I'd say that Tornados could be classified separately since they have a long duration of time (repeating). Also, it's even better when the pattern rotates/moves around (as seen in some Shinxyn maps). <3
you can use F12 to take screenshot in game...noneed wrote:
Speedkiller Slider
I mean that one:
(noob at screen shot)
There has to be a description or something or else we won't know what it is.Oh, excuse me.
Yes, you're right. These sliders converge at one point, or proceed from one pointNoHItte wrote:
From-To sliders are sliders that either end at or converge from a single point?
This beautiful line of circles. Not just a straight. Yes it looks nicerNoHItte wrote:
Art circle way are notes that form circular patterns???
Nothing against you krisom! I still love you, i swear! ;Dm980 wrote:
Also people, please post maps by two DIFFERENT USERS, this isn't "rate the style".
ziin wrote:
Couldn't it also be a 7 or 9 point star?
@sapphireghost
I hate those. Also you need ranked examples
SapphireGhost wrote:
This person sucks at pentagonsXgor wrote:
Nominating.
Star Formation
http://osu.ppy.sh/b/28755ziin wrote:
@sapphireghost
I hate those. Also you need ranked examples
Doublestack a spinner. Profit.ziin wrote:
I've always wanted to make a map which fails you on spun out, even if you SS the song.
kiou slidersXgor wrote:
Edit:
Dunno what to call this one (Half cutting sliders or something...)
Falcom Sound Team J.D.K. - The Fate of The Fairies [ignore's Hard]
Salia - Trust[Hard]
Larto uses them too. In fact, I'm guilty of using them too in my remaps. (Offline "Border of Death" and "Banned Forever".)Xgor wrote:
Edit:
Dunno what to call this one (Half cutting sliders or something...)
Falcom Sound Team J.D.K. - The Fate of The Fairies [ignore's Hard]
Salia - Trust[Hard]
End-Cut Sliders? End-Switching Sliders? The essence of this ones is that the direction switches at the end of the first slider, switching to the (aprox) 90º direction (If (1) is vertical (2) will be horizontal, if (1) is horizontal (2) will be vertical, and so on), doing an underlap at the first slider's endpoint (imo). Uhm, I dunno... Maybe End-90º Sliders?NoHItter wrote:
Current Nomination List:
47) Slider-End Overlaps? Half-Cutting Sliders? kiou Sliders? (better name suggestion?)
I am pretty sure I saw one ranked map (not mine) with this. Maybe it was one of my guest diffs? Or maybe it just was a Pending...NoHItter wrote:
52) Krisom Cris-Crosses
Verdisphena wrote:
Technique Name: Krisom Criss-Crosses (Krisom-Krosses)
More examples:
blahblahblah
Km980 wrote:
Also people, please post maps by two DIFFERENT USERS, this isn't "rate the style".
That's because you map all the 1/2 beats Natsume dear =w=NatsumeRin wrote:
i really like it but hard to have a chance to use it in my own map... often fills in too much beats, meh.
This one?pieguy1372 wrote:
Compressed Streams
Those streams that are only 2 or 3 level 3 grids apart (or considerably small compared to the rest of the map). It's used in just about every map using streams.
Oh hey I have one of these rare cases in my maps.Lilac wrote:
(There are ranked maps which use 3 in a row but are very rare)
You can find them in almost of Mystearica's maps.SapphireGhost wrote:
Nomination: Stream With a Note Under It
Description: A stream (usually 5-9 notes) that ends, then has a 1/2 to 1 beat pause, and then has another note under the last note and can cause combo-breaking.
Nominations with Not Enough Ranked Examples:More examples:
54. Step-Too-Fars
55. Spider Sliders
Sometimes I find it more appropriate to actually slow the slider speed down during the chorus instead of speed it up. Perhaps change the wording of the description?Krisom wrote:
Nominating: Chorus-Spacing
· This technique consists on slightly increasing spacing during the Chorus to give it a more epic feeling. In later versions of this technique, it also slightly increases sliderspeed.
Maps that use this technique:
(Most Kioukiou maps...)
Toyosaki Aki - Apron Days By kioukiou
Crush 40 - Sonic Heroes By Krisom
Marina & The Diamonds - Oh No! By Larto
DJNightmare wrote:
(Optional) A name for the technique (it can be an official name or one you make up)
An accurate description of the technique (or alternatively, a screenshot of the technique)
A link to atleast 2 ranked maps that have the technique. (The specific point in the map would help too)
Name: Jumping Slider Stream
Description: It consists of repeated slider streams that suddenly jump with a 1/4 beat, Jump Stream i guess... (1/3 beat is also the same)
Maps: DJ sharpnel - Exciting Hyper Highspeed Star , IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGESGladiOol wrote:
Yeah, flow killing ugly anti jumps.
Same thing applies to everything.Shiirn wrote:
Anti-jumps are great when used not-shittily.
GladiOol wrote:
Yeah, flow killing ugly anti jumps.
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGESwell, depend on how you use antijumps they can be used even in easies difficulty and be easy to read...
Look interesting <3Rukarioman wrote:
I think this could count too.
DIGI-SEQ-BAND2000 - Somehow You Found Me [Expert] by VitaminB6
01:09:753 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
Never :3Shiirn wrote:
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGES
Oh I know how that feels. >_>Dangaard wrote:
In both examples I used the new combo section right before the chorus repeats. I think "NO, Thank YOU!" is the better example since the HP drain can be pretty harsh if you don't have a good accuracy (~95% or higher).
Check this thread viewtopic.php?f=61&t=51905Raging Bull wrote:
Anyways, how do we get the Krisom criss cross sliders to be rated? I like those sliders.