thanks a milion noob :3Kaguya Hourain wrote:
Let's do this.
[General]
Everything seems fine except the "anime" in tags. Not sure though. O
[Easy]
AR -1 X
First off, like we said there are a few ways you can make the map easier to fit Easy criteria. That's what this Easy mod will be about basically.
00:03:527 (1,2) - This could turn to 1 slider instead of slider + circle. Same applies to all combos that match this later.X nuuu :'(
00:15:756 (1,2) - You could make this whole thing two 2/1 sliders without any reverse. It would actually match the rhythm more this way.X actually it could fit one 3/1 and one 2/1 but i prefer it this way , didn't ant to break down this beat here: 00:17:285 - so i made it part of the reverse slider.
00:18:813 (2,3,1,2,1,2,3,4,1,2,3,4,5) - This section has a lot of circles. Consider merging some of these circles into sliders.Omerged one ok ?
00:31:043 (2) - You could just skip the reverse and make a nice 2/1 slider downwards.O holly sheet. indeed O.O
00:32:189 (1,2) - Circle + slider instead of slider + circle.O
00:38:304 (1,2) - ^O
00:53:591 (2,3) - Circle at (2) and slider starting from the end of (2) and ending at the end of slider (3).X
01:03:909 (3,4) - Slider instead.Xthere are 3 sliders before already with vocals that fit but at that part there aren't any so to emphasize the 2 beats i put 2 notes with whistles. a slider would stop the player from feeling these 2 separate hits
01:07:348 (1) - Circle + 1/1 slider.X meh ? prefer it like dis
That's all for Easy.
[Normal]
Try DS 0.8 actually. 1.00 looks kinda ugly. RIP normal diff feelings. not about the looks, its about what's inside
00:20:533 (2) - Circle + slider.X there is already a 1/2 note before .. if i do that it will increase the difficult a bit.
00:23:782 (4,5,6) - Reverse slider.X same case as easy. i emphasize these 3 notes as i feel the need to keep em separate.
00:33:718 (1,2) - One slider.X wanna keep it constant sr
00:39:833 (1,2) - Same. X ^ same
00:44:419 (2) - Circles would fit better here.O yup
00:46:329 (2) - u.u | ?-( . _ .)-?
00:47:667 (2) - This is unnecessary. It's too insignificant to be in this Normal imo.O ok
00:58:177 (3,1) - Slider from (3) to start of (1) then circle at end of (1).X o.O rly dood ? check again the rhythm there .
01:10:024 (2,3) - Two 1/2 sliders.X i like dis reversu slideru :3
01:12:699 (2,3,4) - One reverse slider.X same reason as i said before. emphasizing powar and single powar
01:29:132 (4) - NC for the lolz. O LOOOOOOOOOOOOOOOOOOLzZ
That's it for Normal.
[Insane]
OD +1 X OD/HP stays same for all diffs.
What up with the x1.50 SV in the beginning and the end? It's not worth such an increase.X wurf it :3. well i feels the songs starts dynamically so i didnt want to start sow and speed up later. song is not so long and is full of energy from the beginning
00:03:909 (3,4,5,6) - The slider is absolutely useless it's plain overmapping. Remove the slider and just leave a circle in its place. This goes for all patterns similar.X overmapping ? if you listen to the vocals you can hear them at that art and there is also a beat there. changing the slider to 1/1 single note makes these parts very awkward.
00:08:113 (9,10,11) - Remove the slider and make cute jumps?
Also NC at (9) emmm already changed ? magic
00:08:973 (13) - REMOVE! Yes caps!X NO. cappis. there is a beat there as i mentioned on a mod reply before and the vocals end here. 00:09:068 - so i added a triplet that matches the vocals !
00:15:087 (5) - ^X ^same
00:26:266 (1,2,3) - NC at (3) instead. ~ nuuu.. 2 combo on insane ? looks ugly , removed NC from here 00:27:985 (1)
00:26:457 (3,4,5) - Two sliders.X ..it matches the rhythm 100% as it is now
00:42:508 (4,5) - Swap places of these sliders.X meh
00:46:138 (3,4) - Redundant much?Xthere is a beat there.. get rekt.
00:46:329 (5) - NC~ ===> i got no idea waht happened to the combos there. fixed em anyways.
00:49:387 (3) - NC~ ^
00:49:960 (1,2,3) - NC at (3) instead.~ ^
00:54:546 (1,2,3,4,5) - Remove the 1/4 and make cute jump?X i dun wanna break the pasterns there.
00:53:399 (1,3) - Remove NC from (1) start it at (3).X NO :/
00:56:457 (1,2,3) - SameX ^
00:58:177 (1) - Remove NCX ^
00:59:514 (1,3) - Remove NC from (1) start it at (3)X ^
01:01:234 (1,3) - SameX ^
01:02:380 (1,3) - SameX ^
01:21:489 (9) - NC^O:roll: something is going on with my NC !
01:22:348 (13) - Disappear!!!!
01:27:603 (8) - NCO T^T NC Y U DO DIS ?
01:28:368 (1) - Remove NCO
01:29:132 (4) - NC for lulz. O lulZZZZZZZZZZZZZZZZZZZZz
[Extra]
HP +1X
AR +somethingX
OD +1 or moreX DIff Setups stays as it is.
The x1.50 again don't stand. . X same for dis .
00:26:457 (3,4,5) - Two sliders.X No. the reason ? this: 00:27:985 (1) . this note is the reason i chose that timing there
I'm not mentioning the NCs they're fucked up.
00:32:189 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - I say remap the stream it looks ugly. | probably will. need to figure out the design :/
00:38:304 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9) - Same. | ^
00:49:960 (1,2,3) - This triple does not exist in the music. Get rid of it.X 25% and listen!
00:50:915 (1,2,3,4,5) - The x1.50 is dumb here there's no way you can read it since there is nothing that readies you for it.X you need preparation to single tap 157bpm o.O?
01:12:317 (1,2,3,4,5) - This can definitely look prettier. Go symmetry on the y axis as well.O made small jumps that come bac kto one point. ( dunno how you call em ) dis : Extra has many flaws Insane has so I didn't mention them here.
Welp, I like the song
Take these things into consideration please and let me know if you don't understand any of the things I proposed. See ya in the game
X = Didn't change
O = Changed
~ = Made a different change according to suggestion.