What are we waiting for? This will be the day it will be BUBBLED~! Congratulations~! Irene world cup XD
ripperino bubblerinohutunohito wrote:
mini mod
column 1234 1234567
[4K MX]
02:44:850 (164850|0,164908|1,164966|2,165023|3) - conflict 02:45:793 (165793|0,165831|1,165870|2,165946|3) - ? some of the hi-hats are 1/8, while others are 1/6. For the 1/6 ones i combine the 1/4 notes to form a polyrhythm
[4K HD]
01:48:793 (108793|1,108870|2) - 1/4 or 1/8 changed to 1/4, thanks for pointing it out
Thanks for modding, hito!hutunohito wrote:
7K[Blocko's NM+]
00:15:716 - add The music didn't decrease in volume at that part, since I mapped in the notes to represent that sudden decrease. No change.
01:20:908 (80908|3,81023|2,81139|1) - ctrl+j Done, and rearranged that area around.
01:22:754 (82754|2,82870|1,82985|0) - ^ Done
02:29:793 - add Done, but I deleted one note from the 2-chord and rearranged the patterns to a quad-stair.
02:30:831 (150831|1,151754|1,152677|5,153600|4,154523|1,155446|4,156370|5) - ^ ^
Good Luck.
Anything not listed I changed accordingly.Rumia- wrote:
few stuffs
[4k HD]
00:50:870 (50870|2,50870|1) - i dont think this is a 1/6 , snap it to 1/4 it's offset to that 1/6 interval on purpose
[4k mx]
01:06:716 (66716|2,66716|3,66831|2,66831|1,67062|2,67062|0) - why suddenly switch to vocal ? imo the instrument is nice to be map instead
01:10:639 - i guess its better you map this with full 1/12 streams , the current one seems to be broken tho it's 1/6 chiptune combined with 1/4 vocal notes to form a polyrhythm.
apply to same part which u did the same.. the rest is fine i think
[agka]
00:45:216 - plz snap the 3 1/12 lines to 1/4 , the sv seems to be offsync. fixed this on my end
Cutting edge strikes again lolhutunohito wrote:
where's BG
taking over 7K HD and MX because agka and naxel are dead ripExPew wrote:
full mod....double post
such random hitsound rhythm lol'd
aaaaaaaaaaaaaaaa i hate vocallll
[4K NM]
irc mod check those LN gap remove it
[4K HD]
mfw all those note vocal rhythm
00:01:693 (1693|3) - remove finish
00:58:462 (58462|2) - extend to ? 00:58:923 - intentional gap, puts more emphasis since there's no vocal on the 1/1
01:26:154 (86154|1,86154|2,86154|3) - F|2 C|3 C|3
01:28:462 (88462|3) - remove hitsound
01:29:385 (89385|3,89385|2) - C|3 W|F|4
01:36:769 (96769|0) - remove hitsound
01:37:693 (97693|0) - remove finish hitsound
01:39:539 (99539|0) - ^
01:45:077 (105077|3) - remove hitsound i want to keep 2 kick/whistle for each of these sounds
01:48:769 (108769|0) - ^
01:51:539 (111539|0,112462|0) - ^
01:53:385 (113385|2) - remove finish hitsound
01:56:154 (116154|2) - ^
02:01:837 (121837|3) - remove... overnote lol wat, not sure what the problem is
02:08:231 (128231|1,128308|2,128385|3,128462|0,128539|1) - 1/6 stream start on here 02:08:616 - current start point is correct, but i can see why you'd want to start it on the measure line
02:10:923 (130923|1) - remove hitsounds
[4K MX]
00:20:673 (20673|2,20789|1) - considered as overmap because there no sound in BGM
00:22:519 (22519|1,22635|3) - ^
00:25:289 (25289|1) - remove it's the same clap sounds as 00:17:923 (17923|3,18000|1) - and such. the speed of the clap varies
00:40:981 (40981|3) - remove it, doesnt fit well layering both percussion and vocals
01:10:308 - focus 1/6 snap stream here polyrhythm works best for emphasizing the climax
01:26:154 (86154|1,86154|2,86154|3) - F|2 C|3 C|3 233
02:01:837 (121837|3) - remove fai-ry-tale
02:01:837 (121837|3) - 1/6
02:35:385 - ^ same as 01:10:308 -
02:40:981 (160981|2,161096|1) - remove
02:44:673 (164673|0,164789|2) - ^
02:46:519 (166519|0,166635|2) - ^
02:50:212 (170212|1,170327|2) - ^ same as 00:25:289 (25289|1) -
[7K HD]
imo, most 1/4 short LN try to change normal note?
00:30:769 (30769|3) - remove hitsound and change to auto sample ( triple finish really noisy sound )
01:11:846 (71846|0) - ^
01:13:693 (73693|0) - ^
01:13:693 (73693|6) - ^ // (01:13:693 (73693|4) - add finish (soft sample) . i prefer use cymbal sound on normal note
01:15:539 (75539|5,75539|1) - ^ // ^
01:17:385 (77385|6,77385|1) - ^ // ^
01:19:231 (79231|6,79231|0) - ^ // ^
01:21:077 (81077|6) - remove hitsound and change to auto sample
01:22:923 (82923|6) - ^
01:23:385 (83385|5) - ^
01:23:846 (83846|1) - ^
01:24:308 (84308|4) - ^
01:26:154 - C|1, C|3, F|7
01:28:462 (88462|6) - remove hitsounds
01:29:385 (89385|6) - remove 'F' hitsound only
01:34:000 (94000|3) - remove hitsounds or add kick sound here
01:36:769 (96769|3) - remove hitsounds
01:37:693 (97693|4) - remove 'F' hitsound only
01:38:616 (98616|0) - remove hitsounds
01:39:077 (99077|4) - add clap
01:39:539 (99539|2) - remove 'F' hitsound only
01:41:385 (101385|0) - remove hitsounds or W|1 F|5
01:43:231 (103231|3) - remove hitsounds
01:48:308 (108308|0) - swap hitsoundto other notes
01:48:769 (108769|6) - ^
01:50:616 (110616|3) - remove hitsounds
01:52:000 (112000|0) - swap hitsoundto other notes
01:53:385 (113385|3) - remove 'F' hitsound only
01:56:154 (116154|6) - remove hitsounds
02:09:077 (129077|5) - ^
02:10:923 - uhh very noisy sound here remove once or both
02:16:000 (136000|3) - remove hitsounds
02:16:923 - missing clap
02:23:385 (143385|2) - remove hitsounds
[7K MX]
some hitsound are not consistent
such example:
00:52:923 - overused finish hitsounds, i prefer stick on 1 or 2 ( put 3 will affect your BGM )
00:53:385 - ^
01:00:308 - ^
01:00:769 - ^
01:13:693 - ^
01:15:539 - ^
01:17:385 - ^
01:19:231 - 01:20:154 - 01:21:077 - 01:22:000 - 01:22:923 - 01:23:385 - 01:23:846 - 01:24:308 -
01:28:462 - ^
01:34:000 - ^
01:36:769 - ^
01:56:154 - ^
02:36:769 - ^
00:54:769 - remove clap on LNs
00:55:693 - ^
02:16:000 - ^
01:01:231 - the clap have once here, but on next 01:02:154 - have 2. so what do you think? 01:02:154 - is a stronger point so it has 2 claps
01:10:000 (70000|6) - swap hitsounds
01:26:154 (86154|1,86154|3,86154|5) - remove clap hitsounds
01:38:616 (98616|6,98616|0) - remove hitsound
01:40:923 (100923|3) - swap hitsound on normal note
01:44:154 (104154|6) - ^
01:44:616 (104616|4) - remove hitsound
01:48:308 (108308|6) - ^
01:53:385 - stick on 1 finish hitsound there.
01:54:769 (114769|6) - remove hitsound
02:09:077 - use 1 hitsound here and other default
02:10:923 (130923|2,130923|4) - remove hitsound (and change to soft samplset)
02:17:846 (137846|3) - remove hitsound
02:22:462 (142462|6) - ^
02:23:385 (143385|0) - ^
02:25:231 (145231|4) - ^
02:27:077 (147077|5) - ^
02:28:923 (148923|2) - ^
02:29:385 (149385|4) - ^
02:31:693 (151693|2) - ^
02:32:616 (152616|0) - ^
02:35:385 (155385|0) - ^
02:36:308 (156308|3) - ^
02:40:981 (160981|1,161096|3) - overmap/overnote
02:44:673 (164673|1,164789|3) - ^
02:46:519 (166519|1,166635|3) - ^
02:50:212 (170212|1,170327|3) - ^ same on 4k, these notes are still in the song
02:51:539 - should stop adding more note, consider as ghost note.
note: maybe some hitsound i got missed...
~[ S a k u r a ] wrote:
I assume that you didn't give up on this
Columns: 1 2 3 4
[4K EZ]
00:55:231 - add a note like 00:53:385 - or just remove the note from 00:53:385 -
01:00:769 - add
01:02:616 - add
01:33:539 - add a note or use LN? don't want to spread too many LNs around on the EZ diff
01:53:154 (113154|2) - remove and use LN at 01:52:923 -
01:54:077 (114077|2) - ^
02:06:308 - 02:04:462 - add note
02:08:616 - LN starts here current position is correct
02:20:154 - add
02:25:693 - ^
02:27:539 - ^
02:51:539 (171539|0) - shouldn't be that long i extended the LN up to the point it cuts off
[4K NM+]
00:18:308 (18308|1,18654|0) - normal notes kinda want to keep the LNs, but i'll shorten it so it's easier to hit
00:22:000 (22000|0) - remove, actually different from 00:23:846 -
00:27:539 (27539|1) - ^
00:29:385 (29385|0) - ^ the 1/4 synth notes are there
00:51:077 (51077|3,51077|2,51423|3) - this is uncomfortable for newbies imo, I suggest to move 00:51:077 (51077|2) - to column 4, 00:51:077 (51077|3) - to column 1 and 00:51:423 (51423|3) - to column 3 so it will be more comfrotable when you can also keep the pitch in correct order
00:54:654 (54654|3) - suggest to change to normal note so 00:54:769 (54769|0) - will be better
00:56:500 (56500|1) - ^ kept the LNs, but removed the notes to the clap to emphasize the vocals better
same thing comes up, I won't mention, you can decide to fix it or not
00:58:462 (58462|2,58577|1) - ctrl+h since you had been following the pitch
01:02:616 - LN ends here
01:07:231 - add a note
01:09:077 - ^
02:25:231 - why miss this? no vocal syllable here
02:44:154 (164154|0) - remove
02:46:000 (166000|2) - ^
02:47:846 (167846|2) - ^
02:49:693 (169693|0) - ^ no change, same as intro
Please remove the slow down SVs, they are not suitable in NM :c is it ok if i just move it closer to 1.00x? as in never going below 0.9x
[4K HD]
00:58:923 - LN ends here
01:34:000 - LN ends here
02:23:846 - LN ends here the different lengths compared to others is to distinguish the type of sound i'm accenting
02:25:231 - add
00:28:000 - why isn't there any notes
same problem comes up the kick is faded out and the atmosphere changes, so i reduced the layering to only the 1/4 synth and had some SV change also
00:41:462 (41462|1,41539|2,41693|0,41769|1) - remove, the sound starts at 00:41:846 - the 1/6 starts at the position i started it at, no change
00:44:039 (44039|1,44096|2) - delete one and add one at 00:44:077 - 1/8 triple kick here, makes more sense to make it denser right before a strong point int he song
00:50:693 (50693|1,50693|2) - why are these on 1/6 when NM is on 1/4 whoops missed that. the correct vocal rhythm here should be on the 1/6. fixed on the NM
01:33:769 (93769|3) - move to column 2, doesn't really matters
02:03:885 (123885|3,125616|3) - suggest to move to other column to avoid 1/4 jacks since this is only HD
02:16:346 - LN ends here
02:35:039 - 02:35:269 - 02:35:500 - add i want to avoid polyrhythms on the HD. this difficulty should be as smooth as possible for DT play
02:35:693 (155693|0) - 1/4 this is to the 1/6 chiptune
02:38:962 - remove a note here, this layering is for the background vocals like at 00:18:654 (18654|2) -
[4K MX]
00:17:923 (17923|3) - remove
00:20:673 (20673|2,20789|1) - remove no sound
00:22:519 (22519|1,22635|3) - ^
00:25:289 (25289|1) - ^ these 1/8 hi-hats are in the song, but they're hard to notice because of the way osu handles audio slowdown (aka lots of distortion)
00:28:000 - 00:28:462 - add
same thing repeats no change as before, song tone changes so layering is reduced
00:41:462 (41462|1,41539|2) - remove
00:41:693 (41693|2,41769|3) - remove and add at 00:41:731 - i'm prioritizing the 1/6 chiptune over the percussion breaks
00:50:693 (50693|1,50693|2) - same as HD it's correct in the current spot, having it on the 1/4 would make it late
02:38:269 (158269|2) - remove
02:40:077 (160077|1) - remove
02:40:981 (160981|2,161096|1) - remove
02:44:673 (164673|0,164789|2) - ^
02:46:635 (166635|2) - remove
02:50:212 (170212|1,170327|2) - remove not changing any of these since these notes are all going to legitimate sounds (though quiet as they are)
I'll be back after the 4Ks are fixed
Thanks for the helpful check, ExPew!ExPew wrote:
welcome back, i just modding 7K only
-light check, i have no time.-
[Blocko's 7K NM]
01:27:885 (87885|5) - set sampleset to soft ( i think you forgot this ) I did, thanks for the catch.
01:45:077 - somethink went wrong whistle hitsound on this measure part? Fixed the hitsound inconsistencies around that part woops
02:36:769 to 02:51:308 - the hitsound rhythm default feels too weird here or wrong placing hitsound
-i prefer use hats sound like 'normal-hitnormal' on every red timeline makes feels better with BGM
-and 1/1 beat or white timeline change them to 'soft-hitnormal' sounds
Very nice idea. Applied.
Nice edits.Z3nx wrote:
beep boop
Checking all of this before le bubble< Blocko's 7K NM+ >
00:09:077 (9077|1,9539|4,10000|2,10462|5,10923|0) - and all similar notes in this section | tbh i don't really like these notes mapped on the 1/1 beat here, I'd suggest to move all of these notes up by 1/2 so that they are on 1/2s | The reason is due to these notes being mapped to the lower peak of the synth in the background, notice that this synth peaks on 1/2s, thus i think it would be make more sense, and it will be easier to play on this "off-rhythm"
Applied.
I understood what you were going for there, and it kinda plays nicely, too. Nice idea.
!!Z3nx wrote:
beep boop
Checking all of this before le bubble
Pass
Might need some adjustments
Lacking
AiMod
- Preview Point
- No tag conflicts
- No source conflicts
- Turn on Widescreen if needed
- No unsnaps
- No Overlapping of Notes and LNs
- No 7 note chords
No spamming of Kiai fountains cause it kills ( ay lmao )
No unnecessary green/red lines
Correct snapping
LN ends are not randomly placed
Any SB element should be used else discarded
Hitsound shouldn't have delay:
-normal-hitfinish.wav
-normal-hitnormal.wav
-normal-hitwhistle.wav This can be improved imo, there's some delay before the peak of the waveform
-normal-hitclap.wav
Hitsound should be audible even with music
Metadata Clarification with Sources:
http://www.amazon.com/Rwby-Vol-Original ... B00QVU2P4C
https://itunes.apple.com/ca/album/rwby- ... d947964154
Logical patterning with well structured reasoning behind every note
Will need to clarify these notes
Column 1234567
< Agka's 7K MX >
01:06:769 (66769|6) - This note is kinda weird to play with the middle anchored with a LN there, maybe move it to the center ?
01:08:616 (68616|6) - Same here but to the 5th column the 1/2 anchor on 7th column is intentional
01:50:269 - According to your previous patterning, you add an extra note here for the vocal on this 1/4 or 16th ( eg. 01:42:885 (102885|5,102885|1) - , 01:28:116 (88116|3) - , 01:35:500 (95500|5) - ), so I suggest to add another here just for consistency of patterning
02:18:077 (138077|2) - I'd suggest to move this to 02:17:962 - column 1 to hammer the vocal, I suggested to move instead of add since i felt that this mapping style aims to isolate sounds on hands so thus i don't think having another note on a 1/2 following the hammer will be suit to the idea of this map
< 4K HD >
00:18:654 (18654|2) - This 2 note chord here looks out of place compared to the rest of the pattern's note density
02:38:962 (158962|3) - ^ these are intentional and go to the bg vocal thingy, it felt even more out of place to put LNs here imo
01:32:039 - imo, it's kinda hard to coordinate both LNs and single notes in 1 hand ( in which is the right hand in this case )
i suggest something like thisboop01:46:693 (106693|2,106808|3,106808|0,106808|1,106923|2,107039|1,107154|3,107154|2,107154|0) - ^ left the first one, changed the 2nd sethttps://osu.ppy.sh/ss/2848025
01:40:923 (100923|2,101154|1) - Not really sure about leaving this at 1/4 ( 16th ) length when the synth drags on for longer, i suggest to elongate 1 or both of these to 1/2 ( 8th ) length
< NaxelCL's 7K HD >
00:23:385 (23385|3,23385|4,23500|1,23616|2,23731|1,23846|4,23846|5,23962|2,24077|1,24193|2,24308|0,24308|1) - This sudden change in hand balance here kinda feels weird, it feels rather "heavy" on the left hand
00:26:039 (26039|1,26154|2,26154|0) - Try to avoid a bracket here, i personally don't really see a strong reason why this is needed :c
01:15:077 - I suggest to have at a note in the center here under the next LN for the hammer, this is due to it being consistent with ( 01:13:231 (73231|3,73462|3) - 01:16:923 (76923|3,77154|3) - 01:18:769 (78769|3,79000|3) - ) and i feel it's a rather appropriate hammer
01:36:769 (96769|0,96769|3,96885|3) - I suggest to swap columns for these 3 notes ( move the hammer to column 1 ) since people who use the center key with their right thumb may find it hard to minijack twice in a row while needing to handle a LN in the same hand
01:38:385 (98385|3,98500|3,98616|4) - Same idea here but i suggest to move this to the right by 1 | Avoid the 1/2 hammer with the LN there if you want to
Not bad of a hitsounding
Will need to clarify these notes
< Agka's 7K MX >
00:59:846 (59846|2,59846|6,59846|0,59846|4) - Claps, according to the patterning, should appear 1/1 later or a 4th later, having 2 claps in a row kinda breaks the norm and i want to clarify if this is intended intentional, removed one clap here to make the previous one stick out more
02:04:462 (124462|0) - This kick kinda feels out of place since it doesn't repeat ever again in the following notes, side note : i didn't really point out this 02:03:539 (123539|0) - kick since its sound "masked" by the finish both intentional, the hitsounds get simpler as the phrase progresses
< 4K HD >
02:03:769 (123769|1,124462|1) - These kicks seem out of place same as agka's diff
Hitsound doesn't blow out my eardrums
Notes are timed well ( i trust fullerene-'s timing )
Time signatures are handled well
Metronome resets are present if needed
Tags do not overlap with present metadata
Tags are all relevant
Source is correct
Spread is handled well
The need of adding "K" in every difficulty name if there are multiple keys
Guest Difficulties are named correctly or named as intended
SVs are not amazingly retarded unless intended
talked with fullerene about this, it should be ok now
Patterns are not designed to be amazingly retarded unless intended
Music should be of highest quality that you can find that doesn't exceed 192kbps
BG is of an appropriate size
HP OD is appropriate
Z3nx wrote:
This Will Be the Bubble
Will This Be the Day?Fullerene- wrote:
!!