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KOTOKO - Genzai no Requiem

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Topic Starter
Shiro
This beatmap was submitted using in-game submission on samedi 24 juillet 2010 at 19:58:37

Artist: KOTOKO
Title: Genzai no Requiem
Source: Prism Ark
BPM: 140
Filesize: 8186kb
Play Time: 02:52
Difficulties Available:
  1. Easy (2,13 stars, 142 notes)
  2. Insane (4,92 stars, 389 notes)
  3. Normal (3,62 stars, 231 notes)
Download: KOTOKO - Genzai no Requiem
Information: Scores/Beatmap Listing
---------------
My first beatmap. REDOWNLOAD IF DOWNLOADED BEFORE 07/24 !
Huge thanks to Fuuko for combo colours and help with hitsounds.
Thanks to Sakura301 for modding the map so many times.

Edit log:

EDIT 06/11 : fixed one note placement and changed some patterns (thanks Gabi)
normal in process

EDIT 06/13 : continued normal diff

EDIT 06/15 : finished normal diff
fixed a few distances on both diff
fixed bpm for normal
remade some patterns for hard and fixed all snapping issues for hard
fixed snapping issues for normal
modified some hitsounds

EDIT 06/17 : revised some patterns and placement for Hard diff
modified song artist
changed mp3 for a lower quality one (greatly reducing the filesize)
fixed offset for both diffs
revised spacing for normal diff
fixed a few things according to Midget's post

EDIT 06/18 : fixed a few things according to Gabi's post
changed beatmap name

EDIT 06/23 : Added Roganis's Crazy Taiko.

EDIT 06/24 : Re-fixed a lot of problems.

EDIT 06/28 : Snapped unsnapped objects and added Roganis in tags.

EDIT 06/30 : Re-fixes.

EDIT 07/02 : Fixes according to ouranshc's post.

EDIT 07/04 : Added Easy difficulty.

EDIT 07/05 : Fixes according to DJPop's post.

EDIT 07/06 : Re-mapped Easy.

EDIT 07/07 : Few more fixes.
Fixes according to Arken's post.

EDIT 07/08 : Few fixes.

EDIT 07/09 : Lengthened Easy diff.
Reduced the break in Hard difficulty.
Reduced Background image sixe to 1022x767.
Changed some spinners.
Reduced Hard diff length by 20 seconds.
Fixes for Roganis' Taiko Diff.
Lengthened the first break.

EDIT 07/11 : Fixes according to Blazevoir's post.
Changed Normal to Normal+.
Changed some hitsounds.
Fixes according to Feno's post and Blazevoir's second post.
Added kiai sections.

EDIT 07/14 : New fixes according to Blazevoir's third post.

EDIT 07/15 : Changed background image.
Added custom hitsounds.
Changed combo colours.
Changed offset in Roganis' Taiko diff.
Fixes according to strager's post and TheVileOne's post.
Changed Normal+ back to Normal.
Re-made Hard hitsounds.
Changed Normal hitsounds a bit.
Changed Easy hitsounds a bit.
Removed Rognanis' Taiko Diff.

EDIT 07/16 : Added spinners and breaks.
Fixed one note placement.
Fixed partial overlapping in Hard diff.
Fixes according to Mianki's post.
Added CXu's guest diff.
Changed tags.
Changed hitsounds.
removed CXu's guest diff :/

EDIT 07/17 : Fixes according to roflninja's post.
Added two combo colours.
Removed unwanted .osb file.

EDIT 07/18 : Fixes according to Card'N'Force's post.
Fixes according to -K-'s post.
Fixes in Hard and Easy diffs.

EDIT 07/19: Changed some hitsounds in Normal.
Changed Hard to Odaril&TheVileOne's Hard.
Added TheVileOne tag.
Added combo colours for Easy and Normal diffs.
Fixes according to Garven's post.
Changed Odaril?TheVileOne's Hard to Collab.
Changed hard to Insane.
Storyboarded mapper name in the collab.
Changed background.3

EDIT 07/20 : Finished Insane.
Removed Collab diff.
Added breaks in Easy and Normal diffs.
Filled in the big break in Insane.
Changed the 2x sections to 1x sections.
Fixes according to Doomsday93's post.

EDIT 07/21 : Fixes according to Armin's post.
Fixed according to Larto's post.

EDIT 07/22 : Fixes according to Beuchi-chan's post.
Fixes according to MetalMario's post.
Brightened the background a bit.
Removed soft-slidertick.wav.
Increased stack leniency by 2.

EDIT 07/23 : Fixes according to Kurai_'s post.
Fixes according to Larto's IRC modding.
Fixes according to Gens' post..
Cut mp3 size.

EDIT 07/24 : Changed background.
Revised some patterns.
Lybydose
Revived
krius_old
Seems pretty good to me.
star~
Tags_old
Awesome job, and although I still think there's funky spacing in some spots (that I have already told you about), I'll star it. Keep up the good work! :>
Yuji Tokaji
Star~
Drafura
Star :3
AgentYous
Star 8-)

Continue ainsi (Super la hard)

Fini la Normal je suis impatient de la tester.
Fight69
~Star

(and some IRC help)
Kurai
Etoile~
(IRC modded :3')
Nashmun
~Star

Et la hard est vraiment sympa :)
iDwarf
~Overall~
  1. Maybe you should capitalize "Requiem" in title?
  2. Offset 7890 sounds better for me
  3. Maybe u should add some KIAI..idk :O
~Normal~
  1. 01:16:242 (5,6) - Stack it same as (4,5)
  2. 01:28:777 (2,4) - Never snap on 1/8. (Check for other sliders.)
  3. 01:31:884 (8,9) - 1 grid down.
  4. 02:00:390 (2,3,4,5) - Uh...spacing.
  5. 02:09:604 (4) - New combo.
  6. Anti-jumps are confusing for ~Normal~ difficulty
Gabi
First of all, none of your objects are snapped, to fix that you need to go to Timing > Resnap All Notes

alright i'm going to go through your map very quick cause i'm tired, i would advice you to follow these suggestions wether you like them or not, but that is up to you.

00:14:795 (4) - new combo
00:49:936 (3,4,5,6,7,8,9,10) - redo this pattern and maybe change this to a slider 00:50:793 (7,8,9) - consider to change it to something like this http://osu.ppy.sh/ss/13369
00:54:232 (6) - new combo
00:54:232 (6,7,8,9) - change this pattern. maybe add a return slider instead of 6,7,8
00:59:374 (1,2,3,4) - instead of stacking these, how about making a pattern of it instead
01:01:089 (5,6,7,8) - same as above ^
02:01:084 (7,8,9,10) - change this pattern and space it out better
02:24:440 (4,5,6,7) - wrong distans snap, the 4 is too close to the 3
02:46:081 (10,11) - wrong distans snap, fix it
03:39:220 (1,2,3) - distans snap these from the previous combo
04:05:575 (8,9,10,11) - try not to let circles overlap sliders, maybe remake this pattern a little
04:23:360 (1,2,3) - it's better to not have the same spacing on this combo with different timing, change this pattern and distans snap it better imo


I got quite a head ache so i let some things slip, maybe i will take care of it another time. In the future, avoid mapping songs that are longer than 3-4 minutes. Also i really suggest you try to play more osu! normal maps, prefereably to get a better idea on how patterns are set and hitsounds.
Topic Starter
Shiro

Gabi wrote:

First of all, none of your objects are snapped, to fix that you need to go to Timing > Resnap All Notes < Now this is weird because I do that every time I edit the map.

02:46:081 (10,11) - wrong distans snap, fix it < This one is made on purpose.
dvorak_old
checked another source but same bpm

bpm 139.997 offset seems good

Genzai no Requiem
        ↑ Capital

map are good for me.
Backstep
Star ~
Noobita
Star~ ;)
Yuji Tokaji
Yop,

[General]

-Ajoute dans les tags ' Roganis '

[Normal]

- 02:01:404(4) : Unsnapped
- 02:03:654(3) : ^
- 02:54:511(7) : ^
- 02:06:868(2) : ^
- 02:09:225(3) : ^
- 02:10:832(3) : ^
- 02:14:796(5) : ^
- 02:18:010(2) : ^
- 02:25:081(7) : ^
- 02:25:938(9) : ^
- 02:27:438(2) : ^
- 02:27:545(3) : ^
- 02:35:366(1) : ^
- 02:40:937(1) : ^
- 02:41:794(3) : ^
- 02:43:294(2) : ^
- 02:45:651(9) : ^
- 02:46:508(11) : ^
- 02:51:222(8) : ^
- 02:52:079(10) : ^

[ Hard ]

This is Okay.


Good Luck.
Kryxia_old
Good job
star'd
Roga-don
Star ~ :p
ouranhshc
Hard
01:01:089 (5) - new combo
01:02:803 (9) - new combo
01:15:445 (3) - spacing
01:16:516 (6) - new combo
01:16:516 (6,7,8) - spacing
01:18:230 (11) - new combo
01:20:373 (1,2) - spacing
01:21:659 (4) - new combo
01:23:373 (10) - new combo
01:23:373 (10,11,12,13) - spacing not even
01:25:087 (14) - new combo
01:28:515 (4) - new combo
01:31:944 (6) - new combo
01:37:086 (7) - new combo
01:38:800 (1) - extend to the next white tick
01:42:443 (B) - fill this break in with a spinner?
01:57:656 (7) - make symmetrical to (3)
02:37:082 (7) - new combo
02:50:795 (7) - new combo
02:52:509 (1,1) - same as 01:42:443
03:49:077 (8) - new combo
04:04:504 (6) - new combo
04:06:218 (11) - new combo
04:09:647 (4) - new combo
04:11:361 (10) - new combo
04:13:075 (14) - new combo
04:16:503 (4) - new combo
04:19:932 (6) - new combo
04:24:431 (1) - remove new combo
04:25:074 (4) - new combo
04:26:788 (1) - extend to white tick
04:30:409 (B) - same as before
04:47:358 (x) - put a spinner here?

Normal
00:21:663 (x) - put a spinner here instead of a break?
00:58:089 (B) - remove break
00:59:374 (1,2,3,1,1,2,3,1) - spread this out? http://puu.sh/1uK
01:54:228 (7) - new combo
02:14:798 (5) - new combo
02:16:512 (8) - new combo
02:17:583 (1) - remove new combo
02:18:226 (3) - new combo
02:25:083 (7) - new combo
02:26:797 (1,2,3,4) - move this farther away from the previous combo
02:37:082 (5) - new combo
02:38:796 (7) - new combo
02:43:938 (5) - new combo
02:45:653 (9) - new combo
02:49:081 (4) - new combo

You need an easier diff
DJPop
~Easy~
00:32:805 (1) - remove new combo
00:34:519 (1) - ^
00:36:233 (1) - ^
00:37:947 (5) - new combo
00:39:661 (1) - remove new combo
00:41:375 (1) - ^
00:43:089 (1) - ^
00:44:804 (5) - new combo
00:55:518 (2,1,2,1,2,3) - move left 1 grid (Lv3)
00:57:875 (4) - delete
01:11:374 (5) - new combo
01:38:800 (8,1) - add hitfinish
01:42:336 - add spinner, end on 01:45:657 with hitfinish

~Normal~
00:21:556 (1) - start on white tick
00:52:089 (5,1) - too close
01:38:800 (1) - end on right white tick with hitfinish
02:01:727 (5) - put the tail to left side
02:24:440 (4) - new combo
02:56:045 - add spinner, end on 02:59:366 with hitfinish

~Hard~
00:07:950 (1,2) - move right 1 grid (Lv3)
00:12:235 (12) - don't overlap with (11)
00:15:878 (4) - new combo
00:56:589 (3,4) - move down 1 grid(Lv3)
01:25:730 (2,3) - stack on the end of previous slider
01:32:586 (2,3) - ^
01:38:907 (1) - start on white tick
02:03:656 (2) - move left 2 grids (Lv3)
02:13:726 (2) - stack on the end of previous slider
02:25:083 (7) - move right 1 grid (Lv3)
02:32:796 (11) - stack on the end of previous slider
02:46:081 (10,11) - too far
03:24:007 (1) - remove new combo
03:25:721 (1) - ^
04:07:075 (2) - stack on the end of previous slider
04:13:718 (2,3) - ^
04:19:503 (4) - move left & up 1 grid (Lv3)
04:24:431 (4) - new combo
04:26:895 (1) - start on white tick
04:42:216 (7) - new combo
04:50:786 - use inherited timing section


+Star
Fuuko
Well, this mod will be entirely about on tips about mapping more than an actual mod.

General:

Add more tags.
This song would fit way more with soft hitsounds instead of normal ones.

Easy:

HP Drain+1 ( or 2. )
Hitcircle Size +1
OD +1 ( or 2. )

Easy diffs tends to have the biggest hitcircle size. Also, low OD is really bad for fast maps.
HP Drain is usually 4/5 for easy.

The thing for an easy is:

Many sliders, cool hitsounds, many repeat sliders. That's about it.

00:07:950 (1,2) - Never ever leave a blank space like this. They are really bad. Use sliders instead.
01:11:374 (1,2) - Never overslap sliders like this because it's horrible, confusing and unrankable.
01:29:587 (1,2,3,4) - Don't use many notes on 1/2. Because it's too hard for an easy. You can change it to repeat sliders. ( That applies to all the others. )
01:38:907 (1,1) - Make this only one spinner, because having two consecutive spinners on an easy is pretty horrible.
I think that's about it for easy.Sadly you will be pretty much forced to remap it...I won't mod the other diffs because what I said before applies to all diffs.
You pretty much have to use more sliders, and make the hitsounds a lot better ( I can help with that ).

Anyways, star for the efforts.
XepherX3
find it pretty nice for the first map

mod time:
[Normal]

00:18:127 place a soft almost no sound section here till after the 2nd spinner

[Hard]

02:59:366 fill up this break..it's too long
03:59:576 remove this break

that's all i can tell...star from moi
arien666
[General]
Delete .osb file :3
Some uninherited timing sections seem no use :3... Why don't you make them inherited? Maybe [Hard]'s timing sections are the best ways imo :3 (However, consider about hitsound what you wanna set :3)

[Easy]
01:19:088 (2) - UNSNAPPED
00:17:377 (3) - How about move 1 grid left?

[Normal]
00:30:019 (3) - How about move 1 grid down?
00:31:948 (1) - Make end position that's stacked on 00:31:091 (4) http://osu.ppy.sh/ss/15615 . Don't think about same thing about 01:45:657 (1).

[Hard]
00:15:128 (2,3) - How about move 1 grid right?
00:31:091 (8) - How about move 1 grid down and right?
00:55:089 (2) - How about move 1 grid up?
02:31:511 (8) - [Suggestion] http://osu.ppy.sh/ss/15616 :3
02:41:796 (3) - How about move 2 grid down?

[Roganis' Crazy Taiko]
offset is different from other diffs...
If possible, why don't you add Kiai times on highlight parts :3?
01:13:125 (1,1,2,3,1) - Seems little bad on sudden thing ;_;
01:31:766 (1,1) - ^
01:48:158 (1,1) - ^
02:26:834 (1,1,2,3,1) - ^
02:45:475 (1,1) - ^



Anyway...
Good luck :#
Alace
BPM should be 140.00
offset should be 7950
check your all diffs to fix those stuffs
Taiko diff has offset 7880 lol +10~20 ms and resnap all notes until addong 70ms
Sakura
[General]
Background is too big, max size is 1024x768
Irregular difficulty lengths, try to keep start and end points the same

[Easy]
Difficulty is too short.

[Normal]
01:00:449 (1) - No new combo
01:02:807 (1) - No new combo

[Hard]
Song is kinda too long (almost 5 mins) should best be at less than 4 mins, and 4:30 is already pushing it i recommend cropping the mp3 or something.
03:56:914 (1,1) - +1000 spinners are unrankable
03:06:020 - This break is way too long

[Overall]
Try to avoid using sliders that are something between curve and linear, as they look ugly.
Avoid putting notes in the total center of the screen after a spinner, also try to avoid putting notes too close to spinners.
Needs more work before i can give it a star.
Topic Starter
Shiro

Sakura301 wrote:

[General]
Background is too big, max size is 1024x768 <- I didn't know, I will change it.
Irregular difficulty lengths, try to keep start and end points the same I can't help for taiko diff.

[Easy]
Difficulty is too short. I will make it as long as normal one.

[Normal]
01:00:449 (1) - No new combo
01:02:807 (1) - No new combo

[Hard]
Song is kinda too long (almost 5 mins) should best be at less than 4 mins, and 4:30 is already pushing it i recommend cropping the mp3 or something. I'm sorry but I won't shorten it.
03:56:914 (1,1) - +1000 spinners are unrankable Those are 200 spinners, since they are as long as the last (7 ticks) and it is 2000.
03:06:020 - This break is way too long I will fill in it.

[Overall]
Try to avoid using sliders that are something between curve and linear, as they look ugly. All should be curve.
Avoid putting notes in the total center of the screen after a spinner, also try to avoid putting notes too close to spinners. How much of a problem is that (both points related to spinners) ? I like these parts in my map, and I'd like not to remove them, should I change the diff name to Insane.
Needs more work before i can give it a star.
Sakura

Odaril wrote:

Sakura301 wrote:

[General]
Background is too big, max size is 1024x768 <- I didn't know, I will change it.
Irregular difficulty lengths, try to keep start and end points the same I can't help for taiko diff. Oh yeah Taiko is the exception to that

[Easy]
Difficulty is too short. I will make it as long as normal one.

[Normal]
01:00:449 (1) - No new combo
01:02:807 (1) - No new combo

[Hard]
Song is kinda too long (almost 5 mins) should best be at less than 4 mins, and 4:30 is already pushing it i recommend cropping the mp3 or something. I'm sorry but I won't shorten it.
03:56:914 (1,1) - +1000 spinners are unrankable Those are 200 spinners, since they are as long as the last (7 ticks) and it is 2000. They got 1000 bonus on autoplay
03:06:020 - This break is way too long I will fill in it.

[Overall]
Try to avoid using sliders that are something between curve and linear, as they look ugly. All should be curve.
Avoid putting notes in the total center of the screen after a spinner, also try to avoid putting notes too close to spinners. How much of a problem is that (both points related to spinners) ? I like these parts in my map, and I'd like not to remove them, should I change the diff name to Insane. Notes in the total center will be covered by hitburst, and too close to the spinner wont give time to regain momentum after the spin
Needs more work before i can give it a star.
I will probably recheck this map later
Topic Starter
Shiro

Sakura301 wrote:

[General]
Background is too big, max size is 1024x768 <- I didn't know, I will change it. Changed.
Irregular difficulty lengths, try to keep start and end points the same I can't help for taiko diff. Oh yeah Taiko is the exception to that

[Easy]
Difficulty is too short. I will make it as long as normal one. Done.

[Normal]
01:00:449 (1) - No new combo
01:02:807 (1) - No new combo

[Hard]
Song is kinda too long (almost 5 mins) should best be at less than 4 mins, and 4:30 is already pushing it i recommend cropping the mp3 or something. I'm sorry but I won't shorten it.
03:56:914 (1,1) - +1000 spinners are unrankable Those are 200 spinners, since they are as long as the last (7 ticks) and it is 2000. They got 1000 bonus on autoplay Fixed.
03:06:020 - This break is way too long I will fill in it. Done.

[Overall]
Try to avoid using sliders that are something between curve and linear, as they look ugly. All should be curve.
Avoid putting notes in the total center of the screen after a spinner, also try to avoid putting notes too close to spinners. How much of a problem is that (both points related to spinners) ? I like these parts in my map, and I'd like not to remove them, should I change the diff name to Insane. Notes in the total center will be covered by hitburst, and too close to the spinner wont give time to regain momentum after the spin Fixed.
Needs more work before i can give it a star.
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