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DINY - Always be myself

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MiniKotoba
M4M

this map's really perfect, I don't know what to mod... ; _ ;
I'm out of kudosu, when I get some will star this map instead.

easy -
00:24:541 - add finish
Topic Starter
pife1

pochamin wrote:

M4M

this map's really perfect, I don't know what to mod... ; _ ;
I'm out of kudosu, when I get some will star this map instead.

easy -
00:24:541 - add finish
Good, Thank you
eniyan
Hi~ M4M~

[General]
I suggest that you add ' 巨大プラント ' to a tag

[Easy]

General
  1. 00:21:310 (1) - 00:23:157 (3) - remove NC from (1) and add NC on the (3)
Placement
  1. 00:11:157 (5,1,2) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
  1. 00:28:695 (4) - I think that some form of the slider are strange.How about in this way?
  1. 00:31:003 (2,3,4) - Spacing is different from others! It is necessary for you to fix this!
  1. 01:17:618 (2,3,4) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
  1. 01:31:464 (2) - You should stack it on 01:29:618 (3) perfectly.
Rhythm
I think that it is perfect about rhythm.
Hitsound
I have a feeling that a position of Finish is strange generally.
I think that you should add Finish to the first sound that melody turns into.
List
the head of 00:01:003 (1)
the head of 00:08:387 (1)
the head of 00:15:772 (1)
the head of 00:23:157 (1)
00:30:541 (1)
the head of 00:37:926 (1)
00:47:157 (1)
the head of 00:54:541 (1)
the head of 01:01:926 (1)
01:09:310 (2)
the end of 01:15:772 (3)
the head of 01:24:080 (3)
01:33:310 (1)
01:40:695 (1)
01:48:080 slidertick

I think that the preference is enough for other points,but you should add on these points.
[Normal]

General
  1. You get a wrong a lot of points adding NC.
    NC List
    00:03:772 (1) - remove
    00:04:695 (1) - add
    00:05:157 (2) - remove
    00:07:926 (1) - remove
    00:08:387 (1) - add
    00:10:695 (1) - remove
    00:11:618 (7) - add
    00:13:003 (2) - remove
    00:19:003 (5) - add
    00:20:387 (1) - remove
    00:25:926 (1) - remove
    00:26:387 (2) - add
    00:33:310 (5) - remove
    00:33:772 (1) - add
    00:36:080 (1) - remove
    00:37:464 (3) - add
    00:38:849 (1) - remove
    00:43:464 (5) - add
    00:43:926 (1) - remove
    00:49:464 (1) - remove
    00:50:849 (3) - add
    00:52:233 (1) - remove
    00:54:080 (6) - add
    00:55:003 (2) - remove
    01:11:156 (1) - remove
    01:13:003 (8) - add
    01:13:926 (1) - remove
    01:14:849 (2) - remove
    01:22:695 (1) - remove
    01:24:080 (2) - add
    01:25:464 (1) - remove
    01:30:080 (1) - remove
    01:36:541 (1) - remove
    01:37:003 (1) - add
    01:47:618 (1) - remove
    01:48:080 (2) - add

    I think that there is a point different in a number, but, please judge it from time.
Placement
  1. 00:13:926 (4,1) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
    Placement
    move 00:13:926 (4) to x=160 y=224


  1. 00:57:310 (1,2) - Spacing is different from others! It is necessary for you to fix this!
    How about in this way?
    Placement
    move 00:57:310 (1) to x=240 y=240 and fix the form(blanket perfectly)


  1. 01:31:926 (3,1) - Spacing is different from others! It is necessary for you to fix this!
Rhythm
no problem
Hitsound
It is the same as Easy.
[Hard]

General
no problem
Placement
  1. 00:13:464 (2,3) - Distance is very near.I think that you should separate distance.
  1. 00:16:233 (4,6) - Let's make a symmetry.
  1. 00:30:541 ~ 00:33:310 - Rhythm becomes slow suddenly,and distance shortens suddenly.This confuses a player very much, and it will become the cause that it is hard to play.
Rhythm
  1. 01:16:464 - Why did you lower Slider velocity?
Hitsound
It is the same as Easy.
[EruJazz's Insane]

General
no problem.
Placement
  1. 01:15:195 (4,5) - I think that you should separate distance
  1. 01:19:926 (1,2,3,4) - Though most of the distance is the same, rhythm is totally different.It will become easy to play for a player when you greatly change distance.
  1. 01:23:387 (1,2,3) - 01:25:233 (1,2,3) - ^
Rhythm
no problem
Hitsound
no problem



I love BGM of the game personally,because I pray for getting ranked.

good luck~ :)
Topic Starter
pife1
EnixYuki



Thank you, I took the necessary
Lissette
Hi~

[EruJazz's Insane]
Rhythm is a bit messy in this diff, will give you some suggestions that will help you to improve it in the rest of the map
00:03:656 (3) - Remove this note and 00:04:118 - Add one here
00:05:156 (1,2,3,4,5,1,2,3,4,5,6,7) - Try this: http://puu.sh/60VB3.jpg (Note that I only used notes, because I'm mainly showing you a better rhythm to it)
00:10:233 (1,2,3,4,5) - this really feels overmapped, try this: http://puu.sh/60VSz.jpg
00:11:618 (1,2,3,1,2,3,4,5) - Try this: http://puu.sh/60VXO.jpg
00:30:541 (1) - This sounds off, what are you following?
00:36:541 (2) - This wasnt really readable, to be honest
00:50:618 (4) - The reverse arrow is partially hidden
00:56:387 (1) - End slider here 00:56:387 (1) - and add a note here 00:56:849 - (sounds better to me)
01:15:541 (5) - Wrong spacing (If is an anti-jump, doesn't work and looks more like a mistake)
01:15:541 (5) - Try to follow the music better, like the examples I pointed above
01:19:926 (1,2,3,4,5) - Wrong spacing from 1 to 2
You have this 01:23:387 (1,2,3) - and this 01:25:233 (1,2,3) - with the same spacing, was confusing
01:45:541 (4,5,6) - This is overmapped too
01:49:233 (1,2,3,4,5,6) - wrong spacing on this combo
Spacing is kinda messy on this diff, try to keep it even among the map. Try to apply rhythm suggestions I gave you, and check in the whole map, because I didn't pointed all.
Diff needs some work, get more mods, that will help you

[Hard]
Try to check the suggestiong os rhythm I gave on Insane, because this maps is kidna monotonous, almost all notes where 1/2. Try to vary more the pattern
00:05:618 (1) - Dont see the need of the new combo
00:17:157 (6) - mirror the prev slider, so are equal
00:30:310 - I don't understand the slow down in this section
00:59:156 (1) - SAme about the new combo
01:12:310 - Add note
01:12:541 - ^
01:13:002 (3) - This should end at 01:13:349 - (sounds better)
01:14:848 (3) - And this one should end at 01:14:157 (6) -
01:16:695 - I keep not getting the slow down, it just kills the fun, in my opinion (This part doesn't calls for a slow down, and if you gonna do it, not that slow)
Try to make yours combos even, chose a pattern to them and be consistent
Didn't mention about the rhythm suggestions, because are practically the same as Insane

EDIT:
[Normal]
00:01:003 - It's kinda wierd that you used different hitsounds on this one if we compared to Hard diff
00:04:233 (2) - Missing hitsound?
01:41:618 (3) - The reverse arrow is partially hide by, previous note hitburts, try not to do that, specially on a Normal diff
I find this diff kinda boring since is all about 1/1 notes and sliders, I think you should follow better the rhythm and make the diff more interesting, using 1/2 aswell in some parts, it's ok for a Normal diff.

[Easy]
I have same opinion as above, but of course since is a Easy is more understanable. Also, I dont get why did you use same slider velocity for Easy and Normal, no wonder I felt both diff very similar.

I have to run, but will check the rest later~
ErunamoJAZZ

Lissette wrote:

Hi~ hi!! :3

[EruJazz's Insane]
Rhythm is a bit messy in this diff, will give you some suggestions that will help you to improve it in the rest of the map well ... It was my first maps. but you're right.
00:03:656 (3) - Remove this note and 00:04:118 - Add one here fix
00:05:156 (1,2,3,4,5,1,2,3,4,5,6,7) - Try this: http://puu.sh/60VB3.jpg (Note that I only used notes, because I'm mainly showing you a better rhythm to it) fix
00:10:233 (1,2,3,4,5) - this really feels overmapped, try this: http://puu.sh/60VSz.jpg fix
00:11:618 (1,2,3,1,2,3,4,5) - Try this: http://puu.sh/60VXO.jpg fix
00:30:541 (1) - This sounds off, what are you following? fix... I do not remember that was following HAHAH
00:36:541 (2) - This wasnt really readable, to be honest Sorry, but do not change it.
00:50:618 (4) - The reverse arrow is partially hidden fix
00:56:387 (1) - End slider here 00:56:387 (1) - and add a note here 00:56:849 - (sounds better to me) fix
01:15:541 (5) - Wrong spacing (If is an anti-jump, doesn't work and looks more like a mistake) fix, was a mistake xD
01:15:541 (5) - Try to follow the music better, like the examples I pointed above yep.
01:19:926 (1,2,3,4,5) - Wrong spacing from 1 to 2
You have this 01:23:387 (1,2,3) - and this 01:25:233 (1,2,3) - with the same spacing, was confusing fix
01:45:541 (4,5,6) - This is overmapped too does not sound overmapped, and I really think it's not a difficult pattern to follow.
01:49:233 (1,2,3,4,5,6) - wrong spacing on this combo fix
Spacing is kinda messy on this diff, try to keep it even among the map. Try to apply rhythm suggestions I gave you, and check in the whole map, because I didn't pointed all.
Diff needs some work, get more mods, that will help you
Very thx Lissette-chwan~~
Lissette
Edited my post to add the rest of the mod. Sorry for the delay. ~
Topic Starter
pife1

Lissette wrote:

Edited my post to add the rest of the mod. Sorry for the delay. ~
Good, Thank you :)

Updated
Avishay
From my queue, M4M, sorry for the delay, I was busy a bit in the last few days.

[Insane]
00:05:156 (1,2,3) - It may be on purpose, but I'll say it anyway, the DS from 2 to 3 is confusing a bit, perhaps make it just a bit a bit closer.
00:33:541 (5,1) - I suggest move 1 from 5, make a nice flow and don't stack, I don't think you are lazy :)
00:36:541 (2) - Is the slow slider necessary? One moment ago (4) was in the same length but in an other speed, I don't think slider velocity should be changed.
00:37:695 (3) - Make it a reverse slider, it fits. (don't change the position or the length of the slider)
00:39:541 (5) - I think splitting this into 2 sliders and making a nice pattern is much nicer, maybe something like this:
01:07:464 - Why did you competely ignore the beats here? That's really nice and it is Insane, so I don't think it should be ignored, I added this pattern here and it is really fun:
01:32:849 (2) - Move this circle just a bit left, it makes the pattern a bit more interesting and less confusing :) (x:352 y:304)
01:38:503 (2) - This slider isn't timed right, it is too early, change the snap divisor to 1/3 here and put it on 01:38:541 and end on 01:39:310

[Hard]
Add a note at 01:13:464 and change the positioning of 01:13:695 (5,6,7) - to a more interesting pattern (that will confuse less too)
Add one here too 01:15:310, this map isn't too fast and it won't be harmful for a hard :)
Add a note here 01:39:310, the spacing with the next note is confusing, I was sure at first that the slider is at 01:39:310 because of the spacing and the song, but well..

[Normal]
Couldn't find anything wrong :)

[Easy]
00:02:387 (2) - Add a whistle / clap here (to your choice)


Very nice map, good luck!
Topic Starter
pife1
Avishay

Avishay wrote:

From my queue, M4M, sorry for the delay, I was busy a bit in the last few days.

[Insane]
00:05:156 (1,2,3) - It may be on purpose, but I'll say it anyway, the DS from 2 to 3 is confusing a bit, perhaps make it just a bit a bit closer.
00:33:541 (5,1) - I suggest move 1 from 5, make a nice flow and don't stack, I don't think you are lazy :)
00:36:541 (2) - Is the slow slider necessary? One moment ago (4) was in the same length but in an other speed, I don't think slider velocity should be changed.
00:37:695 (3) - Make it a reverse slider, it fits. (don't change the position or the length of the slider)
00:39:541 (5) - I think splitting this into 2 sliders and making a nice pattern is much nicer, maybe something like this:
01:07:464 - Why did you competely ignore the beats here? That's really nice and it is Insane, so I don't think it should be ignored, I added this pattern here and it is really fun:
01:32:849 (2) - Move this circle just a bit left, it makes the pattern a bit more interesting and less confusing :) (x:352 y:304)
01:38:503 (2) - This slider isn't timed right, it is too early, change the snap divisor to 1/3 here and put it on 01:38:541 and end on 01:39:310

[Hard]
Add a note at 01:13:464 and change the positioning of 01:13:695 (5,6,7) - to a more interesting pattern (that will confuse less too)
Add one here too 01:15:310, this map isn't too fast and it won't be harmful for a hard :)
Add a note here 01:39:310, the spacing with the next note is confusing, I was sure at first that the slider is at 01:39:310 because of the spacing and the song, but well..

[Normal]
Couldn't find anything wrong :)

[Easy]
00:02:387 (2) - Add a whistle / clap here (to your choice)


Very nice map, good luck!

Don't worry, Thank you
deejaydray
Hello, NM here from my queue ~

EASY:

00:16:695 (2) - I think this would look better if you flipped it horizontally
00:18:541 (4) - ^ same
01:20:849 (5) - NC here instead of here 01:22:233 (1)
01:24:080 (5) - NC here instead of here 01:26:387 (1)
01:27:772 (5) - NC here instead of here 01:30:080 (1)

NORMAL:

00:12:541 (5) - NC here
00:58:695 (2,3) - I suggest you finding another place for these 2 sliders (they are on the left edge, so some players might not see the entire slider)
Everything else is good ^^

HARD:

00:51:080 (7) - NC here instead of here 00:51:541 (1)
00:52:925 (6) - NC here
01:14:157 (6) - I would search another place for this circle, but it's just my opinion

That's all, nice map! ^^ Didn't have very much to mod, good luck! :)
Topic Starter
pife1
deejaydray


deejaydray wrote:

Hello, NM here from my queue ~

EASY:

00:16:695 (2) - I think this would look better if you flipped it horizontally
00:18:541 (4) - ^ same
01:20:849 (5) - NC here instead of here 01:22:233 (1)
01:24:080 (5) - NC here instead of here 01:26:387 (1)
01:27:772 (5) - NC here instead of here 01:30:080 (1)

NORMAL:

00:12:541 (5) - NC here
00:58:695 (2,3) - I suggest you finding another place for these 2 sliders (they are on the left edge, so some players might not see the entire slider)
Everything else is good ^^

HARD:

00:51:080 (7) - NC here instead of here 00:51:541 (1)
00:52:925 (6) - NC here
01:14:157 (6) - I would search another place for this circle, but it's just my opinion

That's all, nice map! ^^ Didn't have very much to mod, good luck! :)

Thank you for the mod :) and updated
Bara-
Good map

Testplays
I did a good job, if I do say so myself
Easy
[url=http://www.mediafire.com/download/esu4ozjrklsb9ee/baraatje123_-_DINY_-_Always_be_myself_[Easy]_(2014-02-09)_Osu.osr][/url]
Normal
[url=http://www.mediafire.com/download/d5k2f85lpzge9m6/baraatje123_-_DINY_-_Always_be_myself_[Normal]_(2014-02-09)_Osu.osr][/url]
Hard
[url=http://www.mediafire.com/download/hpp6u59870cdc55/baraatje123_-_DINY_-_Always_be_myself_[Hard]_(2014-02-09)_Osu.osr][/url]
EruJazz's Insane
[url=http://www.mediafire.com/download/7hn0sfwp3zrecba/baraatje123_-_DINY_-_Always_be_myself_[EruJazz's_Insane]_(2014-02-09)_Osu.osr][/url]

Good Lcuk getting this ranked, but you will probably not need it ;)
Topic Starter
pife1
"baraatje123


baraatje123 wrote:

Good map

Testplays
I did a good job, if I do say so myself
Easy
[url=http://www.mediafire.com/download/esu4ozjrklsb9ee/baraatje123_-_DINY_-_Always_be_myself_[Easy]_(2014-02-09)_Osu.osr][/url]
Normal
[url=http://www.mediafire.com/download/d5k2f85lpzge9m6/baraatje123_-_DINY_-_Always_be_myself_[Normal]_(2014-02-09)_Osu.osr][/url]
Hard
[url=http://www.mediafire.com/download/hpp6u59870cdc55/baraatje123_-_DINY_-_Always_be_myself_[Hard]_(2014-02-09)_Osu.osr][/url]
EruJazz's Insane
[url=http://www.mediafire.com/download/7hn0sfwp3zrecba/baraatje123_-_DINY_-_Always_be_myself_[EruJazz's_Insane]_(2014-02-09)_Osu.osr][/url]

Good Lcuk getting this ranked, but you will probably not need it ;)

Thank you :D
Bara-
Sprry about the dl Links. Because of the double ] and [ the DL pink doesn't work.
To dl the .osr files, copy the link, from url= to the image
Sorry about this
Topic Starter
pife1

baraatje123 wrote:

Sprry about the dl Links. Because of the double ] and [ the DL pink doesn't work.
To dl the .osr files, copy the link, from url= to the image
Sorry about this
Don't worry for this :) , I could do it without problem
ErunamoJAZZ
holy cow, 8 month ago!.
I will make a long mod.

[Insane]
orz

[Easy]
Bueno, el inconveniente que le veo al easy, es que le das muy pocos respiros al jugador.
Los patrones 1/1 van todos seguidos por decenas de segundos... lo cual puede ser extenuante para un jugador novato. Lo que habría que hacer para mejorar este punto es dejar espacios consistentes de descanso entre los patrones. En ese orden, van estas sugerencias:
  1. 00:09:310 (2) - elimina ese circulo, y corre el slider de adelante. Rellenando el espacio que queda con un circulo.

    La razón detras de esto es que dos sliders de la misma logitud seguidos, son menos extenuantes de jugar. Además que va bien con la canción.
  2. 00:11:157 (5,1,2) - haciendo el cambio anterior, a estos deberías hacerles un flip horizontal (Ctrl+H), y hacer algo como esto: http://puu.sh/7f3K3.jpg http://puu.sh/7f3LT.jpg
  3. 00:18:541 (4) - el primer lugar donde se puede simplificar la cosa. Cambia el slider por un circulo. Le dará un descanso al jugador, y de nuevo, el espacio sin mapear no queda mal.
  4. 00:19:464 (1,2) - Sugiero que de verdad cambies estos dos por un slider. tantos circulo seguidos, y tan juntos, pueden ser dificiles de seguir.
  5. 00:25:464 (6,7) - estos podrias simplificarlos eliminando (6) y coriendo (7) a antes. No olvides poner los finish.
  6. 00:23:157 (3,4,5,6) - a todos estos deberías hacerles un flip vertical (Ctrl+J). Lo que pasa es que todos los patrones anteriores estuvieron en esa esquina del mapa... y al devolverte por el mismo lugar, aunque no sea dificil de leer, no es... mmm... ¿muy profesional?, algo así xD, el caso es que este patron podrías ponerlo como http://puu.sh/7f4rO.jpg, aunque te implicará algo más...
  7. 00:26:849 (1,2,3) - http://puu.sh/7f4vF.jpg
  8. 00:37:926 (1,4) - vi que a este le hiciste un arreglo en el sonido y eso, pero, en pro de lo espacio de descanso, podrías hacer algo así: http://puu.sh/7f5Uf.jpg
  9. 01:12:541 (5) - Podrías quitarlo sin problemas.
  10. 01:15:772 (3,2) - uggg, eso si está mal. Ese overlap aunque sea interesante, le van a poner problemas los bat. Podrías poner ésta parte así:
  11. 01:23:618 (2) - Podrías eliminarlo sin problemas.
  12. 01:27:772 (3) - Podrías cambiarlo po un circulo.
  13. 01:53:618 (3) - Podrías eliminarlo sin problemas.
Nunca antes me había fijado, pero el ultimo spinner 01:54:080 (1) - termina antes del tick blanco grande. Lo lógico sería que termine ahí (en el mío lo hace xD).
Esto iría para todas las diff.


[Normal]
Este no tiene mayores inconvenientes. En el normal no hay que ser tan estricto con los descansos y eso, por lo que no hay mucho ritmo que corregir, solo unos detalles estéticos.
  1. 00:07:926 (5) - hay muchos sliders juntos, puedes convertir esto en dos circulos.
  2. 00:40:233 (4) - Cambiale la concavidad al otro lado. Cuida el flow. http://puu.sh/7f7qO.jpg
  3. 00:47:156 (1,3,1) - No lo se... esto no se ve tan bien, http://puu.sh/7f7tK.jpg da la impresión de ser un poco desordenado.
    Me gustaría que quedaran unos encima de otros:
    , aunque a 00:46:233 (4) - le deberías hacer algo como http://puu.sh/7f7EG.jpg para mantener el espaciado.
    Y el que queden sobrepuestos no es problema, el patron es muy facil de seguir.
Lo demás son tonterías, como blankets más precisos y cosas de esas. Eso es más nazi que otra cosa, así que vos verás si lo quieres hacer o no, :P: 00:05:618 (2) - 00:56:387 (1) - 01:26:849 (3) - 01:29:157 (3,2) -

[Hard]
Lissette había dicho que la diff se ponía monotona... entonces, pues las sugerencias serán para cambiar ese aspecto, sin hacer el mapa algo complicado. Y claro, cualquier otro detalle que note xD
  1. 00:05:387 (3,1) - esos dos deberían quedar sobre puestos, así como está se ve desordenado.
  2. 00:13:926 (3) - en el easy está sin mapear, en el normal es un slider, y en el mio es un spinner. no creo que sea tan buena idea hacer un slider que se repite... ya sabes, siempre le ponen 'peros'. podrias hacer lo mismo que el insane, o tambien algo así:
    Con eso no quedará nada aburrido ni monotono. y para un hard, es aceptable.
    00:17:157 (6) - Cambia este slider por dos circulos, y has algo como este patron:
  3. 00:19:926 (4) - Cambiale la concavidad.
  4. 00:26:733 - agrega un circulo aquí.
  5. 00:27:310 (5,1,2,3,4) - de la suggerencia que me dió lisste hace tiempo, hago la misma aquí. Obviamente te va a implicar ordenar las cosas ahí, pero bueno.
    (5) sin repetir. (1,2,3) mas separados,

    y cambias (4), así:
    Ahí, (4,5) están con el snap a 1/3. (6) a 1/2.
  6. 00:32:157 (3) - lol, el slider no está haciendo bien la curva. ponlo recto, y lo vuelves a curvear :P
  7. 00:37:233 - Agrega una nota aquí, y para hacerlo más interesante, colocala así. http://puu.sh/7fbdo.jpg Ese tipo de patrones es comun en los hard.
  8. 00:43:233 (3) - Ctrl+G para mejorar el flow.
  9. 00:49:925 (3,4,5) - Ese overlap se ve raro ahí... mejor organizalos así:
  10. 00:53:964 (8) - y si agregas una nota ahí con un clap?, ya sé que probablemente quede como overmapeado, pero no suena nada mal.
  11. 01:13:695 (4,5,6) - el rimo no se siente bien. Colocalo así, espaciando adecuadamente y eso:
    Preferiría también que no las sobre pongas. No tengas miedo de un pequeño jumo entre 01:14:617 (6,1) -
  12. 01:29:387 (7) - El anterior ya estuvo arriba, p q no pones este abajo? http://puu.sh/7fbW1.jpg
  13. 01:35:387 (5) - 01:40:464 (1) - no lo se... esos finish ahí no me cuadran mucho con la canción...
  14. 01:38:618 (4) - en cambio aquí si va un finish, pero del sample normal..
  15. 01:42:310 (5) - aquí iría un triple circulo, no?
  16. 01:46:926 (3) - ^
  17. 01:49:233 (5) - ^? http://puu.sh/7fcj2.jpg

uff... Como dos horas para acabar este mod... Cuidate en la U pife :)
Topic Starter
pife1
Update
Neta
hi from my modding queue

sorry for long delay.. too many mod reqs

is this beatmap alive? where's BATs lol

[Easy]
  1. First check the AI mod
  2. 00:19:003 (5) - this slider's distance should be same with 00:18:080 (3,4) - these
  3. 01:26:387 (1) - same problem here
  4. 01:49:003 (5) - NC here
  5. 01:54:080 (1) - volume down this spinner.
  6. Map is fine but you'd better use all same distance on Easy diff

[Normal]
  1. Check AI mod too
  2. 00:09:772 (2) - better move to 288, 104 to make same distance with 00:08:849 (1,3) -
  3. 00:15:310 (1) - ^ 184, 56
  4. 00:17:618 (4,1) - ah.. i think this is too far for normal diff. better change slider's shape or something to make distance 1.0x
  5. 00:58:233 (4) - same problem with first one 216, 160
  6. 01:03:772 (4) - why don't you use same location with 01:01:926 (2) - 256, 296 will be best i think
  7. 01:17:156 (4) - NC here
  8. 01:54:080 (1) - volume down this spinner.

[Hard]
  1. 00:10:233 (6,1) - Swap NC
  2. 00:12:080 (3,1) - ^
  3. 00:55:002 (3,5) - better make slider watching each other it's not that good flow now
  4. 00:58:002 (2,3) - ^
  5. 01:01:926 (3,1) - Distance shorter plz. it can be confused with 01:01:233 (1,2) - this beat
  6. 01:19:695 (2,3) - make this overlap will be nice
  7. 01:35:387 (5) - i don't think here needs finish it doesn't sound natural
  8. 01:47:387 (1,2,3,4,5) - better use all same distance
  9. 01:53:849 (1) - volume down this spinner.

GL!
Topic Starter
pife1
Neta


Neta wrote:

hi from my modding queue

sorry for long delay.. too many mod reqs

is this beatmap alive? where's BATs lol

[Easy]
  1. First check the AI mod
  2. 00:19:003 (5) - this slider's distance should be same with 00:18:080 (3,4) - these ok
  3. 01:26:387 (1) - same problem here ok
  4. 01:49:003 (5) - NC here ok
  5. 01:54:080 (1) - volume down this spinner. ok
  6. Map is fine but you'd better use all same distance on Easy diff
ok


[Normal]
  1. Check AI mod too
  2. 00:09:772 (2) - better move to 288, 104 to make same distance with 00:08:849 (1,3) - ok
  3. 00:15:310 (1) - ^ 184, 56 it will too far with previous object
  4. 00:17:618 (4,1) - ah.. i think this is too far for normal diff. better change slider's shape or something to make distance 1.0x ok
  5. 00:58:233 (4) - same problem with first one 216, 160 [color=#00BF00it will too far with previous objec][/color]
  6. 01:03:772 (4) - why don't you use same location with 01:01:926 (2) - 256, 296 will be best i think ok
  7. 01:17:156 (4) - NC here
  8. 01:54:080 (1) - volume down this spinner.
ok


[Hard]
  1. 00:10:233 (6,1) - Swap NC ok
  2. 00:12:080 (3,1) - ^ better no
  3. 00:55:002 (3,5) - better make slider watching each other it's not that good flow now ok
  4. 00:58:002 (2,3) - ^ better no
  5. 01:01:926 (3,1) - Distance shorter plz. it can be confused with 01:01:233 (1,2) - this beat I think better because I need that be a little of difficult
  6. 01:19:695 (2,3) - make this overlap will be nice ok
  7. 01:35:387 (5) - i don't think here needs finish it doesn't sound natural ok
  8. 01:47:387 (1,2,3,4,5) - better use all same distance no,better no I like this
  9. 01:53:849 (1) - volume down this spinner.
ok


GL!

Thank you for the mod :)
Silver Crow
hi~come from my que ;3

Insane:
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - nice shape xD
00:36:541 (2) - feel a little hard to play here, maybe just stack with 1
00:51:772 - make 1 to be a short slider?
00:59:503 - here is a sound, think this part 00:59:157 (2,3,4) - again maybe?
01:01:926 (2,3) - del 2 of the notes, use a slider?
01:38:272 - https://osu.ppy.sh/ss/1577603 im a little weird about the green slider 2,its on 1/8?
01:42:772 (1,2,3,4,5,6) - OMG, why so jump
01:50:849 - http://osu.ppy.sh/ss/1577612 double triangle?

Hard:
00:05:387 (3,1) - stack?
00:30:310 - ?
00:37:233 - add 2 notes?
01:49:926 (1,2,3,4,5,6) - should think about it


nice easy and normal ;3 ( i think )

After all, some place could think more, not only just give it notes and notes, use some slider will be nice <3

Thats all
Topic Starter
pife1
Silver Crow

Hard:
00:05:387 (3,1) - stack?OK
00:30:310 - ? this is a change of rhythm
00:37:233 - add 2 notes? No, because I need that 00:37:464 (3)
its hitsound will be noticeable

01:49:926 (1,2,3,4,5,6) - should think about it I will

Thank you for the mod :)
ErunamoJAZZ

Silver Crow wrote:

hi~come from my que ;3

Insane:
00:28:695 (1,2,3,1,2,3,1,2,3,1,2,3) - nice shape xD thx :)
00:36:541 (2) - feel a little hard to play here, maybe just stack with 1 done
00:51:772 - make 1 to be a short slider? em.. nope, i following drums, no piano.
00:59:503 - here is a sound, think this part 00:59:157 (2,3,4) - again maybe? ^
01:01:926 (2,3) - del 2 of the notes, use a slider? hhehe, sorry, dont agree.
01:38:272 - https://osu.ppy.sh/ss/1577603 im a little weird about the green slider 2,its on 1/8? Is 1/3 :P
01:42:772 (1,2,3,4,5,6) - OMG, why so jump haha, you are right, i did improve this pattern, now the jumps have sense.
01:50:849 - http://osu.ppy.sh/ss/1577612 double triangle? good idea :D
Very thx for mod.
I made some improves in flow and patterns, and... serious, WE NEED A BAT. This is really ready.
Diff updated: http://puu.sh/8Ce2K.osu
Topic Starter
pife1
Updated
Raiku
Raiku mod!

[Easy]

00:05:157 (2,3) - I recommend making sure the spacing between these two sliders roughly equals the spacing between the notes in the rest of the song. By that I mean the spacing between the bodies of the sliders (http://puu.sh/8I423.jpg). It makes a big difference towards the aesthetics of the map.

00:24:541 (3,4) - I suggest neatening the blanket spacing between these using the mid-point of the slider (http://puu.sh/8I47F.jpg).

00:39:772 (3,4) - Perhaps close the distance between these two notes as the spacing is inconsistent with the rest of the map.

01:01:926 (1,2) - Same with these two, consistency is very important.

01:08:387 (1,2,3) - To make this pattern cohesive and fit together whilst being consistent with the spacing in the map but ALSO to think about consistency of blanket spacing with the rest of the map, you have to be consistent in the spacing you use in the same pattern (http://puu.sh/8I4kR.jpg).

01:24:080 (3,4) - Again the spacing here needs to be closed a little to keep in check with the rest of the map.

01:26:387 (1,2) - And to a lesser extent, here.

01:28:695 (4,1) - For a cleaner blanket and consistent spacing, pull the mid point of slider 4 out a little to neaten the curve, but also pull the actual slider closer to slider 1 to keep in accordance with the distance spacing (http://puu.sh/8I4tz.jpg).

01:33:310 (1) - Stack this note on x:256 y:241 so that it is perfectly stacked with circle 2 in its position from the last combo.

01:39:772 (4) - Bring this note closer in to the pack of notes so that the spacing is equal on the head and the tail of the slider.

01:44:387 (1,2,3) - I really feel like notes 2 and 3 should be in line with the tail of slider 1, it looks a lot neater.


[Normal]

00:08:849 (1,2) - I suggest making this blanket more symmetrical and even like so (http://puu.sh/8I4GG.jpg).Be careful to keep within the spacing boundaries also.

00:09:772 (2,3) - Pretty much exactly the same here (http://puu.sh/8I4M1.jpg).

00:13:464 (3,4) - If you are going to blanket like this, the curve of the slider must be consistent with the curve of the circle the whole way along the body of the slider. It is a good idea to use the approach circle as a guide to form your curve with (http://puu.sh/8I4UH.jpg).

00:19:464 (2,3) - The blanket between these notes could be evened out a little like so (http://puu.sh/8I53W.jpg). Try make it so the head and tail of each slider sits directly in between the head and tail of the opposite slider. Again you can use approach circles.

00:24:541 (4,6) - I recommend avoiding this overlap, perhaps make it so the tail of this slider stacks on the circle perfectly?

00:31:464 (2) - I suggest softening the curve of this slider, too sharp is too ugly and ends up wrecking the aesthetics especially if the rest of the map doesn't include sliders this acute.

00:33:310 (1,2,3) - I recommend improving the blanket here using the approach circle as a guide (http://puu.sh/8I5ek.jpg).

00:36:080 (1,2) - Perhaps here too (http://puu.sh/8I5tM.jpg).

00:42:080 (1,2) - Taking into account what I mentioned earlier when blanketing two sliders, make sure that the spacing between the curves is completely even the whole way around and also make sure that the head and tail are centralized and opposite each other (http://puu.sh/8I5Bt.jpg).

00:48:541 (4) - Make sure this note is stacked to y:188.

00:49:926 (2) - And the head of this slider to x:257 y:188.

00:55:003 (2,2) - Try to improve this overlap here through a stack or plainly spacing them out more.

01:06:541 (3) - Move this circle down 1 pixel and 2 pixels to the right.

01:10:695 (4,2) - Perhaps try and neaten this overlap?

01:13:926 (1,2) - You could smoothen this blanket out between these two sliders (http://puu.sh/8I6sf.jpg).

01:14:849 (2,3) - Possibly between these two too (http://puu.sh/8I6L5.jpg).

01:24:080 (2,3,1) - I feel this pattern should be centered around the top circle like so (http://puu.sh/8I6k2.jpg).

01:26:849 (3,1) - Even the blanket out (http://puu.sh/8I6QM.jpg).

01:30:080 (1,2) - Even the blanket out.

01:33:772 (2,3) - Pull the tail point in a touch to improve this one too (http://puu.sh/8I6Uf.jpg).

01:41:157 (2,4) - Slight overlap here that could be dealt with.

01:47:618 (1) - Stack this note to x:396 y:130.

01:51:772 (1) - Make sure this note is equidistant from objects 5 and 2 to ensure perfect consistent spacing (http://puu.sh/8I77L.jpg).

01:52:233 (2,3) - Ensure the blanket curve is perfect (http://puu.sh/8I7aw.jpg).

When going through a map yourself, check for uneven blankets, inconsistencies in spacing and general clustered overlaps that may make it less manageable for the newer player to read. Double check this map after applying these mods so you get an idea of what you can improve yourself, then I will re check it before you get a BAT.


[Hard]

On a serious note, taking the principles from the mods you have seen on the easy and normal, I'm certain you can pick up some basic things to fix. The map in general is solid but missing some essential fundamentals such as consistent spacing throughout, neater aesthetics including making sure that objects you have blanketed are blanketed evenly.

The flow is excellent with this map, but you have to try and make sure that the sliders and circles cohere with each other as much as you can. What I mean by cohere is like when you have a puzzle and all the pieces fit together perfectly.


[EruJazz's Insane]

I recommend a slider velocity of 1.8-2.0 which goes well in accordance to the spacing you use. It is important to see from a players perspective the average cursor speed throughout the map which stems from the slider velocity and distance of jumps. The player doesn't want to constantly slow down his cursor for sliders and speed up for jumps, this all counts towards the flow of a map.

00:15:772 (1,2) - I suggest neatening the blanket between these two notes using the approach circle as guide (http://puu.sh/8I7z1.jpg).

00:19:926 (1,2) - Here too (http://puu.sh/8I7BB.jpg).

01:38:618 (2) - For perfect 1/3 timing, start on the red tick and end on the white tick like so (http://puu.sh/8I7YP.jpg).

00:41:387 until 00:46:233 - There is really no need for slower slider velocity, in fact due to the whistles in the background you have a chance to play around with long sliders which would fun up the map and look great too.

I'm impressed by this map set, unique style and very inventive, just need to iron out the creases and make sure the fundamentals are in place. Go over all the maps after you have implemented my mods and see for yourself what you really think you can even out.

Remember: you are more likely to have success with a BAT if you KNOW you are confident that everything in your map is worth a 9+ user rating. If you love the map and everyone you have asked to testplay loves it, you are going to be more successful than if you hadn't bothered to iron out basic creases.

Finally I feel that the hard needs the most work in terms of ironing out these creases. Do this, then personally ask me for a re-check via inbox or in-game pm. Thanks and GOOD LUCK!
ErunamoJAZZ

Raiku wrote:

Raiku mod!

[EruJazz's Insane]

I recommend a slider velocity of 1.8-2.0 which goes well in accordance to the spacing you use. It is important to see from a players perspective the average cursor speed throughout the map which stems from the slider velocity and distance of jumps. The player doesn't want to constantly slow down his cursor for sliders and speed up for jumps, this all counts towards the flow of a map.

When we created the mapset, there was another insane, which after a few months decided to remove, because the Maper had no time to be applying their mods (MuseCaliope).
The map itself had the SV 2.0. My insane was insanely easy and fun to play.
For that reason it is slower, and the circles are smaller.
So.. I dont change this.


00:15:772 (1,2) - I suggest neatening the blanket between these two notes using the approach circle as guide (http://puu.sh/8I7z1.jpg). done

00:19:926 (1,2) - Here too (http://puu.sh/8I7BB.jpg). done

01:38:618 (2) - For perfect 1/3 timing, start on the red tick and end on the white tick like so (http://puu.sh/8I7YP.jpg). sorry, im following guitar to start, but change to drums at end. This slider is fine.

00:41:387 until 00:46:233 - There is really no need for slower slider velocity, in fact due to the whistles in the background you have a chance to play around with long sliders which would fun up the map and look great too. well... i really want slow sliders here, but, you are right, this can be more funny. I change a bit the sliders and add more notes.
Very thx raiku :)

Updated diff: http://puu.sh/8IHrE.osu
Topic Starter
pife1
Raiku

[quote="Raiku"]Raiku mod!

[Easy]

00:05:157 (2,3) - I recommend making sure the spacing between these two sliders roughly equals the spacing between the notes in the rest of the song. By that I mean the spacing between the bodies of the sliders (http://puu.sh/8I423.jpg). It makes a big difference towards the aesthetics of the map.

00:24:541 (3,4) - I suggest neatening the blanket spacing between these using the mid-point of the slider (http://puu.sh/8I47F.jpg).

00:39:772 (3,4) - Perhaps close the distance between these two notes as the spacing is inconsistent with the rest of the map.

01:01:926 (1,2) - Same with these two, consistency is very important.

01:08:387 (1,2,3) - To make this pattern cohesive and fit together whilst being consistent with the spacing in the map but ALSO to think about consistency of blanket spacing with the rest of the map, you have to be consistent in the spacing you use in the same pattern (http://puu.sh/8I4kR.jpg).

01:24:080 (3,4) - Again the spacing here needs to be closed a little to keep in check with the rest of the map.

01:26:387 (1,2) - And to a lesser extent, here.

01:28:695 (4,1) - For a cleaner blanket and consistent spacing, pull the mid point of slider 4 out a little to neaten the curve, but also pull the actual slider closer to slider 1 to keep in accordance with the distance spacing (http://puu.sh/8I4tz.jpg).

01:33:310 (1) - Stack this note on x:256 y:241 so that it is perfectly stacked with circle 2 in its position from the last combo.

01:39:772 (4) - Bring this note closer in to the pack of notes so that the spacing is equal on the head and the tail of the slider.

01:44:387 (1,2,3) - I really feel like notes 2 and 3 should be in line with the tail of slider 1, it looks a lot neater.


[Normal]

00:08:849 (1,2) - I suggest making this blanket more symmetrical and even like so (http://puu.sh/8I4GG.jpg).Be careful to keep within the spacing boundaries also.

00:09:772 (2,3) - Pretty much exactly the same here (http://puu.sh/8I4M1.jpg).

00:13:464 (3,4) - If you are going to blanket like this, the curve of the slider must be consistent with the curve of the circle the whole way along the body of the slider. It is a good idea to use the approach circle as a guide to form your curve with (http://puu.sh/8I4UH.jpg).

00:19:464 (2,3) - The blanket between these notes could be evened out a little like so (http://puu.sh/8I53W.jpg). Try make it so the head and tail of each slider sits directly in between the head and tail of the opposite slider. Again you can use approach circles.

00:24:541 (4,6) - I recommend avoiding this overlap, perhaps make it so the tail of this slider stacks on the circle perfectly?

00:31:464 (2) - I suggest softening the curve of this slider, too sharp is too ugly and ends up wrecking the aesthetics especially if the rest of the map doesn't include sliders this acute.

00:33:310 (1,2,3) - I recommend improving the blanket here using the approach circle as a guide (http://puu.sh/8I5ek.jpg).

00:36:080 (1,2) - Perhaps here too (http://puu.sh/8I5tM.jpg).

00:42:080 (1,2) - Taking into account what I mentioned earlier when blanketing two sliders, make sure that the spacing between the curves is completely even the whole way around and also make sure that the head and tail are centralized and opposite each other (http://puu.sh/8I5Bt.jpg).

00:48:541 (4) - Make sure this note is stacked to y:188.

00:49:926 (2) - And the head of this slider to x:257 y:188.

00:55:003 (2,2) - Try to improve this overlap here through a stack or plainly spacing them out more.

01:06:541 (3) - Move this circle down 1 pixel and 2 pixels to the right.

01:10:695 (4,2) - Perhaps try and neaten this overlap?

01:13:926 (1,2) - You could smoothen this blanket out between these two sliders (http://puu.sh/8I6sf.jpg).

01:14:849 (2,3) - Possibly between these two too (http://puu.sh/8I6L5.jpg).

01:24:080 (2,3,1) - I feel this pattern should be centered around the top circle like so (http://puu.sh/8I6k2.jpg).

01:26:849 (3,1) - Even the blanket out (http://puu.sh/8I6QM.jpg).

01:30:080 (1,2) - Even the blanket out.

01:33:772 (2,3) - Pull the tail point in a touch to improve this one too (http://puu.sh/8I6Uf.jpg).

01:41:157 (2,4) - Slight overlap here that could be dealt with.

01:47:618 (1) - Stack this note to x:396 y:130.

01:51:772 (1) - Make sure this note is equidistant from objects 5 and 2 to ensure perfect consistent spacing (http://puu.sh/8I77L.jpg).

01:52:233 (2,3) - Ensure the blanket curve is perfect (http://puu.sh/8I7aw.jpg).

When going through a map yourself, check for uneven blankets, inconsistencies in spacing and general clustered overlaps that may make it less manageable for the newer player to read. Double check this map after applying these mods so you get an idea of what you can improve yourself, then I will re check it before you get a BAT.


[Hard]

On a serious note, taking the principles from the mods you have seen on the easy and normal, I'm certain you can pick up some basic things to fix. The map in general is solid but missing some essential fundamentals such as consistent spacing throughout, neater aesthetics including making sure that objects you have blanketed are blanketed evenly.

The flow is excellent with this map, but you have to try and make sure that the sliders and circles cohere with each other as much as you can. What I mean by cohere is like when you have a puzzle and all the pieces fit together perfectly.


I've changed almost all, thank you a lot for the mod, I will try the improve my hardd
neonat
Check on the flow, it's not really ideal right now. As well as hitsounding.

Normal

I would recommend making the use of whistles here more consistent because it could be nice at the start
00:03:772 (3) - whistle on the start of the slider
00:05:618 (2) - whistle on end of slider
00:07:003 (4) - whistle on start of slider
00:07:926 (5) - ^
00:08:849 (1,2,3) - ^
00:11:618 (4) - Normal sampleset on all ends of the slider, including the start and middle
00:13:464 (3,4) - blanket can be improved, easier if you're using a smaller grid size/without grid snap
00:18:772 (6) - clap on start of slider and middle/repeat of slider
00:22:695 (1) - clap on start of slider
00:26:387 (1) - clap
00:42:080 (1,2) - use a better blanket
00:43:464 (2,3) - I think stacking them is quite weird, as well as it causes them to be so close to each other even with the 1 beat time gap
00:43:464 (2,3,4) - blanket
00:46:233 (4,1) - the flow between them is weird and not really good, they move in separate directions, I think best option is to make the slider go right instead of left
00:47:618 (2,4) - not stacked perfectly (make sure when stacked perfectly 00:49:926 (2) is too)
00:55:464 (3,1) - not stacked perfectly as well
01:05:157 (1,2) - movement between them isn't really good too, because (2) is below (1) which is flowing up
01:20:387 (1,2) - not really ideal flow as well
01:33:772 (2,3) - blanket
01:41:157 (2,3) - ^
01:40:695 (1,3) - I wouldn't suggest this pattern because of the overlap
01:41:157 (2,4) - not stacked perfectly
01:45:772 (3,1) - ^
01:52:233 (2,3) - blanket
01:54:080 (1) - the spinner starts at a weird place, because I can't hear anything for it to start on there

Hard

00:03:772 (2) - whistle on start of slider
00:05:157 (1) - whistle
00:16:003 (3,5) - not stacked perfectly
00:17:157 (6,7) - this doesn't flow well, cutbacks are not really good for flow, especially when you don't need one
00:19:003 (2) - remove clap from end of slider
00:22:464 (7,1) - clap
00:23:157 (3) - ctrl-H this one, it is currently bad for flow
00:24:310 (1) - ^
00:22:695 (1,2,3,4,5,6,1,2,3) - in general having the sliders go down then suddenly continuing the flow like as if the head of the slider was part of some curve is not good
00:26:849 - why is there nothing here, at least make it a repeat slider or add a note
00:27:080 (3) - the rest are all in the 3/4 except this one, it feels out of place
00:37:003 (2,3) - blanket
00:40:926 (3) - clap
00:41:157 (4) - clap on start of slider
00:47:157 (4) - whistle on end of slider
00:47:849 (6) - whistle on start of slider
00:48:310 (7) - ^
00:48:772 (8) - whistle on start and end of slider
00:49:464 (1,2) - whistle on end of slider
00:49:926 (2) - clap on end of slider as well
00:50:387 (3) - clap
00:50:618 (4) - whistle
00:50:849 (5,1) - whistle on end of slider
00:53:387 (4) - whistle on start of slider
00:54:541 (1,2,3) - whistle on end of slider
00:55:926 (4) - ^
00:56:618 (6) - whistle on start of slider
00:57:080 (7) - whistle
00:57:541 (1) - whistle on end and start of slider. Clap on start and middle part of slider
00:57:080 (7,3) - not stacked perfectly
00:58:464 (3) - whistle on start of slider
00:58:926 (4,5,6) - ^
01:04:695 (4,2) - not stacked perfectly
01:07:002 (1,2) - not stacked perfectly on 01:04:695 (4,2)
01:19:695 (2) - clap
01:19:926 (3) - clap on start of slider
01:25:233 (3,4) - blanket
01:27:080 (2) - clap
01:27:310 (3) - clap on start of slider
01:33:310 (1,2,3) - whistle on end of slider
01:34:695 (4) - whistle on middle part of slider
01:35:387 (5) - whistle on start of slider
01:35:849 (1,3,5) - whistle
01:36:772 (5,1) - blanket properly
01:37:695 (2,3) - whistle on start of slider
01:38:618 (4) - whistle on start and end of slider
01:39:541 (6) - whistle on start of slider
01:41:387 (3) - whistle
01:42:310 (5) - whistle on start of slider
01:42:772 (6) - whistle on start and end of slider
01:44:157 (2) - whistle
01:44:157 (2,3) - blanket
01:45:080 (4) - whistle instead of clap
01:45:541 (1) - whistle on start and end of slider
01:46:926 (3,1) - whistle on start of slider
01:46:233 (2,1) - don't overlap each other
01:47:849 (2,3,4,5) - whistle on start of slider, and they look very messy right now
01:49:926 (1,2,3,4,5) - whistle on end of slider
01:53:849 (1) - can't hear anything at where it starts

Insane

00:06:541 (5) - remove the whistle
00:06:887 (1) - whistle
00:07:233 (2) - remove whistle
00:10:233 (1) - whistle
00:13:003 (3) - ^
00:16:695 (5) - ugly and cuts down, causing the flow to be bad (eg. 00:16:464 (3,4,5,6,7) - this is not good flow/shape)
00:21:426 (2,3,4,5) - no music here, this is extra
00:30:388 (3,1) - unlike the rest, these 2 overlap, don't let them do so
00:33:541 (6,1) - don't let them touch, 00:34:003 (1) should be placed elsewhere for better movement
00:41:387 (4) - remove clap from start of slider
00:45:080 (2) - bad shape, and the least it should be is ctrl-G ctrl-H ctrl-J for better flow
00:47:157 - onwards: use the similar whistle pattern I highlighted in Hard
00:53:618 (3,4) - 00:53:849 (4) ctrl - H the slider
00:56:387 (1) - ctrl g h j this slider as well
00:57:080 (3,5,6,7) - make it a more equal spacing pattern shape
01:09:195 - add a note
01:23:041 (8) - remove clap from end of slider
01:25:464 (3,4) - stacking this is not good, space them apart for better playing
01:33:310 (1) - the sharp curves are not pretty
01:38:272 (1) - the finish is not need, unexpected/out-of-place
01:45:541 (3) - NC here instead

Good luck
fanzhen0019
Hi :3 From my queue

General
  • Whoa,peaceful song!

Hard

Hitsounds
  1. 00:13:926 (3) - I suggest to use Drum hitsound here.
  2. 00:22:464 (7,1) - Add clap.
  3. 00:31:926 - Normal sample
  4. 00:47:157 - ..Why no hitsound in KIAI part? orz..
    ..Please finish the hitsound o.o
Arrangement & Design
  1. 00:26:618 (2) - Add a reverse arrow.
  2. 00:27:080 (3) - Move it to 00:27:195 -

EruJazz's Insane

Hitsounds
  • I see there's very inconsistent in your diff.In general, It feels very random.
Arrangement & Design
  1. 01:28:233 (4,1) - The only issue I can see in your diff is here.. It's hard to read the rhythm when first play. And music here provides no reason for a big jump.

Good luck~
ErunamoJAZZ

neonat wrote:

Insane

00:06:541 (5) - remove the whistle sorry, i dont agree
00:06:887 (1) - whistle ^
00:07:233 (2) - remove whistle ^
00:10:233 (1) - whistle done
00:13:003 (3) - ^ done
00:16:695 (5) - ugly and cuts down, causing the flow to be bad (eg. 00:16:464 (3,4,5,6,7) - this is not good flow/shape) sorry, but but flow is fine. Yes, is a bit ugly, but this no afect the flow.
00:21:426 (2,3,4,5) - no music here, this is extra yep, but is kawaii ^^
00:30:388 (3,1) - unlike the rest, these 2 overlap, don't let them do so hehe, fix
00:33:541 (6,1) - don't let them touch, 00:34:003 (1) should be placed elsewhere for better movement mm.. sorry, i dont change this
00:41:387 (4) - remove clap from start of slider done
00:45:080 (2) - bad shape, and the least it should be is ctrl-G ctrl-H ctrl-J for better flow sorry, i love this misshape slider u.u
00:47:157 - onwards: use the similar whistle pattern I highlighted in Hard lol, Hard no have whistles here xD
00:53:618 (3,4) - 00:53:849 (4) ctrl - H the slider i change the pattern a bit.
00:56:387 (1) - ctrl g h j this slider as well sorry, but not.
00:57:080 (3,5,6,7) - make it a more equal spacing pattern shape DS vs shape.. i dont change nothing
01:09:195 - add a note done xD
01:23:041 (8) - remove clap from end of slider done
01:25:464 (3,4) - stacking this is not good, space them apart for better playing sorry, i dont agree.
01:33:310 (1) - the sharp curves are not pretty tastes :P
01:38:272 (1) - the finish is not need, unexpected/out-of-place mm.. i think is fine, because is a blue tick note... so gives a bit surprise, if something stronger not is heard
01:45:541 (3) - NC here instead fix

Good luck
very thx ^^

fanzhen0019 wrote:

Hi :3 From my queue
EruJazz's Insane

Hitsounds
  • I see there's very inconsistent in your diff.In general, It feels very random.
Arrangement & Design
  1. 01:28:233 (4,1) - The only issue I can see in your diff is here.. It's hard to read the rhythm when first play. And music here provides no reason for a big jump.

Good luck~
fix spacing.


http://puu.sh/8S4Fs.osu
Topic Starter
pife1
Thank you for the mods fanzhen0019 and neonat, but neonat I didn't take all of suggestions
Senpoii
INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -


00:44:850 (1) - Try to space away from the slider.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
ErunamoJAZZ

Ilfri wrote:

INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
Senpoii

ErunamoJAZZ wrote:

Ilfri wrote:

INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U

As I posted in my forum thread where I was told to come here, I'm a new modder and I'm in no way experienced or professional at modding.

Kibbleru
should you also put in the tags the place where this bgm is?

(i used to play latale but i forgot)

Insane still has some issues with it. first of all, ar 9 od 8 and cs 5 such a slow map?? please do ar -1 od -1 cs is still up to you but i wouldn't recommend
Ozato Fumika

ErunamoJAZZ wrote:

thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
This isn't very nice...

Anyway here is my mod.

[Easy]
  1. 00:06:541 (3,4) - pretty nazi, but a bit inconsistent spacing here.
  2. 00:11:157 (5,1) - check spacing. It's not the best idea to have random spacing in the easiest diff
  3. 00:28:695 (4) - Consider ending this slider at 00:30:541 - because the melody is still there between this slider and 00:30:541 (1) -
  4. 00:31:003 (2,3,4) - Check spacing.
  5. 01:06:080 (5) - Is this tick clap on purpose? I don't think it belongs here
  6. 01:52:233 (2) - How about this?

[Normal]
  1. 00:03:541 (2,3) - Stack error, and check distance.
  2. 00:13:003 (2,4) - stack error
  3. 00:18:772 (6,1) -How about this? I think the stack might be a bit hard for beginners especially after 1/2 reverse.
  4. 00:41:157 (5) - NC here? it's really long and not following your pattern
  5. 00:43:464 (7,8) - Why don't you keep the spacing consistent? you can still do blanket with 1.0 spacing
  6. 01:08:387 (1,3) - I'm not really liking this overlap., you could fix it
  7. 01:14:849 (3,4) - The jump here makes sense, but you could always use consistent spacing
  8. 01:37:464 (3) - shouldn't the NC start here? every 2 stanza
  9. 01:46:233 (4,2) - This overlap isn't pretty imo

[Hard]
  1. OD 4 on Hard is really silly. Consider at least +1. But I'd recommend +2
  2. 00:02:157 (7,8) - you should let players click the dominant sound because it's much more intuitive to play
  3. 00:03:772 (3) - Extend by 1/4 ? since the melody is at 00:04:118 -
  4. 00:06:887 - you should map this melody. 00:06:772 (4) - this is a wrongly snapped note
  5. 00:07:233 (6,7,1) - This inconsistent spacing is really hard to read. you should really consider fixing this.
  6. 00:25:464 (5) - crtl+g would play better imo
  7. 00:28:695 (7) - The melody definitely keeps going, and the slider ends in a very weird place.. Consider reammping this part.
  8. 01:00:195 (1,1) - I hope you realize how hard this is to play :3
  9. 01:10:464 (7,1) - What happened to the spacing here?
  10. 01:13:002 (3,4,6) - this stack is very confusing to read, as it's in 3/4 rhythm. Maybe delete 4 and add reverse to 3?
  11. 01:45:080 (4,1) - Not really liking the overlap and blanket here.
  12. 01:49:695 - you're not going to map this beat?
  13. 01:50:849 (3,5) - Not liking this overlap either.

[EruJazz's Insane]
Don't really want to mod this. I'm sorry, but I'll tell you why : too many rhythm problem, random spacing, etc.
  1. AR-1 please. this is BPM 130 and the note density is too small for AR9
Kibbleru

ErunamoJAZZ wrote:

Ilfri wrote:

INSANE:
01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws
thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
He does give some good points though. the triplets are extremely awkward and annoying to tap out, if you play any interments, you may also relate to how annoying triplets are to play.
It's all up to you but i personally would not place a bunch of triplets as circles, rather, i would keep the polarity good and use sliders or something
Topic Starter
pife1

No Dap wrote:

ErunamoJAZZ wrote:

thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U
This isn't very nice...

Anyway here is my mod.

[Easy]
  1. 00:06:541 (3,4) - pretty nazi, but a bit inconsistent spacing here.ok
  2. 00:11:157 (5,1) - check spacing. It's not the best idea to have random spacing in the easiest diff ok
  3. 00:28:695 (4) - Consider ending this slider at 00:30:541 - because the melody is still there between this slider and 00:30:541 (1) - no, because there a another note here
  4. 00:31:003 (2,3,4) - Check spacing.I know about the spacing here, but I want give some aesthetic
  5. 01:06:080 (5) - Is this tick clap on purpose? I don't think it belongs here clap, there is not ever clap
  6. 01:52:233 (2) - How about this? ??

[Normal]
  1. 00:03:541 (2,3) - Stack error, and check distance. ok, stack fix
  2. 00:13:003 (2,4) - stack error ok
  3. 00:18:772 (6,1) -How about this? I think the stack might be a bit hard for beginners especially after 1/2 reverse.ok
  4. 00:41:157 (5) - NC here? it's really long and not following your pattern ok, you right
  5. 00:43:464 (7,8) - Why don't you keep the spacing consistent? you can still do blanket with 1.0 spacing ok
  6. 01:08:387 (1,3) - I'm not really liking this overlap., you could fix it ok
  7. 01:14:849 (3,4) - The jump here makes sense, but you could always use consistent spacing Ok, I changed the slider orientation
  8. 01:37:464 (3) - shouldn't the NC start here? every 2 stanza ok
  9. 01:46:233 (4,2) - This overlap isn't pretty imo
ok

[Hard]
  1. OD 4 on Hard is really silly. Consider at least +1. But I'd recommend +2 ok
  2. 00:02:157 (7,8) - you should let players click the dominant sound because it's much more intuitive to play I don't understand you here
  3. 00:03:772 (3) - Extend by 1/4 ? since the melody is at 00:04:118 - ok
  4. 00:06:887 - you should map this melody. 00:06:772 (4) - this is a wrongly snapped note ok
  5. 00:07:233 (6,7,1) - This inconsistent spacing is really hard to read. you should really consider fixing this. ok
  6. 00:25:464 (5) - crtl+g would play better imo ok
  7. 00:28:695 (7) - The melody definitely keeps going, and the slider ends in a very weird place.. Consider reammping this part. ok
  8. 01:00:195 (1,1) - I hope you realize how hard this is to play :3 ok
  9. 01:10:464 (7,1) - What happened to the spacing here? ok
  10. 01:13:002 (3,4,6) - this stack is very confusing to read, as it's in 3/4 rhythm. Maybe delete 4 and add reverse to 3? This is a good idea, but I want keep some the map a bit more hard
  11. 01:45:080 (4,1) - Not really liking the overlap and blanket here. oh man, relax
  12. 01:49:695 - you're not going to map this beat? ok, there, I put a new note
  13. 01:50:849 (3,5) - Not liking this overlap either. ok


[EruJazz's Insane]
Don't really want to mod this. I'm sorry, but I'll tell you why : too many rhythm problem, random spacing, etc.
  1. AR-1 please. this is BPM 130 and the note density is too small for AR9
Thank you a lot for the mod :)
Topic Starter
pife1
Kibbleru


01:31:233 (1) - Slider overlaps the circles prior to it.. Overlapping isn't too good. Technically not bad because the way the slider is clearly visible. Besides, I like, and go with the music. Sorry.

1/6th notes are confusing... 00:28:695 (1,3) - 01:50:849 (1,6) - This 1/6 timing is killer...
A good alternative is using slider like you had here 01:00:080 (1,2) -
1/3* , and nope, the best alternative is follow the music. The sliders may be more comfortable for many people, but for an insane, put circles is acceptable.

00:44:850 (1) - Try to space away from the slider. sorry, idont agree. For me, it is not difficult to read, becouse is very slow.


00:05:618 (3,4) - The change of polarity, you should consider making these notes
a slider. Make like this: http://gyazo.com/148cdc431e5f8752a57d52ceca2e727d
hehe, well, this pattern was a suggestion from a bat... idont change it.
btw... this is a Insane!, no a Hard or Normal.


I recommend fixing the polarity on your mapsets. It's noticeable in all difficulties. all?, only in Hard and insane... and.. in Hard is only on sliders... so... i think we should not change anything.

I recommend this video to help out with the polarity.
https://www.youtube.com/watch?v=53PkFLrK8Ws[/quote]

thx for mod... but, you have free kudos from a "poor" mod. You need improve modding-skills, i think ^^U[/quote]

He does give some good points though. the triplets are extremely awkward and annoying to tap out, if you play any interments, you may also relate to how annoying triplets are to play.
It's all up to you but i personally would not place a bunch of triplets as circles, rather, i would keep the polarity good and use sliders or something[/quote]

I agree with Kibbleru and No Dap
Ozato Fumika

pife1 wrote:

No Dap wrote:

  1. 01:52:233 (2) - How about this? ??
Mine is a blanket, your current one is not a blanket.
show more
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