forum

Ceui - Asphodelus (Short Ver.)

posted
Total Posts
52
Topic Starter
Ushiro T
This beatmap was submitted using in-game submission on 2016년 6월 13일 월요일 at 오후 11:51:58

Artist: Ceui
Title: Asphodelus (Short Ver.)
Source: 穢翼のユースティア
Tags: Kegare tsubasa no yusutia opening Aiyoku no Eustia
BPM: 160
Filesize: 16503kb
Play Time: 01:56
Difficulties Available:
  1. BANG!! (5.1 stars, 562 notes)
  2. Hard (3.07 stars, 305 notes)
  3. Insane (3.92 stars, 394 notes)
  4. Normal (1.99 stars, 157 notes)
Download: Ceui - Asphodelus (Short Ver.)
Download: Ceui - Asphodelus (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
1st BANG!!
Joon
Hi

Hit sound modding

[Normal]
fine

[Hard]
fine

[Insane]
fine

제가 듣기에는 히트 사운드에는 별 문제가 없습니다.
다만 Normal의 난이도 조절과 Insane의 슬라이더의 수정이 필요해 보입니다. <이건 제 분야는 아니니 무시하셔도 됩니다.
Topic Starter
Ushiro T

Joon wrote:

Hi

Hit sound modding

제가 듣기에는 히트 사운드에는 별 문제가 없습니다.
다만 Normal의 난이도 조절과 Insane의 슬라이더의 수정이 필요해 보입니다. <이건 제 분야는 아니니 무시하셔도 됩니다.
예쓰..
슬라이더대신 배치 좀 바꿧어여
ㄳㄳ
[GB]Rush_FTK
I'm sorry for my poor English skills at first.:P

Mod
I hope it can help you.

[General]
- 01:38:950 I think there still have kiai time is ok.
- look AiMod.(Timing setup.)
- A awesome map by a brilliant mapper.I wish i can have the skills as you one day.

[Normal]
- A little hard. (More like a hard difficult.)Maybe you should control difficult in 2.5~3 stars.
- Maybe AR=4 is more better for this difficult.
- 00:13:450~00:14:012/00:15:700~00:16:075 replace the two slider into two circle may more comfortable.
- 00:16:450 ~ 00:18:137 A little hard.(but looked beautiful.)
- 00:20:075 ~ 00:22:825 The jump is little hard.
- 00:27:700 ~ 00:31:825 (01:47:762~01:51:700)Double spinner may let some people tired. while some people may can't reaction the circle in 00:29:950.
- 00:55:825 maybe the distance is too long.
- 01:18:325~01:19:825 A little hard.

[Hard]
- 00:58:262 ~ 00:59:012 People who first play may have no time to understand the map there.especially 00:58:825 may broken their combo
- 01:07:636~01:08:012 I think there should follow distance snap...

[Insane]
- Awesome.

The songs is really good,so does the beatmap. ;)
Sonnyc
SPOILER
22:59 Ushiro T: 안녕하세여
22:59 Ushiro T: 바쁘신가여?
23:00 Sonnyc: ㅎㅇ
23:00 Sonnyc: 괜찮아요
23:01 Ushiro T: 모딩점해주세여 ㅎㅎ
23:01 Sonnyc: 네
23:01 Ushiro T: http://osu.ppy.sh/s/190666
23:02 Ushiro T: GL?
23:02 Sonnyc: 굳럭?
23:02 Sonnyc: 이지가 필요하시겠네요
23:03 Ushiro T: 으..
23:03 Ushiro T: 새벽에 후딱만드러야겠다..
23:03 Sonnyc: 얼마전에 오팬카에서 본듯한 맵이네요
23:04 Ushiro T: ㅋㅋ,
23:04 Sonnyc: irc 괜찮으시죠?
23:04 Ushiro T: 네
23:04 Sonnyc: 00:51:981 (3,4) - 무음 노트는 불법입니다.
23:04 Sonnyc: 인센입니다
23:05 Sonnyc: 그외에도 자체 수정 바랍니다.
23:05 Ushiro T: 넹
23:05 Sonnyc: 참고로
23:05 Sonnyc: 클릭하는 곳이 꼭 힛사가 들려야 하는거고 슬라이더 끝 같은 곳은 무음에 가까워도 괜찮아요
23:06 Ushiro T: 넵
23:06 Sonnyc: 개인적으로 키아이 1/8 슬라이더는 좀 과한 느낌입니다.
23:07 Ushiro T: 그부분이 저도 제일 걸리긴 하네여
23:08 Sonnyc: 01:56:012 (1,2,3) - 이전의 1/4 슬라이더들은 마우스 흐름이 시계 방향인데 갑자기 반시계로 되어서 끊기는 기분입니다.
23:08 Sonnyc: 아니
23:08 Sonnyc: 음
23:08 Sonnyc: 아무튼 01:55:825 (3,1) - 이거 흐름이 좀 끊어지는거 같아요 ㅋ
23:09 Ushiro T: 오 그부분
23:09 Sonnyc: 00:13:825 (5) - 이 슬라이더는 앞 박자에서 수많이 처리하신 00:11:575 (5) 처럼 노트화 바랍니다.
23:10 Sonnyc: 잘 만드셨네요
23:10 Sonnyc: 근데 00:36:700 (3) - 이런 식으로 지나치게 꼬인 슬라이더라던가
23:11 Sonnyc: 00:01:637 (5,6) - 또는 00:03:887 (4,5) - 처럼 길이가 같아야 할 것 같은 슬라이더의 길이가 달라서 좀 어색한 기분을 저는 받았어요
23:11 Sonnyc: 고치라는 뜻은 아니고 그냥 제 기분입니다.
23:12 Ushiro T: 넹
23:12 Sonnyc: 하드
23:12 Sonnyc: 00:04:825 (8) - ctrlG한번 하셔서 00:05:387 (2) - 위에 올리시고 다시 전환해 주세요
23:13 Ushiro T: 넹
23:14 Sonnyc: 00:05:387 (2) - 이거 끝의 꼬임 처리는 명백한 언랭입니다.
23:15 Ushiro T: ??
23:15 Sonnyc: 01:56:387 (6) - 간격 불일치가 걸리네요
23:15 Sonnyc: ㅋㅋㅋㅋㅋㅋㅋ
23:15 Sonnyc: 링크 에러 잠시만요
23:15 Ushiro T: 윽
23:15 Sonnyc: 01:36:325 (1) -
23:16 Ushiro T: 윽 거기가 제일 하이라이튼뎅
23:16 Sonnyc: 아쉽네요 :3
23:17 Sonnyc: 난이도명은
23:17 Sonnyc: 의심의 여지 없이 노말을 하드로 바꾸시고
23:17 Sonnyc: 하드를 인센으로 바꾸시고
23:17 Sonnyc: 지금 인센은 Asphodelus 같은거로 바꾸셔야 할거 같네요
23:17 Ushiro T: ㅜㅜㅋ 3diff으로 묻어가려구했는데
23:18 Sonnyc: 그러기에는
23:18 Sonnyc: 맵 난이도가 그렇지가 않네요 ㅋ
23:18 Sonnyc: 참고로 랭크 기준은
23:18 Sonnyc: 최하 난이도가 2.00이하인 것이 있어야 합니다.
23:19 Ushiro T: 어쩔수업군여
23:19 Ushiro T: ..
23:19 Sonnyc: 현재 난이도의 노말에서
23:19 Sonnyc: 키아이 타임에 들어있는 하나 짜리 콤보에 대한 해설을 부탁합니다.
23:20 Ushiro T: ㅋㅋ
23:20 Ushiro T: 하드에도있고 인센에도 있어서 어딘가 집어넣어야만 하는 느낌을받아
23:21 Sonnyc: 일단은 굳이 안넣으셔도 될거라는 의견만 남겨봅니다.
23:21 Sonnyc: 맵 잘 만드셧으니 별 쏠게요 ㅋ
23:21 Ushiro T: 오..
23:21 Ushiro T: ㄳㄳ
IRC모드

난이도명 수정 및 쉬운 난이도 추가는 선택이 아닌 필수입니다!
Topic Starter
Ushiro T

Sonnyc wrote:

SPOILER
22:59 Ushiro T: 안녕하세여
22:59 Ushiro T: 바쁘신가여?
23:00 Sonnyc: ㅎㅇ
23:00 Sonnyc: 괜찮아요
23:01 Ushiro T: 모딩점해주세여 ㅎㅎ
23:01 Sonnyc: 네
23:01 Ushiro T: http://osu.ppy.sh/s/190666
23:02 Ushiro T: GL?
23:02 Sonnyc: 굳럭?
23:02 Sonnyc: 이지가 필요하시겠네요
23:03 Ushiro T: 으..
23:03 Ushiro T: 새벽에 후딱만드러야겠다..
23:03 Sonnyc: 얼마전에 오팬카에서 본듯한 맵이네요
23:04 Ushiro T: ㅋㅋ,
23:04 Sonnyc: irc 괜찮으시죠?
23:04 Ushiro T: 네
23:04 Sonnyc: 00:51:981 (3,4) - 무음 노트는 불법입니다.
23:04 Sonnyc: 인센입니다
23:05 Sonnyc: 그외에도 자체 수정 바랍니다.
23:05 Ushiro T: 넹
23:05 Sonnyc: 참고로
23:05 Sonnyc: 클릭하는 곳이 꼭 힛사가 들려야 하는거고 슬라이더 끝 같은 곳은 무음에 가까워도 괜찮아요
23:06 Ushiro T: 넵
23:06 Sonnyc: 개인적으로 키아이 1/8 슬라이더는 좀 과한 느낌입니다.
23:07 Ushiro T: 그부분이 저도 제일 걸리긴 하네여
23:08 Sonnyc: 01:56:012 (1,2,3) - 이전의 1/4 슬라이더들은 마우스 흐름이 시계 방향인데 갑자기 반시계로 되어서 끊기는 기분입니다.
23:08 Sonnyc: 아니
23:08 Sonnyc: 음
23:08 Sonnyc: 아무튼 01:55:825 (3,1) - 이거 흐름이 좀 끊어지는거 같아요 ㅋ
23:09 Ushiro T: 오 그부분
23:09 Sonnyc: 00:13:825 (5) - 이 슬라이더는 앞 박자에서 수많이 처리하신 00:11:575 (5) 처럼 노트화 바랍니다.
23:10 Sonnyc: 잘 만드셨네요
23:10 Sonnyc: 근데 00:36:700 (3) - 이런 식으로 지나치게 꼬인 슬라이더라던가
23:11 Sonnyc: 00:01:637 (5,6) - 또는 00:03:887 (4,5) - 처럼 길이가 같아야 할 것 같은 슬라이더의 길이가 달라서 좀 어색한 기분을 저는 받았어요
23:11 Sonnyc: 고치라는 뜻은 아니고 그냥 제 기분입니다.
23:12 Ushiro T: 넹
23:12 Sonnyc: 하드
23:12 Sonnyc: 00:04:825 (8) - ctrlG한번 하셔서 00:05:387 (2) - 위에 올리시고 다시 전환해 주세요
23:13 Ushiro T: 넹
23:14 Sonnyc: 00:05:387 (2) - 이거 끝의 꼬임 처리는 명백한 언랭입니다.
23:15 Ushiro T: ??
23:15 Sonnyc: 01:56:387 (6) - 간격 불일치가 걸리네요
23:15 Sonnyc: ㅋㅋㅋㅋㅋㅋㅋ
23:15 Sonnyc: 링크 에러 잠시만요
23:15 Ushiro T: 윽
23:15 Sonnyc: 01:36:325 (1) -
23:16 Ushiro T: 윽 거기가 제일 하이라이튼뎅
23:16 Sonnyc: 아쉽네요 :3
23:17 Sonnyc: 난이도명은
23:17 Sonnyc: 의심의 여지 없이 노말을 하드로 바꾸시고
23:17 Sonnyc: 하드를 인센으로 바꾸시고
23:17 Sonnyc: 지금 인센은 Asphodelus 같은거로 바꾸셔야 할거 같네요
23:17 Ushiro T: ㅜㅜㅋ 3diff으로 묻어가려구했는데
23:18 Sonnyc: 그러기에는
23:18 Sonnyc: 맵 난이도가 그렇지가 않네요 ㅋ
23:18 Sonnyc: 참고로 랭크 기준은
23:18 Sonnyc: 최하 난이도가 2.00이하인 것이 있어야 합니다.
23:19 Ushiro T: 어쩔수업군여
23:19 Ushiro T: ..
23:19 Sonnyc: 현재 난이도의 노말에서
23:19 Sonnyc: 키아이 타임에 들어있는 하나 짜리 콤보에 대한 해설을 부탁합니다.
23:20 Ushiro T: ㅋㅋ
23:20 Ushiro T: 하드에도있고 인센에도 있어서 어딘가 집어넣어야만 하는 느낌을받아
23:21 Sonnyc: 일단은 굳이 안넣으셔도 될거라는 의견만 남겨봅니다.
23:21 Sonnyc: 맵 잘 만드셧으니 별 쏠게요 ㅋ
23:21 Ushiro T: 오..
23:21 Ushiro T: ㄳㄳ
IRC모드

난이도명 수정 및 쉬운 난이도 추가는 선택이 아닌 필수입니다!
으으
수고하셔씸니다ㅎㅎ
sullyjhf
Hey, from my Modding Queue

First off, the title should have "(Short Ver.)" in it, not "-short ver."
Like this for example.
[Normal]
  1. Normal and easier diffs should have constant distance spacing all the time, otherwise it's too hard for newer players
  2. Also I don't think having triples is allowed, you could consider changing them all to short repeating sliders
  3. Fast Slider velocity for a Normal, consider lowering it a bit.
  4. Maybe lower cs a tiny bit.
  5. 00:40:450 (2,3,4) - Too far apart.
    00:50:950 (8,1,2) - Distance Snap
  6. 00:55:450 (5,1) - DS
  7. 00:57:700 (6,7,1) - Normal players won't read this well.
  8. 01:13:637 (4,5,1) - DS
  9. There are alot more DS issues so I'm not gonna list them all.

[Hard]
  1. This is a really great map. However there are some distance snapping issues.
  2. 00:16:262 (8,1) - Distance snap please, you could put the (1) in the middle, on top of the (6).
  3. 00:18:137 (8,9,10,1,2,3) - This looks strange, move the (1, 2, 3) further apart.
  4. 00:25:075 (8,1) - Notes on sliders don't bode well.
  5. 00:29:950 (1,2,1) - These blankets are just slightly off.
  6. 00:33:325 (5,6,7) - Distance snap?
  7. 00:45:325 (5,1) - Hard to read, many people will hit the slider too early and miss.
  8. 00:47:575 (5,6,1) - Distance snap?
  9. 01:14:950 (1,2) - Move closer together
  10. 01:17:950 (3) - Slider velocity change is hard to read and I think people will hit the note after too early and miss.
  11. 01:26:950 (4) - Same here, you could change to a New combo here, that might help instead of changing the SV.
  12. 01:29:481 (7,1,2,3,4) - This stream is really hard to read for a Hard player, consider moving them all to the same distance snapping.
  13. I only really picked up on the big distance snapping changes, there are more, but I think the one's I left out are fine and play really nicely.

[Insane]
  1. Really fun to play and to be honest I think this is good enough to be ranked now, but it can still be better!
  2. 00:18:700 (1,2,3,4,5) - These hitsounds are a bit funky and may throw some people off.
  3. 00:36:325 (1,2) - Maybe press Ctrl+J and then move them back to the original position?
  4. 00:37:825 (1) - Move this slider down a bit to make it a bit more readable.
  5. 00:41:575 (3) - Same with this one, just adjust the spacing a bit so it's not directly on top.
  6. 00:45:700 (1) - This SV change does fit with the music however i don't know if people will hit it on a first playthrough.
  7. 00:51:700 (2,3,4) - Move closer together.
  8. 00:53:387 (6,7,1,2) - This is quite confusing. maybe move the (2) out from underneath
  9. 00:54:325 (5,6,7,8,1) - Move a tiny bit closer to the slider before it.
  10. 01:15:137 (5,6) - Move closer but still blanket.
  11. 01:23:762 (4,5,1) - This is hard to read on a first play as it has the timing of a normal 1/4 triple, but looks super strange
  12. 01:38:200 (1,2,3,4,1) - !! 1/8 streams aren't great and BATs don't like them but it plays nicely, albeit quite unnecessary.
  13. 01:38:575 (1) - This heart looks weird and is uneven.
  14. I love the ending!

Really love this song and map, hope it gets ranked soon!
Topic Starter
Ushiro T

sullyjhf wrote:

Hey, from my Modding Queue

First off, the title should have "(Short Ver.)" in it, not "-short ver."
Like this for example.
[Normal]
  1. Normal and easier diffs should have constant distance spacing all the time, otherwise it's too hard for newer players
  2. Also I don't think having triples is allowed, you could consider changing them all to short repeating sliders
  3. Fast Slider velocity for a Normal, consider lowering it a bit.
  4. Maybe lower cs a tiny bit.
  5. 00:40:450 (2,3,4) - Too far apart.
    00:50:950 (8,1,2) - Distance Snap
  6. 00:55:450 (5,1) - DS
  7. 00:57:700 (6,7,1) - Normal players won't read this well.
  8. 01:13:637 (4,5,1) - DS
  9. There are alot more DS issues so I'm not gonna list them all.
haha.. it's already pointed out things about difficulty, so i changed diff's name and add 'real' Normal diff :(

[Hard]
  1. This is a really great map. However there are some distance snapping issues.
  2. 00:16:262 (8,1) - Distance snap please, you could put the (1) in the middle, on top of the (6).
  3. 00:18:137 (8,9,10,1,2,3) - This looks strange, move the (1, 2, 3) further apart. ok.
  4. 00:25:075 (8,1) - Notes on sliders don't bode well. ok.
  5. 00:29:950 (1,2,1) - These blankets are just slightly off.
  6. 00:33:325 (5,6,7) - Distance snap? ok.
  7. 00:45:325 (5,1) - Hard to read, many people will hit the slider too early and miss. that's fun :D
  8. 00:47:575 (5,6,1) - Distance snap?
  9. 01:14:950 (1,2) - Move closer together ok.
  10. 01:17:950 (3) - Slider velocity change is hard to read and I think people will hit the note after too early and miss. lol
  11. 01:26:950 (4) - Same here, you could change to a New combo here, that might help instead of changing the SV.
  12. 01:29:481 (7,1,2,3,4) - This stream is really hard to read for a Hard player, consider moving them all to the same distance snapping.
  13. I only really picked up on the big distance snapping changes, there are more, but I think the one's I left out are fine and play really nicely.

[Insane]
  1. Really fun to play and to be honest I think this is good enough to be ranked now, but it can still be better!
  2. 00:18:700 (1,2,3,4,5) - These hitsounds are a bit funky and may throw some people off. ok.
  3. 00:36:325 (1,2) - Maybe press Ctrl+J and then move them back to the original position?
  4. 00:37:825 (1) - Move this slider down a bit to make it a bit more readable. ok.
  5. 00:41:575 (3) - Same with this one, just adjust the spacing a bit so it's not directly on top.
  6. 00:45:700 (1) - This SV change does fit with the music however i don't know if people will hit it on a first playthrough. no one is perfect lol
  7. 00:51:700 (2,3,4) - Move closer together. ok. but only (3,4)
  8. 00:53:387 (6,7,1,2) - This is quite confusing. maybe move the (2) out from underneath ok.
  9. 00:54:325 (5,6,7,8,1) - Move a tiny bit closer to the slider before it. ok. ctrl + g
  10. 01:15:137 (5,6) - Move closer but still blanket. ok.
  11. 01:23:762 (4,5,1) - This is hard to read on a first play as it has the timing of a normal 1/4 triple, but looks super strange ok ok.
  12. 01:38:200 (1,2,3,4,1) - !! 1/8 streams aren't great and BATs don't like them but it plays nicely, albeit quite unnecessary.
  13. 01:38:575 (1) - This heart looks weird and is uneven. i know ! but~!..but..
  14. I love the ending!
yep :p Thanks very..

Really love this song and map, hope it gets ranked soon!
Topic Starter
Ushiro T

Rush_FTK wrote:

I'm sorry for my poor English skills at first.:P

Mod
I hope it can help you.

[General]
- 01:38:950 I think there still have kiai time is ok.
- look AiMod.(Timing setup.)
- A awesome map by a brilliant mapper.I wish i can have the skills as you one day. Thank you lol
[Normal]
- A little hard. (More like a hard difficult.)Maybe you should control difficult in 2.5~3 stars.
- Maybe AR=4 is more better for this difficult.
- 00:13:450~00:14:012/00:15:700~00:16:075 replace the two slider into two circle may more comfortable.
- 00:16:450 ~ 00:18:137 A little hard.(but looked beautiful.)
- 00:20:075 ~ 00:22:825 The jump is little hard.
- 00:27:700 ~ 00:31:825 (01:47:762~01:51:700)Double spinner may let some people tired. while some people may can't reaction the circle in 00:29:950.
- 00:55:825 maybe the distance is too long.
- 01:18:325~01:19:825 A little hard.
i add new Normal diff... this diff's name changed to Hard :D
it's so lazy~_~


[Hard]
- 00:58:262 ~ 00:59:012 People who first play may have no time to understand the map there.especially 00:58:825 may broken their combo
- 01:07:636~01:08:012 I think there should follow distance snap...
it's also changed to Insane XD
[Insane]
- Awesome.

The songs is really good,so does the beatmap. ;)
thanks ~! :)
[ Zzz ]
안녕하세요.
m4m 요청으로 'ㅅ'!!

[ Normal ]

HP + 1 ( CS - 1 은 생각해보시고 결정해주세요. )

00:40:825 (1) - 뉴콤보 해제
00:49:450 (1) - 뉴콤보 해제
00:54:325 (1) - 뉴콤보 해제
00:55:075 (6) - 뉴콤보 추가
01:13:825 (1) - 뉴콤보 해제
01:16:075 (6) - 뉴콤보 추가
01:17:575 (1) - 뉴콤보 해제
01:17:950 (1) - 뉴콤보 해제
01:18:887 (9) - 뉴콤보 추가
01:35:950 (1) - 뉴콤보 해제
01:36:325 (4) - 뉴콤보 추가

01:07:825 (5) - 휘슬 추가

[ Hard ]

HP 5 CS 4 AR 7 OD 6 ㄱㄱ

00:27:512 (1) - 뉴콤보 제거

00:29:950 (1) - 여기 서클넣으시는것보다는 .. 00:30:137 (1) - 이 스피너를 서클쪽으로 당겨주시는게 더 좋을꺼같아요.

00:38:950 (6) - 뉴콤보 추가
00:40:075 (1) - 뉴콤보 해제
00:42:324 (1) - 뉴콤보 해제
00:43:450 (4) - 뉴콤보 추가
00:44:950 (1) - 뉴콤보 해제
00:45:700 (7) - 뉴콤보 추가
00:47:200 (1) - 뉴콤보 해제
00:49:075 (1) - 뉴콤보 해제
00:50:200 (4) - 뉴콤보 추가
00:51:325 (1) - 뉴콤보 해제 = 이건 딱히 해제안해도 괜찮을듯 싶네요.
00:55:825 (1) - 뉴콤보 해제 = 만약 위에 안바꾸셧으면 00:56:950 (4) - 55초가 아닌 여기에 뉴콤보 추가
00:58:262 (1) - 뉴콤보 해제
01:02:575 (1) - 뉴콤보 해제
01:03:887 (1) - 뉴콤보 추가
01:04:262 (1) - 뉴콤보 해제
01:07:075 (1) - 뉴콤보 해제 = 위 = 한 이유랑 같은이유.

01:11:575 (1,2,1,2,1,2) - 해깔리는 패턴도 없고 .. 그냥 123456 으로 'ㅅ' ..

01:14:012 (1) - 뉴콤보 해제
01:17:950 (1) - 뉴콤보 해제
01:20:200 (1) - 뉴콤보 해제
01:23:012 (1) - 뉴콤보 해제
01:25:262 (2) - 뉴콤보 해제
01:26:950 (1) - 뉴콤보 해제
01:29:950 (1) - 뉴콤보 해제
01:31:637 (1) - 뉴콤보 해제
01:36:325 (1) - 뉴콤보 해제
01:40:637 (1) - 뉴콤보 해제
01:40:825 (2) - 뉴콤보 추가
01:44:950 (1) - 뉴콤보 해제
01:45:325 (3) - 뉴콤보 추가
01:47:575 (1) - 뉴콤보 해제

01:49:825 (1,1) - 위에있는 29:950 과 같은이유.

01:56:387 (1) - 뉴콤보 해제
음 ... 왜 이렇게 한개짜리 뉴콤보가 많을까요 ...
스피너 앞같은경우엔 그냥 스피너에 뉴콤되어있으면 되는데 ..

[ Insane ]

HP 6 CS 4 AR 8 OD 7 ㄱㄱ

00:05:387 (2,3) - 리버스 해보시는건 어때요?

00:27:700 (1) - 뉴콤보 해제
00:31:075 (1) - 뉴콤보 해제
00:52:262 (1) - 뉴콤보 해제
00:56:762 (1) - 뉴콤보 해제
01:31:825 (1) - 뉴콤보 해제

01:40:450 (1) - 휘슬 추가
01:44:950 (3) - 휘슬 추가

01:49:825 (1) - 서클 제거 후 01:50:012 (1) - 이 슬라이더를 서클의 위치로 이동

01:56:575 (7) - 뉴콤보 해제

[ Thine ]

HP 7 CS 4 AR 9 OD 8 ㄱㄱ

00:24:981 (2,3) -
뭐 모든부분에 저런게 있어서 .. 저렇게해도 뭐라고는 못하겠고 은근 어울리니 ... 별 할말은 없지만.. 패턴이 어렵네요 'ㅅ'!!

00:31:075 (1,1) - 이것도 .. 는 위에 모딩들에게서 제가 무엇을 말하는지 아실듯 'ㅅ' .. ( 서클제거 후 스피너 당기는거 )

01:40:356 (6) - 이것도 겹쳐주던가 아니면 위의 사진처럼 해주세요. 24초와 이유가 같음.

이런쪽으로는 제가 좀 약해서 .. 별 도움을 못드리곘네요 ..흑흑...

아무튼 모딩 끝!!
Topic Starter
Ushiro T

[ Zzz ] wrote:

안녕하세요.
m4m 요청으로 'ㅅ'!!

[ Normal ]

HP + 1 ( CS - 1 은 생각해보시고 결정해주세요. ) 피흡만 1올려써염

00:40:825 (1) - 뉴콤보 해제
00:49:450 (1) - 뉴콤보 해제
00:54:325 (1) - 뉴콤보 해제
00:55:075 (6) - 뉴콤보 추가
01:13:825 (1) - 뉴콤보 해제
01:16:075 (6) - 뉴콤보 추가
01:17:575 (1) - 뉴콤보 해제
01:17:950 (1) - 뉴콤보 해제
01:18:887 (9) - 뉴콤보 추가
01:35:950 (1) - 뉴콤보 해제
01:36:325 (4) - 뉴콤보 추가 All 예쓰

01:07:825 (5) - 휘슬 추가 휘슬은 목소리나오는부분만 넣어뒀어여

[ Hard ]

HP 5 CS 4 AR 7 OD 6 ㄱㄱ 예쓰

00:27:512 (1) - 뉴콤보 제거

00:29:950 (1) - 여기 서클넣으시는것보다는 .. 00:30:137 (1) - 이 스피너를 서클쪽으로 당겨주시는게 더 좋을꺼같아요. 예쓰

00:38:950 (6) - 뉴콤보 추가
00:40:075 (1) - 뉴콤보 해제
00:42:324 (1) - 뉴콤보 해제
00:43:450 (4) - 뉴콤보 추가
00:44:950 (1) - 뉴콤보 해제
00:45:700 (7) - 뉴콤보 추가
00:47:200 (1) - 뉴콤보 해제
00:49:075 (1) - 뉴콤보 해제
00:50:200 (4) - 뉴콤보 추가
00:51:325 (1) - 뉴콤보 해제 = 이건 딱히 해제안해도 괜찮을듯 싶네요.
00:55:825 (1) - 뉴콤보 해제 = 만약 위에 안바꾸셧으면 00:56:950 (4) - 55초가 아닌 여기에 뉴콤보 추가
00:58:262 (1) - 뉴콤보 해제
01:02:575 (1) - 뉴콤보 해제
01:03:887 (1) - 뉴콤보 추가
01:04:262 (1) - 뉴콤보 해제
01:07:075 (1) - 뉴콤보 해제 = 위 = 한 이유랑 같은이유. 위에 all 예쓰

01:11:575 (1,2,1,2,1,2) - 해깔리는 패턴도 없고 .. 그냥 123456 으로 'ㅅ' .. 인센가면 같은곳에 뉴콤 넣어뒀으니 이건 놔둘게영

01:14:012 (1) - 뉴콤보 해제
01:17:950 (1) - 뉴콤보 해제
01:20:200 (1) - 뉴콤보 해제
01:23:012 (1) - 뉴콤보 해제
01:25:262 (2) - 뉴콤보 해제
01:26:950 (1) - 뉴콤보 해제
01:29:950 (1) - 뉴콤보 해제
01:31:637 (1) - 뉴콤보 해제
01:36:325 (1) - 뉴콤보 해제
01:40:637 (1) - 뉴콤보 해제
01:40:825 (2) - 뉴콤보 추가
01:44:950 (1) - 뉴콤보 해제
01:45:325 (3) - 뉴콤보 추가
01:47:575 (1) - 뉴콤보 해제

01:49:825 (1,1) - 위에있는 29:950 과 같은이유.

01:56:387 (1) - 뉴콤보 해제 나머지 예쓰
음 ... 왜 이렇게 한개짜리 뉴콤보가 많을까요 ...
스피너 앞같은경우엔 그냥 스피너에 뉴콤되어있으면 되는데 .. ㅋㅋㅈㅅ;;ㅎㅎ

[ Insane ]

HP 6 CS 4 AR 8 OD 7 ㄱㄱ 예쓰 but OD = 6

00:05:387 (2,3) - 리버스 해보시는건 어때요? 하면 뭔가 이상해짐..

00:27:700 (1) - 뉴콤보 해제
00:31:075 (1) - 뉴콤보 해제
00:52:262 (1) - 뉴콤보 해제
00:56:762 (1) - 뉴콤보 해제
01:31:825 (1) - 뉴콤보 해제

01:40:450 (1) - 휘슬 추가
01:44:950 (3) - 휘슬 추가

01:49:825 (1) - 서클 제거 후 01:50:012 (1) - 이 슬라이더를 서클의 위치로 이동

01:56:575 (7) - 뉴콤보 해제 나머지 예쓰

[ Thine ]

HP 7 CS 4 AR 9 OD 8 ㄱㄱ hp올리고 od 7함

00:24:981 (2,3) -
뭐 모든부분에 저런게 있어서 .. 저렇게해도 뭐라고는 못하겠고 은근 어울리니 ... 별 할말은 없지만.. 패턴이 어렵네요 'ㅅ'!!

00:31:075 (1,1) - 이것도 .. 는 위에 모딩들에게서 제가 무엇을 말하는지 아실듯 'ㅅ' .. ( 서클제거 후 스피너 당기는거 ) 예쓰

01:40:356 (6) - 이것도 겹쳐주던가 아니면 위의 사진처럼 해주세요. 24초와 이유가 같음. 음.. 일단 좀더 생각해봐야겠어여

이런쪽으로는 제가 좀 약해서 .. 별 도움을 못드리곘네요 ..흑흑...

아무튼 모딩 끝!!
ㅋㅋ 수고하셔씀니다~
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> Nyan~LINK
-audio bitrate from 152 kbps to 192 kbps
-sampling frequency to 48 kHz
-audio boost by 150%


*BG --> OK


Nyan~MOD
Important : First of All .

*Change your Offset to 691 --> it's much better
After Go to Timing Menu then Re-Snap All Notes

*Go to you BM's notepad then change the AudioLeadIn to 1000

[Normal]
00:13:066 Move ( x:448 y:160 )
00:14:191 Move ( x:176 y:312 )
00:20:941 Improve


00:22:066 Fix


00:43:441 Fix


00:53:003 Fix


00:56:191 Fix


01:02:599 Move ( x:216 y:80 ) and Fix


01:03:691 Fix


01:28:816 (4,5) Fix


[Hard]
00:16:075 Fix/Revert


01:02:950 Fix


01:13:075 Move ( x:296 y:204 )
01:28:450 Fix


01:29:950 Improve

That's All, Nice Song
Good Luck~
Ozato Fumika
Rush_FTK 이분 쿠도스 주셔야죠

Joon님은 주지마시고
Len
^
Topic Starter
Ushiro T

No Dap wrote:

Rush_FTK 이분 쿠도스 주셔야죠

Joon님은 주지마시고
준님이 마지막에 언급한 슬라이더 수정에 대해서 그거 보고 몇가지 고친 점은 있는데
위엣분꺼 보고는 아무것도 수정 안했어여.
모딩오면 무조건 주는게 옳은건가여? 제가 잘 몰라서;;
Topic Starter
Ushiro T

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> Nyan~LINK
-audio bitrate from 152 kbps to 192 kbps
-sampling frequency to 48 kHz
-audio boost by 150% did you touch normalizer? it has little big sonud.
if i change with this i have to reset all TimingPoint's volume.. this's terrible situationT^T



*BG --> OK


Nyan~MOD
Important : First of All .

*Change your Offset to 691 --> it's much better
After Go to Timing Menu then Re-Snap All Notes it's too fast. in this point, resultingly don't fit with kiai time. i tested it. sry

*Go to you BM's notepad then change the AudioLeadIn to 1000 fixed!

[Normal]
00:13:066 Move ( x:448 y:160 ) moved but not concurrence
00:14:191 Move ( x:176 y:312 ) ^
00:20:941 Improve fixed!


00:22:066 Fix fixed!


00:43:441 Fix fixed!


00:53:003 Fix fixed!


00:56:191 Fix fixed!


01:02:599 Move ( x:216 y:80 ) and Fix fixed!


01:03:691 Fix fixed!


01:28:816 (4,5) Fix fixed!


[Hard]
00:16:075 Fix/Revert fixed!


01:02:950 Fix this's a kind of triangle. so skip it.


01:13:075 Move ( x:296 y:204 ) no reason i could find.
01:28:450 Fix ^


01:29:950 Improve ^

That's All, Nice Song
Good Luck~
Thanks!!
Seijiro
Mod request from my Modding queue :)

[General]

My AIMod pointed out a lead-in conflict with you Normal diff and when I checked I understood why. Trying to fix it I found out it was worse trying to modify it in any way, so for now keep it like that :)
Are you planning on doing a SB? If not, remember to un-tick: Song Setup > Design > Widescreen Support. You don't need it without SB

[Thine]

I think it's useless to say the first slider is really confusing at first. Since I can't come up with anything else, leave it as it is, but I think it should be changed in some way :/
00:07:075 (9,10,1) - Since (9) is really slow, adding a triplet right after it it's misleading. try stacking them all at (1)'s position (the slider's end will be, obviously, stacked here)
00:17:950 - From here on we have a drastic decreasing with volume. To tell you the truth, while playing, I couldn't understand the pattern due to the volume's drop. I think increasing by a bit should be perfect. Where you have 30% --> 40%. Where you have 5% --> 15%. See yourself what's better
00:20:950 (1) - This is A LOT confusing imo. Why not:
368,80,20950,6,0,B|392:48|392:24|392:24|392:162,1,200,12|0,0:0|0:0,0:0:0:0:
00:25:450 (6) - Same ^ (sorry, but they're really confusing for me. Maybe it's just me :/ )
00:52:825 (3,6) - Not stacked properly
01:30:700 (1) - Same as 00:20:950 (1)
01:38:575 (1) - Good job here :) But it's a bit fast xD (I know the reason, don't worry. That's why I won't say anything)
01:45:325 (1) - Same as 00:20:950 (1)
01:47:387 (4) - Maybe convert this to a stream just after (3), without any jumps...?
The last stream is at the level of Big Black xD (obviously only joking around)

[Insane]

00:20:575 (7,8) - Select them both and move them to 412;288 ( 7's starting point)
00:45:325 (5) - Stack this note properly
00:48:512 (2,3) - Select them both and move them to 168;144 ( 2's starting point)
00:58:450 (3,1) - Aren't stacked properly
01:14:387 (2,1) - Same ^
01:18:325 (1,2) - Same ^ (their ends)
01:21:512 (4,5,1) - Same ^
01:23:762 (4,5,1) - Same ^

[Hard]

01:17:200 (4,6) - Stack them properly
01:24:700 (3,3) - Same ^ (Maybe it isn't even notable during play xD)
01:44:200 (4,1) - Same ^

[Normal]

Looks fine for me :)

Alright. What I could do, I did it :D
I really liked hitsounds, they were great :)

Good Luck with your map ;)
Topic Starter
Ushiro T

[-MrSergio-] wrote:

Mod request from my Modding queue :)

[General]

My AIMod pointed out a lead-in conflict with you Normal diff and when I checked I understood why. Trying to fix it I found out it was worse trying to modify it in any way, so for now keep it like that :)
Are you planning on doing a SB? If not, remember to un-tick: Song Setup > Design > Widescreen Support. You don't need it without SB

[Thine]

I think it's useless to say the first slider is really confusing at first. Since I can't come up with anything else, leave it as it is, but I think it should be changed in some way :/ but.. that confusing did not stay after. it'll occur in just first play i think.
00:07:075 (9,10,1) - Since (9) is really slow, adding a triplet right after it it's misleading. try stacking them all at (1)'s position (the slider's end will be, obviously, stacked here) Ok!
00:17:950 - From here on we have a drastic decreasing with volume. To tell you the truth, while playing, I couldn't understand the pattern due to the volume's drop. I think increasing by a bit should be perfect. Where you have 30% --> 40%. Where you have 5% --> 15%. See yourself what's better Ok!
00:20:950 (1) - This is A LOT confusing imo. Why not:
368,80,20950,6,0,B|392:48|392:24|392:24|392:162,1,200,12|0,0:0|0:0,0:0:0:0:
I like these cumbersomes. this add to the amusement at next rhythm i feel.
00:25:450 (6) - Same ^ (sorry, but they're really confusing for me. Maybe it's just me :/ )
00:52:825 (3,6) - Not stacked properly amazing. you found it xD
01:30:700 (1) - Same as 00:20:950 (1)
01:38:575 (1) - Good job here :) But it's a bit fast xD (I know the reason, don't worry. That's why I won't say anything) yeah
01:45:325 (1) - Same as 00:20:950 (1)
01:47:387 (4) - Maybe convert this to a stream just after (3), without any jumps...? If then, it will spoil unity..maybe
The last stream is at the level of Big Black xD (obviously only joking around)

[Insane]

00:20:575 (7,8) - Select them both and move them to 412;288 ( 7's starting point) it's symmetry with slider(6). so i moved just (8) properly.
00:45:325 (5) - Stack this note properly
00:48:512 (2,3) - Select them both and move them to 168;144 ( 2's starting point) slider(2) is stacked with 00:46:825 (3) - . so i moved just (3) like ^
00:58:450 (3,1) - Aren't stacked properly
01:14:387 (2,1) - Same ^
01:18:325 (1,2) - Same ^ (their ends)
01:21:512 (4,5,1) - Same ^
01:23:762 (4,5,1) - Same ^ fixed the rest

[Hard]

01:17:200 (4,6) - Stack them properly
01:24:700 (3,3) - Same ^ (Maybe it isn't even notable during play xD)
01:44:200 (4,1) - Same ^ fixed all.

[Normal]

Looks fine for me :)

Alright. What I could do, I did it :D
I really liked hitsounds, they were great :)

Good Luck with your map ;)
Thanks xD
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. 노말 난이도만 AudioLeadIn이 0입니다. 1000으로 통일해주세요.
  2. 비디오 해상도가 800x600을 넘으면 안됩니다. 용량도 너무 크니 재인코딩해주세요
  3. offset=700
[Normal]
  1. HP-1
  2. 00:08:575 (2,2) - 이 두 노트가 안겹치게 해주세요.매우 이상합니다.

    초반의 저 슬라이더가 겹치는거 외엔 모양도 괜찮고 박자도 괜찮네요. 양호합니다.
[Hard]
  1. 00:07:450 (1) - HP 바에 닿습니다. 특히 리버스 애로우가 가려지면 치명적입니다.
  2. 00:58:450 (6,7,1) - Insane에서도 Thine 에서도 남용되고 있는데 이런 역방향 리버스는 흐름도 좋지않고 플레이도 불편할뿐입니다. 특이 이 난이도가 하드인이상 이부분의 (1)만큼은 ctrl + g를 해주세요
  3. 01:04:262 (3) - 언랭커블. HP바에 리버스애로우가 가려집니다.
  4. 01:26:200 (4,3,4) - 뉴콤보. 01:13:825 (1) - 이부분과 같이 끊어지는 부분에서 뉴콤보를 사용하시기 바랍니다.
  5. 01:14:012 (2,2,2) - 분명 01:13:825 - 이부분에서 박자가 시작되 이어지는데 이부분에 놓으니 위화감만 느껴집니다. 01:16:075 (1) - 이거와 같이 바꿔주세요
[Insane]
  1. AR+0.5. SV의 속도로 볼때 8은 느린거같습니다.
  2. 01:36:325 (1,2) - 이 두 노트는 거리를 더 두시기 바랍니다.
[Thine]
  1. 조금 난해한 오버맵이네요.. 박자를 너무 만들어내고 SV를 너무 남용했습니다.
    패스하겠습니다.
-Neipezi
hi ushiro t. from my mod qeueus

[General]
- 소스에 穢翼のユースティア 추가하시고 Kegare tsubasa no yusutia opening을 태그에 추가하세요.
- bpm offset은 700ms가 맞습니다.
- 동영상 화질이 좀 그래서 인코딩했습니다. HD Video Download (Dropbox)

[Normal]
- 슬라이드 틱스 1 줄여주세요

00:34:450 (1,2) - 슬라이드 겹칩니다.
01:25:075 (5,1) - 뉴콤 교체

[Hard]
01:11:950 (1,1) - 뉴콤 삭제
01:31:918 (1) - 여기에 스핀있는게 좀 이상하네요.

[Insane]
00:19:075 (3) - ctrl + g?
00:43:075 (4,1) - 플레이할때 이상한 걸 느꼈네요. 여기에 보컬로 잡으시면 좋습니다. 애로우 삭제 하신다음에 (1)슬라이드를 00:43:450 - 으로 이동시킨다음
00:44:012 - 에 1/1슬라이드 추가하시면 되겠습니다.
00:53:762 (4,6) - ctrl + g?
01:55:825 (3,5) - 뉴콤 추가. 점프이기때문에 뉴콤을 추가합니다. 01:55:825 (3,4) - 01:56:200 (5,6) - 각각 ctrl + g 한번씩 눌러주시면 재미있는 패턴이 될거 같네요.

행운을 빕니다 :oops:
show more
Please sign in to reply.

New reply