2014-09-11 19:24 CodeS: Hi ;_;
2014-09-11 19:24 CodeS: I'm here to get rejected by you if that's no problem
2014-09-11 19:26 Desperate-kun: hello
2014-09-11 19:39 CodeS: kek of the kekest kek
2014-09-11 19:39 CodeS: sorry
2014-09-11 19:39 CodeS: I added you to friend, I totally forgot BAT's are no longer part of the staff
2014-09-11 19:39 Desperate-kun: lol
2014-09-11 19:39 Desperate-kun:
2014-09-11 19:40 Desperate-kun: so, yeah, you'll gonna be rejected probably
2014-09-11 19:40 Desperate-kun: but i can still testplay your map
2014-09-11 19:40 CodeS: yeah I can imagine
2014-09-11 19:40 CodeS: mostly because you said you don't accept bubble request, and mine is one.. well actually it would be like "RE Bubble" ?
2014-09-11 19:41 CodeS: because the map got DQ
2014-09-11 19:41 CodeS: right at day 6...
2014-09-11 19:41 Desperate-kun: if i write "STAAAAHP" at the top
2014-09-11 19:41 Desperate-kun: you don't really have to read further
2014-09-11 19:41 Desperate-kun: btw, i know your map, it was ranked by ike right?
2014-09-11 19:41 Desperate-kun: and he got kicked from the BAT then
2014-09-11 19:41 Desperate-kun: because
2014-09-11 19:41 CodeS: yeah
2014-09-11 19:41 Desperate-kun: he already bubbled it
2014-09-11 19:41 CodeS: that entire situation was really off
2014-09-11 19:41 Desperate-kun: baka-ike ;w;
2014-09-11 19:42 CodeS: mostly because I went to loctav to ask for advice
2014-09-11 19:42 Desperate-kun: can you please np the map
2014-09-11 19:42 CodeS:
https://osu.ppy.sh/s/1829482014-09-11 19:42 CodeS: oh np
2014-09-11 19:42 CodeS: sec
2014-09-11 19:42 Desperate-kun: ah this is okay
2014-09-11 19:42 Desperate-kun: i lost my supporter anyways
2014-09-11 19:42 Desperate-kun: lol
2014-09-11 19:43 CodeS: but yeah, I got to loctav and got a big "Stop complaining, go away", then I asked a certain QAT and said it was fine in that situation
2014-09-11 19:43 CodeS: and it somehow happened what happened
2014-09-11 19:43 CodeS: anyway
2014-09-11 19:43 Desperate-kun: ACTION is playing [http://osu.ppy.sh/b/438437 NBGI - Town [Te-Te-Te]]
2014-09-11 19:44 CodeS: I like how low ranks can usually SS this map lol
2014-09-11 19:44 CodeS: in the first retry
2014-09-11 19:44 Desperate-kun: hmmmm
2014-09-11 19:44 CodeS: low AR wtf
2014-09-11 19:44 Desperate-kun: it's good ofc
2014-09-11 19:44 Desperate-kun: i mean, it was ranked but
2014-09-11 19:45 Desperate-kun: it could use some improvement
2014-09-11 19:46 Desperate-kun: the normal is great, best use of bad polarity i have ever seen o: so consistent
2014-09-11 19:46 Desperate-kun: i like it
2014-09-11 19:46 CodeS: well yes like everything, depends on what to improve of course
2014-09-11 19:46 Desperate-kun: okay
2014-09-11 19:46 Desperate-kun: mhm
2014-09-11 19:47 CodeS: some stuff are based on personal style of people, others are straight mistake
2014-09-11 19:47 CodeS: I don't mind fixing mistakes and stuff
2014-09-11 19:49 Desperate-kun: first of all
2014-09-11 19:49 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/484985 NBGI - Town [Easy]]
2014-09-11 19:49 Desperate-kun: this needs slider tick rate 1
2014-09-11 19:49 Desperate-kun: you can tell because the sliders are spammed with ticks
2014-09-11 19:49 Desperate-kun: and you can't even see the first + last ones
2014-09-11 19:50 Desperate-kun: which is very confusing
2014-09-11 19:50 Desperate-kun: btw, if you change it, remember to resnap all sliders, it messes up their snapping :b
2014-09-11 19:50 CodeS: yeah I just noticed
2014-09-11 19:50 CodeS: I believe Ieft the tick rate to 1
2014-09-11 19:51 CodeS: ups
2014-09-11 19:51 CodeS: 2
2014-09-11 19:51 CodeS: because even tho is shouldn't be a reason
2014-09-11 19:51 Desperate-kun: really? of course it is a reason
2014-09-11 19:51 Desperate-kun: it's pushing the combo unnecessarily
2014-09-11 19:51 Desperate-kun: it looks bad
2014-09-11 19:51 Desperate-kun: and it can be quite confusing for newbies
2014-09-11 19:51 Desperate-kun: especially because they can't see the slider ticks
2014-09-11 19:51 Desperate-kun: for normal applies the same btw
2014-09-11 19:52 CodeS: yep exactly why I did it, with tick rate 2 the diff between all diff is like 20 combo or something
2014-09-11 19:52 CodeS: I guess I will check that
2014-09-11 19:52 Desperate-kun: i actually would set it 1 for the whole mapset
2014-09-11 19:52 Desperate-kun: to be completely honest
2014-09-11 19:52 Desperate-kun: but hard is the only one where 2 would be acceptable
2014-09-11 19:53 Desperate-kun: but even there
2014-09-11 19:55 CodeS: updated easy with tick rate 1
2014-09-11 19:55 Desperate-kun: normal too
2014-09-11 19:55 Desperate-kun: it's the same problem
2014-09-11 19:55 CodeS: on it
2014-09-11 19:56 Desperate-kun: ok
2014-09-11 19:56 Desperate-kun: (and then you can just change hard too for consistency)
2014-09-11 19:56 Desperate-kun: tick rate too seems overdone here anyways
2014-09-11 19:56 Desperate-kun: it's 200 bpm but the song doesn't feel like it
2014-09-11 19:56 CodeS: exactly
2014-09-11 19:56 CodeS: it was 100 BPM before
2014-09-11 19:57 CodeS: and the critiical reason of why it got DQ
2014-09-11 19:57 CodeS: was because that
2014-09-11 19:57 Desperate-kun: yeah but i'm sure you didn't have tick rate 4 before
2014-09-11 19:57 Desperate-kun: but 2
2014-09-11 19:57 Desperate-kun: right?
2014-09-11 19:57 CodeS: nope
2014-09-11 19:57 Desperate-kun: so you should use 1 now in all diffs
2014-09-11 19:57 Desperate-kun: definitely
2014-09-11 19:58 CodeS: updating everything with Tick Rate 1
2014-09-11 19:59 CodeS: done
2014-09-11 19:59 CodeS: funny enough
2014-09-11 19:59 CodeS: I don't know many BAT's who pay attention to that
2014-09-11 19:59 Desperate-kun: lol
2014-09-11 19:59 Desperate-kun: you know
2014-09-11 19:59 CodeS: actually you and garven are the only one who ever mentioned something like that now to me
2014-09-11 19:59 Desperate-kun: i am a very careful BAT
2014-09-11 19:59 Desperate-kun: probably the most careful one you have met
2014-09-11 19:59 CodeS: well
2014-09-11 19:59 Desperate-kun: and slidertick rate 2 just seemed bad
2014-09-11 20:00 CodeS: It's good to be like that
2014-09-11 20:00 CodeS: specially these days with QAT being extra carefull when it comes to DQ
2014-09-11 20:00 Desperate-kun: yeah
2014-09-11 20:01 Desperate-kun: i mean, i don't want to boast but, the maps i ranked (or bubbled) weren't unqualified yet
2014-09-11 20:01 Desperate-kun: so it seems to help
2014-09-11 20:02 CodeS: Well
2014-09-11 20:02 CodeS: that's your earning for being such a carefull BAT
2014-09-11 20:02 Desperate-kun: easy seems fine otherwise
2014-09-11 20:03 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/438438 NBGI - Town [Railgun's Normal]]
2014-09-11 20:03 CodeS: ok
2014-09-11 20:03 Desperate-kun: 00:17:185 (4) - this is cuddling with my hp bar
2014-09-11 20:04 Desperate-kun: moving it downwards and then making a blanket with 00:18:235 (1) - would be the solution
2014-09-11 20:04 Desperate-kun: but it's not your diff so
2014-09-11 20:04 CodeS: I have permission from ike to fix no problem
2014-09-11 20:04 CodeS: ups
2014-09-11 20:04 CodeS: Railgun
2014-09-11 20:04 Desperate-kun: okay
2014-09-11 20:04 CodeS: he is mostly Offline so we work it that way
2014-09-11 20:04 Desperate-kun: okay
2014-09-11 20:05 Desperate-kun: tell me when you fixed / denied whatever
2014-09-11 20:06 CodeS: yeah I'm on that one
2014-09-11 20:06 Desperate-kun: cool
2014-09-11 20:06 Desperate-kun: be sure to make the spacing correct ofc
2014-09-11 20:06 CodeS: is one of those where moving one slider ends in removing a bit everything from the map lol
2014-09-11 20:06 CodeS: re-moving
2014-09-11 20:06 Desperate-kun: yeah it's okay
2014-09-11 20:06 Desperate-kun: i know it
2014-09-11 20:06 Desperate-kun: but it's not a problem since this map is mostly object-after-object mapping style
2014-09-11 20:06 Desperate-kun: which is not a bad thing for normal
2014-09-11 20:07 CodeS: yah
2014-09-11 20:07 Desperate-kun: btw, his blankets are a bit bad, not that i would care about it but
2014-09-11 20:07 Desperate-kun: it's really extreme owo
2014-09-11 20:07 Desperate-kun: but doesn't matter
2014-09-11 20:09 CodeS: yes they are hahaha
2014-09-11 20:09 CodeS: well that's his style, I just try to respect that when doing his fixes
2014-09-11 20:09 CodeS: updated
2014-09-11 20:09 Desperate-kun: of course
2014-09-11 20:11 Desperate-kun: ACTION is editing [http://osu.ppy.sh/b/438437 NBGI - Town [Te-Te-Te]]
2014-09-11 20:11 CodeS: on it
2014-09-11 20:12 Desperate-kun: your spacing was quite consistent before, so is there a reason why 00:19:885 (4,5) - uses 0.9
2014-09-11 20:12 Desperate-kun: it looks a bit weird
2014-09-11 20:12 CodeS: wow
2014-09-11 20:12 CodeS: it's suppose to be 1.0
2014-09-11 20:12 CodeS: fixed
2014-09-11 20:13 Desperate-kun: i thought that
2014-09-11 20:13 Desperate-kun:
2014-09-11 20:13 CodeS: nice eye
2014-09-11 20:14 Desperate-kun: do i have to check metadata or
2014-09-11 20:14 Desperate-kun: did lanturn already
2014-09-11 20:14 Desperate-kun: look at it
2014-09-11 20:14 CodeS: yeah
2014-09-11 20:14 Desperate-kun: ah i just read the description~
2014-09-11 20:14 Desperate-kun: okay then let me check those tags
2014-09-11 20:14 Desperate-kun: because they are kinda weird right
2014-09-11 20:14 CodeS: yep
2014-09-11 20:16 CodeS: tags are GD, the name a lot of people look it (without the @), name how most fans of the franchise look at it (im@s) then the album it was take off
2014-09-11 20:16 CodeS: the song was*
2014-09-11 20:17 CodeS: at first the source was the name album, but I heard that is not a legit source, instead I must put the game the song belong to.
2014-09-11 20:17 Desperate-kun: yeah
2014-09-11 20:19 Desperate-kun: lol irre's mod
2014-09-11 20:19 Desperate-kun: i just read it
2014-09-11 20:19 Desperate-kun: i agree with you tbh
2014-09-11 20:19 CodeS: ah
2014-09-11 20:19 Desperate-kun: the hitsounding
2014-09-11 20:20 Desperate-kun: is quite good
2014-09-11 20:20 CodeS: I believe that's was one of the reason it got the mini shitstorm i got
2014-09-11 20:20 CodeS: most of his fixes were based on really personal style opinion
2014-09-11 20:20 CodeS: well
2014-09-11 20:20 CodeS: still the BPM was enough to DQ
2014-09-11 20:23 Desperate-kun: goood boy
2014-09-11 20:23 Desperate-kun: you have audio-leadin
2014-09-11 20:23 Desperate-kun:
2014-09-11 20:23 Desperate-kun: have you updated btw?
2014-09-11 20:23 Desperate-kun: wait did we even fix something
2014-09-11 20:24 CodeS: done
2014-09-11 20:24 CodeS: yep
2014-09-11 20:24 CodeS: spacing on
2014-09-11 20:24 Desperate-kun: ah right
2014-09-11 20:24 Desperate-kun: oaky
2014-09-11 20:24 CodeS: 00:19:885 (4) -
2014-09-11 20:25 Desperate-kun: this seems good to go now
2014-09-11 20:25 Desperate-kun: i don't know what issues i spotted when i played it
2014-09-11 20:25 Desperate-kun: xDD
2014-09-11 20:26 CodeS: lol
2014-09-11 20:26 Desperate-kun: ah right, that one slider appeared fast to me
2014-09-11 20:26 Desperate-kun: wait
2014-09-11 20:26 Desperate-kun: 00:30:535 (1,2) -
2014-09-11 20:26 CodeS: o.o
2014-09-11 20:26 Desperate-kun: the (2) played weird
2014-09-11 20:26 Desperate-kun: after the slowdown
2014-09-11 20:26 Desperate-kun: especially because they are in the same combo
2014-09-11 20:26 Desperate-kun: i'd slow down the (2) as well
2014-09-11 20:27 CodeS: well I have it ther for the sake of polarity... when it was 100 BPM it was sitting in a blue thingie
2014-09-11 20:27 CodeS: and if I put 2 notes there it would feel weird with the next triple + slider
2014-09-11 20:27 Desperate-kun: huh
2014-09-11 20:27 Desperate-kun: i don't meant that
2014-09-11 20:27 Desperate-kun: i mean the slider velocity
2014-09-11 20:27 Desperate-kun: 00:30:985 - 1.0
2014-09-11 20:27 CodeS: oh
2014-09-11 20:27 Desperate-kun: 00:31:435 - 1.3
2014-09-11 20:27 Desperate-kun: plays weird
2014-09-11 20:27 Desperate-kun: you expect the (2) to be faster
2014-09-11 20:27 Desperate-kun: *slower
2014-09-11 20:27 Desperate-kun: especially because there is no real reason for it to change the speed
2014-09-11 20:28 CodeS: what do you suggest?
2014-09-11 20:28 CodeS: moe the green timming point to the end to that slider so it ends as a 1.0
2014-09-11 20:28 Desperate-kun: making (2) 1.0x velocity
2014-09-11 20:28 CodeS: and make the slider shorter? (shorter because speed change)
2014-09-11 20:28 Desperate-kun: yes
2014-09-11 20:28 CodeS: move*
2014-09-11 20:28 Desperate-kun: exactly that
2014-09-11 20:30 CodeS: updated
2014-09-11 20:30 Desperate-kun: and one last nazi thing: 00:34:135 (3) - try rotate by -30° and see if you like it better too
2014-09-11 20:31 CodeS: updated
2014-09-11 20:32 Desperate-kun: okay
2014-09-11 20:32 Desperate-kun: i'll redownload the mapset, just to be 100% sure
2014-09-11 20:32 Desperate-kun: and then double-check
2014-09-11 20:32 Desperate-kun: ACTION is listening to [http://osu.ppy.sh/b/438437 NBGI - Town]
2014-09-11 20:33 CodeS: okas
2014-09-11 20:39 CodeS: you know, on an unrelated topic, I thought your name was Desperado at first lol. in honor to antonio banderas movie lol
2014-09-11 20:39 Desperate-kun: lol
2014-09-11 20:39 Desperate-kun: nah
2014-09-11 20:39 Desperate-kun: xDD