==a
no activity over months ago 22 days mfw.. but still.. wow.. i guess this will be the day
[General]
le hitsond? i glad you uses generic hitsound.. =w= ez check
delay? nope
folders.. none is not used
spread? neeh both 7K & 4K is nice
aimod.. nothing to see here
SV.. hmm
patterns? no objection, those mods must cover everything
[All Diffs]
just a suggestion, add green lines (for volume) at :
00:31:246 - add 15% volume
00:38:631 - add 25% volume
00:44:169 - add 35% volume
01:56:169 - use 15% (or lower) volume
02:03:554 - add 20% volume
02:10:938 - add 30% volume
02:14:169 - back to 35% volume.. =w=
[Guide]
you might know this already, but ye..
View > Show Sample Namesand set the volume like
http://osu.ppy.sh/ss/2940509View > Volumesample 100%, and volume 10% (it's hear-able enough)
[4K Easy]
o3o such double hitsound
00:01:708 (1708|3) - remove finish, and use soft sampleset
00:16:015 (16015|2) - 1 clap is loud enough, remove clap and use soft sampleset
00:30:784 (30784|1) - ^
00:31:246 (31246|0) - remove W
00:38:631 (38631|3) - soft sampleset will more accurate
00:44:169 (44169|1) - remove F
00:46:015 (46015|1) - remove W
01:02:631 (62631|1) - idk but i don't think this one fit with finish, remove le finish
01:07:708 (67708|2) - ^
01:11:861 (71861|1,71861|2,73708|1,73708|2) - wow keep 1 note with 1 hitsound pls, each note should represent 1 sound (also counts as each note should represent 1 hitsound too)
http://puu.sh/gSBsC.pnghngg why it's a lot.. fix these double hitsound until end part..
01:55:708 (115708|2,115708|1) - mostly double clap like this..
02:03:554 (123554|0) - even double finish.. x___x
at least, 00:55:246 (55246|0,55246|1) - double kick like this doesn't as loud as double finish or double clap
01:41:861 (101861|3) - change to clap
also the finish hitsound placed at not really sensible rhythm...
01:44:169 (104169|2) - like this one, remove le finish
01:51:554 (111554|1) - ^
02:18:323 (138323|0) - add w, the other part has 2 W..
02:27:554 (147554|3) - like 01:02:631 (62631|0) - , remove F
01:07:708 (67708|2) - remove F, 01:11:400 (71400|3) - this one too.. OR
02:32:631 (152631|0) - and 02:36:323 (156323|2) - add F.. i recommend to not use F though
hngg... 02:36:784 (156784|3) - turn to W
02:51:092 (171092|1) - different finish? i guess it's on purpose.. ==a
[7K Easy]
00:01:708 (1708|5) - remove finish, and use soft sampleset
i guess this diff has same hitsound problem with 4K ez.. welp..
00:16:015 (16015|4,16015|2) - eh, 4K EZ uses Clap.. open 4K EZ as reference, and use the hitsound reference on 4K EZ
00:31:246 (31246|5,31246|1,34938|2,34938|4) - these LNs length comparing with 4K Easy has longer length, consider to make both diff has consistent LN length
00:30:784 (30784|4,30784|2,31246|1,31246|5) - ^
00:34:938 (34938|2,34938|4) - add soft whistle
00:46:015 (46015|3) - hngg.... i guess you using hitsound copier..
keep 1 note with 1 hitsound pls, each note should represent 1 sound (also counts as each note should represent 1 hitsound too pls)
nope, the kick bass is not accurate on LNs (Since its represent short sound)
try this instead...
00:46:015 (46015|4,46938|5,47861|1,48784|2) - also if you want, you can switch these LNs to soft sampleset?
..
i guess for further hitsound mod in 7K diff, i will repeats these things above..
like 00:53:400 (53400|1,53400|5) - conflict hitsound on 4K & 7K
01:04:477 (64477|0) - double hitsound
and so on and so on.. so better to self mod if you got what i mean, while fixing another things below..
01:26:631 (86631|3,86631|5,86631|1) - i can't counts 3 notes after 1/1 is 'easy', although the bpm is slow, it's wise to not uses 3 notes in 7K easy, also it has same sound as 01:27:554 (87554|3) - .. consider to reduce
01:32:054 (92054|5,92400|4) - this notes for synth doesn't appears in 4K easy, just a suggestion, why don't you add this on 4K easy too
01:43:246 (103246|3,103246|4) -
http://puu.sh/gSD3r.png rearrange like this, to avoid 01:42:784 (102784|4,103246|4,103708|4) - le jack
02:07:246 (127246|2,127246|4,128169|3) - you can tone down this LNs, i don't hear 2 long sound at once at 02:07:246 (127246|2,127246|4) - and better to uses 4K easy LN
02:14:631 (134631|3) - same reason like previously i mention..
about hitsound? just use the 4K easy for reference.. =w=
not going to take break for too long.. brbz
*7K intensifies*
continue modding kyaaaaaa
[Blocko's 7K NM+]
auch, did you put SV on NM diff? hnggg... EZ and NM diff shouldn't have any speed trap SV... the best thing to do is remove those SV in this diff
00:15:784 - add here, i guess you know le red tick rhythm kinda stopped weirdly here
00:44:861 (44861|1,44861|5,45208|1,45208|5,45554|1,45554|5,45554|3) - for hitsound, you can read 4K & 7K EZ mod, the problem is still same afterall, and before qualify, it's wise to tone down the double / triple hitsound..
01:39:554 (99554|0) -
this pattern and ahead is considered as Hard-level pattern, i mean, this diff built for Normal-level, right?01:39:554 (99554|0) - change to normal note, then..
01:40:015 (100015|1,100477|6) - you can remove this, so the notes only focused at the synthesizer, also tone down teh diff weight, layering 1 percussion only will helps you to build better flow.. cmiiw
01:44:169 (104169|0,104169|6,104400|2,104400|4,104631|5,104631|1) - turn into 4 1/1 single LN? well just a suggestion based reason above
01:48:323 (108323|1,108323|5) - ^ same same, double LNs after 1/4.. hnnggg.. 01:48:554 (108554|2,108669|4) -
01:52:131 (112131|1) - beside from least audible sound, removing this one will give a lot space for better rhythm, also
01:54:323 (114323|6,114323|0) - same case like 01:39:554 - above
02:51:323 (171323|4) - remove this note kinda unnecessary, since after *CLAP*, the focus of the sound is changed...
[4K NM]
lmao nough... are you serious to put your pattern on vocals?
not going to tell this is bad... but it's been awhile since i saw map that layered at vocals..
i asked fellow BNs (thanks rumi & suwako) and expew too.. the vocals is ok to layer, but imo i feel the rhythm is hard to catch, and rather confusing...
just a suggestion, you might want to layer another percussion Non-Vocals instead.. because i guess layering the exact instrument have better flow than layering vocals..
'-')v
lol k den
00:56:977 (56977|1) - this supposed stop at 00:57:323 (57323|2) -
01:55:246 (115246|2) - remove i guess, same reason as 7K NM
[NaxelGX's 7K HD]
hngg..
along 00:16:477 (16477|1) - until 00:31:246 (31246|2) - , i don't see the patter follows the Pitch Relevancy that precise.. just a suggestion, you might want to rearrange them according the synth PR instead..
00:24:150 (24150|5) - unsnapes..
01:52:361 (112361|2) - i don't hear any thing.. remove?
2nd roll
00:31:015 (31015|1,31015|5,31131|4) - you can remove this, and 00:30:784 (30784|3) - make this LN stop at 00:31:246 - , then 00:31:246 (31246|2) - move to 7.. that 1/4 doesn't plays nicely after *Clap* sound
00:47:631 (47631|2) - where is this ln cued at? i thought the synth is 00:47:400 (47400|1,47400|3) -
try this
http://puu.sh/gTX7q.png00:58:477 (58477|2) - the other LNs cued at the blue lines at vocal.. move this to blue line like the other LNs i guess
[4K HD]
nice diff.. those vocals snapping are extremely unique too
[4K MX & 7K MX]
no objection on these diffs, all notes in 4K MX snapped precisely 'according BGM waveform'..
and 7K MX SV fit with the music mood, and i like the LN layering.. <3
just 1 thing in 7K MX
01:24:784 (84784|0) - it's impossible for me to get 300g after the LN release, i suggest you to move 01:26:169 (86169|0) - somewhere in different column...
[Overall]
i hate to say this, but hitsound copier is only makes you waste your time 2x to fix the hitsound... x__x
call me again after you fix all double hitsound, and missing hitsounds..