forum

Performance Points feedback and suggestions (Catch the Beat)

posted
Total Posts
775
show more
-Ryuujii-
aha yes yes ! go berzerk go berzerk!
Kingkevin30

[ZooM] wrote:

I understand, but this is the case - a person gets 1st place on the map and get, for example, 100 PP.
And all the rest get nothing. But their score may be less likely to 5000-10000.
thats a pretty ridiciolus assumption my friend...did you ever check how many pp everyone else is getting on a Scoreboard,
i bet you did not. because this is how most Scoreboards look like:




ohh wow how suprising, it seems that this beatmap has been difficult for most players in his Top 50 because their combo is decreasing and so is there pp that there getting out of it.

well lets look at the different outputs in comparesion now...
hmm Kenji did got 274pp out of a HR+HD on this map...does that seem fair? as far as im concerned, yes it very well deserves this high amount, playing this with both mods activated makes it signifficantly more difficult (atleast 1/3's harder) then the other used mod combinations.

up to the next one..

PM got 209pp for playing with Hidden, around 1pp more then all the other people who Hidden FC'ed it...is that fair? of course, beeing accurate is hard, it's not changing the overall difficulty too much, but still should be awarded, so this is also fine as im converned

next one...

so now the Nomod FC's starts with the same thing about accuracy i just explained on PM's case...so how about getting -25pp in comparison to the HD FC's
does that seem fair? now its getting a bit more complicated, Hidden is about perception so everyone has their own ideal of "how much harder is playing Hidden compared to nomod" but in a general sense everyone agrees that it adds to a difficulty of a map, so something like 10-30pp more for a Hidden Record is also fine...it takes effort to do such stuff.

and as we are going down the scoreboard ladder people are getting less and less pp even though they got such a close combo to a FC...is that fair?

now we have to take in mind that the meaning of PP is "PERFOMANCE Points" so that means that your skill has to be around the same "perfomance", you must be able to do something as difficult as the last "good perfomance".

so that was the whole scoreboard....if you really think that these values are incorrent, then pls tell Tom94 and give some advice on how it should be changed..
-Ryuujii-
TL;DR PLEASE KEVIN
23153901293
Kevin marry me
Vuelo Eluko
What mod is "NV"?
DeathXHunter
No video,newfag
Granger
What did those improvements do? Im noticing nothing different... Except that all star ratings were cut in half.

Kind of depressing that those 6 stars like shiawase gift i struggle with are just 3 starswhich is just a normal when comparing to stds staratings.
Scorpionek
Not sure if Kevin's in love with ppv2 or he didn't mention how "fair" HT and mods multiplayers are on purpose.
Kingkevin30

Scorpionek wrote:

Not sure if Kevin's in love with ppv2 or he didn't mention how "fair" HT and mods multiplayers are on purpose.
im cutting into my own flesh if im talking bad about HT-PP Farming *kappa*...

just kiddin, i think we all know that HT is too overpowered right now,but it also shouldn't loose too much of it's potential since HT is still "kinda hard" to exicute on hard High AR Patterns
[224]Reol
is the new star rating/pp system for ctb on test build final?????
Samui_old_1
new star rating algorithm is still work in progress on cuttingedge.

pp system will be work in progress after the star rating algorithm on cuttingedge is final.
Topic Starter
Tom94
The Catch the Beat performance points are currently undergoing a re-calculation after an algorithm update. Please visit the changelog for further information.

I'm aware that things are still far from perfect. Most notably: Clutch timings including pixel jumps are still underrated while certain other patterns get weighted too much. I hope to address those issues in further updates. Please wait until the re-calculations finished for everybody until giving feedback. Even if you pp changes drastically your best performance list might not have been updated accordingly yet. ;)
Stefan
A lot of love for this update.
Kingkevin30

Stefan wrote:

A lot of love for this update.
yeah, i really appreciate your hard work on this Tom ^^
im hoping the recalculations and the tweaking of some values will be finished soon
but right now it seems pretty balanced between various "difficult" playing styles
like the Low AR HD stuff, some FL Bonuses, and the "above AR9" boosts
Girgias
Dunno if I'm actually that bad or not but i lost 11 thousand places with the algorithm change >___< so welp and 99% of my maps got reclassified in 1 star or 2 stars even if the title is difficult and would more likely need 4 stars or so how but thats just my opinion.
Kingkevin30

Girgias wrote:

Dunno if I'm actually that bad or not but i lost 11 thousand places with the algorithm change >___< so welp and 99% of my maps got reclassified in 1 star or 2 stars even if the title is difficult and would more likely need 4 stars or so how but thats just my opinion.
the recalculations aren't finished yet. People aswell as the pp-outputs of most maps probabbly have to be updated before assumptions on the calculations would be viable
Riari
I'd be happy with a nice buff to DT...

;_;
eend
Pls just don't change it back
Zak

thijner14 wrote:

Pls just change it back :(
Don't complain that your pp farm maps don't count anymore and use this chance to learn how to play better.
iiyo
WE DID IT BOYS

manjumochi
Just trying to undertand why increase pp bonus on low AR in CTB, higher AR really makes this mode more difficulty and low AR also isn't that hard to read (actually, is easier to read).
Minhtam
So are these PP scores going to be adjusted appropriately on my profile? It would really suck if they remained as they were before the update.

Lay
So...I love the sounds of this update. However...as above With Girgias, I went from 3.9k to 11.2 and lost almost half my pp...will it be staying like that or is this only due to the recalculation phase and I can expect it to change again?
PepsiCat
.
ZiRoX
It seems people don't understand raw pp doesn't mean anything
autofanboy

ZiRoX wrote:

It seems people don't understand raw pp doesn't mean anything
Vuelo Eluko
aPPocalypse
Yuzeyun
Gotta love how Right Round got destroyed from 180ish to 51 (SS Nomod). I found it was much harder than https://osu.ppy.sh/b/25990?m=2 :c (due to the nature of jumps in RR that isn't in Shopkeeper)

Dunno. I'm not that into CtB so maybe I'm wrong but it may be worth pointing it out uwu
Ryou ark
Im not panicking, nope...i am panicking dammit il just close my eyes and everything will be guud right?

Personally i think its good they changed ctb ranking, coz really.. some songs are just too easy and give too much pp. Tho changing the stars is kinda umm not necessary.. now playing a 3 star map feels like meh (before it would be bout 6, and would feel like woah 6 stars im getting better), but it's just my opinion ^^
Topic Starter
Tom94

minhtam1638 wrote:

So are these PP scores going to be adjusted appropriately on my profile? It would really suck if they remained as they were before the update.

They will adjust.


To all the others: Calm down. Wait until the recalculations are done before panicking about your rank changing. Other people will lose similar amounts of pp so your rank will normalize again.
-Ryuujii-
It seems people don't understand what "waiting for the changes to be all done" means, can't you understand the rank you have now is not your final result/Final rank, wait some more days and stop complaining about you dropping 10k places or whatever and just wait and play the game.
THS
some suggestion : 1st rank should be weighted more than other ranks (at least a bit) ,so pp can decrease too
sorry bad english because i'm so sleepy
Topic Starter
Tom94

-Ryuujii- wrote:

It seems people don't understand what "waiting for the changes to be all done" means, can't you understand the rank you have now is not your final result/Final rank, wait some more days and stop complaining about you dropping 10k places or whatever and just wait and play the game.
Luckily waiting a few more hours is enough. :p
Since CtB has less scores than standard it's a lot quicker.
Granger
Decided to wait out untill the recalc is done... Hory sheit, i boosted from #2500 to #1000, and here i thought i was a overrated player. O_o
07thAn

Granger wrote:

Decided to wait out untill the recalc is done... Hory sheit, i boosted from #2500 to #1000, and here i thought i was a overrated player. O_o
I suggest you play a game to refresh it. I rank 2k6ish with more pp.
Granger
Well, my PP on my profile decreased, so i think my rank/pp was already updated. Ill play a map regardless, cant hurt.
...
Hmm, okaay. #3k6 now. :oops:
Topic Starter
Tom94
Aaaaand calculations are done. Get the feedback going! :)
Girgias
Yights, well in the end stilll lost 2K places :c well never mind gonna try to crowl back into the best 10K people.

So actually is it worth to redo easy maps with a SS then a normal S ? or will it just degrade my placement like before the changes ?

Edit: I just said nothin =° redone a beatmap in "normal" what i didn't even have full combo and won 4K places. :hap: So maybe my comments are completly useless ^-^
Kingkevin30

Tom94 wrote:

Aaaaand calculations are done. Get the feedback going! :)
ok im just gonna give you some of my thoughts ^^, right now it seems that the pp-output relys way to much on the star rating of a Diff
because most "difficult" rated non-FC's are giving pp values that shouldn't as high as they are now.the best example would probabbly be the TAG4 diffs and especially this one.

The next thing would be how CS is accounted in the difficulty calculations, before the update there were many older maps with higher CS, that combined with mod combinations like HR+HD+DT or HD+DT gave you pretty solid pp-values and now it seems their difficulty rating was significantly lowered compared to most "easier" AR9 Insane diffs which have gotten a huge boost in pp if they only incorparated "one hard part" in them.

Then there is also the Problem with EZ/HT because they are still valued a bit to high for my taste


But what i really appreciated in this formula are the bonuses for long Maps and Doubletime.

to sum it up for me, it seems that the Top-Tier values for hard stuff are pretty solid (with some exeptions like the TAG4 Stuff)
but the mid-ground has to get a bit more balanced to be accurate
DeletedUser_500696
I definitely appreciate how difficult non-fcs are higher up there in pp, and this system is somewhat more difficult to exploit. I personally really like it more than the last, I don't think pp will ever be perfect in ctb but this is a step in the right direction. DT has some bigger bonuses which is nice, but HR for non FC's or on difficult short maps could use a slight boost as there are some really great HR players like S a o r i that are still kind of high in rank imo. Will add more as I notice more stuff :)
show more
Please sign in to reply.

New reply