forum

Lena Park - Inori~You Raise Me Up (TV Size)

posted
Total Posts
141
show more
Kazato Asa
[General]
Timing is incosistent, fix it!

[Beginner]

Yay CS0 Still alive! and Tick rate 0.5! because Cs2 and Tick rate 1 is too mainstream now we need AR -2

00:11:916 (1) - Symmetry

[Easy]
00:09:497 (2) - Remove whistle on head


[Normal]
00:15:787 (1) - whistle on both head and tail
00:23:529 (1) - whistle on head
00:24:981 (2) - whistle on tail

[Julie's normal]
The hitsound pattern especially on kiai time is incorrect, please make it the same as others
Lanturn

vahn10 wrote:

[General]
Timing is incosistent, fix it!

[Beginner]

Yay CS0 Still alive! and Tick rate 0.5! because Cs2 and Tick rate 1 is too mainstream now we need AR -2

00:11:916 (1) - Symmetry Howwwwwwwwwwwwwwwwwwwwww ;_; I think all I had to do was move the first red left one? I'm so bad at this game.
RIP forever me. SAMPY. move the first red left one if you get bored.
Topic Starter
samplefish

vahn10 wrote:

[General]
Timing is incosistent, fix it! fix coming soon lol

[Easy]
00:09:497 (2) - Remove whistle on head nop


[Normal]
00:15:787 (1) - whistle on both head and tail done done and done
00:23:529 (1) - whistle on head
00:24:981 (2) - whistle on tail
thank you for the mod!!
Lanturn
Times a ticking
Julie

vahn10 wrote:

[Julie's normal]
The hitsound pattern especially on kiai time is incorrect, please make it the same as others
Fixed :D!!
Thanks for pointing that out :3
http://puu.sh/8IM7a.osu
Narcissu
[general]
i think you need some custom colours

Combo1 : 255,128,192
Combo2 : 128,128,192
Combo3 : 255,128,255
Combo4 : 128,128,255

you volume is too low imo , maybe player can't get anything return when she click , i suggest you volume more than 30% unless slider tail & spinner

aimod say you Beginner & Easy 's uninherited timing points conflict with other diff.

[Beginner]

aimod say you have two objects unsnaped

your map have some extra timming , plz delete it to reduce file size

[easy]

i suggest your DS use 1.2 or 1.3 instead 1.1,object too closed imo

00:00:295 (1) - use complex slider if the slider too long , and use simple slider if the slider not long ↓↓↓


00:13:852 (3) - the slider arc too big for common slider

00:17:723 (3,4,1) - To separate them , it's too crowded to read ↓↓↓


00:44:820 (3,4,5) - it's too difficult in Easy diff , you can merge 00:44:820 (3,4) - ,use a slider

00:48:668 (1) - short slider don't need bend

01:22:522 (3) - ↓↓↓


i'm just pointing out some points , you can change more in your map √

[normal]

DS less than 1.0 is unreasonable imo , why player move mouse in the object slower than in slider ?

00:46:755 (1,2,1,2,3) - it's too confuse to read in normal

01:08:006 (3) - use complex slider if the slider too long ....

01:20:829 - red timing should just the same other diff

why your Normal diff better than your Easy ?

01:22:522 (1) - ↓↓↓


[Julie's Normal]

i suggest your DS use 1.2 instead 1.0,object too closed imo

00:33:691 (1,2) - i suggest you never overlap in Normal diff

00:35:142 (2,3) - jump ?

01:12:845 (1) - try some different slider , consult Hard diff

good luck ><
Topic Starter
samplefish

Narcissu wrote:

[general]
i think you need some custom colours yes yes yes! love it, thank you!

Combo1 : 255,128,192
Combo2 : 128,128,192
Combo3 : 255,128,255
Combo4 : 128,128,255

you volume is too low imo , maybe player can't get anything return when she click , i suggest you volume more than 30% unless slider tail & spinner i think volume is ok

aimod say you Beginner & Easy 's uninherited timing points conflict with other diff. new timing soon!

[easy]

i suggest your DS use 1.2 or 1.3 instead 1.1,object too closed imo 1.1 is good

00:00:295 (1) - use complex slider if the slider too long , and use simple slider if the slider not long ↓↓↓ no change


00:13:852 (3) - the slider arc too big for common slider ?

00:17:723 (3,4,1) - To separate them , it's too crowded to read ↓↓↓ i think its okay.


00:44:820 (3,4,5) - it's too difficult in Easy diff , you can merge 00:44:820 (3,4) - ,use a slider changed

00:48:668 (1) - short slider don't need bend i want it in a circle

01:22:522 (3) - ↓↓↓ i will try to add this later!! very nice


i'm just pointing out some points , you can change more in your map √

[normal]

DS less than 1.0 is unreasonable imo , why player move mouse in the object slower than in slider ? many normals do this, i think it plays and looks very nice. 1.0+ distance looks too far and disconnected, not have good blankets with big distance snap

00:46:755 (1,2,1,2,3) - it's too confuse to read in normal i think its ok

01:08:006 (3) - use complex slider if the slider too long .... ill try something new soon

01:20:829 - red timing should just the same other diff new timing coming soon!

why your Normal diff better than your Easy ?uh.. thank you?

01:22:522 (1) - ↓↓↓ ill try to makesomething like this


good luck ><
thank you very much for the mod!
Mortem
Hi.
As requested.

Lanturn's Beginner:
I know it's beginner diff, but change CS to at least +1.
00:51:593 - Put circle here.
00:59:335 - same ^^.

Normal:
00:23:529 (1) - Improve the design of the slider.
00:27:400 (1) - Same ^^.
01:08:006 (3) - THIS!! It's like you've been new at mapping. Make shorter slider, and set Slider Velocity to 0.50 for ex.

Julie's Normal:
00:00:295 (1,2,3) - My ears gonna blow. Set here volume at 5-10% not 20%.
00:36:594 (3) - Put it little bit closer to 00:35:142 (2) - For normal diff, it's a big jump.
01:06:070 (2) - Improve slider design. For ex. http://puu.sh/8M7DH.jpg.
01:12:845 (1) - Make a shorter slider that ends in 01:13:812 (and make it better than this one).

Hard:
00:24:981 (2,3) - Little closer to each other.
00:31:271 (1) - Improve slider design. For ex. http://puu.sh/8M7We.jpg
00:32:723 (2,3) - Little closer to each other.

Hope that'll helps
If not, then sorry.
Good Luck!
Topic Starter
samplefish

Pjecoo wrote:

Hi.
As requested.

Normal:
00:23:529 (1) - Improve the design of the slider. no change
00:27:400 (1) - Same ^^. no change
01:08:006 (3) - THIS!! It's like you've been new at mapping. Make shorter slider, and set Slider Velocity to 0.50 for ex. i would, but i dont want that big of a slider to have a velocity change, the player may not be able to see or feel the big change and mess up there. i think keeping the same velocity is good. i change it at the last slider because it is short and its hard to mess up on.

Hard:
00:24:981 (2,3) - Little closer to each other. i think theyre fine
00:31:271 (1) - Improve slider design. For ex. no changehttp://puu.sh/8M7We.jpg
00:32:723 (2,3) - Little closer to each other.no change

Hope that'll helps
If not, then sorry.
Good Luck!
Thank you for the mod!!
Julie

Narcissu wrote:

[Julie's Normal]

i suggest your DS use 1.2 instead 1.0,object too closed imo

00:33:691 (1,2) - i suggest you never overlap in Normal diff Honnestly, I never put that there, I don't know what happen to my difficulty, been like twice I see it there, I was like wdf, reput at the original place, and give new update...don't know why is still there haha...D: Sowwy, but will be a great tip if I really did this :3!!

00:35:142 (2,3) - jump ? ^

01:12:845 (1) - try some different slider , consult Hard diff I'll see about this one :3

good luck ><

Pjecoo wrote:

Julie's Normal:
00:00:295 (1,2,3) - My ears gonna blow. Set here volume at 5-10% not 20%. Fixed
00:36:594 (3) - Put it little bit closer to 00:35:142 (2) - For normal diff, it's a big jump. Sorry my version didn't get update...don't know how it end up there
01:06:070 (2) - Improve slider design. For ex. http://puu.sh/8M7DH.jpg. Nop trying to do a blanket with next note x,x
01:12:845 (1) - Make a shorter slider that ends in 01:13:812 (and make it better than this one). Fixed :D
samplefish don't forget to update mine, been a while I don't how 00:35:142 (2) this part end up there >,<!! Julie noob will never do jumps on normal~ :3!!

Here ya go http://puu.sh/8Mrmx.osu don't forget <3!!
Nakano Ichika
Hello Again samplefish...
here from my Queue hope this helped..
Let's try to full mod.. ara~ you have 2 normal diff... i just mod 1 diff with same Difficulty
i'll choose one of them...

[General]
It's (TV Size) song Right.. so add Ed or Op in Tag

[Laturn's Beginner]
Clean I Guess
[Easy]
01:12:845 (4)- x:88 y:56 for remove distance conflik in Aimod

[Normal]
Open Aimod check distance snap
01:04:861 (4)- x:60 y:256 same like easy... to remove distance conflik in Aimod
01:12:845 (4) - x:476 y:344 ^^
I'm just suggest you to place the note at there..
but is up to you to place it in anywhere but you must remove distance snap conflik in Aimod for Easy and Normal Diff

[Julie's Normal]
I just mod 1 diff Normal.. and i choose Normal diff by the owner
i'm not mod 2 diff with same Difficulty .. you sleepy now..


[Hard]
00:34:416 (3) - check the distance.. (3) is to far than (1) to (2) i suggest to use 1.2x distance snap
just it for hard i think.. or check Aimod.. and try to remove unuseless timming point

[Risen]
Check Aimod some note isn't snapped
00:04:900 (2) - keep 2.0x disnap
00:10:949 (3) - whistle in head ?
01:03:167 (3) - Ctrl + g
Spiner start at 01:23:006 make spacing of (2) and Spiner

I think just it ... i hope this helped...
Nice song~! btw.. really enjoy it..
sorry for my bad mod.. wrote Fixed,changed,or added..
so i can learning about my modding...
Topic Starter
samplefish

Marinska wrote:

Hello Again samplefish...
here from my Queue hope this helped..
Let's try to full mod.. ara~ you have 2 normal diff... i just mod 1 diff with same Difficulty
i'll choose one of them...

[General]
It's (TV Size) song Right.. so add Ed or Op in Tag done, thanks!

[Easy]
01:12:845 (4)- x:88 y:56 for remove distance conflik in Aimod no change

[Normal]
Open Aimod check distance snap
01:04:861 (4)- x:60 y:256 same like easy... to remove distance conflik in Aimod fixed
01:12:845 (4) - x:476 y:344 ^^ no change
I'm just suggest you to place the note at there.. not sure where you mean
but is up to you to place it in anywhere but you must remove distance snap conflik in Aimod for Easy and Normal Diff fixed one, rest are fine

[Hard]
00:34:416 (3) - check the distance.. (3) is to far than (1) to (2) i suggest to use 1.2x distance snap changed
just it for hard i think.. or check Aimod.. and try to remove unuseless timming point

I think just it ... i hope this helped...
Nice song~! btw.. really enjoy it..
sorry for my bad mod.. wrote Fixed,changed,or added..
so i can learning about my modding...
thank you for the mod!

ps, you didnt give me feedback on my mod on your plaza map, you only quoted it and said "changed some" :o
Lanturn

Pjecoo wrote:

Hi.
As requested.

Lanturn's Beginner:
I know it's beginner diff, but change CS to at least +1. I'm worried new players will miss if the circle size is any smaller. :|
00:51:593 - Put circle here. No vocals really playing at this time, so no point to it.
00:59:335 - same ^^. ^
thanks.

Holy craparoni sample my diff is off or something :D. What did you do to the other diffs but didn't change in mine? 0_o
Nakano Ichika

samplefish wrote:

ps, you didnt give me feedback on my mod on your plaza map, you only quoted it and said "changed some" :o
so much mod there so i can't say it Fixed,or changed.. sorry for that... m(_ _ )m
never try again ~! `3`
F D Flourite
From my Modding Queue~

Well, I'm sorry that I finished some diffs' mods several days ago. Maybe you've got a new one but I didn't check my mods anymore~ :P
And I didn't mod the Risen diff because you added it after your post in my queue so I regard it as WIP. Sorry.

Non-emphasis -- something I think is able to be better in my own opinion.
Bold-emphasis -- something I highly recommend to be fixed.
Red-emphasis -- Unrankable issue or something serious like that.

P.S.
  1. I'm sorry that I may be honest to point out the things I don't like.
  2. All "the beginning of a section" that I mentioned means the long-white-line/first-white-line. ;)


[General]
  1. Plz make the WidescreenStoryboard consistent in all diffs. You didn't turn it on in Easy but did it in other diffs. I suggest you turn everyone off because you have no SB.
  2. Ranking Criteria wrote:

    Uninherited timing sections must be the same in every difficulty.
    Therefore, even though you got the timing from kpy's map, the ranking criteria changed. You must fix it.
  3. Besides, there are so many inherited time points unsnapped...


[Lanturn]
  1. I'm also wondering about the CS problem. You should ask BATs for sure message.
  2. Well, I think a louder sound is needed for beginners, especially the part out of Kiai time, so that they can find the rhythm more easily with it. Maybe about 5%~10% volume up?
  3. 00:27:400 (1) - All right here. But it make no sense for the beginners. Maybe they will think it is common in all maps.
  4. 00:43:852 - You know how to add the green line to change the hitsound. So I'm wondering whether you know how to use the green line to change the hitsound of slidertick. If the slidertick here sounds the same as Clap, it will be great!
  5. 00:47:723 - 00:49:635 - ^ I strongly recommend to add it at these 2 places because it is really empty!
  6. 00:57:400 - ^ A heavy sound here in the music.
  7. 01:01:260 - ^
  8. 01:03:167 - ^
  9. 00:56:432 (3) - Move the white point in the middle to x|104 y|216, and the point at the tail to x|132 y|292.


[Easy]
  1. Also a bit volume up will be fine.
  2. 00:09:497 (2) - I don't think there need 2 whistle here. It's better to remove the latter one imo.
  3. 00:24:981 (2) - ^
  4. 00:17:723 (3) - Move the red point to x|425 y|242 for better blanket. But you have to move the following ones to keep the distance consistent. It depends on you. ;)
  5. 00:23:045 (4) - It is ok to make it straight since it is ugly in curve style.
  6. 00:26:433 (4) - Add a whistle on the head? Since the voice here is really loud.
  7. 00:29:336 (3) - It will be really better if you remove the tail whistle imo.
  8. 00:37:078 (3) - Add a finish on the head will be really better.
  9. 00:44:820 (3,1) - ^ But pay attention you need to remove the green lines here.00:44:699 - 00:44:941 - (It is not snapped, but you know which two I'm saying)
  10. 00:52:561 (3) - ^
  11. 00:54:496 (1) - ^ Both head and tail. Since they are all on the beginning of a timing section.
  12. 01:02:200 (1) - ^
  13. 01:04:135 (3) - ^
  14. 01:08:006 (3) - ^
  15. 00:42:884 (1) - Move the tail point to x|332 y|239
  16. 00:49:635 (3) - Add whistle on the head.
  17. 01:00:300 (2) - ^
  18. 00:49:635 (3) - Move the white point in the middle to x|95 y|282, and the point at the tail to x|117 y|301.
  19. Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible.
    01:08:006 (3) - The tail's silence is kinda unrankable! You must fix it or ask BATs to make sure of it.
  20. After all, you got the hitsound from kpy. So I think you should make full use of them since they are really good!


[Normal]
  1. 00:09:981 (3) - The same as EZ. Don't have to whistle here even though it is on the beginning of a section. All the hitsounds are for better listening but not for the so-called consistent imo.
  2. 00:17:239 (2) - Well, I don't like the double whistle here either. BUT I think 00:24:981 (2) - is ok, since the piano here is in a high pitch.
  3. 00:32:239 (2) - ^
  4. 00:35:142 (1) - You'd better use a heavier Finish hitsound here. It is a very stressed sound.
  5. Well, add Finish on most of the beginning of a section in Kiai time will improve your hitsound a lot, just as I've mentioned in EZ.
  6. 00:44:578 (2,3,4,5) - I don't suggest you use pattern like this. Because players will think they share the same feeling of the song. But even though the rhythm here is the same, the feeling is totally different.
    00:44:578 (2,3) - They share a whole part "Kimi e".
    00:45:787 (4) - This is used for make the rhythm better but cannot be found in vocal.
    00:46:029 (5) - This is a start of a new part.
    So I think 00:44:578 (2,3) - and 00:45:787 (4,5) - have totally different feelings since 00:45:787 (4,5) - is not a complete part.
  7. 00:49:635 (3) - I highly suggest you add a hitsound on the head. Because the tone of the vocal is high. Emphasizing it DOES make sense. However, I don't know which hitsound should be chosen because no one in your hitsounds fit this IMO. :(
  8. 01:08:006 (3) - The same as EZ.


[Julie]
  1. The same Finish problem. I guess you should add more Finish hitsound on the beginning of sections. 00:42:884 (2) - for example.
  2. 00:04:175 (1) - I really DO NOT suggest you do that. It will mislead many players!
  3. 00:09:981 (3) - The same as EZ & NM.
  4. 00:11:916 (2) - Why did you add it on the tail?
  5. 00:17:239 (1) - Set NC here is not a good idea. Not a beginning of a section nor a beginning of a new part of vocal.
  6. 01:03:651 (1) - ^
  7. 00:27:884 (2) - Remove whistle here will be better.
  8. 00:33:691 (1,2) - Ugly patterns with overlap... A not well-designed overlap is usually unpopular. Don't try it.
  9. 00:35:142 (2,3) - So you're training players' reading skills by making much farther distance? That's not a good idea!
  10. 00:39:013 (1,3) - Not a good idea to add whistle here. Sounds really weird.
  11. 00:40:949 (1) - What's wrong with it? Why is it a soft-clap instead of a finish? Somehow Awful...
  12. 00:58:125 (1) - ^
  13. 00:41:916 (1) - 2 consecutive claps are not a good idea at all! Remove the latter one, plz.
  14. 00:44:820 (2) - ^ I'm sorry to say that this clap is really redundant.
  15. 00:48:207 (1) - A bad clap. You really needn't add so many claps to stress the sounds that are not stressed in the music. It is somehow meaningless in Normal Diff. Even in Insane/Ex diffs, this work is hard to do either.
  16. 00:48:668 (2) - Not a good finish at the tail. Move it to the head of 00:50:626 (1) - .
  17. 00:57:884 (3,4,5,6) - Not a good rhythm and NC. The real stressed sound is at 00:58:367 - . So you'd better make some changes on 00:58:125 (4) - to make 00:58:125 (4) - a single circle or a beginning of a slider for better rhythm and NC controlling.
  18. 01:01:740 (1) - Remove NC.
  19. 01:02:200 (5) - Move the fourth point from the head x|389 y|104, and make the tail point to x|416 y|179.Also add a clap at tail.
  20. 01:06:070 (2) - Add a clap at tail.
  21. 01:08:006 (1) - Too close from the previous one.
  22. 01:20:829 (1) - ^ because you slow down the BPM. But I highly suggest you keep the distance consistent.
  23. Overall - Umm, you can work better on patterns such as blankets or symmetrical things but not just make little bit weird long sliders. Besides, you'd better do more work on the hitsound. It seems that you are not so good at it. ;)


[Hard]
  1. Almost the same hitsound opinion in EZ and NM, so I'm not gonna mention it again. ;)
  2. 00:33:933 (2,3,4) - Not a good idea to make them straight because it seems not beautiful with 00:33:691 (1) - too close to 00:34:416 (3) - . Try to make 00:34:416 (3) - more downward will be better. Also for better flow.
  3. 00:42:642 (5) - ^ Upward.
  4. 00:41:674 (3,1) - A little bit touched with each other. Try to seperate them.
  5. 00:49:635 (4,5,6,7,8) - A weird rhythm? At least for me.


[At last]
At least you did a great job in patterns and most of the rhythms~

Good luck~ :)
Lanturn

F D Flourite wrote:

[Lanturn]
  1. I'm also wondering about the CS problem. You should ask BATs for sure message. In due time. I don't really see why people would have a problem with it. The notes are set so they correctly play nice for this CS.
  2. Well, I think a louder sound is needed for beginners, especially the part out of Kiai time, so that they can find the rhythm more easily with it. Maybe about 5%~10% volume up? I don't feel this is necessary but I'll keep my eyes out for more volume suggestions like these.
  3. 00:27:400 (1) - All right here. But it make no sense for the beginners. Maybe they will think it is common in all maps. I don't think new players would think this way. Considering there are more than enough sliders are the beginning to help prevent any confusion.
  4. 00:43:852 - You know how to add the green line to change the hitsound. So I'm wondering whether you know how to use the green line to change the hitsound of slidertick. If the slidertick here sounds the same as Clap, it will be great! Basically this will cover all below, but I don't plan on using slider ticks to create a clap effect. The main reason is that this is a difficulty made especially for new players to the game. Hearing an extra clap when not expected will cause panic and confusion, so I'm skipping this.
  5. 00:47:723 - 00:49:635 - ^ I strongly recommend to add it at these 2 places because it is really empty!
  6. 00:57:400 - ^ A heavy sound here in the music.
  7. 01:01:260 - ^
  8. 01:03:167 - ^
  9. 00:56:432 (3) - Move the white point in the middle to x|104 y|216, and the point at the tail to x|132 y|292. Fixed this. used a few different coordinates though to get the blanket set correctly.

Thanks for the mod.

I have no idea anymore. I need that timing mod so I can fix all the timing issues.

osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari op
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
295,487.80487804878,4,2,1,10,1,0
4175,483.870967741935,4,2,1,20,1,0
16755,-100,4,2,1,10,0,0
16997,-100,4,2,1,20,0,0
20626,-100,4,2,1,10,0,0
20868,-100,4,2,1,20,0,0
29336,-100,4,2,1,10,0,0
29457,-100,4,2,1,20,0,0
32239,-100,4,2,1,30,0,0
33207,-100,4,2,2,30,0,0
35142,-100,4,2,2,60,0,1
35246,-100,4,2,1,60,0,1
38875,-100,4,2,2,60,0,1
39117,-100,4,2,1,60,0,1
40811,-100,4,2,2,60,0,1
41053,-100,4,2,1,60,0,1
42642,-100,4,2,1,60,0,0
42884,-100,4,2,2,60,0,1
44924,-100,4,2,1,60,0,1
48668,483.870967741935,4,2,1,60,1,1
49037,-100,4,2,2,60,0,1
50246,-100,4,2,1,60,0,0
50626,483.870967741935,4,2,1,60,1,1
52424,-100,4,2,2,60,0,1
52666,-100,4,2,1,60,0,1
58230,-100,4,2,2,60,0,1
59198,-100,4,2,1,60,0,1
59820,480,4,2,1,60,1,1
62200,483.870967741935,4,2,2,60,1,1
64014,-100,4,2,1,55,0,1
64861,-100,4,2,1,55,0,1
66070,-100,4,2,1,55,0,0
67401,-100,4,2,2,55,0,0
67764,-100,4,2,1,55,0,0
72724,-100,4,2,1,30,0,0
73329,-100,4,2,1,20,0,0
80587,-100,4,2,1,5,0,0
80791,-100,4,2,1,20,0,0
89054,-100,4,2,1,5,0,0


[HitObjects]
144,96,295,6,0,P|136:136|144:184,1,80,2|2,0:0|0:0,0:0:0:0:
256,216,2246,2,0,P|264:176|256:128,1,80,2|0,0:0|0:0,0:0:0:0:
344,56,4175,6,0,P|376:128|456:160,1,160,4|2,0:0|0:0,0:0:0:0:
256,312,8045,2,0,P|178:329|80:312,1,160,2|2,0:0|0:0,0:0:0:0:
48,128,11916,6,0,B|101:128|101:128|152:96|152:96|208:96,1,160,4|2,0:0|0:0,0:0:0:0:
424,184,15787,2,0,P|448:136|448:96,2,80,2|2|4,0:0|0:0|0:0,0:0:0:0:
224,312,19658,6,0,L|184:232,1,80,2|2,0:0|0:0,0:0:0:0:
112,148,21594,2,0,P|184:118|256:148,1,160,2|2,0:0|0:0,0:0:0:0:
336,236,24497,1,0,0:0:0:0:
448,280,25465,1,4,0:0:0:0:
328,72,27400,6,0,B|280:96|280:96|256:120|232:96|232:96|184:72,2,160,2|2|4,0:0|0:0|0:0,0:0:0:0:
440,120,32239,2,0,P|420:156|384:188,1,80,2|4,0:0|0:0,0:0:0:0:
176,304,35142,6,0,P|136:280|104:224,1,80,4|8,0:0|0:0,0:0:0:0:
152,136,37078,2,0,P|192:160|224:216,1,80,4|8,0:0|0:0,0:0:0:0:
272,288,39013,6,0,B|312:312|312:312|384:312,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
344,192,41916,1,8,0:0:0:0:
224,180,42884,6,0,B|176:180|176:180|128:212|128:212|48:212,1,160,4|2,0:0|0:0,0:0:0:0:
44,96,45787,1,8,0:0:0:0:
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320,2|4,0:0|0:0,0:0:0:0:
320,288,52561,6,0,P|360:296|400:288,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,55464,1,8,0:0:0:0:
128,144,56432,2,0,P|105:223|132:293,1,160,4|2,0:0|0:0,0:0:0:0:
348,192,60300,6,0,B|388:164|388:164|436:184|500:164,2,160,2|4|8,0:0|2:0|0:0,0:0:0:0:
264,276,65103,1,0,0:0:0:0:
168,348,66070,6,0,P|139:275|168:204,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,73812,12,4,79619,0:0:0:0:
256,192,82522,12,0,89054,0:0:0:0:
Topic Starter
samplefish

F D Flourite wrote:

From my Modding Queue~

Well, I'm sorry that I finished some diffs' mods several days ago. Maybe you've got a new one but I didn't check my mods anymore~ :P
And I didn't mod the Risen diff because you added it after your post in my queue so I regard it as WIP. Sorry.

Non-emphasis -- something I think is able to be better in my own opinion.
Bold-emphasis -- something I highly recommend to be fixed.
Red-emphasis -- Unrankable issue or something serious like that.

P.S.
  1. I'm sorry that I may be honest to point out the things I don't like.
  2. All "the beginning of a section" that I mentioned means the long-white-line/first-white-line. ;)


[General]
  1. Plz make the WidescreenStoryboard consistent in all diffs. You didn't turn it on in Easy but did it in other diffs. I suggest you turn everyone off because you have no SB. fixed
  2. Ranking Criteria wrote:

    Uninherited timing sections must be the same in every difficulty.
    Therefore, even though you got the timing from kpy's map, the ranking criteria changed. You must fix it. working to fix, expecting new timing soon!
  3. Besides, there are so many inherited time points unsnapped...


[Easy]
  1. Also a bit volume up will be fine. i think its ok
  2. 00:09:497 (2) - I don't think there need 2 whistle here. It's better to remove the latter one imo. no change
  3. 00:24:981 (2) - ^ ^
  4. 00:17:723 (3) - Move the red point to x|425 y|242 for better blanket. But you have to move the following ones to keep the distance consistent. It depends on you. ;)changed
  5. 00:23:045 (4) - It is ok to make it straight since it is ugly in curve style. done
  6. 00:26:433 (4) - Add a whistle on the head? Since the voice here is really loud. done
  7. 00:29:336 (3) - It will be really better if you remove the tail whistle imo. yes
  8. 00:37:078 (3) - Add a finish on the head will be really better. done.
  9. 00:44:820 (3,1) - ^ But pay attention you need to remove the green lines here.00:44:699 - 00:44:941 - (It is not snapped, but you know which two I'm saying) fixed all
  10. 00:52:561 (3) - ^
  11. 00:54:496 (1) - ^ Both head and tail. Since they are all on the beginning of a timing section. not sure what you mean, but added finishes to them. hopefully thats what you meant
  12. 01:02:200 (1) - ^
  13. 01:04:135 (3) - ^
  14. 01:08:006 (3) - ^
  15. 00:42:884 (1) - Move the tail point to x|332 y|239 done
  16. 00:49:635 (3) - Add whistle on the head. done
  17. 01:00:300 (2) - ^
  18. 00:49:635 (3) - Move the white point in the middle to x|95 y|282, and the point at the tail to x|117 y|301. looks funky, are these the right points?
  19. Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible.
    01:08:006 (3) - The tail's silence is kinda unrankable! You must fix it or ask BATs to make sure of it. unsilenced
  20. After all, you got the hitsound from kpy. So I think you should make full use of them since they are really good!


[Normal]
  1. 00:09:981 (3) - The same as EZ. Don't have to whistle here even though it is on the beginning of a section. All the hitsounds are for better listening but not for the so-called consistent imo. i like to have them with the piano.
  2. 00:17:239 (2) - Well, I don't like the double whistle here either. BUT I think 00:24:981 (2) - is ok, since the piano here is in a high pitch. i think theyre both ok
  3. 00:32:239 (2) - ^ ^
  4. 00:35:142 (1) - You'd better use a heavier Finish hitsound here. It is a very stressed sound. [/color]
  5. Well, add Finish on most of the beginning of a section in Kiai time will improve your hitsound a lot, just as I've mentioned in EZ. added some.
  6. 00:44:578 (2,3,4,5) - I don't suggest you use pattern like this. Because players will think they share the same feeling of the song. But even though the rhythm here is the same, the feeling is totally different. fixed, very nice point.
    00:44:578 (2,3) - They share a whole part "Kimi e".
    00:45:787 (4) - This is used for make the rhythm better but cannot be found in vocal.
    00:46:029 (5) - This is a start of a new part.
    So I think 00:44:578 (2,3) - and 00:45:787 (4,5) - have totally different feelings since 00:45:787 (4,5) - is not a complete part.
  7. 00:49:635 (3) - I highly suggest you add a hitsound on the head. Because the tone of the vocal is high. Emphasizing it DOES make sense. However, I don't know which hitsound should be chosen because no one in your hitsounds fit this IMO. :(i hope a whistle will do.
  8. 01:08:006 (3) - The same as EZ. fixed


[Hard]
  1. Almost the same hitsound opinion in EZ and NM, so I'm not gonna mention it again. ;)changed a few.
  2. 00:33:933 (2,3,4) - Not a good idea to make them straight because it seems not beautiful with 00:33:691 (1) - too close to 00:34:416 (3) - . Try to make 00:34:416 (3) - more downward will be better. Also for better flow. changed it up
  3. 00:42:642 (5) - ^ Upward. changed
  4. 00:41:674 (3,1) - A little bit touched with each other. Try to seperate them. oky
  5. 00:49:635 (4,5,6,7,8) - A weird rhythm? At least for me. mm no change


[At last]
At least you did a great job in patterns and most of the rhythms~

Good luck~ :)
really good mod, thank you so much!! i really appreciate this!
Samah
From queue:

[Lanturn's Beginner]
HOLY MASSIVE HITCIRCLES BATMAN.
I.... I don't even. <_<
They're so big that turning on Easy mod doesn't affect the size.
SV 0.40 with distance snap 1.5x. that's crazy! XD
Anyway...
00:02:246 (2,1) - Move these apart a little bit.
01:05:103 (2,1) - Make this blanket nicer. It's a bit sharp.

[Easy]
00:04:175 (1) - Move this up a tiny bit. They overlap during play.

[Normal]
01:05:103 (5,1) - Could you make this blanket smoother? Maybe like this: http://puu.sh/8NbAA.jpg
I know it doesn't look much different... XD
136,356,66070,6,0,B|208:382|248:332|248:332|311:375|359:334,1,220,4|8,0:0|3:0,0:0:0:0:

[Julie's Normal]
00:06:110 (2,1) - Too close together! D: Move (3) and (1) like this, then fix spacing for the rest of the combo: http://puu.sh/8NcfY.jpg

[Hard]
00:24:981 (2) - Move like this: http://puu.sh/8Ncxp.jpg
00:26:191 (4) - Add NC.
00:27:400 (1) - Remove NC.
00:32:723 (2) - Move like this: http://puu.sh/8NcBu.jpg
00:33:933 (2) - Fix spacing like this: http://puu.sh/8NcDe.jpg
00:36:836 (2,3,4,5,6,1,2) - If you change distance spacing to 1.1x and make the blanketing nice: http://puu.sh/8NcPc.jpg
This code also moves (1,2) of the next combo to stack properly with slider (5).
433,93,36836,1,0,0:0:0:0:
488,144,37078,2,0,B|464:168|436:168|436:168|424:224|371:231,1,140,4|0,0:0|0:0,0:0:0:0:
360,156,37804,1,0,0:0:0:0:
312,216,38045,2,0,P|339:284|424:292,1,140,8|0,0:0|0:0,0:0:0:0:
386,227,38771,1,0,0:0:0:0:
312,216,39013,6,0,B|264:224|240:260|240:260|176:164|60:204,2,280,0|8|0,0:0|0:0|0:0,0:0:0:0:
312,216,41191,1,8,0:0:0:0:
00:42:400 (4,5) - Move these closer to the slider: http://puu.sh/8NcVx.jpg
01:01:260 (6) - Nicer blanket:
344,243,61260,2,0,P|309:302|345:366,1,140,8|0,0:0|0:0,0:0:0:0:

[Risen]
This song is too slow-paced for AR8 I think. Try dropping to AR7?
00:40:949 (5,1) - Move these either closer together, or farther apart. At the moment it's a very strange half-jump.
00:42:400 (4,5,1) - A jump doesn't fit the music at this point. I think these should have equal spacing.
00:42:884 (1,2,3) - ^
00:46:755 (1,2,3,4,5) - Make this a nicer shape. The star is a bit squished at the moment. This is nicer: http://puu.sh/8Ndrl.jpg
328,44,46755,5,0,0:0:0:0:
392,192,46997,1,0,0:0:0:0:
252,112,47239,1,0,0:0:0:0:
416,92,47481,1,2,0:0:0:0:
296,200,47723,2,0,P|276:244|272:284,1,85,8|0,0:0|0:0,0:0:0:0:
00:49:151 (4,5,6,7,8,9,10,11,12) - It think it's a bad idea to have a stream here due to the red timing points. Maybe move the stream to a different bar?
01:06:796 (2,3,4,5,6) - This looks nicer: http://puu.sh/8NdAp.jpg
332,256,66796,1,0,0:0:0:0:
180,208,67038,1,8,3:0:0:0:
272,336,67280,1,8,3:0:0:0:
272,176,67522,1,8,3:0:0:0:
176,304,67764,1,8,3:0:0:0:
01:10:909 (1,2) - Blanket this better?

Lovely song, great maps.
Tari
Ahh so many mods
Topic Starter
samplefish

Samah wrote:

From queue:

[Easy]
00:04:175 (1) - Move this up a tiny bit. They overlap during play. fixed

[Normal]
01:05:103 (5,1) - Could you make this blanket smoother? Maybe like this: http://puu.sh/8NbAA.jpg i changed it myself, thanks for pointing it out!!
I know it doesn't look much different... XD
136,356,66070,6,0,B|208:382|248:332|248:332|311:375|359:334,1,220,4|8,0:0|3:0,0:0:0:0:

[Hard]
00:24:981 (2) - Move like this: http://puu.sh/8Ncxp.jpg no change
00:26:191 (4) - Add NC. no change
00:27:400 (1) - Remove NC. ^
00:32:723 (2) - Move like this: http://puu.sh/8NcBu.jpg i want the 1.3 spacing on those three notes
00:33:933 (2) - Fix spacing like this: http://puu.sh/8NcDe.jpg changed, and thank you very much for the code!
00:36:836 (2,3,4,5,6,1,2) - If you change distance spacing to 1.1x and make the blanketing nice: http://puu.sh/8NcPc.jpg
This code also moves (1,2) of the next combo to stack properly with slider (5).
433,93,36836,1,0,0:0:0:0:
488,144,37078,2,0,B|464:168|436:168|436:168|424:224|371:231,1,140,4|0,0:0|0:0,0:0:0:0:
360,156,37804,1,0,0:0:0:0:
312,216,38045,2,0,P|339:284|424:292,1,140,8|0,0:0|0:0,0:0:0:0:
386,227,38771,1,0,0:0:0:0:
312,216,39013,6,0,B|264:224|240:260|240:260|176:164|60:204,2,280,0|8|0,0:0|0:0|0:0,0:0:0:0:
312,216,41191,1,8,0:0:0:0:
00:42:400 (4,5) - Move these closer to the slider: http://puu.sh/8NcVx.jpg there were kind of originally like that, haha. i like them better like this
01:01:260 (6) - Nicer blanket: fixed, thank you for the code once again!
344,243,61260,2,0,P|309:302|345:366,1,140,8|0,0:0|0:0,0:0:0:0:

Lovely song, great maps.
thank you for the great mod! i really appreciate the time you spent on it (you made the codes on top of the suggestions too!) :D
show more
Please sign in to reply.

New reply