2014-05-08 19:36 samplefish: ACTION is listening to [http://osu.ppy.sh/b/417250 Lena Park - Inori~You Raise Me Up (TV Size)]
2014-05-08 19:37 samplefish: it also has an english version, which is just <333
2014-05-08 19:37 Unsfamiliar: Yeah I know the english ver :)
2014-05-08 19:39 Unsfamiliar: such a beautiful song <3
2014-05-08 19:40 samplefish: ikno ;_; when i found the ranked version my heart melted
2014-05-08 19:40 Unsfamiliar: ok~
2014-05-08 19:40 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/417250 Lena Park - Inori~You Raise Me Up (TV Size) [Hard]]
2014-05-08 19:40 Unsfamiliar: a few things maybe
2014-05-08 19:40 Unsfamiliar: 00:06:836 (5) - maybe unstack this from the slider end
2014-05-08 19:41 Unsfamiliar: because
2014-05-08 19:41 Unsfamiliar: 00:04:175 (1,2) - here there is a 1/1 gap
2014-05-08 19:41 Unsfamiliar: with the same sort of pattern
2014-05-08 19:41 samplefish: oh right, okay
2014-05-08 19:41 Unsfamiliar: if you unstack it, it'll also play more fluidly imo
2014-05-08 19:42 samplefish: done
2014-05-08 19:42 Unsfamiliar: 00:09:013 (2,3) - I think you can ctrl+g this rhythm
2014-05-08 19:42 Unsfamiliar: to follow the vocals more closely
2014-05-08 19:42 Unsfamiliar: works way better imo
2014-05-08 19:43 Unsfamiliar: therefore, slider then circle
2014-05-08 19:43 samplefish: okay, ill do it
2014-05-08 19:44 samplefish: or rather, done*
2014-05-08 19:44 Unsfamiliar: 00:11:433 (6,1) - could be a blanket? :3
2014-05-08 19:45 samplefish: oh right.
2014-05-08 19:46 Unsfamiliar: 00:22:320 - wow, this vocal is simply breathtaking!!!
2014-05-08 19:46 Unsfamiliar: and yet it's not mapped ;w;
2014-05-08 19:47 samplefish: hm ill see what i can do
2014-05-08 19:48 Unsfamiliar: 00:38:771 (6,1) - the flow here doesn't bother you?
2014-05-08 19:49 samplefish: whats wrong with it? o:
2014-05-08 19:50 Unsfamiliar: i dunno, it's just a bit unorthodox for me
2014-05-08 19:50 Unsfamiliar: but if it works for you, then that's all that matters :)
2014-05-08 19:51 samplefish: does this make more sense? http://puu.sh/8DUhi.jpg
2014-05-08 19:51 Unsfamiliar: not really lol
2014-05-08 19:52 Unsfamiliar: just leave it, if it will ruin your current pattern
2014-05-08 19:52 samplefish: hm im lost, what is it you have in mind?
2014-05-08 19:54 Unsfamiliar: 01:03:651 (3,4,5) - yep, I remember i messed up here when i played
2014-05-08 19:54 Unsfamiliar: the spacing is pretty confusing
2014-05-08 19:55 samplefish: oh yes lol
2014-05-08 19:55 Unsfamiliar: since you have a 1/1 off-beat gap in the timeline
2014-05-08 19:55 Unsfamiliar: i suggest you make this more obvious and readable
2014-05-08 19:55 Unsfamiliar: perhaps a nice 1/1 stack anti-jump?
2014-05-08 19:57 samplefish: i have no idea what that means ;_;
2014-05-08 19:59 Unsfamiliar: just a sec
2014-05-08 19:59 samplefish: okay
2014-05-08 19:59 Unsfamiliar: https://osu.ppy.sh/ss/1585319
2014-05-08 19:59 Unsfamiliar: i curved (3) instead of it being straight
2014-05-08 19:59 samplefish: oh i see
2014-05-08 20:00 Unsfamiliar: now that 1/1 stack is on the end of
2014-05-08 20:00 Unsfamiliar: 01:02:200 (1) -
2014-05-08 20:00 Unsfamiliar: with a new combo to signal the anti-jump
2014-05-08 20:02 Unsfamiliar: 01:03:651 (3,3) - also is blanketed
2014-05-08 20:04 Unsfamiliar: tell me when I can move on :)
2014-05-08 20:05 samplefish: i think i sort of did it
2014-05-08 20:05 samplefish: should be okay.
2014-05-08 20:05 Unsfamiliar: k~
2014-05-08 20:06 Unsfamiliar: one more thing in this diff
2014-05-08 20:06 Unsfamiliar: 01:20:587 - unused green line
2014-05-08 20:06 Unsfamiliar: and the one after it
2014-05-08 20:07 samplefish: oh yes o: nice catch
2014-05-08 20:07 Unsfamiliar: actually, also
2014-05-08 20:07 Unsfamiliar: 01:20:829 (2) - maybe NC
2014-05-08 20:07 Unsfamiliar: to signal the drastic sv change
2014-05-08 20:07 Unsfamiliar: *offset
2014-05-08 20:07 samplefish: alright
2014-05-08 20:08 samplefish: !
2014-05-08 20:08 Unsfamiliar: nice diff!
2014-05-08 20:09 samplefish: :D thanks
2014-05-08 20:09 samplefish: class got canceled the other day, so i made this XD
2014-05-08 20:09 Unsfamiliar: awesome way to spend a day off :P
2014-05-08 20:10 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/417956 Lena Park - Inori~You Raise Me Up (TV Size) [Normal]]
2014-05-08 20:10 samplefish: ! youre doing all of them?
2014-05-08 20:10 samplefish: ;_; youre the best
2014-05-08 20:10 Unsfamiliar: may as well
2014-05-08 20:10 Unsfamiliar: :D
2014-05-08 20:11 Unsfamiliar: 00:18:691 (4,1) - the blanket for the slider end is like perfect!
2014-05-08 20:11 Unsfamiliar: but the one at the slider head is not so perfect...
2014-05-08 20:12 samplefish: hm
2014-05-08 20:13 Unsfamiliar: hmmm?
2014-05-08 20:14 samplefish: 00:18:449 (3) -
2014-05-08 20:14 samplefish: woops
2014-05-08 20:14 samplefish: http://puu.sh/8DV5J.jpg
2014-05-08 20:14 Unsfamiliar: much better :3
2014-05-08 20:15 samplefish: hurray
2014-05-08 20:16 Unsfamiliar: quite polished
2014-05-08 20:16 Unsfamiliar: nice and neat
2014-05-08 20:17 samplefish: \o/
2014-05-08 20:18 Unsfamiliar: not much to say about the easy
2014-05-08 20:19 Unsfamiliar: it's pretty much just a CS3 version of normal haha
2014-05-08 20:20 samplefish: lol youre right :p
2014-05-08 20:20 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/417503 Lena Park - Inori~You Raise Me Up (TV Size) [Lanturn's Beginner]]
2014-05-08 20:20 Unsfamiliar: omg!
2014-05-08 20:20 Unsfamiliar: difficulty settings all = 0?
2014-05-08 20:20 samplefish: lol, the name before lanturns beginner was lanturns unrankable.
2014-05-08 20:20 samplefish: :3
2014-05-08 20:21 Unsfamiliar: hahaha
2014-05-08 20:21 Unsfamiliar: ily lanturn
2014-05-08 20:21 Unsfamiliar: well, that's all from me ;3
2014-05-08 20:22 Unsfamiliar: super relaxing map
2014-05-08 20:22 Unsfamiliar: angelic song
2014-05-08 20:22 Unsfamiliar: yay
2014-05-08 20:22 samplefish: awesome ;_; thank you so much for your mod!
2014-05-08 20:22 Unsfamiliar: no worries
2014-05-08 20:21 Unsfamiliar: ily lanturnily too Unsfamiliar <3 <3
thank you for the mod!! i (or we) appreciate it!Lapis Aoki wrote:
From Q ~ ! owo hi!!
[Easy]
00:07:804 - NC should start from here. I like the NC at the big white tick, that way there is are followpoints between the gaps for FL players
00:38:771 - ^ ^
01:22:522 (1) - Spinner should end at the big white tick ~ ? :3 music does not end there, should be okay. (sorry osu!mania players)
[Normal]
00:07:804 - NC should start here ~ ? ^
00:21:594 (3) - This shape looks ugly, change shape pwease ~~ i think its ok, it leads into the next slider nicely.
[Hard]
01:20:892 (1) - Remove NC ~ ? NC to accompany slower slider. no change
Gonna give you a star soon ~ ! <3 Amazing and sad song (GL)
[Easy]Ranking Criteria wrote:
Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
thank you for the mod!! i appreciate it!Setsurei wrote:
[General]
no combo colors?
check AI mod, the unicode are not consistent through the diffs fixeded!
[Easy]
00:00:295 (1,2) - DS fixed all DS problems
00:17:723 (3,4) - ^
00:17:723 (3,1) - avoid overlaps like this, may confuse the newbie woops, this was not intentional. haha
00:23:045 (4,1) - DS
00:26:433 (4,1) - ^
01:01:020 (3,1) - ^
[Normal]
00:41:674 (3,4) - stack properly fixed
01:06:070 (1,3) - avoid hiding the head of (3) slider done
[Hard]
some objects are not snapped, please fix (see AI mod) fixed
sorry for this nazi, so I checked all 5 diffs, the map is nice
that's all good luck[/color]
Fixed~ ThanksSetsurei wrote:
[Julie's Normal]
there is unused green line, remove it
01:20:791 - 80791,-100,4,2,1,20,0,0
This I'm going to ask for a rule change in ranking criteria soon. I don't see a reason why this wouldn't be allowed. The map is made especially for it and changing the CS size to something smaller would be just silly.Setsurei wrote:
[Lanturn's Beginner]
CS 0 is unrankableRanking Criteria wrote:
Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
youre the best, as always thanks!!Ringating wrote:
from my bg modding queue.
the aspect ratio on the original was 16:10 ( i think) so i made it 16:9 by cropping a bit from the top and bottom and adding a bit to the right and left. I manually filled in the circles that were cropped, since circles are easy. Here is the new bg:
also the new bg is png because there is a lot of solid color in the image, allowing for the deliciousness of lossless png without the huge file sizes normally associated with png.
Fixed all thanks for the modTari wrote:
[Julie's Normal]
- 00:04:175 (1,2) - I think it's a bit little overmap here, hmm there no vocals at 2, I don't understand why there needs to be a note added there, just remove it and reverse 1.
- 00:11:916 (2) - This is like touching the HP bar, a little bit just move it a tiny bit down more so it doesn't touch the hp bar anymore, It's a big problem if it touches.
- 00:33:691 (1) - LOL I think you missed the drum sampleset for the start of the slider, that clap doesn't sound right there honestly at least for me, sounds pretty bad too to me
- 01:18:651 (1,2) - Wah, I find it if you used a slider for this part better than if you stacked circles, I can see your trying to make this really easy because were getting to the softer parts but a 3 way stack is >.>
- 00:21:594 (1) - I don't think you aimed for this slider to be curved like this, how about you try something like this? http://puu.sh/8HrsW.jpg
Tari wrote:
[Beginner]How to mod this with only 27 objects >.> :D I'm so bad.
- LOOOOL this is so easy <3 See my earlier attempt at this song. IT IS HARD! http://osu.ppy.sh/ss/1589884
- 00:15:787 (2) - Add a whistle to the repeat yo, there a harp sound there
- 00:19:658 (1) - ^ Another whistle here but at the end of the slider please.
- 00:27:400 (1) - At the reverse yo add a whistle as before Done done and done at 10% volume because the whistle sounds too heavy with 20% volume. This is really important.
- 00:39:013 (1) - The start of the slider sounds better with a drum finish! eww. It might, but I'd rather keep consistency with hitsounds and use samplefish's
horribleamazing hitsounds.
osu file format v12
[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7
[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie
BeatmapID:417503
BeatmapSetID:172662
[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5
[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
295,487.80487804878,4,2,1,10,1,0
4175,483.870967741935,4,2,1,20,1,0
16755,-100,4,2,1,10,0,0
16997,-100,4,2,1,20,0,0
20626,-100,4,2,1,10,0,0
20868,-100,4,2,1,20,0,0
29336,-100,4,2,1,10,0,0
29457,-100,4,2,1,20,0,0
32239,-100,4,2,1,30,0,0
33207,-100,4,2,2,30,0,0
35142,-100,4,2,2,60,0,1
35246,-100,4,2,1,60,0,1
38875,-100,4,2,2,60,0,1
39117,-100,4,2,1,60,0,1
40811,-100,4,2,2,60,0,1
41053,-100,4,2,1,60,0,1
42642,-100,4,2,1,60,0,0
42884,-100,4,2,2,60,0,1
44924,-100,4,2,1,60,0,1
48668,483.870967741935,4,2,1,60,1,1
49037,-100,4,2,2,60,0,1
50246,-100,4,2,1,60,0,0
50626,483.870967741935,4,2,1,60,1,1
52424,-100,4,2,2,60,0,1
52666,-100,4,2,1,60,0,1
58230,-100,4,2,2,60,0,1
59198,-100,4,2,1,60,0,1
59820,480,4,2,1,60,1,1
62200,483.870967741935,4,2,2,60,1,1
64014,-100,4,2,1,55,0,1
64861,-100,4,2,1,55,0,1
66070,-100,4,2,1,55,0,0
67401,-100,4,2,2,55,0,0
67764,-100,4,2,1,55,0,0
72724,-100,4,2,1,30,0,0
73329,-100,4,2,1,20,0,0
80587,-100,4,2,1,5,0,0
80791,-100,4,2,1,20,0,0
89054,-100,4,2,1,5,0,0
[HitObjects]
144,96,295,6,0,P|136:136|144:184,1,80,2|2,0:0|0:0,0:0:0:0:
256,216,2246,2,0,P|264:176|256:128,1,80,2|0,0:0|0:0,0:0:0:0:
344,56,4175,6,0,P|376:128|456:160,1,160,4|2,0:0|0:0,0:0:0:0:
256,312,8045,2,0,P|178:329|80:312,1,160,2|2,0:0|0:0,0:0:0:0:
48,128,11916,6,0,B|100:128|100:128|152:96|152:96|208:96,1,160,4|2,0:0|0:0,0:0:0:0:
424,184,15787,2,0,P|448:136|448:96,2,80,2|2|4,0:0|0:0|0:0,0:0:0:0:
224,312,19658,6,0,L|184:232,1,80,2|2,0:0|0:0,0:0:0:0:
112,148,21594,2,0,P|184:118|256:148,1,160,2|2,0:0|0:0,0:0:0:0:
336,236,24497,1,0,0:0:0:0:
448,280,25465,1,4,0:0:0:0:
328,72,27400,6,0,B|280:96|280:96|256:120|232:96|232:96|184:72,2,160,2|2|4,0:0|0:0|0:0,0:0:0:0:
440,120,32239,2,0,P|420:156|384:188,1,80,2|4,0:0|0:0,0:0:0:0:
176,304,35142,6,0,P|136:280|104:224,1,80,4|8,0:0|0:0,0:0:0:0:
152,136,37078,2,0,P|192:160|224:216,1,80,4|8,0:0|0:0,0:0:0:0:
272,288,39013,6,0,B|312:312|312:312|384:312,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
344,192,41916,1,8,0:0:0:0:
224,180,42884,6,0,B|176:180|176:180|128:212|128:212|48:212,1,160,4|2,0:0|0:0,0:0:0:0:
44,96,45787,1,8,0:0:0:0:
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320,2|4,0:0|0:0,0:0:0:0:
320,288,52561,6,0,P|360:296|400:288,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,55464,1,8,0:0:0:0:
128,144,56432,2,0,P|96:216|128:288,1,160,4|2,0:0|0:0,0:0:0:0:
348,192,60300,6,0,B|388:164|388:164|436:184|500:164,2,160,2|4|8,0:0|2:0|0:0,0:0:0:0:
264,276,65103,1,0,0:0:0:0:
168,348,66070,6,0,P|139:275|168:204,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,73812,12,4,79619,0:0:0:0:
256,192,82522,12,0,89054,0:0:0:0:
Tari wrote:
[Easy]done
- 00:04:175 (1) - A whistle at the end of the slider sounds great! basically add some whistles to all the piano sounds.
- 00:06:110 (3) - Now to the start of the slider add another whistle here also please!
- 00:08:045 (1) - The end curve after the red point is too curvy! how about you make it less curvy and in that way it makes it blanket better too? http://puu.sh/8HoVl.jpg
- 00:13:852 (3) - You need to add a whistle to the start of the slider, that piano beat needs to have a sound to it.
- 00:09:497 (2) - Whistle at the end of the slider? it sounds nice.
- 00:17:723 (3) - If you plan on adding a whistle to the above, you should add a whistle here too, to make sure you be consistent with the hitsounds used.
- 00:19:658 (1) - I think you should move the slider end point down a bit more so the blanket can also be improved here as well.
- 00:21:594 (3) - Whistle added here so you can be consistent 00:13:852 (3) - please add to both , not just one.
- 00:29:336 (3) - ^
- 00:24:981 (2) - Whistle here so you can be consistent with 00:09:497 (2) - this time.
- 00:31:271 (1,2,3) - The whistles when added all of them sound nice, so add one to the end of the slider and to note 2 and 3,
- 00:35:142 (1) - Add a finish to the start of the slider.
- 00:35:142 - Volume of kiai needs to be increased to 75% doesn't make sense to make it lower than 00:33:449 - In fact you need to lower the volume of the green line around 00:33:449 - To 50% .
- 00:54:496 (1) - You should probably center it, so it's a bit more cleaner I suppose and make sure it's nice and symmetrical.
- 01:02:200 (1) - The end curve can blanket better in this slider, as said previously too , just make the end less curvy and move it down a little bit more here.
- 01:08:006 (3) - The end of the slider defeinitely needs to be silenced by dropping it to 10% volume, that soft-hitnormal is so loud here that It stands out from the music.
[Normal]done
- Following the hitsound suggestions I said in easy here too please. but I'll just mention them again orz
- 00:06:110 (3) - Add a whistle here already explained why in easy.
- 00:09:981 (3) - Same add a whistle here please.
- 00:13:852 (3) - ^
- 00:17:239 (2) - ^
- 00:27:400 (1) - How about you try to make this more fun by making the rhythm harder? for some reason this feel's awfully similar to easy, and I suggest you try this : http://puu.sh/8HqtC.jpg
- 00:32:239 (2,3) - Whistles to this whole thing.
- 00:33:691 (1) - New combo here, vocals are starting again.
- 00:48:668 (1) - I prefer you curve it upward than downward, the movement is shifting in a spiral and curving it upward will hint at that downward spiral when you return from the reverse in this slider.
- 01:08:006 (3) - Lower the volume of the slider end please.
[Hard]Pretty nice map, good job.
- 00:04:175 (1) - I'd prefer you reverse this slider and remove the circle following here, start with something really relaxing first and start to build up, that's pretty much what the song title says.
- 00:22:320 - I don't think you should really skip any vocals here, the song has really low potential of being hard and interesting and any chance you get to add notes you should really do so it is actually "Hard" that being said you might want to add a slider here and end it at the white tick , try http://puu.sh/8HrOl.jpg
- 00:33:691 (1) - New combo here?
- 00:42:642 - I think you need to add a note here, there is a beat here and you need to build up momentum for the next note which is coming up because of its huge strength.
- 00:44:336 - Same here, try to make the kiai more fun in this diff, by adding a note. not feeling anything there, no change
- 00:56:916 - You need consistency of rhythms and if you plan on adding the note you did for the above there also needs to be a note here also, to remain consistent. ^
- 00:59:819 - ^ ^
- 01:08:006 (1) - Reduce the volume of the end,
- Apply hitsounds suggestions I said on easy/normal here too.
RIP forever me. SAMPY. move the first red left one if you get bored.vahn10 wrote:
[General]
Timing is incosistent, fix it!
[Beginner]
Yay CS0 Still alive! and Tick rate 0.5! because Cs2 and Tick rate 1 is too mainstream now we need AR -2
00:11:916 (1) - Symmetry Howwwwwwwwwwwwwwwwwwwwww ;_; I think all I had to do was move the first red left one? I'm so bad at this game.
thank you for the mod!!vahn10 wrote:
[General]
Timing is incosistent, fix it! fix coming soon lol
[Easy]
00:09:497 (2) - Remove whistle on head nop
[Normal]
00:15:787 (1) - whistle on both head and tail done done and done
00:23:529 (1) - whistle on head
00:24:981 (2) - whistle on tail
Fixed !!vahn10 wrote:
[Julie's normal]
The hitsound pattern especially on kiai time is incorrect, please make it the same as others
thank you very much for the mod!Narcissu wrote:
[general]
i think you need some custom colours yes yes yes! love it, thank you!
Combo1 : 255,128,192
Combo2 : 128,128,192
Combo3 : 255,128,255
Combo4 : 128,128,255
you volume is too low imo , maybe player can't get anything return when she click , i suggest you volume more than 30% unless slider tail & spinner i think volume is ok
aimod say you Beginner & Easy 's uninherited timing points conflict with other diff. new timing soon!
[easy]
i suggest your DS use 1.2 or 1.3 instead 1.1,object too closed imo 1.1 is good
00:00:295 (1) - use complex slider if the slider too long , and use simple slider if the slider not long ↓↓↓ no change
00:13:852 (3) - the slider arc too big for common slider ?
00:17:723 (3,4,1) - To separate them , it's too crowded to read ↓↓↓ i think its okay.
00:44:820 (3,4,5) - it's too difficult in Easy diff , you can merge 00:44:820 (3,4) - ,use a slider changed
00:48:668 (1) - short slider don't need bend i want it in a circle
01:22:522 (3) - ↓↓↓ i will try to add this later!! very nice
i'm just pointing out some points , you can change more in your map √
[normal]
DS less than 1.0 is unreasonable imo , why player move mouse in the object slower than in slider ? many normals do this, i think it plays and looks very nice. 1.0+ distance looks too far and disconnected, not have good blankets with big distance snap
00:46:755 (1,2,1,2,3) - it's too confuse to read in normal i think its ok
01:08:006 (3) - use complex slider if the slider too long .... ill try something new soon
01:20:829 - red timing should just the same other diff new timing coming soon!
why your Normal diff better than your Easy ?uh.. thank you?
01:22:522 (1) - ↓↓↓ ill try to makesomething like this
good luck ><
Thank you for the mod!!Pjecoo wrote:
Hi.
As requested.
Normal:
00:23:529 (1) - Improve the design of the slider. no change
00:27:400 (1) - Same ^^. no change
01:08:006 (3) - THIS!! It's like you've been new at mapping. Make shorter slider, and set Slider Velocity to 0.50 for ex. i would, but i dont want that big of a slider to have a velocity change, the player may not be able to see or feel the big change and mess up there. i think keeping the same velocity is good. i change it at the last slider because it is short and its hard to mess up on.
Hard:
00:24:981 (2,3) - Little closer to each other. i think theyre fine
00:31:271 (1) - Improve slider design. For ex. no changehttp://puu.sh/8M7We.jpg
00:32:723 (2,3) - Little closer to each other.no change
Hope that'll helps
If not, then sorry.
Good Luck!
Narcissu wrote:
[Julie's Normal]
i suggest your DS use 1.2 instead 1.0,object too closed imo
00:33:691 (1,2) - i suggest you never overlap in Normal diff Honnestly, I never put that there, I don't know what happen to my difficulty, been like twice I see it there, I was like wdf, reput at the original place, and give new update...don't know why is still there haha...D: Sowwy, but will be a great tip if I really did this :3!!
00:35:142 (2,3) - jump ? ^
01:12:845 (1) - try some different slider , consult Hard diff I'll see about this one :3
good luck ><
samplefish don't forget to update mine, been a while I don't how 00:35:142 (2) this part end up there >,<!! Julie noob will never do jumps on normal~ :3!!Pjecoo wrote:
Julie's Normal:
00:00:295 (1,2,3) - My ears gonna blow. Set here volume at 5-10% not 20%. Fixed
00:36:594 (3) - Put it little bit closer to 00:35:142 (2) - For normal diff, it's a big jump. Sorry my version didn't get update...don't know how it end up there
01:06:070 (2) - Improve slider design. For ex. http://puu.sh/8M7DH.jpg. Nop trying to do a blanket with next note x,x
01:12:845 (1) - Make a shorter slider that ends in 01:13:812 (and make it better than this one). Fixed
thank you for the mod!Marinska wrote:
Hello Again samplefish...
here from my Queue hope this helped..Let's try to full mod..ara~ you have 2 normal diff... i just mod 1 diff with same Difficulty
i'll choose one of them...
[General]
It's (TV Size) song Right.. so add Ed or Op in Tag done, thanks!
[Easy]
01:12:845 (4)- x:88 y:56 for remove distance conflik in Aimod no change
[Normal]
Open Aimod check distance snap
01:04:861 (4)- x:60 y:256 same like easy... to remove distance conflik in Aimod fixed
01:12:845 (4) - x:476 y:344 ^^ no change
I'm just suggest you to place the note at there.. not sure where you mean
but is up to you to place it in anywhere but you must remove distance snap conflik in Aimod for Easy and Normal Diff fixed one, rest are fine
[Hard]
00:34:416 (3) - check the distance.. (3) is to far than (1) to (2) i suggest to use 1.2x distance snap changed
just it for hard i think.. or check Aimod.. and try to remove unuseless timming point
I think just it ... i hope this helped...
Nice song~! btw.. really enjoy it..
sorry for my bad mod.. wrote Fixed,changed,or added..
so i can learning about my modding...
thanks.Pjecoo wrote:
Hi.
As requested.
Lanturn's Beginner:
I know it's beginner diff, but change CS to at least +1. I'm worried new players will miss if the circle size is any smaller.
00:51:593 - Put circle here. No vocals really playing at this time, so no point to it.
00:59:335 - same ^^. ^
so much mod there so i can't say it Fixed,or changed.. sorry for that... m(_ _ )msamplefish wrote:
ps, you didnt give me feedback on my mod on your plaza map, you only quoted it and said "changed some"
Therefore, even though you got the timing from kpy's map, the ranking criteria changed. You must fix it.Ranking Criteria wrote:
Uninherited timing sections must be the same in every difficulty.
01:08:006 (3) - The tail's silence is kinda unrankable! You must fix it or ask BATs to make sure of it.Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible.
F D Flourite wrote:
[Lanturn]
- I'm also wondering about the CS problem. You should ask BATs for sure message. In due time. I don't really see why people would have a problem with it. The notes are set so they correctly play nice for this CS.
- Well, I think a louder sound is needed for beginners, especially the part out of Kiai time, so that they can find the rhythm more easily with it. Maybe about 5%~10% volume up? I don't feel this is necessary but I'll keep my eyes out for more volume suggestions like these.
- 00:27:400 (1) - All right here. But it make no sense for the beginners. Maybe they will think it is common in all maps. I don't think new players would think this way. Considering there are more than enough sliders are the beginning to help prevent any confusion.
- 00:43:852 - You know how to add the green line to change the hitsound. So I'm wondering whether you know how to use the green line to change the hitsound of slidertick. If the slidertick here sounds the same as Clap, it will be great! Basically this will cover all below, but I don't plan on using slider ticks to create a clap effect. The main reason is that this is a difficulty made especially for new players to the game. Hearing an extra clap when not expected will cause panic and confusion, so I'm skipping this.
- 00:47:723 - 00:49:635 - ^ I strongly recommend to add it at these 2 places because it is really empty!
- 00:57:400 - ^ A heavy sound here in the music.
- 01:01:260 - ^
- 01:03:167 - ^
- 00:56:432 (3) - Move the white point in the middle to x|104 y|216, and the point at the tail to x|132 y|292. Fixed this. used a few different coordinates though to get the blanket set correctly.
osu file format v12
[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7
[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari op
BeatmapID:417503
BeatmapSetID:172662
[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5
[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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really good mod, thank you so much!! i really appreciate this!F D Flourite wrote:
From my Modding Queue~
Well, I'm sorry that I finished some diffs' mods several days ago. Maybe you've got a new one but I didn't check my mods anymore~
And I didn't mod the Risen diff because you added it after your post in my queue so I regard it as WIP. Sorry.
Non-emphasis -- something I think is able to be better in my own opinion.
Bold-emphasis -- something I highly recommend to be fixed.
Red-emphasis -- Unrankable issue or something serious like that.
P.S.[General]
- I'm sorry that I may be honest to point out the things I don't like.
- All "the beginning of a section" that I mentioned means the long-white-line/first-white-line.
- Plz make the WidescreenStoryboard consistent in all diffs. You didn't turn it on in Easy but did it in other diffs. I suggest you turn everyone off because you have no SB. fixed
Therefore, even though you got the timing from kpy's map, the ranking criteria changed. You must fix it. working to fix, expecting new timing soon!Ranking Criteria wrote:
Uninherited timing sections must be the same in every difficulty.- Besides, there are so many inherited time points unsnapped...
[Easy][Normal]
- Also a bit volume up will be fine. i think its ok
- 00:09:497 (2) - I don't think there need 2 whistle here. It's better to remove the latter one imo. no change
- 00:24:981 (2) - ^ ^
- 00:17:723 (3) - Move the red point to x|425 y|242 for better blanket. But you have to move the following ones to keep the distance consistent. It depends on you. changed
- 00:23:045 (4) - It is ok to make it straight since it is ugly in curve style. done
- 00:26:433 (4) - Add a whistle on the head? Since the voice here is really loud. done
- 00:29:336 (3) - It will be really better if you remove the tail whistle imo. yes
- 00:37:078 (3) - Add a finish on the head will be really better. done.
- 00:44:820 (3,1) - ^ But pay attention you need to remove the green lines here.00:44:699 - 00:44:941 - (It is not snapped, but you know which two I'm saying) fixed all
- 00:52:561 (3) - ^
- 00:54:496 (1) - ^ Both head and tail. Since they are all on the beginning of a timing section. not sure what you mean, but added finishes to them. hopefully thats what you meant
- 01:02:200 (1) - ^
- 01:04:135 (3) - ^
- 01:08:006 (3) - ^
- 00:42:884 (1) - Move the tail point to x|332 y|239 done
- 00:49:635 (3) - Add whistle on the head. done
- 01:00:300 (2) - ^
- 00:49:635 (3) - Move the white point in the middle to x|95 y|282, and the point at the tail to x|117 y|301. looks funky, are these the right points?
01:08:006 (3) - The tail's silence is kinda unrankable! You must fix it or ask BATs to make sure of it. unsilencedRanking Criteria wrote:
Hitsounds from notes and sliders must be audible.- After all, you got the hitsound from kpy. So I think you should make full use of them since they are really good!
[Hard]
- 00:09:981 (3) - The same as EZ. Don't have to whistle here even though it is on the beginning of a section. All the hitsounds are for better listening but not for the so-called consistent imo. i like to have them with the piano.
- 00:17:239 (2) - Well, I don't like the double whistle here either. BUT I think 00:24:981 (2) - is ok, since the piano here is in a high pitch. i think theyre both ok
- 00:32:239 (2) - ^ ^
- 00:35:142 (1) - You'd better use a heavier Finish hitsound here. It is a very stressed sound. [/color]
- Well, add Finish on most of the beginning of a section in Kiai time will improve your hitsound a lot, just as I've mentioned in EZ. added some.
- 00:44:578 (2,3,4,5) - I don't suggest you use pattern like this. Because players will think they share the same feeling of the song. But even though the rhythm here is the same, the feeling is totally different. fixed, very nice point.
If you don't know what I'm talking about, plz click this00:44:578 (2,3) - They share a whole part "Kimi e".
00:45:787 (4) - This is used for make the rhythm better but cannot be found in vocal.
00:46:029 (5) - This is a start of a new part.
So I think 00:44:578 (2,3) - and 00:45:787 (4,5) - have totally different feelings since 00:45:787 (4,5) - is not a complete part.- 00:49:635 (3) - I highly suggest you add a hitsound on the head. Because the tone of the vocal is high. Emphasizing it DOES make sense. However, I don't know which hitsound should be chosen because no one in your hitsounds fit this IMO. i hope a whistle will do.
- 01:08:006 (3) - The same as EZ. fixed
[At last]
- Almost the same hitsound opinion in EZ and NM, so I'm not gonna mention it again. changed a few.
- 00:33:933 (2,3,4) - Not a good idea to make them straight because it seems not beautiful with 00:33:691 (1) - too close to 00:34:416 (3) - . Try to make 00:34:416 (3) - more downward will be better. Also for better flow. changed it up
- 00:42:642 (5) - ^ Upward. changed
- 00:41:674 (3,1) - A little bit touched with each other. Try to seperate them. oky
- 00:49:635 (4,5,6,7,8) - A weird rhythm? At least for me. mm no change
At least you did a great job in patterns and most of the rhythms~
Good luck~
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433,93,36836,1,0,0:0:0:0:00:42:400 (4,5) - Move these closer to the slider: http://puu.sh/8NcVx.jpg
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392,192,46997,1,0,0:0:0:0:
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332,256,66796,1,0,0:0:0:0:01:10:909 (1,2) - Blanket this better?
180,208,67038,1,8,3:0:0:0:
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thank you for the great mod! i really appreciate the time you spent on it (you made the codes on top of the suggestions too!)Samah wrote:
From queue:
[Easy]
00:04:175 (1) - Move this up a tiny bit. They overlap during play. fixed
[Normal]
01:05:103 (5,1) - Could you make this blanket smoother? Maybe like this: http://puu.sh/8NbAA.jpg i changed it myself, thanks for pointing it out!!
I know it doesn't look much different... XD136,356,66070,6,0,B|208:382|248:332|248:332|311:375|359:334,1,220,4|8,0:0|3:0,0:0:0:0:
[Hard]
00:24:981 (2) - Move like this: http://puu.sh/8Ncxp.jpg no change
00:26:191 (4) - Add NC. no change
00:27:400 (1) - Remove NC. ^
00:32:723 (2) - Move like this: http://puu.sh/8NcBu.jpg i want the 1.3 spacing on those three notes
00:33:933 (2) - Fix spacing like this: http://puu.sh/8NcDe.jpg changed, and thank you very much for the code!
00:36:836 (2,3,4,5,6,1,2) - If you change distance spacing to 1.1x and make the blanketing nice: http://puu.sh/8NcPc.jpg
This code also moves (1,2) of the next combo to stack properly with slider (5).433,93,36836,1,0,0:0:0:0:00:42:400 (4,5) - Move these closer to the slider: http://puu.sh/8NcVx.jpg there were kind of originally like that, haha. i like them better like this
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312,216,41191,1,8,0:0:0:0:
01:01:260 (6) - Nicer blanket: fixed, thank you for the code once again!344,243,61260,2,0,P|309:302|345:366,1,140,8|0,0:0|0:0,0:0:0:0:
Lovely song, great maps.
Lanturn's Beginner <3 (F you sampy)Samah wrote:
From queue:
[Lanturn's Beginner]
HOLY MASSIVE HITCIRCLES BATMAN.
I.... I don't even. <_<
They're so big that turning on Easy mod doesn't affect the size. :3 Totally is a beginner difficulty.. no?
SV 0.40 with distance snap 1.5x. that's crazy! XD
Anyway...
00:02:246 (2,1) - Move these apart a little bit. I changed this pattern around. I didn't like the tail end of (2)
01:05:103 (2,1) - Make this blanket nicer. It's a bit sharp. Fixed thanks.
osu file format v12
[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7
[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662
[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5
[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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49037,-100,4,2,2,60,0,1
50246,-100,4,2,1,60,0,0
50626,483.870967741935,4,2,1,60,1,1
52424,-100,4,2,2,60,0,1
52666,-100,4,2,1,60,0,1
58230,-100,4,2,2,60,0,1
59198,-100,4,2,1,60,0,1
59820,480,4,2,1,60,1,1
62200,483.870967741935,4,2,2,60,1,1
64014,-100,4,2,1,55,0,1
64861,-100,4,2,1,55,0,1
66070,-100,4,2,1,55,0,0
67401,-100,4,2,2,55,0,0
67764,-100,4,2,1,55,0,0
72724,-100,4,2,1,30,0,0
73329,-100,4,2,1,20,0,0
80587,-100,4,2,1,5,0,0
80791,-100,4,2,1,20,0,0
89054,-100,4,2,1,5,0,0
[HitObjects]
117,124,295,6,0,P|77:132|29:124,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
344,56,4175,6,0,P|376:128|456:160,1,160,4|2,0:0|0:0,0:0:0:0:
256,312,8045,2,0,P|178:329|80:312,1,160,2|2,0:0|0:0,0:0:0:0:
48,128,11916,6,0,B|101:128|101:128|152:96|152:96|208:96,1,160,4|2,0:0|0:0,0:0:0:0:
424,184,15787,2,0,P|448:136|448:96,2,80,2|2|4,0:0|0:0|0:0,0:0:0:0:
224,312,19658,6,0,L|184:232,1,80,2|2,0:0|0:0,0:0:0:0:
112,148,21594,2,0,P|184:118|256:148,1,160,2|2,0:0|0:0,0:0:0:0:
336,236,24497,1,0,0:0:0:0:
448,280,25465,1,4,0:0:0:0:
328,72,27400,6,0,B|280:96|280:96|256:120|232:96|232:96|184:72,2,160,2|2|4,0:0|0:0|0:0,0:0:0:0:
440,120,32239,2,0,P|420:156|384:188,1,80,2|4,0:0|0:0,0:0:0:0:
176,304,35142,6,0,P|136:280|104:224,1,80,4|8,0:0|0:0,0:0:0:0:
152,136,37078,2,0,P|192:160|224:216,1,80,4|8,0:0|0:0,0:0:0:0:
272,288,39013,6,0,B|312:312|312:312|384:312,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
344,192,41916,1,8,0:0:0:0:
224,180,42884,6,0,B|176:180|176:180|128:212|128:212|48:212,1,160,4|2,0:0|0:0,0:0:0:0:
44,96,45787,1,8,0:0:0:0:
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320,2|4,0:0|0:0,0:0:0:0:
320,288,52561,6,0,P|360:296|400:288,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,55464,1,8,0:0:0:0:
128,144,56432,2,0,P|105:223|132:293,1,160,4|2,0:0|0:0,0:0:0:0:
348,192,60300,6,0,B|388:164|388:164|436:184|500:164,2,160,2|4|8,0:0|2:0|0:0,0:0:0:0:
264,276,65103,1,0,0:0:0:0:
168,348,66070,6,0,P|145:269|176:194,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,73812,12,4,79619,0:0:0:0:
256,192,82522,12,0,89054,0:0:0:0:
thanks for the mod!Kihhou wrote:
Hihi NM from queue-
[General]hoping to get a new timing thing soon, ;_;
- 00:32:239 - this part is off. the hitcircles hit after the piano might need to change bpm or offset for this small section
[Easy]:D
- this feels the same as your Normal diff in terms of how difficult it is o3o
couldnt find anything wrong with the diffs i didnt list~
Hope this helped~
Good luck!