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Rate the Mapping Technique - Nominations

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Derekku
I'd say that Tornados could be classified separately since they have a long duration of time (repeating). Also, it's even better when the pattern rotates/moves around (as seen in some Shinxyn maps). <3
noneed_old
Speedkiller Slider
I mean that one:
(noob at screen shot)

Dragvon
A tiny update about tornados: They could be done with 3 notes also.
Check : Megurine Luka - DYE


Will that affect your response about square formations '-'?
YGOkid8

noneed wrote:

Speedkiller Slider
I mean that one:
(noob at screen shot)
you can use F12 to take screenshot in game...
and that's what NoHItter linked to, a hold slider
NoHitter
Nominating another

Central Anti-jumps

A note/slider placed in the center of other notes and/or sliders but spaced the same in the timeline.
It's a more recognizable form of anti-jump I believe.

Examples:
SPLAY - Drawing Days (TV Size) [Wynd-y Days]

Norikazu Miura - Traces of the Sindar Civilization [Crimson Sky]

Hatsune Miku - Joker [SFG Insane]

Christophe Mae - On s'attache [Hard]
Fapfrit
Oh my. Not thought to open this topic. I repeat my post here.

Hi. I have suggestions

How about From-To Slider?
Map: REDALiCE - Bad Apple!! (NachoPiggy's Intense) sure there are other maps

And one more:

How about Art circle way?
Map: Nico Nico Douga - Haruhi of The Sprite Tribe (DJPop's Insane)
Boots Randolph - Yakety Sax (Ridiculous) and many others


Ok, if you like, was happy to help
SPOILER
Excuse me, m980
mekadon_old

Famfrit wrote:

Map: REDALiCE - Bad Apple!! (NachoPiggy's Intense) sure there are other maps
Night of Kinghts [TAG4]
NoHitter
There has to be a description or something or else we won't know what it is.

From what I can see,

From-To sliders are sliders that either end at or converge from a single point?

Art circle way are notes that form circular patterns???
Fapfrit
There has to be a description or something or else we won't know what it is.
Oh, excuse me.

NoHItte wrote:

From-To sliders are sliders that either end at or converge from a single point?
Yes, you're right. These sliders converge at one point, or proceed from one point

NoHItte wrote:

Art circle way are notes that form circular patterns???
This beautiful line of circles. Not just a straight. Yes it looks nicer
RandomJibberish
From to sliders are windmill sliders pretty much

I think most types of "art circle way" can be their own beat formation and mapping technique but idk
Fapfrit
OzzyOzrock
Step Too Fars. (dig it? [*sigh* orz])

Basically, it's a constant stream pattern, but you go back one note, and head another direction.


Maps with this technique:
Yokkyuu Fuman
m-flo loves CHEMISTRY - Astrosexy
My Chemical Romance - The Sharpest Lives
Kawada Mami - See visionS (TV Size)

there are probably more
Louis Cyphre
hmm, let me suggest something.

Spider Sliders:









Looks awesome with high BPM and high velocity/slider speed.

sorry but this map is not yet uploaded, i have never seen such patterns in other maps, sorry 3:
NoHitter
You know, I'd be happy to continue the polls for the nominated techniques.
m980
For those wondering, I've let NoHItter continue with these threads. If he sucks at it, I'm gonna tell him to stop lololololol.

But it looks like his first one is pretty decent so yeah.
Dragvon
Don't forget my tornadoes then ;w;
NoHitter
By the way, I'll try to post one nomination per day.
If ever we run out, maybe I'll start posting a new one once per week?
OzzyOzrock
Sounds good. There are only so many different techniques that aren't too similar to another.
Rukario
Nominating:

Technique Name: Krisom Criss-Crosses

Description: Two wave sliders, which are Horizontally or Vertically shifted and the selection is reversed. Technique was created by Krisom.

Maps where it is used:
Shakira - Te Aviso, Te Anuncio by Krisom [Insane]
DJ Mendez - Tequila by Krisom [Insane]
Sam Tsui & Christina Grimmie - Just A Dream by Rukarioman [Insane]

Luvdic

m980 wrote:

Also people, please post maps by two DIFFERENT USERS, this isn't "rate the style".
Nothing against you krisom! I still love you, i swear! ;D

Oh and btw Rukario, it would be nice if you were to add another example that comes from another mapper.
Xgor
Nominating.
Star Formation

A pattern of at least 5-6 circles placed in a way so the followpoints looks like a star.
Most commonly a jump but it can also be spaced.
Trans-Siberian Orchestra - Wizards In Winter[Insane]00:49:164 (1,2,3,4,5,6) - Earilest example I know
IOSYS - Poinsettia[Insane]Later part's of that difficulty is almost only that.
Susumu Hirasawa - Big Brother00:57:372 (1,2,3,4,5) , good example of a bit more closely spaced star formation and usage of 5 circles (5 circles is usually more common)
Rukario
Well here is a pending map that uses it :P
Too lazy to lurk in maps if they have it.

Sam Tsui & Christina Grimmie - Just A Dream by Rukarioman [Insane]
m980
Lemon Tree has one.
"I'm turning my head"
Sakura
Almost all of my maps have one of those star patterns =P because i love them so much
SapphireGhost
I'm nominating Drain Sections, when a difficult beatmap suddenly gets slower or less difficult in an attempt to either match the song better or cause the HP bar to drain.
ziin
Couldn't it also be a 7 or 9 point star?

@sapphireghost
I hate those. Also you need ranked examples
Verdisphena

ziin wrote:

Couldn't it also be a 7 or 9 point star?

@sapphireghost
I hate those. Also you need ranked examples

SapphireGhost wrote:

RandomJibberish

Xgor wrote:

Nominating.
Star Formation
This person sucks at pentagons
Luvdic

ziin wrote:

@sapphireghost
I hate those. Also you need ranked examples
http://osu.ppy.sh/b/28755

I'm sure that 01:51:608 - 02:17:695 - is a drain section. (The best drain section to ever exist :T)
NoHitter
Drain Sections
Can't Defeat Airman anyone?
Derekku
Not sure if I'd classify that as a "technique". :v
rust45
I'd more think of it as lazy mapping and adding artificial difficulty.
RandomJibberish
I love those, and would class them as a technique. Good Examples: http://osu.ppy.sh/s/16572 , http://osu.ppy.sh/s/14868
ziin
I've always wanted to make a map which fails you on spun out, even if you SS the song.
Shiirn

ziin wrote:

I've always wanted to make a map which fails you on spun out, even if you SS the song.
Doublestack a spinner. Profit.
NoHitter
Note that the current list (pending m980's approval) is:
44) Central Anti-Jumps
45) Star Formations
46) Drain Sections

The others haven't posted enough Ranked maps from different mappers with the techniques they mentioned.
Xgor
You forgot Differential Stacks, and that was even your nomination :P
Well I'm have some more ideas for nominating and will probably edit this post later so I can add them.

Edit:
Dunno what to call this one (Half cutting sliders or something...)

Falcom Sound Team J.D.K. - The Fate of The Fairies [ignore's Hard]
Salia - Trust[Hard]
NoHitter
Sorry guys, can't post one today. IDK if I can post one tomorrow too.
Lybydose

Xgor wrote:

Edit:
Dunno what to call this one (Half cutting sliders or something...)
Falcom Sound Team J.D.K. - The Fate of The Fairies [ignore's Hard]
Salia - Trust[Hard]
kiou sliders

(this is one of kioukiou's most used patterns)

It can go the other way too (as in, the 6 slider above curves to the right instead)

EDIT: Also nominating something.

Endpoint Slider Jumps

Consists of a slider in which the ENDPOINT is distance spaced with the previous note. This means that you have to jump to reach the actual start point. Almost always used in some sort of symmetrical pattern.



Maps:

Nightwish - Amaranth [Shaggaranth]
HTT - NO, Thank You! (Full Ver.) [Insane]
SYNC.ART'S feat. Kaori Aihara - Absolute Demolition [Lunatic]
maay
quintitem uses it a lot, too
Lilac

Xgor wrote:

Edit:
Dunno what to call this one (Half cutting sliders or something...)
Falcom Sound Team J.D.K. - The Fate of The Fairies [ignore's Hard]
Salia - Trust[Hard]
Larto uses them too. In fact, I'm guilty of using them too in my remaps. (Offline "Border of Death" and "Banned Forever".)

So let's not name those sliders after users please.
NoHitter
Current Nomination List:
47) Slider-End Overlaps? Half-Cutting Sliders? kiou Sliders? (better name suggestion?)
48) Endpoint Slider Jumps
49) Differential Stacks

Techniques that Need More Ranked Examples by Different Mappers:
50) Step-Too-Far's
51) Spider Sliders
52) Krisom Cris-Crosses

If there are any objections to the current list, please do so in the thread.
Krisom

NoHItter wrote:

Current Nomination List:
47) Slider-End Overlaps? Half-Cutting Sliders? kiou Sliders? (better name suggestion?)
End-Cut Sliders? End-Switching Sliders? The essence of this ones is that the direction switches at the end of the first slider, switching to the (aprox) 90º direction (If (1) is vertical (2) will be horizontal, if (1) is horizontal (2) will be vertical, and so on), doing an underlap at the first slider's endpoint (imo). Uhm, I dunno... Maybe End-90º Sliders?
Yeah sound horrible I know.

NoHItter wrote:

52) Krisom Cris-Crosses
I am pretty sure I saw one ranked map (not mine) with this. Maybe it was one of my guest diffs? Or maybe it just was a Pending...
...^_^" my memory sucks gomen
RandomJibberish
Krisom Criss-Crosses should totally just be shortened to Krisom-Krosses

Also aaargh I'm sure I saw them in another map but forgot which one
Verdisphena
Technique Name: Krisom Criss-Crosses (Krisom-Krosses)
More examples:
Shimizu Kaori - Mo, Mousou Machine[Insane]
Crush 40 - Sonic Heroes[Insane]
Hatsune Miku - Clover Club[Insane]

;)
m980

Verdisphena wrote:

Technique Name: Krisom Criss-Crosses (Krisom-Krosses)
More examples:
blahblahblah

;)

m980 wrote:

Also people, please post maps by two DIFFERENT USERS, this isn't "rate the style".
K
NatsumeRin
Comp - Gensou no Satellite [Insane] by Shinxyn



i really like it but hard to have a chance to use it in my own map... often fills in too much beats, meh.
Krisom

NatsumeRin wrote:

i really like it but hard to have a chance to use it in my own map... often fills in too much beats, meh.
That's because you map all the 1/2 beats Natsume dear =w=
</jk>
Also yeah I forgot that map has one too :o <3~
Lybydose
err does this count?



If so, you can add COOL&CREATE - Rapid Ensemble [Lunatic] to maps that use it.
Gonzvlo
Xgor
Let's add new ones instead of more crosses!


Spiral Slider

EastNewSound - Lucid Dream[Strong Power] 03:18:213 (1)
Yoko Ishida - paraparaMAX I(At the end of the first song) Oldest use of that as far as I know

A slider that goes in a spiral.
Can both go start from the middle and from the outer point and can have repeat arrows.
Krisom
I think I have one or two of those on Miku Miku Bacteria...

*checks*

Oh god my sliders were so horrible before, Oh well it was my first ranked beatmap so ~
Pic here

Hatsune Miku - Beware of Mikumiku Bacteria [Non-Stop] And [Normal]
maay
Plug Out has a juicy one:
NoHitter
I'm still trying to figure out a good name for the end-cutter sliders.

Edit: End-Cutter Sliders it is.
pieguyn
Compressed Streams

Those streams that are only 2 or 3 level 3 grids apart (or considerably small compared to the rest of the map). It's used in just about every map using streams.

Examples:

Hommarju feat. Latte - masterpiece

EastNewSound - Hana wa Gensou no Hate ni
Sure

pieguy1372 wrote:

Compressed Streams

Those streams that are only 2 or 3 level 3 grids apart (or considerably small compared to the rest of the map). It's used in just about every map using streams.
This one?

Silver Forest - The Doll Maker of Bucuresti [Lunatic]

pieguyn
Yes, that type of stream.
Sakura
I thought those were called Anti-Jumps?
Lybydose
Those are absolutely nothing like anti jumps
NoHitter
It's more of the spacing suddenly decreases
Lilac
Double Spinners

Self-explanatory from the title. A technique where you use two spinners in a row, usually to make a hitsound for the next spinner without the use of a circle or pre-spinner note. (There are ranked maps which use 3 in a row but are very rare)

The common usage of this technique is either before a break or near the end of a song.

Dragonforce - Fury of the Storm by lesjuh [Expert] - This is one of the rare triple ones.



Pendulum - Watercolour by Larto [Insane]



Alex C. feat. Yasmin K. - Angel of Darkness (Nightcore Mix) [Lily's Hard] - Example where a break or the end of the song isnt after the technique

NoHitter
Rukario

Lilac wrote:

(There are ranked maps which use 3 in a row but are very rare)
Oh hey I have one of these rare cases in my maps.

Gigi D'Agostino - L'Amour Toujours by Rukarioman [Hard
mm201
A special shout-out goes to Ready Steady Go in Ouendan1.

Also these are the ideal places for spinner combo hax.
Lilac
From memory...didn't Ready Steady Go have 4 spinners in a row?

This map has 4 spinners in a row as well.

Luvdic
Nominating: tieff's double beat jump - Call them whatever you guys want.

The main idea of this is: group of 2 circles separated with a larger spacing than the spacing between the two circles in the group, and generally are placed almost parallel, and each group has a new combo.

Amane - BOOZEHOUND - Difficulty made by Lesjuh, at 01:18:555 -



07th Expansion - Worldenddominator - Hard, made by tieff at 02:54:080

SapphireGhost
Nomination: Stream With a Note Under It
Description: A stream (usually 5-9 notes) that ends, then has a 1/2 to 1 beat pause, and then has another note under the last note and can cause combo-breaking.

Krisom
Nominating: Chorus-Spacing
· This technique consists on slightly increasing spacing during the Chorus to give it a more epic feeling. In later versions of this technique, it also slightly increases sliderspeed.

Maps that use this technique:
(Most Kioukiou maps...)
Toyosaki Aki - Apron Days By kioukiou
Crush 40 - Sonic Heroes By Krisom
Marina & The Diamonds - Oh No! By Larto


Sure

SapphireGhost wrote:

Nomination: Stream With a Note Under It
Description: A stream (usually 5-9 notes) that ends, then has a 1/2 to 1 beat pause, and then has another note under the last note and can cause combo-breaking.
You can find them in almost of Mystearica's maps.
Louis Cyphre
Nominations with Not Enough Ranked Examples:
54. Step-Too-Fars
55. Spider Sliders
More examples:

Demetori - Solar Sect of Mystic Wisdom ~Nuclear Fusion
Difficulty: Atomic
very high velocity + high bpm. (current 2.4 SV, 175 bpm x1.5 section)

1.0

1.1
1.2


And another not so "bright" example:
Maximum The Hormone - What's Up People?
Difficulty: Lucifer
Very high slider velocity + high bpm (Current: SV 2.7, BPM 244 (The end of the song))

It's important to make each slider like spider leg. That's why this^ is bad example.

DJ Sharpnel - StrangeProgramm
Difficulty: HappyMix
Standart SV + high bpm (Current: 215 BPM, 3.4 SV (2x section)

I can try to find more :/
Sure
Spider has 8 legs.
Insect legs slider instead? XD
Louis Cyphre
4 legs are too much, i can't shove them all on play field. So osu! spiders have 3 x 2 legs xD
NoHitter
Sorry guys I haven't been able to post techniques for a while, been very busy lately.
Garven

Krisom wrote:

Nominating: Chorus-Spacing
· This technique consists on slightly increasing spacing during the Chorus to give it a more epic feeling. In later versions of this technique, it also slightly increases sliderspeed.

Maps that use this technique:
(Most Kioukiou maps...)
Toyosaki Aki - Apron Days By kioukiou
Crush 40 - Sonic Heroes By Krisom
Marina & The Diamonds - Oh No! By Larto


Sometimes I find it more appropriate to actually slow the slider speed down during the chorus instead of speed it up. Perhaps change the wording of the description?

Ex: Hatsune Miku - Zureteiku [Garven's Hard]
narakucrimson
Err... I'm not sure if anyone has nominated this, but here I go anyway:

Curl sliders


Chayanne - Torero [Insane]


The Good Natured - Be My Animal [Rukarioman's Extreme]


Evanescence - Call Me When You're Sober [Insane]


Panic! at the Disco - The Ballad of Mona Lisa [Panic!]


Pretty self-explanatory, these are sliders that "curl up". They can be used when the music goes from higher pitches to lower ones, or vice versa.
DJNightmare
(Optional) A name for the technique (it can be an official name or one you make up)
An accurate description of the technique (or alternatively, a screenshot of the technique)
A link to atleast 2 ranked maps that have the technique. (The specific point in the map would help too)

Name: Jumping Slider Stream
Description: It consists of repeated slider streams that suddenly jump with a 1/4 beat, Jump Stream i guess... (1/3 beat is also the same)
Maps: [url=Exciting Hyper Highspeed Star]http://osu.ppy.sh/b/62589[/url] , [url=IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring]http://osu.ppy.sh/s/27107[/url]
DJNightmare

DJNightmare wrote:

(Optional) A name for the technique (it can be an official name or one you make up)
An accurate description of the technique (or alternatively, a screenshot of the technique)
A link to atleast 2 ranked maps that have the technique. (The specific point in the map would help too)

Name: Jumping Slider Stream
Description: It consists of repeated slider streams that suddenly jump with a 1/4 beat, Jump Stream i guess... (1/3 beat is also the same)
Maps: DJ sharpnel - Exciting Hyper Highspeed Star , IOSYS - The Lovely, Freezing, Tomboyish Bath, Cirno's Hot Spring
HakuNoKaemi
I found I'm Using the "Step-Too-Far" Tech... will say when it get ranked :3
Niva
I'm not sure if this technique has been nominated before, but at least I should try nominating it:

Jump Pauses (I can't find any better name orz)

Description : Basically notes which separated much (~1/1 or more) on the timeline, and placed after a jump. They are placed so closely (or even stacked) so they gave a "pausing" effect. Could also be continued again with another jump.

Examples :


From what I see this is much used accompanying a dominant bass sound (:


Raging Bull
Antijumps? Looks like it to me.
GladiOol
Yeah, flow killing ugly anti jumps.
Shiirn

GladiOol wrote:

Yeah, flow killing ugly anti jumps.
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGES


Anti-jumps are great when used not-shittily.
m980

Shiirn wrote:

Anti-jumps are great when used not-shittily.
Same thing applies to everything.
bmin11
Well it is a technique after all even though it's really an two-edged sword kind of skill
HakuNoKaemi

GladiOol wrote:

Yeah, flow killing ugly anti jumps.
EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGES
well, depend on how you use antijumps they can be used even in easies difficulty and be easy to read...
Astom
o/
I'm going to nominate one :3 (Yea I'm pretty bored :<)
Optional Name by me: Circular jumps formation or Circular formation (or something like that).

peppy hate this one hehe
00:41:449 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8)
Kana Asumi - SOMEONE ELSE (TV Size)
00:22:259 (1,2,3,4,5,6,7,1)
DEKABANCHO - Mirai e Go (TV Size)

Name and images explain all so~
Rukario
I think this could count too.

DIGI-SEQ-BAND2000 - Somehow You Found Me [Expert] by VitaminB6
01:09:753 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
OzzyOzrock
Larto's The Sharpest Lives map has Step-Too-Fars.
NoHitter
Astom:
They look like Back and Forth Beats arranged in a circular motion.

Also guys, sorry for not updating this for a long time. I'll get on it soon.
Equivalent_old

Rukarioman wrote:

I think this could count too.

DIGI-SEQ-BAND2000 - Somehow You Found Me [Expert] by VitaminB6
01:09:753 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
Look interesting <3
narakucrimson

Shiirn wrote:

EVERYTHING SHOULD BE 1.0X SPACED I HATE JUMPS I HATE ANTIJUMPS I HATE SPACING CHANGES
Never :3

Btw, did anyone check the Curl Sliders nomination? xD
Dangaard
After seeing the "Drain Section" I'm nominating the Recovery Section (aka new combo spam :P)

Basically it's the usage of many new combos in a certain section of the map, preferably right before the chorus or the repeat of the chorus. It works best with higher HP drain rates and is supposed to "heal" the player right before the more challenging part is starting. Also there can be more of them e.g. to recover after a hard section.

There are many maps with new combo "spam" but I don't know if the mappers had the recovery-technique in mind, so I will post 2 of my own maps where I intentionally used this:

Map #1: HTT - NO, Thank You! (TV Size)


Map #2: Rina Satou - Keikenchi Joushouchuu (TV Size)


In both examples I used the new combo section right before the chorus repeats. I think "NO, Thank YOU!" is the better example since the HP drain can be pretty harsh if you don't have a good accuracy (~95% or higher).
Raging Bull

Dangaard wrote:

In both examples I used the new combo section right before the chorus repeats. I think "NO, Thank YOU!" is the better example since the HP drain can be pretty harsh if you don't have a good accuracy (~95% or higher).
Oh I know how that feels. >_>

Anyways, how do we get the Krisom criss cross sliders to be rated? I like those sliders.
Luvdic

Raging Bull wrote:

Anyways, how do we get the Krisom criss cross sliders to be rated? I like those sliders.
Check this thread viewtopic.php?f=61&t=51905
Charles445
I have one I want to nominate, I see this popping up more and more

Stream Jumps

A change in spacing in the middle of a 1/4 stream to create a very quick jump, usually accompanied by a new combo

Some mappers use sliders before a stream jump to make the jump easier.

Examples:
Oriental ST8 - Shoreline
http://osu.ppy.sh/b/34715

A stream jump on a slow song
100-200-400 - Fascination MAXX
http://osu.ppy.sh/b/56549

A large stream jump on a 200 BPM song
DragonForce - Cry for Eternity
http://osu.ppy.sh/b/92051

Some stream jumps in the 170bpm section, these using sliders before the stream jumps to make them easier.
OzzyOzrock
I have excuses for some combo spam now yeah
Jenny
Crushing Sliders

Using highspeed (mostly 1/8-)sliders for some kind of flowcrash, mostly with the same volume as usual or a higher one (using a [custom-]clap-hitsound increases the crushing effect) - those don't destroy the whole flow but bring some kind of reset to the map, if you get what I mean.

Examples:

[box=IOSYS - Marisa wa Taihen na Kanbu de Tomatte Ikimashita (DJPop) [Love:4104f]]
Well, not the best example, but everyone knows it and you know what it sounds like - a big crash
[box=t+pazolite - Chipscape (Shiirn) [Ragnarok:4104f]]
Good example for using those
[box=Noisia - Groundhog (Beat Juggle) (Takuma) [!ignore this:4104f]]
Also a quite good example
[box=Renard - Banned Forever (Blue Dragon) [Nogard:4104f]]
Just wawawawawawawa-sliders~Hope you got what I tryed to explain, kinda tired :cry:
Derekku
@Crushing sliders: I'd say that those are a bit unrankable (especially Marisa-style ones where you can't even read that they're sliders unless you know the map), but they are quite memorable and iconic!
ziin
especially when you miss it and the game won't let you hit it midway through.
bomber34
Climax

The Diff. starts easy and then it gets harder and/or harder so it could feel like an epic match or boss fight.(see Two Steps From Hell)
Most time used in the beginning of a Song.
Difference between this and Drain time is that it doesn't effect the Drain bar so/that much.

Denji Sano - Taiko Time
Insane
http://osu.ppy.sh/s/24320

Two Steps From Hell - Dragon Rider
Conflict
http://osu.ppy.sh/s/21550

i would like to add Noisa - Groundhog (BeatStruggle) but it isn't approved/ranked yet D:
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