D; it's a M4MKurapika wrote:
[Hard]
00:39:580 (4,5) - I prefer these sliders like thisSorry No~!
;w; sad
D; it's a M4MKurapika wrote:
[Hard]
00:39:580 (4,5) - I prefer these sliders like thisSorry No~!
QHideaki13 wrote:
Hi there~
CTB Mod as requested.
[General]
Remove iman25 and --Kozima from the tags. Forget to remove... ok Fixed
[Platter]
This difficulty looks like Rain at the first glance. I can Fc in this Diff but i can't Fc easly in rain[Rain]
- 00:00:963 (4) - Reduce the distance, it's too hard for Platter. Nope.it's not to hard i guess
- 00:06:069 (3) - Move to x:40 y:228 it's will be Hdash. Nope i guess
- 00:06:388 (2,3) - Ctrl + G or move nearby 00:06:069 (3) - , your choice. ^^
- 00:09:261 (1,2,3,4,5,6,7) - This pattern is suitable for Rain, but not Platter. Suggestion for the timeline:Nope
- 00:15:644 (1,2,3,4,5,6,7,8,9) - Try this, plays better: ^^
- 00:18:197 (4,5,6,7,8) - This pattern will use full-dash, which is unsuitable for Platter difficulty. Reducing the distance would be better in this case. I like this part.. the jump isn't problem for this diff
- 00:25:218 (7,8,9) - Rearrange the pattern or move 00:25:378 (8,9) - nearby 00:25:218 (7) - Since Vhy. want like that i think bettr like that
- 00:38:623 (1,2,3,4) - Rearrange this pattern and replace 00:39:580 (5) - with spinner, it should begins there.check but i'm not sure
The non-kiai part is much more harder than the Kiai itself.That's all from me. Good luck~
- 00:09:261 (5,6,7,8) - I prefer to make this simple, because this is on the non-Kiai part. Suggestion for the timeline: I think isn't to hard for note in non-kiai
- 00:15:644 (1,2,3,4,5,6,1) - Rearrange this pattern, because it was too sudden on the non-Kiai part. Why? i like this pattern..any people too
- 00:17:559 (3) - Reduce the distance. it's rain... np if jumping without HDash
- 00:19:793 (8) - Reduce the distance. ^^
- 00:38:303 (3,4,5,6,7,8) - Rearrange this pattern and make it smooth. Like toybot say.. i make this pattern with some jump..it's be fun to play i guess
- 00:39:580 (9) - Replace with spinner.i'll thinking about it
Narwhal Prime wrote:
Hi Marinska, Jekate, and Troogle; here's a mod from my queue
[Hard]
Unsfamiliar, [_Crystal], and wcx have already pointed out some distance snap issues with this diff - I will say the same, so my advice to you is: look over the whole map first and try to make spacing more consistent. For now, here are some examples:
00:00:006 (1,2,3) - I'm a bit picky, but... these are 1.1x spacing which isn't really used between single notes in your map anyway, so these should be 1.00x as well.repaire
Triplet spacing for 00:02:240 (1,2,3) - , 00:12:452 (1,2,3) - 00:34:793 (2,3,4) - these triplets have 1.0x, 1.2x, and 0.9x spacing, respectively. The third one may be forgivable since it's slightly quieter (and even then it's not too consistent). However, the other two don't have an excuse. I'll let you decide what parts of the music need what spacing. Also these are just examples only; there are other triplets in the map that may need spacing adjusted.^^
00:05:750 (5) - The spacing suddenly changes to 0.8x here? I'm guessing this was done due to the lower tone in the music, but neither tempo nor volume has changed signficantly, so the spacing should be more constant. ^^
Other details:
00:03:516 (1) - remove NC Forget to Nc this one .. btw Fix
00:10:218 (4) - NC should start here, since this part is repeating the beginning of the song. nope
00:15:006 (1) - move NC to 00:15:325 (2) - instead. ^
00:24:261 - Use slider instead of single note; the music has a long note here. Maybe move 00:24:899 (7) - in front of 00:24:261 (6) - [/color]
00:38:623 (1,2,3) - Sliders look a bit crooked. Straighten them please! nope. it's a good pattern i think
(wheee 40 second song ^_^)
Hope you find this mod helpful; if not, please don't give kudosu. Good luck!
Regards,
NP
[Colours]
Combo1 : 255,81,168
Combo2 : 33,147,239
Combo3 : 225,142,253
Combo4 : 159,170,247
Thank for mod take your sheepIamKwaN wrote:
Hi, from my queue here.thank for new combo colorGeneral
- Add a 2000 ms Audio Lead-in manually. It's shorter than a second now.
- Add tags: 'コズミックブレイク', 'online'. added
- Try to find some soft custom hitsounds in the hitsound pack by LKs here. I think the default soft samples are better than current ones, drum sample simply do not match with the relaxing music imo.
- Do you think the combo colours are too deep compared to the background? How about making them paler? I have created a template for you, feel free to use it!
SPOILER[Colours]
Combo1 : 255,81,168
Combo2 : 33,147,239
Combo3 : 225,142,253
Combo4 : 159,170,247Hard
- 00:08:144 (3) - There isn't any solid sound, delete it please. One alternative to avoid being too hollow is to form a slider. Slider tail is quite suitable for such situation. okay maybe changed to slider
- 00:07:665 (1,2,3,4) - The spacing here is quite misleading. The DS is the same as those 1/2 but these are 1/4 rhythm. Move them closer please. Moreover, I suggest you maintain a consistent DS throughout the whole song, since the peaceful and relaxing atmosphere of the song doesn't alter much.repaired this patten with 1.00x DS
- 00:09:261 (1,2,3) - ^ ^ same as above
- 00:27:771 (1,2,3,1) - Same, with different rhythm pattern, apply an obvious DS change please, or else players can't read them properly. ^same as above
- 00:27:931 (2) - Btw, this one sounds like overmapping. Same can found on 00:34:952 (3). 00:27:771 (1,2,3) - repaired , btw (2) deleted same with 00:34:793
- 00:32:559 (3,5) - Make the sliders' shape more aesthetic please, put the middle node right on the slider and adjust the flow like this, also blanket 00:33:835 (1) with 00:33:197 (5): Fixx
- 00:38:623 (1,2,3) - Suggestion on the direction of sliders, you can do these simply by the 'Rotate' function of the editor (CTRL+SHIFT+R), I adjust the angles of slider by rotating 20 degrees anti-clockwise successively: `3` fuu.. fix
- One more suggestion on the usage of slider, make the nodes staying on the slider, what I mean is:
SPOILERGood slider:
Bad slider:- Hitsounds: Have a look at the General section above and Easy, soft samples are much more comfortable imo.
Good luck!
thank for modK4zuya K wrote:
hi from your queue (std M4M). ok, before started, i want to tell you that all what i say here are suggestion only, soit's up to you to follow it or not, but please reply my mod especially the reason why you deny my suggestion
ok then, let's start
Hard
00:01:601 (5) - 452|260 for better flow? (repaired,but not like you sugesst)
00:04:474 (8) - 236|128 to make 00:03:197 (5,6,7,8) - balanced square (-_- okay)
00:07:346 (8) - 180|284 for better flow or make it straight with 00:06:388 (6) - (sry i want to keep the distance is 0.7x)
00:10:218 (4) - make it straight with end of (3) or with head of (2) (it's will be undermine the Ds...srry no)
00:12:771 (3,4) - use consistent spacing (1.0), it really looks not good when the spacing is inconsistent in this part, and move it a little upward to make it straight with 00:12:452 (1,2,3) - (better flow) ( sry no for straight with 00:12:452 (1,2,3) - cuz it makes undermine the Ds)
00:31:282 (2,3,4) -how about this?00:40:218 (6) - well, instead in blue tick, how about make it end in red tick? ( sry no,it's so awkward)what wrong with this ? i place them like that..what should i fix
well, use consistent spacing, sometimes you use 0.75, and sometimes you use 1.0 and even 1.1, that's really looks not good (:3)
ok,that's all from me. Good luck~
thank for updateJekate wrote:
I'am lazy to quotes, thanks for checking NP and IamKwaN
--
Fixed NC that mention on IamKwaN
My update: http://puu.sh/8VF69.osu
Thank for mod..neonat wrote:
Newcomer Queue
Hard
00:01:601 (5) - the whistle at the end of the slider sounds weird in the song i don't think so.. if you remove the whistel you can hear sound (maybe like plate knock)
00:04:474 (8) - ^ I guess basically all normal whistles because it's loud and stands out (i want make them more variatif)
00:07:665 (1,2,3) - don't use a 1/4 rhythm here, keep it as a 1/2 rhythm like 00:05:112 (3,4,5,6,7) because a 1/4 rhythm seems to only fit parts like 00:09:261 (1,2,3,4) where the music really does have 1/4 beats Fixed
00:19:154 (3) - half the slider body has that scratchy sound, it seems weird (you can hear the piano there,if you hear carefully)
00:24:580 (5) - make it as curved as 00:22:984 (2) eehmm.. i'm not sure about this.. but .. -_-
00:26:495 (1,2,3) - same as 00:25:218 (1,2,3) keeping 1.1x Ds
00:28:091 (7) - NC here and make the distance between 00:28:091 (7,1) the same as between 00:28:410 (1,2) Fixed
00:33:197 (7,1) - could blanket better (i want keep them 0.8x ds.. and i think.. a little blanket.. more than enough,i wont make (7) not PF blanket to (1) )
00:34:793 (2,3) - straight up, it has less flow, maybe use a different position (moved)
00:35:750 (2) - NC here and use the specific DS only starting from this note NC fixed
God luck~
Thank for modShurelia wrote:
おっす!やったよ!
From my queue and m4m
[Hard]
- 00:07:346 (8) - move this to x:124 y:276 , to keep the distance~ :3 i repaire it but not like your suggest , maybe i keep 0.8x ds
- 00:06:388 (6) - Blanket with the sliders~ maybe no,i want to keep follow the flow..
- 00:14:686 (7) - Move this to x:328 , y:144~ :3 I reapired this.. but i keep use 1.1x ds
- 00:21:388 (2) - Move this to x:332, y:252 to make the pattern better~ Fixed
- 00:22:665 (1) - ^^^ x : 368 y: 168 No..i want to consistent ds
- 00:22:665 (1,2,3) - how about this pattern? i want keep following the flow..http://puu.sh/90asw.PNG
[Platter]
- 00:18:197 (4) - move this to x:456 , so a HD could appear Fixed
- 00:18:516 (5) - ^^^ x :144 Fixed
- 00:18:835 (6) - ^^^ x :344 Fixed
- 00:19:154 (7) - ^^^ x :40 nope
[Rain]
- 00:28:410 (2) - x :472 to make a HD Fixed
- 00:28:729 (3) - x :168 to make the patternt better :3 repaired but not like your suggest
- 00:36:388 (2) - x: 24 HD~ i don't want HD there..
- 00:36:708 (3) - x :296 ^^
That's all from me, hope this help.
and good luck~
Thank for mod.. also the star... >w<)/Kurokami wrote:
[Platter]
I won't point them out once more but please take a look at the Salad part in my mod and try to insert a Hdash at those notes on this diff. Especially during kiai. This is a very good diff and I SS'd it, but still its too easy. SS at first try is not even a challenge. :3 make this diff more hardest
Also the last spinner is too short. I prefer the one from Cup/Salad but you need to remove or make it longer anyways. changed to 1/1 slider
[Rain]
HP7? No, use 6 because that is the main for Rain.i want HP 7 cause.. if i use 6 it will b same with platter..changed to 6 and platter 5
00:22:665 (4) - Two circle instead? Both is high pitched so it needs to be mapped equally. Currently you don't need to move too much to catch 00:22:984 tho it should be a little jump. hhm.. okay .. added a little jump here..
00:25:218 (5) - Circle triplet with a little movement? cuz this rain to easy for rain diff.. changed
00:28:091 (1,2,3,4,5,6) - This part is a little messy to follow. I mean you can hear two different song part here but you followed none of them. The drum part should be followed with circles only with a nice jump pattern and the other, slower part can be mapped with long sliders (1/1). Decide which one you want to follow but working with both is not going to work.i make jump here..with.. circle note..cuz this in kiai time
Thats all here.
[]
Good song, too bad the mapset is complete already since I feel like I want to map a GD for it. Anyways, I think you only need one more modder who can give you pattern suggestions and then ask a BAT for a check since the mapset is almost complete. Good luck with it and I need to trow a star~
azintairin710 wrote:
hey from my M4M Q
General
nothing particular just do AIMod checkingHard SPOILER00:00:006 (1,2,3) - whistle, remove, whistle :3 fit better on next hitsound Fix
00:02:878 (4,5,6,7,8) - rearrange on this part :3 make the (4,5) have same angle as 00:02:240 (1,2,3) and (8) is stack with (4) it will undermine the ds
00:06:229 - have triplets potency :3 just suggestion i dunno what your mean
00:09:899 (3) - fix this overlap? :3 just suggestion No.
00:10:218 (4) - normal whistle hitsound :3 better voice i dont think so..
00:11:495 (3) - ^ ^^
00:12:133 (5) - remove hitsound No.
00:15:325 (2) - hitsound like.... ah just try it it's different sound... i dont change it to Nwhis hs
00:19:154 (3) - i don't mind this one ._. but starting slide have hitsound and the comeback slide doesn't have at all is bad ._. if you want keep this hitsound i prefer you do a sampleset change :3 http://puu.sh/90cha.png -_- you can hear the piano there..
00:21:548 - triplets potency -_-)a maybe your means is.. more PFly angel ?
00:22:825 - ^ ^^
00:28:091 (1,2,3,4,5,6,7,8) - find another hitsound :3 that whistle doesn't fit at all i dont think so
00:40:218 (6) - it's 1/1 slider :3 not 3/4 slider fix this No. it will be so suddenly stoppedRain SPOILERquite good Rain just have a bit suggestion
00:00:963 (3,4) - make this slider sharper :3 you are imposter
00:09:899 (7) - use stand slider making no sense at all here NopePlatter SPOILERbest one on this mapset but still need improvement on hitsounding :3 i will not explain it :3
00:28:091 (2,3,4,5) - make it more sharp :3 stop at middle of slider make it hard Nope.
00:40:059 (1) - should end at downbeat :3 this spin.. has just changed to slider, sinceKurokami's mod.. :3
wait.. i'll check..paraoka wrote:
from modding queue. sorry for i'm so lazy... ;w;
[Basic]
30s song might can add Insane. ex) Granat. YOU know.. my Insane diff has been DELETED
Custom Hitsound might can ignore taiko mode's hitsound.
[Hard]
00:21:388 (2) - Ignored distance snap.check
alright, gl for rank.
Easy and Normal pretty done.
for theF5 i'm waiting.. jkte update.. and if it helped.. you can take the kds if .. not .. >w< sry..TheForgotten5 wrote:
Hi from modding queue. I only modded the Osu!Standard maps, not CTB since I never played it.
Anyways, here it is.
[Jekate's Easy]
00:09:580 - Add a note here or was this pause supposed to be here?
[Normal]
Looks ok
[Hard]
Looks ok
nyarinya ssuuuussaahh... T3T)bJekate wrote:
go get some BATs
gw lg males buka osu wkwkwk and I think there's no issues or unrankable stuffs in my diff, It's just matter of preferences on mapping
thanks 4 mod ><Kurokami wrote:
[Cup]
I think its fine tho it is possible to increase the distance during kiai a little bit to create bigger movements. This way there will be a difference between parts. i wanna keep consistency since the music is relax calm <3
[Salad]
Still no jumps. o.o Please add some.
00:04:793 (6,1) - Jump. i guess this is jump
00:08:303 (1) - Ctrl+g? i wanna keep flow here
00:12:452 (2,1) - I would like to see a jump here too. a little bit
00:22:984 (1,2) - Ctrl+g on both? tweaked little bit
00:35:431 (4,1) - A jump here would be nice. ok
Nice diff tho.
osu file format v12
[General]
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AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
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[Editor]
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[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Xinely's Cup
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418497
BeatmapSetID:172967
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Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Xinely's Salad
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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thanks for modxLoupGarou wrote:
I'm here from Mod Queue . desu~
[General]
Easy :
HP Drain - OK
Tags : Add " instrumental " i'm not sure about this.. i think instrumental will be in the lenguage and the genre is Video game
OD - 2
Normal - OK
Hard - OKHard00:00:963 Something not right here ( Change it )
00:03:516 Also Change Here ^^same as above
00:20:112 Add a Note why ?there is not sound there
00:40:697 Should end here 00:40:857 [/color]no.. it makes so suddenly stopped i guess..
sekali lagi.. gomen.. btw.. thanks for updateXinely wrote:
@azintairin710 : sorry but no changed at all. i would answer "what" and "no" here because it doesn't fit with my mapping style at CtB. Feel free catch me if you want my reason why i refused all
@Asuna : please don't change my hitsounds here especially start on kiai. This is not only once, i have changed it until 3 times that its got changed. I have my reason why i use Hitnormal soft here . Perasaan ane gk pernah gonta ganti.. sjak 1 mingguan...lagipula diff ku aja gk ku ganti.. ke normalsoft .. mungkin linglung saya.. wktu open different diff.. tapi setau saya enggk.. deh
error ni.. mapku yang lain aja.. juga sering gitu.. udah di ganti AR OD tapi ada yang bilang AR OD ketinggian.. "tolong kurangi untuk diff ini.." -_- what ? ane check.. lah bner masih tinggi.. pdahal udah ane turunin waktu update terakhir..Gomen.. kalo terjadi sesuatu..
ato contoh di hard 00:19:154 (3) - ekor'a kok ada whistel.. padahal.. ane gk pernah kasih whistel disitu..Cuposu file format v12
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No Changed in Mine..BananasGoMoo wrote:
Hello from my queue!
[Rain]
Fine.
[Hard]
00:00:006 (1,2,3) - I would switch the 2 and the 3 ...
-------------
Sorry it wasn't that detailed, but it was pretty good!
-BGM
Thanks for mods [ Joey ][ Joey ] wrote:
Hi Asuna, sorry i forgot to mod your map .. daijoubu..
[General]
The audio ends too abruptly
[Hard]
00:00:963 (4) - Move this slider to make the same distance as previous hitcircles: http://puu.sh/9kCyA/9f7c71dd7e.jpg fix
00:09:580 (2,3) - Make sure these sliders are perfectly parallel okay
00:10:218 (4) - Move this to x:175 y:181? Nope.
Make sure that the distance between 00:15:644 (3,4) - is the same as the distance between 00:15:963 (4,5) - i think it'ssame.. 1.2x DS
00:23:623 (3) - I think you should rotate this slider just a little bit clockwise it's fine
00:32:559 (5,6,7,1) - This looks better: http://puu.sh/9kD67/bd52223bca.jpg fix
00:34:793 (2) - Distance snap this fix
I didn't find much to change, its a very short map
Good luck!
ursa wrote:
Checking time As requested
[notice]===================================================
NOTE :
{G} = a suggestion that not too important to change
{O} = a suggestion that seems need to be change
{R} = You Should Change it !!
=======================================================
Rain
00:04:474 (6) - geser ke x=84 {O} wakarimashita
00:06:069 (3) - geser ke x=92 {O}Fixed
00:09:261 (5,6,7,8) - *saran posisi pattern yang bagus > *Pic {O} okay
00:14:048 (2,3) - klo menurut gwa , pake beat 1/2 slider disini cocok dengan lagunya {G} ^,^)b Nice Idea..
00:31:282 (2,3,4,5) - *saran posisi Pattern yang ideal *pic {O} Sir,Yes Sir..
00:38:782 (4,5,6,7,8,9) - *saran posisi Pattern yang idea *pic {O} No.. i like this patten.. menantang :3
*PM gwa ingame/forum kalau udah kelar untuk recheck. okay..
*Happy Checking
tbh these diffs made before the Platter.. ini SV dah di set biar seimbang dengan Platter Asuna yang dulu, Kurokami tiba2 dateng terus mau buat diff so jadinya Kurokami's Platter.. gue malah gak tau dia pke SV segitu rendahnya untuk bpm yang relax dibawah 100.. Gue sih ngefeel nya SV Cup Salad gue dah cukup pas untuk newbie so gue gak ada ide lagi how to solve this orz [edit : btw gue gak biasa pke SV changes for Easy Normal (Cup Salad) diff krn SV changes for standard itu sangat gak dianjurkan, somehow itu udah menjadi style mapping gue krn awal mode yg gue map std x.x]ursa wrote:
Checking time As requested
Xinely's Salad
Note:
*soal pattern sih kayaknya gak ada masalah , tapi SV nya di salad diff (1.8)lebih besar di bandingkan dengan diff platter (1.5) ,saran gwa sih kurangi aja tapi untuk mepertahankan jarak slider di pattern bisa pake slider multipier juga :3
Xinely's Cup
*sama sih dengan Salad, *slider velocity case.[/notice]
*PM gwa ingame/forum kalau udah kelar untuk recheck.
*Happy Checking
Thanks for modSylith wrote:
hey random mod here!
[hard]nice diff
- 00:08:303 (2) - try linear slier to make better flow like this Fxd
- 00:08:942 (3,3) - stack properly?
only if you don't hate nazi:3okay- 00:15:963 (4) - ctrl + g seems better for me Nope.. i guess
- 00:30:325 (8,1) - keep your distance seems better for me 'w'keeping 0.8x
- 00:31:282 (2) - same as above! how about using x1.0 between 00:30:644 (1,2) ? already 1.0x.. -_-
very neat, playable mapset~ Thanks~
good luck
Thanks. :3ursa wrote:
Checking time As requested
Kurokami's Platter
Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.
Seriously? Just because of that difference I need to remove the tick which adds better rhythm? I know its a valid reason but still. q.q
for the pattern , there's no need a changes since it's has been modded into the ideal flow. As I remember this has never been modded. lol It never got a single mod.
osu file format v12
[General]
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AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
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BeatDivisor: 4
GridSize: 16
TimelineZoom: 1
[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418043
BeatmapSetID:172967
[Difficulty]
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CircleSize:4
OverallDifficulty:8
ApproachRate:8
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thanks for modKloyd wrote:
sup(from my queue)
Hard
- 00:03:516 (6,7) - blanket here k
00:05:750 (5,7) - making these sliders same could be better it's fine.. :3
00:33:835 (1) - ctrl+g makes this more fun k
00:34:793 (2) - & if ur willing to ctrl+g, u should put this other place for consistency of spacing ofc
& some recommendations if you don't care about the spacings.
00:17:559 (1,2,3,1,2,3,1,2,3) - this part. Try this! nope
00:18:197 (1,2,3) - ctrl+g & http://osu.ppy.sh/ss/1698320 ^^
GL
thanks for update.Kurokami wrote:
Thanks. :3ursa wrote:
Checking time As requested
Kurokami's Platter
Note :
*the total combo max are 145 ( much more than Rain diff with having 142 combo max). i suggest you should reduce the total combo.
*well your map have 1.5 SV & 2 tick rate. if you want to reduce the max combo , i suggest just reduce the tick rate into 1 & it's done.
Seriously? Just because of that difference I need to remove the tick which adds better rhythm? I know its a valid reason but still. q.q
for the pattern , there's no need a changes since it's has been modded into the ideal flow. As I remember this has never been modded. lol It never got a single mod.SPOILERosu file format v12
[General]
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AudioLeadIn: 2000
PreviewTime: 20453
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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[Metadata]
Title:Plaza!
TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
BeatmapID:418043
BeatmapSetID:172967
[Difficulty]
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[Events]
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TitleUnicode:Plaza!
Artist:Tiritomato
ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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:3 idk about SV problem.. it's unrankable or not..Kurokami wrote:
I had a little conversation with ursa and ended up changing the SV to 2,0 tho it changes nothing. The sliders are just as long as before. This was my first and last to ended up changing my SV. Since it was just a ruin for my patterns and still no change I will never make any of this in the future. Its a stupid reason for unranking anyways. I don't even care if my diffs will be deleted.SPOILERosu file format v12
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ArtistUnicode:チリトマト
Creator:-[ Asuna ]-
Version:Kurokami's Platter
Source:Cosmic Break
Tags:コズミックブレイク Online Video Game sawasaki yoshihiro mituo ikusa JAPAN BGM STG SAM kanpan Xinely Jekate Troogle
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480,256,30006,2,0,B|400:256|400:256|400:224,1,100,2|0,0:0|0:0,0:0:0:0:
16,256,30644,6,0,B|144:176|144:176|144:112,1,200,2|2,0:0|0:0,0:0:0:0:
400,112,31601,1,0,0:0:0:0:
272,112,31761,1,0,0:0:0:0:
144,112,31920,2,0,B|272:192|272:192|272:256,1,200,2|2,0:0|0:0,0:0:0:0:
496,224,32878,1,0,0:0:0:0:
240,272,33197,6,0,B|320:272|320:272|320:304,1,100,2|0,0:0|0:0,0:0:0:0:
80,272,33835,1,0,0:0:0:0:
400,272,34154,1,2,0:0:0:0:
16,256,34474,2,0,B|144:176|144:176|144:112,1,200,2|2,0:0|0:0,0:0:0:0:
400,176,35431,1,0,0:0:0:0:
272,176,35591,1,0,0:0:0:0:
144,176,35750,6,0,B|208:224|208:224|208:256,1,100,2|0,0:0|0:0,0:0:0:0:
448,288,36388,1,2,0:0:0:0:
176,288,36708,1,2,0:0:0:0:
368,288,37027,2,0,B|288:288|288:288|288:256,1,100,2|0,0:0|0:0,0:0:0:0:
64,288,37665,1,2,0:0:0:0:
320,288,37984,1,2,0:0:0:0:
16,224,38303,6,0,B|96:208|96:208|96:176,1,100,2|2,0:0|0:0,0:0:0:0:
192,192,38782,1,0,0:0:0:0:
304,176,38942,1,2,0:0:0:0:
416,160,39101,1,0,0:0:0:0:
288,112,39261,1,2,0:0:0:0:
160,64,39420,1,0,0:0:0:0:
32,64,39580,2,0,B|112:64|112:64|112:32,1,100,2|0,0:0|0:0,0:0:0:0:
368,64,40218,2,0,B|208:64|208:64|208:112,1,200,0|0,0:0|0:0,0:0:0:0: