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[queue empty] Patatitta's analysis corner

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Topic Starter
Patatitta

[[[[[[ wrote:

before you depart? it's a pretty short vn that's also really accessible even for non-furries
accepted

"really accessible even for non-furries" lmao ok, what would be a unaccessible une for non-furries?
McEndu
Senren Banka
Topic Starter
Patatitta

McEndu wrote:

Senren Banka
nah i'm not feeling horny sorry
Nuuskamuikkunen

Patatitta wrote:

[[[[[[ wrote:

before you depart? it's a pretty short vn that's also really accessible even for non-furries
accepted

"really accessible even for non-furries" lmao ok, what would be a unaccessible une for non-furries?
Topic Starter
Patatitta

Nuuskamuikkunen wrote:

Patatitta wrote:

[[[[[[ wrote:

before you depart? it's a pretty short vn that's also really accessible even for non-furries
accepted

"really accessible even for non-furries" lmao ok, what would be a unaccessible une for non-furries?
fair enough
Topic Starter
Patatitta
signalis

not my cup of tea, but despite that, i've enjoyed it.

Signalis is a survival horror game, akin to old titles like the original resident evil games, with a sci-fi setting. There really isn't any real narrative thread pushing you torwards beating it, by that I mean, while the game does have a story, it's not like mario that you have the goal of rescuing the princess, or metal gear where the goal is to infiltrate the facility, you just kinda boot up the game, play it, and then you learn what the fuck is going on later.

Survival horrors are in general games I don't really fuck with, despite having played stuff like fear anad hunger multiple times or the recently released look ouside, I tend to fidn them frustrating. THe way these games handle horror is quite different to a scary movie for example, they're not reliant on jumpscares, and in fact the whole horror thing is reserved torwards the atmosphere. The way these games become scary is honestly just fucking with the base mechanics and concepts of videogames as a whole, stuff like, "oh yeah you have limited resources and you can very much fuck up your savefile", so whenever a enemy jum ps at you from out of nowhere, and you burn out all your ammo and healing, because if not the enemy would have for sure killed you and you would have lost 40 minutes of gameplay you get scared. You're scared of either losing progerss or not being able to beat the game.

Having said all of that, I didn't find signalis scary, and that is because I found it to be quite easy, (but tbf I didnt fidn games like fear and hunger super scary either, again, it was more frustrating than anything else, didn't get a thrill whenever the run started going to shit, but instead I got annoyed). In signalis more enemies are easily avoidable, and frankly, not much icentive to even kill them, since they will respawn uunless you use a certain item you only get halfway into the game. There is health regeneration as well, you can't regen to full health, however, the game will warn you whenever you're 1 hit away of dying, and then it will slowly regen torwaerds you having around 3 hits. Not a lot, but more than enough to get from checkpoint to checkpoint without using health items.

The chekpoint system is also generous for this type of game. Signalis maps are not lineal, instead you have a small, closed section with a lot of puzzles. You will be backtracking and going ovber the same rooums over and over, this includes checkpoints. My final game stats indicated I had a total of an average time of 8 miutes and a half between each save, common enough for me to not dread losing progress, because if I have to redo 8 minutes, that's not too big of a deal.

This kinad leads to a typical items in a rpg escenario, where you're always reserving it for "the right moment". I've got to the end of the game and I don't think i've used 15% of the consumables. There is just no reason to really use them, and since the game is made so you fear the future of your playthrough, you always keep saving them.

While I found the general moving around and picking up stuff fun, I don't really fuck with the puzzles, mainly because i0m not a puzzle fan, but also because frankly, in this specific case, it does ruin my immersion of the game a bit. Whenever I play a game, I like to rp, to really see things from the eye of the protagonist.

Let's say you're in signalis, there are hoards of zombies outside the door, however, inside the room you're safe. Inside the room there is a pathway that you must cross that is locked by a 3 digit password. In this situation you could either go outside, risk dying yourself, to find a document that explains the password (if such document even exists), or... you could just brute force it?, try every combination?, it's not too long where that isn't a possibility. For the record i've not brute forced anything because I knew it wouldn't be fun, but I really wanted to as the lust feel the thing my character would have done in that situation.

Now t, the story. Frankly I didn't care at all. While signalis does have a plot, I don't like the way it's told, it's very reminiscent to something like dark souls or hollow knight, it's all essentially just lore. You pick up items and stuff that tell you about the backstory of something or explains some of the worldbuilding, and then you mustpuece everything out. I don't really like this format, because it would make a otherwise very simple story into one that is hard to understand, but that is kind of the point. Signalis has so many layers of abstraction to the story, mainl, because a lot of people just like that the story is hard to understand. Not necessarily deep, but hard to understand.

This game also puts a lot of importance on it's visuals. it has a very retro style thanks to the pixel art and the crt filter, but in addition to that, it uses other techniques considered to be cool. One of them, is the monogatary technique of just flashing random text that you cant understasnd or read fast enough even if you understood what was saying, to your face, this game will just flash german and japanese text to your face for no rason, what does the text say? it quite literally does not matter, however, it does look cool.

In this regard, having the story be lore rather than an actual plot helps to build ambiance, which I will admit, is very well done and cool.

Placd on A rank, I think this game is cool despite be shitting on it a lot.

---

next: heavy rain
CLICKMACHINE
Try In Brudges.

Pretty good thriller
Topic Starter
Patatitta

CLICKMACHINE wrote:

Try In Brudges.

Pretty good thriller
alerady seen it, been a while though, I don't really remember shit about it so won't really talk about it, wont place on tier list for that reason, but so you know I gave it a 8 in letterboxd
CLICKMACHINE

Patatitta wrote:

CLICKMACHINE wrote:

Try In Brudges.

Pretty good thriller
alerady seen it, been a while though, I don't really remember shit about it so won't really talk about it, wont place on tier list for that reason, but so you know I gave it a 8 in letterboxd
Solid rating 👍
kzwa

Patatitta wrote:

signalis

not my cup of tea, but despite that, i've enjoyed it.

Signalis is a survival horror game, akin to old titles like the original resident evil games, with a sci-fi setting. There really isn't any real narrative thread pushing you torwards beating it, by that I mean, while the game does have a story, it's not like mario that you have the goal of rescuing the princess, or metal gear where the goal is to infiltrate the facility, you just kinda boot up the game, play it, and then you learn what the fuck is going on later.

Survival horrors are in general games I don't really fuck with, despite having played stuff like fear anad hunger multiple times or the recently released look ouside, I tend to fidn them frustrating. THe way these games handle horror is quite different to a scary movie for example, they're not reliant on jumpscares, and in fact the whole horror thing is reserved torwards the atmosphere. The way these games become scary is honestly just fucking with the base mechanics and concepts of videogames as a whole, stuff like, "oh yeah you have limited resources and you can very much fuck up your savefile", so whenever a enemy jum ps at you from out of nowhere, and you burn out all your ammo and healing, because if not the enemy would have for sure killed you and you would have lost 40 minutes of gameplay you get scared. You're scared of either losing progerss or not being able to beat the game.

Having said all of that, I didn't find signalis scary, and that is because I found it to be quite easy, (but tbf I didnt fidn games like fear and hunger super scary either, again, it was more frustrating than anything else, didn't get a thrill whenever the run started going to shit, but instead I got annoyed). In signalis more enemies are easily avoidable, and frankly, not much icentive to even kill them, since they will respawn uunless you use a certain item you only get halfway into the game. There is health regeneration as well, you can't regen to full health, however, the game will warn you whenever you're 1 hit away of dying, and then it will slowly regen torwaerds you having around 3 hits. Not a lot, but more than enough to get from checkpoint to checkpoint without using health items.

The chekpoint system is also generous for this type of game. Signalis maps are not lineal, instead you have a small, closed section with a lot of puzzles. You will be backtracking and going ovber the same rooums over and over, this includes checkpoints. My final game stats indicated I had a total of an average time of 8 miutes and a half between each save, common enough for me to not dread losing progress, because if I have to redo 8 minutes, that's not too big of a deal.

This kinad leads to a typical items in a rpg escenario, where you're always reserving it for "the right moment". I've got to the end of the game and I don't think i've used 15% of the consumables. There is just no reason to really use them, and since the game is made so you fear the future of your playthrough, you always keep saving them.

While I found the general moving around and picking up stuff fun, I don't really fuck with the puzzles, mainly because i0m not a puzzle fan, but also because frankly, in this specific case, it does ruin my immersion of the game a bit. Whenever I play a game, I like to rp, to really see things from the eye of the protagonist.

Let's say you're in signalis, there are hoards of zombies outside the door, however, inside the room you're safe. Inside the room there is a pathway that you must cross that is locked by a 3 digit password. In this situation you could either go outside, risk dying yourself, to find a document that explains the password (if such document even exists), or... you could just brute force it?, try every combination?, it's not too long where that isn't a possibility. For the record i've not brute forced anything because I knew it wouldn't be fun, but I really wanted to as the lust feel the thing my character would have done in that situation.

Now t, the story. Frankly I didn't care at all. While signalis does have a plot, I don't like the way it's told, it's very reminiscent to something like dark souls or hollow knight, it's all essentially just lore. You pick up items and stuff that tell you about the backstory of something or explains some of the worldbuilding, and then you mustpuece everything out. I don't really like this format, because it would make a otherwise very simple story into one that is hard to understand, but that is kind of the point. Signalis has so many layers of abstraction to the story, mainl, because a lot of people just like that the story is hard to understand. Not necessarily deep, but hard to understand.

This game also puts a lot of importance on it's visuals. it has a very retro style thanks to the pixel art and the crt filter, but in addition to that, it uses other techniques considered to be cool. One of them, is the monogatary technique of just flashing random text that you cant understasnd or read fast enough even if you understood what was saying, to your face, this game will just flash german and japanese text to your face for no rason, what does the text say? it quite literally does not matter, however, it does look cool.

In this regard, having the story be lore rather than an actual plot helps to build ambiance, which I will admit, is very well done and cool.

Placd on A rank, I think this game is cool despite be shitting on it a lot.

---

next: heavy rain
thanks for playing it, honestly think this is a very good review, and i see a lot of your points, theres 3 endings in total if you want to go for 100% but one of them is really obscure. if you're more into plot, story and possibly rp-ing feelings of the character, soma would be really good for you. its one of my favorite games of all time.

ps. If you don't do multiple request from 1 person I apologize.
Topic Starter
Patatitta
I don't have a cap on how much a person can request at once, tho I won't do soma
Topic Starter
Patatitta
Heavy Rain (Dropped)

Dropped this at the halfway point, not because I think it was atrocious, but because touhou 20 just came out and this game is just boring as fuck and I want to play touhou 20. Also, ironic that I had not played any game of this genre like a month ago and now i'm on the third one even if I didn't particullary love any of them.

Heavy Rain is one of those interactive tv show type of game, directed by everyone's favourite, david cage. The plot surrounds this guy called the origami killer, a serial killer that kidnaps children. You play as a diverse cast of characters who each has a different reason to try to catch the killer.

The gameplay is terrible, it once again features quick time events and running around for clues. The quick tiem events of this game are pretty bad, mainly beacuse it's not your typical press x to do y, but instead they ask you to click and hold and move around the mouse, and the general detection of movement and speed was bad.

Another problem is that you often have no fucking clue what a quick time event does until you do it. You have no clue what anything does until you do it. For example, in the wolf among us or blacksad, the button indicators would be a small thing overlayed with the actual item, so if there is a note on the table, and the indicator appeared over the note, you know you will be picking up the note. Heavy rain instead when you're close to a interactable element, a really big visual indicator on a random spot on the screen, soyou will very often do things that you didn't intend to do.

The camera is bad, mainly because it feels the world was not designed with the camera angles that they go for in mind, you consistnetly have to move to places that are outside your vision to advance the game, the game has a button to switch camera angles but this only works halfway, the realistic visual style also harms this, as a lot of times you don't even know where you are going in the first place as it's really not indicated, you just walk around until a pop up appears.

This game also must be played in long sessions, you can't manually save and have to rely on autosave, and idk the if it's because this is an older game that i'm running on a SSD, but... the autosave icon would just never appear????? I had to guess when the game saved????? (I never had any problems where I thought the game saved where it didn't, as I only quitted during the very clearly divided chapters but what the fuck man)

Now, regarding the story, once again it doesn't erally lean too hard in the whole "your actions matter" aspect, there aren't many decisions, half of them don't really matter, it's mainly character deaths that are a problem, but even those don't really matter that much, the story of each character is dissconnected enough from each other than even if someone dies the plot can continue without much problem. The story is very clearly lineal and this game will do anything to make sure the story continues as it's supposed to, leading to a very, very contrived story with plot points that begin and are not elaborated upon.

The story isboring, it's a mistery but it's approach ois more about moral problems and challenges than to catch the killer, this is fine, but the actual moral problems suck. Like one of the scenes involved me walking into the house of a random guy without a warrant, beat the fuck out of him, and had the choice of shooting or not when the guy tried to defend himself. I chose not to shoot and then the guy was like "you're really brave for doing that I would have shot" ????? bro this is fucking horrible I would have let you die before shooting the guy straight up. The moral problems are too white or black

also, I had heard this was one of those "so bad it's good videogame", but even while failing every quicktime event I still got bored.

placed on D rank

----

next: before you depart

apparently i'm not playing touhou 20 yet forgot this was in the queue fuck
Topic Starter
Patatitta
before you depart

okay I can go play th20 now, btw spoiler alert the game is quite literally 41 minutes long and I don't think it's worth it to talk about this without spoilers

before you depart is a gay furry vn from itch.io made on renpy, plaed many vns like this, just without the furry part. Most vns like that just are meant to pull on your heart strings, this does that quite a lot as well, it's understandable though, there really aren't that many videogames whose sole focus is self-insert romance, even less for LGBTQ+ romance, so yeah, almost no budget, free for everyone, short stories that are meant to give you that feel are very common.

Before you depart is a bit different though, this game is either really fucking ambitious with it's storytelling or i'm just overthinking things. The plot is about a guy who dies, and after a while, the grim reaper appears and asks them about their life since the grim reaper is having a existential crisis and wishes that by listening to his life experiences he would come to a better understanding of himself and what it means to be alive, since he was never alive.

The life story of the protagonist is told in a sad manner, this makes sense, it emotionally sets up the next act of the vn, but I want to focus on this for a moment. A life isn't inherently sad or happy, that interpretation comes in the way we tell the story, and this guy decided to compress their whole life into a 15 minute summary with a sad undertone. I find this to be fucking depressing. Let's say you die and are a ghost and a grim reaper appears and asks you about your life, would you tell them that your life has just been sadness?, it very much feels like the protagonist has not been able to come at piece with his life even on death, and that fucking sucks.

After that, the story goes on with a conversation between him and the grim reaper about the nature of life, only to find out there is probably nothing on the other side, protagonist gets really angry, and then things calm down and then they dance and kiss. The story is cutesy, but once again, let's look at the undertones and really think this out, which is definitively not the way this game is meant to be played

there was a line that was along the lines of "The fact that you're having a existential crisis is proof that you're alive". I disagree with this notion, what makes us alive isn't neither existential crisis or love, for us humans, it's the fact that we're concious, at least that is what I personally believe, problem is that interpretatin isn't fluffy or really gives roots to a romantic story so yeah wouldn't have worked in this game. Also, the whole i've not been able to come to piece with my life but now that i've met this furry guy for 20 minutes and fallen in love with him in such timespan I guess oblivion doesn't sound so bad thing really didn't work for me

The end is also ok, cutesy and romantic, but I don't think this game really offers any solution or ending or interpretation or valuable insight into life or death. Not that a 41 minute gay furry vn from itch.io made with renpy SHOULD aim to answer such questions, but again, it felt like it was trying to do so?, like it's too much of a lodead scenario to really avoid those topics and there are some lines and stuff that felt like they were trying to really address it

so yeah, it's cute. C rank.

----

nothing else on queue
-Izuki-
Topic Starter
Patatitta

-Izuki- wrote:

https://myanimelist.net/anime/23283/Zankyou_no_Terror
already watched

honestly, my favourite watanabe anime, i've seen cowboy bebop, i've seen samurai champloo, i've seen lazarus, i've seen space dandy, this is my favourite of his. (Have not seen sakamichi no apollon tho read the manga for it and it may be better than this one), having said that, watched this a long time ago so I may not remember things super exactly

This anime is a mistery anime about catching a terrorist similar in nature to the unabomber (which may be my #1 favourite terrorist). Most of the anime is just trying to solve the different riddles that the terrorist (named as sphynx) throws at them and trying to understand the motivations behind them.

The misteries were really interesting, they never felt bullshit, always giving a satisfying conclusion, and the ending was really good, won't really go much deeper because again, seen it a long while back, cant' exactly recall, I just remmeber having a good experience.

Placed on A rank.
-Izuki-
Topic Starter
Patatitta

-Izuki- wrote:

ok, maybe...
https://myanimelist.net/anime/12477/Sakasama_no_Patema
no need to request just because I already watched the one that you suggested, in adition you can request multiple things at once if you want
-Izuki-

Patatitta wrote:

no need to request just because I already watched the one that you suggested
I just wanted to request some titles from my anime list, regardless of that

Patatitta wrote:

in adition you can request multiple things at once if you want
oh, great

https://myanimelist.net/anime/26243/Owari_no_Seraph
https://myanimelist.net/anime/16782/Kotonoha_no_Niwa
Topic Starter
Patatitta
already watched garden of words a while ago, I don't remember much, wont place on tier list frankly because I can't be bothered to open photoshop again today may do it the next time it updates

defintiively the weakest makoto shinkai, it's shorter than their typical movie, the age gap stuff was also stuff that I didn't super love, and it didn't really hit that much emotionally, art was good though

the other two are accepted, tho I may take a while to get to them
AxisPraxisMDS

Patatitta wrote:

Heavy Rain (Dropped)

Dropped this at the halfway point, not because I think it was atrocious, but because touhou 20 just came out and this game is just boring as fuck and I want to play touhou 20. Also, ironic that I had not played any game of this genre like a month ago and now i'm on the third one even if I didn't particullary love any of them.

Heavy Rain is one of those interactive tv show type of game, directed by everyone's favourite, david cage. The plot surrounds this guy called the origami killer, a serial killer that kidnaps children. You play as a diverse cast of characters who each has a different reason to try to catch the killer.

The gameplay is terrible, it once again features quick time events and running around for clues. The quick tiem events of this game are pretty bad, mainly beacuse it's not your typical press x to do y, but instead they ask you to click and hold and move around the mouse, and the general detection of movement and speed was bad.

Another problem is that you often have no fucking clue what a quick time event does until you do it. You have no clue what anything does until you do it. For example, in the wolf among us or blacksad, the button indicators would be a small thing overlayed with the actual item, so if there is a note on the table, and the indicator appeared over the note, you know you will be picking up the note. Heavy rain instead when you're close to a interactable element, a really big visual indicator on a random spot on the screen, soyou will very often do things that you didn't intend to do.

The camera is bad, mainly because it feels the world was not designed with the camera angles that they go for in mind, you consistnetly have to move to places that are outside your vision to advance the game, the game has a button to switch camera angles but this only works halfway, the realistic visual style also harms this, as a lot of times you don't even know where you are going in the first place as it's really not indicated, you just walk around until a pop up appears.

This game also must be played in long sessions, you can't manually save and have to rely on autosave, and idk the if it's because this is an older game that i'm running on a SSD, but... the autosave icon would just never appear????? I had to guess when the game saved????? (I never had any problems where I thought the game saved where it didn't, as I only quitted during the very clearly divided chapters but what the fuck man)

Now, regarding the story, once again it doesn't erally lean too hard in the whole "your actions matter" aspect, there aren't many decisions, half of them don't really matter, it's mainly character deaths that are a problem, but even those don't really matter that much, the story of each character is dissconnected enough from each other than even if someone dies the plot can continue without much problem. The story is very clearly lineal and this game will do anything to make sure the story continues as it's supposed to, leading to a very, very contrived story with plot points that begin and are not elaborated upon.

The story isboring, it's a mistery but it's approach ois more about moral problems and challenges than to catch the killer, this is fine, but the actual moral problems suck. Like one of the scenes involved me walking into the house of a random guy without a warrant, beat the fuck out of him, and had the choice of shooting or not when the guy tried to defend himself. I chose not to shoot and then the guy was like "you're really brave for doing that I would have shot" ????? bro this is fucking horrible I would have let you die before shooting the guy straight up. The moral problems are too white or black

also, I had heard this was one of those "so bad it's good videogame", but even while failing every quicktime event I still got bored.

placed on D rank

----

next: before you depart

apparently i'm not playing touhou 20 yet forgot this was in the queue fuck
heh, i Knew it you say its was Atrocious, Got a question, Is David cage games Is better than Neil druckmann TLou and david cage worse than Telltale? or even both worse/better?
Topic Starter
Patatitta
never played TLOU, regarding telltale, I think the wolf among us is better.
AxisPraxisMDS
ok
AxisPraxisMDS
ah, one game, Driver San Francisco, Give it a chance
CLICKMACHINE

AxisPraxisMDS wrote:

ah, one game, Driver San Francisco, Give it a chance
+1. Pretty fun game
Topic Starter
Patatitta

CLICKMACHINE wrote:

AxisPraxisMDS wrote:

ah, one game, Driver San Francisco, Give it a chance
+1. Pretty fun game
will play
MangaGrumpy
The Lincoln Highway by Amor Towles
SPOILERS:Ending fXXXing rattled me man
Topic Starter
Patatitta

MangaGrumpy wrote:

The Lincoln Highway by Amor Towles
SPOILERS:Ending fXXXing rattled me man
sure, but just so you know, you REALLY don't need to censor swear wrods here
Ymir
what the h*ck
tapperruiii
this place is so fr*cking we*rd
-Izuki-
w**t ** y** m**n, g**s ?
tapperruiii

-Izuki- wrote:

w**t ** y** m**n, g**s ?
w**hhhh, y*u c*n't ** s*ying t**t h**e
Westonini
excuse my language but holy guacamole
z0z

Westonini wrote:

excuse my language but holy guacamole
i could go for some guac rn
Topic Starter
Patatitta
Sakasama no Patema

I don't know what to make of this

Sakasama no Patema is about this world where there are people that have inverted gravity and the social conflicts that come fron it. The anime is very much a allegory for fascism, there is a scene straight up where they call the inverted the inferior race, however, it doesn't really go veryfar with that concept

the plot, while solid, is very simple, while the subject is heavy, the movie tone is generally light hearted (not happy, but very, very far removed from a war movie). In many was I feel they didn't really have much to say about the subject at hand and they just wanted to make a very unanbiguously evil villain faction.

The anime instead goes all in it's art, whiuchI will say, it's pretty solid, the skies are gorgeus, the contrast between the two factions architectural style apparent, and the plot allows the art to really to take center stage, for example, as I said the skies are really pretty, and since the anime is about people who have gravity inverted, they talk about the sky a lot. They also have many silent shots of characters walking over cool environments

It's also worth mentioning that watching this anime, it didn't feel it was a super high budget thing, it's not like you see the sky and you go "oh they spent 4 quadrilion on drawing a sky as good as that", it's not super detailed or anything, they just have really good composition and color usage, as it's arstyle isn't different to what you would see in a regular anime.

I thought this anime was pretty and I take no issues with the rest of it even if it's not particullary noteworthy, b tier.

---
next: Owari no Seraph

have not started game yet
started book, good so far, tho it's long, so don't expect it soon.
MangaGrumpy

Patatitta wrote:

MangaGrumpy wrote:

The Lincoln Highway by Amor Towles
SPOILERS:Ending fXXXing rattled me man
sure, but just so you know, you REALLY don't need to censor swear wrods here
Oh ok


PISS
McEndu
Donkey Kong Bananza looks cool imo
Topic Starter
Patatitta

McEndu wrote:

Donkey Kong Bananza looks cool imo
you've need to have played it to be able to request it, also, I don't own a switch 2 and switch 2 emulating does not yet exist
Topic Starter
Patatitta
The Lincoln Highway (dropped)

it always feel bad to have to drop a game that is apparently super beloved.

The lincoln highway is a 600 page long adventure book set in the america of the 1950's, it's considered by many people and critics as one of the best if not the best book of 2021, according to wikipedia it's also the favourite book of barack obama for that same year.

I dropped it 200 pages in, found it kind of boring. My biggest problem with this book is that I just didn't see what was the point of it, it feels it isn't really trying to say anything interesting but just to be a entertaining book, which isn't bad by any means, but I don't know, if that was the case then it failed to captivate me.

The way this book is written is that there is a very, very wide cast of character, each chapter being short and advancing the story of one set of characters, everyone has different personality and origins, and their stories start to converge in the lincoln highway, during the first couple of episodes, I was intrigued, I wanted to see what was going on the lincoln highway, that's the name of the book after all, but the book is 600 pages long, and they keep introducing new characters and stuff for a long time, and it just felt like an anthology of stories that have the promise that they will eventually merge and form a larger and more interesting narrative.

The problem is that I didn't find the stories intrinsically interesting, I found the first couple of episodes interesting for the mistery of the lincoln highway, and you know, after so long reading, the fact that the stories have yet to really converge, or the book to really give me any episode that feels like payoff, I just didn't feel like I had the patience for this book. I'm not willing to read another 400 pages because of that promise.

The book lives on that formula of having so many different characters and disconnected stories, this is actually far from the first story to feature such narrative, for example, recently I played this videogame called "13 sentinel", the gimmick was similar, you have 13 characters, each with their own stories, that will eventually merge together and form a cooler story. I did finish that game but I again have the same problem. That gimmick of having so many different stories and characters does not work for me, I don't think it's inherently cool. Another famous example of a story doing this would be the movei pulp fiction.

The one exception to this for me is acutally my favourite novel, battle royale (yes, really). Battle royale shifts consistently between characters, but it does it for a good reason, first of all, their stories have all already converged from the first chapter, when battle royale shifts perspective, it's to showcase the different mindsets and philosohpies of each of the students and how they clash with each other, it explains how a betrayal forms from the perspective of the one stabbing and the victim. It's not just because it's a cool gimmick, it serves a deeper purpouse, and I don't see that same deeper purpouse on this book.

I feel that general philosophy is also showcased with the way the chapters are ordered, you start with chapter 10, and then it starts to count down until 1. Why? again, just because it's cool?, i've not reach the ending but I really fucking doubt it's going to fuck with the metanarrative that hard to where it would explain and justify the chapters being this way. It's just again, creating more intrigue for the end, but if you don't give me any sort of payoff until that point, i'm going to get bored of it

I don't know, I don't get this book, I may be impatient or something idk, placed in D tier since I couldn't finish it.

---

I should be close to done with seraph of the end

started driver san francisco, it's nice so far.
Topic Starter
Patatitta
Owari no Seraph

very, very standard shounen

This anime takes place in a world where almost all of civilization has fallen, and most of the world is controlled by vampires, then there is this guy, who wants to kill vampires.

It's just, nothing special, at first this anime almost felt like an attack on titan clone, society has fallen except for a small part of the world who is walled in and this guy comes in with dreams of genocide, it does deviate from taht AoT path very early on, but it showcases the fact that this is just nothing new

The plot is just a device to deliver cool moments, it does try to appear to be deep, but it isn't. I remember a line that went something like "The vampires are here to punish humankind due to our ceaseless expansion", sure, ok, so you're complaining about the industrial revolution, tell me more, elabore on it dear ted kaczynski, the problem is that they never elaborate on this. It has a tendency to say things that sounds deep but that doesn't acutally say anything, it says "industialization bad" but they never tell you why, another example is how the vampires consistently look down upon humans, even if their brains work the exact same. It's just very nonsensical and aimless.

the animation is fairly standard, as well as the OST, nothing remarkable on that front.

placed in D tier


--

still playing driver san francisco
Ymir
It's made by the same studio, and yeah it was mid.
burgernfat
half life alyx with this mod. it definitely wont feel the same without a vr headset but from what ive seen it is still worth playing
Topic Starter
Patatitta

burgernfat wrote:

half life alyx with this mod. it definitely wont feel the same without a vr headset but from what ive seen it is still worth playing
denied, if I play alyx it will be with vr.
tapperruiii
have you watched Words Bubble Up Like Soda Pop yet
Topic Starter
Patatitta

tapperruiii wrote:

have you watched Words Bubble Up Like Soda Pop yet
no, will do
Topic Starter
Patatitta
Driver: San Francisco

I have been greatly surprised by this game, ended up being better than I thought

Driver san francisco is a racing game set in the city of san francisco, who would have ghessed, it is more narrative heavhy than this type of game tends to be, which isn't a lot, and I think it's generally fairly tightly designed and original.

The main gimmick of the game is that you can "shift", you can basically astral project yourself into the sky and possses another driver, controlling their car for as long as you wish. The whole game is designed around this mechanic.

While this is racing game, I would subcategorize it as a car crashing game. This is probably closer to a game like burnout than need for speed, the actual driving and races are never very difficult, instead, they make you engage with that shift mechanic as much as possible, and that often leads to chases and similar scenarios where the optimal strategy is to shift into another car, and crash it directly into someone, the fun of this game coems from the chaos and destruction you can create.

The shift mechanic is used very well, there are some situations where they even shift the perspective of the camera to some really wacky ones, which is fun.

The level design is all very well thoguht, for example, whenever they shift you into a weird camera angle, they usually make you drive across wide roads to give you more room for error. If you're in a race, they will usually make you drive on alleways and dirt roads that aren't very busy or one direction al traffic to avoid you from being able to shift a car into your rivals and win by disqualifying everyone else. The cars actually don't have a front light that they can turn in dark areas, so there is only 1 dark are in the map, sidestepping the issue instead of creating scope creep. While there is rubberbanding, for the most part, excluding the first and last race, it's well hidden

though while the rubberbanding is generally well hidden, there are some points where it does act in fairly wack way, something about acceleration messes them up which makes you be able to get a insane lead fairly easily, it's probably harder to win some races and chases if you're driving perfectly than if you're crashing around and deaccelerating constantly

The story is very, very silly. Not bad written, in fact, it somehows manages to explain almost everything that goes in the story, with the exception of why can't you just shift into the cars of the other drivers during a race or the cirminals you're chasing. The story is all about you, a policeman, trying to chase down a dangerous criminal who is making some sort of evil plot. There is no real deep meaning to the story or whatever, but agian, I also didn't really notice any problems with it, it works pretty well for the context of the game, as this game mainly focuses on gameplay. In fact they often interrupt the story with some side quests that are obligarory, which again, is never really explained why are you even doing half of them as they have no correlation with the main plot.

The game features some ingame currency that you can use to upgrade a specific stat that is not the most useful (you can beat the whole game without upgrading it) and also to buy cars. You tell me what's the point of buying cars in game which gimmick is that you're consistently shifting into random cars you find on the street

This currency feels mostly like it's meant to reward sandbox play, just ignoring the main plot or continuing to play the game after you completed and doing all the miniquests and challenges around town, in fact, every 20 minutes they give you a influx of cash just for having the game open, it's not a significant ammount of cash, but yeah, it's meant for you to get some sort of positive reinforcement in case you're just messing around in the open, which is sometihng that I understand perfectly. If I got this game as a kid, I would have spent 200 hours in it even if I probably 100% the game in 20.

Another thing i'm surprised by is the ammount of references in this game, I count references to twin peaks, to blues brothers, and even spinal tap. Honestly I like references, I know there is some hatred online torwards referential comed,y as it's seen as cheap, reusing a joke someone else made rather than making your own, but I don't agree with that.

In the topic of references, yesterday I tried reading "Omniscient Reading Viewpoint", and one things that manhwa did was include videogame mechanics into the story. The protagonist is albe to interface with the world like if it was a videogame, think solo leveling. However, the videogame mechanics that story incorporated were from F2P mobile games with cash shop and the such, which made me sad. So seeing a game like driver san francisco (Granted that it released in 2011), go like "hey, we've seen blues brothers", makes me feel happy, like if the developers are saying to me "We're just like you", and I like that.

Despite all the praise i've given driver sna francisco i'm not really going to give it a super high score, it just doesn't feel right. I've been thinking of why is that the ase, and I honestly feel the game is just solid, but it lacks that "wow" element, maybe the shift mechanic would have taken more by surprise back in the day, or if I had played less videogames before it. I wish it did more with the shift maybe, to have even faster and shorter shifts making the game more adrenalinic, maybe more curated set pieces in story missions, maybe I wish they had chosen a different city since I didn't think san francisco in this game was particullary pretty. I just wish for it to be even more, but yeah, the game that we do have is really solid, everything is very well designed and thought, and I barely have any criticism to it despite usually being extremely pedantic in my reviews. Might just be my soft cap for the genre as it stands tho, I don't think I will be finding another non-competitive racing game that I enjoy more than this in the near future.

Placed in B tier, probably one of the best racing games i've played, not that played many.

---

have yet to watch the movie
CLICKMACHINE

Patatitta wrote:

I've been thinking of why is that the ase, and I honestly feel the game is just solid, but it lacks that "wow" element, maybe the shift mechanic would have taken more by surprise back in the day, or if I had played less videogames before it.
That's my case right there. I used to play driver 1 and 3 (3 was pretty mid tbh) and didn't think much of the later games but they started talking about some shift and I was like "Holy baller this is the shit".

Too bad it's ubisofts'. They're probably either not gonna bring back another one or make an absolute monstrosity.
Topic Starter
Patatitta
Cider no You ni Kotoba ga Wakiagaru

wholesome cutesy cliche romance movie

The plot is about this guy who is generally a bit lonely, who accidently meets this super famous girl, and then romance happens. Nothing about this anime is exactly new or mindblowing, it kinda goes through all the beats and set pieces most animes of this sort seem to go through, while it does have a bit of flavour of it's own in the execution, I don't think it's extremely outstanding either, resulting in a anime that is just ok.

this anime is very family friendly, the animation is extremely colorful and the story is pure, all the characters are lovable and the story doesn't discuss complex topics, this is mostly meant to be like a comfort watch more than anything else.

One thing I will say is that during this whole anime there is a lot of pararelism and comparasions between the old and the new, the setting is very modern and I would say it's not a inaccurate depiction of reality, there was nothing that ticked me off. The characters consistently engage with the internet and social media, to contrast that, we have the male protagonist write haikus, and a very important plot point surrounds a vinyl disc. Both the new and the old are depicted in a positive lifht, exposing they can live in harmony and benefit from each other

it's good for what it is, C tier

----

queue empty
McEndu
Nobody mentioned FEZ?
Topic Starter
Patatitta

McEndu wrote:

Nobody mentioned FEZ?
AFAIK is just a pure puzzle game, I don't like puzzle that much and it's not the type of stuff I cover here, so I'm thinking of denying it
tapperruiii
just played volcano princess recently, i think it's worth a review
Topic Starter
Patatitta

tapperruiii wrote:

just played volcano princess recently, i think it's worth a review
Already played volcano princess

volcano princess is the chinese, modern version of the princess maker franchise. In this game you're given a daughter and are tasked with raising her, the choices that you make end up defining her future and giving you a ending out of the twenty gazillion ones that there are

There isn't that much plot other than whatever happens in your playthrough, it's closer than a simulator than anything else. In fact while you're supposed to be playing as the father, you can also control what she does even when she's alone because the perspecitve shifts to her, so yeah, not exactly worried about realism here, but that's fine.

The gameplay look is quite basic, you can move across location, and each location has a different list of activities you can perform, each activity costs energy, that will replenish every ingame day and will boost one of the many stats. Trying to optimize this stat gain and buildign her in the stat that you wish is the core of core of the game

I've played princess maker 2, which is considered the best and most influential princess maker game, and I enjoyed volcano princess a lot more, it may be because it was a 1993 game, but I found it generally very obtuse and often not very satisfying, it didn't ooze the same charisma, the cutesy graphics and the sound effects and stuff elevate volcano princess to another level, this is a game that requires being cute to create that attachamente to your daughter, and it delivers. Volcano princess also makes the onboarding easier to a new player, it's tutorialized better

In general it's a fairly unique game, it really gets you to care about your daughter, and while it's a very simple concept, i've not seen really any other games with this type of gameplay

My only real compain is that there are certain skillsets that are considered more "important" than others. Endings have certain star ratings, and all the highest star endings involve rating high in the military minigame.

so yeah, I think this is a fantastic game. A rank
tapperruiii

Patatitta wrote:

In general it's a fairly unique game, it really gets you to care about your daughter, and while it's a very simple concept, i've not seen really any other games with this type of gameplay
strangely i've seen a lot of h-games that have this concept, i really think it should be done more
Topic Starter
Patatitta

tapperruiii wrote:

Patatitta wrote:

In general it's a fairly unique game, it really gets you to care about your daughter, and while it's a very simple concept, i've not seen really any other games with this type of gameplay
strangely i've seen a lot of h-games that have this concept, i really think it should be done more
yeah agreed
tapperruiii
ooo you should do flowers blooming at the end of summer, you'll have to download an older version using steamdb and depotdownloader in order to play an unofficial english patch (which is high quality with ui translation and allat if i recall) game is pretty peak i promise
Topic Starter
Patatitta

tapperruiii wrote:

ooo you should do flowers blooming at the end of summer, you'll have to download an older version using steamdb and depotdownloader in order to play an unofficial english patch (which is high quality with ui translation and allat if i recall) game is pretty peak i promise
will do, however, I will be outside all of next week, and when I get home I will probably be playing silksong, and the week after that I start class, so I may take a little wihle on that
tapperruiii

Patatitta wrote:

tapperruiii wrote:

ooo you should do flowers blooming at the end of summer, you'll have to download an older version using steamdb and depotdownloader in order to play an unofficial english patch (which is high quality with ui translation and allat if i recall) game is pretty peak i promise
will do, however, I will be outside all of next week, and when I get home I will probably be playing silksong, and the week after that I start class, so I may take a little wihle on that
i am really hoping that silksong will be peak
Topic Starter
Patatitta

tapperruiii wrote:

Patatitta wrote:

tapperruiii wrote:

ooo you should do flowers blooming at the end of summer, you'll have to download an older version using steamdb and depotdownloader in order to play an unofficial english patch (which is high quality with ui translation and allat if i recall) game is pretty peak i promise
will do, however, I will be outside all of next week, and when I get home I will probably be playing silksong, and the week after that I start class, so I may take a little wihle on that
i am really hoping that silksong will be peak
same
tapperruiii

Patatitta wrote:

reffty_gag wrote:

https://myanimelist.net/anime/60489/Takopii_no_Genzai
takopi anime review
oh boy, already watched it

tldr: fuck nilism man

already ranted about this anime to at least 3 peole I know, the plot is about this space octopus that is kind of a pardy of doraemon (they have magical gadgets that they pull and can use), and triges to help this depressed girl who suffers from bullying. The octopus doesn't know shit about the human race and wont learn, instead always coming to the wrong conclusions, this doesn't cange during the rest of the anime.

Let's get the good out of the way, this anime knows how to hit your emotional strings, the topis that they tackle are heavy, the situation is anything but subtle, it's cruel but in a way that you feel a story like this is plausible. All of the reveals and plot twists are impactful, the animatin is really good to add to that.

That's where my praises end, I think the writing of this anime is just pure ass. I think a good first step is to think what the message of tis anime is, is it a realistic and grounded depiction and study on bullying, both from the perspective of the one being bullied and the bully?, no, it is not, it's so extreme of a situation that if something like this were to happen irl, it would be the edgest of the edge cases. If all of the campaigns to educate peopel about bullying has told me anything is that real world bullying both has more nuances and it isn't as transparent. At least where I live, if you were to idk, fucking assault the other students laugh at them in public and quite literally write stuff like slut on their already broken backpack, you would at least be called out for doing so, but I guess teachers and the such just straight up don't exist in this anime.

so what's the point?, we know this situation is, we know that the author fantasized this situation just to inflict maximum pain on the characters, so what's the goal?, I think the first and most obvious deduction is that the world is a cruel place. Both our emotional reaction to the events and the general dialogue of the octopus, trying to understand the human race only to be confused by our evil doings. I'm fine with this, I agree the world is cruel and that humankind is more often than not evil. So you, so I , the ones living in this cruel world, what should we do? THe anime doesn't offer a solution, it just screams THE WORLD IS EVIL and then refuses to elaborate. Why is it that some people thrive in this cruel world and others don't?, if i'm not in a privilaged situation, what should be my outlook in life?, why did planet happy devlop into being this magical land of dreams while earth didn't? what is it of our human psychology that did that?, why do some people find happiness?, how do they do it?Why won't this anime answer any fucking question?

even in the ending, the resolution is that the octopus sacrifices himself to travel back in time once more and do things right for real this time. Because even as adult, everyone was depressed, no one was able to really recover or move on. So in this reset what changes in the general actitude of the protagonist that allowed them to finally live happily?, well, nothing much, she shows weakness and the bully just completely collapses and everything is fixed now I guess.I hate this for so many reasons. FIrwst of all I don't think this really solves anything, I don't think it really says a solution, but more than that, I hate that the ending is just "let's go back in time again". The message I recieve is that if you're an adult living with trauma, honeslty you're out of luck. We don't have a takopi in our lifes that can deus ex all of our problems away, and I just find frustrating that this anime will refuse to answer the question of how to be happy in a painful world, taht it doesn't adress how to moev on, it's just, there is nothing in this anime that you canreally learn from as a human.

This anime exists for one reason and one reason alone, which is to be emotional, this isn't inherently bad, I loev stuff like I want to ear your pancreas for examples, however, one thing I really fucking hate is nihilim. When the message is that the world sucks and lacks meaning and it's all pain and you can't do anything about it, that boils my blood, because it's just not true. It's possible to be happy, there are solutions to all of the problems takopi depict, however these are solutions that the anime will refuse to acknowledge. In addition ,if you were to subscribe that general ideology takopi spreads. Honestly I think you're going to live a very misserable life. You need hope in this life, not to drown in your own misery.

I think in that way it diffeers to animes like anohana or pancras,. THey don't really need to refuse to acknowledge solutions to make them emotionally powerful.

The writing in this anime is just very bad, one thing thatI really hate about this anime is the lack of any sort of foreshadowing, or in general for them to really commit to what they have already said. For example, on episode 1 they talk about the rules of using magiacl gadgets, this is a plot point that is utilized in like the next scene, and then never agian, you spent like 30 seconds explaining the mechanics of how doraemon works only to not really make use of it. Same withj magial gadgets, again the one that doraemon gives to the protagonist girl in episode 1, not really brought up again. Whenever they kill the other girl and hide the corpse using alien technology, did the police not care about finding ALIEN TECHNOLOGY on a crime scene involging the death of a grade school kid?, anda gain, the ending is the worst, the camera was broken but yeah I can kill myself to make it work again, this was never really ever explained or could be predicted, and it's that way by design so you don't seee it coming and have a emotionalr reaction or it, but it's just such a coward way to write this story, it's horrible

plaed in D rank, I really hate this style of anime.

------

just started signalis
wow i watched this recently and you weren't wrong, this was BAD. really really really bad

was complaining about it for awhile in my team chat, everyone in this anime (except my goat junya) acts like a lobotomite
Topic Starter
Patatitta

tapperruiii wrote:

Patatitta wrote:

reffty_gag wrote:

https://myanimelist.net/anime/60489/Takopii_no_Genzai
takopi anime review
oh boy, already watched it

tldr: fuck nilism man

already ranted about this anime to at least 3 peole I know, the plot is about this space octopus that is kind of a pardy of doraemon (they have magical gadgets that they pull and can use), and triges to help this depressed girl who suffers from bullying. The octopus doesn't know shit about the human race and wont learn, instead always coming to the wrong conclusions, this doesn't cange during the rest of the anime.

Let's get the good out of the way, this anime knows how to hit your emotional strings, the topis that they tackle are heavy, the situation is anything but subtle, it's cruel but in a way that you feel a story like this is plausible. All of the reveals and plot twists are impactful, the animatin is really good to add to that.

That's where my praises end, I think the writing of this anime is just pure ass. I think a good first step is to think what the message of tis anime is, is it a realistic and grounded depiction and study on bullying, both from the perspective of the one being bullied and the bully?, no, it is not, it's so extreme of a situation that if something like this were to happen irl, it would be the edgest of the edge cases. If all of the campaigns to educate peopel about bullying has told me anything is that real world bullying both has more nuances and it isn't as transparent. At least where I live, if you were to idk, fucking assault the other students laugh at them in public and quite literally write stuff like slut on their already broken backpack, you would at least be called out for doing so, but I guess teachers and the such just straight up don't exist in this anime.

so what's the point?, we know this situation is, we know that the author fantasized this situation just to inflict maximum pain on the characters, so what's the goal?, I think the first and most obvious deduction is that the world is a cruel place. Both our emotional reaction to the events and the general dialogue of the octopus, trying to understand the human race only to be confused by our evil doings. I'm fine with this, I agree the world is cruel and that humankind is more often than not evil. So you, so I , the ones living in this cruel world, what should we do? THe anime doesn't offer a solution, it just screams THE WORLD IS EVIL and then refuses to elaborate. Why is it that some people thrive in this cruel world and others don't?, if i'm not in a privilaged situation, what should be my outlook in life?, why did planet happy devlop into being this magical land of dreams while earth didn't? what is it of our human psychology that did that?, why do some people find happiness?, how do they do it?Why won't this anime answer any fucking question?

even in the ending, the resolution is that the octopus sacrifices himself to travel back in time once more and do things right for real this time. Because even as adult, everyone was depressed, no one was able to really recover or move on. So in this reset what changes in the general actitude of the protagonist that allowed them to finally live happily?, well, nothing much, she shows weakness and the bully just completely collapses and everything is fixed now I guess.I hate this for so many reasons. FIrwst of all I don't think this really solves anything, I don't think it really says a solution, but more than that, I hate that the ending is just "let's go back in time again". The message I recieve is that if you're an adult living with trauma, honeslty you're out of luck. We don't have a takopi in our lifes that can deus ex all of our problems away, and I just find frustrating that this anime will refuse to answer the question of how to be happy in a painful world, taht it doesn't adress how to moev on, it's just, there is nothing in this anime that you canreally learn from as a human.

This anime exists for one reason and one reason alone, which is to be emotional, this isn't inherently bad, I loev stuff like I want to ear your pancreas for examples, however, one thing I really fucking hate is nihilim. When the message is that the world sucks and lacks meaning and it's all pain and you can't do anything about it, that boils my blood, because it's just not true. It's possible to be happy, there are solutions to all of the problems takopi depict, however these are solutions that the anime will refuse to acknowledge. In addition ,if you were to subscribe that general ideology takopi spreads. Honestly I think you're going to live a very misserable life. You need hope in this life, not to drown in your own misery.

I think in that way it diffeers to animes like anohana or pancras,. THey don't really need to refuse to acknowledge solutions to make them emotionally powerful.

The writing in this anime is just very bad, one thing thatI really hate about this anime is the lack of any sort of foreshadowing, or in general for them to really commit to what they have already said. For example, on episode 1 they talk about the rules of using magiacl gadgets, this is a plot point that is utilized in like the next scene, and then never agian, you spent like 30 seconds explaining the mechanics of how doraemon works only to not really make use of it. Same withj magial gadgets, again the one that doraemon gives to the protagonist girl in episode 1, not really brought up again. Whenever they kill the other girl and hide the corpse using alien technology, did the police not care about finding ALIEN TECHNOLOGY on a crime scene involging the death of a grade school kid?, anda gain, the ending is the worst, the camera was broken but yeah I can kill myself to make it work again, this was never really ever explained or could be predicted, and it's that way by design so you don't seee it coming and have a emotionalr reaction or it, but it's just such a coward way to write this story, it's horrible

plaed in D rank, I really hate this style of anime.

------

just started signalis
wow i watched this recently and you weren't wrong, this was BAD. really really really bad

was complaining about it for awhile in my team chat, everyone in this anime (except my goat junya) acts like a lobotomite
hahahaha fair, I feel you need to turn your brain off super hard to really enjoy takopi
tapperruiii

Patatitta wrote:

tapperruiii wrote:

Patatitta wrote:

reffty_gag wrote:

https://myanimelist.net/anime/60489/Takopii_no_Genzai
takopi anime review
oh boy, already watched it

tldr: fuck nilism man

already ranted about this anime to at least 3 peole I know, the plot is about this space octopus that is kind of a pardy of doraemon (they have magical gadgets that they pull and can use), and triges to help this depressed girl who suffers from bullying. The octopus doesn't know shit about the human race and wont learn, instead always coming to the wrong conclusions, this doesn't cange during the rest of the anime.

Let's get the good out of the way, this anime knows how to hit your emotional strings, the topis that they tackle are heavy, the situation is anything but subtle, it's cruel but in a way that you feel a story like this is plausible. All of the reveals and plot twists are impactful, the animatin is really good to add to that.

That's where my praises end, I think the writing of this anime is just pure ass. I think a good first step is to think what the message of tis anime is, is it a realistic and grounded depiction and study on bullying, both from the perspective of the one being bullied and the bully?, no, it is not, it's so extreme of a situation that if something like this were to happen irl, it would be the edgest of the edge cases. If all of the campaigns to educate peopel about bullying has told me anything is that real world bullying both has more nuances and it isn't as transparent. At least where I live, if you were to idk, fucking assault the other students laugh at them in public and quite literally write stuff like slut on their already broken backpack, you would at least be called out for doing so, but I guess teachers and the such just straight up don't exist in this anime.

so what's the point?, we know this situation is, we know that the author fantasized this situation just to inflict maximum pain on the characters, so what's the goal?, I think the first and most obvious deduction is that the world is a cruel place. Both our emotional reaction to the events and the general dialogue of the octopus, trying to understand the human race only to be confused by our evil doings. I'm fine with this, I agree the world is cruel and that humankind is more often than not evil. So you, so I , the ones living in this cruel world, what should we do? THe anime doesn't offer a solution, it just screams THE WORLD IS EVIL and then refuses to elaborate. Why is it that some people thrive in this cruel world and others don't?, if i'm not in a privilaged situation, what should be my outlook in life?, why did planet happy devlop into being this magical land of dreams while earth didn't? what is it of our human psychology that did that?, why do some people find happiness?, how do they do it?Why won't this anime answer any fucking question?

even in the ending, the resolution is that the octopus sacrifices himself to travel back in time once more and do things right for real this time. Because even as adult, everyone was depressed, no one was able to really recover or move on. So in this reset what changes in the general actitude of the protagonist that allowed them to finally live happily?, well, nothing much, she shows weakness and the bully just completely collapses and everything is fixed now I guess.I hate this for so many reasons. FIrwst of all I don't think this really solves anything, I don't think it really says a solution, but more than that, I hate that the ending is just "let's go back in time again". The message I recieve is that if you're an adult living with trauma, honeslty you're out of luck. We don't have a takopi in our lifes that can deus ex all of our problems away, and I just find frustrating that this anime will refuse to answer the question of how to be happy in a painful world, taht it doesn't adress how to moev on, it's just, there is nothing in this anime that you canreally learn from as a human.

This anime exists for one reason and one reason alone, which is to be emotional, this isn't inherently bad, I loev stuff like I want to ear your pancreas for examples, however, one thing I really fucking hate is nihilim. When the message is that the world sucks and lacks meaning and it's all pain and you can't do anything about it, that boils my blood, because it's just not true. It's possible to be happy, there are solutions to all of the problems takopi depict, however these are solutions that the anime will refuse to acknowledge. In addition ,if you were to subscribe that general ideology takopi spreads. Honestly I think you're going to live a very misserable life. You need hope in this life, not to drown in your own misery.

I think in that way it diffeers to animes like anohana or pancras,. THey don't really need to refuse to acknowledge solutions to make them emotionally powerful.

The writing in this anime is just very bad, one thing thatI really hate about this anime is the lack of any sort of foreshadowing, or in general for them to really commit to what they have already said. For example, on episode 1 they talk about the rules of using magiacl gadgets, this is a plot point that is utilized in like the next scene, and then never agian, you spent like 30 seconds explaining the mechanics of how doraemon works only to not really make use of it. Same withj magial gadgets, again the one that doraemon gives to the protagonist girl in episode 1, not really brought up again. Whenever they kill the other girl and hide the corpse using alien technology, did the police not care about finding ALIEN TECHNOLOGY on a crime scene involging the death of a grade school kid?, anda gain, the ending is the worst, the camera was broken but yeah I can kill myself to make it work again, this was never really ever explained or could be predicted, and it's that way by design so you don't seee it coming and have a emotionalr reaction or it, but it's just such a coward way to write this story, it's horrible

plaed in D rank, I really hate this style of anime.

------

just started signalis
wow i watched this recently and you weren't wrong, this was BAD. really really really bad

was complaining about it for awhile in my team chat, everyone in this anime (except my goat junya) acts like a lobotomite
hahahaha fair, I feel you need to turn your brain off super hard to really enjoy takopi
fr at least the OP and animation is good
-Izuki-
just started re-watching Wandering Witch: The Journey of Elaina (Majo no Tabitabi)
I think this is one of the best titles I've ever seen
Corne2Plum3
Cytus II (it has story)
Ashton
You should play emerald seaglass romhack of pomemon emerald. It probably takes 15 - 20 hours to beat.

New pokemon, types, some side stuff / features. Good art. Story is mostly the same though so maybe that might dissuade you.
Behrauder

-Izuki- wrote:

just started re-watching Wandering Witch: The Journey of Elaina (Majo no Tabitabi)
I think this is one of the best titles I've ever seen
I agree. In fact, every anime that has a witch with a big hat is automatically good, lol. (I even have a figure of Elaina)
Topic Starter
Patatitta

Behrauder wrote:

-Izuki- wrote:

just started re-watching Wandering Witch: The Journey of Elaina (Majo no Tabitabi)
I think this is one of the best titles I've ever seen
I agree. In fact, every anime that has a witch with a big hat is automatically good, lol. (I even have a figure of Elaina)
already seen it

Majo no tabitai is essentially fantasy kino no tabi, in fact both come from light novel and have had unfinished anime adaptations and cancelled manga adaptations despite the original material probably being super good (i've not read the LNs)

In this anime, elaina just travels around the fantasy world, without any real goal. Each chapter covers a different scenario that she comes across her travels. These scenario tend to just be stories that makes you think. I think this anime is a lot less dense than kino no tabi, it's not that agressively unapologetic philosophical rambling, and instead tries to be easier to digest and generally maore fun than it.

I really enjoy elaina, in fact, I would argue that it's underrated, and I don't really use that word lightly. Whenever I like a anime that has a low score I just feel like I have a unpopular opinion, but with both kino no tabi and elaina, I just truly feel that the MAL and anilist demographics do NOT really overlap with the audience this anime is shooting for, that audience may be small (making the anime not sell super well and doom any possible sequels), but it's out there (The LN for example are a lot way better rated, having A LOT of 9/10 and 10/10 in their rating distributions)

I normally don't really like episodical anime, and this is undeniably one, you shouldn't watch it out of order, as there is character developement and flashback and stuffs, it's stuff you're often expected to know in the later animes but it is episodical. my problems with episodical anime like cowboy bebop or samurai champloo is that they're often predictible and it often mitigates the stakes. If you're trying to create tension, the fact that you know it's going back to the status quo at the end of the episode does harm that feeling. However, elaina doesn't try to do anything that would be harmed by a episodical nature and in fact takes advantage of it. It's an anthology of short stories that makes you think. The general plot of each episode would be hard to fit in a regular anime, they're hard to develop or are too batshit insane for them to really make sense in any other context, instead it just presents a scenario, elaina walks you through it, you get your thoughts, and then it ends.

Elaine itself is a pretty pasive protagonist, doesn't get acutally involved in most of the drama and problems, instead acting more as a passive spectator. Not as passive as kino in kino no tabi, but still pretty passive. Again, I like this, the anime isn't really focused on "what would elaina do in this situation" and insteads asks you, the viewer to think about it, the world itself is the main protagonist.

The fact that it's fantasy also aids the anime, it can rationalize a lot of the weirder elements of this anime with "oh yeah that is just magic and stuff", it just gives you a bit of a explanation that makes everything feel more grounded.

Also big hats are moe, and I need to read the LN someday, placed in A rank.



Corne2Plum3 wrote:

Cytus II (it has story)
does not count, the fact that it has a story mode does not qualify it as a narrative driven videogame, like puyo puyo tetris has a story mode, you tell me what story that game has


Ashton wrote:

You should play emerald seaglass romhack of pomemon emerald. It probably takes 15 - 20 hours to beat.

New pokemon, types, some side stuff / features. Good art. Story is mostly the same though so maybe that might dissuade you.
accepted, while pokemon is not a narrative focused game, I do want to get into romhacks and this is a good excuse to do so, this thread isn't objective after all so I will allow it. sorry corne. But the same that I said to tapperruiii applies here, i'm going to be busy for a while, so I may take a while until I get around to it.
Topic Starter
Patatitta
flowers blooming at the end of summer

this game just didn't super hook me tbh

First of all, I want to talk about the process of getting this game running in english, I download the game and open it. It indeed doesn't have a english translation. So I decide to google how to download old versions of steam games, since I hadn't done it before and it apparently was required. I google and find depotdownloader, I download it and apaprently it had to be run from the command line since it had no GUI.

I decided to look up a tutorial on how to use the software. I thought this was the only way, so I search on yotuube something along the lines on "how to download old version of steam games". And then, I start to follow the tutorial, and realize that software wasn't even needed since you can do it by itself on steam so what the fuck was the deal with that. Another problem was that I had no fucking clue what version I had to download, the mod didn't say, so I assumed it was v3.0 since that was how the file was called. However in steamDB the version number was not written, so I had to search for the release date of that version and download the appropiate depot. After that, I copy the patch in and it works.

However, I didn't stop there, I still had the latest version downloaded so I just tried putting the mod in that one, and it just worked??? didn't crash or anything??? there was no need to downgrade the version???? what the fuck was anything of that about???

Also after starting the game I noticed that the translation was actually done with AI instead of being an actual translation, which while above machine translation, it's still not ideal to lose quality in the wriing in a game that is ONLY writing. Also the editing was bad and sometimes the dialogue would overflow the textbox


Anyways about the game itself, it's a lineal korean indie vn made in renpy about this ghost girl. The art is pretty basic and the backgrounds are actually just real world pictures that have been heavily edited. This is in fact something pretty common in low budget vns, I think the original release of higurashi was like that.

The actual drawn elements are very simple, once again also using a very, very stylized style where they can get away with making lower quality illustrations. Nothing wrong with that, they had like 20 cents of budget probably and they did a good use of it.

The story didn't really hook me. The stor felt a bit messy and all over the place. For example the introduction spends a long ammount of time describing all about the ocult club and the wierd circumstances of the world, which by itself should be interesting, but I think it's against what the game was trying to do.

The game is all about this ghost girl who appears later, in fact it's like one of the only characters of the whole story. It's supposed to be your typical romance that's kind of sad and makes you cry. The problem is that all of those segments explaining the paranormal and how the world works kinda just detracted from the actual emotional relationship with the girl. They felt like infodumps that kinda interrupted the pacing of the story. I get that all of this paranormal stuff is what would led to the sad stuff later but like it's too long and complex of a setup.

In the end it just ended up boring me really, the AI translation also didn't help, sadly placed on D rank

---

next: Pokémon Emerald Seaglass
-Izuki-
Try the "Devil May Cry" series by Netflix
Topic Starter
Patatitta

-Izuki- wrote:

Try the "Devil May Cry" series by Netflix
i've not played the games
-Izuki-
Not very related to games, imho
Topic Starter
Patatitta

-Izuki- wrote:

Not very related to games, imho
yeah but idk I don't want to only have seen the netflix adaptation of such a beloved gaming franchise
tapperruiii
bruh they translated it themselves before too
Topic Starter
Patatitta

tapperruiii wrote:

bruh they translated it themselves before too
"Because this is my first time trying to translate a game and trying to use Ren'Py, there might be typos or errors in the game. If found, please contact @ddockson on Discord. Feel free to add friend, and please send me the part where an error occurs with a screenshot.

Also, since my first language isn't English, I had problems translating. Especially, I could finish redesigning the UIs and videos, but couldn't even start translating the scripts. Thankfully, I could find a script translated by codeforker, using Bing AI and GPT-4 and GalTransl(You can check the repository at here[github.com]). However, while reading the translated scripts, I could find some sentences that were translated a bit awkward, so I changed the scripts to be a bit more accurate. I also searched for some natural phrases that are used in real life. If it were not for codeforker, I couldn't have finished making this translation. Thank you!!"
tapperruiii
wack, i don't know why the game doesn't have an English translation anyway
Topic Starter
Patatitta

tapperruiii wrote:

wack, i don't know why the game doesn't have an English translation anyway
korea is like china in the sense that often their internal market takes priority when developing a game. They don't really advertise nor try to aim for a global audience.


anyways

pokemon emerald seaglass

pokemon emerald except that it's almost exactly the same

There is really not a whole lo I bave to say about this game. In normal circumstances I would have rejected this game, but I want to play more romhacks and mods.

Whis is aeesentially a retexturing of pokemon emerald, making it plore poel art intead of that smooth tetuding game emerald has. I'm a bit mixed in the new textures, on one hand, the enbvoronments look nice, on the other hand, the character sprite seems directly taken from jojos.



The game adds balance changes which I did not notice. at first I was kind of scared that it would make the game too hard and I wouldn't be able to really play like I usually do pokemon which is catching the pokemon that I like rather than trying to form a well balanced team, but that didn't happen

it's a fine hack, it's essentially just pokemon emerald. B rank
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