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Shouta Kageyama - Relic Song [CatchTheBeat|Osu|Taiko|OsuMani

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Topic Starter
Leader
This beatmap was submitted using in-game submission on mercoledì 23 ottobre 2013 at 18:18:02

Artist: Shouta Kageyama
Title: Relic Song
Source: Pokemon: Black/White 2
Tags: メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile Kurai Sey Deif
BPM: 152
Filesize: 1284kb
Play Time: 00:37
Difficulties Available:
  1. Deif's Cup (2,88 stars, 45 notes)
  2. Easy (2,78 stars, 38 notes)
  3. Futsuu (2,02 stars, 57 notes)
  4. Hard (4,77 stars, 83 notes)
  5. Irreversible (4,54 stars, 59 notes)
  6. Kurai's Salad (4,59 stars, 82 notes)
  7. Muzukashii (4,22 stars, 88 notes)
  8. Nemis (4,9 stars, 109 notes)
  9. Normal (4,24 stars, 52 notes)
  10. Roxas' HD - 7Key (3,34 stars, 233 notes)
  11. Roxas' NM - 4Key (1,38 stars, 109 notes)
  12. Sey's Platter (4,92 stars, 86 notes)
Download: Shouta Kageyama - Relic Song
Information: Scores/Beatmap Listing
---------------
mapset for every kind of player

have fun with CS7 in [Irreversible] diff!
Nemis
Suggestion
High suggestion/must fix

[General]
Aggiungi "メロエッタ Meroetta" ai tags siccome è la traduzione di Meloetta in jap
Suggerirei di cambiare il bg in http://www.zerochan.net/1518318 questo magari, è tanto pucciooo

[Hard]
AR8 è troppo alto secondo me, utilizzerei AR7
Secondo me dovresti rendere gli speeddown più costanti, lo hai fatto raramente e poco costantemente

00:08:741 (4) - Sposta questo slider 1/2 avanti ed aggiungili una tripletta sulla cima (magari abbassa un poco il volume):
00:09:925 (2,5) - Sistema questo stack
00:12:294 (8) - Muovi questo slider a x:412 y:308 per creare un triangolo perfetto con 00:11:110 (6,7,8) - questi tre elementi
00:13:478 (1) - Abbassa il volume della sua coda o sostituisci lo slider con una nota come hai fatto precedentemente
00:14:366 (2) - Quì è necessaria una new combo per enfatizzare il cambio di BPM
00:18:320 (1) - Abbassa il volume della sua coda e rimuovi il clap che a mio avviso stona
00:19:110 (2) - Togli il clap anche da questa nota possibilmente
00:20:088 (2,3,1) - Migliora questo blanket:
00:20:672 (1) - Rimuovi questa new combo ed aggiungine una su 00:21:841 (4) - questo slider
00:29:633 (3,4,5) - Prova a migliorare un pochino questo triangolo
00:35:867 (8,1) - Sistema questo stack
00:35:867 (8) - Aggiungi una new combo su sto slider

[Normal]
00:00:347 (1) - Metti questa prima greenline su normal come le altre
00:00:347 (1,3) - Sistema questo stack
00:18:320 (2,1,2) - Piazzerei questi elementi in questo modo:
00:26:516 (3) - Aggiungi un whiste sulla testa di questo slider
00:31:192 (5) - Questa nota si sente bene ed è abbastanza importante, la aggiungerei
00:32:361 (1) - Rimuovi questa new combo ed aggiungina una su 00:33:529 (2) - questo slider

[Easy]
00:03:504 (1) - Non trovo questa new combo molto necessaria, la rimuoverei
00:08:149 (1) - Rimuovi questa new combo ed aggiungine una nuova su 00:09:531 (2) - questo slider
00:21:841 (3,4) - Questi due elementi sono molto vicini rispetto al distance spacing utilizzato
shadowlucario50
These are some things I noticed when going through these maps. Note that most of these are my suggestions, so feel free to take them or not.

General:
• Nemis did point out that this needs a background, and I'll suggest using that background that he provided.
• I believe that this song is a bit too short. Consider extending it a bit.

Normal:
• 00:30:802 (4) - This slider could be half the length so it lines up with the beat and take Nemis's suggestion of getting the beat on 00:31:192.

I can only find that in my findings due to inexperience. Keep it up, Leader!
Topic Starter
Leader

shadowlucario50 wrote:

These are some things I noticed when going through these maps. Note that most of these are my suggestions, so feel free to take them or not.

General:
• Nemis did point out that this needs a background, and I'll suggest using that background that he provided. It was a mistake in .osu file, there already was that
• I believe that this song is a bit too short. Consider extending it a bit. Nope, it's the original lenght and I want to keep it.

Normal:
• 00:30:802 (4) - This slider could be half the length so it lines up with the beat and take Nemis's suggestion of getting the beat on 00:31:192. I've already that by changing slidertick sound.

I can only find that in my findings due to inexperience. Keep it up, Leader! Thank you :3
Fixed some stuff from Nemis' mod and added his diff
fuji97
Per il Mod 4 Mod

[Easy]
00:27:685 (1) Toglierei il new combo

[Normal]
00:17:925 (1,2) - Sostituirei l'hitcircle a favore di uno slider da 1/2 togliendo la new combo
00:30:802 (4) - Taglierei lo slider a metà e ci aggiungerei un reverse mettendo un clap (custom 1) sulla reverse arrow

[Hard]
00:11:282 (6) - Sposterei lo slider sul terzo hitcircle così il triangolo è più corretto
00:30:023 (4,5) - Sostituirei i 2 slider con uno slider da 1 beat e un hitcircle 1/2 dopo

Non è quel gran che ma abbi pazienza, è il mio primo Mod
wa_
Hi again. Short mod for short map. For M4M.

[General]
  1. Easy, Normal and Hard have normal hitsounds which sounds really not good imo. It reminds me old maps and it's too loud for calm song. Try to follow Nemis' combination of drum and soft sounds?
  2. There are no spinners in Hard and Nemis' diff. It's not really necessary, but can help with telling apart scores with same acc.
[Easy]
  1. AR4? It might be more readable.
  2. There are too many sliders compared to circles. Try to change some sliders into circles?
  3. 00:00:347 (1,2) - I suggest you to reverse this transition to make it slider-circle, cause slider started on "downbeat" plays better.
  4. 00:30:607 (1) - This slider would better fit melody. Try this pattern:
[Normal]
  1. Try AR5? It should reduce approach rates gap between Normal and Hard.
  2. 00:04:787 (1,2,3) - Maybe it's my own problem with reading low Approach Rate, but I had problems with hitting 300 these circles. What about this pattern:
  3. 00:13:083 (6) - Ultra-nazi - move it 4px (1 small grid) right to fix blanket (and move (7) to keep spacing ofc)
  4. 00:16:741 (5,1) - This slider doesn't fit the melody, so it makes this pattern unclear. I suggest You to remove white circle and make whole pattern like this:
  5. 00:25:348 (2,3) - These sliders' shapes look a bit random. They look inconsistent. What about this (but remember to keep spacing with next slider if You decide to do it)
  6. 00:30:802 (4) - You wanted to use a "trick" with slidertick-clap, but it doesn't play well. It can make confusions.
[Hard]
  1. 00:04:787 (1,2) - Current OD can be annoying for these notes after change tempo. Please consider change OD or transform circles to slider.
  2. 00:11:110 (6) - Pattern would better flow if You move whole slider to (3)'s place (292,324).
[Nemis]
  1. 00:23:984 (4) - Remove this circle to obtain slowdown effect?
I love this style <3 Nothing to addition.

Good luck! :3
Irreversible
Irreversible
osu file format v12

[General]
AudioFilename: BW2BGM.mp3
AudioLeadIn: 2000
PreviewTime: 19504
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Relic Song
TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Irreversible
Source:Pokemon Black 2 and White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Pokemon.full.1518318.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
347,394.736842105263,3,2,1,50,1,0
3899,444.444444444444,3,2,1,50,1,0
3899,-181.818181818181,3,2,1,50,0,0
4787,402.684563758389,3,2,1,50,1,0
5189,394.736842105263,3,2,1,50,1,0
9925,-83.3333333333333,3,2,1,50,0,0
13478,444.444444444444,3,2,1,50,1,0
13478,-181.818181818181,3,2,1,50,0,0
14366,402.684563758389,3,2,1,50,1,0
14768,394.736842105263,3,2,1,50,1,0
14768,-100,3,2,1,50,0,0
18320,-200,3,2,1,50,0,0
19504,389.61038961039,3,2,1,50,1,0
19504,-76.9230769230769,3,2,1,50,0,1
24179,-133.333333333333,3,2,1,50,0,1
27685,-100,3,2,1,50,0,0
28854,-100,3,2,1,50,0,1
30997,-100,3,2,2,50,0,1
31387,-100,3,2,1,50,0,1
37426,-100,3,2,1,50,0,0


[Colours]
Combo1 : 225,225,225
Combo2 : 23,128,75
Combo3 : 26,219,107

[HitObjects]
48,192,347,2,0,P|112:232|200:232,1,135,2|0,0:0|0:0,0:0:0:0:
204,232,1136,1,0,0:0:0:0:
236,216,1333,1,0,0:0:0:0:
344,56,1531,6,0,P|400:48|472:92,1,135,2|0,0:0|0:0,0:0:0:0:
480,108,2320,1,0,0:0:0:0:
480,136,2518,1,0,0:0:0:0:
192,332,2715,6,0,P|152:248|148:152,1,180,2|0,0:0|0:0,0:0:0:0:
156,136,3899,6,0,P|204:156|264:148,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
320,132,4988,1,0,0:0:0:0:
368,76,5189,6,0,P|400:120|340:200,1,135,2|0,0:0|0:0,0:0:0:0:
304,208,5978,2,0,L|304:280,1,45,2|0,0:0|0:0,0:0:0:0:
236,184,6373,2,0,P|204:140|284:48,1,180,2|0,0:0|0:0,0:0:0:0:
280,48,7557,6,0,P|320:96|404:120,1,135,2|0,0:0|0:0,0:0:0:0:
464,100,8346,1,0,0:0:0:0:
432,192,8544,1,0,0:0:0:0:
464,284,8741,2,0,P|404:320|288:316,1,180,2|0,0:0|0:0,0:0:0:0:
288,300,9925,6,0,P|212:268|80:308,1,215.999993408203,0|0,3:0|3:0,0:0:0:0:
48,360,11110,2,0,P|88:300|68:188,1,161.999995056153,0|0,3:0|0:0,0:0:0:0:
44,140,11899,1,2,0:0:0:0:
44,140,12096,1,0,0:0:0:0:
176,288,12294,6,0,P|260:340|400:316,1,215.999993408203,2|0,3:0|0:0,0:0:0:0:
396,320,13478,6,0,P|352:260|360:220,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
384,144,14567,1,0,0:0:0:0:
432,248,14768,6,0,P|484:168|472:64,1,180,0|0,3:0|3:0,0:0:0:0:
384,144,15952,2,0,P|320:168|180:136,1,180,0|0,3:0|3:0,0:0:0:0:
92,132,17136,2,0,P|140:204|136:308,1,180,2|2,3:0|0:0,0:0:0:0:
128,320,18320,6,0,P|180:320|220:344,1,90,2|0,0:0|0:0,0:0:0:0:
420,304,19504,6,0,P|384:252|388:152,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
396,124,20088,1,0,1:0:0:0:
320,140,20283,2,0,L|248:104,2,58.4999973220826,0|0|8,0:0|0:0|1:0,0:0:0:0:
320,140,21062,1,8,1:0:0:0:
256,312,21452,6,0,P|176:336|136:332,2,116.999994644165,2|0|2,3:0|0:0|0:0,0:0:0:0:
312,256,22426,1,0,1:0:0:0:
312,256,22620,1,0,0:0:0:0:
312,256,22815,1,0,0:0:0:0:
368,316,23010,6,0,P|448:340|488:336,2,116.999994644165,8|8|0,1:0|1:0|0:0,0:0:0:0:
312,256,24179,6,0,P|274:195|289:121,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
168,184,25348,2,0,P|146:251|81:289,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
176,348,26516,2,0,P|245:332|310:370,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
260,140,27685,5,2,0:0:0:0:
96,288,28075,1,2,0:0:0:0:
300,360,28465,1,2,0:0:0:0:
348,284,28854,6,0,P|403:249|482:258,1,135,0|0,3:0|1:0,0:0:0:0:
471,253,29633,1,8,1:0:0:0:
408,160,30023,6,0,P|352:136|304:76,1,135,0|0,3:0|1:0,0:0:0:0:
305,79,30802,1,8,1:0:0:0:
272,188,31192,6,0,P|252:240|168:284,1,135,0|0,3:0|1:0,0:0:0:0:
187,281,31971,1,8,1:0:0:0:
180,176,32361,6,0,P|244:100|320:112,1,180,0|2,0:0|0:0,0:0:0:0:
272,188,33335,1,2,0:0:0:0:
272,188,33432,1,0,0:0:0:0:
272,188,33529,6,0,L|272:288,1,90,2|8,0:0|0:0,0:0:0:0:
272,356,34309,1,8,1:0:0:0:
360,120,34698,6,0,L|360:220,1,90,0|8,0:0|0:0,0:0:0:0:
360,288,35478,1,8,1:0:0:0:
449,53,35867,6,0,L|449:325,1,270,2|0,0:0|3:0,0:0:0:0:
448,324,37426,1,0,3:0:0:0:

thx ._. <3
Itachi_Uchiha
No Taiko/Mania mod - sorry

[Easy]
  1. 00:22:620 (4) - check the hitsounds I think you should use the same rythm as before
  2. 00:30:607 (1) - I would recommend something like that - it´s easier for beginner
[Normal]
  1. 00:00:347 (1) - Adjust like this
  2. 00:30:802 (4) - DOnt fit the sounds to the slider - Make the slider other way
[Hard]
  1. 00:03:899 (3,1) - Don´t stack pls - silly to play
  2. 00:37:036 (1,2) - New Hitsounds outa nowhere - think about changing it
[Nemis(Nemesis?)]
  1. 00:08:741 (1,2,3,4,1) - I don´t get why it has to be as a stream
  2. 00:37:426 (2) - stack with 2 and 4 ^^
Sorry for low quality mod but the map is good as it is^^
Unsfamiliar
Hiiii!

I'll try my luck for a m4m :)

General
  1. This is because of personal preference, but I think it would be better to use the soft sample set for your hitsounds in the standard difficulties like in [Nemis]. Or use a gentle custom override sound to match the song better.
  2. There are some inconsistencies with the hitsounds used (notwithstanding of my previous comment). Like in [Normal] you use the clap sound on some slider ticks and the default on others. Just something worth mentioning; maybe it was intentional.

Easy
  1. 00:30:607 (1,2) - These two sliders on the off-beat might be too difficult for [Easy].

Normal
  1. Flawless. (Just keep in mind the hitsounds business)

Hard
  1. 00:09:531 (1) - Remove NC.
  2. 00:09:925 (2) - NC.

Nemis
  1. 00:03:110 (3,4) - I'm expecting a 1/4 note following the (3) slider because (4) is under the end of it. It's only a 1/2 so move it away slghtly?
  2. 00:05:189 (1) - Remove NC.
  3. 00:14:768 (1) - ^
  4. 00:15:952 (1) - ^
  5. 00:16:346 (2) - NC because of that gap in the timeline.
  6. 00:19:110 (1) - Remove NC here, or from here 00:19:504 (1).

That's it! I say flawless for [Normal], but really all the difficulties I looked at are essentially flawless. I'm just nitpicking, otherwise I'd have nothing to say! Another excellent job Leader (I am a fan of yours) :D
Topic Starter
Leader
fuji97

fuji97 wrote:

Per il Mod 4 Mod

[Easy]
00:27:685 (1) Toglierei il new combo Nah, ci sta bene

[Normal]
00:17:925 (1,2) - Sostituirei l'hitcircle a favore di uno slider da 1/2 togliendo la new combo Fixato in un altro modo
00:30:802 (4) - Taglierei lo slider a metà e ci aggiungerei un reverse mettendo un clap (custom 1) sulla reverse arrow Fixato in un altro modo

[Hard]
00:11:282 (6) - Sposterei lo slider sul terzo hitcircle così il triangolo è più corretto Fatto
00:30:023 (4,5) - Sostituirei i 2 slider con uno slider da 1 beat e un hitcircle 1/2 dopo ^

Non è quel gran che ma abbi pazienza, è il mio primo Mod Almeno ci hai provato, grazie mille :P

wa_

wa_ wrote:

Hi again. Short mod for short map. For M4M.

[General]
  1. Easy, Normal and Hard have normal hitsounds which sounds really not good imo. It reminds me old maps and it's too loud for calm song. Try to follow Nemis' combination of drum and soft sounds? Yeah, changed.
  2. There are no spinners in Hard and Nemis' diff. It's not really necessary, but can help with telling apart scores with same acc. They aren't necessary indeed
[Easy]
  1. AR4? It might be more readable. 3 is fine
  2. There are too many sliders compared to circles. Try to change some sliders into circles? That's an Easy diff, sliders are easier to play so I put them more often than circles
  3. 00:00:347 (1,2) - I suggest you to reverse this transition to make it slider-circle, cause slider started on "downbeat" plays better. I prefer in this way
  4. 00:30:607 (1) - This slider would better fit melody. Try this pattern: Done
[Normal]
  1. Try AR5? It should reduce approach rates gap between Normal and Hard. Okay
  2. 00:04:787 (1,2,3) - Maybe it's my own problem with reading low Approach Rate, but I had problems with hitting 300 these circles. What about this pattern: Common issue, I have problem too haha, I'll keep this anyway
  3. 00:13:083 (6) - Ultra-nazi - move it 4px (1 small grid) right to fix blanket (and move (7) to keep spacing ofc) Okay
  4. 00:16:741 (5,1) - This slider doesn't fit the melody, so it makes this pattern unclear. I suggest You to remove white circle and make whole pattern like this: Done
  5. 00:25:348 (2,3) - These sliders' shapes look a bit random. They look inconsistent. What about this (but remember to keep spacing with next slider if You decide to do it) Welp, I like them so keeping them for now.
  6. 00:30:802 (4) - You wanted to use a "trick" with slidertick-clap, but it doesn't play well. It can make confusions. Changed hitsounding so it should be fine now
[Hard]
  1. 00:04:787 (1,2) - Current OD can be annoying for these notes after change tempo. Please consider change OD or transform circles to slider. Nothing wrong imo
  2. 00:11:110 (6) - Pattern would better flow if You move whole slider to (3)'s place (292,324). Done
Good luck! :3 Thank you!

Itachi_Uchiha

Itachi_Uchiha wrote:

No Taiko/Mania mod - sorry

[Easy]
  1. 00:22:620 (4) - check the hitsounds I think you should use the same rythm as before Yeah, my fault
  2. 00:30:607 (1) - I would recommend something like that - it´s easier for beginner Fixed in another way
[Normal]
  1. 00:00:347 (1) - Adjust like this Okay
  2. 00:30:802 (4) - DOnt fit the sounds to the slider - Make the slider other way Fix'd

[Hard]
  1. 00:03:899 (3,1) - Don´t stack pls - silly to play It's okay D:
  2. 00:37:036 (1,2) - New Hitsounds outa nowhere - think about changing it Changed
Sorry for low quality mod but the map is good as it is^^ Thank you :3

Unsfamiliar

Unsfamiliar wrote:

Hiiii!

I'll try my luck for a m4m :)

General
  1. This is because of personal preference, but I think it would be better to use the soft sample set for your hitsounds in the standard difficulties like in [Nemis]. Or use a gentle custom override sound to match the song better. Changed ;3
  2. There are some inconsistencies with the hitsounds used (notwithstanding of my previous comment). Like in [Normal] you use the clap sound on some slider ticks and the default on others. Just something worth mentioning; maybe it was intentional. It should be okay with the new hitsounding

Easy
  1. 00:30:607 (1,2) - These two sliders on the off-beat might be too difficult for [Easy]. Fixed in another way

Normal
  1. Flawless. (Just keep in mind the hitsounds business)
whoa

Hard
  1. 00:09:531 (1) - Remove NC. I'll keep it, it shows better the stack
  2. 00:09:925 (2) - NC. Well, keeping for consistency ^

That's it! I say flawless for [Normal], but really all the difficulties I looked at are essentially flawless. I'm just nitpicking, otherwise I'd have nothing to say! Another excellent job Leader (I am a fan of yours) :D Thank you ><
DuckRice_old
Mania mod request from Roxas~
IRC
03:25 Roxas: t/145388
03:25 Roxas: 2 diffs 38 seconds diff
03:26 Louis: 38 seconds wow HAHAHA
03:26 Roxas: Meloetta song
03:26 Roxas: From pokémon
03:27 Louis: o this is 4k
03:27 Roxas: 4K normal desu
03:27 Roxas: And 7K Hard desu chan
03:29 Louis: Only issue I have with 4K NM is 00:23:010 (23010|1,23400|2,23789|1) -
03:30 Louis: and 00:27:685 (27685|2,28075|1) -
03:31 Louis: For the 00:23:010 one, I can't hear which instrument it's following :c
03:31 Louis: The ocarina(?) doesn't change pitch or anything, so I would keep it as normal notes instead of holds
03:32 Louis: Same issue with the two holds at 00:27:685 (27685|2,28075|1) - normal notes instead of holds? The third hold is fine, because it follows the ocarina
03:32 Roxas: I don't follow ocarina xD I follow the other instrument
03:33 Louis: Which instrument ._. I really can't hear which instrument those three holds correspond to
03:33 Roxas: It seems a bass
03:33 Louis: Hmm...
03:34 Roxas: Nono
03:34 Roxas: That's not the bas
03:34 Roxas: *bass
03:34 Roxas: uhmm
03:34 Roxas: Violin
03:34 Louis: Oh I can hear it now
03:34 Louis: But still, you shouldn't use such a quiet instrument as your holds :<
03:35 Louis: I shouldn't have to listen carefully 2903840234 times to just to notice it LOL
03:35 Roxas: It's because that you can't hear that violin :c
03:35 Louis: It's so quiet though LOL
03:35 Louis: Again, they're just suggestions \o/ The rest of the map looks good
03:36 Roxas: Nono, I follow your pro suggestion
03:38 Louis: Checking 7k now
03:38 Louis: 00:13:478 - I would delay these holds to 00:13:589 - because there's that DOING sound
03:40 Roxas: You mean to move only the holds?
03:41 Louis: Yep
03:41 Roxas: Okay done
03:41 Louis: Those normal notes are part of that string-sounding instrument, right?
03:41 Roxas: Yup
03:41 Louis: Okay good
03:41 Louis: :DDDDD
03:43 Louis: 00:08:741 (8741|6,8840|5,8938|6) - Instead of 7-6-7, try 6-7-6. I think it makes more sense in terms of pitch relevancy
03:45 Louis: 00:33:335 (33335|1,33432|3) - These 1/4s are holds, but the ones at 00:08:741 (8741|6,8840|5) - are notes. It's not a big deal, but just wanted to let you know.
03:46 Louis: 00:12:294 - Add a hold here for bass? The previous two measures had two simultaneous holds, but not this one
03:49 Louis: 00:35:867 (35867|2) - Suddenly, two holds.
03:51 Louis: ^I would only keep one hold that ends at 00:37:036 -
03:54 Louis: There's also some pattern inconsistency issues starting from 00:14:768 - ... No hold -> Hold on column 1 -> Hold on column 1 -> Hold on column 1
03:58 Louis: I think that's all for now.
riffy
Yo, just a little log!

log
17:27 Leader: yooo :D
17:27 -Bakari-: yo
17:28 Leader: can you taiko
17:28 -Bakari-: nope. i have no idea what's it :<
17:28 -Bakari-: sorry ;_;
17:28 Leader: ;_;
17:28 Leader: mania?
17:28 -Bakari-: nope D:
17:28 Leader: ctb?
17:28 -Bakari-: guess what? no ;_;
17:28 -Bakari-: I'm noob :<
17:29 Leader: ok my only choice is standard xD
17:29 Leader: up to a quick look at a 40 seconds map?
17:29 -Bakari-: sure
17:30 Leader: https://osu.ppy.sh/s/107009 :3
17:32 *-Bakari- is editing [http://osu.ppy.sh/b/280623 Shouta Kageyama - Relic Song [Easy]]
17:32 *-Bakari- is looking at
17:32 Leader: inb4 Bakari is disgusted
17:33 -Bakari-: 00:29:633 (2,1) - make them parallel maybe. I have no any reason to say it, but it looks better ;_;
17:33 -Bakari-: also, REDUCE OD BY TWO TICKS
17:34 Leader: okay :3c
17:34 -Bakari-: Seriously, BPM changes here will bug players a lot. reduce OD - make it more playable :<
17:37 -Bakari-: Nice [easy] <3
17:37 Leader: ty ^^
17:38 -Bakari-: What the
17:38 -Bakari-: Irre's diff
17:38 Leader: I don't know
17:38 Leader: what it is
17:38 Leader: but is so weird that i like it
17:38 Leader: LOL
17:38 -Bakari-: AR is sooooo low D:
17:39 -Bakari-: weirdest thing I've seen this week. ;_;
17:40 -Bakari-: did you test it? it plays really weird, imo :(
17:40 Leader: I did
17:40 Leader: well, I'll see what other people thinks
17:41 -Bakari-: flow here is awesome
17:41 -Bakari-: but that ar D:
17:42 -Bakari-: [Normal]
17:43 -Bakari-: 00:05:781 (2) - well, bpm here is different from BPM on 00:04:787 (1) - therefore you should place here a new comb to emphasize it.
17:44 -Bakari-: 00:13:478 (7,2) - NC spam all the way. <3 do it please
17:44 Leader: only did the first one :<
17:46 -Bakari-: by the way, i thought that using pure-white combo colour is unrankable o3o
17:46 Leader: it's not pure white ._.
17:48 -Bakari-: oh, okay :)
17:48 -Bakari-: [Hard]
17:48 -Bakari-: 00:03:899 (3,3) - i love NC spam.
17:48 -Bakari-: add NCs to emphasize those red lines, y'know
17:49 -Bakari-: 00:14:768 (2) - you'll hate for those NC suggestions :<
17:50 Leader: in fact i'm gonna refuse xD
17:50 -Bakari-: and hate me even more for useless NC suggestions :D
17:50 Leader: they are not so important for being emphasized
17:51 -Bakari-: 00:27:685 (1) - are you sure?
17:52 Leader: yup :D
17:53 -Bakari-: but why? D:
17:53 -Bakari-: Honestly, I'd replace it with 1/1 antijumps. They're more readable and give better flow. Anyway, it's up to you :)
17:54 Leader: mhm
17:54 Leader: i'll think about it
17:54 -Bakari-: lovely [hard] diff, good job! <3
17:55 -Bakari-: btw, can you change things on Nemis' diff? :V
17:56 Leader: I'll leave to him
17:56 Leader: x_x
17:57 -Bakari-: just one thing, sliderslide sound
17:57 -Bakari-: IT HURTS MY EARS
17:57 -Bakari-: ;_;
17:57 Leader: ikr
17:57 Leader: his diff is not updated
17:57 Leader: it's not SC1
17:57 Leader: while mine are
17:57 -Bakari-: well, ask him for it. nothing else to say, tho
17:59 Leader: okayyy post and i'll kd o3o
18:00 -Bakari-: okayo3o

Changes:
  1. Minor changes (nazi/comboing)

Note: Irre, what's wrong with thar AR? Using AR4, really?
Note2: Nemis, pleeease, use silinced slider-slide sound! Current one hurts my ears a lot :<
~~~~~~~~~~
Good luck!
justhow0615
Hello, here is some modding and suggestion :)

Roxas' Normal 4K


I think this diff is no problem, here's just my opinion

00:09:925 (9925|3) - move to |2|

(because I want to balance two hands's beat with 00:05:189 (5189|2,5189|3) - )


00:21:841 (21841|0) - move to |2|

(I feel too many |1|'s circle till to here)


Roxas' Hard 7K

00:03:702 - add


00:04:010 - add
{
00:05:287 - ^
{
00:06:471 - ^
{
00:13:589 - ^
{
00:14:866 - ^
{
00:18:419 - ^


(these parts I can hear two differnt pitch at 1/4 timing

unlike
00:01:531 -
00:02:715 -
00:07:557 -
00:11:110 -
00:12:294 -
00:15:952 -
00:17:136 - ... etc. these parts are indistinct)


00:08:840 (8840|6) -
I don't like continuous click with middle finger and ring finger :(


00:13:281 - add

00:27:491 - add
(this part even in 100% speeding I can hear small sound

Its volumn is higher than 00:25:153 - )


that's all ^^

very comfortable song & maps
Roxas
Fixed almost everything!

@Leader: http://puu.sh/3XNAn.rar
aabc271
As requested by Leader, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Muzukashii]

Seems fine. Look at the box below for minor suggestions :3

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

Basically the mod here is mostly based on the instrumental pitch because I find this to be the most fitting solution for this calm song. Of course all things listed here are suggestions only. You can ignore anything that you think is unfitting. ( Be note that there're quite many different styles for mapping a same song. I just think following pitch is the best one for this song :3 )

00:02:123 ( 6~9 ) - oooo ? ( 6~9 has a rising instrumental pitch which is higher-pitched than 2~5, so I'd prefer sth like ddkk to differentiate dddk at 2~5, and show it's pitch difference )
00:10:517 ( 26~33 ) - oooo oooo ? ( This is to keep the hitsounds same as 2~9. Since both parts sound very similar, I think it's better to keep them same to better show the song and diff's structural consistency )

00:05:781 ( 15,16,17 ) - oo o ? ( Since 15~17 has a falling pitch, which means using hitsounds of k -> d could be a good idea to closely fit the music )

00:07:162 ( 18, 19 ) - o o ? ( Since it's a rising pitch, so d -> k might fit better )

00:08:149 ( 20~23 ) - oooo ? ( Since 22 has a same level of pitch as 23, using same hitsounds for them could be a better idea as it keeps the consistency with the music )

00:09:531 ( 24,25 ) - o O ? ( Again pitch difference. It's a falling pitch so maybe k -> D fits the music better )

00:14:366 ( 36~38 ) - ooo / ooo ? ( Again, this section is similar to 12~14 in terms of song structure, so imo it's better to use similar hitsounds as well )

00:15:557 ( 39~42 ) - oo oo ? ( Following the high-low-low-high instrumental pitch. This sounds better than all d which could sound quite monotonous )

00:19:110 ( 44,45 ) - o o ? ( It's a rising pitch rather than falling, so I'd prefer dk more )
00:28:465 ( 66,67 ) - ^ ( Basically the same reason )

00:25:737 ( 59~61 ) - o o o ? ( The higher-pitched sound is at 60 rather than 59, so I'd prefer sth like d k d )

00:30:023 ( 70~73 ) - o o o o ? ( Fitting the pitch of music better )

Technically fine
Note arrangements are fine, but it's better to be more systematic on hitsounds ( eg more consistent )

-----------------------

[ Futsuu]

Also fine.

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

Similar to muzu diff, I'll mod with pitch as the main reasoning. Feel free to ignore them if you feel they're unfit.

00:05:978 ( 11~16 ) - oo oo oo ? ( This seems to be fitting the pitch of music better )

00:09:531 ( 17~22 ) - oO oo oo ? ( Deleted finish at 22 because I can't really hear strong music in background supporting the use of finish here. For other notes, they're for refinement of hitsounds, as I think using d for 17~22 doesn't really fit )

00:14:366 ( 25~30 ) - oo oo oo ( Again fitting the pitch of instrument )

00:19:110 ( 32,33 ) - oo ? ( Still pitch. It's a rising pitch rather than falling, so I'll prefer d -> k )
00:28:465 ( 46,47 ) - ^ ( Basically the same thing )

00:29:633 ( 48~51 ) - oo oo ? ( Following pitch as well. This is also to avoid all d in a row at 48~53, which is quite monotonous )

00:35:478 ( 56,57 ) - oo ? ( The music is actually a falling pitch, so k -> d )

Seems fine
But again, hitsounds can be further improved

-----------------------

Both diffs are technically fine, but you need more work on hitsounds :3

It's not a must to follow my suggestions. I'll say it's more important to have your own reasoning and system about hitsounds, so that your future taiko diffs can be more consistent

Nice try for your 1st taiko mapping attempt, btw ~

Star and good luck ~ ;)
Shohei Ohtani
Moe moe kyun~ mod4modding~.

Overall:
Put in the tags the difficulty that Nemis and Irre's diffs are supposed to be. Because I swear Irre's diff isn't a second normal :P
The mp3 just kinda cuts out really suddenly. Could you have it fade out after the map ends rather than just cutting it?

Nemis:
00:01:136 (3) - It's kind of weird to have this jump when the spacing of the map hasn't even really been established.
00:03:702 (4) - Odd anti-jump for how jumpy this map as been so far
00:07:162 (3) - Try finding a way to avoid this overlap
00:13:083 (3) - Any way to adjust this so there's no overlap?
00:19:110 (1) - ^

Hard:
00:27:685 (1) - Why this slowdown here?

Normal:
Some of these rhythms, especially in the beginning, may be way too complex for normal players, with all of the 1/2. Nothing wrong technically tho

Irre:
00:01:531 (1) - AAH JUMP HELLO
00:02:715 (1) - HELLO
00:03:899 (1) - a bit slow considering the huge jumps right before it :P
00:28:854 (1) - Make this go along with the rest of the jumps before it

I have issues with a lot of the 1/2 jumps in this, but didn't point them out for the sake of not being redundant. Pretty much, for this kind of song, huge jumps are a no no

Easy:
Fine

It's ok but my biggest issues right now are the jumps in the guest diffs.
DakeDekaane
Hi~

Sorry for late, but here's your mod :3

[General]
Taiko: Remove these two green lines: 00:27:685 and 00:28:854, toggling kiai for fountains isn't allowed in Taiko mode.

[Futsuu]
00:00:741 (2) - I'd suggest to delete this don, I think this would give more emphasis to next two notes.
00:37:036 (58,59) - Maybe make these two big kat. Big dons also works fine here, so just keep what you feel better.
Nice one.

[Muzukashii]
00:07:557 (19) - Make this a kat, to keep consistency in the use of kat.
00:11:702 (30,31,32,33) - How about using a dkdk pattern here, fits nicely, as the big don is unfitting imo.
00:23:010 (52,53) - Inverse the colors, the kat fits better being in the downbeat.
00:25:348 (58,59,60,61) - I'd suggest to use a kdkk here, fits nicely with the wind instrument.
00:27:101 (62) - ^If you do that, make this a don.
00:27:685 (64,65,66,67) - I suggest to use kddk here, fits nicely and helps to keep consistency while using kat.
00:29:439 (68) - ^If you do that, make this a don.
00:30:023 (70,71,72,73) - Same pattern I mentioned a bit above (kddk)
00:34:114 (81) - Well, this kat has been here in previous pattern, but plays quite weird with that don before imo, try making it a don instead.
00:37:036 (58,59) - As in Futsuu.
No big errors, but the diff lacked a bit of consistency in patterns.

[Normal]
If you could make the curves of this sliders a bit softer, they would look better imo
00:30:607 (3) -
00:31:776 (5) -
00:35:283 (3) -
Nothing more to point here :p

[Hard]
Maybe use circles instead those 2 sliders with the silenced end? I found them not fitting there due to the slience >.<

[Nemis]
Same as Hard, I think using circles instead the sliders with silenced ends would play better.
Also, you're using the whistle in the slidertrack on purpose? (in 00:03:899 (1) and 00:13:589 (2)).

[Irre]
Increase the difficulty settings, AR7, and use 6 or 7 for HP and OD and as the star rating will play a bit here, put what difficulty is supposed to be.
Follow the colorhaxing that Leader and Nemis are using, please :c
And the big big jumps, please make it smaller please ;_; Try to be a bit more consistent as the song is somehow slow paced.

That'd be all from my parts, nothing big to point in standard diffs besides the general comments I did, good luck /o/
Irreversible

CDFA wrote:

Irre:
00:01:531 (1) - AAH JUMP HELLO byee
00:02:715 (1) - HELLO byee
00:03:899 (1) - a bit slow considering the huge jumps right before it :P reduuuced
00:28:854 (1) - Make this go along with the rest of the jumps before it why?



It's ok but my biggest issues right now are the jumps in the guest diffs.

thanks for the mod CDFA! :)
for dake: increased everything, and i fixed colorhaxing i suppose.

Irreversible
osu file format v12

[General]
AudioFilename: BW2BGM.mp3
AudioLeadIn: 2000
PreviewTime: 19504
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Relic Song
TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Irreversible
Source:Pokemon Black 2 and White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile
BeatmapID:286489
BeatmapSetID:107009

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Pokemon.full.1518318.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
347,394.736842105263,3,2,1,50,1,0
3899,444.444444444444,3,2,1,50,1,0
3899,-181.818181818181,3,2,1,50,0,0
4787,402.684563758389,3,2,1,50,1,0
5189,394.736842105263,3,2,1,50,1,0
9925,-83.3333333333333,3,2,1,50,0,0
13478,444.444444444444,3,2,1,50,1,0
13478,-181.818181818181,3,2,1,50,0,0
14366,402.684563758389,3,2,1,50,1,0
14768,394.736842105263,3,2,1,50,1,0
14768,-100,3,2,1,50,0,0
18320,-200,3,2,1,50,0,0
19504,389.61038961039,3,2,1,50,1,0
19504,-76.9230769230769,3,2,1,50,0,1
24179,-133.333333333333,3,2,1,50,0,1
27685,-100,3,2,1,50,0,0
28854,-100,3,2,1,50,0,1
30997,-100,3,2,2,50,0,1
31387,-100,3,2,1,50,0,1
37426,-100,3,2,1,50,0,0


[Colours]
Combo1 : 225,225,225
Combo2 : 23,128,75
Combo3 : 26,219,107

[HitObjects]
64,200,347,2,0,P|128:240|196:220,1,135,2|0,0:0|0:0,0:0:0:0:
140,144,1136,1,2,0:0:0:0:
256,140,1333,1,0,0:0:0:0:
208,60,1531,6,0,P|264:52|336:96,1,135,2|0,0:0|0:0,0:0:0:0:
368,204,2320,1,2,0:0:0:0:
316,320,2518,1,0,0:0:0:0:
184,316,2715,22,0,P|144:232|140:136,1,180,2|0,0:0|0:0,0:0:0:0:
144,124,3899,22,0,P|192:144|252:136,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
320,132,4988,1,0,0:0:0:0:
368,76,5189,6,0,P|400:120|340:200,1,135,2|0,0:0|0:0,0:0:0:0:
304,208,5978,2,0,L|304:280,1,45,2|0,0:0|0:0,0:0:0:0:
236,184,6373,2,0,P|204:140|284:48,1,180,2|0,0:0|0:0,0:0:0:0:
280,48,7557,6,0,P|320:96|404:120,1,135,2|0,0:0|0:0,0:0:0:0:
464,100,8346,1,2,0:0:0:0:
432,192,8544,1,0,0:0:0:0:
464,284,8741,2,0,P|404:320|288:316,1,180,2|0,0:0|0:0,0:0:0:0:
288,300,9925,22,0,P|212:268|80:308,1,215.999993408203,0|0,3:0|3:0,0:0:0:0:
48,360,11110,2,0,P|88:300|68:188,1,161.999995056153,0|0,3:0|0:0,0:0:0:0:
44,140,11899,1,2,0:0:0:0:
176,164,12096,1,0,0:0:0:0:
176,288,12294,6,0,P|260:340|400:316,1,215.999993408203,2|0,3:0|0:0,0:0:0:0:
396,320,13478,6,0,P|352:260|360:220,1,99.0000030212403,2|0,0:0|0:0,0:0:0:0:
384,144,14567,1,0,0:0:0:0:
432,248,14768,6,0,P|484:168|472:64,1,180,2|0,3:0|3:0,0:0:0:0:
384,144,15952,2,0,P|320:168|180:136,1,180,0|2,3:0|3:0,0:0:0:0:
92,132,17136,2,0,P|140:204|136:308,1,180,2|2,3:0|0:0,0:0:0:0:
128,320,18320,22,0,P|180:320|220:344,1,90,2|0,0:0|0:0,0:0:0:0:
420,304,19504,6,0,P|384:252|388:152,1,116.999994644165,2|0,0:0|0:0,0:0:0:0:
396,124,20088,1,0,1:0:0:0:
320,140,20283,2,0,L|248:104,2,58.4999973220826,0|0|8,0:0|0:0|1:0,0:0:0:0:
320,140,21062,1,8,1:0:0:0:
256,312,21452,6,0,P|176:336|136:332,2,116.999994644165,2|0|2,3:0|0:0|0:0,0:0:0:0:
312,256,22426,1,0,1:0:0:0:
312,176,22620,1,0,0:0:0:0:
312,256,22815,1,0,0:0:0:0:
368,316,23010,6,0,P|448:340|488:336,2,116.999994644165,8|8|0,1:0|1:0|0:0,0:0:0:0:
312,256,24179,6,0,P|274:195|289:121,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
168,184,25348,2,0,P|146:251|81:289,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
176,348,26516,2,0,P|245:332|310:370,1,135.000005149842,2|0,0:0|0:0,0:0:0:0:
260,140,27685,5,2,0:0:0:0:
96,288,28075,1,2,0:0:0:0:
300,360,28465,1,2,0:0:0:0:
348,284,28854,6,0,P|403:249|482:258,1,135,0|0,3:0|1:0,0:0:0:0:
471,253,29633,1,8,1:0:0:0:
420,116,30023,5,0,3:0:0:0:
256,60,30413,1,0,1:0:0:0:
92,116,30802,1,8,1:0:0:0:
272,188,31192,6,0,P|252:240|168:284,1,135,0|0,3:0|1:0,0:0:0:0:
187,281,31971,1,8,1:0:0:0:
180,176,32361,6,0,P|244:100|320:112,1,180,0|2,0:0|0:0,0:0:0:0:
272,188,33335,1,2,0:0:0:0:
272,188,33432,1,0,0:0:0:0:
272,188,33529,6,0,L|272:288,1,90,2|8,0:0|0:0,0:0:0:0:
272,356,34309,1,8,1:0:0:0:
360,120,34698,6,0,L|360:220,1,90,0|8,0:0|0:0,0:0:0:0:
360,288,35478,1,8,1:0:0:0:
449,53,35867,6,0,L|449:325,1,270,2|0,0:0|3:0,0:0:0:0:
448,324,37426,1,0,3:0:0:0:
Stefan
Going to mod Standard and Taiko I AM SO KIND TODAY ;v;

[General]
- It's actually made to use normal Samples at the Taiko Difficulties, let's keep the last word to the Taiko BATs what they will say. :P
- I still find that you should keep the Source consistent to the other Black/White Beatmaps but for the main reason because the song appears also in the first version of B/W. I've got to find the Wikipedia for the Tracklist of every game.

[Futsuu]
00:09:531 (16,17) - I am not really a fan of having k and immediately D for 1/1. It's way more enjoyable to do k d instead of k D. And also tbh it's not really worth to "emphasize" it with a Finish.
00:15:557 (26,27) - I think we could keep it consistent to 00:05:978 (10,11) since k k sounds nicely there.
00:26:127 (41,42) - The sounds at (42) is louder as the average in the song and k k would emphasize it better as k d currently.
00:35:478 (55) - Personally I'd say it has a better transition from 00:34:698 (54) to 00:35:867 (56) if you remove it.

It's fine for the first time, the song doesn't allows a lot place for different ideas but I think the Diff is okay for now.

[Muzukashii]
00:00:939 (2,3,4,5) - I think using ddkd emphasize this part way better (especially if you're going to change 00:01:333 (4) as k)
00:10:517 (26,27,28,29) - Same here.
00:24:763 (56) - That rhythm sounds weird and partly overmapped to me. I think in such a calm song it isn't really needed to add unneeded Beats.
00:26:516 (61) - k for a better emphasis.
00:29:439 (68) - Same thoughts as 00:24:763 (56).
00:30:413 (71) - That k feels extremly weird to play and sounds even more weird. I think the concept of dk dk is enough here and represents the music totally fine. :3
00:35:088 (84,85) - The "Triplet" before brought me on a good idea: You could add a k on 00:35:283. Also what I could think that it will work nice is kdk here. But it's up to you.

Muzukashii is okay, some things needs to be more consistent at all but it's a great begin you've done.

[Easy]
00:00:347 (1,2) - I am not sure if it's just me or idk but I really have problems to hit (1) good.. xD maybe you could swap the Slider with Circle's time position since the Circle would still stand on 1/1 which is easily playable.
00:33:529 (1,2,3) - I think the flow for the Easy Diff works better in this way: http://puu.sh/44HHM.jpg

Cute Diff o3o

[Normal]
00:00:347 (1,3) - Stacking in this way for a Normal is imo too strong for this kind of difficulty level.
00:08:741 (7) - There is no sound at 00:09:136 and by all respect, we should not map something without any sound in a tick.
00:16:741 (5) - While this is the opposite: I think having a Hit (or at least a Hitsound by the end of the Slider) on 00:17:136 sounds better and the beat wouldn't be missing like it does currently.
00:35:283 (3) - I'd say to move it at 96;328 looks better.

It's okay, looks more that the Kiai part is much better for the Level as the non-Kiai Part.

[Irreversible]
>Small Circles :D :D :D :D
For the sake of playability.. AR8 and it's so moe to play.
00:35:867 (1) - Well.. you could try to make a Slider art with this one. It's not bad how it plays currently but it looks boring imo and I think it gives space to make something creative with this slider.

The jumps might be a bit random or a bit too hard for such kind of song but I guess it also depends on the taste of Difficulty. The only thing I dislike is that you have no spinner - which will cause same 1# Ranks. Also I guess people will nagging about CS like here: https://osu.ppy.sh/s/53810 (If they do so, L2P /runs)

[Hard]
00:08:938 (6) - Move the 2nd white Sliderpoint at 160;216 for a better blanket.
00:18:320 (1) - Is the sound of the Sliderbody intentional?

Beautiful Diff ♥

[Nemis]
incoming
Irreversible

Stefan wrote:

Going to mod Standard and Taiko I AM SO KIND TODAY ;v;

[Irreversible]
>Small Circles :D :D :D :D
For the sake of playability.. AR8 and it's so moe to play.
00:35:867 (1) - Well.. you could try to make a Slider art with this one. It's not bad how it plays currently but it looks boring imo and I think it gives space to make something creative with this slider.

The jumps might be a bit random or a bit too hard for such kind of song but I guess it also depends on the taste of Difficulty. The only thing I dislike is that you have no spinner - which will cause same 1# Ranks. Also I guess people will nagging about CS like here: https://osu.ppy.sh/s/53810 (If they do so, L2P /runs)

- Increased AR to 8
- Made a Heartslider (how could I forget, so thankful you mentioned it.
- Q-Q I added a spinner but the hitsounds are really missing.

Thanks!

heyholetsgo
osu file format v12

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TitleUnicode:いにしえのうた
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ArtistUnicode:景山将太
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Nemis

wa_ wrote:

[Nemis]
  1. 00:23:984 (4) - Remove this circle to obtain slowdown effect? Nice

I love this style <3 Nothing to addition. <3

wa_ wrote:

[Nemis(Nemesis?)]
  1. 00:08:741 (1,2,3,4,1) - I don´t get why it has to be as a stream ? where is the problem
  2. 00:37:426 (2) - stack with 2 and 4 ^^ no changes

Unsfamiliar wrote:

Nemis
[notice]
  1. 00:03:110 (3,4) - I'm expecting a 1/4 note following the (3) slider because (4) is under the end of it. It's only a 1/2 so move it away slghtly? *1
  2. 00:05:189 (1) - Remove NC. I'm not going to remove it sorry, here the music restarts, so it's fine. Maybe I'll remove the one after the slow slider, I don't know.
  3. 00:14:768 (1) - ^ ^
  4. 00:15:952 (1) - ^ ^
  5. 00:16:346 (2) - NC because of that gap in the timeline. No since I didn't change ^
  6. 00:19:110 (1) - Remove NC here, or from here 00:19:504 (1). No, sorry

CDFA wrote:

Nemis:
00:01:136 (3) - It's kind of weird to have this jump when the spacing of the map hasn't even really been established. Right. Moved 00:00:347 (1,2) - a bit up
00:03:702 (4) - Odd anti-jump for how jumpy this map as been so far *1
00:07:162 (3) - Try finding a way to avoid this overlap [color#FF4000]*2[/color]
00:13:083 (3) - Any way to adjust this so there's no overlap? [color#FF4000]*2[/color]
00:19:110 (1) - ^ [color#FF4000]*2[/color]
1* I made patterns like these you mentioned with the intend to stack in another way.
2* I'm not going to change them. These overlaps are done voluntarily and they are perfectly readable, even if almost hidden.


SPOILER
osu file format v12

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TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Nemis
Source:Pokemon Black 2 and White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile
BeatmapID:282249
BeatmapSetID:107009

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128,56,30607,1,2,0:0:0:0:
232,96,30802,2,0,P|264:92|304:92,1,60,2|0,3:2|0:0,0:0:0:0:
144,292,31192,22,0,P|136:240|144:172,1,120,2|0,3:2|0:0,0:0:0:0:
240,236,31776,1,2,0:0:0:0:
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256,316,32361,6,0,P|320:308|400:304,1,120,2|0,3:2|0:0,0:0:0:0:
448,220,32945,1,0,0:0:0:0:
512,320,33140,1,0,3:0:0:0:
452,208,33335,1,2,0:0:0:0:
456,196,33432,1,2,0:0:0:0:
460,184,33529,22,0,P|456:136|456:48,1,120,2|0,3:2|3:0,0:0:0:0:
352,24,34114,1,0,0:0:0:0:
352,24,34309,2,0,P|352:60|348:100,1,60,0|0,3:0|0:0,0:0:0:0:
272,148,34698,6,0,P|232:144|136:144,1,120,2|0,3:2|0:0,0:0:0:0:
52,208,35283,1,2,0:0:0:0:
168,156,35478,2,0,L|164:88,1,60,2|0,3:2|0:0,0:0:0:0:
32,180,35867,22,0,P|36:296|40:320,1,120,2|0,3:2|0:0,0:0:0:0:
120,352,36452,1,0,0:0:0:0:
220,316,36646,1,0,3:0:0:0:
132,348,36841,1,0,0:0:0:0:
232,320,37036,5,0,3:0:0:0:
244,324,37426,1,0,3:0:0:0:

Thanks for mods!
10crystalmask01
hi! M4M Request! :)

[Easy]
00:03:504 (4) - NC
00:11:702 (3) - ^
00:14:366 (1) - Flip Horizontally, like this:
Don't like how its tail is faced to the previous slider b4 :S Not a pretty flow.
00:21:841 (3) - NC

Looks good :P

[Normal]
00:02:123 (4) - NC
00:07:557 (5) - ^
00:11:702 (4) - ^
00:17:531 (6) - Remove this note, there's a pause here in the music.
00:21:841 (5) - NC
00:31:192 (4) - ^

Same comment as Easy mode.

[Irreversible]
  1. Hole cow, Circle size - 2 or -3 PLEASE!!
00:09:925 (1) - I don't like how its so close to the previous slider.
00:23:010 (1) - Remove clap on the tail
00:33:335 (2,3,1) - Bad jump. A bit to far from the tail of the previous slider :S

This diff looks like it needs some work :S

[Hard]
Looks nice :)

[Nemis]
00:13:478 (1) - Remove hit circle, it and bring 00:13:589 (2) to this point for consistency (but, keeping its tail at 00:14:366. Oh yea, you also need to change the inherited point at 13589 to 13478 as well for it to work).
00:19:110 (1) - Bad overlap, move it farther from the previous slider please.
00:29:633 (3) - Move it away from 00:29:244 (2).

Looks pretty good, only found a few small bad overlaps here and there.

Sorry I can't mod your Taiko and OsuMania diffs :(
Well, hope this helps~! :)
Irreversible

10crystalmask01 wrote:

hi! M4M Request! :)



[Irreversible]
  1. Hole cow, Circle size - 2 or -3 PLEASE!!
No.
00:09:925 (1) - I don't like how its so close to the previous slider. What's wrong about it? I don't feel like using DS here, since you can hear this connecting instrument there.
00:23:010 (1) - Remove clap on the tail Where can you see a clap there? D:
00:33:335 (2,3,1) - Bad jump. A bit to far from the tail of the previous slider :S Feels good to play imo
Still, thank you ~

Fixed one or two blankets on my own xD

dubdub
osu file format v12

[General]
AudioFilename: BW2BGM.mp3
AudioLeadIn: 2000
PreviewTime: 19504
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Relic Song
TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Irreversible
Source:Pokemon Black 2 and White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile
BeatmapID:286489
BeatmapSetID:107009

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:0.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Pokemon.full.1518318.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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347,394.736842105263,3,2,1,50,1,0
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Combo2 : 23,128,75
Combo3 : 26,219,107

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164,192,37426,1,0,3:0:0:0:
-Myhra
Circle Size - 5
Approach Rate - 8
Overall difficulty - 6
Sample Volume - 60
New combo 4 - Black
Nex Combo 5 - (it is not the same and this is irreverstible and hard modes) Blue
Asphyxia
I'm going to mod this tomorrow instead, and this is just a placeholder for it :)

Decided to mod this now since I feel like modding

Please take the time to respond to my suggestions, thank you!

Gonna skip the mania diffs and taiko diffs since I can't mod those :P

General thoughts: LOOOL Cs7 Irreversible + beautiful BG, love it.

Easy
Either +1 OD or -1 AR, I personally think that the AR is too high for this diff but if you want to keep it then raise the OD.
I don't see anything bad in this diff, gj.
00:14:366 (1) - You could move this slider 1 grid down so it would hit the line perfectly, that's just something I liked.

Normal
00:02:715 (5) - sliders end 1 grid down
00:13:478 (7) - x: 256 y: 88?
Nothing more~

Hard
00:02:715 (1) - I don't like the shape of this slider, maybe reshape it?
00:12:294 (8) - You could stack (8)'s end with 00:11:110 (6) - if that's possible?
Nothing much, sorry. ):

Irreversible
this cs7 is genius, something new! I like it looool but at the same time I hate it because I cant play it lol
+1 AR? Might sound crazy but I like it. If you raise the Ar, also +1 OD.
00:02:715 (1) - stack perfectly with 00:01:136 (2) - if possible?
00:27:685 (1) - x: 256 y: 140?
00:37:426 (2) - Missed a finish?

Nemis
00:01:531 (1) - not liking this slider that much, maybe sliders end 2 grids down?
00:03:110 (3) - ^ up
00:03:899 (1) - ^ left
It seems that it's your style so I'm not going to bother saying those anymore :--)
00:13:589 (2) - Not sure if you want to add nc, just saying.
00:23:400 (2) - I think you could move this slider 1 grid left but up to you
00:37:426 (2) - Finish?
Nice diff~

Gomene for noob mod, I hope this helped even a bit <3 GL with the mapset! (:
Topic Starter
Leader
10crystalmask01

10crystalmask01 wrote:

hi! M4M Request! :)

[Easy]
00:03:504 (4) - NC
00:11:702 (3) - ^
00:14:366 (1) - Flip Horizontally, like this:
Don't like how its tail is faced to the previous slider b4 :S Not a pretty flow. Done!
00:21:841 (3) - NC

Looks good :P

[Normal]
00:02:123 (4) - NC
00:07:557 (5) - ^
00:11:702 (4) - ^
00:17:531 (6) - Remove this note, there's a pause here in the music. It fits in my opinion
00:21:841 (5) - NC
00:31:192 (4) - ^

Same comment as Easy mode.

This diff looks like it needs some work :S

[Hard]
Looks nice :)
Ignored all NCs suggestions, sorry but I think they are correct as they are now, thank you anyway

Sorry I can't mod your Taiko and OsuMania diffs :(
Well, hope this helps~! :)
Asphyxia

Asphyxia wrote:

SPOILER
Either +1 OD or -1 AR, I personally think that the AR is too high for this diff but if you want to keep it then raise the OD. Shouldn't be a problem, keeping this at the moment
I don't see anything bad in this diff, gj.
00:14:366 (1) - You could move this slider 1 grid down so it would hit the line perfectly, that's just something I liked. It doesn't change much in-game

SPOILER
00:02:715 (5) - sliders end 1 grid down Okay
00:13:478 (7) - x: 256 y: 88? Mhm, better, fixed
Nothing more~

SPOILER
00:02:715 (1) - I don't like the shape of this slider, maybe reshape it? Considering this, I'll wait for others' opinion
00:12:294 (8) - You could stack (8)'s end with 00:11:110 (6) - if that's possible? Doesn't bother anything in-game so keeping this >.<
Nothing much, sorry. ):


Gomene for noob mod, I hope this helped even a bit <3 GL with the mapset! (: Thank you for your time!
Thank you :3
Nemis
Changed some.
SPOILER
osu file format v12

[General]
AudioFilename: BW2BGM.mp3
AudioLeadIn: 2000
PreviewTime: 19504
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.4
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Relic Song
TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Nemis
Source:Pokemon Black 2 and White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile
BeatmapID:282249
BeatmapSetID:107009

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Pokemon.full.1518318.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

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236,56,17136,6,0,P|208:60|176:60,1,60,2|0,3:2|0:0,0:0:0:0:
344,88,17531,1,0,0:0:0:0:
436,52,17728,1,0,0:0:0:0:
424,148,17925,2,0,P|428:200|432:216,1,60
356,316,18320,6,2,P|292:312|256:312,1,90,2|0,3:2|0:0,0:0:0:0:
232,288,19110,6,0,P|260:292|296:292,1,60,2|0,0:0|0:0,0:0:0:0:
440,200,19504,6,0,P|396:196|304:196,1,120,6|0,3:2|0:0,0:0:0:0:
236,128,20088,1,0,0:0:0:0:
236,128,20283,2,0,L|232:64,1,60,2|0,3:2|0:0,0:0:0:0:
144,200,20672,22,0,P|140:268|124:332,1,120,2|0,3:2|0:0,0:0:0:0:
40,268,21257,1,0,0:0:0:0:
140,332,21452,2,0,P|179:329|215:329,1,60,2|0,3:2|0:0,0:0:0:0:
408,272,21841,6,0,P|348:276|272:272,1,120,2|0,3:2|0:0,0:0:0:0:
224,184,22426,1,2,0:0:0:0:
224,184,22620,2,0,P|220:140|220:96,1,60,2|0,3:2|0:0,0:0:0:0:
332,104,23010,22,0,L|392:97,1,60,2|0,3:2|0:0,0:0:0:0:
260,20,23400,2,0,L|200:12,1,60
68,72,23789,1,0,3:0:0:0:
68,72,24179,6,0,P|60:128|64:212,1,120,2|0,3:2|0:0,0:0:0:0:
120,292,24763,1,0,0:0:0:0:
120,292,24958,2,0,P|156:288|188:288,1,60,0|0,3:0|0:0,0:0:0:0:
296,312,25348,22,0,P|304:256|300:168,1,120,2|0,3:2|0:0,0:0:0:0:
212,80,25932,1,0,0:0:0:0:
212,80,26127,2,0,P|208:124|208:152,1,60,2|0,3:2|0:0,0:0:0:0:
308,92,26516,6,0,P|376:92|448:72,1,120,2|0,3:2|0:0,0:0:0:0:
264,0,27101,1,0,0:0:0:0:
204,96,27296,2,0,P|172:104|144:104,1,60,0|0,3:0|0:0,0:0:0:0:
56,32,27685,21,0,3:0:0:0:
140,88,27880,1,0,0:0:0:0:
48,136,28075,1,0,3:0:0:0:
81,85,28270,5,0,0:0:0:0:
192,160,28465,1,2,3:2:0:0:
82,218,28659,1,0,0:0:0:0:
118,152,28854,21,6,3:2:0:0:
388,256,29244,2,0,L|380:316,1,60
364,228,29633,1,2,3:2:0:0:
428,152,29828,1,0,0:0:0:0:
364,72,30023,6,0,P|336:76|220:76,1,120,2|0,3:2|0:0,0:0:0:0:
128,56,30607,1,2,0:0:0:0:
232,96,30802,2,0,P|264:92|304:92,1,60,2|0,3:2|0:0,0:0:0:0:
144,292,31192,22,0,P|136:240|144:172,1,120,2|0,3:2|0:0,0:0:0:0:
240,236,31776,1,2,0:0:0:0:
336,196,31971,2,0,L|276:200,1,60,2|0,3:2|0:0,0:0:0:0:
256,316,32361,6,0,P|320:308|400:304,1,120,2|0,3:2|0:0,0:0:0:0:
448,220,32945,1,0,0:0:0:0:
512,320,33140,1,0,3:0:0:0:
452,208,33335,1,2,0:0:0:0:
456,196,33432,1,2,0:0:0:0:
460,184,33529,22,0,P|456:136|456:48,1,120,2|0,3:2|3:0,0:0:0:0:
352,24,34114,1,0,0:0:0:0:
352,24,34309,2,0,P|352:60|348:100,1,60,0|0,3:0|0:0,0:0:0:0:
272,148,34698,6,0,P|232:144|136:144,1,120,2|0,3:2|0:0,0:0:0:0:
52,208,35283,1,2,0:0:0:0:
168,156,35478,2,0,L|164:88,1,60,2|0,3:2|0:0,0:0:0:0:
32,180,35867,22,0,P|36:304|40:320,1,120,2|0,3:2|0:0,0:0:0:0:
120,352,36452,1,0,0:0:0:0:
220,316,36646,1,0,3:0:0:0:
132,348,36841,1,0,0:0:0:0:
232,320,37036,5,0,3:0:0:0:
244,324,37426,1,4,3:0:0:0:
Kurai
Hi, I promised and here it is, even if it took me weeks hahaha...
http://puu.sh/4k3sq.osu

I couldn't make a platter without overmapping, so I did a Salad. Drafura checked it and said it's pretty good :D
Topic Starter
Leader

Kurai wrote:

Hi, I promised and here it is, even if it took me weeks hahaha...
http://puu.sh/4k3sq.osu

I couldn't make a platter without overmapping, so I did a Salad. Drafura checked it and said it's pretty good :D
Updated and moved to pending!
Ceui
Hi!
from Sariel's Taiko Modding Team!

Sorry for late!
(d : don / k : katsu / D : big D / K : big K)

[Fuutsu]

00:06:373 (11) - k -> d (Suggestion)
00:18:320 (30) - D -> K (Suggestion)
00:22:620 (37) - d -> k
00:27:685 (43) ~ 00:28:854 (46) - dkdk -> kddk

[Muzukashii]

00:07:162 (18) ~ 00:07:557 (19) - d k -> k d
00:08:149 (20) - d -> k (Suggestion)
00:18:320 (43) - d -> k
00:19:504 (45) - k -> K (Suggestion)
00:34:309 (79) - d -> k
Roxas
@Irreversible: Remove this useless green line in your diff 00:18:320 -
Irreversible

Roxas wrote:

@Irreversible: Remove this useless green line in your diff 00:18:320 -
Leader fix dis for me pls <3
Accel
Hi! I'm Accel from the Modding Lions! Rawr~
So imma do the ctb mod for kurai's salad ><
Green would be Comments from me
Blue would be Suggestions from me
and Red would be recommendations
Should you ever recommend or suggest anything, do support with details on why should it be done so, thanks in advance! :)

Kurai's Salad

The ambiance of the song also doesnt really give the "ctb" feel, as in.. the beat of the song is not really fast.
I feel that 140 combos is too little for a ctb map difficulty. The song ends too quick >.< It's still mappable though.
oh ya, and,
If you are considering of ranking only one ctb difficulty with a short song, I recommend not to map it too easy (or remove it if i may).
I can see your map very similar to those of osu standard map types.

Sliders: I feel that they shouldn't be curvy to fit this song.
Jumps: mapped with only a few jumps (not jumpy enough to be a challenge for players). I feel that you can add more jumps to single notes :D

Overall it's a good song to begin with, but it needs length!
Thanks for reading ><
ZHSteven
Just my point of view.
You'd better have one more harder CTB diff because the current one is only a Salad which is consider a "normal" diff.
It is not against the rule, but to make most of the players enjoy the CTB diff in this map, a Platter or a Rain/Overdose is highly needed in this set.
Roxas

ZHSteven wrote:

Just my point of view.
You'd better have one more harder CTB diff because the current one is only a Salad which is consider a "normal" diff.
It is not against the rule, but to make most of the players enjoy the CTB diff in this map, a Platter or a Rain/Overdose is highly needed in this set.
An Overdose with this song is just impossible imo, but I agree for Rain diff
Seph

Accel wrote:

I feel that 140 combos is too little for a ctb map difficulty
its because its 0:37 long and its a Salad?

ZHSteven wrote:

Just my point of view.
You'd better have one more harder CTB diff because the current one is only a Salad which is consider a "normal" diff.
It is not against the rule, but to make most of the players enjoy the CTB diff in this map, a Platter or a Rain/Overdose is highly needed in this set.
Rain/Overdose does not fit this slow song imo, but a platter will.
Deif
I do agree with Seph here. Though the Salad is pretty neat, a Platter would complete the mapset. And c'mon... it's only 37 seconds long. It shouldn't be so hard to find somebody to create it COUGHSEYCOUGH.
Seph

Deif wrote:

COUGHSEYCOUGH.
Platter diffs should be renamed to Sey diffs
Sey

Deif wrote:

I do agree with Seph here. Though the Salad is pretty neat, a Platter would complete the mapset. And c'mon... it's only 37 seconds long. It shouldn't be so hard to find somebody to create it COUGHSEYCOUGH.

Seph wrote:

Deif wrote:

COUGHSEYCOUGH.
Platter diffs should be renamed to Sey diffs
I feel so honored now.

/me is editing Shouta Kageyama - Relic Song [Sey's Platter] if you don't mind, Leader.
Topic Starter
Leader
this thread is now #ctb

By the way, another ctb diff would be great, thank you Sey!
ZHSteven
well, why everybody all comes around after my post TAT you dam stalker lol

ok agree a platter will be nice for this.

maybe will do a mod on this but i am not good at platter/salad modding =.=
Sey
Have fun.
http://puu.sh/4qrvM

I forgot to add my name in tags. Would be nice if you do it.



ZHSteven wrote:

maybe will do a mod on this but i am not good at platter/salad modding =.=
Go go, Steven!
neonat
All the CtB talk :\
Anyway, now to follow up from ZHSteven and Accel from the Lions' Modding Queue

Futsuu

00:31:971 (51,52) - how about making it the same as 00:09:531 (16,17) - (pitch going down)

Muzukashii

00:01:531 (5) - change to k
00:07:162 (18,19) - dk instead of kd (to go with the lighter, higher tone)
00:08:741 (23) - change to d
00:11:110 (29) - same as 00:01:531 (5)
00:21:452 (48) - change to d, I still think it's similar to the previous 2 patterns (like 00:30:802 (69,70) - )
00:23:010 (52,53) - dk instead of kd
00:33:140 (75,76) - similar to 00:23:010 (52,53)

Good luck!
Topic Starter
Leader
Added Sey's diff, mapset is probably done now (or waiting for another ctb diff...)

I'll fix taiko mods soon.
Jinxy
Hi there, checking the standard diffs for the Lions' Modding Queue.

[Easy]
00:03:899 (5) - Honestly, I think you should slant this more towards the left, maybe on the point (x308, y104). Currently, it breaks the flow pretty hard from (3) and (4) since the player does a 180. Moving that there would allow it to lead into (1) better too, imo.

[Normal]
Didn't find anythign wrong here.

[Irreversible]

holy shit
are you sure you want to use CS7
really
like, 5 works too I think


Hitsounds are kinda jarring, imo. Maybe reduce the volume a bit?

[Hard]
00:18:320 (1) - I don't really like the use of the whistle on the slidertrack, especially since this is the only point in time where it's used.

[Nemis]
00:13:478 (1,2) - This feels really unnecessary. While I can hear what (2) is mapped to if I slow it down, the problem is (1)'s hitsound just completely covers it due to loudness (which is weird, since it's supposed to be a Soft. Where the heck is the drumbeat coming from). I would say just make the slider start at (1).
Topic Starter
Leader
A R U S

A R U S wrote:

[Fuutsu]

00:06:373 (11) - k -> d (Suggestion) No changes
00:18:320 (30) - D -> K (Suggestion) Changed
00:22:620 (37) - d -> k No, I think it feels more natural to play as it is
00:27:685 (43) ~ 00:28:854 (46) - dkdk -> kddk dkdk is easier to play, so keeping this

[Muzukashii]

00:07:162 (18) ~ 00:07:557 (19) - d k -> k d Done
00:08:149 (20) - d -> k (Suggestion) No, because it almost have the same sound of 00:08:346 (21) -
00:18:320 (43) - d -> k Ok
00:19:504 (45) - k -> K (Suggestion) I don't know, will keep as it is now.
00:34:309 (79) - d -> k I doesn't make much sense imo

neonat

neonat wrote:

All the CtB talk :\
Anyway, now to follow up from ZHSteven and Accel from the Lions' Modding Queue

Futsuu

00:31:971 (51,52) - how about making it the same as 00:09:531 (16,17) - (pitch going down) Ok

Muzukashii

00:01:531 (5) - change to k Sound looks like a D to me
00:07:162 (18,19) - dk instead of kd (to go with the lighter, higher tone) Done
00:08:741 (23) - change to d Ok
00:11:110 (29) - same as 00:01:531 (5) Same answer
00:21:452 (48) - change to d, I still think it's similar to the previous 2 patterns (like 00:30:802 (69,70) - ) Done
00:23:010 (52,53) - dk instead of kd Done
00:33:140 (75,76) - similar to 00:23:010 (52,53) ^

Good luck!
Jinxy

Jinxy wrote:

Hi there, checking the standard diffs for the Lions' Modding Queue.

[Easy]
00:03:899 (5) - Honestly, I think you should slant this more towards the left, maybe on the point (x308, y104). Currently, it breaks the flow pretty hard from (3) and (4) since the player does a 180. Moving that there would allow it to lead into (1) better too, imo. Yeah, you're right

[Normal]
Didn't find anythign wrong here.

[Irreversible]

holy shit
are you sure you want to use CS7
really
like, 5 works too I think
CS7 2good

[Hard]
00:18:320 (1) - I don't really like the use of the whistle on the slidertrack, especially since this is the only point in time where it's used. Whoops, removed.

Updated, thank you everyone!
Nemis
No changes, I'll keep that double with its hitsounds. I followed a specific instrument to use the drum sampleset, but I don't know which is its name :P
Tony
did a short irc mod on standard diffs~

IRREVERSIBLE DONT READ, YOU'LL HATE ME EVEN MORE D:
01:09 Leader: can you do a mod4mod
01:09 Leader: short map
01:09 Leader: orz
01:09 Leader: 37 secs ;_;
01:10 Tony: sure
01:10 Tony: <3
01:10 *Leader is listening to [http://osu.ppy.sh/b/283763 Shouta Kageyama - Relic Song]
01:13 Tony: dlling
01:17 Tony: in hard
01:18 Tony: 00:29:633 (3) - vertically flip this
01:18 Tony: for a better flow with (2)
01:18 Tony: and with (4)
01:19 Leader: ookay
01:19 Tony: 00:32:750 (5) - what if you ctrl+g this? would make a nice jump with the stream after it
01:20 Tony: ok irreversible....
01:20 Leader: oh, that's great
01:20 Leader: LOL
01:20 Tony: ........
01:21 Tony: I've seen a diff of his in a dakedekaane mapset
01:21 Tony: don't like the style gonna skip
01:21 Tony: k?
01:21 Tony: IRREVERSIBLE DON'T HATE ME. :(
01:21 Leader: okay orz
01:21 Leader: LOL
01:22 Tony: just go with +2 circle size
01:22 Tony: and re-do hitsounds
01:22 Tony: I just hear spam o claps that don't follow the music
01:22 Tony: and some drum samples each and there
01:22 Tony: D:
01:23 Tony: in normal
01:23 Tony: 00:17:531 (6,1) - kinda weird movement
01:24 Tony: move the slider around
01:24 Tony: maybe vertical slip for better flow with next slider
01:25 Tony: I think an anti-jump won't be unrankable
01:25 Leader: well
01:26 Leader: I think player have enough time
01:26 Leader: to understand slider's placement
01:26 Leader: even if it's a Normal
01:26 Tony: what do you mean?
01:27 Leader: 00:17:531 (6,1) -
01:27 Leader: between those notes
01:27 Tony: or wait
01:27 Leader: there are 2/1
01:27 Leader: :\
01:27 Tony: I have a better idea
01:27 Tony: delete 6 and add a repeat to 5
01:27 Tony: no weird movements
01:27 *Tony wins
01:28 Leader: purrfect
01:28 Tony: XD
01:28 Tony: 00:35:867 - this place asks for a circle lol
01:29 Tony: and move spinner to start on next red tick?
01:30 Leader: yup
01:30 Tony: yay
01:30 Tony: umm easy
01:31 Tony: 00:00:347 (1,2) - I usually make this kind a rhythm a single slider with a repeat
01:32 Tony: but it won't work
01:32 Tony: meh nevermind that lol
01:32 Tony: 00:03:504 (4,5) - I'd recommend you to make a slider out of that
01:33 Leader: rhythm is kinda different
01:33 Leader: also meh
01:33 Leader: it would be so slider-ish
01:33 Leader: some beats are fine too
01:33 Tony: true i guess
01:35 Tony: why od 1?
01:35 Tony: :o
01:35 Tony: gogo od 2 I guess
01:35 Tony: :s
01:35 Tony: nemis diff is nice
01:36 Tony: reminds me of icebeam vass and reiji
01:36 Leader: yea lol
01:36 Leader: also raised to 2
01:37 Tony: also hard is ar8 like insane
01:37 Tony: is that ok now? lol
01:37 Tony: I don't even know
01:37 Leader: nemis is hard+ somehow
01:37 Tony: oh
01:37 Leader: keeping like that btw
01:37 Leader: for now
01:37 Tony: ok
DJNightmare
I don't think theres any problems with Osu!Mania, though I think there is a lack of difficulty spread between the two difficulties. It is up to you whether you want the spread to be more consistent, so if you would like to do so, I can help out with that if you want :3

Good Luck!~ :)
OnosakiHito
Requested mod through IRC this time.

SPOILER
15:19 OnosakiHito: Wanna go for the IRC mod? After all, there is not much to say.
15:19 Leader: I am free until 17 if you want to
15:20 Leader: okay :D
15:20 OnosakiHito: Want take too long anyway.
15:20 Leader: mhm..
15:20 Leader: if I update other diffs will the icon pop?
15:20 Leader: D:
15:20 OnosakiHito: You have no icon yet.
15:21 Leader: I know
15:21 OnosakiHito: Ah, I see what you mean.
15:21 OnosakiHito: Yes it will.
15:21 Leader: I'm talking if there's a icon
15:21 OnosakiHito: But I think that's okay as long as you didn't make changed to the taikos.
15:21 OnosakiHito: After all I posted already it is approved.
15:21 OnosakiHito: Should we start?
15:22 Leader: ye
15:23 OnosakiHito: 00:03:899 - This timeline, change it from x1,20 to x1,14, in this way it is consistent with the whole SV.
15:23 OnosakiHito: 00:13:478 - Same here.
15:24 Leader: done
15:24 Leader: I didn't add one on the 149->152 bpm change
15:24 Leader: because difference was so little in-game
15:24 Leader: I couldn't notice a slow/speed down
15:25 OnosakiHito: Okay, so much about Futsuu. Nothing else to add.
15:25 OnosakiHito: Let go on with Muzukashii.
15:26 OnosakiHito: First apply the same SV change as we did in Futsuu.
15:27 Leader: already done before
15:27 OnosakiHito: 00:13:478 (35) - This note could be a don. Afterall, the previous kat is higher oitched.
15:27 OnosakiHito: pitched*
15:27 OnosakiHito: In Futsuu it is okay, since I rather receommend patterns to be monotonically in the lower diffs.
15:28 Leader: whoops, I thought that note was already a don
15:28 Leader: w/e
15:29 OnosakiHito: 00:18:320 (43,44,45) - Maybe changed this to d x k d ? This is not a must.
15:29 OnosakiHito: I followed the high/low pitch again.
15:30 Leader: so, changed
15:30 OnosakiHito: okay.
15:31 OnosakiHito: 00:25:737 (58) - I think this note is not needed.
15:31 OnosakiHito: Sounds probably better without, after all the instrument is high wighted here.
15:31 OnosakiHito: 00:30:413 - Here you have none as well.
15:32 Leader: I followed that little clap orz
15:32 OnosakiHito: You have it at 00:30:413 as well.
15:33 OnosakiHito: I won't force you to change it. But putting a strong don on a low sounded clap is questionable.
15:33 OnosakiHito: In my opinion.
15:33 Leader: mh?
15:33 Leader: there is none there
15:33 Leader: if you mean the note
15:34 OnosakiHito: Yes, that's why I use it as example.
15:34 Leader: I had doubts when I added it so better follow your suggestion
15:34 OnosakiHito: Ok.
15:34 OnosakiHito: 00:35:088 (80,81) - I think these two notes could be changed to d d
15:35 OnosakiHito: 00:35:867 (83) - additional changing this to kat.
15:35 OnosakiHito: So you would have a clean k ddd k ddd k pattern.
15:35 Leader: like 00:33:919 (76,77,78) - ? yup, done
15:35 OnosakiHito: Yep.
15:35 OnosakiHito: Okay. That's all!
15:36 OnosakiHito: AIMod dosen't show any other issues.
15:36 Leader: sound doesn't suggest a kat at all, though D:
15:36 OnosakiHito: If you don't want the cat you don't have to use it.
15:36 OnosakiHito: but I like to give patterns a good look and sounding as well.
15:37 Leader: i'd prefer a don here, sorry orz
15:37 OnosakiHito: That's okay.
15:37 OnosakiHito: Don't have to be afraid when not applieng something. haha
15:37 Leader: welp, updating then
15:38 OnosakiHito: As I said, that's all. AIMod didn't show anything and settings are fine.
15:38 OnosakiHito: I gonna post the log and give you the icon.

Simple song; simple map. Not much to say here so I give it an icon.
Good luck for further modding process!
ZHSteven
CTB modding as promise here.

Nothing much to write in front this time because it is only a 37sec long song -. - plus every diff is well mapped, nothing big issues need to point out.

[Salad]

AIBat wrote:

Snapping

Unsnapped inherited (green) sections at: 00:23:008 - snap to 00:23:010
CS-1 maybe? since it is salad
  1. 00:08:741 (4,5) - I know what you want but here the 3 note seems squeeze together. looks a little bit ugly when playing. consider make a triangle, or just make it linear.
  2. 00:17:136 (1) - consider move more towards left.
  3. 00:17:531 (2,3,4,5) - arrange again, try these spacing: x0.6, x1.23, x1.6.
  4. 00:18:320 (1) - put it more vertical to create a "pause" feeling here.
  5. 00:35:478 (2,3,4,5,6,7) - maybe try this, i think feels better. now it sounds a little blank.
Tried hard but that is all I can find=.=

[Platter]

AIBat wrote:

Snapping
00:20:283 (1) - Unsnapped slider (end).

Unsnapped inherited (green) sections at: 00:23:008 - snap to 00:23:010
  1. 00:02:123 (2,3) - is it really need to have a triplet in the very beginning of the map? there is only 2 position of triplet in this map, 1 of these are in the beginning of the song... dont know others but I think it is strange.
    i Think here better put a small jump + a big jump(for pause)
  2. 00:05:781 (2,3,4,5) - try this, better arrangement of the rhythm.

    about placement I suggest to make 3 a small jump, and the start of 4 overlap with the end of 2.
  3. 00:17:136 (1,2) - dont like this hyperdash, better make it smooth. will leave to next modder.
  4. 00:23:010 (1,2,3) - better shorten the spacing in between in this triangle.
  5. 00:27:685 (1,2,3) - try a increasing pattern in these reverse slider. I mean, make 1 vertical , 2 half spacing, 3 full spacing.
  6. 00:28:854 (1) - full spacing? no reason you need to short this slider here.
    00:30:607 (2) - ^
  7. 00:35:088 (1,1,1,1,2) - come on... you have used a hyper jump before, 00:33:529 (1,2,3,4) - , but why here suddenly like this?
    try something unique in the end. or I think you need to swap these 2 pattern.
  8. 00:37:036 (1,2,3) - and also I think last hyperdash not suitable...
That's it. short and sweet.
Deif
HUEHUEHUEHUEHUEHUEHUE
osu file format v12

[General]
AudioFilename: BW2BGM.mp3
AudioLeadIn: 2000
PreviewTime: 19504
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:Relic Song
TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Deif's Cup
Source:Pokemon Black 2 and White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile Kurai Sey
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:2
OverallDifficulty:6
ApproachRate:6
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//Break Periods
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I'll drop a mod as soon as I can :3
Sey
So many CtB diffs now. I will mod Deif's and Kurai's diff later. :oops:
ZHSteven
Deif's cup.. ok cup ok..

i've looked at it already, but really really nothing to point out ORZ

you need a Rain? i guess I can help since the song's short



btw Sey please take care about your hitsound, some of the finish is not suitable imo.
Sey

ZHSteven wrote:

btw Sey please take care about your hitsound, some of the finish is not suitable imo.
Actually I have just made a basis. I know I exaggerated with finish hitsounds and I substituted most of them with claps now.
Here is the new file with a "more or less" proper hitsounding: http://puu.sh/4sFNS.rar
Sey

ZHSteven wrote:

[Platter]

AIBat wrote:

Snapping
00:20:283 (1) - Unsnapped slider (end).

Unsnapped inherited (green) sections at: 00:23:008 - snap to 00:23:010
  1. 00:02:123 (2,3) - is it really need to have a triplet in the very beginning of the map? there is only 2 position of triplet in this map, 1 of these are in the beginning of the song... dont know others but I think it is strange.
    i Think here better put a small jump + a big jump(for pause)
  2. 00:05:781 (2,3,4,5) - try this, better arrangement of the rhythm. I find this ok as it is, I oriented on the "guitar" voices here.

    about placement I suggest to make 3 a small jump, and the start of 4 overlap with the end of 2.
  3. 00:17:136 (1,2) - dont like this hyperdash, better make it smooth. will leave to next modder. I want to keep the HDash here but I reduced it a bit anyway.
  4. 00:23:010 (1,2,3) - better shorten the spacing in between in this triangle. Why?
  5. 00:27:685 (1,2,3) - try a increasing pattern in these reverse slider. I mean, make 1 vertical , 2 half spacing, 3 full spacing.
    No way, I love this pattern, sorry.
  6. 00:28:854 (1) - full spacing? no reason you need to short this slider here. Ok.
    00:30:607 (2) - ^ I wanna do it different here cos the rhythm is slightly different here and this slider follows it pretty well imo.
  7. 00:35:088 (1,1,1,1,2) - come on... you have used a hyper jump before, 00:33:529 (1,2,3,4) - , but why here suddenly like this?
    try something unique in the end. or I think you need to swap these 2 pattern. Made a typical left-right-left-right movement with some dashes.
  8. 00:37:036 (1,2,3) - and also I think last hyperdash not suitable... I kept a HDash here but only one! And I decreased the distance vehemently.


That's it. short and sweet. me gusta
Sorry for double post, I saw the mod a bit late. Here is the newest version:

http://puu.sh/4sSVd
Lally
o3o/

[Deifu]
  1. 00:13:478 (6) - try to use a drum clap on the begin of the slider
  2. 00:19:504 - 25% volume is a bit low try to rise it up to +10 and same with all the similar timing lines
[Kurai]
  1. 00:22:620 (2,1) - try to make this little jump smaller,like 0,10 spasinc nearer to have 1,4 spacing
  2. 00:34:309 (2,1) - same here
[Sey]
  1. 00:02:123 (2,3) - what about to remove this 2 reverse slider and to make here 2 normal a bit jumpy sliders,something like: i think it would fit a bit more in this part since the reverse slider kinda overmap the rhythm of the song
  2. i have really much to say about your hitsounds because you used to many whistles and the soft clap in the kiai time fits not so much i would suggest to use a drum clap how others did and about the whistles i would suggest to remove this:
  3. 00:10:517 (4) -
  4. 00:12:688 (2) -
  5. 00:14:567 (2) -
  6. 00:15:162 (1) -
  7. 00:16:346 (4) -
  8. 00:37:231 (2,3) - and here use drum claps because the actual finish fit not so good :V
really nice diffs o3ob hope this suggestions can help somehow o3o
Deif
Both suggestions applied. Ty Lally o3o/

Update
osu file format v12

[General]
AudioFilename: BW2BGM.mp3
AudioLeadIn: 2000
PreviewTime: 19504
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16

[Metadata]
Title:Relic Song
TitleUnicode:いにしえのうた
Artist:Shouta Kageyama
ArtistUnicode:景山将太
Creator:Leader
Version:Deif's Cup
Source:Pokemon Black 2 and White 2
Tags:メロエッタ Meroetta Meloetta's Event Nintendo Nemis Roxas Irreversibile Kurai Sey Deif
BeatmapID:302056
BeatmapSetID:107009

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples
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