Would like to clarify that the shorter the spikes are, the more farmable is. I find that some maps with their peaks are rightly judged likely hvick225 Sagara Kokoro - Hoshizora no Ima [S.S] because the peak stands enough time to require constancy on skill and not about pure luck on a random play ... meanwhile I find FLOWxGRANRODEO - 7 -seven- -TV SIZE - a way too overrated because the peaks stands too low time and seems very tryhardable and sucess ratio seems to be too high for a 500 pp play map.uberpancake wrote:
I'd like to mention that best friendS long ver is exaxtly what you described in the last sentence. It's a map with 3 ( or was it 4?) Difficulty spikes and a much easier map for the rest of the song. Also maps with spikes tend to be farm maps though. 7 - seven, remote control, jojo, best friendS etc...
About remote control... well... it's a weird case of OD10.33 DT play. If OD10 is too strong at really high values of accuracy then OD10.33 should be even stronger. I don't find that map broken on pp at all because the spacing that it has on its peaks is enough to make it not a mere "free accuracy map" likely we see on many other DT maps, but because it has 3-4 pikes of too low length seems that if you're somehow lucky you can obtain good pp from a good random play even at not being consistent on all the plays.
Resuming...
peaks of difficulty = tryhardable
Retrying for a lucky rank = worth on pp
^ this can be aplied at both cases FC or high accuracy.
The more peaks the less tryhardable/farmable is