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Performance Points feedback and suggestions (Taiko)

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Raiden
Here we go again, the anti-convert crusade comes again.

Hi tom, we're posting this because a recent discussion we've had at #taiko about autoconverts being plainly broken in the current pp system. Out of this, we'll try to explain (in a logical way) why they should not be weighted at all (with a handful of exceptions).

The chat (awfully long, but I'd read it):

Chat in #taiko
19:01 agu: huh?
19:01 Raiden: uhu
19:02 agu: are everyone in taiko rocks now??????
19:02 Raiden: what a slep i got holy ducking christ
19:02 Raiden: I don't
19:02 Raiden: sleep*
19:03 BrambleClaw: We are all different types of rocks
19:03 BrambleClaw: The Bramble rock, the agu rock, the Raiden rock, and the OzzyOzrock
19:03 agu: I'm not a rock though
19:03 Raiden: im flacid
19:03 Raiden: :^)
19:04 agu: I guess you all think I'm so great that you all become rocks in comparison...
19:04 BrambleClaw: Yup
19:05 Raiden: agu > all
19:05 BrambleClaw: agu > all + 1
19:07 A_JOKESTER103: https://osu.ppy.sh/ss/3421246 the bottoms ones are D's :/
19:07 BrambleClaw: Omg what
19:07 Garpo: that map is 1/8th spam
19:08 BrambleClaw: Oh
19:08 BrambleClaw: One reason I hate converts, 1/8 spams
19:08 Raiden: stop playing converts for ducks sake
19:08 Raiden: what have ducks done to you to deserve this?
19:08 A_JOKESTER103: lol
19:09 A_JOKESTER103: converts are horrible i perfer playing them for ctb :/
19:09 Raiden: but ctb are converted correctly
19:09 Raiden: taiko converts are NOT
19:09 _verto_: ctb is different
19:09 Raiden: hi verto
19:09 A_JOKESTER103: lol
19:09 BM Vagabond: converts in ctb are great what are you talking about
19:09 _verto_: hi raiden
19:09 BrambleClaw: Oh hi vertigo
19:10 _verto_: ctb and std are sort of similar in concept
19:10 *A_JOKESTER103 is playing [http://osu.ppy.sh/b/460953 Reol - +Danshi [IMT's Oni]] <Taiko>
19:10 Flaus: most taiko converts are fun imo
19:10 _verto_: taiko is like an elephant to a hadron collider
19:10 Raiden: they aren't fun
19:10 Garpo: c:
19:10 Raiden: it's all monocolour
19:10 Raiden: or k d k d k d k d k d and so on
19:10 BrambleClaw: And if it isn't, the colors switch in horrible ways
19:10 Raiden: gosh I don't even know why they are worth pp
19:11 _verto_: saying converts are fine is a huge insult to mappers
19:11 BrambleClaw: Some of them are good, but that's probably 1% of them
19:11 _verto_: just imagine you spend hours on a map and people would prefer playing converts
19:11 Raiden: 1% is a bit of a high numer
19:11 Raiden: 0,000001% I'd sayt
19:11 BrambleClaw: Loooool
19:11 Raiden: that 0,00001% includes mad machine
19:12 Raiden: just because of the amount of retardedness it has
19:12 Raiden: rip internet
19:12 Raiden: and the laughs it gives me to see its top scores
19:12 Chromoxx: seriously idk why people are all raging about converts
19:12 Raiden: because they suck
19:13 Chromoxx: some converts are also playable that is the undeniable truth
19:13 BrambleClaw: ^^^^^^^^
19:13 Chromoxx: for new players it doesnt really matter very often
19:13 BrambleClaw: I agree with Chromoxx
19:13 Raiden: never said there weren't any
19:13 Chromoxx: maps that were specifically made by taiko are and will always be better but saying converts are fine isnt an insult
19:13 Raiden: but majority of them are converted horribly
19:13 Raiden: majority = 99,99%
19:14 Chromoxx: not that high of a number
19:14 Raiden: they are supposed to be played in std, not taiko
19:14 Raiden: that's another undeniable truth though
19:14 *BrambleClaw grabs the popcorn
19:14 Chromoxx: it all depends on how much effort the standard mapper put into hitsounding and if there are any 1/8 bouncing sliders or not
19:14 BrambleClaw: This conversation is soooo contradictory, this could be a movie
19:14 Chromoxx: there are also some taikosu maps tho xD
19:14 Flaus: look at this guy forcing his opinion on others
19:14 Raiden: taikosu maps are an exception
19:15 BrambleClaw: taikosu? I thought about doing that and thought I was being original ;w;
19:15 Chromoxx: yeah and there are also quite a few standard maps that are hitsounded well and therefore play fine in converts
19:15 Flaus: I personally find flying notes, large notes in streams, 1/8, and high sv fun
19:15 Chromoxx: but those are only maps where the mapper gave enough firetrucks to hitsound it properly
19:15 Chromoxx: and that also deserves props
19:15 *Garpo popcorns
19:16 Flaus: you better share
19:16 A_JOKESTER103: https://osu.ppy.sh/ss/3421293 this map is good but too many big circles blocking the little ones
19:16 Raiden: thing is
19:16 *Chromoxx is playing [http://osu.ppy.sh/b/420951 ginkiha - EOS [Hyper]] <Taiko> +Hidden
19:16 Raiden: taiko mapping has its very own ranking rules
19:17 Chromoxx: this diff works really well in taiko
19:17 Chromoxx: it is kinda like a muzu
19:17 Raiden: converts transgress all and every one of them
19:17 Raiden: and still get to be pp worth
19:17 Raiden: how is that possible?
19:17 Flaus: what does that have to do with converts being fun?
19:17 Raiden: did I ever say
19:17 BrambleClaw: lmao when hyper = muzu
19:17 Raiden: they weren't fun?
19:17 Raiden: they are fun, maybe for some people
19:18 _verto_: hey some people enjoy eating shit
19:18 Raiden: but they shouldn't be rankable
19:18 _verto_: who are we to judge
19:18 Raiden: not forcing an opinion
19:18 Raiden: this is not about opinion
19:18 Raiden: it's about logical facts
19:18 Flaus: let me ss this
19:19 _verto_: in a way you are forcing your shit down our throat for opposing that we take out the converts out of the pp system similary to TAG4 maps
19:19 A_JOKESTER103: Converts map so horrible that its really hard to play but people who get SS on those maps idk what to think :/
19:19 _verto_: I wonder why tom never replied on his ask when I suggested exactly the same thing
19:19 Flaus: http://gyazo.com/289231f37cb957aa516bcdfb5b24801c
19:19 Flaus: ??
19:20 Raiden: not forcing shit on anyone's throat
19:20 Chromoxx: it still requires enough skill to get pp on a lot of converts (not talking about rog unlimitation tho)
19:20 Flaus: yes you are
19:20 Raiden: just stating my opinion about a ducking logical fact lol
19:20 Raiden: nope, im not
19:20 _Gezo_: >when i said earlier this day on #osumania that #taiko still debates on ACs
19:20 _Gezo_: t o t a l l y c a l l e d i t
19:20 _verto_: juggling 4 balls for 2 minutes requires skill too but you won't get taiko pp for it
19:20 Raiden: I don't know whether verto's on my side or against me
19:20 Raiden: you start to be like a woman. LET ME UNDERSTAND YOU OMG
19:21 BrambleClaw: He's both and he's neither
19:21 Chromoxx: juggling has nothing to do with clicking the right keys to the beat
19:21 _verto_: converts are not taiko, it's like saying handball and basketball are the same because both are played with a ball and your hands
19:21 _Gezo_: oh hey there's the hito
19:21 Raiden: let's not throw sarcasm please, let's keep it as a polite conversation
19:21 Flaus: how can you say that?
19:21 Raiden: we're #taiko, not #spanish
19:21 Chromoxx: converts are still taiko, the quality is just lacking for most of them
19:22 OnosakiHito: Hello
19:22 _Gezo_: https://twitter.com/Hydaen/status/623542266183991296 do you think this is the most relatable tweet ever
19:22 Raiden: lmfao
19:22 Raiden: I haven't got anything qualified, soooooooo
19:22 BrambleClaw: Ono, last night I had a dream that you tuned out me for being too quiet in #taiko
19:23 Raiden: I think Ono was very clear about this convert-stuff on the forums
19:23 Raiden: but still the devs won't just listen to us lol
19:23 _verto_: even if we get to a conclusion tom won't do shit
19:23 _verto_: because he clearly knows more about taiko than us
19:23 _Gezo_: First unrank FL then we can talk about converts
19:23 _Gezo_: >_>
19:23 Chromoxx: seriously the converts probably shouldnt be ranked
19:24 Chromoxx: but there is no valid reason for everyone to lose their minds about it
19:24 Chromoxx: i mean who even cares if some people get pp by playing spam maps?
19:24 Raiden: ah FL, the good old FL
19:24 OnosakiHito: If you have any problem with the current pp system and how it is handled, please rais your concerns here: https://osu.ppy.sh/forum/t/181852
19:24 _Gezo_: nobody from top 100 I thinik
19:24 Flaus: exactly, who even cares about pp?
19:24 _Gezo_: Only 4-digit scrubs cry over converts
19:24 Flaus: I think it has been established that pp doesn't mean very much
19:24 Raiden: gezo I hate you
19:24 Raiden: I'm 7 ranks away from being 3 digit
19:24 OnosakiHito: We are better off if we give examples why stuff doesn't work. If you gus can have some kind of... compliation of examples, Tom could check that.
19:25 Chromoxx: i mean if someone is good at spamming high density notes then let them do that and get pp for it
19:25 OnosakiHito: And for me, I could contact him about it, too.
19:25 BrambleClaw: Come on guys, rais your concerns
19:25 _Gezo_: Ono : ACs won't get unranked ever
19:25 OnosakiHito: Asuming he wouldn't change it is wrong.
19:25 OnosakiHito: :p
19:25 Raiden: rog-unlimitation Ono
19:25 Raiden: I'll just say that
19:25 OnosakiHito: Don't tell me.
19:25 _Gezo_: The only thing that was ever unnkraed to pp was TAG4
19:25 _verto_: I already raised the arguement that converts are literally like TAG4 maps
19:25 _Gezo_: and it took a WHILE.
19:25 Raiden: DTHRHDFL it
19:25 Raiden: it's easy as hell
19:25 _verto_: he unranked TAG4 maps but doesn't give a shit about converts
19:25 Raiden: what's it worth? 450 pp?
19:25 _verto_: what kind of conclusion should I draw from that?
19:25 OnosakiHito: Post in the thread and give some reasons. Make it clear to him what it means to have converts = taiko
19:26 Raiden: I'll do
19:26 OnosakiHito: If one or two posts are not enough, maybe 20 posts will do it.
19:26 Raiden: but I'll have to gather some examples
19:26 Raiden: someone wanna do that with me?
19:26 Chromoxx: if its easy as hell why do only top players have that then raiden?
19:26 BrambleClaw: Ono best redname 2015
19:26 OnosakiHito: And be sure that even BNs or QATs might support it if the reasons are well found.
19:26 Chromoxx: like seriously
19:26 _Gezo_: Honestly
19:26 Raiden: chromoxx
19:26 OnosakiHito: (BNs and QATs on taiko side I mean)
19:26 Raiden: because they know it's a bullshit map
19:26 Raiden: and probably don't want to infect their top scores
19:26 _Gezo_: I ducking hate how every 2 weeks there's a scrub who can't FC a 280pp map who cries over how unjust it is to play converts
19:26 Chromoxx: if it were so easy there would be way more people who have it
19:27 OnosakiHito: Raiden did the first move, anyone who is interested, please help him with the compilation.
19:27 OnosakiHito: Once you have a list, we can go further.
19:27 Raiden: top players have always been top players
19:27 Raiden: and very few of them have converts as their top scores
19:27 Stefan: Are 1/8 Maps mentioned?
19:27 _Gezo_: Do I need to say that Taiko Time is overrated ?
19:27 Chromoxx: uhm raiden
19:27 Chromoxx: very many do infact
19:27 Raiden: SPECIALLY 1/8 maps
19:27 _Gezo_: Do I need to say that Closet Otaku is overrated ?
19:27 Raiden: yup, that technonationalism...
19:28 Arrival: Holy Orders ?
19:28 _Gezo_: The list is even more endless for Taiko maps.
19:28 Chromoxx: mew104 is one of the best players i know and he has many convert scores
19:28 Raiden: that, too
19:28 Arrival: Rising Hope ?
19:28 Flaus: it's not like anyone can play 1/8 maps
19:28 Chromoxx: that doesnt mean he doesnt deserve his pp ranking though
19:28 Raiden: Mad machine?
19:28 Raiden: kek
19:28 Chromoxx: mad machine deserves its fking star rating
19:28 OnosakiHito: Gezo, if it is endless, why no list has been made? :p
19:28 Chromoxx: if you arent lovesmacking
19:28 _Gezo_: Because it's endless
19:28 Raiden: humanly impossible
19:29 OnosakiHito: I can understand all your rage very well. But at this very moment, raging abou it doesn't help.
19:29 Stefan: Mad Machine should not give any PP
19:29 Raiden: we're not raging Ono
19:29 _Gezo_: Ono I'm not raging
19:29 Raiden: we're discussing
19:29 OnosakiHito: Because no changes will be made if you keep it in #taiko
19:29 Arrival: Converts should not give any pp that's all :D
19:29 _Gezo_: This just throws me away to see that this is the only discussion that goes on
19:29 Raiden: meh
19:29 _verto_: TAG4s deserve rating as well since EZ players spent shitload of time practising it but guess what - they got unranked because they should never been ranked in the first place
19:29 Chromoxx: i agree with that but there is no valid reason for everyone to lose their minds over it
19:29 *Arrival throws away Gezo
19:29 Raiden: i see this is going nowhere lol
19:29 Flaus: but nothing happens in #taiko so this is great
19:29 _Gezo_: Can't we just directly bother him and talk in front of him
19:29 Stefan: that probably never happens, Arrival
19:29 Raiden: let's go to Ono's post llol
19:29 _Gezo_: Well
19:30 Raiden: tom's* post
19:30 _Gezo_: Go back in 2011 and before
19:30 _Gezo_: You'll probably understand why converts are ranked
19:30 OnosakiHito: Well, I wanted to emphasize it a bit. But I guess you are right. But still, in my opinion discussing it here has no meaning since everyone of us knows what the problem kinda is. What we rather have to do is compling a list and posting in thread until Tom sees "oh, maybe it isn't good for real."
19:30 _Gezo_: He's got to fix the exponential pp growth first
19:30 OnosakiHito: He just wants to a lot of arguments, since he can't base thse system on single persons.
19:30 Arrival: Okay then let's go
19:30 _Gezo_: He said "nothing should be worth 1000pp ever"
19:30 OnosakiHito: Which in all honest, at a certain degree is understandable.
19:31 Raiden: well to be honest
19:31 Stefan: Many people agree that converts should not weight in Taiko
19:31 _Gezo_: guess what, maniera gives well over 1200
19:31 Stefan: or am I wrong? :P
19:31 Raiden: star rating in taiko is broken
19:31 Stefan: and also I believe that Tom knows that already.
19:31 Raiden: that's the first concern we have i think lol
19:31 Raiden: he probably does
19:31 _Gezo_: Tom is well aware of that issue
19:31 _verto_: it's not broken it's just really off the mark
19:31 OnosakiHito: If he would know that, he would have changed that already.
19:31 Raiden: but #taiko community is too small to even give a damn
19:31 _verto_: taiko has the second largest playerbase in osu please
19:31 Stefan: you know
19:31 OnosakiHito: Though, even changing isn't that simple. Which is why he needs "data" or peoples opinion.
19:31 Raiden: verto
19:31 Stefan: I don't mind the Star Rating, really.
19:31 Chromoxx: uhm verto
19:31 OnosakiHito: Last post was 2 months ago.
19:32 Raiden: however, many of these players are japanese
19:32 Chromoxx: that would be mania
19:32 Stefan: It's extremely hard to balance that for good.
19:32 Raiden: and cannot english, and are shy, or whatever
19:32 Nyan: too small right
19:32 _Gezo_: It's impossible to balance that correctly
19:32 Stefan: But disable the gain of pp at converts should be self-explained.
19:32 _Gezo_: If you buff streams, bullshit stuff like shinsekai or stamina maps like RDeathsquad will explode it
19:32 _verto_: since when, also mania players just play pp then go back to whatever rhythm game they came from
19:33 Raiden: look, this guy
19:33 Raiden: https://osu.ppy.sh/u/musuka-barusu
19:33 OnosakiHito: @Stefan Gezo: Don't get me wrong, but would you please stop walking in circles and do something? :P
19:33 _Gezo_: I need to talk to Tom
19:33 Raiden: SS'd DTHRHDFL rog unlimitation
19:33 OnosakiHito: You say stuff which everyone of us knows.
19:33 _Gezo_: but yeah
19:33 Raiden: 500pp for it
19:33 OnosakiHito: JUst do finally something.
19:33 Raiden: I was replying to the post right now Ono
19:33 Raiden: just trying to get some good examples
19:33 _Gezo_: Raiden : If you look at dialga's twitter
19:33 OnosakiHito: HL the **** out of tom in the thread.
19:33 _Gezo_: You know what shit he's at
19:34 Raiden: I don't see twitter much often , lemme check
19:34 _Gezo_: There's a tweet that will appear like 20541653240324 times in his profile
19:34 _Gezo_: @dialgadu77
19:34 Arrival: "Daily Reminder to ban him"
19:34 _Gezo_: There's a thing to say
19:34 OnosakiHito: "Daily reminder to ban him"
19:34 Raiden: ah LOL
19:34 Arrival: + link to barusu profile
19:34 Raiden: and many others
19:34 _Gezo_: 1. Converts have weird stuff I admit it
19:34 Raiden: I've seen people with an A 95% in a muzu as their #2 score
19:34 _Gezo_: However they're a tiny percentage compared to the rest of the maps
19:35 Raiden: and 500pp worth converted as #1 score
19:35 Raiden: I mean what the hell?
19:35 _Gezo_: Maybe 1 or 2% of the whole map base is overrated
19:35 Arrival: So should we all write on the appropriate topic so Tom sees it ?
19:35 Arrival: If that's the case let's do it now
19:35 _Gezo_: 2. That will also affect GOOD converts
19:36 Raiden: I was already replying
19:36 BrambleClaw: All I can think is who the hell is Tom
19:36 Arrival: But these 1-2%, Gezo, can give 500pp to someone
19:36 _Gezo_: No matter how you put it, there will always be a map which translates decently to Taiko (I said decently)
19:36 Arrival: So that's completely broken
19:36 Raiden: so if you reply too, that'll make our voice louder tho
19:36 Raiden: pp is not the matter, Arrival
19:36 Arrival: Well it is in a certain way
19:36 Raiden: actually yes
19:36 _Gezo_: 3. The overratedness of such maps are based on the PATTERNS.
19:37 Raiden: pp is SUPPOSED to measure a player's skill on that game mode
19:37 Arrival: if it didn't give pp nobody would play them and we wouldn't give a damn
19:37 Raiden: maybe playing converts is a skill itself
19:37 _Gezo_: If you kill away 1/8 double notes in Technonationalism, I bet the star rating will deflate
19:37 Chromoxx: all i can think right now is why is everybody losing their minds as if this was the end of the world when all that is happened is nothing changing since 2011
19:37 _Gezo_: By probably 2 WHOLE stars
19:37 _Gezo_: And I could say "at least".
19:37 Raiden: or more
19:37 Raiden: I'd say even 3
19:37 Raiden: or 4
19:37 _Gezo_: 4 is too much
19:37 Chromoxx: anyway gtg now
19:37 Arrival: We are not losing our minds NOW, we're just bringing the discussion
19:37 _Gezo_: The end part is already 4 stars
19:38 Arrival: Oh bye
19:38 Raiden: and those 1/8 are the result of sliders
19:38 _Gezo_: so it could be something like 4.75
19:38 Chromoxx: hf circlejerking about converts tho xD always fun to watch
19:38 BrambleClaw: Cya Google Chromoxx
19:38 _Gezo_: Imagine a taiko map with that
19:38 Raiden: in what kind of world is a slider a 1/8 note?
19:38 _Gezo_: 1. It would be disqualified and Ono would do the post
19:38 Raiden: that's somewhat the point i wanted to get
19:38 _Gezo_: Raiden : A slider converts to many notes if it lasts less than 2 whole beats
19:38 Raiden: that's why it's broken
19:38 _Gezo_: Nah
19:39 OnosakiHito: I have a simple opinion about converts:
19:39 OnosakiHito: Converts are not Taiko maps hence, they shouldn't be weighted.
19:39 _Gezo_: 1/8 kicksliders (I think they are KS) are the ones
19:39 taiko_boom: can anyone help me with taiko
19:39 taiko_boom: need an explanation
19:39 Raiden: @Ono besides, you guys made specific rules for mapping
19:39 BrambleClaw: Well that wouldn't be entirely fair I don't think Ono
19:39 _Gezo_: They're incriminated in rising hope
19:39 Raiden: converts transgress every single one of them
19:39 _Gezo_: Rog Unlimitation in some extent, even though it's 1/4
19:39 BrambleClaw: Like, wouldn't it be better to have it weighted, just a lot less than normal taiko maps?
19:39 Flaus: removing pp gain from converts can kill a player's incentive to play, considering how often taiko maps are ranked
19:39 taiko_boom: what does empty star and full star mean in tako
19:40 Raiden: nope, weighted 0
19:40 _Gezo_: Weighted at most half would be a good compromise
19:40 BrambleClaw: But why 0?
19:40 Raiden: sorry
19:40 BrambleClaw: That's so unreasonable
19:40 agu: empty star and full star?
19:40 _verto_: because pp should be given to ranked taiko maps
19:40 agu: what do you mean
19:40 BrambleClaw: Because even though it's not a taiko map, it's still a map
19:40 Raiden: weighted 0* with a handful of exceptions
19:40 taiko_boom: y
19:40 _verto_: converts shouldn't be ranked because they don't fit the ranking criteria
19:40 BrambleClaw: And sometimes they can be really hard to pass
19:40 Raiden: that's just it
19:40 _Gezo_: "removing pp gain from converts can kill a player's incentive to play"
19:40 _verto_: hence they shouldn't give pp
19:41 _Gezo_: Weighing 0 will give 0 no matter what
19:41 Raiden: there are rules for taiko mapping
19:41 taiko_boom: red circle with empty star in middle
19:41 Raiden: you do an 1/8 spam in your taiko map? insta-DQ'd
19:41 taiko_boom: and another red circle with filled star
19:41 BrambleClaw: My opinion is that they should be weighted less, or at least change the weighting system for taiko converts
19:41 _Gezo_: So a player who thinks he's getting good but isn't aware of taiko maps will just stop playing
19:41 Raiden: why allow them in autoconverts?
19:41 Tsukushi-chan: Uh.
19:41 Tsukushi-chan: What's happening?
19:41 Arrival: Nice stuf
19:41 Arrival: Just sit
19:41 Arrival: and watch
19:42 _Gezo_: Because he could play Oni but has 0pp
19:42 _Gezo_: lel
19:42 _Gezo_: And even that
19:42 Raiden: I have a guy here in spain
19:42 Tsukushi-chan: Lol.
19:42 Raiden: that used to be #1 in ppv1
19:42 _Gezo_: Can the pp system gather whether it's a convert or not? LOL
19:42 Raiden: just by playing converts
19:42 Raiden: when you saw him play a simple 3,5 star oni
19:42 Raiden: you would cringe
19:42 _Gezo_: Raiden : ppv1 wasn't about performance at all
19:43 Raiden: it matters not
19:43 _Gezo_: It was about where you placed
19:43 Tsukushi-chan: I agree!
19:43 Raiden: he bragged everywhere
19:43 Nardoxyribonucleic: ppv1 was about popularity and place
19:43 Raiden: about how he was #1 in spain
19:43 _Gezo_: if you collected #1s you were basically #1
19:43 Raiden: and called the rest of us trash
19:43 Raiden: while just playing converts lol
19:43 Tsukushi-chan: Lol.
19:43 Tsukushi-chan: GG
19:43 _Gezo_: Do you remember the name ?
19:43 Raiden: I do, but not gonna call names
19:43 Raiden: I respect privacy
19:43 _Gezo_: PM it to me
19:43 Raiden: also, he's reformed now, he's playing onis
19:44 _Gezo_: I might have heard of him
19:44 _verto_: we had a guy who was #1 in hungary as well just by playing muzus and converts but he didn't give a shit at least and kept low profile
19:44 _verto_: still it frustrated me
19:44 _Gezo_: I used to be FR #1 at least once in every ranking system
19:44 Flaus: then play converts and gain pp?
19:44 Arrival: In France we got one like that too but he stopped playing
19:44 Arrival: He was like #400 justeby playing converted
19:44 Arrival: + maps
19:44 1miko1: there will never be a system which truly illustrated the skill of a player
19:44 _Gezo_: Hidekisan30 iirc
19:44 Raiden: let's post in tom's post guys
19:45 _Gezo_: >postception
19:45 Garpo: n1doking is a prime example of how you can abuse converts
19:45 Raiden: yo dawg
19:45 Raiden: i heard you like posts
19:45 OnosakiHito: Talking to him.
19:45 _Gezo_: However don't go and yell about CONVERTS NO PP
19:45 Raiden: so I put a post in your post so you can read while you read
19:45 OnosakiHito: You make the post please.
19:45 _Gezo_: We should find the best compromise first
19:45 OnosakiHito: brb
19:45 Raiden: I will
19:45 Raiden: promise
19:45 Raiden: but i need some help
19:46 Tsukushi-chan: So, wait.
19:46 _Gezo_: Because a player can not necessarily be aware of Taiko maps.
19:46 Raiden: no no, not gonna yell
19:46 Raiden: just gonna state logical facts
19:46 Flaus: it's true
19:46 Tsukushi-chan: Is the argument about converts giving no pp or about some converts giving too much/
19:46 Raiden: about why converts should just not be weighed whatsoever
19:46 Raiden: second one Tsukushi
19:46 Raiden: and give first hand examples
19:46 _Gezo_: about converts being broken
19:46 _Gezo_: more like
19:46 Flaus: everyone knows converts give too much pp
19:47 _Gezo_: because as I said, there are only few maps who give WAY too much
19:47 Raiden: how could I save chatlog?
19:47 Raiden: done
19:47 _Gezo_: also if you didn't have VANESSA [Extra]
19:47 Raiden: /savelog it was

  1. 1. PP system is supposedly made to measure a person's skill on a game mode. Weighing autoconverts means people can reach higher ranks while objectively not actually knowing how to play Taiko.
  2. 2. We have our own set of ranking rules at the ranking criteria for Taiko. Vast majority of autoconverts transgress all and every single one of them, so why even allow them??
  3. 3. This might seem like a random rant, but it is not. Many people have abused autoconvert style (which isn't even static) to use macros since there is no patterning whatsoever (people SS'ing DTHDHRFL Insane maps for 500pp, are you serious?)
Out of these reasons, I've spoken to _Gezo_ (a Taiko BN) and he gave me a handful of extremely overrated autoconverts which weigh a LOT of pp while being extremely simple.

List of (some) overrated maps
19:48 _Gezo_: https://osu.ppy.sh/b/152561
19:48 _Gezo_: https://osu.ppy.sh/b/202965
19:48 _Gezo_: https://osu.ppy.sh/b/93236
19:48 _Gezo_: https://osu.ppy.sh/b/95733
19:48 Raiden: got all of them
19:48 _Gezo_: https://osu.ppy.sh/b/655794
19:48 Raiden: those are the examples right?
19:48 _Gezo_: not finished yet
19:48 Raiden: alkright
19:48 Raiden: keep them going
19:49 _Gezo_: if you took my perfo list though
19:49 _Gezo_: https://osu.ppy.sh/b/157321
19:49 Raiden: alright, let me check lol
19:49 _Gezo_: https://osu.ppy.sh/b/100981
19:49 _Gezo_: you'll just need to savelog
19:49 _Gezo_: don't need to check everything
19:49 _Gezo_: https://osu.ppy.sh/b/40034
19:49 _Gezo_: https://osu.ppy.sh/b/400238
19:50 _Gezo_: https://osu.ppy.sh/b/51993
19:50 _Gezo_: https://osu.ppy.sh/b/56549 -> I doubt this one would be too broken
19:50 Raiden: done
19:51 _Gezo_: and with this map I passed below 300pp
19:51 _Gezo_: https://osu.ppy.sh/b/1147 meh
19:52 _Gezo_: https://osu.ppy.sh/b/43582 :V this one is a bit too op
19:52 _Gezo_: don't include it but https://osu.ppy.sh/b/167819 this one is actually underrated
19:52 Raiden: kek
19:52 _Gezo_: it was actually painful to play it
19:53 _Gezo_: I almost lost my left hand to it
19:53 _Gezo_: you can savelog
19:54 Raiden: lol
19:54 Raiden: done

Apart from these, I've gathered a few myself:

Syrsa - Mad machine is broken just because of macros. Let's be honest, we don't live in a unicorn land, I recognize I am pointing fingers. After all this time, top scores are still NOT REMOVED? I mean, seriously? Basic maths and anatomy says that a normal (or even super buffed up) human being cannot do 36 DAMN CLICKS PER SECOND on those 1/8 streams.

Rog-unlimitation, Insane version. Not a single k, still overrated as hell. Some people have DTHRHDFL it for 500pp. Like, really?

Rising Hope - (Skystar's ExtrA): another broken pp-wise song

Holy Orders - (Sin): yet another one


With this we don't want to completely exclude autoconverts, they might be fun to play. But they don't measure skill of a taiko player, they don't follow ranking criteria rules for taiko, sooo... you know what comes next. I hope you understand, tom.

If I am missing something, my #taiko crusader fellas will help (I guess?)
verto
Dear Tom, my concern regarding taiko converts are the same. Since TAG4s are removed from the standard pp pool it's only natural that we remove converts as well, since they are the taiko counterparts of them. They don't fit the ranking criteria, they weren't meant to be ranked and they can be abused for ridiculous amounts of rather undeserved pp. Sure we aren't getting 1k+ pp from it, but them dominating the top pp gians from rank 1 to 100,000 is rather concerning.
Yuzeyun

MMzz wrote:

I'm having deja vu.

Woah.
^ this doe

Though, deleting converts away from pp makes no sense at all for one reason : A player may not be aware of Taiko maps at all, and preventing them to get any pp is beyond "let's all assume they all know about taiko maps". New players don't play what they are supposed to, they play what they want to. To me, a fair compromise is to weigh them at most half what they're worth (that is still a lot less, consider tasuke's 618 performance to be only at most 309 after the nerf).

I pointed out issues that makes the converts actually overrated in Raiden's log:

19:34 _Gezo_: 1. Converts have weird stuff I admit it
19:35 _Gezo_: Maybe 1 or 2% of the whole map base is overrated

19:35 _Gezo_: 2. That will also affect GOOD converts
19:36 _Gezo_: No matter how you put it, there will always be a map which translates decently to Taiko (I said decently)

19:36 _Gezo_: 3. The overratedness of such maps are based on the PATTERNS.
19:37 _Gezo_: If you kill away 1/8 double notes in Technonationalism, I bet the star rating will deflate

I could make a list of what inflates SR, some maps included and given do have these gimmicks. Raiden's log with the maps I gave are all converts, but starting from FASCINATION MAX they are more to the underrated side (Phase 1 is a hand killer for nothing basically).

Gimmicks inflating SR that aren't normally found in Taiko maps : 1/8 or 1/4 double notes. They're inflating the SR so badly this is why the converts' discussion is on, in fact. The other gimmick inflating SR is "3-based patterns", such as kddkddk... or dkkdkkd... but they are found in Taiko maps. The last is 1/6 and 1/4 notes, but we don't find this in converts.
Dusalty
Here's an idea. What if there's filtter that by default hides pp values of converts.

also pp ammount of converts should be lowered by 30-50%
Stefan

_Gezo_ wrote:

Though, deleting converts away from pp makes no sense at all for one reason : A player may not be aware of Taiko maps at all, and preventing them to get any pp is beyond "let's all assume they all know about taiko maps". New players don't play what they are supposed to, they play what they want to. To me, a fair compromise is to weigh them at most half what they're worth (that is still a lot less, consider tasuke's 618 performance to be only at most 309 after the nerf).
Newer player do not bother for ranking when they just played their 50th map, they're not restricted from playing converts. They just wouldn't be "competitive" anymore. Also I saw enough people asking a lot about Taiko (beside of the stupid "how2Taiko" thing.) and would for sure asks a bit more about pp. And newer player will discover real Taiko maps, whether if too hard or not.
tasuke912
few converted maps are overrated.

for example, in my BP,

Personally, Green-Eyed+EZNC" is so easier than "Hades+NC".
pp amount of converts should be lowered by 20% (465pp×0.8=372pp) i think.

btw,
std: DragonForce - The Last Journey Home+HR SR:7.21 607pp (_index)
CTB: Halozy - Genryuu Kaiko+HDHR SR:7.52 894pp (Spectator)
mania: Yuuna Sasara feat. Tai no Kobone - Imperishable Night 2006 SR:7.11 860pp (jhlee0133)
Taiko: Soleily - Renatus+HDNC SR:8.2 529pp (me)
why...
lolcubes
pp values are different cross game modes and that's fine.
I would agree on a flat 20% reduction on converts as well, maybe even 25%.

As someone else said, since tag maps don't give pp, taiko converts kinda fall in the same similar boat. Reducing the pp gained from converts would be fine.

(my #1 rank is a convert which I only played once lol, and is so far ahead of everything else it's not even funny ;_;)
EtienneXC
https://osu.ppy.sh/b/95733?m=1

My 220pp play of this required barely any effort/skill to do. I never got why converts even give pp to begin with tbh.
Yuzeyun
this map is one of the 3 most common examples on "lol, doubles"
Fudgy

lolcubes wrote:

pp values are different cross game modes and that's fine.
I would agree on a flat 20% reduction on converts as well, maybe even 25%.

As someone else said, since tag maps don't give pp, taiko converts kinda fall in the same similar boat. Reducing the pp gained from converts would be fine.

(my #1 rank is a convert which I only played once lol, and is so far ahead of everything else it's not even funny ;_;)
Converts are not made to be played in taiko and many of them are unplayable. Reducing the pp they give won't fix that problem.

Some taiko maps are overrated too, it's the star rating algorithm's fault. Comp - Kyoai is overrated because of the famous kddkddk pattern that you find in most overrated converts, and 1/8 doubles make the star rating of Taiko Time (Inner Oni) higher than it should, like in the Rising Hope convert.

The sole fact that converts are not made to be played in taiko and often contain unplayable/unreadable elements should suffice to justify the removal of the pp they give, in my opinion. They should simply be played for fun.

Also, something everyone seems to overlook is that standard maps use higher ODs than taiko maps. ODs in taiko are stricter though, and this often signify an increase in pp gains, even if the map doesn't feel hard to play.
lolcubes
I agree, but every time removal was suggested, it was declined.
Since TAG4 maps have been removed from pp in standard, converts should be removed too, it's a sound logic if you take into account that there are plenty of converts which are easy to A with shit accuracy and high combo to get insane pp, however since all suggestions have been declined, a flat pp penalty is the 2nd best thing.
Fudgy

lolcubes wrote:

I agree, but every time removal was suggested, it was declined.
Since TAG4 maps have been removed from pp in standard, converts should be removed too, it's a sound logic if you take into account that there are plenty of converts which are easy to A with shit accuracy and high combo to get insane pp, however since all suggestions have been declined, a flat pp penalty is the 2nd best thing.
Is there somewhere I can find the reasons why all suggestions have been declined and if they still apply to now?

Also, the current problem is not how much pp converts give, but the fact that they give ANY pp. I don't understand the point of a pp penalty. What does that even fix? Why would it be accepted to reduce pp but not remove it? What reasoning is behind that?

Are we trying to reduce pp farm or encourage new taiko players (and active) to play taiko maps? Those were specially made for them in the first place.
OnosakiHito
Let's say that this is currently under some kind of observation. Whether current examples of converts are enough or not I don't know, but it doesn't hurt to provide more for the moment to have a more refined and fasten statement.
toara_fict
I agree

Sashimio
I think HR is difficult so we should be given more pp.
RNG
I want you to when add EZ, almost without pp. And I want you to reduce std map pp.
abrian
https://osu.ppy.sh/b/157233&m=1

98.20% S with NC only gave 371pp :>
seems legit
Prophecy
I think SV change can be the factor too.
Seems SV change in High BPM song is hard.
Yuzeyun
@ Prophecy:

Tom94 wrote:

Unfortunately the infrastructure of taiko pp still doesn't really have a measure for scrolling speed, so I can't easily add a HR or HD bonus relative to scroll speed. The general consensus seems to be, that HD is worth too much right now, so I'll move it downwards a bit.
OzzyOzrock
Rankings would be so much cuter with taiko maps only (⌯˃̶᷄ ﹏ ˂̶᷄⌯)

and kill EZ mod wtf, people get punished for playing a song with no mods because then they can't get a score with EZ? lmfao
OnosakiHito

OzzyOzrock wrote:

and kill EZ mod wtf, people get punished for playing a song with no mods because then they can't get a score with EZ? lmfao
Oh, that's something new to me. What do you mean?
OzzyOzrock

OnosakiHito wrote:

OzzyOzrock wrote:

and kill EZ mod wtf, people get punished for playing a song with no mods because then they can't get a score with EZ? lmfao
Oh, that's something new to me. What do you mean?
Well, if you notice a lot of top players' top scores, you'll see that they often pair EZ with DT for the pp increase that comes with higher accuracy given by EZ.

I don't know the numbers exactly, but by the looks of it EZ doesn't seem to give any penalty whatsoever for being used despite lowering SV and OD. As in, it seems that the pp system reads "Player X player X song at X BPM with X accuracy", but ignores that EZ mod is used. My score can be 50% of the top score, but pp system doesn't notice, and gives me full pp.

This also means that if I am to play, say, The End of a Century with no mod, there go my chances of playing it with EZ DT and instead I have to work for my pp playing it with DT, giving me a direct disadvantage than if I would have played with EZ DT.
Yuzeyun

OzzyOzrock wrote:

Well, if you notice a lot of top players' top scores, you'll see that they often pair EZ with DT for the pp increase that comes with higher accuracy given by EZ.

I don't know the numbers exactly, but by the looks of it EZ doesn't seem to give any penalty whatsoever for being used despite lowering SV and OD. As in, it seems that the pp system reads "Player X player X song at X BPM with X accuracy", but ignores that EZ mod is used. My score can be 50% of the top score, but pp system doesn't notice, and gives me full pp.

This also means that if I am to play, say, The End of a Century with no mod, there go my chances of playing it with EZ DT and instead I have to work for my pp playing it with DT, giving me a direct disadvantage than if I would have played with EZ DT.
There actually is a penalty, but only because of lower OD (I probably could estimate it at only 10% penalty). As quoted earlier in this thread (come on how can you not consider it), SV can't be taken into account because there is nothing that can measure it.
TimmyAkmed

OzzyOzrock wrote:

This also means that if I am to play, say, The End of a Century with no mod, there go my chances of playing it with EZ DT and instead I have to work for my pp playing it with DT, giving me a direct disadvantage than if I would have played with EZ DT.
Here goes the same problem with HD/HR. Since HD gives more pp than HR on most maps due to ranked maps being mapped with OD5. How do I beat my HR SS scores with HD? It should display in the scoreboards the maximum score play. but count the best pp play in your profile. Or just sort the scoreboard so the highest pp play = top score of the map.

This part isn't related entirely to Taiko but imo this idea will be the best when the Taiko pp system will be alright.
Fudgy

TimmyAkmed wrote:

OzzyOzrock wrote:

This also means that if I am to play, say, The End of a Century with no mod, there go my chances of playing it with EZ DT and instead I have to work for my pp playing it with DT, giving me a direct disadvantage than if I would have played with EZ DT.
Here goes the same problem with HD/HR. Since HD gives more pp than HR on most maps due to ranked maps being mapped with OD5. How do I beat my HR SS scores with HD? It should display in the scoreboards the maximum score play. but count the best pp play in your profile. Or just sort the scoreboard so the highest pp play = top score of the map.
This will be the case in the future. This multiple score leaderboards feature is ready to be implemented, but they can't implement it for the moment.

From ppy's blog :

@ppy Do you have any plans on allowing multiple scores per map? If you are, when about will it be implemented? –zargotlewl

There’s a few areas that need some overhauling before this can go live, even though most of the infrastructure already supports this.
Tom's answer from 5 days ago : http://ask.fm/Tom94/answer/131223922638
Yuzeyun
Another concern, which isn't directly related to pp itself but regards the star rating, is that with certain patterns, SR tends to horribly skyrocket. This has been probably brought up in the converts discussion with 1/8 doubles (which is common since you have 1/8 sliders now, ggnore), but this does not stop here.

In Kantan difficulty, if you don't keep a constant rhythm with 1/1 notes, the SR skyrockets a lot. That is, take a map which is 1/1 only, and a map which is objectively easier but has 3/2 notes:
The difference is small on that example, but on larger note amounts, this can increase the rating greatly.

Futsuu difficulty: Double notes is a factor of massive star rating increase, and that carries over to every possible snapping (with even more dramatic increase as the snapping is tinier, to the point it reaches ridiculous ratings, thinking about the converts we've talked about earlier in this thread) - Proof:

When spacings between notes are regular (2/1, 1/1, 1/2 only)
When 3/2 spacings and 1/2 doubles happen:

Another concern is the 1/6 + 1/4 streams, which end up giving ridiculous ratings:

Comparing to maps that are purely 1/4, this has to be a huge problem:

Another problem is streams. Depending on how you construct a stream, the map might be overrated a bit or ridiculously underrated.
https://osu.ppy.sh/s/28609 Kyoai - 5.06 stars for fairly simple streams
https://www.dropbox.com/s/dwcrd3gbk3hhl ... 4.osz?dl=0 Starstream 7.14 - 5.04 stars for painful streams.
I've also noticed that sometimes, long streams containing kkkdk somehow get rated lower than streams having only {{kk}*{dd}*}*.
[Ayase Eli]
That's some pretty impressive findings... I always wondered if certain patterns were responsible for that one song I can't get an A on even though it's an easy SR for me. This should definitely be helpful for whoever might decide to work on the Taiko pp system, and a fresh reprieve from the old auto-convert witch hunt :D
karterfreak
So is this being looked at anymore? I feel like this thread has been largely ignored... (and Gezo brought up some really good points too...)

That said, system really needs some work, some maps are vastly overrated while others are vastly undrerrated (not going to provide further examples, plenty have been provided in this thread). This is amplified when you consider DT, as some maps give ridiculous pp despite being far easier than an equal SR nomod counterpart.

One thing I'd like to see beyond improvement of the algorithm is making the pp difference between a good score and an amazing score larger. (Why is it that taiko still has no pp scores that come even close to top standard ones despite some of them being equally as impressive?) This should come after fixing both the pp algorithm and the SR algorithm. Some of the top scores performed by the best players in the game should be getting 650pp+ without a doubt. This would also much better show the actual gap between some of the top 50 and top 10 players (It's much larger than portrayed in the rankings currently).

Oh and one last thing, I still think autoconverts have no place in taiko and are a large part of why the algorithm doesn't work as it should. If I recall correctly, the algorithm tries to compensate for things that happen in convert maps that don't happen in regular ranked taiko maps (1/8 spam due to slider converts, I'm not sure if this has been changed since then), and therefore limits the points players get from high speed plays, leading to the situation mentioned above (amazing scores not getting adequate pp). I know that this has been argued to the ends of the earth, but I fail to see why we should continue to support converted maps that would never get ranked in taiko when we have tons of ranked maps to choose from for taiko nowadays.
OnosakiHito
Currently developers are having an eye on mania. Later they will maintenance Taiko.
About converts I did some months ago my move and contacted Staff about it. Removing converts from the ranking would lead in lower converted difficulties not compensating the loss of a Futsuu anymore, which would lead to not being allowed getting Muzu+Oni GDs anymore ranked and hence, make ranking for Taiko GDs very hard. Considering our situation with all the ranking, I'm not confident about doing that move yet even though I'm the same opinion like you when it's about converts. Maybe in the future when we have a more stable ranking process we can remove converts and do a poll for it as well.


General Ranking Criteria wrote:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert
Starry-

OnosakiHito wrote:

Currently developers are having an eye on mania.
Lately I doubt even this. We've heard no news or progress in the past months, and considering http://ask.fm/Tom94/answer/133131856078 I'm really not quite sure what the current plans are in terms of working on pp for mania, let alone Taiko.
dewero
I was under the impression that Tom had stopped working on pp entirely due to his PhD
Sleepteiner
I believe that higher OD levels should make the star difficulty rating higher. Out of all the maps in the the length<100 star<1.4 range, the only ones that are taking me more than 5 tries to SS are the maps in the 4-7 OD range. Some are taking me significantly more than 5 tries. Anything with that low of a star rating shouldn't be that hard in my opinion.
SKSalt
What was changed about Taiko pp system? I just got free 46pp lol

I want to know more details about that :x
Hanjamon

SKSalt wrote:

What was changed about Taiko pp system? I just got free 46pp lol

I want to know more details about that :x
same here
Yuzeyun

Map : https://osu.ppy.sh/p/beatmap?b=776951&m=1

This is fucking stupid. HR is worth nothing. This proves that HR pp is solely based on OD, literally nothing else. And what's even worse is that I personally checked the algorithms and I did find that HR has the least bonus of all three non-time-based difficulty-increasing mods.
dewero
Well I mean aren't the only effects of HR increasing the scroll speed and increasing the OD and HP? That beatmap is already OD10 so HR doesn't change the OD, so the only thing that's different is the scroll speed, which currently isn't checked by the pp algorithm. So it makes sense that the pp doesn't change.

Also I thought it was already known that HR pp is based only off the increased OD
SKSalt

_Gezo_ wrote:


Map : https://osu.ppy.sh/p/beatmap?b=776951&m=1

This is fucking stupid. HR is worth nothing. This proves that HR pp is solely based on OD, literally nothing else. And what's even worse is that I personally checked the algorithms and I did find that HR has the least bonus of all three non-time-based difficulty-increasing mods.
This map is OD10 but pp is HD>>HR=none. okay.

And I'll present my thoughts below.

1) EZ’s OD is not considered.
Now, when we attach EZ, pp decrease only 10%. But I think that still isn't enough. Please look at this map. https://osu.ppy.sh/b/93236?m=1

(pp=385.38)

In this way, when we attach EZHD, It is easy to supply a shortage. I think that is not good. HR=consider OD / EZ=not consider OD? It becomes easy to take precision and read a map. I want you to consider about EZ's OD.

2) A difference of pp is narrow.
For example about this map : https://osu.ppy.sh/b/896390&m=0
Standard : SD=1.74, HDDTHRFL=about 25pp, SD=2.99. HDDT=about 82pp, SD=4.53, HD=about 130pp, SD=6.18, HD=about 301pp

Taiko mapset is from here : https://osu.ppy.sh/s/371857
Taiko : SD=1.51, None=about 65pp, SD=3.0, DT=about 152pp, SD=4.59, None=about 194pp, SD=6.17, None=about 302pp

I mean that way of rising of pp is too flat. Therefore when yu68 achieved super ultra record, he gets pp less than expectation. Also beginner player can easily to get pp than other mode. This is my request. I want to see the ranking that a little clearer difference than currently ranking.

3) About spam overweighted pattern.
It does not justify repetition, but at least, long doublet 1/4, 1/6, 1/8's pp should be fixed.
https://osu.ppy.sh/p/beatmap?b=400238&m=1
https://osu.ppy.sh/b/95733?m=1
https://osu.ppy.sh/p/beatmap?b=655794&m=1
Such 3 maps, the pp system does not work anymore.
dewero
The thing is, all of these issues are already known by most of the community, and continually raising them isn't going to benefit as much. What I think we should start doing is develop a formal algorithm to more accurately determine the start rating and pp curves of a given beatmap and to address the many issues raised by this thread. That way, someone can create a new pp-calculator implementing this algorithm that can potentially replace the current system
SKSalt

dewero wrote:

The thing is, all of these issues are already known by most of the community, and continually raising them isn't going to benefit as much. What I think we should start doing is develop a formal algorithm to more accurately determine the start rating and pp curves of a given beatmap and to address the many issues raised by this thread. That way, someone can create a new pp-calculator implementing this algorithm that can potentially replace the current system
Yes, but I had not yet said own opinion about this. So I just posted :oops: (similar to other opinions though)
Yuzeyun

dewero wrote:

The thing is, all of these issues are already known by most of the community, and continually raising them isn't going to benefit as much. What I think we should start doing is develop a formal algorithm to more accurately determine the start rating and pp curves of a given beatmap and to address the many issues raised by this thread. That way, someone can create a new pp-calculator implementing this algorithm that can potentially replace the current system
thats literally what i'm trying to do but the program just won't run
AAAAAAAAAA
dewero
What are you having trouble with? I can help you out if you need it
Yuzeyun
hmu in pm it's about osu-performance
[Ayase Eli]
Do we like, actually know if anyone is even available to work on these issues? Like I know there's that one guy everyone refers to when it comes to pp, but have we even established there is someone to take any of the 40 something pages worth of complaints here to?

I don't mean to be a downer, but do we even have reasonable hope to expect some kind of change to the pp system in the next, say, year...? At this point I'm just much more inclined to sit back and let pp do its thing. Its just like every other game, you gotta play by its rules to win.
Yuzeyun
there was an alternate star rating scaling that never happened to live outside of this thread
dewero
When my finals are finished (after this week :D ), I'd be willing to spend some time trying to come up with a better difficulty calculator
darkmiz
please buff hr

i need pp so much
karterfreak
HR doesn't need any more buffs, screw that.
Yuzeyun
i would qft if it wasn't underweighted on low OD and OD10

rescaling OD curve is the only option for now
darkmiz
https://osu.ppy.sh/b/67204&m=1

why oni > inner oni

why pp farm with so easy patterns
Samatrain
k
Shinsekai-

darkmiz wrote:

https://osu.ppy.sh/b/67204&m=1

why oni > inner oni

why pp farm with so easy patterns
You need to see the patterns to comment.... the Oni diff have so much color changes and paterns what make the diff more complicated for example we can take the kkk kkkk kkkk kkk kkk part... For a KKDD or DDKK player that part is really hard for a KDDK is not... (AT ALL), What i mean with this? the colors and the position play a important with the SR
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