So is this being looked at anymore? I feel like this thread has been largely ignored... (and Gezo brought up some really good points too...)
That said, system really needs some work, some maps are vastly overrated while others are vastly undrerrated (not going to provide further examples, plenty have been provided in this thread). This is amplified when you consider DT, as some maps give ridiculous pp despite being far easier than an equal SR nomod counterpart.
One thing I'd like to see beyond improvement of the algorithm is making the pp difference between a good score and an amazing score larger. (Why is it that taiko still has no pp scores that come even close to top standard ones despite some of them being equally as impressive?) This should come after fixing both the pp algorithm and the SR algorithm. Some of the top scores performed by the best players in the game should be getting 650pp+ without a doubt. This would also much better show the actual gap between some of the top 50 and top 10 players (It's much larger than portrayed in the rankings currently).
Oh and one last thing, I still think autoconverts have no place in taiko and are a large part of why the algorithm doesn't work as it should. If I recall correctly, the algorithm tries to compensate for things that happen in convert maps that don't happen in regular ranked taiko maps (1/8 spam due to slider converts, I'm not sure if this has been changed since then), and therefore limits the points players get from high speed plays, leading to the situation mentioned above (amazing scores not getting adequate pp). I know that this has been argued to the ends of the earth, but I fail to see why we should continue to support converted maps that would never get ranked in taiko when we have tons of ranked maps to choose from for taiko nowadays.
That said, system really needs some work, some maps are vastly overrated while others are vastly undrerrated (not going to provide further examples, plenty have been provided in this thread). This is amplified when you consider DT, as some maps give ridiculous pp despite being far easier than an equal SR nomod counterpart.
One thing I'd like to see beyond improvement of the algorithm is making the pp difference between a good score and an amazing score larger. (Why is it that taiko still has no pp scores that come even close to top standard ones despite some of them being equally as impressive?) This should come after fixing both the pp algorithm and the SR algorithm. Some of the top scores performed by the best players in the game should be getting 650pp+ without a doubt. This would also much better show the actual gap between some of the top 50 and top 10 players (It's much larger than portrayed in the rankings currently).
Oh and one last thing, I still think autoconverts have no place in taiko and are a large part of why the algorithm doesn't work as it should. If I recall correctly, the algorithm tries to compensate for things that happen in convert maps that don't happen in regular ranked taiko maps (1/8 spam due to slider converts, I'm not sure if this has been changed since then), and therefore limits the points players get from high speed plays, leading to the situation mentioned above (amazing scores not getting adequate pp). I know that this has been argued to the ends of the earth, but I fail to see why we should continue to support converted maps that would never get ranked in taiko when we have tons of ranked maps to choose from for taiko nowadays.