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Lenka - Trouble Is a Friend

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Sieg
hi

General:
hitsounds plain a bit, you should examine for more finishes or alternate some claps or get some advices (I don't really like to mod them cus my point of view on hitsounds is quite arguable)

Hard:
OD 6 is kinda low for hardest difficulty and with AR8, try set OD to 7
00:15:186 (1,2,3,4,5) - maybe try more rounded pattern here? http://puu.sh/87lKf.jpg
00:22:050 (4) - move to something like 248:208 to make better flow http://puu.sh/87lPT.jpg
00:33:491 (3) - variety is a good thing (: my suggestion is to make 00:34:508 (4) - similar, that will improve pattern a bit imo http://puu.sh/87m1A.jpg
00:54:593 (6) - jump to 00:54:847 (1) - great here, but placement of 6 is kinda offgrid\offscrfeen try to move
01:49:762 (1) - why not? http://puu.sh/87mlB.jpg imo better for flow, nothing bad in your variant tho
01:54:593 (2) - seems that one is too offgrid
02:02:983 (5,6,1) - make this consistent with 00:53:830 (5,6,1) - I mean jumping pattern from 6 to 1
02:30:440 (1,1) - I don't really like this 2 spinners, you can delete 1st spinner and map part from 02:22:305 (4) - with slow rhythm to 02:35:016 (1) - and start spinner here.
02:54:338 (7,1) - blanket here?
sweet

Normal:
HP and OD -1
00:08:067 (1) - don't really like end on 00:08:830 - maybe try http://puu.sh/87nbW.jpg if you not afraid of 4 circles in a row
02:21:796 (5) - same for this part as on hard
02:46:711 (1,2) - this should be http://puu.sh/87nr8.jpg
03:21:796 (1,2,3,4,5,6) - ehm not sure about 6 in a row for normal, maybe remove 03:22:559 (4) -
fine

GL :oops:
Topic Starter
Sister Jude

Sieg wrote:

hi

General:
hitsounds plain a bit, you should examine for more finishes or alternate some claps or get some advices (I don't really like to mod them cus my point of view on hitsounds is quite arguable)

Hard:
OD 6 is kinda low for hardest difficulty and with AR8, try set OD to 7 done
00:15:186 (1,2,3,4,5) - maybe try more rounded pattern here? http://puu.sh/87lKf.jpg done
00:22:050 (4) - move to something like 248:208 to make better flow http://puu.sh/87lPT.jpg done
00:33:491 (3) - variety is a good thing (: my suggestion is to make 00:34:508 (4) - similar, that will improve pattern a bit imo http://puu.sh/87m1A.jpg done
00:54:593 (6) - jump to 00:54:847 (1) - great here, but placement of 6 is kinda offgrid\offscrfeen try to move done
01:49:762 (1) - why not? http://puu.sh/87mlB.jpg imo better for flow, nothing bad in your variant tho done
01:54:593 (2) - seems that one is too offgrid
02:02:983 (5,6,1) - make this consistent with 00:53:830 (5,6,1) - I mean jumping pattern from 6 to 1 done
02:30:440 (1,1) - I don't really like this 2 spinners, you can delete 1st spinner and map part from 02:22:305 (4) - with slow rhythm to 02:35:016 (1) - and start spinner here.
02:54:338 (7,1) - blanket here? What? Already blanket
sweet

Normal:
HP and OD -1 done
00:08:067 (1) - don't really like end on 00:08:830 - maybe try http://puu.sh/87nbW.jpg if you not afraid of 4 circles in a row done
02:21:796 (5) - same for this part as on hard
02:46:711 (1,2) - this should be http://puu.sh/87nr8.jpg done
03:21:796 (1,2,3,4,5,6) - ehm not sure about 6 in a row for normal, maybe remove 03:22:559 (4) - done
fine

GL :oops: Thanks ^^
riffy
Sieg is so cruel, modding Lenka and doesn't letting me know about it :(

Yo, you are mapping my favourite artist, so random mod. ♥

[General]
  1. Try using more fitting colors. Yours are too bright, so they may become a bit annoying when BG is dimmed.
    try this instead!

    [Colours]
    Combo1 : 180,197,112
    Combo2 : 168,199,200
    Combo3 : 166,185,151
    Combo4 : 104,113,172
  2. Add indie kripac to the tags. Indie is because genre of the song is Indie pop and kripac is because her full name is Lenka Kripac.
  3. For this kind of BGs, it's better to disable letterboxes. Song Setup > Storyboarding > Letterboxes. Since they hurt your awesome BG.
  4. Also, disable the Widescreen Support since it's for widescreen storyboards only!
  5. You'd better use BG with recommended resolution. I've found this one or you can keep yours but with recommended resolution.
  6. You may want to add an Easy diff to mmake your mapset playable for everyone, from beginners to top-players. Nor,al may be a bit hard for beginners, so making an Easy diff could be a good idea!
[Normal]
  1. First of all, your comboing feels kinda choppy and inconsistent. Try placing NCs every downbeat (big white line), so your combos will have approximately the same lenghth and will be intuitively understandable for players.
    Note: if you feel like combos are being too short, try to place NCs every second big white line, it also works pretty nice.
  2. 00:08:067 (1) - the overlap is pretty confusing. It looks messy and may stress players. Try to avoid this overlap. Doesn't look good, huh?
    Note: 00:14:169 (3) - same happens here and a few more times. Try to see such patterns yourself. :)
  3. 00:08:830 (2,3,4,5) - so many 1/2 beats in a row may be a bit too hard for the easiest diff. Try to get rid of some 1/2 beats in order to make diff a bit friendlier for beginners!
    Note: ignore this if you want to make an Easy.
  4. 00:56:881 (1) - I would break it into two objects. The first one is 2/1 slider which will fit vocals, and the other one is a circle. example
    Npte: yup, the same applies to 02:06:033 (1) - 02:50:779 (1) - but I think you already know it. :)
  5. 01:51:796 (1) - try replacing it with an 1/2 slider.So, you'll get some kind of polarity, which will give ou consistent and playable rhythm. try it!
    Note: 02:52:813 (1) - the same here. Please either apply the suggestion for all similar patterns or reject it for all similar patterns.
  6. 02:30:440 (1,1) - the second spinner appears too fast and is totally nexpected. Consider mapping it instead. Some simple patterns will fit here.try it!
    Note: or you can just remove the first spinner and make the break longer.
    Note2: yup, the same problem 03:07:050 (1,1) - with.

    The diff is pretty simple. Apart from comboing issues and some minor rhythm mistakes it's actually pretty nice, though.
[Hard]
  1. There's no reason to keep HP Drain so low, increase it by one tick to make diff a bit more interesting and challenging!
  2. 00:04:000 (1,2) - try improving the transition and using something more natural here. Read more about flow to make sure that you understand what I'm talking about! :) So yeah, try this and tell me if it works better or not!
  3. 00:16:203 (5) - nazi - ahh, a little overlap with HP Bar doesn't look neat here. If you can avoid it - do it, plaease! It's not a big deal, anyway.
    Note: 01:15:694 (2,3) - the same here. Just a friendly suggestion that may improve your flow. :) Try me!
  4. 01:45:694 (1,2,3,4,5,1,2,3,4,5) - I really like the way how copypasta is used here. Itfits really good and plays pretty nice, too. Good job!
  5. 02:30:440 (1,1) - depends on what you've done on Normal, you should do the same here in order to keep consistency through the mapset!
  6. 03:02:983 (1,2,3,4,5,1,2,3,4,5) - seriously, man, I love this pattern so much. It is used to represent the same lines in lyrics, so it is used properly and plays good. Once again, well done!

    Simple diff, light song. Everything fits with the song pretty nice. So, yeah, that's a solid diff.
I liked the mapset and it's Lenka. I just couldn't ignore it, so have a few stars! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Sister Jude

-Bakari- wrote:

Sieg is so cruel, modding Lenka and doesn't letting me know about it :(

Yo, you are mapping my favourite artist, so random mod. ♥

[General]
  1. Try using more fitting colors. Yours are too bright, so they may become a bit annoying when BG is dimmed. edited for new background
    try this instead!

    [Colours]
    Combo1 : 180,197,112
    Combo2 : 168,199,200
    Combo3 : 166,185,151
    Combo4 : 104,113,172
  2. Add indie kripac to the tags. Indie is because genre of the song is Indie pop and kripac is because her full name is Lenka Kripac. done
  3. For this kind of BGs, it's better to disable letterboxes. Song Setup > Storyboarding > Letterboxes. Since they hurt your awesome BG. done
  4. Also, disable the Widescreen Support since it's for widescreen storyboards only!
  5. You'd better use BG with recommended resolution. I've found this one or you can keep yours but with recommended resolution. done
  6. You may want to add an Easy diff to mmake your mapset playable for everyone, from beginners to top-players. Nor,al may be a bit hard for beginners, so making an Easy diff could be a good idea!
I'm lazy :roll:

[Normal]
  1. First of all, your comboing feels kinda choppy and inconsistent. Try placing NCs every downbeat (big white line), so your combos will have approximately the same lenghth and will be intuitively understandable for players. done (some)
    Note: if you feel like combos are being too short, try to place NCs every second big white line, it also works pretty nice.
  2. 00:08:067 (1) - the overlap is pretty confusing. It looks messy and may stress players. Try to avoid this overlap. Doesn't look good, huh?
    Note: 00:14:169 (3) - same happens here and a few more times. Try to see such patterns yourself. :)done
  3. 00:08:830 (2,3,4,5) - so many 1/2 beats in a row may be a bit too hard for the easiest diff. Try to get rid of some 1/2 beats in order to make diff a bit friendlier for beginners!done
    Note: ignore this if you want to make an Easy.
  4. 00:56:881 (1) - I would break it into two objects. The first one is 2/1 slider which will fit vocals, and the other one is a circle
    exampledone
    Npte: yup, the same applies to 02:06:033 (1) - 02:50:779 (1) - but I think you already know it. :)done
  5. 01:51:796 (1) - try replacing it with an 1/2 slider.So, you'll get some kind of polarity, which will give ou consistent and playable rhythm. try it!
    Note: 02:52:813 (1) - the same here. Please either apply the suggestion for all similar patterns or reject it for all similar patterns.
  6. 02:30:440 (1,1) - the second spinner appears too fast and is totally nexpected. Consider mapping it instead. Some simple patterns will fit here.try it!done
    Note: or you can just remove the first spinner and make the break longer.
    Note2: yup, the same problem 03:07:050 (1,1) - with.done

    The diff is pretty simple. Apart from comboing issues and some minor rhythm mistakes it's actually pretty nice, though.
[Hard]
  1. There's no reason to keep HP Drain so low, increase it by one tick to make diff a bit more interesting and challenging!done
  2. 00:04:000 (1,2) - try improving the transition and using something more natural here. Read more about flow to make sure that you understand what I'm talking about! :) So yeah, try this and tell me if it works better or not!done
  3. 00:16:203 (5) - nazi - ahh, a little overlap with HP Bar doesn't look neat here. If you can avoid it - do it, plaease! It's not a big deal, anyway. done
    Note: 01:15:694 (2,3) - the same here. Just a friendly suggestion that may improve your flow. :) Try me!done
  4. 01:45:694 (1,2,3,4,5,1,2,3,4,5) - I really like the way how copypasta is used here. Itfits really good and plays pretty nice, too. Good job!Thanks :)
  5. 02:30:440 (1,1) - depends on what you've done on Normal, you should do the same here in order to keep consistency through the mapset!done
  6. 03:02:983 (1,2,3,4,5,1,2,3,4,5) - seriously, man, I love this pattern so much. It is used to represent the same lines in lyrics, so it is used properly and plays good. Once again, well done!Thanks again ^^

    Simple diff, light song. Everything fits with the song pretty nice. So, yeah, that's a solid diff.
I liked the mapset and it's Lenka. I just couldn't ignore it, so have a few stars! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! Thanks :)
Don
Hello! I'm here for mod4mod. Thanks for your mod!

Normal
General impressions
Cool song! Osu! needs more songs like this. I also feel that the map fits the song really well.
However, for a normal difficulty, Distance Snap is almost a prerequisite. You might want to resnap your entire map to something consistent. I'm sorry to say :(
I'll mod it regardless, though! It felt good while playing. And after modding, I really enjoyed it.

Timing-specific mods
00:06:796 (3) - I feel like this note would have been better positioned somewhere lower http://puu.sh/88gXJ.jpg
00:18:237 (1,2) - Consider moving these two notes upwards http://puu.sh/88inw.jpg
00:28:152 (4) - Consider moving this note a little bit up http://puu.sh/88ipZ.jpg
00:33:237 (3) - You might want to move a little bit down http://puu.sh/88irP.jpg
00:36:033 (3,4,1) - More round shapes! Woohoo! http://puu.sh/88itF.jpg
00:46:203 (3,4,1) - This would flow better if you made a round shape http://puu.sh/88ivM.jpg
00:49:254 (4,5,6) - Same thing here http://puu.sh/88iwx.jpg
01:09:593 (2,3,4) - Perhaps more circular? http://puu.sh/88izC.jpg
01:12:898 (2) - You might want to move this note down http://puu.sh/88iBM.jpg
01:22:305 (2,3) - What about something like this to make it flow better? http://puu.sh/88iFa.jpg
01:49:762 (1,1) - You might want to fix the blanket.
02:02:220 (2) - Move this note http://puu.sh/88iJD.jpg
02:04:253 (2) - Same as the above http://puu.sh/88iK8.jpg
02:05:524 (4) - Fix the blanket
02:21:033 (3) - Move this note to make the pattern more circular http://puu.sh/88iNb.jpg
03:18:745 (4) - Blanket is almost correct but not entirely

Hard
General impressions
Great map! Feels good from the beginning. Nothing to remark. I love it!

Timing-specific mods
00:12:135 (1) - The anti-flow in this note doesn't really work that well, I don't have any suggestions, but you might want to consider changing it.
00:47:474 (2) - Incorrect blanket
02:05:779 (6) - Incorrect blanket
02:46:711 (1,2,3,4,1,2,3,4) - This feels out of place
03:18:237 (3,4) - Consider changing it to http://puu.sh/88AI8.jpg
Topic Starter
Sister Jude

Don wrote:

Hello! I'm here for mod4mod. Thanks for your mod!

Normal
General impressions
Cool song! Osu! needs more songs like this. I also feel that the map fits the song really well.
However, for a normal difficulty, Distance Snap is almost a prerequisite. You might want to resnap your entire map to something consistent. I'm sorry to say :(
I'll mod it regardless, though! It felt good while playing. And after modding, I really enjoyed it.

Timing-specific mods
00:06:796 (3) - I feel like this note would have been better positioned somewhere lower http://puu.sh/88gXJ.jpgdone
00:18:237 (1,2) - Consider moving these two notes upwards http://puu.sh/88inw.jpg
00:28:152 (4) - Consider moving this note a little bit up http://puu.sh/88ipZ.jpgdone
00:33:237 (3) - You might want to move a little bit down http://puu.sh/88irP.jpg
00:36:033 (3,4,1) - More round shapes! Woohoo! http://puu.sh/88itF.jpg
00:46:203 (3,4,1) - This would flow better if you made a round shape http://puu.sh/88ivM.jpgdone
00:49:254 (4,5,6) - Same thing here http://puu.sh/88iwx.jpg
01:09:593 (2,3,4) - Perhaps more circular? http://puu.sh/88izC.jpgdone
01:12:898 (2) - You might want to move this note down http://puu.sh/88iBM.jpgdone
01:22:305 (2,3) - What about something like this to make it flow better? http://puu.sh/88iFa.jpg
01:49:762 (1,1) - You might want to fix the blanket.This is not blanket
02:02:220 (2) - Move this note http://puu.sh/88iJD.jpg
02:04:253 (2) - Same as the above http://puu.sh/88iK8.jpg
02:05:524 (4) - Fix the blanket I can't see any problem on this blanket :|
02:21:033 (3) - Move this note to make the pattern more circular http://puu.sh/88iNb.jpgdone
03:18:745 (4) - Blanket is almost correct but not entirely done

Hard
General impressions
Great map! Feels good from the beginning. Nothing to remark. I love it! thanks

Timing-specific mods
00:12:135 (1) - The anti-flow in this note doesn't really work that well, I don't have any suggestions, but you might want to consider changing it.
00:47:474 (2) - Incorrect blanket why?
02:05:779 (6) - Incorrect blanket done
02:46:711 (1,2,3,4,1,2,3,4) - This feels out of place
03:18:237 (3,4) - Consider changing it to http://puu.sh/88AI8.jpg
Thanks
Avena
http://puu.sh/89FjF.rar
Finished hitsounding
Remove the whistle sample from the folder since it isn't needed anymore.
Also, I fixed some NC mistakes you made, hope its alright by you.
Topic Starter
Sister Jude

Priti wrote:

http://puu.sh/89FjF.rar
Finished hitsounding
Remove the whistle sample from the folder since it isn't needed anymore.
Also, I fixed some NC mistakes you made, hope its alright by you.
Thanks! This better than old :) Updated
Squichu
hey again. ^__^
mod from my queue ~
nice song choice! .w.

[General]
  1. iirc you have to add slider border colour if you use custom hitcircles
    plus, it'd definitely look nice if you choose the same grey as you use for the hitcircleoverlay
    > add
     [Colours]
    ....
    SliderBorder: 185,185,185
    if you want to change slider border colour
    (replace "185,185,185" by the colourcode you want to have)
[Normal]
looks great so far! just some minor suggestions -
  1. 00:04:000 (1,2) - you could improve movement/flow here if you bend 1 in the opposite direction
  2. 00:18:237 (1,2) - they could blanket each other so nicely ;w; (just my personal preferance tho x3)
  3. 00:23:322 (6,1,2,3,1) - create square pattern here (> stack 1 below 6) or polygon pattern? looks better, imo
  4. 00:35:016 (1,2,3,4,1) - sounds better to me if you delete 00:36:288 (5) - and add a cirlce at 00:35:271
  5. 01:31:457 (1,2,3,4) - use some kind of pattern here? square/zig-zag?
  6. 01:41:627 (1,2) - movement/flow isn't as nice as it could be, maybe try to blanket 01:43:661 (1) - with 01:42:644 (2) - ?
  7. 01:51:796 (3,4) - tick change is hard to read, you could replace this with a short slider >

    same here - 02:52:813 (1,2) -
  8. 02:02:220 (2) - if you move this to 308|292 it looks better with 02:00:440 (2,3,4) - , imo
  9. 02:50:779 (1,1) - stack correctly? (leave it as it is if it's intentional)
[Hard]
  1. 00:11:118 (3,4) - might look better if you increase the curve a bit?
  2. 00:14:169 (6,7) - ^
  3. 00:23:322 (5,6) - ^
  4. 00:31:457 (7,1) - blanket could be better, middle and last anchor are bit too close to 7
  5. 00:32:474 (1,2,3) - movement from 2-3 is really bad imo, try to improve this by placing 3 further up?
  6. 00:35:525 (6) - plays nicely if you reverse this
    reverse 00:36:033 (7) - then as well, if you do ^
  7. 01:15:186 (1,2) - ^ same as 00:11:118 (3,4) -
  8. 02:19:254 (3) - ctrl + g? movement from 2 is better then, imo
  9. 02:58:661 (4,1) - could be better blanketed
really nice mapset, hope I could help somehow. ;w;
Good luck!
*squee*
Topic Starter
Sister Jude

Squirrel wrote:

hey again. ^__^
mod from my queue ~
nice song choice! .w.

[General]
  1. iirc you have to add slider border colour if you use custom hitcircles
    plus, it'd definitely look nice if you choose the same grey as you use for the hitcircleoverlay
    > add
     [Colours]
    ....
    SliderBorder: 185,185,185
    if you want to change slider border colour
    (replace "185,185,185" by the colourcode you want to have)
I don't know what is it :(

[Normal]
looks great so far! just some minor suggestions -
  1. 00:04:000 (1,2) - you could improve movement/flow here if you bend 1 in the opposite direction done
  2. 00:18:237 (1,2) - they could blanket each other so nicely ;w; (just my personal preferance tho x3)
  3. 00:23:322 (6,1,2,3,1) - create square pattern here (> stack 1 below 6) or polygon pattern? looks better, imo
  4. 00:35:016 (1,2,3,4,1) - sounds better to me if you delete 00:36:288 (5) - and add a cirlce at 00:35:271 done
  5. 01:31:457 (1,2,3,4) - use some kind of pattern here? square/zig-zag? done
  6. 01:41:627 (1,2) - movement/flow isn't as nice as it could be, maybe try to blanket 01:43:661 (1) - with 01:42:644 (2) - ? done
  7. 01:51:796 (3,4) - tick change is hard to read, you could replace this with a short slider > done

    same here - 02:52:813 (1,2) - done
  8. 02:02:220 (2) - if you move this to 308|292 it looks better with 02:00:440 (2,3,4) - , imo
  9. 02:50:779 (1,1) - stack correctly? (leave it as it is if it's intentional)
done

[Hard]
  1. 00:11:118 (3,4) - might look better if you increase the curve a bit?done
  2. 00:14:169 (6,7) - ^ done
  3. 00:23:322 (5,6) - ^
  4. 00:31:457 (7,1) - blanket could be better, middle and last anchor are bit too close to 7
  5. 00:32:474 (1,2,3) - movement from 2-3 is really bad imo, try to improve this by placing 3 further up? done
  6. 00:35:525 (6) - plays nicely if you reverse this done
    reverse 00:36:033 (7) - then as well, if you do ^ done
  7. 01:15:186 (1,2) - ^ same as 00:11:118 (3,4) -
  8. 02:19:254 (3) - ctrl + g? movement from 2 is better then, imo
  9. 02:58:661 (4,1) - could be better blanketed
really nice mapset, hope I could help somehow. ;w;
Good luck! Thanks!
*squee* no squee say pawpaw
Alarido
Don't kudos this post.

Hm...

I've downloaded the map and it's empty. Probably a net lag or a peppy's bug occurred during last submission, because I've got a 22-byte file:


So try submitting it newly and then answer this post. I'm watching this thread.

Att.
Topic Starter
Sister Jude
Alarido, Try again download the beatmap :?
riffy
Everything is downloadable and works pretty good here. :)
UnderminE
Ooo baya iyi gidiyosun SB falan helal inş olcak bakalim :D
Topic Starter
Sister Jude

UnderminE wrote:

Ooo baya iyi gidiyosun SB falan helal inş olcak bakalim :D
İnşallah :D
Alarido
Modding the map on my own (;

[Hard]
♥ There's No problems on Hard diff. It's simply Amazing (:

[Normal]
:idea: 02:30:059 (1) - this spinner would start on 02:30:440 -- as it does on Hard diff -- so it'll follow the song more accurately and intuitively (:

[Bakari's Easy]
:idea: Could raise 01:19:762 (4) - by 1 grid to make triangle slightly better here (:
01:27:898 (4,1,2) - Move (4) by 1 grid down and move (2) by 1 grid right, for pattern improvement. And don't forget to move 01:31:457 (3) - to x:315 y:243 to keep spacing safe, if you made changes on the pattern.
01:42:135 (2) - Move it 1 grid left and 1 grid down, and also move the last node by 1 grid right, for pattern improvement.
02:03:999 (3) - Move 1 grid right and 1 grid down, for better blanket here.
02:22:305 (1) - You could adjust the blanket Or make it symmetrical on Y axis, but... Truly, I realize this repeating slider don't fits to the song! You could change it to a 3/1 slider, like this image → http://puu.sh/8jA5W.jpg ← so it'll fit better the calmer voice 'aaaaaaa~'
02:49:254 (4) - Move the last node by 1 grid down and 1 grid right, to regularize the pattern. And... remember stacking 02:52:305 (2) and 02:54:847 (1) on it, if it was intentional on previous placement.

Well, good map and... WHAT GOOD SONG ♥ and SB is cool, in truth, SB IS PERFECT for the song <3 it's like a childhood song, osu! needs more childhood songs (and songs that bring such childhood smell to us ♥)
Let's bring more of these songs ♥

Star & wish for ranking

Att.
Topic Starter
Sister Jude

Alarido wrote:

Modding the map on my own (;

[Hard]
♥ There's No problems on Hard diff. It's simply Amazing (:

[Normal]
:idea: 02:30:059 (1) - this spinner would start on 02:30:440 -- as it does on Hard diff -- so it'll follow the song more accurately and intuitively (: why? this makes bad

[Bakari's Easy]
:idea: Could raise 01:19:762 (4) - by 1 grid to make triangle slightly better here (:
01:27:898 (4,1,2) - Move (4) by 1 grid down and move (2) by 1 grid right, for pattern improvement. And don't forget to move 01:31:457 (3) - to x:315 y:243 to keep spacing safe, if you made changes on the pattern.
01:42:135 (2) - Move it 1 grid left and 1 grid down, and also move the last node by 1 grid right, for pattern improvement.
02:03:999 (3) - Move 1 grid right and 1 grid down, for better blanket here.
02:22:305 (1) - You could adjust the blanket Or make it symmetrical on Y axis, but... Truly, I realize this repeating slider don't fits to the song! You could change it to a 3/1 slider, like this image → http://puu.sh/8jA5W.jpg ← so it'll fit better the calmer voice 'aaaaaaa~'
02:49:254 (4) - Move the last node by 1 grid down and 1 grid right, to regularize the pattern. And... remember stacking 02:52:305 (2) and 02:54:847 (1) on it, if it was intentional on previous placement.

Well, good map and... WHAT GOOD SONG ♥ and SB is cool, in truth, SB IS PERFECT for the song <3 it's like a childhood song, osu! needs more childhood songs (and songs that bring such childhood smell to us ♥)
Let's bring more of these songs ♥

Star & wish for ranking

Att.
Ty
riffy
Hey, Alarido, thanks a lot!

I've applied everything :)

code
osu file format v12

[General]
AudioFilename: Trouble Is A Friend.mp3
AudioLeadIn: 0
PreviewTime: 44169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Trouble Is A Friend
TitleUnicode:Trouble Is A Friend
Artist:Lenka
ArtistUnicode:Lenka
Creator:Sniqht
Version:Bakari's Easy
Source:
Tags:Thomas Salter Epic indie kripac -Bakari-
BeatmapID:406037
BeatmapSetID:159708

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bakariground.jpg",0,0
//Break Periods
2,61149,62983
2,130301,136797
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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zigizigiefe
00:40:483 - 00:42:516 - Şu şekilde sliderları diz.



00:42:516 - Spinner ekle.
Topic Starter
Sister Jude

zigizigiefe wrote:

00:40:483 - 00:42:516 - Şu şekilde sliderları diz. ha



00:42:516 - Spinner ekle. ciddimisin :(
ciddimisin :(
zigizigiefe
Hayır efeyim :3
Melophobia
Priti called me so here i am. :x

[Hard]
00:40:610 (1) - Feels empty here consider adding a whistle or changing the sampleset to Normal one.
01:17:220 (1,2) - I think these notes are placed too close and it probably causes people to misread the rhythm. Try spacing them at higher DS.
01:53:830 (1) - Add a finish here.
02:05:017 (5,6,1) - Space them at 1.2x so they'll make a triangle like this? http://osu.ppy.sh/ss/1576051
02:08:067 (1) - A soft finish fits better with the beginning of new stanza. You can reduce the volume if you find it too loud.
02:22:305 (1) - ^
03:09:084 (1) - ^
02:38:576 (1) - Add a finish here.

[Normal]
01:36:542 - This finish is kinda unfitting to me and way too loud imo. Consider removing it and adding it to 01:37:559 - instead.
01:52:559 - Add a whistle here? Just suggestion.
02:53:576 - ^
02:30:059 (1) - Start this spinner at 02:30:440 - like what you did in Hard difficulty?
02:38:576 - You probably forget to add a finish here.

Also consider applying all the hitsound suggestion i mentioned on Hard.

[Easy]
Sliderslide sound is kind of noisy especially at the very beginning of the song. Please consider muting it.
I've found some missing hitsounds but I'm not sure if they're your intentional so just mentioning here. Please recheck them on your own.
list
00:57:389 - You probably forget to set the sampleset to "Normal".
00:59:423 - ^
01:00:440 - ^
01:25:864 - Missing whistle?
01:27:898 - ^
01:37:559 - Add a finish here?
01:50:271 - Normal samplset.
01:52:305 - ^
01:53:322 - ^
02:04:508 - ^
02:05:525 - ^
02:06:542 - ^
02:08:576 - ^
02:09:593 - ^
02:51:288 - ^
03:07:559 - ^
03:08:576 - ^
03:10:610 (4) - ^
03:20:779 (2) - Whistle.
02:38:576 (1) - Finish.

Other than that there's nothing to complain about this difficulty, great job!
Andrea
Just wanna say also, move this to Pending Beatmaps, it's on WIP section right now.
riffy
Fixed missed hitsound (blame hs copier @.@/). As for the sliderslide sound, I actually like it and it gives a better feeling of the slider for the beginners. I try to avoid muted elements as much as it is possible while mapping Easy diffs.

code
osu file format v12

[General]
AudioFilename: Trouble Is A Friend.mp3
AudioLeadIn: 0
PreviewTime: 44169
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Trouble Is A Friend
TitleUnicode:Trouble Is A Friend
Artist:Lenka
ArtistUnicode:Lenka
Creator:Sniqht
Version:Bakari's Easy
Source:
Tags:Thomas Salter Epic indie kripac -Bakari-
BeatmapID:406037
BeatmapSetID:159708

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bakariground.jpg",0,0
//Break Periods
2,61149,62983
2,130301,136797
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4000,508.474576271186,4,2,0,80,1,0
44677,-100,4,2,1,80,0,1
60949,-100,4,2,0,80,0,0
97559,-100,4,2,1,80,0,1
113576,-100,4,2,0,80,0,0
113830,-100,4,2,1,80,0,1
130101,-100,4,2,0,80,0,0
130228,-100,4,2,0,50,0,0
158576,-100,4,2,1,80,0,1
174593,-100,4,2,0,80,0,0
174847,-100,4,2,1,80,0,1
191118,-100,4,2,0,80,0,0
205355,-100,4,2,0,5,0,0


[Colours]
Combo1 : 184,189,179
Combo2 : 188,190,205
Combo3 : 176,170,170
Combo4 : 202,183,196
SliderBorder : 185,185,185

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Thanks for modding!
Topic Starter
Sister Jude
Applied all ^^
Thanks!
Fl4ndre Scarlet
Ranked olacağı gün #1 yapmaya çalışacağım CTB modunda.
Topic Starter
Sister Jude

Nerd_fare wrote:

Ranked olacağı gün #1 yapmaya çalışacağım CTB modunda.
bubble diye sevindiydim hğ
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

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General
  1. Storyboard is awesome, that's all.
  2. If you include a custom hitcircle, you have to include the hitnumbers as well. Some with unmatching default hitnumbers would be bothered... you know what I mean.
  3. 02:22:305 - Either unify this part as break on all diff or just map it on all diff.
Easy
  1. I personally think tick rate 1 is just enough.
  2. Everything else is just fine, baka <3
Normal
  1. 00:07:050 (4,5) - It would be better if you could merge this into a slider instead.
  2. 00:11:118 (4,5) - Same here.
  3. 00:56:881 (1,2) - Blanket could be done better.
  4. 01:44:677 (4,5) - Merge into slider? Would follow music better i guess
  5. 02:06:033 (1,2) - Blanket fix?
  6. 02:49:761 (3,4) - Merge to slider?
  7. 03:01:966 (5,6) - Here too? It'll give smoother flow transition after the circles (-:
  8. 03:18:745 (4,1) - Blanket could be done better.
Hard
  1. 00:31:457 (7,1) - Blanket ;_;
  2. 00:39:593 (7,8) - The gap between feels too empty, so I'd suggest you to merge these into a slider.
  3. 01:45:694 (1,5) - Yes blanket.
  4. 02:06:033 (1,2) - Blanket ;___;
  5. 02:54:338 (7,1) - Blanket pls.
  6. 03:04:000 (5,5) - Blanket and blanket.
So far this is my shittiest mod ever. This map is already good as it is! Keep it up and good luck!
feel free to not give any kudosu if you don't think this is helpful. im here because dilek anyways
Starred. Good luck.
UnderminE
i love you ^
riffy
Thanks a lot, inverness! Set the tick rate to 1, should be fine now <3
Topic Starter
Sister Jude

inverness wrote:

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

Some useful links for mapping:
Analyzing flow in beatmaps
Mapping polarity
How to make beautiful sliders
How to make beautiful sliders (advanced)
Difficulty naming
Advanced Timing

brought here by dilek

General
  1. Storyboard is awesome, that's all.
  2. If you include a custom hitcircle, you have to include the hitnumbers as well. Some with unmatching default hitnumbers would be bothered... you know what I mean.
  3. 02:22:305 - Either unify this part as break on all diff or just map it on all diff. done


Easy
  1. I personally think tick rate 1 is just enough. done
Normal
  1. 00:07:050 (4,5) - It would be better if you could merge this into a slider instead. done
  2. 00:11:118 (4,5) - Same here. done
  3. 00:56:881 (1,2) - Blanket could be done better. done
  4. 01:44:677 (4,5) - Merge into slider? Would follow music better i guess done
  5. 02:06:033 (1,2) - Blanket fix? done
  6. 02:49:761 (3,4) - Merge to slider?
  7. 03:01:966 (5,6) - Here too? It'll give smoother flow transition after the circles (-: done
  8. 03:18:745 (4,1) - Blanket could be done better. done
Hard
  1. 00:31:457 (7,1) - Blanket ;_; done
  2. 00:39:593 (7,8) - The gap between feels too empty, so I'd suggest you to merge these into a slider. done
  3. 01:45:694 (1,5) - Yes blanket. done
  4. 02:06:033 (1,2) - Blanket ;___; done
  5. 02:54:338 (7,1) - Blanket pls. done
  6. 03:04:000 (5,5) - Blanket and blanket. done
So far this is my shittiest mod ever. This map is already good as it is! Keep it up and good luck!
feel free to not give any kudosu if you don't think this is helpful. im here because dilek anyways
Starred. Good luck. thanks
UnderminE
skin'e numaralari ekledin mi bak ona bi şey yazmamişsin modda

öteki de tick rate'i 1 yap demiş onu da unutma :D
waxman

Andrea wrote:

Just wanna say also, move this to Pending Beatmaps, it's on WIP section right now.
You have to move this map to Pending Beatmaps immediately. I would mod soon. but this mapset is cool. Maybe I can do nothing lol.

then send PM me.
Topic Starter
Sister Jude

UnderminE wrote:

skin'e numaralari ekledin mi bak ona bi şey yazmamişsin modda

öteki de tick rate'i 1 yap demiş onu da unutma :D
Tick Rate'yi hepsindemi bir yapayım? numaraları ekledim. Sadece baka's easy ye söylemiş ondan tek ona yaptım ._.

moved to the pending maps
UnderminE
Evet evet Easy'e 1 yapacaksin, hani adam söylemiş ya sana benimkini sen hallet diye ondan dedim :D

Ayrica dikkatli ol WiP'te unutma mapi

Pending'e taşidiysa waxman'a PM at
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[Hard]
00:39:593 (7) - move to x:354 y:250 for the flow
03:00:949 (1,2,3,4,5) - No issue for ranked. High position.



[Normal]
00:45:694 (2) - High position
02:06:033 (1) - use blanket perfectly.
03:19:254 (1) - ^


[Bakari's Easy]
Nothing to say.

Sorry, I can't mod as well. So I just (ノ≧∇≦)ノ
GOOD LUCK!
Topic Starter
Sister Jude

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ



[Hard]
00:39:593 (7) - move to x:354 y:250 for the flow done
03:00:949 (1,2,3,4,5) - No issue for ranked. High position. done



[Normal]
00:45:694 (2) - High position done
02:06:033 (1) - use blanket perfectly. done
03:19:254 (1) - ^ done


[Bakari's Easy]
Nothing to say. baka baka baka >.<

Sorry, I can't mod as well. So I just (ノ≧∇≦)ノ
GOOD LUCK! thanks
zigizigiefe
Al sana mod
Topic Starter
Sister Jude

zigizigiefe wrote:

Al sana mod
Melophobia
[General]
  1. There's a few missing files, I guess you've miswritten some codes. Please check the AIMod once again!
  2. Since you've skinned hitcircle set, you have to change slider border color too.
  3. For the same reason as ^, you must add "default-0.png" too. lol http://puu.sh/926j3.jpg
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