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Lenka - Trouble Is a Friend

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Topic Starter
Sister Jude
This beatmap was submitted using in-game submission on 08 Haziran 2014 Pazar at 21:54:09

Artist: Lenka
Title: Trouble Is a Friend
Tags: Thomas Salter Epic indie kripac -Bakari-
BPM: 118
Filesize: 6626kb
Play Time: 03:27
Difficulties Available:
  1. Bakari's Easy (1,63 stars, 192 notes)
  2. Hard (4,54 stars, 344 notes)
  3. Normal (3,06 stars, 284 notes)
Download: Lenka - Trouble Is a Friend
Information: Scores/Beatmap Listing
---------------
Thanks -Bakari- for the Easy diff and SB!
He's there in the dark, he's there in my heart
He waits in the wings, he's gotta play a part
Trouble is a friend, yeah trouble is a friend of mine, oh oh!

BoatKrab
Hey Guys , Now I come to mod your map SORRY FOR MY ENG
Goodluck :)

[General]
Unable Coundown all diff

[Normal]
00:20:016 (3) - Delete?
01:00:949 - to 01:00:949 - Insert Break Time
01:52:559 (2,3) - Change to Pic?
01:55:610 (6) - Delete?
02:30:440 (1,1) - The Spiners , Chang to pic?
02:38:067 - Add Hit circle 1 hit
02:40:356 (4,4) - Delete?
02:52:813 (1,2,3) - Change?
ScreenShot
[box=]http://puu.sh/7ILFg.jpg
02:52:813 (1) - Remove Whistle hit sound

[Hard]
00:08:830 (2,1) - Um.. , Pic
01:02:983 - 01:04:508 - Add Spiner
01:57:644 (4) - Change Grid to Tiny (G) and Move a bit left

OK,Now I finish mod your map ^^

Goodluck >< :)
Topic Starter
Sister Jude

Boathappy555 wrote:

Hey Guys , Now I come to mod your map SORRY FOR MY ENG
Goodluck :)

[General]
Unable Coundown all diff

[Normal]
00:20:016 (3) - Delete?
01:00:949 - to 01:00:949 - Insert Break Time edited
01:52:559 (2,3) - Change to Pic?
01:55:610 (6) - Delete?
02:30:440 (1,1) - The Spiners , Chang to pic? edited
02:38:067 - Add Hit circle 1 hit edited
02:40:356 (4,4) - Delete?
02:52:813 (1,2,3) - Change?
ScreenShot
[box=]http://puu.sh/7ILFg.jpg
02:52:813 (1) - Remove Whistle hit sound edited

[Hard]
00:08:830 (2,1) - Um.. , Pic
01:02:983 - 01:04:508 - Add Spiner
01:57:644 (4) - Change Grid to Tiny (G) and Move a bit left edited

OK,Now I finish mod your map ^^

Goodluck >< :)

Thanks ^^
Avena
Dude.. this is fucking beautiful..

General
  1. I'm not really sure if the Soft Clap Sample fits, Look at the samples in the next line and possibly one could work better.
  2. Hitsounding is a bit lacking in general, try to add claps in places where they fit not only in the kiai. Here are some nice samples that can fit the song
  3. Your NCing is a bit inconsistent, try to have new combos on downbeats (Big white ticks) instead of throwing them around to fit visuals since they are kinda awkward atm.
  4. Map the intro of Normal diff, it's strange that the diffs start at different spots.
  5. 02:18:237 - This section would work better with soft set and default soft claps.
  6. 02:30:440 (1,1) - These two spinners on both diffs should have softs instead of normals.

Hard
  1. DoubleTime Testplay Results: Replay | Score
  2. 00:14:169 (6,1) - This overlap is kinda ugly, move 1 a bit more to the right to possibly fix it?
  3. 00:20:779 (2) - Ctrl+G creates really interesting flow, the pattern is fine as it is, but this could possibly improve it a bit.
  4. 00:23:322 (5,6,1) - If you move 1 back by a few white ticks, you can see how this blanket is imperfect. Notes moved for polishment: 00:22:813 (3,4,5,6,1)
    109,329,22813,1,2,0:0:0:0:
    69,254,23067,1,0,0:0:0:0:
    56,170,23322,2,0,P|72:130|104:98,1,70,2|0,0:0|0:0,0:0:0:0:
    224,186,23830,2,0,P|208:226|176:258,1,70,2|0,0:0|0:0,0:0:0:0:
    140,176,24338,6,0,L|212:56,1,140,0|2,0:0|0:0,0:0:0:0:
  5. 00:30:440 (5) - This wave is kinda awkward, try making a symmetrical one instead that also has a bit of a nicer curve. Example
    348,324,30440,2,0,B|303:343|281:326|256:304|204:324,1,140,0|2,0:0|0:0,0:0:0:0:
  6. 00:31:457 (7,1) - If you Ctrl+G 7, You can see the slider ball hitbox of it so you can polish the blanket.
  7. 00:36:542 (1,3) - If you move 3 back in the timeline, you can see the approach circle better which allows you to polish the blanket.
  8. 00:39:593 (7,8) - This anti-jump really doesn't play well, either use regular x1.2 spacing or stack these.
  9. 00:40:610 (1) - Remove finish? Doesn't seem to be accompanied by any sound and there's one on the next note already.
  10. 00:49:254 (2) - Ctrl+G Can create a nice small jump and interesting flow, not a must, but it could work nicely.
  11. 01:00:949 - Insert Break Time?
  12. 01:33:491 (1) - Again, remove finish?
  13. 01:41:627 (1,2) - Blanket please? ._.
  14. 01:44:169 (2) - Ctrl+G For cooler flow and nicer pattern overall?
  15. 01:57:898 (1,2,3) - Spacing is a bit awkward here, maybe it's because you use Grid Size 3 instead of 4 which causes Spacing to work a bit inaccurately.
  16. 02:00:949 (3) - Ctrl+G flows much better in my opinion.

Not modding Normal for now, It's pretty solid and just needs some polishment (Mainly blankets and hitsounding)
Good luck, Starred ;3
Topic Starter
Sister Jude
SPOILER

Priti wrote:

Dude.. this is fucking beautiful..

General
  1. I'm not really sure if the Soft Clap Sample fits, Look at the samples in the next line and possibly one could work better.
  2. Hitsounding is a bit lacking in general, try to add claps in places where they fit not only in the kiai. Here are some nice samples that can fit the songedited
  3. Your NCing is a bit inconsistent, try to have new combos on downbeats (Big white ticks) instead of throwing them around to fit visuals since they are kinda awkward atm.
  4. Map the intro of Normal diff, it's strange that the diffs start at different spots.edited
  5. 02:18:237 - This section would work better with soft set and default soft claps.edited
  6. 02:30:440 (1,1) - These two spinners on both diffs should have softs instead of normals.

Hard
  1. DoubleTime Testplay Results: Replay | Score
  2. 00:14:169 (6,1) - This overlap is kinda ugly, move 1 a bit more to the right to possibly fix it?edited
  3. 00:20:779 (2) - Ctrl+G creates really interesting flow, the pattern is fine as it is, but this could possibly improve it a bit.edited
  4. 00:23:322 (5,6,1) - If you move 1 back by a few white ticks, you can see how this blanket is imperfect. Notes moved for polishment: 00:22:813 (3,4,5,6,1) edited
    109,329,22813,1,2,0:0:0:0:
    69,254,23067,1,0,0:0:0:0:
    56,170,23322,2,0,P|72:130|104:98,1,70,2|0,0:0|0:0,0:0:0:0:
    224,186,23830,2,0,P|208:226|176:258,1,70,2|0,0:0|0:0,0:0:0:0:
    140,176,24338,6,0,L|212:56,1,140,0|2,0:0|0:0,0:0:0:0:
  5. 00:30:440 (5) - This wave is kinda awkward, try making a symmetrical one instead that also has a bit of a nicer curve. editedExample
    348,324,30440,2,0,B|303:343|281:326|256:304|204:324,1,140,0|2,0:0|0:0,0:0:0:0:
    .
  6. 00:31:457 (7,1) - If you Ctrl+G 7, You can see the slider ball hitbox of it so you can polish the blanket
  7. 00:36:542 (1,3) - If you move 3 back in the timeline, you can see the approach circle better which allows you to polish the blanket.
  8. 00:39:593 (7,8) - This anti-jump really doesn't play well, either use regular x1.2 spacing or stack these. edited
  9. 00:40:610 (1) - Remove finish? Doesn't seem to be accompanied by any sound and there's one on the next note already. edited
  10. 00:49:254 (2) - Ctrl+G Can create a nice small jump and interesting flow, not a must, but it could work nicely. edited
  11. 01:00:949 - Insert Break Time? edited
  12. 01:33:491 (1) - Again, remove finish? edited
  13. 01:41:627 (1,2) - Blanket please? ._. edited
  14. 01:44:169 (2) - Ctrl+G For cooler flow and nicer pattern overall? edited
  15. 01:57:898 (1,2,3) - Spacing is a bit awkward here, maybe it's because you use Grid Size 3 instead of 4 which causes Spacing to work a bit inaccurately.edited
  16. 02:00:949 (3) - Ctrl+G flows much better in my opinion.
edited

Not modding Normal for now, It's pretty solid and just needs some polishment (Mainly blankets and hitsounding)
Good luck, Starred ;3
Thanks ^^
Raiku
Raiku mod!

[General]

Add 'Thomas Salter' the co-writer and 'Epic' the record label to the tags in all diffs.

[Normal]

01:29:423 (1,2) - I felt that the blanket between these sliders could look a little more even like so (http://puu.sh/7KfgP.jpg).

01:41:627 (1,2) - I suggest neatening this blanket as it is a little off centre with the succeeding note. Try this (http://puu.sh/7Kfy6.jpg).

01:44:169 (2,4) - I recommend moving these notes up by two squares on grid level four to create a more soulful curve for these three notes surrounding the note above them (http://puu.sh/7KkKB.jpg).

02:00:440 (1,2,3) - I altered the shape of this triple to make them a little more cohesive with the next note, plus it looks a little more pretty when it blankets like this (http://puu.sh/7KliS.jpg).

02:40:356 (5) - I recommend moving this note so that the triple curve is symmetrical and continuous with the one before it. I felt that by making it too straight, it seemed a little out of place.

03:00:949 (3) - New combo here for the next section of lyrics within this phrase, just as you have with the 5 single tap note combo you have after this where it starts on the word 'trouble'.


[Hard]

01:38:067 (2,3) - I suggest evening up this blanket a little as it is a little out on the left hand side (http://puu.sh/7Kmx7.jpg).

Seriously, I have nothing bad to say about this, I'd even go as far as to say that this is one of the most perfect hards out there, do you really need any more mods? Good luck!
Topic Starter
Sister Jude

Raiku wrote:

Raiku mod!

[General]

Add 'Thomas Salter' the co-writer and 'Epic' the record label to the tags in all diffs.edited

[Normal]

01:29:423 (1,2) - I felt that the blanket between these sliders could look a little more even like so (http://puu.sh/7KfgP.jpg).

01:41:627 (1,2) - I suggest neatening this blanket as it is a little off centre with the succeeding note. Try this (http://puu.sh/7Kfy6.jpg).edited

01:44:169 (2,4) - I recommend moving these notes up by two squares on grid level four to create a more soulful curve for these three notes surrounding the note above them (http://puu.sh/7KkKB.jpg).

02:00:440 (1,2,3) - I altered the shape of this triple to make them a little more cohesive with the next note, plus it looks a little more pretty when it blankets like this (http://puu.sh/7KliS.jpg). edited

02:40:356 (5) - I recommend moving this note so that the triple curve is symmetrical and continuous with the one before it. I felt that by making it too straight, it seemed a little out of place.edited

03:00:949 (3) - New combo here for the next section of lyrics within this phrase, just as you have with the 5 single tap note combo you have after this where it starts on the word 'trouble'.edited


[Hard]

01:38:067 (2,3) - I suggest evening up this blanket a little as it is a little out on the left hand side (http://puu.sh/7Kmx7.jpg).edited

Seriously, I have nothing bad to say about this, I'd even go as far as to say i'd be the last mod you need before ranking. Good luck!

Thanks!
UnderminE
some irc mod
SPOILER
16:49 UnderminE: Sniqht: gel şurdan iki dk hizli mod yapalim, öncelikle arkadaki o taktak sesleri için Normal hitnormal kullanabilirsin, güzel olur bence kullan yani :D
16:49 UnderminE: atiyorum şurasi 00:19:254 (6) - rastgele geldi de anlamişsindir
16:49 zigizigiefe: vay ibne Arda Sniqht .D
16:50 Sniqht: geldim bi dakika
16:50 UnderminE: 01:18:745 (2) - şu pek hoş durmuyo ya çok alakasi olmuş o patterne
16:51 Sniqht: öncekini anlamadım .s
16:53 UnderminE: ya arkada bildiğin tak diye ses var hani bateri gibi mi desem ne desem, onlar için soldaki sampleset'i normal yapabilirsin belki
16:53 Sniqht: ha
16:53 UnderminE: sonra 02:07:050 - şu slider'i burada bitirip, 02:07:559 - buraya da bi tekli koyabilirsin
16:53 Sniqht: Priti bunu kullan demişti ona yönelmiştim asda
16:53 UnderminE: nakarat kisminda bi şey yok ya o clapler güzel
16:54 UnderminE: kiai harici kisimlari diyorum sadece whistle çok sessiz kalmiş arkada taktak ritim var halbuki
16:54 UnderminE: 02:18:237 - burda bi anda clapler gelmiş hayirdir mapin gerisinde nerdeydiniz :D
16:54 Sniqht: onada kitaideki gibi yapayımmı
16:54 Sniqht: ya ;D
16:54 UnderminE: dur bekle ben deniycem bi şeyler mapi bi inceliyim
16:55 Sniqht: ordaki klapleri kaldırayımmı
16:55 UnderminE: kaldirma ama sesini biraz kis çok yüksek, bide 03:07:050 (1) - şurasi için de önce söyldiğim şeyi yapabilirsn
16:56 kead: arkadaslar ben su spinde zorlanıyom her nedense fareyi götürmede hiçbir sıkıntı olmuyo lunaticlerde ama su spilerde sıcıyom yaw
16:56 Sniqht: yaptım
16:57 Sniqht: kıstım
16:58 UnderminE: ben bi sesleri normal yapayim sonra sana farkli diff olarak atarim silersin işin bitince
16:58 Sniqht: tmm
16:59 Sniqht: 01:41:627 (1,2) - kötümü olmuş bura yaw
17:00 UnderminE: olmamiş da o 2'deki jump çok alakasi
17:00 Sniqht: oraya blanket felan diyince .s
17:00 Digital Love: selam
17:00 Digital Love: XD
17:01 UnderminE: selaam
17:01 Sniqht: düzelttim orayı
17:01 Sniqht: as
17:02 Digital Love: ya youtube u da kapattılar
17:02 Digital Love: iyice sapıttı bunlar XD
17:02 Sniqht: açılmıyo wat
17:02 Digital Love: malesef kapattılar XD
17:03 Sniqht: sapıttılar iyice
17:04 UnderminE: 00:51:288 (2) - şuna ctrl g yap Sniqht
17:04 Sniqht: edited
17:04 SaintTurk: s.a
17:04 UnderminE: as
17:07 UnderminE: rankim 911 süper la ambulans gibi
17:07 Sniqht: ambulans :(
17:11 UnderminE: f güzel oldu da çok uğraştiriyo bu
17:11 UnderminE: hiç gerek yok şimdilik böyle uğraşmaya, sen biraz daha mod almaya bak
17:14 Qescen: ssa
17:18 UnderminE: as
17:19 UnderminE: sniqht aklinin bi köşesinde bulunsun eğer dediğim şeyi yapmak istersen osu default skin'den normal-hitnormal'i bulup
17:19 Sniqht: evet
17:19 UnderminE: soft-hitclap olarak ismini değiştir, mapinde F6'da tüm S leri S:C1 olarak kaydet, whistle'lari clap yap olur
17:19 UnderminE: ama biraz sesi kisik olmasi lazim, ama şimdi yapma bi şey eğer hitsounda laf eden olursa yap
17:19 Sniqht: ama onlar whistle
17:20 Sniqht: tmm
17:20 Sniqht: sağol
17:20 UnderminE: ya whistlelari clap yaptğinda hitnormal çalcak demek istediğim o ama garip geliyo kulağa
17:20 UnderminE: aklinin bi ucunda bulunsun sadece :D
17:20 Sniqht: sağol ;D
17:20 UnderminE: 00:08:067 - şurdan itibaren ani
17:20 UnderminE: öncekiler whistle olmali çünkü arkada BATERİ YOK
17:21 UnderminE: 00:08:067 - şuranin da kafasina tikla, sol tarafta sampleset'i drum yap
17:23 Sniqht: nerede bitsin drum
17:23 UnderminE: drum sadece kafasinda ya
17:23 UnderminE: timing section ekleme ona, sol taraftaki şeyden yap
17:24 UnderminE: şu http://puu.sh/7Lvk6.jpg
17:24 Sniqht: sağol
17:24 Sniqht: gördüm
17:24 UnderminE: o dediğim hitnormal şeyini sen elle yapma, eğer biri laf ederse hitsounda ben sana direk diff'i bitmiş halde atarim onu kullanirsin
17:25 UnderminE: bide normal diffe bakayim
17:25 Sniqht: tamağm
17:25 Sniqht: normal kötü biraz :(
17:25 UnderminE: distance snap'la çok oynamişsin bi yerde 1,20 bi yerde 1,30 bence onu düzeltmen lazim her yerde 1,20 olsun
17:29 UnderminE: 00:14:169 (3) - x: 256 y: 348, 00:14:677 (4) - x: 152 y: 288, 00:15:186 (5) - bunu da şöyle döndür ve x:156 y:168'e koy http://puu.sh/7Lvyf.jpg, 00:16:711 (1) - x:268 y:124
17:30 UnderminE: oy dediğime göre 4 çok uzakta olmuş, onlari yakinlaştir işte elle halledersin sen sniqht :D
17:32 UnderminE: of of normalin çok fazla moda ihtiyaci var bubble'a daha yolun uzun sniqht ><
17:32 Sniqht: :(
17:33 UnderminE: şarki bu kadar uzun olmasa ben guest diff yapardim da uzun şarkilari map yapamiyorum içim bayiliyo benim :D helldawn buralarda olsaydi o yapardi ah ah
Topic Starter
Sister Jude

UnderminE wrote:

some irc mod
SPOILER
16:49 UnderminE: Sniqht: gel şurdan iki dk hizli mod yapalim, öncelikle arkadaki o taktak sesleri için Normal hitnormal kullanabilirsin, güzel olur bence kullan yani :D
16:49 UnderminE: atiyorum şurasi 00:19:254 (6) - rastgele geldi de anlamişsindir
16:49 zigizigiefe: vay ibne Arda Sniqht .D
16:50 Sniqht: geldim bi dakika
16:50 UnderminE: 01:18:745 (2) - şu pek hoş durmuyo ya çok alakasi olmuş o patterne
16:51 Sniqht: öncekini anlamadım .s
16:53 UnderminE: ya arkada bildiğin tak diye ses var hani bateri gibi mi desem ne desem, onlar için soldaki sampleset'i normal yapabilirsin belki
16:53 Sniqht: ha
16:53 UnderminE: sonra 02:07:050 - şu slider'i burada bitirip, 02:07:559 - buraya da bi tekli koyabilirsin
16:53 Sniqht: Priti bunu kullan demişti ona yönelmiştim asda
16:53 UnderminE: nakarat kisminda bi şey yok ya o clapler güzel
16:54 UnderminE: kiai harici kisimlari diyorum sadece whistle çok sessiz kalmiş arkada taktak ritim var halbuki
16:54 UnderminE: 02:18:237 - burda bi anda clapler gelmiş hayirdir mapin gerisinde nerdeydiniz :D
16:54 Sniqht: onada kitaideki gibi yapayımmı
16:54 Sniqht: ya ;D
16:54 UnderminE: dur bekle ben deniycem bi şeyler mapi bi inceliyim
16:55 Sniqht: ordaki klapleri kaldırayımmı
16:55 UnderminE: kaldirma ama sesini biraz kis çok yüksek, bide 03:07:050 (1) - şurasi için de önce söyldiğim şeyi yapabilirsn
16:56 kead: arkadaslar ben su spinde zorlanıyom her nedense fareyi götürmede hiçbir sıkıntı olmuyo lunaticlerde ama su spilerde sıcıyom yaw
16:56 Sniqht: yaptım
16:57 Sniqht: kıstım
16:58 UnderminE: ben bi sesleri normal yapayim sonra sana farkli diff olarak atarim silersin işin bitince
16:58 Sniqht: tmm
16:59 Sniqht: 01:41:627 (1,2) - kötümü olmuş bura yaw
17:00 UnderminE: olmamiş da o 2'deki jump çok alakasi
17:00 Sniqht: oraya blanket felan diyince .s
17:00 Digital Love: selam
17:00 Digital Love: XD
17:01 UnderminE: selaam
17:01 Sniqht: düzelttim orayı
17:01 Sniqht: as
17:02 Digital Love: ya youtube u da kapattılar
17:02 Digital Love: iyice sapıttı bunlar XD
17:02 Sniqht: açılmıyo wat
17:02 Digital Love: malesef kapattılar XD
17:03 Sniqht: sapıttılar iyice
17:04 UnderminE: 00:51:288 (2) - şuna ctrl g yap Sniqht
17:04 Sniqht: edited
17:04 SaintTurk: s.a
17:04 UnderminE: as
17:07 UnderminE: rankim 911 süper la ambulans gibi
17:07 Sniqht: ambulans :(
17:11 UnderminE: f güzel oldu da çok uğraştiriyo bu
17:11 UnderminE: hiç gerek yok şimdilik böyle uğraşmaya, sen biraz daha mod almaya bak
17:14 Qescen: ssa
17:18 UnderminE: as
17:19 UnderminE: sniqht aklinin bi köşesinde bulunsun eğer dediğim şeyi yapmak istersen osu default skin'den normal-hitnormal'i bulup
17:19 Sniqht: evet
17:19 UnderminE: soft-hitclap olarak ismini değiştir, mapinde F6'da tüm S leri S:C1 olarak kaydet, whistle'lari clap yap olur
17:19 UnderminE: ama biraz sesi kisik olmasi lazim, ama şimdi yapma bi şey eğer hitsounda laf eden olursa yap
17:19 Sniqht: ama onlar whistle
17:20 Sniqht: tmm
17:20 Sniqht: sağol
17:20 UnderminE: ya whistlelari clap yaptğinda hitnormal çalcak demek istediğim o ama garip geliyo kulağa
17:20 UnderminE: aklinin bi ucunda bulunsun sadece :D
17:20 Sniqht: sağol ;D
17:20 UnderminE: 00:08:067 - şurdan itibaren ani
17:20 UnderminE: öncekiler whistle olmali çünkü arkada BATERİ YOK
17:21 UnderminE: 00:08:067 - şuranin da kafasina tikla, sol tarafta sampleset'i drum yap
17:23 Sniqht: nerede bitsin drum
17:23 UnderminE: drum sadece kafasinda ya
17:23 UnderminE: timing section ekleme ona, sol taraftaki şeyden yap
17:24 UnderminE: şu http://puu.sh/7Lvk6.jpg
17:24 Sniqht: sağol
17:24 Sniqht: gördüm
17:24 UnderminE: o dediğim hitnormal şeyini sen elle yapma, eğer biri laf ederse hitsounda ben sana direk diff'i bitmiş halde atarim onu kullanirsin
17:25 UnderminE: bide normal diffe bakayim
17:25 Sniqht: tamağm
17:25 Sniqht: normal kötü biraz :(
17:25 UnderminE: distance snap'la çok oynamişsin bi yerde 1,20 bi yerde 1,30 bence onu düzeltmen lazim her yerde 1,20 olsun
17:29 UnderminE: 00:14:169 (3) - x: 256 y: 348, 00:14:677 (4) - x: 152 y: 288, 00:15:186 (5) - bunu da şöyle döndür ve x:156 y:168'e koy http://puu.sh/7Lvyf.jpg, 00:16:711 (1) - x:268 y:124
17:30 UnderminE: oy dediğime göre 4 çok uzakta olmuş, onlari yakinlaştir işte elle halledersin sen sniqht :D
17:32 UnderminE: of of normalin çok fazla moda ihtiyaci var bubble'a daha yolun uzun sniqht ><
17:32 Sniqht: :(
17:33 UnderminE: şarki bu kadar uzun olmasa ben guest diff yapardim da uzun şarkilari map yapamiyorum içim bayiliyo benim :D helldawn buralarda olsaydi o yapardi ah ah
Teşekkür ederim ^^
UnderminE
çaktim yildizi \:D/
pkk
From M4M~

Nice song

[Normal]


  • Spacing seems to be a bit inconsistent, it ranges from mostly about 1.1x to 1.4x distance snap. For example, 00:07:050 (4) - is spaced 1.38x from the last note and 02:40:356 (5) - is spaced 0.88x from the last note. This might have been caused by you using a large grid size, I would suggest going through the map again with distance snap on a small grid size so your spacing is consistent.
  1. 00:18:237 (1) - you can remove NC here, since according to your NC logic this 00:14:169 (3) - would also be a NC (but you didn't make it NC). Basically I think NC at 00:18:237 (1) - is unnecessary and it also makes a really short combo of only two notes.
  2. 00:23:322 (6) - might flow better if you ctrl+g. Of course you will have to rearrange the other notes that come after to match the direction of the repeat slider if you choose to make this change.
  3. 00:46:711 (1) - maybe move this down a bit so that 00:46:203 (3,4,1) - is like a curved line. Sort of like this I think this looks better and also flows better since before the (3) and (4) was in a straight line and this clashed with the curved slider.
  4. 00:52:813 (1,2,3,4,5,1,2,3,4,5) - just a suggestion: 4 hitcircles in a row might feel repetitive to some people, instead you can try having the first two hitcircles as one slider instead (or something like that), I think it's more fun to play this way. You can also mix it up by having the first one as the first two notes as a slider, then the second one as the third and fourth notes as slider, this is what I mean:
    Here is another similar part 01:47:728 (1,2,3,4,5) -
  5. 01:23:830 (4,5) - maybe turn this into a slider instead to match vocal
  6. 01:42:644 (2) - might flow better if you ctrl+g
  7. 01:55:864 (1) - this touches the HP bar a bit, I'm not sure if this is a problem but if you want you can move 01:55:610 (6,1) - down a bit
  8. 02:34:635 (1) - in the hard difficulty I think you placed spinner on white tick, so did you put spinner here on blue tick by accident?
  9. 02:46:711 (1) - I think you can remove clap here since you mostly have clap on white ticks

    [Hard]
  10. 00:11:118 (3) - , 00:11:627 (4) - I think it would flow better if you ctrl+g'd both of these
  11. 00:15:186 (8) - you can add NC here to break up the combo and also match the vocal singing "go-o-o"
  12. 00:24:847 (2,3) - you can rearrange this for better flow
  13. 00:35:525 (6) - , 00:36:033 (7) - ctrl+g each of these as well. (7) should end up pointing away from 00:36:542 (1) - which creates a nice flow motion since the player will have to go bottom-right when on slider (7), then go up towards the left when going for 00:36:542 (1) - . I strongly recommend this change~
  14. 00:37:305 (2,3) - since there is a jump here, it also makes sense to have a jump between here 00:38:322 (4,5) - . Just move 00:38:322 (4) - up a bit, or move 00:38:576 (5) - farther away from (4).
  15. 01:43:661 (1,2,3) - good flow here :)
  16. 01:48:745 (5) - this touches HP bar a little, not sure if it's a problem
  17. 02:58:915 (1) - move middle point (the red one) to x 228 y 164 and move the second point to x 208 y 196, I think this is a better blanket.

Nice song, keep up the good work~ Have fun mapping!
Topic Starter
Sister Jude

pkmnyab wrote:

From M4M~

Nice song

[Normal]


  • Spacing seems to be a bit inconsistent, it ranges from mostly about 1.1x to 1.4x distance snap. For example, 00:07:050 (4) - is spaced 1.38x from the last note and 02:40:356 (5) - is spaced 0.88x from the last note. This might have been caused by you using a large grid size, I would suggest going through the map again with distance snap on a small grid size so your spacing is consistent.Yes, I know it. I must readjustment.
  1. 00:18:237 (1) - you can remove NC here, since according to your NC logic this 00:14:169 (3) - would also be a NC (but you didn't make it NC). Basically I think NC at 00:18:237 (1) - is unnecessary and it also makes a really short combo of only two notes.edited
  2. 00:23:322 (6) - might flow better if you ctrl+g. Of course you will have to rearrange the other notes that come after to match the direction of the repeat slider if you choose to make this change.
  3. 00:46:711 (1) - maybe move this down a bit so that 00:46:203 (3,4,1) - is like a curved line. Sort of like this
    SPOILER
    edited
    I think this looks better and also flows better since before the (3) and (4) was in a straight line and this clashed with the curved slider.
  4. 00:52:813 (1,2,3,4,5,1,2,3,4,5) - just a suggestion: 4 hitcircles in a row might feel repetitive to some people, instead you can try having the first two hitcircles as one slider instead (or something like that), I think it's more fun to play this way. You can also mix it up by having the first one as the first two notes as a slider, then the second one as the third and fourth notes as slider, this is what I mean:edited
    Here is another similar part 01:47:728 (1,2,3,4,5) -
  5. 01:23:830 (4,5) - maybe turn this into a slider instead to match vocaledited
  6. 01:42:644 (2) - might flow better if you ctrl+g
  7. 01:55:864 (1) - this touches the HP bar a bit, I'm not sure if this is a problem but if you want you can move
  8. 01:55:610 (6,1) - down a bitedited
  9. 02:34:635 (1) - in the hard difficulty I think you placed spinner on white tick, so did you put spinner here on blue tick by accident
    edited
  10. 02:46:711 (1) - I think you can remove clap here since you mostly have clap on white ticks

    [Hard]
  11. 00:11:118 (3) - , 00:11:627 (4) - I think it would flow better if you ctrl+g'd both of these edited
  12. 00:15:186 (8) - you can add NC here to break up the combo and also match the vocal singing "go-o-o"edited
  13. 00:24:847 (2,3) - you can rearrange this for better flow
  14. 00:35:525 (6) - , 00:36:033 (7) - ctrl+g each of these as well. (7) should end up pointing away from 00:36:542 (1) - which creates a nice flow motion since the player will have to go bottom-right when on slider (7), then go up towards the left when going for 00:36:542 (1) - . I strongly recommend this change~Remapped here
  15. 00:37:305 (2,3) - since there is a jump here, it also makes sense to have a jump between here 00:38:322 (4,5) - . Just move 00:38:322 (4) - up a bit, or move 00:38:576 (5) - farther away from (4).Remapped here
  16. 01:43:661 (1,2,3) - good flow here :)
  17. 01:48:745 (5) - this touches HP bar a little, not sure if it's a problem
  18. 02:58:915 (1) - move middle point (the red one) to x 228 y 164 and move the second point to x 208 y 196, I think this is a better blanket.

Nice song, keep up the good work~ Have fun mapping!

Thanks ^^
UnderminE
Mod'da neleri düzelttin neleri düzeltmedin belirtsen iyi olur :D
[CSGA]Ar3sgice
hihi~


Hard

  1. 00:17:983 (3) - add a note here? https://osu.ppy.sh/ss/1465567 because the note at 00:18:237 (4) - sounds lonely
  2. 00:36:033 (7) - change to this direction osu.ppy.sh/ss/1465570, it fits the music's feeling
  3. 00:38:576 (5) - this note goes too far to the right, i think this makes 00:40:101 (8) - not look good, try like https://osu.ppy.sh/ss/1465576 and http://osu.ppy.sh/ss/1465578
  4. 01:41:627 (1) - move 1 grid right ww
  5. 01:49:762 (1,2) - i suggest this way ww https://osu.ppy.sh/ss/1465590
  6. 02:03:746 (6) - this jump of 6-1-2 feels a little uncomfortable to me, i think it's better to put this note to x:504 y:104 and 02:04:254 (2,3) - ctrl+G
  7. 02:07:559 (2) - move this note to x:154 y:250
  8. 02:53:575 (4,5,6) - replace this with a slider? doesn't feel so much rhythm here
  9. 03:22:813 (5,6) - what about ctrl+g www
Normal

  1. 00:49:762 (6) - this is not blanketed well
  2. 02:46:711 (1) - just use the same pattern as before
gl~
Topic Starter
Sister Jude

[CSGA]Ar3sgice wrote:

hihi~


Hard

  1. 00:17:983 (3) - add a note here? https://osu.ppy.sh/ss/1465567 because the note at 00:18:237 (4) - sounds lonely
  2. 00:36:033 (7) - change to this direction osu.ppy.sh/ss/1465570, it fits the music's feeling
  3. 00:38:576 (5) - this note goes too far to the right, i think this makes 00:40:101 (8) - not look good, try like https://osu.ppy.sh/ss/1465576 and http://osu.ppy.sh/ss/1465578remapped here
  4. 01:41:627 (1) - move 1 grid right wwedited
  5. 01:49:762 (1,2) - i suggest this way ww https://osu.ppy.sh/ss/1465590edited
  6. 02:03:746 (6) - this jump of 6-1-2 feels a little uncomfortable to me, i think it's better to put this note to x:504 y:104 and 02:04:254 (2,3) - ctrl+G
  7. 02:07:559 (2) - move this note to x:154 y:250edited
  8. 02:53:575 (4,5,6) - replace this with a slider? doesn't feel so much rhythm here
  9. 03:22:813 (5,6) - what about ctrl+g www
Normal

  1. 00:49:762 (6) - this is not blanketed wellThis is not blanket o.O
  2. 02:46:711 (1) - just use the same pattern as before
gl~

Thanks ^^
Shadowa Pinkman
Taiko versiyonunu ayarla
Topic Starter
Sister Jude

UnderminE wrote:

Mod'da neleri düzelttin neleri düzeltmedin belirtsen iyi olur :D
yazıyorum zaten ;p
GlowingDemon
Şarkıyı zevkimden dolayı pek sevmedim (Benim için fazla ağır :D) ama güzel beatmap olmuş :P
Topic Starter
Sister Jude
Fixed spacing problems on Normal
Sieg
hi

General:
hitsounds plain a bit, you should examine for more finishes or alternate some claps or get some advices (I don't really like to mod them cus my point of view on hitsounds is quite arguable)

Hard:
OD 6 is kinda low for hardest difficulty and with AR8, try set OD to 7
00:15:186 (1,2,3,4,5) - maybe try more rounded pattern here? http://puu.sh/87lKf.jpg
00:22:050 (4) - move to something like 248:208 to make better flow http://puu.sh/87lPT.jpg
00:33:491 (3) - variety is a good thing (: my suggestion is to make 00:34:508 (4) - similar, that will improve pattern a bit imo http://puu.sh/87m1A.jpg
00:54:593 (6) - jump to 00:54:847 (1) - great here, but placement of 6 is kinda offgrid\offscrfeen try to move
01:49:762 (1) - why not? http://puu.sh/87mlB.jpg imo better for flow, nothing bad in your variant tho
01:54:593 (2) - seems that one is too offgrid
02:02:983 (5,6,1) - make this consistent with 00:53:830 (5,6,1) - I mean jumping pattern from 6 to 1
02:30:440 (1,1) - I don't really like this 2 spinners, you can delete 1st spinner and map part from 02:22:305 (4) - with slow rhythm to 02:35:016 (1) - and start spinner here.
02:54:338 (7,1) - blanket here?
sweet

Normal:
HP and OD -1
00:08:067 (1) - don't really like end on 00:08:830 - maybe try http://puu.sh/87nbW.jpg if you not afraid of 4 circles in a row
02:21:796 (5) - same for this part as on hard
02:46:711 (1,2) - this should be http://puu.sh/87nr8.jpg
03:21:796 (1,2,3,4,5,6) - ehm not sure about 6 in a row for normal, maybe remove 03:22:559 (4) -
fine

GL :oops:
Topic Starter
Sister Jude

Sieg wrote:

hi

General:
hitsounds plain a bit, you should examine for more finishes or alternate some claps or get some advices (I don't really like to mod them cus my point of view on hitsounds is quite arguable)

Hard:
OD 6 is kinda low for hardest difficulty and with AR8, try set OD to 7 done
00:15:186 (1,2,3,4,5) - maybe try more rounded pattern here? http://puu.sh/87lKf.jpg done
00:22:050 (4) - move to something like 248:208 to make better flow http://puu.sh/87lPT.jpg done
00:33:491 (3) - variety is a good thing (: my suggestion is to make 00:34:508 (4) - similar, that will improve pattern a bit imo http://puu.sh/87m1A.jpg done
00:54:593 (6) - jump to 00:54:847 (1) - great here, but placement of 6 is kinda offgrid\offscrfeen try to move done
01:49:762 (1) - why not? http://puu.sh/87mlB.jpg imo better for flow, nothing bad in your variant tho done
01:54:593 (2) - seems that one is too offgrid
02:02:983 (5,6,1) - make this consistent with 00:53:830 (5,6,1) - I mean jumping pattern from 6 to 1 done
02:30:440 (1,1) - I don't really like this 2 spinners, you can delete 1st spinner and map part from 02:22:305 (4) - with slow rhythm to 02:35:016 (1) - and start spinner here.
02:54:338 (7,1) - blanket here? What? Already blanket
sweet

Normal:
HP and OD -1 done
00:08:067 (1) - don't really like end on 00:08:830 - maybe try http://puu.sh/87nbW.jpg if you not afraid of 4 circles in a row done
02:21:796 (5) - same for this part as on hard
02:46:711 (1,2) - this should be http://puu.sh/87nr8.jpg done
03:21:796 (1,2,3,4,5,6) - ehm not sure about 6 in a row for normal, maybe remove 03:22:559 (4) - done
fine

GL :oops: Thanks ^^
riffy
Sieg is so cruel, modding Lenka and doesn't letting me know about it :(

Yo, you are mapping my favourite artist, so random mod. ♥

[General]
  1. Try using more fitting colors. Yours are too bright, so they may become a bit annoying when BG is dimmed.
    try this instead!

    [Colours]
    Combo1 : 180,197,112
    Combo2 : 168,199,200
    Combo3 : 166,185,151
    Combo4 : 104,113,172
  2. Add indie kripac to the tags. Indie is because genre of the song is Indie pop and kripac is because her full name is Lenka Kripac.
  3. For this kind of BGs, it's better to disable letterboxes. Song Setup > Storyboarding > Letterboxes. Since they hurt your awesome BG.
  4. Also, disable the Widescreen Support since it's for widescreen storyboards only!
  5. You'd better use BG with recommended resolution. I've found this one or you can keep yours but with recommended resolution.
  6. You may want to add an Easy diff to mmake your mapset playable for everyone, from beginners to top-players. Nor,al may be a bit hard for beginners, so making an Easy diff could be a good idea!
[Normal]
  1. First of all, your comboing feels kinda choppy and inconsistent. Try placing NCs every downbeat (big white line), so your combos will have approximately the same lenghth and will be intuitively understandable for players.
    Note: if you feel like combos are being too short, try to place NCs every second big white line, it also works pretty nice.
  2. 00:08:067 (1) - the overlap is pretty confusing. It looks messy and may stress players. Try to avoid this overlap. Doesn't look good, huh?
    Note: 00:14:169 (3) - same happens here and a few more times. Try to see such patterns yourself. :)
  3. 00:08:830 (2,3,4,5) - so many 1/2 beats in a row may be a bit too hard for the easiest diff. Try to get rid of some 1/2 beats in order to make diff a bit friendlier for beginners!
    Note: ignore this if you want to make an Easy.
  4. 00:56:881 (1) - I would break it into two objects. The first one is 2/1 slider which will fit vocals, and the other one is a circle. example
    Npte: yup, the same applies to 02:06:033 (1) - 02:50:779 (1) - but I think you already know it. :)
  5. 01:51:796 (1) - try replacing it with an 1/2 slider.So, you'll get some kind of polarity, which will give ou consistent and playable rhythm. try it!
    Note: 02:52:813 (1) - the same here. Please either apply the suggestion for all similar patterns or reject it for all similar patterns.
  6. 02:30:440 (1,1) - the second spinner appears too fast and is totally nexpected. Consider mapping it instead. Some simple patterns will fit here.try it!
    Note: or you can just remove the first spinner and make the break longer.
    Note2: yup, the same problem 03:07:050 (1,1) - with.

    The diff is pretty simple. Apart from comboing issues and some minor rhythm mistakes it's actually pretty nice, though.
[Hard]
  1. There's no reason to keep HP Drain so low, increase it by one tick to make diff a bit more interesting and challenging!
  2. 00:04:000 (1,2) - try improving the transition and using something more natural here. Read more about flow to make sure that you understand what I'm talking about! :) So yeah, try this and tell me if it works better or not!
  3. 00:16:203 (5) - nazi - ahh, a little overlap with HP Bar doesn't look neat here. If you can avoid it - do it, plaease! It's not a big deal, anyway.
    Note: 01:15:694 (2,3) - the same here. Just a friendly suggestion that may improve your flow. :) Try me!
  4. 01:45:694 (1,2,3,4,5,1,2,3,4,5) - I really like the way how copypasta is used here. Itfits really good and plays pretty nice, too. Good job!
  5. 02:30:440 (1,1) - depends on what you've done on Normal, you should do the same here in order to keep consistency through the mapset!
  6. 03:02:983 (1,2,3,4,5,1,2,3,4,5) - seriously, man, I love this pattern so much. It is used to represent the same lines in lyrics, so it is used properly and plays good. Once again, well done!

    Simple diff, light song. Everything fits with the song pretty nice. So, yeah, that's a solid diff.
I liked the mapset and it's Lenka. I just couldn't ignore it, so have a few stars! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Sister Jude

-Bakari- wrote:

Sieg is so cruel, modding Lenka and doesn't letting me know about it :(

Yo, you are mapping my favourite artist, so random mod. ♥

[General]
  1. Try using more fitting colors. Yours are too bright, so they may become a bit annoying when BG is dimmed. edited for new background
    try this instead!

    [Colours]
    Combo1 : 180,197,112
    Combo2 : 168,199,200
    Combo3 : 166,185,151
    Combo4 : 104,113,172
  2. Add indie kripac to the tags. Indie is because genre of the song is Indie pop and kripac is because her full name is Lenka Kripac. done
  3. For this kind of BGs, it's better to disable letterboxes. Song Setup > Storyboarding > Letterboxes. Since they hurt your awesome BG. done
  4. Also, disable the Widescreen Support since it's for widescreen storyboards only!
  5. You'd better use BG with recommended resolution. I've found this one or you can keep yours but with recommended resolution. done
  6. You may want to add an Easy diff to mmake your mapset playable for everyone, from beginners to top-players. Nor,al may be a bit hard for beginners, so making an Easy diff could be a good idea!
I'm lazy :roll:

[Normal]
  1. First of all, your comboing feels kinda choppy and inconsistent. Try placing NCs every downbeat (big white line), so your combos will have approximately the same lenghth and will be intuitively understandable for players. done (some)
    Note: if you feel like combos are being too short, try to place NCs every second big white line, it also works pretty nice.
  2. 00:08:067 (1) - the overlap is pretty confusing. It looks messy and may stress players. Try to avoid this overlap. Doesn't look good, huh?
    Note: 00:14:169 (3) - same happens here and a few more times. Try to see such patterns yourself. :)done
  3. 00:08:830 (2,3,4,5) - so many 1/2 beats in a row may be a bit too hard for the easiest diff. Try to get rid of some 1/2 beats in order to make diff a bit friendlier for beginners!done
    Note: ignore this if you want to make an Easy.
  4. 00:56:881 (1) - I would break it into two objects. The first one is 2/1 slider which will fit vocals, and the other one is a circle
    exampledone
    Npte: yup, the same applies to 02:06:033 (1) - 02:50:779 (1) - but I think you already know it. :)done
  5. 01:51:796 (1) - try replacing it with an 1/2 slider.So, you'll get some kind of polarity, which will give ou consistent and playable rhythm. try it!
    Note: 02:52:813 (1) - the same here. Please either apply the suggestion for all similar patterns or reject it for all similar patterns.
  6. 02:30:440 (1,1) - the second spinner appears too fast and is totally nexpected. Consider mapping it instead. Some simple patterns will fit here.try it!done
    Note: or you can just remove the first spinner and make the break longer.
    Note2: yup, the same problem 03:07:050 (1,1) - with.done

    The diff is pretty simple. Apart from comboing issues and some minor rhythm mistakes it's actually pretty nice, though.
[Hard]
  1. There's no reason to keep HP Drain so low, increase it by one tick to make diff a bit more interesting and challenging!done
  2. 00:04:000 (1,2) - try improving the transition and using something more natural here. Read more about flow to make sure that you understand what I'm talking about! :) So yeah, try this and tell me if it works better or not!done
  3. 00:16:203 (5) - nazi - ahh, a little overlap with HP Bar doesn't look neat here. If you can avoid it - do it, plaease! It's not a big deal, anyway. done
    Note: 01:15:694 (2,3) - the same here. Just a friendly suggestion that may improve your flow. :) Try me!done
  4. 01:45:694 (1,2,3,4,5,1,2,3,4,5) - I really like the way how copypasta is used here. Itfits really good and plays pretty nice, too. Good job!Thanks :)
  5. 02:30:440 (1,1) - depends on what you've done on Normal, you should do the same here in order to keep consistency through the mapset!done
  6. 03:02:983 (1,2,3,4,5,1,2,3,4,5) - seriously, man, I love this pattern so much. It is used to represent the same lines in lyrics, so it is used properly and plays good. Once again, well done!Thanks again ^^

    Simple diff, light song. Everything fits with the song pretty nice. So, yeah, that's a solid diff.
I liked the mapset and it's Lenka. I just couldn't ignore it, so have a few stars! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! Thanks :)
Don
Hello! I'm here for mod4mod. Thanks for your mod!

Normal
General impressions
Cool song! Osu! needs more songs like this. I also feel that the map fits the song really well.
However, for a normal difficulty, Distance Snap is almost a prerequisite. You might want to resnap your entire map to something consistent. I'm sorry to say :(
I'll mod it regardless, though! It felt good while playing. And after modding, I really enjoyed it.

Timing-specific mods
00:06:796 (3) - I feel like this note would have been better positioned somewhere lower http://puu.sh/88gXJ.jpg
00:18:237 (1,2) - Consider moving these two notes upwards http://puu.sh/88inw.jpg
00:28:152 (4) - Consider moving this note a little bit up http://puu.sh/88ipZ.jpg
00:33:237 (3) - You might want to move a little bit down http://puu.sh/88irP.jpg
00:36:033 (3,4,1) - More round shapes! Woohoo! http://puu.sh/88itF.jpg
00:46:203 (3,4,1) - This would flow better if you made a round shape http://puu.sh/88ivM.jpg
00:49:254 (4,5,6) - Same thing here http://puu.sh/88iwx.jpg
01:09:593 (2,3,4) - Perhaps more circular? http://puu.sh/88izC.jpg
01:12:898 (2) - You might want to move this note down http://puu.sh/88iBM.jpg
01:22:305 (2,3) - What about something like this to make it flow better? http://puu.sh/88iFa.jpg
01:49:762 (1,1) - You might want to fix the blanket.
02:02:220 (2) - Move this note http://puu.sh/88iJD.jpg
02:04:253 (2) - Same as the above http://puu.sh/88iK8.jpg
02:05:524 (4) - Fix the blanket
02:21:033 (3) - Move this note to make the pattern more circular http://puu.sh/88iNb.jpg
03:18:745 (4) - Blanket is almost correct but not entirely

Hard
General impressions
Great map! Feels good from the beginning. Nothing to remark. I love it!

Timing-specific mods
00:12:135 (1) - The anti-flow in this note doesn't really work that well, I don't have any suggestions, but you might want to consider changing it.
00:47:474 (2) - Incorrect blanket
02:05:779 (6) - Incorrect blanket
02:46:711 (1,2,3,4,1,2,3,4) - This feels out of place
03:18:237 (3,4) - Consider changing it to http://puu.sh/88AI8.jpg
Topic Starter
Sister Jude

Don wrote:

Hello! I'm here for mod4mod. Thanks for your mod!

Normal
General impressions
Cool song! Osu! needs more songs like this. I also feel that the map fits the song really well.
However, for a normal difficulty, Distance Snap is almost a prerequisite. You might want to resnap your entire map to something consistent. I'm sorry to say :(
I'll mod it regardless, though! It felt good while playing. And after modding, I really enjoyed it.

Timing-specific mods
00:06:796 (3) - I feel like this note would have been better positioned somewhere lower http://puu.sh/88gXJ.jpgdone
00:18:237 (1,2) - Consider moving these two notes upwards http://puu.sh/88inw.jpg
00:28:152 (4) - Consider moving this note a little bit up http://puu.sh/88ipZ.jpgdone
00:33:237 (3) - You might want to move a little bit down http://puu.sh/88irP.jpg
00:36:033 (3,4,1) - More round shapes! Woohoo! http://puu.sh/88itF.jpg
00:46:203 (3,4,1) - This would flow better if you made a round shape http://puu.sh/88ivM.jpgdone
00:49:254 (4,5,6) - Same thing here http://puu.sh/88iwx.jpg
01:09:593 (2,3,4) - Perhaps more circular? http://puu.sh/88izC.jpgdone
01:12:898 (2) - You might want to move this note down http://puu.sh/88iBM.jpgdone
01:22:305 (2,3) - What about something like this to make it flow better? http://puu.sh/88iFa.jpg
01:49:762 (1,1) - You might want to fix the blanket.This is not blanket
02:02:220 (2) - Move this note http://puu.sh/88iJD.jpg
02:04:253 (2) - Same as the above http://puu.sh/88iK8.jpg
02:05:524 (4) - Fix the blanket I can't see any problem on this blanket :|
02:21:033 (3) - Move this note to make the pattern more circular http://puu.sh/88iNb.jpgdone
03:18:745 (4) - Blanket is almost correct but not entirely done

Hard
General impressions
Great map! Feels good from the beginning. Nothing to remark. I love it! thanks

Timing-specific mods
00:12:135 (1) - The anti-flow in this note doesn't really work that well, I don't have any suggestions, but you might want to consider changing it.
00:47:474 (2) - Incorrect blanket why?
02:05:779 (6) - Incorrect blanket done
02:46:711 (1,2,3,4,1,2,3,4) - This feels out of place
03:18:237 (3,4) - Consider changing it to http://puu.sh/88AI8.jpg
Thanks
Avena
http://puu.sh/89FjF.rar
Finished hitsounding
Remove the whistle sample from the folder since it isn't needed anymore.
Also, I fixed some NC mistakes you made, hope its alright by you.
Topic Starter
Sister Jude

Priti wrote:

http://puu.sh/89FjF.rar
Finished hitsounding
Remove the whistle sample from the folder since it isn't needed anymore.
Also, I fixed some NC mistakes you made, hope its alright by you.
Thanks! This better than old :) Updated
Squichu
hey again. ^__^
mod from my queue ~
nice song choice! .w.

[General]
  1. iirc you have to add slider border colour if you use custom hitcircles
    plus, it'd definitely look nice if you choose the same grey as you use for the hitcircleoverlay
    > add
     [Colours]
    ....
    SliderBorder: 185,185,185
    if you want to change slider border colour
    (replace "185,185,185" by the colourcode you want to have)
[Normal]
looks great so far! just some minor suggestions -
  1. 00:04:000 (1,2) - you could improve movement/flow here if you bend 1 in the opposite direction
  2. 00:18:237 (1,2) - they could blanket each other so nicely ;w; (just my personal preferance tho x3)
  3. 00:23:322 (6,1,2,3,1) - create square pattern here (> stack 1 below 6) or polygon pattern? looks better, imo
  4. 00:35:016 (1,2,3,4,1) - sounds better to me if you delete 00:36:288 (5) - and add a cirlce at 00:35:271
  5. 01:31:457 (1,2,3,4) - use some kind of pattern here? square/zig-zag?
  6. 01:41:627 (1,2) - movement/flow isn't as nice as it could be, maybe try to blanket 01:43:661 (1) - with 01:42:644 (2) - ?
  7. 01:51:796 (3,4) - tick change is hard to read, you could replace this with a short slider >

    same here - 02:52:813 (1,2) -
  8. 02:02:220 (2) - if you move this to 308|292 it looks better with 02:00:440 (2,3,4) - , imo
  9. 02:50:779 (1,1) - stack correctly? (leave it as it is if it's intentional)
[Hard]
  1. 00:11:118 (3,4) - might look better if you increase the curve a bit?
  2. 00:14:169 (6,7) - ^
  3. 00:23:322 (5,6) - ^
  4. 00:31:457 (7,1) - blanket could be better, middle and last anchor are bit too close to 7
  5. 00:32:474 (1,2,3) - movement from 2-3 is really bad imo, try to improve this by placing 3 further up?
  6. 00:35:525 (6) - plays nicely if you reverse this
    reverse 00:36:033 (7) - then as well, if you do ^
  7. 01:15:186 (1,2) - ^ same as 00:11:118 (3,4) -
  8. 02:19:254 (3) - ctrl + g? movement from 2 is better then, imo
  9. 02:58:661 (4,1) - could be better blanketed
really nice mapset, hope I could help somehow. ;w;
Good luck!
*squee*
Topic Starter
Sister Jude

Squirrel wrote:

hey again. ^__^
mod from my queue ~
nice song choice! .w.

[General]
  1. iirc you have to add slider border colour if you use custom hitcircles
    plus, it'd definitely look nice if you choose the same grey as you use for the hitcircleoverlay
    > add
     [Colours]
    ....
    SliderBorder: 185,185,185
    if you want to change slider border colour
    (replace "185,185,185" by the colourcode you want to have)
I don't know what is it :(

[Normal]
looks great so far! just some minor suggestions -
  1. 00:04:000 (1,2) - you could improve movement/flow here if you bend 1 in the opposite direction done
  2. 00:18:237 (1,2) - they could blanket each other so nicely ;w; (just my personal preferance tho x3)
  3. 00:23:322 (6,1,2,3,1) - create square pattern here (> stack 1 below 6) or polygon pattern? looks better, imo
  4. 00:35:016 (1,2,3,4,1) - sounds better to me if you delete 00:36:288 (5) - and add a cirlce at 00:35:271 done
  5. 01:31:457 (1,2,3,4) - use some kind of pattern here? square/zig-zag? done
  6. 01:41:627 (1,2) - movement/flow isn't as nice as it could be, maybe try to blanket 01:43:661 (1) - with 01:42:644 (2) - ? done
  7. 01:51:796 (3,4) - tick change is hard to read, you could replace this with a short slider > done

    same here - 02:52:813 (1,2) - done
  8. 02:02:220 (2) - if you move this to 308|292 it looks better with 02:00:440 (2,3,4) - , imo
  9. 02:50:779 (1,1) - stack correctly? (leave it as it is if it's intentional)
done

[Hard]
  1. 00:11:118 (3,4) - might look better if you increase the curve a bit?done
  2. 00:14:169 (6,7) - ^ done
  3. 00:23:322 (5,6) - ^
  4. 00:31:457 (7,1) - blanket could be better, middle and last anchor are bit too close to 7
  5. 00:32:474 (1,2,3) - movement from 2-3 is really bad imo, try to improve this by placing 3 further up? done
  6. 00:35:525 (6) - plays nicely if you reverse this done
    reverse 00:36:033 (7) - then as well, if you do ^ done
  7. 01:15:186 (1,2) - ^ same as 00:11:118 (3,4) -
  8. 02:19:254 (3) - ctrl + g? movement from 2 is better then, imo
  9. 02:58:661 (4,1) - could be better blanketed
really nice mapset, hope I could help somehow. ;w;
Good luck! Thanks!
*squee* no squee say pawpaw
Alarido
Don't kudos this post.

Hm...

I've downloaded the map and it's empty. Probably a net lag or a peppy's bug occurred during last submission, because I've got a 22-byte file:


So try submitting it newly and then answer this post. I'm watching this thread.

Att.
Topic Starter
Sister Jude
Alarido, Try again download the beatmap :?
riffy
Everything is downloadable and works pretty good here. :)
UnderminE
Ooo baya iyi gidiyosun SB falan helal inş olcak bakalim :D
Topic Starter
Sister Jude

UnderminE wrote:

Ooo baya iyi gidiyosun SB falan helal inş olcak bakalim :D
İnşallah :D
Alarido
Modding the map on my own (;

[Hard]
♥ There's No problems on Hard diff. It's simply Amazing (:

[Normal]
:idea: 02:30:059 (1) - this spinner would start on 02:30:440 -- as it does on Hard diff -- so it'll follow the song more accurately and intuitively (:

[Bakari's Easy]
:idea: Could raise 01:19:762 (4) - by 1 grid to make triangle slightly better here (:
01:27:898 (4,1,2) - Move (4) by 1 grid down and move (2) by 1 grid right, for pattern improvement. And don't forget to move 01:31:457 (3) - to x:315 y:243 to keep spacing safe, if you made changes on the pattern.
01:42:135 (2) - Move it 1 grid left and 1 grid down, and also move the last node by 1 grid right, for pattern improvement.
02:03:999 (3) - Move 1 grid right and 1 grid down, for better blanket here.
02:22:305 (1) - You could adjust the blanket Or make it symmetrical on Y axis, but... Truly, I realize this repeating slider don't fits to the song! You could change it to a 3/1 slider, like this image → http://puu.sh/8jA5W.jpg ← so it'll fit better the calmer voice 'aaaaaaa~'
02:49:254 (4) - Move the last node by 1 grid down and 1 grid right, to regularize the pattern. And... remember stacking 02:52:305 (2) and 02:54:847 (1) on it, if it was intentional on previous placement.

Well, good map and... WHAT GOOD SONG ♥ and SB is cool, in truth, SB IS PERFECT for the song <3 it's like a childhood song, osu! needs more childhood songs (and songs that bring such childhood smell to us ♥)
Let's bring more of these songs ♥

Star & wish for ranking

Att.
Topic Starter
Sister Jude

Alarido wrote:

Modding the map on my own (;

[Hard]
♥ There's No problems on Hard diff. It's simply Amazing (:

[Normal]
:idea: 02:30:059 (1) - this spinner would start on 02:30:440 -- as it does on Hard diff -- so it'll follow the song more accurately and intuitively (: why? this makes bad

[Bakari's Easy]
:idea: Could raise 01:19:762 (4) - by 1 grid to make triangle slightly better here (:
01:27:898 (4,1,2) - Move (4) by 1 grid down and move (2) by 1 grid right, for pattern improvement. And don't forget to move 01:31:457 (3) - to x:315 y:243 to keep spacing safe, if you made changes on the pattern.
01:42:135 (2) - Move it 1 grid left and 1 grid down, and also move the last node by 1 grid right, for pattern improvement.
02:03:999 (3) - Move 1 grid right and 1 grid down, for better blanket here.
02:22:305 (1) - You could adjust the blanket Or make it symmetrical on Y axis, but... Truly, I realize this repeating slider don't fits to the song! You could change it to a 3/1 slider, like this image → http://puu.sh/8jA5W.jpg ← so it'll fit better the calmer voice 'aaaaaaa~'
02:49:254 (4) - Move the last node by 1 grid down and 1 grid right, to regularize the pattern. And... remember stacking 02:52:305 (2) and 02:54:847 (1) on it, if it was intentional on previous placement.

Well, good map and... WHAT GOOD SONG ♥ and SB is cool, in truth, SB IS PERFECT for the song <3 it's like a childhood song, osu! needs more childhood songs (and songs that bring such childhood smell to us ♥)
Let's bring more of these songs ♥

Star & wish for ranking

Att.
Ty
riffy
Hey, Alarido, thanks a lot!

I've applied everything :)

code
osu file format v12

[General]
AudioFilename: Trouble Is A Friend.mp3
AudioLeadIn: 0
PreviewTime: 44169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Trouble Is A Friend
TitleUnicode:Trouble Is A Friend
Artist:Lenka
ArtistUnicode:Lenka
Creator:Sniqht
Version:Bakari's Easy
Source:
Tags:Thomas Salter Epic indie kripac -Bakari-
BeatmapID:406037
BeatmapSetID:159708

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bakariground.jpg",0,0
//Break Periods
2,61149,62983
2,130301,136797
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4000,508.474576271186,4,2,0,80,1,0
44677,-100,4,2,1,80,0,1
60949,-100,4,2,0,80,0,0
97559,-100,4,2,1,80,0,1
113576,-100,4,2,0,80,0,0
113830,-100,4,2,1,80,0,1
130101,-100,4,2,0,80,0,0
130228,-100,4,2,0,50,0,0
158576,-100,4,2,1,80,0,1
174593,-100,4,2,0,80,0,0
174847,-100,4,2,1,80,0,1
191118,-100,4,2,0,80,0,0
205355,-100,4,2,0,5,0,0


[Colours]
Combo1 : 184,189,179
Combo2 : 188,190,205
Combo3 : 176,170,170
Combo4 : 202,183,196
SliderBorder : 185,185,185

[HitObjects]
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Shadowa Pinkman
00:40:483 - 00:42:516 - Şu şekilde sliderları diz.



00:42:516 - Spinner ekle.
Topic Starter
Sister Jude

zigizigiefe wrote:

00:40:483 - 00:42:516 - Şu şekilde sliderları diz. ha



00:42:516 - Spinner ekle. ciddimisin :(
ciddimisin :(
Shadowa Pinkman
Hayır efeyim :3
Melophobia
Priti called me so here i am. :x

[Hard]
00:40:610 (1) - Feels empty here consider adding a whistle or changing the sampleset to Normal one.
01:17:220 (1,2) - I think these notes are placed too close and it probably causes people to misread the rhythm. Try spacing them at higher DS.
01:53:830 (1) - Add a finish here.
02:05:017 (5,6,1) - Space them at 1.2x so they'll make a triangle like this? http://osu.ppy.sh/ss/1576051
02:08:067 (1) - A soft finish fits better with the beginning of new stanza. You can reduce the volume if you find it too loud.
02:22:305 (1) - ^
03:09:084 (1) - ^
02:38:576 (1) - Add a finish here.

[Normal]
01:36:542 - This finish is kinda unfitting to me and way too loud imo. Consider removing it and adding it to 01:37:559 - instead.
01:52:559 - Add a whistle here? Just suggestion.
02:53:576 - ^
02:30:059 (1) - Start this spinner at 02:30:440 - like what you did in Hard difficulty?
02:38:576 - You probably forget to add a finish here.

Also consider applying all the hitsound suggestion i mentioned on Hard.

[Easy]
Sliderslide sound is kind of noisy especially at the very beginning of the song. Please consider muting it.
I've found some missing hitsounds but I'm not sure if they're your intentional so just mentioning here. Please recheck them on your own.
list
00:57:389 - You probably forget to set the sampleset to "Normal".
00:59:423 - ^
01:00:440 - ^
01:25:864 - Missing whistle?
01:27:898 - ^
01:37:559 - Add a finish here?
01:50:271 - Normal samplset.
01:52:305 - ^
01:53:322 - ^
02:04:508 - ^
02:05:525 - ^
02:06:542 - ^
02:08:576 - ^
02:09:593 - ^
02:51:288 - ^
03:07:559 - ^
03:08:576 - ^
03:10:610 (4) - ^
03:20:779 (2) - Whistle.
02:38:576 (1) - Finish.

Other than that there's nothing to complain about this difficulty, great job!
Andrea
Just wanna say also, move this to Pending Beatmaps, it's on WIP section right now.
riffy
Fixed missed hitsound (blame hs copier @.@/). As for the sliderslide sound, I actually like it and it gives a better feeling of the slider for the beginners. I try to avoid muted elements as much as it is possible while mapping Easy diffs.

code
osu file format v12

[General]
AudioFilename: Trouble Is A Friend.mp3
AudioLeadIn: 0
PreviewTime: 44169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Trouble Is A Friend
TitleUnicode:Trouble Is A Friend
Artist:Lenka
ArtistUnicode:Lenka
Creator:Sniqht
Version:Bakari's Easy
Source:
Tags:Thomas Salter Epic indie kripac -Bakari-
BeatmapID:406037
BeatmapSetID:159708

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bakariground.jpg",0,0
//Break Periods
2,61149,62983
2,130301,136797
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4000,508.474576271186,4,2,0,80,1,0
44677,-100,4,2,1,80,0,1
60949,-100,4,2,0,80,0,0
97559,-100,4,2,1,80,0,1
113576,-100,4,2,0,80,0,0
113830,-100,4,2,1,80,0,1
130101,-100,4,2,0,80,0,0
130228,-100,4,2,0,50,0,0
158576,-100,4,2,1,80,0,1
174593,-100,4,2,0,80,0,0
174847,-100,4,2,1,80,0,1
191118,-100,4,2,0,80,0,0
205355,-100,4,2,0,5,0,0


[Colours]
Combo1 : 184,189,179
Combo2 : 188,190,205
Combo3 : 176,170,170
Combo4 : 202,183,196
SliderBorder : 185,185,185

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328,156,114338,2,0,L|336:76,2,80,0|0|0,1:0|0:0|1:0,0:0:0:0:
384,224,115864,1,0,0:0:0:0:
316,276,116372,2,0,P|268:304|176:256,1,160,0|0,1:0|1:0,0:0:0:0:
168,176,117898,6,0,L|176:92,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
96,228,119423,1,0,1:0:0:0:
152,296,119932,1,0,0:0:0:0:
224,248,120440,2,0,P|264:248|304:264,1,80,0|0,1:0|0:0,0:0:0:0:
372,312,121457,1,0,1:0:0:0:
452,276,121966,6,0,P|488:256|504:216,1,80,0|0,0:0|1:0,0:0:0:0:
420,192,122983,2,0,P|420:148|396:112,1,80,0|0,0:0|1:0,0:0:0:0:
332,172,123999,2,0,P|300:152|244:148,1,80,0|0,1:0|1:0,0:0:0:0:
172,156,125016,2,0,P|128:156|88:132,1,80,0|0,0:0|1:0,0:0:0:0:
36,72,126033,5,0,0:0:0:0:
8,156,126542,2,0,P|4:200|20:244,1,80,0|0,1:0|0:0,0:0:0:0:
84,288,127559,1,0,1:0:0:0:
160,240,128067,2,0,P|208:232|244:240,1,80,0|0,0:0|1:0,0:0:0:0:
312,288,129084,2,0,P|351:293|390:285,1,80,0|0,0:0|1:0,0:0:0:0:
444,216,130101,5,0,3:0:0:0:
328,144,138237,6,0,P|372:140|416:152,2,80,0|8|0,3:0|0:0|3:0,0:0:0:0:
256,196,139762,1,8,0:0:0:0:
184,248,140271,2,0,P|140:252|96:240,2,80,0|8|0,3:0|0:0|3:0,0:0:0:0:
256,196,141796,1,8,0:0:0:0:
196,132,142305,6,0,P|248:108|324:248,1,240
268,288,144338,1,0,0:0:0:0:
428,360,145355,1,0,0:0:0:0:
496,200,146372,6,0,P|504:156|492:116,1,80,0|0,0:0|0:0,0:0:0:0:
416,84,147389,2,0,P|408:128|420:168,1,80,0|0,0:0|0:0,0:0:0:0:
436,248,148406,2,0,P|420:304|324:336,1,160,0|0,0:0|0:0,0:0:0:0:
244,316,149932,1,0,0:0:0:0:
156,324,150440,5,0,0:0:0:0:
88,268,150949,2,0,P|80:228|140:128,2,160,0|0|0,0:0|0:0|0:0,0:0:0:0:
156,324,153491,1,0,0:0:0:0:
244,316,153999,1,0,0:0:0:0:
308,256,154508,21,0,0:0:0:0:
256,192,155016,12,0,157558,0:0:0:0:
240,236,158576,6,0,P|248:192|240:156,1,80,4|0,0:0|1:0,0:0:0:0:
180,96,159593,2,0,L|96:88,2,80,0|2|0,0:0|1:3|0:0,0:0:0:0:
256,48,161118,1,0,1:0:0:0:
312,116,161627,2,0,L|304:208,1,80,0|2,0:0|1:3,0:0:0:0:
348,272,162644,6,0,B|312:296|268:280|268:280|224:292|184:264,1,160,0|0,0:0|0:0,0:0:0:0:
148,196,164169,1,0,1:0:0:0:
84,256,164677,2,0,L|88:348,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
32,184,166203,1,0,1:0:0:0:
100,128,166711,5,0,0:0:0:0:
172,176,167220,2,0,P|212:184|304:112,1,160,0|0,1:0|1:0,0:0:0:0:
272,36,168745,1,0,0:0:0:0:
208,96,169254,2,0,P|229:170|300:204,1,160,0|0,1:0|1:0,0:0:0:0:
388,192,170779,6,0,P|420:168|436:120,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
300,204,172305,1,0,1:0:0:0:
244,136,172813,2,0,P|180:120|120:144,2,120,2|2|0,0:0|0:0|1:0,0:0:0:0:
300,204,174847,5,4,0:0:0:0:
384,184,175355,2,0,P|416:152|400:32,1,160,0|0,1:0|1:0,0:0:0:0:
328,16,176881,1,0,0:0:0:0:
260,72,177389,2,0,P|228:124|120:124,1,160,0|0,1:0|1:0,0:0:0:0:
88,60,178915,5,0,0:0:0:0:
40,132,179423,2,0,L|24:320,1,160,0|0,1:0|1:0,0:0:0:0:
96,348,180949,1,0,0:0:0:0:
156,284,181457,2,0,L|144:204,2,80,0|0|0,1:0|0:0|1:0,0:0:0:0:
224,340,182983,6,0,P|264:344|312:324,1,80,0|0,0:0|1:0,0:0:0:0:
336,252,183999,1,0,0:0:0:0:
276,188,184508,2,0,P|264:152|272:100,1,80,0|0,1:0|0:0,0:0:0:0:
340,60,185525,2,0,P|376:100|364:212,1,160,0|0,1:0|1:0,0:0:0:0:
320,272,187050,5,0,0:0:0:0:
252,216,187559,2,0,L|256:128,1,80,0|0,1:0|0:0,0:0:0:0:
216,56,188576,2,0,P|160:36|84:56,2,120,0|0|0,1:0|0:0|0:0,0:0:0:0:
260,132,190610,1,0,1:0:0:0:
212,204,191118,5,0,3:0:0:0:
268,272,191627,1,2,0:0:0:0:
436,216,192644,2,0,P|448:180|440:136,1,80,2|0,0:0|3:0,0:0:0:0:
360,104,193661,2,0,P|328:172|360:260,1,160,2|2,0:0|0:0,0:0:0:0:
420,308,195186,5,0,3:0:0:0:
340,344,195694,1,2,0:0:0:0:
188,252,196711,1,2,0:0:0:0:
124,192,197220,2,0,P|112:160|120:100,1,80,0|2,3:0|0:0,0:0:0:0:
164,44,198237,6,0,B|248:8|256:96|336:32,2,160,0|0|0,3:0|3:0|0:0,0:0:0:0:
104,108,200779,1,2,0:0:0:0:
132,192,201288,1,0,3:0:0:0:
204,240,201796,6,0,P|244:248|352:172,2,160,2|2|2,0:0|0:0|0:0,0:0:0:0:
140,180,204338,1,0,3:0:0:0:
76,240,204847,1,2,0:0:0:0:
256,192,205355,12,0,207389,0:0:0:0:

Thanks for modding!
Topic Starter
Sister Jude
Applied all ^^
Thanks!
Fl4ndre Scarlet
Ranked olacağı gün #1 yapmaya çalışacağım CTB modunda.
Topic Starter
Sister Jude

Nerd_fare wrote:

Ranked olacağı gün #1 yapmaya çalışacağım CTB modunda.
bubble diye sevindiydim hğ
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

brought here by dilek

General
  1. Storyboard is awesome, that's all.
  2. If you include a custom hitcircle, you have to include the hitnumbers as well. Some with unmatching default hitnumbers would be bothered... you know what I mean.
  3. 02:22:305 - Either unify this part as break on all diff or just map it on all diff.
Easy
  1. I personally think tick rate 1 is just enough.
  2. Everything else is just fine, baka <3
Normal
  1. 00:07:050 (4,5) - It would be better if you could merge this into a slider instead.
  2. 00:11:118 (4,5) - Same here.
  3. 00:56:881 (1,2) - Blanket could be done better.
  4. 01:44:677 (4,5) - Merge into slider? Would follow music better i guess
  5. 02:06:033 (1,2) - Blanket fix?
  6. 02:49:761 (3,4) - Merge to slider?
  7. 03:01:966 (5,6) - Here too? It'll give smoother flow transition after the circles (-:
  8. 03:18:745 (4,1) - Blanket could be done better.
Hard
  1. 00:31:457 (7,1) - Blanket ;_;
  2. 00:39:593 (7,8) - The gap between feels too empty, so I'd suggest you to merge these into a slider.
  3. 01:45:694 (1,5) - Yes blanket.
  4. 02:06:033 (1,2) - Blanket ;___;
  5. 02:54:338 (7,1) - Blanket pls.
  6. 03:04:000 (5,5) - Blanket and blanket.
So far this is my shittiest mod ever. This map is already good as it is! Keep it up and good luck!
feel free to not give any kudosu if you don't think this is helpful. im here because dilek anyways
Starred. Good luck.
UnderminE
i love you ^
riffy
Thanks a lot, inverness! Set the tick rate to 1, should be fine now <3
Topic Starter
Sister Jude

inverness wrote:

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

brought here by dilek

General
  1. Storyboard is awesome, that's all.
  2. If you include a custom hitcircle, you have to include the hitnumbers as well. Some with unmatching default hitnumbers would be bothered... you know what I mean.
  3. 02:22:305 - Either unify this part as break on all diff or just map it on all diff. done


Easy
  1. I personally think tick rate 1 is just enough. done
Normal
  1. 00:07:050 (4,5) - It would be better if you could merge this into a slider instead. done
  2. 00:11:118 (4,5) - Same here. done
  3. 00:56:881 (1,2) - Blanket could be done better. done
  4. 01:44:677 (4,5) - Merge into slider? Would follow music better i guess done
  5. 02:06:033 (1,2) - Blanket fix? done
  6. 02:49:761 (3,4) - Merge to slider?
  7. 03:01:966 (5,6) - Here too? It'll give smoother flow transition after the circles (-: done
  8. 03:18:745 (4,1) - Blanket could be done better. done
Hard
  1. 00:31:457 (7,1) - Blanket ;_; done
  2. 00:39:593 (7,8) - The gap between feels too empty, so I'd suggest you to merge these into a slider. done
  3. 01:45:694 (1,5) - Yes blanket. done
  4. 02:06:033 (1,2) - Blanket ;___; done
  5. 02:54:338 (7,1) - Blanket pls. done
  6. 03:04:000 (5,5) - Blanket and blanket. done
So far this is my shittiest mod ever. This map is already good as it is! Keep it up and good luck!
feel free to not give any kudosu if you don't think this is helpful. im here because dilek anyways
Starred. Good luck. thanks
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