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Petit Rabbit's - Daydream cafe(you Remix)

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Topic Starter
Asahina Momoko
This beatmap was submitted using in-game submission on 2015年2月10日 at 0:50:30

Artist: Petit Rabbit's
Title: Daydream cafe(you Remix)
Source: ご注文はうさぎですか?
Tags: gochuumon wa usagi desuka? gochiusa iMage-- Arieeru is the order a rabbit? opening M_o_k_o_r_i mokori
BPM: 175
Filesize: 10733kb
Play Time: 04:25
Difficulties Available:
  1. Collab Insane (4.74 stars, 1102 notes)
  2. Easy (1.45 stars, 298 notes)
  3. ExtRabbit's (5.55 stars, 1340 notes)
  4. Hard (3.32 stars, 735 notes)
  5. Normal (2.13 stars, 465 notes)
Download: Petit Rabbit's - Daydream cafe(you Remix)
Information: Scores/Beatmap Listing
---------------
 
      Daydream café 

1st ranked map!


Collab Insane by iMage-- & Arieeru

Meg
ちょっと気になったところの修正とkiai timeが何故か変わっていたので戻しました。
Tagsに"iMage--"と"Arieeru"を追加しておいてください。
更新よろしくお願いします。


http://puu.sh/c8WO9.zip
Topic Starter
Asahina Momoko

iMage-- wrote:

ちょっと気になったところの修正とkiai timeが何故か変わっていたので戻しました。
Tagsに"iMage--"と"Arieeru"を追加しておいてください。
更新よろしくお願いします。
CollabなのでそのうちSBを作ることになりますがそこはこちらで何とかします。

http://puu.sh/c8WO9.zip
ちょっと気になったところの修正とkiai timeが何故か変わっていたので戻しました。
⇒わかりました!他のdiffもkiai timeはやっぱりあわせたほうがいいですよね・・・?

Tagsに"iMage--"と"Arieeru"を追加しておいてください。
⇒追加しておきました。ご指摘ありがとうございます
EscapeReality
Wow, the flow and placement is so nice. Take a star.
Topic Starter
Asahina Momoko

EscapeReality wrote:

Wow, the flow and placement is so nice. Take a star.
thank you <3

enjoy it xD
DeletedUser_1574070
04:13 Kloyd: kitayo~
04:14 M o k o r i: こんばんは~~
04:23 Kloyd: mosikasite
04:23 Kloyd: irc tte sittemasu?
04:25 Kloyd: ima edit siteru mitaide kokode chokusetu naosou to iu koto nandesukedo
04:27 M o k o r i: なるほど、kudosは必要ないですか?
04:27 Kloyd: doudemoiikedo
04:27 Kloyd: chatlog post sitokeba sokoni 1kds osunoga fudan
04:28 M o k o r i: fmfm
04:28 M o k o r i: もしそれでよければ今僕もおきてますし
04:28 M o k o r i: それでお願いしたいとおもいます
04:29 Kloyd: dattara 00:01:313 (2) - hensoku ha NC kihon hituyou desunode kore NC
04:29 M o k o r i: 修正しました
04:30 M o k o r i: 修正した場合「fix」っていいますね
04:30 Kloyd: hai
04:30 Kloyd: umu
04:31 Kloyd: http://osu.ppy.sh/ss/2147045 konna kanji ha dou?
04:32 M o k o r i: おお
04:32 M o k o r i: それにしてみます
04:32 Kloyd: eeto
04:32 Kloyd: 00:02:341 (1) - koko
04:32 Kloyd: ikinari stop! to iu kanji ha
04:33 Kloyd: 00:02:341 (1) - korewo 00:02:599 (2) - ni kasaneta houga motto iikamo
04:33 M o k o r i: fixed
04:33 Kloyd: NC misu oome dakedo koreha
04:34 Kloyd: 00:11:941 (1) - konoyouni sudeni NC sareteru yatu wo copy site tukaukara kana
04:35 M o k o r i: NCについては使いどころを正確に把握してないのもあって
04:35 M o k o r i: 意図的に設定してあります
04:35 Kloyd: ja sukosidake oreno tip osiemasune
04:35 Kloyd: naniga seikai to iu kotoha naidesukedo
04:35 M o k o r i: ありがとうございます:D
04:36 Kloyd: NC ha fudan nara hitotuno kukan
04:36 Kloyd: kono kyoku dato ieba
04:36 Kloyd: 00:03:713 - kara 00:05:084 -
04:37 Kloyd: wo hitotu ni kumimasu
04:37 M o k o r i: fmfm
04:37 Kloyd: ossoi kyoku toka yasasii diff deha kore 2ko
04:37 Kloyd: kankokugo nara mou chotto yasasiku setumei dekirukedo gomennasai ; ;
04:38 Kloyd: etto
04:38 M o k o r i: いえいえ、とんでもないです!助かります~~
04:38 Kloyd: maa hitoni yotte
04:39 Kloyd: jibunde kyoku no kanji NC ni noseru hitomo imasukedo (nakagawa-kanon toka skystar)
04:39 Kloyd: soreha pro dakara rikai suruni jikanga hituyou
04:39 M o k o r i: fmfm
04:39 Kloyd: nanode sakki no are wo base rule de
04:39 Kloyd: 1. hensoku
04:39 Kloyd: 2. kyoku no funniki kyuuhen
04:40 Kloyd: 3. pattern change
04:40 Kloyd: 4. jump / antijump
04:40 Kloyd: konna monoga areba NC tukereba yosh
04:41 M o k o r i: なるほど・・・!
04:41 M o k o r i: 1つ質問してもいいですか?
04:41 Kloyd: ok
04:42 M o k o r i: たとえば今回のこの譜面を作ってるときにNCを設定した基準のうちに
04:42 M o k o r i: あくまでも僕の個人的な重いですけど
04:42 M o k o r i: 思いw
04:42 M o k o r i: NCを組み込むと色が変わって見た目がきれいかなー、と思ったんですが
04:42 M o k o r i: そういうのはranked目指すうえでやめたほうがよさそうですかね・・・?
04:43 Kloyd: umu.
04:43 M o k o r i: なるほど~
04:43 Kloyd: oreha sorenarini iito omoukedo
04:43 Kloyd: tabun BAT san tatiha
04:43 Kloyd: NC Spam dakara naose! tte iukamo
04:43 Kloyd: (keiken aru)
04:43 M o k o r i: なるほどそういうことですか・・・
04:44 M o k o r i: ではひとまず普通どおりのNCに修正しますね
04:44 Kloyd: 1,2/1,2 mitainanoha yuruserurasiikedo
04:44 Kloyd: 1/1/1/1/1/1/1/1/ mitainanoha tabun dame
04:44 M o k o r i: fmfm
04:46 Kloyd: eetto koreha mapping ni narereba wakaru mono nandesuga
04:46 Kloyd: 00:12:199 (2) - koreha kasaneruka
04:46 Kloyd: http://osu.ppy.sh/ss/2147089 konna kanjini spacing okunoga miru ni ii
04:48 M o k o r i: では後者のほうが好みなのでそちらで修正します
04:48 Kloyd: 00:37:999 (1,1,1,1) - sakki no NC no hanasi ha koremitai na monoka
04:49 M o k o r i: !
04:49 M o k o r i: 早速ありました、修正します
04:49 Kloyd: 2ko de kumuto tabun mondai nai to omou
04:50 M o k o r i: 2個ー2個で組みました~
04:51 Kloyd: 01:02:513 (8,1,1) - konna antijump ha
04:51 Kloyd: spacing wo itiritu ni kaeta hou ga miruni yoidesu
04:52 M o k o r i: 0.5xで修正しました
04:52 Kloyd: musiro 0.1 mo iito omoimasuyo
04:53 M o k o r i: ためしにおいてみます
04:54 Kloyd: 01:10:741 (8) - koreha sa-kuru ni sita houga
04:54 Kloyd: pattern 01:10:741 (8,1,2) - no ikkansei mo arusi play nimo iito omoimasu
04:54 M o k o r i: サークルに修正しました
04:56 Kloyd: 01:37:656 (3,4) - stack suruka
04:56 Kloyd: 4 no tokoni 01:37:913 - circle okeba?
04:57 M o k o r i: 4のサークルに重ねて修正しました
05:01 Kloyd: korekuraikana
05:01 Kloyd: kore igai ha yaruni mondai aruno nai to omoimasu
05:02 M o k o r i: 後半は見た感じ大丈夫でしたか?
05:02 Kloyd: hai
05:02 M o k o r i: 了解です!
05:04 M o k o r i: お忙しい中助かりました!
05:05 Kloyd: ieie
Topic Starter
Asahina Momoko

Kloyd wrote:

04:13 Kloyd: kitayo~
04:14 M o k o r i: こんばんは~~
04:23 Kloyd: mosikasite
04:23 Kloyd: irc tte sittemasu?
04:25 Kloyd: ima edit siteru mitaide kokode chokusetu naosou to iu koto nandesukedo
04:27 M o k o r i: なるほど、kudosは必要ないですか?
04:27 Kloyd: doudemoiikedo
04:27 Kloyd: chatlog post sitokeba sokoni 1kds osunoga fudan
04:28 M o k o r i: fmfm
04:28 M o k o r i: もしそれでよければ今僕もおきてますし
04:28 M o k o r i: それでお願いしたいとおもいます
04:29 Kloyd: dattara 00:01:313 (2) - hensoku ha NC kihon hituyou desunode kore NC
04:29 M o k o r i: 修正しました
04:30 M o k o r i: 修正した場合「fix」っていいますね
04:30 Kloyd: hai
04:30 Kloyd: umu
04:31 Kloyd: http://osu.ppy.sh/ss/2147045 konna kanji ha dou?
04:32 M o k o r i: おお
04:32 M o k o r i: それにしてみます
04:32 Kloyd: eeto
04:32 Kloyd: 00:02:341 (1) - koko
04:32 Kloyd: ikinari stop! to iu kanji ha
04:33 Kloyd: 00:02:341 (1) - korewo 00:02:599 (2) - ni kasaneta houga motto iikamo
04:33 M o k o r i: fixed
04:33 Kloyd: NC misu oome dakedo koreha
04:34 Kloyd: 00:11:941 (1) - konoyouni sudeni NC sareteru yatu wo copy site tukaukara kana
04:35 M o k o r i: NCについては使いどころを正確に把握してないのもあって
04:35 M o k o r i: 意図的に設定してあります
04:35 Kloyd: ja sukosidake oreno tip osiemasune
04:35 Kloyd: naniga seikai to iu kotoha naidesukedo
04:35 M o k o r i: ありがとうございます:D
04:36 Kloyd: NC ha fudan nara hitotuno kukan
04:36 Kloyd: kono kyoku dato ieba
04:36 Kloyd: 00:03:713 - kara 00:05:084 -
04:37 Kloyd: wo hitotu ni kumimasu
04:37 M o k o r i: fmfm
04:37 Kloyd: ossoi kyoku toka yasasii diff deha kore 2ko
04:37 Kloyd: kankokugo nara mou chotto yasasiku setumei dekirukedo gomennasai ; ;
04:38 Kloyd: etto
04:38 M o k o r i: いえいえ、とんでもないです!助かります~~
04:38 Kloyd: maa hitoni yotte
04:39 Kloyd: jibunde kyoku no kanji NC ni noseru hitomo imasukedo (nakagawa-kanon toka skystar)
04:39 Kloyd: soreha pro dakara rikai suruni jikanga hituyou
04:39 M o k o r i: fmfm
04:39 Kloyd: nanode sakki no are wo base rule de
04:39 Kloyd: 1. hensoku
04:39 Kloyd: 2. kyoku no funniki kyuuhen
04:40 Kloyd: 3. pattern change
04:40 Kloyd: 4. jump / antijump
04:40 Kloyd: konna monoga areba NC tukereba yosh
04:41 M o k o r i: なるほど・・・!
04:41 M o k o r i: 1つ質問してもいいですか?
04:41 Kloyd: ok
04:42 M o k o r i: たとえば今回のこの譜面を作ってるときにNCを設定した基準のうちに
04:42 M o k o r i: あくまでも僕の個人的な重いですけど
04:42 M o k o r i: 思いw
04:42 M o k o r i: NCを組み込むと色が変わって見た目がきれいかなー、と思ったんですが
04:42 M o k o r i: そういうのはranked目指すうえでやめたほうがよさそうですかね・・・?
04:43 Kloyd: umu.
04:43 M o k o r i: なるほど~
04:43 Kloyd: oreha sorenarini iito omoukedo
04:43 Kloyd: tabun BAT san tatiha
04:43 Kloyd: NC Spam dakara naose! tte iukamo
04:43 Kloyd: (keiken aru)
04:43 M o k o r i: なるほどそういうことですか・・・
04:44 M o k o r i: ではひとまず普通どおりのNCに修正しますね
04:44 Kloyd: 1,2/1,2 mitainanoha yuruserurasiikedo
04:44 Kloyd: 1/1/1/1/1/1/1/1/ mitainanoha tabun dame
04:44 M o k o r i: fmfm
04:46 Kloyd: eetto koreha mapping ni narereba wakaru mono nandesuga
04:46 Kloyd: 00:12:199 (2) - koreha kasaneruka
04:46 Kloyd: http://osu.ppy.sh/ss/2147089 konna kanjini spacing okunoga miru ni ii
04:48 M o k o r i: では後者のほうが好みなのでそちらで修正します
04:48 Kloyd: 00:37:999 (1,1,1,1) - sakki no NC no hanasi ha koremitai na monoka
04:49 M o k o r i: !
04:49 M o k o r i: 早速ありました、修正します
04:49 Kloyd: 2ko de kumuto tabun mondai nai to omou
04:50 M o k o r i: 2個ー2個で組みました~
04:51 Kloyd: 01:02:513 (8,1,1) - konna antijump ha
04:51 Kloyd: spacing wo itiritu ni kaeta hou ga miruni yoidesu
04:52 M o k o r i: 0.5xで修正しました
04:52 Kloyd: musiro 0.1 mo iito omoimasuyo
04:53 M o k o r i: ためしにおいてみます
04:54 Kloyd: 01:10:741 (8) - koreha sa-kuru ni sita houga
04:54 Kloyd: pattern 01:10:741 (8,1,2) - no ikkansei mo arusi play nimo iito omoimasu
04:54 M o k o r i: サークルに修正しました
04:56 Kloyd: 01:37:656 (3,4) - stack suruka
04:56 Kloyd: 4 no tokoni 01:37:913 - circle okeba?
04:57 M o k o r i: 4のサークルに重ねて修正しました
05:01 Kloyd: korekuraikana
05:01 Kloyd: kore igai ha yaruni mondai aruno nai to omoimasu
05:02 M o k o r i: 後半は見た感じ大丈夫でしたか?
05:02 Kloyd: hai
05:02 M o k o r i: 了解です!
05:04 M o k o r i: お忙しい中助かりました!
05:05 Kloyd: ieie
thanks a lot! :)
Lurei
Hey there! M4M from my mod queue. Nice mapset and song overall. I'm not happy with some things, through...
Also, in case of repetitive issues, I won't mention them, so look in all your dificulty for that kind of issues. I don't want to write such a long mod, after all.

[Overview]

  1. Mapset's files exceed 10MB in size. I investigated why and saw many custom hitsounds. Try to check if you really need all of those.
  2. There are Kiai Time conflicts in every diff. Try to keep Kiai Time the same in every difficulty.
  3. Try to research and understand mapping flow to make better difficulties. Here's a link that may help you. Flow's especially important on Easy and Normal diffs, so try to remap parts where you feel flow's bad.
  4. Try to get in the habit of mapping things with Grid Size 4 for better placement. Enable it pressing Ctrl + 1 in Compose tab.
[Easy]

  1. 00:00:970 (1) - Music doesn't sound where this slider's reverse is. Better make slider smaller, until reverse arrow's on white tick at the timeline and add a circle at 00:01:999 - . Sounds even better.
  2. 00:17:427 (1,2) - Try to blanket first slider end with second slider. If you don't know what a blanket is, check this link.
  3. 00:18:799 (2,3) - ^^ (same as above).
  4. 00:21:541 (4) - Move it upside to keep a nice flow.
  5. 00:25:656 (3,1) - Stack first slider's head with second slider's end.
  6. 00:27:713 (4,1) - Blanket those two.
  7. 00:29:770 (2) - Stack this under 00:27:713 (4) - to make a blanket (if you followed above's suggestion).
  8. 00:31:141 (3) - For this slider press Ctrl + J, then rotate it 90° degrees to the right (press Ctrl + > or select setting in Edit tab at top-right corner). After that, blanket it with 00:29:770 (2) - end.
  9. 00:50:341 (1,1) - Blanket start of first slider with second slider.
  10. 01:04:056 (1) - On Easy, don't use sliders with more than a reverse, as this can easily confuse new players.
  11. 01:16:056 (2) - Please, don't use 1/2 sliders on Easy difficulties. Speed of those will produce frustration for new players.
  12. 01:28:399 (4,1) - Same thing goes for notes separed by 1/2 a beat. Please, no.
  13. 02:39:370 (3,4,5,1,2,1,2,3,4,1,2) - This whole area is pretty hard to read since sliders overlap theirselves. Overlap's when notes are covered by a slider, or when a slider covers the notes. Also, it has sliders with more than a reverse and 1/2 sliders. I recommend that you remap this whole part, since new players will get confused and will lose without doubt. Also, avoid overlaps on Easy diff. I mention this here to avoid repeating overlap issues.
  14. 03:47:256 (1,2) - Blanket first slider's head with second slider.
  15. 04:11:941 (1,2) - ^^
  16. 04:20:170 (1) - Move this a bit down to get a better flow (if you can blanket with previous slider's end, it would be ideal).
  17. And I should remind you that if you remap something, you might want to check if notes are properly placed acording to Distance Snap (DS), since Easy and Normals need to be mapped according to it.
[Normal]

  1. AiMod points out a spacing issue. Correct it, since Easy and Normal difficulties needs to be mapped according to DS.
  2. Reduce that Slider Velocity. If you have an Easy with a SV of 0.70 and a Normal of 1.20, a difficulty gap is created. I'll let reduction to your criteria.
  3. 00:22:913 (1) - Move this down (coordinates: x=132|y=232), then make a blanket with 00:23:599 (2) - start.
  4. 00:24:284 (1,1) - Those two are overlapping in some ugly way.
  5. 00:33:884 (1) - Heh! Funny shape. :P
  6. 00:51:027 (2) - Blanket this with 00:50:341 (1) - end.
  7. 00:51:713 (3,4) - Sometimes, copying and pasting patterns in Normal isn't a good idea because overlapping confuses players.
  8. 00:51:713 (3,1,2) - And this is a severe case of overlapping.
  9. 00:53:084 (1,2,1) - ^^
  10. 01:21:199 (3) - Stack slider with 01:19:827 (4) - end.
  11. 02:22:227 (1) - Practically, it's the same as I said in Easy (you shouldn't use sliders with more than a reverse since players can't read them). If you only use a reverse, it's fine, through. And it can be 1/2 slider since it's Normal.
  12. 02:25:656 (2) - You should blanket previous slider's end with this one.
  13. 02:26:341 (3) - Move this to the left to avoid overlap with previous slider and to make a nicer flow.
  14. 02:26:341 (3,4) - Blanket those two.
  15. 03:53:770 (2) - Stack this note below 03:52:399 (5) -
  16. 03:52:741 (1,3) - Mother of overlaps; correct this, please.
  17. 03:55:484 (1,2,3) - Blanket those sliders.
I'll stop here, to make M4M request fair (since my drain time is less than yours). I can't mod Insane and Extra since too hard for me, anyway.

Try to make a better flow at Easy and Normal, and reduce SV on Hard to avoid a large difficulty gap.
You can apply blankets and flow suggestion at other diffs to make them more enjoyable. Also, that post with blankets also has some other suggestions to make nice sliders; check it if you can. A last thing, overlaps should be avoided unless they make map look nicer.

Well, I think that's basically it.
Good luck!
Kalxie
Hi! I'm here from my M4M thread. Feel free to mod the map whenever you feel like it.

I have no comments for the Easy/Normal difficulty.

Hard:
SPOILER
00:17:684 (2,3,4,5,1,2,3,4,1,2,3) - Consider different spacing for these sliders. It feels very weird having them all bunched up together and it feels clustered for the most part.
01:32:341 (4,5) - The spacing on this slider is a bit close to the previous. I would also move the hit circle to a different position as to diversify the map.
02:10:913 (6,1) - Move slider "6" up, to the right and rotate it about 90 degrees counterclockwise (-90 degrees clockwise). Move the next slider 1 closer to the next slider 2. Like this. This would help with the flow here instead of having 2 sliders stacked like that.
02:16:227 (3,4,1) - Big cluster here. Try and space them out a bit more.
02:27:027 (3) - Blanket better?
03:08:513 (6) - Move to x:144 y:152? Feels better instead of moving back.
03:29:770 (2,3) - Spacing between these two sliders not being the same as the spacing between the first looks awkward.
03:43:141 (1) - Move a bit lower? Looks strange to have it touch the hit circle?
04:15:027 (2) - Move a bit lower?

Great job with the slider flow on this difficulty. It was incredibly fun to play.

Collab Insane:
SPOILER
00:56:427 (3) - A mini-slider here feels out of place. 2 hit circles would feel better.
01:21:199 (1,2) - Consider closer spacing between the mini-slider and the hit circle here.
01:44:684 (1) - Not sure if the shape of this slider is necessary here. I think it would be better off straight.
03:06:113 (1,2,3,1,2,3,4) - Make it more apparent that the triangles are going to change direction or simply make them go in the same direction.
03:45:199 (3,4,5,6,1,2,3) - ^ Start with small triangles in one direction and expand to a larger size in the other direction. With 2 triangles I would make the second significantly larger compared to the first to accomplish this.
04:00:970 (1,2,3,4,1,2,3) - ^

ExtRabbit's:
SPOILER
This mod was done before the latest updates. Roughly 12 hours ago. I will update it accordingly if you want me to. I don't know if you made any significant changes to the difficulty in the latest updates.
00:31:656 (4,5) - Consider different placement for these mini-sliders. It's awkward to abruptly stop downwards momentum from the mini-sliders then transition to an upwards momentum like this. Curvature in the pattern would work.
01:42:970 (4,5,6) - A direction change on this triangle seems like a good idea.
02:00:199 (5,1) - Consider different spacing here. Making this a double instead of a mini-jump would make it play a lot nicer. Either that or removing the combo change as it doesn't seem to fit.
02:10:484 - Add circle here to fit melody? Alternatively, making the previous hit circle a slider?
02:24:456 (2) - I would consider a different placement for this slider. The next slider comes in so quickly that it immediately covers it. If you meant to do this then it's fine.
03:43:141 (1,2,3,4,5,6,7,8) - Leave the first circle there as it mends well with the beat but I would start the stream at hit circle 3 so that it goes better with the background melody instead of the percussion?
04:13:313 (1) - Something about this slider length is awkward to the song. Maybe reducing it by a fourth of a beat and attaching a double to the end of it?
Topic Starter
Asahina Momoko

LixRei wrote:

Hey there! M4M from my mod queue. Nice mapset and song overall. I'm not happy with some things, through...
Also, in case of repetitive issues, I won't mention them, so look in all your dificulty for that kind of issues. I don't want to write such a long mod, after all.

[Overview]

  1. Mapset's files exceed 10MB in size. I investigated why and saw many custom hitsounds. Try to check if you really need all of those.
    ⇒i consider what is really need, and will change
  2. There are Kiai Time conflicts in every diff. Try to keep Kiai Time the same in every difficulty.
    ⇒ask my friend made collab diff and be matched by all diff soon
  3. Try to research and understand mapping flow to make better difficulties. Here's a link that may help you. Flow's especially important on Easy and Normal diffs, so try to remap parts where you feel flow's bad.
    ⇒thx a lot, the page is so useful for me xD
  4. Try to get in the habit of mapping things with Grid Size 4 for better placement. Enable it pressing Ctrl + 1 in Compose tab.
⇒all right

[Easy]

  1. 00:00:970 (1) - Music doesn't sound where this slider's reverse is. Better make slider smaller, until reverse arrow's on white tick at the timeline and add a circle at 00:01:999 - . Sounds even better.
  2. 00:17:427 (1,2) - Try to blanket first slider end with second slider. If you don't know what a blanket is, check this link.
  3. 00:18:799 (2,3) - ^^ (same as above).
  4. 00:21:541 (4) - Move it upside to keep a nice flow.
  5. 00:25:656 (3,1) - Stack first slider's head with second slider's end.
  6. 00:27:713 (4,1) - Blanket those two.
  7. 00:29:770 (2) - Stack this under 00:27:713 (4) - to make a blanket (if you followed above's suggestion).
  8. 00:31:141 (3) - For this slider press Ctrl + J, then rotate it 90° degrees to the right (press Ctrl + > or select setting in Edit tab at top-right corner). After that, blanket it with 00:29:770 (2) - end.
  9. 00:50:341 (1,1) - Blanket start of first slider with second slider.
  10. 01:04:056 (1) - On Easy, don't use sliders with more than a reverse, as this can easily confuse new players.
  11. 01:16:056 (2) - Please, don't use 1/2 sliders on Easy difficulties. Speed of those will produce frustration for new players.
  12. 01:28:399 (4,1) - Same thing goes for notes separed by 1/2 a beat. Please, no.
  13. 02:39:370 (3,4,5,1,2,1,2,3,4,1,2) - This whole area is pretty hard to read since sliders overlap theirselves. Overlap's when notes are covered by a slider, or when a slider covers the notes. Also, it has sliders with more than a reverse and 1/2 sliders. I recommend that you remap this whole part, since new players will get confused and will lose without doubt. Also, avoid overlaps on Easy diff. I mention this here to avoid repeating overlap issues.
  14. 03:47:256 (1,2) - Blanket first slider's head with second slider.
  15. 04:11:941 (1,2) - ^^
  16. 04:20:170 (1) - Move this a bit down to get a better flow (if you can blanket with previous slider's end, it would be ideal).
  17. And I should remind you that if you remap something, you might want to check if notes are properly placed acording to Distance Snap (DS), since Easy and Normals need to be mapped according to it.
⇒all fixed, and i also thought the flow was bad (for example, no blanket part). to fix them, i've done major change of easy diff. thanks for your opinion that serves as a useful reference!!

[Normal]

  1. AiMod points out a spacing issue. Correct it, since Easy and Normal difficulties needs to be mapped according to DS.
  2. Reduce that Slider Velocity. If you have an Easy with a SV of 0.70 and a Normal of 1.20, a difficulty gap is created. I'll let reduction to your criteria.
  3. 00:22:913 (1) - Move this down (coordinates: x=132|y=232), then make a blanket with 00:23:599 (2) - start.
  4. 00:24:284 (1,1) - Those two are overlapping in some ugly way.
  5. 00:33:884 (1) - Heh! Funny shape. :P
  6. 00:51:027 (2) - Blanket this with 00:50:341 (1) - end.
  7. 00:51:713 (3,4) - Sometimes, copying and pasting patterns in Normal isn't a good idea because overlapping confuses players.
  8. 00:51:713 (3,1,2) - And this is a severe case of overlapping.
  9. 00:53:084 (1,2,1) - ^^
  10. 01:21:199 (3) - Stack slider with 01:19:827 (4) - end.
  11. 02:22:227 (1) - Practically, it's the same as I said in Easy (you shouldn't use sliders with more than a reverse since players can't read them). If you only use a reverse, it's fine, through. And it can be 1/2 slider since it's Normal.
  12. 02:25:656 (2) - You should blanket previous slider's end with this one.
  13. 02:26:341 (3) - Move this to the left to avoid overlap with previous slider and to make a nicer flow.
  14. 02:26:341 (3,4) - Blanket those two.
  15. 03:53:770 (2) - Stack this note below 03:52:399 (5) -
  16. 03:52:741 (1,3) - Mother of overlaps; correct this, please.
  17. 03:55:484 (1,2,3) - Blanket those sliders.
⇒all fixed. maybe this diff also major changed for the same reason of easy diff.

I'll stop here, to make M4M request fair (since my drain time is less than yours). I can't mod Insane and Extra since too hard for me, anyway.

Try to make a better flow at Easy and Normal, and reduce SV on Hard to avoid a large difficulty gap.
You can apply blankets and flow suggestion at other diffs to make them more enjoyable. Also, that post with blankets also has some other suggestions to make nice sliders; check it if you can. A last thing, overlaps should be avoided unless they make map look nicer.

Well, I think that's basically it.
Good luck!

thanks for your mod!! :)
Topic Starter
Asahina Momoko

Omg No Pls wrote:

Hi! I'm here from my M4M thread. Feel free to mod the map whenever you feel like it.

I have no comments for the Easy/Normal difficulty.

Hard:
SPOILER
00:17:684 (2,3,4,5,1,2,3,4,1,2,3) - Consider different spacing for these sliders. It feels very weird having them all bunched up together and it feels clustered for the most part.
01:32:341 (4,5) - The spacing on this slider is a bit close to the previous. I would also move the hit circle to a different position as to diversify the map.
02:10:913 (6,1) - Move slider "6" up, to the right and rotate it about 90 degrees counterclockwise (-90 degrees clockwise). Move the next slider 1 closer to the next slider 2. Like this. This would help with the flow here instead of having 2 sliders stacked like that.
02:16:227 (3,4,1) - Big cluster here. Try and space them out a bit more.
02:27:027 (3) - Blanket better?
03:08:513 (6) - Move to x:144 y:152? Feels better instead of moving back.
03:29:770 (2,3) - Spacing between these two sliders not being the same as the spacing between the first looks awkward.
03:43:141 (1) - Move a bit lower? Looks strange to have it touch the hit circle?
04:15:027 (2) - Move a bit lower?

all fixed :D

Great job with the slider flow on this difficulty. It was incredibly fun to play.

Collab Insane:
SPOILER
00:56:427 (3) - A mini-slider here feels out of place. 2 hit circles would feel better.
01:21:199 (1,2) - Consider closer spacing between the mini-slider and the hit circle here.
01:44:684 (1) - Not sure if the shape of this slider is necessary here. I think it would be better off straight.
03:06:113 (1,2,3,1,2,3,4) - Make it more apparent that the triangles are going to change direction or simply make them go in the same direction.
03:45:199 (3,4,5,6,1,2,3) - ^ Start with small triangles in one direction and expand to a larger size in the other direction. With 2 triangles I would make the second significantly larger compared to the first to accomplish this.
04:00:970 (1,2,3,4,1,2,3) - ^

⇒my friend is fixing now

ExtRabbit's:
SPOILER
This mod was done before the latest updates. Roughly 12 hours ago. I will update it accordingly if you want me to. I don't know if you made any significant changes to the difficulty in the latest updates.

⇒no problem, i've done only a little change.

00:31:656 (4,5) - Consider different placement for these mini-sliders. It's awkward to abruptly stop downwards momentum from the mini-sliders then transition to an upwards momentum like this. Curvature in the pattern would work.

⇒changed the placement

01:42:970 (4,5,6) - A direction change on this triangle seems like a good idea.

⇒ty :D

02:00:199 (5,1) - Consider different spacing here. Making this a double instead of a mini-jump would make it play a lot nicer. Either that or removing the combo change as it doesn't seem to fit.

⇒changed the spacing and placement

02:10:484 - Add circle here to fit melody? Alternatively, making the previous hit circle a slider?

⇒i fixed by making the previous hit circle a slider

02:24:456 (2) - I would consider a different placement for this slider. The next slider comes in so quickly that it immediately covers it. If you meant to do this then it's fine.

⇒stay. but i understand what you mean, and consider after some opinion.

03:43:141 (1,2,3,4,5,6,7,8) - Leave the first circle there as it mends well with the beat but I would start the stream at hit circle 3 so that it goes better with the background melody instead of the percussion?

⇒i fixed like this: circle 1 changed to prev combo's last and starting stream at circle3

04:13:313 (1) - Something about this slider length is awkward to the song. Maybe reducing it by a fourth of a beat and attaching a double to the end of it?

⇒i fixed attaching a double to the end

thanks for your mod!! :)
emilia
Oh my, 4 minutes, will try to mod :c

[Easy]
  1. 00:03:713 (1) - Will suggest a flatter shape.
  2. 00:06:456 (1) - ^
  3. 00:15:713 (2,3) - 3 blanket 2?
  4. 00:22:913 (1) - Not suggested slider but can keep
  5. 00:31:141 (3) - This slider is too tight, stretch it out
  6. 00:52:399 (3,1) - 1 blanket 3?
  7. 00:54:284 (2,3) - Flow is not good
  8. 00:54:284 (2,1) - 2 shouldn't cut into slider 1
  9. 01:02:856 (3) - Not suggested
  10. 01:04:056 (1,2,3) - Slider 1 to 2 to slider 3 transition is very weird, try make slider 3 curved
  11. 01:06:799 (1,2) - 1 blanket 2?
  12. 01:08:170 (3,1) - Beginning of 1 blanket end of slider 3?
  13. 01:17:770 (1,2,3) - Centralize? (Keep in center)
  14. 01:20:513 (1,2,3) - ^
  15. 01:27:370 (3) - Editor here is messy, delete slider and remake!!
  16. 01:34:227 (1,2,3) - slider 1 and 3 have different distances from 2, do fix
  17. 01:51:884 (2,1) - 1 shouldn't cut into 2
  18. 02:01:999 (3,1) - 1 blanket 3?
  19. 02:10:913 (4,1,2) - Fix blanket
  20. 02:35:941 (1,3) - Make slider 3 look the same as 1?
  21. 02:45:370 (4,1) - 4 shouldn't cut into 1
  22. 02:51:713 (3) - Ctrl+G (and if this is accepted fix DS of things that come after)
  23. 02:56:170 (2) - Rhythm may be too hard for Easy
  24. 03:03:370 (1) - Why have to use 4 points?
  25. 03:03:370 (1) - Ctrl+G
  26. 03:10:399 (2,3,1,2,1,2) - Not suggested, change each individual part to one slider without reverse instead
  27. 03:32:170 (1,2) - Transition is weird
  28. 03:36:627 (3,4,1,2) - Rhythm may be too hard
  29. 03:45:884 (3,1) - Try for 1 to not cut into 3
  30. 03:55:484 (1) - Suggest Ctrl+G
  31. 04:07:484 (2,3) - Fix blanket and Ctrl+G 3
  32. 04:20:170 (1) - Such slider not needed
  33. No spinner? :/
    Overall certain slider shapes may need fixing, and some rhythm is quite bad, but its OK overall
[Normal]
  1. 00:02:341 (3,4,1) - Transition of slider 3 to 1 is weird
  2. 00:10:570 (3) - Not a suggested slider shape
  3. 00:13:313 (1) - Back part of slider is too squashed
  4. 00:14:684 (1) - ^
  5. 00:27:713 (4) - Consider making circular flow
  6. 00:37:999 (3,4) - ^
  7. 00:57:713 (4,5) - Consider making slider more stretched out, its rather squashed
  8. 01:01:313 (1) - Not suggested slider shape
  9. 01:03:199 (2,3) - Make this in straight line
  10. 01:13:313 (2,3) - 3 blanket 2?
  11. 01:25:141 (5,6) - Make 5 lead in better to 6
  12. 01:25:999 (1) - Not suggested, rotate a bit counter clockwise?
  13. 01:28:570 (1,2,1) - How the sliders lead in feels bad
  14. 01:29:941 (1,1) - Try not to cut these sliders together
  15. 01:31:313 (1,1) - ^
  16. 01:32:684 (1,2) - Bad flow from 1 to 2
  17. 01:40:399 (3) - Not recommended
  18. 02:02:170 (4) - Bring second last point lower
  19. 02:04:399 (3) - Not recommended
  20. 02:05:770 (1) - Double reverse not recommended, change rhythm to 1 reverse and 1 hitcircle?
  21. 02:13:999 (3) - 2nd arm of slider has weird points, remove 2nd last point
  22. 02:29:770 (6) - Too squashed
  23. 02:33:199 (1) - Doesn't require 4 points
  24. 02:39:027 (2) - Not too many reverses
  25. 02:59:256 (3) - Not recommended
  26. 03:10:056 (1) - Shift 2nd point more to the right
  27. 03:41:770 (1) - Not recommended
  28. 03:49:999 (1) - ^
  29. 03:54:113 (3) - ^
  30. 03:58:227 (1) - ^
  31. 04:14:684 (1) - ^
  32. 04:22:227 (5) - Too squashed
    I feel like some blankets are done wrong, but I'm not sure. Also, some rhythm placements are bad, because some parts are overmapped and some parts are undermapped. Sliders cut into each other a lot. General flow is quite off as well. Quite a lot of weird slider shapes, I think.
[Hard]
  1. 00:08:084 (1,2) - Consider 1 to stack beginning of slider 2
  2. 00:16:056 (1,2) - The transition of sliders are bad
  3. 00:58:227 (3) - Too squashed
  4. 00:59:941 (1,2,3,4) - May be too confusing to read
  5. 01:17:599 (1) - This beat can remove
  6. 01:18:799 (4,1) - Hard to read
  7. 01:26:170 (1) - Try 1 reverse and 1 hitcircle
  8. 01:45:884 (3,4,5) - Instead of hitcircle slider slider, try having slider slider hitcircle rhythm instead
  9. 01:50:684 (1,2) - Try not to cut into each other
  10. 02:03:027 (1,2,3,4) - Try switching 2 and 3
  11. 02:05:427 (3,1) - Bad flow
  12. 02:48:284 (1,2,1,2) - Not optimal placement, may want to change because it is hard to read
  13. 02:52:399 (1) - Remake with less points?
  14. 03:00:627 (1) - Slider too long, may be boring
  15. 03:06:113 (1,2,3,4) - Hard to read
  16. 03:31:827 (4) - Consider Ctrl+G
  17. 03:36:113 (1,2) - Hard to read
  18. 03:42:627 (4,5) - Swap 4 and 5
  19. 03:45:884 (1,2,3,4,5,6) - Feels boring to repeat 2 triangles
  20. 03:56:856 (1,2,3,1,2,3) - May be hard to read
  21. 04:00:284 (3,4,5) - Have one slider that reverses a lot instead of this pattern, may be too hard to follow
  22. 04:02:341 (1,1) - These sliders don't follow rhythm I think
  23. 04:20:513 (2,3) - Hard to read
  24. 04:22:399 (3,4) - ^
  25. 04:23:599 (1,2,1,2,3,4) - These notes too close to each other
    Nicer patterns, and I will not talk about weird slider shapes again, too many >.< But its ok. Generally looks better than Normal and Easy
[Collab Insane]
  1. 00:05:084 (1,1,1,1) - Suggest all face the same way
  2. 00:05:084 (1,1,1,1,1,1,1,1) - Looks boring
  3. 00:07:827 (1,2,3,1,2,3,1,2,3) - ^
  4. 01:11:770 (1,1,1) - Don't see a need for this pattern or NC {There are a few of these}
  5. 01:31:741 (2,3,4,1,2,3,4,5,6,7) - Weird stream shape
  6. 01:56:856 (1,2,3) - Suggest shift 2 lower and 3 lower than 2
  7. 02:02:513 (1,2,3) - Make this instead?
  8. 02:27:713 (1,2,3,4,5,6,7) - Weird jump patterns
  9. 02:35:941 (1,2,3,4,5) - ^
  10. 02:46:056 (3,1) - Suggest not stacked
  11. 02:55:141 (1,2,3,4,5,6,7) - Weird jump patterns
  12. 03:08:513 (7) - Shift further away from 6
  13. 03:12:970 (2,3) - Remove these 2 notes, music doesn't start at 2
  14. Why isn't the back mapped like the other difficulties?
    I can see many weird patterns and sliders, but better in terms of flow and most things. Nice collab, but many things can be refined.
[ExtRabbit's]
  1. Weird diff name ;w;
  2. 00:05:770 (3) - Shift 3 closer to end of 2, and make the hole of slider 3 larger
  3. 00:53:084 (3,4,5,1,2,3,1) - Make sure the rotation of sliders are spot on, because it looks very messy now
  4. 01:32:170 (1,2,1) - Not sure if Auto can 100% this...?
  5. 02:12:627 (1,2,3,1,2,3) - Looks very inconsistent, esp between 1st combo hit 3 and 2nd combo hit 1
  6. 02:40:227 (1,2) - Too fast to be so far away, I think
  7. 04:00:970 (1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6) - Rhythm here is too weird for this pattern to work
    Less mistakes that I found because its Extra and I wanted to be lenient :P Found some weird slider shapes, and some weird stream shapes as well. This map feels rather unbalanced since some parts are overmapped while some are undermapped. The front part looked promising, but the later part around slightly before the chorus everything was not as good. But overall a rather cool Extra :)
Wow, your determination to map this is strong. 4 minutes is a pain to mod, but I've done it :) Please forgive this text wall ><
Topic Starter
Asahina Momoko

Estellia- wrote:

Oh my, 4 minutes, will try to mod :c

[Easy]
  1. 00:03:713 (1) - Will suggest a flatter shape.
  2. 00:06:456 (1) - ^
  3. 00:15:713 (2,3) - 3 blanket 2?
  4. 00:22:913 (1) - Not suggested slider but can keep
  5. 00:31:141 (3) - This slider is too tight, stretch it out
  6. 00:52:399 (3,1) - 1 blanket 3?
  7. 00:54:284 (2,3) - Flow is not good
  8. 00:54:284 (2,1) - 2 shouldn't cut into slider 1
  9. 01:02:856 (3) - Not suggested
  10. 01:04:056 (1,2,3) - Slider 1 to 2 to slider 3 transition is very weird, try make slider 3 curved
  11. 01:06:799 (1,2) - 1 blanket 2?
  12. 01:08:170 (3,1) - Beginning of 1 blanket end of slider 3?
  13. 01:17:770 (1,2,3) - Centralize? (Keep in center)
  14. 01:20:513 (1,2,3) - ^
  15. 01:27:370 (3) - Editor here is messy, delete slider and remake!!
  16. 01:34:227 (1,2,3) - slider 1 and 3 have different distances from 2, do fix
  17. 01:51:884 (2,1) - 1 shouldn't cut into 2
  18. 02:01:999 (3,1) - 1 blanket 3?
  19. 02:10:913 (4,1,2) - Fix blanket
  20. 02:35:941 (1,3) - Make slider 3 look the same as 1?
  21. 02:45:370 (4,1) - 4 shouldn't cut into 1
  22. 02:51:713 (3) - Ctrl+G (and if this is accepted fix DS of things that come after)
  23. 02:56:170 (2) - Rhythm may be too hard for Easy
  24. 03:03:370 (1) - Why have to use 4 points?
  25. 03:03:370 (1) - Ctrl+G
  26. 03:10:399 (2,3,1,2,1,2) - Not suggested, change each individual part to one slider without reverse instead
  27. 03:32:170 (1,2) - Transition is weird
  28. 03:36:627 (3,4,1,2) - Rhythm may be too hard
  29. 03:45:884 (3,1) - Try for 1 to not cut into 3
  30. 03:55:484 (1) - Suggest Ctrl+G
  31. 04:07:484 (2,3) - Fix blanket and Ctrl+G 3
  32. 04:20:170 (1) - Such slider not needed
  33. No spinner? :/
    Overall certain slider shapes may need fixing, and some rhythm is quite bad, but its OK overall
⇒almost all fixed

[Normal]
  1. 00:02:341 (3,4,1) - Transition of slider 3 to 1 is weird
  2. 00:10:570 (3) - Not a suggested slider shape
  3. 00:13:313 (1) - Back part of slider is too squashed
  4. 00:14:684 (1) - ^
  5. 00:27:713 (4) - Consider making circular flow
  6. 00:37:999 (3,4) - ^
  7. 00:57:713 (4,5) - Consider making slider more stretched out, its rather squashed
  8. 01:01:313 (1) - Not suggested slider shape
  9. 01:03:199 (2,3) - Make this in straight line
  10. 01:13:313 (2,3) - 3 blanket 2?
  11. 01:25:141 (5,6) - Make 5 lead in better to 6
  12. 01:25:999 (1) - Not suggested, rotate a bit counter clockwise?
  13. 01:28:570 (1,2,1) - How the sliders lead in feels bad
  14. 01:29:941 (1,1) - Try not to cut these sliders together
  15. 01:31:313 (1,1) - ^
  16. 01:32:684 (1,2) - Bad flow from 1 to 2
  17. 01:40:399 (3) - Not recommended
  18. 02:02:170 (4) - Bring second last point lower
  19. 02:04:399 (3) - Not recommended
  20. 02:05:770 (1) - Double reverse not recommended, change rhythm to 1 reverse and 1 hitcircle?
  21. 02:13:999 (3) - 2nd arm of slider has weird points, remove 2nd last point
  22. 02:29:770 (6) - Too squashed
  23. 02:33:199 (1) - Doesn't require 4 points
  24. 02:39:027 (2) - Not too many reverses
  25. 02:59:256 (3) - Not recommended
  26. 03:10:056 (1) - Shift 2nd point more to the right
  27. 03:41:770 (1) - Not recommended
  28. 03:49:999 (1) - ^
  29. 03:54:113 (3) - ^
  30. 03:58:227 (1) - ^
  31. 04:14:684 (1) - ^
  32. 04:22:227 (5) - Too squashed
    I feel like some blankets are done wrong, but I'm not sure. Also, some rhythm placements are bad, because some parts are overmapped and some parts are undermapped. Sliders cut into each other a lot. General flow is quite off as well. Quite a lot of weird slider shapes, I think.
⇒i'm considering to replace many objects with your opinion. i think normal diff isn't good, too :|

[Hard]
  1. 00:08:084 (1,2) - Consider 1 to stack beginning of slider 2
  2. 00:16:056 (1,2) - The transition of sliders are bad
  3. 00:58:227 (3) - Too squashed
  4. 00:59:941 (1,2,3,4) - May be too confusing to read
  5. 01:17:599 (1) - This beat can remove
  6. 01:18:799 (4,1) - Hard to read
  7. 01:26:170 (1) - Try 1 reverse and 1 hitcircle
  8. 01:45:884 (3,4,5) - Instead of hitcircle slider slider, try having slider slider hitcircle rhythm instead
  9. 01:50:684 (1,2) - Try not to cut into each other
  10. 02:03:027 (1,2,3,4) - Try switching 2 and 3
  11. 02:05:427 (3,1) - Bad flow
  12. 02:48:284 (1,2,1,2) - Not optimal placement, may want to change because it is hard to read
  13. 02:52:399 (1) - Remake with less points?
  14. 03:00:627 (1) - Slider too long, may be boring
  15. 03:06:113 (1,2,3,4) - Hard to read
  16. 03:31:827 (4) - Consider Ctrl+G
  17. 03:36:113 (1,2) - Hard to read
  18. 03:42:627 (4,5) - Swap 4 and 5
  19. 03:45:884 (1,2,3,4,5,6) - Feels boring to repeat 2 triangles
  20. 03:56:856 (1,2,3,1,2,3) - May be hard to read
  21. 04:00:284 (3,4,5) - Have one slider that reverses a lot instead of this pattern, may be too hard to follow
  22. 04:02:341 (1,1) - These sliders don't follow rhythm I think
  23. 04:20:513 (2,3) - Hard to read
  24. 04:22:399 (3,4) - ^
  25. 04:23:599 (1,2,1,2,3,4) - These notes too close to each other
    Nicer patterns, and I will not talk about weird slider shapes again, too many >.< But its ok. Generally looks better than Normal and Easy
⇒All fixed

[Collab Insane]
  1. 00:05:084 (1,1,1,1) - Suggest all face the same way
  2. 00:05:084 (1,1,1,1,1,1,1,1) - Looks boring
  3. 00:07:827 (1,2,3,1,2,3,1,2,3) - ^
  4. 01:11:770 (1,1,1) - Don't see a need for this pattern or NC {There are a few of these}
  5. 01:31:741 (2,3,4,1,2,3,4,5,6,7) - Weird stream shape
  6. 01:56:856 (1,2,3) - Suggest shift 2 lower and 3 lower than 2
  7. 02:02:513 (1,2,3) - Make this instead?
  8. 02:27:713 (1,2,3,4,5,6,7) - Weird jump patterns
  9. 02:35:941 (1,2,3,4,5) - ^
  10. 02:46:056 (3,1) - Suggest not stacked
  11. 02:55:141 (1,2,3,4,5,6,7) - Weird jump patterns
  12. 03:08:513 (7) - Shift further away from 6
  13. 03:12:970 (2,3) - Remove these 2 notes, music doesn't start at 2
  14. Why isn't the back mapped like the other difficulties?
    I can see many weird patterns and sliders, but better in terms of flow and most things. Nice collab, but many things can be refined.
⇒friend is just fixing now

[ExtRabbit's]
  1. Weird diff name ;w;

    ⇒the most hard diff, so maybe allowed to name free.
  2. 00:05:770 (3) - Shift 3 closer to end of 2, and make the hole of slider 3 larger

    ⇒not Shift 3 closer to end of 2, but changed placements
  3. 00:53:084 (3,4,5,1,2,3,1) - Make sure the rotation of sliders are spot on, because it looks very messy now
  4. 01:32:170 (1,2,1) - Not sure if Auto can 100% this...?

    ⇒it is playable
  5. 02:12:627 (1,2,3,1,2,3) - Looks very inconsistent, esp between 1st combo hit 3 and 2nd combo hit 1

    ⇒it makes the flow big→small→big, but if i can find more good placement, will change.
  6. 02:40:227 (1,2) - Too fast to be so far away, I think
  7. 04:00:970 (1,2,1,2,1,2,1,2,1,2,1,2,3,4,5,6) - Rhythm here is too weird for this pattern to work
    Less mistakes that I found because its Extra and I wanted to be lenient :P Found some weird slider shapes, and some weird stream shapes as well. This map feels rather unbalanced since some parts are overmapped while some are undermapped. The front part looked promising, but the later part around slightly before the chorus everything was not as good. But overall a rather cool Extra :)
⇒fixed without not comented points :)

Wow, your determination to map this is strong. 4 minutes is a pain to mod, but I've done it :) Please forgive this text wall ><
Thanks a lot for those many mods!! :)
VINXIS
ahhh good song!
Will mod tomorrow ay
Topic Starter
Asahina Momoko

VINXIS wrote:

ahhh good song!
Will mod tomorrow ay
thanks a lot :)

I'm looking forward to your mod <3
Cerulean Veyron
Hi, request vie forum PM!

Since the map is too long for me, and lots of technical issues to be found, I'll mod the first three diffs, to avoid a stressful big mod.
[> General <]
  1. - The background is probably okay, but the dimension of it is 1365x768. Just raise the width by one, and it's on the rankable size, 1366x768.
  2. - I don't see you using Storyboard, So you might need to uncheck "Widescreen Support" and "Letterbox during breaks" option.
  3. - IMO, The offset should be on 970.
[> Easy <]
  1. 00:02:341 (3,4,1) - Check your 1.0x spacing here, you've broke a little.
  2. 00:03:713 (1) - Also, the rhythm here looks overfilled, Try to remove the reverse arrow from the slider and add a circle on 00:05:084 -
  3. 00:10:570 (4,1) - Why this overlap? Split them a bit.
  4. 00:11:941 (1,2,3) - Recorrect your full blanket here, to stack the slider tails perfectly.
  5. 00:14:684 (1,2,3) - You should've made a good flow here, try to make a pattern like the above mod i mentioned, Full blanket.
  6. 00:22:913 (1,3) - Almost an overlap, but likely need to split a little bit more.
  7. 00:25:656 (3) - Same as 00:03:713 (1) -
  8. 00:57:199 (3,2) - Stack slider tail, or split them for a better reading to beginner players.
  9. 01:01:313 (1,2,3) - I wonder what kind of pattern you made here, occasionally almost look quite overmapped, but i have a suggested pattern for you on this place of grid > http://puu.sh/ckKfm/65e8e4cf49.png
  10. 01:04:056 (1,2,3) - Make blankets here, because slider (1) is likely under the healthbar, which is unrankable. But right here, this pattern, you can make more than a blanket here, for example, a Parallel or a Wave flow.
  11. 01:09:541 (1,2) - Try to make a symmetry here, also move slider (1) downgrid, same reason as above.
  12. 01:24:799 (3,4) - Nazi, recorrect your blanket here.
  13. 01:27:027 (2,3) - ^
  14. 01:29:941 (2,3) - IMO, These two sliders look dull, try to curve them more to be neater than the current one.
  15. 01:44:856 (3,1) - Same as 01:24:799 (3,4) -
  16. 01:54:799 (2) - Move this slider downgrid to avoid touching the healthbar.
  17. 02:04:399 (2,3,1) - Look-alike overlap very much when that long slider (1)'s border touches the previous notes, split them.
  18. 02:13:999 (1,3) - Same as 00:57:199 (3,2) -
  19. 02:18:113 (1) - Remove NC, too much HP draining.
  20. 02:28:399 (2) - Move this slider to x:152, for a double blanket with slider (1), and also for nicer flow.
  21. 02:34:227 (2,3) - Same as 01:24:799 (3,4) -
  22. 02:38:684 (1) - Same as 00:03:713 (1) -
  23. 02:49:656 (1) - ^
  24. 02:55:141 (1,2) - Check your spacing here.
  25. 03:07:484 (1) - Just my opinion, Remove NC?
  26. 03:28:056 (2,3,1) - Try to make a full blanket here, Like you did on the previous notes.
  27. 03:41:427 (1) - Remove NC, same reason as 02:18:113 (1) -
  28. 03:44:513 (1,3) - I think you should'nt make a full blanket like this one, try to split them, beginners need a clear pattern to make it readable to them.
  29. 03:47:256 (1,2) - Check you spacing.
  30. 03:49:999 (1) - Same as 00:03:713 (1) -
  31. 03:59:941 (1) - Same as 03:07:484 (1) -
  32. 04:02:684 (1) - ^
  33. 04:21:884 (1) - ^
  34. 04:25:313 (1) - How about replacing this as two circles? just my opinion.
  35. - I can see good patterns and good blankets in this diff, but you need more "accuracy" to perfect the blankets you have there. But still, you'll need a tiny work with the spacings.
[> Normal <]
  1. - The spacing you've used in this diff is complicating, you used 0.7x, 0.8x 'til 1.0x spacing, seriously complicating. So to avoid big mod, I'll focus on rhythms, flows, NCs, and some patterns.
  2. 00:17:427 (1) - You've almost made a Cycle formation here, try to curve this slider like the previous ones to make a better pattern.
  3. 00:22:913 (1,2) - Make a double blanket here, Also, split slider (1) from overlapping the next slider (1).
  4. 01:02:856 (3,4) - Give this flow a try, it'll also make a good blanket on slider (2) > http://puu.sh/ckNhL/e1f0a06be3.png
  5. 01:05:599 (1) - Remove NC, if you want to stay on the same track.
  6. 01:06:113 (2,1) - Recorrect your blanket here.
  7. 01:08:856 (4,1) - ^
  8. 01:12:284 (1,3) - Hiding the reverse arrow is quite unrankable, split.
  9. 01:16:913 (5,1) - Stack?
  10. 01:19:827 (4,3) - ^
  11. 01:31:313 (1,1) - Huge overlap here, try making a blanket if you can, also, Remove NC on the first slider (1).
  12. 01:42:113 (3,4,5,6,7) - Rhythm is almost too-much clicking and likely overmapped, try to add a long slider for the beat, and not vocals.
  13. 01:44:684 (1) - Remove NC, still in the same track,
  14. 01:49:999 (5,1) - Same as 01:31:313 (1,1) -
  15. 01:57:541 (1,3) - Same as 01:12:284 (1,3) -
  16. 02:03:027 (1,2) - Double blanket?
  17. 02:22:227 (1) - Same reason as the previous diff, move downgrid to not touch the healthbar.
  18. 02:37:827 (4,5) - I feel that this flow is too straightic for the rhythm here, i think you need to unsharp and curve the slider a little bit.
  19. 02:39:027 (2) - A bit boring when holding a single slider for a little long time, try to reduce by three repeats and double the slider.
  20. 02:49:656 (1,2) - This is a good pattern to make, do this often on other parts. Also, don't overlap with slider (3).
  21. 02:59:256 (3,4) - Too curvy, how about a double blanket?
  22. 03:37:827 (1,2,3) - Make circle (3) more readable to make a triangle formation, like the previous notes you made.
  23. 03:39:199 (1,3) - Stack, perfectly.
  24. 03:41:427 (1) - Remove NC, same reason.
  25. 03:44:170 (4,1,2) - Avoid overlaps like this one, make a blanket instead.
  26. 04:05:770 (5,1) - Overlapped slider tails, or you're planning to stack them? if so, stack.
  27. - You just need to work with the spacing, and that's all.
[> Hard <]
  1. 00:10:570 (1) - Remove NC? Same reason as the previous diff.
  2. 00:20:513 (2,3,4,5) - Split a little to not overlap.
  3. 00:24:970 (4,1,2) - Try to make a triangle formation here.
  4. 00:27:370 (1) - & 00:28:056 (1) - Remove NC, too much draining.
  5. 00:29:084 (2,3,1) - Curve slider (3) to avoid overlapping with the notes between it.
  6. 00:37:313 (3,1) - Split to not overlap.
  7. 00:40:741 (1,2,3) - Recorrect your blankets.
  8. 01:04:399 (1) - & 01:05:084 (1) - Remove NC, same reason.
  9. 01:07:141 (2,3,4,5) - Split
  10. 01:15:027 (1,2) - Well, This is a better and symmetric pattern than the other one i praised, use this more often, too.
  11. 01:23:256 (1) - Curve?
  12. 01:41:256 (1,2,3,4) - Why not make a Square or a Diamond formation here? It'd fit the rhythm here.
  13. 02:24:113 (3,1,2,3) - Same reason as the previous diff, this flow looks straightic, curve some.
  14. 02:30:284 (1,2) - Same reason, move downgrid to not touch healthbar... why do i need to repeat this?
  15. 02:54:113 (2,3,3,4,5) - Much overlapped, try to make any good formation here, You have plenty of patterns to make.
  16. 02:57:370 (1) - Remove NC, still in the same track.
  17. 03:01:313 - Add a circle here.
  18. 03:26:684 - Why would you start a kiai here? Disable it.
  19. 03:45:884 (1,2,3,4,5,6) - A bit boring here as well, Try to make a Tornado formation by rotating circle (4), (5), and (6) 30° with any position.
  20. 03:57:370 (1) - Remove NC, same reason.
  21. 04:00:113 (2,3,4,5) - I wonder what were you planning here with the spacing...
  22. 04:10:227 (4,1,2) - Triangle form?
  23. 04:22:913 (1,2,1,2) - Recorrect the double blankets here, split for no-overlap, AND Remove NC on the second slider (1).
  24. - I've seen some great patterns here, this diff looks more better than the previous two diffs i modded. Also, I might think you're only good at mapping harder diffs than the easier ones, but i was just guessing this about your mapping skills, heh... Grrreeeeeatt~

Owps, almost-big mod(or is it?) for you, less diffs but has more issues.
Well, I think that's all... Good Luck!
Topic Starter
Asahina Momoko

Gray Veyron wrote:

Hi, request vie forum PM!
hi~ thanks, so helpful!

Since the map is too long for me, and lots of technical issues to be found, I'll mod the first three diffs, to avoid a stressful big mod.
[> General <]
  1. - The background is probably okay, but the dimension of it is 1365x768. Just raise the width by one, and it's on the rankable size, 1366x768.

    ⇒ok, i'll try to change it :D
  2. - I don't see you using Storyboard, So you might need to uncheck "Widescreen Support" and "Letterbox during breaks" option.

    ⇒fixed
  3. - IMO, The offset should be on 970.
⇒i understand, so i ask my friend made collab diff, and after i change.


[> Easy <]
  1. 00:02:341 (3,4,1) - Check your 1.0x spacing here, you've broke a little.
  2. 00:03:713 (1) - Also, the rhythm here looks overfilled, Try to remove the reverse arrow from the slider and add a circle on 00:05:084 -
  3. 00:10:570 (4,1) - Why this overlap? Split them a bit.
  4. 00:11:941 (1,2,3) - Recorrect your full blanket here, to stack the slider tails perfectly.
  5. 00:14:684 (1,2,3) - You should've made a good flow here, try to make a pattern like the above mod i mentioned, Full blanket.
  6. 00:22:913 (1,3) - Almost an overlap, but likely need to split a little bit more.
  7. 00:25:656 (3) - Same as 00:03:713 (1) -
  8. 00:57:199 (3,2) - Stack slider tail, or split them for a better reading to beginner players.
  9. 01:01:313 (1,2,3) - I wonder what kind of pattern you made here, occasionally almost look quite overmapped, but i have a suggested pattern for you on this place of grid > http://puu.sh/ckKfm/65e8e4cf49.png
  10. 01:04:056 (1,2,3) - Make blankets here, because slider (1) is likely under the healthbar, which is unrankable. But right here, this pattern, you can make more than a blanket here, for example, a Parallel or a Wave flow.
  11. 01:09:541 (1,2) - Try to make a symmetry here, also move slider (1) downgrid, same reason as above.
  12. 01:24:799 (3,4) - Nazi, recorrect your blanket here.
  13. 01:27:027 (2,3) - ^
  14. 01:29:941 (2,3) - IMO, These two sliders look dull, try to curve them more to be neater than the current one.
  15. 01:44:856 (3,1) - Same as 01:24:799 (3,4) -
  16. 01:54:799 (2) - Move this slider downgrid to avoid touching the healthbar.
  17. 02:04:399 (2,3,1) - Look-alike overlap very much when that long slider (1)'s border touches the previous notes, split them.
  18. 02:13:999 (1,3) - Same as 00:57:199 (3,2) -
  19. 02:18:113 (1) - Remove NC, too much HP draining.
  20. 02:28:399 (2) - Move this slider to x:152, for a double blanket with slider (1), and also for nicer flow.
  21. 02:34:227 (2,3) - Same as 01:24:799 (3,4) -
  22. 02:38:684 (1) - Same as 00:03:713 (1) -
  23. 02:49:656 (1) - ^
  24. 02:55:141 (1,2) - Check your spacing here.
  25. 03:07:484 (1) - Just my opinion, Remove NC?
  26. 03:28:056 (2,3,1) - Try to make a full blanket here, Like you did on the previous notes.
  27. 03:41:427 (1) - Remove NC, same reason as 02:18:113 (1) -
  28. 03:44:513 (1,3) - I think you should'nt make a full blanket like this one, try to split them, beginners need a clear pattern to make it readable to them.
  29. 03:47:256 (1,2) - Check you spacing.
  30. 03:49:999 (1) - Same as 00:03:713 (1) -
  31. 03:59:941 (1) - Same as 03:07:484 (1) -
  32. 04:02:684 (1) - ^
  33. 04:21:884 (1) - ^
  34. 04:25:313 (1) - How about replacing this as two circles? just my opinion.
    ⇒stay
  35. - I can see good patterns and good blankets in this diff, but you need more "accuracy" to perfect the blankets you have there. But still, you'll need a tiny work with the spacings.
⇒i fixed all without commented point

[> Normal <]
  1. - The spacing you've used in this diff is complicating, you used 0.7x, 0.8x 'til 1.0x spacing, seriously complicating. So to avoid big mod, I'll focus on rhythms, flows, NCs, and some patterns.
  2. 00:17:427 (1) - You've almost made a Cycle formation here, try to curve this slider like the previous ones to make a better pattern.
  3. 00:22:913 (1,2) - Make a double blanket here, Also, split slider (1) from overlapping the next slider (1).
  4. 01:02:856 (3,4) - Give this flow a try, it'll also make a good blanket on slider (2) > http://puu.sh/ckNhL/e1f0a06be3.png
  5. 01:05:599 (1) - Remove NC, if you want to stay on the same track.
  6. 01:06:113 (2,1) - Recorrect your blanket here.
  7. 01:08:856 (4,1) - ^
  8. 01:12:284 (1,3) - Hiding the reverse arrow is quite unrankable, split.
  9. 01:16:913 (5,1) - Stack?
  10. 01:19:827 (4,3) - ^
  11. 01:31:313 (1,1) - Huge overlap here, try making a blanket if you can, also, Remove NC on the first slider (1).
  12. 01:42:113 (3,4,5,6,7) - Rhythm is almost too-much clicking and likely overmapped, try to add a long slider for the beat, and not vocals.
  13. 01:44:684 (1) - Remove NC, still in the same track,
  14. 01:49:999 (5,1) - Same as 01:31:313 (1,1) -
  15. 01:57:541 (1,3) - Same as 01:12:284 (1,3) -
  16. 02:03:027 (1,2) - Double blanket?
  17. 02:22:227 (1) - Same reason as the previous diff, move downgrid to not touch the healthbar.
  18. 02:37:827 (4,5) - I feel that this flow is too straightic for the rhythm here, i think you need to unsharp and curve the slider a little bit.
  19. 02:39:027 (2) - A bit boring when holding a single slider for a little long time, try to reduce by three repeats and double the slider.
  20. 02:49:656 (1,2) - This is a good pattern to make, do this often on other parts. Also, don't overlap with slider (3).
  21. 02:59:256 (3,4) - Too curvy, how about a double blanket?
  22. 03:37:827 (1,2,3) - Make circle (3) more readable to make a triangle formation, like the previous notes you made.
  23. 03:39:199 (1,3) - Stack, perfectly.
  24. 03:41:427 (1) - Remove NC, same reason.
  25. 03:44:170 (4,1,2) - Avoid overlaps like this one, make a blanket instead.
  26. 04:05:770 (5,1) - Overlapped slider tails, or you're planning to stack them? if so, stack.
  27. - You just need to work with the spacing, and that's all.
⇒i fixed all and changed placement and flow refer to your opinion!

[> Hard <]
  1. 00:10:570 (1) - Remove NC? Same reason as the previous diff.
  2. 00:20:513 (2,3,4,5) - Split a little to not overlap.
  3. 00:24:970 (4,1,2) - Try to make a triangle formation here.
  4. 00:27:370 (1) - & 00:28:056 (1) - Remove NC, too much draining.
  5. 00:29:084 (2,3,1) - Curve slider (3) to avoid overlapping with the notes between it.
  6. 00:37:313 (3,1) - Split to not overlap.
  7. 00:40:741 (1,2,3) - Recorrect your blankets.
  8. 01:04:399 (1) - & 01:05:084 (1) - Remove NC, same reason.
  9. 01:07:141 (2,3,4,5) - Split
  10. 01:15:027 (1,2) - Well, This is a better and symmetric pattern than the other one i praised, use this more often, too.
  11. 01:23:256 (1) - Curve?
  12. 01:41:256 (1,2,3,4) - Why not make a Square or a Diamond formation here? It'd fit the rhythm here.

    ⇒not squared, but changed placements.
  13. 02:24:113 (3,1,2,3) - Same reason as the previous diff, this flow looks straightic, curve some.
  14. 02:30:284 (1,2) - Same reason, move downgrid to not touch healthbar... why do i need to repeat this?
  15. 02:54:113 (2,3,3,4,5) - Much overlapped, try to make any good formation here, You have plenty of patterns to make.
  16. 02:57:370 (1) - Remove NC, still in the same track.
  17. 03:01:313 - Add a circle here.
  18. 03:26:684 - Why would you start a kiai here? Disable it.
  19. 03:45:884 (1,2,3,4,5,6) - A bit boring here as well, Try to make a Tornado formation by rotating circle (4), (5), and (6) 30° with any position.
  20. 03:57:370 (1) - Remove NC, same reason.
  21. 04:00:113 (2,3,4,5) - I wonder what were you planning here with the spacing...

    ⇒i think so, what is it.... :o
  22. 04:10:227 (4,1,2) - Triangle form?
  23. 04:22:913 (1,2,1,2) - Recorrect the double blankets here, split for no-overlap, AND Remove NC on the second slider (1).
  24. - I've seen some great patterns here, this diff looks more better than the previous two diffs i modded. Also, I might think you're only good at mapping harder diffs than the easier ones, but i was just guessing this about your mapping skills, heh... Grrreeeeeatt~

⇒i fixed all without commented point

Owps, almost-big mod(or is it?) for you, less diffs but has more issues.
Well, I think that's all... Good Luck!

thanks for your nice mod!
it was soooo helpful to me~~!! :)
Setsurei
M4M (:

blanket and tidiness issue here, I won't mention all blanket fix nazi (it will be too long)
[Easy]
00:05:084 (3) - fix blanket
00:11:941 (1,3) - stack tail properly
00:14:684 (1,2) - blanket properly
00:29:770 (2,1) - ^
00:57:199 (3) - stack properly with 00:59:599 (2) -
01:34:227 (1) - ctrl g
02:51:370 (2,3,1) - overlap
02:53:427 (2,3) - ^
04:03:713 (1,3) - tail overlap
[Normal]
00:34:913 (2,4) - stack
00:57:199 (3) - better curve to the left rather than to the right (flow a bit cut)
00:59:941 (3) - ^
01:02:856 (4) - ^
01:13:656 (3) - ctrl g, and then fix the distance of next object
01:59:941 (4,2) - stack properly on tail
02:04:399 (3) - afraid that this is unrankable slider
02:17:770 (3,5) - stack on tail
04:05:770 (5,1) - stack properly
[Hard]
00:16:056 (1) - overlap a bit on 00:15:713 (5) - 's body
00:26:341 (4) - overlap
00:43:484 (1) - same case as Normal
01:04:741 (1,2,3,4) - flow not good
01:04:741 (1,5) - stack
01:08:856 (3) - seems unrankable slider
01:12:627 (2,4) - overlap a bit
01:22:913 (2,1) - ^
01:37:999 (4,5,1) - cramped flow, rotate (1) away from that region (96° CCW selection centre)
01:42:456 (1,2,3,4,5,6) - find a better pattern than this
01:45:713 (2) - overlap
01:58:570 (5) - curve down
02:08:513 (1) - curve up
02:34:570 (1) - head tail overlap
03:11:770 (2,3,4) - tidy them (overlapping body)
03:13:141 (2,3,4) - ^
03:36:113 (1,2) - overlap
03:43:141 (1) - curve up, blanket 03:42:970 (6) -
03:55:484 (1) - ^
04:07:656 (6,2) - stack
04:08:856 (4) - overlap
04:11:084 (4) - ^
04:23:256 (2,4) - ^

good luck!
Topic Starter
Asahina Momoko

Setsurei wrote:

M4M (:

blanket and tidiness issue here, I won't mention all blanket fix nazi (it will be too long)
[Easy]
00:05:084 (3) - fix blanket
00:11:941 (1,3) - stack tail properly
00:14:684 (1,2) - blanket properly
00:29:770 (2,1) - ^
00:57:199 (3) - stack properly with 00:59:599 (2) -
01:34:227 (1) - ctrl g
02:51:370 (2,3,1) - overlap
02:53:427 (2,3) - ^
04:03:713 (1,3) - tail overlap
[Normal]
00:34:913 (2,4) - stack
00:57:199 (3) - better curve to the left rather than to the right (flow a bit cut)
00:59:941 (3) - ^
01:02:856 (4) - ^
01:13:656 (3) - ctrl g, and then fix the distance of next object
01:59:941 (4,2) - stack properly on tail
02:04:399 (3) - afraid that this is unrankable slider
02:17:770 (3,5) - stack on tail
04:05:770 (5,1) - stack properly
[Hard]
00:16:056 (1) - overlap a bit on 00:15:713 (5) - 's body
00:26:341 (4) - overlap
00:43:484 (1) - same case as Normal
01:04:741 (1,2,3,4) - flow not good
01:04:741 (1,5) - stack
01:08:856 (3) - seems unrankable slider
01:12:627 (2,4) - overlap a bit
01:22:913 (2,1) - ^
01:37:999 (4,5,1) - cramped flow, rotate (1) away from that region (96° CCW selection centre)
01:42:456 (1,2,3,4,5,6) - find a better pattern than this
01:45:713 (2) - overlap
01:58:570 (5) - curve down
02:08:513 (1) - curve up
02:34:570 (1) - head tail overlap
03:11:770 (2,3,4) - tidy them (overlapping body)
03:13:141 (2,3,4) - ^
03:36:113 (1,2) - overlap
03:43:141 (1) - curve up, blanket 03:42:970 (6) -
03:55:484 (1) - ^
04:07:656 (6,2) - stack
04:08:856 (4) - overlap
04:11:084 (4) - ^
04:23:256 (2,4) - ^

good luck!
almost fixed, thanks :)
Oracle
testplay and some irc suggestions..:)
14:01 M o k o r i: hi oracle , may i ask you about beatmap?
14:01 Oracle: 0 0
14:01 Oracle: beatmap?
14:01 M o k o r i: yes :D
14:02 M o k o r i: i saw your userpage
14:03 M o k o r i: i'm new mapper, and im making a map to be ranked, so can i ask test playing?
14:03 Oracle: sure!
14:03 M o k o r i: thx xD
14:03 *M o k o r i is listening to [http://osu.ppy.sh/b/483199 Suzaku VS Genbu - Himiko]
14:03 Oracle: but i'm going out soon so i will just test it for you
14:03 M o k o r i: miss ._.
14:03 Oracle: ?!
14:03 Oracle: lol
14:03 M o k o r i: www
14:03 *M o k o r i is listening to [http://osu.ppy.sh/b/520261 Petit Rabbit's - Daydream cafe(you Remix)]
14:04 M o k o r i: here it is :D
14:09 Oracle: very hard x.x
14:09 M o k o r i: ;v;
14:10 Oracle: 01:04:399 (1,2,1,2,1,2) - this plays weird
14:11 Oracle: rhythm is plain 1/4
14:11 M o k o r i: is there some issue witch is unrankable?
14:11 Oracle: with emphasize on white/red ticks
14:11 Oracle: nope
14:11 M o k o r i: fmfm
14:11 Oracle: there's no any noticeable unrankable issue
14:12 Oracle: 01:29:256 (1) - this one is a bit risky
14:12 M o k o r i: risky?
14:12 Oracle: might be unrankable
14:13 M o k o r i: it should not be stacked?
14:13 Oracle: you can't alter the slider speed using red dots
14:13 Oracle: http://puu.sh/cqc5c/099339298e.jpg
14:13 Oracle: 01:55:999 (1,2,3) - and this is very confusing
14:14 M o k o r i: fmfm
14:14 Oracle: 02:14:341 (2,3) - move them further apart
14:14 Oracle: too close!
14:14 M o k o r i: oh i didnt notice it ._>
14:14 Oracle: 02:24:970 (1) - unsnapped? D:
14:15 M o k o r i: i might fix
14:15 M o k o r i: oh
14:16 Oracle: 03:00:627 (1,2) - that antijump D:
14:16 M o k o r i: tyming point didnt placed there
14:16 Oracle: you need to take more care on spacing
14:16 M o k o r i: fmfm
14:17 Oracle: 03:34:056 (3,4) - antijump again~
14:17 M o k o r i: sure.
14:18 Oracle: those are the main issue i noticed
14:18 Oracle: other are probably fine~
14:18 Oracle: map is potential
14:19 Oracle: but need to be polished more ><
14:19 M o k o r i: thanks for advice !!
14:19 M o k o r i: i remake it with your advicexD
14:19 Oracle: no problem!
Topic Starter
Asahina Momoko

Oracle wrote:

testplay and some irc suggestions..:)
14:01 M o k o r i: hi oracle , may i ask you about beatmap?
14:01 Oracle: 0 0
14:01 Oracle: beatmap?
14:01 M o k o r i: yes :D
14:02 M o k o r i: i saw your userpage
14:03 M o k o r i: i'm new mapper, and im making a map to be ranked, so can i ask test playing?
14:03 Oracle: sure!
14:03 M o k o r i: thx xD
14:03 *M o k o r i is listening to [http://osu.ppy.sh/b/483199 Suzaku VS Genbu - Himiko]
14:03 Oracle: but i'm going out soon so i will just test it for you
14:03 M o k o r i: miss ._.
14:03 Oracle: ?!
14:03 Oracle: lol
14:03 M o k o r i: www
14:03 *M o k o r i is listening to [http://osu.ppy.sh/b/520261 Petit Rabbit's - Daydream cafe(you Remix)]
14:04 M o k o r i: here it is :D
14:09 Oracle: very hard x.x
14:09 M o k o r i: ;v;
14:10 Oracle: 01:04:399 (1,2,1,2,1,2) - this plays weird
14:11 Oracle: rhythm is plain 1/4
14:11 M o k o r i: is there some issue witch is unrankable?
14:11 Oracle: with emphasize on white/red ticks
14:11 Oracle: nope
14:11 M o k o r i: fmfm
14:11 Oracle: there's no any noticeable unrankable issue
14:12 Oracle: 01:29:256 (1) - this one is a bit risky
14:12 M o k o r i: risky?
14:12 Oracle: might be unrankable
14:13 M o k o r i: it should not be stacked?
14:13 Oracle: you can't alter the slider speed using red dots
14:13 Oracle: http://puu.sh/cqc5c/099339298e.jpg
14:13 Oracle: 01:55:999 (1,2,3) - and this is very confusing
14:14 M o k o r i: fmfm
14:14 Oracle: 02:14:341 (2,3) - move them further apart
14:14 Oracle: too close!
14:14 M o k o r i: oh i didnt notice it ._>
14:14 Oracle: 02:24:970 (1) - unsnapped? D:
14:15 M o k o r i: i might fix
14:15 M o k o r i: oh
14:16 Oracle: 03:00:627 (1,2) - that antijump D:
14:16 M o k o r i: tyming point didnt placed there
14:16 Oracle: you need to take more care on spacing
14:16 M o k o r i: fmfm
14:17 Oracle: 03:34:056 (3,4) - antijump again~
14:17 M o k o r i: sure.
14:18 Oracle: those are the main issue i noticed
14:18 Oracle: other are probably fine~
14:18 Oracle: map is potential
14:19 Oracle: but need to be polished more ><
14:19 M o k o r i: thanks for advice !!
14:19 M o k o r i: i remake it with your advicexD
14:19 Oracle: no problem!
thanks!! all fixed:DD
Meg
uwaaa oracle daaaa
VINXIS
I'm totes not late with my mod Lo l

Generale
You should put a space between (you and cafe for the title
also if u cut the mp3 it can be like 5 seconds shorter and take up like 10 kb less space LMAO but yea i dont think that matters
Easy
00:32:513 (2) - Ctrl +G
01:05:427 (3) - tbh better if u made this intoa longer slider instead of having it repeat
01:36:627 - add circle?
02:41:256 (1) - this'll break the flow of the ppl who play ez... not that it doesn't fit the song tho js lmao
02:47:941 (2,3) - [img=http://puu.sh/ctjMm/dc8fa4e6cb.jpg]shape and stuff[/img]
04:21:884 (3,4) - would recommend to put a slider instead of a circle first
Normal
00:10:570 (3,4,5) - NC each? B)
00:54:799 (1) - tbh better if it was just two circles at this time and the red tick before
01:47:427 (4) - delete?
02:46:227 (3) - change to a circle?
03:55:141 (7) - the spacing doe
Hard
00:14:856 (1,2,3) - does this work? lol
00:55:484 (3) - overmap? (imo it's fine just as a circle but yea)
01:26:170 (1) - i think this is also overmapped lo (would this work instead?)
02:46:227 (1,2,3,4,5) - cahnge hitsounds?
03:15:173 - add circle?
Collab Insane
cant wait to farm pp from dis when it's ranked LMAO
00:08:513 (1,1,1) - imo better if u put it above the slider or something like this?
00:31:999 (3) - lol y is this here tho?
00:42:113 (1,2) - uhh
00:54:284 (1,2) - remove circle and end slider on red tick?
01:07:656 (5) - imo it should end on the white tick before
idk this difficulty seemed fine to me aside from the beginning parts
ExtRabbit
this was fun 2 play man
01:32:170 (1,2) - overmap tbh
01:49:313 (1,2,3,4,5,6,7,8) - I'd make that space smaller between 4 and 5 but that's up 2 u
yealo l
sorry for being so late om g

good luck!
Topic Starter
Asahina Momoko

VINXIS wrote:

I'm totes not late with my mod Lo l
hi~,thanks for mod <3


Generale
You should put a space between (you and cafe for the title ⇒fixed
also if u cut the mp3 it can be like 5 seconds shorter and take up like 10 kb less space LMAO but yea i dont think that matters ⇒consider, i'm no knowledge about editing mp3 lol

Easy
00:32:513 (2) - Ctrl +G
01:05:427 (3) - tbh better if u made this intoa longer slider instead of having it repeat
01:36:627 - add circle?
02:41:256 (1) - this'll break the flow of the ppl who play ez... not that it doesn't fit the song tho js lmao ⇒stay, but i try to place better pattern
02:47:941 (2,3) - [img=http://puu.sh/ctjMm/dc8fa4e6cb.jpg]shape and stuff[/img]
04:21:884 (3,4) - would recommend to put a slider instead of a circle first
all fixed about i wrote nothing

Normal
00:10:570 (3,4,5) - NC each? B)
00:54:799 (1) - tbh better if it was just two circles at this time and the red tick before
01:47:427 (4) - delete?
02:46:227 (3) - change to a circle?
03:55:141 (7) - the spacing doe
all fixed


Hard
00:14:856 (1,2,3) - does this work? lolgood idea!
00:55:484 (3) - overmap? (imo it's fine just as a circle but yea)
01:26:170 (1) - i think this is also overmapped lo (would this work instead?)
02:46:227 (1,2,3,4,5) - cahnge hitsounds?
03:15:173 - add circle?
all fixed


Collab Insane
cant wait to farm pp from dis when it's ranked LMAO
00:08:513 (1,1,1) - imo better if u put it above the slider or something like this?
00:31:999 (3) - lol y is this here tho?
00:42:113 (1,2) - uhh
00:54:284 (1,2) - remove circle and end slider on red tick?
01:07:656 (5) - imo it should end on the white tick before
idk this difficulty seemed fine to me aside from the beginning parts
⇒my friend is fixing now

ExtRabbit
this was fun 2 play man ⇒ty <3
01:32:170 (1,2) - overmap tbh ⇒ stay, because of to make accent
01:49:313 (1,2,3,4,5,6,7,8) - I'd make that space smaller between 4 and 5 but that's up 2 u ⇒ fixed
yealo l
sorry for being so late om g ⇒np, your mod was so useful for me, and thanks for your star! :)
CodeS
IRC M4M Mod!
My Map: https://osu.ppy.sh/s/222623

SPOILER
2014-10-27 20:36 CodeS: Hi
2014-10-27 20:36 M o k o r i: hi~
2014-10-27 20:36 CodeS: M4M ?
2014-10-27 20:36 CodeS: wanna?
2014-10-27 20:36 CodeS: I saw your request on mod req
2014-10-27 20:36 M o k o r i: sure :3
2014-10-27 20:37 M o k o r i: np please :D
2014-10-27 20:37 CodeS: wanna do IRC? I have some time before Walking Dead starts lol
2014-10-27 20:38 CodeS: o.o
2014-10-27 20:38 M o k o r i: i'll go out soon, so maybe i cant finish moddin yours._.
2014-10-27 20:39 CodeS: ah no no
2014-10-27 20:39 CodeS: you can mod mine later
2014-10-27 20:39 CodeS: I preffer modding first then
2014-10-27 20:39 CodeS: if you find my mod usefull you can mod later
2014-10-27 20:39 CodeS: ok?
2014-10-27 20:39 M o k o r i: oh, i got it
2014-10-27 20:39 M o k o r i: im so poor at eng xD
2014-10-27 20:39 CodeS: Ok
2014-10-27 20:39 CodeS: I'm used to speak to japanese
2014-10-27 20:40 CodeS: will keep simple
2014-10-27 20:40 CodeS: ACTION is editing [http://osu.ppy.sh/b/520261 Petit Rabbit's - Daydream cafe (you Remix) [Easy]]
2014-10-27 20:40 CodeS: First of all
2014-10-27 20:40 CodeS: let me check something
2014-10-27 20:40 M o k o r i: :D
2014-10-27 20:41 CodeS: ok first of all
2014-10-27 20:41 CodeS: This is OPTIONAL
2014-10-27 20:41 CodeS: but
2014-10-27 20:41 CodeS: you might want to add 1000 audio lead in
2014-10-27 20:41 CodeS: just in case
2014-10-27 20:41 CodeS: but
2014-10-27 20:41 CodeS: time is fine
2014-10-27 20:42 CodeS: starting time I mean, some BAT's like to see maps with audio lead in
2014-10-27 20:42 CodeS: others don't bother
2014-10-27 20:42 M o k o r i: fmfm
2014-10-27 20:42 M o k o r i: you means its short time before start song?
2014-10-27 20:42 M o k o r i: mean lol
2014-10-27 20:42 CodeS: not really
2014-10-27 20:42 CodeS: but
2014-10-27 20:42 CodeS: like I say
2014-10-27 20:42 CodeS: optional
2014-10-27 20:43 CodeS: some BAT's like to see 1500 audio lead in always xd
2014-10-27 20:43 CodeS: others don't mind
2014-10-27 20:43 CodeS: so it's up to you
2014-10-27 20:43 M o k o r i: oh
2014-10-27 20:43 M o k o r i: i didnt know it, i consider to edit mp3
2014-10-27 20:43 CodeS: oh no no no
2014-10-27 20:43 CodeS: is not in MP3
2014-10-27 20:43 CodeS: go to File
2014-10-27 20:44 CodeS: "open osu in notepad"
2014-10-27 20:44 M o k o r i: sure
2014-10-27 20:44 CodeS: notepadis open
2014-10-27 20:44 CodeS: in [General]
2014-10-27 20:44 CodeS: AudioFilename: Daydream cafe(you Remix).mp3
2014-10-27 20:44 CodeS: AudioLeadIn: 0
2014-10-27 20:44 CodeS: that one
2014-10-27 20:44 CodeS: if you want, you can add 1000
2014-10-27 20:44 CodeS: but again, optional, you're fine without it
2014-10-27 20:45 CodeS: you found it?
2014-10-27 20:45 M o k o r i: sure, understand
2014-10-27 20:45 CodeS: okas
2014-10-27 20:45 CodeS: now
2014-10-27 20:45 M o k o r i: yes
2014-10-27 20:45 CodeS: 00:02:341 (3) -
2014-10-27 20:45 CodeS: why didn't you make blanket with 00:03:713 (1) - ?
2014-10-27 20:46 CodeS: I feel it could look better if you make a blanket
2014-10-27 20:46 CodeS: like this
2014-10-27 20:46 CodeS: http://osu.ppy.sh/ss/2178921
2014-10-27 20:47 M o k o r i: ok i fix it
2014-10-27 20:47 CodeS: mostly because is better if every opportunity you find on Easy to make blanket
2014-10-27 20:47 CodeS: they're easy to fin
2014-10-27 20:47 CodeS: play*
2014-10-27 20:47 M o k o r i: fmfm
2014-10-27 20:48 M o k o r i: http://gyazo.com/2220e12a69194d7d151e57f33330cec9 :D
2014-10-27 20:49 CodeS: 00:06:113 -
2014-10-27 20:49 CodeS: you could add a note here, to continue the entire segment as one pattern and then the player can rest in the next segment before this 00:07:827 (2) -
2014-10-27 20:49 CodeS: https://osu.ppy.sh/ss/2178923
2014-10-27 20:50 CodeS: why?, because it feels weird that there is an space there, and then slider, and then ANOTHER space
2014-10-27 20:50 CodeS: right when the song just started
2014-10-27 20:50 CodeS: it can confused new players with the Distance snap
2014-10-27 20:50 CodeS: and perfect blanket :D
2014-10-27 20:51 CodeS: 00:16:056 (3) -
2014-10-27 20:52 CodeS: rotate -20 to create better blanket and more simmetry, it will look good!.
2014-10-27 20:52 CodeS: (remember to fix DS after you rotate it)
2014-10-27 20:52 CodeS: https://osu.ppy.sh/ss/2178929
2014-10-27 20:52 M o k o r i: cool!
2014-10-27 20:53 M o k o r i: the best position, i think :D
2014-10-27 20:53 CodeS: 00:20:170 (4) -
2014-10-27 20:53 CodeS: remove combo
2014-10-27 20:53 CodeS: 00:21:541 (5) -
2014-10-27 20:53 CodeS: add combo
2014-10-27 20:54 CodeS: about 00:21:541 (5) - <<< , the distance snapping is a bit low, but, if you want to keep it near, you better add new combo
2014-10-27 20:54 CodeS: so new players can understand the distance is different, if you don't add new combo, they will probably miss the reverse arrow
2014-10-27 20:54 CodeS: thinking they must click right away
2014-10-27 20:56 M o k o r i: http://gyazo.com/d832bace9640279dfeed4595cabffd2f
2014-10-27 20:56 M o k o r i: i fixed like this
2014-10-27 20:56 CodeS: mmmm
2014-10-27 20:56 CodeS: I would personally not do that, the 2 reverse arrow play better in my opinion
2014-10-27 20:56 CodeS: but
2014-10-27 20:56 CodeS: up to you
2014-10-27 20:57 CodeS: 00:22:913 (1) - rotate this?, so the arrow flows to the next note, https://osu.ppy.sh/ss/2178938
2014-10-27 20:58 CodeS: 1 is in line with 2 now, so the same slider keeps the movement to the next note
2014-10-27 20:59 CodeS: 01:06:799 (1) - slider out of grid
2014-10-27 20:59 CodeS: to some BAT's > unrankeable
2014-10-27 20:59 CodeS: to others > dangerous
2014-10-27 20:59 CodeS: so better be carefull with taht
2014-10-27 21:00 M o k o r i: sure, then i fix it in grid
2014-10-27 21:00 CodeS: 01:08:170 (3) - how about this?, right now it breaks flow, I feel like this could player better and looks cleaner
2014-10-27 21:00 CodeS: https://osu.ppy.sh/ss/2178942
2014-10-27 21:01 CodeS: if you want to keep blanket, you can o this too
2014-10-27 21:01 CodeS: do this too* https://osu.ppy.sh/ss/2178943
2014-10-27 21:02 CodeS: 01:23:256 (1) - fix blanket > https://osu.ppy.sh/ss/2178949
2014-10-27 21:02 M o k o r i: i've done like yours :FD
2014-10-27 21:02 CodeS: :D
2014-10-27 21:03 M o k o r i: :D lol
2014-10-27 21:04 CodeS: 01:46:570 (3) - nazi, move to x 460 y 252
2014-10-27 21:05 CodeS: 02:07:313 (2) - this slider should start in 02:07:141 - , that's where the voice start
2014-10-27 21:07 CodeS: 02:40:056 (2) - maybe a little big up?, right now it's touching this 02:41:256 (1) -, because the AR, it will appear overlapped at some point
2014-10-27 21:07 CodeS: like this https://osu.ppy.sh/ss/2178953
2014-10-27 21:08 M o k o r i: fixed like yours :D
2014-10-27 21:08 CodeS: 03:11:427 (1) - new combo
2014-10-27 21:08 CodeS: 03:14:170 (1) - new combo
2014-10-27 21:09 M o k o r i: done~
2014-10-27 21:10 CodeS: just remember something
2014-10-27 21:10 CodeS: if your spacing is 1.0 x
2014-10-27 21:10 CodeS: EVERYTHING must be at 1.0x
2014-10-27 21:10 CodeS: if you see a
2014-10-27 21:10 CodeS: for example
2014-10-27 21:10 M o k o r i: fmfm
2014-10-27 21:10 CodeS: 0.6
2014-10-27 21:10 CodeS: 0.7
2014-10-27 21:10 CodeS: add new combo
2014-10-27 21:10 CodeS: but
2014-10-27 21:10 CodeS: most of the time those distance on Easy, are unrankeables
2014-10-27 21:11 CodeS: but some you can fix by adding new combo, so new players understand the distance is different!
2014-10-27 21:11 CodeS: just a tip :D
2014-10-27 21:11 CodeS: done with Easy
2014-10-27 21:11 CodeS: very creative easy
2014-10-27 21:11 CodeS: I liked it
2014-10-27 21:11 M o k o r i: its very useful tip for me xD
2014-10-27 21:11 CodeS: ACTION is editing [http://osu.ppy.sh/b/519308 Petit Rabbit's - Daydream cafe (you Remix) [Normal]]
2014-10-27 21:13 CodeS: 00:39:370 (1) -
2014-10-27 21:13 CodeS: dangerous out of grid
2014-10-27 21:13 CodeS: just be careful
2014-10-27 21:13 M o k o r i: sure, move it!
2014-10-27 21:13 CodeS: 00:40:741 (3) - same with this, problem with this one is, the position, with small resolution
2014-10-27 21:13 CodeS: it will touch big HP bars
2014-10-27 21:14 CodeS: so it can be annoying
2014-10-27 21:14 CodeS: 00:54:284 (2,2) - mmmmm, better to stack,
2014-10-27 21:15 CodeS: http://osu.ppy.sh/ss/2178967
2014-10-27 21:16 CodeS: 01:05:599 (1) - same problem as easy, the voice stars here 01:05:427 - (the "pyon" "pyon")
2014-10-27 21:17 M o k o r i: fmfm
2014-10-27 21:17 CodeS: 01:58:913 (3) - move more to the center, fix blanket, it will looks cleaner https://osu.ppy.sh/ss/2178969
2014-10-27 21:19 CodeS: https://osu.ppy.sh/ss/2178969 new combo
2014-10-27 21:20 CodeS: 03:32:170 (1) - move to x=80 y 132 for better blanket and positioning
2014-10-27 21:21 CodeS: one small fixing
2014-10-27 21:21 CodeS: 00:54:113 (1,2,1,2) -
2014-10-27 21:21 CodeS: remember I say to stack this?
2014-10-27 21:21 CodeS: I asked a QAT in my friendlist
2014-10-27 21:21 CodeS: is better to not stack, stacks are not allowed on normals
2014-10-27 21:21 CodeS: sorry about that one
2014-10-27 21:21 M o k o r i: oh
2014-10-27 21:22 M o k o r i: then i refix not stacked :D
2014-10-27 21:22 CodeS: :D
2014-10-27 21:23 CodeS: 04:09:199 (1) - rotate -3 with "selection center" activated
2014-10-27 21:23 CodeS: ACTION is editing [http://osu.ppy.sh/b/517631 Petit Rabbit's - Daydream cafe (you Remix) [Hard]]
2014-10-27 21:24 CodeS: OD 5.5
2014-10-27 21:25 M o k o r i: sure
2014-10-27 21:25 M o k o r i: is OD6 is high for hard in your opinion?
2014-10-27 21:25 CodeS: mmm
2014-10-27 21:25 CodeS: not really
2014-10-27 21:25 CodeS: I can see your point of Easy OD 2, Normal OD 4
2014-10-27 21:26 CodeS: Hard OD 6, a +2 OD every diff.
2014-10-27 21:26 CodeS: but
2014-10-27 21:26 CodeS: the next diff, is OD 7
2014-10-27 21:26 M o k o r i: oh. i see :D
2014-10-27 21:26 CodeS: to keep the diff spread more balanced, I would recomend better a 1.5 between each diff
2014-10-27 21:28 CodeS: 00:17:684 (2) - just personal opinion
2014-10-27 21:28 CodeS: but these 3/4 stacks are REAAALLY hard to play
2014-10-27 21:28 M o k o r i: fmfm
2014-10-27 21:29 CodeS: I would recommend removing, BUT, you better wait for a more experienced mapper
2014-10-27 21:29 CodeS: for confirmation
2014-10-27 21:29 CodeS: you don't have to remove now, but just to keep in mind
2014-10-27 21:29 M o k o r i: sure, then i keep in mind your advice :D
2014-10-27 21:30 CodeS: 00:42:627 (2) - move a bit higher so the note doesn't touch the body of the slider, fix the next slider DS to make it look cleaner
2014-10-27 21:30 CodeS: https://osu.ppy.sh/ss/2178984
2014-10-27 21:30 CodeS: 00:43:313 (4) - fix this stack if you fix the note before
2014-10-27 21:32 M o k o r i: ok
2014-10-27 21:33 CodeS: 01:41:084 - add note to keep the flow going, the stop there is kinda ankward
2014-10-27 21:33 CodeS: 01:42:970 (4) - new combo
2014-10-27 21:34 M o k o r i: both fixed
2014-10-27 21:34 CodeS: 01:42:970 (4) - another recomendation << you haven't used jumps in your map
2014-10-27 21:34 CodeS: well
2014-10-27 21:34 CodeS: not big jumps
2014-10-27 21:34 CodeS: using jumps there can catch offguard players for no reason
2014-10-27 21:34 CodeS: so again
2014-10-27 21:35 CodeS: keep in mind to fix those jumps
2014-10-27 21:35 CodeS: but wait for more experience modder
2014-10-27 21:35 M o k o r i: all right :D
2014-10-27 21:37 CodeS: 02:55:656 (4) - new combo
2014-10-27 21:38 CodeS: 03:46:399 (4) - new combo
2014-10-27 21:39 M o k o r i: sure
2014-10-27 21:40 CodeS: mostly to keep consistency in combos
2014-10-27 21:40 CodeS: you've been using a lot of New combos i just change of voice
2014-10-27 21:40 CodeS: so to keep them equal
2014-10-27 21:40 M o k o r i: fmfm
2014-10-27 21:41 CodeS: ACTION is editing [http://osu.ppy.sh/b/517633 Petit Rabbit's - Daydream cafe (you Remix) [ExtRabbit's]]
2014-10-27 21:41 M o k o r i: i made combos by my nonsense feelings, so will change them with consistency :D
2014-10-27 21:42 CodeS: 00:36:799 (2) - stack with 00:36:456 (9) -
2014-10-27 21:42 CodeS: http://osu.ppy.sh/ss/2178999
2014-10-27 21:42 M o k o r i: sure :D
2014-10-27 21:43 CodeS: 00:33:199 (1) - new combo to enphasis on the stream start
2014-10-27 21:44 CodeS: 00:43:656 - seeing as the extra is really hard
2014-10-27 21:44 CodeS: why not add an spinner here?
2014-10-27 21:44 CodeS: it could use the "psyyyyyyy" xD sound there
2014-10-27 21:45 M o k o r i: thats good!
2014-10-27 21:46 CodeS: 01:24:284 (1) - new combo, to note more the stop there
2014-10-27 21:46 CodeS: and the distance
2014-10-27 21:47 M o k o r i: sure
2014-10-27 21:47 CodeS: 02:15:027 (1) - same as before, I would add new combo here to make enphasis on the big jump there
2014-10-27 21:50 M o k o r i: done :D
2014-10-27 21:50 CodeS: I don't have much to say, this map is REAALLY GOOD, but, you will need more experience modders
2014-10-27 21:50 CodeS: for the Extra
2014-10-27 21:50 CodeS: to fix posible overmappings and patterns

Good Luck and Happy Mapping ^^
Topic Starter
Asahina Momoko

CodeS wrote:

IRC M4M Mod!
My Map: https://osu.ppy.sh/s/222623

SPOILER
2014-10-27 20:36 CodeS: Hi
2014-10-27 20:36 M o k o r i: hi~
2014-10-27 20:36 CodeS: M4M ?
2014-10-27 20:36 CodeS: wanna?
2014-10-27 20:36 CodeS: I saw your request on mod req
2014-10-27 20:36 M o k o r i: sure :3
2014-10-27 20:37 M o k o r i: np please :D
2014-10-27 20:37 CodeS: wanna do IRC? I have some time before Walking Dead starts lol
2014-10-27 20:38 CodeS: o.o
2014-10-27 20:38 M o k o r i: i'll go out soon, so maybe i cant finish moddin yours._.
2014-10-27 20:39 CodeS: ah no no
2014-10-27 20:39 CodeS: you can mod mine later
2014-10-27 20:39 CodeS: I preffer modding first then
2014-10-27 20:39 CodeS: if you find my mod usefull you can mod later
2014-10-27 20:39 CodeS: ok?
2014-10-27 20:39 M o k o r i: oh, i got it
2014-10-27 20:39 M o k o r i: im so poor at eng xD
2014-10-27 20:39 CodeS: Ok
2014-10-27 20:39 CodeS: I'm used to speak to japanese
2014-10-27 20:40 CodeS: will keep simple
2014-10-27 20:40 CodeS: ACTION is editing [http://osu.ppy.sh/b/520261 Petit Rabbit's - Daydream cafe (you Remix) [Easy]]
2014-10-27 20:40 CodeS: First of all
2014-10-27 20:40 CodeS: let me check something
2014-10-27 20:40 M o k o r i: :D
2014-10-27 20:41 CodeS: ok first of all
2014-10-27 20:41 CodeS: This is OPTIONAL
2014-10-27 20:41 CodeS: but
2014-10-27 20:41 CodeS: you might want to add 1000 audio lead in
2014-10-27 20:41 CodeS: just in case
2014-10-27 20:41 CodeS: but
2014-10-27 20:41 CodeS: time is fine
2014-10-27 20:42 CodeS: starting time I mean, some BAT's like to see maps with audio lead in
2014-10-27 20:42 CodeS: others don't bother
2014-10-27 20:42 M o k o r i: fmfm
2014-10-27 20:42 M o k o r i: you means its short time before start song?
2014-10-27 20:42 M o k o r i: mean lol
2014-10-27 20:42 CodeS: not really
2014-10-27 20:42 CodeS: but
2014-10-27 20:42 CodeS: like I say
2014-10-27 20:42 CodeS: optional
2014-10-27 20:43 CodeS: some BAT's like to see 1500 audio lead in always xd
2014-10-27 20:43 CodeS: others don't mind
2014-10-27 20:43 CodeS: so it's up to you
2014-10-27 20:43 M o k o r i: oh
2014-10-27 20:43 M o k o r i: i didnt know it, i consider to edit mp3
2014-10-27 20:43 CodeS: oh no no no
2014-10-27 20:43 CodeS: is not in MP3
2014-10-27 20:43 CodeS: go to File
2014-10-27 20:44 CodeS: "open osu in notepad"
2014-10-27 20:44 M o k o r i: sure
2014-10-27 20:44 CodeS: notepadis open
2014-10-27 20:44 CodeS: in [General]
2014-10-27 20:44 CodeS: AudioFilename: Daydream cafe(you Remix).mp3
2014-10-27 20:44 CodeS: AudioLeadIn: 0
2014-10-27 20:44 CodeS: that one
2014-10-27 20:44 CodeS: if you want, you can add 1000
2014-10-27 20:44 CodeS: but again, optional, you're fine without it
2014-10-27 20:45 CodeS: you found it?
2014-10-27 20:45 M o k o r i: sure, understand
2014-10-27 20:45 CodeS: okas
2014-10-27 20:45 CodeS: now
2014-10-27 20:45 M o k o r i: yes
2014-10-27 20:45 CodeS: 00:02:341 (3) -
2014-10-27 20:45 CodeS: why didn't you make blanket with 00:03:713 (1) - ?
2014-10-27 20:46 CodeS: I feel it could look better if you make a blanket
2014-10-27 20:46 CodeS: like this
2014-10-27 20:46 CodeS: http://osu.ppy.sh/ss/2178921
2014-10-27 20:47 M o k o r i: ok i fix it
2014-10-27 20:47 CodeS: mostly because is better if every opportunity you find on Easy to make blanket
2014-10-27 20:47 CodeS: they're easy to fin
2014-10-27 20:47 CodeS: play*
2014-10-27 20:47 M o k o r i: fmfm
2014-10-27 20:48 M o k o r i: http://gyazo.com/2220e12a69194d7d151e57f33330cec9 :D
2014-10-27 20:49 CodeS: 00:06:113 -
2014-10-27 20:49 CodeS: you could add a note here, to continue the entire segment as one pattern and then the player can rest in the next segment before this 00:07:827 (2) -
2014-10-27 20:49 CodeS: https://osu.ppy.sh/ss/2178923
2014-10-27 20:50 CodeS: why?, because it feels weird that there is an space there, and then slider, and then ANOTHER space
2014-10-27 20:50 CodeS: right when the song just started
2014-10-27 20:50 CodeS: it can confused new players with the Distance snap
2014-10-27 20:50 CodeS: and perfect blanket :D
2014-10-27 20:51 CodeS: 00:16:056 (3) -
2014-10-27 20:52 CodeS: rotate -20 to create better blanket and more simmetry, it will look good!.
2014-10-27 20:52 CodeS: (remember to fix DS after you rotate it)
2014-10-27 20:52 CodeS: https://osu.ppy.sh/ss/2178929
2014-10-27 20:52 M o k o r i: cool!
2014-10-27 20:53 M o k o r i: the best position, i think :D
2014-10-27 20:53 CodeS: 00:20:170 (4) -
2014-10-27 20:53 CodeS: remove combo
2014-10-27 20:53 CodeS: 00:21:541 (5) -
2014-10-27 20:53 CodeS: add combo
2014-10-27 20:54 CodeS: about 00:21:541 (5) - <<< , the distance snapping is a bit low, but, if you want to keep it near, you better add new combo
2014-10-27 20:54 CodeS: so new players can understand the distance is different, if you don't add new combo, they will probably miss the reverse arrow
2014-10-27 20:54 CodeS: thinking they must click right away
2014-10-27 20:56 M o k o r i: http://gyazo.com/d832bace9640279dfeed4595cabffd2f
2014-10-27 20:56 M o k o r i: i fixed like this
2014-10-27 20:56 CodeS: mmmm
2014-10-27 20:56 CodeS: I would personally not do that, the 2 reverse arrow play better in my opinion
2014-10-27 20:56 CodeS: but
2014-10-27 20:56 CodeS: up to you
2014-10-27 20:57 CodeS: 00:22:913 (1) - rotate this?, so the arrow flows to the next note, https://osu.ppy.sh/ss/2178938
2014-10-27 20:58 CodeS: 1 is in line with 2 now, so the same slider keeps the movement to the next note
2014-10-27 20:59 CodeS: 01:06:799 (1) - slider out of grid
2014-10-27 20:59 CodeS: to some BAT's > unrankeable
2014-10-27 20:59 CodeS: to others > dangerous
2014-10-27 20:59 CodeS: so better be carefull with taht
2014-10-27 21:00 M o k o r i: sure, then i fix it in grid
2014-10-27 21:00 CodeS: 01:08:170 (3) - how about this?, right now it breaks flow, I feel like this could player better and looks cleaner
2014-10-27 21:00 CodeS: https://osu.ppy.sh/ss/2178942
2014-10-27 21:01 CodeS: if you want to keep blanket, you can o this too
2014-10-27 21:01 CodeS: do this too* https://osu.ppy.sh/ss/2178943
2014-10-27 21:02 CodeS: 01:23:256 (1) - fix blanket > https://osu.ppy.sh/ss/2178949
2014-10-27 21:02 M o k o r i: i've done like yours :FD
2014-10-27 21:02 CodeS: :D
2014-10-27 21:03 M o k o r i: :D lol
2014-10-27 21:04 CodeS: 01:46:570 (3) - nazi, move to x 460 y 252
2014-10-27 21:05 CodeS: 02:07:313 (2) - this slider should start in 02:07:141 - , that's where the voice start
2014-10-27 21:07 CodeS: 02:40:056 (2) - maybe a little big up?, right now it's touching this 02:41:256 (1) -, because the AR, it will appear overlapped at some point
2014-10-27 21:07 CodeS: like this https://osu.ppy.sh/ss/2178953
2014-10-27 21:08 M o k o r i: fixed like yours :D
2014-10-27 21:08 CodeS: 03:11:427 (1) - new combo
2014-10-27 21:08 CodeS: 03:14:170 (1) - new combo
2014-10-27 21:09 M o k o r i: done~
2014-10-27 21:10 CodeS: just remember something
2014-10-27 21:10 CodeS: if your spacing is 1.0 x
2014-10-27 21:10 CodeS: EVERYTHING must be at 1.0x
2014-10-27 21:10 CodeS: if you see a
2014-10-27 21:10 CodeS: for example
2014-10-27 21:10 M o k o r i: fmfm
2014-10-27 21:10 CodeS: 0.6
2014-10-27 21:10 CodeS: 0.7
2014-10-27 21:10 CodeS: add new combo
2014-10-27 21:10 CodeS: but
2014-10-27 21:10 CodeS: most of the time those distance on Easy, are unrankeables
2014-10-27 21:11 CodeS: but some you can fix by adding new combo, so new players understand the distance is different!
2014-10-27 21:11 CodeS: just a tip :D
2014-10-27 21:11 CodeS: done with Easy
2014-10-27 21:11 CodeS: very creative easy
2014-10-27 21:11 CodeS: I liked it
2014-10-27 21:11 M o k o r i: its very useful tip for me xD
2014-10-27 21:11 CodeS: ACTION is editing [http://osu.ppy.sh/b/519308 Petit Rabbit's - Daydream cafe (you Remix) [Normal]]
2014-10-27 21:13 CodeS: 00:39:370 (1) -
2014-10-27 21:13 CodeS: dangerous out of grid
2014-10-27 21:13 CodeS: just be careful
2014-10-27 21:13 M o k o r i: sure, move it!
2014-10-27 21:13 CodeS: 00:40:741 (3) - same with this, problem with this one is, the position, with small resolution
2014-10-27 21:13 CodeS: it will touch big HP bars
2014-10-27 21:14 CodeS: so it can be annoying
2014-10-27 21:14 CodeS: 00:54:284 (2,2) - mmmmm, better to stack,
2014-10-27 21:15 CodeS: http://osu.ppy.sh/ss/2178967
2014-10-27 21:16 CodeS: 01:05:599 (1) - same problem as easy, the voice stars here 01:05:427 - (the "pyon" "pyon")
2014-10-27 21:17 M o k o r i: fmfm
2014-10-27 21:17 CodeS: 01:58:913 (3) - move more to the center, fix blanket, it will looks cleaner https://osu.ppy.sh/ss/2178969
2014-10-27 21:19 CodeS: https://osu.ppy.sh/ss/2178969 new combo
2014-10-27 21:20 CodeS: 03:32:170 (1) - move to x=80 y 132 for better blanket and positioning
2014-10-27 21:21 CodeS: one small fixing
2014-10-27 21:21 CodeS: 00:54:113 (1,2,1,2) -
2014-10-27 21:21 CodeS: remember I say to stack this?
2014-10-27 21:21 CodeS: I asked a QAT in my friendlist
2014-10-27 21:21 CodeS: is better to not stack, stacks are not allowed on normals
2014-10-27 21:21 CodeS: sorry about that one
2014-10-27 21:21 M o k o r i: oh
2014-10-27 21:22 M o k o r i: then i refix not stacked :D
2014-10-27 21:22 CodeS: :D
2014-10-27 21:23 CodeS: 04:09:199 (1) - rotate -3 with "selection center" activated
2014-10-27 21:23 CodeS: ACTION is editing [http://osu.ppy.sh/b/517631 Petit Rabbit's - Daydream cafe (you Remix) [Hard]]
2014-10-27 21:24 CodeS: OD 5.5
2014-10-27 21:25 M o k o r i: sure
2014-10-27 21:25 M o k o r i: is OD6 is high for hard in your opinion?
2014-10-27 21:25 CodeS: mmm
2014-10-27 21:25 CodeS: not really
2014-10-27 21:25 CodeS: I can see your point of Easy OD 2, Normal OD 4
2014-10-27 21:26 CodeS: Hard OD 6, a +2 OD every diff.
2014-10-27 21:26 CodeS: but
2014-10-27 21:26 CodeS: the next diff, is OD 7
2014-10-27 21:26 M o k o r i: oh. i see :D
2014-10-27 21:26 CodeS: to keep the diff spread more balanced, I would recomend better a 1.5 between each diff
2014-10-27 21:28 CodeS: 00:17:684 (2) - just personal opinion
2014-10-27 21:28 CodeS: but these 3/4 stacks are REAAALLY hard to play
2014-10-27 21:28 M o k o r i: fmfm
2014-10-27 21:29 CodeS: I would recommend removing, BUT, you better wait for a more experienced mapper
2014-10-27 21:29 CodeS: for confirmation
2014-10-27 21:29 CodeS: you don't have to remove now, but just to keep in mind
2014-10-27 21:29 M o k o r i: sure, then i keep in mind your advice :D
2014-10-27 21:30 CodeS: 00:42:627 (2) - move a bit higher so the note doesn't touch the body of the slider, fix the next slider DS to make it look cleaner
2014-10-27 21:30 CodeS: https://osu.ppy.sh/ss/2178984
2014-10-27 21:30 CodeS: 00:43:313 (4) - fix this stack if you fix the note before
2014-10-27 21:32 M o k o r i: ok
2014-10-27 21:33 CodeS: 01:41:084 - add note to keep the flow going, the stop there is kinda ankward
2014-10-27 21:33 CodeS: 01:42:970 (4) - new combo
2014-10-27 21:34 M o k o r i: both fixed
2014-10-27 21:34 CodeS: 01:42:970 (4) - another recomendation << you haven't used jumps in your map
2014-10-27 21:34 CodeS: well
2014-10-27 21:34 CodeS: not big jumps
2014-10-27 21:34 CodeS: using jumps there can catch offguard players for no reason
2014-10-27 21:34 CodeS: so again
2014-10-27 21:35 CodeS: keep in mind to fix those jumps
2014-10-27 21:35 CodeS: but wait for more experience modder
2014-10-27 21:35 M o k o r i: all right :D
2014-10-27 21:37 CodeS: 02:55:656 (4) - new combo
2014-10-27 21:38 CodeS: 03:46:399 (4) - new combo
2014-10-27 21:39 M o k o r i: sure
2014-10-27 21:40 CodeS: mostly to keep consistency in combos
2014-10-27 21:40 CodeS: you've been using a lot of New combos i just change of voice
2014-10-27 21:40 CodeS: so to keep them equal
2014-10-27 21:40 M o k o r i: fmfm
2014-10-27 21:41 CodeS: ACTION is editing [http://osu.ppy.sh/b/517633 Petit Rabbit's - Daydream cafe (you Remix) [ExtRabbit's]]
2014-10-27 21:41 M o k o r i: i made combos by my nonsense feelings, so will change them with consistency :D
2014-10-27 21:42 CodeS: 00:36:799 (2) - stack with 00:36:456 (9) -
2014-10-27 21:42 CodeS: http://osu.ppy.sh/ss/2178999
2014-10-27 21:42 M o k o r i: sure :D
2014-10-27 21:43 CodeS: 00:33:199 (1) - new combo to enphasis on the stream start
2014-10-27 21:44 CodeS: 00:43:656 - seeing as the extra is really hard
2014-10-27 21:44 CodeS: why not add an spinner here?
2014-10-27 21:44 CodeS: it could use the "psyyyyyyy" xD sound there
2014-10-27 21:45 M o k o r i: thats good!
2014-10-27 21:46 CodeS: 01:24:284 (1) - new combo, to note more the stop there
2014-10-27 21:46 CodeS: and the distance
2014-10-27 21:47 M o k o r i: sure
2014-10-27 21:47 CodeS: 02:15:027 (1) - same as before, I would add new combo here to make enphasis on the big jump there
2014-10-27 21:50 M o k o r i: done :D
2014-10-27 21:50 CodeS: I don't have much to say, this map is REAALLY GOOD, but, you will need more experience modders
2014-10-27 21:50 CodeS: for the Extra
2014-10-27 21:50 CodeS: to fix posible overmappings and patterns

Good Luck and Happy Mapping ^^
it was sooooooo helpful mod for me,thanks a lot!! :)
Karen
M4M
sry for late
[General]
none
[Easy]

  • 00:04:741 (2,3) - improve the blanket
    00:11:941 (1,3) - stack them well and improve the blanket of 00:11:941 (1,2,3)
    00:31:141 (1) - remove the tail's clap,like 00:32:513 (2)
    01:15:027 (1) - ^
    01:20:170 - add a note here
    03:33:199 (2) - it's unfit in an easy i think
    04:20:170 (1) - add clap at the middle
[Normal]

  • 00:15:713 (4,1) - perfect stack them?
    01:01:313 (1) - this looks bad,change it
    01:13:656 (3) - middle add clap
    01:20:513 (1,3) - stack them well
    01:22:913 (4,2) - stack them well
    01:34:913 (2,1) - blanket?
    01:41:084 (1,2) - improve the blanket
    02:15:541 (1,2) - make a perfect stack?
    02:17:770 (3,4) - blanket?
    04:10:227 (2) - clap
    nice diff!
[Hard]

  • 00:06:113 (1) - ctrl+G,because i think these 4 siliders should follow the voice,
    http://puu.sh/cuYIK/f1caf397ab.jpg
    00:08:084 (1) - delete this
    00:17:684 (2) - ^
    00:25:999 (3,4) - this overlap is unfit
    00:51:027 (2,3) - the should be the same
    00:59:599 (6) - ctrl+G
    01:08:856 (3) - looks weird,remake it
    02:24:456 (2) - NC here,not02:24:284 (1)
    03:56:856 (1,2,3,4,5) - too hard in a 'Hard'
    i think it's better to make a stream of 6 notes from04:22:399 - to04:22:827 -
    02:35:599 (3,1,2) - remove overlaps here
    01:31:827 (2) - clap
    02:29:770 (6) - why clap? whistle is better
    03:40:570 (1) - ^
    04:24:456 (1,2,3,4) - maybe whistle is better
[Extra]

  • 01:11:427 (2,3) - too far
sorry i can't mod very difficult diffs
i really like this song! shoot a star~
Good luck
Topic Starter
Asahina Momoko

Kagamine Ren wrote:

M4M
sry for late np :)
[General]
none
[Easy]

  • 00:04:741 (2,3) - improve the blanket
    00:11:941 (1,3) - stack them well and improve the blanket of 00:11:941 (1,2,3)
    00:31:141 (1) - remove the tail's clap,like 00:32:513 (2)
    01:15:027 (1) - ^
    01:20:170 - add a note here
    03:33:199 (2) - it's unfit in an easy i think
    04:20:170 (1) - add clap at the middle

    ⇒all fixed
[Normal]

  • 00:15:713 (4,1) - perfect stack them?
    01:01:313 (1) - this looks bad,change it
    01:13:656 (3) - middle add clap
    01:20:513 (1,3) - stack them well
    01:22:913 (4,2) - stack them well
    01:34:913 (2,1) - blanket?
    01:41:084 (1,2) - improve the blanket
    02:15:541 (1,2) - make a perfect stack?
    02:17:770 (3,4) - blanket?
    04:10:227 (2) - clap
    nice diff!

    ⇒ty<3 all fixed
[Hard]

  • 00:06:113 (1) - ctrl+G,because i think these 4 siliders should follow the voice,
    http://puu.sh/cuYIK/f1caf397ab.jpg
    00:08:084 (1) - delete this
    00:17:684 (2) - ^
    00:25:999 (3,4) - this overlap is unfit
    00:51:027 (2,3) - the should be the same
    00:59:599 (6) - ctrl+G
    01:08:856 (3) - looks weird,remake it ⇒sry, stay but remade the form better
    02:24:456 (2) - NC here,not02:24:284 (1)
    03:56:856 (1,2,3,4,5) - too hard in a 'Hard'
    i think it's better to make a stream of 6 notes from04:22:399 - to04:22:827 -
    02:35:599 (3,1,2) - remove overlaps here
    01:31:827 (2) - clap
    02:29:770 (6) - why clap? whistle is better
    03:40:570 (1) - ^
    04:24:456 (1,2,3,4) - maybe whistle is better
    all fixed without it
[Extra]

  • 01:11:427 (2,3) - too far fixed :)
sorry i can't mod very difficult diffs
i really like this song! shoot a star~
Good luck

yea thank you for your mod and star! ;)
-Nanaka-
PM

[Ex]
  1. 00:01:656 (1,2) - 00:01:999 (1,2) - ここと揃えてるのは分かりますが開幕でいきなりDS5以上のこのジャンプは対応しにくいと思います
  2. 00:05:084 (1,3) - 開幕このパターンは汚く見えますもう少し別の形にしませんか
  3. 00:07:741 (4) - 青線から始まるキックは避けたほうがいいです、削除し5連に
  4. 00:20:513 (3,4) - Unsnap
  5. 00:22:227 (1) - 連打からこのスライダーは流れ悪いです、私なら手前の連打から整えます
  6. 00:27:027 (1,2,1,2) - 少し汚いCtrl+Shift+Rで上手く配置してみてください
  7. 00:35:256 (1,2,3,4) - なんの音をとってるか分からず、白線から始まる3連の音は明確な音がなってないと違和感あります
    キック使いたいなら
    しかし00:35:856 - ここに音はないので突っ込まれるかも
  8. 00:36:284 (14,15) - このパターンのキック多いですがあまり流れいいと言えません、音の弱い場所はこのくらいのDSにした方が自然に叩けます

  9. 00:43:141 (3) - Ctrl+G
  10. 00:43:313 (4) - Ctrl+Gの方が5番への流れはいいです
  11. 00:52:913 (1,2,3,4,5,1,2,3,1) - 汚く叩きづらいです、配置例置いときます
    こういうのは大抵間に入れとけば綺麗に見えます()w
  12. 01:00:284 (3,4,6,7) - キック後の後ろへの大ジャンプは、流れよくないです、またここの星形崩れてますが整えたほうがいいいかと

    01:09:541 (1,2,3,4,5,6,7,8) - ここでのこの配置は難解すぎます
    比較的音が静かなポイントで01:10:056 (4) - ここで急にジャンプし01:10:227 (5) - キック後また先ほどのPointとの繰り返し
    01:10:056 (4,5,6,7,8) - このpointの配置はもっと分かりやすい、読みやすい配置をオススメします
  13. 01:14:341 (4,5,6) - 4が近すぎます このようなPatternでいいかと
  14. 01:19:141 (1,2,3,1,2,3,1,2,3) - 形整えたい
  15. 01:20:341 (2,3) - Ctrl+G
  16. 01:21:027 (2,3,4,5) - 2から3の流れ窮屈です、3からすこし左寄せたほうがいいかと
  17. 01:26:684 (6,7,8,9) - 7.8からの流れと9.1の流れが気になりました
  18. 02:06:799 (1) - DS変わるから入れてると思いますがNCいらないかと
  19. 01:37:656 (3) - こういうのはかえって汚く、窮屈です、下に横向きにするか01:36:970 (1) - これコピペでいいかと
  20. 01:42:456 (1,2,3,4,5,6,7,8) - Ctrl+Shift+Rで-1ど傾けて少し右にやるだけでもかなり見た目良くなります
  21. 01:48:284 (2) - x328y32あたりが自然です
  22. 01:48:970 (6) - Unsnap
  23. 01:58:570 (2,3,4) - 3へのジャンプが急すぎるのでこんな流れが好きです
  24. 02:00:970 (1) - 手前と次のスライダー形変えないとあれですが綺麗にしたい
  25. 02:17:084 (1,2,1,2,1,2,1,2) - 謎リズム....
  26. 02:38:856 (1) - 消して3連
  27. 02:44:170 (1) - Unsnap
  28. 02:59:770 (7,1,2,1,2,1) - 叩きづらいです、別のPattern推奨したいですがKeepなら角度付けることをオススメします
  29. 03:02:856 (2,3,4) - もう少し広めても問題ないです、一番と一緒で03:02:941 - 03:03:284 - ここに足して3連でもいいかも
  30. 03:05:599 (3) - せっかく青線にも大きな音なってるのでリバースで使うにはもったいない、7連とか連打置きたい
  31. 03:15:027 - ここも1/4スルーせずに5連
  32. 03:29:427 (1) - 1番と対に
  33. 03:34:399 (1,2,3) - さっきは後がジャンプ配置だったので連打を提案しましたが、ここは飛ばしたい、手前の3つももう少し広げても問題ないです
  34. 03:35:599 (3) - 最初と言いたいことは同じです
  35. 04:06:113 (1,2) - 最初と(ry、EXなのである程度のoverは許されると思いますが音がないのでこの配置はやりづらい
  36. 04:16:056 (1,2,3,4,5,6,7,8) - ^、もう少し言うと04:16:570 (4,5,6,7,8) - リズムが難解なので音取りも修正したい




  37. 00:05:084 (1,2,3,4) - FinishではなくS.CS1whistleで伸びてる音表したい、N.CS2でもいいけどお好みで
  38. 00:33:884 (1) - ここはシンバルなってるので普通のFinish
  39. 00:37:999 (1,2,1,2) - 最初と
  40. 00:44:856 (1) - 緑線消してaddtions Drum
  41. 01:00:970 (7) - whistleいーらない
  42. 01:33:884 (3) - addtions DrumにしてClapいれてみよー
  43. 01:34:227 (1) - Finish
  44. 02:19:141 (5) - addtions DrumにしてClapいれてみよー
  45. 02:07:827 (4,5) - ここはaddtions soft 5にはClapも
  46. 02:16:056 (3) - 終点addtions soft whistle
  47. 02:16:570 (5) - addtions soft whistleこれで↑↓↑を表せると思います
  48. 02:55:313 (2) - これwhistle外して1に
  49. 03:15:370 (1) - 最初と同じ
  50. 03:52:399 (5) - ^
  51. 03:58:227 (1) - 普通のFinish
  52. 03:34:056 (3) - add Finish ここはシンバルなってないですが音も強いし区切りになってかっこよくなると思います
  53. 03:38:856 (5) - clap外してFinish
  54. 04:03:370 (4) - addtions Drum
  55. 04:08:513 (5,6) - ここら辺whistle付いてるけどこれaddtions Normal whistleの音だと思う、でもそのままだとうるさいから
    緑線引いてVol50%くらいにしよう
  56. 04:17:427 (1,2) - ここらへん!
  57. 04:22:056 (5) - add Finish
  58. 04:22:570 (4) - 頭にClap 04:22:570 (4,5) - ホイッスルはうるさいので外したい
ヒットサウンドは他のDiffにも流用できると思います!

適当にModしたくないので1回切ります、ごめんなさい :(
まだまだExはModいると思うのでほかのDiff見るとき改めて見てみますね :)
何かあればチャットください :!:
-Nya-
Hey! PM for M4M!
Well, here's my mod:

Easy:
00:09:199 (3,4) – Try to improve this blanket.00:11:941 (1,2,3) – Improve this double blanket. So rather do something like this:
Something like that looks better in my opinion00:16:056 (3) – Maybe Ctrl+G this one, so the flow to the next slider: 00:17:427 (1) – will be better00:17:427 (1,2,3) – This double blanket can also look better. Use the approach circle of 00:18:456 (2) – to help you00:21:541 (1) – Rather Ctrl+G this one as well to make the flow to the next slider better00:21:199 (5,1) – Try to avoid overlaps like this in Easy diffs, even if the overlaps are very little00:56:856 (2,3) – Improve this blanket. Use approach circle of 00:56:856 (2) – 01:02:856 (3,1) – Not the best flow. Rather place 01:04:056 (1) – here: X:176 Y:216 (Somewhere there would be better)01:24:799 (3) – Rather do this?
01:39:713 (1,3) – Improve this stack. Place 01:41:084 (3) – somewhere here: X:298 Y:23401:47:941 (1) – Ctrl+G for better flow with the next note02:23:599 (3,1) – Is this distanced snapped correctly? Remember to keep the same Distance snap throughout the entire diff02:29:256 (3) – Maybe do this instead?
02:40:056 (2) – Move this circle a bit lower to make this blanket: 02:38:684 (1,2) – look better02:55:141 (1) – Ctrl+G for better flow03:41:427 (4,3) – ugly overlap. Rather do this?
03:59:941 (3) – Do this?
04:08:856 – Place a note here to keep the flow going04:17:084 - ^The flow of this diff can be improved

Normal:
00:54:113 (1,2) – Maybe change this into a slider instead.00:54:627 (1,2) - ^01:01:313 (6) – NC here02:04:399 (3) – This is not a very pretty slider. Try to change the shape of it to something more appealing02:09:541 (3,4) – Make this blanket look a bit better.
02:11:941 (2,2) – Improve the stack. Place 02:13:313 (2) – here: X:78 Y:21202:20:856 (3,4) – Place the anchor (red square) of these two sliders more in the middle of the slider02:39:713 (1,2) – Rather change these two circles into a slider03:12:799 (1,2) – Improve this blanket. Use the approach circle of 03:13:656 (2) – 03:59:770 (4) – What about this?

Hard:
00:43:484 (1,1) –Improve this stack. Place 00:44:856 (1) –here: X:125 Y:15801:02:856 (1) –Remove this NC, since it doesn’t make sense01:23:941 (3,1) –This jump looks too long. Shorten the distance.01:42:113 (5,3,1) –I really don’t like these overlaps. Try to avoid them02:05:427 (3,1) –Put a small jump here, since the music supports it02:33:199 (1,2,3,4) –Try to avoid these tiny overlaps by placing them so that they don’t touch each other03:08:170 (5,1) –Try to make a blanket here04:06:113 (6) –Place this one somewhere here: X:292 Y:353 to improve allignment04:11:599 (6,1) –Don’t overlap04:20:513 (2,3) –Why not just stack here?

Overall, not a bad mapset at all, but improvement is needed though.
Good Luck! :D
Topic Starter
Asahina Momoko

-Nanaka- wrote:

PM

[Ex]
  1. 00:01:656 (1,2) - 00:01:999 (1,2) - ここと揃えてるのは分かりますが開幕でいきなりDS5以上のこのジャンプは対応しにくいと思います ⇒確かに!短くしました
  2. 00:05:084 (1,3) - 開幕このパターンは汚く見えますもう少し別の形にしませんか ⇒ok
  3. 00:07:741 (4) - 青線から始まるキックは避けたほうがいいです、削除し5連に ⇒ 5連の代わりにキックに変更しました
  4. 00:20:513 (3,4) - Unsnap ⇒気づかなかった!
  5. 00:22:227 (1) - 連打からこのスライダーは流れ悪いです、私なら手前の連打から整えます ⇒ok
  6. 00:27:027 (1,2,1,2) - 少し汚いCtrl+Shift+Rで上手く配置してみてください ⇒ずらしてみましたがうまくずらせてるか微妙です :cry:
  7. 00:35:256 (1,2,3,4) - なんの音をとってるか分からず、白線から始まる3連の音は明確な音がなってないと違和感あります
    キック使いたいなら
    しかし00:35:856 - ここに音はないので突っ込まれるかも ⇒前者で修正しました!
  8. 00:36:284 (14,15) - このパターンのキック多いですがあまり流れいいと言えません、音の弱い場所はこのくらいのDSにした方が自然に叩けます
     ⇒ok
  9. 00:43:141 (3) - Ctrl+G ⇒ok
  10. 00:43:313 (4) - Ctrl+Gの方が5番への流れはいいです ⇒ですね!直しました!
  11. 00:52:913 (1,2,3,4,5,1,2,3,1) - 汚く叩きづらいです、配置例置いときます
    こういうのは大抵間に入れとけば綺麗に見えます()w ⇒すっきりさせましたw
  12. 01:00:284 (3,4,6,7) - キック後の後ろへの大ジャンプは、流れよくないです、またここの星形崩れてますが整えたほうがいいいかと
     ⇒形修正してキック削りましたが、もしかしたら何らかの形でキック置きなおすかもしれません(単発が連続しすぎな感じがするので・・)
    01:09:541 (1,2,3,4,5,6,7,8) - ここでのこの配置は難解すぎます
    比較的音が静かなポイントで01:10:056 (4) - ここで急にジャンプし01:10:227 (5) - キック後また先ほどのPointとの繰り返し
    01:10:056 (4,5,6,7,8) - このpointの配置はもっと分かりやすい、読みやすい配置をオススメします
    ⇒キックを単発に修正しましたが、配置は修正なしです。extraでこのような配置でも見やすいようにと思ってARも若干あげてある、ってのもありますが、今後同じ指摘が何度もあるようでしたら再考します
  13. 01:14:341 (4,5,6) - 4が近すぎます このようなPatternでいいかと ⇒ご指摘どおり修正しました
  14. 01:19:141 (1,2,3,1,2,3,1,2,3) - 形整えたい ⇒SS参考にして直しました~
  15. 01:20:341 (2,3) - Ctrl+G ⇒修正なしです。ここをCtrl+Gですか?もし貼り付けミスでなければ後学のために理由を教えてください
  16. 01:21:027 (2,3,4,5) - 2から3の流れ窮屈です、3からすこし左寄せたほうがいいかと ⇒ok
  17. 01:26:684 (6,7,8,9) - 7.8からの流れと9.1の流れが気になりました ⇒修正しました
  18. 02:06:799 (1) - DS変わるから入れてると思いますがNCいらないかと ⇒一応保留で!
  19. 01:37:656 (3) - こういうのはかえって汚く、窮屈です、下に横向きにするか01:36:970 (1) - これコピペでいいかと ⇒コピペしました!
  20. 01:42:456 (1,2,3,4,5,6,7,8) - Ctrl+Shift+Rで-1ど傾けて少し右にやるだけでもかなり見た目良くなります ⇒ほんとですね、直しました
  21. 01:48:284 (2) - x328y32あたりが自然です ⇒ok
  22. 01:48:970 (6) - Unsnap ⇒気づかなかったです、ありがとう~~
  23. 01:58:570 (2,3,4) - 3へのジャンプが急すぎるのでこんな流れが好きです ⇒前のスライダーも含めて変えました
  24. 02:00:970 (1) - 手前と次のスライダー形変えないとあれですが綺麗にしたい
  25. 02:17:084 (1,2,1,2,1,2,1,2) - 謎リズム.... ⇒音にはまったくあってなかったですね・・・変えました!
  26. 02:38:856 (1) - 消して3連 ⇒4連にして修正しました
  27. 02:44:170 (1) - Unsnap ⇒修正しました
  28. 02:59:770 (7,1,2,1,2,1) - 叩きづらいです、別のPattern推奨したいですがKeepなら角度付けることをオススメします
     ⇒パターンはキープして角度をつけてみましたが自分でもしっくりこないのでちょっといろいろなパターン考えてみます
  29. 03:02:856 (2,3,4) - もう少し広めても問題ないです、一番と一緒で03:02:941 - 03:03:284 - ここに足して3連でもいいかも ⇒3連にしました!
  30. 03:05:599 (3) - せっかく青線にも大きな音なってるのでリバースで使うにはもったいない、7連とか連打置きたい ⇒連打置きました
  31. 03:15:027 - ここも1/4スルーせずに5連 ⇒追加しました
  32. 03:29:427 (1) - 1番と対に ⇒終点⇒始点の距離が離れているって流れで統一するためにCtrl+Hではなく1のコピペに変えました
  33. 03:34:399 (1,2,3) - さっきは後がジャンプ配置だったので連打を提案しましたが、ここは飛ばしたい、手前の3つももう少し広げても問題ないです ⇒ジャンプ配置かえてDSも伸ばしました
  34. 03:35:599 (3) - 最初と言いたいことは同じです ⇒ここは3だけでなく4もあり繰り返しさせたかったのでキープで
  35. 04:06:113 (1,2) - 最初と(ry、EXなのである程度のoverは許されると思いますが音がないのでこの配置はやりづらい ⇒一応気に入ってるパターンなので保留しますが、いい配置がないか考えてみます!
  36. 04:16:056 (1,2,3,4,5,6,7,8) - ^、もう少し言うと04:16:570 (4,5,6,7,8) - リズムが難解なので音取りも修正したい ⇒ここは音(ドラム音とベース音みたいなの)があるような・・?音とりは若干修正しました




  37. 00:05:084 (1,2,3,4) - FinishではなくS.CS1whistleで伸びてる音表したい、N.CS2でもいいけどお好みで
  38. 00:33:884 (1) - ここはシンバルなってるので普通のFinish
  39. 00:37:999 (1,2,1,2) - 最初と
  40. 00:44:856 (1) - 緑線消してaddtions Drum
  41. 01:00:970 (7) - whistleいーらない
  42. 01:33:884 (3) - addtions DrumにしてClapいれてみよー
  43. 01:34:227 (1) - Finish
  44. 02:19:141 (5) - addtions DrumにしてClapいれてみよー
  45. 02:07:827 (4,5) - ここはaddtions soft 5にはClapも
  46. 02:16:056 (3) - 終点addtions soft whistle
  47. 02:16:570 (5) - addtions soft whistleこれで↑↓↑を表せると思います
  48. 02:55:313 (2) - これwhistle外して1に
  49. 03:15:370 (1) - 最初と同じ ⇒スライダーの速度の変化と一緒にしてあるのでキープで!
  50. 03:52:399 (5) - ^
  51. 03:58:227 (1) - 普通のFinish
  52. 03:34:056 (3) - add Finish ここはシンバルなってないですが音も強いし区切りになってかっこよくなると思います
  53. 03:38:856 (5) - clap外してFinish
  54. 04:03:370 (4) - addtions Drum
  55. 04:08:513 (5,6) - ここら辺whistle付いてるけどこれaddtions Normal whistleの音だと思う、でもそのままだとうるさいから
    緑線引いてVol50%くらいにしよう
  56. 04:17:427 (1,2) - ここらへん!
  57. 04:22:056 (5) - add Finish
  58. 04:22:570 (4) - 頭にClap 04:22:570 (4,5) - ホイッスルはうるさいので外したい
ヒットサウンドは他のDiffにも流用できると思います!⇒青以外は全部修正しました!

適当にModしたくないので1回切ります、ごめんなさい :(
まだまだExはModいると思うのでほかのDiff見るとき改めて見てみますね :)
何かあればチャットください :!:
ていねいなmodありがとうございます!すごい助かりましたー!! :oops:
Topic Starter
Asahina Momoko

-Nya- wrote:

Hey! PM for M4M!
Well, here's my mod:

Easy:
00:09:199 (3,4) – Try to improve this blanket.00:11:941 (1,2,3) – Improve this double blanket. So rather do something like this:
Something like that looks better in my opinion00:16:056 (3) – Maybe Ctrl+G this one, so the flow to the next slider: 00:17:427 (1) – will be better00:17:427 (1,2,3) – This double blanket can also look better. Use the approach circle of 00:18:456 (2) – to help you00:21:541 (1) – Rather Ctrl+G this one as well to make the flow to the next slider better00:21:199 (5,1) – Try to avoid overlaps like this in Easy diffs, even if the overlaps are very little00:56:856 (2,3) – Improve this blanket. Use approach circle of 00:56:856 (2) – 01:02:856 (3,1) – Not the best flow. Rather place 01:04:056 (1) – here: X:176 Y:216 (Somewhere there would be better)01:24:799 (3) – Rather do this?
01:39:713 (1,3) – Improve this stack. Place 01:41:084 (3) – somewhere here: X:298 Y:23401:47:941 (1) – Ctrl+G for better flow with the next note02:23:599 (3,1) – Is this distanced snapped correctly? Remember to keep the same Distance snap throughout the entire diff02:29:256 (3) – Maybe do this instead?
02:40:056 (2) – Move this circle a bit lower to make this blanket: 02:38:684 (1,2) – look better02:55:141 (1) – Ctrl+G for better flow03:41:427 (4,3) – ugly overlap. Rather do this?
03:59:941 (3) – Do this?
04:08:856 – Place a note here to keep the flow going04:17:084 - ^The flow of this diff can be improved
⇒all fixed

Normal:
00:54:113 (1,2) – Maybe change this into a slider instead.00:54:627 (1,2) - ^01:01:313 (6) – NC here02:04:399 (3) – This is not a very pretty slider. Try to change the shape of it to something more appealing02:09:541 (3,4) – Make this blanket look a bit better.
02:11:941 (2,2) – Improve the stack. Place 02:13:313 (2) – here: X:78 Y:21202:20:856 (3,4) – Place the anchor (red square) of these two sliders more in the middle of the slider02:39:713 (1,2) – Rather change these two circles into a slider03:12:799 (1,2) – Improve this blanket. Use the approach circle of 03:13:656 (2) – 03:59:770 (4) – What about this?
⇒all fixed

Hard:
00:43:484 (1,1) –Improve this stack. Place 00:44:856 (1) –here: X:125 Y:15801:02:856 (1) –Remove this NC, since it doesn’t make sense01:23:941 (3,1) –This jump looks too long. Shorten the distance.01:42:113 (5,3,1) –I really don’t like these overlaps. Try to avoid them02:05:427 (3,1) –Put a small jump here, since the music supports it02:33:199 (1,2,3,4) –Try to avoid these tiny overlaps by placing them so that they don’t touch each other03:08:170 (5,1) –Try to make a blanket here04:06:113 (6) –Place this one somewhere here: X:292 Y:353 to improve allignment04:11:599 (6,1) –Don’t overlap04:20:513 (2,3) –Why not just stack here?
⇒all fixed

Overall, not a bad mapset at all, but improvement is needed though.
Good Luck! :D
thank you for so useful mod! :)
Chirony
[ExtRabbit's]
  1. 00:13:313 (1,2,3,4,5,6,7) - 音楽と合っていないように感じました。この音取りはどうでしょうか
  2. 01:03:199 (2,1,2,1,2,3) - この音取りがおすすめ
  3. 01:05:427 (3,4) - 終点がきっちりスナップできてないみたい
  4. 01:07:999 - remove clap
  5. 01:11:256 - add clap
  6. 01:11:599 (3) - remove clap
  7. 01:17:427 (1) - このスライダーの終点は 01:17:599 のほうがいいと思いました。バスドラの音があったので拾ったほうがいいかもです
  8. 01:32:170 (1,2,1,2,3,4) - 音楽がひとつのリズムに完全に揃っているのでそれに合わせた音取りをすべきだと思います。これを試してみてちょ
  9. 01:39:541 - 前の2つのスライダーでclapを使う場合、ここにもclapあったほうがいいかな
  10. 01:42:799 (3) - add clap  もしかしたら 01:43:141 (5) にもあったほうがいいかも
  11. 01:42:970 (4) - remove clap
  12. 01:44:684 (5) - add clap?
  13. 01:47:599 (5) - いい形だとは思うんだけど、スライダーの終点は 01:47:599 (5) にすべきかな
  14. 01:58:913 - 02:00:284 こっちのが好き
  15. 02:19:484 (1) - 終点を 02:19:656 へ
  16. 02:27:370 (3) - 終点を 02:27:541 へ
  17. 02:29:770 (3) - サークルで十分音取れてる気がする
  18. 02:35:084 - remove clap
  19. 02:35:941 - add clap?
  20. 02:43:999 (3,1,2) - 俺より前の部分とリズムは変わらないのでこっちのほうがいいかと思ふ
  21. 02:45:370 (3,4,1,1) - 音取りに違和感ありました。 俺だったら下みたいな感じにするかな
  22. 02:47:256 (2) - ctrl + G したい
  23. 02:50:856 (4,5,1,2,3,4) - うまくフォロー出来てない感じ。 下みたいにするか、1番のサビと同じにした方がいいです
  24. 02:53:599 (6) - 終点は 02:53:770 かな
  25. 02:59:770 (7,1,2,1,2) - 前の連打とかぶってごちゃごちゃした感じがしました。右下に流れるようにするといいかも
  26. 03:00:627 (1) - スライダーよりサークルを置きたい
  27. 03:00:799 - add circle
  28. 03:31:484 (3,4) - どちらも終点は赤線に合わせたほうがいいのかも。ただ音楽と合ってない感じするから微妙なところ... 青線で終わらせるのは違う希ガス
こんなかんじでどうでしょうか!
音取りの提案が多くなったけどもう少し音楽を意識して音取りができればもっと良くなると思いました!
頑張ってね!!<3
Topic Starter
Asahina Momoko

Chirony wrote:

[ExtRabbit's]
  1. 00:13:313 (1,2,3,4,5,6,7) - 音楽と合っていないように感じました。この音取りはどうでしょうか ⇒いいですね!修正しました!
  2. 01:03:199 (2,1,2,1,2,3) - この音取りがおすすめ ⇒同じく修~正です
  3. 01:05:427 (3,4) - 終点がきっちりスナップできてないみたい ⇒ほい!
  4. 01:07:999 - remove clap ⇒ok
  5. 01:11:256 - add clap ⇒ok
  6. 01:11:599 (3) - remove clap ⇒ok
  7. 01:17:427 (1) - このスライダーの終点は 01:17:599 のほうがいいと思いました。バスドラの音があったので拾ったほうがいいかもです ⇒直しました!
  8. 01:32:170 (1,2,1,2,3,4) - 音楽がひとつのリズムに完全に揃っているのでそれに合わせた音取りをすべきだと思います。これを試してみてちょ ⇒音取り直して配置も少し変えました
  9. 01:39:541 - 前の2つのスライダーでclapを使う場合、ここにもclapあったほうがいいかな ⇒ok
  10. 01:42:799 (3) - add clap  もしかしたら 01:43:141 (5) にもあったほうがいいかも  ⇒ok
  11. 01:42:970 (4) - remove clap ⇒ok
  12. 01:44:684 (5) - add clap? ⇒ok
  13. 01:47:599 (5) - いい形だとは思うんだけど、スライダーの終点は 01:47:599 (5) にすべきかな ⇒短くするとこの形を維持するのはちょっと難しいのでいったん保留で
  14. 01:58:913 - 02:00:284 こっちのが好き ⇒ごめんなさい、キープで :cry:
  15. 02:19:484 (1) - 終点を 02:19:656 へ ⇒ok
  16. 02:27:370 (3) - 終点を 02:27:541 へ ⇒ok
  17. 02:29:770 (3) - サークルで十分音取れてる気がする ⇒強調したい部分なのでここはスライダーにしておきます!
  18. 02:35:084 - remove clap ⇒ok
  19. 02:35:941 - add clap? ⇒ok
  20. 02:43:999 (3,1,2) - 俺より前の部分とリズムは変わらないのでこっちのほうがいいかと思ふ ⇒そのとおり直しました
  21. 02:45:370 (3,4,1,1) - 音取りに違和感ありました。 俺だったら下みたいな感じにするかな ⇒同じくご指摘どおり修正です!
  22. 02:47:256 (2) - ctrl + G したい ⇒ok
  23. 02:50:856 (4,5,1,2,3,4) - うまくフォロー出来てない感じ。 下みたいにするか、1番のサビと同じにした方がいいです ⇒一応ベース音が背景にあったのと、スライダーで流すよりもサークルで止める感じにしたかったのですみませんキープで :cry:
  24. 02:53:599 (6) - 終点は 02:53:770 かな ⇒修正しました!
  25. 02:59:770 (7,1,2,1,2) - 前の連打とかぶってごちゃごちゃした感じがしました。右下に流れるようにするといいかも ⇒右下方向に流すようにしました
  26. 03:00:627 (1) - スライダーよりサークルを置きたい ⇒サークルに変更しました
  27. 03:00:799 - add circle ⇒ok
  28. 03:31:484 (3,4) - どちらも終点は赤線に合わせたほうがいいのかも。ただ音楽と合ってない感じするから微妙なところ... 青線で終わらせるのは違う希ガス ⇒一応赤線で揃えましたけど流れ的になんかしっくり来ないのでまたかえるかもしれません
こんなかんじでどうでしょうか!
音取りの提案が多くなったけどもう少し音楽を意識して音取りができればもっと良くなると思いました!
頑張ってね!!<3
modありがとうございます、助かりましたーー! :)
Fushimi Rio
Sorry for delay ;_;

[Easy]

00:18:456 (2,3) - fix the blanket
01:34:227 (1,2) - ^, the blanket of 1 and 2 should be same of 2and 3
00:58:570 (1) - 3rd grid x184 y136 and adjust the postion of 2 and 3
04:03:713 (1) - 2nd grid x248 y216, 3rd x192 y192

[Normal]

01:29:941 (1,2) - too close
01:49:999 (4,1) - ^

[Hard]

00:18:456 (4) - ctrl+g or remove one reverse
00:24:970 (4,2) - overlapped
01:38:170 (5,1) - ^
03:46:913 (4,1) - ^
00:41:427 (3) - 2nd grid x168 y216 and 3rd x116 y196

[Insane]

00:14:684 (1) - ctrl+g for a better flow
00:15:027 (2) - ^
00:24:627 (3,4) - ^
03:42:456 (4,6) - too close

[Extra]

it's ok imo 0 0 no issues found

Sorry for nazi mod ;_; The set is already ok imo
Topic Starter
Asahina Momoko

imoutosan wrote:

Sorry for delay ;_;  npnp :)

[Easy]

00:18:456 (2,3) - fix the blanket
01:34:227 (1,2) - ^, the blanket of 1 and 2 should be same of 2and 3
00:58:570 (1) - 3rd grid x184 y136 and adjust the postion of 2 and 3
04:03:713 (1) - 2nd grid x248 y216, 3rd x192 y192
⇒all fixed

[Normal]

01:29:941 (1,2) - too close ⇒sry it can't be changed for DS reason;_;
01:49:999 (4,1) - ^ ⇒fixed!


[Hard]

00:18:456 (4) - ctrl+g or remove one reverse ⇒sry, i keep it
00:24:970 (4,2) - overlapped
01:38:170 (5,1) - ^
03:46:913 (4,1) - ^
00:41:427 (3) - 2nd grid x168 y216 and 3rd x116 y196
⇒all fixed without first one

[Insane]

00:14:684 (1) - ctrl+g for a better flow
00:15:027 (2) - ^
00:24:627 (3,4) - ^
03:42:456 (4,6) - too close
⇒my friend is considering now

[Extra]

it's ok imo 0 0 no issues found

Sorry for nazi mod ;_; The set is already ok imo
thanks for the mod, especially that about blanket was so useful for me! :)
and also thanks for your precious star!
sheela
Hey, M o k o r i! Sorry for the delay, I should have modded first.

General

  1. Some words in the tags can be removed:
    - anime: The genre will be specified as "Anime (Japanese)" in the beatmap page, when it'll get ranked;
    - collab: The word is already in a difficulty, so you don't need to add it in the tags;
    - remix: It's already in the title.
  2. The word "desuka" should be seperate: "desu ka". I found it in sites like MyAnimeList, or Wikipedia.
  3. You can add "op" in the tags; op is short for opening, which everyone search a lot for.
  4. The background is in a poor state, but unfortunately, I can't find the same background in a great state. You can keep it, or either change it, that's your choice.

Easy

  1. 00:06:456 (1) - Try moving the red node to where the slidertick would be in a deep place (maybe moving the node to x:308 y:96 would do the trick). That way, the slider ball will go in the deep place when the ball will be on 00:06:799 . I think it fits with the music / slider. You can edit the end of the slider so that slider would have symmetry.
  2. 00:13:313 (3) - In my opinion, the finish on the head doesn't go well with the music. I suggest to remove it.
  3. 00:21:541 (3) - Loosen a little a the curve, so it could make a better blanket with (2).
  4. 00:22:913 (1) - To be honest, I don't like the shape of the slider, I found it ugly. You can try to a fun / custom shape, like the shape I made below:
    I think it would catch attention on the players.
  5. 00:29:770 (2,1) - The blanket pattern is a little off, so you should edit (1)'s curve.
  6. 00:36:627 (1) - The wave shape isn't symmetric on both side, so I would suggest to move the 3rd node to x:188 y:233, so it could have similarity both sides. This also applies to 01:09:541 (1,2) .
  7. 00:37:999 (2) - Curve the slider to the left:
    This will get a better flow, since it shoots better to the next object.
  8. 00:42:113 (1) - I suggest to end it to 00:43:484 -, since the beat ends there. After reducing the spinner, you can drag the start of the break to 00:44:856 . This fits really well to the music. At the end of the spinner to the start of the break (00:43:484 to 00:44:856 - ), the beats are really weak, so there won't be a point of placing something on weak beats.
  9. 00:54:284 (2) - I think that the curve is too squeezed, and it made it a little ugly. I suggest to remake the slider's shape.
  10. 00:55:484 (3,1) - The blanket pattern is off.
  11. 00:58:570 (1) - The distance between this and the previous object is higher than the original distance snap, plus the slider isn't stacked with the object that touches the slider. Same thing to 00:59:599 (2) .
  12. 01:02:856 (3) - I feel that the curve isn't perfect, so I suggest to add a node between the 3rd and 4th nodes, by holding Ctrl and clicking on the body. Three nodes makes a better curve, except when you started to add a slider.
  13. 01:16:399 (2) - The slider doesn't make a good flow to the next object, because the slider shoots to the left, while the next object is on the top-right. What you can do is this shape:
    SPOILER

    The tail of (1) should be lowered to "perfect" the flow.
  14. 01:20:513 (1,2) - The flow between isn't following well, because (1) is shooting to the up, while (2) is under (1). What you can do is copying (1), replace (2) by flipping it vertically, and move somewhere on the up of (1).
  15. 01:29:941 (2) - The last curve isn't pretty, so you can remove the 4th node and move the 3rd node to x:121 y:149.
  16. There might some blanket patterns that are off. I suggest that you analyze the map, and fix for them.
  17. 02:08:513 (1,2) - The distance is lower than 1.0x, so you should move the note further.
  18. 02:20:856 (2) - The flow between this and the previous object isn't going well, because the slider (4) is on the opposite for the previous object. You can switch the head and tail (Ctrl + G), and move it on the right for (3).
  19. 02:31:827 (2) - Flow problem. The tail is too close to the last tail and the next tail. You should move it somewhere else.
The difficulty is okay, but there some flow problems.

Normal

  1. Some (or all) blanket patterns aren't perfect. Try to find them and fix them.
  2. 00:07:827 (1) - I don't really like the shape: the curve is too curved, and it made it ugly. You can try to loosen the curve.
  3. 00:13:313 (1) - The little curve's a little awkward. I think you should remove the 3rd node, and move the 2nd node close to the head.
  4. 00:42:113 (1) - Same suggestion in easy: I suggest to end it to 00:43:484 -, since the beat ends there. After reducing the spinner, you can drag the start of the break to 00:44:856 . This fits really well to the music. At the end of the spinner to the start of the break (00:43:484 to 00:44:856 - ), the beats are really weak, so there won't be a point of placing something on weak beats.
  5. 01:04:056 (1) - The slider is overlapped by the previous object, but luckily, you can move it to x:440 y:147 to avoid it.
  6. 01:57:199 (1) - Remove the new combo to keep the consistency.
  7. 02:59:256 (3,4) - The curve / shape isn't really pretty. Try making something else.
  8. 03:15:713 (6) - Add a finish on that note, because the beat is strong. You also should add a new combo.
  9. 03:26:684 (1) - Flip it vertically, horizontally, and switch the head and tail, and move it where there's flow.

Hard

  1. 00:07:141 (4) - The flow between this and (3) isn't going well. You can remove the 2nd node, and move the last node to x:156 y:191. I think it would make a good flow.
  2. 00:18:456 (4,1) - The distance is confusing the players, because they're 1/4 consecutive beats. So you should switch head and tail, and move closer to the next object.
  3. 00:18:456 (4,1) - Flip it vertically, horizontally, and switch the head and tail. It makes a good flow.

Collab Insane

  1. 00:05:427 (1,1) - I think it would be best if you remove the new combo. This goes for 00:06:799 (1,1) and 00:16:399 (1,1,1,1) and 00:27:370 (1,1,1,1) and 00:38:341 (1,1,1,1) .
  2. 01:11:770 (1,1,1) - It feels that it's a triplet, so you click it earlier. This goes the same with 01:36:456 (1,1,1) , You can move apart to each other.
  3. 01:39:713 (1) - I don't really like the shape: the curves are "rough" and symmetric. Well, it's just me. I think of this:
There's nothing much to say, and I really liked the difficulty!

ExtRabbit's

  1. What's the use for "'s" in the difficulty name?
  2. 00:10:913 (2) - I think you would have a good flow if you flip it vertically and horizontally, and move it next to the previous' tail (it could be x:347 y:57).
  3. 00:27:027 (1,2,1,2) - The distance between them are lower and doesn't fit with the music, since it's happy and fast. I would make jumps. This also applies to 00:37:999 (1,2,1,2) .
  4. 00:43:656 (1) - Move it to the blue tick, so you won't miss a tick. And I would end it on 00:44:513 because the red tick was quite not fitting.
  5. 01:42:284 (7,1) - The distance between this and the previous object is lower than the distance used for the jumps. Lower distance during a sequence of jumps may break the player's motion. Here's what you can do: switch 01:42:456 (1,2) places (Ctrl + G) then it's 01:42:456 (1,2) -'s turn.
Well, that's it! Hope your map will get ranked! Any question can be asked via PM or in-game. Good Luck!
Topic Starter
Asahina Momoko

sheela901 wrote:

Hey, M o k o r i! Sorry for the delay, I should have modded first. thanks<3

General

  1. Some words in the tags can be removed:
    - anime: The genre will be specified as "Anime (Japanese)" in the beatmap page, when it'll get ranked;
    - collab: The word is already in a difficulty, so you don't need to add it in the tags;
    - remix: It's already in the title.
  2. The word "desuka" should be seperate: "desu ka". I found it in sites like MyAnimeList, or Wikipedia. ⇒hmm, another same songs map written as "desuka", so i keep it with keep in my mind
  3. You can add "op" in the tags; op is short for opening, which everyone search a lot for. ⇒same reason previous one
  4. The background is in a poor state, but unfortunately, I can't find the same background in a great state. You can keep it, or either change it, that's your choice.
⇒sure, i try to find :)

Easy

  1. 00:06:456 (1) - Try moving the red node to where the slidertick would be in a deep place (maybe moving the node to x:308 y:96 would do the trick). That way, the slider ball will go in the deep place when the ball will be on 00:06:799 . I think it fits with the music / slider. You can edit the end of the slider so that slider would have symmetry.
  2. 00:13:313 (3) - In my opinion, the finish on the head doesn't go well with the music. I suggest to remove it.
  3. 00:21:541 (3) - Loosen a little a the curve, so it could make a better blanket with (2).
  4. 00:22:913 (1) - To be honest, I don't like the shape of the slider, I found it ugly. You can try to a fun / custom shape, like the shape I made below:
    I think it would catch attention on the players.
  5. 00:29:770 (2,1) - The blanket pattern is a little off, so you should edit (1)'s curve.
  6. 00:36:627 (1) - The wave shape isn't symmetric on both side, so I would suggest to move the 3rd node to x:188 y:233, so it could have similarity both sides. This also applies to 01:09:541 (1,2) .
  7. 00:37:999 (2) - Curve the slider to the left:
    This will get a better flow, since it shoots better to the next object.
  8. 00:42:113 (1) - I suggest to end it to 00:43:484 -, since the beat ends there. After reducing the spinner, you can drag the start of the break to 00:44:856 . This fits really well to the music. At the end of the spinner to the start of the break (00:43:484 to 00:44:856 - ), the beats are really weak, so there won't be a point of placing something on weak beats.
  9. 00:54:284 (2) - I think that the curve is too squeezed, and it made it a little ugly. I suggest to remake the slider's shape.
  10. 00:55:484 (3,1) - The blanket pattern is off.
  11. 00:58:570 (1) - The distance between this and the previous object is higher than the original distance snap, plus the slider isn't stacked with the object that touches the slider. Same thing to 00:59:599 (2) .
  12. 01:02:856 (3) - I feel that the curve isn't perfect, so I suggest to add a node between the 3rd and 4th nodes, by holding Ctrl and clicking on the body. Three nodes makes a better curve, except when you started to add a slider.
  13. 01:16:399 (2) - The slider doesn't make a good flow to the next object, because the slider shoots to the left, while the next object is on the top-right. What you can do is this shape:
    SPOILER

    The tail of (1) should be lowered to "perfect" the flow.
  14. 01:20:513 (1,2) - The flow between isn't following well, because (1) is shooting to the up, while (2) is under (1). What you can do is copying (1), replace (2) by flipping it vertically, and move somewhere on the up of (1).
  15. 01:29:941 (2) - The last curve isn't pretty, so you can remove the 4th node and move the 3rd node to x:121 y:149.
  16. There might some blanket patterns that are off. I suggest that you analyze the map, and fix for them.
  17. 02:08:513 (1,2) - The distance is lower than 1.0x, so you should move the note further.
  18. 02:20:856 (2) - The flow between this and the previous object isn't going well, because the slider (4) is on the opposite for the previous object. You can switch the head and tail (Ctrl + G), and move it on the right for (3).
  19. 02:31:827 (2) - Flow problem. The tail is too close to the last tail and the next tail. You should move it somewhere else.
The difficulty is okay, but there some flow problems.
⇒all fixed!

Normal

  1. Some (or all) blanket patterns aren't perfect. Try to find them and fix them. ⇒sure, i'll recheck all notes
  2. 00:07:827 (1) - I don't really like the shape: the curve is too curved, and it made it ugly. You can try to loosen the curve.
  3. 00:13:313 (1) - The little curve's a little awkward. I think you should remove the 3rd node, and move the 2nd node close to the head.
  4. 00:42:113 (1) - Same suggestion in easy: I suggest to end it to 00:43:484 -, since the beat ends there. After reducing the spinner, you can drag the start of the break to 00:44:856 . This fits really well to the music. At the end of the spinner to the start of the break (00:43:484 to 00:44:856 - ), the beats are really weak, so there won't be a point of placing something on weak beats.
  5. 01:04:056 (1) - The slider is overlapped by the previous object, but luckily, you can move it to x:440 y:147 to avoid it.
  6. 01:57:199 (1) - Remove the new combo to keep the consistency.
  7. 02:59:256 (3,4) - The curve / shape isn't really pretty. Try making something else.
  8. 03:15:713 (6) - Add a finish on that note, because the beat is strong. You also should add a new combo.
  9. 03:26:684 (1) - Flip it vertically, horizontally, and switch the head and tail, and move it where there's flow.
all fixed!

Hard

  1. 00:07:141 (4) - The flow between this and (3) isn't going well. You can remove the 2nd node, and move the last node to x:156 y:191. I think it would make a good flow.
  2. 00:18:456 (4,1) - The distance is confusing the players, because they're 1/4 consecutive beats. So you should switch head and tail, and move closer to the next object.
  3. 00:18:456 (4,1) - Flip it vertically, horizontally, and switch the head and tail. It makes a good flow. ⇒did you choose correct notes? if you did, i couldn't understand it :cry:
fixed without blue

Collab Insane

  1. 00:05:427 (1,1) - I think it would be best if you remove the new combo. This goes for 00:06:799 (1,1) and 00:16:399 (1,1,1,1) and 00:27:370 (1,1,1,1) and 00:38:341 (1,1,1,1) .
  2. 01:11:770 (1,1,1) - It feels that it's a triplet, so you click it earlier. This goes the same with 01:36:456 (1,1,1) , You can move apart to each other.
  3. 01:39:713 (1) - I don't really like the shape: the curves are "rough" and symmetric. Well, it's just me. I think of this:
There's nothing much to say, and I really liked the difficulty!

ExtRabbit's

  1. What's the use for "'s" in the difficulty name?
  2. 00:10:913 (2) - I think you would have a good flow if you flip it vertically and horizontally, and move it next to the previous' tail (it could be x:347 y:57). ⇒stay, but moved slider2 by 1
  3. 00:27:027 (1,2,1,2) - The distance between them are lower and doesn't fit with the music, since it's happy and fast. I would make jumps. This also applies to 00:37:999 (1,2,1,2) .
  4. 00:43:656 (1) - Move it to the blue tick, so you won't miss a tick. And I would end it on 00:44:513 because the red tick was quite not fitting.
  5. 01:42:284 (7,1) - The distance between this and the previous object is lower than the distance used for the jumps. Lower distance during a sequence of jumps may break the player's motion. Here's what you can do: switch 01:42:456 (1,2) places (Ctrl + G) then it's 01:42:456 (1,2) -'s turn.⇒made jump, but kept 01:42:970 (1,2) -
fixed without blue
Well, that's it! Hope your map will get ranked! Any question can be asked via PM or in-game. Good Luck!
thanks for your mod!!
it was so clear explanation, and so useful mod :)
sheela

M o k o r i wrote:

sheela901 wrote:

00:18:456 (4,1) - Flip it vertically, horizontally, and switch the head and tail. It makes a good flow. ⇒did you choose correct notes? if you did, i couldn't understand it :cry:
Ah! I copied the same notes as the previous suggestion. T - T I couldn't find what I was trying to search. Sorry...
Topic Starter
Asahina Momoko

sheela901 wrote:

Ah! I copied the same notes as the previous suggestion. T - T I couldn't find what I was trying to search. Sorry...

all right, no problem lol
thank you for reply :)
BeatofIke
Modding soon! :3
Topic Starter
Asahina Momoko

BeatofIke wrote:

Modding soon! :3
sure, thank you <3
,and your star!(noticed after once i wrote it lol)
ShiraKai
こんにちは :)

[General]
  1. 検索しやすいように"Mokori"と"M_o_k_o_r_i"のタグを入れませんか?
[Easy]
このDiffだけ00:00:970 - 00:43:484 の区間もS:Cで作っていたのが気になりました、他のdiffと合わせてN:Cで音を置いた方が曲に合っていると思います :?
  1. 00:00:970 (1) - 終点をNormalのwhistle(以降N : whistle)に変えませんか? clapを重ねるのは違和感があります… :? あと始点にも同じものを追加。
  2. 00:01:999 (2) - add clap
  3. 00:02:341 (3) - 始点にN : whistle
  4. 00:03:713 (1) - ^ 終点もclapではないでしょう
  5. 00:05:084 (3) - ^ 終点は何もつけなくてもいいかも
  6. 00:06:456 (1) - ^ 始点、終点に
  7. 00:07:827 (2) - ^ 始点、終点のclapを変更
  8. 00:09:199 (3) - ^
  9. 00:10:570 (4) - add NC? かなり音が変化していますしここは入れたいです。
  10. 00:11:941 (1) - 終点にN : whistle
  11. 00:13:313 (3) - ^ 始点のfinishはあってない気がするのでこれもN : whistleに変えるといいかもしれません
  12. 00:14:684 (1) - 始点と終点をN : whistle、中点にclap
  13. 00:16:056 (3) - ^ ただここの終点はそれらしい音が無いのでないも付けない方が曲にフィットすると思います
  14. 00:17:084 (4) - 音量を少し小さめでadd clap?
  15. 00:17:427 (1) - 始点にfinish? うるさいなと感じたらN : whistleでもいいと思います。終点にN : whistle
  16. 00:18:799 (3) - ^
  17. 00:20:170 (1) - ^
  18. 00:21:199 (2) - add clap
  19. 00:21:541 (3) - 終点にN : whistle
    後もこんな感じで付けていくといい感じになるかなと思います。個人的に自分のdiffsで音付けを大幅に変えるのはあまりよくないと考えています :? 意図して今の音付けにしているならすみません :cry:
  20. 00:36:627 (1) - 00:35:256 (3) - と同じ形を使いませんか? フリシテフリシテフリシテ
  21. 01:01:313 (1) - 00:59:941 (3) - を利用してblanketするならx;160,y:240辺りがgoodだと思います。 ※移動したらその後のスペーシング調整を忘れないように
  22. 01:16:399 (3) - 流れを考えると上に曲げるより下に曲げた方がよさそうです
  23. 02:15:541 (3) - 02:16:056 - まで伸ばすのは… 02:15:884 - で止めませんか?
  24. 02:45:541 (5) - add NC? 02:41:256 (1,2,3) - の区間が長いのでこの辺で入れたいです 終点にDrum : clap?
  25. 03:29:427 (4) - add NC
blanket自体はいいことなんですが、それにこだわるあまり同じような配置ばかりが目につきました、もう少しバリエーションを持たせてあげたいです :(

[Normal]
  1. 00:02:341 (3) - 中点にclap
  2. 00:03:713 (1) - 始点にwhstle、終点にclap
  3. 00:05:084 (4) - 中点にclap
  4. 00:07:827 (1) - whistle
  5. 00:08:170 (2) - clap
  6. 00:22:570 - add note? パァーンって鳴ってるからS:C10のclapとともにnote置きたいです ;)
  7. 00:31:141 (1) - 終点にclap
  8. 00:32:856 (4) - ここclapでは?
  9. 00:33:541 (6) - SamplesetのDrumだけとかどうでしょう?
  10. 00:33:884 (1) - 始点にwhistle
  11. 00:42:113 (1) - whistle
  12. 00:50:341 (1,2,1,2) - 始点、終点ともにwhistleだけでいいと思います。
  13. 00:53:084 (3) - 始点はwhistleでは? 終点にwhistle
  14. 00:54:113 (1) - ^
  15. 00:54:284 - 強い音が鳴っているのでここは拾いたいです。00:54:284 - から00:54:799 - まで伸ばすスライダーを使いませんか?
  16. 01:01:313 (1) - 中点にclap
  17. 01:03:370 (5) - 終点にfinish?
  18. 01:06:799 (1) - 形を綺麗に整えましょう
  19. 01:09:541 (1) - どちらとも何もつけなくていい気がします…
  20. 01:10:570 (2) - add clap
  21. 01:33:884 (5) - S:C10のclap入れたい!!!
  22. 01:42:456 (1) - 始点のclap外して終点にclap
  23. 01:44:856 (2) - S:C10のclap!!!
  24. 02:17:427 (2) - whistle忘れ?
  25. 02:19:484 (1) - どうせなら02:17:427 (2) - の位置に頭を持って行きたいなあ
  26. 02:27:027 (4,1) - 若干重なりが気になるので02:27:713 (1) - のお尻を持ち上げて欲しい :D
  27. 02:34:570 (4) - 始点にwhistl e
  28. 02:38:684 (1) - move to x:294,y:237
  29. 02:41:256 (1) - 02:42:627 (3) - の始点にwhistleいれるならこっちにも
  30. 02:42:113 (2) - whistle
  31. 02:42:627 (3) - 形を整えましょう
  32. 02:46:227 (3) - add Drum clap?
  33. 02:46:570 (4) - S:C10 again
    02:46:913 (1) - whistleじゃなくてfinishでいきたい!
  34. 02:49:656 (1,2) - finishいらないかなあ… 1番にはなかったから入れるなら1番にも!
  35. 02:53:599 (3,4,5) - Normalにしてはリズムが難しいような… このままで行くなら02:53:941 (4) - にもclap入れてあげると分かり易いはず :idea:
  36. 02:55:141 (1) - 始点のclap外して終点にclap
  37. 02:56:341 (3) - finish
  38. 02:57:541 (5) - S:C10
  39. 03:04:913 (1) - 始点にもclap欲しい…
  40. 03:14:170 (3) - 03:11:427 (1,2) - のパターン的にここにNC欲しいです :D
  41. 03:15:713 (6) - ここにもNC? いいアクセントになります :)
  42. 03:36:113 (4,1) - (4)のhit300で(1)のリバース部分が隠れてるからアンランクの原因になるかも :? 03:35:941 (3,4) - と対応させてこんなのどうでしょう?
  43. 03:41:427 (1) - S:C10?
  44. 03:41:770 (2) - add NCとfinish
  45. 03:52:056 (5) - 始点と終点にfinish?
ひとまず休憩~~~~ :oops:
Meg
thanks for modding, Omg No Pls, Estellia-, VINXIS, imoutosan, sheela901!
almost fixed!

http://puu.sh/cJ5mr.zip
Topic Starter
Asahina Momoko

ShiraKai wrote:

こんにちは :)

[General]
  1. 検索しやすいように"Mokori"と"M_o_k_o_r_i"のタグを入れませんか?
 ⇒入れておきます!

[Easy]
このDiffだけ00:00:970 - 00:43:484 の区間もS:Cで作っていたのが気になりました、他のdiffと合わせてN:Cで音を置いた方が曲に合っていると思います :?
  1. 00:00:970 (1) - 終点をNormalのwhistle(以降N : whistle)に変えませんか? clapを重ねるのは違和感があります… :? あと始点にも同じものを追加。
  2. 00:01:999 (2) - add clap
  3. 00:02:341 (3) - 始点にN : whistle
  4. 00:03:713 (1) - ^ 終点もclapではないでしょう
  5. 00:05:084 (3) - ^ 終点は何もつけなくてもいいかも
  6. 00:06:456 (1) - ^ 始点、終点に
  7. 00:07:827 (2) - ^ 始点、終点のclapを変更
  8. 00:09:199 (3) - ^
  9. 00:10:570 (4) - add NC? かなり音が変化していますしここは入れたいです。
  10. 00:11:941 (1) - 終点にN : whistle
  11. 00:13:313 (3) - ^ 始点のfinishはあってない気がするのでこれもN : whistleに変えるといいかもしれません
  12. 00:14:684 (1) - 始点と終点をN : whistle、中点にclap
  13. 00:16:056 (3) - ^ ただここの終点はそれらしい音が無いのでないも付けない方が曲にフィットすると思います
  14. 00:17:084 (4) - 音量を少し小さめでadd clap?
  15. 00:17:427 (1) - 始点にfinish? うるさいなと感じたらN : whistleでもいいと思います。終点にN : whistle
  16. 00:18:799 (3) - ^
  17. 00:20:170 (1) - ^
  18. 00:21:199 (2) - add clap
  19. 00:21:541 (3) - 終点にN : whistle
    後もこんな感じで付けていくといい感じになるかなと思います。個人的に自分のdiffsで音付けを大幅に変えるのはあまりよくないと考えています :? 意図して今の音付けにしているならすみません :cry:
  20. 00:36:627 (1) - 00:35:256 (3) - と同じ形を使いませんか? フリシテフリシテフリシテ
  21. 01:01:313 (1) - 00:59:941 (3) - を利用してblanketするならx;160,y:240辺りがgoodだと思います。 ※移動したらその後のスペーシング調整を忘れないように
  22. 01:16:399 (3) - 流れを考えると上に曲げるより下に曲げた方がよさそうです
  23. 02:15:541 (3) - 02:16:056 - まで伸ばすのは… 02:15:884 - で止めませんか?
  24. 02:45:541 (5) - add NC? 02:41:256 (1,2,3) - の区間が長いのでこの辺で入れたいです 終点にDrum : clap?
  25. 03:29:427 (4) - add NC
blanket自体はいいことなんですが、それにこだわるあまり同じような配置ばかりが目につきました、もう少しバリエーションを持たせてあげたいです :(

⇒easyとnormalリマップしてから音付けぐちゃぐちゃのままなの忘れてました、変な状態でmodしてもらっちゃってすいません;;;; アドバイスもらったところ参考に全体的に見直します! バリエーション。。。がんばってみます(´・◡・`) all fixです!

[Normal]
  1. 00:02:341 (3) - 中点にclap
  2. 00:03:713 (1) - 始点にwhstle、終点にclap
  3. 00:05:084 (4) - 中点にclap
  4. 00:07:827 (1) - whistle
  5. 00:08:170 (2) - clap
  6. 00:22:570 - add note? パァーンって鳴ってるからS:C10のclapとともにnote置きたいです ;)
  7. 00:31:141 (1) - 終点にclap
  8. 00:32:856 (4) - ここclapでは?
  9. 00:33:541 (6) - SamplesetのDrumだけとかどうでしょう?
  10. 00:33:884 (1) - 始点にwhistle
  11. 00:42:113 (1) - whistle
  12. 00:50:341 (1,2,1,2) - 始点、終点ともにwhistleだけでいいと思います。
  13. 00:53:084 (3) - 始点はwhistleでは? 終点にwhistle
  14. 00:54:113 (1) - ^
  15. 00:54:284 - 強い音が鳴っているのでここは拾いたいです。00:54:284 - から00:54:799 - まで伸ばすスライダーを使いませんか?
  16. 01:01:313 (1) - 中点にclap
  17. 01:03:370 (5) - 終点にfinish?
  18. 01:06:799 (1) - 形を綺麗に整えましょう
  19. 01:09:541 (1) - どちらとも何もつけなくていい気がします…
  20. 01:10:570 (2) - add clap
  21. 01:33:884 (5) - S:C10のclap入れたい!!!
  22. 01:42:456 (1) - 始点のclap外して終点にclap
  23. 01:44:856 (2) - S:C10のclap!!!
  24. 02:17:427 (2) - whistle忘れ?
  25. 02:19:484 (1) - どうせなら02:17:427 (2) - の位置に頭を持って行きたいなあ
  26. 02:27:027 (4,1) - 若干重なりが気になるので02:27:713 (1) - のお尻を持ち上げて欲しい :D
  27. 02:34:570 (4) - 始点にwhistl e
  28. 02:38:684 (1) - move to x:294,y:237
  29. 02:41:256 (1) - 02:42:627 (3) - の始点にwhistleいれるならこっちにも
  30. 02:42:113 (2) - whistle
  31. 02:42:627 (3) - 形を整えましょう
  32. 02:46:227 (3) - add Drum clap?
  33. 02:46:570 (4) - S:C10 again
    02:46:913 (1) - whistleじゃなくてfinishでいきたい!
  34. 02:49:656 (1,2) - finishいらないかなあ… 1番にはなかったから入れるなら1番にも!
  35. 02:53:599 (3,4,5) - Normalにしてはリズムが難しいような… このままで行くなら02:53:941 (4) - にもclap入れてあげると分かり易いはず :idea:
  36. 02:55:141 (1) - 始点のclap外して終点にclap
  37. 02:56:341 (3) - finish
  38. 02:57:541 (5) - S:C10
  39. 03:04:913 (1) - 始点にもclap欲しい…
  40. 03:14:170 (3) - 03:11:427 (1,2) - のパターン的にここにNC欲しいです :D
  41. 03:15:713 (6) - ここにもNC? いいアクセントになります :)
  42. 03:36:113 (4,1) - (4)のhit300で(1)のリバース部分が隠れてるからアンランクの原因になるかも :? 03:35:941 (3,4) - と対応させてこんなのどうでしょう?
  43. 03:41:427 (1) - S:C10?
  44. 03:41:770 (2) - add NCとfinish
  45. 03:52:056 (5) - 始点と終点にfinish?
⇒こちらについても同様all fixです~~

ひとまず休憩~~~~ :oops:
modありがとうございました!とりあえず音なんとかします!
Topic Starter
Asahina Momoko

iMage-- wrote:

thanks for modding, Omg No Pls, Estellia-, VINXIS, imoutosan, sheela901!
almost fixed!

http://puu.sh/cJ5mr.zip
修正ありがとう~ :)

時間のとこ書き足しておきます
neonat
General

I really suggest you add in some time into the AudioLeadIn in Notepad for all difficulties, to ensure there is 2000ms of time before first object

Easy

00:14:684 (1,2,3) - can you make this pattern more identical in shape,00:14:684 (1,3) don't really curve around the circle the same way
01:01:313 (1) - this curve seems off, the middle of the curve looks too angular, it's starting to look like a V
01:02:856 (3) - this is quite an unexpected change in rhythm for Easy, wouldn't really recommend it, I don't know if putting a NC would do any good either
01:05:084 (2,3) - improve the blanket
01:27:370 (3,1) - spacing error, they are too close to each other, it's 0.7x instead of the usual 1.0
01:46:227 (2,3) - would be better if the blanket was nicer
01:57:541 (1,2) - ^
02:15:027 (2) - changing this to a slider that ends at 02:15:199 would fit the song better, the rhythm feels incomplete right now
03:34:570 (4,1) - I think you should improve this blanket
03:55:141 (4,1) - ^
04:17:427 (1) - add a finish at the start of the slider to go along with the cymbals in the song

It's not Easy trying to come up with a decent rhythm for an Easy for this song that can keep inventing itself and be refreshing yet simple enough for players, I can see quite an effort to do so here though, so that's a good point

Normal

00:17:427 (1) - finish on start of slider
00:18:456 (2) - finish on end of slider
00:20:170 (1,3) - finish
00:21:541 (5) - finish on start of slider
00:39:370 (1) - ^
00:40:741 (3) - ^
00:42:113 (1) - finish
00:57:199 (3,4,5) - I think this can be arranged better,especially between 00:57:199 (3,4)
01:00:456 (4) - place it higher to be in line with the end of 00:59:941 (3) for smoother transition
01:02:684 (3) - move it to 01:02:513 - it will honestly sound more fitting to the music, it's currently following nothing in the music
01:35:599 (1,2,3) - you should keep the flow going in the direction of the curve, instead of putting the next circle and slider shifting more to the right:
02:00:284 (1,1) - why the NCs?
02:26:341 (3,4) - use the same shapes
02:46:227 (3) - this note is extra, and there is nothing here in the music that is strong, you should remove it
02:54:284 (5,6) - swapping places so slider comes before circle would suit the held vocals better over here
04:01:656 (3) - extend the slider to end at 04:02:170 so that the rhythm here wouldn't sound so strange as the objects end where the song stops for awhile and the strong beat is mapped to, making the silence less awkward
04:22:056 (4,5) - slider before circle, so the slider goes along with the prolonged music at 04:22:056

Hard

00:19:484 (3,4) - would be better if they didn't overlap
00:19:827 (4,1) - don't let them touch each other
00:21:370 (5,1) - don't let them touch each other
00:25:656 (2) - shouldn't the NC start here on the downbeat
00:37:141 (2) - stack it with 00:35:941 (2) would be better as it won't overlap 00:36:456 (3) as well
00:39:370 (1,1,1,3,1) - finish on the start of all these sliders
00:43:484 (1) - reduce the volume for the end of this slider, which should be more silent and less noisy
01:02:513 (4) - NC for the change in rhythm
01:05:599 (5) - either here or 01:05:256 (4) place a NC, currently the combo use seems weird in the Hard overall, and this is one of them
01:36:799 (4,1) - don't overlap them
01:41:256 (1,2) - looks too close to each other, almost touching, don't really look pleasing
01:48:970 (4) - this isn't good, the slider ends on an on-beat which starts a line in the vocal, which would fit nicely with a slider start instead
02:10:913 (6) - slider too curved, looks squeezed, doesn't look well, may affect flow as well
02:16:399 (4,1) - either place it closer so they overlap more or space them away, this near-yet-not-touching looks bad
02:28:913 (3) - NC like the previous identical pattern before this
02:33:884 (3,1) - don't overlap
02:37:141 (6) - just to inform you this differs from the way you used NC for this kind of rhythm
03:48:627 (1,3) - don't overlap
03:57:199 (3,4,5,6,7) - space 03:57:884 (7) equally from both the other stacks
04:00:970 (1,2,3,4,5,6,7,8) - why is this one combo and 01:04:056 (1,2,3,4,1,2,3,4) not just 1 combo either? Another example of inconsistencies in combo use
04:17:427 (1) - finish on start of slider
04:20:170 (1) - ^
04:21:370 (6) - according to previous patterns wouldn't this be the NC instead

NC seems to keep changing in pattern here, it makes things confusing and messy

Collab Insane

01:04:399 (2,4) - blanket better
01:33:541 (1,1) - let them be closer to each other, such kick sliders make it easy to break combo, and this spacing just makes it even more difficult
01:40:913 (3,4,5) - they are not in a straight line
03:12:970 (2,3) - these 2 objects are on nothing in the music, music only starts at 03:13:141 which is where the objects should start too as well, the 1st 2 circles should not be there

The change in difficulty from Hard is very high, with suddenly streams and slider streams jumps and much much wider jumps that occur almost all the time, when it was almost non-existent in Hard. With this jump in difficulty, this gap is too wide, it won't bode well when in the ranking process

Extra

01:05:427 (3) - this slider starts off-beat and it's super obvious it is not on the music and sounds really bad. Anything that holds quite long should have been at 01:05:256 and not at 01:05:427 when there is nothing, this part of the rhythm has to change
02:10:484 - you should have a note here
02:24:456 (1,2) - you can't tell which end is the start if it's on HD, like hiding objects underneath others, it can be unrankable (or is, idk)
02:25:827 (3) - straighten the slider:
02:47:256 (2,3,4) - better alignment and use a spacing that looks less weird please
03:15:713 - since the break doesn't start here, add a note or you'll lose the effect
04:09:884 (4,6) - don't overlap


Overall, hitsounds can be improved in all difficulties, as well as the use of combo

Good Luck
Topic Starter
Asahina Momoko

neonat wrote:

General

I really suggest you add in some time into the AudioLeadIn in Notepad for all difficulties, to ensure there is 2000ms of time before first object
⇒sure i think so too, i'll change

Easy

00:14:684 (1,2,3) - can you make this pattern more identical in shape,00:14:684 (1,3) don't really curve around the circle the same way
01:01:313 (1) - this curve seems off, the middle of the curve looks too angular, it's starting to look like a V
01:02:856 (3) - this is quite an unexpected change in rhythm for Easy, wouldn't really recommend it, I don't know if putting a NC would do any good either
01:05:084 (2,3) - improve the blanket
01:27:370 (3,1) - spacing error, they are too close to each other, it's 0.7x instead of the usual 1.0
01:46:227 (2,3) - would be better if the blanket was nicer
01:57:541 (1,2) - ^
02:15:027 (2) - changing this to a slider that ends at 02:15:199 would fit the song better, the rhythm feels incomplete right now
03:34:570 (4,1) - I think you should improve this blanket
03:55:141 (4,1) - ^
04:17:427 (1) - add a finish at the start of the slider to go along with the cymbals in the song

It's not Easy trying to come up with a decent rhythm for an Easy for this song that can keep inventing itself and be refreshing yet simple enough for players, I can see quite an effort to do so here though, so that's a good point

⇒all fixed, and i consider to change some objects because of clear rhythm

Normal

00:17:427 (1) - finish on start of slider
00:18:456 (2) - finish on end of slider
00:20:170 (1,3) - finish
00:21:541 (5) - finish on start of slider
00:39:370 (1) - ^
00:40:741 (3) - ^
00:42:113 (1) - finish
00:57:199 (3,4,5) - I think this can be arranged better,especially between 00:57:199 (3,4)
01:00:456 (4) - place it higher to be in line with the end of 00:59:941 (3) for smoother transition
01:02:684 (3) - move it to 01:02:513 - it will honestly sound more fitting to the music, it's currently following nothing in the music
01:35:599 (1,2,3) - you should keep the flow going in the direction of the curve, instead of putting the next circle and slider shifting more to the right:
02:00:284 (1,1) - why the NCs?
02:26:341 (3,4) - use the same shapes
02:46:227 (3) - this note is extra, and there is nothing here in the music that is strong, you should remove it
02:54:284 (5,6) - swapping places so slider comes before circle would suit the held vocals better over here
04:01:656 (3) - extend the slider to end at 04:02:170 so that the rhythm here wouldn't sound so strange as the objects end where the song stops for awhile and the strong beat is mapped to, making the silence less awkward
04:22:056 (4,5) - slider before circle, so the slider goes along with the prolonged music at 04:22:056

⇒all fixed, some points was just i overlooked ones :)

Hard

00:19:484 (3,4) - would be better if they didn't overlap
00:19:827 (4,1) - don't let them touch each other
00:21:370 (5,1) - don't let them touch each other
00:25:656 (2) - shouldn't the NC start here on the downbeat
00:37:141 (2) - stack it with 00:35:941 (2) would be better as it won't overlap 00:36:456 (3) as well
00:39:370 (1,1,1,3,1) - finish on the start of all these sliders
00:43:484 (1) - reduce the volume for the end of this slider, which should be more silent and less noisy
01:02:513 (4) - NC for the change in rhythm
01:05:599 (5) - either here or 01:05:256 (4) place a NC, currently the combo use seems weird in the Hard overall, and this is one of them
01:36:799 (4,1) - don't overlap them
01:41:256 (1,2) - looks too close to each other, almost touching, don't really look pleasing
01:48:970 (4) - this isn't good, the slider ends on an on-beat which starts a line in the vocal, which would fit nicely with a slider start instead
02:10:913 (6) - slider too curved, looks squeezed, doesn't look well, may affect flow as well
02:16:399 (4,1) - either place it closer so they overlap more or space them away, this near-yet-not-touching looks bad
02:28:913 (3) - NC like the previous identical pattern before this
02:33:884 (3,1) - don't overlap
02:37:141 (6) - just to inform you this differs from the way you used NC for this kind of rhythm
03:48:627 (1,3) - don't overlap
03:57:199 (3,4,5,6,7) - space 03:57:884 (7) equally from both the other stacks
04:00:970 (1,2,3,4,5,6,7,8) - why is this one combo and 01:04:056 (1,2,3,4,1,2,3,4) not just 1 combo either? Another example of inconsistencies in combo use
04:17:427 (1) - finish on start of slider
04:20:170 (1) - ^
04:21:370 (6) - according to previous patterns wouldn't this be the NC instead

NC seems to keep changing in pattern here, it makes things confusing and messy
⇒almost fixed

Collab Insane

01:04:399 (2,4) - blanket better
01:33:541 (1,1) - let them be closer to each other, such kick sliders make it easy to break combo, and this spacing just makes it even more difficult
01:40:913 (3,4,5) - they are not in a straight line
03:12:970 (2,3) - these 2 objects are on nothing in the music, music only starts at 03:13:141 which is where the objects should start too as well, the 1st 2 circles should not be there

The change in difficulty from Hard is very high, with suddenly streams and slider streams jumps and much much wider jumps that occur almost all the time, when it was almost non-existent in Hard. With this jump in difficulty, this gap is too wide, it won't bode well when in the ranking process

Extra

01:05:427 (3) - this slider starts off-beat and it's super obvious it is not on the music and sounds really bad. Anything that holds quite long should have been at 01:05:256 and not at 01:05:427 when there is nothing, this part of the rhythm has to change ⇒keep, it's match for "pyon pyon"s sound
02:10:484 - you should have a note here ⇒nice idea :)
02:24:456 (1,2) - you can't tell which end is the start if it's on HD, like hiding objects underneath others, it can be unrankable (or is, idk) ⇒keep, it was ok i've asked to BAT, but i keep it in my mind
02:25:827 (3) - straighten the slider: ⇒ok
02:47:256 (2,3,4) - better alignment and use a spacing that looks less weird please ⇒fixed
03:15:713 - since the break doesn't start here, add a note or you'll lose the effect ⇒added one circle
04:09:884 (4,6) - don't overlap ⇒fixed


Overall, hitsounds can be improved in all difficulties, as well as the use of combo

Good Luck
thanks for your mod, it was so deep and useful mod :)
-Nanaka-
IRC
2014-11-16 11:35 -Nanaka-: EasyとかIRCでいいですかー?
2014-11-16 11:36 M o k o r i: おおお
2014-11-16 11:36 M o k o r i: 全然大丈夫です!
2014-11-16 11:36 -Nanaka-: おkです、お待たせしいて申し訳ない;;
2014-11-16 11:36 M o k o r i: いえこちらこそ長いのにありがとうございます;;
2014-11-16 11:37 -Nanaka-: Easyからいきますね!
2014-11-16 11:37 M o k o r i: はい!
2014-11-16 11:39 -Nanaka-: 00:00:970 (1,2) - ここはしたに下がるより横か上に向かう流れのがいいとおもいます
2014-11-16 11:39 M o k o r i: http://puu.sh/cSyfP/75fa876926.jpg
2014-11-16 11:39 M o k o r i: こんなイメージでしょうか?
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyim/52c3102141.jpg
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyko/cf4543c458.jpg
2014-11-16 11:41 M o k o r i: あああなるほど!
2014-11-16 11:41 -Nanaka-: dsはいじってませんが
2014-11-16 11:41 -Nanaka-: はいw
2014-11-16 11:42 -Nanaka-: 00:18:799 (3) - ここも真上でぶらんけっとした方がいいと思いますー
2014-11-16 11:44 M o k o r i: ほい!
2014-11-16 11:44 -Nanaka-: 00:37:999 (2) - リバース消して00:38:684 - 1/4スライダーですかね
2014-11-16 11:44 -Nanaka-: 提案していくんでいいと思ったやつだけ更新しといてください!
2014-11-16 11:45 -Nanaka-: 00:59:941 (3,1) - もうちょっと綺麗に出来ると思います
2014-11-16 11:45 -Nanaka-: 01:01:313 (1,2) - ^
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - 4への流れが気になるので手前からもう少し広くおいてもいいかなと
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - add Note?
2014-11-16 11:48 -Nanaka-: 01:27:027 (2) -
2014-11-16 11:48 -Nanaka-: 消して
2014-11-16 11:49 -Nanaka-: 次のスライダーを赤線から
2014-11-16 11:50 -Nanaka-: 01:32:513 (4) - デザインはいいと思いますがこれもさっきと同じです
2014-11-16 11:50 -Nanaka-: 01:36:970 (1) - 上に向かうリバース
2014-11-16 11:53 -Nanaka-: 01:52:056 (3) - 音取り提案http://puu.sh/cSz3B/a95a0bc111.jpg
2014-11-16 11:54 -Nanaka-: 01:54:799 (2) - ここはボーカル取ったほうが自然でうちやすいかとhttp://puu.sh/cSz8C/43634bdc69.jpg
2014-11-16 11:55 -Nanaka-: 02:00:284 (1,2) - ここもですがデザインと流れは素晴らしいと思うので任せます
2014-11-16 11:56 -Nanaka-: 02:05:427 (3,1) - もう少し綺麗にしたい
2014-11-16 11:57 -Nanaka-: 02:20:856 (3,4) - ^
2014-11-16 11:58 -Nanaka-: 02:52:399 (1,3) - 汚いのと3のスライダーがEasyっぽくないですw
2014-11-16 11:59 -Nanaka-: 02:56:513 (3) - リバース消して伸ばしてあげたい
2014-11-16 12:00 -Nanaka-: 02:59:256 (3) - ここもリバース消して伸ばすか1/4追加
2014-11-16 12:02 -Nanaka-: 03:05:084 (3) - 音取り提案http://puu.sh/cSzDh/1144464e33.jpg
2014-11-16 12:04 -Nanaka-: 03:07:141 (2,4) - 消してhttp://puu.sh/cSzLp/06720295ee.jpg
2014-11-16 12:05 -Nanaka-: 03:11:427 (1,2) - blanket揃えたい
2014-11-16 12:06 -Nanaka-: 03:11:427 (1,2) - こことって意味です
2014-11-16 12:07 -Nanaka-: 03:14:513 (2,3) - 音取りhttp://puu.sh/cSzWf/b82ff7bd8b.jpg
2014-11-16 12:07 -Nanaka-: 03:26:684 (1) - 2をこぴぺ
2014-11-16 12:09 -Nanaka-: 03:30:799 (3) - http://puu.sh/cSA5h/a8f9f961b9.jpg
2014-11-16 12:11 -Nanaka-: 03:33:199 (2,3) - ここリズム狂ってるので3消して2を03:33:370 - 03:34:227 - まで
2014-11-16 12:13 -Nanaka-: 03:36:627 (1) - ここもボーカルとってあげた方がやりやすいと思うので長い白線からとってみてください
2014-11-16 12:15 -Nanaka-: 03:40:056 (2) - ここもですねhttp://puu.sh/cSAqw/6fd9498553.jpg
2014-11-16 12:19 -Nanaka-: 03:58:227 (1,2,3,4) - こんなリズムでどうですかhttp://puu.sh/cSAFM/89e8afe92a.jpg
2014-11-16 12:20 M o k o r i: 全然チャット打ててないですけど修正しまくってます!
2014-11-16 12:20 -Nanaka-: www
2014-11-16 12:20 M o k o r i: いそいそ
2014-11-16 12:21 -Nanaka-: 04:01:999 (2,3) - このリズム初心者には辛そうなんでスライダーにしませんか
2014-11-16 12:29 -Nanaka-: 04:21:199 (2,3) - シンバルが不自然なんでこれでどうですかhttp://puu.sh/cSBgQ/8ed5c994db.jpg
2014-11-16 12:30 -Nanaka-: 終わったらNormalいきますねー
2014-11-16 12:31 M o k o r i: もうちょいです;;
2014-11-16 12:31 -Nanaka-: あーーい作業してるんでゆっくりでいいですよ!
2014-11-16 12:31 M o k o r i: はいいい;;
2014-11-16 12:40 M o k o r i: ちょっと電話来ましたすぐ戻りますううう
2014-11-16 12:40 -Nanaka-: あーい
2014-11-16 12:49 M o k o r i: もどりましたー、easyオッケーです!
2014-11-16 12:50 -Nanaka-: あーい
2014-11-16 12:51 -Nanaka-: 00:02:341 (3) - 1番と同じでいいと思います
2014-11-16 12:52 -Nanaka-: http://puu.sh/cSCI2/090a83afb7.jpg
2014-11-16 12:52 -Nanaka-: こんな感じでDSも問題ないかと
2014-11-16 12:53 M o k o r i: fmfm
2014-11-16 12:53 -Nanaka-: 00:09:199 (1) - 普通に1/4  x2で
2014-11-16 12:55 -Nanaka-: 00:33:884 (1) - こういうのもNormal的には良くないと思います
2014-11-16 12:56 -Nanaka-: 6の右上持って星にするか左上からでいいかと
2014-11-16 12:59 -Nanaka-: 00:51:541 (1,2) - いいんですが赤線から初めてメリハリつけるのもいいかなとhttp://puu.sh/cSD8o/b10da1e92e.jpg
2014-11-16 12:59 -Nanaka-: ただsound変えないとです
2014-11-16 13:01 -Nanaka-: 00:58:227 (5) - 消して伸ばしたほうが好きです
2014-11-16 13:04 -Nanaka-: 01:27:027 (2) - 音取りhttp://puu.sh/cSDoN/83edfd7072.jpg
2014-11-16 13:04 -Nanaka-: 01:33:884 (5) - 前のPattern的にNC
2014-11-16 13:05 -Nanaka-: 01:38:341 (3) - ボーカル取るならこうじゃないですかhttp://puu.sh/cSDv6/6edf9a0cb8.jpg
2014-11-16 13:06 -Nanaka-: 01:41:770 (2) - ^
2014-11-16 13:07 -Nanaka-: 01:50:684 (1,2,3) - ここのリズム難しそう
2014-11-16 13:10 -Nanaka-: 02:11:256 (1,2) - 無理にリバースで切らなくてもいいかとhttp://puu.sh/cSDJM/74badc32bf.jpg  http://puu.sh/cSDMw/81e4feb73a.jpg
2014-11-16 13:11 -Nanaka-: 後考えると前者の方が無難かも
2014-11-16 13:12 -Nanaka-: 02:19:484 (1) - こういう急カーブもダメかなと
2014-11-16 13:13 -Nanaka-: 02:27:713 (1) - 1番のリズムが好きでした
2014-11-16 13:14 -Nanaka-: 02:30:456 (1,2) - ^ここもどちらかと言うと伸びてると思います
2014-11-16 13:16 -Nanaka-: ここはボーカル強いんでそっちで取ったほうがいいかと
2014-11-16 13:18 -Nanaka-: 02:54:284 (5) - 1番と同じです、スルーしたならこのままで!
2014-11-16 13:19 -Nanaka-: 02:55:141 (1) - 1/4?
2014-11-16 13:20 -Nanaka-: 03:04:913 (1,2) - 音取りhttp://puu.sh/cSElL/43d4a18cc8.jpg
2014-11-16 13:22 -Nanaka-: 03:07:141 (4) - 途切れるのは違和感ありましたhttp://puu.sh/cSEqo/9791ed0388.jpg
2014-11-16 13:24 -Nanaka-: 今のままだと03:15:027 - 浮いてるのでhttp://puu.sh/cSEx4/5c3d973e5d.jpg
2014-11-16 13:27 -Nanaka-: 03:33:713 (1) - 普通に1/4終点finishで
2014-11-16 13:28 -Nanaka-: 03:34:399 (2) - 始点のCLap浮いてます
2014-11-16 13:28 -Nanaka-: 03:36:456 (1,2) - 03:14:513 (2,3) - こことおなじです
2014-11-16 13:29 -Nanaka-: 03:37:827 (1,2) - ^
2014-11-16 13:33 -Nanaka-: 03:47:256 (1) - これもリバースじゃなくていいかと
2014-11-16 13:35 -Nanaka-: 03:51:370 (4,5) - 角度つけるといいかとhttp://puu.sh/cSF8W/ffac6d3d4d.jpg
2014-11-16 13:38 -Nanaka-: 04:19:484 (6) - 前のパターンでよさそう
2014-11-16 13:40 -Nanaka-: 02:46:913 (1) - 2.3と同じ形
2014-11-16 13:41 -Nanaka-: かなりいい感じのノーマルだと思います!
2014-11-16 13:42 M o k o r i: 大方修正しました!
2014-11-16 13:42 -Nanaka-: Easyはある程度blanket無視していいのでもこんな感じに広く使ってあげればいいと思います
2014-11-16 13:43 M o k o r i: fmfm
2014-11-16 13:46 -Nanaka-: Hardの00:37:999 (1,2) - 02:11:941 (2) - 02:47:599 (3) - 03:28:056 (1) - こういうボールが踊るスライダーはアンランクなので少しcurve緩めるといいかと!
2014-11-16 13:47 -Nanaka-: ご飯食べてくるのでHardはまた今度でお願いします!
2014-11-16 13:47 M o k o r i: わかりました!!!
2014-11-16 13:48 M o k o r i: すいません長い時間ありがとうございます;;
2014-11-16 13:49 M o k o r i: いえいえとんでもないです!
2014-11-16 13:49 M o k o r i: むしろこんな長いのお願いしてるので;;
no kd
Topic Starter
Asahina Momoko

-Nanaka- wrote:

IRC
2014-11-16 11:35 -Nanaka-: EasyとかIRCでいいですかー?
2014-11-16 11:36 M o k o r i: おおお
2014-11-16 11:36 M o k o r i: 全然大丈夫です!
2014-11-16 11:36 -Nanaka-: おkです、お待たせしいて申し訳ない;;
2014-11-16 11:36 M o k o r i: いえこちらこそ長いのにありがとうございます;;
2014-11-16 11:37 -Nanaka-: Easyからいきますね!
2014-11-16 11:37 M o k o r i: はい!
2014-11-16 11:39 -Nanaka-: 00:00:970 (1,2) - ここはしたに下がるより横か上に向かう流れのがいいとおもいます
2014-11-16 11:39 M o k o r i: http://puu.sh/cSyfP/75fa876926.jpg
2014-11-16 11:39 M o k o r i: こんなイメージでしょうか?
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyim/52c3102141.jpg
2014-11-16 11:41 -Nanaka-: http://puu.sh/cSyko/cf4543c458.jpg
2014-11-16 11:41 M o k o r i: あああなるほど!
2014-11-16 11:41 -Nanaka-: dsはいじってませんが
2014-11-16 11:41 -Nanaka-: はいw
2014-11-16 11:42 -Nanaka-: 00:18:799 (3) - ここも真上でぶらんけっとした方がいいと思いますー
2014-11-16 11:44 M o k o r i: ほい!
2014-11-16 11:44 -Nanaka-: 00:37:999 (2) - リバース消して00:38:684 - 1/4スライダーですかね
2014-11-16 11:44 -Nanaka-: 提案していくんでいいと思ったやつだけ更新しといてください!
2014-11-16 11:45 -Nanaka-: 00:59:941 (3,1) - もうちょっと綺麗に出来ると思います
2014-11-16 11:45 -Nanaka-: 01:01:313 (1,2) - ^
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - 4への流れが気になるので手前からもう少し広くおいてもいいかなと
2014-11-16 11:47 -Nanaka-: 01:09:199 (4) - add Note?
2014-11-16 11:48 -Nanaka-: 01:27:027 (2) -
2014-11-16 11:48 -Nanaka-: 消して
2014-11-16 11:49 -Nanaka-: 次のスライダーを赤線から
2014-11-16 11:50 -Nanaka-: 01:32:513 (4) - デザインはいいと思いますがこれもさっきと同じです
2014-11-16 11:50 -Nanaka-: 01:36:970 (1) - 上に向かうリバース
2014-11-16 11:53 -Nanaka-: 01:52:056 (3) - 音取り提案http://puu.sh/cSz3B/a95a0bc111.jpg
2014-11-16 11:54 -Nanaka-: 01:54:799 (2) - ここはボーカル取ったほうが自然でうちやすいかとhttp://puu.sh/cSz8C/43634bdc69.jpg
2014-11-16 11:55 -Nanaka-: 02:00:284 (1,2) - ここもですがデザインと流れは素晴らしいと思うので任せます
2014-11-16 11:56 -Nanaka-: 02:05:427 (3,1) - もう少し綺麗にしたい
2014-11-16 11:57 -Nanaka-: 02:20:856 (3,4) - ^
2014-11-16 11:58 -Nanaka-: 02:52:399 (1,3) - 汚いのと3のスライダーがEasyっぽくないですw
2014-11-16 11:59 -Nanaka-: 02:56:513 (3) - リバース消して伸ばしてあげたい
2014-11-16 12:00 -Nanaka-: 02:59:256 (3) - ここもリバース消して伸ばすか1/4追加
2014-11-16 12:02 -Nanaka-: 03:05:084 (3) - 音取り提案http://puu.sh/cSzDh/1144464e33.jpg
2014-11-16 12:04 -Nanaka-: 03:07:141 (2,4) - 消してhttp://puu.sh/cSzLp/06720295ee.jpg
2014-11-16 12:05 -Nanaka-: 03:11:427 (1,2) - blanket揃えたい
2014-11-16 12:06 -Nanaka-: 03:11:427 (1,2) - こことって意味です
2014-11-16 12:07 -Nanaka-: 03:14:513 (2,3) - 音取りhttp://puu.sh/cSzWf/b82ff7bd8b.jpg
2014-11-16 12:07 -Nanaka-: 03:26:684 (1) - 2をこぴぺ
2014-11-16 12:09 -Nanaka-: 03:30:799 (3) - http://puu.sh/cSA5h/a8f9f961b9.jpg
2014-11-16 12:11 -Nanaka-: 03:33:199 (2,3) - ここリズム狂ってるので3消して2を03:33:370 - 03:34:227 - まで
2014-11-16 12:13 -Nanaka-: 03:36:627 (1) - ここもボーカルとってあげた方がやりやすいと思うので長い白線からとってみてください
2014-11-16 12:15 -Nanaka-: 03:40:056 (2) - ここもですねhttp://puu.sh/cSAqw/6fd9498553.jpg
2014-11-16 12:19 -Nanaka-: 03:58:227 (1,2,3,4) - こんなリズムでどうですかhttp://puu.sh/cSAFM/89e8afe92a.jpg
2014-11-16 12:20 M o k o r i: 全然チャット打ててないですけど修正しまくってます!
2014-11-16 12:20 -Nanaka-: www
2014-11-16 12:20 M o k o r i: いそいそ
2014-11-16 12:21 -Nanaka-: 04:01:999 (2,3) - このリズム初心者には辛そうなんでスライダーにしませんか
2014-11-16 12:29 -Nanaka-: 04:21:199 (2,3) - シンバルが不自然なんでこれでどうですかhttp://puu.sh/cSBgQ/8ed5c994db.jpg
2014-11-16 12:30 -Nanaka-: 終わったらNormalいきますねー
2014-11-16 12:31 M o k o r i: もうちょいです;;
2014-11-16 12:31 -Nanaka-: あーーい作業してるんでゆっくりでいいですよ!
2014-11-16 12:31 M o k o r i: はいいい;;
2014-11-16 12:40 M o k o r i: ちょっと電話来ましたすぐ戻りますううう
2014-11-16 12:40 -Nanaka-: あーい
2014-11-16 12:49 M o k o r i: もどりましたー、easyオッケーです!
2014-11-16 12:50 -Nanaka-: あーい
2014-11-16 12:51 -Nanaka-: 00:02:341 (3) - 1番と同じでいいと思います
2014-11-16 12:52 -Nanaka-: http://puu.sh/cSCI2/090a83afb7.jpg
2014-11-16 12:52 -Nanaka-: こんな感じでDSも問題ないかと
2014-11-16 12:53 M o k o r i: fmfm
2014-11-16 12:53 -Nanaka-: 00:09:199 (1) - 普通に1/4  x2で
2014-11-16 12:55 -Nanaka-: 00:33:884 (1) - こういうのもNormal的には良くないと思います
2014-11-16 12:56 -Nanaka-: 6の右上持って星にするか左上からでいいかと
2014-11-16 12:59 -Nanaka-: 00:51:541 (1,2) - いいんですが赤線から初めてメリハリつけるのもいいかなとhttp://puu.sh/cSD8o/b10da1e92e.jpg
2014-11-16 12:59 -Nanaka-: ただsound変えないとです
2014-11-16 13:01 -Nanaka-: 00:58:227 (5) - 消して伸ばしたほうが好きです
2014-11-16 13:04 -Nanaka-: 01:27:027 (2) - 音取りhttp://puu.sh/cSDoN/83edfd7072.jpg
2014-11-16 13:04 -Nanaka-: 01:33:884 (5) - 前のPattern的にNC
2014-11-16 13:05 -Nanaka-: 01:38:341 (3) - ボーカル取るならこうじゃないですかhttp://puu.sh/cSDv6/6edf9a0cb8.jpg
2014-11-16 13:06 -Nanaka-: 01:41:770 (2) - ^
2014-11-16 13:07 -Nanaka-: 01:50:684 (1,2,3) - ここのリズム難しそう
2014-11-16 13:10 -Nanaka-: 02:11:256 (1,2) - 無理にリバースで切らなくてもいいかとhttp://puu.sh/cSDJM/74badc32bf.jpg  http://puu.sh/cSDMw/81e4feb73a.jpg
2014-11-16 13:11 -Nanaka-: 後考えると前者の方が無難かも
2014-11-16 13:12 -Nanaka-: 02:19:484 (1) - こういう急カーブもダメかなと
2014-11-16 13:13 -Nanaka-: 02:27:713 (1) - 1番のリズムが好きでした
2014-11-16 13:14 -Nanaka-: 02:30:456 (1,2) - ^ここもどちらかと言うと伸びてると思います
2014-11-16 13:16 -Nanaka-: ここはボーカル強いんでそっちで取ったほうがいいかと
2014-11-16 13:18 -Nanaka-: 02:54:284 (5) - 1番と同じです、スルーしたならこのままで!
2014-11-16 13:19 -Nanaka-: 02:55:141 (1) - 1/4?
2014-11-16 13:20 -Nanaka-: 03:04:913 (1,2) - 音取りhttp://puu.sh/cSElL/43d4a18cc8.jpg
2014-11-16 13:22 -Nanaka-: 03:07:141 (4) - 途切れるのは違和感ありましたhttp://puu.sh/cSEqo/9791ed0388.jpg
2014-11-16 13:24 -Nanaka-: 今のままだと03:15:027 - 浮いてるのでhttp://puu.sh/cSEx4/5c3d973e5d.jpg
2014-11-16 13:27 -Nanaka-: 03:33:713 (1) - 普通に1/4終点finishで
2014-11-16 13:28 -Nanaka-: 03:34:399 (2) - 始点のCLap浮いてます
2014-11-16 13:28 -Nanaka-: 03:36:456 (1,2) - 03:14:513 (2,3) - こことおなじです
2014-11-16 13:29 -Nanaka-: 03:37:827 (1,2) - ^
2014-11-16 13:33 -Nanaka-: 03:47:256 (1) - これもリバースじゃなくていいかと
2014-11-16 13:35 -Nanaka-: 03:51:370 (4,5) - 角度つけるといいかとhttp://puu.sh/cSF8W/ffac6d3d4d.jpg
2014-11-16 13:38 -Nanaka-: 04:19:484 (6) - 前のパターンでよさそう
2014-11-16 13:40 -Nanaka-: 02:46:913 (1) - 2.3と同じ形
2014-11-16 13:41 -Nanaka-: かなりいい感じのノーマルだと思います!
2014-11-16 13:42 M o k o r i: 大方修正しました!
2014-11-16 13:42 -Nanaka-: Easyはある程度blanket無視していいのでもこんな感じに広く使ってあげればいいと思います
2014-11-16 13:43 M o k o r i: fmfm
2014-11-16 13:46 -Nanaka-: Hardの00:37:999 (1,2) - 02:11:941 (2) - 02:47:599 (3) - 03:28:056 (1) - こういうボールが踊るスライダーはアンランクなので少しcurve緩めるといいかと!
2014-11-16 13:47 -Nanaka-: ご飯食べてくるのでHardはまた今度でお願いします!
2014-11-16 13:47 M o k o r i: わかりました!!!
2014-11-16 13:48 M o k o r i: すいません長い時間ありがとうございます;;
2014-11-16 13:49 M o k o r i: いえいえとんでもないです!
2014-11-16 13:49 M o k o r i: むしろこんな長いのお願いしてるので;;
no kd
ありがとうございましたー!! :)
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