This is glorious
that Facebook sounds too :v ,Agka wrote:
this has to be the best thing I've seen in a while
oh... rip , poor you xDBRBP wrote:
I livestreamed the exact same thing a week after o!m was released and nobody cared.
i cry
Peppy seems to take this matter very seriously... lolopeppy wrote:
mario paint music!!
Fair enough. Back to osumaniaBobbias wrote:
The only real way to deal with this would be to make hitting a key when there's no note nearby punish the player, which is a big change in terms of game mechanics. This is very unlikely.
Honestly, Drace is just trying to make mania look bad.
Besides, any map that's easy enough to do this on shouldn't be worth any real PP anyway.
Yep. it is really is FUN-Hazelnut wrote:
oh... wow well uhm... hmm
OSU!MANIA IS SO FUN
lolol, no, it's full on legacy software man.Drace wrote:
quasi-legacy software
yeah, quite a few of themDrace wrote:
play w/e you want while patiently waiting for the next big thing I guess. It's coming.
Like what?Agka wrote:
yeah, quite a few of themDrace wrote:
play w/e you want while patiently waiting for the next big thing I guess. It's coming.
So yeah that's exactly my thoughts. Though no one is whining. Everyone knows nothing's gonna change so they just enjoy ridiculing it. Both mania players and people from the outside. They've come to terms with it.Drace wrote:
You "can" get a friend (with a good sense of beat) that never played any VSRGs before and he'll be able to clear overjoys using this technic on day 1.
The people who are serious about developing their VSRG skills, the true enthusiasts amoungst you, should really take a moment to think about this.
Honestly if you're fine with new players spam clearing overjoys then we live in completely different worlds. I know I like to be proud of my clears and achievements, not have them be shat on like I did here.Tear wrote:
So osu!mania is more about hitting objects at all rather than accurately. What's wrong with shifting focus somewhere else? Should all games be identical?
Honestly, I feel like anyone who says they care about improving, but measures themselves against arbitrary achievements (like the Dan system) or other players (like the ranking system here) is on some level lying. If you're truly interested in becoming better at the game purely for the sake of improving, then all the only person you should need to compare scores to is yourself. Of course, if all you care about is being better than other people, then you've got your skill tiers and ranking systems and your videos and screenshots where you can brag all you like as long as you remember that those systems are not without their flaws.Drace wrote:
I know I like to be proud of my clears and achievements, not have them be shat on like I did here.
Like mentioned earlier this only affects people serious about developing their playing skills.
Funny that in order to be anywhere on a top rank list here you need incredibly high accuracy more than anything else. Osu's system still favors people SSing easy shit over barely passing something actually hard (to a degree anyway, it's better now that tom's new difficulty calculations are in use, but still far from perfect.)Drace wrote:
People look for clears, not scores.
What do you play now? LR2?-Hazelnut wrote:
I stopped playing osu!mania because of this video.
https://www.youtube.com/watch?v=ex1z52Gs088
Following the post regarding Drace's story...
his plays are seen "amazing" on osu but he's a well known cheater in lr2.
It's really funny how exact same plays are seen so differently in 2 similar rhythm games.
And I'll never forgive osu!mania for giving birth to a cheater that messed up the whole lr2 system.
I will retract my ststement that the Dan system is arbitrary, because it HAS been given thought. And I will grant that the Dan system has some advantages such as having binary mutually exclusive states (pass, or fail).Drace wrote:
The dan system is anything but an arbitrary system. It's perfection in measuring skill on a universal level. Not only due to how it's a pure and simple milestone players strive for and achieve with no convoluted system such as this PP here behind it. You clear it or you don't. And to top it off you can make multiple dan scales to cover different areas of skills. You don't get anything more simple, straightforward and efficient than global milestones. It's not about being better than others, it's about having goals everyone strive for together. It's the exact same thing as personal goal, except they're global.
Who's behavior, what game. If we're talking about behavioral problems osu's community takes the cake any day, even over FTB. Don't forget every guide and most helpful people on here came from these other games. They tried their best to build this game up. Only to get betrayed despite their efforts. They weren't "fanboys" refusing to acknowledge the downfalls of their home games. They weren't people who decided to stay in a game indefinitely for no other reason than it's the game they chose. Most were thrilled and curious to see this new VSRG that popped up. They did their best to help out, but in the end it turned out it wasn't worth their time.Tear wrote:
Your behavior is the game's fault
Whatever
Who's behavior, what game.I meant the cheating thing
Comparing to the PP system, no matter how perfect it becomes, you cannot list players in order of skill.Who said pp is supposed to be a measure of skill? Nobody thinks it's possible to make an objective leaderboard. pp is for competition. Following your logic, should tournaments be banned too?
It's much better to take your mindset to where it belongs, play with people who think like you, and stop being the black sheep in a community you don't belong in.My mindset: I enjoy pushing buttons to music. I don't care about how well I do or what my skill is, I only want to be skilled enough to play most ranked maps. I also enjoy mapping my favorite songs quite a bit, especially using heavy but sightreadable SV changes.
The difference is blatantly obvious, the tournaments don't need to have the same participants, the same winners nor the same focus. It doesn't "list" players. It's a one time winner instead of a list shoved in the face of all the new players screaming: "look! he's #1". Rank is rank, it's indeed purposed to list players in order of skill, don't try to say otherwise.Tear wrote:
Who said pp is supposed to be a measure of skill? Nobody thinks it's possible to make an objective leaderboard. pp is for competition. Following your logic, should tournaments be banned too?
That was aimed to Bobbias and his comments on treating the game for something it's not. If you had decent reading skills you'd see with the particles I used that the section was directed to him personally. Plus, I clearly said I encouraged everyone to play what they want MULTIPLE times.Tear wrote:
My mindset: I enjoy pushing buttons to music. I don't care about how well I do or what my skill is, I only want to be skilled enough to play most ranked maps. I also enjoy mapping my favorite songs quite a bit, especially using heavy but sightreadable SV changes.
Where else do I belong?
I'm still of the opinion that those sort of systems are ultimately superfluous and unnecessary, but yes, the dan system is definitely better than what osu provides. I still see no real point in something like the dan system given that skill is so fluid, and any and all achievements are ultimately relative anyway.Drace wrote:
I agree the song choices in the dan system could be better, but I was specifically talking about the system, how it works, and what it can potentially become. Comparing to the PP system, no matter how perfect it becomes, you cannot list players in order of skill. It simply doesn't work out that way. At least with dans, the perfect songlists (note the plural) leads to a perfect system. Plus they don't need to be perfectly spaced out evenly in difficulty, just something relatively correct is enough to form a ladder people enjoy climbing. And there's also more than 1 scale, there's douzens.
Score, and even the actual counts for each judgement are not objective gameplay data, but are derived from a small set of objective data (specifically, the exact timing for each keypress). Ultimately any data derived from this is not as useful as the raw data itself when it comes to measuring improvement. Distilling your performance down to a single "score" will never be suited to accurately measuring skill. Too much information is lost. Osu does provide both the unstable rate as well as the timing bar, which are particularly useful for measuring performance (even if the numbers for the unstable rate are useless for anything but simple comparisons).Drace wrote:
Score, score, score.
Please. Scoring is broken and you know it. Is that the medium you use to measure your improvements? Is that the medium you potentially want to be measuring your improvements with?
My argument is that by and large those flaws do not necessitate playing a different game to get 'good'. I'll admit that Osu is not the ideal game for competitive high level VSRG competition or anything of that nature. My objection to your comments has generally been because you are effectively telling players 'you can't get good playing osu'. You can get 'good'. The only time the difference in mechanics is likely to become relevant is at the highest skill levels (and I'd wager that 90+% of the people at that skill level are already aware of other games right now.)Drace wrote:
That's because they're in fact inferior and you agreed to this notion multiple times already. Saying things about how you circumvent the issues does nothing but enforce my arguments.
Pretty sure Tear just didn't understand your little story time segment.Drace wrote:
Who's behavior, what game.Tear wrote:
Your behavior is the game's fault
Whatever
But I can't even grasp what you're trying to prove when none of your arguments are necessarily pro-osu.That's because I'm not a fanboy, and I'm explaining that osu! is the best VSRG for me, not the best VSRG ever (which doesn't exist, because it's subjective). I'm essentially proving that you can't objectively call a game worse than another one. osu! editor is the best FOR ME at the moment, because it has features I care about that other editors don't and the features it's lacking are the ones I don't care about. If there's either a game or an editor that's better for me, please tell.
Rank is rank, it's indeed purposed to list players in order of skill, don't try to say otherwise.No, that's not its purpose.
It's not hard to tell his arguments from his insults (which could be done without but that's none of my business), the thread is fine as it is.Tear wrote:
Drace is not civil, it's quite a challenge to weed out his arguments from the insults. Please lock this thread. Bobbias can continue his conversation via PM.
Forums are not a place for a conversation between two people. If you don't want comments from bystanders, go somewhere else.-Hazelnut wrote:
He's "insulting" you because you're trying to butt in his conversation with bobbias by not staying on topic and giving unnecessary comments.
He's "insulting" you because you're trying to butt in his conversation with bobbias by not staying on topic and giving unnecessary comments.Tear wrote:
Forums are not a place for a conversation between two people. If you don't want comments from bystanders, go somewhere else.-Hazelnut wrote:
He's "insulting" you because you're trying to butt in his conversation with bobbias by not staying on topic and giving unnecessary comments.
Hm just controlled+f the whole thread for "peppy" and the only time he was mentioned (other than the xcrypt remark) was from Bobbias, who was actually arguing against the cons I was pointing out. Where did you read that?Loctav wrote:
I love how you all blame peppy for making osu!mania to be super lenient and the maps not being challenging enough.
Per se, nothing on mania has been changed since woc created it. Any blame you put on peppy is actually a blame you put on woc, your overly worshipped random chinese coder, who basically only submitted broken code all over the place (see: osu!mania editor). The only thing you can blame peppy for is the hitsound rule, but thats an old and boring story now.
None of the arguments that took place here were about "hardcoreness" or maps. What was being discussed here is how certain mechanics can contribute to quicker and more proper improvements, and how other mechanics can lead to slower improvements and development of bad habits. Osu wasn't getting bashed here, and none of this was depicting which games are superior to others. I even took the time to point out osu's pros and the other game's cons to enforce this. But it seems only few people got the attention span to read and understand the entirety of my posts. I don't blame them though. They're pretty big.Loctav wrote:
You are also whining because this game is not for hardcorers? That's ridiculous, you just failed to map proper hardcore maps so far. I can understand that here is a portion of people who got used to the bullcrap released on the arcade machines, where the map is optional to the actual song, and the map is only trying to make you rape the buttons harder, whereas you could simply turn off the mp3. You know it is a bit like that. You try to make osu! look like a game that tries to run off the rank of your beloved lunatic rave 2 or o2mania or stepmania, but well. osu! is not an arcade machine. osu! is an emulator like lr2 or o2mania. the difference in lr2 and o2mania: there is no moderation or gatekeeping, every bullshit map is available and playable. Well, this is also happening here. But unless of hyping the bullshit, it usually does simply not get ranked and therefore you call stuff lacking here.
Once in a lifetime, stop complaining. This thread is so pointless. I can not stand this arbitrary and superficial comments anymore. No one will stop you playing lr2, like no one stops Taiko players to play TnT or osu! player Elite Beats Agent. You are complaining about the imperfection of a system that is unique so far (or name me one emulator that has such a community integration.. oh yeh, there is none. o2mania's pool is basically .. is it even still up? I don't know. It was never really working for me. lr2 map page is only in japanese or klingon (for those who can not read japanese) and the community spread over 290294234 little forums, stepmania online ranking was weird, too) Even tho that osu! has not the perfect maps so far, I'd like to remmeber you how Beatmania started with their first arcade machines in the first years. Yes, exactly. With quite easy poop these days.
The video that started this thread is but one of many differences... There's not a single mechanic that works the same here and all the other games, none. Is that a bad thing? Of course it's not. That's the variety and differences I'm pointing out here for crying out loud.Loctav wrote:
You can not expect the osu! community and the handful of mappers to map the insane shit from the very first day. Especialyl when the mentality here is not "harder, faster, stronger" but "quality > difficulty". We are getting more and more difficult maps here, the gameplay mechanics are similiar to BMS (woc actually copied the entire mechanism, I have no idea how much he tested stuff there tho), but I feel no real difference from o2jam to osu!mania tbh, apart of the drain rate and overall difficulty, which is even still variable.
sorry you didn't get drace's pointRiince wrote:
i agree with drace people should just play another game if they want to experience this kind of rhythm game in the way its meant to be experienced...
Why are you apologizing to me?Agka wrote:
sorry you didn't get drace's pointRiince wrote:
i agree with drace people should just play another game if they want to experience this kind of rhythm game in the way its meant to be experienced...
Well, we can blame him for dropping .ogg, which basically killed 95% of keysounded maps, but that's another storyLoctav wrote:
The only thing you can blame peppy for is the hitsound rule, but thats an old and boring story now.
Indeed, he barely read anything just like you. Be proud.Tear wrote:
Loctav says what everyone thinks ♥
Was swearing really necessary here?Tear wrote:
Wtf is your point?
Seriously at this point you're purposely missing the point for who knows why. You honestly think I'd waste my own time to say something so dumb? I’m talking about how we can use certain mechanics to maximize our overall improvement. How other mechanics enforces bad habits, aka deterioration. You said you don’t even care about improving, so this doesn’t even concern you. Yet you’re still here. Is your sole purpose here to troll?Tear wrote:
Other rhythm games exist and we can play them too? Show me a single person that doesn't know that anything other than mania exists.
Right since this whole time I wasn’t talking about gameplay mechanics and influences on overall improvement. Something that you never even touched upon yet. It doesn't mean that you were on-topic simply because you talked about the same elements I talked about. Example: I talked about player ranking vs milestones to show how it influences improvements with motivations and delusions. But then you go on saying something arbitrary like the purpose of PP isn’t for ranking people. With which I still find to be completely ridiculous, but it’s entirely off-topic and devoid of any point in this discussion. That goes for everything else you said too, you never once spoke about what influences player skill.Tear wrote:
And if you don't want me to comment on unrelated things, don't say unrelated things.
I pointed out pros and cons for every game. Just because I pointed out cons for osu first doesn't make it a bashing thread, it's you're own fault for not reading through. Don't get mad at me for your own incapabilities. You and Loctav were the only ones who came in thinking I was bashing. And Loctav most likely only thought so too since he skimmed through the thread and seen your own misinformed posts.Tear wrote:
This became a bashing thread the moment you criticized the lenient mania timing, because it changed the first post video from an innocent joke to toxic and sarcastic commentary. It's obviouspeopleI will see everything after that as more bashing. If you want to change the topic, make another thread.
I agree that not being able to deduce the topic from thread name and OP can prove to be complicated. But that didn't stop the majority from understanding.The topic is sarcastic. Nobody with good, friendly intentions uses sarcasm.
dennischan wrote:
Well actually after reading Drace's criticisms to osu!mania I have to say he's right on only some aspects. It is true that osu!mania's system is not very good for high-tier players like Drace, but the gameplay system is actually good for newbies (like me). It might as well be the case that osu!mania has lenient HP and lenient hit windows. But the good side to this is that newbies can actually play the maps while in more stringent systems, newbies might lose interest in the game since it is SO elite that no newbie can actually play.
And for the video, I am sure no newbie can pass an overjoy by spamming since I can't even stand one second in that map.
Therfore it is a sure fact that osu!mania has it's own pros and cons, and I hold the stance that osu!mania is in-fact better for newbies for improvement.
Too bad most newbies end up only playing shitty auto-converts because they don't know betterdennischan wrote:
Therfore it is a sure fact that osu!mania has it's own pros and cons, and I hold the stance that osu!mania is in-fact better for newbies for improvement.
The better they get the more they'll want out of o!m than just autoconverts, at least that's how it happened to me.HankSpank wrote:
Too bad most newbies end up only playing shitty auto-converts because they don't know better
I'm far from being decent but even I can see that we need harder maps cause watching mwc is kinda sad when most maps are unranked.HankSpank wrote:
Well, time to pack bags and go to LR2/o2jam
Also, it's very strange that there still aren't any ranked songs to satisfy the players that play the hardest ranked songs near perfection, this makes it pretty annoying to rank high for the top-level players. It'd probably make a big difference in rankings if ET songs would get ranked. Difficult song clears>high accuracy
and/or SM =^)HankSpank wrote:
Well, time to pack bags and go to LR2/o2jam
If it was added, I would prefer it would be a beatmap switch instead of a selectable mod (so mappers have to decide between the spam-friendly mechanics and the new ones).Blaizer wrote:
Alright, so let's imagine one day that a new mod for osu!mania was implemented, called Hard Mode or something. What would we put into this mod? Here's what I'm thinking:
Very slight (1-2 frame long) releases of long notes will be allowed for no score loss, but otherwise a miss will be awarded. A miss will also be awarded if the tap part of a long note is missed. No more 50 points for hitting long notes whenever.
If you keep holding a long note past the end, it will not cut off as it does now and award 100 points. It will go to 50, and then to miss if you continue holding it.
There is a penalty for hitting notes that aren't there. This will count as a miss, and the song will be treated as if it had one extra note. This penalty doesn't apply before the start of all notes, after the end of all notes, or within a 1+ second gap of no notes.
Scoring 100 points on a short or long note will break your combo, but won't deduct hp.
Scoring 50 points on a short or long note will break your combo, and deduct 5/6 (83.3%) of the hp a miss would deduct.
What would you add or remove from this?
Your combo (specifically, that number with the X after it at the top of the playfield) doesn't affect your score whatsoever (look up osu!mania scoring if you don't believe me). So breaking your combo is just a visual thing. We could even add combo breaks on 50 in the current osu!mania and it wouldn't change anything (except give you a bit better feedback on doing badly).-Kamikaze- wrote:
I don't like idea of breaking on 50/100 and I'd make judgement on normal notes harder including rainbow 300's. Then I would only play hard mode
Yeah it's just visual, but that's the thing that annoys me in SM - that I lose combo when I get "Good" judgement. I don't mind breaking at 50, becuase that's literally almost hitting, but breaking at 100's will be annoying especially with forced hold releaseBlaizer wrote:
Your combo (specifically, that number with the X after it at the top of the playfield) doesn't affect your score whatsoever (look up osu!mania scoring if you don't believe me). So breaking your combo is just a visual thing. We could even add combo breaks on 50 in the current osu!mania and it wouldn't change anything (except give you a bit better feedback on doing badly).
For avoiding that situation, the note disappears from the chart as soon as you miss it.Blaizer wrote:
I'm not too sure increasing the window of miss would work too well. You'd accidentally miss a note that wasn't even on the screen, then when that note comes on screen you try to hit it again, and end up getting a miss for the note that's after that and so on. I know you're going for simplicity, but it just isn't going to work here. Instead you should be punished, but still able to hit the next note.
For that, it could be something like this:Blaizer wrote:
So the timing window for releasing a long note should be less strict than for pressing it. In exchange, the release of a long note should never improve your score for the long note. If you press with 320 accuracy and release with 320 accuracy, you get 320. If you press with 320 accuracy and release with 200 accuracy, you get 200. If you press with 200 accuracy and release with 320 accuracy, you get 200.
This also keeps the mindset of the player in the right place. With the averaging thing, you're encouraging players to think "oh crap I hit that badly better release it exactly on time to get the best score from it". With the emphasis on hitting the start of the long note instead, you're encouraging players to always hit the notes at the right time, and stay in beat with the song.
Not if it's a mod, or a beatmap-specific switch. Then all new or updated maps could just use the new scoring without impacting any of the existing stuff.Bobbias wrote:
I'm actually going to agree with Drace here.
Peppy has said he plans to work on mania, however, I'm fairly confident in saying he's not looking to make changes to the core mechanics of mania. Any change in the core mechanics requires a complete reset of the scoreboards for every song. This is because any change to the core mechanics changes the value of a given score. If the core mechanics make it harder to achieve high scores, then pre-existing high scores would be worth more than they used to be. This kind of complete reset would upset a lot of people, and goes against the level of consistency that peppy wants. Any changes to mania in the future are likely only to be polishing the editor, code cleanup, and other minor changes.