Seems like it'd be a lot of hassle for skinnersHow
^Pretty much this.iaceo wrote:
I found the hit error up during gameplay questionable.. Its only saving grace beeing the positioning, so you could probably only sneak a peek at it for realtime adjustments if you were in a pretty simple or slow moving stream.
Thats what I have to do and I dont feel like it helps me in any way, since I cant slow down or speed up when the map's already played.iaceo wrote:
... or in the replay
Maybe it could be handled the same as animated followpoints are? If someone wants this feature in his skin then he could just create, lets say, hit100e and hit100l for early and late- or just leave it as it is to disable this feature.iaceo wrote:
Adding something that would give you an even clearer visual input on how you're following the beat would just be a small step from adding an ingame metronome helping you follow the song.. I think too much fluff and help will take from the experience rather than expand it.
t/130808Oinari-sama wrote:
I vaguely recall that there was discussions on having the hit colour take on the hit error colour, but I can't find that topic anywhere...
Oh it was t/130808! Thanks for digging that upYour Good Self wrote:
t/130808Oinari-sama wrote:
I vaguely recall that there was discussions on having the hit colour take on the hit error colour, but I can't find that topic anywhere...
t/113705/start=23
Reason: I enjoy not knowing if im too early or too fast, It leads to my eventual purchase of a new keyboard.By far the weirdest reason to anything I read so far.
There is no such thing as too much fluff.And the weirdest followup I read
I can assure you that my statement is backed up by science, and factual statements and cool stuff like that!abraker wrote:
Reason: I enjoy not knowing if im too early or too fast, It leads to my eventual purchase of a new keyboard.By far the weirdest reason to anything I read so far.There is no such thing as too much fluff.And the weirdest followup I read
I can see this but I was thinking more of a lighter/darker for the numbers rather than a full colour change E.g. Dark green 100s for falling behind light green for going to fast. Plus you don't really need to use themOsuMe65 wrote:
why add confusion?
the hit error bar forces you to look down (no matter how quick the glance), 300's wouldn't make any seance (the higher the OD the less seance 300's make) because they're "perfect"El Koko wrote:
But we already have the hit error bar...
Anyway I actually like this idea. I find it more useful for 100's/50's, my 300's are transparent anyway
Assuming "late misses" get distinguished from "YOU DIDN'T PRESS ANYTHING, YOU IDIOT" misses, the game would have to wait for you to try to press a key before displaying the hit0L graphic and even then I don't know how the game would make the distinction between a late attempt at one note or an early attempt at the next in certain cases (streams).Redon wrote:
How would it delay the miss graphic? The "too late" misses already pop up only once you're past a note's timing window, and the "too early misses" pop up right as you click a note before its timing window begins.GhostFrog wrote:
Distinguishing between early misses and late misses would be more misleading than useful, I think, and would probably also require delaying the miss graphic in a ton of cases, which is just bad. I'm neutral on the actual request, but if it gets implemented, please no hit0e and hit0L
As optional, skinnable elements I would really like to see this added.
Not quite true - what if you hit in the late 100 or late 50 window but don't have your cursor over the note?Redon wrote:
A "late miss" can only be displayed once you are absolutely too late to get even a 50 on a certain note, and at that point the game doesn't have to wait for anything in either case, it can display the "late miss" right away. I'm pretty sure that's how it works right now, too. If you were still in time to press anything, it would be a 50, not a miss. "late miss" == "you didn't press anything"GhostFrog wrote:
Assuming "late misses" get distinguished from "YOU DIDN'T PRESS ANYTHING, YOU IDIOT" misses, the game would have to wait for you to try to press a key before displaying the hit0L graphic and even then I don't know how the game would make the distinction between a late attempt at one note or an early attempt at the next in certain cases (streams).
...so what would you count as an early miss then? (I thought it prevented you from being able to hit that note anymore if you did what I said, but I don't know the mechanics of that as well as I should....)Redon wrote:
Nothing happens? If you don't click on the note, you might as well not have clicked at all. It's not counted. You can can click next to a note slightly too late and still hit it if you click again on the note itself before the 50 window ends..GhostFrog wrote:
Not quite true - what if you hit in the late 100 or late 50 window but don't have your cursor over the note?
That'd work with the skinability. hit100e could be a normal 100 with a simple "-" behind it then.abraker wrote:
Why not just add a "+" or "-" after the score indicating if you are late or early?
I would rather skin so the the "+" or "-" is in front, but based on the idea you mentioned: just add skin elements for hit100p, hit100n, hit200p, hit200n, etc..., where the"p" suffix is for positive offset and the "n" suffix is for negative offset. I would still keep the old hit100, etc sprites for capability reasons and for the glory when you hit a+0ms on a note. For the compatibility, just let the game to default to the old sprite set if the new hit sprites are not found.Yauxo wrote:
That'd work with the skinability. hit100e could be a normal 100 with a simple "-" behind it then.abraker wrote:
Why not just add a "+" or "-" after the score indicating if you are late or early?
After all, it could just be a "bonus" skinnable element where new players have the 100s we now have and those who want to have the - and + ones can skin them themselves.drum drum wrote:
why not E or L instead of - or + as that can confuse new players
I see where you are coming from since the offset setting works on reverse. Letters after is also hard to distinguish while playing. Maybe arrows? If you want "E" and "L" in the default, fine by me as long as it's skinnable.drum drum wrote:
but the default skin would consist of - + and like i said it can confuse new players
i mean it looks like you could be losing or gaining pointsabraker wrote:
I see where you are coming from since the offset setting works on reverse. Letters after is also hard to distinguish while playing. Maybe arrows? If you want "E" and "L" in the default, fine by me as long as it's skinnable.drum drum wrote:
but the default skin would consist of - + and like i said it can confuse new players