[-Sophie-] wrote:
From #modspam
[Insane]
00:08:877 (4,5,6) - I don't this sounds right with the current hitsound, maybe change the hitsoundO actually it used to be ok with Normal, but i changed it to soft on that part. seem to not sound that good :/ changed it back to normal
00:11:552 (3,4,5,6) - This sounds off timed. 3,4,5 seems like it dosen't flow well into 6 for some reason (May wanna check all patterns like this)X they are ok. just listen the vocals @ 25% speed. they are spot it
00:14:227 - 00:15:374 - I dunno, this part sounds off timed, maybe change how it works?X i dont hear anything being off, or maybe i dont know exactly what is off, but it sounds pretty ok to me , nothing wrong.
00:24:546 (1,2) - Sounds very off on the pattern, also seems timed wrongX o.O wut? they are totally ok .
00:25:692 (5) - Put this slider under 00:25:310 (4) to flow easierX it will break the flow if i do that. as it is now after (3) if follows an anti-clockwise flow .
00:32:189 (4,5,6,7,1) - This stream area sounds WAYYYYYY offX nu its not
00:32:954 - Why the whistle sounds? Why not keep it as 00:33:718 (4) X this particular part took me some time to hitsound it properly and make it sound unique and good. the whistles are too match a bit the music so they don't make a huge contrast and the finishing hitclaps are for the finale
00:33:336 (3) - ^ X ^
00:38:304 (4,5,6,7,1) - This stream area sounds WAYYYYYY offX its not >.<
00:39:068 (2) - Why the whistle sounds? Why not keep it as 00:39:833 (4) X said above
00:39:450 (3) - Your reverse arrow has as a weird whistle sound, try to keep the same sound the whole slider way~ actually it should be there but i dont know why the head of (3) did not have one. all of my other similar parts have same hitsounding.
00:44:419 (4,5,6) - I don't think this stream should be hear, sounds off X how can something sound off if it is part of the song ?, i am keeping this part coz i cant just leave it empty. doesnt feel right and doesnt match the diff. triplet is the only simple and good way i could map that part.
00:48:527 - Remove this note, sounds weird with it hereX already changed that part a lot of time, and explain of my previous mod replies why i changed it each time. that note has a beat so it stays
00:49:960 (3,4,5,6) - Fill in the note here between 5 and 6, flows better X why overmap so make a flow ? there is not beat there plus the flow is fine there :/
00:52:826 (3) - I don't get the concept of this reverse slider X is to not fill the whole map with streams and make the player's life easier. these parts are split 50-50. stream>RS>stream>RS Balance !
00:54:833 - Remove this note, flows better imo X nope . there is a beat at that part and it contain a hitsound also that is required there.
00:59:514 - Remove this slider and move 00:59:514 (1) - closer to 00:58:941 (3) - EX ; https://osu.ppy.sh/ss/1838385X why change 1 part of the whole map that follows a specific pastern throughout the whole map ? will keep it as it is. look fine .
I'm actaully 2 lazy to mod the other diff, so Goodluck!
I am even lazier , took me 20 days to reply thanks a lot ^^
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X = Didn't changekamisamaaa wrote:
..... I found I forgot to mod this..really sorry ntasuto>.<some suggestions:thats all[*]about placement, actually the purpose of placement is to express the music.
- about insane diff and ex diff. actually they have same rhythm. ex diff is just have a bigger distance, difficult placement with a easy and sparse rhythm(even like a hard diff). thats why your EX diff looks a little strange.
maybe you can try to follow the drun in Ex diff instead follow the vocal.
for example:you can add note at 00:07:444 here because here have a little drum sound.
00:09:450 here you can add a 1/4 slider. something like this, try to follow the drum.
for example:another example:00:23:399 (5,6,7,8) - because of the music, maybe set the 00:23:973 (8) - on 195|150 feel better.
- 00:15:756 (1,2,3,4) - 00:18:813 (3,4,5,6) - 00:21:871 (1,2,3,4) - 00:24:928 (3,4,5,6) - these four pattern. NO.1 and NO.3 is same rhythm, NO.2 and NO.4 is same. O X agree and disagree a bit. 1/3 are the same but 2/4 are not coz the last beat of No4 end on a downbeat ,1/2 less that the other 3 pasterns . but i get whatt you mean
Frist, NO.1 and NO.3 the music is same(just become lower) at every slider. NO.1's pattern is fit the music,but NO.3's pattern is a little strange---O changed the patern to follow a kinda similar one with No1 : http://puu.sh/aLulA/30ea9b3fc2.png---. because opposite direction slider cant express the feel of music. actually NO.2's pattern should used on NO'3.
Second, the music on NO.2 is not the same on four sliders, why you use this pattern? maybe you can try something like thisO how about dis ? http://puu.sh/aLuPn/17ef6ccd24.png (not a good pattern butfit the music better >.< the NO.4 is fit the music really good).
[*]about hitsound, a little sinple. you need another hitsound to follow the Bass Drum
(you know my English is really suack...so if you cant understand what I say just told me in-game >.<) OK will get you in game i know
/me run
O = Changed
~ = Made a different change according to suggestion.