[spoilerbox]2014-03-01 18:49 10crystalmask01: Hullo o3o
2014-03-01 18:49 dalollypop: hai :3
2014-03-01 18:50 10crystalmask01:
2014-03-01 18:50 10crystalmask01: Shall we continue le mod?
2014-03-01 18:50 dalollypop: if you want
2014-03-01 18:50 dalollypop:
2014-03-01 18:50 dalollypop: sure
2014-03-01 18:50 10crystalmask01: kk then
2014-03-01 18:50 dalollypop: lo / leza go
2014-03-01 18:51 10crystalmask01: kk
2014-03-01 18:51 10crystalmask01: starting with Easy mode
2014-03-01 18:51 dalollypop: kkkkkk
2014-03-01 18:52 10crystalmask01: this time, I'll be looknig at le rhythm
2014-03-01 18:52 dalollypop: :O
2014-03-01 18:52 dalollypop: D:
2014-03-01 18:52 10crystalmask01: lol don't worry, it's not too bad :3
2014-03-01 18:53 dalollypop: is that the placment of notes or where i put on timeline
2014-03-01 18:54 10crystalmask01: Yep. Make sure you have hit objects on the large white ticks, because they help organize each seperate rhythm cycle.
2014-03-01 18:54 10crystalmask01: When you overrie one with a slider, like 00:11:386 (1) - for instance, it messes up the rhythm.
2014-03-01 18:55 dalollypop: ah i get ya
2014-03-01 18:55 dalollypop: i think
2014-03-01 18:55 10crystalmask01: 00:41:049 (1) - , 00:43:745 (1,2) - , 01:01:273 (5) - , 01:09:363 (2) - also has the same problem
2014-03-01 18:57 10crystalmask01: 00:23:521 (1,2,3,4,5) - to much hit circles in a row. This can actually very difficult for new players to handle.
2014-03-01 18:57 dalollypop: kk
2014-03-01 18:58 10crystalmask01: And that's it :3
2014-03-01 18:58 dalollypop: with white tick things
2014-03-01 18:58 dalollypop: shoul i move slider
2014-03-01 18:58 dalollypop: and add note behind
2014-03-01 18:58 dalollypop: or
2014-03-01 18:58 dalollypop: forgot what was gonna say now D:
2014-03-01 18:59 10crystalmask01: there are many ways you can map 00:11:386 - 00:12:397 - . As lnog as there's a hit on 00:11:723 - it should be good
2014-03-01 18:59 10crystalmask01: Oh, and keep them 1 beat apart too! >//<
2014-03-01 18:59 dalollypop: kk :3
2014-03-01 19:01 dalollypop: is it ok to have repeats on big white tick or no
2014-03-01 19:01 10crystalmask01: Oh, can I also give a rhythm suggestion?
2014-03-01 19:01 10crystalmask01: yep, that's fine
2014-03-01 19:01 dalollypop: <3
2014-03-01 19:02 10crystalmask01: 00:05:993 - 00:10:712 -
http://puu.sh/7f4cQ/2d9494db0b.jpg2014-03-01 19:02 dalollypop: what about end of slider? sorry bout all thsiD:
2014-03-01 19:02 dalollypop: oh
2014-03-01 19:02 dalollypop: lol
2014-03-01 19:02 dalollypop: slly me
2014-03-01 19:02 10crystalmask01: post me a pic of the rhythm after
2014-03-01 19:03 10crystalmask01: 00:17:116 (3) - NC
2014-03-01 19:03 dalollypop: kk
2014-03-01 19:03 10crystalmask01: let's move this mod along now, :S
2014-03-01 19:03 dalollypop: D:
2014-03-01 19:04 10crystalmask01: fix later, you can savelog this chat later
2014-03-01 19:04 dalollypop: ah ok
2014-03-01 19:05 dalollypop: so normal then
2014-03-01 19:06 10crystalmask01: Wait, lemme finish giving some rhythm suggestions!
2014-03-01 19:06 10crystalmask01: =.=
2014-03-01 19:06 dalollypop: haha
2014-03-01 19:06 dalollypop: ok sorry
2014-03-01 19:07 10crystalmask01: 00:20:824 - 00:23:521 -
http://puu.sh/7f4yc/1ff7784638.jpg try it
2014-03-01 19:08 dalollypop: kk
2014-03-01 19:08 10crystalmask01: Okay off to Normal
2014-03-01 19:08 dalollypop: :3
2014-03-01 19:08 10crystalmask01: 00:06:161 (1) - spinner should end at 00:08:689 -
2014-03-01 19:09 dalollypop: kk
2014-03-01 19:09 dalollypop: silly me
2014-03-01 19:09 10crystalmask01: 00:16:779 (3) - sldier overruns the big tick on 00:17:116 - .
2014-03-01 19:09 10crystalmask01: 00:20:824 (2,3,4) - No triple stacking on Normal diff
2014-03-01 19:09 10crystalmask01: 00:34:307 (3,4,5) - ^
2014-03-01 19:10 dalollypop: douoble stack?
2014-03-01 19:10 10crystalmask01: that's fine
2014-03-01 19:10 dalollypop: kk i jsut remove red
2014-03-01 19:10 10crystalmask01: 00:42:397 (2) - move to 00:42:566 - so it's equally spaced between the previous and next object.
2014-03-01 19:11 dalollypop: k
2014-03-01 19:12 10crystalmask01: 00:50:318 (1) - Spinner is to small. consider replacing it over the note at 00:50:318 -
2014-03-01 19:12 10crystalmask01: 01:01:274 (5) - Overruns large tick again.
2014-03-01 19:12 10crystalmask01: at 01:01:611 -
2014-03-01 19:13 dalollypop: kk
2014-03-01 19:13 10crystalmask01: Okay, onto hard diff
2014-03-01 19:13 10crystalmask01: ...You overused the clap hitsound O.o
2014-03-01 19:13 dalollypop: kay
2014-03-01 19:13 dalollypop: ;_;
2014-03-01 19:14 10crystalmask01: Here, use this hitsonud pattern:
http://puu.sh/3OMD0/36fca333e9.jpg2014-03-01 19:15 10crystalmask01: Hit objects that lands on the white ticks marked with a red 'x' will havea clap.
2014-03-01 19:15 10crystalmask01: ONLY the ones landing on the 'x'
2014-03-01 19:15 10crystalmask01: I can't mod Insane, sorry :S
2014-03-01 19:16 dalollypop: ok
2014-03-01 19:16 dalollypop: lol
2014-03-01 19:16 10crystalmask01: And that concludes the mod. Save the chat :L
2014-03-01 19:16 dalollypop: kk
2014-03-01 19:16 dalollypop: thx
2014-03-01 19:57 10crystalmask01: np