Assuming "late misses" get distinguished from "YOU DIDN'T PRESS ANYTHING, YOU IDIOT" misses, the game would have to wait for you to try to press a key before displaying the hit0L graphic and even then I don't know how the game would make the distinction between a late attempt at one note or an early attempt at the next in certain cases (streams).Redon wrote:
How would it delay the miss graphic? The "too late" misses already pop up only once you're past a note's timing window, and the "too early misses" pop up right as you click a note before its timing window begins.GhostFrog wrote:
Distinguishing between early misses and late misses would be more misleading than useful, I think, and would probably also require delaying the miss graphic in a ton of cases, which is just bad. I'm neutral on the actual request, but if it gets implemented, please no hit0e and hit0L
As optional, skinnable elements I would really like to see this added.
Actually I might be thinking about this wrong, but I still wouldn't want early and late misses to be a thing.