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Anamanaguchi - STILL SPLODIN' THO (Interlude) [Taiko|Osu|Osu

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Dolphin
Finished Muzukashii just now.

https://dl.dropboxusercontent.com/u/509 ... %20THO.rar

Imo the maps aren't that enjoyable but at least some people might enjoy them
Topic Starter
Liiraye

TheVileOne wrote:

General
Why is the offset different in the Oni?
You need two taikos.

Easy
There were some things I was not sure of. The hitsounds sound inconsistent in spots, and some patterns choices I would have never have done. I had a hard time making suggestions for this difficulty that matched how you mapped so I stayed largely neutral about parts of your map. Get more mods for it.

00:07:826 (6,1) - Not sure about this transition. It looks crude to me. Having 1 below 6 would make for a much nicer pattern. Noted, I did similar changes to what you suggested
00:15:892 (4,1) - I don't like that you switch rhythms in a stack. Worked my way around it~
00:18:880 (3) - Ends on the wrong tick. It creates an improper transition into the next rhythm. I'm not sure the ideal way to fix it though. I think having a slider here 00:20:971 - feels more natural. I would have had it end here 00:22:166 - . Didn't quite do as you said but I changed that area a bit to your timings
00:41:883 (3) - Random soft whistle on the repeat. Thanks, lol.

Normal

Hanzer tag is different than the other difficulties. Fix'd
Unsnapped object ends (check AiMod)
00:00:657 (1,2) - This is quite an awkward way to start a Normal. Highly recommend reducing increasing to 1/1 length without repeats. Fix'd
00:03:046 (4,1) - It would be better if you could get this closer to 1.00 spacing. Fix'd
00:15:892 (1) - Not sure about this note. It's kind of distracting, because it's not the start of a rhythm, but it starts after a gap. Removing it would be best for the rhythm. I agree
00:17:984 (1,2,3) - Spacing is confusing for a Normal, and just hard to read in general. Somehow the repeat slider was longer than it should be so it got a bit weird. Fixed anyway!
00:18:880 (3,4,5) - ^ Not much better. nope
00:20:225 (5,1) - Too close. fix'd
00:30:531 (2) - Shortly after a fast mini-repeater is not the time to have a slow long slider. I came up with this http://osu.ppy.sh/ss/865469 It flows better. Sure, but red tick sliders? Isn't that against some rule? :P I've changed it for now though.
00:49:053 (4) - New combo. fix'd
00:49:651 (5) - I think this sounds better being 1/1 long and ending with a Normal clap. Fill the gap after with a note. fix'd

Hard

00:20:971 (1,2) - Missing claps on the end. fix'd
00:23:063 (6,7,8,1,2) - I don't know what to think about this transition. 00:22:764 (4,5,6) - could be curved more downward to create a better shape. 7,8 would probably look better as a slider, but i'm not sure if the flow is better. Instead of a blanketing, perhaps just have an upward facing arch coming from the slider. Example http://osu.ppy.sh/ss/865496 Not sure how the yellow combo fits into everything. Somewhat fix'd
00:39:793 (3,4,5,6) - Grid snap off and space more consistently to 1.00 fix'd
00:41:585 (4,5,1) - ^ fix'd
00:43:676 (4,5) - Use a slider instead? fix'd
00:49:054 (5) - Hard to sight read. Highly suggest removing 2 repeats and filling 00:49:352 - with a note stacked on the next slider. fix'd
00:51:444 (1) - ^ something similar.fix'd
00:53:535 (3) - ^? Maybe. I'm not sure about this one. Might be fine. kept it for now


Going to mod the last two difficulties another day.
Alright, thanks for modding. I'll give you a KD now anyway and take your word for it! :)
Ultimate
I'm just doing a simple mod on the Extra diff.

[Extra]

00:05:287 (4) - add normal whistle
00:07:677 (2) - ^
00:12:606 (2) - ^
00:15:295 (4) - please put this note on top of slider 00:15:444 (5)
00:15:444 (5) - delete end slider whistle
00:23:361 (6) - add end slider normal whistle
00:23:809 (1) - delete whistle
00:24:556 (4) - delete whistle
00:25:004 (5) - add normal whistle
00:25:153 (6) - 1 lvl 4 grid to the left and delete whistle
00:25:452 (7) - 1 lvl 4 grid up
00:29:933 (1) - resnap slider end
00:33:220 (1) - end slider add soft whistle
00:33:668 (2,3,4) - add soft whistle
00:36:655 (6) - 3 lvl 4 grid down (for hidden players)
00:56:223 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - instead of this very long stream part, maybe you can add some repeating sliders? For example:



or something else you might prefer (bad example, but you get the idea).

01:00:854 (1,2,3,4,5,6) - i think this ending is ok, but the rhythm is weird to click at the end of a map like this ^^.
01:02:198 (5,6) - maybe add 2 notes here

awesome song!
All of the above are suggestions except for: "00:29:933 (1) - resnap slider end"
Topic Starter
Liiraye

Ultimate wrote:

I'm just doing a simple mod on the Extra diff.

[Extra]

00:05:287 (4) - add normal whistle
00:07:677 (2) - ^
00:12:606 (2) - ^
00:15:295 (4) - please put this note on top of slider 00:15:444 (5)
00:15:444 (5) - delete end slider whistle
00:23:361 (6) - add end slider normal whistle
00:23:809 (1) - delete whistle
00:24:556 (4) - delete whistle
00:25:004 (5) - add normal whistle
00:25:153 (6) - 1 lvl 4 grid to the left and delete whistle
00:25:452 (7) - 1 lvl 4 grid up
00:29:933 (1) - resnap slider end
00:33:220 (1) - end slider add soft whistle
00:33:668 (2,3,4) - add soft whistle
00:36:655 (6) - 3 lvl 4 grid down (for hidden players)
00:56:223 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - instead of this very long stream part, maybe you can add some repeating sliders? For example:



or something else you might prefer (bad example, but you get the idea).

01:00:854 (1,2,3,4,5,6) - i think this ending is ok, but the rhythm is weird to click at the end of a map like this ^^.
01:02:198 (5,6) - maybe add 2 notes here

awesome song!
All of the above are suggestions except for: "00:29:933 (1) - resnap slider end"
Applied most of the changes and did some of my own, thanks a lot! It really helped.
TheVileOne
The rest of the mod. No need to kudosu.

Donphin's Oni

Missing tags

Insane
Nice switchback sliders.

00:30:680 (4,5) - for some reason I prefer this to be a slider instead.
00:35:311 (3,4,5) - Unusual looking transition. It would look nicer if 00:35:311 (3) - was a blanket with 2.I'm not sure how 5 would fit into the pattern though.
00:44:871 (4,5,6) - Bad flow IMO.
00:50:248 (1,2,3,4,1,2,3,4,5) - I think the structure is a little shaky here. I felt that 00:50:846 (3) - was a bit too close to the object it wraps around. The angle for this 00:51:443 (1,2,3,4) - isn't the same as the angles created at 00:50:846 (3,4) -. I lessened the curve coming out of that pattern and it seemed to play more naturally. http://osu.ppy.sh/ss/869006 (you may also want to adjust the spacing to account for stack leaning). Whether or not you should move 00:50:846 (3) - further away from the blanketed object is up to you. I'm not sure how far it would need to be or how to deal with the complications it will make.

Extra
There are many design choices that i wouldn't have used in this map. Take this mod as being my opinion and don't feel pressured to change something i point out if you disagree with it.

00:03:643 (4,5) - Unusual angles. I don't agree with the end of 5 being so near to 4. You could create a more normal pattern without much trouble. Only my opinion and my advice for this part.
00:06:930 (6,7) - Completely unnecessary change of pattern from the design mentioned above. The slider end is even closer in this case. You should fix this.
00:07:527 (1,2,3) - Random in combo spacing change. This is unnecessary.
00:13:502 (5) - Bad looking curve and doesn't fit with any nearby pattern. I'm not exactly sure what the most proper way to fix this is. Creating a blanket with the previous slider is an option.
00:15:295 (4,5) - I feel this should be higher and more to the left. How about x 320 y 52?
00:19:925 (5) - What was your creative inspiration for this slider? I'm not sure I agree with including a random linear slider after a long pattern of using curved sliders.
00:23:062 Improve this shape by making the slider points more even.
00:23:361 (6,1,2) - clean up this shape. The symmetry isn't good. Pick a design where 00:23:809 (1) - is roughly inbetween the slider arcs.
00:25:153 (6,7) - Poorly designed. here's an example pattern http://osu.ppy.sh/ss/869042
00:26:348 (3,4,5) - Try cascading pattern here for better flow? http://osu.ppy.sh/ss/869045 What do you think? Use only if you like it, because it's only my opinion. I'm not sure if it's truly better than what you have now in all factors.
00:34:415 (1,2) - Stack better.
00:35:012 (3,4,5) - Why is your map filled with random patterns? I just threw together this http://osu.ppy.sh/ss/869053 It might not be entirely polished. It's only an example of what you might choice to do instead. I tried to end 5 so that it formed a square with the next combo.
00:45:468 (5,6,7) - Has that random feel to it, because the sliders don't look the same.
00:47:858 (1,2,3,4) - Random.., but the flow fits. I'm not exactly sure what needs to be done to fix this. Ask for second opinions.
Not sure what I think about the end of the song.



Conclusion

Needs more mods. There are issues that I cannot fix that others may be able to.
Demmon
Hi, from #modreqs (Taiko mod only D: )
Sorry for bad english :<

(very) little mod

I love this Muzukashii, but I have some suggestion :>

[Donphin Muzukashii]

00:29:635 - d ?
00:29:710 - ^ listen the music, a ddd sounds good (?)
00:56:224 (234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250) - a "d d d d d [...]" is very repetitive, I think a spinner is better here
01:01:751 - You can add a d here for follow the music
01:02:348 (257) - You can move it here 01:02:498 - (Same reason)
01:03:394 - d ? (Same reason)
01:03:991 - D ? (Same reason)
If you add d at 01:03:394 - 50% volume ? (Same reason)
If you add D at 01:03:991 - 25% volume ? (Same reason)

I can't mod the Donphin Oni atm :<
Dolphin
Time to answer this.

Demmon wrote:

Hi, from #modreqs (Taiko mod only D: )
Sorry for bad english :<

(very) little mod

I love this Muzukashii, but I have some suggestion :>

[Donphin Muzukashii]

00:29:635 - d ? This is a good way to fade into following drums, so yes.
00:29:710 - ^ listen the music, a ddd sounds good (?) okay
00:56:224 (234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250) - a "d d d d d [...]" is very repetitive, I think a spinner is better here Replacing this with a spinner would make this tideous and out of rhythm. Spinners (dendens) are to be used the there is no rhythm that one can tell.
01:01:751 - You can add a d here for follow the music Nicely spotted. I didn't hear that when I mapped this.
01:02:348 (257) - You can move it here 01:02:498 - (Same reason) okay
01:03:394 - d ? (Same reason) no, stopping at the same time as Oni.
01:03:991 - D ? (Same reason) ^
If you add d at 01:03:394 - 50% volume ? (Same reason) not mapping here
If you add D at 01:03:991 - 25% volume ? (Same reason) not mapping here

I can't mod the Donphin Oni atm :<
Thanks for me mod. Minor changes but any mod is good really!

http://puu.sh/3FK09.osu (Copy & Paste this text into the Muzu, Liiraye)
Sekai
Here's your mod4mod :3


Easy:
  1. 00:03:643 (1) - how about adding a finish to this note? it sounds good imo..
  2. 00:34:415 (2) - ^ but at slider's end
  3. 00:38:298 (6) - this slider might be a bit too hard for easy diff maybe do something else, as remove the repeats and add notes instead?
  4. 00:47:858 (4,5,6) - don't use that many stucks in easy diff it's too hard to read :<

Normal:
  1. 00:36:805 (1,2) - umm i know this is normal..but i highly suggest you to unstuck those notes it's a bit too hard and confusing, because it's so sudden..
  2. 00:47:560 (2) - this slider would look nicer if you made it like this..
  3. 00:50:547 (4) - ^
  4. 00:56:223 (1,1,1,1) - i don't this kind of slider's should be there in normal..i think you should think of something else reather doing this imo..


Hard:
  1. 00:11:411 (2) - this slider's looks a bit bad how about moving the 2nd slider point to x:112 y:312, and the last slider point to x:32 y:240
  2. 00:12:606 (4) - if i were you i would just copy+pastes 00:12:009 (3) - and ctrl+h so it'll look much better
  3. 00:17:984 (4) - nc here for music change


Extra:
good diff o.o


Kyshiro's Insane:
nothing found >< great insane orz


That's all i can find :3 good luck with your map!
Topic Starter
Liiraye
Thanks, I found some things to change from your mod!
DexFrild
Hi from #modreq
Sorry for my broken english m(._.)m

[Hard]

01:01:003 - 01:02:497 - Very hard to read this. And play of cource.
[Normal]

00:14:100 (4) - NC
00:16:191 (4) - ^
00:17:983 (1) - Remove NC and add to 00:18:880 (3)
00:23:660 (1) - Delete circle. 00:23:062 add slider 1/1 with reverse. 00:23:958 (5) - NC
00:34:415 (1) - Move this slider to 00:34:116 and make 1/1. (Remove Clap to slider start, and remove NC)

00:34:713 - NC and this slider end to 00:35:012 (Clap on slider end)
00:36:805 (1,2) - Delete it. 00:36:506 add slider 1/2 with revers. (Clap to slider end)
00:37:103 (5) - NC
00:38:000 (1) - Remove NC
00:39:493 - NC
00:40:390 - Remove NC
00:41:585 - NC
00:42:780 - Remove NC
00:44:273 - NC
00:45:170 - Circle
00:53:833 NC if you want.
00:56:223 (1,1,1,1) - It so hard for Normal. Delete it, and add spinner.

Also.. Good work :3 Good Luck~~
Topic Starter
Liiraye
Very helpful, I think I applied your entire mod! :)
-GN
Doing a mod because you're a cool guy(and to a lesser extent m4m). :D
Mostly suggestions, though.

[General]
Apply tags Kyshiro and HanzeR to tags on both Taiko diffs. Their red timing section lines in those are also inconsistent with the rest of the mapset, being at 00:00:657 when they should be at 00:00:059.
The start of the last kiai in Extra seems to have been pushed back 1/4. Put it on 00:29:934 or something!
Also, it seems as if every green section are off by 1ms except for Kyshiro's Insane. Did you change the offset some time ago?

[Extra]
00:11:859 (3) - place this at x196-y220 to get some symmetry in this pattern?
00:18:282 (4) - stack this with 00:17:386 (2) ? maybe you'll have to move it a bit like this http://osu.ppy.sh/ss/878404
00:20:971 (1,2) - these two look a bit random, try making it symmetric by replacing one slider with a copy of the other, or something

i felt the pattern on 00:38:298 was a bit lacking in hitsounds, and it sounded very differently than the other small drum-sounded triples you've got at various places. i think this sounds good.
00:38:298 (1,2,1,2,4,1,2) - Drum sampleset
00:38:298 (1,1,4,5,1) - Clap, normal additions

00:44:871 (3,7) - stack these?

[Kyshiro's Insane]
not much to say here
00:21:270 (3,4) - i don't like this stack all that much, what about doing this? http://osu.ppy.sh/ss/878455
00:30:232 (2) - Unsnapped slider.

second half of the map played fantastically. good job

[Hard]
00:10:665 (4) - rotate this so it doesn't stack with slider (2) on the next combo

there are a bunch of overlaps in the map that look a bit ugly and all seem easily fixable, such as 00:15:892 (7) - 00:18:880 (1) - 00:32:025 (8) etc. why don't you fix them? it tends to look nicer

nothing more to point out here.

[Normal]
00:26:349 (2,3) - blanket these?
00:28:440 (4) - try to align the ticks with the 90 degree bend or do another shape entirely, this isn't a very good solution
00:38:896 (4) - add another repeat to this?
00:44:273 (1,2) - blanket?
00:59:808 (2,3) - blanket these in some way?

[Easy]
AR -1? 3 seems a bit fast

00:14:100 (2,3) - i think the beat placement of this part is a bit wonky - i tried to fix it, but had to rearrange the patterns after a bit. did this http://osu.ppy.sh/ss/878480 - changes done below
00:15:892 (4,5,1) - is blanketed as usual
00:18:880 (2) - horizontally flipped and put at x84-y364
00:20:971 (3,4) - horizontally flipped. blanketed them to reduce distance snap and to make it look nicer http://osu.ppy.sh/ss/878482
rest is as usual! move it around a bit if you want

this is a bit nazi, but 00:39:493 (1,2) - are slightly unparallel - place them close to each other and see if you can fix it.
00:59:808 (4,1) - blanket these?

alright, done! 8-)
Topic Starter
Liiraye
Thanks a lot! majority changed :)
raulmax319
Hi m4m

Easy

Ar+1
OD+1

00:16:191 (5) - 1/1 slider

___________________________________

Normal

Slider tick up to 2

00:06:333 (3,4,5,6) - inconsistent rythm in these sliders, how about it
SPOILER
00:08:125 - Add new circle
00:09:021 (8) - Move it to 00:08:872 -
00:09:320 (10) - remove it
00:09:170 - Add reverse slider with 00:09:469 - end
00:35:012 - change this clap for a finish

___________________________________

Extra

00:20:971 (1) - 1/1 slider with a circle 00:21:419 -
00:21:568 (1) - ^ with a circle 00:22:017 -
00:24:556 (4) - Make it 1/2 slider with a circle
00:40:390 (4) - Ctrl+G

___________________________________

Hard

00:30:232 - Change the clap for a finish

i think it's ok.
___________________________________

Kyshiro's Insane

lol it's good i can't see anything more
I may have missed something though, sorry.

Good Luck~
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND V

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints in General.
[Easy]
* Nice ^^
:?: 00:38:298 (6) - Sliders with more than 1 repeat can be confusing to newbies due to fact they don't expect more than 1.

[Normal | Extra]
* No complaints here

[Hard]
00:44:274 (1,2,3,4,5,6,7,8) - This pattern could be improved imo, in this way → just do these steps in this order:
  1. a) 00:44:573 (2,3) - Ctrl+G?
  2. b) 00:45:170 (4,6) - ^
  3. c) 00:45:768 (6,8) - ^
  4. d) 00:46:365 (8) - Move to x:328 y:224
00:47:859 (1,2,3,4) - This is a BAD overlap =.= Should make these like this → http://puu.sh/3I79z.jpg

[Kyshiro's Insane]
* No complaints here too^^

And that's it ^^

Good luck ranking ^^

Att.
Topic Starter
Liiraye
Thanks for both mods!
Mismagius
hi :)

[General]
[Easy]
  1. 00:03:643 (1,2) - Why not have whistles on these notes? You used them on 00:01:851 (2,3) and 00:06:033 (4,5).
  2. 00:06:033 (4) - You might want to add new combo for consistency. Besides, it would feel much better to play.
  3. 00:10:813 (3) - Would be cooler if perfectly aligned with (2). Spacing isn't that much of an issue here, honestly, so there's no need to fix the next note's spacing in this case.
  4. 00:13:502 (2) - y u no note ;_; please add a note here with clap+whistle and if you're wondering about the placement, it can stay on x:140 y:168
  5. 00:18:282 (2) - Same as before. Adding a note with clap and making it stay on 212;380 would be much better and make the map feel less empty. Beginners like to pretend they're playing the full song rather than a simplification of it.
  6. You can keep doing this on 00:20:672 (3) and the rest of them.
  7. 00:32:921 (4) - Adding a whistle to the start and end (no repeat) would sound pretty cool :3
  8. 00:35:908 (4,5) - I don't really like the flow in this part. You could make it like this to make it flow better.
  9. 00:46:365 (3) - This rhythm really doesn't seem to fit much... I tried to find another way, see if you like it. (obviously, move the slider to stack with (6))
  10. 00:49:053 (7,1) - Where are the whistles at the end of these sliders?
  11. 00:58:613 (2) - New combo should be here, not on 00:57:418 (1).
[Normal]

  • I think this is a pretty big gap from Easy. I wouldn't really recommend making another diff to fill this gap, but it should be something to take care on your next beatmaps.

    By the way, AR+1 would be nice since the kiai feels a bit crumpled with such low AR.
  1. 00:02:449 (3,4) - Try this? It flows a bit better imo.
  2. 00:06:333 (3) - I think newcombo would fit more here than on 00:04:839 (1).
  3. 00:23:062 (4) - Make it curved like this so it flows better?
  4. 00:30:531 (2) - Whistle on start? Now it feels like you forgot it. :P
  5. 00:30:979 (3) - Also, adding a whistle here would work well.
  6. 00:35:311 (2) - Whistle again. You should try adding more whistles at the kiai, it would work nicely. I'm gonna stop bothering you with them, though.
  7. 00:38:896 (4) - Right now, it looks like it's going to repeat once more so it goes to (1), but no! Well, you can fix this situation by making it look like this.
[Muzukashii]

  • Loved this diff <3
[Oni]

  • Cool but too hard to me ;_;
[Hard]

  1. 00:02:449 (4) - Would flow much better if curved the other way around, in my opinion.
  2. 00:07:826 (3) - please make it curved like this so it looks nice~
  3. 00:14:399 (2) - This one should have the new combo, not 00:14:100 (1)! D:
  4. 00:32:324 (1,2,3) - I can't really agree with this... It's just so unexpected. But well, it fits with the song, so yeah. Just pointing out that it feels/plays quite weird.
  5. 00:43:079 (1) - not perfectly stacked :(
  6. 00:53:087 (1,2) - flows better like this
Gotta go now, will edit this post later o3o/
HanzeR
insane
osu file format v12

[General]
AudioFilename: STILLSPLODINTHO.mp3
AudioLeadIn: 2513
PreviewTime: 28721
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 1
SpecialStyle: 0

[Editor]
Bookmarks: 56224
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:STILL SPLODIN' THO
TitleUnicode:STILL SPLODIN' THO
Artist:Anamanaguchi
ArtistUnicode:Anamanaguchi
Creator:Liiraye
Version:MANIA FOR LIIROY
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background2.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
657,298.749732370031,4,2,0,40,1,0
1254,-100,4,2,0,40,0,1
20374,-100,4,2,0,40,0,0
29934,-100,4,2,0,40,0,1
58614,-100,4,2,0,40,0,0


[Colours]
Combo1 : 200,0,0
Combo2 : 255,128,128
Combo3 : 170,170,255
Combo4 : 200,0,200
Combo5 : 255,255,0

[HitObjects]
475,192,657,1,0,0:0:0:0:
329,192,657,1,0,0:0:0:0:
182,192,731,1,0,0:0:0:0:
36,192,731,1,0,0:0:0:0:
329,192,806,1,0,0:0:0:0:
475,192,806,1,0,0:0:0:0:
182,192,881,1,0,0:0:0:0:
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Title:STILL SPLODIN' THO
TitleUnicode:STILL SPLODIN' THO
Artist:Anamanaguchi
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Creator:Liiraye
Version:EASY MANIA FOR LIIROY
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256,192,38299,1,0,0:0:0:0:
182,192,38448,1,0,0:0:0:0:
256,192,38598,1,0,0:0:0:0:
402,192,38598,1,0,0:0:0:0:
329,192,38747,1,0,0:0:0:0:
109,192,38896,1,0,0:0:0:0:
256,192,38896,1,0,0:0:0:0:
182,192,39046,1,0,0:0:0:0:
329,192,39195,1,0,0:0:0:0:
475,192,39195,1,0,0:0:0:0:
182,192,39345,1,0,0:0:0:0:
36,192,39345,1,0,0:0:0:0:
329,192,39494,1,0,0:0:0:0:
475,192,39494,1,0,0:0:0:0:
182,192,39643,128,0,39793:0:0:0:0:
329,192,39793,128,0,39942:0:0:0:0:
36,192,39942,128,0,40091:0:0:0:0:
256,192,40091,128,0,40241:0:0:0:0:
109,192,40241,128,0,40390:0:0:0:0:
402,192,40390,128,0,40540:0:0:0:0:
256,192,40540,128,0,40689:0:0:0:0:
256,192,40838,128,0,40988:0:0:0:0:
256,192,41137,128,0,41286:0:0:0:0:
329,192,41436,128,0,41585:0:0:0:0:
182,192,41585,128,0,41735:0:0:0:0:
36,192,41735,128,0,41884:0:0:0:0:
36,192,42033,128,0,42183:0:0:0:0:
36,192,42332,128,0,42481:0:0:0:0:
182,192,42631,128,0,42780:0:0:0:0:
329,192,42780,128,0,42930:0:0:0:0:
256,192,42930,128,0,43079:0:0:0:0:
256,192,43228,128,0,43378:0:0:0:0:
256,192,43527,128,0,43676:0:0:0:0:
329,192,43826,128,0,43975:0:0:0:0:
182,192,43975,128,0,44274:0:0:0:0:
475,192,44274,128,0,44423:0:0:0:0:
182,192,44423,128,0,44573:0:0:0:0:
329,192,44573,128,0,44722:0:0:0:0:
36,192,44722,128,0,44871:0:0:0:0:
256,192,44871,128,0,45021:0:0:0:0:
109,192,45021,128,0,45170:0:0:0:0:
402,192,45170,128,0,45320:0:0:0:0:
256,192,45320,128,0,45469:0:0:0:0:
256,192,45618,128,0,45768:0:0:0:0:
256,192,45917,128,0,46066:0:0:0:0:
109,192,46216,128,0,46365:0:0:0:0:
402,192,46365,128,0,46515:0:0:0:0:
36,192,46515,128,0,46664:0:0:0:0:
36,192,46813,128,0,46963:0:0:0:0:
36,192,47112,128,0,47261:0:0:0:0:
109,192,47411,128,0,47560:0:0:0:0:
402,192,47560,128,0,47710:0:0:0:0:
256,192,47710,128,0,47859:0:0:0:0:
256,192,48008,128,0,48158:0:0:0:0:
256,192,48307,128,0,48456:0:0:0:0:
329,192,48606,128,0,48755:0:0:0:0:
182,192,48755,128,0,49054:0:0:0:0:
36,192,49054,128,0,53236:0:0:0:0:
256,192,51444,128,0,53236:0:0:0:0:
475,192,53236,128,0,53834:0:0:0:0:
109,192,53834,128,0,58016:0:0:0:0:
256,192,56224,128,0,58016:0:0:0:0:
402,192,58016,128,0,58614:0:0:0:0:
256,192,58614,128,0,60406:0:0:0:0:

yeaaaaaaaaaa
Kiiwa
Hi~

[General]
  1. Is this .mp3 a bit quite or is it just me? o.o
  2. You should end your second Kiai time at 00:49:053 -
  3. You hitsound volume should start decreasing at 00:58:613 - until 01:03:991 - at 05%.
  4. Your preview point starts in an abrupt way. Try a different place like 00:29:485 - ?

[Extra]
  1. I think you should lower your HP Drain Rate by -1. Currently it's so easy to die in the end and the only reason is cause of a lack of notes to hit...
  2. 00:26:946 (5) - Better to shorten by 1 repeat instead.
  3. 00:28:738 (2,3,5) - Shoulnd't these be same hitsounds as 00:00:655 (1,2,3,4,5,6,7,8) - too?
  4. 00:38:597 (1,1) - Better to remove new combo probably.
  5. 00:42:481 (1) - Remove new combo.
  6. 00:58:016 - Maybe just continue as Normal samepleset and just decrease volume instead. Your current hitsounding doesn't match the music.

[Kyshiro's Insane]
  1. AR-1
  2. 00:27:245 (4) - Better to change to a note instead.

[Hard]
  1. 00:30:979 - 00:31:278 - 00:31:577 - 00:31:875 - These should all be soft hit whistles, right?
  2. 00:49:054 (5) - New combo.
  3. 00:59:211 (2) - New combo.

Good luck~
Kotayo
hello there ^^
giving modding a try, will probably be horrible but i'll atleast try

Easy

00:02:448 - i want a clap at the end of this
00:07:228 - i think a clap would fit better
00:08:423 (1,2) - clap at the end to fit with the above changes (if you applied them)
00:18:282 - clap?
00:57:418 - ^


Normal

i can't find anything wrong and it feels nice to play ^^


Extra

00:36:207 - could either this be moved down a bit or 00:36:655 - be moved up to put (6) above (3)? or do you want them that way?
00:38:896 (4,5) - this feels better to me with a triplet but this is just what i feel
00:48:904 (1,2) - small detail but i think moving (1) to x:168 y128 and (2) to x:188 y:104 looks and flows better (in my opinion). here's a puush of it http://puu.sh/3KFgO


Hard

00:44:572 - add a clap as you have one on all the other ones that follow?
00:44:871 - and remove this clap then i guess
00:51:892 - this sounds weird to me and i don't even know why >.<


Kyshiro's Insane

playing this felt like playing a ranked map = can't find anything





i'm not even gonna give a try at the taiko or mania maps as i don't play those modes
overall very nice mapset and sorry for my horrible modding ;w;
Topic Starter
Liiraye

Kotayo wrote:

hello there ^^
giving modding a try, will probably be horrible but i'll atleast try

Easy

00:02:448 - i want a clap at the end of this
00:07:228 - i think a clap would fit better
00:08:423 (1,2) - clap at the end to fit with the above changes (if you applied them)
00:18:282 - clap?
00:57:418 - ^


Normal

i can't find anything wrong and it feels nice to play ^^


Extra

00:36:207 - could either this be moved down a bit or 00:36:655 - be moved up to put (6) above (3)? or do you want them that way?
00:38:896 (4,5) - this feels better to me with a triplet but this is just what i feel
00:48:904 (1,2) - small detail but i think moving (1) to x:168 y128 and (2) to x:188 y:104 looks and flows better (in my opinion). here's a puush of it http://puu.sh/3KFgO


Hard

00:44:572 - add a clap as you have one on all the other ones that follow?
00:44:871 - and remove this clap then i guess
00:51:892 - this sounds weird to me and i don't even know why >.<


Kyshiro's Insane

playing this felt like playing a ranked map = can't find anything





i'm not even gonna give a try at the taiko or mania maps as i don't play those modes
overall very nice mapset and sorry for my horrible modding ;w;

Thanks for both mods, they helped!
p3n
hey there :)


General
Diff names for your o!m should be changed. Don't CAPS them and don't include the "for Liiroy".
Taiko diffs should be "Donphin's Muzukashii/Oni".


Easy
Beginners tend to follow the most dominant parts of the song that they hear. In this case it would be the melody and you should try to follow it more intuitively with your beatplacement. Also try to keep consistent spacings throughout the map so new players can learn the time-distance correlation (aka "reading" beatmaps)
00:10:813 (3,1) - spacing
00:11:411 (1) - try to break this one up into seperate notes to match the melody (http://osu.ppy.sh/ss/886706)
00:15:892 (5,6) - avoid stacking in beginner diffs
00:18:880 (3,4,5,6) - spacing
00:26:946 (4,5) - avoid stacking
00:34:415 (2,1) - spacing
00:40:688 (2,3) - spacing
00:43:676 (4,5) - avoid stacking
00:48:456 (6,7) - spacing (overlaps should be minimal or non-existent with fixed 1,00x spacing here)
00:53:236 (4,1) - spacing

The spacing issues HAVE to be fixed for this map.



Normal
00:39:493 (1,2) - try to shape (1) in a way to avoid the overlap with (2) http://osu.ppy.sh/ss/886726

otherwise solid map, good job



Hard
00:17:984 (1) - why the soft whistle on the ending here? There is nothing here to support this. Try to stick to the baseline for this combo and just use N/N or A/A
00:22:764 (1,2) - weird hitsounding imo. The almost silenced downbeat is something you should avoid at all costs. Try the drum sampleset finish on these two notes. It fits the baseline and pronounces the downbeat.
00:38:598 (3) - repeat arrow is partially hidden under the hitburst, also overlapping the reverse arrow is not recommended
00:38:896 (4,5,1,2) - this part is really cluttered. It is still readable but very ugly. Try to spread this out more and avoid the overlaps
00:59:510 (2) - 01:01:004 (1) - these triple repeats are really awkward here. Might work if you split them into 2 seperate sliders without repeating



Extra
Some really weird spacing changes that are inconsistent. You should try to make the patterns perfectly readable from the first time someone plays this map (and the "Extra"-diff name is no reason to ignore this):
00:04:838 (1,2,3,4,5,6,7) - chaotic pattern. Try to use someting more structured here (star patterns, triangle patterns....anything)
00:15:892 (1) - starting the melody follow with the END of the slider is breaking the flow here. Try to use a slider start or circle on 00:16:191 -



Kyshiro's Insane
Some chaotic spacings make this map very bumpy and rough to play :o
00:02:300 (6,1,2,3,4,1,2) - from 1,55x to 1,0x everything in the spacing-mix. You can change your distances for patterns that make sense but randomly changing them looks like a mistake. Focus on consistency. Interesting patterns can be achieved without completely ignoring the spacing and flow
00:01:851 (3,4) - 00:14:847 (2,3) - you avoid late overlaps by implementing previous notes into the notefollow. This is a technique that works for specific patterns but not here. You do overlap and stack on previous notes a lot throughout the map so why not keep it consistent and stack the ones here as well?
00:45:319 (6,1) - nothing big but avoid partial overlaps like this one here since it makes your map look too cramped
00:57:418 (1,2,3) - be careful with high spacing kickslider chains like this one. It still works in this case with your OD settings (you don't have to change this and I think it is still playable). It works because with OD7 you can skip the last part after the last repeat and still get full points. Consider using lower spacings for high BPM 1/4 jumps in the future to avoid this.



Donphin's Muzukashii
I'm no expert in Taiko modding but the SV combined with the high BPM seems to be much too high for a "Muzukashii".
00:34:565 (122,123,124) - no alternating in muzukashii diffs. Keep the triplets kkk or ddd
00:39:345 (149,150,151) - ^
00:44:125 (173,174,175) - ^



Can't mod Oni and o!m without checking them with the help of my reliable Taiko and Mania resources so this will have to do ;)

I am not currently active as part of the BAT and this mod is nowhere near "complete" or "in-depth" but I hope it still helps!
Topic Starter
Liiraye
Thanks a lot, I'll fix what needs to be fixed tomorrow or if I get bored, later tonight!
YunoFanatic
TheVileOne already mod it so i have no intention to point out useless mods btw ill shoot for a trade :3
17VA
EASY MANIA FOR LIIROY

00:28:739 (28739|3) -
00:29:187 (29187|4) -

Expand 1/2 snap

Other things are great.

MANIA FOR LIIROY

Ok... perfect
Fun map.
BounceBabe
Hey, M4M!

00:49:053 - You should end kiai here, because that's the end of the more noisy and exciting music.
Keep your ending on the diffs the same. It's different on some difficulties.
Comobing isn't so good overall, try making it consistant.


Easy

Personally I think this map is a little too hard for the spread, but that's up to you. (Same for Normal)

00:16:191 (4) - To follow your own combo pattern, you should put a new combo here
- 00:17:386 (1) - Remove this one then
00:20:971 (5) - NC
- 00:23:660 (1) - Remove
00:25:751 (3) - NC

00:20:672 (4,6) - Overlapping these isn't a good idea on an Easy, it confuses new players and causes a miss

00:06:033 (1,2,3) - To follow your hitsound pattern you should make the same pattern here: 00:08:423 (1,2) -
- Try to follow this through the whole map if needed

Normal

00:14:100 (1,2,3) - Incorrect spacing
00:32:025 (1,2,3) - I find this pattern a little too hard for a Normal, try to find something what's not as hard.

- Try this: Hard

This has some kind of Insane patterns in it. I'm not happy to see that u.u ( For example 00:05:885 (1,2,3,4,5,1,2,3,1,2) - )

00:56:224 (1,1,1,1) - Combo spam

Overall nice difficultie.

Insane

Check your comboing too, please.

00:01:851 (3,4,5) - Right at the start, this spacing. Make it consistant please.
00:14:847 (2,3) - Don't really like this kind of random jumps. Is it necessary to make this?
- If you'd make it like this, you have consistant spacing and you keep your jump AND it fits and flows better

00:20:672 (1,2) - I barely noticed that the 2nd slider is under the blue one, move it a little up so you can actually see it.
00:33:817 (1,2,3) - Spacing isn't correct again
00:44:572 (2,3,4,5) - ^
00:46:962 (1,2,3) - ^
00:57:717 (2,3,4) - ^
00:59:211 (2,3) - Compaired to this one, 01:00:406 (4,1) - this isn't the same then


Extra

00:04:838 (1,2,3,4,5,6,7,1,2,3) - Make this spacing consistant
00:21:568 (1) - Combo pattern is different than before, improve this
00:33:668 (2,3,4) - I'm not keen with such antijumps, and so sudden ones are out of place because the map goes fast and then this sudden change.
- Try stacking 00:33:967 (3) - onto this slider 00:34:415 (1) - , fits better and flows better. And this 00:34:265 (4) - onto 00:33:668 (2) -

00:38:298 (1,2,3,1,2,3,4,5,1,2,3) - Combo spam, keep it consistant
00:41:883 (1,2,3,4,5,6,7) - This is just too random placement, there is no pattern behind these jumps and you get easy confused.
00:51:443 (1,1) - Combo spam again
00:53:535 (1) - Remove NC
00:56:223 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Give this more space, otherwise its not very nice to play
01:03:393 (3) - Weird ending, try just putting a circle there

Hope you can fix these. Good luck (:
Dolphin

p3n wrote:

Donphin's Muzukashii
I'm no expert in Taiko modding but the SV combined with the high BPM seems to be much too high for a "Muzukashii".
00:34:565 (122,123,124) - no alternating in muzukashii diffs. Keep the triplets kkk or ddd
00:39:345 (149,150,151) - ^
00:44:125 (173,174,175) - ^
Sorry, but I'm saying no to all these :L
These are oox patterns and they are completely fine in Muzukashii imo.
Yes the BPM is high but mixed triplets needs to be introduced to the player at some point.
oox patterns in Muzukashii are common and ooo patterns at this BPM are just as difficult as oox patterns in my humble opinion.
Garven
I <3 you for mapping something from this album.
Topic Starter
Liiraye
Thanks for the mod!




It's my pleasure Garven! Thanks a bunch for the star :D
CXu
Yo, m4m from my queue. =3=~~
So happy I don't know how to mod taiko or o!m, else I would be modding 9 diffs =A="

[General]
  1. AIBat picks up a few things, here's the important stuff:
    SPOILER
    General and Metadata

    Inconsistency in Tags:
    - [Donphin Muzukashii] : Kyshiro Dolphin HanzeR Chiptune Indie rock
    - [Donphin Oni] : Kyshiro Dolphin HanzeR Chiptune Indie rock
    - [Easy] : Kyshiro Dolphin HanzeR Chiptune Indie rock
    - [Extra] : Kyshiro Dolphin HanzeR Chiptune Indie rock
    - [HanzeR's Easy] : Kyshiro Dolphin HanzeR Chiptune Indie rock
    - [HanzeR's Insane] : Kyshiro Dolphin Hanzer Chiptune Indie rock
    - [Hard] : Kyshiro Dolphin HanzeR Chiptune Indie rock
    - [Kyshiro's Insane] : Kyshiro Dolphin HanzeR Chiptune Indie rock
    - [Normal] : Kyshiro Dolphin HanzeR Chiptune Indie rock

    Kiai
    Inconsistency in Kiai Times:

    - [Donphin Muzukashii] :
    Kiai #1: Starts on 00:01:254, ends on 00:10:814
    Kiai #2: Starts on 00:29:934, ends on 00:58:614

    - [Donphin Oni] :
    Kiai #1: Starts on 00:01:254, ends on 00:10:814
    Kiai #2: Starts on 00:29:934, ends on 00:58:614

    - [Easy] :
    Kiai #1: Starts on 00:01:253, ends on 00:10:813
    Kiai #2: Starts on 00:29:933, ends on 00:58:613

    - [Extra] :
    Kiai #1: Starts on 00:01:253, ends on 00:10:813
    Kiai #2: Starts on 00:29:933, ends on 00:58:614

    - [HanzeR's Easy] :
    Kiai #1: Starts on 00:01:254, ends on 00:20:374
    Kiai #2: Starts on 00:29:934, ends on 00:58:614

    - [HanzeR's Insane] :
    Kiai #1: Starts on 00:01:254, ends on 00:20:374
    Kiai #2: Starts on 00:29:934, ends on 00:58:614

    - [Hard] :
    Kiai #1: Starts on 00:01:253, ends on 00:10:813
    Kiai #2: Starts on 00:29:933, ends on 00:58:613

    - [Kyshiro's Insane] :
    Kiai #1: Starts on 00:01:253, ends on 00:10:813
    Kiai #2: Starts on 00:29:933, ends on 00:58:613

    - [Normal] :
    Kiai #1: Starts on 00:01:253, ends on 00:10:813
    Kiai #2: Starts on 00:29:933, ends on 00:58:613

    Timing Sections
    Inconsistency in uninherited (red) timing sections:

    - [Donphin Muzukashii]
    Red timing sections at:
    00:00:059, BPM of 200,837

    - [Donphin Oni]
    Red timing sections at:
    00:00:657, BPM of 200,837

    - [Easy]
    Red timing sections at:
    00:00:059, BPM of 200,837

    - [Extra]
    Red timing sections at:
    00:00:059, BPM of 200,837

    - [HanzeR's Easy]
    Red timing sections at:
    00:00:657, BPM of 200,837

    - [HanzeR's Insane]
    Red timing sections at:
    00:00:657, BPM of 200,837

    - [Hard]
    Red timing sections at:
    00:00:059, BPM of 200,837

    - [Kyshiro's Insane]
    Red timing sections at:
    00:00:059, BPM of 200,837

    - [Normal]
    Red timing sections at:
    00:00:059, BPM of 200,837
    I don't know what's wrong with the tags.
    Shouldn't red timing sections be the same regardless? I don't know if it has some meaning in o!m, but I doubt it? idk really.
    Aaand kiai is off.
[Easy]
  1. 00:04:241 (2) - Remove whistle and add clap, to be consistent with all your other hitsounds here.
  2. 00:10:813 (3) - It annoys me that this isn't a straight line from (2) :P
  3. 00:11:411 (1) - Remove soft sampleset on head. Doesn't really fit, as this part is just as strong as the notes after this, and you don't use the soft sampleset later.
  4. 00:13:502 (3) - Remove whistle?
  5. 00:14:100 (1,2,3) - Because of the "main melody", this part feels really awkward as you're hitting inbetween that melody. Possibly rearrange like this? http://i.imgur.com/sT8H9tg.png
  6. 00:18:880 (4) - New combo, consistent with 00:14:100 (1) -
  7. 00:18:880 (4,5) - Same as 00:14:100 (1,2,3). Imo, extend 4 to end at 00:20:224 - , and remove (5). (5) is awkward to hit in general, because you hit it before the "main melody", and if you just remove (5), (4)'s end sounds weird if you don't extend it (and if you extend it you'll end at where the melody ends)
  8. 00:23:660 (3,4) - Same as above actually, maybe rearrange like this: http://i.imgur.com/yliz8J9.png . Or just go with the same as 00:14:100 (1,2,3)
  9. 00:26:946 (2,3) - I don't know, I don't really like the placement of these. Something like http://osu.ppy.sh/ss/891542 just looks neater imo.
  10. 00:32:921 (4,1,2) - This doesn't play that well imo. Actually you should use some more red ticks in general in this map, to follow the music more. Anyhow, possibly rearrange like this? http://i.imgur.com/BXIxVZk.png The red ticks won't be too difficult to read since the distance from the slider to the note is still 1/1.
  11. 00:35:908 (2) - Bend the other way? To create a smooth curve with (3,4)
  12. 00:46:365 (1) - What's up with the soft sampleset on end :P
  13. 00:51:443 (3) - Add drum sampleset on head, consistency with 00:49:053 (1) - (or make that soft :P)
  14. 00:55:028 (2) - No idea why you made this soft either.
  15. 00:59:211 (2) - Try make this normal sampleset + drum additions with finish.
  16. 01:00:406 (4) - ^
  17. 01:02:796 (2) - ^
  18. 01:03:393 (3) - Soft sampleset with finish sounds better, as the song is so quiet now the normal sampleset feels kind of intrusive.
[Normal]
  1. Any histound suggestions in Easy can be applied here as well.
  2. 00:00:656 (1) - Drum sampleset, for consistency with the other difficulties.
  3. 00:03:046 (4) - I don't know why you have the soft sampleset here (and a few instances later). did you use grumd's hitsound copier or something? Anyhow, it doesn't really fit.
  4. 00:07:528 (3) - Make this completely vertical? I think it looks neat with the symmetry it creates with 00:06:930 (2,3,4) - (as long as you move (4) up a bit as well)
  5. 00:29:336 (5) - Might not be a good idea; it's a pretty fast repeatslider, so 2 repeats on it in a normalcan be pretty hard to read. Consider just removing 1 repeat. It still sounds good imo, and will be much easier to read.
  6. I dooooon't really understand your hitsound pattern for the 2nd kiai, so I'll just refrain from commenting too much on it.
  7. 00:38:896 (4) - Try moving the endpoint to 288;24, as it'll create a straight line with 00:38:000 (2) - , and looks more parallell with 00:39:493 (1) - .
  8. 00:49:053 (1) - Endpoint to 200;264, same reason as above.
  9. 00:59:211 (1) - Same as easy.
[Hard]
  1. As always, any other hitsound suggestion can be applied here as well!
  2. OD +1 ? Yeah it's hard, but still 5 is awfully low.
  3. 00:05:436 (5,1) - I would probably put the 1/1 slider beginning at 00:05:735 - , ending at 00:06:033 - , as that follows the melody (Idk what that soundis called haha) better. Consider rearranging the rhythm here.
  4. 00:07:079 (5,1,2,3) - Really, move the (5) note to the end of the sliders. http://i.imgur.com/NmrMsbs.png
  5. 00:15:445 (5) - Whistle, and remove the whistle from 00:15:594 (6) -. Consistent wtih 00:19:478 (2,3,4,5,6) -
  6. 00:24:705 (3,4,5) - ^Same as above.
  7. 00:28:440 (1,2,3,4) - Consider using drum sampleset for this part, do follow that drum. Soft feels a little too quiet for me.
  8. Your whistles in the chorus feel... well, random to me. Consider going through and place them to some kind of pattern.
  9. 00:43:228 (2) - Maybe move this to 124;220, to form a triangle with 00:43:079 (1) - , and the previous 00:42:183 (2) - . Also gets rid of that overlap with 00:42:183 (2) - . Of course you'll need to move some notes after that.
  10. 00:51:444 (1,2,3,4,5,6,7,1,2) - Considering trying something like this: http://i.imgur.com/4hyTvod.png . Will keep the rhythm more consistent with 00:49:352 (2,3,4) -
  11. 00:54:730 - Add a note? There is a drum you can follow there, and it'll make the polarity better, and give you a 1/1 gap to the next note instead of a 3/2.
  12. 00:58:016 (4) - The soft parts on this is bleh.
  13. 00:59:211 (1) - Same as easy.
  14. 01:00:107 (4) - Sliderend, same as easy.
  15. 01:02:796 (6) - End with a soft finish? Consistency with the other diffs.
[Kyshiro's Insane]
  1. 00:14:847 (2,3,4) - I'm not too fond of this jump. It just feels a bit random to me. Also consider just adding a repeat on (2) instead of using the two notes (3,4). (3) in general feels a bit out of place.
  2. 00:23:660 (4) - Remove whistle, as you don't use whistles for this section other than here.
  3. 00:30:232 (2) - Unsnapped sliderend.
  4. 00:34:713 (1) - Whistle on head. Consistent with 00:29:933 (1) -
  5. 00:37:402 (1,2) - Swap the order of this, so you get http://i.imgur.com/bFYSuNE.png . Sounds better.
  6. 00:45:170 (5) - Consider adjusting this part a wee bit so (5) is farther away from (4). Currently the short distance between (4,5) feels off due to the bigger spacing in general.
  7. 00:46:962 (1,2) - Same as 00:37:402 (1,2)
  8. 00:59:211 (2) - Consider adding drum finish on the head.
  9. 01:00:406 (4) - ^
  10. 01:01:601 (3) - ^ Also consider extending this to 01:02:049 - and removing the clap from end. The clap sounds a bit too busy to me, and extending this will make it consistent with the rhythm from 00:58:613 (1,2,3,4) - . Since the music still holds the same rhythm, I think it's appropriate for the map to do the same.
  11. 01:02:198 (4) - Whistle on repeat instead of clap.
[Extra]
  1. As always, other hitsound suggestions may be applied here as well~
  2. 00:01:851 (3) - Stack with 00:01:029 (6) - . Looks neater
  3. 00:04:241 (1) - Remove new combo. This short combo is, well, yeah short.
  4. 00:11:411 (2) - Again the soft at the head really doesn't fit tbh. Just change it to normal sampleset.
  5. 00:09:917 (2) - Move to 324;190 to put this completely in the middle vertically between (1,3)
  6. 00:17:087 (4,5) - - Maybe use the same type of spacing as 00:14:100 (1,2) - ? Works well imo.
  7. 00:20:971 (1) - Make this a copy of 00:21:568 (3) - so the whole pattern looks neater.
  8. 00:28:440 (1,2,3,4,5) - Consider using drum sampleset to follow the drums here.
  9. 00:34:415 (1) - Might be a good idea to tilt this the other way, so the startpoint points towards 00:34:265 (4) - . Move the startpoint to 264;68. The current pattern has a pretty huge jump right after some anti-jumps, and it feels a little too big for me.
  10. 00:36:805 (1) - Move down to 324;296 so there's no overlap between this and 00:37:402 (3) - .
  11. 00:40:390 (4,5,6,7) - That 1/1 slider is basically going inbetween the notes I want to hit. Try rearranging like this: http://i.imgur.com/sry6piI.png
  12. 00:46:365 (1,2,3,4,5,6) - Basically the same problem as above, that I'm hitting between the notes instead of on them. Consider this: http://i.imgur.com/mEN6FWz.png
  13. 00:49:651 (1,4) - Swap new combo here.
  14. 00:52:041 (6,7,8) - That whistle sound is a little excessive. The only sound here that could warrant a whistle imo is that long note of that.. idk is it called a synth or something? well that sound that's long and held, so having so many whistles just sounds awful to me. You should removing some of them.
  15. 00:52:638 (8) - Add new combo on this, and swap NC at 00:53:535 (1,5) -
  16. 00:54:132 (1) - And if you follow the above, remove NC here, and add one at 00:55:028 (4) - . These NCs are mostly for consistency, so that the NCs begin on a new stanza.
  17. 01:01:302 - Add note? Makes this section feel better to play, as you don't get those blargh 3/2's.
  18. 01:02:348 - Add note, same reason as above^
  19. 01:02:796 (8,9) - Move these to 256;148, just so you end the map in the center, instead of a little off from the center.
  20. 01:03:393 (9) - Remove that whistle, it doesn't really fit imo.
[Donphin Muzukashii]
  1. Okay, I might just be talking out of my ass now since I have about 0 experience in taiko modding, and this is the first time I ever try xD. Feel free to ignore everything, haha (though explanations are appreciated so I know why/why not etc)
  2. 00:12:606 (56) - d?
  3. 00:17:386 (67) - ^
  4. 00:19:477 (72,73) - dk instead of kd. Also consistent with 00:29:037 (94,95) -
  5. 00:22:166 (78) - Same as before etc you get it.
  6. 00:38:149 (141,142,143,144,145,146,147) - I dooon't really like this part, but eh :P
[Donphin Oni]
  1. I can't play this for life, so give-up-on-modding. Too stronk.
[HanzeR's Easy]
  1. Maybe I just suck, but is this really "easy" in o!m standards? xD
  2. Your red line begins differently from the other diffs. If there's no real reason for it, change so it matches with every other difficulty. With your current line the downbeat is off anyway.
  3. Hitsounds?
  4. 00:10:814 - end kiai here.
[HanzeR's Insane]
  1. Basically the same as Easy.
  2. Oh yeah, the difficulty names for o!m are the same as for standard? It could be a bit confusing since the name really resembles standard diffs. Then again, you hav that icon showing it's mania, so maybe not, but yeah.
That's all. Good luck!
Topic Starter
Liiraye
Wow thanks for a great mod! I almost applied everything except for adjusting some suggestions. Much love!
Mystyk
Hey! Mod4Mod!

General:
Make the yellow color brigther, because the reverse arrow can be hardly seen: http://osu.ppy.sh/ss/890633

Easy:
00:18:880 (4) - this shape is not really nice imo, did you try to make a question mark? or does it have any meaning why you gave that shape?
00:20:672 (5,1,2) - why does this have different spacing? 00:20:971 (1,2) - it's 1,17, I think that's a bit too much of a difference, and also, the pattern should be improved, so that (5) and (2) doesn't reach
00:23:660 (3) - I think this doesn't flow well, so you should rotate it, like this - http://osu.ppy.sh/ss/890595 - and you can also make another shape if you want, but this is just my personal taste :P - http://osu.ppy.sh/ss/890596
00:26:946 (2) - I think the flow would be better if you replaced this to around x:396 y:124
00:32:921 (4) - well I know this is a small thing, but in your future maps try to keep the end point of the slider at least inside the slider, though it's neater if you put it in the middle :P http://puu.sh/3MrYK.jpg of course in this case it doesn't change anything
00:34:116 (1) - I think you should put this here 00:33:817 - because it fits to the beat better, and here 00:34:116 (1) - I don't hear any special melody or beat which woudl give a reason for you to put it there, and it might as well make the difficulty easier
00:35:908 (2,3,4) - I think this part is very similar to this long slider 00:37:103 (1) - and you should remove (3) and (4) and make (2) a long slider, this kind of slider-circle-circle seems quite fast as well, even though the previous objects are calm, not so fast paced
00:43:975 (1) - why don't you place this 1/1 later? the melody starts 00:44:273 - so it would fit a lot better, of course you would need to work on the spacing, but something like this could work: http://osu.ppy.sh/ss/890615
00:47:858 (3,4) - (4) is quite confusing there, and this part in the song is similar to 00:37:103 (1) - so you could make a long slider instead of (3) and (4)
00:51:443 (3,5) - http://puu.sh/3Mtfe.jpg - this overlap is not nice, you should try another placement for (5) mainly, or probably another pattern OR make it a blanket! - http://osu.ppy.sh/ss/890638 (and copy (3) and paste it at the place of (2))
00:57:418 (5) - well this reverse slider is out of place in my opinion, it is too "fast" and the song has that long melody going on which started at 00:56:223 (4) - so you should either add a reverse to (4) or make a long slider out of (5) and end it here 00:58:315 (6)
00:59:808 (3,4) - you could make this a reverse slider so that it is easier to play, you could also try to make the pattern nicer by making (3) curvy - http://osu.ppy.sh/ss/890639 - it might as well improve flow if you decide to make (3) a reverse slider

Normal:
Firstly, I think this difficulty is too hard to be called a Normal, so you should either make this easier (if you don't want to make another difficulty).
00:03:644 (1,2,3) - try making a long slider here - http://osu.ppy.sh/ss/890670 - it fits the melody and it is also easier
00:08:125 (4,1) - the flow breaks here, so you should try this - http://osu.ppy.sh/ss/890674 - but if you do this, you should change the shape of 00:06:930 (2) - because it will look unappealing
00:09:619 (4) - weird shape for a slider, though if you like it, leave it, but you could try something nicer
00:12:606 (3) - this is better for the melody - http://puu.sh/3MuCm.jpg - I think the reverse that you put on this slider doesn't fit, and there are no sounds at the end of that slider which should be emphasized, so that's why you should remove the reverse and make it a simple slider
00:15:146 (2,3) - remove the hit circles and make them a slider, because it might be hard to click on hit circles on the red tick
00:17:984 (3) - I don't understand why you put this short reverse slider, it doesn't fit the melody nor the beats, and on a Normal it is unnecessary, so you should remove it and put 00:18:581 (4) - 1/1 earlier (on the beat(
00:19:926 (2,3) - same as 00:15:146 (2,3) - make them a slider
00:24:706 (2,3) - ^
00:28:440 (4) - after that nice curve I think this shape doesn't fit well, so you should change it
00:38:896 (4) - this should have the same direction as (3), like this: http://puu.sh/3N3Cu.jpg or http://puu.sh/3N3ES.jpg
00:41:585 (1,2) - I don't really like this, it doesn't look nice and neat, try to make a better pattern, but of course it's just my opinion X_X
00:53:833 (1,2) - I think this kind of rythm fits better - http://puu.sh/3N3J2.jpg

Hard:
Well to be honest this difficulty feels "overmapped" for me FOR a Hard difficulty, also 2,20 for a HARD??? that's a bit high (though I don't suggest you to remap it with lower slider velocity, but it's too high imo)
00:04:988 (2,4) - I think you should remove these, if you do, (1) and (3) will fit to the melody very well
00:07:229 (1,2) - remove (2) and make (1) a long slider, just like you did here 00:08:275 (1) - because this part feels too fast imo, and it is not that necessary to have so many objects
00:13:652 (3,4) - remove these, I really don't get why you put those there, remove them, and listen to the music, it is also as if there is NOTHING at that part, it is almost silent, yet you put those objects X_X
00:15:594 (6,7) - same as above ^ but add a hit circle here 00:15:893 (7) -
00:18:283 (2,3) - ^ but only (3) and the end of the slider (2)
00:20:225 (5,6) - this placement is quite weird, maybe you could stack them: http://osu.ppy.sh/ss/892288
00:22:913 (2,5) - remove these X_X and also 00:23:063 (3) - make this one hit circle (so remove the slider end), it will fit wel to the music, and won't feel too fast
00:25:154 (5,6) - remove and add hit circle 00:25:452 - OR this could work too: http://puu.sh/3N4Ox.jpg
00:26:349 (2,3) - you should improve the flow here, and you could also make (3) curvy too, because the other 2 sliders are also curvy, or youc an just think of another pattern, so that you don't have to change the shape, for example: http://osu.ppy.sh/ss/892318
00:32:324 (2,3,4) - maybe you could try to do this: http://puu.sh/3N4WW.jpg - because in your way it feels too fast and odd, you could also lower the volume to 35% or something like that
00:33:220 (1,2,3) - try not to overlap them, make it nicer
00:34:415 (5,1) - why is the distance so big between then? you used to use distance snap so you should do the same here
00:37:104 (2,3,4) - these feel weird to play so I would rather map this part differently
00:38:299 (2,3,5) - ^
00:43:079 (1,2,3,4,5) - I think you mapped too much here, reduce the objects, and make them fit to the melody rather than following every beat + melody
00:44:274 (1,2) - remove (2) and make (1) a reverse slider? http://puu.sh/3N5bT.jpg - though I would only suggest it if you do the thing I mentioned above, because if you add a reverse slider, it will become fast and too hard X_X
00:46:664 (1,2,3,4) - maybe this? it feels calmer and a little bit slower, but it still fits the song: http://puu.sh/3N5hH.jpg
00:48:755 (4) - remove this and put a hit circle instead, it will fit the melody better
00:51:742 (2,3,4,5,6,7) - this part is quite weird, it doesn't feel nice when playing, you should put these 00:51:892 (3,4) - 1/2 later on the white ticks, and you'll see some other things on this: http://puu.sh/3N5pL.jpg
00:54:133 (4,5,6,7) - it feels weird to play, so I would suggest you this: http://puu.sh/3N5t8.jpg
00:59:510 (2,3) - these are unnecessary imo, and the song is not as loud as before, it would be nice if you removed these
01:01:004 (1,2,3,4,5,6) - same as above ^ but (4) feels very weird, I think it would be nice if you put a spinner instead of these

Kyshiro's Insane:
00:01:851 (3,4,5) - I think you should use a similar distance between those, for example: http://osu.ppy.sh/ss/893494 - this way (4) doesn't reach 00:01:254 (1) - (in case that was your problem for using bigger distance) and the distance will look nice, otherwise I don't see the point in that random small jump
00:08:722 (1,2) - you should swap these, it fits a lot better to the melody, you can hear it, the short melody starts in the middle of this slider 00:09:021 (2) - on the red tick, so that's why you should change it: http://puu.sh/3NEVB.jpg
example (which might not be correct for the distance, but you can figure out something? :P):
http://osu.ppy.sh/ss/893522
http://osu.ppy.sh/ss/893517
00:20:971 (2,3) - remove (3) and make (2) a long slider, it fits the melody a lot better (plus your difficulty already feels kind of overmapped TO me, because you put objects at places where the music is silent...)
00:25:751 (3,4) - similar to the one above ^ make (3) a long slider to make it fit to the melody
00:46:066 (1) - why not make this curvy, don't make them overlap :P http://osu.ppy.sh/ss/893568
00:51:593 (2,3,4) - wouldn't it feel more comfortable to play (or maybe better flow as well), if the stream was "stretched"? like this: http://osu.ppy.sh/ss/893575

Pretty nice diff, but I don't like it that you edited to basically nothing, like here:
00:11:262 (2) -
00:11:411 (3,4) - instead of this you could have used a long slider which fits the melody, and this is a small part, there is no need to put so many objects
00:13:353 (1,2,3) - same here, and instead of sliders you could just place one hit circle on the beat
00:15:593 (1,2) - ^
00:17:983 (1,2,3,4) - ^
etc...
so just because it's an insane, it doesn't mean you have to put so many objects X_X but that might just be my opinion

Extra:
00:01:552 (2) - maybe the flow would be better, if you made this a little bit curvy (so that it leads to (3), like this: http://osu.ppy.sh/ss/893619
00:05:585 (6) - it seems like this one is not stacked with the others properly :P
00:05:735 (7) - why not stack this with 00:05:137 (3) - ? I don't know why you put this more down than the others >.<
00:07:228 (7) - I think the flow breaks here, because this slider leads into the opposite direction, so I think you could rearrange the pattern here (or at least do something with (7)?
here's an example:
http://osu.ppy.sh/ss/893797
http://osu.ppy.sh/ss/893808
Or maybe something like this:
http://osu.ppy.sh/ss/893817
00:20:373 (6) - place this a little bit down, so that it will be a blanket for 00:20:971 (1) - http://puu.sh/3NJhk.jpg
00:25:153 (6) - well it's a small thing, but you could make this nicer? http://puu.sh/3NJl3.jpg
00:39:493 (1,2,3) - make these a better blanket :P (just put the end point of the sliders a few grids up) http://osu.ppy.sh/ss/893836
00:40:539 (5) - maybe put this a little bit up? so that it makes a triangle, and the pattern might look neater: http://puu.sh/3NJsU.jpg
00:46:365 (8,9,1,2) - maybe you could make a long reverse slider here, because the end of (8) sounds like a beginning of a "new" melody, so you could make (8) a hit circle and then make al ong slider, like this: http://puu.sh/3NJEr.jpg - it won't be confusing like yours, and will be nice to click, since the hit circles won't be on red ticks
why don't you try putting a long slider here? (and put NC on (10), something like this: http://osu.ppy.sh/ss/893868
01:02:796 (4) - a clap here sounds a bit loud, maybe try using soft whistle

That's it! I hope this mod will be useful, good luck!
RikiH_
Here is my mod!

Easy

00:11:411 (1) - If you look closely this is not perfectly symmetrical
00:16:191 (1,2) - This is a bit complicated for an Easy... Newbie players will have some problems while playing this! It's rankable but I'd suggest to avoid thinks like this in easy diffs
00:23:660 (1) - Clap in the end?
00:26:946 (2) - Add a whistle or a clap here
00:32:921 (1,2,3,4) - Straight lines are usually ugly to see... Move (2) and (3) a bit to the left, your pattern should look like this:
00:36:805 (4) - Move to 361|168 in order to avoid the ugly overlap with the slider?
00:41:883 (3) - Add some hitsounds on this slider? I suggest a clap on the repeat. If you add a clap on te repeat, then add a clap on 00:43:676 (4)
00:57:418 (5) - Move last sliderpoint to 288|128 because of the ugly overlap
00:58:016 (5) - I'm not totally sure but try to add a finish at this point!

Also, try to add a spinner somewhere! Do this in all diffs except for Normal, where there already is a spinner

Normal

00:12:606 (3) - Whistle in the end
00:13:502 (4) - Clap
00:17:983 (3) - Clap in the end
00:23:062 (4) - Whistle in the end
00:24:705 (2) - Whistle in the end
00:32:921 (2) - Move to 288|44 because it flows better
00:34:713 (1) - Whistle in the beginning, remove that clap
00:39:493 (1) - Whistle in the beginning
00:56:223 (1) - Finish?

Hard

00:06:631 (4) - Please remove that clap from the repeat, it's noisy and ugly to hear since it's on a red tick...
00:34:116 (4) - Ctrl+g here? You will have a little jump but it flows better
00:36:058 (5,6,7) - Add whistles on these notes
00:39:493 (1) - Whistle
00:46:663 (1,2,3,4) - Why there isn't any whistle here while in similar parts of the song there are?
00:47:858 (1,3) - This overlap is strange and ugly, try, somehow, to remove it
00:51:742 (2) - Clap

Kyshiro's Insane

00:03:494 (1) - Remove the clap from the end of the slider and add a whistle instead
00:17:087 (3) - Ctrl+g please
00:23:660 (4) - Why this whistle? It is the only one in this part of the song, maybe you misplaced it, remove it
00:45:394 (6) - Like 00:03:494 (1)

Extra

00:24:407 (3) - Remove that clap from the end, please
00:36:655 (6) - Move to 272|112?
00:43:078 (1,2,3,4,5) - Ok, maybe it's just me because I'm quite noob at pplaying this game but during the playtest these confused me a lot, I suggest to stack them

________________________

Nothing else, in Normal and Hard the hitsounds are a bit strange... I'm not an expert so I suggest to call someone expert in hitsounds to mod this map!
Kyshiro

-GN wrote:

[Kyshiro's Insane]
not much to say here
00:21:270 (3,4) - i don't like this stack all that much, what about doing this? http://osu.ppy.sh/ss/878455 It's fine imo >:
00:30:232 (2) - Unsnapped slider. Fixed

second half of the map played fantastically. good job
Thanks
Kyshiro

Kiiwa wrote:

[Kyshiro's Insane]
  1. AR-1 nuh, ar9 fits best (Though I'm a fan of ar8)
  2. 00:27:245 (4) - Better to change to a note instead. Not necessarily

p3n wrote:

Kyshiro's Insane
Some chaotic spacings make this map very bumpy and rough to play :o
00:02:300 (6,1,2,3,4,1,2) - from 1,55x to 1,0x everything in the spacing-mix. You can change your distances for patterns that make sense but randomly changing them looks like a mistake. Focus on consistency. Interesting patterns can be achieved without completely ignoring the spacing and flow
00:01:851 (3,4) - 00:14:847 (2,3) - you avoid late overlaps by implementing previous notes into the notefollow. This is a technique that works for specific patterns but not here. You do overlap and stack on previous notes a lot throughout the map so why not keep it consistent and stack the ones here as well? I haven't heard anyone complaining about this particular part so far, and the testplayers seemed to have no problems with it either, I've done this on purpose and I personally like how this goes too
00:45:319 (6,1) - nothing big but avoid partial overlaps like this one here since it makes your map look too cramped Also done on purpose, such overlaps are part of my style, I guess
00:57:418 (1,2,3) - be careful with high spacing kickslider chains like this one. It still works in this case with your OD settings (you don't have to change this and I think it is still playable). It works because with OD7 you can skip the last part after the last repeat and still get full points. Consider using lower spacings for high BPM 1/4 jumps in the future to avoid this. Works even with OD10, no problem at all actually.

BounceBabe wrote:

Insane

Check your comboing too, please. Done

00:01:851 (3,4,5) - Right at the start, this spacing. Make it consistant please.
00:14:847 (2,3) - Don't really like this kind of random jumps. Is it necessary to make this?Fixed
- If you'd make it like this, you have consistant spacing and you keep your jump AND it fits and flows better[/color]
00:20:672 (1,2) - I barely noticed that the 2nd slider is under the blue one, move it a little up so you can actually see it.
00:33:817 (1,2,3) - Spacing isn't correct again Nothing wrong with this though
00:44:572 (2,3,4,5) - ^ Pretty simple pattern that decreases in spacing
00:46:962 (1,2,3) - ^ regular jump?
00:57:717 (2,3,4) - ^
00:59:211 (2,3) - Compaired to this one, 01:00:406 (4,1) - this isn't the same then[/color]

CXu wrote:

[Kyshiro's Insane]
  1. 00:14:847 (2,3,4) - I'm not too fond of this jump. It just feels a bit random to me. Also consider just adding a repeat on (2) instead of using the two notes (3,4). (3) in general feels a bit out of place. fixed
  2. 00:23:660 (4) - Remove whistle, as you don't use whistles for this section other than here. I don't remember putting that there, fixed
  3. 00:30:232 (2) - Unsnapped sliderend. Fixed
  4. 00:34:713 (1) - Whistle on head. Consistent with 00:29:933 (1) - Fixed
  5. 00:37:402 (1,2) - Swap the order of this, so you get http://i.imgur.com/bFYSuNE.png . Sounds better. I'd rather keep it like this, it's fine
  6. 00:45:170 (5) - Consider adjusting this part a wee bit so (5) is farther away from (4). Currently the short distance between (4,5) feels off due to the bigger spacing in general. Alright
  7. 00:46:962 (1,2) - Same as 00:37:402 (1,2) same
  8. 00:59:211 (2) - Consider adding drum finish on the head. Sounds good
  9. 01:00:406 (4) - ^ ^
  10. 01:01:601 (3) - ^ Also consider extending this to 01:02:049 - and removing the clap from end. The clap sounds a bit too busy to me, and extending this will make it consistent with the rhythm from 00:58:613 (1,2,3,4) - . Since the music still holds the same rhythm, I think it's appropriate for the map to do the same. Removed the clap, added drum finish, didn't extend the slider as it sounds better like a finish the way it is right now
  11. 01:02:198 (4) - Whistle on repeat instead of clap.Did drum finish here instead, removed whistles

Mystyk wrote:

Kyshiro's Insane:
00:01:851 (3,4,5) - I think you should use a similar distance between those, for example: http://osu.ppy.sh/ss/893494 - this way (4) doesn't reach 00:01:254 (1) - (in case that was your problem for using bigger distance) and the distance will look nice, otherwise I don't see the point in that random small jump The point is, is that it's fun to play.
00:08:722 (1,2) - you should swap these, it fits a lot better to the melody, you can hear it, the short melody starts in the middle of this slider 00:09:021 (2) - on the red tick, so that's why you should change it: http://puu.sh/3NEVB.jpg I'd have to redo a lot to get the spacing and the placement right, and I don't think this is 100% necessary to be changed either, the same kind of thing happens on the previous red tick.
example (which might not be correct for the distance, but you can figure out something? :P):
http://osu.ppy.sh/ss/893522
http://osu.ppy.sh/ss/893517
00:20:971 (2,3) - remove (3) and make (2) a long slider, it fits the melody a lot better (plus your difficulty already feels kind of overmapped TO me, because you put objects at places where the music is silent...) This is not overmapping, putting 1/1 everywhere would be undermapping instead
00:25:751 (3,4) - similar to the one above ^ make (3) a long slider to make it fit to the melody ^
00:46:066 (1) - why not make this curvy, don't make them overlap :P http://osu.ppy.sh/ss/893568 fixed
00:51:593 (2,3,4) - wouldn't it feel more comfortable to play (or maybe better flow as well), if the stream was "stretched"? like this: http://osu.ppy.sh/ss/893575 I don't like spaced tripples in general, imo they rarely fit

Pretty nice diff, but I don't like it that you edited to basically nothing, like here:
00:11:262 (2) - The places where I've done this fit, as in they only change the map in a good way, more flow, no random stops while playing, doesn't increase the difficulty, I don't see the downside of it, Also in most cases there actually is a background sound which it is mapped to
00:11:411 (3,4) - instead of this you could have used a long slider which fits the melody, and this is a small part, there is no need to put so many objects
00:13:353 (1,2,3) - same here, and instead of sliders you could just place one hit circle on the beat
00:15:593 (1,2) - ^
00:17:983 (1,2,3,4) - ^
etc...
so just because it's an insane, it doesn't mean you have to put so many objects X_X but that might just be my opinion

RikiH_ wrote:

Kyshiro's Insane

00:03:494 (1) - Remove the clap from the end of the slider and add a whistle instead Okay
00:17:087 (3) - Ctrl+g please Fine how it is
00:23:660 (4) - Why this whistle? It is the only one in this part of the song, maybe you misplaced it, remove it Dunno random mistake, removed
00:45:394 (6) - Like 00:03:494 (1) Fixed
Thanks for the mods, sorry for the delay >:
HanzeR

17VA wrote:

EASY MANIA FOR LIIROY

00:28:739 (28739|3) -
00:29:187 (29187|4) -

Expand 1/2 snap

Other things are great.

MANIA FOR LIIROY

Ok... perfect
Fun map.
fixed

CXu wrote:

[HanzeR's Easy]
  1. Maybe I just suck, but is this really "easy" in o!m standards? xD :x
  2. Your red line begins differently from the other diffs. If there's no real reason for it, change so it matches with every other difficulty. With your current line the downbeat is off anyway. ill talk to liiroy xD
  3. Hitsounds? beyond soft-normal is not required for mania ><
  4. 00:10:814 - end kiai here.
[HanzeR's Insane]
  1. Basically the same as Easy.
  2. Oh yeah, the difficulty names for o!m are the same as for standard? It could be a bit confusing since the name really resembles standard diffs. Then again, you hav that icon showing it's mania, so maybe not, but yeah. hmm liiraye maybe change it to Hanzer's Mania? I dunno up to him
Thanks for the mods

Insane
osu file format v12

[General]
AudioFilename: STILLSPLODINTHO.mp3
AudioLeadIn: 2513
PreviewTime: 28721
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 1
SpecialStyle: 0

[Editor]
Bookmarks: 56224
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:STILL SPLODIN' THO
TitleUnicode:STILL SPLODIN' THO
Artist:Anamanaguchi
ArtistUnicode:Anamanaguchi
Creator:Liiraye
Version:HanzeR's Insane
Source:
Tags:Kyshiro Dolphin HanzeR Chiptune Indie rock Endless Fantasy
BeatmapID:279134
BeatmapSetID:104151

[Difficulty]
HPDrainRate:7
CircleSize:7
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples
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3,100,163,162,255

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[Metadata]
Title:STILL SPLODIN' THO
TitleUnicode:STILL SPLODIN' THO
Artist:Anamanaguchi
ArtistUnicode:Anamanaguchi
Creator:Liiraye
Version:HanzeR's Easy
Source:
Tags:Kyshiro Dolphin HanzeR Chiptune Indie rock Endless Fantasy
BeatmapID:279133
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-kevincela-
Hey! I was looking for some mania mods to map and I found this cool song, so I decided to try to mod it! Please remember that this is my first mania mod, so it could be quite bad... :P Just fix the points you think you should fix

[HanzeR's Easy]

  1. This really doesen't seem easy at all, lol. It's really filled up with 1/2 notes and holds, and considering that the BPM is 200 I guess it's really too much for an Easy. I would call it instead "HanzeR's Normal", it would make much more sense difficulty-wise :p
  2. 00:10:515 (10515|1) - This hold imho should be replaced with just a note, for the simple fact that you start following the drums there, and I don't think that using an hold there would play well. A note imho would fit quite better imho, considering that it follows well the drums and it continues the pattern nicely!
  3. 00:20:224 (20224|3) - Uhm,well... I really don't think that this hold should end at 00:20:523 - , considering that the synth chord still continues there. What do you think about instead extending it to 00:20:672 - ? I guess that following the drum there makes quite more sense that making it end on the red tick imho :p You could make this shorter by 1/2 as well, but I would suggest you to extend it instead, with maybe doing the same with 00:15:444 (15444|4) -, 00:25:004 (25004|3) - and so going.
  4. 00:29:933 (29933|3,30083|1,30232|5,30232|3,30382|1,30531|4,30680|2,30830|4,30830|6) - Not a really big deal, though I found a little pattern which could perfectly work here considering the change of pitch with the synth there, and it could also work perfectly with the next pattern. See if you like it! :P The same applies for 00:34:713 (34713|3,34863|1,35012|4,35012|6,35162|3,35311|1,35460|3,35610|4,35610|6) - !
  5. 00:50:248 - I see there's a synth chord played here, so why don't you follow it? You could use for example a hold in the column 3 from this point to 00:51:443 - to follow it. Imho, it fits really well!
  6. 00:55:028 - Same as above, though considering the hold 00:53:833 (53833|1) - I guess that you can make the hold as well at the column 5, to use the right hand as well :D
  7. 00:58:613 (58613|3) - I don't really understand how this hold ends, actually o_O It doesen't really rely on any strong beat... I would personally make this finish until the end of the whole song, at 01:03:393 - , as it isn't THAT long anyways and it follows the whole synth chord, other than finishing the map on the same spot as the other diffs. Try it out! If you want to do this anyways, remember to do the same for the insane diff! :D
[HanzeR's Insane]

  1. 00:05:959 (5959|2,5959|4) - Not really a big deal, though imho these notes would make the transition better if placed at the colums 2 and 6: I like the "external" transition it makes, though it's just a subjective thing, so feel free to ignore if you don't agree :D Another option would be moving instead 00:05:884 (5884|0,5884|6) - to the same comuns, so that they make a nice transition to the note 4! :p
  2. 00:11:859 (11859|0) - I would personally move this note somewrhere in the last 3 colums, as you have switched hand between 00:10:963 (10963|2,11112|1,11262|0) - and the next pattern it would be really cool to do the same for this pattern. Maybe moving this note to the column 7 would work pretty good and it's quite similar to the previous pattern as well!
  3. 00:13:203 (13203|4,13353|3) - Remove these notes? They really feel overmapped and unfitting, as there's really no sound in this part, and making it instead start 1/1 later imho feels quite better :\ If you do this, remember that the same applies for 00:17:983 (17983|0,18133|1) -!
  4. 00:22:017 (22017|2) - What about moving this instead to the column 3? I would personally like to make the column change just at 00:22:166 - for the change of pitch of the synthesizer. It isn't a really big deal, though I'd suggest you to try this out! :D
I hope I have been helpful, and good luck with your map >_<
Topic Starter
Liiraye
Thanks a lot for modding! Ill be back this monday from a 3 week vacation, then I'll get right on it again!
Dolphin
Liiraye you need to start telling me whenever someone modded my map xD

CXu wrote:

[Donphin Muzukashii]
Okay, I might just be talking out of my ass now since I have about 0 experience in taiko modding, and this is the first time I ever try xD. Feel free to ignore everything, haha (though explanations are appreciated so I know why/why not etc)
00:12:606 (56) - d? nah, this and the next note are very close in pitch, and this note is significantly higher pitch than the previous.
00:17:386 (67) - ^ same as above.
00:19:477 (72,73) - dk instead of kd. Also consistent with 00:29:037 (94,95) - It's not the same melody, this one goes from high to low whilst 00:29:037 (94,95) goes from low to high.
00:22:166 (78) - Same as before etc you get it. NO. Same reason.
00:38:149 (141,142,143,144,145,146,147) - I dooon't really like this part, but eh Not changing this up either because mixing too much on this BPM is really difficult for... lesser good players.
No change sorry CXu but your taco mod sux wasn't convincing enough.
A little note for next time you do Taiko modding, explain the reason why you want a change, like "don here, because the pitch here is lower than the previous" etc.
Leader
yo

[Kyshiro's Insane]
  1. 00:02:001 (4) - Why don't you have the same distance from previous and next beat? This is the only beat which has a sudden jump and it's the only one in the pattern, so you should place it in x:280 y:100 or something similar, would fit better imo.
  2. 00:19:627 (2) - You made this slider in a different way of others which are ~15° inclined, I'd rotate 15° this one too :3 This is how will look in game: https://osu.ppy.sh/ss/939161 (I moved up (3) a bit to fix distance from previous and next slider)
  3. 00:27:543 - I felt this break kinda.. odd while playing. What about adding a repeat on 00:27:245 (4) - ? It follows the beat and it reduce the break time in the meanwhile
    Great map.
[Hard]

  • Just a suggestion, but I'd prefer CS4 because fits spacing more in my opinion.
  1. 00:01:254 (2) - I'd add a new combo here, since we could say that the main beat starts here.
  2. 00:04:241 (4) - Mhm, it doesn't make much sense, just make it similar to 00:04:540 (5) -
  3. 00:09:320 (3) - You should move this 1/2 ahead, and add a circle where slider head was placed before (00:09:320 -)
  4. 00:13:801 (4) - I'd replace this slider with a circle in 00:13:801 -, no need to have all this 1/2 spam in such a calm part
  5. 00:18:581 (3) - If you do what I said above, remember to that as well
  6. 00:23:511 (5) - Remove this beat if you followed this kind of suggestion
  7. 00:20:225 (5,6) - This overlap is awfuuul ;_; I can't do something better but I recommend to try another pattern
  8. 00:33:220 (1,2,3) - Those overlaps...
  9. 00:52:489 (5) - Move it 1/2 before
  10. 00:55:328 (2) - I'd unstack it, doesn't make much sense
  11. 01:02:049 (4) - I'd add a new combo for this sudden change of rhythm
[Extra]
  1. 00:03:046 (1,2) - I'd switch these, I can hear a typical slider sound from 00:03:195 to 00:03:345, so beat+slider will fit music better
  2. 00:19:477 (3,4) - Same as above
  3. 00:19:925 (5,6) - Distance between these is too big in my opinion, also (5) shape isn't that good. I suggest something simple and clean: https://osu.ppy.sh/ss/939192
  4. 00:24:855 (4) - What about moving it under 00:24:407 (3) - ? You can also make a cool diagonal line with 00:25:004 (5,6) - if you fix distance on these too (like this: https://osu.ppy.sh/ss/939201)
  5. 00:26:946 (5) - More to the left for better flow.
  6. 00:33:668 (2,3,4) - Rhythm change is toooooo sudden x_x
  7. 00:47:858 (1,2,3) - Distance between them can be bigger in my opinion, use the Scale option from Edit
[Normal]
  1. 00:01:254 (2) - Same suggestion as Hard.
  2. 00:10:515 (5) - Second sliderpoint on x:440 y:72 fits better imo
  3. 00:17:386 (2) - Just make it a simple curved slider
    I don't like such these slider shapes but it could work.
[Easy]

  • Same as Normal about sliders, rest is fine
Hanyuu
[Hanzer Insane:]

00:10:813 - Add column 7
00:13:502 - add column 6
00:32:323 - add column 5
00:33:518 - ^
try completing the highlight part more with the space bar
dont be afraid to use it either
i would just put more notes on the 4th column than it is now

quick look no kds
Hanyuu
Dolphin
Oh hey. I have a kds....

:oops:
Topic Starter
Liiraye
Thanks dolphin xD I'm sorry for a late update but I've got lots to do, barely have time to map as it is. I haven't updated it yet because of some small changes :)
woc2006
basic mania check, no kds.

Eazy
=====
1.rename to Normal
2.turn off letterbox


Insane
=====
1.trun off letterbox
2.OD 7
3.00:20:971 (20971|6,21120|6,21270|6,21419|6,21568|6) - start from here, try to put them at two different columns.
4.00:44:871 - at a note at 1 and 00:45:468 - and after like this.
HanzeR
Thanks for the mods everyone!!!!

Normal
osu file format v12

[General]
AudioFilename: STILLSPLODINTHO.mp3
AudioLeadIn: 2513
PreviewTime: 28721
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 56224
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:STILL SPLODIN' THO
TitleUnicode:STILL SPLODIN' THO
Artist:Anamanaguchi
ArtistUnicode:Anamanaguchi
Creator:Liiraye
Version:HanzeR's Easy
Source:
Tags:Kyshiro Dolphin HanzeR Chiptune Indie rock Endless Fantasy
BeatmapID:279133
BeatmapSetID:104151

[Difficulty]
HPDrainRate:6
CircleSize:7
OverallDifficulty:6
ApproachRate:9
SliderMultiplier:2.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background2.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Insane
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AudioLeadIn: 2513
PreviewTime: 28721
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[Metadata]
Title:STILL SPLODIN' THO
TitleUnicode:STILL SPLODIN' THO
Artist:Anamanaguchi
ArtistUnicode:Anamanaguchi
Creator:Liiraye
Version:HanzeR's Insane
Source:
Tags:Kyshiro Dolphin HanzeR Chiptune Indie rock Endless Fantasy
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109,192,50323,1,0,0:0:0:0:
182,192,50398,1,0,0:0:0:0:
256,192,50473,1,0,0:0:0:0:
329,192,50547,1,0,0:0:0:0:
182,192,50547,1,0,0:0:0:0:
109,192,50622,1,0,0:0:0:0:
36,192,50697,1,0,0:0:0:0:
109,192,50771,1,0,0:0:0:0:
182,192,50846,1,0,0:0:0:0:
256,192,50921,1,0,0:0:0:0:
182,192,50995,1,0,0:0:0:0:
109,192,51070,1,0,0:0:0:0:
256,192,51145,1,0,0:0:0:0:
36,192,51145,1,0,0:0:0:0:
109,192,51219,1,0,0:0:0:0:
182,192,51294,1,0,0:0:0:0:
256,192,51369,1,0,0:0:0:0:
36,192,51443,128,0,53236:0:0:0:0:
475,192,51443,1,0,0:0:0:0:
402,192,51518,1,0,0:0:0:0:
329,192,51593,1,0,0:0:0:0:
256,192,51668,1,0,0:0:0:0:
329,192,51742,1,0,0:0:0:0:
402,192,51817,1,0,0:0:0:0:
182,192,51892,1,0,0:0:0:0:
475,192,51892,1,0,0:0:0:0:
402,192,51966,1,0,0:0:0:0:
329,192,52041,1,0,0:0:0:0:
256,192,52116,1,0,0:0:0:0:
329,192,52190,1,0,0:0:0:0:
402,192,52265,1,0,0:0:0:0:
182,192,52340,1,0,0:0:0:0:
475,192,52340,1,0,0:0:0:0:
402,192,52414,1,0,0:0:0:0:
329,192,52489,1,0,0:0:0:0:
256,192,52564,1,0,0:0:0:0:
329,192,52638,1,0,0:0:0:0:
402,192,52713,1,0,0:0:0:0:
475,192,52788,1,0,0:0:0:0:
402,192,52863,1,0,0:0:0:0:
109,192,52937,1,0,0:0:0:0:
329,192,52937,1,0,0:0:0:0:
256,192,53012,1,0,0:0:0:0:
329,192,53087,1,0,0:0:0:0:
402,192,53161,1,0,0:0:0:0:
475,192,53236,128,0,53833:0:0:0:0:
329,192,53236,1,0,0:0:0:0:
256,192,53311,1,0,0:0:0:0:
182,192,53385,1,0,0:0:0:0:
256,192,53460,1,0,0:0:0:0:
109,192,53535,1,0,0:0:0:0:
402,192,53535,1,0,0:0:0:0:
182,192,53609,1,0,0:0:0:0:
329,192,53609,1,0,0:0:0:0:
402,192,53684,1,0,0:0:0:0:
109,192,53684,1,0,0:0:0:0:
329,192,53759,1,0,0:0:0:0:
182,192,53759,1,0,0:0:0:0:
36,192,53833,128,0,56223:0:0:0:0:
256,192,53833,1,0,0:0:0:0:
329,192,53908,1,0,0:0:0:0:
402,192,53983,1,0,0:0:0:0:
475,192,54058,1,0,0:0:0:0:
182,192,54132,1,0,0:0:0:0:
402,192,54132,1,0,0:0:0:0:
329,192,54207,1,0,0:0:0:0:
256,192,54282,1,0,0:0:0:0:
329,192,54356,1,0,0:0:0:0:
402,192,54431,1,0,0:0:0:0:
475,192,54506,1,0,0:0:0:0:
402,192,54580,1,0,0:0:0:0:
329,192,54655,1,0,0:0:0:0:
109,192,54730,1,0,0:0:0:0:
256,192,54730,1,0,0:0:0:0:
329,192,54804,1,0,0:0:0:0:
402,192,54879,1,0,0:0:0:0:
475,192,54954,1,0,0:0:0:0:
402,192,55028,1,0,0:0:0:0:
329,192,55103,1,0,0:0:0:0:
256,192,55178,1,0,0:0:0:0:
329,192,55253,1,0,0:0:0:0:
182,192,55327,1,0,0:0:0:0:
402,192,55327,1,0,0:0:0:0:
475,192,55402,1,0,0:0:0:0:
402,192,55477,1,0,0:0:0:0:
329,192,55551,1,0,0:0:0:0:
256,192,55626,1,0,0:0:0:0:
329,192,55701,1,0,0:0:0:0:
402,192,55775,1,0,0:0:0:0:
475,192,55850,1,0,0:0:0:0:
182,192,55925,1,0,0:0:0:0:
402,192,55925,1,0,0:0:0:0:
329,192,55999,1,0,0:0:0:0:
256,192,56074,1,0,0:0:0:0:
182,192,56149,1,0,0:0:0:0:
329,192,56223,1,0,0:0:0:0:
475,192,56223,1,0,0:0:0:0:
182,192,56298,1,0,0:0:0:0:
36,192,56298,1,0,0:0:0:0:
475,192,56373,1,0,0:0:0:0:
329,192,56373,1,0,0:0:0:0:
182,192,56448,1,0,0:0:0:0:
36,192,56448,1,0,0:0:0:0:
402,192,56522,1,0,0:0:0:0:
256,192,56522,1,0,0:0:0:0:
182,192,56597,1,0,0:0:0:0:
36,192,56597,1,0,0:0:0:0:
475,192,56672,1,0,0:0:0:0:
329,192,56672,1,0,0:0:0:0:
36,192,56746,1,0,0:0:0:0:
182,192,56746,1,0,0:0:0:0:
475,192,56821,1,0,0:0:0:0:
329,192,56821,1,0,0:0:0:0:
182,192,56896,1,0,0:0:0:0:
36,192,56896,1,0,0:0:0:0:
329,192,56970,1,0,0:0:0:0:
475,192,56970,1,0,0:0:0:0:
182,192,57045,1,0,0:0:0:0:
36,192,57045,1,0,0:0:0:0:
109,192,57120,1,0,0:0:0:0:
256,192,57120,1,0,0:0:0:0:
182,192,57194,1,0,0:0:0:0:
36,192,57194,1,0,0:0:0:0:
329,192,57269,1,0,0:0:0:0:
475,192,57269,1,0,0:0:0:0:
182,192,57344,1,0,0:0:0:0:
36,192,57344,1,0,0:0:0:0:
329,192,57418,1,0,0:0:0:0:
475,192,57418,1,0,0:0:0:0:
182,192,57493,1,0,0:0:0:0:
36,192,57493,1,0,0:0:0:0:
329,192,57568,1,0,0:0:0:0:
475,192,57568,1,0,0:0:0:0:
182,192,57643,1,0,0:0:0:0:
36,192,57643,1,0,0:0:0:0:
256,192,57717,1,0,0:0:0:0:
402,192,57717,1,0,0:0:0:0:
182,192,57792,1,0,0:0:0:0:
36,192,57792,1,0,0:0:0:0:
329,192,57867,1,0,0:0:0:0:
475,192,57867,1,0,0:0:0:0:
182,192,57941,1,0,0:0:0:0:
36,192,57941,1,0,0:0:0:0:
329,192,58016,1,0,0:0:0:0:
475,192,58016,1,0,0:0:0:0:
182,192,58091,1,0,0:0:0:0:
36,192,58091,1,0,0:0:0:0:
329,192,58165,1,0,0:0:0:0:
475,192,58165,1,0,0:0:0:0:
182,192,58240,1,0,0:0:0:0:
36,192,58240,1,0,0:0:0:0:
109,192,58315,1,0,0:0:0:0:
402,192,58315,1,0,0:0:0:0:
256,192,58315,1,0,0:0:0:0:
36,192,58389,1,0,0:0:0:0:
475,192,58389,1,0,0:0:0:0:
182,192,58389,1,0,0:0:0:0:
329,192,58389,1,0,0:0:0:0:
109,192,58464,1,0,0:0:0:0:
402,192,58464,1,0,0:0:0:0:
256,192,58464,1,0,0:0:0:0:
475,192,58539,1,0,0:0:0:0:
36,192,58539,1,0,0:0:0:0:
182,192,58539,1,0,0:0:0:0:
329,192,58539,1,0,0:0:0:0:
402,192,58613,128,0,63393:0:0:0:0:
109,192,58613,128,0,63393:0:0:0:0:
256,192,58613,1,0,0:0:0:0:
329,192,58688,1,0,0:0:0:0:
475,192,58763,1,0,0:0:0:0:
329,192,58838,1,0,0:0:0:0:
256,192,58912,1,0,0:0:0:0:
182,192,58987,1,0,0:0:0:0:
36,192,59062,1,0,0:0:0:0:
182,192,59136,1,0,0:0:0:0:
256,192,59211,1,0,0:0:0:0:
329,192,59286,1,0,0:0:0:0:
475,192,59360,1,0,0:0:0:0:
329,192,59435,1,0,0:0:0:0:
256,192,59510,1,0,0:0:0:0:
182,192,59584,1,0,0:0:0:0:
36,192,59659,1,0,0:0:0:0:
182,192,59734,1,0,0:0:0:0:
256,192,59808,1,0,0:0:0:0:
329,192,59883,1,0,0:0:0:0:
475,192,59958,1,0,0:0:0:0:
329,192,60033,1,0,0:0:0:0:
256,192,60107,1,0,0:0:0:0:
182,192,60182,1,0,0:0:0:0:
36,192,60257,1,0,0:0:0:0:
182,192,60331,1,0,0:0:0:0:
256,192,60406,1,0,0:0:0:0:
329,192,60481,1,0,0:0:0:0:
475,192,60555,1,0,0:0:0:0:
329,192,60630,1,0,0:0:0:0:
256,192,60705,1,0,0:0:0:0:
182,192,60779,1,0,0:0:0:0:
36,192,60854,1,0,0:0:0:0:
182,192,60929,1,0,0:0:0:0:
256,192,61003,1,0,0:0:0:0:
329,192,61078,1,0,0:0:0:0:
475,192,61153,1,0,0:0:0:0:
329,192,61228,1,0,0:0:0:0:
256,192,61302,1,0,0:0:0:0:
182,192,61377,1,0,0:0:0:0:
36,192,61452,1,0,0:0:0:0:
182,192,61526,1,0,0:0:0:0:
256,192,61601,1,0,0:0:0:0:
329,192,61676,1,0,0:0:0:0:
475,192,61750,1,0,0:0:0:0:
329,192,61825,1,0,0:0:0:0:
256,192,61900,1,0,0:0:0:0:
182,192,61974,1,0,0:0:0:0:
36,192,62049,1,0,0:0:0:0:
182,192,62124,1,0,0:0:0:0:
256,192,62198,1,0,0:0:0:0:
329,192,62273,1,0,0:0:0:0:
475,192,62348,1,0,0:0:0:0:
329,192,62423,1,0,0:0:0:0:
256,192,62497,1,0,0:0:0:0:
182,192,62572,1,0,0:0:0:0:
36,192,62647,1,0,0:0:0:0:
182,192,62721,1,0,0:0:0:0:
256,192,62796,1,0,0:0:0:0:
329,192,62871,1,0,0:0:0:0:
475,192,62945,1,0,0:0:0:0:
329,192,63020,1,0,0:0:0:0:
256,192,63095,1,0,0:0:0:0:
182,192,63169,1,0,0:0:0:0:
36,192,63244,1,0,0:0:0:0:
182,192,63319,1,0,0:0:0:0:
256,192,63393,1,0,0:0:0:0:
HanzeR
wtf this mapset lol
Topic Starter
Liiraye
what's wrong baby :p


updated
karterfreak
Alright alright I'm modding it ;w;

[General (Taiko)]

00:58:613 - Suggest ending play at this point as the fadeout feels a bit awkward to play.

[Donphin Muzukashii]

00:02:897 (14) - I feel that mapping to pitch might be a bad call here because it feels forced. Recommend changing to kat.

00:04:092 (19) - Same as above.

00:07:677 (38) - ^

00:08:872 (43) - ^

00:18:880 (69,70,71,72,73,74,75) - Alternate pattern suggestion. Try dkd dk k d here.

00:28:440 (91,92,93,94,95,96,97,98,99) - Alternate pattern suggestion. Try dkd dk d kkk here. Highly recommend doing this if you apply the above pattern suggestion to keep consistency.

00:31:577 (109) - Same idea as 14.

00:32:772 (114) - ^

00:36:357 (133) - ^

00:37:552 (138) - ^

00:38:597 (144) - Change to a don imo. There's enough going on that monotone kats seems a little off.

00:41:137 (160) - Same idea as 14.

00:42:332 (165) - ^

00:45:917 (184) - ^

00:47:112 (189) - ^

00:49:352 (201,202) - kk. Drums might sound monotone but the synth is going low-high every beat, I'd suggest mapping to it.

00:51:742 (213) - k. Same reason as above.

00:52:489 (217) - ^

00:52:937 (220,221) - ^

00:54:132 (228) - ^

00:55:775 - Add a don here.

00:56:223 (237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253) - ddkkddkkddkkddkkd or ddkkddkkdkkkddkkd would be nice fits here to that low-high synth going on in the background.

[Donphin Oni]

I'll come back and check this one out a bit later because I mentioned some things to you in game already and I believe you said you were going to change some things, and I'd like to see what you change before I mod it. That way I don't write a mod on something that might have already been re-worked :P
Dolphin

Tasha wrote:

Alright alright I'm modding it ;w;

[General (Taiko)]

00:58:613 - Suggest ending play at this point as the fadeout feels a bit awkward to play. .. fine ;w;

[Donphin Muzukashii]

00:02:897 (14) - I feel that mapping to pitch might be a bad call here because it feels forced. Recommend changing to kat.

00:04:092 (19) - Same as above.

00:07:677 (38) - ^

00:08:872 (43) - ^ Fixed all these.

00:18:880 (69,70,71,72,73,74,75) - Alternate pattern suggestion. Try dkd dk k d here. Fixed!

00:28:440 (91,92,93,94,95,96,97,98,99) - Alternate pattern suggestion. Try dkd dk d kkk here. Highly recommend doing this if you apply the above pattern suggestion to keep consistency. fixed

00:31:577 (109) - Same idea as 14.

00:32:772 (114) - ^

00:36:357 (133) - ^

00:37:552 (138) - ^ Fixed

00:38:597 (144) - Change to a don imo. There's enough going on that monotone kats seems a little off. Sure

00:41:137 (160) - Same idea as 14.

00:42:332 (165) - ^

00:45:917 (184) - ^

00:47:112 (189) - ^ Fixed

00:49:352 (201,202) - kk. Drums might sound monotone but the synth is going low-high every beat, I'd suggest mapping to it. Changed on 00:49:352 (200,201) - instead.
00:51:742 (213) - k. Same reason as above. ok

00:52:489 (217) - ^ ok

00:52:937 (220,221) - ^ Changed on 00:52:937 (219,220) - instead

00:54:132 (228) - ^ ok

00:55:775 - Add a don here. Fixed

00:56:223 (237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253) - ddkkddkkddkkddkkd or ddkkddkkdkkkddkkd would be nice fits here to that low-high synth going on in the background. Fixed to ddkkddkkddkkddkkd

[Donphin Oni]

I'll come back and check this one out a bit later because I mentioned some things to you in game already and I believe you said you were going to change some things, and I'd like to see what you change before I mod it. That way I don't write a mod on something that might have already been re-worked :P Already made Liiraye update Oni with minor changes, you can go ahead and mod it.
Thanks for the mod!
If you are confused as to why I skipped some its because I fixed all of the above, since they all had the same change.

http://puu.sh/4lkgB.osu Updated Muzukashii.

I'll wait for you continuation!
woc2006
mania checked
Topic Starter
Liiraye
Thank you woc!

Dolphin, let me know when you've changed everything!
Dolphin

Liiraye wrote:

Dolphin, let me know when you've changed everything!
????

Dolphin wrote:

http://puu.sh/4lkgB.osu Updated Muzukashii.
^^^^^^
Kurokami
Hi from my queue. o/

Hmm, there is no ctb mod 'til now if I saw it right. o.o Then this will be the very first. :3

[Salad]

00:04:838 (1,2) - I think these are better 1/2 earlier for the rhythm
00:05:884 (1) - 1/2 later?
00:07:975 (2) - Move to 00:08:274
00:09:618 (1) - A triplet here I think sounds much better. One before and one after with 1/2 distance.
00:09:917 (2) - 1/2 later
00:35:012 (2,3,4) - 1/2 earlier and place a circle where it ends now.
00:37:402 (1,2,3) - Same with these.
00:38:149 - circle here?
00:53:236 - ^

I wonder why you mapped this after a rhythm which is pretty much unhearable. o.o

[Rain]

I wonder why Rain needs jumps at the middle of the streams. o.o

00:04:988 (4) - Move a bit to the right to shorten the distance. Hard to handle it right now.
00:36:655 (1,2,3,4) - Bit hard to handle this jump. Please move (3) a bit closer.
00:47:709 (2,3,4) - Same here. (4) is a bit too far away and since right after it you need to handle a stream I suggest you to move a bit closer.

Everything else seems fine to me. After some retry I even able to catch those stream jumps but still, I don't think Rain needs them. o.o
[]

Good luck. :3/
Kin

Kurokami wrote:

Hi from my queue. o/

Hmm, there is no ctb mod 'til now if I saw it right. o.o Then this will be the very first. :3

[Salad]

00:04:838 (1,2) - I think these are better 1/2 earlier for the rhythm yeah that follow the melody, but Salad diff is mainly following the drum
00:05:884 (1) - 1/2 later? ^
00:07:975 (2) - Move to 00:08:274 fix'd
00:09:618 (1) - A triplet here I think sounds much better. One before and one after with 1/2 distance. fix'd
00:09:917 (2) - 1/2 later pattern has changed
00:35:012 (2,3,4) - 1/2 earlier and place a circle where it ends now. If I done this, I will follow the melody and suddenly the drum, prefer keep it
00:37:402 (1,2,3) - Same with these. ^
00:38:149 - circle here? fix'd
00:53:236 - ^ ^

I wonder why you mapped this after a rhythm which is pretty much unhearable. o.o

[Rain]

I wonder why Rain needs jumps at the middle of the streams. o.o yeah it's really near to Overdose/Deluge <_<

00:04:988 (4) - Move a bit to the right to shorten the distance. Hard to handle it right now. Jump reduced to 1,6
00:36:655 (1,2,3,4) - Bit hard to handle this jump. Please move (3) a bit closer. it's the same pattern as earlier, so 2 is now close, 1,6 spacing
00:47:709 (2,3,4) - Same here. (4) is a bit too far away and since right after it you need to handle a stream I suggest you to move a bit closer.

Everything else seems fine to me. After some retry I even able to catch those stream jumps but still, I don't think Rain needs them. o.o
[]

Good luck. :3/
thanks for mod \o

edit : I forgot da link asdasdasdasd

http://puu.sh/4nVQ3.rar
Topic Starter
Liiraye
Sweet, updated!
karterfreak
Dolphin
http://puu.sh/4qqeF.osu Updated Oni diff.

Also Liiraye; your timing is wrong. WAY too early. It should be something like 72 or 73.
Please change it on all diffs.
Topic Starter
Liiraye
shut up and your timing

Er updated!

resnapped all maps and timings
Drafura
[Kin's Rain]
Try OD=0 to see if you can get an easier icon in the song listing of the website, else OD=AR.

00:01:266 (1) - remove beat and make the previous slider finish here (adapt hitsounds)
00:06:644 (3) - remove beat and a return to the previous slider (You can use something like 45° here)
00:08:138 (2,3,1,2,3) - I found it hard to read for a normal diff. Jumps are okay but I think you need more user friendly (moving 00:08:436 (1) - to X:248 could be a nice choice here)
00:14:411 (2,3) - the curve is nice but the in game rendering is pretty bad imo, i'll better use vertical sliders, and try to keep the same h-spacing between each of these three objects : 00:14:113 (1,2,3) -
00:31:739 (3,4,5) - reduce both jumps a bit (it's a salad).
00:34:726 (1) - remove beat and make the previous slider finish here (adapt hitsounds)
00:49:141 (1) - move it to 00:49:216 - make it finish at 00:49:515 - and add beat at 00:49:141 -
00:51:681 (2) - same kind of changes
00:53:846 - ^. You know you can use streams on a [normal] CtB map, just make them easy enough to fit with the difficulty, please consider reworking some other patterns with this in mind (like this one : 00:38:311 (1,2,3,4,5) - ).
00:56:236 - to 00:58:626 - Your diff doesn't have any spinners, I think it's the perfect place to add one.

I'd also like to see more work about the design of the sliders here. For example : 00:04:851 (1,2) - you use the same kind of sliders but the rendering is totally different, for the sliders imo what you have in the editor doesn't matter, only the result in game matters, feel free to reshape the sliders until you get something consistent or something you're happy with in term of design.

[Kin's Salad]
OD=AR

00:00:669 (1,2,3,4) - Kinda dizzy for the difficulty better to something like that.
00:02:163 (4) - Move to X:164
00:05:897 (8,9,1) - I'd like to see a more consistent spacing here between each objects.
00:10:677 (4,5,1) - ^
00:11:275 (2) - remove beat and make the previous slider finish here (adapt hitsounds)
00:21:133 (5) - Move to X:236.
00:21:432 (7) - ^ :316.
00:28:751 (3,4) - Make them vertical.
00:29:349 (1,2,3,4,5,6,7,8) - Better go for this.
00:30:843 (4) - Move to X:380.
00:44:137 (5,6,1) - I'd like to see a more consistent spacing here between each objects.
00:45:930 (3) - Move to X:372.
00:49:365 (7,8,9) - Can you make it nicer (curve)
00:49:813 - to 00:58:626 - This part really needs a better work, your hyperdashes are way too randoms (The one in the last big stream fits nice cause you have consistence with them and the song) So remove all extra hypers wich not fit in the song. (If you're lost or something about this part and need more advices feel free to pm me via forum).

I have the same feeling for the sliders of this difficulty. Also about the sliders you added a lot of mouvements with the droplets. Can you use a little bit more vertical sliders especially on hardest part of the map ?

Overall : You'll need more mods after applying this mod. I'll recheck it in some days/mods.
Kin

Drafura wrote:

[Kin's Salad] j'suis sur que t'as inversé sans faire exprès (il m'a fallut 1/4 d'heure pour le remarqué :c )
Try OD=0 to see if you can get an easier icon in the song listing of the website, else OD=AR.

00:01:266 (1) - remove beat and make the previous slider finish here (adapt hitsounds) fix'd
00:06:644 (3) - remove beat and a return to the previous slider (You can use something like 45° here) fix'd
00:08:138 (2,3,1,2,3) - I found it hard to read for a normal diff. Jumps are okay but I think you need more user friendly (moving 00:08:436 (1) - to X:248 could be a nice choice here) fix'd
00:14:411 (2,3) - the curve is nice but the in game rendering is pretty bad imo, i'll better use vertical sliders, and try to keep the same h-spacing between each of these three objects : 00:14:113 (1,2,3) - fix'd
00:31:739 (3,4,5) - reduce both jumps a bit (it's a salad). fix'd
00:34:726 (1) - remove beat and make the previous slider finish here (adapt hitsounds) fix'd
00:49:141 (1) - move it to 00:49:216 - make it finish at 00:49:515 - and add beat at 00:49:141 - fix'd
00:51:681 (2) - same kind of changes fix'd
00:53:846 - ^. You know you can use streams on a [normal] CtB map, just make them easy enough to fit with the difficulty, please consider reworking some other patterns with this in mind (like this one : 00:38:311 (1,2,3,4,5) - ). fix'd
00:56:236 - to 00:58:626 - Your diff doesn't have any spinners, I think it's the perfect place to add one. fix'd

I'd also like to see more work about the design of the sliders here. For example : 00:04:851 (1,2) - you use the same kind of sliders but the rendering is totally different, for the sliders imo what you have in the editor doesn't matter, only the result in game matters, feel free to reshape the sliders until you get something consistent or something you're happy with in term of design.

[Kin's Rain]
OD=AR

00:00:669 (1,2,3,4) - Kinda dizzy for the difficulty better to something like that. almost fix'd
00:02:163 (4) - Move to X:164 fix'd
00:05:897 (8,9,1) - I'd like to see a more consistent spacing here between each objects. I prefer triplet like this D:
00:10:677 (4,5,1) - ^ If I make a consistent spacing here, we have to stop use dash when catch 4, 5
00:11:275 (2) - remove beat and make the previous slider finish here (adapt hitsounds) it won't follow the lil melody
00:21:133 (5) - Move to X:236. fix'd
00:21:432 (7) - ^ :316. fix'd
00:28:751 (3,4) - Make them vertical. Prefer let this pattern
00:29:349 (1,2,3,4,5,6,7,8) - Better go for this. almost fix'd
00:30:843 (4) - Move to X:380. fix'd
00:44:137 (5,6,1) - I'd like to see a more consistent spacing here between each objects. meh I prefer triplet like this
00:45:930 (3) - Move to X:372. moved to 364 for 1.6 spacing
00:49:365 (7,8,9) - Can you make it nicer (curve) maybe fix'd
00:49:813 - to 00:58:626 - This part really needs a better work, your hyperdashes are way too randoms (The one in the last big stream fits nice cause you have consistence with them and the song) So remove all extra hypers wich not fit in the song. (If you're lost or something about this part and need more advices feel free to pm me via forum). all of them are for the lil melody, but the volume of melody increase/dicrease, and when it increase there's hyperdashes

I have the same feeling for the sliders of this difficulty. Also about the sliders you added a lot of mouvements with the droplets. Can you use a little bit more vertical sliders especially on hardest part of the map ?

Overall : You'll need more mods after applying this mod. I'll recheck it in some days/mods.
thanks for mod \o
I may make some change later
http://puu.sh/4xIIr

edit : don't forget to add me as tag
Kurai
Kin
yay thanks <3
MMzz
Tasha sent me.

Oni:
00:02:000 (15,16) - These would feel better as don note, instead of k k k k. k d d k gives a much better representation to the melody rhythm right here that I assume you are following, and keeps the rhythm of the taiko notes in tact, instead of just spamming kat.
00:06:780 (54,55) - Same here.

Muzu looks good, change these and i'll taiko icon.
Deif
Got to disagree with the map being apple'd. Sorry for being so late with my mod, Kin. I'm getting now some free time to clear my requests >_<

[General]
Some stuff that AIBat detected, which have to be considered as well:
  1. Timing: [HanzeR's Insane] and [Donphin Oni] have the uninherited section placed in a different ms than the other diffs! Shouldn't they be in 00:00:072?
  2. Tags: [HanzeR's Insane] doesn't contain "Kin" there.
  3. LetterboxInBreaks: Disable it for all the diffs, since there's not a single break!
  4. Unsnapped objects: In [Extra] and [Kyshiro's Insane].
[Rain]
  1. HP 7, at least. 8 is too demanding, and there are lots of broken streams which can make the player almost auto-fail the map if a single HDash is missed.
  2. 00:28:751 (3) - Why is the ending of the slider snapped in a 1/8 tick? That beat is audible in 00:28:901, where the slider has to finish.
  3. 00:29:050 (4) - Because of the same reason, this slider has to be extended until 00:29:200.
  4. 00:51:456 (6) - I'd let these kind of movements for an Overdose, if you ask me. The required movement needs a lot of precision and speed from the player, so I recommend you to delete the previous note 00:51:382 (5). That beat isn't audible with the music anyway ^^".
  5. 00:54:668 (2) - Why is the stream broken at this point? At least place this circle at the left part of (1) to minimize the HDash to the next note.
[Salad]
  1. OD 7 and don't worry about the star rating here. The only reason why it's rocketed it's because of the high note density (already told you while ago that it can be comparable to a Platter). The difficulty of the map belongs to [Salad], but take care for your future maps!
  2. 00:56:236 (1) - In this spinner there are some inherited sections you don't really use. Those were used in other diffs to get a specifical beat with a Drum sound, but they're not necessary at all here. Please delete the green lines from 00:56:535 to 00:58:402 (both of them included).
[]

Quite fun and enjoyable! Call me back after checking the mod.
Kin

Deif wrote:

Got to disagree with the map being apple'd. Sorry for being so late with my mod, Kin. I'm getting now some free time to clear my requests >_< Yeah I can understand why

[Rain]
  1. HP 7, at least. 8 is too demanding, and there are lots of broken streams which can make the player almost auto-fail the map if a single HDash is missed. fix'd
  2. 00:28:751 (3) - Why is the ending of the slider snapped in a 1/8 tick? That beat is audible in 00:28:901, where the slider has to finish.
  3. 00:29:050 (4) - Because of the same reason, this slider has to be extended until 00:29:200. probably because I forgot to remake the slider after add green line
  4. 00:51:456 (6) - I'd let these kind of movements for an Overdose, if you ask me. The required movement needs a lot of precision and speed from the player, so I recommend you to delete the previous note 00:51:382 (5). That beat isn't audible with the music anyway ^^". fix'd
  5. 00:54:668 (2) - Why is the stream broken at this point? At least place this circle at the left part of (1) to minimize the HDash to the next note.
[Salad]
  1. OD 7 and don't worry about the star rating here. The only reason why it's rocketed it's because of the high note density (already told you while ago that it can be comparable to a Platter). The difficulty of the map belongs to [Salad], but take care for your future maps! yeah I'll try to make a better diff spread for my next map <_< also fix'd
  2. 00:56:236 (1) - In this spinner there are some inherited sections you don't really use. Those were used in other diffs to get a specifical beat with a Drum sound, but they're not necessary at all here. Please delete the green lines from 00:56:535 to 00:58:402 (both of them included). fix'd
[]

Quite fun and enjoyable! Call me back after checking the mod.
thanks for mod \o

http://puu.sh/50TYq.rar
Topic Starter
Liiraye
Changed and updated both Taiko and Ctb. Thank you all!
Deif
There you go! ლ(´ڡ`ლ)

Piano'd: p/2559994
MMzz
Boop.
dkun
Changed the title to what it is now and changed the volume to be a little lower on the end section.

Should be good to go!
Topic Starter
Liiraye
Thank you all for your effort!
Frostmourne
General
okay

Easy
00:21:581 (2) - could you adjust this a bit? It is pretty off-screen when using windowed mode. Not that big problem but I think you can find some ways to make this better.

Normal
unsnapped things. Check out the AIMod.

Hard
unsnapped things. Check out the AIMod.
This Hard feels a bit too hard for Hard diff imo. The AR usage here is dodgy comparing with the slider velocity it has so please increase AR by 1 (AR8)

Kyshiro's Insane
00:44:884 (4,5) - not a big problem, just curious why the spacing here is so short compared with the rest?

Extra
00:33:234 (1) - try moving this to x:501 y:199 so that the next spacing will be 0.07 which is similar and understandable along with anti-jumps you did on 00:33:682 (2,3,4) -

that's all. Fixed them up and I will rebubble. Sorry that I can't rank it right away due to unsnapped things :(
Topic Starter
Liiraye

Frostmourne wrote:

General
okay

Easy
00:21:581 (2) - could you adjust this a bit? It is pretty off-screen when using windowed mode. Not that big problem but I think you can find some ways to make this better. Done

Normal
unsnapped things. Check out the AIMod. Fixed

Hard
unsnapped things. Check out the AIMod. Fixed
This Hard feels a bit too hard for Hard diff imo. The AR usage here is dodgy comparing with the slider velocity it has so please increase AR by 1 (AR8) I'll be keeping it AR7 for the reason of it becoming even harder, and as for it's purpose of staying as a hard diff as much as possible!

Kyshiro's Insane
00:44:884 (4,5) - not a big problem, just curious why the spacing here is so short compared with the rest?

Extra
00:33:234 (1) - try moving this to x:501 y:199 so that the next spacing will be 0.07 which is similar and understandable along with anti-jumps you did on 00:33:682 (2,3,4) - I had this in mind earlier and must've forgotten about it, thank you!

that's all. Fixed them up and I will rebubble. Sorry that I can't rank it right away due to unsnapped things :(
Frostmourne
Rebubbled.
p3n
I remember this one...the spread from 'Normal' to 'Hard' is the absolute maximum I can accept (but I accept it).

- fixed two minor spacing errors on 'Easy'
log
22:30 p3n: didn't I mod this before???
22:30 Liiraye: this is my first map getting ranked also... be gentle onegai
22:31 Liiraye: yes you did!
22:31 p3n: I remember the background and the mapnames
22:31 p3n: oh right
22:31 Liiraye: we did a m4m I think
22:31 p3n: ok that will make things much easier ;D
22:31 Liiraye: wiiie :D
22:48 *p3n is editing [http://osu.ppy.sh/b/274155 Anamanaguchi - STILL SPLODIN' THO (Interlude) [Hard]]
22:49 Liiraye: yes?
22:50 p3n: I don't know if you made any changes in a IRC mod or anything
22:50 Liiraye: whats wrong D:
22:50 p3n: Frosty wanted it to be AR8 but it is AR7...did you talk to him and it isn't mentioned in the mod reply?
22:51 Liiraye: oh
22:51 p3n: personally I think AR7 is better here
22:51 Liiraye: well we talked about it and he asked if I could do ar8, but I prefered AR7
22:51 p3n: but I want to know if something is missing in the thread ^^
22:51 p3n: ah ok
22:51 Liiraye: he mentioned it
22:51 Liiraye: and i answered him in the thread
22:51 Liiraye: http://gyazo.com/566a0a4e0055e6240076025ae95fab9a
22:52 Liiraye: oh
22:52 Liiraye: I said AR8
22:52 p3n: see ;)
22:52 Liiraye: but I ment AR7 xD
22:52 p3n: yeah I was confused
22:52 p3n: that is why I ask :D
22:52 Liiraye: let me fix that
22:53 Liiraye: alrighty
22:53 p3n: the SV in [Hard] is really fast
22:53 Liiraye: haha yes I know
22:53 p3n: how do you like making the circles bigger here?
22:53 Liiraye: some other bat mentioned it also, but he then added that changing it now would mess everything up
22:54 p3n: yeah changing SV is not necessary imo
22:54 p3n: but CS-1 could help
22:54 Liiraye: I actually had 1+ SC before, but a few people said it would look better with this SV, so I tried it and I liked it a lot
22:54 p3n: hmm ok
22:54 Liiraye: SC*
22:54 p3n: I am fine with both
22:55 Liiraye: great :D
22:55 p3n: but the difference to normal is pretty big so you should be careful about the difficulty spread for your next maps ;)
22:56 p3n: and never trust the star ratings
22:56 Liiraye: I absolutely agree lol
22:56 Liiraye: almost everyone has said it also x)
22:56 Liiraye: I've changed a lot in my mapping style since 4 months so
22:56 Liiraye: I think I got it now :D
23:00 p3n: there are some minor spacing issues in [Easy]
23:00 p3n: I was about to rank it but I really want to fix them first...just to be safe
23:00 p3n: I'll just link them in IRC
23:00 Liiraye: dude ;~:
23:01 p3n: so you can fix them and we are ready to go ;)
23:01 p3n: 00:13:515 (3) -
23:01 Liiraye: can we rank it anyway? :o
23:02 p3n: sure :o
23:02 Liiraye: but that's like
23:02 Liiraye: 1 px off
23:02 Liiraye: xD
23:02 Liiraye: where would you prefer it
23:02 p3n: it is 1,10x
23:02 p3n: just place it as close to 1,00x as possible to the previous and following note :D
23:03 Liiraye: ok
23:03 p3n: 00:56:236 (4) - adjust the starting point of the slider to be close to 1,00x to previous
23:04 Liiraye: https://osu.ppy.sh/ss/1073810
23:04 p3n: the other spacings are all for blankets and/or close timings so I don't mind them
23:04 Liiraye: now it's 1.0x, would that work?
23:04 p3n: yep
23:04 Liiraye: also this one 00:13:515 (3)
23:05 Liiraye: just to be clear
23:05 p3n: yes...also this one
23:05 Liiraye: ok
23:05 Liiraye: now it should be done
23:05 p3n: because 1,00x is your set spacing and for beginners diffs you should aim to keep that very consistent so new players can learn the correlation between timing and distance
23:05 Liiraye: should I upload it or how do we do this now x)
23:06 p3n: yeah just update it
23:06 Liiraye: that makes sense

So. Many. Difficulties. (>°_°)>
Asphyxia
GRAZ LIIRAYE <3333333333333

GJ ALL OF YOU!
Saten
Gratz omg

HanzeR
o snap
Topic Starter
Liiraye
LOVE YOU ALL!
Leader
You should change your avatar now.

EDIT: NINJA'D D:
Kin
Congratz 1st ranked \o
Gyuunyu
Yay! Gzgzgzgzgz~
Damori_old
grats! :D
Kyouren
Gratzz!! All!!
Dolphin
Am I too late for the party? :o
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