^ this doeMMzz wrote:
I'm having deja vu.
Woah.
Though, deleting converts away from pp makes no sense at all for one reason : A player may not be aware of Taiko maps at all, and preventing them to get any pp is beyond "let's all assume they all know about taiko maps". New players don't play what they are supposed to, they play what they want to. To me, a fair compromise is to weigh them at most half what they're worth (that is still a lot less, consider tasuke's 618 performance to be only at most 309 after the nerf).
I pointed out issues that makes the converts actually overrated in Raiden's log:
19:34 _Gezo_: 1. Converts have weird stuff I admit it
19:35 _Gezo_: Maybe 1 or 2% of the whole map base is overrated
19:35 _Gezo_: 2. That will also affect GOOD converts
19:36 _Gezo_: No matter how you put it, there will always be a map which translates decently to Taiko (I said decently)
19:36 _Gezo_: 3. The overratedness of such maps are based on the PATTERNS.
19:37 _Gezo_: If you kill away 1/8 double notes in Technonationalism, I bet the star rating will deflate
I could make a list of what inflates SR, some maps included and given do have these gimmicks. Raiden's log with the maps I gave are all converts, but starting from FASCINATION MAX they are more to the underrated side (Phase 1 is a hand killer for nothing basically).
Gimmicks inflating SR that aren't normally found in Taiko maps : 1/8 or 1/4 double notes. They're inflating the SR so badly this is why the converts' discussion is on, in fact. The other gimmick inflating SR is "3-based patterns", such as kddkddk... or dkkdkkd... but they are found in Taiko maps. The last is 1/6 and 1/4 notes, but we don't find this in converts.