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Jeff Williams & Casey Lee Williams - This Will Be the Day (J

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Rumia-
few stuffs
[4k HD]
00:43:639 (43639|0,43716|1) - move right ?
00:50:870 (50870|2,50870|1) - i dont think this is a 1/6 , snap it to 1/4

[4k mx]
00:57:254 - add a note ? the bass here is quite obv imo
01:06:716 (66716|2,66716|3,66831|2,66831|1,67062|2,67062|0) - why suddenly switch to vocal ? imo the instrument is nice to be map instead
01:10:639 - i guess its better you map this with full 1/12 streams , the current one seems to be broken tho
apply to same part which u did the same.. the rest is fine i think


[agka]
00:45:216 - plz snap the 3 1/12 lines to 1/4 , the sv seems to be offsync.
01:13:870 - 1.5 seems to be a bit shock , try lower it down ? like 1.25 or 1.3 would be nicer
01:30:485 - this burst suck.. at least add a x1 to balance it .. the measure turn out to be different and the slider length also lengthen
makes it quite confusing.
Topic Starter
Fullerene-

Rumia- wrote:

few stuffs
[4k HD]
00:50:870 (50870|2,50870|1) - i dont think this is a 1/6 , snap it to 1/4 it's offset to that 1/6 interval on purpose

[4k mx]
01:06:716 (66716|2,66716|3,66831|2,66831|1,67062|2,67062|0) - why suddenly switch to vocal ? imo the instrument is nice to be map instead
01:10:639 - i guess its better you map this with full 1/12 streams , the current one seems to be broken tho it's 1/6 chiptune combined with 1/4 vocal notes to form a polyrhythm.
apply to same part which u did the same.. the rest is fine i think


[agka]
00:45:216 - plz snap the 3 1/12 lines to 1/4 , the sv seems to be offsync. fixed this on my end
Anything not listed I changed accordingly. As for Agka's SVs, I'll have to wait for his response. Edit: Agka's GD is fully updated.
shionelove
where's BG
Topic Starter
Fullerene-

hutunohito wrote:

where's BG
Cutting edge strikes again lol

fixed (i hope)

edit: looking for another BAT to check this for the bubble again so i don't have to keep asking arcwin heh, but it seems like they're busy/not taking this kind of song ?????????????????????
ExPew
no kudosu

This is how i'm not recommend you using that Hitsound copier (ruin the rhythm sounds and nonsense)

Hitsounds basic sample, (can be used on all diff) im totally fucked up if i check each diff hitsounds
this may take long time to fix all diff you need to check overall hitsounds

PM me if done fix im going to full mod then


@arcwin : go back to school mania learn hitsounds quality

and @me too back to school and learn english /me runs


[4K EZ]

00:08:793 (8793|1) - suggest to change normal note
00:16:177 (16177|3) - ^
00:30:946 - missing C
00:48:946 (48946|2) - missing W auto sample
00:50:331 (50331|3) - add C
00:52:639 (52639|1) - remove C
00:53:100 (53100|2) - add C
00:53:562 (53562|3) - change W auto sample
00:55:870 (55870|3) - add W auto sample
01:00:485 (60485|2) - add C
01:02:331 (62331|3) - add W auto sample
01:04:639 (64639|0) - remove F
01:06:037 - add C
01:06:946 (66946|1) - add W (AS)
01:09:716 (69716|2) - ^
01:10:177 (70177|1) - ^
01:11:562 (71562|3) - add W|C (AS)
01:12:023 (72023|1) - change to W
01:13:408 (73408|3) - remove W
01:13:870 (73870|1) - change to W
01:15:716 (75716|1) - ^
01:19:408 (79408|1,80331|1,81254|1,82177|1,83100|1,83562|1) - ^ (decrease timeline zoom to check this)
01:24:023 (84023|0,84485|0) - ^
01:26:331 (86331|3,86331|2) - W|C (AS) and F other note
01:28:177 (88177|3) - change to (AS)
01:28:639 (88639|1) - change to W (AS)
01:29:562 (89562|3) - remove C|F
01:30:023 (90023|0) - add W
01:30:485 (90485|1,91408|1) - remove clap
01:30:485 (90485|2,91408|2) - change to (AS)
01:30:946 (90946|0,91870|3) - add C
01:34:177 (94177|0) - change to W (AS)
01:35:562 (95562|0) - add W
01:36:946 (96946|1) - change to W
01:37:408 (97408|2) - add W
01:37:870 (97870|0) - remove F and change to (AS)
01:38:793 (98793|3) - remove hitsound and change to (AS)
01:38:793 (98793|0) - change to (AS)
01:38:331 (98331|1,99254|2) - add W (if needed)
01:39:716 (99716|0) - remove F (noisy)
01:41:100 (101100|2) - change W
01:41:562 (101562|1) - remove F
01:42:023 (102023|3) - add clap ( now they splitted )
01:42:946 (102946|2) - remove C
01:43:870 (103870|0) - ^
01:44:331 (104331|2) - change W (AS)
01:44:793 (104793|0) - ^
01:45:254 (105254|2) - change to (AS)
01:45:254 (105254|3) - add F (SS)
01:45:716 (105716|0,106639|0) - add W (AS)
01:46:177 (106177|2) - change to (AS)
01:46:177 (106177|3) - remove hitsound and chg to (AS)
01:47:100 (107100|2) - add W
01:47:562 (107562|1) - remove C
01:48:485 (108485|3) - change to W
01:48:946 (108946|0) - change to W
01:48:946 (108946|2) - change to (Soft Sample)
01:49:408 (109408|1) - remove C
01:49:870 (109870|2) - change to W
01:50:331 (110331|0) - ^
01:51:254 (111254|0) - remove C
01:52:177 (112177|2) - change to W
01:52:639 (112639|0) - change to (AS)
01:52:639 (112639|1) - change to (SS)
01:53:100 (113100|3) - add W
01:53:331 (113331|2) - remove hitsound
01:53:562 (113562|1) - remove F and change to (AS)
01:54:023 (114023|3,114254|2,114485|1,114485|0) - do repeat on previous part
01:56:331 (116331|0) - change to W (AS)
01:56:331 (116331|3) - change to (SS)
02:03:716 (123716|3) - change to (SS)
02:03:716 (123716|0) - remove F
02:04:177 (124177|1) - change to (AS)
02:07:870 (127870|2,128793|2) - add C (AS)
02:09:254 (129254|3,130062|2) - change to W (SS)
02:11:100 (131100|1) - remove hitsound
02:11:100 (131100|2) - change to (SS)
02:12:023 (132023|3,132946|0,133870|2) - change to (AS)
02:14:793 (134793|1) - change to F (SS)

short mod from here 02:14:793 to 02:36:485 -

i saw 1/1 beat and there on the new measure line got 2 note

simple mod like i did before, because repeat ( i think youre know already )

W WC W WC ( dont forget check sampleset too )

02:36:946 (156946|1) - change to (SS)
02:37:408 (157408|2) - normal sample also same with Auto (both are same)
ExPew
full mod....double post

such random hitsound rhythm lol'd
aaaaaaaaaaaaaaaa i hate vocallll

[4K NM]

irc mod check those LN gap remove it


[4K HD]

mfw all those note vocal rhythm

00:01:693 (1693|3) - remove finish
00:58:462 (58462|2) - extend to ? 00:58:923 -
01:26:154 (86154|1,86154|2,86154|3) - F|2 C|3 C|3
01:28:462 (88462|3) - remove hitsound
01:29:385 (89385|3,89385|2) - C|3 W|F|4
01:36:769 (96769|0) - remove hitsound
01:37:693 (97693|0) - remove finish hitsound
01:39:539 (99539|0) - ^
01:45:077 (105077|3) - remove hitsound
01:48:769 (108769|0) - ^
01:51:539 (111539|0,112462|0) - ^
01:53:385 (113385|2) - remove finish hitsound
01:56:154 (116154|2) - ^


02:01:837 (121837|3) - remove... overnote lol
02:08:231 (128231|1,128308|2,128385|3,128462|0,128539|1) - 1/6 stream start on here 02:08:616 -

02:10:923 (130923|1) - remove hitsounds

[4K MX]

00:20:673 (20673|2,20789|1) - considered as overmap because there no sound in BGM
00:22:519 (22519|1,22635|3) - ^
00:25:289 (25289|1) - remove
00:40:981 (40981|3) - remove it, doesnt fit well
01:10:308 - focus 1/6 snap stream here
01:26:154 (86154|1,86154|2,86154|3) - F|2 C|3 C|3
02:01:837 (121837|3) - remove
02:01:837 (121837|3) - 1/6
02:35:385 - ^
02:40:981 (160981|2,161096|1) - remove
02:44:673 (164673|0,164789|2) - ^
02:46:519 (166519|0,166635|2) - ^
02:50:212 (170212|1,170327|2) - ^



[7K HD]

imo, most 1/4 short LN try to change normal note?

00:30:769 (30769|3) - remove hitsound and change to auto sample ( triple finish really noisy sound )
01:11:846 (71846|0) - ^
01:13:693 (73693|0) - ^

01:13:693 (73693|6) - ^ // (01:13:693 (73693|4) - add finish (soft sample) . i prefer use cymbal sound on normal note
01:15:539 (75539|5,75539|1) - ^ // ^
01:17:385 (77385|6,77385|1) - ^ // ^
01:19:231 (79231|6,79231|0) - ^ // ^

01:21:077 (81077|6) - remove hitsound and change to auto sample
01:22:923 (82923|6) - ^
01:23:385 (83385|5) - ^
01:23:846 (83846|1) - ^
01:24:308 (84308|4) - ^

01:26:154 - C|1, C|3, F|7

01:28:462 (88462|6) - remove hitsounds
01:29:385 (89385|6) - remove 'F' hitsound only
01:34:000 (94000|3) - remove hitsounds or add kick sound here
01:36:769 (96769|3) - remove hitsounds
01:37:693 (97693|4) - remove 'F' hitsound only
01:38:616 (98616|0) - remove hitsounds
01:39:077 (99077|4) - add clap
01:39:539 (99539|2) - remove 'F' hitsound only
01:41:385 (101385|0) - remove hitsounds or W|1 F|5
01:43:231 (103231|3) - remove hitsounds

01:48:308 (108308|0) - swap hitsoundto other notes
01:48:769 (108769|6) - ^

01:50:616 (110616|3) - remove hitsounds

01:52:000 (112000|0) - swap hitsoundto other notes
01:53:385 (113385|3) - remove 'F' hitsound only
01:56:154 (116154|6) - remove hitsounds
02:09:077 (129077|5) - ^

02:10:923 - uhh very noisy sound here remove once or both

02:16:000 (136000|3) - remove hitsounds
02:16:923 - missing clap
02:23:385 (143385|2) - remove hitsounds

[7K MX]

some hitsound are not consistent

such example:

00:52:923 - overused finish hitsounds, i prefer stick on 1 or 2 ( put 3 will affect your BGM )
00:53:385 - ^
01:00:308 - ^
01:00:769 - ^
01:13:693 - ^
01:15:539 - ^
01:17:385 - ^
01:19:231 - 01:20:154 - 01:21:077 - 01:22:000 - 01:22:923 - 01:23:385 - 01:23:846 - 01:24:308 -
01:28:462 - ^
01:34:000 - ^
01:36:769 - ^
01:56:154 - ^
02:36:769 - ^

00:54:769 - remove clap on LNs
00:55:693 - ^
02:16:000 - ^

01:01:231 - the clap have once here, but on next 01:02:154 - have 2. so what do you think?
01:10:000 (70000|6) - swap hitsounds
01:26:154 (86154|1,86154|3,86154|5) - remove clap hitsounds
01:38:616 (98616|6,98616|0) - remove hitsound
01:40:923 (100923|3) - swap hitsound on normal note
01:44:154 (104154|6) - ^
01:44:616 (104616|4) - remove hitsound
01:48:308 (108308|6) - ^
01:53:385 - stick on 1 finish hitsound there.
01:54:769 (114769|6) - remove hitsound

02:09:077 - use 1 hitsound here and other default
02:10:923 (130923|2,130923|4) - remove hitsound (and change to soft samplset)
02:17:846 (137846|3) - remove hitsound
02:22:462 (142462|6) - ^
02:23:385 (143385|0) - ^
02:25:231 (145231|4) - ^
02:27:077 (147077|5) - ^
02:28:923 (148923|2) - ^
02:29:385 (149385|4) - ^
02:31:693 (151693|2) - ^
02:32:616 (152616|0) - ^
02:35:385 (155385|0) - ^
02:36:308 (156308|3) - ^

02:40:981 (160981|1,161096|3) - overmap/overnote
02:44:673 (164673|1,164789|3) - ^
02:46:519 (166519|1,166635|3) - ^
02:50:212 (170212|1,170327|3) - ^

02:51:539 - should stop adding more note, consider as ghost note.

note: maybe some hitsound i got missed...
Topic Starter
Fullerene-

ExPew wrote:

full mod....double post

such random hitsound rhythm lol'd
aaaaaaaaaaaaaaaa i hate vocallll

[4K NM]

irc mod check those LN gap remove it


[4K HD]

mfw all those note vocal rhythm

00:01:693 (1693|3) - remove finish
00:58:462 (58462|2) - extend to ? 00:58:923 - intentional gap, puts more emphasis since there's no vocal on the 1/1
01:26:154 (86154|1,86154|2,86154|3) - F|2 C|3 C|3
01:28:462 (88462|3) - remove hitsound
01:29:385 (89385|3,89385|2) - C|3 W|F|4
01:36:769 (96769|0) - remove hitsound
01:37:693 (97693|0) - remove finish hitsound
01:39:539 (99539|0) - ^
01:45:077 (105077|3) - remove hitsound i want to keep 2 kick/whistle for each of these sounds
01:48:769 (108769|0) - ^
01:51:539 (111539|0,112462|0) - ^
01:53:385 (113385|2) - remove finish hitsound
01:56:154 (116154|2) - ^


02:01:837 (121837|3) - remove... overnote lol wat, not sure what the problem is
02:08:231 (128231|1,128308|2,128385|3,128462|0,128539|1) - 1/6 stream start on here 02:08:616 - current start point is correct, but i can see why you'd want to start it on the measure line

02:10:923 (130923|1) - remove hitsounds

[4K MX]

00:20:673 (20673|2,20789|1) - considered as overmap because there no sound in BGM
00:22:519 (22519|1,22635|3) - ^
00:25:289 (25289|1) - remove it's the same clap sounds as 00:17:923 (17923|3,18000|1) - and such. the speed of the clap varies
00:40:981 (40981|3) - remove it, doesnt fit well layering both percussion and vocals
01:10:308 - focus 1/6 snap stream here polyrhythm works best for emphasizing the climax
01:26:154 (86154|1,86154|2,86154|3) - F|2 C|3 C|3 233
02:01:837 (121837|3) - remove fai-ry-tale
02:01:837 (121837|3) - 1/6
02:35:385 - ^ same as 01:10:308 -
02:40:981 (160981|2,161096|1) - remove
02:44:673 (164673|0,164789|2) - ^
02:46:519 (166519|0,166635|2) - ^
02:50:212 (170212|1,170327|2) - ^ same as 00:25:289 (25289|1) -



[7K HD]

imo, most 1/4 short LN try to change normal note?

00:30:769 (30769|3) - remove hitsound and change to auto sample ( triple finish really noisy sound )
01:11:846 (71846|0) - ^
01:13:693 (73693|0) - ^

01:13:693 (73693|6) - ^ // (01:13:693 (73693|4) - add finish (soft sample) . i prefer use cymbal sound on normal note
01:15:539 (75539|5,75539|1) - ^ // ^
01:17:385 (77385|6,77385|1) - ^ // ^
01:19:231 (79231|6,79231|0) - ^ // ^

01:21:077 (81077|6) - remove hitsound and change to auto sample
01:22:923 (82923|6) - ^
01:23:385 (83385|5) - ^
01:23:846 (83846|1) - ^
01:24:308 (84308|4) - ^

01:26:154 - C|1, C|3, F|7

01:28:462 (88462|6) - remove hitsounds
01:29:385 (89385|6) - remove 'F' hitsound only
01:34:000 (94000|3) - remove hitsounds or add kick sound here
01:36:769 (96769|3) - remove hitsounds
01:37:693 (97693|4) - remove 'F' hitsound only
01:38:616 (98616|0) - remove hitsounds
01:39:077 (99077|4) - add clap
01:39:539 (99539|2) - remove 'F' hitsound only
01:41:385 (101385|0) - remove hitsounds or W|1 F|5
01:43:231 (103231|3) - remove hitsounds

01:48:308 (108308|0) - swap hitsoundto other notes
01:48:769 (108769|6) - ^

01:50:616 (110616|3) - remove hitsounds

01:52:000 (112000|0) - swap hitsoundto other notes
01:53:385 (113385|3) - remove 'F' hitsound only
01:56:154 (116154|6) - remove hitsounds
02:09:077 (129077|5) - ^

02:10:923 - uhh very noisy sound here remove once or both

02:16:000 (136000|3) - remove hitsounds
02:16:923 - missing clap
02:23:385 (143385|2) - remove hitsounds

[7K MX]

some hitsound are not consistent

such example:

00:52:923 - overused finish hitsounds, i prefer stick on 1 or 2 ( put 3 will affect your BGM )
00:53:385 - ^
01:00:308 - ^
01:00:769 - ^
01:13:693 - ^
01:15:539 - ^
01:17:385 - ^
01:19:231 - 01:20:154 - 01:21:077 - 01:22:000 - 01:22:923 - 01:23:385 - 01:23:846 - 01:24:308 -
01:28:462 - ^
01:34:000 - ^
01:36:769 - ^
01:56:154 - ^
02:36:769 - ^

00:54:769 - remove clap on LNs
00:55:693 - ^
02:16:000 - ^

01:01:231 - the clap have once here, but on next 01:02:154 - have 2. so what do you think? 01:02:154 - is a stronger point so it has 2 claps
01:10:000 (70000|6) - swap hitsounds
01:26:154 (86154|1,86154|3,86154|5) - remove clap hitsounds
01:38:616 (98616|6,98616|0) - remove hitsound
01:40:923 (100923|3) - swap hitsound on normal note
01:44:154 (104154|6) - ^
01:44:616 (104616|4) - remove hitsound
01:48:308 (108308|6) - ^
01:53:385 - stick on 1 finish hitsound there.
01:54:769 (114769|6) - remove hitsound

02:09:077 - use 1 hitsound here and other default
02:10:923 (130923|2,130923|4) - remove hitsound (and change to soft samplset)
02:17:846 (137846|3) - remove hitsound
02:22:462 (142462|6) - ^
02:23:385 (143385|0) - ^
02:25:231 (145231|4) - ^
02:27:077 (147077|5) - ^
02:28:923 (148923|2) - ^
02:29:385 (149385|4) - ^
02:31:693 (151693|2) - ^
02:32:616 (152616|0) - ^
02:35:385 (155385|0) - ^
02:36:308 (156308|3) - ^

02:40:981 (160981|1,161096|3) - overmap/overnote
02:44:673 (164673|1,164789|3) - ^
02:46:519 (166519|1,166635|3) - ^
02:50:212 (170212|1,170327|3) - ^ same on 4k, these notes are still in the song

02:51:539 - should stop adding more note, consider as ghost note.

note: maybe some hitsound i got missed...
taking over 7K HD and MX because agka and naxel are dead rip
Topic Starter
Fullerene-
...
???
!!!
~~~
Ayachi-
I assume that you didn't give up on this
Columns: 1 2 3 4

[4K EZ]
00:55:231 - add a note like 00:53:385 - or just remove the note from 00:53:385 -
01:00:769 - add
01:02:616 - add
01:33:539 - add a note or use LN?
01:53:154 (113154|2) - remove and use LN at 01:52:923 -
01:54:077 (114077|2) - ^
02:06:308 - 02:04:462 - add note
02:08:616 - LN starts here
02:20:154 - add
02:25:693 - ^
02:27:539 - ^
02:51:539 (171539|0) - shouldn't be that long

[4K NM+]
00:18:308 (18308|1,18654|0) - normal notes
00:22:000 (22000|0) - remove, actually different from 00:23:846 -
00:27:539 (27539|1) - ^
00:29:385 (29385|0) - ^
00:51:077 (51077|3,51077|2,51423|3) - this is uncomfortable for newbies imo, I suggest to move 00:51:077 (51077|2) - to column 4, 00:51:077 (51077|3) - to column 1 and 00:51:423 (51423|3) - to column 3 so it will be more comfrotable when you can also keep the pitch in correct order
00:54:654 (54654|3) - suggest to change to normal note so 00:54:769 (54769|0) - will be better
00:56:500 (56500|1) - ^
same thing comes up, I won't mention, you can decide to fix it or not
00:58:462 (58462|2,58577|1) - ctrl+h since you had been following the pitch
01:02:616 - LN ends here
01:07:231 - add a note
01:09:077 - ^
02:25:231 - why miss this?
02:44:154 (164154|0) - remove
02:46:000 (166000|2) - ^
02:47:846 (167846|2) - ^
02:49:693 (169693|0) - ^
Please remove the slow down SVs, they are not suitable in NM


[4K HD]
00:58:923 - LN ends here
01:34:000 - LN ends here
02:23:846 - LN ends here
02:25:231 - add
00:28:000 - why isn't there any notes
same problem comes up
00:41:462 (41462|1,41539|2,41693|0,41769|1) - remove, the sound starts at 00:41:846 -
00:44:039 (44039|1,44096|2) - delete one and add one at 00:44:077 -
00:50:693 (50693|1,50693|2) - why are these on 1/6 when NM is on 1/4
01:33:769 (93769|3) - move to column 2, doesn't really matters
02:03:885 (123885|3,125616|3) - suggest to move to other column to avoid 1/4 jacks since this is only HD
02:16:346 - LN ends here
02:35:039 - 02:35:269 - 02:35:500 - add
02:35:693 (155693|0) - 1/4
02:38:962 - remove a note here,

[4K MX]
00:17:923 (17923|3) - remove
00:20:673 (20673|2,20789|1) - remove no sound
00:22:519 (22519|1,22635|3) - ^
00:25:289 (25289|1) - ^
00:28:000 - 00:28:462 - add
same thing repeats
00:41:462 (41462|1,41539|2) - remove
00:41:693 (41693|2,41769|3) - remove and add at 00:41:731 -
00:50:693 (50693|1,50693|2) - same as HD
02:38:269 (158269|2) - remove
02:40:077 (160077|1) - remove
02:40:981 (160981|2,161096|1) - remove
02:44:673 (164673|0,164789|2) - ^
02:46:635 (166635|2) - remove
02:50:212 (170212|1,170327|2) - remove

I'll be back after the 4Ks are fixed
Topic Starter
Fullerene-

[ S a k u r a ] wrote:

I assume that you didn't give up on this
Columns: 1 2 3 4

[4K EZ]
00:55:231 - add a note like 00:53:385 - or just remove the note from 00:53:385 -
01:00:769 - add
01:02:616 - add
01:33:539 - add a note or use LN? don't want to spread too many LNs around on the EZ diff
01:53:154 (113154|2) - remove and use LN at 01:52:923 -
01:54:077 (114077|2) - ^
02:06:308 - 02:04:462 - add note
02:08:616 - LN starts here current position is correct
02:20:154 - add
02:25:693 - ^
02:27:539 - ^
02:51:539 (171539|0) - shouldn't be that long i extended the LN up to the point it cuts off

[4K NM+]
00:18:308 (18308|1,18654|0) - normal notes kinda want to keep the LNs, but i'll shorten it so it's easier to hit
00:22:000 (22000|0) - remove, actually different from 00:23:846 -
00:27:539 (27539|1) - ^
00:29:385 (29385|0) - ^ the 1/4 synth notes are there
00:51:077 (51077|3,51077|2,51423|3) - this is uncomfortable for newbies imo, I suggest to move 00:51:077 (51077|2) - to column 4, 00:51:077 (51077|3) - to column 1 and 00:51:423 (51423|3) - to column 3 so it will be more comfrotable when you can also keep the pitch in correct order
00:54:654 (54654|3) - suggest to change to normal note so 00:54:769 (54769|0) - will be better
00:56:500 (56500|1) - ^ kept the LNs, but removed the notes to the clap to emphasize the vocals better
same thing comes up, I won't mention, you can decide to fix it or not
00:58:462 (58462|2,58577|1) - ctrl+h since you had been following the pitch
01:02:616 - LN ends here
01:07:231 - add a note
01:09:077 - ^
02:25:231 - why miss this? no vocal syllable here
02:44:154 (164154|0) - remove
02:46:000 (166000|2) - ^
02:47:846 (167846|2) - ^
02:49:693 (169693|0) - ^ no change, same as intro
Please remove the slow down SVs, they are not suitable in NM :c is it ok if i just move it closer to 1.00x? as in never going below 0.9x


[4K HD]
00:58:923 - LN ends here
01:34:000 - LN ends here
02:23:846 - LN ends here the different lengths compared to others is to distinguish the type of sound i'm accenting
02:25:231 - add
00:28:000 - why isn't there any notes
same problem comes up the kick is faded out and the atmosphere changes, so i reduced the layering to only the 1/4 synth and had some SV change also
00:41:462 (41462|1,41539|2,41693|0,41769|1) - remove, the sound starts at 00:41:846 - the 1/6 starts at the position i started it at, no change
00:44:039 (44039|1,44096|2) - delete one and add one at 00:44:077 - 1/8 triple kick here, makes more sense to make it denser right before a strong point int he song
00:50:693 (50693|1,50693|2) - why are these on 1/6 when NM is on 1/4 whoops missed that. the correct vocal rhythm here should be on the 1/6. fixed on the NM
01:33:769 (93769|3) - move to column 2, doesn't really matters
02:03:885 (123885|3,125616|3) - suggest to move to other column to avoid 1/4 jacks since this is only HD
02:16:346 - LN ends here
02:35:039 - 02:35:269 - 02:35:500 - add i want to avoid polyrhythms on the HD. this difficulty should be as smooth as possible for DT play
02:35:693 (155693|0) - 1/4 this is to the 1/6 chiptune
02:38:962 - remove a note here, this layering is for the background vocals like at 00:18:654 (18654|2) -

[4K MX]
00:17:923 (17923|3) - remove
00:20:673 (20673|2,20789|1) - remove no sound
00:22:519 (22519|1,22635|3) - ^
00:25:289 (25289|1) - ^ these 1/8 hi-hats are in the song, but they're hard to notice because of the way osu handles audio slowdown (aka lots of distortion)
00:28:000 - 00:28:462 - add
same thing repeats no change as before, song tone changes so layering is reduced
00:41:462 (41462|1,41539|2) - remove
00:41:693 (41693|2,41769|3) - remove and add at 00:41:731 - i'm prioritizing the 1/6 chiptune over the percussion breaks
00:50:693 (50693|1,50693|2) - same as HD it's correct in the current spot, having it on the 1/4 would make it late
02:38:269 (158269|2) - remove
02:40:077 (160077|1) - remove
02:40:981 (160981|2,161096|1) - remove
02:44:673 (164673|0,164789|2) - ^
02:46:635 (166635|2) - remove
02:50:212 (170212|1,170327|2) - remove not changing any of these since these notes are all going to legitimate sounds (though quiet as they are)

I'll be back after the 4Ks are fixed
~
ExPew
welcome back, i just modding 7K only

-light check, i have no time.-

[7K EZ]

00:50:154 (50154|3) - add clap

01:32:039 (92039|5,92385|4) - those hold should not available in EZ diff, change them to normal note?
01:46:808 (106808|5,107154|4) - ^

02:29:846 (149846|3) - missing clap and kick

[Blocko's 7K NM]

01:27:885 (87885|5) - set sampleset to soft ( i think you forgot this )
01:45:077 - somethink went wrong whistle hitsound on this measure part?

02:36:769 to 02:51:308 - the hitsound rhythm default feels too weird here or wrong placing hitsound
-i prefer use hats sound like 'normal-hitnormal' on every red timeline makes feels better with BGM
-and 1/1 beat or white timeline change them to 'soft-hitnormal' sounds

[NaxelCL's 7K HD]

overall notes,
-uhh, such random rhythm/uncomfort note follow and some note are considered as 'ghost note'. several part feel no go i know this old map but this kinda bad imo
-im getting headache.
-im don't want to say but i must. remap and rearrange pattern, remove unwanted notes such as overmap/ghost note.follow the BGM well

00:38:616 to 00:44:039 - the note rhythm feels too weird here.

[Agka's 7K MX]

damn vocal notes really confused and random note rhythm

01:15:769 (75769|4) - remove this note, when middle/end on sv change, i highly recommend do not adding a note
01:11:846 - those SV looks funny
Blocko

ExPew wrote:

welcome back, i just modding 7K only

-light check, i have no time.-

[Blocko's 7K NM]

01:27:885 (87885|5) - set sampleset to soft ( i think you forgot this ) I did, thanks for the catch.
01:45:077 - somethink went wrong whistle hitsound on this measure part? Fixed the hitsound inconsistencies around that part woops

02:36:769 to 02:51:308 - the hitsound rhythm default feels too weird here or wrong placing hitsound
-i prefer use hats sound like 'normal-hitnormal' on every red timeline makes feels better with BGM
-and 1/1 beat or white timeline change them to 'soft-hitnormal' sounds
Very nice idea. Applied.
Thanks for the helpful check, ExPew!
Did some self-modding while fixing some hitsound inconsistencies, so here's an update: https://www.dropbox.com/s/9dj942sm8m2ip ... D.osu?dl=0
Topic Starter
Fullerene-
Updated everything and remapped most parts of NaxelCL's 7K HD

bubble soon?
Evening
beep boop

Checking all of this before le bubble

Pass
Might need some adjustments
Lacking

AiMod
- Preview Point
- No tag conflicts
- No source conflicts
- Turn on Widescreen if needed
- No unsnaps
- No Overlapping of Notes and LNs
- No 7 note chords
No spamming of Kiai fountains cause it kills ( ay lmao )
No unnecessary green/red lines
Correct snapping
LN ends are not randomly placed
Any SB element should be used else discarded
Hitsound shouldn't have delay:

-normal-hitfinish.wav
-normal-hitnormal.wav

-normal-hitwhistle.wav This can be improved imo, there's some delay before the peak of the waveform
-normal-hitclap.wav
Hitsound should be audible even with music
Logical patterning with well structured reasoning behind every note

Will need to clarify these notes

Column 1234567

< Agka's 7K MX >

01:06:769 (66769|6) - This note is kinda weird to play with the middle anchored with a LN there, maybe move it to the center ?
01:08:616 (68616|6) - Same here but to the 5th column

01:50:269 - According to your previous patterning, you add an extra note here for the vocal on this 1/4 or 16th ( eg. 01:42:885 (102885|5,102885|1) - , 01:28:116 (88116|3) - , 01:35:500 (95500|5) - ), so I suggest to add another here just for consistency of patterning

02:18:077 (138077|2) - I'd suggest to move this to 02:17:962 - column 1 to hammer the vocal, I suggested to move instead of add since i felt that this mapping style aims to isolate sounds on hands so thus i don't think having another note on a 1/2 following the hammer will be suit to the idea of this map

< 4K HD >

00:18:654 (18654|2) - This 2 note chord here looks out of place compared to the rest of the pattern's note density
02:38:962 (158962|3) - ^

01:32:039 - imo, it's kinda hard to coordinate both LNs and single notes in 1 hand ( in which is the right hand in this case )
i suggest something like this
boop
https://osu.ppy.sh/ss/2848025
01:46:693 (106693|2,106808|3,106808|0,106808|1,106923|2,107039|1,107154|3,107154|2,107154|0) - ^

01:40:923 (100923|2,101154|1) - Not really sure about leaving this at 1/4 ( 16th ) length when the synth drags on for longer, i suggest to elongate 1 or both of these to 1/2 ( 8th ) length

< NaxelCL's 7K HD >

00:23:385 (23385|3,23385|4,23500|1,23616|2,23731|1,23846|4,23846|5,23962|2,24077|1,24193|2,24308|0,24308|1) - This sudden change in hand balance here kinda feels weird, it feels rather "heavy" on the left hand
00:26:039 (26039|1,26154|2,26154|0) - Try to avoid a bracket here, i personally don't really see a strong reason why this is needed :c

01:15:077 - I suggest to have at a note in the center here under the next LN for the hammer, this is due to it being consistent with ( 01:13:231 (73231|3,73462|3) - 01:16:923 (76923|3,77154|3) - 01:18:769 (78769|3,79000|3) - ) and i feel it's a rather appropriate hammer

01:36:769 (96769|0,96769|3,96885|3) - I suggest to swap columns for these 3 notes ( move the hammer to column 1 ) since people who use the center key with their right thumb may find it hard to minijack twice in a row while needing to handle a LN in the same hand
01:38:385 (98385|3,98500|3,98616|4) - Same idea here but i suggest to move this to the right by 1 | Avoid the 1/2 hammer with the LN there if you want to

< Blocko's 7K NM+ >

00:09:077 (9077|1,9539|4,10000|2,10462|5,10923|0) - and all similar notes in this section | tbh i don't really like these notes mapped on the 1/1 beat here, I'd suggest to move all of these notes up by 1/2 so that they are on 1/2s | The reason is due to these notes being mapped to the lower peak of the synth in the background, notice that this synth peaks on 1/2s, thus i think it would be make more sense, and it will be easier to play on this "off-rhythm"
Not bad of a hitsounding

Will need to clarify these notes

< Agka's 7K MX >

00:59:846 (59846|2,59846|6,59846|0,59846|4) - Claps, according to the patterning, should appear 1/1 later or a 4th later, having 2 claps in a row kinda breaks the norm and i want to clarify if this is intended
02:04:462 (124462|0) - This kick kinda feels out of place since it doesn't repeat ever again in the following notes, side note : i didn't really point out this 02:03:539 (123539|0) - kick since its sound "masked" by the finish

< 4K HD >

02:03:769 (123769|1,124462|1) - These kicks seem out of place
Hitsound doesn't blow out my eardrums
Notes are timed well ( i trust fullerene-'s timing )
Time signatures are handled well
Metronome resets are present if needed
Tags do not overlap with present metadata
Tags are all relevant
Source is correct
Spread is handled well
The need of adding "K" in every difficulty name if there are multiple keys
Guest Difficulties are named correctly or named as intended
SVs are not amazingly retarded unless intended
talked with fullerene about this, it should be ok now
Patterns are not designed to be amazingly retarded unless intended
Music should be of highest quality that you can find that doesn't exceed 192kbps
BG is of an appropriate size
HP OD is appropriate

edit: made it neater
Blocko

Z3nx wrote:

beep boop

Checking all of this before le bubble

< Blocko's 7K NM+ >

00:09:077 (9077|1,9539|4,10000|2,10462|5,10923|0) - and all similar notes in this section | tbh i don't really like these notes mapped on the 1/1 beat here, I'd suggest to move all of these notes up by 1/2 so that they are on 1/2s | The reason is due to these notes being mapped to the lower peak of the synth in the background, notice that this synth peaks on 1/2s, thus i think it would be make more sense, and it will be easier to play on this "off-rhythm"
Applied.
I understood what you were going for there, and it kinda plays nicely, too. Nice idea.
Nice edits.
Thanks for the check!
Update with some self-modding: https://www.dropbox.com/s/9dj942sm8m2ip ... D.osu?dl=0
Topic Starter
Fullerene-

Z3nx wrote:

beep boop

Checking all of this before le bubble

Pass
Might need some adjustments
Lacking

AiMod
- Preview Point
- No tag conflicts
- No source conflicts
- Turn on Widescreen if needed
- No unsnaps
- No Overlapping of Notes and LNs
- No 7 note chords

No spamming of Kiai fountains cause it kills ( ay lmao )
No unnecessary green/red lines
Correct snapping
LN ends are not randomly placed
Any SB element should be used else discarded
Hitsound shouldn't have delay:

-normal-hitfinish.wav
-normal-hitnormal.wav

-normal-hitwhistle.wav This can be improved imo, there's some delay before the peak of the waveform
-normal-hitclap.wav
Hitsound should be audible even with music
Metadata Clarification with Sources:

http://www.amazon.com/Rwby-Vol-Original ... B00QVU2P4C
https://itunes.apple.com/ca/album/rwby- ... d947964154

Logical patterning with well structured reasoning behind every note

Will need to clarify these notes

Column 1234567

< Agka's 7K MX >

01:06:769 (66769|6) - This note is kinda weird to play with the middle anchored with a LN there, maybe move it to the center ?
01:08:616 (68616|6) - Same here but to the 5th column the 1/2 anchor on 7th column is intentional

01:50:269 - According to your previous patterning, you add an extra note here for the vocal on this 1/4 or 16th ( eg. 01:42:885 (102885|5,102885|1) - , 01:28:116 (88116|3) - , 01:35:500 (95500|5) - ), so I suggest to add another here just for consistency of patterning

02:18:077 (138077|2) - I'd suggest to move this to 02:17:962 - column 1 to hammer the vocal, I suggested to move instead of add since i felt that this mapping style aims to isolate sounds on hands so thus i don't think having another note on a 1/2 following the hammer will be suit to the idea of this map

< 4K HD >

00:18:654 (18654|2) - This 2 note chord here looks out of place compared to the rest of the pattern's note density
02:38:962 (158962|3) - ^ these are intentional and go to the bg vocal thingy, it felt even more out of place to put LNs here imo

01:32:039 - imo, it's kinda hard to coordinate both LNs and single notes in 1 hand ( in which is the right hand in this case )
i suggest something like this
boop
https://osu.ppy.sh/ss/2848025
01:46:693 (106693|2,106808|3,106808|0,106808|1,106923|2,107039|1,107154|3,107154|2,107154|0) - ^ left the first one, changed the 2nd set

01:40:923 (100923|2,101154|1) - Not really sure about leaving this at 1/4 ( 16th ) length when the synth drags on for longer, i suggest to elongate 1 or both of these to 1/2 ( 8th ) length

< NaxelCL's 7K HD >

00:23:385 (23385|3,23385|4,23500|1,23616|2,23731|1,23846|4,23846|5,23962|2,24077|1,24193|2,24308|0,24308|1) - This sudden change in hand balance here kinda feels weird, it feels rather "heavy" on the left hand
00:26:039 (26039|1,26154|2,26154|0) - Try to avoid a bracket here, i personally don't really see a strong reason why this is needed :c

01:15:077 - I suggest to have at a note in the center here under the next LN for the hammer, this is due to it being consistent with ( 01:13:231 (73231|3,73462|3) - 01:16:923 (76923|3,77154|3) - 01:18:769 (78769|3,79000|3) - ) and i feel it's a rather appropriate hammer

01:36:769 (96769|0,96769|3,96885|3) - I suggest to swap columns for these 3 notes ( move the hammer to column 1 ) since people who use the center key with their right thumb may find it hard to minijack twice in a row while needing to handle a LN in the same hand
01:38:385 (98385|3,98500|3,98616|4) - Same idea here but i suggest to move this to the right by 1 | Avoid the 1/2 hammer with the LN there if you want to


Not bad of a hitsounding

Will need to clarify these notes

< Agka's 7K MX >

00:59:846 (59846|2,59846|6,59846|0,59846|4) - Claps, according to the patterning, should appear 1/1 later or a 4th later, having 2 claps in a row kinda breaks the norm and i want to clarify if this is intended intentional, removed one clap here to make the previous one stick out more
02:04:462 (124462|0) - This kick kinda feels out of place since it doesn't repeat ever again in the following notes, side note : i didn't really point out this 02:03:539 (123539|0) - kick since its sound "masked" by the finish both intentional, the hitsounds get simpler as the phrase progresses

< 4K HD >

02:03:769 (123769|1,124462|1) - These kicks seem out of place same as agka's diff

Hitsound doesn't blow out my eardrums
Notes are timed well ( i trust fullerene-'s timing )
Time signatures are handled well
Metronome resets are present if needed
Tags do not overlap with present metadata
Tags are all relevant
Source is correct
Spread is handled well
The need of adding "K" in every difficulty name if there are multiple keys
Guest Difficulties are named correctly or named as intended
SVs are not amazingly retarded unless intended
talked with fullerene about this, it should be ok now
Patterns are not designed to be amazingly retarded unless intended
Music should be of highest quality that you can find that doesn't exceed 192kbps
BG is of an appropriate size
HP OD is appropriate
!!
Evening
This Will Be the Bubble
Topic Starter
Fullerene-

Z3nx wrote:

This Will Be the Bubble

Fullerene- wrote:

!!
Will This Be the Day?
puxtu
the Day Will Be This
Kamikaze
Hype!
Harbyter
yay
Nicokaka24
Good Luck fullerene~ :c you know<3 >w< , hi ~
Kyousuke-
go!
CephiCC
I've waited a long time for this bubble! gogogo! :) :) kek 69th post
shionelove
raika will check instead of me
good luck
nnobel
is this getting revived ? :O
lovehina99
I fucking love this map. All support given.

-Hina
Arzenvald
==a no activity over months ago 22 days mfw.. but still.. wow.. i guess this will be the day

[General]
le hitsond? i glad you uses generic hitsound.. =w= ez check
delay? nope
folders.. none is not used
spread? neeh both 7K & 4K is nice
aimod.. nothing to see here
SV.. hmm
patterns? no objection, those mods must cover everything

[All Diffs]
just a suggestion, add green lines (for volume) at :
00:31:246 - add 15% volume
00:38:631 - add 25% volume
00:44:169 - add 35% volume
01:56:169 - use 15% (or lower) volume
02:03:554 - add 20% volume
02:10:938 - add 30% volume
02:14:169 - back to 35% volume.. =w=

[Guide]
you might know this already, but ye..
View > Show Sample Names

and set the volume like http://osu.ppy.sh/ss/2940509
View > Volume
sample 100%, and volume 10% (it's hear-able enough)

[4K Easy]
o3o such double hitsound
00:01:708 (1708|3) - remove finish, and use soft sampleset
00:16:015 (16015|2) - 1 clap is loud enough, remove clap and use soft sampleset
00:30:784 (30784|1) - ^
00:31:246 (31246|0) - remove W
00:38:631 (38631|3) - soft sampleset will more accurate
00:44:169 (44169|1) - remove F
00:46:015 (46015|1) - remove W
01:02:631 (62631|1) - idk but i don't think this one fit with finish, remove le finish
01:07:708 (67708|2) - ^
01:11:861 (71861|1,71861|2,73708|1,73708|2) - wow keep 1 note with 1 hitsound pls, each note should represent 1 sound (also counts as each note should represent 1 hitsound too) http://puu.sh/gSBsC.png

hngg why it's a lot.. fix these double hitsound until end part..
01:55:708 (115708|2,115708|1) - mostly double clap like this..
02:03:554 (123554|0) - even double finish.. x___x
at least, 00:55:246 (55246|0,55246|1) - double kick like this doesn't as loud as double finish or double clap

01:41:861 (101861|3) - change to clap

also the finish hitsound placed at not really sensible rhythm...
01:44:169 (104169|2) - like this one, remove le finish
01:51:554 (111554|1) - ^
02:18:323 (138323|0) - add w, the other part has 2 W..
02:27:554 (147554|3) - like 01:02:631 (62631|0) - , remove F

01:07:708 (67708|2) - remove F, 01:11:400 (71400|3) - this one too.. OR
02:32:631 (152631|0) - and 02:36:323 (156323|2) - add F.. i recommend to not use F though

hngg... 02:36:784 (156784|3) - turn to W
02:51:092 (171092|1) - different finish? i guess it's on purpose.. ==a

[7K Easy]
00:01:708 (1708|5) - remove finish, and use soft sampleset
i guess this diff has same hitsound problem with 4K ez.. welp..
00:16:015 (16015|4,16015|2) - eh, 4K EZ uses Clap.. open 4K EZ as reference, and use the hitsound reference on 4K EZ
00:31:246 (31246|5,31246|1,34938|2,34938|4) - these LNs length comparing with 4K Easy has longer length, consider to make both diff has consistent LN length
00:30:784 (30784|4,30784|2,31246|1,31246|5) - ^
00:34:938 (34938|2,34938|4) - add soft whistle
00:46:015 (46015|3) - hngg.... i guess you using hitsound copier..
keep 1 note with 1 hitsound pls, each note should represent 1 sound (also counts as each note should represent 1 hitsound too pls)

nope, the kick bass is not accurate on LNs (Since its represent short sound)


try this instead...

00:46:015 (46015|4,46938|5,47861|1,48784|2) - also if you want, you can switch these LNs to soft sampleset?
..

i guess for further hitsound mod in 7K diff, i will repeats these things above..
like 00:53:400 (53400|1,53400|5) - conflict hitsound on 4K & 7K
01:04:477 (64477|0) - double hitsound
and so on and so on.. so better to self mod if you got what i mean, while fixing another things below..

01:26:631 (86631|3,86631|5,86631|1) - i can't counts 3 notes after 1/1 is 'easy', although the bpm is slow, it's wise to not uses 3 notes in 7K easy, also it has same sound as 01:27:554 (87554|3) - .. consider to reduce

01:32:054 (92054|5,92400|4) - this notes for synth doesn't appears in 4K easy, just a suggestion, why don't you add this on 4K easy too
01:43:246 (103246|3,103246|4) - http://puu.sh/gSD3r.png rearrange like this, to avoid 01:42:784 (102784|4,103246|4,103708|4) - le jack
02:07:246 (127246|2,127246|4,128169|3) - you can tone down this LNs, i don't hear 2 long sound at once at 02:07:246 (127246|2,127246|4) - and better to uses 4K easy LN

02:14:631 (134631|3) - same reason like previously i mention..

about hitsound? just use the 4K easy for reference.. =w=

not going to take break for too long.. brbz

*7K intensifies*


continue modding kyaaaaaa

[Blocko's 7K NM+]
auch, did you put SV on NM diff? hnggg... EZ and NM diff shouldn't have any speed trap SV... the best thing to do is remove those SV in this diff

00:15:784 - add here, i guess you know le red tick rhythm kinda stopped weirdly here
00:44:861 (44861|1,44861|5,45208|1,45208|5,45554|1,45554|5,45554|3) - for hitsound, you can read 4K & 7K EZ mod, the problem is still same afterall, and before qualify, it's wise to tone down the double / triple hitsound..

01:39:554 (99554|0) - this pattern and ahead is considered as Hard-level pattern, i mean, this diff built for Normal-level, right?

01:39:554 (99554|0) - change to normal note, then..
01:40:015 (100015|1,100477|6) - you can remove this, so the notes only focused at the synthesizer, also tone down teh diff weight, layering 1 percussion only will helps you to build better flow.. cmiiw
01:44:169 (104169|0,104169|6,104400|2,104400|4,104631|5,104631|1) - turn into 4 1/1 single LN? well just a suggestion based reason above
01:48:323 (108323|1,108323|5) - ^ same same, double LNs after 1/4.. hnnggg.. 01:48:554 (108554|2,108669|4) -
01:52:131 (112131|1) - beside from least audible sound, removing this one will give a lot space for better rhythm, also

01:54:323 (114323|6,114323|0) - same case like 01:39:554 - above
02:51:323 (171323|4) - remove this note kinda unnecessary, since after *CLAP*, the focus of the sound is changed...

[4K NM]
lmao no
ugh... are you serious to put your pattern on vocals?
not going to tell this is bad... but it's been awhile since i saw map that layered at vocals..
i asked fellow BNs (thanks rumi & suwako) and expew too.. the vocals is ok to layer, but imo i feel the rhythm is hard to catch, and rather confusing...
just a suggestion, you might want to layer another percussion Non-Vocals instead.. because i guess layering the exact instrument have better flow than layering vocals..
'-')v
lol k den
00:56:977 (56977|1) - this supposed stop at 00:57:323 (57323|2) -
01:55:246 (115246|2) - remove i guess, same reason as 7K NM

[NaxelGX's 7K HD]
hngg..
along 00:16:477 (16477|1) - until 00:31:246 (31246|2) - , i don't see the patter follows the Pitch Relevancy that precise.. just a suggestion, you might want to rearrange them according the synth PR instead..
00:24:150 (24150|5) - unsnapes..
01:52:361 (112361|2) - i don't hear any thing.. remove?

2nd roll

00:31:015 (31015|1,31015|5,31131|4) - you can remove this, and 00:30:784 (30784|3) - make this LN stop at 00:31:246 - , then 00:31:246 (31246|2) - move to 7.. that 1/4 doesn't plays nicely after *Clap* sound
00:47:631 (47631|2) - where is this ln cued at? i thought the synth is 00:47:400 (47400|1,47400|3) -
try this http://puu.sh/gTX7q.png

00:58:477 (58477|2) - the other LNs cued at the blue lines at vocal.. move this to blue line like the other LNs i guess

[4K HD]
nice diff.. those vocals snapping are extremely unique too

[4K MX & 7K MX]
no objection on these diffs, all notes in 4K MX snapped precisely 'according BGM waveform'..
and 7K MX SV fit with the music mood, and i like the LN layering.. <3

just 1 thing in 7K MX
01:24:784 (84784|0) - it's impossible for me to get 300g after the LN release, i suggest you to move 01:26:169 (86169|0) - somewhere in different column...

[Overall]
i hate to say this, but hitsound copier is only makes you waste your time 2x to fix the hitsound... x__x

call me again after you fix all double hitsound, and missing hitsounds..
Blocko

ExUsagi wrote:

==a no activity over months ago 22 days mfw.. but still.. wow.. i guess this will be the day but will it be the day? oooOOOOoo


[All Diffs]
just a suggestion, add green lines (for volume) at :
00:31:246 - add 15% volume
00:38:631 - add 25% volume
00:44:169 - add 35% volume
01:56:169 - use 15% (or lower) volume
02:03:554 - add 20% volume
02:10:938 - add 30% volume
02:14:169 - back to 35% volume.. =w=
Did everything above.


[Blocko's 7K NM+]
auch, did you put SV on NM diff? hnggg... EZ and NM diff shouldn't have any speed trap SV... the best thing to do is remove those SV in this diff Nerfed the SVs, removed the sudden speed traps to give it a good flow.

00:15:784 - add here, i guess you know le red tick rhythm kinda stopped weirdly here Added
00:44:861 (44861|1,44861|5,45208|1,45208|5,45554|1,45554|5,45554|3) - for hitsound, you can read 4K & 7K EZ mod, the problem is still same afterall, and before qualify, it's wise to tone down the double / triple hitsound.. Rechecked every hitsound in my diff, and removed any double hitsounding and inconsistencies within them.

01:39:554 (99554|0) - this pattern and ahead is considered as Hard-level pattern, i mean, this diff built for Normal-level, right?

01:39:554 (99554|0) - change to normal note, then.. Done
01:40:015 (100015|1,100477|6) - you can remove this, so the notes only focused at the synthesizer, also tone down teh diff weight, layering 1 percussion only will helps you to build better flow.. cmiiw They're part of the synth stream that I layered here.
01:44:169 (104169|0,104169|6,104400|2,104400|4,104631|5,104631|1) - turn into 4 1/1 single LN? well just a suggestion based reason above Applied this to reduce the difficulty.
01:48:323 (108323|1,108323|5) - ^ same same, double LNs after 1/4.. hnnggg.. 01:48:554 (108554|2,108669|4) - Done
01:52:131 (112131|1) - beside from least audible sound, removing this one will give a lot space for better rhythm, also Changed that pattern to an easier one.

01:54:323 (114323|6,114323|0) - same case like 01:39:554 - above Done
02:51:323 (171323|4) - remove this note kinda unnecessary, since after *CLAP*, the focus of the sound is changed... Done. Nice suggestion. That gave more impact for the clap/crash.
Aaaaand I pretty much made the part after 01:39:554 - easier by nerfing some LNs here and there.
Thanks for the mod, ExUsagi!
Update: https://www.dropbox.com/s/9dj942sm8m2ip ... .osu?dl=0#
Topic Starter
Fullerene-

ExUsagi wrote:

==a no activity over months ago 22 days mfw.. but still.. wow.. i guess this will be the day

[General]
le hitsond? i glad you uses generic hitsound.. =w= ez check
delay? nope
folders.. none is not used
spread? neeh both 7K & 4K is nice
aimod.. nothing to see here
SV.. hmm
patterns? no objection, those mods must cover everything

[All Diffs]
just a suggestion, add green lines (for volume) at :
00:31:246 - add 15% volume
00:38:631 - add 25% volume
00:44:169 - add 35% volume
01:56:169 - use 15% (or lower) volume
02:03:554 - add 20% volume
02:10:938 - add 30% volume
02:14:169 - back to 35% volume.. =w=

[Guide]
you might know this already, but ye..
View > Show Sample Names

and set the volume like http://osu.ppy.sh/ss/2940509
View > Volume
sample 100%, and volume 10% (it's hear-able enough)

[4K Easy]
o3o such double hitsound
00:01:708 (1708|3) - remove finish, and use soft sampleset
00:16:015 (16015|2) - 1 clap is loud enough, remove clap and use soft sampleset
00:30:784 (30784|1) - ^
00:31:246 (31246|0) - remove W
00:38:631 (38631|3) - soft sampleset will more accurate
00:44:169 (44169|1) - remove F
00:46:015 (46015|1) - remove W
01:02:631 (62631|1) - idk but i don't think this one fit with finish, remove le finish
01:07:708 (67708|2) - ^
01:11:861 (71861|1,71861|2,73708|1,73708|2) - wow keep 1 note with 1 hitsound pls, each note should represent 1 sound (also counts as each note should represent 1 hitsound too) http://puu.sh/gSBsC.png

hngg why it's a lot.. fix these double hitsound until end part..
01:55:708 (115708|2,115708|1) - mostly double clap like this..
02:03:554 (123554|0) - even double finish.. x___x
at least, 00:55:246 (55246|0,55246|1) - double kick like this doesn't as loud as double finish or double clap

01:41:861 (101861|3) - change to clap

also the finish hitsound placed at not really sensible rhythm...
01:44:169 (104169|2) - like this one, remove le finish I like the finish here since it creates a build up for the strong point right after .-.
01:51:554 (111554|1) - ^
02:18:323 (138323|0) - add w, the other part has 2 W..
02:27:554 (147554|3) - like 01:02:631 (62631|0) - , remove F

01:07:708 (67708|2) - remove F, 01:11:400 (71400|3) - this one too.. OR
02:32:631 (152631|0) - and 02:36:323 (156323|2) - add F.. i recommend to not use F though

hngg... 02:36:784 (156784|3) - turn to W
02:51:092 (171092|1) - different finish? i guess it's on purpose.. ==a

[7K Easy]
00:01:708 (1708|5) - remove finish, and use soft sampleset
i guess this diff has same hitsound problem with 4K ez.. welp..
00:16:015 (16015|4,16015|2) - eh, 4K EZ uses Clap.. open 4K EZ as reference, and use the hitsound reference on 4K EZ
00:31:246 (31246|5,31246|1,34938|2,34938|4) - these LNs length comparing with 4K Easy has longer length, consider to make both diff has consistent LN length
00:30:784 (30784|4,30784|2,31246|1,31246|5) - ^
00:34:938 (34938|2,34938|4) - add soft whistle
00:46:015 (46015|3) - hngg.... i guess you using hitsound copier..
keep 1 note with 1 hitsound pls, each note should represent 1 sound (also counts as each note should represent 1 hitsound too pls)

nope, the kick bass is not accurate on LNs (Since its represent short sound)


try this instead...

00:46:015 (46015|4,46938|5,47861|1,48784|2) - also if you want, you can switch these LNs to soft sampleset?
..

i guess for further hitsound mod in 7K diff, i will repeats these things above..
like 00:53:400 (53400|1,53400|5) - conflict hitsound on 4K & 7K
01:04:477 (64477|0) - double hitsound
and so on and so on.. so better to self mod if you got what i mean, while fixing another things below..

01:26:631 (86631|3,86631|5,86631|1) - i can't counts 3 notes after 1/1 is 'easy', although the bpm is slow, it's wise to not uses 3 notes in 7K easy, also it has same sound as 01:27:554 (87554|3) - .. consider to reduce 3 note chords here are reserved for very strong points only, and are very sparsely placed. personally i think it's better to introduce more complex patterns in small amounts instead of sticking to a monotonous structure only

01:32:054 (92054|5,92400|4) - this notes for synth doesn't appears in 4K easy, just a suggestion, why don't you add this on 4K easy too
01:43:246 (103246|3,103246|4) - http://puu.sh/gSD3r.png rearrange like this, to avoid 01:42:784 (102784|4,103246|4,103708|4) - le jack
02:07:246 (127246|2,127246|4,128169|3) - you can tone down this LNs, i don't hear 2 long sound at once at 02:07:246 (127246|2,127246|4) - and better to uses 4K easy LN

02:14:631 (134631|3) - same reason like previously i mention..

about hitsound? just use the 4K easy for reference.. =w=

not going to take break for too long.. brbz

*7K intensifies*


continue modding kyaaaaaa

[4K NM]
lmao no
ugh... are you serious to put your pattern on vocals?
not going to tell this is bad... but it's been awhile since i saw map that layered at vocals..
i asked fellow BNs (thanks rumi & suwako) and expew too.. the vocals is ok to layer, but imo i feel the rhythm is hard to catch, and rather confusing...
just a suggestion, you might want to layer another percussion Non-Vocals instead.. because i guess layering the exact instrument have better flow than layering vocals..
'-')v
lol k den
00:56:977 (56977|1) - this supposed stop at 00:57:323 (57323|2) - the gap here is intentional because the vocals cut in partially
01:55:246 (115246|2) - remove i guess, same reason as 7K NM

[NaxelGX's 7K HD]
hngg..
along 00:16:477 (16477|1) - until 00:31:246 (31246|2) - , i don't see the patter follows the Pitch Relevancy that precise.. just a suggestion, you might want to rearrange them according the synth PR instead..
00:24:150 (24150|5) - unsnapes..
01:52:361 (112361|2) - i don't hear any thing.. remove? this was for the vocal chops, but i can see why it looks odd since i'm following the synth melody there

2nd roll

00:31:015 (31015|1,31015|5,31131|4) - you can remove this, and 00:30:784 (30784|3) - make this LN stop at 00:31:246 - , then 00:31:246 (31246|2) - move to 7.. that 1/4 doesn't plays nicely after *Clap* sound
00:47:631 (47631|2) - where is this ln cued at? i thought the synth is 00:47:400 (47400|1,47400|3) -
try this http://puu.sh/gTX7q.png the LNs in this section are for the vocals, notice how the pitch goes lower when she sings "are"

00:58:477 (58477|2) - the other LNs cued at the blue lines at vocal.. move this to blue line like the other LNs i guess this LN isn't to the vocals, but the instrumentals, like 02:23:400 (143400|2) -

[4K HD]
nice diff.. those vocals snapping are extremely unique too

[4K MX & 7K MX]
no objection on these diffs, all notes in 4K MX snapped precisely 'according BGM waveform'..
and 7K MX SV fit with the music mood, and i like the LN layering.. <3

just 1 thing in 7K MX
01:24:784 (84784|0) - it's impossible for me to get 300g after the LN release, i suggest you to move 01:26:169 (86169|0) - somewhere in different column... the quick release is intentional, it shouldn't be a big problem for the intended target audience, it's just a 1/4 gap at 260

[Overall]
i hate to say this, but hitsound copier is only makes you waste your time 2x to fix the hitsound... x__x

call me again after you fix all double hitsound, and missing hitsounds..
woop

haven't updated yet because lol bubble starry said i can update it and have the 2nd bn go straight to qualify so yeah
Arzenvald
p/3938637 last bubble

this will be the hype

22:15 Fullerene-: you saw my forum pm?
22:15 ExUsagi: yeah
22:15 Fullerene-: k
22:15 ExUsagi: < too tired to check
22:16 Fullerene-: ah np
22:16 ExUsagi: after achromat
22:16 Fullerene-: i just wanted to make sure that you read it
22:16 ExUsagi: i saw the incoming message from email
22:17 ExUsagi: and yes, i will heart that one after your update
22:17 Fullerene-: i updated it already
22:17 ExUsagi: ooh
22:17 ExUsagi: xD then lets proceed
22:17 Fullerene-: since starry said that if the self pop was because the last few mods were from BNs it can go straight to heart
22:17 *ExUsagi is listening to [http://osu.ppy.sh/b/433743 Jeff Williams & Casey Lee Williams - This Will Be the Day (James Landino's Magical Girl Remix)]
22:17 Fullerene-: citing a post from spy
22:18 ExUsagi: yup
22:18 ExUsagi: correct
22:18 ExUsagi: before sleep, i'll check this now
22:18 Fullerene-: only thing i think needs a recheck is any minor things like hitsound or unsnape
22:19 ExUsagi: wow i've re-dl this map, and it asks to update
22:19 Fullerene-: lol
22:20 ExUsagi: the pain of using hitsound copier
22:20 *ExUsagi is editing [http://osu.ppy.sh/b/433191 Jeff Williams & Casey Lee Williams - This Will Be the Day (James Landino's Magical Girl Remix) [NaxelGX's 7K HD]]
22:20 Fullerene-: lol
22:20 Fullerene-: i found a way to copy hitsounds without error
22:20 Fullerene-: though it's more manual
22:20 ExUsagi: did i forget to tell you that hitsound copier leave double hitsound?
22:21 Fullerene-: i knew that already, since AIAe
22:21 ExUsagi: else those double hitsound on purpose, i can pass this
22:22 Fullerene-: i changed the hitsounds on all diffs so yeah
22:22 Fullerene-: 99% that's doubled or whatever is intentional, 1% might be unintentional lol
22:23 ExUsagi: the doubled soft-hitwhistle.wav doesn't sound intentional
22:23 ExUsagi: (i mean kick)
22:23 Fullerene-: where?
22:23 ExUsagi: alot xD
22:23 ExUsagi: you got to check the hitsound using 0% music volume, and 100% sample
22:24 ExUsagi: http://osu.ppy.sh/ss/3016105 like this
22:24 Fullerene-: 00:16:938 (16938|1,16938|0) - like this?
22:24 ExUsagi: the 1st phase sounds nice with 2 1 2 1
22:24 ExUsagi: < just noticed
22:25 ExUsagi: 00:46:015 (46015|3) - missing whistle?
22:26 Fullerene-: can i put whistle on 00:46:015 (46015|0) - ?
22:26 ExUsagi: you can switch the F to 1st LN
22:26 ExUsagi: also yeah, those double hitsound has sensible beat.. which it's nice
22:27 Fullerene-: agka told me that he hitsounded it more like a standard map instead of a mania map
22:27 Fullerene-: you can see that especially in the middle section
22:29 ExUsagi: like 00:53:400 (53400|3) - leaving without kick?
22:29 *ExUsagi is editing [http://osu.ppy.sh/b/433193 Jeff Williams & Casey Lee Williams - This Will Be the Day (James Landino's Magical Girl Remix) [Agka's 7K MX]]
22:29 ExUsagi: 00:55:708 (55708|6) - too?
22:30 ExUsagi: 00:58:938 (58938|3) - xD too bad this one doubled
22:30 ExUsagi: hahah
22:30 Fullerene-: that's the 1%
22:30 Fullerene-: lol
22:30 ExUsagi: i see
22:30 ExUsagi: idk but since oboro ranked, i am more strict with hitsound patterning
22:31 Fullerene-: because of expew?
22:31 ExUsagi: yea
22:31 ExUsagi: free kud from modding hitsound :^)
22:32 ExUsagi: well, 1 individual sound on bgm = 1 note on timeline = 1 individual hitsound, pretty much like that
22:33 ExUsagi: rip tomorrow 2nd day on my new job.. x__x gotta go fast
22:33 Fullerene-: o
22:33 ExUsagi: i'll sleep in 27 min
22:33 ExUsagi: or less
22:33 Fullerene-: at least you're not unemployed anymore
22:33 ExUsagi: yeah
22:34 ExUsagi: although im on training phase until next month
22:34 Fullerene-: are the rest of the hitsounds ok?
22:34 ExUsagi: yeah, something doubled at end
22:35 Fullerene-: 01:50:631 - on agka's diff, if i add 2 notes here the SR goes to 4.6 lol
22:36 Fullerene-: from 4.4
22:36 Fullerene-: star rating is weird
22:36 ExUsagi: 01:50:631 (110631|3,110631|2,110631|0,110631|4,110631|6) - pretty much because these one overnoted, and the part after this has jack
22:36 ExUsagi: and LNs
22:37 Fullerene-: i think it's justified though
22:37 Fullerene-: since this is the most intense climax of the song
22:37 ExUsagi: kick = 4, bass = 3 ?
22:37 ExUsagi: *i mean snare = 3?
22:38 ExUsagi: agka where
22:38 Fullerene-: making raindrop lol
22:38 ExUsagi: rip
22:38 Fullerene-: 5 notes isn't complete overkill though, even the LN releases some have 7
22:38 ExUsagi: the rhythm is fine though, although it's rather reversed
22:38 ExUsagi: not about that 5 notes lol
22:39 Fullerene-: tyhe 1/8?
22:39 ExUsagi: no
22:39 ExUsagi: 01:42:323 (102323|6,102323|0,102323|3,102323|5) - kick 01:42:784 (102784|3,102784|6,102784|0) - snare
22:39 ExUsagi: and so on
22:39 ExUsagi: per 1/1
22:40 ExUsagi: agka doesn't usually makes this rhythm formation.. o_o
22:41 Fullerene-: 01:42:323 (102323|5,102323|6,102323|0,102323|3) - kick = 2, synth melody = 2 i think
22:41 ExUsagi: i take this as he layers the synth
22:41 ExUsagi: for aditional note
22:41 Fullerene-: 01:42:438 (102438|4,102438|2,102554|3,102554|1,102669|4,102669|2) - here is the vocal chop so 2 notes, 01:42:669 (102669|5) - is the synth melody
22:41 Fullerene-: yeah
22:41 ExUsagi: ok then
22:42 ExUsagi: have you check any odd snapping, like i found on 7K HD earlier?
22:42 ExUsagi: lo
22:42 ExUsagi: lol
22:43 Fullerene-: looking now
22:45 Fullerene-: you want me to check all diffs?
22:46 ExUsagi: use 75% playback rate, and zoom the timeline
22:46 ExUsagi: Aaaand use open diff as reference
22:46 Fullerene-: i'm listening to thechart play on 0% music and 100% sample
22:47 ExUsagi: ^
22:47 ExUsagi: this one works too
22:47 Fullerene-: thanks for telling me about that lol
22:47 Fullerene-: didn't know you could use that to check hitsound
22:48 Fullerene-: i have to check the slow vocal sections on 4k hd and mx
22:48 ExUsagi: ah
22:48 Fullerene-: since they use unorthodox snapping to be onsync with the vocals
22:48 ExUsagi: there might be snapping conflict too
22:49 Fullerene-: yeah that's what i'm checking too
22:51 Fullerene-: no snapping errors i can see
22:51 ExUsagi: < re-check many times too
22:52 ExUsagi: ok then, update
22:54 Fullerene-: updated
22:54 Fullerene-: i separated a few hitsounds on 4k HD too that i forgot to do
22:54 ExUsagi: all done?
22:54 Fullerene-: should be
22:54 ExUsagi: ok then

Topic Starter
Fullerene-

puxtu wrote:

the Day Will Be This
Rido
gratz
Fubukicat
day this will be the =^) gratz erene caliber GX -chan
October Scream
All diffs offset should be 1,703, not 1,708.
Kyousuke-

Fullerene- wrote:

puxtu wrote:

the Day Will Be This
yeahh phinally grats yo!

Hypee =w=/
RuberusuScarlet
gratz ~ ><)/
-SayaKai
Gratz >w<
[ A v a l o n ]
second Blocko's GD qualified /o/

btw
Chronocide
Hey, Fullerene-

Cool beatmap, but this beatmap shouldn't be under the genre Anime, since RWBY is, technically speaking, not an anime.
SPOILER
Anime (Japanese: アニメ?, [anʲime] is a term used to refer to Japanese animated productions featuring hand-drawn or computer animation. -Wikipedia

Rooster Teeth Productions, LLC. is an American production company located in Austin, Texas and Los Angeles, California that specializes in the creation of live action shorts, animated pieces and machinima, or films created using real-time, interactive engines from computer and video games. -Wikipedia
Anyways, don't mind me! :roll:

-Han Solo
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