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KOTOKO - Genzai no Requiem

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on samedi 24 juillet 2010 at 19:58:37

Artist: KOTOKO
Title: Genzai no Requiem
Source: Prism Ark
BPM: 140
Filesize: 8186kb
Play Time: 02:52
Difficulties Available:
  1. Easy (2,13 stars, 142 notes)
  2. Insane (4,92 stars, 389 notes)
  3. Normal (3,62 stars, 231 notes)
Download: KOTOKO - Genzai no Requiem
Information: Scores/Beatmap Listing
---------------
My first beatmap. REDOWNLOAD IF DOWNLOADED BEFORE 07/24 !
Huge thanks to Fuuko for combo colours and help with hitsounds.
Thanks to Sakura301 for modding the map so many times.

Edit log:

EDIT 06/11 : fixed one note placement and changed some patterns (thanks Gabi)
normal in process

EDIT 06/13 : continued normal diff

EDIT 06/15 : finished normal diff
fixed a few distances on both diff
fixed bpm for normal
remade some patterns for hard and fixed all snapping issues for hard
fixed snapping issues for normal
modified some hitsounds

EDIT 06/17 : revised some patterns and placement for Hard diff
modified song artist
changed mp3 for a lower quality one (greatly reducing the filesize)
fixed offset for both diffs
revised spacing for normal diff
fixed a few things according to Midget's post

EDIT 06/18 : fixed a few things according to Gabi's post
changed beatmap name

EDIT 06/23 : Added Roganis's Crazy Taiko.

EDIT 06/24 : Re-fixed a lot of problems.

EDIT 06/28 : Snapped unsnapped objects and added Roganis in tags.

EDIT 06/30 : Re-fixes.

EDIT 07/02 : Fixes according to ouranshc's post.

EDIT 07/04 : Added Easy difficulty.

EDIT 07/05 : Fixes according to DJPop's post.

EDIT 07/06 : Re-mapped Easy.

EDIT 07/07 : Few more fixes.
Fixes according to Arken's post.

EDIT 07/08 : Few fixes.

EDIT 07/09 : Lengthened Easy diff.
Reduced the break in Hard difficulty.
Reduced Background image sixe to 1022x767.
Changed some spinners.
Reduced Hard diff length by 20 seconds.
Fixes for Roganis' Taiko Diff.
Lengthened the first break.

EDIT 07/11 : Fixes according to Blazevoir's post.
Changed Normal to Normal+.
Changed some hitsounds.
Fixes according to Feno's post and Blazevoir's second post.
Added kiai sections.

EDIT 07/14 : New fixes according to Blazevoir's third post.

EDIT 07/15 : Changed background image.
Added custom hitsounds.
Changed combo colours.
Changed offset in Roganis' Taiko diff.
Fixes according to strager's post and TheVileOne's post.
Changed Normal+ back to Normal.
Re-made Hard hitsounds.
Changed Normal hitsounds a bit.
Changed Easy hitsounds a bit.
Removed Rognanis' Taiko Diff.

EDIT 07/16 : Added spinners and breaks.
Fixed one note placement.
Fixed partial overlapping in Hard diff.
Fixes according to Mianki's post.
Added CXu's guest diff.
Changed tags.
Changed hitsounds.
removed CXu's guest diff :/

EDIT 07/17 : Fixes according to roflninja's post.
Added two combo colours.
Removed unwanted .osb file.

EDIT 07/18 : Fixes according to Card'N'Force's post.
Fixes according to -K-'s post.
Fixes in Hard and Easy diffs.

EDIT 07/19: Changed some hitsounds in Normal.
Changed Hard to Odaril&TheVileOne's Hard.
Added TheVileOne tag.
Added combo colours for Easy and Normal diffs.
Fixes according to Garven's post.
Changed Odaril?TheVileOne's Hard to Collab.
Changed hard to Insane.
Storyboarded mapper name in the collab.
Changed background.3

EDIT 07/20 : Finished Insane.
Removed Collab diff.
Added breaks in Easy and Normal diffs.
Filled in the big break in Insane.
Changed the 2x sections to 1x sections.
Fixes according to Doomsday93's post.

EDIT 07/21 : Fixes according to Armin's post.
Fixed according to Larto's post.

EDIT 07/22 : Fixes according to Beuchi-chan's post.
Fixes according to MetalMario's post.
Brightened the background a bit.
Removed soft-slidertick.wav.
Increased stack leniency by 2.

EDIT 07/23 : Fixes according to Kurai_'s post.
Fixes according to Larto's IRC modding.
Fixes according to Gens' post..
Cut mp3 size.

EDIT 07/24 : Changed background.
Revised some patterns.
Lybydose
Revived
krius_old
Seems pretty good to me.
star~
Tags_old
Awesome job, and although I still think there's funky spacing in some spots (that I have already told you about), I'll star it. Keep up the good work! :>
Yuji Tokaji
Star~
Drafura
Star :3
AgentYous
Star 8-)

Continue ainsi (Super la hard)

Fini la Normal je suis impatient de la tester.
Fight69
~Star

(and some IRC help)
Kurai
Etoile~
(IRC modded :3')
Nashmun
~Star

Et la hard est vraiment sympa :)
iDwarf
~Overall~
  1. Maybe you should capitalize "Requiem" in title?
  2. Offset 7890 sounds better for me
  3. Maybe u should add some KIAI..idk :O
~Normal~
  1. 01:16:242 (5,6) - Stack it same as (4,5)
  2. 01:28:777 (2,4) - Never snap on 1/8. (Check for other sliders.)
  3. 01:31:884 (8,9) - 1 grid down.
  4. 02:00:390 (2,3,4,5) - Uh...spacing.
  5. 02:09:604 (4) - New combo.
  6. Anti-jumps are confusing for ~Normal~ difficulty
Gabi
First of all, none of your objects are snapped, to fix that you need to go to Timing > Resnap All Notes

alright i'm going to go through your map very quick cause i'm tired, i would advice you to follow these suggestions wether you like them or not, but that is up to you.

00:14:795 (4) - new combo
00:49:936 (3,4,5,6,7,8,9,10) - redo this pattern and maybe change this to a slider 00:50:793 (7,8,9) - consider to change it to something like this http://osu.ppy.sh/ss/13369
00:54:232 (6) - new combo
00:54:232 (6,7,8,9) - change this pattern. maybe add a return slider instead of 6,7,8
00:59:374 (1,2,3,4) - instead of stacking these, how about making a pattern of it instead
01:01:089 (5,6,7,8) - same as above ^
02:01:084 (7,8,9,10) - change this pattern and space it out better
02:24:440 (4,5,6,7) - wrong distans snap, the 4 is too close to the 3
02:46:081 (10,11) - wrong distans snap, fix it
03:39:220 (1,2,3) - distans snap these from the previous combo
04:05:575 (8,9,10,11) - try not to let circles overlap sliders, maybe remake this pattern a little
04:23:360 (1,2,3) - it's better to not have the same spacing on this combo with different timing, change this pattern and distans snap it better imo


I got quite a head ache so i let some things slip, maybe i will take care of it another time. In the future, avoid mapping songs that are longer than 3-4 minutes. Also i really suggest you try to play more osu! normal maps, prefereably to get a better idea on how patterns are set and hitsounds.
Topic Starter
Shiro

Gabi wrote:

First of all, none of your objects are snapped, to fix that you need to go to Timing > Resnap All Notes < Now this is weird because I do that every time I edit the map.

02:46:081 (10,11) - wrong distans snap, fix it < This one is made on purpose.
dvorak_old
checked another source but same bpm

bpm 139.997 offset seems good

Genzai no Requiem
        ↑ Capital

map are good for me.
Backstep
Star ~
Noobita
Star~ ;)
Yuji Tokaji
Yop,

[General]

-Ajoute dans les tags ' Roganis '

[Normal]

- 02:01:404(4) : Unsnapped
- 02:03:654(3) : ^
- 02:54:511(7) : ^
- 02:06:868(2) : ^
- 02:09:225(3) : ^
- 02:10:832(3) : ^
- 02:14:796(5) : ^
- 02:18:010(2) : ^
- 02:25:081(7) : ^
- 02:25:938(9) : ^
- 02:27:438(2) : ^
- 02:27:545(3) : ^
- 02:35:366(1) : ^
- 02:40:937(1) : ^
- 02:41:794(3) : ^
- 02:43:294(2) : ^
- 02:45:651(9) : ^
- 02:46:508(11) : ^
- 02:51:222(8) : ^
- 02:52:079(10) : ^

[ Hard ]

This is Okay.


Good Luck.
Kryxia_old
Good job
star'd
Roga-don
Star ~ :p
ouranhshc
Hard
01:01:089 (5) - new combo
01:02:803 (9) - new combo
01:15:445 (3) - spacing
01:16:516 (6) - new combo
01:16:516 (6,7,8) - spacing
01:18:230 (11) - new combo
01:20:373 (1,2) - spacing
01:21:659 (4) - new combo
01:23:373 (10) - new combo
01:23:373 (10,11,12,13) - spacing not even
01:25:087 (14) - new combo
01:28:515 (4) - new combo
01:31:944 (6) - new combo
01:37:086 (7) - new combo
01:38:800 (1) - extend to the next white tick
01:42:443 (B) - fill this break in with a spinner?
01:57:656 (7) - make symmetrical to (3)
02:37:082 (7) - new combo
02:50:795 (7) - new combo
02:52:509 (1,1) - same as 01:42:443
03:49:077 (8) - new combo
04:04:504 (6) - new combo
04:06:218 (11) - new combo
04:09:647 (4) - new combo
04:11:361 (10) - new combo
04:13:075 (14) - new combo
04:16:503 (4) - new combo
04:19:932 (6) - new combo
04:24:431 (1) - remove new combo
04:25:074 (4) - new combo
04:26:788 (1) - extend to white tick
04:30:409 (B) - same as before
04:47:358 (x) - put a spinner here?

Normal
00:21:663 (x) - put a spinner here instead of a break?
00:58:089 (B) - remove break
00:59:374 (1,2,3,1,1,2,3,1) - spread this out? http://puu.sh/1uK
01:54:228 (7) - new combo
02:14:798 (5) - new combo
02:16:512 (8) - new combo
02:17:583 (1) - remove new combo
02:18:226 (3) - new combo
02:25:083 (7) - new combo
02:26:797 (1,2,3,4) - move this farther away from the previous combo
02:37:082 (5) - new combo
02:38:796 (7) - new combo
02:43:938 (5) - new combo
02:45:653 (9) - new combo
02:49:081 (4) - new combo

You need an easier diff
DJPop
~Easy~
00:32:805 (1) - remove new combo
00:34:519 (1) - ^
00:36:233 (1) - ^
00:37:947 (5) - new combo
00:39:661 (1) - remove new combo
00:41:375 (1) - ^
00:43:089 (1) - ^
00:44:804 (5) - new combo
00:55:518 (2,1,2,1,2,3) - move left 1 grid (Lv3)
00:57:875 (4) - delete
01:11:374 (5) - new combo
01:38:800 (8,1) - add hitfinish
01:42:336 - add spinner, end on 01:45:657 with hitfinish

~Normal~
00:21:556 (1) - start on white tick
00:52:089 (5,1) - too close
01:38:800 (1) - end on right white tick with hitfinish
02:01:727 (5) - put the tail to left side
02:24:440 (4) - new combo
02:56:045 - add spinner, end on 02:59:366 with hitfinish

~Hard~
00:07:950 (1,2) - move right 1 grid (Lv3)
00:12:235 (12) - don't overlap with (11)
00:15:878 (4) - new combo
00:56:589 (3,4) - move down 1 grid(Lv3)
01:25:730 (2,3) - stack on the end of previous slider
01:32:586 (2,3) - ^
01:38:907 (1) - start on white tick
02:03:656 (2) - move left 2 grids (Lv3)
02:13:726 (2) - stack on the end of previous slider
02:25:083 (7) - move right 1 grid (Lv3)
02:32:796 (11) - stack on the end of previous slider
02:46:081 (10,11) - too far
03:24:007 (1) - remove new combo
03:25:721 (1) - ^
04:07:075 (2) - stack on the end of previous slider
04:13:718 (2,3) - ^
04:19:503 (4) - move left & up 1 grid (Lv3)
04:24:431 (4) - new combo
04:26:895 (1) - start on white tick
04:42:216 (7) - new combo
04:50:786 - use inherited timing section


+Star
Fuuko
Well, this mod will be entirely about on tips about mapping more than an actual mod.

General:

Add more tags.
This song would fit way more with soft hitsounds instead of normal ones.

Easy:

HP Drain+1 ( or 2. )
Hitcircle Size +1
OD +1 ( or 2. )

Easy diffs tends to have the biggest hitcircle size. Also, low OD is really bad for fast maps.
HP Drain is usually 4/5 for easy.

The thing for an easy is:

Many sliders, cool hitsounds, many repeat sliders. That's about it.

00:07:950 (1,2) - Never ever leave a blank space like this. They are really bad. Use sliders instead.
01:11:374 (1,2) - Never overslap sliders like this because it's horrible, confusing and unrankable.
01:29:587 (1,2,3,4) - Don't use many notes on 1/2. Because it's too hard for an easy. You can change it to repeat sliders. ( That applies to all the others. )
01:38:907 (1,1) - Make this only one spinner, because having two consecutive spinners on an easy is pretty horrible.
I think that's about it for easy.Sadly you will be pretty much forced to remap it...I won't mod the other diffs because what I said before applies to all diffs.
You pretty much have to use more sliders, and make the hitsounds a lot better ( I can help with that ).

Anyways, star for the efforts.
XepherX3
find it pretty nice for the first map

mod time:
[Normal]

00:18:127 place a soft almost no sound section here till after the 2nd spinner

[Hard]

02:59:366 fill up this break..it's too long
03:59:576 remove this break

that's all i can tell...star from moi
arien666
[General]
Delete .osb file :3
Some uninherited timing sections seem no use :3... Why don't you make them inherited? Maybe [Hard]'s timing sections are the best ways imo :3 (However, consider about hitsound what you wanna set :3)

[Easy]
01:19:088 (2) - UNSNAPPED
00:17:377 (3) - How about move 1 grid left?

[Normal]
00:30:019 (3) - How about move 1 grid down?
00:31:948 (1) - Make end position that's stacked on 00:31:091 (4) http://osu.ppy.sh/ss/15615 . Don't think about same thing about 01:45:657 (1).

[Hard]
00:15:128 (2,3) - How about move 1 grid right?
00:31:091 (8) - How about move 1 grid down and right?
00:55:089 (2) - How about move 1 grid up?
02:31:511 (8) - [Suggestion] http://osu.ppy.sh/ss/15616 :3
02:41:796 (3) - How about move 2 grid down?

[Roganis' Crazy Taiko]
offset is different from other diffs...
If possible, why don't you add Kiai times on highlight parts :3?
01:13:125 (1,1,2,3,1) - Seems little bad on sudden thing ;_;
01:31:766 (1,1) - ^
01:48:158 (1,1) - ^
02:26:834 (1,1,2,3,1) - ^
02:45:475 (1,1) - ^



Anyway...
Good luck :#
Alace
BPM should be 140.00
offset should be 7950
check your all diffs to fix those stuffs
Taiko diff has offset 7880 lol +10~20 ms and resnap all notes until addong 70ms
Sakura
[General]
Background is too big, max size is 1024x768
Irregular difficulty lengths, try to keep start and end points the same

[Easy]
Difficulty is too short.

[Normal]
01:00:449 (1) - No new combo
01:02:807 (1) - No new combo

[Hard]
Song is kinda too long (almost 5 mins) should best be at less than 4 mins, and 4:30 is already pushing it i recommend cropping the mp3 or something.
03:56:914 (1,1) - +1000 spinners are unrankable
03:06:020 - This break is way too long

[Overall]
Try to avoid using sliders that are something between curve and linear, as they look ugly.
Avoid putting notes in the total center of the screen after a spinner, also try to avoid putting notes too close to spinners.
Needs more work before i can give it a star.
Topic Starter
Shiro

Sakura301 wrote:

[General]
Background is too big, max size is 1024x768 <- I didn't know, I will change it.
Irregular difficulty lengths, try to keep start and end points the same I can't help for taiko diff.

[Easy]
Difficulty is too short. I will make it as long as normal one.

[Normal]
01:00:449 (1) - No new combo
01:02:807 (1) - No new combo

[Hard]
Song is kinda too long (almost 5 mins) should best be at less than 4 mins, and 4:30 is already pushing it i recommend cropping the mp3 or something. I'm sorry but I won't shorten it.
03:56:914 (1,1) - +1000 spinners are unrankable Those are 200 spinners, since they are as long as the last (7 ticks) and it is 2000.
03:06:020 - This break is way too long I will fill in it.

[Overall]
Try to avoid using sliders that are something between curve and linear, as they look ugly. All should be curve.
Avoid putting notes in the total center of the screen after a spinner, also try to avoid putting notes too close to spinners. How much of a problem is that (both points related to spinners) ? I like these parts in my map, and I'd like not to remove them, should I change the diff name to Insane.
Needs more work before i can give it a star.
Sakura

Odaril wrote:

Sakura301 wrote:

[General]
Background is too big, max size is 1024x768 <- I didn't know, I will change it.
Irregular difficulty lengths, try to keep start and end points the same I can't help for taiko diff. Oh yeah Taiko is the exception to that

[Easy]
Difficulty is too short. I will make it as long as normal one.

[Normal]
01:00:449 (1) - No new combo
01:02:807 (1) - No new combo

[Hard]
Song is kinda too long (almost 5 mins) should best be at less than 4 mins, and 4:30 is already pushing it i recommend cropping the mp3 or something. I'm sorry but I won't shorten it.
03:56:914 (1,1) - +1000 spinners are unrankable Those are 200 spinners, since they are as long as the last (7 ticks) and it is 2000. They got 1000 bonus on autoplay
03:06:020 - This break is way too long I will fill in it.

[Overall]
Try to avoid using sliders that are something between curve and linear, as they look ugly. All should be curve.
Avoid putting notes in the total center of the screen after a spinner, also try to avoid putting notes too close to spinners. How much of a problem is that (both points related to spinners) ? I like these parts in my map, and I'd like not to remove them, should I change the diff name to Insane. Notes in the total center will be covered by hitburst, and too close to the spinner wont give time to regain momentum after the spin
Needs more work before i can give it a star.
I will probably recheck this map later
Topic Starter
Shiro

Sakura301 wrote:

[General]
Background is too big, max size is 1024x768 <- I didn't know, I will change it. Changed.
Irregular difficulty lengths, try to keep start and end points the same I can't help for taiko diff. Oh yeah Taiko is the exception to that

[Easy]
Difficulty is too short. I will make it as long as normal one. Done.

[Normal]
01:00:449 (1) - No new combo
01:02:807 (1) - No new combo

[Hard]
Song is kinda too long (almost 5 mins) should best be at less than 4 mins, and 4:30 is already pushing it i recommend cropping the mp3 or something. I'm sorry but I won't shorten it.
03:56:914 (1,1) - +1000 spinners are unrankable Those are 200 spinners, since they are as long as the last (7 ticks) and it is 2000. They got 1000 bonus on autoplay Fixed.
03:06:020 - This break is way too long I will fill in it. Done.

[Overall]
Try to avoid using sliders that are something between curve and linear, as they look ugly. All should be curve.
Avoid putting notes in the total center of the screen after a spinner, also try to avoid putting notes too close to spinners. How much of a problem is that (both points related to spinners) ? I like these parts in my map, and I'd like not to remove them, should I change the diff name to Insane. Notes in the total center will be covered by hitburst, and too close to the spinner wont give time to regain momentum after the spin Fixed.
Needs more work before i can give it a star.
Roga-don

arken1015 wrote:

[Roganis' Crazy Taiko]
offset is different from other diffs... Yeah, but If I change it, the timing becomes ... strange :?
If possible, why don't you add Kiai times on highlight parts :3? Done :3
01:13:125 (1,1,2,3,1) - Seems little bad on sudden thing ;_; <- If I delete this, the map couldn't be fun :D
01:31:766 (1,1) - ^ <- Same
01:48:158 (1,1) - ^ <- Same
02:26:834 (1,1,2,3,1) - ^ <- Same
02:45:475 (1,1) - ^ <- Same
Noob Man
Ohai ! o/

Pour ta Easy, j'ai relevé pas mal d'erreurs de spacing. Pour les mettre en évidence, active le distance snap (réglé à 0.6), sélectionne les notes que je t'indique et essaye de les bouger, elles se mettront toutes seules à la bonne distance de la note précédente.
Je te conseille vivement de réajuster ces notes en utilisant le Grid Level 3 ; la map est jouable tel que mais déroutante (pour une Easy). Bien sûr, il te faudra sans doute déplacer toutes les notes qui suivent, bon courage donc. :/

Voilà donc les erreurs de spacing que j'ai relevées :

00:13:521 (1) -
00:28:092 (1) -
00:31:950 (1) -
00:37:950 (1) -
00:38:807 (1) -
00:44:807 (1) -
00:52:521 (1) -
00:59:378 (1,2,3) -
01:01:521 (2,3) -
01:03:235 (2,3) -
01:06:235 (1) -
01:14:807 (1) -
01:27:235 (1) -
01:31:307 (1) -
01:32:592 (1) -
01:36:449 (2) -
01:59:378 (1) -
02:25:735 (2) -

Je te conseille d'aligner en gardant appuyé sur la touche "MAJ", ça fera plus joli. :D

De même, quand le bouton "Distance Snap" clignote en rouge, essaye de bouger la note sur toute la surface de jeu, si il arrête de clignoter à un moment c'est que la note doit être placée par là, si il continue de clignoter où que t'ailles sur la map place la note où tu veux (j'ai pas été clair, si t'as pas compris demande de l'aide sur #french ^^; ).

Je te recommande vivement de vérifier ta Normal en gardant activé le distance snap, et en le laissant réglé sur la même valeur. C'est une Normal, donc évite de le bouger. ^^;
En regardant vite fait, j'ai relevé pas mal d'erreurs de spacing dans cette diff, donc vérifie toutes les notes les unes après les autres, en les redéplaçant et en remappant si nécessaire. C'est fastidieux mais nécessaire là je crains. :/

Vérifie aussi la Hard, essaye de garder le distance spacing identique le long de la map. Tu peux faire des jumps (ou augmenter ton distance spacing pour deux-trois notes), mais pas trop, et à des endroits stratégiques, pas juste comme ça. :s

Bref, pas mal de choses à revoir, mais ta map a l'air bien partie et sympa malgré les erreurs. Star, et bonne chance ! :)
NaomiMinette
Blue = suggestions/minor issues
Green = you might want to fix this
Red = you MUST fix this

Before I start, I should mention I don't mod Taiko diffs :o

[Easy]
00:12:021 (2,3) - Maybe make these into a slider instead? I doubt beginners will be able to hit both notes easily, especially since they're stacked.
00:13:521 (1,2,3,1) - These are too close to the previous combo's (3). Use distance snap to fix this.
00:16:092 (2) - This note seems really random... I'd say remove it, but it's up to you.
01:25:092 (1) - Make this symmetrical?
01:27:235 (1,2,3,4) - Hmm... Now that I think about it, can you make the slider on 01:25:092 a straight line or something instead? These four notes are kinda close... That, or move these four notes away from the previous combo's slider.
01:32:592 (1,2) - Maybe make these into a slider instead?
01:34:092 (1) - Maybe make this repeat once more? If you do, you'll probably have to move the notes at 01:36:449 (2,3,4) further away.
01:39:235 (1) - Actually... just for this diff, can you get rid of the notes after this spinner? This difficulty seems too long for an Easy. If you plan on making a Beginner difficulty, ignore this.

I refuse to mod the rest of this difficulty. Sorry :o

[Normal]
00:07:949 (1,2,3) - I thought all of these notes were 1/1 beats when I first looked at them... :?
00:09:664 (1,2,3) - ^
00:13:521 (1,2,3,1,2,3,4,5) - These are too close to the previous combo. Move the whole section away.
00:14:807 (1,2,3) - These three notes seem a bit tricky... Maybe make them into a repeating slider?
00:59:378 (1,2,3) - Confusing spacing again (similar to 00:07:949's comment)...
01:01:092 (1,2,3) - ^
01:08:592 (6,7) - Too close to (5); use distance snapping!
01:14:807 (1,2,3) - Once again, confusing spacing...
01:35:378 (1,2,3,4,5,6,7) - And this is where the confusing spacing from before NOW makes more sense now >< lol. (I just wanted to point that out :P)
02:13:092 (1,2,3,4,5) - This part confused me, too... Maybe move (2), (3), and (4) on top of (5)?
02:23:378 (1,2,3,1,2,3,1,2,3) - Jeez... Talk about too many changes in spacing... The last (2) and (3) are too close to the last (1) as well.
02:43:307 (2,3,4,1,2) - The spacing is horrible here... I keep wanting to hit the next note immediately after the previous one.
02:47:807 (1,2,3,1,2,3,4,5,6,7) - This whole entire section is too close to the previous combo.

Now that I think about it, this difficulty feels like a Normal+.

[Hard]
00:21:664 (2) - Add a spinner after this note (making it end at 00:25:092)? The break after (2) starting really early doesn't make much sense.
00:36:878 (6,7) - Make (6) line up with (4) and (7) line up with (3)?
01:00:450 (4,1,2,3,4,1) - Same case as Normal's 02:43:307 comment
01:09:664 (1) - Too close to the previous combo; move it under or to the bottom-right of (2) or something. Make sure it's still spaced correctly!
01:28:521 (1,2,3) - This looks like a 1/1 stream... Space them out like you did at 01:30:235 (1,2,3) where you could actually see the difference?
01:34:092 (1,2,3) - Too close to the previous combo; maybe flip them vertically or something. Either way, move these further away.
01:35:378 (1,2,3,4,5,6,1,2,3,4) - Oh jeez... I really didn't like this part. The fact that 01:35:378 (1,2,3) is stacked the same as 01:37:092 (1,2,3,4) is confusing, and 01:36:449 (4) is too close to (3).
01:50:592 (6,7) - Déja vu, lol. Anyway, do the same changes I mentioned at 00:36:878's comment?
02:11:164 (4) - Add a break after this note?
02:18:557 (3,4) - I can't even tell when to hit these...
02:19:949 (1,2,3,4,5) - Whole section is too close to the previous combo; move them away [and can you make (1) stack on (2)?]
02:26:807 (1,2,3) - Too close to the previous combo again...
03:14:592 (3,4) - Add breaks after these notes?
03:43:950 (1,2,3,4) - Too close to the previous combo... again...
03:46:735 (1,2,3,4,5,6,7) - Too close to the previous combo yet again. You'll have to change this part somehow.
04:02:807 - Add Kiai Time here? If you do, make Kiai Time end after the last note in this difficulty.
04:11:378 (1,2,3,4) - These aren't even using the same spacing... At least fix (2).

Remember that this is just my personal opinion; you don't have to do all changes.
Keksi
Star~

my opinion: check timing
aspara
star :)
Feno_old
Easy:
02:31:950 (1) - Make the slider more symmetrical?

Normal:
00:53:807 (3) - Up one grid?
02:03:664 (3) - Maybe 2 grids up,2 grids right? Looks weird right now.

02:04:521 (7) - 2 grids down? Makes a nice straight line with the previous notes and also aligns with (8)
02:25:092 (1) - 2 grids left?
02:26:807 (1) - One grid right?

Hard:
01:22:307 (3) - One grid to the left. I think it looks really ugly now xD
03:21:021 (1) - Down one grid?
03:21:664 (4) - Right one grid?

03:39:664 (2) - Down one grid?
03:49:092 (1) - Left one grid?
03:56:378 (1) - Up one grid?

Overall,nice job. #star
NaomiMinette
Okay, doing a recheck:

[General]
01:14:807 through 01:42:235 and 02:28:521 through 02:59:378 should have Kiai Time. Otherwise this map seems kinda boring :o

[Easy]
00:16:521 - Maybe put a note here?
01:39:235 (1) - Well... Seeing as you didn't delete the notes after this spinner, I guess I'll actually finish modding this difficulty. Anyway, could you at least add a break after this?

[Normal+]
00:13:521 (1,2,3,1,2,3) - Huh... Even though you're using distance snapping, these still seem close to the previous combo... Oh well :?
00:21:878 (1) - Make this start on an earlier white tick?
01:08:592 (6,7) - Rawr, you didn't move these :? (Too close to (5)'s slider's end; you might also have to move the notes after these.)
02:15:878 (1) - Too close to the previous combo
02:24:449 (1,2,3,1,2,3) - These probably could be arranged neater, but I can't think of a pattern :o
02:27:450 (2,3,4) - Make these into a repeating slider; you did something like this earlier in the difficulty.

[Hard]
00:38:164 (1) - Well crap... After I suggested that you should make (6) line up with (4) and (7) line up with (3) [00:36:878], this note [00:38:164 (1)] now becomes a bit too close to the previous combo... Sorry :o
01:03:128 (2,3) - Put (2) above (1) and then (3) to the right of (2). Otherwise, the next combo will be too close.
01:06:235 (1) - Too close to the previous combo
01:34:092 (1) - Oy, you didn't fix this :o Move this away from the previous combo.
01:51:878 (1) - Same case as 00:38:164's comment... REALLY sorry about this :?
02:19:950 (1,2,3,4,5) - "Whole section is too close to the previous combo; move them away [and can you make (1) stack on (2)?]". (Reposting this with the correct time this time since I have no idea what happened before. And no, I didn't type out the time manually last time.)
02:23:378 (1) - Too close to the previous combo
03:16:521 (4) - Probably better if you made this a new combo
03:18:235 (5) - New combo?
04:02:807 - "Add Kiai Time here? If you do, make Kiai Time end after the last note in this difficulty." (Reposting this for obvious reasons :P)
04:12:664 (4) - This seems to be the only note out of this combo that's spaced differently...
04:22:092 (1,2,3,1,2,3,1,2,3,1,2,3,4) - Flip this whole section vertically? The first (1) is too close to the previous combo.

And... That's about it for now. Once again, this is just my opinion.
Fight69

Noob Man wrote:

Ohai ! o/
Je te conseille d'aligner en gardant appuyé sur la touche "MAJ", ça fera plus joli. :D
God, le coup du "MAJ", je savais pas ! xD

Tu m'a appris un truc la o/
NaomiMinette
There are still some issues...

[Normal+]
00:13:521 (1) - Too close to the previous combo
00:38:164 (1) - A bit close to the previous combo
00:45:664 (1) - Too close to the previous combo
01:09:664 (1) - ^
01:27:235 (1) - ^
01:51:878 (1) - A bit close to the previous combo
02:13:092 (1) - Way too close to the previous combo
02:40:950 (1) - Too close to the previous combo

[Hard]
01:06:235 (1) - You didn't fix this... It's still way too close to the previous combo.
01:34:092 (1) - If you're not gonna fix this, at least tell me why you won't...
02:19:950 (1) - ^
02:47:807 (1) - Way too close to the previous combo
03:43:950 (1) - ^

I don't mind if you ignore some of the things I listed, but at LEAST post a reason as to why you won't do them :?
Topic Starter
Shiro

Blazevoir wrote:

There are still some issues...

[Normal+]
00:13:521 (1) - Too close to the previous combo I can place it nowhere when I move it with distance snapping on, so I can place it pretty much where I want
00:38:164 (1) - A bit close to the previous combo Fixed.
00:45:664 (1) - Too close to the previous combo Fixed.
01:09:664 (1) - ^ Flipped horizontally.
01:27:235 (1) - ^ Same as 00:13:521 comment.
01:51:878 (1) - A bit close to the previous combo Fixed.
02:13:092 (1) - Way too close to the previous combo Fixed.
02:40:950 (1) - Too close to the previous combo Fixed.

[Hard]
01:06:235 (1) - You didn't fix this... It's still way too close to the previous combo. Fixed.
01:34:092 (1) - If you're not gonna fix this, at least tell me why you won't... I can place it nowhere with distance snapping on, so I can place it where I want. Flipped vertically anyway.
02:19:950 (1) - ^ I want to keep my pattern here, and I don't think it is that much of a problem because it's a new combo.
02:47:807 (1) - Way too close to the previous combo Same here, but I moved the (1) and (2).
03:43:950 (1) - ^ Flipped horizontally.

I don't mind if you ignore some of the things I listed, but at LEAST post a reason as to why you won't do them :?
Every time it was because of distance snapping that made it impossible to place a circle on the map.
Thanks a lot for modding so much, too.
anonymous_old
You are clearly a new mapper, so I will try to be as constructive as possible.

Hard
This map is very square in many places. While there's nothing wrong with square patterns, they generally look stale. You do have a mix of square and curved patterns, which is good.

I commend you for having actually mapped the music. Many mappers add their own beats all over the map, dissociating the map from the song. You've done a great job at beat placement, even if it is repetitive (due to the song's nature).

01:06:235 (1,2,3,4,5,6,7) - This is the best pattern in the map. It flows very well with the music, employs directional changes, 'pulling' the player across the screen, and blends nicely with other square patterns in the map. 00:59:378 (1,2,3,4,1,2,3,4,1,2,3) is comparable. I was also pleased to see hold stacks and small jumps at 03:52:092 (1,2,1,2,1,2,1,2,3,1,2,1,2,3), 04:11:378 (1,2,3,4), et. al.

It may be useful to relocate after some 2/1 pauses. For example, at 00:52:521, you can move the pattern further toward the lower-left corner. In fact, you need to employ the outer edges of the play area more: Press Ctrl-A and see many areas around the edges (especially at the bottom corners) do not contain any hit objects. Spacing out a map makes the map more interesting and also frees the player's movement, making them feel less cramped and enclosed in a smaller play area.

04:30:235 - You can probably make the finish better by adding a spinner at the very end of the map, holding until 04:33:664.

I'm too lazy to mod the other difficulties. =[

EDIT: Ah, je vois que vous êtes français ! Vous voudriez une traduction ? =X (Peut-être demandez à Krius ou Sushi, parce que je suis nul à écrire le français (comme vous pouvez voire =X)).
NaomiMinette

Odaril wrote:

Every time it was because of distance snapping that made it impossible to place a circle on the map.
Thanks a lot for modding so much, too.
Lol, I wish you would've told me this sooner :? Anyway, for now I guess everything looks okay in my opinion. You definitely deserve both a normal AND kudosu star for your efforts~

And you're welcome :)
Tomoka Rin
star~
TheVileOne
Easy

01:52:521 (1) - Move up 1 unit??

Normal +

Feels like a regular normal to me.

00:08:271 (2) - Turn grid snap off and correctly center this note.

00:09:985 (2) - ^

01:10:735 (2,3,4) - Any reason why these notes are closer together?

Hard

03:26:807 (1,1,2,3) - Find a more creative spot for these????


I don't mod taikos sorry....


Star.
Fuuko
New irc stuff.
Mianki
Easy:
Fine~

Normal:

00:31:092 (4) Place this circle again, it's a bit off to the right
00:41:378 (8) ^ (a bit too up)
01:15:128 (2.3) Check distnace snap
01:45:664 - 01:58:414 Suggestion: Flip all these horizontally, since it has almost the same pattern as here 00:31:950...
01:55:092 (3) A bit too put
02:04:092 (5.6.7) Check distance snap

Hard:

00:36:235 (3.4.5.6.7) Distance snap
00:53:807 (5) Place this again, if you intended it to be right under 4
01:45:664 - 01:58:414 Same flip suggestion as in Normal
01:49:950 (3.4.5.6.7) Distance snap
02:45:664 (9) Place this again, if you intended it to be right under 8
02:52:092 (3) ^ (under1)
03:21:450 (3.4) note 3 one grid right, note 4 one grip up
03:26:807 (1) Place this a bit more away from the previous notes?
03:28:307(1.2.3) ^
03:46:735 (1.2.3.4) Distance snap (if not intended to be rising)
04:02:807 Kiai timing?
04:07:092 (2) Place this again

Nice map, not big problems. Enjoy my nazi mod ^^
Star~
CXu
urr.... I know you asked me to keep it under 4 minutes, buut.. errr... >.<

No idea if this turned out well either, so I guess you should judge and decide wether you want it or not :?

Download: KOTOKO - Genzai no Requiem (Odaril) [CXu's Something].osu
Topic Starter
Shiro

Mianki wrote:

Easy:
Fine~

Normal:

00:31:092 (4) Place this circle again, it's a bit off to the right Fixed.
00:41:378 (8) ^ (a bit too up) Fixed.
01:15:128 (2.3) Check distnace snap Distance snapping is 0.7x here.
01:45:664 - 01:58:414 Suggestion: Flip all these horizontally, since it has almost the same pattern as here 00:31:950... The patterns are exactly the same, that was made on purpose.
01:55:092 (3) A bit too put Fixed.
02:04:092 (5.6.7) Check distance snap Fixed.

Hard:

00:36:235 (3.4.5.6.7) Distance snap Fixed.
00:53:807 (5) Place this again, if you intended it to be right under 4 Fixed.
01:45:664 - 01:58:414 Same flip suggestion as in Normal It was made in purpose here again.
01:49:950 (3.4.5.6.7) Distance snap Fixed.
02:45:664 (9) Place this again, if you intended it to be right under 8 Fixed.
02:52:092 (3) ^ (under1) Fixed.
03:21:450 (3.4) note 3 one grid right, note 4 one grip up Fixed.
03:26:807 (1) Place this a bit more away from the previous notes? Fixed.
03:28:307(1.2.3) ^ Fixed.
03:46:735 (1.2.3.4) Distance snap (if not intended to be rising) Fixed.
04:02:807 Kiai timing? Done.
04:07:092 (2) Place this again Fixed.

Nice map, not big problems. Enjoy my nazi mod ^^
Star~
anonymous_old
CXu's Insane
More combo colours, please.
Breaks are poorly positioned. The ones at 01:46:092 and 02:59:807 are good; the other two are bad, making the map feel very off balance.
Hitsounds aren't very good, as has been pointed out in IRC. I can't help much with that, though.

Here's a partial list of things of things which are very wrong in this map:
00:09:235 (3,4,3,1) - Spacing.
00:09:664 (1,1,2) - Combos.
00:16:521 (1,2,3,4) - Anti-jumps.
00:31:092 (4) -
00:43:950 (1,2,4) - Stacking/beat patterns.
01:09:664 (1,2,3,4) -
02:11:378 (5) - Make 1/2 to match music.
02:22:021 (2,3) - Stacking.
03:14:164 (6,1,2,1) - (6,1), (1,2), and optionally (2,1) should have the same distances.
03:15:879 (6,1,2,1) - ^
03:17:378 (3,1) - Song is 4/4, not 3/4.
03:18:664 (3,1) - ^
03:21:021 (6,1,2,1) - ^ a few
03:22:735 (6,1,2,1) - ^
03:51:878 (1) - Off-beat combo start/jump...?
04:03:664 (3,4) - Stacking.

And here's personal opinion crap:
00:18:235 (1,1) - Swap.
00:31:735 (5,1) - Too early for this kinda stuff. No build-up.
00:35:700 (2,3,4,5,6) - ^; very hard to read due to stacking.
00:41:378 (5) - Ugly.
00:44:914 (5,6) - Too close.
00:55:307 (6,7) - Too close.
01:01:092 (6,1) - Swap combos.
01:02:807 (5,1) - Swap combos.
01:04:521 (3) - New combo.
01:05:592 (1) - Remove new combo?
01:06:235 (3) - New combo.
(Etc.)
01:07:735 (9) - Doesn't fit the music IMO.
01:23:378 (1,2,3,4) - Move closer together to make 1/4 clear.
01:42:235 (1) - Remove?
02:09:664 (1,2,3,4,5) - Move closer together to make 1/4 clear.
02:28:307 (7,1) - Too close.
02:37:093 (1,2,3,4) - Move closer together to make 1/4 clear.
02:55:950 (1) - Remove?
03:48:235 (1,2,3) - Move closer together to make 1/4 clear.
04:01:092 (1,2,3,4,5,1) - Move closer together to make 1/4 clear? Definitely on (5,1), though.
04:11:378 (1,2,3,4,5) - Move closer together to make 1/4 clear.
04:13:950 (9,1,2) - Stacking sucks, especially with combo changes.

My overall opinion is that, although it is fun at times, generally it's annoying to read and somewhat frustrating to play. It doesn't feel natural for the most part.
roflninja
Hi,
maybe add 1 more combo color?

[easy]
00:33:664 (1) - no new combo?
00:40:521 (1) - ^
01:07:950 (1) - ^
01:11:378 (1) - ^
01:38:378 (5) - gets a little close to the hp bar

[normal]
01:36:450 (4) - new combo?

[hard]
00:21:450 (1,2) - maybe center these? up to you
01:42:021 (1,2) - ^
04:30:021 (1,2) - ^

everything is fine for me
Topic Starter
Shiro

roflninja wrote:

Hi,
maybe add 1 more combo color? What's wrong with two ? :( Added two violet colours.

[easy]
00:33:664 (1) - no new combo? Done.
00:40:521 (1) - ^ Done.
01:07:950 (1) - ^ Done.
01:11:378 (1) - ^ Done.
01:38:378 (5) - gets a little close to the hp bar Moved under (4).

[normal]
01:36:450 (4) - new combo? Done.

[hard]
00:21:450 (1,2) - maybe center these? up to you They will be hidden by the 300 (or 100) from completing the slider if I center them.
01:42:021 (1,2) - ^ Same.
04:30:021 (1,2) - ^ Same.

everything is fine for me
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