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Lena Park - Inori~You Raise Me Up (TV Size)

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pishifat
:3
2014-05-05 17:01 samplefish: arrr
2014-05-05 17:01 samplefish: uh, do you have a second to playtest something
2014-05-05 17:01 pishifat: i do
2014-05-05 17:01 pishifat: you know that i'm not going to SS whatever you're giving me though i hope
2014-05-05 17:01 samplefish: lol
2014-05-05 17:01 samplefish: its quite slow so probably not
2014-05-05 17:01 samplefish: ACTION is listening to [http://osu.ppy.sh/b/417238 Lena Park - Inori ~You Raise Me Up~ (TV Size)]
2014-05-05 17:02 samplefish: the jumps also suck
2014-05-05 17:02 samplefish: so gl lol
2014-05-05 17:02 samplefish: uh
2014-05-05 17:02 samplefish: you can try on dt if its too slow
2014-05-05 17:02 samplefish: just go through it once
2014-05-05 17:02 pishifat: your messages were blocking circles -.-
2014-05-05 17:02 samplefish: oh sorry lol ;_;
2014-05-05 17:03 pishifat: going to try doubletime
2014-05-05 17:03 pishifat: will not do well
2014-05-05 17:03 samplefish: okay.
2014-05-05 17:04 pishifat: lots of timing confusion
2014-05-05 17:04 pishifat: cuz following lyrics
2014-05-05 17:04 samplefish: mmmm
2014-05-05 17:04 samplefish: i have
2014-05-05 17:04 samplefish: to unstack
2014-05-05 17:04 samplefish: those ntoes a the beginning lol
2014-05-05 17:04 pishifat: yes
2014-05-05 17:04 pishifat: those were pretty weird looking
2014-05-05 17:06 pishifat: the stack around 20 seconds
2014-05-05 17:06 pishifat: also weird looking
2014-05-05 17:06 pishifat: i dunno if you were including that
2014-05-05 17:07 samplefish: oh idk i thought those were ok
2014-05-05 17:07 samplefish: osnap i have class in a bit
2014-05-05 17:08 pishifat: :/
2014-05-05 17:08 pishifat: enjoy your learning
2014-05-05 17:08 pishifat: before that tho, the places where there are new timing things
2014-05-05 17:08 pishifat: first one you have a triple, but it's weird having that when they're not evenly spaced due to timing being wtf
2014-05-05 17:08 pishifat: so better to do the reverse slider thing
2014-05-05 17:09 samplefish: yus
2014-05-05 17:09 pishifat: actually you don't have the 5 circle on the new timing section i think :|
2014-05-05 17:09 pishifat: same with 00:50:603 (1) -
2014-05-05 17:10 samplefish: lol might as well put this in a post for kudosu
2014-05-05 17:10 samplefish: \o/
2014-05-05 17:10 pishifat: if doing that
2014-05-05 17:10 pishifat: lemme point out more that i noticed :P
2014-05-05 17:10 samplefish: uh ill fix the stuff when i get back o/
2014-05-05 17:11 pishifat: k
2014-05-05 17:11 pishifat: you want things now or then
2014-05-05 21:08 pishifat: i don't get it
2014-05-05 21:08 pishifat: the hard on your map is only 3 stars
2014-05-05 21:08 pishifat: yet it seems harder than the average hard :|
2014-05-05 21:08 samplefish: oh? :o
2014-05-05 21:09 pishifat: like most hards that use distance snap 100% of the time and have extremely simple rhythms
2014-05-05 21:09 pishifat: 4 and a half stars
2014-05-05 21:09 samplefish: higher bpm?
2014-05-05 21:09 samplefish: higher stats?
2014-05-05 21:09 pishifat: even low bpm songs
2014-05-05 21:10 pishifat: on the website though it's got a pretty normal difficulty for a hard
2014-05-05 21:10 pishifat: but just ingame
2014-05-05 21:10 pishifat: it's screwy
2014-05-05 21:10 samplefish: in game is screwy yeah :D
2014-05-05 21:10 pishifat: anyway did you want me to add onto stuff from 4 hours ago
2014-05-05 21:11 samplefish: huuuuuuuuuuuuu sure
2014-05-05 21:11 samplefish: :D
2014-05-05 21:11 pishifat: good
2014-05-05 21:11 pishifat: cuz i have nothing better to do -.-
2014-05-05 21:11 samplefish: yaaay
2014-05-05 21:11 pishifat: so these notes
2014-05-05 21:11 pishifat: 01:20:224 (1,1,1) -
2014-05-05 21:12 pishifat: since they have weird timing
2014-05-05 21:12 pishifat: would be best to use distance snap
2014-05-05 21:12 pishifat: they're felt weird even when not doubletiming
2014-05-05 21:12 samplefish: o ya part of me knew that lol
2014-05-05 21:12 samplefish: but the ohter part is like IT FITS MAN
2014-05-05 21:12 samplefish: ill change it
2014-05-05 21:12 samplefish: !
2014-05-05 21:12 samplefish: its too tuff to play anyways.
2014-05-05 21:13 pishifat: mhm
2014-05-05 21:13 pishifat: next thingzor
2014-05-05 21:14 pishifat: i'm working backwards for some reason so this is gonna be weird
2014-05-05 21:14 pishifat: this 01:06:070 (1) -
2014-05-05 21:14 pishifat: you'll want that spaced evenly between the next coulple notes
2014-05-05 21:14 pishifat: since they're all the same sort of drum thingy
2014-05-05 21:14 pishifat: duno how to explain
2014-05-05 21:14 pishifat: and if you do that, you could probably blanket 3 with the center of the slider too
2014-05-05 21:14 pishifat: while you do that i'll brb :3
2014-05-05 21:18 samplefish: yarhar!
2014-05-05 21:18 pishifat: now that i think about it actually, that's a pretty heavy note for the end of a slider
2014-05-05 21:19 pishifat: [https://osu.ppy.sh/u/579428 see the section about passive hitsounding on the profile thing]
2014-05-05 21:19 pishifat: some people get really pissy about those
2014-05-05 21:22 samplefish: interesting
2014-05-05 21:23 pishifat: you don't really need to abide by that thing though
2014-05-05 21:23 pishifat: i've seen bats who have maps with passive hitsounding all the time
2014-05-05 21:23 pishifat: just if any of the returners to #modhelp see the map they're gonna complain about it :/
2014-05-05 21:24 samplefish: lol;p
2014-05-05 21:24 pishifat: so whenever you're done doing whatever you're doing say
2014-05-05 21:25 samplefish: oh ive been done :DDD
2014-05-05 21:25 pishifat: oh
2014-05-05 21:25 pishifat: :|
2014-05-05 21:25 samplefish: |:
2014-05-05 21:25 pishifat: well this section
2014-05-05 21:25 pishifat: 01:03:651 (3,4,5,6) -
2014-05-05 21:25 pishifat: spacing is switching off between 1x and 2x
2014-05-05 21:25 pishifat: which is confusing
2014-05-05 21:26 samplefish: oh yes i know :D
2014-05-05 21:26 samplefish: im going to leave that there to see how it fares.
2014-05-05 21:26 pishifat: mkay
2014-05-05 21:26 samplefish: mainly becaause i played
2014-05-05 21:26 pishifat: imo it's gonna be too hard for a hard diff :P
2014-05-05 21:26 pishifat: or epople will say that
2014-05-05 21:27 samplefish: ACTION is listening to [http://osu.ppy.sh/b/412288 Halozy - Sentimental Skyscraper]
2014-05-05 21:27 samplefish: oh yeah probably
2014-05-05 21:27 pishifat: slow download is slow
2014-05-05 21:27 pishifat: also 00:50:626 (1) -
2014-05-05 21:28 pishifat: didn't start it on the red tick still :|
2014-05-05 21:28 samplefish: ey?
2014-05-05 21:28 pishifat: the timing tick i mean
2014-05-05 21:28 samplefish: http://puu.sh/8B86m.jpg ?
2014-05-05 21:28 samplefish: oh
2014-05-05 21:28 samplefish: okay
2014-05-05 21:29 samplefish: not sure
2014-05-05 21:29 samplefish: i just took all this straight from
2014-05-05 21:29 samplefish: the ranked one
2014-05-05 21:30 pishifat: lemme see this ranked one
2014-05-05 21:30 samplefish: ACTION is listening to [http://osu.ppy.sh/b/112285 Lena Park - Inori ~You Raise Me Up~ (TV Size)]
2014-05-05 21:30 samplefish: then agen it was ranked in 2011 lol
2014-05-05 21:31 pishifat: 00:50:626 (2) -
2014-05-05 21:31 pishifat: they start it on the red tick :|
2014-05-05 21:31 pishifat: the new timing section
2014-05-05 21:31 samplefish: oh thats weird
2014-05-05 21:31 samplefish: idk how that happened XD
2014-05-05 21:32 pishifat: lol
2014-05-05 21:32 pishifat: also the timing on 00:50:361 (13) -
2014-05-05 21:32 pishifat: seems wrong
2014-05-05 21:32 pishifat: like i know you took it from the ranked thing but...
2014-05-05 21:32 pishifat: play it at 25%
2014-05-05 21:32 pishifat: and you'll see what i mean
2014-05-05 21:32 samplefish: oh
2014-05-05 21:32 pishifat: the drum thing comes after the note
2014-05-05 21:33 samplefish: mm O_O
2014-05-05 21:33 pishifat: you see what i mean
2014-05-05 21:34 samplefish: i tihnk itll be ok, not sure how to fix it atm lol
2014-05-05 21:35 pishifat: yeah...
2014-05-05 21:35 pishifat: if you have the slider at 50 seconds on the red thing it should be better at least
2014-05-05 21:35 pishifat: next thing
2014-05-05 21:35 pishifat: not importnat but i saw these 00:42:400 (4,1) - weren't a perfect blanket
2014-05-05 21:35 pishifat: as well as 00:38:045 (5,6) -
2014-05-05 21:36 samplefish: okay fixored
2014-05-05 21:37 samplefish: and fixeded
2014-05-05 21:37 pishifat: .
2014-05-05 21:37 pishifat: combo stuff next
2014-05-05 21:37 pishifat: you had about 2 bars per combo
2014-05-05 21:37 pishifat: so 01:12:845 (2) - should probably nc
2014-05-05 21:38 pishifat: and tbh i have no idea why this has a nc 00:07:804 (1) -
2014-05-05 21:38 pishifat: the note after that i should say
2014-05-05 21:39 samplefish: oh woops
2014-05-05 21:40 samplefish: i shouldnt using this skin to map lol
2014-05-05 21:40 pishifat: lul
2014-05-05 21:40 pishifat: numbers are useful in a game where you're counting circles :|
2014-05-05 21:40 pishifat: 00:30:545 (4) -
2014-05-05 21:41 pishifat: this one umm
2014-05-05 21:41 pishifat: you've got the straight slider pointing towards it
2014-05-05 21:41 pishifat: but it's not directly towards it
2014-05-05 21:41 pishifat: [http://gyazo.com/b6a1ef7aea78271173f239f35f5dc883 this]
2014-05-05 21:41 samplefish: ey?
2014-05-05 21:41 samplefish: uh
2014-05-05 21:41 samplefish: O_O
2014-05-05 21:41 pishifat: giant slider
2014-05-05 21:41 samplefish: oh okay
2014-05-05 21:41 pishifat: was just to extend :P
2014-05-05 21:41 samplefish: !
2014-05-05 21:42 samplefish: fixeded
2014-05-05 21:42 samplefish: !
2014-05-05 21:42 pishifat: !
2014-05-05 21:42 pishifat: the spacing in the beginning also screws with me
2014-05-05 21:42 pishifat: but i'm just bad so i don't think that needs changing :|
2014-05-05 21:43 samplefish: oh dont worry i cahgned it already
2014-05-05 21:43 samplefish: http://puu.sh/8B8Ou.jpg
2014-05-05 21:43 samplefish: lol
2014-05-05 21:44 pishifat: i was thinking more the jump between 00:05:142 (2,3) -
2014-05-05 21:44 pishifat: the not jump i should say
2014-05-05 21:44 samplefish: ho ho ho?
2014-05-05 21:44 pishifat: it's not important
2014-05-05 21:44 pishifat: i think it'll be fine
2014-05-05 21:44 samplefish: i think its readable :D
2014-05-05 21:44 pishifat: yeah it is
2014-05-05 21:44 samplefish: (too lazy to rearrange)
2014-05-05 21:45 pishifat: but i failed at reading it the first time i played it so i mad :3
2014-05-05 21:45 pishifat: also 00:13:852 (3) - you could have that pointing towards 4
2014-05-05 21:45 pishifat: and now i'm pointing out stupid stuff so imma stop
2014-05-05 21:46 samplefish: haha alright \o/
2014-05-05 21:46 samplefish: really helpful stuff -^^-
2014-05-05 21:46 samplefish: thanks!
2014-05-05 21:46 pishifat: lemme copy paste some crap then i can earn one whole internet point
Lanturn
Unsfamiliar
SPOILER
2014-05-08 19:36 samplefish: ACTION is listening to [http://osu.ppy.sh/b/417250 Lena Park - Inori~You Raise Me Up (TV Size)]
2014-05-08 19:37 samplefish: it also has an english version, which is just <333
2014-05-08 19:37 Unsfamiliar: Yeah I know the english ver :)
2014-05-08 19:39 Unsfamiliar: such a beautiful song <3
2014-05-08 19:40 samplefish: ikno ;_; when i found the ranked version my heart melted
2014-05-08 19:40 Unsfamiliar: ok~
2014-05-08 19:40 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/417250 Lena Park - Inori~You Raise Me Up (TV Size) [Hard]]
2014-05-08 19:40 Unsfamiliar: a few things maybe
2014-05-08 19:40 Unsfamiliar: 00:06:836 (5) - maybe unstack this from the slider end
2014-05-08 19:41 Unsfamiliar: because
2014-05-08 19:41 Unsfamiliar: 00:04:175 (1,2) - here there is a 1/1 gap
2014-05-08 19:41 Unsfamiliar: with the same sort of pattern
2014-05-08 19:41 samplefish: oh right, okay
2014-05-08 19:41 Unsfamiliar: if you unstack it, it'll also play more fluidly imo
2014-05-08 19:42 samplefish: done
2014-05-08 19:42 Unsfamiliar: 00:09:013 (2,3) - I think you can ctrl+g this rhythm
2014-05-08 19:42 Unsfamiliar: to follow the vocals more closely
2014-05-08 19:42 Unsfamiliar: works way better imo
2014-05-08 19:43 Unsfamiliar: therefore, slider then circle
2014-05-08 19:43 samplefish: okay, ill do it
2014-05-08 19:44 samplefish: or rather, done*
2014-05-08 19:44 Unsfamiliar: 00:11:433 (6,1) - could be a blanket? :3
2014-05-08 19:45 samplefish: oh right.
2014-05-08 19:46 Unsfamiliar: 00:22:320 - wow, this vocal is simply breathtaking!!!
2014-05-08 19:46 Unsfamiliar: and yet it's not mapped ;w;
2014-05-08 19:47 samplefish: hm ill see what i can do
2014-05-08 19:48 Unsfamiliar: 00:38:771 (6,1) - the flow here doesn't bother you?
2014-05-08 19:49 samplefish: whats wrong with it? o:
2014-05-08 19:50 Unsfamiliar: i dunno, it's just a bit unorthodox for me
2014-05-08 19:50 Unsfamiliar: but if it works for you, then that's all that matters :)
2014-05-08 19:51 samplefish: does this make more sense? http://puu.sh/8DUhi.jpg
2014-05-08 19:51 Unsfamiliar: not really lol
2014-05-08 19:52 Unsfamiliar: just leave it, if it will ruin your current pattern
2014-05-08 19:52 samplefish: hm im lost, what is it you have in mind?
2014-05-08 19:54 Unsfamiliar: 01:03:651 (3,4,5) - yep, I remember i messed up here when i played
2014-05-08 19:54 Unsfamiliar: the spacing is pretty confusing
2014-05-08 19:55 samplefish: oh yes lol
2014-05-08 19:55 Unsfamiliar: since you have a 1/1 off-beat gap in the timeline
2014-05-08 19:55 Unsfamiliar: i suggest you make this more obvious and readable
2014-05-08 19:55 Unsfamiliar: perhaps a nice 1/1 stack anti-jump?
2014-05-08 19:57 samplefish: i have no idea what that means ;_;
2014-05-08 19:59 Unsfamiliar: just a sec
2014-05-08 19:59 samplefish: okay
2014-05-08 19:59 Unsfamiliar: https://osu.ppy.sh/ss/1585319
2014-05-08 19:59 Unsfamiliar: i curved (3) instead of it being straight
2014-05-08 19:59 samplefish: oh i see
2014-05-08 20:00 Unsfamiliar: now that 1/1 stack is on the end of
2014-05-08 20:00 Unsfamiliar: 01:02:200 (1) -
2014-05-08 20:00 Unsfamiliar: with a new combo to signal the anti-jump
2014-05-08 20:02 Unsfamiliar: 01:03:651 (3,3) - also is blanketed
2014-05-08 20:04 Unsfamiliar: tell me when I can move on :)
2014-05-08 20:05 samplefish: i think i sort of did it
2014-05-08 20:05 samplefish: should be okay.
2014-05-08 20:05 Unsfamiliar: k~
2014-05-08 20:06 Unsfamiliar: one more thing in this diff
2014-05-08 20:06 Unsfamiliar: 01:20:587 - unused green line
2014-05-08 20:06 Unsfamiliar: and the one after it
2014-05-08 20:07 samplefish: oh yes o: nice catch
2014-05-08 20:07 Unsfamiliar: actually, also
2014-05-08 20:07 Unsfamiliar: 01:20:829 (2) - maybe NC
2014-05-08 20:07 Unsfamiliar: to signal the drastic sv change
2014-05-08 20:07 Unsfamiliar: *offset
2014-05-08 20:07 samplefish: alright
2014-05-08 20:08 samplefish: !
2014-05-08 20:08 Unsfamiliar: nice diff!
2014-05-08 20:09 samplefish: :D thanks
2014-05-08 20:09 samplefish: class got canceled the other day, so i made this XD
2014-05-08 20:09 Unsfamiliar: awesome way to spend a day off :P
2014-05-08 20:10 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/417956 Lena Park - Inori~You Raise Me Up (TV Size) [Normal]]
2014-05-08 20:10 samplefish: ! youre doing all of them?
2014-05-08 20:10 samplefish: ;_; youre the best
2014-05-08 20:10 Unsfamiliar: may as well
2014-05-08 20:10 Unsfamiliar: :D
2014-05-08 20:11 Unsfamiliar: 00:18:691 (4,1) - the blanket for the slider end is like perfect!
2014-05-08 20:11 Unsfamiliar: but the one at the slider head is not so perfect...
2014-05-08 20:12 samplefish: hm
2014-05-08 20:13 Unsfamiliar: hmmm?
2014-05-08 20:14 samplefish: 00:18:449 (3) -
2014-05-08 20:14 samplefish: woops
2014-05-08 20:14 samplefish: http://puu.sh/8DV5J.jpg
2014-05-08 20:14 Unsfamiliar: much better :3
2014-05-08 20:15 samplefish: hurray
2014-05-08 20:16 Unsfamiliar: quite polished
2014-05-08 20:16 Unsfamiliar: nice and neat
2014-05-08 20:17 samplefish: \o/
2014-05-08 20:18 Unsfamiliar: not much to say about the easy
2014-05-08 20:19 Unsfamiliar: it's pretty much just a CS3 version of normal haha
2014-05-08 20:20 samplefish: lol youre right :p
2014-05-08 20:20 Unsfamiliar: ACTION is editing [http://osu.ppy.sh/b/417503 Lena Park - Inori~You Raise Me Up (TV Size) [Lanturn's Beginner]]
2014-05-08 20:20 Unsfamiliar: omg!
2014-05-08 20:20 Unsfamiliar: difficulty settings all = 0?
2014-05-08 20:20 samplefish: lol, the name before lanturns beginner was lanturns unrankable.
2014-05-08 20:20 samplefish: :3
2014-05-08 20:21 Unsfamiliar: hahaha
2014-05-08 20:21 Unsfamiliar: ily lanturn
2014-05-08 20:21 Unsfamiliar: well, that's all from me ;3
2014-05-08 20:22 Unsfamiliar: super relaxing map
2014-05-08 20:22 Unsfamiliar: angelic song
2014-05-08 20:22 Unsfamiliar: yay
2014-05-08 20:22 samplefish: awesome ;_; thank you so much for your mod!
2014-05-08 20:22 Unsfamiliar: no worries
Good luck \o/

~★
Lanturn
2014-05-08 20:21 Unsfamiliar: ily lanturn
ily too Unsfamiliar <3 <3
Xiaolin
From Q ~ ! owo
[Lanturn's Beginner]
-Um, CS +1 maybe ? If no, I'll play it with all the mods ~ xD
[Easy]
00:07:804 - NC should start from here.
00:38:771 - ^
01:22:522 (1) - Spinner should end at the big white tick ~ ? :3
[Normal]
00:07:804 - NC should start here ~ ?
00:21:594 (3) - This shape looks ugly, change shape pwease ~~
[Julie's Normal]
01:04:619 - Remove whistle.
[Hard]
01:20:892 (1) - Remove NC ~ ?

Gonna give you a star soon ~ ! <3 Amazing and sad song (GL)
Lanturn
cs1 is too small. I'm worried new players will miss the note if I change it.

Lapis too good


;_;
Topic Starter
samplefish

Lapis Aoki wrote:

From Q ~ ! owo hi!!
[Easy]
00:07:804 - NC should start from here. I like the NC at the big white tick, that way there is are followpoints between the gaps for FL players
00:38:771 - ^ ^
01:22:522 (1) - Spinner should end at the big white tick ~ ? :3 music does not end there, should be okay. (sorry osu!mania players)
[Normal]
00:07:804 - NC should start here ~ ? ^
00:21:594 (3) - This shape looks ugly, change shape pwease ~~ i think its ok, it leads into the next slider nicely.
[Hard]
01:20:892 (1) - Remove NC ~ ? NC to accompany slower slider. no change

Gonna give you a star soon ~ ! <3 Amazing and sad song (GL)
thank you for the mod!! i (or we) appreciate it!
Julie
:D

Lapis Aoki wrote:

[Julie's Normal]
01:04:619 - Remove whistle.
Fixed thanks :)
http://puu.sh/8G6iN.osu
Setsurei
[General]
no combo colors?
check AI mod, the unicode are not consistent through the diffs
[Lanturn's Beginner]
CS 0 is unrankable

Ranking Criteria wrote:

Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
[Easy]
00:00:295 (1,2) - DS
00:17:723 (3,4) - ^
00:17:723 (3,1) - avoid overlaps like this, may confuse the newbie
00:23:045 (4,1) - DS
00:26:433 (4,1) - ^
01:01:020 (3,1) - ^
[Normal]
00:41:674 (3,4) - stack properly
01:06:070 (1,3) - avoid hiding the head of (3) slider
[Julie's Normal]
there is unused green line, remove it
01:20:791 - 80791,-100,4,2,1,20,0,0
[Hard]
some objects are not snapped, please fix (see AI mod)

sorry for this nazi, so I checked all 5 diffs, the map is nice
that's all good luck
Topic Starter
samplefish

Setsurei wrote:

[General]
no combo colors?
check AI mod, the unicode are not consistent through the diffs
fixeded!
[Easy]
00:00:295 (1,2) - DS fixed all DS problems
00:17:723 (3,4) - ^
00:17:723 (3,1) - avoid overlaps like this, may confuse the newbie woops, this was not intentional. haha
00:23:045 (4,1) - DS
00:26:433 (4,1) - ^
01:01:020 (3,1) - ^
[Normal]
00:41:674 (3,4) - stack properly fixed
01:06:070 (1,3) - avoid hiding the head of (3) slider done
[Hard]
some objects are not snapped, please fix (see AI mod) fixed

sorry for this nazi, so I checked all 5 diffs, the map is nice
that's all good luck[/color]
thank you for the mod!! i appreciate it!
Julie

Setsurei wrote:


[Julie's Normal]
there is unused green line, remove it
01:20:791 - 80791,-100,4,2,1,20,0,0
Fixed~ Thanks :D
http://puu.sh/8GdaI.osu
Lanturn

Setsurei wrote:

[Lanturn's Beginner]
CS 0 is unrankable

Ranking Criteria wrote:

Do not manually edit anything in an .osu file that cannot be changed through the Editor. The only exceptions are .osu-specific storyboards and skin-related options such as SliderBorder and SliderTrackOverride.
This I'm going to ask for a rule change in ranking criteria soon. I don't see a reason why this wouldn't be allowed. The map is made especially for it and changing the CS size to something smaller would be just silly.
Ringating
from my bg modding queue.

the aspect ratio on the original was 16:10 ( i think) so i made it 16:9 by cropping a bit from the top and bottom and adding a bit to the right and left. I manually filled in the circles that were cropped, since circles are easy. Here is the new bg:
also the new bg is png because there is a lot of solid color in the image, allowing for the deliciousness of lossless png without the huge file sizes normally associated with png.
Topic Starter
samplefish

Ringating wrote:

from my bg modding queue.

the aspect ratio on the original was 16:10 ( i think) so i made it 16:9 by cropping a bit from the top and bottom and adding a bit to the right and left. I manually filled in the circles that were cropped, since circles are easy. Here is the new bg:
also the new bg is png because there is a lot of solid color in the image, allowing for the deliciousness of lossless png without the huge file sizes normally associated with png.
youre the best, as always :D thanks!!
Tari
[Beginner]

  1. LOOOOL this is so easy <3
  2. 00:15:787 (2) - Add a whistle to the repeat yo, there a harp sound there
  3. 00:19:658 (1) - ^ Another whistle here but at the end of the slider please.
  4. 00:27:400 (1) - At the reverse yo add a whistle as before
  5. 00:39:013 (1) - The start of the slider sounds better with a drum finish!
How to mod this with only 27 objects >.>

[Easy]

  1. 00:04:175 (1) - A whistle at the end of the slider sounds great! basically add some whistles to all the piano sounds.
  2. 00:06:110 (3) - Now to the start of the slider add another whistle here also please!
  3. 00:08:045 (1) - The end curve after the red point is too curvy! how about you make it less curvy and in that way it makes it blanket better too? http://puu.sh/8HoVl.jpg
  4. 00:13:852 (3) - You need to add a whistle to the start of the slider, that piano beat needs to have a sound to it.
  5. 00:09:497 (2) - Whistle at the end of the slider? it sounds nice.
  6. 00:17:723 (3) - If you plan on adding a whistle to the above, you should add a whistle here too, to make sure you be consistent with the hitsounds used.
  7. 00:19:658 (1) - I think you should move the slider end point down a bit more so the blanket can also be improved here as well.
  8. 00:21:594 (3) - Whistle added here so you can be consistent 00:13:852 (3) - please add to both , not just one.
  9. 00:29:336 (3) - ^
  10. 00:24:981 (2) - Whistle here so you can be consistent with 00:09:497 (2) - this time.
  11. 00:31:271 (1,2,3) - The whistles when added all of them sound nice, so add one to the end of the slider and to note 2 and 3,
  12. 00:35:142 (1) - Add a finish to the start of the slider.
  13. 00:35:142 - Volume of kiai needs to be increased to 75% doesn't make sense to make it lower than 00:33:449 - In fact you need to lower the volume of the green line around 00:33:449 - To 50% .
  14. 00:54:496 (1) - You should probably center it, so it's a bit more cleaner I suppose and make sure it's nice and symmetrical.
  15. 01:02:200 (1) - The end curve can blanket better in this slider, as said previously too , just make the end less curvy and move it down a little bit more here.
  16. 01:08:006 (3) - The end of the slider defeinitely needs to be silenced by dropping it to 10% volume, that soft-hitnormal is so loud here that It stands out from the music.
[Normal]

  1. Following the hitsound suggestions I said in easy here too please. but I'll just mention them again orz
  2. 00:06:110 (3) - Add a whistle here already explained why in easy.
  3. 00:09:981 (3) - Same add a whistle here please.
  4. 00:13:852 (3) - ^
  5. 00:17:239 (2) - ^
  6. 00:27:400 (1) - How about you try to make this more fun by making the rhythm harder? for some reason this feel's awfully similar to easy, and I suggest you try this : http://puu.sh/8HqtC.jpg
  7. 00:32:239 (2,3) - Whistles to this whole thing.
  8. 00:33:691 (1) - New combo here, vocals are starting again.
  9. 00:48:668 (1) - I prefer you curve it upward than downward, the movement is shifting in a spiral and curving it upward will hint at that downward spiral when you return from the reverse in this slider.
  10. 01:08:006 (3) - Lower the volume of the slider end please.
[Julie's Normal]

  1. 00:04:175 (1,2) - I think it's a bit little overmap here, hmm there no vocals at 2, I don't understand why there needs to be a note added there, just remove it and reverse 1.
  2. 00:11:916 (2) - This is like touching the HP bar, a little bit just move it a tiny bit down more so it doesn't touch the hp bar anymore, It's a big problem if it touches.
  3. 00:33:691 (1) - LOL I think you missed the drum sampleset for the start of the slider, that clap doesn't sound right there honestly at least for me, sounds pretty bad too to me
  4. 01:18:651 (1,2) - Wah, I find it if you used a slider for this part better than if you stacked circles, I can see your trying to make this really easy because were getting to the softer parts but a 3 way stack is >.>
  5. 00:21:594 (1) - I don't think you aimed for this slider to be curved like this, how about you try something like this? http://puu.sh/8HrsW.jpg
[Hard]

  1. 00:04:175 (1) - I'd prefer you reverse this slider and remove the circle following here, start with something really relaxing first and start to build up, that's pretty much what the song title says.
  2. 00:22:320 - I don't think you should really skip any vocals here, the song has really low potential of being hard and interesting and any chance you get to add notes you should really do so it is actually "Hard" that being said you might want to add a slider here and end it at the white tick , try http://puu.sh/8HrOl.jpg
  3. 00:33:691 (1) - New combo here?
  4. 00:42:642 - I think you need to add a note here, there is a beat here and you need to build up momentum for the next note which is coming up because of its huge strength.
  5. 00:44:336 - Same here, try to make the kiai more fun in this diff, by adding a note.
  6. 00:56:916 - You need consistency of rhythms and if you plan on adding the note you did for the above there also needs to be a note here also, to remain consistent.
  7. 00:59:819 - ^
  8. 01:08:006 (1) - Reduce the volume of the end,
  9. Apply hitsounds suggestions I said on easy/normal here too.
Pretty nice map, good job.
Julie

Tari wrote:

[Julie's Normal]

  1. 00:04:175 (1,2) - I think it's a bit little overmap here, hmm there no vocals at 2, I don't understand why there needs to be a note added there, just remove it and reverse 1.
  2. 00:11:916 (2) - This is like touching the HP bar, a little bit just move it a tiny bit down more so it doesn't touch the hp bar anymore, It's a big problem if it touches.
  3. 00:33:691 (1) - LOL I think you missed the drum sampleset for the start of the slider, that clap doesn't sound right there honestly at least for me, sounds pretty bad too to me
  4. 01:18:651 (1,2) - Wah, I find it if you used a slider for this part better than if you stacked circles, I can see your trying to make this really easy because were getting to the softer parts but a 3 way stack is >.>
  5. 00:21:594 (1) - I don't think you aimed for this slider to be curved like this, how about you try something like this? http://puu.sh/8HrsW.jpg
Fixed all thanks for the mod :D

http://puu.sh/8HvGz.osu
Lanturn
Tari

Tari wrote:

[Beginner]

  1. LOOOOL this is so easy <3 See my earlier attempt at this song. IT IS HARD! http://osu.ppy.sh/ss/1589884
  2. 00:15:787 (2) - Add a whistle to the repeat yo, there a harp sound there
  3. 00:19:658 (1) - ^ Another whistle here but at the end of the slider please.
  4. 00:27:400 (1) - At the reverse yo add a whistle as before Done done and done at 10% volume because the whistle sounds too heavy with 20% volume. This is really important.
  5. 00:39:013 (1) - The start of the slider sounds better with a drum finish! eww. It might, but I'd rather keep consistency with hitsounds and use samplefish's horrible amazing hitsounds.
How to mod this with only 27 objects >.> :D I'm so bad.

Thank you~

SPOILER
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
295,487.80487804878,4,2,1,10,1,0
4175,483.870967741935,4,2,1,20,1,0
16755,-100,4,2,1,10,0,0
16997,-100,4,2,1,20,0,0
20626,-100,4,2,1,10,0,0
20868,-100,4,2,1,20,0,0
29336,-100,4,2,1,10,0,0
29457,-100,4,2,1,20,0,0
32239,-100,4,2,1,30,0,0
33207,-100,4,2,2,30,0,0
35142,-100,4,2,2,60,0,1
35246,-100,4,2,1,60,0,1
38875,-100,4,2,2,60,0,1
39117,-100,4,2,1,60,0,1
40811,-100,4,2,2,60,0,1
41053,-100,4,2,1,60,0,1
42642,-100,4,2,1,60,0,0
42884,-100,4,2,2,60,0,1
44924,-100,4,2,1,60,0,1
48668,483.870967741935,4,2,1,60,1,1
49037,-100,4,2,2,60,0,1
50246,-100,4,2,1,60,0,0
50626,483.870967741935,4,2,1,60,1,1
52424,-100,4,2,2,60,0,1
52666,-100,4,2,1,60,0,1
58230,-100,4,2,2,60,0,1
59198,-100,4,2,1,60,0,1
59820,480,4,2,1,60,1,1
62200,483.870967741935,4,2,2,60,1,1
64014,-100,4,2,1,55,0,1
64861,-100,4,2,1,55,0,1
66070,-100,4,2,1,55,0,0
67401,-100,4,2,2,55,0,0
67764,-100,4,2,1,55,0,0
72724,-100,4,2,1,30,0,0
73329,-100,4,2,1,20,0,0
80587,-100,4,2,1,5,0,0
80791,-100,4,2,1,20,0,0
89054,-100,4,2,1,5,0,0


[HitObjects]
144,96,295,6,0,P|136:136|144:184,1,80,2|2,0:0|0:0,0:0:0:0:
256,216,2246,2,0,P|264:176|256:128,1,80,2|0,0:0|0:0,0:0:0:0:
344,56,4175,6,0,P|376:128|456:160,1,160,4|2,0:0|0:0,0:0:0:0:
256,312,8045,2,0,P|178:329|80:312,1,160,2|2,0:0|0:0,0:0:0:0:
48,128,11916,6,0,B|100:128|100:128|152:96|152:96|208:96,1,160,4|2,0:0|0:0,0:0:0:0:
424,184,15787,2,0,P|448:136|448:96,2,80,2|2|4,0:0|0:0|0:0,0:0:0:0:
224,312,19658,6,0,L|184:232,1,80,2|2,0:0|0:0,0:0:0:0:
112,148,21594,2,0,P|184:118|256:148,1,160,2|2,0:0|0:0,0:0:0:0:
336,236,24497,1,0,0:0:0:0:
448,280,25465,1,4,0:0:0:0:
328,72,27400,6,0,B|280:96|280:96|256:120|232:96|232:96|184:72,2,160,2|2|4,0:0|0:0|0:0,0:0:0:0:
440,120,32239,2,0,P|420:156|384:188,1,80,2|4,0:0|0:0,0:0:0:0:
176,304,35142,6,0,P|136:280|104:224,1,80,4|8,0:0|0:0,0:0:0:0:
152,136,37078,2,0,P|192:160|224:216,1,80,4|8,0:0|0:0,0:0:0:0:
272,288,39013,6,0,B|312:312|312:312|384:312,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
344,192,41916,1,8,0:0:0:0:
224,180,42884,6,0,B|176:180|176:180|128:212|128:212|48:212,1,160,4|2,0:0|0:0,0:0:0:0:
44,96,45787,1,8,0:0:0:0:
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320,2|4,0:0|0:0,0:0:0:0:
320,288,52561,6,0,P|360:296|400:288,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,55464,1,8,0:0:0:0:
128,144,56432,2,0,P|96:216|128:288,1,160,4|2,0:0|0:0,0:0:0:0:
348,192,60300,6,0,B|388:164|388:164|436:184|500:164,2,160,2|4|8,0:0|2:0|0:0,0:0:0:0:
264,276,65103,1,0,0:0:0:0:
168,348,66070,6,0,P|139:275|168:204,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,73812,12,4,79619,0:0:0:0:
256,192,82522,12,0,89054,0:0:0:0:
Topic Starter
samplefish

Tari wrote:

[Easy]

  1. 00:04:175 (1) - A whistle at the end of the slider sounds great! basically add some whistles to all the piano sounds.
  2. 00:06:110 (3) - Now to the start of the slider add another whistle here also please!
  3. 00:08:045 (1) - The end curve after the red point is too curvy! how about you make it less curvy and in that way it makes it blanket better too? http://puu.sh/8HoVl.jpg
  4. 00:13:852 (3) - You need to add a whistle to the start of the slider, that piano beat needs to have a sound to it.
  5. 00:09:497 (2) - Whistle at the end of the slider? it sounds nice.
  6. 00:17:723 (3) - If you plan on adding a whistle to the above, you should add a whistle here too, to make sure you be consistent with the hitsounds used.
  7. 00:19:658 (1) - I think you should move the slider end point down a bit more so the blanket can also be improved here as well.
  8. 00:21:594 (3) - Whistle added here so you can be consistent 00:13:852 (3) - please add to both , not just one.
  9. 00:29:336 (3) - ^
  10. 00:24:981 (2) - Whistle here so you can be consistent with 00:09:497 (2) - this time.
  11. 00:31:271 (1,2,3) - The whistles when added all of them sound nice, so add one to the end of the slider and to note 2 and 3,
  12. 00:35:142 (1) - Add a finish to the start of the slider.
  13. 00:35:142 - Volume of kiai needs to be increased to 75% doesn't make sense to make it lower than 00:33:449 - In fact you need to lower the volume of the green line around 00:33:449 - To 50% .
  14. 00:54:496 (1) - You should probably center it, so it's a bit more cleaner I suppose and make sure it's nice and symmetrical.
  15. 01:02:200 (1) - The end curve can blanket better in this slider, as said previously too , just make the end less curvy and move it down a little bit more here.
  16. 01:08:006 (3) - The end of the slider defeinitely needs to be silenced by dropping it to 10% volume, that soft-hitnormal is so loud here that It stands out from the music.
done

[Normal]

  1. Following the hitsound suggestions I said in easy here too please. but I'll just mention them again orz
  2. 00:06:110 (3) - Add a whistle here already explained why in easy.
  3. 00:09:981 (3) - Same add a whistle here please.
  4. 00:13:852 (3) - ^
  5. 00:17:239 (2) - ^
  6. 00:27:400 (1) - How about you try to make this more fun by making the rhythm harder? for some reason this feel's awfully similar to easy, and I suggest you try this : http://puu.sh/8HqtC.jpg
  7. 00:32:239 (2,3) - Whistles to this whole thing.
  8. 00:33:691 (1) - New combo here, vocals are starting again.
  9. 00:48:668 (1) - I prefer you curve it upward than downward, the movement is shifting in a spiral and curving it upward will hint at that downward spiral when you return from the reverse in this slider.
  10. 01:08:006 (3) - Lower the volume of the slider end please.
done

[Hard]

  1. 00:04:175 (1) - I'd prefer you reverse this slider and remove the circle following here, start with something really relaxing first and start to build up, that's pretty much what the song title says.
  2. 00:22:320 - I don't think you should really skip any vocals here, the song has really low potential of being hard and interesting and any chance you get to add notes you should really do so it is actually "Hard" that being said you might want to add a slider here and end it at the white tick , try http://puu.sh/8HrOl.jpg
  3. 00:33:691 (1) - New combo here?
  4. 00:42:642 - I think you need to add a note here, there is a beat here and you need to build up momentum for the next note which is coming up because of its huge strength.
  5. 00:44:336 - Same here, try to make the kiai more fun in this diff, by adding a note. not feeling anything there, no change
  6. 00:56:916 - You need consistency of rhythms and if you plan on adding the note you did for the above there also needs to be a note here also, to remain consistent. ^
  7. 00:59:819 - ^ ^
  8. 01:08:006 (1) - Reduce the volume of the end,
  9. Apply hitsounds suggestions I said on easy/normal here too.
Pretty nice map, good job.

Thank you so much for the amazing mod! it is very much appreciated!
Ayesha Altugle
[General]
Timing is incosistent, fix it!

[Beginner]

Yay CS0 Still alive! and Tick rate 0.5! because Cs2 and Tick rate 1 is too mainstream now we need AR -2

00:11:916 (1) - Symmetry

[Easy]
00:09:497 (2) - Remove whistle on head


[Normal]
00:15:787 (1) - whistle on both head and tail
00:23:529 (1) - whistle on head
00:24:981 (2) - whistle on tail

[Julie's normal]
The hitsound pattern especially on kiai time is incorrect, please make it the same as others
Lanturn

vahn10 wrote:

[General]
Timing is incosistent, fix it!

[Beginner]

Yay CS0 Still alive! and Tick rate 0.5! because Cs2 and Tick rate 1 is too mainstream now we need AR -2

00:11:916 (1) - Symmetry Howwwwwwwwwwwwwwwwwwwwww ;_; I think all I had to do was move the first red left one? I'm so bad at this game.
RIP forever me. SAMPY. move the first red left one if you get bored.
Topic Starter
samplefish

vahn10 wrote:

[General]
Timing is incosistent, fix it! fix coming soon lol

[Easy]
00:09:497 (2) - Remove whistle on head nop


[Normal]
00:15:787 (1) - whistle on both head and tail done done and done
00:23:529 (1) - whistle on head
00:24:981 (2) - whistle on tail
thank you for the mod!!
Lanturn
Times a ticking
Julie

vahn10 wrote:

[Julie's normal]
The hitsound pattern especially on kiai time is incorrect, please make it the same as others
Fixed :D!!
Thanks for pointing that out :3
http://puu.sh/8IM7a.osu
Narcissu
[general]
i think you need some custom colours

Combo1 : 255,128,192
Combo2 : 128,128,192
Combo3 : 255,128,255
Combo4 : 128,128,255

you volume is too low imo , maybe player can't get anything return when she click , i suggest you volume more than 30% unless slider tail & spinner

aimod say you Beginner & Easy 's uninherited timing points conflict with other diff.

[Beginner]

aimod say you have two objects unsnaped

your map have some extra timming , plz delete it to reduce file size

[easy]

i suggest your DS use 1.2 or 1.3 instead 1.1,object too closed imo

00:00:295 (1) - use complex slider if the slider too long , and use simple slider if the slider not long ↓↓↓


00:13:852 (3) - the slider arc too big for common slider

00:17:723 (3,4,1) - To separate them , it's too crowded to read ↓↓↓


00:44:820 (3,4,5) - it's too difficult in Easy diff , you can merge 00:44:820 (3,4) - ,use a slider

00:48:668 (1) - short slider don't need bend

01:22:522 (3) - ↓↓↓


i'm just pointing out some points , you can change more in your map √

[normal]

DS less than 1.0 is unreasonable imo , why player move mouse in the object slower than in slider ?

00:46:755 (1,2,1,2,3) - it's too confuse to read in normal

01:08:006 (3) - use complex slider if the slider too long ....

01:20:829 - red timing should just the same other diff

why your Normal diff better than your Easy ?

01:22:522 (1) - ↓↓↓


[Julie's Normal]

i suggest your DS use 1.2 instead 1.0,object too closed imo

00:33:691 (1,2) - i suggest you never overlap in Normal diff

00:35:142 (2,3) - jump ?

01:12:845 (1) - try some different slider , consult Hard diff

good luck ><
Topic Starter
samplefish

Narcissu wrote:

[general]
i think you need some custom colours yes yes yes! love it, thank you!

Combo1 : 255,128,192
Combo2 : 128,128,192
Combo3 : 255,128,255
Combo4 : 128,128,255

you volume is too low imo , maybe player can't get anything return when she click , i suggest you volume more than 30% unless slider tail & spinner i think volume is ok

aimod say you Beginner & Easy 's uninherited timing points conflict with other diff. new timing soon!

[easy]

i suggest your DS use 1.2 or 1.3 instead 1.1,object too closed imo 1.1 is good

00:00:295 (1) - use complex slider if the slider too long , and use simple slider if the slider not long ↓↓↓ no change


00:13:852 (3) - the slider arc too big for common slider ?

00:17:723 (3,4,1) - To separate them , it's too crowded to read ↓↓↓ i think its okay.


00:44:820 (3,4,5) - it's too difficult in Easy diff , you can merge 00:44:820 (3,4) - ,use a slider changed

00:48:668 (1) - short slider don't need bend i want it in a circle

01:22:522 (3) - ↓↓↓ i will try to add this later!! very nice


i'm just pointing out some points , you can change more in your map √

[normal]

DS less than 1.0 is unreasonable imo , why player move mouse in the object slower than in slider ? many normals do this, i think it plays and looks very nice. 1.0+ distance looks too far and disconnected, not have good blankets with big distance snap

00:46:755 (1,2,1,2,3) - it's too confuse to read in normal i think its ok

01:08:006 (3) - use complex slider if the slider too long .... ill try something new soon

01:20:829 - red timing should just the same other diff new timing coming soon!

why your Normal diff better than your Easy ?uh.. thank you?

01:22:522 (1) - ↓↓↓ ill try to makesomething like this


good luck ><
thank you very much for the mod!
Mortem
Hi.
As requested.

Lanturn's Beginner:
I know it's beginner diff, but change CS to at least +1.
00:51:593 - Put circle here.
00:59:335 - same ^^.

Normal:
00:23:529 (1) - Improve the design of the slider.
00:27:400 (1) - Same ^^.
01:08:006 (3) - THIS!! It's like you've been new at mapping. Make shorter slider, and set Slider Velocity to 0.50 for ex.

Julie's Normal:
00:00:295 (1,2,3) - My ears gonna blow. Set here volume at 5-10% not 20%.
00:36:594 (3) - Put it little bit closer to 00:35:142 (2) - For normal diff, it's a big jump.
01:06:070 (2) - Improve slider design. For ex. http://puu.sh/8M7DH.jpg.
01:12:845 (1) - Make a shorter slider that ends in 01:13:812 (and make it better than this one).

Hard:
00:24:981 (2,3) - Little closer to each other.
00:31:271 (1) - Improve slider design. For ex. http://puu.sh/8M7We.jpg
00:32:723 (2,3) - Little closer to each other.

Hope that'll helps
If not, then sorry.
Good Luck!
Topic Starter
samplefish

Pjecoo wrote:

Hi.
As requested.

Normal:
00:23:529 (1) - Improve the design of the slider. no change
00:27:400 (1) - Same ^^. no change
01:08:006 (3) - THIS!! It's like you've been new at mapping. Make shorter slider, and set Slider Velocity to 0.50 for ex. i would, but i dont want that big of a slider to have a velocity change, the player may not be able to see or feel the big change and mess up there. i think keeping the same velocity is good. i change it at the last slider because it is short and its hard to mess up on.

Hard:
00:24:981 (2,3) - Little closer to each other. i think theyre fine
00:31:271 (1) - Improve slider design. For ex. no changehttp://puu.sh/8M7We.jpg
00:32:723 (2,3) - Little closer to each other.no change

Hope that'll helps
If not, then sorry.
Good Luck!
Thank you for the mod!!
Julie

Narcissu wrote:

[Julie's Normal]

i suggest your DS use 1.2 instead 1.0,object too closed imo

00:33:691 (1,2) - i suggest you never overlap in Normal diff Honnestly, I never put that there, I don't know what happen to my difficulty, been like twice I see it there, I was like wdf, reput at the original place, and give new update...don't know why is still there haha...D: Sowwy, but will be a great tip if I really did this :3!!

00:35:142 (2,3) - jump ? ^

01:12:845 (1) - try some different slider , consult Hard diff I'll see about this one :3

good luck ><

Pjecoo wrote:

Julie's Normal:
00:00:295 (1,2,3) - My ears gonna blow. Set here volume at 5-10% not 20%. Fixed
00:36:594 (3) - Put it little bit closer to 00:35:142 (2) - For normal diff, it's a big jump. Sorry my version didn't get update...don't know how it end up there
01:06:070 (2) - Improve slider design. For ex. http://puu.sh/8M7DH.jpg. Nop trying to do a blanket with next note x,x
01:12:845 (1) - Make a shorter slider that ends in 01:13:812 (and make it better than this one). Fixed :D
samplefish don't forget to update mine, been a while I don't how 00:35:142 (2) this part end up there >,<!! Julie noob will never do jumps on normal~ :3!!

Here ya go http://puu.sh/8Mrmx.osu don't forget <3!!
Arlecchino
Hello Again samplefish...
here from my Queue hope this helped..
Let's try to full mod.. ara~ you have 2 normal diff... i just mod 1 diff with same Difficulty
i'll choose one of them...

[General]
It's (TV Size) song Right.. so add Ed or Op in Tag

[Laturn's Beginner]
Clean I Guess
[Easy]
01:12:845 (4)- x:88 y:56 for remove distance conflik in Aimod

[Normal]
Open Aimod check distance snap
01:04:861 (4)- x:60 y:256 same like easy... to remove distance conflik in Aimod
01:12:845 (4) - x:476 y:344 ^^
I'm just suggest you to place the note at there..
but is up to you to place it in anywhere but you must remove distance snap conflik in Aimod for Easy and Normal Diff

[Julie's Normal]
I just mod 1 diff Normal.. and i choose Normal diff by the owner
i'm not mod 2 diff with same Difficulty .. you sleepy now..


[Hard]
00:34:416 (3) - check the distance.. (3) is to far than (1) to (2) i suggest to use 1.2x distance snap
just it for hard i think.. or check Aimod.. and try to remove unuseless timming point

[Risen]
Check Aimod some note isn't snapped
00:04:900 (2) - keep 2.0x disnap
00:10:949 (3) - whistle in head ?
01:03:167 (3) - Ctrl + g
Spiner start at 01:23:006 make spacing of (2) and Spiner

I think just it ... i hope this helped...
Nice song~! btw.. really enjoy it..
sorry for my bad mod.. wrote Fixed,changed,or added..
so i can learning about my modding...
Topic Starter
samplefish

Marinska wrote:

Hello Again samplefish...
here from my Queue hope this helped..
Let's try to full mod.. ara~ you have 2 normal diff... i just mod 1 diff with same Difficulty
i'll choose one of them...

[General]
It's (TV Size) song Right.. so add Ed or Op in Tag done, thanks!

[Easy]
01:12:845 (4)- x:88 y:56 for remove distance conflik in Aimod no change

[Normal]
Open Aimod check distance snap
01:04:861 (4)- x:60 y:256 same like easy... to remove distance conflik in Aimod fixed
01:12:845 (4) - x:476 y:344 ^^ no change
I'm just suggest you to place the note at there.. not sure where you mean
but is up to you to place it in anywhere but you must remove distance snap conflik in Aimod for Easy and Normal Diff fixed one, rest are fine

[Hard]
00:34:416 (3) - check the distance.. (3) is to far than (1) to (2) i suggest to use 1.2x distance snap changed
just it for hard i think.. or check Aimod.. and try to remove unuseless timming point

I think just it ... i hope this helped...
Nice song~! btw.. really enjoy it..
sorry for my bad mod.. wrote Fixed,changed,or added..
so i can learning about my modding...
thank you for the mod!

ps, you didnt give me feedback on my mod on your plaza map, you only quoted it and said "changed some" :o
Lanturn

Pjecoo wrote:

Hi.
As requested.

Lanturn's Beginner:
I know it's beginner diff, but change CS to at least +1. I'm worried new players will miss if the circle size is any smaller. :|
00:51:593 - Put circle here. No vocals really playing at this time, so no point to it.
00:59:335 - same ^^. ^
thanks.

Holy craparoni sample my diff is off or something :D. What did you do to the other diffs but didn't change in mine? 0_o
Arlecchino

samplefish wrote:

ps, you didnt give me feedback on my mod on your plaza map, you only quoted it and said "changed some" :o
so much mod there so i can't say it Fixed,or changed.. sorry for that... m(_ _ )m
never try again ~! `3`
F D Flourite
From my Modding Queue~

Well, I'm sorry that I finished some diffs' mods several days ago. Maybe you've got a new one but I didn't check my mods anymore~ :P
And I didn't mod the Risen diff because you added it after your post in my queue so I regard it as WIP. Sorry.

Non-emphasis -- something I think is able to be better in my own opinion.
Bold-emphasis -- something I highly recommend to be fixed.
Red-emphasis -- Unrankable issue or something serious like that.

P.S.
  1. I'm sorry that I may be honest to point out the things I don't like.
  2. All "the beginning of a section" that I mentioned means the long-white-line/first-white-line. ;)
[General]
  1. Plz make the WidescreenStoryboard consistent in all diffs. You didn't turn it on in Easy but did it in other diffs. I suggest you turn everyone off because you have no SB.
  2. Ranking Criteria wrote:

    Uninherited timing sections must be the same in every difficulty.
    Therefore, even though you got the timing from kpy's map, the ranking criteria changed. You must fix it.
  3. Besides, there are so many inherited time points unsnapped...


[Lanturn]
  1. I'm also wondering about the CS problem. You should ask BATs for sure message.
  2. Well, I think a louder sound is needed for beginners, especially the part out of Kiai time, so that they can find the rhythm more easily with it. Maybe about 5%~10% volume up?
  3. 00:27:400 (1) - All right here. But it make no sense for the beginners. Maybe they will think it is common in all maps.
  4. 00:43:852 - You know how to add the green line to change the hitsound. So I'm wondering whether you know how to use the green line to change the hitsound of slidertick. If the slidertick here sounds the same as Clap, it will be great!
  5. 00:47:723 - 00:49:635 - ^ I strongly recommend to add it at these 2 places because it is really empty!
  6. 00:57:400 - ^ A heavy sound here in the music.
  7. 01:01:260 - ^
  8. 01:03:167 - ^
  9. 00:56:432 (3) - Move the white point in the middle to x|104 y|216, and the point at the tail to x|132 y|292.
[Easy]
  1. Also a bit volume up will be fine.
  2. 00:09:497 (2) - I don't think there need 2 whistle here. It's better to remove the latter one imo.
  3. 00:24:981 (2) - ^
  4. 00:17:723 (3) - Move the red point to x|425 y|242 for better blanket. But you have to move the following ones to keep the distance consistent. It depends on you. ;)
  5. 00:23:045 (4) - It is ok to make it straight since it is ugly in curve style.
  6. 00:26:433 (4) - Add a whistle on the head? Since the voice here is really loud.
  7. 00:29:336 (3) - It will be really better if you remove the tail whistle imo.
  8. 00:37:078 (3) - Add a finish on the head will be really better.
  9. 00:44:820 (3,1) - ^ But pay attention you need to remove the green lines here.00:44:699 - 00:44:941 - (It is not snapped, but you know which two I'm saying)
  10. 00:52:561 (3) - ^
  11. 00:54:496 (1) - ^ Both head and tail. Since they are all on the beginning of a timing section.
  12. 01:02:200 (1) - ^
  13. 01:04:135 (3) - ^
  14. 01:08:006 (3) - ^
  15. 00:42:884 (1) - Move the tail point to x|332 y|239
  16. 00:49:635 (3) - Add whistle on the head.
  17. 01:00:300 (2) - ^
  18. 00:49:635 (3) - Move the white point in the middle to x|95 y|282, and the point at the tail to x|117 y|301.
  19. Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible.
    01:08:006 (3) - The tail's silence is kinda unrankable! You must fix it or ask BATs to make sure of it.
  20. After all, you got the hitsound from kpy. So I think you should make full use of them since they are really good!
[Normal]
  1. 00:09:981 (3) - The same as EZ. Don't have to whistle here even though it is on the beginning of a section. All the hitsounds are for better listening but not for the so-called consistent imo.
  2. 00:17:239 (2) - Well, I don't like the double whistle here either. BUT I think 00:24:981 (2) - is ok, since the piano here is in a high pitch.
  3. 00:32:239 (2) - ^
  4. 00:35:142 (1) - You'd better use a heavier Finish hitsound here. It is a very stressed sound.
  5. Well, add Finish on most of the beginning of a section in Kiai time will improve your hitsound a lot, just as I've mentioned in EZ.
  6. 00:44:578 (2,3,4,5) - I don't suggest you use pattern like this. Because players will think they share the same feeling of the song. But even though the rhythm here is the same, the feeling is totally different.
    If you don't know what I'm talking about, plz click this
    00:44:578 (2,3) - They share a whole part "Kimi e".
    00:45:787 (4) - This is used for make the rhythm better but cannot be found in vocal.
    00:46:029 (5) - This is a start of a new part.
    So I think 00:44:578 (2,3) - and 00:45:787 (4,5) - have totally different feelings since 00:45:787 (4,5) - is not a complete part.
  7. 00:49:635 (3) - I highly suggest you add a hitsound on the head. Because the tone of the vocal is high. Emphasizing it DOES make sense. However, I don't know which hitsound should be chosen because no one in your hitsounds fit this IMO. :(
  8. 01:08:006 (3) - The same as EZ.
[Julie]
  1. The same Finish problem. I guess you should add more Finish hitsound on the beginning of sections. 00:42:884 (2) - for example.
  2. 00:04:175 (1) - I really DO NOT suggest you do that. It will mislead many players!
  3. 00:09:981 (3) - The same as EZ & NM.
  4. 00:11:916 (2) - Why did you add it on the tail?
  5. 00:17:239 (1) - Set NC here is not a good idea. Not a beginning of a section nor a beginning of a new part of vocal.
  6. 01:03:651 (1) - ^
  7. 00:27:884 (2) - Remove whistle here will be better.
  8. 00:33:691 (1,2) - Ugly patterns with overlap... A not well-designed overlap is usually unpopular. Don't try it.
  9. 00:35:142 (2,3) - So you're training players' reading skills by making much farther distance? That's not a good idea!
  10. 00:39:013 (1,3) - Not a good idea to add whistle here. Sounds really weird.
  11. 00:40:949 (1) - What's wrong with it? Why is it a soft-clap instead of a finish? Somehow Awful...
  12. 00:58:125 (1) - ^
  13. 00:41:916 (1) - 2 consecutive claps are not a good idea at all! Remove the latter one, plz.
  14. 00:44:820 (2) - ^ I'm sorry to say that this clap is really redundant.
  15. 00:48:207 (1) - A bad clap. You really needn't add so many claps to stress the sounds that are not stressed in the music. It is somehow meaningless in Normal Diff. Even in Insane/Ex diffs, this work is hard to do either.
  16. 00:48:668 (2) - Not a good finish at the tail. Move it to the head of 00:50:626 (1) - .
  17. 00:57:884 (3,4,5,6) - Not a good rhythm and NC. The real stressed sound is at 00:58:367 - . So you'd better make some changes on 00:58:125 (4) - to make 00:58:125 (4) - a single circle or a beginning of a slider for better rhythm and NC controlling.
  18. 01:01:740 (1) - Remove NC.
  19. 01:02:200 (5) - Move the fourth point from the head x|389 y|104, and make the tail point to x|416 y|179.Also add a clap at tail.
  20. 01:06:070 (2) - Add a clap at tail.
  21. 01:08:006 (1) - Too close from the previous one.
  22. 01:20:829 (1) - ^ because you slow down the BPM. But I highly suggest you keep the distance consistent.
  23. Overall - Umm, you can work better on patterns such as blankets or symmetrical things but not just make little bit weird long sliders. Besides, you'd better do more work on the hitsound. It seems that you are not so good at it. ;)
[Hard]
  1. Almost the same hitsound opinion in EZ and NM, so I'm not gonna mention it again. ;)
  2. 00:33:933 (2,3,4) - Not a good idea to make them straight because it seems not beautiful with 00:33:691 (1) - too close to 00:34:416 (3) - . Try to make 00:34:416 (3) - more downward will be better. Also for better flow.
  3. 00:42:642 (5) - ^ Upward.
  4. 00:41:674 (3,1) - A little bit touched with each other. Try to seperate them.
  5. 00:49:635 (4,5,6,7,8) - A weird rhythm? At least for me.
[At last]
At least you did a great job in patterns and most of the rhythms~

Good luck~ :)
Lanturn
FD

F D Flourite wrote:

[Lanturn]
  1. I'm also wondering about the CS problem. You should ask BATs for sure message. In due time. I don't really see why people would have a problem with it. The notes are set so they correctly play nice for this CS.
  2. Well, I think a louder sound is needed for beginners, especially the part out of Kiai time, so that they can find the rhythm more easily with it. Maybe about 5%~10% volume up? I don't feel this is necessary but I'll keep my eyes out for more volume suggestions like these.
  3. 00:27:400 (1) - All right here. But it make no sense for the beginners. Maybe they will think it is common in all maps. I don't think new players would think this way. Considering there are more than enough sliders are the beginning to help prevent any confusion.
  4. 00:43:852 - You know how to add the green line to change the hitsound. So I'm wondering whether you know how to use the green line to change the hitsound of slidertick. If the slidertick here sounds the same as Clap, it will be great! Basically this will cover all below, but I don't plan on using slider ticks to create a clap effect. The main reason is that this is a difficulty made especially for new players to the game. Hearing an extra clap when not expected will cause panic and confusion, so I'm skipping this.
  5. 00:47:723 - 00:49:635 - ^ I strongly recommend to add it at these 2 places because it is really empty!
  6. 00:57:400 - ^ A heavy sound here in the music.
  7. 01:01:260 - ^
  8. 01:03:167 - ^
  9. 00:56:432 (3) - Move the white point in the middle to x|104 y|216, and the point at the tail to x|132 y|292. Fixed this. used a few different coordinates though to get the blanket set correctly.

Thanks for the mod.

I have no idea anymore. I need that timing mod so I can fix all the timing issues.

SPOILER
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari op
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
295,487.80487804878,4,2,1,10,1,0
4175,483.870967741935,4,2,1,20,1,0
16755,-100,4,2,1,10,0,0
16997,-100,4,2,1,20,0,0
20626,-100,4,2,1,10,0,0
20868,-100,4,2,1,20,0,0
29336,-100,4,2,1,10,0,0
29457,-100,4,2,1,20,0,0
32239,-100,4,2,1,30,0,0
33207,-100,4,2,2,30,0,0
35142,-100,4,2,2,60,0,1
35246,-100,4,2,1,60,0,1
38875,-100,4,2,2,60,0,1
39117,-100,4,2,1,60,0,1
40811,-100,4,2,2,60,0,1
41053,-100,4,2,1,60,0,1
42642,-100,4,2,1,60,0,0
42884,-100,4,2,2,60,0,1
44924,-100,4,2,1,60,0,1
48668,483.870967741935,4,2,1,60,1,1
49037,-100,4,2,2,60,0,1
50246,-100,4,2,1,60,0,0
50626,483.870967741935,4,2,1,60,1,1
52424,-100,4,2,2,60,0,1
52666,-100,4,2,1,60,0,1
58230,-100,4,2,2,60,0,1
59198,-100,4,2,1,60,0,1
59820,480,4,2,1,60,1,1
62200,483.870967741935,4,2,2,60,1,1
64014,-100,4,2,1,55,0,1
64861,-100,4,2,1,55,0,1
66070,-100,4,2,1,55,0,0
67401,-100,4,2,2,55,0,0
67764,-100,4,2,1,55,0,0
72724,-100,4,2,1,30,0,0
73329,-100,4,2,1,20,0,0
80587,-100,4,2,1,5,0,0
80791,-100,4,2,1,20,0,0
89054,-100,4,2,1,5,0,0


[HitObjects]
144,96,295,6,0,P|136:136|144:184,1,80,2|2,0:0|0:0,0:0:0:0:
256,216,2246,2,0,P|264:176|256:128,1,80,2|0,0:0|0:0,0:0:0:0:
344,56,4175,6,0,P|376:128|456:160,1,160,4|2,0:0|0:0,0:0:0:0:
256,312,8045,2,0,P|178:329|80:312,1,160,2|2,0:0|0:0,0:0:0:0:
48,128,11916,6,0,B|101:128|101:128|152:96|152:96|208:96,1,160,4|2,0:0|0:0,0:0:0:0:
424,184,15787,2,0,P|448:136|448:96,2,80,2|2|4,0:0|0:0|0:0,0:0:0:0:
224,312,19658,6,0,L|184:232,1,80,2|2,0:0|0:0,0:0:0:0:
112,148,21594,2,0,P|184:118|256:148,1,160,2|2,0:0|0:0,0:0:0:0:
336,236,24497,1,0,0:0:0:0:
448,280,25465,1,4,0:0:0:0:
328,72,27400,6,0,B|280:96|280:96|256:120|232:96|232:96|184:72,2,160,2|2|4,0:0|0:0|0:0,0:0:0:0:
440,120,32239,2,0,P|420:156|384:188,1,80,2|4,0:0|0:0,0:0:0:0:
176,304,35142,6,0,P|136:280|104:224,1,80,4|8,0:0|0:0,0:0:0:0:
152,136,37078,2,0,P|192:160|224:216,1,80,4|8,0:0|0:0,0:0:0:0:
272,288,39013,6,0,B|312:312|312:312|384:312,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
344,192,41916,1,8,0:0:0:0:
224,180,42884,6,0,B|176:180|176:180|128:212|128:212|48:212,1,160,4|2,0:0|0:0,0:0:0:0:
44,96,45787,1,8,0:0:0:0:
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320,2|4,0:0|0:0,0:0:0:0:
320,288,52561,6,0,P|360:296|400:288,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,55464,1,8,0:0:0:0:
128,144,56432,2,0,P|105:223|132:293,1,160,4|2,0:0|0:0,0:0:0:0:
348,192,60300,6,0,B|388:164|388:164|436:184|500:164,2,160,2|4|8,0:0|2:0|0:0,0:0:0:0:
264,276,65103,1,0,0:0:0:0:
168,348,66070,6,0,P|139:275|168:204,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,73812,12,4,79619,0:0:0:0:
256,192,82522,12,0,89054,0:0:0:0:
Topic Starter
samplefish

F D Flourite wrote:

From my Modding Queue~

Well, I'm sorry that I finished some diffs' mods several days ago. Maybe you've got a new one but I didn't check my mods anymore~ :P
And I didn't mod the Risen diff because you added it after your post in my queue so I regard it as WIP. Sorry.

Non-emphasis -- something I think is able to be better in my own opinion.
Bold-emphasis -- something I highly recommend to be fixed.
Red-emphasis -- Unrankable issue or something serious like that.

P.S.
  1. I'm sorry that I may be honest to point out the things I don't like.
  2. All "the beginning of a section" that I mentioned means the long-white-line/first-white-line. ;)
[General]
  1. Plz make the WidescreenStoryboard consistent in all diffs. You didn't turn it on in Easy but did it in other diffs. I suggest you turn everyone off because you have no SB. fixed
  2. Ranking Criteria wrote:

    Uninherited timing sections must be the same in every difficulty.
    Therefore, even though you got the timing from kpy's map, the ranking criteria changed. You must fix it. working to fix, expecting new timing soon!
  3. Besides, there are so many inherited time points unsnapped...


[Easy]
  1. Also a bit volume up will be fine. i think its ok
  2. 00:09:497 (2) - I don't think there need 2 whistle here. It's better to remove the latter one imo. no change
  3. 00:24:981 (2) - ^ ^
  4. 00:17:723 (3) - Move the red point to x|425 y|242 for better blanket. But you have to move the following ones to keep the distance consistent. It depends on you. ;) changed
  5. 00:23:045 (4) - It is ok to make it straight since it is ugly in curve style. done
  6. 00:26:433 (4) - Add a whistle on the head? Since the voice here is really loud. done
  7. 00:29:336 (3) - It will be really better if you remove the tail whistle imo. yes
  8. 00:37:078 (3) - Add a finish on the head will be really better. done.
  9. 00:44:820 (3,1) - ^ But pay attention you need to remove the green lines here.00:44:699 - 00:44:941 - (It is not snapped, but you know which two I'm saying) fixed all
  10. 00:52:561 (3) - ^
  11. 00:54:496 (1) - ^ Both head and tail. Since they are all on the beginning of a timing section. not sure what you mean, but added finishes to them. hopefully thats what you meant
  12. 01:02:200 (1) - ^
  13. 01:04:135 (3) - ^
  14. 01:08:006 (3) - ^
  15. 00:42:884 (1) - Move the tail point to x|332 y|239 done
  16. 00:49:635 (3) - Add whistle on the head. done
  17. 01:00:300 (2) - ^
  18. 00:49:635 (3) - Move the white point in the middle to x|95 y|282, and the point at the tail to x|117 y|301. looks funky, are these the right points?
  19. Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible.
    01:08:006 (3) - The tail's silence is kinda unrankable! You must fix it or ask BATs to make sure of it. unsilenced
  20. After all, you got the hitsound from kpy. So I think you should make full use of them since they are really good!
[Normal]
  1. 00:09:981 (3) - The same as EZ. Don't have to whistle here even though it is on the beginning of a section. All the hitsounds are for better listening but not for the so-called consistent imo. i like to have them with the piano.
  2. 00:17:239 (2) - Well, I don't like the double whistle here either. BUT I think 00:24:981 (2) - is ok, since the piano here is in a high pitch. i think theyre both ok
  3. 00:32:239 (2) - ^ ^
  4. 00:35:142 (1) - You'd better use a heavier Finish hitsound here. It is a very stressed sound. [/color]
  5. Well, add Finish on most of the beginning of a section in Kiai time will improve your hitsound a lot, just as I've mentioned in EZ. added some.
  6. 00:44:578 (2,3,4,5) - I don't suggest you use pattern like this. Because players will think they share the same feeling of the song. But even though the rhythm here is the same, the feeling is totally different. fixed, very nice point.
    If you don't know what I'm talking about, plz click this
    00:44:578 (2,3) - They share a whole part "Kimi e".
    00:45:787 (4) - This is used for make the rhythm better but cannot be found in vocal.
    00:46:029 (5) - This is a start of a new part.
    So I think 00:44:578 (2,3) - and 00:45:787 (4,5) - have totally different feelings since 00:45:787 (4,5) - is not a complete part.
  7. 00:49:635 (3) - I highly suggest you add a hitsound on the head. Because the tone of the vocal is high. Emphasizing it DOES make sense. However, I don't know which hitsound should be chosen because no one in your hitsounds fit this IMO. :( i hope a whistle will do.
  8. 01:08:006 (3) - The same as EZ. fixed
[Hard]
  1. Almost the same hitsound opinion in EZ and NM, so I'm not gonna mention it again. ;) changed a few.
  2. 00:33:933 (2,3,4) - Not a good idea to make them straight because it seems not beautiful with 00:33:691 (1) - too close to 00:34:416 (3) - . Try to make 00:34:416 (3) - more downward will be better. Also for better flow. changed it up
  3. 00:42:642 (5) - ^ Upward. changed
  4. 00:41:674 (3,1) - A little bit touched with each other. Try to seperate them. oky
  5. 00:49:635 (4,5,6,7,8) - A weird rhythm? At least for me. mm no change
[At last]
At least you did a great job in patterns and most of the rhythms~

Good luck~ :)
really good mod, thank you so much!! i really appreciate this!
Samah
From queue:

[Lanturn's Beginner]
HOLY MASSIVE HITCIRCLES BATMAN.
I.... I don't even. <_<
They're so big that turning on Easy mod doesn't affect the size.
SV 0.40 with distance snap 1.5x. that's crazy! XD
Anyway...
00:02:246 (2,1) - Move these apart a little bit.
01:05:103 (2,1) - Make this blanket nicer. It's a bit sharp.

[Easy]
00:04:175 (1) - Move this up a tiny bit. They overlap during play.

[Normal]
01:05:103 (5,1) - Could you make this blanket smoother? Maybe like this: http://puu.sh/8NbAA.jpg
I know it doesn't look much different... XD
136,356,66070,6,0,B|208:382|248:332|248:332|311:375|359:334,1,220,4|8,0:0|3:0,0:0:0:0:

[Julie's Normal]
00:06:110 (2,1) - Too close together! D: Move (3) and (1) like this, then fix spacing for the rest of the combo: http://puu.sh/8NcfY.jpg

[Hard]
00:24:981 (2) - Move like this: http://puu.sh/8Ncxp.jpg
00:26:191 (4) - Add NC.
00:27:400 (1) - Remove NC.
00:32:723 (2) - Move like this: http://puu.sh/8NcBu.jpg
00:33:933 (2) - Fix spacing like this: http://puu.sh/8NcDe.jpg
00:36:836 (2,3,4,5,6,1,2) - If you change distance spacing to 1.1x and make the blanketing nice: http://puu.sh/8NcPc.jpg
This code also moves (1,2) of the next combo to stack properly with slider (5).
433,93,36836,1,0,0:0:0:0:
488,144,37078,2,0,B|464:168|436:168|436:168|424:224|371:231,1,140,4|0,0:0|0:0,0:0:0:0:
360,156,37804,1,0,0:0:0:0:
312,216,38045,2,0,P|339:284|424:292,1,140,8|0,0:0|0:0,0:0:0:0:
386,227,38771,1,0,0:0:0:0:
312,216,39013,6,0,B|264:224|240:260|240:260|176:164|60:204,2,280,0|8|0,0:0|0:0|0:0,0:0:0:0:
312,216,41191,1,8,0:0:0:0:
00:42:400 (4,5) - Move these closer to the slider: http://puu.sh/8NcVx.jpg
01:01:260 (6) - Nicer blanket:
344,243,61260,2,0,P|309:302|345:366,1,140,8|0,0:0|0:0,0:0:0:0:

[Risen]
This song is too slow-paced for AR8 I think. Try dropping to AR7?
00:40:949 (5,1) - Move these either closer together, or farther apart. At the moment it's a very strange half-jump.
00:42:400 (4,5,1) - A jump doesn't fit the music at this point. I think these should have equal spacing.
00:42:884 (1,2,3) - ^
00:46:755 (1,2,3,4,5) - Make this a nicer shape. The star is a bit squished at the moment. This is nicer: http://puu.sh/8Ndrl.jpg
328,44,46755,5,0,0:0:0:0:
392,192,46997,1,0,0:0:0:0:
252,112,47239,1,0,0:0:0:0:
416,92,47481,1,2,0:0:0:0:
296,200,47723,2,0,P|276:244|272:284,1,85,8|0,0:0|0:0,0:0:0:0:
00:49:151 (4,5,6,7,8,9,10,11,12) - It think it's a bad idea to have a stream here due to the red timing points. Maybe move the stream to a different bar?
01:06:796 (2,3,4,5,6) - This looks nicer: http://puu.sh/8NdAp.jpg
332,256,66796,1,0,0:0:0:0:
180,208,67038,1,8,3:0:0:0:
272,336,67280,1,8,3:0:0:0:
272,176,67522,1,8,3:0:0:0:
176,304,67764,1,8,3:0:0:0:
01:10:909 (1,2) - Blanket this better?

Lovely song, great maps.
Tari
Ahh so many mods
Topic Starter
samplefish

Samah wrote:

From queue:

[Easy]
00:04:175 (1) - Move this up a tiny bit. They overlap during play. fixed

[Normal]
01:05:103 (5,1) - Could you make this blanket smoother? Maybe like this: http://puu.sh/8NbAA.jpg i changed it myself, thanks for pointing it out!!
I know it doesn't look much different... XD
136,356,66070,6,0,B|208:382|248:332|248:332|311:375|359:334,1,220,4|8,0:0|3:0,0:0:0:0:

[Hard]
00:24:981 (2) - Move like this: http://puu.sh/8Ncxp.jpg no change
00:26:191 (4) - Add NC. no change
00:27:400 (1) - Remove NC. ^
00:32:723 (2) - Move like this: http://puu.sh/8NcBu.jpg i want the 1.3 spacing on those three notes
00:33:933 (2) - Fix spacing like this: http://puu.sh/8NcDe.jpg changed, and thank you very much for the code!
00:36:836 (2,3,4,5,6,1,2) - If you change distance spacing to 1.1x and make the blanketing nice: http://puu.sh/8NcPc.jpg
This code also moves (1,2) of the next combo to stack properly with slider (5).
433,93,36836,1,0,0:0:0:0:
488,144,37078,2,0,B|464:168|436:168|436:168|424:224|371:231,1,140,4|0,0:0|0:0,0:0:0:0:
360,156,37804,1,0,0:0:0:0:
312,216,38045,2,0,P|339:284|424:292,1,140,8|0,0:0|0:0,0:0:0:0:
386,227,38771,1,0,0:0:0:0:
312,216,39013,6,0,B|264:224|240:260|240:260|176:164|60:204,2,280,0|8|0,0:0|0:0|0:0,0:0:0:0:
312,216,41191,1,8,0:0:0:0:
00:42:400 (4,5) - Move these closer to the slider: http://puu.sh/8NcVx.jpg there were kind of originally like that, haha. i like them better like this
01:01:260 (6) - Nicer blanket: fixed, thank you for the code once again!
344,243,61260,2,0,P|309:302|345:366,1,140,8|0,0:0|0:0,0:0:0:0:

Lovely song, great maps.
thank you for the great mod! i really appreciate the time you spent on it (you made the codes on top of the suggestions too!) :D
Lanturn

Samah wrote:

From queue:

[Lanturn's Beginner]
HOLY MASSIVE HITCIRCLES BATMAN.
I.... I don't even. <_<
They're so big that turning on Easy mod doesn't affect the size. :3 Totally is a beginner difficulty.. no?
SV 0.40 with distance snap 1.5x. that's crazy! XD
Anyway...
00:02:246 (2,1) - Move these apart a little bit. I changed this pattern around. I didn't like the tail end of (2)
01:05:103 (2,1) - Make this blanket nicer. It's a bit sharp. Fixed thanks.
Lanturn's Beginner <3 (F you sampy)
Lanturn's Beginner

SPOILER
osu file format v12

[General]
AudioFilename: Inori~You Raise Me Up~.mp3
AudioLeadIn: 0
PreviewTime: 33449
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 70909
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.7

[Metadata]
Title:Inori~You Raise Me Up (TV Size)
TitleUnicode:祈り~You Raise Me Up (TV Size)
Artist:Lena Park
ArtistUnicode:박정현
Creator:samplefish
Version:Lanturn's Beginner
Source:Romeo x Juliet
Tags:lanturn julie tari opening
BeatmapID:417503
BeatmapSetID:172662

[Difficulty]
HPDrainRate:0
CircleSize:0
OverallDifficulty:0
ApproachRate:0
SliderMultiplier:0.4
SliderTickRate:0.5

[Events]
//Background and Video events
Video,0,"madokervid.avi"
0,0,"madokaThing.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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4175,483.870967741935,4,2,1,20,1,0
16755,-100,4,2,1,10,0,0
16997,-100,4,2,1,20,0,0
20626,-100,4,2,1,10,0,0
20868,-100,4,2,1,20,0,0
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29457,-100,4,2,1,20,0,0
32239,-100,4,2,1,30,0,0
33207,-100,4,2,2,30,0,0
35142,-100,4,2,2,60,0,1
35246,-100,4,2,1,60,0,1
38875,-100,4,2,2,60,0,1
39117,-100,4,2,1,60,0,1
40811,-100,4,2,2,60,0,1
41053,-100,4,2,1,60,0,1
42642,-100,4,2,1,60,0,0
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44924,-100,4,2,1,60,0,1
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49037,-100,4,2,2,60,0,1
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50626,483.870967741935,4,2,1,60,1,1
52424,-100,4,2,2,60,0,1
52666,-100,4,2,1,60,0,1
58230,-100,4,2,2,60,0,1
59198,-100,4,2,1,60,0,1
59820,480,4,2,1,60,1,1
62200,483.870967741935,4,2,2,60,1,1
64014,-100,4,2,1,55,0,1
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73329,-100,4,2,1,20,0,0
80587,-100,4,2,1,5,0,0
80791,-100,4,2,1,20,0,0
89054,-100,4,2,1,5,0,0


[HitObjects]
117,124,295,6,0,P|77:132|29:124,2,80,2|2|2,0:0|0:0|0:0,0:0:0:0:
344,56,4175,6,0,P|376:128|456:160,1,160,4|2,0:0|0:0,0:0:0:0:
256,312,8045,2,0,P|178:329|80:312,1,160,2|2,0:0|0:0,0:0:0:0:
48,128,11916,6,0,B|101:128|101:128|152:96|152:96|208:96,1,160,4|2,0:0|0:0,0:0:0:0:
424,184,15787,2,0,P|448:136|448:96,2,80,2|2|4,0:0|0:0|0:0,0:0:0:0:
224,312,19658,6,0,L|184:232,1,80,2|2,0:0|0:0,0:0:0:0:
112,148,21594,2,0,P|184:118|256:148,1,160,2|2,0:0|0:0,0:0:0:0:
336,236,24497,1,0,0:0:0:0:
448,280,25465,1,4,0:0:0:0:
328,72,27400,6,0,B|280:96|280:96|256:120|232:96|232:96|184:72,2,160,2|2|4,0:0|0:0|0:0,0:0:0:0:
440,120,32239,2,0,P|420:156|384:188,1,80,2|4,0:0|0:0,0:0:0:0:
176,304,35142,6,0,P|136:280|104:224,1,80,4|8,0:0|0:0,0:0:0:0:
152,136,37078,2,0,P|192:160|224:216,1,80,4|8,0:0|0:0,0:0:0:0:
272,288,39013,6,0,B|312:312|312:312|384:312,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
344,192,41916,1,8,0:0:0:0:
224,180,42884,6,0,B|176:180|176:180|128:212|128:212|48:212,1,160,4|2,0:0|0:0,0:0:0:0:
44,96,45787,1,8,0:0:0:0:
156,52,46755,6,0,B|220:124|236:164|236:164|256:180|276:164|276:164|292:124|356:52,1,320,2|4,0:0|0:0,0:0:0:0:
320,288,52561,6,0,P|360:296|400:288,2,80,4|8|2,0:0|0:0|0:0,0:0:0:0:
224,216,55464,1,8,0:0:0:0:
128,144,56432,2,0,P|105:223|132:293,1,160,4|2,0:0|0:0,0:0:0:0:
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264,276,65103,1,0,0:0:0:0:
168,348,66070,6,0,P|145:269|176:194,2,160,4|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,73812,12,4,79619,0:0:0:0:
256,192,82522,12,0,89054,0:0:0:0:
Kihhou
Hihi NM from queue-

[General]
  1. 00:32:239 - this part is off. the hitcircles hit after the piano might need to change bpm or offset for this small section
[Easy]
  1. this feels the same as your Normal diff in terms of how difficult it is o3o
[Julie's Normal]
  1. 00:33:691 (1) - i would suggest changing this into a 1-reverse slider so that it separates itself from the next big vocal section at 00:35:142 (2). it also follows the vocals and drums nicely!
  2. 00:35:142 (2) - add NC for a new section, especially kiai time section
  3. 01:07:038 - youre skipping a pretty big drum section here D: maybe shorten slider and add a 1-reverse slider during the drums? like so~
  4. 01:12:845 (1) - the head of the slider has the biggest impact! the tail is pretty weak. same with the vocals. the vocal at 01:13:812 - is a lot stronger than the one at 01:12:845 - . to match up strong with strong, i suggest doing something like this! it also captures the vocals in the middle at 01:13:329 - . note that in my suggested example, i took out the hitcircle at 01:14:780 -
[Risen]
  1. 00:06:110 (1) - ctrl g this slider would make it flow better from the previous slider
  2. 00:40:949 (5) - add NC to start NC on the large white tick & at guitar section in music
  3. 00:41:191 (1) - remove NC
  4. 01:04:135 (5) - add ^ except for drum
  5. 01:04:377 (1) - remove^
  6. 01:22:280 (2,1) - your spinner is ontop of your slider o_o can you do that? is that rankable? im not sure lol
couldnt find anything wrong with the diffs i didnt list~
Hope this helped~
Good luck!
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