Setz206's Mod
Setz206 wrote:
hi, m4m here.
[General][Easy]
- something I want to point out here, the normal and alot more so the hard have problems with passive sliders ( starting on red tick, ending on white) this can work in songs where this fits, but here it is not the case.
- Pretty nice diff, just some minor clean ups with the patterns here. mostly nazi stuff and some rhythm suggestions.
[Normal]
- Nazi: 00:04:673 (2,1) - fix blanket by moving the third anchor of 1 slightly to the right.O
- 00:08:877 (2,1) - same deal here. a good way to check these is to ctrl+g the 2 and use its approach circle to make sure they are perfect. like this :O
- ^ 00:14:227 (1,2) - O
- 00:15:756 (1) - try to move 1 to x 121 y 190, minor tweak, but I think it makes this part look a little better. Omoved to 192 due to changes above.
- 00:15:756 (1,2) - again, check blanket. here's another example of using the approach circle to check these. O
- 00:10:788 (2,1) - ^ check blanket.O
- 00:23:017 (2,1) - ^ also, dont forget to copy and paste the slider to 00:24:546 (1) O- once you fix it here.O
- 00:37:348 (5,1) - ^O
- 00:45:183 (6,1) - ^O
- 01:05:820 (2,3) - ^O
- 01:06:202 (3,1) - ^O
- 01:25:693 (2,1) - ^O
- 00:27:221 (5) - i see you are going to symmetry here, but this just feels kind of strange because you have an important downbeat at the tail of this slider that in my opinion should be ckicled. what I suggest you do is something like this ( and pay attention to Nc: O indeed
- 00:39:451 (3) - move to x 177 y 119 for perfect blanket with 2. O already fixed by adjusting the slider
- 00:53:591 (2) - in my opinion, this rhythm is more enjoyable to play here. try it O sounds nice :3
- if you take above suggestion, change 00:56:648 (2) - as well.00:53:591 (2,3,4) - O
- 00:59:705 (2) - ^X ill leave this as it is.
- 01:03:145 (2) - move to x 314 y 57 and adjust following notes slightly. this is for better blanket with 1. ~ fixed slider blanket instead
- 01:23:017 (1,2,1) - move this whole pattern up, so that the head of 1 is on the same axis as the tail of 01:21:489 (1) - it looks nicer this way :p O i could swear it was
Lots of clean up needed on blankets, but other than that it looked good.
- this whole map needs alot of work as far as the aesthetics go. it looks a little chaotic as it is. and there some issues with passive sliders ( sliders that start on red ticks and end on white.) well. need fix i guess
[insane]
- same problem with blankets as with easy, but some of these are more tricky due to spacing, but still doable. 00:03:909 (2,3) - for example, do this, it makes the map look better I will only point out this one, since I dont want this to be a wall of text, find the rest with this example.
- 00:08:113 (1,2,3) - this is some really bad flow for players of this skill level in my opinion, you should so something like this: O
- 00:13:654 (3) - this passive slider feels very strange here, you should just delete the circle before this, and make this a 1/1 slider.O
- 00:14:227 (1,2,3) - again, bad flow here, but I really cant think of anything, try to improve this yourself O
- 00:17:285 (3) - this looks pretty ugly, you should give this slider less of a curve, maybe something like this:~changed to straight slider
- 00:26:266 (1) - again, this passive slider just doesnt fit here. it feels strange when playing. not to mention the downbeat is on its tail. just use 1/1 rhythm here with the white lines.
- 00:27:985 (4,1) - switch NCsO
- 00:28:559 (2) - listen to the music carefully, the beat here doesnt really need to have its own circle. in normal diffs, you want to use circles to highlight important vocals and beats in the music, there is nothing like that here, just delete it.O
- 00:50:915 (1,2,3) - again, really bad flow here.O
- 01:21:489 (1,2,3) - ^O
- 01:27:030 (3) - again, weird passive slider, just use 1/1 like i suggested before.O
this one needs alot of work. hopefully some of this points you in the right direction. definitely did :Dthats all I have, I am sorry about the lack of mods for the last two diffs, but I am not good at modding these diffs yet, and I cant play the extra at all so I cant say anything.
- I am really no good at modding insanes. but this diff feels ALOT better and is more fun than the hard just because its not filled with the unfitting passive sliders. Just try to fix up some of the blankets with the examples I gave you in normal and easy. my mapping style is far too different from yours to be able to offer anything useful here without trying to impose my own things on you, so im going to leave it at this.
will check the map ^^
good luck with the set! THAAAAAAAAAAAANKS !!
Vincent's Mod
[Vincent] wrote:
Hi for the m4m!
Feel free to ignore anything as they're suggestions from my point of view.
General: Resnap your preview time.O
AiBot say's there's some difference in your tags with some of your difficulties ~ Try fixing them up (ctrl+shift+a) O something got lost while copy paste
SupaSoni
I reckon you should add a bass hitsound sample instead of the normal default hitsound for these type of notes: 00:03:527 (1) - tail of this slider 00:04:673 (8) - ... Head of these sliders 00:15:756 (1,3) -... and so on
While also using a snare drum hitsound sample for these notes: 00:28:368 (1) - and tail for 00:28:750 (3) - and so on. (Could actually leave it as default normal hitsound)X i dont dissagree but the default hitsounds work prety well with the song. even feel like they are actually part of the song. so i will keep it. ( will adjust the volume on some parts for a better result )
Those might be a bit tedious, but it's well worth it in my opinion.
00:15:756 (1) - 00:27:985 (1) - Head of -> 01:10:788 (1) - Could add finish hitsounds hereX due to normal hitsound the finish is not audible there that much.
00:52:444 (1) - Head of 01:04:673 (1) - 01:16:520 (7) - Should add finish hitsounds here X same as above
These hitsounding can apply to pretty much every diff^
NC's:
00:17:285 (5) - NC O
Shouldn't it be here 01:07:731 (4) - rather than 01:07:348 (1) - X no it shouldn't listen to the vocals
01:29:132 (8) - NC O the lulzz NC
00:18:431 (1,3) - Remove 1 and add it to 3O dont get waht you mean here
00:24:546 (1,3) - ^ X same
00:28:368 (1) - Could possibly remove this NCO
00:35:438 (1,2) - NC should be at 2 not 1 (as the chord changes at 2 not 1 unless you really want to follow the vocals :3)O
00:35:438 (1,2,1,2) - ^O
00:46:329 (5) - Should really be a NC here but it seems like you intentionally didn't put it in since you added a NC at 00:45:565 (1) - (Same goes with the next 4-6 seconds)
Still a few more you can fix, but it's up to you. These also can be applied to other diffs.
00:08:113 (1,2) - I think curving these look better like this:O I try to keep a constant pattern , they will remain straight
00:14:419 (2) - Try to get this to be at the same angle as 00:14:610 (3) - O wow , how could i miss that
00:14:992 (4,5,6) - rotate these a bit more anti-clockwise so that it at the same angle as above? (ctrl+shift+r)X tried to make it have the same angle from previous slider to (6) then from (4) to (7). next level mapping
00:20:533 (2,3,4) - I find these type of spaced triples (especially since the sliders slows down here) and streams a bit hard due to it being faster than sliders (it's at a 1.3 distance in relation to the speed of sliders ;_;) but i guess it's how you mapped it, so i dunno indeed
01:01:616 (3,1,2,3) - Fix the blankets O
01:09:259 (1) - this is intentionally not straight right?O
That's about it though there are other things I can pick at. Very interesting difficulty, I like it despite it may be hard to pass for some :3
Insane
00:28:559 (2,3) - Could play around with the curve of the slider for a better blanketO done
00:37:731 (2) - Can slightly move it to the left for a better blanket (Don't use grid snapping for it if you do it)O !!!
00:37:731 (2,2) - A few more possible blanket fixes~O got it
00:44:419 (4,5,6) - should make it so that the 6 is higher so it flows betterO yep
00:53:973 (3) - Curve this slider?O
01:26:743 (6) - Angle this a bit higher (anti-clockwise) so it's in line with the previous notesO pls do not let anyone else know about this.
01:28:368 (4,5,1) - Some may find these a little far from each other. Up to you if you want to change it O emm. yeah probably. will reduce by little
01:29:132 (1) - Finish hitsound.O oops
Normal
00:20:342 (1,2,3) - Try cleaning this up X tried different patterns but this looked better and doesnt look that bad. :/ 1.0DS makes notes touch so i cant do anything else since the reverse slider is a must for me there and is the only think that stops me from thinking of more patterns .
01:20:342 (2,3) - Better blanket pleaseO
Not much else for this
Easy
00:36:775 (4,2) - These aren't stacked if that's what you were going for.O changed pattern from previous mod , no stack anymore
00:48:622 (4,1) - Blanket.O
01:29:132 (3) - NC + finish.O lel
Not much to pick on either on easy...
Good luck!
[/color]
Umi's Mod
Umi wrote:
Yop sorry for the misunderstanding, here the mod ;3 No problemO yes on letter box but why on widescreen ? wallpaper/videos is widescreen right ? :SGeneral
- As i always do for TV Size map (if i can) here a New video > ligher with a better quality O *o* <3 <3 <3
http://puu.sh/bnj0U/42ba657d83.zip- from 00:27:985 - to 00:49:387 - you missplaced all your claps on each diff. listen carefully the first clap appears 00:28:368 - then 00:29:132 - and 00:29:896 - etc... So plz Consider change all your clap in this part.X they are intentionally placed like this .
- Easy and Normal have differents tags from the rest, delete "anime" since it'll be added as genre when it's ranked.O fixed tags on previous mods
- Don't u want add a sliderslide silenced, normal silderslider is too noisy imo, just add this in the song folder > http://puu.sh/bndPA/a65fe20db2.zip then switch all yours N to N:C1. X doesnt sound that loud to me. i am already thinking of reducing the volume on some parts .
- I'll give u a little tips to put NCs. Generally people added them on each or one time in two heavy beat (the big white tick > http://puu.sh/bnewK/372e345a71.jpg the left one) take a look at my map https://osu.ppy.sh/b/476541 u'll see what i mean. It give a consistent NC patternXi know how most maps use this kind of hitsounding and i dont say that it is bad. but it cant be hitsounded differently and still sound good then why not ? as it is hitsounded now i think will a few more tweaks ( i case i miss-hitsounded something) it will be ok !
- Normal, Hard and SupaSoni are missing video, so if u take mine don't forget to add it. O thought if you put video on 1 will put on all . oops
- Disable "Letter box during breaks" and "Widescreen support" in each difficulty
Easy
- 00:15:756 (1) - music is getting stronger, so add finish on start. also delete whistle it doesn't really fit the song O
- 00:20:342 (1) - delete this whistle for the same reason as before O
- 00:21:489 (2) - ^ O
- 00:23:399 (1) - you missplaced this clap, it should be on the reverse and not on the start. O oopsies
- 00:32:189 (1) - move this note to x:172,y:132, it improves the flow. O well i guess
- 00:50:915 (3) - turn the slider in this way, so it goes on 00:51:680 (4) - O RIP blanket!
- 00:52:444 (1) - add a finish to emphasise the cymbal sound. O
- 01:01:234 (4) - i'd change this into, first, a note at 01:01:234 - then, a 1/1 sliders starting 01:01:616 - It follow nicely the music. See bellow rythm and pattern suggestionsX will stick to mine.
- 01:04:673 (1) - add a finishO
- 01:10:788 - ^O
- 01:29:132 (3) - why u didn't add a NC as u did in the normal and insane?O
Normal
- There is severals inconstent DS in this difficulty, it should be 1,00x all the time, so i'll point them one by one with the annotation "DS"
- 00:15:756 (1) - Add a finish O
- 00:18:813 (2,3) - DS O liked it .
- 00:28:559 (2) - Delete this note, you're mostly following the voice during this part so keep it consistent O did on previous mod
- 00:47:476 (1,2) - DSO got me some time to think something but i did it
- 00:47:858 (2,3) - don't u think that u should better follow the voice here? how about this rythmX but it does
- 00:56:266 (2) - DSO
- 01:01:998 (2) - move this note down to x:256,y:260 it'll flow so much better!O so much better
Insane
- 00:14:992 (4,5) - such an high DS though, i'd reduce it a bit O changed to 0.85
- 00:18:813 (3,4,5) - this doesn't play bad, but i'll suggest u better rythm and pattern, see if you like it~ ctrl+G the (4) but didnt break (5) into 1/2 slider + note.
- 00:20:724 (4,5) - even if it's not the same length, having the same shape would look neater. here an exampleX slider(4) is actually piece of (5) . same shape by incomplete. like it this way
- 00:28:559 (2,3) - dunno if u attempted to blanket them, but it can be improved x)O
- 00:42:508 (4,5) - put them like this instead, it flollow the movement from the previous patternX tried it but the flow after on the next slider doesnt feel right. , will leave it this way
- 00:48:527 (5) - delete, it break the way how you followed the voice just beforeXdoesnt sound like it does to me :/
- 01:27:985 (3,1) - stack them and so it reduce a bit the spacingX reduced the spacing from previous mod. wont stack em. not that hard to hit.
SupaSoni
- HP +1 for a better spread X HP stays as it is. HP-8 is an overkill for the map
- 00:15:278 - you clearly missed something here! add a note then adjust the patternX you also seem to miss 00:15:469 - . the case is that i didnt put note these 2 notes on purpose. I follow the vocals .
- 00:15:756 (1) - add a finish on startO
- 00:18:813 (3,4,5,6) - for this kind of pattern it's better to use the same shape throughout (prefer the shape (4) - (6))O
- 00:21:106 (5) - i'd divise it into 1/2 slider + note because it really need the click action on 00:21:489 - X the 1/2 sound horrible ! the 2 beats on the head and tail of the current slider are identical. no need for special treatment on tail.
- 00:48:527 (2) - see what i said on insaneX same as on insane
- 00:52:444 (1) - Add FinishO
- 01:04:673 - ^ on headO
- 01:22:540 - same as 00:15:278 -X
- 01:10:215 (6) - missed NCO added on previous mod
and that's all, gl ! thank you :)
Ufff. finally finished. had to put all three together to save space on pipi's servers :P
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.