KK I change this, but I'll probably do it tomorrow, too tired today :O
I'll add GD thanks bby
I'll add GD thanks bby
Thanks for mod10crystalmask01 wrote:
IRC mod.
Forgot to save log Good luck!
sure go ahead :3Blaziken wrote:
You accepting GD's for this beatmap?
Sure, just message me when i'm online <3Selkedoom wrote:
Hey lolly,
Your beatmaps are pretty good. But there are 2 major problems in my opinion: Variety and the placing of circles and sliders. And with the placing i mean: In the beatmap i can clearly notice that you didn't know exactly when to set a slider or a circle. It has gotten better through several mods but its not ready for ranked in my opinion.
To explain my point of view more accurately i would like to skype with you. If you cant then PM me.
Thanks for mod, i will do the fixes <3 babyeeezzzeee wrote:
[/quote]Blaziken wrote:
I'll work on making a hard difficulty, you don't have to accept it tho
aha you liked it. that's a first.ifancysmeone wrote:
Why did you change the Extra's level, it was good before but then now it's too easy, is it ok if you keep that old one back but call the levle differently? so you can have both maps . ty
k thanks for IRC mod baby <3Selkedoom wrote:
Hey lolly,
Your beatmaps are pretty good. But there are 2 major problems in my opinion: Variety and the placing of circles and sliders. And with the placing i mean: In the beatmap i can clearly notice that you didn't know exactly when to set a slider or a circle. It has gotten better through several mods but its not ready for ranked in my opinion.
To explain my point of view more accurately i would like to skype with you. If you cant then PM me.
erm sure i i can't fix, but no-one told me what's wrong. some people, want it some don't so i leave it for those who do. until finished fixing other diffs. if no-one tells me whats wrong in it, then sure lol.CPLs wrote:
I agree to remove extra, it's way too overmapped
Thanks for mod bby guuurl <3Clyine wrote:
thanks bro, I'll just add it right away <3Blaziken wrote:
Finished my map, I changed it to an Insane by the way.
Blaziken's Insane
ah you men i can only give it mods and not GD at all??? okai then bby <3 silly meneonat wrote:
Do not give kudos to a post that is not a mod, like a guest map update. Just a reminder if you didn't know.
ahah you need to get kudosu star first, then you can vote on map lol, but its fine. Happy you're enjoying it.....guurrrrlalegd1039 wrote:
Man, i dont know how to vote this beatmap. I just play.. but if i can ill do it.. Ive just played the hard song and i LOVE it. Amazing map, amazing song, and amazing anime, obviously... Gratz
I really don't mind, as long as people are playing my map, and like it. if not I am trying to improve.Blaziken wrote:
If you're going for ranking i'll shoot kudosu.
SumdiLumdi wrote:
This is really good, I can't wait until its ranked
lol 3 then i guess xDCPLs wrote:
:o 4 insanes
&KiyoshiX101 wrote:
but i have got video and colors D:Papcio wrote:
[General]
Needs video and colors :c
Lol, GDs insane are the same but little changed O.o
Thank you for moddingKiyoshiX101 wrote:
From my Queue.
[Storyboard]
Checking your OSB files, the following file kill-la-kill-character-wallpaper.jpg is missing from the folder but it's mentioned in the OSB. That aside, your folder have 3 Storyboard files. There should be only one.
The image osubgtaiko.png is not used anywhere.
[General]
The difficulties have different Kiai times. Personally this is not nice for people who can't play all difficulties but want to feel the same intensity of the Kiai mode. I'd like to have similar Kiai times to all difficulties, just a personal opinion.
It would be nice to have the same color set in all difficulties too but this is not so critical. Usually as long as they serve the background well it's fine.
Fix the Audio-lead in to all beatmaps. Should be minimum 2000 ms. If you open the .osu file with notepad you'll find it at the top.
[Easy]
00:19:805 (1,2,3,4,5,6) - You use a lot of claps, keep the claps at the beat, the default claps sound really annoying to such songs. Try to use a custom clap which will make it sound more pleasant if you'd like.
00:29:243 (4,1) - Low AR makes this overlap visible, it's be nice to use another pattern to avoid the overlap. I'll leave it to your own judge. By changing one you shall mind 00:31:940 (2) - as well.
00:35:648 (3,4) - Fix the blanket here.
00:42:052 (3) - I think this gets off the gamefield quite a lot.
00:59:412 (2) - Start this on the next white tick. Downbeat sliders are difficult for new players.
[Normal]
00:54:861 (1) - Just move this one tick to left to avoid the overlap with the previous slider.
01:09:355 (4,1) - Stack them? o: Looks better imo.
Nothing else.
[Hard]
00:34:973 (4,5) - Stack 4 with the end of 5 looks better I guess
01:01:265 (1,1,1) - remove the New combo from those and let the NC to 01:02:277 (1) - only so people can at least guess there's something different with the specific sliders since the rest are on the same speed.
[Blaziken's Hard]
I'd rather AR8. It's meant to be hard afterall.
01:15:760 (1,2) - Why this overlap :c It doesn't look okay, move the one slider away from the other so it doesn't touch o:
01:16:771 (5,6) - ^
01:25:029 (4) - End this to the red tick, fits better I think.
[Insane]
Nothing to see.
[Tagre's Insane]
Some nazi things
00:17:445 (3,4) - Blanket
00:20:479 (4,5) - ^
00:23:513 (1,2) - ^
00:28:737 (6,7) - ^
Nothing else.
[aon's insane]
00:52:164 - Kiai should be here like the rest difficulties. Your kiai now starts totally randomly out of nowhere and doesn't give any emphasis to the part as it's meant to be doing.
okey fix
01:09:608 (1,1) - The distance is far too much even for insane. The beat spacing must be appropriately set to let the player spin out the whole time while being able to keep the combo afterwards. That aside, the spinner is too short.
hm...i can play pass in point this but wait recommed from mod other
Nothing else.
Good luck.
Onto the next one.KiyoshiX101 wrote:
From my Queue.
[Blaziken's Hard]
I'd rather AR8. It's meant to be hard afterall. Yup.
01:15:760 (1,2) - Why this overlap :c It doesn't look okay, move the one slider away from the other so it doesn't touch o:Mmhmm
01:16:771 (5,6) - ^ Yeh
01:25:029 (4) - End this to the red tick, fits better I think.Okay
I'll upload in a sec.....Papcio wrote:
From queue~!
[Blaziken's Hard]
00:05:479 (3,4) - Lol, why the same with 1 & 2? O.o Tried moving it
00:14:412 (1,2) - Blank these two Okay
00:16:434 (6,7) - Spacing yeh
00:34:131 (2,3,4) - ^ It looks ugly :C Tried blanking it
00:42:052 (5,6) - ^ No idea how to change this one.
01:04:131 (6,8) - Ugly sliders, circulars are better :3 Not too sure how to change dis plus I quite like it this way tbh
01:20:310 (6) - This slider is unrankable I don't know where to find the ranking criteria for sliders in particular so I just went with it and changed it
And... There isn't any hitsound! :O I'll try in a different .osu file
Whahahhaw done :3
Thanks a lot DakeDekaane! pretty usefull modDakeDekaane wrote:
Hi, modding Taiko diffs as requested by Nofool.
dat bg n_n
[General]
Disable letterboxing. fixed
[Muzukashii]
wow, this diff is very good for my taste. There are a few mistakes here though and I have some suggestions I'll be happy to help here.
00:07:670 (12) - It'd be better if you start this slider along with vocals in 00:06:322. I think you put this to follow the increasing sound in the background, but as it is barely noticeable, it feels a bit uncomfy to play, you can also end this slider in 00:08:681, where the vocals stop. Alternatively, you can use a spinner with the same length I suggest. fixed, I used a spinner
00:20:985 - This will be a large but a simple suggestion, add a don here and do the same in the next similar patterns(00:22:333, 00:23:681, 00:25:030.), this way the katsu notes would emphasize more. If you do, change 00:25:535 (79,80,81) and similar spots (00:26:884 (84,85,86), 00:28:232 (89,90,91), )into katsu, the drums change in tone (idk about musical terms, but I hope you get what I'm trying to say) and katsu notes would fit more here. And maybe keep using this pattern for 00:29:580 (84,85,86,87). fixed everything except 00:28:906 (85) I kept d there
00:35:817 - Add a don here, it'd play nicely and it'll make 00:35:985 (114) feel better. fixed
00:41:209 - Please don't make the change in speed so drastical, if possible remove it, it doesn't feel to comfy ;_; mm I'll do it just 'cause it might be too hard for a muzu
00:44:580 - Maybe add a don here too, the drums are quite noticeable here. fixed
00:49:636 - Add a don here to keep somehow the consistency you used for previous part. fixed
00:50:479 - A don here would play nice. fixed
The kiai is missing some notes, it is very good you base on drums to map, but adding a few notes for vocals doesn't hurt and will make the map fit the song better. Basically the suggestions below will be for that. well I guess that's true since the vocal sounds way higher than drums ;_;
00:52:164 (178) - Use finisher here? fixed
00:52:670 - A don here. fixed
00:54:018 - Maybe a don here. fixed
00:55:367 - 00:56:546 - Maybe focus on the vocals here? Like you did in 01:06:827 (241,242,243). Ok, I did some changes that follow the vocal there
00:57:389 - Maybe a don here. fixed
00:58:400 - A don here. fixed
01:00:591 - 01:01:603 - Same about vocals. I did something there ye n_n
01:02:445 (221) - If you modify the one I said above, moving this to 01:02:108 would be nice to keep vocals. fixed
01:02:951 (225) - Use finisher here? I'll do it but I'm still not sure about it :c it fits more with the other finish u suggested tho
01:03:457 - A don here. fixed
01:04:805 - Maybe a don here. fixed
01:06:322 (238) - Maybe move 1/2 back, the vocals begin to emphasize here so it'd be better to map on vocals here. true, it fits more with the vocal now
01:06:827 (241,242,243,248) - Finishers for these notes would be nice to play, as they're strong beats. Did it, except for the fourth beat
[Oni]
Well, I have a few things to say here, it'll be mostly unrankable stuff and some big issues I found, and a few suggestions, the diff is mostly fine.
00:07:670 (13) - Same as in Muzukashii. fixed
00:14:117 (29) - Remove this, 1/8 notes are very discouraged to use in Taiko, adding that this doesn't play very nice Also, use a ddddk pattern for this part, it'd fit better imo. ;_; I wanted to keep some difficulty with these 1/8, fixed tho
00:16:350 (42,43) - Swap the colors here, it's a bit odd you use a different pattern here where the music doesn't have a noticeable change. fixed, I did it first only 'cause 3 times the same things looked too much, I guess that's not that important
00:19:805 - 00:30:591 - I'd suggest to put a few notes more here, this part is almost the same as in Muzu. Maybe like this or something that you think it's better. Changed it, just like the muzu, I don't really want to overmap this part
00:32:951 (111,112,113,114,115) - kkddd would fit better imo, this one feels a bit odd as you're using xxo patterns to begin a stream. I hesitated a lot on this one x) fixed
00:37:080 (141) - Change to katsu, same reason as above. fixed
00:41:209 - 00:51:490 - Again this sudden slowdown, though I'd suggest you to remove it, maybe use 0.90. Also, this part is very similar to Muzu too, add a few notes more, there are a few drum beats being ignored :p gonna try 0.80. and add some notes there, I'd like to keep this slow part, I'll change it if more peoples think it's bad
00:49:973 (210,211) - Swapping the colors here would feel nice. no changes, katsu is needed at 00:50:142 ;_; (to me)
00:51:870 (218) - Remove this too. fixed
00:52:164 (221) - Use finisher here? as in the muzu n_n
00:58:400 - Add a katsu here, this 1/1 spacing feels a bit empty. fixed
00:59:075 - Add a don here. fixed, I also added a d at 01:00:423 I hope it doesn't feel overmapped :c
01:02:951 (288) - Use finisher here? fixed
01:02:951 - Well, I highly suggest you to remove this speed up, the music may be stronger put speeding up is not a nice way to emphasize it, using a bit harder patterns would work nicely. Ok fixed
01:03:457 - A katsu here would play nice, if you do, change 01:03:794 (292) to a don for better enjoyment. nice, fixed
01:06:827 (311,314,319) - Maybe use finishers for these ones. Used finisher on 01:07:134 (320,321,323)
01:10:282 (329) - This 3/4 space feels a bit odd, move it to 01:10:198, also I suggest you to remove 01:10:451 (331), the stream feels better if it begins in 01:10:535 along with the music and using either a kkddkkd pattern. no changes for now, waiting for others think about it :c
01:18:372 (378,386) - The whole stream would play better if you remove this. fixed
That'd be all from my part, good luck \o/
thanks Kurodragon~Kurodragon wrote:
Muzukashii
00:31:266 - d good, fixed
That's all I see, I really tide that map
i have no idea what yo mean by rhythm, people keep saying this word, but i don't know what it is or what you mean D:Hard wrote:
Normal
- 00:01:771 (2,3) - Look at distance snap, please.
No. I won't mod this diff. This is completely off, changes the DS by will and uses crazy rhythms. Think about remapping this diff. With good rhythms, that are somehow reasonable.