Well, that system seems to work much better than previous one, but it's still far from perfect.
So i have a few complaints there:
1)Top score ranks on maps doesn't give anything at all, even 1's is worthless. You should definitely add pp boost for highscores,so we will see more competition for high ranks especially on hard maps.
For example:
Top 50 - 2% pp boost
Top 10 - 5% pp boost
Top 1 - 15% pp boost
2)Hidden should affect accuracy much more.
3)Short maps and fullscreen jumps - OP.
4)If anyone can farm pp without even getting in top50, how you will ever been able to track down cheaters?
5)Waiting for pattern difficulty recognition.
So i have a few complaints there:
1)Top score ranks on maps doesn't give anything at all, even 1's is worthless. You should definitely add pp boost for highscores,so we will see more competition for high ranks especially on hard maps.
For example:
Top 50 - 2% pp boost
Top 10 - 5% pp boost
Top 1 - 15% pp boost
2)Hidden should affect accuracy much more.
3)Short maps and fullscreen jumps - OP.
4)If anyone can farm pp without even getting in top50, how you will ever been able to track down cheaters?
5)Waiting for pattern difficulty recognition.