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Yamamoto Ayano - Supa Soni

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Melophobia
JMQ Stuff. Sorry for the delay! :<

Title: Supa Soni
Artist: Yamamoto Ayano
Source: SUPER SONICO THE ANIMATION
Additionally you should remove the space in unicode artist, we don't use it.

Otherwise look fine in my eyes, good luck!
Topic Starter
Ntasuto

Melophobia wrote:

JMQ Stuff. Sorry for the delay! :<

Title: Supa Soni
Artist: Yamamoto Ayano
Source: SUPER SONICO THE ANIMATION
Additionally you should remove the space in unicode artist, we don't use it.

Otherwise look fine in my eyes, good luck!

Thanks a lot Melophobia :D
Kaguya Hourain

You can hitsound it I can't bother :P

I lied, here are the hitsounds

Here is the newer diff
Lanturn
desu~
Sellenite
[Hard]
  1. 00:04:196 (4) - i found many of this like 00:07:253 (4) - 、00:10:310 (4) - also use 0.6 ds,suggest you also set 0.6 ds here
  2. 00:05:724 (4) - ^
  3. 00:08:877 delete this green line and set the 00:08:877 (3,4) - placement 1.0 ds again
  4. 01:03:431 add a circle here,very catch the rhythm
  5. 01:22:253 (3) - also keep this 1.0 ds
btw pls SupaSoni diff 00:40:024 (6) - ctrl+g !! @.@
fun map,good luck!
Topic Starter
Ntasuto
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.

Sellenite wrote:

[Hard]
  1. 00:04:196 (4) - i found many of this like 00:07:253 (4) - 、00:10:310 (4) - also use 0.6 ds,suggest you also set 0.6 ds here O :| fixed. don;t know why i did that . not intended. Actually 00:07:253 (4) - 、00:10:310 (4) already have 0.6ds, but some other similar indeed dont. fixed em
  2. 00:05:724 (4) - ^ O ^fixed
  3. 00:08:877 delete this green line and set the 00:08:877 (3,4) - placement 1.0 ds againO done. it was actually an unnecessary inherit, mb.
  4. 01:03:431 add a circle here,very catch the rhythmO done
  5. 01:22:253 (3) - also keep this 1.0 dsO oops
btw pls SupaSoni diff 00:40:024 (6) - ctrl+g !! @.@ X sorry but i want to keep it this way to be the same as 00:33:909 (6)
fun map,good luck! Thank you :)
kamisamaaa
Mod Info

  1. Black: Suggestions
  2. Blue: Important things. You should consider
  3. Red: Unrankable issues. You Must Fix

[hard]
00:18:049 (4) - here has no clap but 00:24:164 (4) - this one with clap. these two should be same imo.
01:10:788 (1) - add finish on the head

00:03:527 (1) - add finish
00:09:641 (1) - add finish
00:21:871 (1) - add finish on the head
00:55:501 (1) - add finish
00:58:559 (1) - add finish
01:01:616 (2) - add finish on the head to make your map sound much more exciting.
01:05:438 (3) - ^
01:07:731 (2) - ^
01:08:495 (4) - ^
01:11:552 (3) - ^
01:13:845 (3) - ^
01:14:610 (5) - ^

just a quick hitsound mod >.<
hope you can rank this
Topic Starter
Ntasuto
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.

kamisamaaa wrote:

Mod Info

  1. Black: Suggestions
  2. Blue: Important things. You should consider
  3. Red: Unrankable issues. You Must Fix

[hard]
00:18:049 (4) - here has no clap but 00:24:164 (4) - this one with clap. these two should be same imo. O fixed, alsos added clap to the other diffs coz i seem to have missed this clap.. oops
01:10:788 (1) - add finish on the head[/color] O this also is mb, don't know why i didn't place a finish since i have one here: 01:04:673 (1) ( same goes for the rest of the diffs too.)
00:03:527 (1) - add finishO
00:09:641 (1) - add finishO
00:21:871 (1) - add finish on the headO and again. omg. i must be deaf or smth T^T. thanks for noticing kami. others diff included again [ any further/previous hitsound change i make/made is also applied to the other diffs for obvious reasons ^^ )
00:55:501 (1) - add finish O
00:58:559 (1) - add finishO
01:01:616 (2) - add finish on the head to make your map sound much more exciting.O
01:05:438 (3) - ^O
01:07:731 (2) - ^O also removed whistle
01:08:495 (4) - ^O^
01:11:552 (3) - ^O
01:13:845 (3) - ^O
01:14:610 (5) - ^O

Damn these finishes make such big difference and sound so much better *o*


just a quick hitsound mod >.<
hope you can rank this ~ Thanks a lot :3 i will, never give up xD
HabiHolic
[General]
  1. fine
[Easy]

  1. 00:15:756 (1) - here is fixed blanket.
  2. 00:27:985 (3,1) - swap NC better. start new music 00:27:985 - here
  3. 00:37:157 (5,1) - same (^)
[Normal]

  1. Normal setting is high. i think HP/OD -1 better diff spread.
  2. 00:18:431 (1,2) - swap NC please.
  3. 00:23:399 (3,4,5,6) - not sure this patten. change please.
  4. 00:28:368 (1) - don't understand this NC
  5. 00:33:718 (1) - head and tall delete clap
  6. 00:34:100 (2) - whistle
  7. 01:12:317 (1,2,3,4) - warning this patten.
[Hard]

  1. 00:17:667 (2) - add clap?
  2. 00:23:782 (2) - same (^)
  3. 00:25:310 (3) - this jump is high
  4. 00:27:030 - Don't need this clap
  5. 00:28:368 (1) - Delete NC
  6. 00:39:833 (1,2) - (2) note delete after (1) slider one add repeat better.
[Insane]

  1. 00:08:877 (4,5) - not sure this distance far. please fixed this.
  2. 00:14:992 (4,5) - same (^)
  3. 00:28:368 (1) - Delete NC
  4. 01:22:253 (4,5) - same 00:08:877 (4,5) -this
[SupaSoni]

  1. 00:17:667 (3) - no clap?
  2. well.. patten is very warning imo... sbmall change patten please. for example 01:05:055 (2,3) - 01:19:100 (6,7,8) - 01:27:603 (1,2,3) -
Topic Starter
Ntasuto
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.

HabiHolic wrote:

[General]
  1. fine
[Easy]

  1. 00:15:756 (1) - here is fixed blanket.O
  2. 00:27:985 (3,1) - swap NC better. start new music 00:27:985 - hereO
  3. 00:37:157 (5,1) - same (^)O
[Normal]

  1. Normal setting is high. i think HP/OD -1 better diff spread.O
  2. 00:18:431 (1,2) - swap NC please.O
  3. 00:23:399 (3,4,5,6) - not sure this patten. change please.O
  4. 00:28:368 (1) - don't understand this NC X its for this beat . 00:27:985 (1) i NC this beat on each diff coz i feel like its a standalone beat ( ending of that part) and then start a new NC on the next note.
  5. 00:33:718 (1) - head and tall delete clap O
  6. 00:34:100 (2) - whistleO
  7. 01:12:317 (1,2,3,4) - warning this patten.X its kiai time and i want it to be a bit harder. single taping 3 notes @ 157 bm its not hard at all for normal, and it fits that part well.
[Hard]

  1. 00:17:667 (2) - add clap?O
  2. 00:23:782 (2) - same (^)O
  3. 00:25:310 (3) - this jump is highO changed so the spacing is the same as the rest of the diff.
  4. 00:27:030 - Don't need this clapO
  5. 00:28:368 (1) - Delete NC X explained before why i NC
  6. 00:39:833 (1,2) - (2) note delete after (1) slider one add repeat better. X will keep it coz it fits well and keep the consistency . its similar to these 00:38:304 (1,2,1,2) -
[Insane]

  1. 00:08:877 (4,5) - not sure this distance far. please fixed this.O
  2. 00:14:992 (4,5) - same (^)O
  3. 00:28:368 (1) - Delete NC X same as before
  4. 01:22:253 (4,5) - same 00:08:877 (4,5) -thisO
[SupaSoni]

  1. 00:17:667 (3) - no clap? O added
  2. well.. patten is very warning imo... sbmall change patten please. for example 01:05:055 (2,3) - 01:19:100 (6,7,8) - 01:27:603 (1,2,3) - O changed the pattern on 01:05:055 (2,3) to fit the 2 similar parts after . the other 2 seem to be prety ok coz this the hardest diff and as you can see i use some big spacing at these parts of the song.
Rakuen
did some irc mods :)

log
12:03 Ntasuto: oohohohoho boi
12:03 Ntasuto: i see you accept bubble/ran krequest :D
12:03 Ntasuto: Rakuen would you ? :3
12:04 Ntasuto: hi btw xD
12:07 Rakuen: yea
12:07 Rakuen: if not, i'll just mod or not mod it :c
12:07 Rakuen: if i feel its enough quality i'll bub
12:08 Ntasuto: :3 oki, fair enough ^^
12:08 *Ntasuto is listening to [http://osu.ppy.sh/b/412088 Yamamoto Ayano - Supa Soni]
12:15 Rakuen: hmmmmmmm
12:15 Rakuen: i can do a mod tho :c
12:15 Ntasuto: anything is good for me
12:16 Ntasuto: i spent 1-2 months searching for a BN to mod and hopefully bubble my map but all in vain
12:16 Ntasuto: most where buy not accepting requests etc.
12:16 Rakuen: hmm you almost get there
12:16 Ntasuto: habiholic was the only available but saddly i got a sloppy mod coz he was in a hurry
12:16 Rakuen: u just need the sense in DS and rhythm
12:16 Rakuen: on Extra
12:17 Rakuen: your rank like 10k
12:17 Ntasuto: its not extra :3 its less than 5.25 :P
12:17 Rakuen: yea like after Insane XD
12:17 Rakuen: or Insane2 whatever
12:17 Ntasuto: hahah
12:17 Rakuen: Extra doesnt have to be 5 star
12:18 Ntasuto: emm the supasoni was the 1st diff i made coz its how i felt the sound feels to map
12:18 *Rakuen is editing [http://osu.ppy.sh/b/396009 RURUTIA - Shin'ai [AI's Extra]]
12:18 Rakuen: 4.86 Extra
12:18 Ntasuto: its a good catchy beat and strong
12:18 Ntasuto: well. its extra ok xD
12:18 Ntasuto: extra diff not Extra :P
12:18 Rakuen: yea cuz insane only 3 stars
12:18 Ntasuto: hahahaha 3 stars insane ? wut
12:18 Rakuen: it actually depends on how u map and the balance :))
12:19 Rakuen: no i mean your map
12:19 Rakuen: isnt it?
12:19 Ntasuto: yeah
12:20 Ntasuto: its diff spreading is +0.8-1.0
12:21 Ntasuto: must keep balance. i see some newlly maps with insane 4. extra 6.5 :|
12:28 Rakuen: oh sorry dc
12:28 Ntasuto: np ;)
12:28 Rakuen: i mean er
12:28 Ntasuto: errr?
12:29 Rakuen: in easy 1-2 1-2 sometimes confusing when u dunno how to read AR
12:29 Rakuen: a lot color and notes appear on screen
12:31 Rakuen: can i do irc?
12:31 Ntasuto: sure
12:34 *Rakuen is editing [http://osu.ppy.sh/b/517841 Yamamoto Ayano - Supa Soni [Normal]]
12:34 Rakuen: could try AR5 for the dense and SV
12:34 Rakuen: 00:08:113 (1) - dont suggest DS like this in Normal >.o
12:34 Rakuen: a bit like anti jump
12:35 Ntasuto: its ds 1 :/
12:35 Ntasuto: its cocnstant on the whole map
12:35 Rakuen: it says 0.7 here?
12:35 Rakuen: 0.0
12:36 Rakuen: take a close look
12:36 Ntasuto: holly O.O
12:36 Ntasuto: previous 0.7
12:36 Ntasuto: how in earth i missed that
12:36 Rakuen: yes
12:36 Ntasuto: will just move this : 00:07:348 (3) -
12:36 Ntasuto: to keep the patern on these 00:08:113 (1,2,3) -
12:37 Rakuen: 00:28:368 (1) - NC like this is not needed imo ;3
12:37 Rakuen: all the same rhythm
12:37 Ntasuto: 00:07:348 (3) - @ x388 y320 looks ok to you ?
12:37 Ntasuto: why all have a problem with this nc ? >.<
12:37 Rakuen: its up to u
12:37 Ntasuto: i just want this 00:27:985 (1) - to be alone
12:37 Rakuen: idk cuz everyone hates (1)
12:37 Rakuen: yea i feel not needed
12:37 Rakuen: but its up to u
12:38 Ntasuto: >.>
12:38 Rakuen: i dint say u have to change
12:38 Ntasuto: noone hates (1) on final note though :P
12:38 Ntasuto: i demand equality :D
12:39 Rakuen: coz ending ends on a beat
12:39 Rakuen: and nothing is there after ending
12:39 Rakuen: yea but up to u ;3
12:40 Rakuen: 01:10:406 - clap?
12:40 Rakuen: 01:25:692 (4) - whistle? or somewhere here
12:41 Ntasuto: emm about the clap i wanted to put it there for consistency but it feels kinda weird
12:41 Ntasuto: clap will cover the flute thingie
12:41 Ntasuto: that's why i put whistle on heads to emphasize it
12:42 Rakuen: and wait
12:42 Rakuen: did u put the claps wrongly
12:42 Ntasuto: missed a whistle. yeah
12:42 Ntasuto: no
12:42 Rakuen: like 00:28:368 (1) - should be clap in music
12:42 Ntasuto: i know what you mean
12:42 Rakuen: kk then up to u
12:42 Ntasuto: clap rhythm changes
12:43 Rakuen: for me clap =/= strong vocal
12:44 Ntasuto: well claps fits very well with the song's rhythm more than vocals
12:44 *Rakuen is editing [http://osu.ppy.sh/b/654597 Yamamoto Ayano - Supa Soni [Hard]]
12:44 Ntasuto: k
12:44 Rakuen: 00:44:801 (1) - clap maybe?
12:44 Rakuen: 00:48:622 - ^
12:44 Ntasuto: emm i keep whistles there same with the other diffs
12:45 Ntasuto: if i'd put a clap i would've put it on (2)(4)
12:45 Rakuen: ahha idk how it works
12:45 Rakuen: you're the creator, just make sure your hitsounds are all same ^_^
12:45 Ntasuto: i did
12:46 Ntasuto: the hitsounds are all cinsistent on all the diffs. and btw let me check the whistles you mentioned before on all diffs quickly
12:47 Ntasuto: k done. missed the whistle on insane too
12:48 *Rakuen is editing [http://osu.ppy.sh/b/412088 Yamamoto Ayano - Supa Soni [SupaSoni]]
12:49 Ntasuto: do you thing i should remove whistle from 01:13:081 - ?
12:49 Rakuen: 00:07:253 (6,7,8) - this kind of pattern looks like non-stop, and we dont know its 2.0x DS when we're playing
12:50 Ntasuto: that's why it has bigger distance than the rest of the map
12:50 Ntasuto: the distance is huge. kinda speaks for itself. i dont have such huge distance on other kick slider's
12:53 Rakuen: er where did i stop
12:53 Rakuen: my osu crahsed
12:53 Ntasuto: at the patern on 0:7
12:53 Ntasuto: 00:07:253 (6,7,8) -
12:53 Ntasuto: i said
12:53 Ntasuto: the distance is huge. kinda speaks for itself. i dont have such huge distance on other kick slider's
12:54 Rakuen: cuz your SV is fast if you realize XD
12:54 Ntasuto: plus the player should play with the rhythm and ar so its no problem
12:54 Rakuen: yea you're 10k players, good skills
12:54 Ntasuto: but the space these 2 kick slider's have is double. than the previous
12:55 Rakuen: and er yea
12:55 Rakuen: look how good mappers map
12:55 Ntasuto: would increasing the ad help ?
12:55 Rakuen: u play a lot, find some good maps and follow a bit XD
12:56 Rakuen: ad?
12:56 Ntasuto: ar:P
12:56 Ntasuto: why would you follow even a bit another's mapper's mapping
12:56 Rakuen: 9 is fine
12:56 Ntasuto: you map your map. it should be your own unique style :)
12:56 Rakuen: u rarely need 9.2 or above on maps below 170BPM
12:57 Rakuen: yes but sometimes unique cant get you ranked XD ...
12:57 Rakuen: well u can try
12:57 Rakuen: but a lot people hate DQ
12:57 Ntasuto: i could lower the OD to help a bit but it would destroy the spaced streams
12:57 Rakuen: no emm
12:57 Rakuen: AR and OD doesnt matter
12:57 Rakuen: im not saying about u hit 300 or u miss
12:57 Rakuen: im saying if you play it comfortable
12:57 Ntasuto: i see
12:57 Rakuen: u know what i mean
12:58 Rakuen: big black is definitely not a comfy map
12:58 Ntasuto: i can play it ok with no issue
12:58 Ntasuto: i gave many people this ap and didnt notice any issue with these kick slider's
12:58 Ntasuto: can ask a couple of guys to testplay it and see how it goes ofc
12:58 Rakuen: that works too
12:59 Rakuen: i feel 10k rank can testplay this alredy >.o)b
12:59 Rakuen: but it takes time, the more u map, the better u are
12:59 Rakuen: just my opinion
12:59 Rakuen: and make sure u have the "i want to improve" idea in your mind
12:59 Ntasuto: i map for 1 1/2 years :)
12:59 Rakuen: "i want something new, i want my map more people to play" etc
12:59 Rakuen: well my maps are not popular tho so i cant say
12:59 Ntasuto: i map for myself 1st then for other's
13:00 Rakuen: the more u map, not the longer u map
13:00 Ntasuto: i wont give people a map that i dont like it myself
13:00 Rakuen: i dont reli care how long u map XD
13:00 Ntasuto: i mapped a loooot
13:00 Rakuen: yea well its good then
13:01 Rakuen: just need 1 day like u realize u can change a lot XD
13:01 Rakuen: then you'll rank maps very fast
13:01 Ntasuto: it happened
13:01 Ntasuto: when i went from my 1st map to my 2nd then 3rd and 4th
13:01 Ntasuto: huge difference
13:02 Rakuen: i'd say u can make another huge difference later on XD
13:02 Ntasuto: live mapping > basic mapping > well structured map somehow > somethinng that people actually liked :P
13:02 Ntasuto: yeah. there is always room for improvement :)
13:02 Rakuen: lets er get back
13:02 *Rakuen is editing [http://osu.ppy.sh/b/412088 Yamamoto Ayano - Supa Soni [SupaSoni]]
13:02 Rakuen: 01:19:100 (6,7,8) - they look strange 0.0
13:03 Rakuen: mind arrange them to alike spacing too?
13:03 Rakuen: not just look at the DS numbers
13:03 Rakuen: and a lot parts like 01:23:973 (7,8) -
13:03 Ntasuto: man. i am blind.
13:03 Rakuen: u make 01:23:973 (7) - Ctrl+G and snap the tail
13:03 Rakuen: so u get the spacing
13:04 Ntasuto: i am 1000000% sure i changed that before
13:04 Ntasuto: maybe i updated it >>>>
13:04 Ntasuto: will fix
13:04 Rakuen: 01:27:603 (1,2,3) - this one too ;3
13:04 Rakuen: look at the approach circle of 01:27:794 (2) - between (1) and (3)
13:05 Rakuen: could be more neat ;3
13:05 Rakuen: 01:28:368 (4,5,6) - 0.9x DS? it still looks like a high part
13:06 Rakuen: 01:05:055 (2,3,4) - kinda guess that (3) is a jump, they all have likely spacing ;3
13:06 Ntasuto: slow down a bit xD i cant do everything at the same time :P
13:06 Ntasuto: why ctrl+g this ? 01:23:973 (7) -
13:06 Ntasuto: will break the flow. will have to 2x to the left. feels weird
13:07 Rakuen: Ctrl+G and snap the tail
13:07 Rakuen: then Ctrl+G back
13:07 Rakuen: so it looks like same spacing
13:07 Rakuen: not just the numbers
13:07 Ntasuto: :/
13:08 Ntasuto: snap where? wut i am confused.
13:08 Ntasuto: or dumb
13:08 *Rakuen is editing [http://osu.ppy.sh/b/607339 AKINO from bless4 - MIIRO [Hard]]
13:08 Rakuen: for example 01:05:235 (3,1,2) -
13:09 Rakuen: 01:16:466 (1,2,3) -
13:09 Rakuen: make them look alike instead of just DS ^_^
13:10 Ntasuto: ooh
13:10 Ntasuto: i see
13:10 Ntasuto: got it :D
13:10 Rakuen: yea the spacing trick
13:10 Rakuen: could use them alot :D
13:10 Ntasuto: but its like you are deceiving the player
13:10 Ntasuto: i feel bad T^T
13:10 Rakuen: no
13:10 Rakuen: the point is
13:10 Rakuen: slider ball area is big
13:10 Rakuen: u dont need to move your cursor to the end of slider
13:11 Rakuen: and i bet u dont look at the ball 90% time when u playing
13:11 Rakuen: u just "flip flip flip"
13:11 Rakuen: and next note
13:11 Ntasuto: true
13:12 Ntasuto: can you screenshot pls
13:12 Ntasuto: i think i still didnt get it :/
13:14 Rakuen: er can u help me save log pls?
13:14 Rakuen: i crashed just now, need some kd qwq
Chaoslitz
[Easy]
  1. 00:11:170 (1) - Avoid slider shape with a red anchor like this in Easy diff, especially when the length after red anchor is too short which affect playability for beginners
  2. 00:15:756 (1) - Adjust 00:14:227 (1,2,1) and make 00:15:756 (1)' head stack 00:13:845 (2) to be more tidy
  3. 00:17:285 - I would suggest a clickable object here when this is a downbeat
  4. 00:23:399 (1) - Del NC
  5. 00:24:928 - Same as 00:17:285
  6. 00:28:368 (1) - Del NC
  7. 00:32:189 (1) - Place this lower for a more circular flow after 00:31:043 (2)
  8. 00:33:336 (3) - 00:38:686 (3,4) - 00:47:858 (3,4) - Whistle in slider body is kinda loud, adding in head and tail separately will be fine, there are more sliders like this so I am not going to point out all
  9. 00:45:565 (1) - Same as mentioned about downbeat, also 00:45:947 has strong vocal so I think you cannot skip it
  10. 00:52:444 (1) - If you managed to curve this slider up then place 00:53:591 (2) above, the current flow is weird
  11. 01:13:845 - This beat is really strong, you can't miss it
  12. 01:15:374 - Downbeat as well
[Normal]
  1. Generally 1.0x for this is a bit large, 0.8-0.9x would fit
  2. 00:15:756 (1,2) - I don't really suggest to use this pattern in a Normal diff, it is quite hard to read
  3. 00:18:813 (1,2) - ^
  4. 00:21:871 (1,2) - ^
  5. 00:28:368 (1) - Del NC
  6. 00:29:514 (2) - NC here instead of 00:29:323 (1) -
  7. 01:07:731 - Yea here as well, like Easy, about downbeat
[Hard]
  1. 00:28:368 (1) - Del NC
  2. 00:32:189 (1) - ^
  3. 00:32:571 (2) - NC instead of 00:32:954 (1)
  4. 00:35:437 (1,2) - Switch NC
[Insane]
  1. 00:28:368 (1) - Del NC
  2. 00:31:043 (1,2) - The jump here is too large while it doesn't match the soft music here
[SupaSoni]
  1. 00:07:253 (6,7) - This two sliders seems overcurved, which is quite untidy
  2. 00:28:368 (1) - Del NC

Good luck
Topic Starter
Ntasuto
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.

Chaoslitz wrote:

[Easy]
  1. 00:11:170 (1) - Avoid slider shape with a red anchor like this in Easy diff, especially when the length after red anchor is too short which affect playability for beginners O made it longer ;)
  2. 00:15:756 (1) - Adjust 00:14:227 (1,2,1) and make 00:15:756 (1)' head stack 00:13:845 (2) to be more tidyO
  3. 00:17:285 - I would suggest a clickable object here when this is a downbeatX i cant cut the reverse slider there to put the downbeat ntoe. in order to do it i would have to split the slider into 2 x 1/1 sliders then put the note which will make the part boring since the previous beat was mapped with 2 x 1/1 sliders and anything else doesnt rly fit. will keep it.
  4. 00:23:399 (1) - Del NCO oops.
  5. 00:24:928 - Same as 00:17:285O
  6. 00:28:368 (1) - Del NCO
  7. 00:32:189 (1) - Place this lower for a more circular flow after 00:31:043 (2) O
  8. 00:33:336 (3) - 00:38:686 (3,4) - 00:47:858 (3,4) - Whistle in slider body is kinda loud, adding in head and tail separately will be fine, there are more sliders like this so I am not going to point out allO got it
  9. 00:45:565 (1) - Same as mentioned about downbeat, also 00:45:947 has strong vocal so I think you cannot skip it O remapped that part and emphasized the vocals ;)
  10. 00:52:444 (1) - If you managed to curve this slider up then place 00:53:591 (2) above, the current flow is weirdO
  11. 01:13:845 - This beat is really strong, you can't miss itO
  12. 01:15:374 - Downbeat as well Xi will keep this as it is since i am following the vocals. it fits well and dont rly have to have a clickable note there.
[Normal]
  1. Generally 1.0x for this is a bit large, 0.8-0.9x would fit O
  2. 00:15:756 (1,2) - I don't really suggest to use this pattern in a Normal diff, it is quite hard to read X i don't think it looks so hard. the player can easily see the start and end of slider (1) and then see the next slider (2) and the ar is the optimal value so slider 1 can disappear and the player can see ( if not already figured out the obvious) the end of slider (2)
  3. 00:18:813 (1,2) - ^ X ^
  4. 00:21:871 (1,2) - ^ X ^
  5. 00:28:368 (1) - Del NCO
  6. 00:29:514 (2) - NC here instead of 00:29:323 (1) - X can't do that :/ the i can't split the lyrics with the NC. Where she says "omoi > o= 00:29:323 (1) - and moi = 00:29:514 (2) - . it will be very awkwrd if i NC there
  7. 01:07:731 - Yea here as well, like Easy, about downbeat same as easy.X and here following vocals
[Hard]
  1. 00:28:368 (1) - Del NCO
  2. 00:32:189 (1) - ^X 00:32:189 (1,2) - 00:32:954 (1,2) - and 00:32:954 (1,2,1,2) - are pairs. cant use different combo color !
  3. 00:32:571 (2) - NC instead of 00:32:954 (1) X reason above
  4. 00:35:437 (1,2) - Switch NC X cant split them coz of vocals. and i did the same NCing on insane and SupaSoni and you didnt say anything :/ will leave them as it is.
[Insane]
  1. 00:28:368 (1) - Del NCO
  2. 00:31:043 (1,2) - The jump here is too large while it doesn't match the soft music hereO fixed. :)
[SupaSoni]
  1. 00:07:253 (6,7) - This two sliders seems overcurved, which is quite untidyO straightened them a bit . hope they look tidier now :D
  2. 00:28:368 (1) - Del NCO

Good luck Thanks !
Iceskulls
m4m as requested

[general]
  1. maybe use some custom hitsound instead of default hitsound might be good
  2. somehow the nc feel a bit inconsistent at some part , would be good to nc every downbeat (big white tick) for consistent nc
[supasoni]
  1. 00:07:253 (6,7,8) - this rhythm sound better imo
  2. 00:17:858 (4,5) - why the sudden lower in spacing when music still sound normal , increase spacing here would be good it make spacing a bit consistent with the song
  3. 01:05:055 (2,3) - the 1/4 spacing here looks a lots like 1/2 spacing here 01:04:673 (1,2) - which may make the players really confused here , would be better to reduce 1/4 spacing there a bit so it can be a bit not so confuse
  4. 01:08:495 (6,7) - similiar to what I said above
  5. 01:14:227 (4,5) - ^
[insane]
  1. 01:09:641 (2,3) - I think swap place of these two notes will make flow here 01:09:259 (1,2,3,4,5,6) - nice
[hard]
  1. 01:24:164 (5) - I think if you place this right after (4)'s tail it make the flow a bit better imo ,try place it at x220 y0
  2. 01:25:693 (5) - similiar to what I said above

    [normal]
    1. 00:10:406 (2,3,4) - I think three 1/2 circles in a row tend to be a bit hard for player at this level so I think you can use rhythm like 1/2 slider and 1 circle or just one 1/2 reverse slider instead ( apply this the others similiar rhythm too )
    2. 00:28:368 (2,3) - minor inconsistent in spacing
    3. 00:46:712 - sound a bit weird to ignore this snare , try this rhythm instead ?
    4. 00:46:329 (2) - nc this instead of 00:45:565 (1) - (it's a downbeat)
    5. 01:09:259 (1,2,3) - I think this rhythm sound a bit better
    [easy]
    1. 00:41:743 (2,3,1) - should focus more on some strong snare here , it sound weird when you don't map them , try this rhythm ?
    2. 00:52:444 (1) - I think this shape looks better lol
    3. 01:07:731 - ignore this strong beat make the rhythm sound really weird , try this rhythm instead
    4. 01:24:546 (1) - not a good slider shape here , something like this would looks a bit better
map can be polished a bit more here
I suggest you to take a look at some ranked map so you may get some ideas here

good luck :)
Topic Starter
Ntasuto
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.

CelsiusLK wrote:

m4m as requested

[general]
  1. maybe use some custom hitsound instead of default hitsound might be good the default ones fit perfectly imo with the song and since hitsounding is not my expertise i don't want to mess with it
  2. somehow the nc feel a bit inconsistent at some part , would be good to nc every downbeat (big white tick) for consistent nc i am NCing with the lyrics not every downbeat.
[supasoni]
  1. 00:07:253 (6,7,8) - this rhythm sound better imoX i mapper the vocals :)
  2. 00:17:858 (4,5) - why the sudden lower in spacing when music still sound normal , increase spacing here would be good it make spacing a bit consistent with the songO i did it for the stack ? D: fixxed.
  3. 01:05:055 (2,3) - the 1/4 spacing here looks a lots like 1/2 spacing here 01:04:673 (1,2) - which may make the players really confused here , would be better to reduce 1/4 spacing there a bit so it can be a bit not so confuseO fixed
  4. 01:08:495 (6,7) - similiar to what I said aboveO ^
  5. 01:14:227 (4,5) - ^O^
[insane]
  1. 01:09:641 (2,3) - I think swap place of these two notes will make flow here 01:09:259 (1,2,3,4,5,6) - niceO indeed !
[hard]
  1. 01:24:164 (5) - I think if you place this right after (4)'s tail it make the flow a bit better imo ,try place it at x220 y0 Xi don't wanna put the notes up there coz the spacing will drastically change. i try to keep the diff between x1.0 and x1.2. also x220/y0 is out of boundaries :P the flow shold be ok since the slider is not that fast and its like having a slider similar to (4) with a sharp end pointing down :)
  2. 01:25:693 (5) - similiar to what I said above X ^

    [normal]
    1. 00:10:406 (2,3,4) - I think three 1/2 circles in a row tend to be a bit hard for player at this level so I think you can use rhythm like 1/2 slider and 1 circle or just one 1/2 reverse slider instead ( apply this the others similiar rhythm too )O ok. done
    2. 00:28:368 (2,3) - minor inconsistent in spacingO fixed
    3. 00:46:712 - sound a bit weird to ignore this snare , try this rhythm instead ?X i mapped the vocals.
    4. 00:46:329 (2) - nc this instead of 00:45:565 (1) - (it's a downbeat) X as said in the beggining of the mod i NC with the lyrics :)
    5. 01:09:259 (1,2,3) - I think this rhythm sound a bit betterXmmm i like it more this way :3
    [easy]
    1. 00:41:743 (2,3,1) - should focus more on some strong snare here , it sound weird when you don't map them , try this rhythm ? 00:42:508 (3) -O done :)
    2. 00:52:444 (1) - I think this shape looks better lolXnu. i want to blanket (4) T^T cant blanket without curve
    3. 01:07:731 - ignore this strong beat make the rhythm sound really weird , try this rhythm insteadO fixed
    4. 01:24:546 (1) - not a good slider shape here , something like this would looks a bit better~ FOR THE GLORY OF SA.. i mean blankets. :P changed the slider end ugly curve, should look much better !
map can be polished a bit more here
I suggest you to take a look at some ranked map so you may get some ideas here

good luck :) thanks
-Mo-
Hello, M4M from my queue.

Edit: Eh, you seem kind of adamant on your choice of NCs, but I'll keep what I noted prior just in case. You can ignore what I crossed out if you want.

Easy
- 00:11:170 (1) - Minor: This blanket needs slight adjustment since the latter part of this curve is closer to hitcircle 2 than you want it to be.
- 00:34:482 (1,2) - Minor: You could try to make 2 parallel with the straight part of 1. At the moment it's very slightly off. Overlapping them can help get the right angle before you move it into the right place.
- 00:55:501 (1) - Minor: Another blanket that could do with slight adjustment.
- 01:12:317 (3) - Using two slider points to build the curve in this slider makes it look unusual and uneven. I would try to remove one of the slider points to try and make the curve look as smooth as possible.

Normal
- 00:24:928 (2) - Put the New Combo on this slider for consistency and for the downbeat.
- 00:26:457 (4) - NC here since you've put one on every 1 measure for this section already.
- 00:29:514 (2) - NC should be here for the downbeat.
- 00:46:329 (2) - NC should be here since this is a more significant note in the music.

- 01:20:342 (2,3) - This isn't really a flow I would recommend for a Normal difficulty, since you're asking the player to come back in roughly the same direction along the slider. I don't think it's that much of an issue but it's just an opinion of mine.

Hard
- 00:29:514 (2) - Similar thing as Normal; I think the NC is better suited on here.
- 00:48:431 (2) - Slightly uneven spacing through these (Prev1.23|Next1.15)
- 00:52:826 (3,1) - I found this rhythm kind of awkward to read at first, since the repeater slider is 1/1 (ending on a white tick), and then the NC slider 00:53:399 (1) starts on a red tick. I initially thought the repeater slider had only one repeat and then the next slider started on the next white tick. I would recommend using a rhythm that's a bit easier to follow. This is just a suggestion, but you can do whatever. Same applies for the next few times you use this rhythm.
Insane
- 00:08:877 (4,5) - I'd say that if you're using this rhythm, I'd overlap the slider ontop of 5 so that the timing is easier to read, since blue tick rhythms usually overlap eachother. At the moment I read it as there only going to be one repeat instead of two.
- 00:14:992 (4,5) - Similar thing here.
- 00:44:419 (4,5,6) - I don't think a triple would be suitable here since I personally don't hear anything significant on the blue tick.
- 00:46:329 (5) - NC here since this is a signficant note and a downbeat.
- 00:50:342 (6,7) - Not too sure about this rhythm. It acts like a double-tap, and the slider repeats twice, so the timing can be sligtly confusing to read. It's up to you though, it might be fine.
- 00:51:680 (5) - Minor: This blanket could be improved. Look at the approach circle from [00:51:202].
- 01:04:291 (5,1) - Minor: Because of how these two notes are stacked, the game automatically offsets 5 and so slighty ruins the look of the straight line stream you have going. You can fix this by either nudging 01:03:909 (1,2,3,4,5) 4 to the left, or 01:04:673 (1) 4 to the right.
- 01:16:903 (1,2,3) - I would make these jumps all a similar length, since the notes in the music have similar impact (and definitely not decreasing like the jumps are currently representing).
- 01:19:960 (1,2,3) - Same thing here.

Supa Soni
- OD8 should be plenty high already, but you can keep it if you really want.
- 00:03:527 - The Slider Velocity you have for ths starting section feels unecessarily fast. Firstly, I don't personally feel the music suggests using a faster SV here, and secondly it is the start of the map and players would have difficulty adjusting to this SV when the BPM of the song is fairly low.
- 00:03:527 (1,2,3) - Similar thing to what I said in Insane; keep these jumps at a similar length since the notes they're on carry a similar level of impact. Same thing goes for the next few rhythms.
- 00:35:629 (2) - NC should be here for the downbeat.
- 00:40:215 (7) - I personally feel that thing note could be placed in a better spot than directly behind the kick slider, so that the flow is a little smoother.You could try placing it slightly above it's current position (might be tricky because of the field wall) or try something completely different. - 00:41:743 (2) - As before; I'd put the NC here.
- 00:41:743 (2,3,4,5) - Doing on from this, I feel like you could do something more interesting than a repetitive pattern of having the exact same slider going in the exact same direction through all four of these.
- 00:48:622 (3,4) - I would not say there is anything in the music at all that would indicate using such a large jump here.
- 01:08:495 (6,7) - I personally don't like this overlap. the head of 7 is almost completely obstructed and can arguably be difficult to read, and in general doesn't look very good aesthetically.
- 01:16:903 (1,2,3) - As before about equalling these jumps. Also about the SV that I don't feel is suitable for this section of the music.

Good luck.
Topic Starter
Ntasuto
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.

-Mo- wrote:

Hello, M4M from my queue.

Edit: Eh, you seem kind of adamant on your choice of NCs, but I'll keep what I noted prior just in case. You can ignore what I crossed out if you want.

Easy
- 00:11:170 (1) - Minor: This blanket needs slight adjustment since the latter part of this curve is closer to hitcircle 2 than you want it to be.O fied
- 00:34:482 (1,2) - Minor: You could try to make 2 parallel with the straight part of 1. At the moment it's very slightly off. Overlapping them can help get the right angle before you move it into the right place.O omg it should've been paralleled D: fixxed
- 00:55:501 (1) - Minor: Another blanket that could do with slight adjustment.Ofixxed
- 01:12:317 (3) - Using two slider points to build the curve in this slider makes it look unusual and uneven. I would try to remove one of the slider points to try and make the curve look as smooth as possible.O indeed. i guess i had something else in mind when shaping it and kinda failed :P

Normal
- 00:24:928 (2) - Put the New Combo on this slider for consistency and for the downbeat.
- 00:26:457 (4) - NC here since you've put one on every 1 measure for this section already.
- 00:29:514 (2) - NC should be here for the downbeat.
- 00:46:329 (2) - NC should be here since this is a more significant note in the music.

- 01:20:342 (2,3) - This isn't really a flow I would recommend for a Normal difficulty, since you're asking the player to come back in roughly the same direction along the slider. I don't think it's that much of an issue but it's just an opinion of mine.O can kinda agree to this . changed it so it follows a curved flow that goes right and up instead of sharply up.

Hard
- 00:29:514 (2) - Similar thing as Normal; I think the NC is better suited on here.
- 00:48:431 (2) - Slightly uneven spacing through these (Prev1.23|Next1.15)O Grid mapping issues xD . fixxed
- 00:52:826 (3,1) - I found this rhythm kind of awkward to read at first, since the repeater slider is 1/1 (ending on a white tick), and then the NC slider 00:53:399 (1) starts on a red tick. I initially thought the repeater slider had only one repeat and then the next slider started on the next white tick. I would recommend using a rhythm that's a bit easier to follow. This is just a suggestion, but you can do whatever. Same applies for the next few times you use this rhythm.X i cant rly do anything about that. forcing a different rhythm on something instead of mapping the song just for the sake of the player is not something i am going to do . the part there has 5 notes stream. i cant split them in 1 then after 1/2 3x notes. The rhythm changes. you are supposed to have something that is equal there. 5x1/4 or 3x1/2 but the patern you suggested doesnt rly fit. Its not that hard imo and it can be easily anticipated. wrote a lot stuff coz :)
Insane
- 00:08:877 (4,5) - I'd say that if you're using this rhythm, I'd overlap the slider ontop of 5 so that the timing is easier to read, since blue tick rhythms usually overlap eachother. At the moment I read it as there only going to be one repeat instead of two.O true. changed ;)
- 00:14:992 (4,5) - Similar thing here.O done
- 00:44:419 (4,5,6) - I don't think a triple would be suitable here since I personally don't hear anything significant on the blue tick.Owell there is a slight chaged in the beat you can hear that can kinda justify it but i guess you are right. replaced with slider..
- 00:46:329 (5) - NC here since this is a signficant note and a downbeat.
- 00:50:342 (6,7) - Not too sure about this rhythm. It acts like a double-tap, and the slider repeats twice, so the timing can be sligtly confusing to read. It's up to you though, it might be fine..O i am prety sure its fine coz the spacing used for the 1/4 distance is the same as all of my 1/4 spacing so the player should know that its a 1/4 timing distance from the slider. anyways. changed it to kick slidier+ 1x1/4 reverse slider ;) rearanged it and should play better now .
- 00:51:680 (5) - Minor: This blanket could be improved. Look at the approach circle from [00:51:202]. .OD: ewwww. now its prety :D
- 01:04:291 (5,1) - Minor: Because of how these two notes are stacked, the game automatically offsets 5 and so slighty ruins the look of the straight line stream you have going. You can fix this by either nudging 01:03:909 (1,2,3,4,5) 4 to the left, or 01:04:673 (1) 4 to the right. .O :O holy mother's of observations. fixxed

- 01:16:903 (1,2,3) - I would make these jumps all a similar length, since the notes in the music have similar impact (and definitely not decreasing like the jumps are currently representing).Owell. not going to tell you that you are wrong but was just wondering why you didnt mention it at the start of your insane mod since i am doing the same at the beggining of the map. :/ well , just wanted to kinda "give power" to the vocals there and emphasize them but meh. will keep it same for the sake of insane :/. will fix the jumps so they are similarly spaced
- 01:19:960 (1,2,3) - Same thing here. O and here.

Supa Soni
- OD8 should be plenty high already, but you can keep it if you really want.X will keep it. plays fine
- 00:03:527 - The Slider Velocity you have for ths starting section feels unecessarily fast. Firstly, I don't personally feel the music suggests using a faster SV here, and secondly it is the start of the map and players would have difficulty adjusting to this SV when the BPM of the song is fairly low..X the SV is higher because the beggining like the end of the song is powerful unlike the middle of the song. also if i lower the sv the jumps will make no sense coz slider's will be slower and jums will be big . wont match the speed of you doing the jumps and sliders .
- 00:03:527 (1,2,3) - Similar thing to what I said in Insane; keep these jumps at a similar length since the notes they're on carry a similar level of impact. Same thing goes for the next few rhythms..X yeah but this is the "extra" diff and i rly wanna keep the emphasis on the vocals each 2 1st notes. the notes are consistently spaced and it plays well. ( had people testplay and had no issues about these jumps )
- 00:35:629 (2) - NC should be here for the downbeat.
- 00:40:215 (7) - I personally feel that thing note could be placed in a better spot than directly behind the kick slider, so that the flow is a little smoother.You could try placing it slightly above it's current position (might be tricky because of the field wall) or try something completely different. .X meh. want to keep the zigzag movement here.- 00:41:743 (2) - As before; I'd put the NC here.
- 00:41:743 (2,3,4,5) - Doing on from this, I feel like you could do something more interesting than a repetitive pattern of having the exact same slider going in the exact same direction through all four of these. O done ;)
- 00:48:622 (3,4) - I would not say there is anything in the music at all that would indicate using such a large jump here. O xD oops?
- 01:08:495 (6,7) - I personally don't like this overlap. the head of 7 is almost completely obstructed and can arguably be difficult to read, and in general doesn't look very good aesthetically. O true rotated the (6) a bit more so (7) is outside more and adjusted it again then so half is outside. should be prettier? :/
- 01:16:903 (1,2,3) - As before about equalling these jumps. Also about the SV that I don't feel is suitable for this section of the music..X and same as at the beggining . :/

Good luck. thanks :D
Rizia
[General]
  1. disable widescreen support and letterbox during breaks from all diff
[SupaSoni]
  1. 00:32:285 (2,4) - remove this? imo it can more natural for the stream
  2. 00:38:399 (2,4) - same
  3. 00:46:138 (3,4,1) - bad flow between 00:46:138 (3,4) - and 00:46:329 (1) - , try this placcement
    SPOILER
    [img]http://puu.sh/mQuLJ/b0a253334e.jpg/img]
  4. 00:49:960 (3,4,5,6,7,8,9) - they are little confues, follow vocal will more fit
    SPOILER
    [img]http://puu.sh/mQur7/b04d97f480.jpg/img]
  5. 00:50:915 (1,2,3,4) - hard to expain, but i feel it's good for here
    SPOILER
    [img]http://puu.sh/mQuxY/ffe60d7704.jpg/img]
  6. 00:52:826 (3) - stream should be start at 00:53:017 -
  7. 00:55:884 (3) - 00:58:941 (3) - similar thing here
  8. 01:08:113 (5,6) - imo too close, they look so crowding
  9. 01:09:641 (2,3) - how about ctrl+g :3

[Insane]
  1. rhythm thing same as hardest diff
[Hard]
  1. ar+0.5
  2. 00:52:826 (3) - same as hardest diff
  3. 01:15:183 (1) - try take apart them
  4. 01:18:049 (5,1) - i think ds between them is too small, will confues player
[Normal]
  1. 00:15:756 (1,2) - i don't recommend put overlap like this in normal/easy diff
  2. 00:46:329 (2) - bad look imo
good luck
Topic Starter
Ntasuto

Rizia wrote:

[General]
  1. disable widescreen support and letterbox during breaks from all diffO
[SupaSoni]
  1. 00:32:285 (2,4) - remove this? imo it can more natural for the streamO
  2. 00:38:399 (2,4) - sameO^
  3. 00:46:138 (3,4,1) - bad flow between 00:46:138 (3,4) - and 00:46:329 (1) - , try this placcement O
    SPOILER
    [img]http://puu.sh/mQuLJ/b0a253334e.jpg/img]
  4. 00:49:960 (3,4,5,6,7,8,9) - they are little confues, follow vocal will more fit O yeah true. feels better
    SPOILER
    [img]http://puu.sh/mQur7/b04d97f480.jpg/img]
  5. 00:50:915 (1,2,3,4) - hard to expain, but i feel it's good for here O yep :)
    SPOILER
    [img]http://puu.sh/mQuxY/ffe60d7704.jpg/img]
  6. 00:52:826 (3) - stream should be start at 00:53:017 - O
  7. 00:55:884 (3) - 00:58:941 (3) - similar thing hereO ^
  8. 01:08:113 (5,6) - imo too close, they look so crowdingO increased space between blanket
  9. 01:09:641 (2,3) - how about ctrl+g :3~ emm if i do the flow feels kinda weird. i curved the slider instead so it flows better towardss (2)

[Insane]
  1. rhythm thing same as hardest diff[
    O :) applied same changes
    /list]

    [Hard]
    1. ar+0.5O
    2. 00:52:826 (3) - same as hardest diffO
    3. 01:15:183 (1) - try take apart them O done
    4. 01:18:049 (5,1) - i think ds between them is too small, will confues playerO increased it
    [Normal]
    1. 00:15:756 (1,2) - i don't recommend put overlap like this in normal/easy diff O fixxed
    2. 00:46:329 (2) - bad look imoO its not bad. its called "ART" fixxed xD
good luck
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.
Rizia
[SupaSoni]
00:15:756 - whistle
00:16:520 - whistle
00:17:285 (1) - whistle
00:18:049 - remove clap, add whistle
00:18:431 (1) - clap
00:18:813 - whistle
00:19:578 - whistle
00:20:342 - whistle
00:20:342 (1,2,3) - whistle
00:21:106 - whistle
00:21:871 - whistle
00:22:635 - whistle
00:23:399 - whistle
00:24:164 - remove clap, add whistle
00:24:546 (1) - clap
00:24:928 - whistle
00:25:692 - whistle
00:26:266 (1,2) - whistle
00:26:648 - whistle
00:27:221 - whistle
00:27:603 - remove all, change to drum clap
00:56:266 (6) - remove whistle
01:00:661 - whistle
01:01:043 (5) - whistle

  1. 00:27:985 - start at here, recommend use soft hitsound (use green line to change), then add normal sampleset on these note like 00:28:368 (2) - 00:29:132 - 00:29:896 - 00:30:661 - , clap on 00:28:750 - 00:29:514 - 00:30:278 - 00:31:043 - is unnecessary.
  2. hitsound suggests appropriate from 00:27:985 - to 00:50:724 -
  3. whistle on stream(00:32:571 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - ) is good, keep it
  4. and 00:32:571 (1,1) - 00:38:686 (1,1) - remove clap
also all hitsound suggest are appropriate on other diff too
Topic Starter
Ntasuto

Rizia wrote:

[SupaSoni]
00:15:756 - whistle
00:16:520 - whistle
00:17:285 (1) - whistle
00:18:049 - remove clap, add whistle
00:18:431 (1) - clap
00:18:813 - whistle
00:19:578 - whistle
00:20:342 - whistle
00:20:342 (1,2,3) - whistle
00:21:106 - whistle
00:21:871 - whistle
00:22:635 - whistle
00:23:399 - whistle
00:24:164 - remove clap, add whistle
00:24:546 (1) - clap
00:24:928 - whistle
00:25:692 - whistle
00:26:266 (1,2) - whistle
00:26:648 - whistle
00:27:221 - whistle
00:27:603 - remove all, change to drum clap
00:56:266 (6) - remove whistle
01:00:661 - whistle
01:01:043 (5) - whistle

  1. 00:27:985 - start at here, recommend use soft hitsound (use green line to change), then add normal sampleset on these note like 00:28:368 (2) - 00:29:132 - 00:29:896 - 00:30:661 - , clap on 00:28:750 - 00:29:514 - 00:30:278 - 00:31:043 - is unnecessary.
  2. hitsound suggests appropriate from 00:27:985 - to 00:50:724 -
  3. whistle on stream(00:32:571 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - ) is good, keep it
  4. and 00:32:571 (1,1) - 00:38:686 (1,1) - remove clap
also all hitsound suggest are appropriate on other diff too
all done !
Shiranai
Hello as requested
Sugestion,

General
  1. Sv diffrent from easy -> normal kinda big imo, so is sv between Insane -> Supasoni, it's not very comfortable when the sv jumps to big between difficulties
  2. Kinda questionable on the usement of slider multiplier start from Hard, Insane, and Supasonic. Usually people use a faster slider on kiai part, but in this case you use fast slider on non kiai part
  3. On all diff, I guess you can make new combo on every white big tick, for some reason your current new combo sequence kinda random from my point of view
Supasoni
  1. 00:40:788 (2,3) - The spacing kinda too big imo for a part which is still calm and not that fast, my sugestion you can reduce the spacing a bit like you did on 00:33:718 (5,6,7) -
  2. 00:57:412 (1,2,3,4,5) - Not really comfortable with the shape during testplay, imo might result a bad flow with 00:58:177 (6) - . Maybe you can try something like this http://puu.sh/n8LiC/a5fea058cb.jpg or something else that can improve the flows there?
  3. 01:14:610 (1) - The placement a bit odd imo, especially the overlapping between 01:14:227 (4) - . Maybe you can try something like this http://puu.sh/n8Lyf/2c9506d634.jpg or something else with less awkward overlapping
  4. 01:20:342 (3,4,5,6) - I prefer placement like this http://puu.sh/n8LEO/78252e2d45.jpg it'll make the movement less too sharp and a bit reducing the jump between 01:20:629 (6,7) -
Insane
  1. 01:12:317 (1,2,3,4,5) - I'm not sure why spacing so low on those, yet the other part use a larger spacing on kiai
Hard
  1. 00:50:055 (3) - Delete? kinda make the whole rhythm here 00:49:387 (1,2,3,4,5,6) - confusing during testplay or you can change the triplet here
  2. 00:49:960 (2,3,4) - with 1/4 slider + reverse so it'll less confusing
  3. 01:15:183 (7) - Better spacing that more, kinda too close or you can keep it follow the regular spacing
  4. 01:20:342 (3) - I prefer something like this http://puu.sh/n8NyM/c7609492ca.jpg so the flow on this one 01:20:342 (3,4) - less weird to play
Normal
  1. 00:24:928 (2,3) - Just personal preference, maybe you can make both of them something like this http://puu.sh/n8NOQ/8073ef9f5a.jpg imo they looks nicer than your current one
  2. 01:12:699 (2,1) - Blanket them better http://puu.sh/n8NUj/e3e368177b.jpg
Easy
  1. 01:28:368 (2) - You can try ctrl+g that and move this 01:29:132 (1) - to x:308 y:144? for better circular flow http://puu.sh/n8O8j/707cb94197.jpg
  2. Also my other concern is the slidertick sound is louder than any clickable beat e.g. 00:03:909 - and etc. I think you should lower the volume on those sliderticks, so they will more reasonable to be played
You can disagree with my mod, I hope that help. Goodluck!
Topic Starter
Ntasuto

Mako Sakata wrote:

Hello as requested
Sugestion,

General
  1. Sv diffrent from easy -> normal kinda big imo, so is sv between Insane -> Supasoni, it's not very comfortable when the sv jumps to big between difficultiesX well that's how i want the maps to be played. the star rating on each map is within the RC and their diff scale evenly so i don't think that is an issue. the reason behin easy being so low its coz i used 1.00sv at first but the star rating went off the easy star rating so i had to tone it down. and the supasoni diff is higher than it should be coz its the hardest difficulty and the sv is what makes that diff so special.
  2. Kinda questionable on the usement of slider multiplier start from Hard, Insane, and Supasonic. Usually people use a faster slider on kiai part, but in this case you use fast slider on non kiai part. X yeah i understand your logic but the thing is that the song starts powerfully without any slow intro to get you in. its just "hits" you right as it begins . so i wanted to keep that "feeling" with the map.
  3. On all diff, I guess you can make new combo on every white big tick, for some reason your current new combo sequence kinda random from my point of viewO been told before. however some of them cant be simply be put on big white ticks coz they more or less make no sense to the map/rhythm or pattern. will fix as many as possible even though i already been thought the NC revamp process. . .
Supasoni
  1. 00:40:788 (2,3) - The spacing kinda too big imo for a part which is still calm and not that fast, my sugestion you can reduce the spacing a bit like you did on 00:33:718 (5,6,7) - O these parts are not simmilar:/ . probably talking about this. but yeah reduced the spacing
  2. 00:57:412 (1,2,3,4,5) - Not really comfortable with the shape during testplay, imo might result a bad flow with 00:58:177 (6) - . Maybe you can try something like this http://puu.sh/n8LiC/a5fea058cb.jpg or something else that can improve the flows there? O
  3. 01:14:610 (1) - The placement a bit odd imo, especially the overlapping between 01:14:227 (4) - . Maybe you can try something like this http://puu.sh/n8Lyf/2c9506d634.jpg or something else with less awkward overlappingO got rid of the overlapping.
  4. 01:20:342 (3,4,5,6) - I prefer placement like this http://puu.sh/n8LEO/78252e2d45.jpg it'll make the movement less too sharp and a bit reducing the jump between 01:20:629 (6,7) -O done
Insane
  1. 01:12:317 (1,2,3,4,5) - I'm not sure why spacing so low on those, yet the other part use a larger spacing on kiaiO ¯\_(ツ)_/¯ fixxed
Hard
  1. 00:50:055 (3) - Delete? kinda make the whole rhythm here 00:49:387 (1,2,3,4,5,6) - confusing during testplay or you can change the triplet here
  2. 00:49:960 (2,3,4) - with 1/4 slider + reverse so it'll less confusingO indeed much better
  3. 01:15:183 (7) - Better spacing that more, kinda too close or you can keep it follow the regular spacingO that is an "oops" moment i swear. fixxed
  4. 01:20:342 (3) - I prefer something like this http://puu.sh/n8NyM/c7609492ca.jpg so the flow on this one 01:20:342 (3,4) - less weird to playO done
Normal
  1. 00:24:928 (2,3) - Just personal preference, maybe you can make both of them something like this http://puu.sh/n8NOQ/8073ef9f5a.jpg imo they looks nicer than your current one O yeah look pretier :3
  2. 01:12:699 (2,1) - Blanket them better http://puu.sh/n8NUj/e3e368177b.jpgO :O omg fixxed
Easy
  1. 01:28:368 (2) - You can try ctrl+g that and move this 01:29:132 (1) - to x:308 y:144? for better circular flow http://puu.sh/n8O8j/707cb94197.jpg X don't rly wanna follow a circular flow there. like it the way it is
  2. Also my other concern is the slidertick sound is louder than any clickable beat e.g. 00:03:909 - and etc. I think you should lower the volume on those sliderticks, so they will more reasonable to be played O about that thanks for mentioning , was trying to figure out what was more optimal so will decrease it.
You can disagree with my mod, I hope that help. Goodluck! thaaanks :D
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.
Pereira006
[Easy]

Hitsound:

  1. 00:50:533 (2) - the sampleset, change auto to normal and add clap, the beat is there like other rhythm

Gameplay:

  1. 00:18:431 (1,2) - NC on (2) and RNC on (1), the song change in 00:18:813 (2) because the rhythm is strong
  2. 00:32:189 (1,2) - ^ same
  3. 00:35:629 (2) - my view, the last point need move 2 grid left, to perfect align with 00:36:393 (3,4)
  4. 00:38:686 (3) - NC pls, because you did NC on 00:32:571 (2), the song are same rhythm
  5. 00:45:565 (1,2) - RNC on (1) and put NC (2), the (2) the vocal is change, is make sense
  6. 01:07:348 (1,2) - ^ same
  7. 01:13:463 (1,2) - ^ same

the play look good and follow song too, little worry is combo color, I do like you put NC every 1/8 like 00:52:444 (1,2,3,4), is fine you use NC 1/4 like 00:03:527 (1,2) because is make sense to fllow song, but when part in 00:18:431 (1,2,3) - that combo is unfit the song, I do like you put NC 1/8. there some need little remap only combo color, because you style combo color are inconsistency.

[Normal]

Hitsound:

  1. 00:50:533 (2) - same happen o easy

Gameplay

  1. 00:24:546 (1,2) - example another about you style combo color inconsistency, NC on (2) and RNC (1) like you did in 00:18:431 (3,1) this is better
  2. 00:27:221 (1) - RNC
  3. 00:32:189 (1,2,1,2,1,2,1,2) - this is Normal Level, pls remap this combo color
  4. 00:38:304 (1,2,1,2,1,2,1,2) - ^ same
  5. 00:45:565 (1,2) - the song change in (2), put NC on (2) and RNC on (1)

same problem combo color also I do like hear more opinion from other BN or modder experience or players, about this SV, the SV on normal are too fast

[hard]

hitsound:

  1. 00:50:533 (5) - same happen on Easy

Gameplay:

  1. 00:20:724 (3,4) - inconsistency spacing, the spacing could keep it 1.20x, I know you wanna blanket but the spacing 1.20x still can blanket with 00:20:724 (3) like you did in 01:08:113 (3,4)
  2. 00:45:565 (1,2) - nc on (2) and rnc on (1) is better to follow song imo

[Insane]

Gameplay:

  1. 00:45:565 (1,2,3,4,5) - remove new combo on (1) and put nc on (5)
[]
The play and follow song is good my little worry is you style combo color are inconsistency also I wanna hear more opinion about SV on normal is too fast.
Any question or you don't understand me english, ask me in-game I will try my best to explain
good luck
Topic Starter
Ntasuto

Pereira006 wrote:

[Easy]

Hitsound:

  1. 00:50:533 (2) - the sampleset, change auto to normal and add clap, the beat is there like other rhythm~ right. Just changed to normal sampleset coz that is only what i use to emphasize the snares are that part.

Gameplay:

  1. 00:18:431 (1,2) - NC on (2) and RNC on (1), the song change in 00:18:813 (2) because the rhythm is strong O
  2. 00:32:189 (1,2) - ^ sameO
  3. 00:35:629 (2) - my view, the last point need move 2 grid left, to perfect align with 00:36:393 (3,4) O (2) also had to be adjusted a little :P ty for noticing.
  4. 00:38:686 (3) - NC pls, because you did NC on 00:32:571 (2), the song are same rhythmO true
  5. 00:45:565 (1,2) - RNC on (1) and put NC (2), the (2) the vocal is change, is make senseO
  6. 01:07:348 (1,2) - ^ sameO
  7. 01:13:463 (1,2) - ^ sameX cant coz (2) will remain a single color then and it make no sense :/ as it is looks fine to me and fits well.

the play look good and follow song too, little worry is combo color, I do like you put NC every 1/8 like 00:52:444 (1,2,3,4), is fine you use NC 1/4 like 00:03:527 (1,2) because is make sense to fllow song, but when part in 00:18:431 (1,2,3) - that combo is unfit the song, I do like you put NC 1/8. there some need little remap only combo color, because you style combo color are inconsistency. ! that's because i don't combo using a constant like every 4 downbeats or 8 . i NC each time i see the vocals change or fit the song. if i keep NC every 1/8 there will be some parts that will make no sense .

[Normal]

Hitsound:

  1. 00:50:533 (2) - same happen o easyO :P

Gameplay

  1. 00:24:546 (1,2) - example another about you style combo color inconsistency, NC on (2) and RNC (1) like you did in 00:18:431 (3,1) this is betterO
  2. 00:27:221 (1) - RNC O
  3. 00:32:189 (1,2,1,2,1,2,1,2) - this is Normal Level, pls remap this combo color X http://puu.sh/nrXBl/2f47d0bfed.gif
  4. 00:38:304 (1,2,1,2,1,2,1,2) - ^ sameX ^same
  5. 00:45:565 (1,2) - the song change in (2), put NC on (2) and RNC on (1) O done

same problem combo color also I do like hear more opinion from other BN or modder experience or players, about this SV, the SV on normal are too fast more mods bn mods? :| we are runnning out of bns. xD

[hard]

hitsound:

  1. 00:50:533 (5) - same happen on EasyOIlluminati not my fault :/

Gameplay:

  1. 00:20:724 (3,4) - inconsistency spacing, the spacing could keep it 1.20x, I know you wanna blanket but the spacing 1.20x still can blanket with 00:20:724 (3) like you did in 01:08:113 (3,4)O :)
  2. 00:45:565 (1,2) - nc on (2) and rnc on (1) is better to follow song imoO yep

[Insane]

Gameplay:

  1. 00:45:565 (1,2,3,4,5) - remove new combo on (1) and put nc on (5)~ did put a NC on (5) but didnt remove on (1)
[]
The play and follow song is good my little worry is you style combo color are inconsistency also I wanna hear more opinion about SV on normal is too fast.
Any question or you don't understand me english, ask me in-game I will try my best to explain
good luck ! okiii
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.
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