:941 - this beat, feels awkward and inconsistent.
  7. 00:15:199 (1) - Ctrl G so it points towards (2) rather than away from it.
  8. 00:16:056 (1,2,3) - Check stacking. I suggest moving 00:16:399 (2) - to x:451 y:82 and 00:16:741 (3) - to x:241 y:53 or redo slider (1) entirely. nice suggestion!
  9. 00:18:456 (7) - Ctrl G so it points towards rather than away from (1). sry i keep it, because it's fit the flow from previous circle to this one.
  10. 00:19:827 (7) - Shouldn't ever have to use 1/16. This also puts the distance from (1) at 11.74x and the slider follow circle isn't in range of (1). Change to 1/8 or remove (1) altogether. Messes up player's timing. keep 1/16 slider, but changed it to be shorten
  11. 00:24:456 (2,5) - The game stacked this wrong, manually fix it by moving it to x:283 y:231.
  12. 00:26:170 (1,2) - Ctrl G. Awkward triangle is a no-no, followed by an intense decrease of ds. hmm...keep it
  13. 00:27:541 (4) - Move to x:456 y:216 to make a perfect zigzag rather than freehanding placement.
  14. 00:27:713 (1,2) - Why have bends in these? i think it's better to see than only straighten one
  15. 00:28:399 (1,2,3) - Why ugly 1/8 slider -> 5.43x distance snap between (2) and (3)? This adds nothing to the map except unneeded movement to rush to the next circle and screws with the player's timing. i think so, so changed to circle and replace next circle:oops:
  16. 00:28:913 (3,1) - Shouldn't stack, they have different sounds. ^^
  17. 00:29:770 (1,2,3) - Ugly 1/8 slider -> 5.36x distance snap between (2) and (3)? ^^
  18. 00:30:284 (3,1) - Shouldn't stack, different sounds. ^^
  19. 00:31:141 (1,2,3,4,1,2,3,4,1,2) - Consistent jumping please, no stacks to make the player stop moving for 1/2 a beat. sry no change QAQ
  20. 00:32:856 (1,2,3,4,5,6) - Music doesn't call for a star here. i can hear that
  21. 00:34:227 (3,4,5,6,1) - Map to singing here instead? keep it, i like this pattern ;w;
  22. 00:37:999 (1,1,1,1) - Skystar style, nice.
  23. 00:39:370 (1,2,3,4,1,2,1,2,1) - Marvelous.
  24. 00:41:256 (1) - Circle here instead? fixed
  25. 00:41:941 (5) - ^ Here too, gives time to start the stream rather than having momentum away from the stream and less time to recover due to the momentum shift. fixed too
  26. 00:42:970 (2,4) - I don't think this is rankable, these are the kinds of reverse sliders that you find in 2b difficulties, hard to see and play unless you memorize where they are/look for them in editor. Also, overlap between (1) and (3) can be avoided.
  27. 00:51:370 (4) - Move to x:184 y:36 for a zig zag? keep it, i want to make a flow to stop once here
  28. 00:56:684 (1) - Move to x:365 y:270 to rid of overlap with the blanketing slider, still looks nice and playable. keep it, i like it
  29. 00:58:227 (1) - Move to x:157 y:41 to combat stack leniency which ruins the blanket. This fixes it. also keep ;w;
  30. 01:08:684 (1,2,3,4,5) - Move these closer together so it's possible for players to combo through them without having thoughts about an "aim-fest" map. maybe i'll make closer another same pattern parts, but i keep here because i think it's not too far each other
  31. 01:11:427 (1,2,3,1,2,1) - This, too. changed pattern
  32. 01:13:999 (3) - Move to x:274 y:179 for a triangle rather than having a stack with (1).fixed
  33. 01:14:170 (1,2,3,4,5) - Move closer together. fixed
  34. 01:17:770 (1,2,3,4,5,6,1) - Exciting.
  35. 01:31:313 (1) - Slider should end 01:31:484 - here, stream should start 01:31:570 - here. You don't need that many combo for a stream that doesn't change direction. fixed, nice suggestion
  36. 01:33:027 (1,2,3,1) - Jeez, this distance snap. Definitely comboable but 10.50x distance snap really isn't something fun to look at. here is 0.5SV part, so DS is doubled.
  37. 01:36:284 (1,2,1,2) - What does bending the slider add to the map? Does it reflect anything in the song besides the singing? same reason as 00:27:713 (1,2) -
  38. 01:39:199 (1,2,3,1) - 1/4 sliders should be straight here, bending them makes them look messy. i made it to fit lyric says, so maybe straight slider is not much imo ;w;
  39. 01:51:884 (6,1) - Move to x:126 y:196 for symmetry in that pattern, as well as the circle that it stacks with.
  40. 01:57:541 (1,2,3,4,5,6,1) - Magnificent.
  41. 01:59:084 (1,2,3,1,1,2,3) - Astounding.
  42. 02:04:913 (3,1) - Move to x:251 y:153 if you want to fix the misplaced autostack the game did for you.
  43. 02:21:370 (1,2,3,4,5) - Large ds. keep it
  44. 02:22:913 (5) - A simple curve will do here. it's also good, but sry keep it
  45. 02:24:113 (1,2,3,4,5) - Also large ds. this pettern is not hard to aim imo
  46. 02:29:770 (1) - 1/8 slider rather than 1/4. More satisfying to press, more significant drop off of the sound. that's good! fixed here and same part :)
  47. 02:31:827 (1,2,3) - Should maintain ds between this. (1) to (2) has a 1.48x, so from (2) to (3) should have the same ds. This is for readability only, it gives a hint to when the slider should be left and when the circle should be clicked. fixed
  48. 02:43:999 (1) - End slider here 02:44:170 - , stream starts 02:44:256 - here. fixed
  49. 02:44:341 (1,2,3,4,1,2,3,4,5,6) - Change the direction of a slider on a white tick.
  50. 02:45:713 (1,2,3) - Why SV change to make these look like 1/8 sliders? fixed
  51. 02:46:227 (1,2,3,4) - Fix ds. These aren't spaced evenly, it looks messy. omg i had a bad mistake, fixed!
  52. 02:49:656 (1,1,1,2) - Terrible blankets. yea it was so terrible lol
  53. 02:57:370 (1,2) - Why SV change to make these look like 1/8 sliders?
  54. 02:58:570 (3,4) - Ctrl G.
  55. 03:04:570 (1,4) - Change (4) a bit, curve it or something so it doesn't look like a repeat. fixed 03:05:256 (4) - to be blanket with 03:05:770 (2) -
  56. 03:10:056 (1) - End slider 03:10:227 - here. Stream starts 03:10:313 - here.
  57. 03:13:141 (2,3,1,2,3,4,1,2,3,4,5,6,7) - HELL. NO. changed DS a little but i want to make it separated stream. it's my taste
  58. 03:42:970 (1,1) - Link Loosen blanket and place like this instead so it's not confused as a circle.
  59. 04:14:684 (1,2) - Has got to be the /ugliest/ two sliders I've ever seen.
  60. 04:22:399 (1,2,3) - 1/3 sliders, not 1/4.
  61. 04:25:313 (1) - Move red point higher so the head and tail don't overlap.
i fixed without red letter !
ty for your mod! :oops:
Moecho
Sorry I can't mod your Extra, too hard for me ;w;

I wanted to since it's Gochuuisa ;w; but well~ Good luck!w
Topic Starter
Asahina Momoko

Moecho wrote:

Sorry I can't mod your Extra, too hard for me ;w;

I wanted to since it's Gochuuisa ;w; but well~ Good luck!w
sure, thx lol
iyasine
hi~ super rookie mokori ! リクエストありがとうございます :)
Extraをmodさせてもらいますねっ

[ExtRabbit's]
  1. 00:00:970 - シンバルの音が鳴ってますのでfinishが欲しいと思いました。
  2. 01:06:456 - S:C10のclapを付けるとBGMとバッチリ合うと思います、volはお好みで。
  3. 01:17:770 (1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2) - I love you :oops:
  4. 02:21:884 (4,5) - デザインの提案。slider tail の向きを画像のようにしてみませんか?(1)~(5)全体のビジュアルはこっちが好みです、次の02:22:227 (1) - への踏切もしやすくなると思いますがどうでしょう。 :!:
  5. 03:06:113 (1) - 細かいですが x:315 y:208 に移動するとより美しくなると思います。 :idea:
  6. 03:11:941 (5) - add NC をして1/4 sliderを1カラーでまとめてみませんか?stremeのスペーシングの関係で(5)が少し読みにくいので。
  7. 04:14:684 - add finish ?
  8. 04:15:027 - おそらくwhistle のつけ忘れだと思います。

以上です。GOD!!!!!!!!!!

BAT様!どなたかお願いします!とてもいいmapです!
Topic Starter
Asahina Momoko

iyasine wrote:

hi~ super rookie mokori ! リクエストありがとうございます :)
Extraをmodさせてもらいますねっ こんにちは、ありがとうございます :oops:

[ExtRabbit's]
  1. 00:00:970 - シンバルの音が鳴ってますのでfinishが欲しいと思いました。
  2. 01:06:456 - S:C10のclapを付けるとBGMとバッチリ合うと思います、volはお好みで。
  3. 01:17:770 (1,2,3,4,5,6,1,2,1,2,1,2,1,2,1,2) - I love you :oops:
  4. 02:21:884 (4,5) - デザインの提案。slider tail の向きを画像のようにしてみませんか?(1)~(5)全体のビジュアルはこっちが好みです、次の02:22:227 (1) - への踏切もしやすくなると思いますがどうでしょう。 :!:
  5. 03:06:113 (1) - 細かいですが x:315 y:208 に移動するとより美しくなると思います。 :idea:
  6. 03:11:941 (5) - add NC をして1/4 sliderを1カラーでまとめてみませんか?stremeのスペーシングの関係で(5)が少し読みにくいので。
  7. 04:14:684 - add finish ?
  8. 04:15:027 - おそらくwhistle のつけ忘れだと思います。

以上です。GOD!!!!!!!!!!

BAT様!どなたかお願いします!とてもいいmapです!
すぐにmodしていただいて助かりました、ありがとうございました!all fixです!
引き続きがんばっていくます~(∩・▽・∩)
RandF
thank you for request!
focus extra~

[ExtRabbit's]
  1. 00:43:570 (1) - 他のdiffみたいにsoft-hitsoundにして静かにした方が良いと思いますがどうでしょ?
  2. 02:36:799- add noteした方が良いと思います。1番でも音取っているので
  3. 04:02:341 (1) - deleteした方がbackmusicに合ってて良いと思いました。
- no kds -

やっぱExtraは難しいね。たいしたmodできなくてごめんなさい :(
一通り遊ばせてもらいましたが、良いmapだと思います!
star for you~☆

~Good Luck~
Topic Starter
Asahina Momoko

RandomEffect wrote:

thank you for request!
focus extra~

[ExtRabbit's]
  1. 00:43:570 (1) - 他のdiffみたいにsoft-hitsoundにして静かにした方が良いと思いますがどうでしょ? softつけました!
  2. 02:36:799- add noteした方が良いと思います。1番でも音取っているので circleでadd noteしました~
  3. 04:02:341 (1) - deleteした方がbackmusicに合ってて良いと思いました。 星型崩れちゃうのでいったんkeepで;w;
 

- no kds -

やっぱExtraは難しいね。たいしたmodできなくてごめんなさい :(
一通り遊ばせてもらいましたが、良いmapだと思います!
star for you~☆

~Good Luck~
ありがとうございました!助かりました~ :oops:
☆までありがとうです!(∩・▽・∩)
VINXIS
second mod cuz i want this ranked already (but small)
general
widescreen support because 16:9 bg anyway lmao
Eas
00:57:199 (3,2) - imperfect stack
01:10:570 (2) - x:88 y:112
01:53:427 (1) - move the slider end a little more to teh left and then fix the blanket with 01:52:913 (4) - after
04:05:084 (3,4) - fix blanket pls bb
Normal
00:21:541 (5) - nc
00:22:570 (1) - remove ^
00:38:684 (4) - x:188 y:272
01:20:513 (1,3) - imperfect stack
02:05:427 (5,2) - ^ but obvs lmao
02:11:256 (1,1) - ^
02:27:027 (4,1) - ehhhhhhhhhhhhh chagne the position for 1 of them pl s
04:18:113 (3) - move a bit to the left
2many rabbits (extra)
WAH THIS LOOKS SO MUCH DIFFERENT COMPARED TO BEFORE did u remap lmao
00:19:827 (7) - aren't 1/16th sliders unrankable
00:56:170 (2) - x:268 y:128
01:23:599 (2,3) - imperfect stack
01:33:884 (1) - volume 70% pls
01:47:427 (5,1) - imperfect stack
01:54:627 (1,2,3,4) - end slider on the red tick and delete the circle on red tick
02:18:799 (1,1) - imperfect stack
02:46:570 (1) - ehhhh
03:41:770 (1,2,1) - imperfect stack
03:42:370 (4,6) - imperfect stack
03:47:856 (3,4) - imperfect stack lmao
03:48:970 (5,2) - ^
04:03:027 (1) - lol u sud end this slider on 04:03:327 and add a 1/8 kick slider on the white tick instead lma o

M o k o r i for best mapper \o/
Topic Starter
Asahina Momoko

VINXIS wrote:

second mod cuz i want this ranked already (but small) thanks VINXIS!
general
widescreen support because 16:9 bg anyway lmao maybe i'll change BG size, then keep it in my mind
Eas
00:57:199 (3,2) - imperfect stack
01:10:570 (2) - x:88 y:112
01:53:427 (1) - move the slider end a little more to teh left and then fix the blanket with 01:52:913 (4) - after
04:05:084 (3,4) - fix blanket pls bb
Normal
00:21:541 (5) - nc
00:22:570 (1) - remove ^
00:38:684 (4) - x:188 y:272 i moved 00:40:399 (2) - to make stack perfectly instead of moving it
01:20:513 (1,3) - imperfect stack it already stacked perfectly xD
02:05:427 (5,2) - ^ but obvs lmao
02:11:256 (1,1) - ^
02:27:027 (4,1) - ehhhhhhhhhhhhh chagne the position for 1 of them pl s
04:18:113 (3) - move a bit to the left keep it
2many rabbits (extra)
WAH THIS LOOKS SO MUCH DIFFERENT COMPARED TO BEFORE did u remap lmao
00:19:827 (7) - aren't 1/16th sliders unrankable it's fit for music, so i'll ask to BAT about it
00:56:170 (2) - x:268 y:128 sry it's stacked with 00:55:484 (1) - ;w;
01:23:599 (2,3) - imperfect stack
01:33:884 (1) - volume 70% pls nice suggestion!
01:47:427 (5,1) - imperfect stack
01:54:627 (1,2,3,4) - end slider on the red tick and delete the circle on red tick shorten the slider instead of it
02:18:799 (1,1) - imperfect stack
02:46:570 (1) - ehhhh there is a purpose to put that, so keep ;w;
03:41:770 (1,2,1) - imperfect stack
03:42:370 (4,6) - imperfect stack
03:47:856 (3,4) - imperfect stack lmao
03:48:970 (5,2) - ^
04:03:027 (1) - lol u sud end this slider on 04:03:327 and add a 1/8 kick slider on the white tick instead lma o nice!

M o k o r i for best mapper \o/
fixed all of no commented, thank you for helpful mod! :oops:
Meg
made ending part.
http://puu.sh/e5Iap.zip

to Oracle :
Thank you forgive my selfishness ><
Topic Starter
Asahina Momoko
thank you iMage--, updated!
Oracle
it's totally okay, iMage ;_; and i've gone through the set with Mokori via irc.
I don't think i have time to take any action on this set, sorry!
But I still hope my "normal mod" might help a bit.
STAR!

21:23 Oracle: 01:01:313 (1,2,1) -
21:23 Oracle: very risky pattern
21:23 Oracle: newbies can't indicate the spacing properly
21:23 M o k o r i: oh
21:24 Oracle: 01:05:084 (2,3) - replace it
21:24 M o k o r i: sure~, then try to remake these
21:24 Oracle: http://puu.sh/eTBJh/ce002bc367.jpg
21:24 Oracle: with this one
21:24 Oracle: starting on 01:05:256 -
21:24 Oracle: following vocal here might not be a good choice
21:24 Oracle: it's a hardkore remix
21:24 Oracle: so drums are the strongest
21:24 M o k o r i: fmfm
21:25 Oracle: 01:27:199 (2) - i recomend shorten this for 1/2
21:25 Oracle: like all the sliders earlier or later than this one
21:26 M o k o r i: fmfm
21:28 Oracle: 03:07:313 - you ignore the strong beat here which is very sad ;_;
21:29 Oracle: 03:37:999 (2,2) - the overlap here might be confusing
21:29 Oracle: try to avoid it if possible
21:30 Oracle: 03:59:770 - you ignored the strongest one again
21:30 Oracle: 04:00:113 - and here too
21:30 Oracle: http://puu.sh/eTCvL/7e5cef0cf2.jpg i would use something like this to follow if i was you
21:31 M o k o r i: it looks so terrible easy than rescently i made new easy QAQ
21:31 Oracle: it's not bad
21:32 Oracle: just the things i noticed after a quick check
21:32 Oracle: for easies
21:32 Oracle: try to follow the strongest beat
21:32 Oracle: choose rhythm wisely
21:33 M o k o r i: sure, try to make it better with your advice!! :D
21:33 Oracle: Normal is gooood
21:33 M o k o r i: thanks ;w;
21:33 Oracle: i bet you like fanzhen maps
21:34 Oracle: and skystar?
21:35 M o k o r i: yea i like both of two :D
21:35 Oracle: they're both good friends of mine
21:36 M o k o r i: also like another type mapper for ex RLC and cryo :D
21:36 M o k o r i: oh xD
21:36 Oracle: reminds me of the old me when i was newbie
21:37 Oracle: you're really talented...
21:37 Oracle: 04:18:799 (4,5,6) - noooo too hard
21:37 M o k o r i: oh
21:38 M o k o r i: i couldn't notice that's hard QAQ sure fix!
21:39 Oracle: the hard is awesome
21:39 M o k o r i: xD
21:39 Oracle: 01:10:399 (2,3) - might not be natural enough... the stacking
21:39 Oracle: try somewhere else?
21:40 Oracle: 01:25:999 (1,2) - move them further apart
21:40 M o k o r i: sure, move 3 to another :D
21:41 Oracle: 01:50:170 (5,1) - could have a blanket between them
21:42 M o k o r i: sure :D
21:42 Oracle: 02:16:227 (1,2,3) - try this? http://puu.sh/eTE4R/efb2da0fb1.jpg
21:42 Oracle: there's NC so antijump would be fine i guess
21:42 Oracle: ...ahh i'm not sure as well
21:42 Oracle: pick whatever you like
21:42 Oracle: ~
21:43 M o k o r i: ok then i consider which is better!
21:44 Oracle: 03:15:713 - might be great to have a note here lol
21:45 Oracle: 03:27:884 (4,5,6) - the stacking is really confusing to read
21:45 Oracle: because there's an 1/1 gap
21:46 M o k o r i: fmfm
21:46 Oracle: 04:08:513 (3,1) - antijump =.=
21:47 M o k o r i: sure xD
21:48 *Oracle is editing [http://osu.ppy.sh/b/560522 Petit Rabbit's - Daydream cafe(you Remix) [ExtRabbit's]]
21:48 Oracle: 00:05:770 (1,2) - try 4 notes instead??
21:48 Oracle: there're 4 apparent sounds~
21:48 Oracle: 00:16:056 (1,2,3,4) - ...awesome
21:49 M o k o r i: thanks QAQ
21:49 Oracle: 00:43:484 (1) -
21:49 Oracle: http://puu.sh/eTF4j/c4a9b32af1.jpg
21:49 Oracle: put it here!
21:49 Oracle: with a blanket xD
21:49 M o k o r i: !!
21:50 M o k o r i: that's good xDDD
21:50 Oracle: hmm
21:50 Oracle: 01:04:741 (1,2,3,4) - try to ctrl+G on everyone
21:50 Oracle: seperately?
21:51 Oracle: 01:08:684 (1,2,3,4,5) - this is hard as hell
21:51 Oracle: i would use ctrl+G on every one as well
21:51 Oracle: seperately
21:51 M o k o r i: seperately means
21:51 Oracle: means
21:51 Oracle: select one
21:51 Oracle: ctrl+G
21:51 M o k o r i: ctrl+g with 1,3 or 2,4?
21:51 Oracle: then select next one
21:51 Oracle: ctrl+G on 1, then on 2, then on 3
21:52 M o k o r i: oh i got it :D
21:52 Oracle: http://puu.sh/eTFnN/57fc007029.jpg
21:52 Oracle: like this
21:52 Oracle: so the flow is much better to sightread
21:52 Oracle: 01:10:570 (3,4) - we need a larger jump between these
21:52 Oracle: remember: the last note of jumps could be very large
21:53 Oracle: especially when it's a stop sound
21:53 Oracle: 01:15:370 (2) - ctrl+G!
21:53 Oracle: 01:16:056 (5,1) - larger jump!!
21:54 Oracle: http://puu.sh/eTFEr/55c8f78c8b.jpglike this
21:54 Oracle: 01:24:284 (5,1) - this is what we want(large jump on stop-note)
21:55 M o k o r i: fmfm
21:55 Oracle: 01:33:799 (4,1) - you might want to move them closer
21:55 Oracle: the short kick slider is extremely easy to break
21:55 Oracle: and it does not add much on star rating
21:55 Oracle: so it's like"very hard to FC but no pp"
21:55 Oracle: www
21:55 M o k o r i: i seewww
21:56 Oracle: 01:39:199 (1,2,3) - flows bad imo ;_;
21:56 Oracle: try to rearrange them~
21:56 M o k o r i: sure~ :D
21:56 Oracle: 01:50:341 (3) - i would go for ctrl+G for this one
21:57 Oracle: 01:53:427 (1,2,3,1,2,3) - you need hitsound on slider heads
21:57 Oracle: 01:56:341 (1) -
21:57 Oracle: put this one at...
21:58 Oracle: 472,224?
21:58 Oracle: or around there
21:58 Oracle: feels much better to me
21:58 M o k o r i: sure then move there :D
21:58 Oracle: 02:02:513 (1,2,3) - i kind of dislike this kind of anti-flow sliders
21:58 Oracle: not sure if that's only me
21:59 Oracle: i always have trouble playing them
21:59 M o k o r i: fmfm
22:00 Oracle: i'm not sure about this but 02:22:399 (2) -
22:00 Oracle: stack it on 02:21:713 (3) - ?
22:02 Oracle: 02:46:484 (4,1) - again!
22:03 M o k o r i: sure :D
22:04 Oracle: 03:52:056 (1,2) - i was expecting speed up sliders D:
22:05 Oracle: 04:22:399 (1,2,3) - this is somehow wrongly snapped
22:05 Oracle: the slider ends should be on 1/8 tick
22:06 Oracle: ahh
22:06 Oracle: 1/6*!
22:06 Oracle: http://puu.sh/eTHmJ/e213d20133.jpg
22:06 M o k o r i: ok xD
22:06 Oracle: 04:29:770 (1,2,3,4,1,2,3) - OH HI SKYSTAR
22:07 M o k o r i: lol
22:07 Oracle: that would be all i can offer
22:07 Oracle: sorry i couldn't help you further
22:07 Oracle: but atleast i finished modding the set!!! lol
Meg
おらくる~~~~~~ ;w;
Topic Starter
Asahina Momoko
thank you Oracle!! almost fixed, and updated (∩・▽・∩)
Koiyuki
hi I'm taking the place of Oracle here~

General metadata and files check
  1. normal-sliderslide, normal-sliderslide2, normal-sliderslide10, normal-sliderslide11 and soft-sliderslide10.wav is 62byte version which is not completely slienced, you should copy soft-sliderslide.wav(44byte version) to take the place of them.
  2. The background is 1365*768, hmm, make 1366*768 instead?
  3. Sorry but can you show the source of the title? I'm not quite sure about the title...
The complete mod will come in 1~2 days by editing this post, sorry for keep you waiting long.
Topic Starter
Asahina Momoko
hi Yuki(∩・▽・∩)

◆replaced sliderslide.wav to 44 byte ver.
◆changed BG size to 1366*768

and here is the source of this song~

https://soundcloud.com/you-hardcore/fre ... eyou-remix

thanks! :oops:
Koiyuki
Finally a new post instead.
No kds for this.

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Just post as a prove of the title: http://www.nicovideo.jp/watch/nm23655854
  2. I tested several times and get Offset+6.
  3. 03:41:427 - i recommend to end your 3rd kiai here in Easy, Normal and ExtRabbit's diff to keep same.
Easy
  1. ar3, 2.5 seems a bit low for a 175bpm easy diff.
  2. 01:02:341 (2,1) - quite hard for newbies to catch the rhythm, recommend to make a slider instead.
  3. 01:12:284 (1,2) - 1.05x?
  4. 02:00:284 (1,2) - blanket better?
  5. 02:20:856 (3,4) - 1.04x?
  6. 02:23:256 (2,3) - keep consistent with 01:15:027 (1,2) - ? so remove 02:23:256 (2) - is better.
  7. 02:36:970 (2) - also recommend to remove this note
  8. 02:45:199 (4) - ^
  9. 02:56:170 (2) - ^
  10. 03:33:884 (3) - start the slider at 03:33:713 - ? end at the same time.
  11. 03:36:627 (1,2,1,2,3) - feel a bit weird on this rhythm, try this? http://puu.sh/fv3Gb/4af8755095.jpg
  12. 04:21:199 (2,3,4,1) - try to keep the rhythm easy to get, like: http://puu.sh/fv3Nd/9e78f9c1fc.jpg ?
  13. 04:44:856 (1,1) - remove the last note and extend the spin to 04:47:599 -

    When making easy diff you should consider for new players, the space of notes should better be 1/1, so the suggestions above all removes the 1/2 beats.
Normal
  1. cs3.5? it can avoid many overlap and make better thread for me.
  2. 01:30:799 (2) - let the tail a bit left? better not touch the tail of 01:29:941 (1) -
  3. 01:41:084 (1) - remove nc
  4. 01:44:684 - add a note? definately clap sound here
  5. 02:12:627 (1) - remove nc
  6. 02:15:541 (1,2) - sounds a bit weird, try this? http://puu.sh/fxUsx/ebe6730bd7.jpg
  7. 02:53:599 (3,4) - 1/1 slider instead?
  8. 03:43:141 (1) - remove nc
  9. 04:10:827 (1) - ^
Hard
  1. OD6, 5.5 is a bit low.
  2. 00:42:113 (1) - why not end at 00:43:484 - ? in fact there are no beat at 00:44:170 -
  3. 00:57:199 - is it really good to miss the beat here? it may cause confusion when playing
  4. 01:06:799 (1,2) - that distance may be misread as 1/2... at least should be like the distance as 01:09:541 (1,2) -
  5. 01:27:541 (4) - nc?
  6. 01:36:970 (1,2) - also the distance
  7. 01:44:856 (1) - not necessary to nc
  8. 01:50:170 (5) - for consistency, nc? or remove nc at 01:39:199 (1) -
  9. 01:58:913 - same as 00:57:199 -
  10. 02:03:370 (2) - why 3/4 repeat slider... unreasonable the rhythm is on 1/2 obviously
  11. 02:04:227 (4,1) - ahh
  12. 02:09:713 (5) - nc?
  13. 02:10:227 (6) - same as 02:03:370 (2) -
  14. 02:11:256 (1) - although it may be your style, but i dont think the slider fits the rhythm here. 02:11:599 - the beat is totally ignored by you.
  15. 02:36:970 (1,2) - ctrl+g?
  16. 02:39:370 (3,4) - nazi blanket
  17. 02:40:227 (1,2,3) - tripet is quite unreasonble here, just like what you did before(01:27:541 (4) - ) is much better here.
  18. 02:48:113 (6) - nc?
  19. 02:59:084 (3) - ^
  20. 03:27:884 (4) - 03:30:627 (3) - 03:33:713 (7) - nc?
  21. 03:36:113 (1) - remove nc?
  22. 03:43:141 - 03:54:117 - same as 00:57:199 -
  23. 03:47:599 (2) - same as 02:03:370 (2) -
  24. 04:07:827 (1,2) - 1.1x?
  25. 04:13:999 - 04:14:341 - definitely the beat here is more obvious than 04:14:170 (5) - ... it plays quite weird now.
  26. 04:16:741 - add a note?
Collab Insane
  1. 01:10:741 (1,2,3) - slider end sounds really unconfortable, also the beat at white tick is more obvious than vocal here imo.
  2. 01:47:256 (1,2,3,4,5,6,7,8) - this overmap cant be passed.
  3. 01:49:741 (3) - tripets start at white tick is really unreasonable, remove the note and try another pattern?
  4. 02:31:141 (4) - nc for better readability?
  5. 02:38:856 (2,3,4,5,6) - the vocal following let me feel tapping nothing when playing
ExtRabbit's
  1. 00:19:827 (7) - are you sure it can be snapped on 1/16? 1/8 is better for me, also consider for taiko playing...
  2. 01:08:684 (1,2,3,4,5) - They should be all snapped on 1/6. I'm sure.
  3. 01:11:427 (1,2,3,1,2) - 01:14:170 (1,2,3,4,5) - ^, also to the following patterns
  4. 01:19:313 (2,2,2,2) - although i think it's very coooool, but it may be hard to get a pass, jump with 1/8 kick sliders can easily cause combo break.
  5. 02:31:827 (1,2,3,4,1,2,3,4) - ^
  6. 03:37:312 (7) - slider end unsnapped.
  7. 04:20:170 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - the stream is quite overdone
  8. 04:47:599 (1) - to 1/8
Honestly, I feel worried about the gap between Normal and Hard. It's like:
E--N------H--I--Ex.

although you can change cs in normal to 3.5, the gap still exists.
Make hard with more sliders and less 1/2 notes can be better. Also I recommend to remove the 03:15:027 (1,2,3,4,5) - .
If you dont want to make the Hard easier, then make the normal harder is also ok.

Good luck!
If you decide to make some change, then call me back to recheck this.
The ExtRabbit's diff is really cool, I love it very much.
Meg

Minakami Yuki wrote:

Finally a new post instead.
No kds for this.

Collab Insane
  1. 01:10:741 (1,2,3) - slider end sounds really unconfortable, also the beat at white tick is more obvious than vocal here imo. fixed
  2. 01:47:256 (1,2,3,4,5,6,7,8) - this overmap cant be passed. fixed
  3. 01:49:741 (3) - tripets start at white tick is really unreasonable, remove the note and try another pattern? only deleted (3). stacked 2 circles
  4. 02:31:141 (4) - nc for better readability? fixed
  5. 02:38:856 (2,3,4,5,6) - the vocal following let me feel tapping nothing when playing umm i want to pick vocal and this is the best for me
Honestly, I feel worried about the gap between Normal and Hard. It's like:
E--N------H--I--Ex.

although you can change cs in normal to 3.5, the gap still exists.
Make hard with more sliders and less 1/2 notes can be better. Also I recommend to remove the 03:15:027 (1,2,3,4,5) - .
If you dont want to make the Hard easier, then make the normal harder is also ok.

Good luck!
If you decide to make some change, then call me back to recheck this.
The ExtRabbit's diff is really cool, I love it very much.
ゆきちゃんありがとう ٩( ˘ω˘ )و
http://puu.sh/fyglL.zip
Topic Starter
Asahina Momoko

Minakami Yuki wrote:

Finally a new post instead.
No kds for this.

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. Just post as a prove of the title: http://www.nicovideo.jp/watch/nm23655854
  2. I tested several times and get Offset+6.
  3. 03:41:427 - i recommend to end your 3rd kiai here in Easy, Normal and ExtRabbit's diff to keep same.
Easy
  1. ar3, 2.5 seems a bit low for a 175bpm easy diff.
  2. 01:02:341 (2,1) - quite hard for newbies to catch the rhythm, recommend to make a slider instead.
  3. 01:12:284 (1,2) - 1.05x?
  4. 02:00:284 (1,2) - blanket better?
  5. 02:20:856 (3,4) - 1.04x?
  6. 02:23:256 (2,3) - keep consistent with 01:15:027 (1,2) - ? so remove 02:23:256 (2) - is better.
  7. 02:36:970 (2) - also recommend to remove this note
  8. 02:45:199 (4) - ^
  9. 02:56:170 (2) - ^
  10. 03:33:884 (3) - start the slider at 03:33:713 - ? end at the same time.
  11. 03:36:627 (1,2,1,2,3) - feel a bit weird on this rhythm, try this? http://puu.sh/fv3Gb/4af8755095.jpg
  12. 04:21:199 (2,3,4,1) - try to keep the rhythm easy to get, like: http://puu.sh/fv3Nd/9e78f9c1fc.jpg ?
  13. 04:44:856 (1,1) - remove the last note and extend the spin to 04:47:599 -

    When making easy diff you should consider for new players, the space of notes should better be 1/1, so the suggestions above all removes the 1/2 beats.
    all fixed!
Normal
  1. cs3.5? it can avoid many overlap and make better thread for me.
  2. 01:30:799 (2) - let the tail a bit left? better not touch the tail of 01:29:941 (1) -
  3. 01:41:084 (1) - remove nc
  4. 01:44:684 - add a note? definately clap sound here
  5. 02:12:627 (1) - remove nc
  6. 02:15:541 (1,2) - sounds a bit weird, try this? http://puu.sh/fxUsx/ebe6730bd7.jpg
  7. 02:53:599 (3,4) - 1/1 slider instead? to fix difficulty gap between N-H, i decided to decrease hard difficulty. so i keep it due to keep Normal difficulty.
  8. 03:43:141 (1) - remove nc
  9. 04:10:827 (1) - ^
    fixed all of no commented!
Hard
  1. OD6, 5.5 is a bit low.
  2. 00:42:113 (1) - why not end at 00:43:484 - ? in fact there are no beat at 00:44:170 -
  3. 00:57:199 - is it really good to miss the beat here? it may cause confusion when playing
  4. 01:06:799 (1,2) - that distance may be misread as 1/2... at least should be like the distance as 01:09:541 (1,2) -
  5. 01:27:541 (4) - nc?
  6. 01:36:970 (1,2) - also the distance
  7. 01:44:856 (1) - not necessary to nc
  8. 01:50:170 (5) - for consistency, nc? or remove nc at 01:39:199 (1) -
  9. 01:58:913 - same as 00:57:199 -
  10. 02:03:370 (2) - why 3/4 repeat slider... unreasonable the rhythm is on 1/2 obviously
  11. 02:04:227 (4,1) - ahh
  12. 02:09:713 (5) - nc?
  13. 02:10:227 (6) - same as 02:03:370 (2) -
  14. 02:11:256 (1) - although it may be your style, but i dont think the slider fits the rhythm here. 02:11:599 - the beat is totally ignored by you.
  15. 02:36:970 (1,2) - ctrl+g?
  16. 02:39:370 (3,4) - nazi blanket
  17. 02:40:227 (1,2,3) - tripet is quite unreasonble here, just like what you did before(01:27:541 (4) - ) is much better here.
  18. 02:48:113 (6) - nc?
  19. 02:59:084 (3) - ^
  20. 03:27:884 (4) - 03:30:627 (3) - 03:33:713 (7) - nc?
  21. 03:36:113 (1) - remove nc?
  22. 03:43:141 - 03:54:117 - same as 00:57:199 -
  23. 03:47:599 (2) - same as 02:03:370 (2) -
  24. 04:07:827 (1,2) - 1.1x?
  25. 04:13:999 - 04:14:341 - definitely the beat here is more obvious than 04:14:170 (5) - ... it plays quite weird now.
  26. 04:16:741 - add a note? to make consistency, keep it ;w;
    fixed all of no commented!
Collab Insane
  1. 01:10:741 (1,2,3) - slider end sounds really unconfortable, also the beat at white tick is more obvious than vocal here imo.
  2. 01:47:256 (1,2,3,4,5,6,7,8) - this overmap cant be passed.
  3. 01:49:741 (3) - tripets start at white tick is really unreasonable, remove the note and try another pattern?
  4. 02:31:141 (4) - nc for better readability?
  5. 02:38:856 (2,3,4,5,6) - the vocal following let me feel tapping nothing when playing
ExtRabbit's
  1. 00:19:827 (7) - are you sure it can be snapped on 1/16? 1/8 is better for me, also consider for taiko playing...
  2. 01:08:684 (1,2,3,4,5) - They should be all snapped on 1/6. I'm sure. yes you're right, i've not noticed at all :o
  3. 01:11:427 (1,2,3,1,2) - 01:14:170 (1,2,3,4,5) - ^, also to the following patterns
  4. 01:19:313 (2,2,2,2) - although i think it's very coooool, but it may be hard to get a pass, jump with 1/8 kick sliders can easily cause combo break.
  5. 02:31:827 (1,2,3,4,1,2,3,4) - ^
  6. 03:37:312 (7) - slider end unsnapped. ooomg
  7. 04:20:170 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - the stream is quite overdone
  8. 04:47:599 (1) - to 1/8
    all fixed!

Honestly, I feel worried about the gap between Normal and Hard. It's like:
E--N------H--I--Ex.

although you can change cs in normal to 3.5, the gap still exists.
Make hard with more sliders and less 1/2 notes can be better. Also I recommend to remove the 03:15:027 (1,2,3,4,5) - .
If you dont want to make the Hard easier, then make the normal harder is also ok.

Good luck!
If you decide to make some change, then call me back to recheck this.
The ExtRabbit's diff is really cool, I love it very much.
thanks for full mod Yuki ;w;

about adjusting diff gap between N-H, i tried to decrease difficulty of Hard.
as you said replaced stream to reverse slider, make distance snap consistently etc..
maybe it's solved gap, but i'm not sure the gap between H-I :(
anyway, it's so helpful for me! thanks again :oops:
Topic Starter
Asahina Momoko
updated all(∩・▽・∩)
Swerro
Hi looks good


ExtRabbit's difficulty

01:17:090 you might want to consider increasing the length of the slider by 1 tick. The same length as almost all other short sliders. since it's the same sound effecty like the others

01:44:690 same as above

01:44:862 same as above

02:29:776 same as above

04:24:462 (and the three 1/8 sliders after) same as above

maybe there are more 1/8 sliders that should be 1/4 sliders. i changed them myself and it looks much better in my opinion
Topic Starter
Asahina Momoko

Swerro wrote:

Hi looks good


ExtRabbit's difficulty

01:17:090 you might want to consider increasing the length of the slider by 1 tick. The same length as almost all other short sliders. since it's the same sound effecty like the others

01:44:690 same as above

01:44:862 same as above

02:29:776 same as above

04:24:462 (and the three 1/8 sliders after) same as above

maybe there are more 1/8 sliders that should be 1/4 sliders. i changed them myself and it looks much better in my opinion
thanks for a suggestion Swerro!
but those short sliders are put for emphasis, of course with following vocal or some sounds...
so i keep it, but i keep your suggestion in mind! :oops:
Topic Starter
Asahina Momoko

M o k o r i wrote:

Swerro wrote:

Hi looks good


ExtRabbit's difficulty

01:17:090 you might want to consider increasing the length of the slider by 1 tick. The same length as almost all other short sliders. since it's the same sound effecty like the others

01:44:690 same as above

01:44:862 same as above

02:29:776 same as above

04:24:462 (and the three 1/8 sliders after) same as above

maybe there are more 1/8 sliders that should be 1/4 sliders. i changed them myself and it looks much better in my opinion
thanks for a suggestion Swerro!
but those short sliders are put for emphasis, of course with following vocal or some sounds...
so i keep them, but i keep your suggestion in mind! :oops:
Koiyuki
~Recheck~

General
  1. Preview time unsnapped because of the offset change.
Collab Insane
  1. 02:38:005 (1,2) - I'm not sure that snap these on 1/6 here is right or not, for safe I recommend to change the pattern here.
Meg

Minakami Yuki wrote:

~Recheck~

General
  1. Preview time unsnapped because of the offset change.
Collab Insane
  1. 02:38:005 (1,2) - I'm not sure that snap these on 1/6 here is right or not, for safe I recommend to change the pattern here. changed
sorry mokori
http://puu.sh/fCdnp.zip
Topic Starter
Asahina Momoko

Minakami Yuki wrote:

~Recheck~

General
  1. Preview time unsnapped because of the offset change. aaa fixed QAQ
Collab Insane
  1. 02:38:005 (1,2) - I'm not sure that snap these on 1/6 here is right or not, for safe I recommend to change the pattern here.
thanks for recheck, updated~
Koiyuki
Topic Starter
Asahina Momoko
!!



thank you yuki~~!!
BeatofIke
moe o3o
Topic Starter
Asahina Momoko

BeatofIke wrote:

moe o3o
so cute o3o
Meg
ゆきちゃんすき
Little
- ❤️ -
Hi.

[General]
  1. The current background image has low quality. Here is a better version: http://puu.sh/fE3cr/55c9c6a07e.jpg
[Easy]
  1. 01:51:890 (2) - Add a clap on the head. It matches with 03:04:576 (2)
  2. 01:36:976 (1) - Remove clap from the end? It doesn't seem to fit. You didn't use it at 02:50:347
  3. 03:41:433 (1) - Combo here should match with 01:57:205 (5)
  4. 04:44:862 (1) - How about adding normal finish on this spinner? (hitsound will be on end of the spinner)
[Normal]
  1. 01:59:947 (4,2) - To avoid covering the repeat on (2), can you move (4) like this? http://puu.sh/fE72J/efd65fcc1a.jpg This is to make sure the player can clearly see the repeat on (2).
  2. 03:10:062 (1) - Can make this shape look nicer if you move the second point like this: http://puu.sh/fE5yd/cf4f0a098e.jpg
  3. 03:41:433 (1) - Combo here should match with 01:57:205 (4)
  4. 04:44:862 (1) - Add a whistle on the spinner?
  5. 04:47:605 (1) - A finish will sound good here.
[Hard]
  1. 00:24:976 (4,1) - It's better to put larger distance between these. It looks too much like 1/2 beat.
  2. 00:31:147 (1) - This doesn't look good, and can cause issues for gameplay. I recommend widening the angle like this: http://puu.sh/fEb5N/5bca718980.jpg
  3. 00:36:633 (1) - Missing a whistle on head.
  4. 00:49:490 - There doesn't seem to be any reason to stretch the break warning here. Set it back to the default?
  5. 01:17:605 (1,1) - Weird to use two combos here... It can be confusing, so just choose one of them to use NC on?
  6. 02:30:290 (1,1) - Same here.
  7. 02:52:405 (1) - Finish on head.
  8. 04:10:576 (1) - Same as 00:31:147 (1) Please change it: http://puu.sh/fEdn7/d451c3bc0a.jpg
  9. 04:39:376 (1) - http://puu.sh/fEdxd/fb39024f2b.jpg
  10. 04:44:862 (1,1) - Same suggestions are Normal.
[Insane]
  1. 03:32:176 - I think it's better to make all this part kiai time like this: http://puu.sh/fEjev/fa4ab0bc74.jpg
  2. 00:06:805 (1,1,1) - It's better to reverse the direction of these since it's similar to 00:05:433 (1,1,1) Do this: http://puu.sh/fEfmp/b6543caa49.jpg
  3. 01:07:662 (5) - This doesn't fit the rhythm of the song. Please reduce it to a 1/2 beat slider so it matches the drum rhythm: http://puu.sh/fEfPR/20548e653b.jpg or if you really want a note on that tick, http://puu.sh/fEfV9/334a143dcc.jpg
  4. 01:36:462 (1,2,3) - The way this is stacked makes it confusing to read because the approach circles overlap in a really weird way. I think it's better to either stack them directly http://puu.sh/fEh1f/3677887586.jpg or scale it up like this: http://puu.sh/fEheF/ddb72f9ebe.jpg
  5. 01:57:890 (2) - This is touching the hp bar. Try to avoid that.
  6. 04:18:462 (4) - Missing clap.
  7. 04:19:834 (4) - Missing clap.
[Extra]
  1. 00:05:090 (1,2,1,2) - I think it's better to add some hitsounds on these too.
  2. 00:16:062 (1,2,3,4) - Same here.
  3. 00:49:662 (1) - There doesn't seem to be any reason to stretch the break warning here. Set it back to the default?
  4. 01:01:319 (1) - Curve here is a bit too tight in my opinion. It makes the direction a bit ambiguous. Adjust it a bit like this so it's clearer: http://puu.sh/fElS1/39b565cff2.jpg
  5. 04:03:376 (1,1) - This spacing is awkward to play. How about you stack it like you did with 02:29:776 (1,1)
  6. 04:20:176 (1) - Add a finish?
  7. 04:47:605 (1) - Add a finish on the head?
Good map. Call me back when you are ready.
xxdeathx
Lolicons >w<
Topic Starter
Asahina Momoko
thanks for mod cloud!!
i'll reply after guests fix collab(∩・▽・∩)

xxdeathx wrote:

Lolicons >w<
iMage-- is lolicon ww
Meg

CloudSplash16 wrote:

- ❤️ -
Hi.

[Insane]
  1. 03:32:176 - I think it's better to make all this part kiai time like this: http://puu.sh/fEjev/fa4ab0bc74.jpg
  2. 00:06:805 (1,1,1) - It's better to reverse the direction of these since it's similar to 00:05:433 (1,1,1) Do this: http://puu.sh/fEfmp/b6543caa49.jpg
  3. 01:07:662 (5) - This doesn't fit the rhythm of the song. Please reduce it to a 1/2 beat slider so it matches the drum rhythm: http://puu.sh/fEfPR/20548e653b.jpg or if you really want a note on that tick, http://puu.sh/fEfV9/334a143dcc.jpg
  4. 01:36:462 (1,2,3) - The way this is stacked makes it confusing to read because the approach circles overlap in a really weird way. I think it's better to either stack them directly http://puu.sh/fEh1f/3677887586.jpg or scale it up like this: http://puu.sh/fEheF/ddb72f9ebe.jpg
  5. 01:57:890 (2) - This is touching the hp bar. Try to avoid that.
  6. 04:18:462 (4) - Missing clap.
  7. 04:19:834 (4) - Missing clap.
Good map. Call me back when you are ready.
all fixed, thank you for modding, cloud chan.
cloud chan suki

http://puu.sh/fGnpZ.zip

and to Mokori and death:
I AM NOT LOLICON AND LOLICON IS YOU
NEVER GIVE UP
Topic Starter
Asahina Momoko

CloudSplash16 wrote:

- ❤️ -
Hi.

[General]
  1. The current background image has low quality. Here is a better version: http://puu.sh/fE3cr/55c9c6a07e.jpg
[Easy]
  1. 01:51:890 (2) - Add a clap on the head. It matches with 03:04:576 (2)
  2. 01:36:976 (1) - Remove clap from the end? It doesn't seem to fit. You didn't use it at 02:50:347
  3. 03:41:433 (1) - Combo here should match with 01:57:205 (5)
  4. 04:44:862 (1) - How about adding normal finish on this spinner? (hitsound will be on end of the spinner)
[Normal]
  1. 01:59:947 (4,2) - To avoid covering the repeat on (2), can you move (4) like this? http://puu.sh/fE72J/efd65fcc1a.jpg This is to make sure the player can clearly see the repeat on (2).
  2. 03:10:062 (1) - Can make this shape look nicer if you move the second point like this: http://puu.sh/fE5yd/cf4f0a098e.jpg
  3. 03:41:433 (1) - Combo here should match with 01:57:205 (4)
  4. 04:44:862 (1) - Add a whistle on the spinner?
  5. 04:47:605 (1) - A finish will sound good here.
[Hard]
  1. 00:24:976 (4,1) - It's better to put larger distance between these. It looks too much like 1/2 beat.
  2. 00:31:147 (1) - This doesn't look good, and can cause issues for gameplay. I recommend widening the angle like this: http://puu.sh/fEb5N/5bca718980.jpg
  3. 00:36:633 (1) - Missing a whistle on head.
  4. 00:49:490 - There doesn't seem to be any reason to stretch the break warning here. Set it back to the default?
  5. 01:17:605 (1,1) - Weird to use two combos here... It can be confusing, so just choose one of them to use NC on?
  6. 02:30:290 (1,1) - Same here.
  7. 02:52:405 (1) - Finish on head.
  8. 04:10:576 (1) - Same as 00:31:147 (1) Please change it: http://puu.sh/fEdn7/d451c3bc0a.jpg
  9. 04:39:376 (1) - http://puu.sh/fEdxd/fb39024f2b.jpg
  10. 04:44:862 (1,1) - Same suggestions are Normal.
[Insane]
  1. 03:32:176 - I think it's better to make all this part kiai time like this: http://puu.sh/fEjev/fa4ab0bc74.jpg
  2. 00:06:805 (1,1,1) - It's better to reverse the direction of these since it's similar to 00:05:433 (1,1,1) Do this: http://puu.sh/fEfmp/b6543caa49.jpg
  3. 01:07:662 (5) - This doesn't fit the rhythm of the song. Please reduce it to a 1/2 beat slider so it matches the drum rhythm: http://puu.sh/fEfPR/20548e653b.jpg or if you really want a note on that tick, http://puu.sh/fEfV9/334a143dcc.jpg
  4. 01:36:462 (1,2,3) - The way this is stacked makes it confusing to read because the approach circles overlap in a really weird way. I think it's better to either stack them directly http://puu.sh/fEh1f/3677887586.jpg or scale it up like this: http://puu.sh/fEheF/ddb72f9ebe.jpg
  5. 01:57:890 (2) - This is touching the hp bar. Try to avoid that.
  6. 04:18:462 (4) - Missing clap.
  7. 04:19:834 (4) - Missing clap.
[Extra]
  1. 00:05:090 (1,2,1,2) - I think it's better to add some hitsounds on these too.
  2. 00:16:062 (1,2,3,4) - Same here.
  3. 00:49:662 (1) - There doesn't seem to be any reason to stretch the break warning here. Set it back to the default?
  4. 01:01:319 (1) - Curve here is a bit too tight in my opinion. It makes the direction a bit ambiguous. Adjust it a bit like this so it's clearer: http://puu.sh/fElS1/39b565cff2.jpg
  5. 04:03:376 (1,1) - This spacing is awkward to play. How about you stack it like you did with 02:29:776 (1,1)
  6. 04:20:176 (1) - Add a finish?
  7. 04:47:605 (1) - Add a finish on the head?
Good map. Call me back when you are ready.
thanks for mod and clear BG cloud! all fixed(∩・▽・∩)


and thanks iMage--, uploaded~
Little
Qualified!
Len
^LOL first
Topic Starter
Asahina Momoko
!!!



thanks cloud!!!
ShiraKai
:) おめです :)
iyasine
Mokori is GOD
Gamu
Satellite
おめでとございます!
Koiyuki
╭( ・ㅂ・)و
Xilver15
.
Topic Starter
Asahina Momoko
thanks everyone! (∩・▽・∩)
sheela
You did it! Congrats!
FencerTJ
Is it nitpicky to point out there should be a space before the parentheses, since that's the title for the soundcloud? Or is it irrelevant, since on the provided mp3 it's without the space, even though that's just the file name, not necessarily the song?
VINXIS
AFTER 50 YEARS GODDAMN
show more
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