Well this part is very inaccurate, but yes HT does still need another nerf, as does EZ mod, Tom will do it eventually, just be patient.sad weeb wrote:
HT still gives literally almost the same amount of pp as doing the map without
Well this part is very inaccurate, but yes HT does still need another nerf, as does EZ mod, Tom will do it eventually, just be patient.sad weeb wrote:
HT still gives literally almost the same amount of pp as doing the map without
wow one year later and look at where we still are-Kurisu- wrote:
It isn't accurate at all IMO to put so much weight on ctb specific maps, especially since there are so few. There are plenty of standard maps that translate into fun and difficult ctb maps. Also the best performance shouldn't be filled with easy SS's...
I love you.Rockageek wrote:
In my opinion, there is something missing in the algorithm, something that could detect shitpatterns which do not contain any hyperdash, complex moves that requires alot of skill and accuracy.for exampleI hope some players will understand my point of view about this.https://osu.ppy.sh/p/beatmap?b=137840&m=2
https://osu.ppy.sh/p/beatmap?b=45918&m=2
https://osu.ppy.sh/b/123708&m=2
https://osu.ppy.sh/p/beatmap?b=66514&m=2
https://osu.ppy.sh/b/115384&m=2
https://osu.ppy.sh/p/beatmap?b=344619&m=2
https://osu.ppy.sh/p/beatmap?b=374400&m=2
https://osu.ppy.sh/b/289256&m=2
https://osu.ppy.sh/p/beatmap?b=37658&m=2
https://osu.ppy.sh/p/beatmap?b=255705&m=2
https://osu.ppy.sh/p/beatmap?b=298880&m=2
https://osu.ppy.sh/p/beatmap?b=25580&m=2
https://osu.ppy.sh/p/beatmap?b=153484&m=2
PP doesn't depend on map popularity anymore.Gunsillie wrote:
So, my question has probably already been answered, but here I go:
If I'm not mistaken, it was stated in the wiki that PP are calculated taking into account the popularity of the map. However, in CtB the player pool is way less big, so the algorithm that evaluates the popularity of the map needs to give way higher bonuses comparatively to std for the same number of plays.
Is it only a std thing, does it even still exist?
big mistake that needs a big change D:Ibuki Mioda wrote:
Was it ever meant that when you play a song with DT/NC only you get the full amount of pp and play it again using only HR and score higher and instantly lose all pp and ranks gained from it? Seems that HR has no benefits at all if it counts the same as no mods at all. Had a few songs like this from older maps and lost 40pp for playing it over again and getting a higher score and accuracy...
This shouldn't happen. In theory.Ibuki Mioda wrote:
Was it ever meant that when you play a song with DT/NC only you get the full amount of pp and play it again using only HR and score higher and instantly lose all pp and ranks gained from it? Seems that HR has no benefits at all if it counts the same as no mods at all. Had a few songs like this from older maps and lost 40pp for playing it over again and getting a higher score and accuracy...
Umm that is what I'm talking about... It removed all points earned and pp received to 1% of base due to playing HR instead of my lower score on DT which scored 100% of possible pp earned. Here is a picture of what I mean... only hopes now is to play it dt/hr which is pretty hard with cs 6.5Zak wrote:
It won't be an issue when you get to keep your higher pp score when you get a higher score by using HR
Oh ok, so like 2 seperate ranking systems. Makes more sence since some maps are more difficult with mods that award less points for score.Zak wrote:
Yes but eventually you will get to have 2 separate scores per map, one for highest pp and another for your best score.
Kind of the purpose anyone plays. Without goals or motivation people would no longer come back to play. Not sure if Peppy would be happen with a large loss of players.Drafura wrote:
Why not get rid of score ranking ?
And replace it with what? This joke pp system?Drafura wrote:
Why not get rid of score ranking ?
Lol that song is from 2008 and surprisingly the scores from it reflects that almost no one plays it anymore if you can reach near the top on first attempt so I don't think it even matters. Then again if they used the old pp system it might even bring back all the people that retired shortly after like my friend okami--chan which quit for that reason after pretty much losing everything she worked for a few years.TheVileOne wrote:
https://osu.ppy.sh/p/beatmap?b=17908&m=2 Please nerf the pp this map gives in DT. It isn't even hard and it gives way too much pp. The Expert is overrated as well, but at least it is tricky in spots.
There's over 50 people with DT scores on that map. They are just off the leaderboard because HR isIbuki Mioda wrote:
Lol that song is from 2008 and surprisingly the scores from it reflects that almost no one plays it anymore if you can reach near the top on first attempt so I don't think it even matters. Then again if they used the old pp system it might even bring back all the people that retired shortly after like my friend okami--chan which quit for that reason after pretty much losing everything she worked for a few years.TheVileOne wrote:
https://osu.ppy.sh/p/beatmap?b=17908&m=2 Please nerf the pp this map gives in DT. It isn't even hard and it gives way too much pp. The Expert is overrated as well, but at least it is tricky in spots.
Omg, she lost a fake number showing her "skill", what can she do without her precious go berzerk top rank??Ibuki Mioda wrote:
like my friend okami--chan which quit for that reason after pretty much losing everything she worked for a few years.
Was actually near 70% of all scores reset to zero pp which dropped a large number of ctb players off from playing.PakaChan wrote:
Omg, she lost a fake number showing her "skill", what can she do without her precious go berzerk top rank??Ibuki Mioda wrote:
like my friend okami--chan which quit for that reason after pretty much losing everything she worked for a few years.
Lol I lost nearly 7000 ranks and about 3k pp but moving back up fast since most of the competition retired.TheVileOne wrote:
If the effect was really that bad, then obviously she was farming a ton of maps and should have known it was going to happen. I knew I was going to take a large hit and I lost over 700 ranks when pp algorithms changed. I've been slowly working back towards my old rank.
Actually if you was listening in on #osu channel that day you would of noticed the war that broke out and the countless number that haven't logged in since that event a bit over 6 months. Besides pp and ranking is what keeps me playing and supporting.Zak wrote:
Anyone who wants to quit over losing their pp rank obviously doesn't play for the right reasons, the only thing going on in this thread lately is people bringing up the same issues again and again, Tom is already well aware, and when he comes back to tweak pp again, he'll do so, but until then people should stop getting so upset over a number that still doesn't do a very good job of accurately representing skill and bring up issues about the current system that haven't already been discussed. Also nowhere near "most" of the competition retired, that's far from the truth.
Simple lets remove pp for all modes for a while and you will have your answer. It's a lot more than what you think. Showing off isn't what it's about, that is what the world cup is for. Just seems that all the people trying to be like you will never get to see what it's like on top if there is no system in place. You wouldn't care because your already there andhave had your fill of it. Besides the current system is fine as long it just keep going down hill.Zak wrote:
If pp is your sole reason for playing then why not play a game where rank actually gets you somewhere, I'm not trying to be rude about this but being good at catching fruit won't win you money or anything, so playing for pp alone and not being to simply enjoy the game is pointless, I'm not saying you're not allowed to be competitive, but there are tournaments and multiplayer lobbies if you really care about showing how good you are.
what are you on.Ibuki Mioda wrote:
Simple lets remove pp for all modes for a while and you will have your answer. It's a lot more than what you think. Showing off isn't what it's about, that is what the world cup is for. Just seems that all the people trying to be like you will never get to see what it's like on top if there is no system in place. You wouldn't care because your already there andhave had your fill of it. Besides the current system is fine as long it just keep going down hill.Zak wrote:
If pp is your sole reason for playing then why not play a game where rank actually gets you somewhere, I'm not trying to be rude about this but being good at catching fruit won't win you money or anything, so playing for pp alone and not being to simply enjoy the game is pointless, I'm not saying you're not allowed to be competitive, but there are tournaments and multiplayer lobbies if you really care about showing how good you are.
Zak wrote:
My problem with pp is people taking it too seriously and investing their time in that alone, if anything that takes the fun out of this game as you're no longer playing maps that you find challenging and fun, you'll simply be looking at the number they give and playing it regardless of how you feel about the map, honestly from what I can tell pp works well in Taiko and Standard for the most part, so it makes more sense to focus on pp there to an extent but for pp to be your one and only reason to play ctb is sort of dumb when the system is broken, and even more dumb when the same people are going to come back when things are finally updated and cry yet again about how they lost their "well deserved rank".
Once again to be absolutely clear, it's okay to go for pp but to put 100% of all your effort into a system that is very obviously flawed and say there's no other way to enjoy the game is just stupid.
Video games motivate a remarkable amount of goal-directed
behavior.
...
the appeal of video games lies
in the inherent properties of the experiences they provide
...
behaviors pursued for their own sake or their inherent satisfaction are
identified as intrinsically motivated, whereas those pursued to
access desired end states or avoid aversive ones are understood as
extrinsically motivated
...
For more than 3 decades, one subtheory of SDT,
cognitive evaluation theory (CET), has guided research on
intrinsic motivation in sports, education, and leisure domains. For
example, Ryan and Deci (2007) recently reviewed a substantial
body of research on sport and exercise in which CET explained
interest and sustained participation in these activities. In another
recent example, Sheldon and Filak (2008) experimentally manip-
ulated autonomy, competence, and relatedness support in a non-
digital game-based learning context, showing that each of these
basic needs independently predicted motivation for a game activ-
ity.
...
This extensive body of research based on CET thus shows that
SPECIFIC PSYCHOLOGICAL NOURISHMENTS PRESENT in activities are nec-
essary for activities to be experienced as inherently enjoyable or
fun
,
Lol close enough, pretty much was what I was getting at. Take a cat for example, they like boxes but they don't have a purpose to a human since they don't quiet understand just why they like them. Same with me and many others we like things that don't really matter to some but without them it makes it feel no longer interested at all. Have played some games that the mini games were more fun than the actual game.Kingkevin30 wrote:
eargh this pointless argument is making me sick, you are talking around a pointless value and how you feel about it instead of just going to the Core
Topic....If you didn't find out in the decade you've been playing video games...there are some Core Aspect how people can enjoy playing a video game
and since I'm a lazy slob, i won't phrase what i want to say myself, I'm just gonna throw some quotes from an Psychological Study called
"A Motivational Model of Video Game Engagement"Da Text-WallVideo games motivate a remarkable amount of goal-directed
behavior.
...
the appeal of video games lies
in the inherent properties of the experiences they provide
...
behaviors pursued for their own sake or their inherent satisfaction are
identified as intrinsically motivated, whereas those pursued to
access desired end states or avoid aversive ones are understood as
extrinsically motivated
...
For more than 3 decades, one subtheory of SDT,
cognitive evaluation theory (CET), has guided research on
intrinsic motivation in sports, education, and leisure domains. For
example, Ryan and Deci (2007) recently reviewed a substantial
body of research on sport and exercise in which CET explained
interest and sustained participation in these activities. In another
recent example, Sheldon and Filak (2008) experimentally manip-
ulated autonomy, competence, and relatedness support in a non-
digital game-based learning context, showing that each of these
basic needs independently predicted motivation for a game activ-
ity.
...
This extensive body of research based on CET thus shows that
SPECIFIC PSYCHOLOGICAL NOURISHMENTS PRESENT in activities are nec-
essary for activities to be experienced as inherently enjoyable or
fun
,
so pls be quiet now...OK ?
Just let People Enjoy what they do the way they like it