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Lena Park - Inori~You Raise Me Up (TV Size)

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Total Posts
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Topic Starter
samplefish
This beatmap was submitted using in-game submission on Friday, July 11, 2014 at 10:11:12 PM

Artist: Lena Park
Title: Inori~You Raise Me Up (TV Size)
Source: Romeo x Juliet
Tags: lanturn julie tari opening
BPM: 120
Filesize: 17548kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.26 stars, 77 notes)
  2. Hard (2.55 stars, 108 notes)
  3. Julie's Normal (1.56 stars, 96 notes)
  4. Lanturn's Beginner (0.66 stars, 28 notes)
  5. Normal (1.37 stars, 86 notes)
  6. Risen (3.01 stars, 163 notes)
Download: Lena Park - Inori~You Raise Me Up (TV Size)
Download: Lena Park - Inori~You Raise Me Up (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Risen: Done by Tari
Hard: Done by me
Julie's Normal: Done by Julie
Normal: Done by me
Easy: Done by me
Lanturn's Beginner: Done by Lanturn



Thanks to all the modders, pishifat for timing, Tari, Julie, Lanturn, ringating for BG fix, MMzz for bubble and dkun for rank!

English Version: https://www.youtube.com/watch?v=aJxrX42WcjQ
Ranked Map by kanpakyin: https://osu.ppy.sh/s/34550 (timing and hitsounds from that)
pishifat for sexy timing



i will reformat this when lanturn turns into a polar bear

well.
pishifat
:3
2014-05-05 17:01 samplefish: arrr
2014-05-05 17:01 samplefish: uh, do you have a second to playtest something
2014-05-05 17:01 pishifat: i do
2014-05-05 17:01 pishifat: you know that i'm not going to SS whatever you're giving me though i hope
2014-05-05 17:01 samplefish: lol
2014-05-05 17:01 samplefish: its quite slow so probably not
2014-05-05 17:01 samplefish: ACTION is listening to [http://osu.ppy.sh/b/417238 Lena Park - Inori ~You Raise Me Up~ (TV Size)]
2014-05-05 17:02 samplefish: the jumps also suck
2014-05-05 17:02 samplefish: so gl lol
2014-05-05 17:02 samplefish: uh
2014-05-05 17:02 samplefish: you can try on dt if its too slow
2014-05-05 17:02 samplefish: just go through it once
2014-05-05 17:02 pishifat: your messages were blocking circles -.-
2014-05-05 17:02 samplefish: oh sorry lol ;_;
2014-05-05 17:03 pishifat: going to try doubletime
2014-05-05 17:03 pishifat: will not do well
2014-05-05 17:03 samplefish: okay.
2014-05-05 17:04 pishifat: lots of timing confusion
2014-05-05 17:04 pishifat: cuz following lyrics
2014-05-05 17:04 samplefish: mmmm
2014-05-05 17:04 samplefish: i have
2014-05-05 17:04 samplefish: to unstack
2014-05-05 17:04 samplefish: those ntoes a the beginning lol
2014-05-05 17:04 pishifat: yes
2014-05-05 17:04 pishifat: those were pretty weird looking
2014-05-05 17:06 pishifat: the stack around 20 seconds
2014-05-05 17:06 pishifat: also weird looking
2014-05-05 17:06 pishifat: i dunno if you were including that
2014-05-05 17:07 samplefish: oh idk i thought those were ok
2014-05-05 17:07 samplefish: osnap i have class in a bit
2014-05-05 17:08 pishifat: :/
2014-05-05 17:08 pishifat: enjoy your learning
2014-05-05 17:08 pishifat: before that tho, the places where there are new timing things
2014-05-05 17:08 pishifat: first one you have a triple, but it's weird having that when they're not evenly spaced due to timing being wtf
2014-05-05 17:08 pishifat: so better to do the reverse slider thing
2014-05-05 17:09 samplefish: yus
2014-05-05 17:09 pishifat: actually you don't have the 5 circle on the new timing section i think :|
2014-05-05 17:09 pishifat: same with 00:50:603 (1) -
2014-05-05 17:10 samplefish: lol might as well put this in a post for kudosu
2014-05-05 17:10 samplefish: \o/
2014-05-05 17:10 pishifat: if doing that
2014-05-05 17:10 pishifat: lemme point out more that i noticed :P
2014-05-05 17:10 samplefish: uh ill fix the stuff when i get back o/
2014-05-05 17:11 pishifat: k
2014-05-05 17:11 pishifat: you want things now or then
2014-05-05 21:08 pishifat: i don't get it
2014-05-05 21:08 pishifat: the hard on your map is only 3 stars
2014-05-05 21:08 pishifat: yet it seems harder than the average hard :|
2014-05-05 21:08 samplefish: oh? :o
2014-05-05 21:09 pishifat: like most hards that use distance snap 100% of the time and have extremely simple rhythms
2014-05-05 21:09 pishifat: 4 and a half stars
2014-05-05 21:09 samplefish: higher bpm?
2014-05-05 21:09 samplefish: higher stats?
2014-05-05 21:09 pishifat: even low bpm songs
2014-05-05 21:10 pishifat: on the website though it's got a pretty normal difficulty for a hard
2014-05-05 21:10 pishifat: but just ingame
2014-05-05 21:10 pishifat: it's screwy
2014-05-05 21:10 samplefish: in game is screwy yeah :D
2014-05-05 21:10 pishifat: anyway did you want me to add onto stuff from 4 hours ago
2014-05-05 21:11 samplefish: huuuuuuuuuuuuu sure
2014-05-05 21:11 samplefish: :D
2014-05-05 21:11 pishifat: good
2014-05-05 21:11 pishifat: cuz i have nothing better to do -.-
2014-05-05 21:11 samplefish: yaaay
2014-05-05 21:11 pishifat: so these notes
2014-05-05 21:11 pishifat: 01:20:224 (1,1,1) -
2014-05-05 21:12 pishifat: since they have weird timing
2014-05-05 21:12 pishifat: would be best to use distance snap
2014-05-05 21:12 pishifat: they're felt weird even when not doubletiming
2014-05-05 21:12 samplefish: o ya part of me knew that lol
2014-05-05 21:12 samplefish: but the ohter part is like IT FITS MAN
2014-05-05 21:12 samplefish: ill change it
2014-05-05 21:12 samplefish: !
2014-05-05 21:12 samplefish: its too tuff to play anyways.
2014-05-05 21:13 pishifat: mhm
2014-05-05 21:13 pishifat: next thingzor
2014-05-05 21:14 pishifat: i'm working backwards for some reason so this is gonna be weird
2014-05-05 21:14 pishifat: this 01:06:070 (1) -
2014-05-05 21:14 pishifat: you'll want that spaced evenly between the next coulple notes
2014-05-05 21:14 pishifat: since they're all the same sort of drum thingy
2014-05-05 21:14 pishifat: duno how to explain
2014-05-05 21:14 pishifat: and if you do that, you could probably blanket 3 with the center of the slider too
2014-05-05 21:14 pishifat: while you do that i'll brb :3
2014-05-05 21:18 samplefish: yarhar!
2014-05-05 21:18 pishifat: now that i think about it actually, that's a pretty heavy note for the end of a slider
2014-05-05 21:19 pishifat: [https://osu.ppy.sh/u/579428 see the section about passive hitsounding on the profile thing]
2014-05-05 21:19 pishifat: some people get really pissy about those
2014-05-05 21:22 samplefish: interesting
2014-05-05 21:23 pishifat: you don't really need to abide by that thing though
2014-05-05 21:23 pishifat: i've seen bats who have maps with passive hitsounding all the time
2014-05-05 21:23 pishifat: just if any of the returners to #modhelp see the map they're gonna complain about it :/
2014-05-05 21:24 samplefish: lol;p
2014-05-05 21:24 pishifat: so whenever you're done doing whatever you're doing say
2014-05-05 21:25 samplefish: oh ive been done :DDD
2014-05-05 21:25 pishifat: oh
2014-05-05 21:25 pishifat: :|
2014-05-05 21:25 samplefish: |:
2014-05-05 21:25 pishifat: well this section
2014-05-05 21:25 pishifat: 01:03:651 (3,4,5,6) -
2014-05-05 21:25 pishifat: spacing is switching off between 1x and 2x
2014-05-05 21:25 pishifat: which is confusing
2014-05-05 21:26 samplefish: oh yes i know :D
2014-05-05 21:26 samplefish: im going to leave that there to see how it fares.
2014-05-05 21:26 pishifat: mkay
2014-05-05 21:26 samplefish: mainly becaause i played
2014-05-05 21:26 pishifat: imo it's gonna be too hard for a hard diff :P
2014-05-05 21:26 pishifat: or epople will say that
2014-05-05 21:27 samplefish: ACTION is listening to [http://osu.ppy.sh/b/412288 Halozy - Sentimental Skyscraper]
2014-05-05 21:27 samplefish: oh yeah probably
2014-05-05 21:27 pishifat: slow download is slow
2014-05-05 21:27 pishifat: also 00:50:626 (1) -
2014-05-05 21:28 pishifat: didn't start it on the red tick still :|
2014-05-05 21:28 samplefish: ey?
2014-05-05 21:28 pishifat: the timing tick i mean
2014-05-05 21:28 samplefish: http://puu.sh/8B86m.jpg ?
2014-05-05 21:28 samplefish: oh
2014-05-05 21:28 samplefish: okay
2014-05-05 21:29 samplefish: not sure
2014-05-05 21:29 samplefish: i just took all this straight from
2014-05-05 21:29 samplefish: the ranked one
2014-05-05 21:30 pishifat: lemme see this ranked one
2014-05-05 21:30 samplefish: ACTION is listening to [http://osu.ppy.sh/b/112285 Lena Park - Inori ~You Raise Me Up~ (TV Size)]
2014-05-05 21:30 samplefish: then agen it was ranked in 2011 lol
2014-05-05 21:31 pishifat: 00:50:626 (2) -
2014-05-05 21:31 pishifat: they start it on the red tick :|
2014-05-05 21:31 pishifat: the new timing section
2014-05-05 21:31 samplefish: oh thats weird
2014-05-05 21:31 samplefish: idk how that happened XD
2014-05-05 21:32 pishifat: lol
2014-05-05 21:32 pishifat: also the timing on 00:50:361 (13) -
2014-05-05 21:32 pishifat: seems wrong
2014-05-05 21:32 pishifat: like i know you took it from the ranked thing but...
2014-05-05 21:32 pishifat: play it at 25%
2014-05-05 21:32 pishifat: and you'll see what i mean
2014-05-05 21:32 samplefish: oh
2014-05-05 21:32 pishifat: the drum thing comes after the note
2014-05-05 21:33 samplefish: mm O_O
2014-05-05 21:33 pishifat: you see what i mean
2014-05-05 21:34 samplefish: i tihnk itll be ok, not sure how to fix it atm lol
2014-05-05 21:35 pishifat: yeah...
2014-05-05 21:35 pishifat: if you have the slider at 50 seconds on the red thing it should be better at least
2014-05-05 21:35 pishifat: next thing
2014-05-05 21:35 pishifat: not importnat but i saw these 00:42:400 (4,1) - weren't a perfect blanket
2014-05-05 21:35 pishifat: as well as 00:38:045 (5,6) -
2014-05-05 21:36 samplefish: okay fixored
2014-05-05 21:37 samplefish: and fixeded
2014-05-05 21:37 pishifat: .
2014-05-05 21:37 pishifat: combo stuff next
2014-05-05 21:37 pishifat: you had about 2 bars per combo
2014-05-05 21:37 pishifat: so 01:12:845 (2) - should probably nc
2014-05-05 21:38 pishifat: and tbh i have no idea why this has a nc 00:07:804 (1) -
2014-05-05 21:38 pishifat: the note after that i should say
2014-05-05 21:39 samplefish: oh woops
2014-05-05 21:40 samplefish: i shouldnt using this skin to map lol
2014-05-05 21:40 pishifat: lul
2014-05-05 21:40 pishifat: numbers are useful in a game where you're counting circles :|
2014-05-05 21:40 pishifat: 00:30:545 (4) -
2014-05-05 21:41 pishifat: this one umm
2014-05-05 21:41 pishifat: you've got the straight slider pointing towards it
2014-05-05 21:41 pishifat: but it's not directly towards it
2014-05-05 21:41 pishifat: [http://gyazo.com/b6a1ef7aea78271173f239f35f5dc883 this]
2014-05-05 21:41 samplefish: ey?
2014-05-05 21:41 samplefish: uh
2014-05-05 21:41 samplefish: O_O
2014-05-05 21:41 pishifat: giant slider
2014-05-05 21:41 samplefish: oh okay
2014-05-05 21:41 pishifat: was just to extend :P
2014-05-05 21:41 samplefish: !
2014-05-05 21:42 samplefish: fixeded
2014-05-05 21:42 samplefish: !
2014-05-05 21:42 pishifat: !
2014-05-05 21:42 pishifat: the spacing in the beginning also screws with me
2014-05-05 21:42 pishifat: but i'm just bad so i don't think that needs changing :|
2014-05-05 21:43 samplefish: oh dont worry i cahgned it already
2014-05-05 21:43 samplefish: http://puu.sh/8B8Ou.jpg
2014-05-05 21:43 samplefish: lol
2014-05-05 21:44 pishifat: i was thinking more the jump between 00:05:142 (2,3) -
2014-05-05 21:44 pishifat: the not jump i should say
2014-05-05 21:44 samplefish: ho ho ho?
2014-05-05 21:44 pishifat: it's not important
2014-05-05 21:44 pishifat: i think it'll be fine
2014-05-05 21:44 samplefish: i think its readable :D
2014-05-05 21:44 pishifat: yeah it is
2014-05-05 21:44 samplefish: (too lazy to rearrange)
2014-05-05 21:45 pishifat: but i failed at reading it the first time i played it so i mad :3
2014-05-05 21:45 pishifat: also 00:13:852 (3) - you could have that pointing towards 4
2014-05-05 21:45 pishifat: and now i'm pointing out stupid stuff so imma stop
2014-05-05 21:46 samplefish: haha alright \o/
2014-05-05 21:46 samplefish: really helpful stuff -^^-
2014-05-05 21:46 samplefish: thanks!
2014-05-05 21:46 pishifat: lemme copy paste some crap then i can earn one whole internet point
Lanturn
Unsfamiliar
SPOILER
2014-05-08 19:36 samplefish: ACTION is listening to [http://osu.ppy.sh/b/417250 Lena Park - Inori~You Raise Me Up (TV Size)]
2014-05-08 19:37 samplefish: it also has an english version, which is just <333
2014-05-08 19:37 Unsfamiliar: Yeah I know the english ver :)
2014-05-08 19:39 Unsfamiliar: such a beautiful song <3
2014-05-08 19:40 samplefish: ikno ;_; when i found the ranked version my heart melted
2014-05-08 19:40 Unsfamiliar: ok~
2014-05-08 19:40 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/417250 Lena Park - Inori~You Raise Me Up (TV Size) [Hard]]
2014-05-08 19:40 Unsfamiliar: a few things maybe
2014-05-08 19:40 Unsfamiliar: 00:06:836 (5) - maybe unstack this from the slider end
2014-05-08 19:41 Unsfamiliar: because
2014-05-08 19:41 Unsfamiliar: 00:04:175 (1,2) - here there is a 1/1 gap
2014-05-08 19:41 Unsfamiliar: with the same sort of pattern
2014-05-08 19:41 samplefish: oh right, okay
2014-05-08 19:41 Unsfamiliar: if you unstack it, it'll also play more fluidly imo
2014-05-08 19:42 samplefish: done
2014-05-08 19:42 Unsfamiliar: 00:09:013 (2,3) - I think you can ctrl+g this rhythm
2014-05-08 19:42 Unsfamiliar: to follow the vocals more closely
2014-05-08 19:42 Unsfamiliar: works way better imo
2014-05-08 19:43 Unsfamiliar: therefore, slider then circle
2014-05-08 19:43 samplefish: okay, ill do it
2014-05-08 19:44 samplefish: or rather, done*
2014-05-08 19:44 Unsfamiliar: 00:11:433 (6,1) - could be a blanket? :3
2014-05-08 19:45 samplefish: oh right.
2014-05-08 19:46 Unsfamiliar: 00:22:320 - wow, this vocal is simply breathtaking!!!
2014-05-08 19:46 Unsfamiliar: and yet it's not mapped ;w;
2014-05-08 19:47 samplefish: hm ill see what i can do
2014-05-08 19:48 Unsfamiliar: 00:38:771 (6,1) - the flow here doesn't bother you?
2014-05-08 19:49 samplefish: whats wrong with it? o:
2014-05-08 19:50 Unsfamiliar: i dunno, it's just a bit unorthodox for me
2014-05-08 19:50 Unsfamiliar: but if it works for you, then that's all that matters :)
2014-05-08 19:51 samplefish: does this make more sense? http://puu.sh/8DUhi.jpg
2014-05-08 19:51 Unsfamiliar: not really lol
2014-05-08 19:52 Unsfamiliar: just leave it, if it will ruin your current pattern
2014-05-08 19:52 samplefish: hm im lost, what is it you have in mind?
2014-05-08 19:54 Unsfamiliar: 01:03:651 (3,4,5) - yep, I remember i messed up here when i played
2014-05-08 19:54 Unsfamiliar: the spacing is pretty confusing
2014-05-08 19:55 samplefish: oh yes lol
2014-05-08 19:55 Unsfamiliar: since you have a 1/1 off-beat gap in the timeline
2014-05-08 19:55 Unsfamiliar: i suggest you make this more obvious and readable
2014-05-08 19:55 Unsfamiliar: perhaps a nice 1/1 stack anti-jump?
2014-05-08 19:57 samplefish: i have no idea what that means ;_;
2014-05-08 19:59 Unsfamiliar: just a sec
2014-05-08 19:59 samplefish: okay
2014-05-08 19:59 Unsfamiliar: https://osu.ppy.sh/ss/1585319
2014-05-08 19:59 Unsfamiliar: i curved (3) instead of it being straight
2014-05-08 19:59 samplefish: oh i see
2014-05-08 20:00 Unsfamiliar: now that 1/1 stack is on the end of
2014-05-08 20:00 Unsfamiliar: 01:02:200 (1) -
2014-05-08 20:00 Unsfamiliar: with a new combo to signal the anti-jump
2014-05-08 20:02 Unsfamiliar: 01:03:651 (3,3) - also is blanketed
2014-05-08 20:04 Unsfamiliar: tell me when I can move on :)
2014-05-08 20:05 samplefish: i think i sort of did it
2014-05-08 20:05 samplefish: should be okay.
2014-05-08 20:05 Unsfamiliar: k~
2014-05-08 20:06 Unsfamiliar: one more thing in this diff
2014-05-08 20:06 Unsfamiliar: 01:20:587 - unused green line
2014-05-08 20:06 Unsfamiliar: and the one after it
2014-05-08 20:07 samplefish: oh yes o: nice catch
2014-05-08 20:07 Unsfamiliar: actually, also
2014-05-08 20:07 Unsfamiliar: 01:20:829 (2) - maybe NC
2014-05-08 20:07 Unsfamiliar: to signal the drastic sv change
2014-05-08 20:07 Unsfamiliar: *offset
2014-05-08 20:07 samplefish: alright
2014-05-08 20:08 samplefish: !
2014-05-08 20:08 Unsfamiliar: nice diff!
2014-05-08 20:09 samplefish: :D thanks
2014-05-08 20:09 samplefish: class got canceled the other day, so i made this XD
2014-05-08 20:09 Unsfamiliar: awesome way to spend a day off :P
2014-05-08 20:10 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/417956 Lena Park - Inori~You Raise Me Up (TV Size) [Normal]]
2014-05-08 20:10 samplefish: ! youre doing all of them?
2014-05-08 20:10 samplefish: ;_; youre the best
2014-05-08 20:10 Unsfamiliar: may as well
2014-05-08 20:10 Unsfamiliar: :D
2014-05-08 20:11 Unsfamiliar: 00:18:691 (4,1) - the blanket for the slider end is like perfect!
2014-05-08 20:11 Unsfamiliar: but the one at the slider head is not so perfect...
2014-05-08 20:12 samplefish: hm
2014-05-08 20:13 Unsfamiliar: hmmm?
2014-05-08 20:14 samplefish: 00:18:449 (3) -
2014-05-08 20:14 samplefish: woops
2014-05-08 20:14 samplefish: http://puu.sh/8DV5J.jpg
2014-05-08 20:14 Unsfamiliar: much better :3
2014-05-08 20:15 samplefish: hurray
2014-05-08 20:16 Unsfamiliar: quite polished
2014-05-08 20:16 Unsfamiliar: nice and neat
2014-05-08 20:17 samplefish: \o/
2014-05-08 20:18 Unsfamiliar: not much to say about the easy
2014-05-08 20:19 Unsfamiliar: it's pretty much just a CS3 version of normal haha
2014-05-08 20:20 samplefish: lol youre right :p
2014-05-08 20:20 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/417503 Lena Park - Inori~You Raise Me Up (TV Size) [Lanturn's Beginner]]
2014-05-08 20:20 Unsfamiliar: omg!
2014-05-08 20:20 Unsfamiliar: difficulty settings all = 0?
2014-05-08 20:20 samplefish: lol, the name before lanturns beginner was lanturns unrankable.
2014-05-08 20:20 samplefish: :3
2014-05-08 20:21 Unsfamiliar: hahaha
2014-05-08 20:21 Unsfamiliar: ily lanturn
2014-05-08 20:21 Unsfamiliar: well, that's all from me ;3
2014-05-08 20:22 Unsfamiliar: super relaxing map
2014-05-08 20:22 Unsfamiliar: angelic song
2014-05-08 20:22 Unsfamiliar: yay
2014-05-08 20:22 samplefish: awesome ;_; thank you so much for your mod!
2014-05-08 20:22 Unsfamiliar: no worries
Good luck \o/

~★
Lanturn
2014-05-08 20:21 Unsfamiliar: ily lanturn
ily too Unsfamiliar <3 <3
Xiaolin
From Q ~ ! owo
[Lanturn's Beginner]
-Um, CS +1 maybe ? If no, I'll play it with all the mods ~ xD
[Easy]
00:07:804 - NC should start from here.
00:38:771 - ^
01:22:522 (1) - Spinner should end at the big white tick ~ ? :3
[Normal]
00:07:804 - NC should start here ~ ?
00:21:594 (3) - This shape looks ugly, change shape pwease ~~
[Julie's Normal]
01:04:619 - Remove whistle.
[Hard]
01:20:892 (1) - Remove NC ~ ?

Gonna give you a star soon ~ ! <3 Amazing and sad song (GL)
Lanturn
cs1 is too small. I'm worried new players will miss the note if I change it.

Lapis too good


;_;
Topic Starter
samplefish

Lapis Aoki wrote:

From Q ~ ! owo hi!!
[Easy]
00:07:804 - NC should start from here. I like the NC at the big white tick, that way there is are followpoints between the gaps for FL players
00:38:771 - ^ ^
01:22:522 (1) - Spinner should end at the big white tick ~ ? :3 music does not end there, should be okay. (sorry osu!mania players)
[Normal]
00:07:804 - NC should start here ~ ? ^
00:21:594 (3) - This shape looks ugly, change shape pwease ~~ i think its ok, it leads into the next slider nicely.
[Hard]
01:20:892 (1) - Remove NC ~ ? NC to accompany slower slider. no change

Gonna give you a star soon ~ ! <3 Amazing and sad song (GL)
thank you for the mod!! i (or we) appreciate it!
Julie
:D

Lapis Aoki wrote:

[Julie's Normal]
01:04:619 - Remove whistle.
Fixed thanks :)
http://puu.sh/8G6iN.osu
Setsurei
[General]
no combo colors?
check AI mod, the unicode are not consistent through the diffs
[Lanturn's Beginner]
CS 0 is unrankable

Ranking Criteria wrote:

Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
[Easy]
00:00:295 (1,2) - DS
00:17:723 (3,4) - ^
00:17:723 (3,1) - avoid overlaps like this, may confuse the newbie
00:23:045 (4,1) - DS
00:26:433 (4,1) - ^
01:01:020 (3,1) - ^
[Normal]
00:41:674 (3,4) - stack properly
01:06:070 (1,3) - avoid hiding the head of (3) slider
[Julie's Normal]
there is unused green line, remove it
01:20:791 - 80791,-100,4,2,1,20,0,0
[Hard]
some objects are not snapped, please fix (see AI mod)

sorry for this nazi, so I checked all 5 diffs, the map is nice
that's all good luck
Topic Starter
samplefish

Setsurei wrote:

[General]
no combo colors?
check AI mod, the unicode are not consistent through the diffs
fixeded!
[Easy]
00:00:295 (1,2) - DS fixed all DS problems
00:17:723 (3,4) - ^
00:17:723 (3,1) - avoid overlaps like this, may confuse the newbie woops, this was not intentional. haha
00:23:045 (4,1) - DS
00:26:433 (4,1) - ^
01:01:020 (3,1) - ^
[Normal]
00:41:674 (3,4) - stack properly fixed
01:06:070 (1,3) - avoid hiding the head of (3) slider done
[Hard]
some objects are not snapped, please fix (see AI mod) fixed

sorry for this nazi, so I checked all 5 diffs, the map is nice
that's all good luck[/color]
thank you for the mod!! i appreciate it!
Julie

Setsurei wrote:


[Julie's Normal]
there is unused green line, remove it
01:20:791 - 80791,-100,4,2,1,20,0,0
Fixed~ Thanks :D
http://puu.sh/8GdaI.osu
Lanturn

Setsurei wrote:

[Lanturn's Beginner]
CS 0 is unrankable

Ranking Criteria wrote:

Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
This I'm going to ask for a rule change in ranking criteria soon. I don't see a reason why this wouldn't be allowed. The map is made especially for it and changing the CS size to something smaller would be just silly.
Ringating
from my bg modding queue.

the aspect ratio on the original was 16:10 ( i think) so i made it 16:9 by cropping a bit from the top and bottom and adding a bit to the right and left. I manually filled in the circles that were cropped, since circles are easy. Here is the new bg:
also the new bg is png because there is a lot of solid color in the image, allowing for the deliciousness of lossless png without the huge file sizes normally associated with png.
Topic Starter
samplefish

Ringating wrote:

from my bg modding queue.

the aspect ratio on the original was 16:10 ( i think) so i made it 16:9 by cropping a bit from the top and bottom and adding a bit to the right and left. I manually filled in the circles that were cropped, since circles are easy. Here is the new bg:
also the new bg is png because there is a lot of solid color in the image, allowing for the deliciousness of lossless png without the huge file sizes normally associated with png.
youre the best, as always :D thanks!!
Tari
[Beginner]

  1. LOOOOL this is so easy <3
  2. 00:15:787 (2) - Add a whistle to the repeat yo, there a harp sound there
  3. 00:19:658 (1) - ^ Another whistle here but at the end of the slider please.
  4. 00:27:400 (1) - At the reverse yo add a whistle as before
  5. 00:39:013 (1) - The start of the slider sounds better with a drum finish!
How to mod this with only 27 objects >.>

[Easy]

  1. 00:04:175 (1) - A whistle at the end of the slider sounds great! basically add some whistles to all the piano sounds.
  2. 00:06:110 (3) - Now to the start of the slider add another whistle here also please!
  3. 00:08:045 (1) - The end curve after the red point is too curvy! how about you make it less curvy and in that way it makes it blanket better too? http://puu.sh/8HoVl.jpg
  4. 00:13:852 (3) - You need to add a whistle to the start of the slider, that piano beat needs to have a sound to it.
  5. 00:09:497 (2) - Whistle at the end of the slider? it sounds nice.
  6. 00:17:723 (3) - If you plan on adding a whistle to the above, you should add a whistle here too, to make sure you be consistent with the hitsounds used.
  7. 00:19:658 (1) - I think you should move the slider end point down a bit more so the blanket can also be improved here as well.
  8. 00:21:594 (3) - Whistle added here so you can be consistent 00:13:852 (3) - please add to both , not just one.
  9. 00:29:336 (3) - ^
  10. 00:24:981 (2) - Whistle here so you can be consistent with 00:09:497 (2) - this time.
  11. 00:31:271 (1,2,3) - The whistles when added all of them sound nice, so add one to the end of the slider and to note 2 and 3,
  12. 00:35:142 (1) - Add a finish to the start of the slider.
  13. 00:35:142 - Volume of kiai needs to be increased to 75% doesn't make sense to make it lower than 00:33:449 - In fact you need to lower the volume of the green line around 00:33:449 - To 50% .
  14. 00:54:496 (1) - You should probably center it, so it's a bit more cleaner I suppose and make sure it's nice and symmetrical.
  15. 01:02:200 (1) - The end curve can blanket better in this slider, as said previously too , just make the end less curvy and move it down a little bit more here.
  16. 01:08:006 (3) - The end of the slider defeinitely needs to be silenced by dropping it to 10% volume, that soft-hitnormal is so loud here that It stands out from the music.
[Normal]

  1. Following the hitsound suggestions I said in easy here too please. but I'll just mention them again orz
  2. 00:06:110 (3) - Add a whistle here already explained why in easy.
  3. 00:09:981 (3) - Same add a whistle here please.
  4. 00:13:852 (3) - ^
  5. 00:17:239 (2) - ^
  6. 00:27:400 (1) - How about you try to make this more fun by making the rhythm harder? for some reason this feel's awfully similar to easy, and I suggest you try this : http://puu.sh/8HqtC.jpg
  7. 00:32:239 (2,3) - Whistles to this whole thing.
  8. 00:33:691 (1) - New combo here, vocals are starting again.
  9. 00:48:668 (1) - I prefer you curve it upward than downward, the movement is shifting in a spiral and curving it upward will hint at that downward spiral when you return from the reverse in this slider.
  10. 01:08:006 (3) - Lower the volume of the slider end please.
[Julie's Normal]

  1. 00:04:175 (1,2) - I think it's a bit little overmap here, hmm there no vocals at 2, I don't understand why there needs to be a note added there, just remove it and reverse 1.
  2. 00:11:916 (2) - This is like touching the HP bar, a little bit just move it a tiny bit down more so it doesn't touch the hp bar anymore, It's a big problem if it touches.
  3. 00:33:691 (1) - LOL I think you missed the drum sampleset for the start of the slider, that clap doesn't sound right there honestly at least for me, sounds pretty bad too to me
  4. 01:18:651 (1,2) - Wah, I find it if you used a slider for this part better than if you stacked circles, I can see your trying to make this really easy because were getting to the softer parts but a 3 way stack is >.>
  5. 00:21:594 (1) - I don't think you aimed for this slider to be curved like this, how about you try something like this? http://puu.sh/8HrsW.jpg
[Hard]

  1. 00:04:175 (1) - I'd prefer you reverse this slider and remove the circle following here, start with something really relaxing first and start to build up, that's pretty much what the song title says.
  2. 00:22:320 - I don't think you should really skip any vocals here, the song has really low potential of being hard and interesting and any chance you get to add notes you should really do so it is actually "Hard" that being said you might want to add a slider here and end it at the white tick , try http://puu.sh/8HrOl.jpg
  3. 00:33:691 (1) - New combo here?
  4. 00:42:642 - I think you need to add a note here, there is a beat here and you need to build up momentum for the next note which is coming up because of its huge strength.
  5. 00:44:336 - Same here, try to make the kiai more fun in this diff, by adding a note.
  6. 00:56:916 - You need consistency of rhythms and if you plan on adding the note you did for the above there also needs to be a note here also, to remain consistent.
  7. 00:59:819 - ^
  8. 01:08:006 (1) - Reduce the volume of the end,
  9. Apply hitsounds suggestions I said on easy/normal here too.
Pretty nice map, good job.
Julie

Tari wrote:

[Julie's Normal]

  1. 00:04:175 (1,2) - I think it's a bit little overmap here, hmm there no vocals at 2, I don't understand why there needs to be a note added there, just remove it and reverse 1.
  2. 00:11:916 (2) - This is like touching the HP bar, a little bit just move it a tiny bit down more so it doesn't touch the hp bar anymore, It's a big problem if it touches.
  3. 00:33:691 (1) - LOL I think you missed the drum sampleset for the start of the slider, that clap doesn't sound right there honestly at least for me, sounds pretty bad too to me
  4. 01:18:651 (1,2) - Wah, I find it if you used a slider for this part better than if you stacked circles, I can see your trying to make this really easy because were getting to the softer parts but a 3 way stack is >.>
  5. 00:21:594 (1) - I don't think you aimed for this slider to be curved like this, how about you try something like this? http://puu.sh/8HrsW.jpg
Fixed all thanks for the mod :D

http://puu.sh/8HvGz.osu
Lanturn
Tari

Tari wrote:

[Beginner]

  1. LOOOOL this is so easy <3 See my earlier attempt at this song. IT IS HARD! http://osu.ppy.sh/ss/1589884
  2. 00:15:787 (2) - Add a whistle to the repeat yo, there a harp sound there
  3. 00:19:658 (1) - ^ Another whistle here but at the end of the slider please.
  4. 00:27:400 (1) - At the reverse yo add a whistle as before Done done and done at 10% volume because the whistle sounds too heavy with 20% volume. This is really important.
  5. 00:39:013 (1) - The start of the slider sounds better with a drum finish! eww. It might, but I'd rather keep consistency with hitsounds and use samplefish's horrible amazing hitsounds.
How to mod this with only 27 objects >.> :D I'm so bad.

Thank you~

SPOILER
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
295,487.80487804878,4,2,1,10,1,0
4175,483.870967741935,4,2,1,20,1,0
16755,-100,4,2,1,10,0,0
16997,-100,4,2,1,20,0,0
20626,-100,4,2,1,10,0,0
20868,-100,4,2,1,20,0,0
29336,-100,4,2,1,10,0,0
29457,-100,4,2,1,20,0,0
32239,-100,4,2,1,30,0,0
33207,-100,4,2,2,30,0,0
35142,-100,4,2,2,60,0,1
35246,-100,4,2,1,60,0,1
38875,-100,4,2,2,60,0,1
39117,-100,4,2,1,60,0,1
40811,-100,4,2,2,60,0,1
41053,-100,4,2,1,60,0,1
42642,-100,4,2,1,60,0,0
42884,-100,4,2,2,60,0,1
44924,-100,4,2,1,60,0,1
48668,483.870967741935,4,2,1,60,1,1
49037,-100,4,2,2,60,0,1
50246,-100,4,2,1,60,0,0
50626,483.870967741935,4,2,1,60,1,1
52424,-100,4,2,2,60,0,1
52666,-100,4,2,1,60,0,1
58230,-100,4,2,2,60,0,1
59198,-100,4,2,1,60,0,1
59820,480,4,2,1,60,1,1
62200,483.870967741935,4,2,2,60,1,1
64014,-100,4,2,1,55,0,1
64861,-100,4,2,1,55,0,1
66070,-100,4,2,1,55,0,0
67401,-100,4,2,2,55,0,0
67764,-100,4,2,1,55,0,0
72724,-100,4,2,1,30,0,0
73329,-100,4,2,1,20,0,0
80587,-100,4,2,1,5,0,0
80791,-100,4,2,1,20,0,0
89054,-100,4,2,1,5,0,0


[HitObjects]
144,96,295,6,0,P|136:136|144:184,1,80,2|2,0:0|0:0,0:0:0:0:
256,216,2246,2,0,P|264:176|256:128,1,80,2|0,0:0|0:0,0:0:0:0:
344,56,4175,6,0,P|376:128|456:160,1,160,4|2,0:0|0:0,0:0:0:0:
256,312,8045,2,0,P|178:329|80:312,1,160,2|2,0:0|0:0,0:0:0:0:
48,128,11916,6,0,B|100:128|100:128|152:96|152:96|208:96,1,160,4|2,0:0|0:0,0:0:0:0:
424,184,15787,2,0,P|448:136|448:96,2,80,2|2|4,0:0|0:0|0:0,0:0:0:0:
224,312,19658,6,0,L|184:232,1,80,2|2,0:0|0:0,0:0:0:0:
112,148,21594,2,0,P|184:118|256:148,1,160,2|2,0:0|0:0,0:0:0:0:
336,236,24497,1,0,0:0:0:0:
448,280,25465,1,4,0:0:0:0:
328,72,27400,6,0,B|280:96|280:96|256:120|232:96|232:96|184:72,2,160,2|2|4,0:0|0:0|0:0,0:0:0:0:
440,120,32239,2,0,P|420:156|384:188,1,80,2|4,0:0|0:0,0:0:0:0:
176,304,35142,6,0,P|136:280|104:224,1,80,4|8,0:0|0:0,0:0:0:0:
152,136,37078,2,0,P|192:160|224:216,1,80,4|8,0:0|0:0,0:0:0:0:
272,288,39013,6,0,B|312:312|312:312|384:312,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
344,192,41916,1,8,0:0:0:0:
224,180,42884,6,0,B|176:180|176:180|128:212|128:212|48:212,1,160,4|2,0:0|0:0,0:0:0:0:
44,96,45787,1,8,0:0:0:0:
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320,2|4,0:0|0:0,0:0:0:0:
320,288,52561,6,0,P|360:296|400:288,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,55464,1,8,0:0:0:0:
128,144,56432,2,0,P|96:216|128:288,1,160,4|2,0:0|0:0,0:0:0:0:
348,192,60300,6,0,B|388:164|388:164|436:184|500:164,2,160,2|4|8,0:0|2:0|0:0,0:0:0:0:
264,276,65103,1,0,0:0:0:0:
168,348,66070,6,0,P|139:275|168:204,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,73812,12,4,79619,0:0:0:0:
256,192,82522,12,0,89054,0:0:0:0:
Topic Starter
samplefish

Tari wrote:

[Easy]

  1. 00:04:175 (1) - A whistle at the end of the slider sounds great! basically add some whistles to all the piano sounds.
  2. 00:06:110 (3) - Now to the start of the slider add another whistle here also please!
  3. 00:08:045 (1) - The end curve after the red point is too curvy! how about you make it less curvy and in that way it makes it blanket better too? http://puu.sh/8HoVl.jpg
  4. 00:13:852 (3) - You need to add a whistle to the start of the slider, that piano beat needs to have a sound to it.
  5. 00:09:497 (2) - Whistle at the end of the slider? it sounds nice.
  6. 00:17:723 (3) - If you plan on adding a whistle to the above, you should add a whistle here too, to make sure you be consistent with the hitsounds used.
  7. 00:19:658 (1) - I think you should move the slider end point down a bit more so the blanket can also be improved here as well.
  8. 00:21:594 (3) - Whistle added here so you can be consistent 00:13:852 (3) - please add to both , not just one.
  9. 00:29:336 (3) - ^
  10. 00:24:981 (2) - Whistle here so you can be consistent with 00:09:497 (2) - this time.
  11. 00:31:271 (1,2,3) - The whistles when added all of them sound nice, so add one to the end of the slider and to note 2 and 3,
  12. 00:35:142 (1) - Add a finish to the start of the slider.
  13. 00:35:142 - Volume of kiai needs to be increased to 75% doesn't make sense to make it lower than 00:33:449 - In fact you need to lower the volume of the green line around 00:33:449 - To 50% .
  14. 00:54:496 (1) - You should probably center it, so it's a bit more cleaner I suppose and make sure it's nice and symmetrical.
  15. 01:02:200 (1) - The end curve can blanket better in this slider, as said previously too , just make the end less curvy and move it down a little bit more here.
  16. 01:08:006 (3) - The end of the slider defeinitely needs to be silenced by dropping it to 10% volume, that soft-hitnormal is so loud here that It stands out from the music.
done

[Normal]

  1. Following the hitsound suggestions I said in easy here too please. but I'll just mention them again orz
  2. 00:06:110 (3) - Add a whistle here already explained why in easy.
  3. 00:09:981 (3) - Same add a whistle here please.
  4. 00:13:852 (3) - ^
  5. 00:17:239 (2) - ^
  6. 00:27:400 (1) - How about you try to make this more fun by making the rhythm harder? for some reason this feel's awfully similar to easy, and I suggest you try this : http://puu.sh/8HqtC.jpg
  7. 00:32:239 (2,3) - Whistles to this whole thing.
  8. 00:33:691 (1) - New combo here, vocals are starting again.
  9. 00:48:668 (1) - I prefer you curve it upward than downward, the movement is shifting in a spiral and curving it upward will hint at that downward spiral when you return from the reverse in this slider.
  10. 01:08:006 (3) - Lower the volume of the slider end please.
done

[Hard]

  1. 00:04:175 (1) - I'd prefer you reverse this slider and remove the circle following here, start with something really relaxing first and start to build up, that's pretty much what the song title says.
  2. 00:22:320 - I don't think you should really skip any vocals here, the song has really low potential of being hard and interesting and any chance you get to add notes you should really do so it is actually "Hard" that being said you might want to add a slider here and end it at the white tick , try http://puu.sh/8HrOl.jpg
  3. 00:33:691 (1) - New combo here?
  4. 00:42:642 - I think you need to add a note here, there is a beat here and you need to build up momentum for the next note which is coming up because of its huge strength.
  5. 00:44:336 - Same here, try to make the kiai more fun in this diff, by adding a note. not feeling anything there, no change
  6. 00:56:916 - You need consistency of rhythms and if you plan on adding the note you did for the above there also needs to be a note here also, to remain consistent. ^
  7. 00:59:819 - ^ ^
  8. 01:08:006 (1) - Reduce the volume of the end,
  9. Apply hitsounds suggestions I said on easy/normal here too.
Pretty nice map, good job.

Thank you so much for the amazing mod! it is very much appreciated!
Ayesha Altugle
[General]
Timing is incosistent, fix it!

[Beginner]

Yay CS0 Still alive! and Tick rate 0.5! because Cs2 and Tick rate 1 is too mainstream now we need AR -2

00:11:916 (1) - Symmetry

[Easy]
00:09:497 (2) - Remove whistle on head


[Normal]
00:15:787 (1) - whistle on both head and tail
00:23:529 (1) - whistle on head
00:24:981 (2) - whistle on tail

[Julie's normal]
The hitsound pattern especially on kiai time is incorrect, please make it the same as others
show more
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