Yo, m4m from my queue. =3=~~
So happy I don't know how to mod taiko or o!m, else I would be modding 9 diffs =A="
[General]
So happy I don't know how to mod taiko or o!m, else I would be modding 9 diffs =A="
[General]
- AIBat picks up a few things, here's the important stuff:SPOILERI don't know what's wrong with the tags.General and Metadata
Inconsistency in Tags:
- [Donphin Muzukashii] : Kyshiro Dolphin HanzeR Chiptune Indie rock
- [Donphin Oni] : Kyshiro Dolphin HanzeR Chiptune Indie rock
- [Easy] : Kyshiro Dolphin HanzeR Chiptune Indie rock
- [Extra] : Kyshiro Dolphin HanzeR Chiptune Indie rock
- [HanzeR's Easy] : Kyshiro Dolphin HanzeR Chiptune Indie rock
- [HanzeR's Insane] : Kyshiro Dolphin Hanzer Chiptune Indie rock
- [Hard] : Kyshiro Dolphin HanzeR Chiptune Indie rock
- [Kyshiro's Insane] : Kyshiro Dolphin HanzeR Chiptune Indie rock
- [Normal] : Kyshiro Dolphin HanzeR Chiptune Indie rock
Kiai
Inconsistency in Kiai Times:
- [Donphin Muzukashii] :
Kiai #1: Starts on 00:01:254, ends on 00:10:814
Kiai #2: Starts on 00:29:934, ends on 00:58:614
- [Donphin Oni] :
Kiai #1: Starts on 00:01:254, ends on 00:10:814
Kiai #2: Starts on 00:29:934, ends on 00:58:614
- [Easy] :
Kiai #1: Starts on 00:01:253, ends on 00:10:813
Kiai #2: Starts on 00:29:933, ends on 00:58:613
- [Extra] :
Kiai #1: Starts on 00:01:253, ends on 00:10:813
Kiai #2: Starts on 00:29:933, ends on 00:58:614
- [HanzeR's Easy] :
Kiai #1: Starts on 00:01:254, ends on 00:20:374
Kiai #2: Starts on 00:29:934, ends on 00:58:614
- [HanzeR's Insane] :
Kiai #1: Starts on 00:01:254, ends on 00:20:374
Kiai #2: Starts on 00:29:934, ends on 00:58:614
- [Hard] :
Kiai #1: Starts on 00:01:253, ends on 00:10:813
Kiai #2: Starts on 00:29:933, ends on 00:58:613
- [Kyshiro's Insane] :
Kiai #1: Starts on 00:01:253, ends on 00:10:813
Kiai #2: Starts on 00:29:933, ends on 00:58:613
- [Normal] :
Kiai #1: Starts on 00:01:253, ends on 00:10:813
Kiai #2: Starts on 00:29:933, ends on 00:58:613
Timing Sections
Inconsistency in uninherited (red) timing sections:
- [Donphin Muzukashii]
Red timing sections at:
00:00:059, BPM of 200,837
- [Donphin Oni]
Red timing sections at:
00:00:657, BPM of 200,837
- [Easy]
Red timing sections at:
00:00:059, BPM of 200,837
- [Extra]
Red timing sections at:
00:00:059, BPM of 200,837
- [HanzeR's Easy]
Red timing sections at:
00:00:657, BPM of 200,837
- [HanzeR's Insane]
Red timing sections at:
00:00:657, BPM of 200,837
- [Hard]
Red timing sections at:
00:00:059, BPM of 200,837
- [Kyshiro's Insane]
Red timing sections at:
00:00:059, BPM of 200,837
- [Normal]
Red timing sections at:
00:00:059, BPM of 200,837
Shouldn't red timing sections be the same regardless? I don't know if it has some meaning in o!m, but I doubt it? idk really.
Aaand kiai is off.
- 00:04:241 (2) - Remove whistle and add clap, to be consistent with all your other hitsounds here.
- 00:10:813 (3) - It annoys me that this isn't a straight line from (2)
- 00:11:411 (1) - Remove soft sampleset on head. Doesn't really fit, as this part is just as strong as the notes after this, and you don't use the soft sampleset later.
- 00:13:502 (3) - Remove whistle?
- 00:14:100 (1,2,3) - Because of the "main melody", this part feels really awkward as you're hitting inbetween that melody. Possibly rearrange like this? http://i.imgur.com/sT8H9tg.png
- 00:18:880 (4) - New combo, consistent with 00:14:100 (1) -
- 00:18:880 (4,5) - Same as 00:14:100 (1,2,3). Imo, extend 4 to end at 00:20:224 - , and remove (5). (5) is awkward to hit in general, because you hit it before the "main melody", and if you just remove (5), (4)'s end sounds weird if you don't extend it (and if you extend it you'll end at where the melody ends)
- 00:23:660 (3,4) - Same as above actually, maybe rearrange like this: http://i.imgur.com/yliz8J9.png . Or just go with the same as 00:14:100 (1,2,3)
- 00:26:946 (2,3) - I don't know, I don't really like the placement of these. Something like http://osu.ppy.sh/ss/891542 just looks neater imo.
- 00:32:921 (4,1,2) - This doesn't play that well imo. Actually you should use some more red ticks in general in this map, to follow the music more. Anyhow, possibly rearrange like this? http://i.imgur.com/BXIxVZk.png The red ticks won't be too difficult to read since the distance from the slider to the note is still 1/1.
- 00:35:908 (2) - Bend the other way? To create a smooth curve with (3,4)
- 00:46:365 (1) - What's up with the soft sampleset on end
- 00:51:443 (3) - Add drum sampleset on head, consistency with 00:49:053 (1) - (or make that soft )
- 00:55:028 (2) - No idea why you made this soft either.
- 00:59:211 (2) - Try make this normal sampleset + drum additions with finish.
- 01:00:406 (4) - ^
- 01:02:796 (2) - ^
- 01:03:393 (3) - Soft sampleset with finish sounds better, as the song is so quiet now the normal sampleset feels kind of intrusive.
- Any histound suggestions in Easy can be applied here as well.
- 00:00:656 (1) - Drum sampleset, for consistency with the other difficulties.
- 00:03:046 (4) - I don't know why you have the soft sampleset here (and a few instances later). did you use grumd's hitsound copier or something? Anyhow, it doesn't really fit.
- 00:07:528 (3) - Make this completely vertical? I think it looks neat with the symmetry it creates with 00:06:930 (2,3,4) - (as long as you move (4) up a bit as well)
- 00:29:336 (5) - Might not be a good idea; it's a pretty fast repeatslider, so 2 repeats on it in a normalcan be pretty hard to read. Consider just removing 1 repeat. It still sounds good imo, and will be much easier to read.
- I dooooon't really understand your hitsound pattern for the 2nd kiai, so I'll just refrain from commenting too much on it.
- 00:38:896 (4) - Try moving the endpoint to 288;24, as it'll create a straight line with 00:38:000 (2) - , and looks more parallell with 00:39:493 (1) - .
- 00:49:053 (1) - Endpoint to 200;264, same reason as above.
- 00:59:211 (1) - Same as easy.
- As always, any other hitsound suggestion can be applied here as well!
- OD +1 ? Yeah it's hard, but still 5 is awfully low.
- 00:05:436 (5,1) - I would probably put the 1/1 slider beginning at 00:05:735 - , ending at 00:06:033 - , as that follows the melody (Idk what that soundis called haha) better. Consider rearranging the rhythm here.
- 00:07:079 (5,1,2,3) - Really, move the (5) note to the end of the sliders. http://i.imgur.com/NmrMsbs.png
- 00:15:445 (5) - Whistle, and remove the whistle from 00:15:594 (6) -. Consistent wtih 00:19:478 (2,3,4,5,6) -
- 00:24:705 (3,4,5) - ^Same as above.
- 00:28:440 (1,2,3,4) - Consider using drum sampleset for this part, do follow that drum. Soft feels a little too quiet for me.
- Your whistles in the chorus feel... well, random to me. Consider going through and place them to some kind of pattern.
- 00:43:228 (2) - Maybe move this to 124;220, to form a triangle with 00:43:079 (1) - , and the previous 00:42:183 (2) - . Also gets rid of that overlap with 00:42:183 (2) - . Of course you'll need to move some notes after that.
- 00:51:444 (1,2,3,4,5,6,7,1,2) - Considering trying something like this: http://i.imgur.com/4hyTvod.png . Will keep the rhythm more consistent with 00:49:352 (2,3,4) -
- 00:54:730 - Add a note? There is a drum you can follow there, and it'll make the polarity better, and give you a 1/1 gap to the next note instead of a 3/2.
- 00:58:016 (4) - The soft parts on this is bleh.
- 00:59:211 (1) - Same as easy.
- 01:00:107 (4) - Sliderend, same as easy.
- 01:02:796 (6) - End with a soft finish? Consistency with the other diffs.
- 00:14:847 (2,3,4) - I'm not too fond of this jump. It just feels a bit random to me. Also consider just adding a repeat on (2) instead of using the two notes (3,4). (3) in general feels a bit out of place.
- 00:23:660 (4) - Remove whistle, as you don't use whistles for this section other than here.
- 00:30:232 (2) - Unsnapped sliderend.
- 00:34:713 (1) - Whistle on head. Consistent with 00:29:933 (1) -
- 00:37:402 (1,2) - Swap the order of this, so you get http://i.imgur.com/bFYSuNE.png . Sounds better.
- 00:45:170 (5) - Consider adjusting this part a wee bit so (5) is farther away from (4). Currently the short distance between (4,5) feels off due to the bigger spacing in general.
- 00:46:962 (1,2) - Same as 00:37:402 (1,2)
- 00:59:211 (2) - Consider adding drum finish on the head.
- 01:00:406 (4) - ^
- 01:01:601 (3) - ^ Also consider extending this to 01:02:049 - and removing the clap from end. The clap sounds a bit too busy to me, and extending this will make it consistent with the rhythm from 00:58:613 (1,2,3,4) - . Since the music still holds the same rhythm, I think it's appropriate for the map to do the same.
- 01:02:198 (4) - Whistle on repeat instead of clap.
- As always, other hitsound suggestions may be applied here as well~
- 00:01:851 (3) - Stack with 00:01:029 (6) - . Looks neater
- 00:04:241 (1) - Remove new combo. This short combo is, well, yeah short.
- 00:11:411 (2) - Again the soft at the head really doesn't fit tbh. Just change it to normal sampleset.
- 00:09:917 (2) - Move to 324;190 to put this completely in the middle vertically between (1,3)
- 00:17:087 (4,5) - - Maybe use the same type of spacing as 00:14:100 (1,2) - ? Works well imo.
- 00:20:971 (1) - Make this a copy of 00:21:568 (3) - so the whole pattern looks neater.
- 00:28:440 (1,2,3,4,5) - Consider using drum sampleset to follow the drums here.
- 00:34:415 (1) - Might be a good idea to tilt this the other way, so the startpoint points towards 00:34:265 (4) - . Move the startpoint to 264;68. The current pattern has a pretty huge jump right after some anti-jumps, and it feels a little too big for me.
- 00:36:805 (1) - Move down to 324;296 so there's no overlap between this and 00:37:402 (3) - .
- 00:40:390 (4,5,6,7) - That 1/1 slider is basically going inbetween the notes I want to hit. Try rearranging like this: http://i.imgur.com/sry6piI.png
- 00:46:365 (1,2,3,4,5,6) - Basically the same problem as above, that I'm hitting between the notes instead of on them. Consider this: http://i.imgur.com/mEN6FWz.png
- 00:49:651 (1,4) - Swap new combo here.
- 00:52:041 (6,7,8) - That whistle sound is a little excessive. The only sound here that could warrant a whistle imo is that long note of that.. idk is it called a synth or something? well that sound that's long and held, so having so many whistles just sounds awful to me. You should removing some of them.
- 00:52:638 (8) - Add new combo on this, and swap NC at 00:53:535 (1,5) -
- 00:54:132 (1) - And if you follow the above, remove NC here, and add one at 00:55:028 (4) - . These NCs are mostly for consistency, so that the NCs begin on a new stanza.
- 01:01:302 - Add note? Makes this section feel better to play, as you don't get those blargh 3/2's.
- 01:02:348 - Add note, same reason as above^
- 01:02:796 (8,9) - Move these to 256;148, just so you end the map in the center, instead of a little off from the center.
- 01:03:393 (9) - Remove that whistle, it doesn't really fit imo.
- Okay, I might just be talking out of my ass now since I have about 0 experience in taiko modding, and this is the first time I ever try xD. Feel free to ignore everything, haha (though explanations are appreciated so I know why/why not etc)
- 00:12:606 (56) - d?
- 00:17:386 (67) - ^
- 00:19:477 (72,73) - dk instead of kd. Also consistent with 00:29:037 (94,95) -
- 00:22:166 (78) - Same as before etc you get it.
- 00:38:149 (141,142,143,144,145,146,147) - I dooon't really like this part, but eh
- I can't play this for life, so give-up-on-modding. Too stronk.
- Maybe I just suck, but is this really "easy" in o!m standards? xD
- Your red line begins differently from the other diffs. If there's no real reason for it, change so it matches with every other difficulty. With your current line the downbeat is off anyway.
- Hitsounds?
- 00:10:814 - end kiai here.
- Basically the same as Easy.
- Oh yeah, the difficulty names for o!m are the same as for standard? It could be a bit confusing since the name really resembles standard diffs. Then again, you hav that icon showing it's mania, so maybe not, but yeah.