Converts are not made to be played in taiko and many of them are unplayable. Reducing the pp they give won't fix that problem.lolcubes wrote:
pp values are different cross game modes and that's fine.
I would agree on a flat 20% reduction on converts as well, maybe even 25%.
As someone else said, since tag maps don't give pp, taiko converts kinda fall in thesamesimilar boat. Reducing the pp gained from converts would be fine.
(my #1 rank is a convert which I only played once lol, and is so far ahead of everything else it's not even funny ;_;)
Some taiko maps are overrated too, it's the star rating algorithm's fault. Comp - Kyoai is overrated because of the famous kddkddk pattern that you find in most overrated converts, and 1/8 doubles make the star rating of Taiko Time (Inner Oni) higher than it should, like in the Rising Hope convert.
The sole fact that converts are not made to be played in taiko and often contain unplayable/unreadable elements should suffice to justify the removal of the pp they give, in my opinion. They should simply be played for fun.
Also, something everyone seems to overlook is that standard maps use higher ODs than taiko maps. ODs in taiko are stricter though, and this often signify an increase in pp gains, even if the map doesn't feel hard to play.