buraimaster1234 wrote:Sorry again for tardy mod.
Unfortunately, there are some things that I am going to neglect to really have a look at, such as new combos.
In my opinion, the blue combo colors need to contrast more. There needs to be a greater progression among the combo colors. - I'll try to apply this when everything is updated
00:43:237 (1) - Personally, I don't like short sliders like these. I would just have a standard hitcircle, but I guess that's just personal. -changed
00:51:624 (1,2,3,4) - I would consider continuing the hitfinish sounds. It's awkwards as it then feels empty here while the section following seems too strong by comparison. It surprised me. - this part is kind of a buildup, thus a bit calmer
01:02:270 (2,3,2) - Same thing here. I want to see the momentum keep going. -changed
01:53:560 (3) - I like the switch here. However, I still think that there's room for improvement here. I can't really tell you what to do here. You'll have to experiment, or if not, that's fine too.
Same things apply here as in [Standard].
00:16:302 (2,1) - In general in this map, I would be careful about overlapping sliders. Some of it is okay, but when it's really close like this, it's unappealing to me. - it doesn't overlap really there, i think it's fine. all overlaps are intentional tbh
Pretty good in my opinion! Love them patterns and hitsounds. Maybe others will hate, but oh well. - c:
The main things to take away from this I guess would be keeping consistency where it really matters among all difficulties even with multiple mappers in my opinion. I also think that easier difficulties a lacking. They don't have the consistency in hitsounds, patterns, rhythm, and the like. Maybe I need to dig deeper, but I don't really see it on the surface.
Best of luck!