beep boop
Checking all of this before le bubble
Pass
Might need some adjustments
Lacking
AiMod
- Preview Point
- No tag conflicts
- No source conflicts
- Turn on Widescreen if needed
- No unsnaps
- No Overlapping of Notes and LNs
- No 7 note chords
No spamming of Kiai fountains cause it kills ( ay lmao )
No unnecessary green/red lines
Correct snapping
LN ends are not randomly placed
Any SB element should be used else discarded
Hitsound shouldn't have delay:
-normal-hitfinish.wav
-normal-hitnormal.wav
-normal-hitwhistle.wav This can be improved imo, there's some delay before the peak of the waveform
-normal-hitclap.wav
Hitsound should be audible even with music
Logical patterning with well structured reasoning behind every noteWill need to clarify these notes
Column 1234567
< Agka's 7K MX >
01:06:769 (66769|6) - This note is kinda weird to play with the middle anchored with a LN there,
maybe move it to the center ?
01:08:616 (68616|6) - Same here but to the 5th column
01:50:269 - According to your previous patterning, you add an extra note here for the vocal on this 1/4 or 16th ( eg. 01:42:885 (102885|5,102885|1) - , 01:28:116 (88116|3) - , 01:35:500 (95500|5) - ), so I suggest to add another here just for consistency of patterning
02:18:077 (138077|2) - I'd suggest to move this to 02:17:962 - column 1 to hammer the vocal, I suggested to move instead of add since i felt that this mapping style aims to isolate sounds on hands so thus i don't think having another note on a 1/2 following the hammer will be suit to the idea of this map
< 4K HD >
00:18:654 (18654|2) - This 2 note chord here looks out of place compared to the rest of the pattern's note density
02:38:962 (158962|3) - ^
01:32:039 - imo, it's kinda hard to coordinate both LNs and single notes in 1 hand ( in which is the right hand in this case )
i suggest something like this
boophttps://osu.ppy.sh/ss/2848025
01:46:693 (106693|2,106808|3,106808|0,106808|1,106923|2,107039|1,107154|3,107154|2,107154|0) - ^
01:40:923 (100923|2,101154|1) - Not really sure about leaving this at 1/4 ( 16th ) length when the synth drags on for longer, i suggest to elongate 1 or both of these to 1/2 ( 8th ) length
< NaxelCL's 7K HD >
00:23:385 (23385|3,23385|4,23500|1,23616|2,23731|1,23846|4,23846|5,23962|2,24077|1,24193|2,24308|0,24308|1) - This sudden change in hand balance here kinda feels weird, it feels rather "heavy" on the left hand
00:26:039 (26039|1,26154|2,26154|0) - Try to avoid a bracket here, i personally don't really see a strong reason why this is needed :c
01:15:077 - I suggest to have at a note in the center here under the next LN for the hammer, this is due to it being consistent with ( 01:13:231 (73231|3,73462|3) - 01:16:923 (76923|3,77154|3) - 01:18:769 (78769|3,79000|3) - ) and i feel it's a rather appropriate hammer
01:36:769 (96769|0,96769|3,96885|3) - I suggest to swap columns for these 3 notes ( move the hammer to column 1 ) since people who use the center key with their right thumb may find it hard to minijack twice in a row while needing to
handle a LN in the same hand
01:38:385 (98385|3,98500|3,98616|4) - Same idea here but i suggest to move this to the right by 1 | Avoid the 1/2 hammer with the LN there if you want to
< Blocko's 7K NM+ >
00:09:077 (9077|1,9539|4,10000|2,10462|5,10923|0) - and all similar notes in this section | tbh i don't really like these notes mapped on the 1/1 beat here, I'd suggest to move all of these notes up by 1/2 so that they are on 1/2s | The reason is due to these notes being mapped to the lower peak of the synth in the background, notice that this synth peaks on 1/2s, thus i think it would be make more sense, and it will be easier to play on this "off-rhythm"
Not bad of a hitsounding
Will need to clarify these notes
< Agka's 7K MX >
00:59:846 (59846|2,59846|6,59846|0,59846|4) - Claps, according to the patterning, should appear 1/1 later or a 4th later, having 2 claps in a row kinda breaks the norm and i want to clarify if this is intended
02:04:462 (124462|0) - This kick kinda feels out of place since it doesn't repeat ever again in the following notes, side note : i didn't really point out this 02:03:539 (123539|0) - kick since its sound "masked" by the finish
< 4K HD >
02:03:769 (123769|1,124462|1) - These kicks seem out of place
Hitsound doesn't blow out my eardrums
Notes are timed well ( i trust fullerene-'s timing )
Time signatures are handled well
Metronome resets are present if needed
Tags do not overlap with present metadata
Tags are all relevant
Source is correct
Spread is handled well
The need of adding "K" in every difficulty name if there are multiple keys
Guest Difficulties are named correctly or named as intended
SVs are not amazingly retarded unless intended
talked with fullerene about this, it should be ok now
Patterns are not designed to be amazingly retarded unless intended
Music should be of highest quality that you can find that doesn't exceed 192kbps
BG is of an appropriate size
HP OD is appropriate
edit: made it neater