forum

Maffalda - pensamento tipico de esquerda caviar [Osu|Taiko]

posted
Total Posts
147
Topic Starter
Mismagius
This beatmap was submitted using in-game submission on quarta-feira, 27 de agosto de 2014 at 01:39:24

Artist: Maffalda
Title: pensamento tipico de esquerda caviar
Tags: trap brazil portuguese funk aah eu vou gozar mc nego bam kuron-kun brasil onosakihito
BPM: 157,1
Filesize: 2889kb
Play Time: 02:05
Difficulties Available:
  1. Easy (1,41 stars, 131 notes)
  2. Futsuu (2,24 stars, 212 notes)
  3. Gangsta (5,97 stars, 360 notes)
  4. Hard (3,37 stars, 293 notes)
  5. Kantan (1,83 stars, 148 notes)
  6. Kuron's Insane (4,69 stars, 318 notes)
  7. Muzukashii (2,84 stars, 282 notes)
  8. Normal (2,16 stars, 194 notes)
  9. Oni (3,17 stars, 386 notes)
Download: Maffalda - pensamento tipico de esquerda caviar
Information: Scores/Beatmap Listing
---------------


gangsta difficulty before modding
Majime_old
should be ranked
Mezzaten



gozou
MouseEasy
as mina do peruu, se prepara pra sentar
grumd
rank this ok
gangsta shit
Sephibro
eu vou gozar
FireFoxZX
Blue Dragon, sir

you see i have some concerns

this map is not being ranked fast enough


To the BAT's
please rank this already
we all know it will be ranked sooner or later anyway


sincerely,

FireFoxZX
Kuron-kun
wat.
fabriciorby
eu do meus votos
340
I think that last spinner sounds better on 02:03:250 (on 1/3 beat snap divisor)
Neymarcus
vai bd
MouseEasy
bats please
Topic Starter
Mismagius

340 wrote:

I think that last spinner sounds better on 02:03:250 (on 1/3 beat snap divisor)
idk if this should get kudosu but I gave it anyway
Seto Kousuke
best map ever...best song ever.....gozei. need it ranked now @-@
izzydemon
porra eu vou gozar pra caralho
Sister Jude

ALust wrote:

bats please

im here
Irreversible
omg i love this pls finish it
Kyshiro
suco de maçã -------------------------------------------------------------------------------------------------------------------------------------

JALAPEÑO

ÑÑÑÑÑÑÑÑÑÑÑÑÑÑ

b
Chewin
can i rank
MouseEasy

Chewin wrote:

can i rank
ofc
Topic Starter
Mismagius

Chewin wrote:

can i rank

Irreversible wrote:

omg i love this pls finish it
if you guys will be able to mod it if I finish it, I might do it lol
professorSugoi
rank pls
as if ill be able to beat it
Topic Starter
Mismagius


I guess no one has FC'd this? lol
Kuron-kun
I hope BD senpai notices me
osu file format v13

[General]
AudioFilename: pensamento_t_pico_de_esquerda_caviar.mp3
AudioLeadIn: 0
PreviewTime: 47324
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12194,36630,61073,94214,113707,123148
DistanceSpacing: 1.8
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.599999

[Metadata]
Title:pensamento tipico de esquerda caviar
TitleUnicode:pensamento tipico de esquerda caviar
Artist:Maffalda
ArtistUnicode:Maffalda
Creator:Blue Dragon
Version:Kuron's Insane
Source:
Tags:trap brazil portuguese funk aah eu vou gozar mc nego bam
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper-874217.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo1 : 206,205,142
Combo2 : 213,189,203
Combo3 : 163,186,172
Combo4 : 131,145,169

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161,235,87209,1,0,0:0:0:0:
350,148,87361,1,2,1:2:0:0:
170,132,87514,1,0,0:0:0:0:
341,251,87666,1,0,0:0:0:0:
161,235,87818,1,2,1:2:0:0:
265,88,87970,1,0,0:0:0:0:
341,251,88123,2,0,P|360:288|364:312,1,50,0|2,0:0|1:2,0:0:0:0:
170,132,88427,2,0,P|152:96|148:72,1,50,2|0,1:2|0:0,0:0:0:0:
352,68,88732,2,0,L|404:44,1,50,2|0,1:2|0:0,0:0:0:0:
160,316,89036,2,0,L|108:340,1,50,2|0,1:2|0:0,0:0:0:0:
132,96,89341,6,0,L|108:44,1,50,2|0,1:2|0:0,0:0:0:0:
256,192,89646,1,0,0:0:0:0:
352,68,89798,2,0,L|404:44,1,50,2|0,1:2|0:0,0:0:0:0:
256,192,90102,1,0,0:0:0:0:
380,288,90255,2,0,L|404:340,1,50,2|0,1:2|0:0,0:0:0:0:
256,192,90559,1,0,0:0:0:0:
160,316,90712,2,0,L|108:340,1,50,2|2,1:2|1:2,0:0:0:0:
256,192,91016,1,0,0:0:0:0:
256,32,91168,1,2,1:2:0:0:
256,352,91473,1,2,1:2:0:0:
136,88,91778,6,0,L|64:100,1,50,2|0,1:2|0:0,0:0:0:0:
256,192,92082,1,0,0:0:0:0:
376,88,92234,2,0,L|448:100,1,50,2|0,1:2|0:0,0:0:0:0:
256,316,92539,1,0,0:0:0:0:
256,64,92691,1,2,1:2:0:0:
136,240,92844,1,0,0:0:0:0:
376,240,92996,5,2,0:0:0:0:
376,240,94214,6,0,L|432:224,1,50,8|0,1:0|0:0,0:0:0:0:
368,344,94519,2,0,L|312:360,1,50,8|0,0:1|0:0,0:0:0:0:
196,292,94823,2,0,L|252:276,1,50,8|0,0:1|0:0,0:0:0:0:
152,368,95128,2,0,P|120:336|136:232,1,150,8|0,1:1|0:0,0:0:0:0:
212,160,95737,6,0,P|216:116|208:88,1,50,8|0,1:1|0:0,0:0:0:0:
104,32,96042,1,8,1:1:0:0:
32,176,96194,1,0,1:2:0:0:
212,160,96346,2,0,L|264:172,1,50,8|0,1:1|0:2,0:0:0:0:
348,192,96651,5,8,1:1:0:0:
400,264,96803,1,0,0:0:0:0:
332,320,96955,1,8,0:1:0:0:
280,248,97108,1,0,0:0:0:0:
432,184,97260,2,0,P|456:196|480:220,1,50,8|0,0:1|0:0,0:0:0:0:
244,328,97564,2,0,P|216:308|224:188,1,150,8|0,1:1|0:0,0:0:0:0:
280,144,98174,6,0,L|324:112,1,50,8|0,1:1|0:0,0:0:0:0:
388,56,98478,1,8,1:1:0:0:
392,324,98783,1,8,1:1:0:0:
152,188,99087,6,0,P|140:160|144:128,1,50,8|0,1:1|0:0,0:0:0:0:
224,240,99392,2,0,P|201:260|170:268,1,50,8|0,0:1|0:0,0:0:0:0:
232,148,99696,2,0,L|280:136,1,50,8|0,0:1|0:0,0:0:0:0:
104,256,100001,2,0,P|68:200|96:124,1,150,8|0,1:1|0:0,0:0:0:0:
172,80,100610,6,0,P|200:44|208:24,1,50,8|0,1:1|0:0,0:0:0:0:
300,240,100915,2,0,P|307:263|319:285,1,50,8|0,1:1|0:1,0:0:0:0:
468,328,101219,1,8,1:1:0:0:
448,156,101372,1,0,0:1:0:0:
300,240,101524,6,0,L|304:300,1,50,8|0,1:1|0:0,0:0:0:0:
468,328,101828,2,0,L|528:324,1,50,8|0,0:1|0:0,0:0:0:0:
448,156,102133,2,0,L|444:96,1,50,8|0,0:1|0:0,0:0:0:0:
240,172,102437,2,0,P|212:224|240:308,1,150,8|0,1:1|0:0,0:0:0:0:
320,344,103047,6,0,L|376:356,1,50,8|0,1:1|0:0,0:0:0:0:
240,172,103351,2,0,L|184:160,1,50,8|0,1:1|1:0,0:0:0:0:
48,292,103656,2,0,L|104:304,1,50,8|0,1:1|0:0,0:0:0:0:
240,172,103960,6,0,P|248:136|244:112,1,50,8|0,1:1|0:0,0:0:0:0:
164,24,104265,1,8,0:1:0:0:
156,232,104417,2,0,P|180:252|212:260,1,50,0|8,0:0|0:1,0:0:0:0:
356,240,104722,1,0,0:0:0:0:
316,136,104874,2,0,P|288:104|180:108,1,150,8|0,1:1|0:0,0:0:0:0:
112,152,105483,6,0,L|48:160,1,50,8|0,1:1|0:0,0:0:0:0:
204,304,105788,2,0,L|268:312,1,50,8|0,1:0|1:0,0:0:0:0:
316,136,106092,2,0,L|252:128,1,50,8|0,1:1|0:0,0:0:0:0:
204,304,106397,6,0,P|204:340|212:368,1,50,8|0,1:1|0:0,0:0:0:0:
316,136,106701,2,0,P|316:100|308:72,1,50,8|0,0:1|0:0,0:0:0:0:
228,12,107006,1,8,0:1:0:0:
140,184,107158,1,0,0:0:0:0:
340,268,107311,2,0,P|376:288|476:260,1,150,8|0,1:1|1:0,0:0:0:0:
500,172,107920,6,0,L|512:116,1,50,8|0,1:1|0:0,0:0:0:0:
340,268,108224,2,0,L|328:324,1,50,8|0,1:1|0:0,0:0:0:0:
216,360,108529,1,8,1:0:0:0:
128,140,108681,1,0,0:0:0:0:
80,224,108833,6,0,P|116:236|136:236,1,50,8|0,1:1|0:0,0:0:0:0:
272,132,109138,2,0,P|236:120|216:120,1,50,8|0,0:1|0:0,0:0:0:0:
80,224,109443,1,8,0:1:0:0:
252,332,109595,1,0,0:0:0:0:
272,132,109747,2,0,B|332:92|332:92|416:92,1,150,8|0,1:1|0:0,0:0:0:0:
472,196,110356,6,0,L|404:196,1,50,8|0,1:1|0:0,0:0:0:0:
228,56,110661,1,8,1:1:0:0:
184,260,110813,1,0,1:0:0:0:
392,196,110965,2,0,P|392:160|376:128,1,50,8|0,1:1|0:0,0:0:0:0:
228,56,111270,5,8,1:1:0:0:
184,260,111575,2,0,P|152:272|120:272,1,50,8|0,0:1|0:1,0:0:0:0:
228,56,111879,2,0,P|216:24|216:-8,1,50,8|0,0:1|0:1,0:0:0:0:
392,196,112184,2,0,P|424:184|456:184,1,50,8|0,0:1|0:0,0:0:0:0:
184,260,112488,6,0,L|84:280,1,75.0000028610231,8|0,0:1|0:0,0:0:0:0:
392,196,112793,2,0,L|492:176,1,75.0000028610231,8|0,0:1|0:0,0:0:0:0:
112,192,113097,2,0,L|12:212,1,75.0000028610231,8|0,0:1|0:0,0:0:0:0:
420,104,113402,2,0,L|520:84,1,75.0000028610231,8|0,0:1|0:0,0:0:0:0:
368,292,113707,5,2,1:2:0:0:
364,296,114011,1,2,1:2:0:0:
155,336,114163,1,0,0:0:0:0:
114,128,114316,1,8,0:1:0:0:
120,124,114620,1,2,1:2:0:0:
124,120,114925,6,0,P|152:112|180:112,1,50,2|0,1:2|0:0,0:0:0:0:
388,264,115229,2,0,P|360:272|332:272,1,50,2|0,1:2|0:0,0:0:0:0:
120,96,115534,2,0,P|148:88|176:88,1,50,2|0,1:2|0:0,0:0:0:0:
392,292,115839,2,0,P|364:300|336:300,1,50,2|0,1:2|0:0,0:0:0:0:
244,200,116143,5,2,1:2:0:0:
384,84,116448,1,2,1:2:0:0:
280,352,116600,1,2,1:2:0:0:
112,224,116752,1,8,0:1:0:0:
108,220,117057,1,2,1:2:0:0:
104,216,117361,6,0,L|64:172,1,50,2|2,1:2|1:2,0:0:0:0:
232,40,117666,2,0,L|276:0,1,50,2|0,1:2|0:0,0:0:0:0:
408,168,117970,2,0,L|448:212,1,50,2|0,1:2|0:0,0:0:0:0:
280,344,118275,2,0,L|236:384,1,50,2|0,1:2|0:0,0:0:0:0:
256,192,118580,5,2,1:2:0:0:
408,168,118884,1,2,1:2:0:0:
104,216,119036,1,0,1:2:0:0:
408,168,119189,1,8,0:1:0:0:
104,216,119493,1,2,1:2:0:0:
236,48,119798,6,0,P|236:8|240:-8,1,50,2|0,1:2|0:0,0:0:0:0:
276,336,120102,2,0,P|276:376|272:392,1,50,2|0,1:2|0:0,0:0:0:0:
104,216,120407,2,0,L|52:188,1,50,8|0,1:1|0:0,0:0:0:0:
408,168,120712,2,0,L|460:196,1,50,8|0,0:1|0:0,0:0:0:0:
276,336,121016,5,2,1:2:0:0:
104,216,121321,1,2,1:2:0:0:
236,48,121473,1,0,1:2:0:0:
408,168,121625,1,8,0:1:0:0:
276,336,121930,1,2,1:2:0:0:
72,224,122234,5,2,1:2:0:0:
440,160,122387,1,2,1:2:0:0:
280,372,122539,1,2,1:2:0:0:
232,12,122844,1,2,1:2:0:0:
256,188,123148,5,8,0:1:0:0:
256,192,123224,12,2,125483,0:0:0:0:
Topic Starter
Mismagius
pending
Midge
WUT YO FOREAL DAWG

I feel like stealing someone's bike.

[Easy]

00:31:283 (2) - what's the point of this being a slider? doesnt follow anything in the song imo
01:04:128 (1) - move the red tick here, puts emphasis on the sound http://puu.sh/aadrv/90a26e9d3c.jpg

overall fine imo

[Normal]

00:33:575 (7) - idk, in normal?
00:44:459 (3,4) - it'd be cooler if the weren't stack imo
00:49:997 (3) - should make the same as 00:56:108 (3,4)
01:07:948 (2) - no blanket?
01:54:163 (2) - dont stack

[Hard]

01:06:993 (8) - seems anticlimactic to stack this, move down
01:38:935 (9) - wonky overlap :S
01:51:575 (2,3,4,5,6,7) - hohoho, maybe too ballsy in a hard. maybe decrease ds for this
01:53:707 (1) - either remove nc or add nc to 01:57:057 (5) - 01:59:493 (5) - (etc.)
02:01:625 (3) - dont stack

Kuron's Insane]

00:49:329 - should add a note here, follows the song more

:c
ds inconsistency is confusing, but it's a feature, i guess

[Gangsta]

00:24:409 (1) - is this intentionally odd looking? either way, it works, just pointing it out
00:45:796 (1) - cool, but doesnt really correspond to anything in the song
01:04:128 (1) - ok, this definitely looks weird

Hi, I'm bad at modding.
P o M u T a
WOW, MAPSET FINISHED O_O
Kuron-kun

Midge wrote:

WUT YO FOREAL DAWG

I feel like stealing someone's bike. what do u mean

Kuron's Insane]

00:49:329 - should add a note here, follows the song more Nah, 5 notes is better, and keeps consistency with bd's diff.

:c
ds inconsistency is confusing, but it's a feature, i guess They are not confusing, like at the end of the song, it calls for jumps and a higher ds.
Thanks for modding but nothing changed ):
Topic Starter
Mismagius

Midge wrote:

WUT YO FOREAL DAWG

I feel like stealing someone's bike.

[Easy]

00:31:283 (2) - what's the point of this being a slider? doesnt follow anything in the song imo the idea was to make it a bit easier so the Easy player wouldn't have to spam 1/1 here. oh well
01:04:128 (1) - move the red tick here, puts emphasis on the sound http://puu.sh/aadrv/90a26e9d3c.jpg done, nice sliderball btw

overall fine imo

[Normal]

00:33:575 (7) - idk, in normal? perfectly easy to read
00:44:459 (3,4) - it'd be cooler if the weren't stack imo would be too hard
00:49:997 (3) - should make the same as 00:56:108 (3,4) how so?
01:07:948 (2) - no blanket? it's supposed to flow with the end of the slider, not to blanket
01:54:163 (2) - dont stack i like it tho

[Hard]

01:06:993 (8) - seems anticlimactic to stack this, move down flows right to me
01:38:935 (9) - wonky overlap :S intentional
01:51:575 (2,3,4,5,6,7) - hohoho, maybe too ballsy in a hard. maybe decrease ds for this intentional, supposed to be the hardest part of the map
01:53:707 (1) - either remove nc or add nc to 01:57:057 (5) - 01:59:493 (5) - (etc.) uh? it starts a new section in the song
02:01:625 (3) - dont stack why not lol


[Gangsta]

00:24:409 (1) - is this intentionally odd looking? either way, it works, just pointing it out i don't find it odd o.o
00:45:796 (1) - cool, but doesnt really correspond to anything in the song idk, i like these sliders, i might change it tho
01:04:128 (1) - ok, this definitely looks weird again, i like these

Hi, I'm bad at modding.
Lust
mod as requested

[General]
  1. Disable the countdown in all diffs, its 2014 yo
  2. I would lower the volume of all the spinners at the end of each diff. Also I would start them 02:03:148 - here, the beat there isn't really prominent so the spinner start can go for a nice change up
[Easy]
  1. 00:24:409 (1,2,3,4) - I would move this pattern down a bit, so that the last object doesn't touch any life bars. Also it would look nicer if there was even space on both the top and bottom
  2. 01:10:239 (5) - For consistency's sake, add a new combo here. You did so before the spinners 00:58:018 (1) - here and 01:51:270 (1) - here. Plus it goes with the music so it is a win win situation
  3. 01:32:996 (1) - Maybe make this a straight slider or something similar, the curve here doesn't look well overall and seems a bit forced
  4. 01:54:011 - I'd have a circle here or move the slider back to here. The beat is too strong to miss out on, newer players will hit 01:54:316 (1) - by mistake thinking it was closer then it was
[Normal]
  1. 00:33:575 (7) - NC here to signify the change in music
  2. 00:35:198 (1) - Move the spinner a 1/4 forward so there is so space in time between the repeating slider and the spinner. This will give players time to react and spin appropriately. Also it fits well with the music so there shouldn't be any worry
  3. 01:20:132 (2) - I'd move this down so it isn't so tightly packed in to the upper corner
  4. 01:39:087 (1,2) - Blanket can be improved, use 1's approach circle to help you with this
[Hard]
Good hard diff, pretty clean.
01:51:575 (2,3,4,5,6,7) - I did a pattern like this in my disasterpeace map and got a lot of shit about it from pretty much all the modders, so just be aware about that

[Kuron's Insane]
Wow! You've really improved. This diff is so nice, it represents the song very well, I am genuinely impressed! However distance between some notes especially later in the map cause for some confusion
  1. 00:33:575 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Streams like this are tricky, you have the song going fast, but you have the stream not going as fast. Since the objects are bunched up so close together, it is hard to hit accurately. Players will either be over-streaming here because of the space between the objects, or under-stream because they cannot tell apart the rhythm. Try repeating sliders mixed with a stream, that way you can capture the rhythm effectively as well as provide some nice challenge without raising it through the roof.

    If you need some help with this or for me to give an example pattern, find me on IRC
  2. 00:41:977 (3,4,5) - The spacing here is kind of hard to read, since there wasn't much going on earlier, a player won't be expecting the pause in the music and then a jump the next. I recommend lowering the spacing between 4 and 5 the most. You can alternatively go for an anti-jump pattern for the distance between 3 and 4 and have a nice large jump for 4 and 5
  3. 00:47:324 (1,2,3,4,5,6) - Great play here. I thoroughly enjoyed this! Goes with the song and plays nicely, all parts of a good pattern.
  4. 01:49:747 (5) - I'd go with a curve slider going up that flows in the the next, the one here currently kills the momentum the player has going as well as the slider shape seems a bit forced. Try something like this maybe
  5. 01:56:143 (1,2,3,4,5) - You need to be careful with the whole stop and go patterns that happen here in this part of the map. The spacing between 1 and 2 IMO is too little, so it makes the play difficult.
  6. 01:58:580 (1,2,3,4,5) - Same here
[Gangsta]
My level of play isn't quite there yet to be able to mod this effectively, sorry
  1. 00:12:194 (1,2,3) - Because of the high AR and OD, this triangle is hard to hit effectively because of the close spacing. I would make more room with these if possible
  2. 00:21:360 (1,2,3,4) - I told kuron this in his diff, be careful with stop and go patterns like this. Since this is a slower part, it is harder to read all the notes distance
Sorry for the short mod, map is pretty much clean already. Good luck!
Mara

Blue Dragon wrote:



I guess no one has FC'd this? lol
almost did it, but then I fucked up when it started to become intense

Kuron-kun

Lust wrote:

mod as requested

[Kuron's Insane]
Wow! You've really improved. This diff is so nice, it represents the song very well, I am genuinely impressed! However distance between some notes especially later in the map cause for some confusion Thanks <3
  1. 00:33:575 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Streams like this are tricky, you have the song going fast, but you have the stream not going as fast. Since the objects are bunched up so close together, it is hard to hit accurately. Players will either be over-streaming here because of the space between the objects, or under-stream because they cannot tell apart the rhythm. Try repeating sliders mixed with a stream, that way you can capture the rhythm effectively as well as provide some nice challenge without raising it through the roof.

    If you need some help with this or for me to give an example pattern, find me on IRC Yeah, right, I found that stream really bad too but I didn't know a way to improve it, thanks!
  2. 00:41:977 (3,4,5) - The spacing here is kind of hard to read, since there wasn't much going on earlier, a player won't be expecting the pause in the music and then a jump the next. I recommend lowering the spacing between 4 and 5 the most. You can alternatively go for an anti-jump pattern for the distance between 3 and 4 and have a nice large jump for 4 and 5 Lowered the distance between then, hope it's better now.
  3. 00:47:324 (1,2,3,4,5,6) - Great play here. I thoroughly enjoyed this! Goes with the song and plays nicely, all parts of a good pattern. Thanks!
  4. 01:49:747 (5) - I'd go with a curve slider going up that flows in the the next, the one here currently kills the momentum the player has going as well as the slider shape seems a bit forced. Try something like this maybe Ok, fixed.
  5. 01:56:143 (1,2,3,4,5) - You need to be careful with the whole stop and go patterns that happen here in this part of the map. The spacing between 1 and 2 IMO is too little, so it makes the play difficult. I don't know a way to fix this ;_;
  6. 01:58:580 (1,2,3,4,5) - Same here Same as above.
Sorry for the short mod, map is pretty much clean already. Good luck!
Thanks for the awesome mod!

http://puu.sh/agHt8.osu
Topic Starter
Mismagius

Lust wrote:

mod as requested

[General]
  1. Disable the countdown in all diffs, its 2014 yo done
  2. I would lower the volume of all the spinners at the end of each diff. Also I would start them 02:03:148 - here, the beat there isn't really prominent so the spinner start can go for a nice change up nah, I think that the beat there should be "clickable"
[Easy]
  1. 00:24:409 (1,2,3,4) - I would move this pattern down a bit, so that the last object doesn't touch any life bars. Also it would look nicer if there was even space on both the top and bottom done
  2. 01:10:239 (5) - For consistency's sake, add a new combo here. You did so before the spinners 00:58:018 (1) - here and 01:51:270 (1) - here. Plus it goes with the music so it is a win win situation done
  3. 01:32:996 (1) - Maybe make this a straight slider or something similar, the curve here doesn't look well overall and seems a bit forced I don't like the idea of having both (4,1) both straight. It really looks ugly imo
  4. 01:54:011 - I'd have a circle here or move the slider back to here. The beat is too strong to miss out on, newer players will hit 01:54:316 (1) - by mistake thinking it was closer then it was New players won't have the reaction time to hit :011 right after the spinner. This gives enough reaction time for them.
[Normal]
  1. 00:33:575 (7) - NC here to signify the change in music done
  2. 00:35:198 (1) - Move the spinner a 1/4 forward so there is so space in time between the repeating slider and the spinner. This will give players time to react and spin appropriately. Also it fits well with the music so there shouldn't be any worry eh idk, it doesn't seem to make any difference in gameplayy, but done
  3. 01:20:132 (2) - I'd move this down so it isn't so tightly packed in to the upper corner nah
  4. 01:39:087 (1,2) - Blanket can be improved, use 1's approach circle to help you with this done
[Hard]
Good hard diff, pretty clean.
01:51:575 (2,3,4,5,6,7) - I did a pattern like this in my disasterpeace map and got a lot of shit about it from pretty much all the modders, so just be aware about that i'm pretty sure it's readable/easy enough

[Gangsta]
My level of play isn't quite there yet to be able to mod this effectively, sorry
  1. 00:12:194 (1,2,3) - Because of the high AR and OD, this triangle is hard to hit effectively because of the close spacing. I would make more room with these if possible huh, doesn't seem hard to me
  2. 00:21:360 (1,2,3,4) - I told kuron this in his diff, be careful with stop and go patterns like this. Since this is a slower part, it is harder to read all the notes distance the approach circles and rhythm itself help here
Sorry for the short mod, map is pretty much clean already. Good luck!
Thank you for the great mod :D
Kaguya Hourain
Let's go!

[General]
BPMs are ok.


[Easy]
Everything I found is too miniscule to point out..


[Normal]
Interesting CS4 Normal.
00:33:575 (1) - Idk. 1/2 slider spam fits Normal more methinks.
00:58:018 (1) - Add circle on white tick and start spinner at red tick.
01:07:184 (1,2) - You could blanket these.
01:32:996 (1) - Not sure about the slowdown really.


[Hard]
00:33:575 (1,2,3,4,1) - This is inconsistent rhythm-wise with Normal. I'd just add the rest of the empty space.
01:37:564 (4,6) - You could try blanket there. It might look ugly though.
01:39:696 (3,4) - Blanket can be improved here.
01:51:575 (2,3,4,5,6,7) - Maybe this is too hard. Lower spacing would be ideal.


[Kuron's Insane]
AR -something decimal
OD +something decimal
00:52:671 (2,3) - Try a blanket there.


[Gangsta]
00:13:721 (4) - Such a pretty slider shame that you don't blanket something in it :3
01:35:889 (3,5) - Blanket can be bettered here.
01:47:311 (6,11) - Stack 100%


Ok, I am not modding your maps ever again! It's useless!
Kuron-kun

Kaguya Hourain wrote:

Let's go!

[Kuron's Insane]
AR -something decimal Why? Ar9 fits pretty well imo ):
OD +something decimal Why not
00:52:671 (2,3) - Try a blanket there. Ok!


Ok, I am not modding your maps ever again! It's useless!
thanks for modding Kaguya!

http://puu.sh/akUaR.osu
Topic Starter
Mismagius

Kaguya Hourain wrote:

Let's go!

[General]
BPMs are ok.


[Easy]
Everything I found is too miniscule to point out..


[Normal]
Interesting CS4 Normal.
00:33:575 (1) - Idk. 1/2 slider spam fits Normal more methinks. nah
00:58:018 (1) - Add circle on white tick and start spinner at red tick. done
01:07:184 (1,2) - You could blanket these. nah, already explained in another mod why not
01:32:996 (1) - Not sure about the slowdown really. why not, fits the song


[Hard]
00:33:575 (1,2,3,4,1) - This is inconsistent rhythm-wise with Normal. I'd just add the rest of the empty space. ehhh, it doesn't really work that way
01:37:564 (4,6) - You could try blanket there. It might look ugly though. again, didn't want to
01:39:696 (3,4) - Blanket can be improved here. not intentional tho
01:51:575 (2,3,4,5,6,7) - Maybe this is too hard. Lower spacing would be ideal. would make it ugly though


[Gangsta]
00:13:721 (4) - Such a pretty slider shame that you don't blanket something in it :3 nah
01:35:889 (3,5) - Blanket can be bettered here. done
01:47:311 (6,11) - Stack 100% done

Ok, I am not modding your maps ever again! It's useless!
thanks for the mod!
Ringating
quickie bg mod:

I made a 16:9 version of your bg from the original image and filtered out the noise, then resized it to 1366x768. Here you go:
no kudosu
Topic Starter
Mismagius

Ringating wrote:

quickie bg mod:

I made a 16:9 version of your bg from the original image and filtered out the noise, then resized it to 1366x768. Here you go:
no kudosu
thanks, done!
Irreversible
[General]

pibleb pibleb WAHHHHHHHHHH

check aimod

The KIAI-times make less sense to me. Let me suggest you something.

00:36:630 - Flash only (maybe kiai time if you really want 00:47:324 - but toggle kiai out for this part for sure!)
00:48:852 - Flash only (maybe kiai until 00:49:997 - , to support this WHAWHAHWHAHW)
01:01:073 - Flash only (because really, why is the kiai here)
01:34:214 - kiai time until 01:52:488 -
01:53:707 - kiai time until 02:03:148 -

fixed timing points for EXTRA
12194,381.922342457034,4,3,0,20,1,0
24409,381.922342457034,4,2,0,60,1,0
36630,-100,4,2,0,60,0,1
47324,-100,4,2,0,60,0,0
48470,-100,4,2,0,60,0,0
48852,-100,4,2,0,60,0,1
49997,-100,4,2,0,60,0,0
59736,-66.6666666666667,4,2,0,60,0,0
61073,-100,4,2,0,60,0,1
61169,-100,4,2,0,60,0,0
73285,379.746835443038,4,2,0,60,1,0
74803,369.230769230769,4,2,0,60,1,0
76274,359.281437125748,4,2,0,60,1,0
77721,350.877192982456,4,2,0,60,1,0
79104,342.857142857143,4,2,0,60,1,0
80475,335.195530726257,4,2,0,60,1,0
81815,327.868852459016,4,2,0,60,1,0
83126,320.855614973262,4,2,0,60,1,0
84409,314.13612565445,4,2,0,60,1,0
85665,310.880829015544,4,2,0,60,1,0
86905,304.568527918782,4,2,0,60,1,0
92996,-200,4,2,0,60,0,0
93072,-200,4,2,0,10,0,0
94214,-100,4,2,0,60,0,0
94214,-100,4,2,0,60,0,1
112488,-66.6666666666667,4,2,0,60,0,0
113707,-100,4,2,0,60,0,0
113707,-100,4,2,0,60,0,1
123148,-100,4,2,0,60,0,0
You can also just check it here, lol


[Easy]

I can't say the easy is bad, but I think you've missed the transitions really often. It's not a big deal, but it still would look a little bit neater if you fix it.
00:30:519 (1,2) - If you go up with the slider, and then the next one is suddenly lower than the previous one, the transition is pretty broken. I mean okay.. it's easy, nobody will really care, but it still looks neater in my eyes. http://puu.sh/awbRc.png
01:19:104 (1) - Would be better if it's a bit lower, well it looks pretty clustered then.
01:24:409 (1) - I'd move it a bit down, so you have consistency with the previous slider (somehow like http://puu.sh/awc48.png)
01:25:665 (2) - Well, that's personal but this slider looks just random, it doesn't compliment the stuff before at all.. maybe i'd just go with a regular slider. (01:04:128 (1) - same with this one, i mean, the voice here isn't that outstanding in comparison to the rest, is it)
01:57:057 (2,3,4) - Clustered again. Try to get http://puu.sh/awcdL.png something like this to avoid it.
02:03:250 (1) - not sure if unsnapped?

Sometimes a bit too untidy for my taste. Would appreciate it, if you could rearrange some stuff slightly, according to the things above.

[Normal]

Increase CS by 0.5 to support the spread.

00:47:324 (1,2,3) - Quite unfair for a normal. I mean yes, it's well mapped to the rhythm. But since it's a more difficult rhythm than before, I don't see a reason why making it even harder with the spacing. Please snap them just like you'd space 1/2 before.
01:14:987 (3,4,5,6) - Slight transition fail. You'd follow the flow better if you rotated this combo a bit. (maybe like -8°)
01:41:524 (1) - Oh, that even confused me in the editor; Could you please do this rhythm? http://puu.sh/awcIk.png It follow the dominant claps more, and so it's easier to guess what rhythm it will be.
01:44:722 - Same here actually. Move it 1/2 back, the rhythm will be way easier to play.
01:52:488 (1,2,3) - Same. but the music here isn't even as outstanding as before.
EDIT (after modding the hard diff): The jumps might be fine, for spread reasons, although I still prefer them having deleted, since it will probably just frustate normal players, who can't play that yet)

Nice normal. Way better than the Easy for some reason.

[Hard]

00:22:887 (4) - Isn't the normal case that you finish off a combo with a slight jump? At least that's how I'd do it. Try 195 119, feel free to leave it.
00:47:706 (2) - CTRL + G 00:48:088 (3) - CTRL + G too, the flow will improve; and I even think the jump from 3 -> 4 is pretty neat to play!
01:11:576 (1) - Not sure, but isn't the spinning sound starting earlier? Maybel ike 1/2?

Cool Hard, I like how you've used the jumps - they play really intuitive.

[Kuron's Insane]

Testplay: Plays good mostly, sometimes I feel like the antijumps are not really natural to play.

00:26:700 (2) - move to 274 51 to follow the last slider even better, to spuport the flow.
00:28:801 (4) - I'd say the flow could be improved as well here, since this tight-angled pattern plays a bit awkward to me. I'd prefer 476 297, but you can decide.
00:28:992 (1) - Something like this could look a bit more interesting on your map: http://puu.sh/awdBS.png
00:33:575 (5) - You missed the NC.
00:32:811 (3) - I guess the jump relation would be a bit more natural if you moved this a bit further down.
00:34:338 (3) - Remove NC.
00:33:575 (1,2,3,4) - Please shift them a bit more together, because that big jump is kind of harder to do than the stream in Extra.
00:48:470 (7) - Pretty bad flow. To show you: http://puu.sh/awdRc.png The green line would support a better flow, which means you have to make a slider like that: http://puu.sh/awdTV.png
00:48:852 (1,2,3,4,5) - Increase the spacing to the last slider a bit.
00:51:907 (1) - If you'd rotate this by about -5°, selection centred, the flow would get smoother.
01:02:792 (4) - I don't understand why some people keep doing this, it looks more confusing than anything else, really, just stack them please.
01:04:128 (1) - The flow would be supported again by moving this a bit to the right.
01:05:847 (4) - ^
01:11:958 (4) - rearrange your NC a bit please, its messed up and not consistent at all, i just realised.
01:23:126 - I'd really prefer it if you made this circle clicakble, since it's a quite important indicator for the "new" part.
01:47:311 (5) - Rotate it again like above, to smoothe the flow a bit.
01:53:707 (1,2,3,4,5,1) - Okay, if you don't want to fix the "stacks" from above, please at least fix those. They just look like 1/4, or something like this, and it makes me rage. It doesn't even look stacked or anything
01:36:194 (3,4,1) - I feel like the flow is pretty broken here.. it needs a bit of rearrangement, I hope you can do something about it.
01:49:443 (3,4) - 3 is REALLY hidden. Please put it somewhere else, I keep aiming to 4 first, and that's not something really fun.
02:01:016 (1,2,3,4,5,1,2,3,4,1) - Kind of too big spacing imo, and the anti jumps make it worse actually.

I enjoyed it, but please work a bit on your flow. And some antijumps.
EDIT: oh and check your NC, I'll take a closer look at them in my re-check

[Gangster]

00:45:796 (1) - .. how is that slider explained? Well, not that I need an explanation but.. I prefer using sliders like these for rather outstanding parts.
01:10:239 (1) - Improve the curve a bit?
01:54:620 (4) - I'd move this a bit higher, to indicate the antijump better. At least, that works better for me. Feel free to decide yourself.
01:57:361 (2) - :/ Could you entirely stack it? I can't reason it, but I suppose it plays better.

Awesome.

I am thinking of bubbling this, but I'd like to see some changes, especially on Easy and Kuron's Insane. Call me.
Kuron-kun

Irreversible wrote:

[Kuron's Insane]

Testplay: Plays good mostly, sometimes I feel like the antijumps are not really natural to play.

00:26:700 (2) - move to 274 51 to follow the last slider even better, to spuport the flow. Done.
00:28:801 (4) - I'd say the flow could be improved as well here, since this tight-angled pattern plays a bit awkward to me. I'd prefer 476 297, but you can decide. Hmm... Idk but I think I'll change.
00:28:992 (1) - Something like this could look a bit more interesting on your map: http://puu.sh/awdBS.png Done.
00:33:575 (5) - You missed the NC. Yeah, I did a remake on this part and forgot to add NC, thanks.
00:32:811 (3) - I guess the jump relation would be a bit more natural if you moved this a bit further down. I think it's better now.
00:34:338 (3) - Remove NC. Ok.
00:33:575 (1,2,3,4) - Please shift them a bit more together, because that big jump is kind of harder to do than the stream in Extra. Ok.
00:48:470 (7) - Pretty bad flow. To show you: http://puu.sh/awdRc.png The green line would support a better flow, which means you have to make a slider like that: http://puu.sh/awdTV.png Hope it's better now.
00:48:852 (1,2,3,4,5) - Increase the spacing to the last slider a bit. Done.
00:51:907 (1) - If you'd rotate this by about -5°, selection centred, the flow would get smoother. Done.
01:02:792 (4) - I don't understand why some people keep doing this, it looks more confusing than anything else, really, just stack them please. I don't think they confuse, but ok, I can change them.
01:04:128 (1) - The flow would be supported again by moving this a bit to the right. Done.
01:05:847 (4) - ^ Ok.
01:11:958 (4) - rearrange your NC a bit please, its messed up and not consistent at all, i just realised. I think it's better now.
01:23:126 - I'd really prefer it if you made this circle clicakble, since it's a quite important indicator for the "new" part. Done.
01:47:311 (5) - Rotate it again like above, to smoothe the flow a bit. Done.
01:53:707 (1,2,3,4,5,1) - Okay, if you don't want to fix the "stacks" from above, please at least fix those. They just look like 1/4, or something like this, and it makes me rage. It doesn't even look stacked or anything Hmm..
01:36:194 (3,4,1) - I feel like the flow is pretty broken here.. it needs a bit of rearrangement, I hope you can do something about it. Better now, I guess.
01:49:443 (3,4) - 3 is REALLY hidden. Please put it somewhere else, I keep aiming to 4 first, and that's not something really fun. Better now.
02:01:016 (1,2,3,4,5,1,2,3,4,1) - Kind of too big spacing imo, and the anti jumps make it worse actually. Changed.

I enjoyed it, but please work a bit on your flow. And some antijumps.
EDIT: oh and check your NC, I'll take a closer look at them in my re-check I can't really see what is wrong with the NCs (?). They're all consistent in my point of view, if you explain me later I can change it.

I am thinking of bubbling this, but I'd like to see some changes, especially on Easy and Kuron's Insane. Call me.
Thanks for modding.

http://puu.sh/awjBv.osu

http://puu.sh/awmuz.osu
OnosakiHito
Any interest into taiko difficulties, Blue Dragon?
Though, I might be late when reading Irreversible's post.
Topic Starter
Mismagius

OnosakiHito wrote:

Any interest into taiko difficulties, Blue Dragon?
Though, I might be late when reading Irreversible's post.
if you want, sure, but I don't know how it'd work for this map o.o
OnosakiHito
Ah, cool! Thanks for your generosity!

http://puu.sh/axsV6/de1bc6de1c.7z

Yes, I mapped Kantan, Futsuu, Muzukashii, Oni; the whole set. Felt like doing it since in this way, both game modes have a full spread. Song also deserves it...?
Anyway, I will ask for mods now.
Aurele
The God of Taiko has spoken.


I love your map, BD♥
Stefan
mfw I randomly picked this map one night in a MP room. Gonna help Ono a bit out \o

[Kantan]
00:41:977 (1,2) - Ich würde entweder (1) entfernen (um einen leichteren Spiefluss folgen zu können) oder (2) (um den vorherigen Rhythmus zu folgen).
00:57:445 (2) - Ich bin mir persönlich nicht sicher, ob die 1/2 Note wirklich notwendig wäre. :o
01:06:420 (12) - Ein k sollte machbar sein um Wechselübergänge zu üben.
01:38:630 (6) - Gleiches wie bei 00:57:445 (2).

[Futsuu]
00:42:168 (2,3) - Ich würde persönlich sagen, dass du (2) entfernst, damit du (3) zu K machst. Wegen der Stimme UND dem harten Beat da würde das recht gut zum Flow passen.
00:54:389 (3,4) - ^
01:23:767 (17,18,19) - Vom Flow würde es besser passen indem du (18) entfernst du die beiden anderen hier auch zu D machst.
01:38:478 (14) - Mir ist da so eine Idee während des Spielens eingefallen: Wie wäre es, wenn du den Circle nach 01:38:783 verschiebst, damit du hier kk kkkk als Rhythmus hast. Es scheint nicht zu schwer zu sein imo und lässt sich prima spielen.
01:43:351 (28) - ^
01:53:402 - Warum hast du diese Zeit ausgelassen? Ich würde imo meinen, dass es für den Spieler passender ist sich daran zu orientieren "dd ... dd ... dd" zu drücken als "dd ... dd ... d ..."
01:55:229 (2,3) - (2) entfernen und (3) als K machen damit der Wechsel einfacher fällt und 01:55:534 - besser betont wird.
02:00:102 (2,3) - ^

[Muzukashii]
00:42:359 - k hier um die Stimme(n) hier zu betonen?
00:54:580 - ^
01:43:656 - ^ um den Beat zu betonen.

[Oni]
01:51:879 - Es fühlt sich imo einfach danach an, k dazu zu tappen.
01:52:488 - ^
Nwolf
k wuff :3

[Kantan]

HP --> 4 (OD --> 3.5), vor allem wenn du 1/2 Zeugs behälst. Es darf wenigstens ein bisschen freundlicher sein

00:57:254 (1,2,3) - Wie du ja schon im Chat erklärt hast (was aber auch irgendwie offensichtlicht ist), ist eine Steigerung zu dem Triplet hier. Und ich finde, dass ist zu viel für Kantan, vor allem weil das set kaum schwerer wird als das lol. Also, hier ein Vorschlag: VERNICHTE (2) und mach (3) zu einem großen Kat, das ist auch eine Steigerung! Außerdem hattest du schon vorher 1/1 K D :3
01:02:983 (7) - Würde ich auch 01:03:365 - hierher bewegen und zu einem Kat machen, überlässt dann Futsuu die Einführung der 1/2 doublets
01:06:038 (11) - ded
01:09:093 (16) - Dasselbe wie 7
01:37:564 (4) - Nicht eher kat wie beim letzten?
01:42:437 (4) - ^
01:38:630 (6) - Das ist 197 BPM .-. Wenn du hier was anderes machen willst, vielleicht klappt es ja 01:38:478 (5) - zum Kat zu machen
01:43:351 (5,6) - ^
die zwei Sachen wiederholen sich eh
01:51:879 - 01:52:488 - 01:53:097 - Die doublets weg, find ich auch zu schnell. Versuch mal kats an den Stellen
01:54:316 (1) - Versteh ja was du erreichen willst...
01:56:752 (1) - ^
01:57:361 (1,2,3) - Und gegen dieses Triplet hab ich eigentlich nichts, finde jetzt ist es passender. Und vor allem am Ende der map.

[Futsuu]

00:42:168 (2) - Stimme bei dieser Note Stefan zu, weg damit, denn...
00:45:223 - 00:45:414 - ...warum ist hier kein triplet? : D (müsstest dann logischerweise den finisher weg machen)
01:23:767 (17,18) - Finde das ist zu viel...
01:36:194 (7,8) - Ja da ist so ein synthi und ne bass drum hier... Trotzdem, wie wärs wenn 7 verschwindet und 8 zu einem Don wird? k k k d k k k und so. Würde dem Pitch gut entsprechen und ist trotzdem schon eine Steigerung von Kantan
01:41:067 (21,22) - ^
01:53:554 - Vielleicht don hier und die nächste zum normalen don statt finisher?
OnosakiHito

Stefan wrote:

SPOILER
mfw I randomly picked this map one night in a MP room. Gonna help Ono a bit out \o

[Kantan]
00:41:977 (1,2) - Ich würde entweder (1) entfernen (um einen leichteren Spiefluss folgen zu können) oder (2) (um den vorherigen Rhythmus zu folgen). Hm, weiß noch nicht. Ich lasse es erst Mal so.
00:57:445 (2) - Ich bin mir persönlich nicht sicher, ob die 1/2 Note wirklich notwendig wäre. :o Na gut. Nwolf sagte es auch, also lass ich es dann mal.
01:06:420 (12) - Ein k sollte machbar sein um Wechselübergänge zu üben. Ich lasse es lieber so. Der pattern ist bissen tricky wegen den 1/2, deswegen macht ein kat die Sache nur noch schwieriger.
01:38:630 (6) - Gleiches wie bei 00:57:445 (2). Hier lasse ich die Noten wie sie sind. Spread technisch ist es wichtig und auch haben wir 4/1 breaks.

[Futsuu]
00:42:168 (2,3) - Ich würde persönlich sagen, dass du (2) entfernst, damit du (3) zu K machst. Wegen der Stimme UND dem harten Beat da würde das recht gut zum Flow passen. Ja, das klingt gut.
00:54:389 (3,4) - ^ ^
01:23:767 (17,18,19) - Vom Flow würde es besser passen indem du (18) entfernst du die beiden anderen hier auch zu D machst. So in der Art geändert.
01:38:478 (14) - Mir ist da so eine Idee während des Spielens eingefallen: Wie wäre es, wenn du den Circle nach 01:38:783 verschiebst, damit du hier kk kkkk als Rhythmus hast. Es scheint nicht zu schwer zu sein imo und lässt sich prima spielen. Hm, bin mir immer noch nicht ganz sicher, aber scheint gut zu sein. Habe es erst mal so geändert.
01:43:351 (28) - ^ ^
01:53:402 - Warum hast du diese Zeit ausgelassen? Ich würde imo meinen, dass es für den Spieler passender ist sich daran zu orientieren "dd ... dd ... dd" zu drücken als "dd ... dd ... d ..." Ich habe diesen einfach gelöscht wie in der Kantan. Hast damit Recht, werde aber die einfachere Variante nehmen.
01:55:229 (2,3) - (2) entfernen und (3) als K machen damit der Wechsel einfacher fällt und 01:55:534 - besser betont wird. Oh shiat, das ist eine gute Idee.
02:00:102 (2,3) - ^ ^

[Muzukashii]
00:42:359 - k hier um die Stimme(n) hier zu betonen?
00:54:580 - ^
01:43:656 - ^ um den Beat zu betonen.

Nichts angenommen. Ich habe diese Stellen bewusst frei gelassen.

[Oni]
01:51:879 - Es fühlt sich imo einfach danach an, k dazu zu tappen.
01:52:488 - ^

Auch hier. Kann mir gut vorstellen das dem so ist, aber ich will lieber hier Freiraum haben. Eventuell mache ich es später doch noch.

Nwolf wrote:

SPOILER
k wuff :3

[Kantan]

HP --> 4 (OD --> 3.5), vor allem wenn du 1/2 Zeugs behälst. Es darf wenigstens ein bisschen freundlicher sein

00:57:254 (1,2,3) - Wie du ja schon im Chat erklärt hast (was aber auch irgendwie offensichtlicht ist), ist eine Steigerung zu dem Triplet hier. Und ich finde, dass ist zu viel für Kantan, vor allem weil das set kaum schwerer wird als das lol. Also, hier ein Vorschlag: VERNICHTE (2) und mach (3) zu einem großen Kat, das ist auch eine Steigerung! Außerdem hattest du schon vorher 1/1 K D :3 Ich nehme es an weil es gut klingt.
01:02:983 (7) - Würde ich auch 01:03:365 - hierher bewegen und zu einem Kat machen, überlässt dann Futsuu die Einführung der 1/2 doublets Lass mich darüber überlegen. Ist nicht wirlkich Nötig meiner Meinung nach, ist aber auhc nicht schlecht. Jedoch haben alle diffs dieses Muster.
01:06:038 (11) - ded ^
01:09:093 (16) - Dasselbe wie 7 ^
01:37:564 (4) - Nicht eher kat wie beim letzten? Okay weil...
01:42:437 (4) - ^ ...
01:38:630 (6) - Das ist 197 BPM .-. Wenn du hier was anderes machen willst, vielleicht klappt es ja 01:38:478 (5) - zum Kat zu machen ... das sehr gut klingt und dadurch das pattern vereinfacht. Toll!
01:43:351 (5,6) - ^ ^
die zwei Sachen wiederholen sich eh
01:51:879 - 01:52:488 - 01:53:097 - Die doublets weg, find ich auch zu schnell. Versuch mal kats an den Stellen Ich mach's mal für's erste so.
01:54:316 (1) - Versteh ja was du erreichen willst... Ich habe jeden zweitn doublet weg gemacht. Aber nicht alle. Ist ein guter übergang zu Futsuu und passt eigentlich ziemlich gut.
01:56:752 (1) - ^ ^
01:57:361 (1,2,3) - Und gegen dieses Triplet hab ich eigentlich nichts, finde jetzt ist es passender. Und vor allem am Ende der map.

[Futsuu]

00:42:168 (2) - Stimme bei dieser Note Stefan zu, weg damit, denn... Ist weg. Habe gemacht was Stefan sagte.
00:45:223 - 00:45:414 - ...warum ist hier kein triplet? : D (müsstest dann logischerweise den finisher weg machen)
01:23:767 (17,18) - Finde das ist zu viel... Jo. Entfernt. Ist spread technisch nun auch besser.
01:36:194 (7,8) - Ja da ist so ein synthi und ne bass drum hier... Trotzdem, wie wärs wenn 7 verschwindet und 8 zu einem Don wird? k k k d k k k und so. Würde dem Pitch gut entsprechen und ist trotzdem schon eine Steigerung von Kantan Keine schlechte Idee. Muss aber darüber nachdenken.
01:41:067 (21,22) - ^ ^
01:53:554 - Vielleicht don hier und die nächste zum normalen don statt finisher? Habs einfach weg gemacht, grund steht bei Stefan.
Oh, you guys gave some really good suggestions. About some I wasn't sure yet, so I will think about it a bit longer. Yet, even these were not bad.
Thank you really much! Helped me a lot. I like good modding.

Download: http://puu.sh/azqoq/8bce86a74b.7z
(@BD: Might want to add my name into Tags)
Topic Starter
Mismagius

Irreversible wrote:

[General]

pibleb pibleb WAHHHHHHHHHH

check aimod

The KIAI-times make less sense to me. Let me suggest you something.

00:36:630 - Flash only (maybe kiai time if you really want 00:47:324 - but toggle kiai out for this part for sure!)
00:48:852 - Flash only (maybe kiai until 00:49:997 - , to support this WHAWHAHWHAHW)
01:01:073 - Flash only (because really, why is the kiai here)
01:34:214 - kiai time until 01:52:488 -
01:53:707 - kiai time until 02:03:148 -

I explained already that I wouldn't like to use flashes, and I'm alright with the current kiai times :c

fixed timing points for EXTRA
12194,381.922342457034,4,3,0,20,1,0
24409,381.922342457034,4,2,0,60,1,0
36630,-100,4,2,0,60,0,1
47324,-100,4,2,0,60,0,0
48470,-100,4,2,0,60,0,0
48852,-100,4,2,0,60,0,1
49997,-100,4,2,0,60,0,0
59736,-66.6666666666667,4,2,0,60,0,0
61073,-100,4,2,0,60,0,1
61169,-100,4,2,0,60,0,0
73285,379.746835443038,4,2,0,60,1,0
74803,369.230769230769,4,2,0,60,1,0
76274,359.281437125748,4,2,0,60,1,0
77721,350.877192982456,4,2,0,60,1,0
79104,342.857142857143,4,2,0,60,1,0
80475,335.195530726257,4,2,0,60,1,0
81815,327.868852459016,4,2,0,60,1,0
83126,320.855614973262,4,2,0,60,1,0
84409,314.13612565445,4,2,0,60,1,0
85665,310.880829015544,4,2,0,60,1,0
86905,304.568527918782,4,2,0,60,1,0
92996,-200,4,2,0,60,0,0
93072,-200,4,2,0,10,0,0
94214,-100,4,2,0,60,0,0
94214,-100,4,2,0,60,0,1
112488,-66.6666666666667,4,2,0,60,0,0
113707,-100,4,2,0,60,0,0
113707,-100,4,2,0,60,0,1
123148,-100,4,2,0,60,0,0
You can also just check it here, lol


[Easy]

I can't say the easy is bad, but I think you've missed the transitions really often. It's not a big deal, but it still would look a little bit neater if you fix it.
00:30:519 (1,2) - If you go up with the slider, and then the next one is suddenly lower than the previous one, the transition is pretty broken. I mean okay.. it's easy, nobody will really care, but it still looks neater in my eyes. http://puu.sh/awbRc.png done
01:19:104 (1) - Would be better if it's a bit lower, well it looks pretty clustered then. I tried to avoid an overlap as much as possible, but w/e done
01:24:409 (1) - I'd move it a bit down, so you have consistency with the previous slider (somehow like http://puu.sh/awc48.png) done, also fixes flow with the next slider
01:25:665 (2) - Well, that's personal but this slider looks just random, it doesn't compliment the stuff before at all.. maybe i'd just go with a regular slider. (01:04:128 (1) - same with this one, i mean, the voice here isn't that outstanding in comparison to the rest, is it) idk, i have no problems with them
01:57:057 (2,3,4) - Clustered again. Try to get http://puu.sh/awcdL.png something like this to avoid it. done what i could
02:03:250 (1) - not sure if unsnapped? 1/3

Sometimes a bit too untidy for my taste. Would appreciate it, if you could rearrange some stuff slightly, according to the things above.

[Normal]

Increase CS by 0.5 to support the spread. based decimal settings

00:47:324 (1,2,3) - Quite unfair for a normal. I mean yes, it's well mapped to the rhythm. But since it's a more difficult rhythm than before, I don't see a reason why making it even harder with the spacing. Please snap them just like you'd space 1/2 before. I think that it's harder using normal spacing because I haven't been using many 1/2 sliders in the map, so new players might mistake the rhythm because of it. Using 1/2 spacing as it has been happening in the same section will make things clearer.
01:14:987 (3,4,5,6) - Slight transition fail. You'd follow the flow better if you rotated this combo a bit. (maybe like -8°) done
01:41:524 (1) - Oh, that even confused me in the editor; Could you please do this rhythm? http://puu.sh/awcIk.png It follow the dominant claps more, and so it's easier to guess what rhythm it will be. rearranged as I could
01:44:722 - Same here actually. Move it 1/2 back, the rhythm will be way easier to play. fixed in another way
01:52:488 (1,2,3) - Same. but the music here isn't even as outstanding as before. IMO it is actually outstanding, and as you can see in the other diffs, it follows a spread.
EDIT (after modding the hard diff): The jumps might be fine, for spread reasons, although I still prefer them having deleted, since it will probably just frustate normal players, who can't play that yet)

Nice normal. Way better than the Easy for some reason.

[Hard]

00:22:887 (4) - Isn't the normal case that you finish off a combo with a slight jump? At least that's how I'd do it. Try 195 119, feel free to leave it. sure, why not
00:47:706 (2) - CTRL + G 00:48:088 (3) - CTRL + G too, the flow will improve; and I even think the jump from 3 -> 4 is pretty neat to play! idk, I found it a bit confusing and anti-flow-ish, I prefer the way it is right now
01:11:576 (1) - Not sure, but isn't the spinning sound starting earlier? Maybel ike 1/2? done

Cool Hard, I like how you've used the jumps - they play really intuitive.

[Gangster]

00:45:796 (1) - .. how is that slider explained? Well, not that I need an explanation but.. I prefer using sliders like these for rather outstanding parts. made it a bit less outstanding
01:10:239 (1) - Improve the curve a bit? man i forgot how2bezier, fixed
01:54:620 (4) - I'd move this a bit higher, to indicate the antijump better. At least, that works better for me. Feel free to decide yourself. idk, I find it really readable. Also, moving it kinda breaks my pattern
01:57:361 (2) - :/ Could you entirely stack it? I can't reason it, but I suppose it plays better. I find it barely readable when it's stacked like that lol

Awesome.

I am thinking of bubbling this, but I'd like to see some changes, especially on Easy and Kuron's Insane. Call me.


Thanks for the mod!
Natteke
this is so sick man

Irreversible
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