CNBLUE - Blind Love

posted
Total Posts
65
Topic Starter
peeace
This beatmap was submitted using in-game submission on Sunday, July 14, 2013 at 8:32:20 AM

Artist: CNBLUE
Title: Blind Love
Tags: CNBLUE Blind Love K-Pop Japanese
BPM: 115
Filesize: 6189kb
Play Time: 03:56
Difficulties Available:
  1. Hard (4.02 stars, 331 notes)
  2. Insane (4.57 stars, 437 notes)
  3. Normal (2.27 stars, 209 notes)


Download: CNBLUE - Blind Love
Information: Scores/Beatmap Listing
---------------
CNBLUE - Blind Love
New to mapping.. Please help...
BG CHANGES (by CDFA) ON JUNE 18 REDOWNLOAD
June 8
- Created [Normal] & [Hard]
- Modded by Onisakura [Normal] & [Hard]
June 9
- [Insane] Added
- improving [insane]
June 10
- vo1t4ge modding [Insane]
- vo1t4ge modding [Hard]

June 11
- [Hard] - Angelina_Rocca modding
- [Insane] - following Angelina_Rocca modding on [Hard]

June 12
- BG image [Hard] changes
- Mp3 Changes (Bitrate Change)

- Strawberry Modding
June 13
- Vo1t4ge Modding [All]
June 14
- _Erra_ Modding [All] 2x
June 15
- Some changes [All]
- Reikosaka modding [All]
June 16
- Small correction on kiai[all]
June 17
- DEAncientNaga modding [all]
June 18
- GrayKaiser82 Modding [Normal] & [Hard]
- BG Images [All] Changes
- CDFA modding [Normal] & [Insane] - not finished
June 19
- CDFA modding [all] - Finished
June 22
- alex_98 modding [all]
June 23
- alex_98 modding [all] - (recheck)
- Sweet Vanilla modding [all]
June 24
- Lucy_Heartfilia modding [Normal]
- Hinsvar modding [Normal] & [Hard]
June 25
- sheela901 modding [All]
June 26
- Hinsvar modding [Insane]
- zorefire modding [Normal] & [Hard]
June 27
- gideon5504 modding [All]
- Change Combo Colours
July 01
- mingmichael modding [Timing]
- Small Changes by me
July 02
- yurunneram modding [Normal] & [Hard]
July 04
- Konei modding [all]
July 09
- rezoons modding [normal]
July 14
- rezoons modding [Hard]&[Insane]
Thanks for the Mods:
- Onisakura
- vo1t4ge
- Angelina_Rocca
- Strawberry
- _Erra_
- Reikosaka
- DEAncientNaga
- GrayKaiser82
- CDFA
- alex_98
- Sweet Vanilla
- Lucy_Heartfilia
- Hinsvar
- sheela901
- zorefire
- gideon5504
- mingmichael
- Yurun Ceroia Neram (AKA yurunneram)
- Konei
- rezoons
(Thank you v much everyone)
Onisakura
12:45 Onisakura: sup :3 may i take u on few min?)
12:46 peeace: ??
12:47 Onisakura: it's about your map
12:47 peeace: yes?
12:48 Onisakura: first of all, bitrate
12:49 Onisakura: it's 256 kb/s but max recomended 192
12:50 peeace: i cant find it, and i saw some ranked maps also doesnt fit the recomendation.. so i thought its okay..
12:51 Onisakura: also BG size, your's - 950x500, and recomended 1024x768 for 4:3 and 1366x768 for 16:9
12:51 Onisakura: it's ok) just need a little fix ^_^
12:51 peeace: Thank you :)
12:52 Onisakura: ok, now open your normal diff
12:53 peeace: done, and..
12:53 Onisakura: so, first what i see...
12:53 Onisakura: 01:16:755 (1) -
12:54 Onisakura: spinner is too long
12:54 peeace: okay, i'll try to change that
12:55 Onisakura: max long for spinner sort of 7,5 sec
12:55 Onisakura: something like that)
12:56 peeace: owh.. thanks :), i don't know about it..
12:57 Onisakura: start so quckly..use lead-in
12:58 Onisakura: timming setup/audio
12:59 peeace: how do i use them?
12:59 Onisakura: set 2 or 3 sec
12:59 Onisakura: so beatmap started only pass 2 or 3 sec)
13:00 Onisakura: got it?)
13:00 peeace: i don't get it?
13:00 Onisakura: ooookay
13:01 Onisakura: lol) my mistake)
13:02 Onisakura: song setup)
13:02 Onisakura: sry :3
13:02 Onisakura: then u open Audio
13:02 Onisakura: and below u will see lead in options
13:02 peeace: okay got it.. thanks
13:03 Onisakura: ok..next..
13:03 peeace: I changed it to 2..
13:03 Onisakura: ok
13:04 peeace: ok
13:04 Onisakura: unsnapped green sections
13:04 Onisakura: here 03:32:572
13:05 Onisakura: and here 03:36:166
13:05 Onisakura: 03:32:572 - snap to 03:32:537
13:05 Onisakura: and 03:36:166 - snap to 03:36:189
13:06 Onisakura: and one more thing here...set NC after each spinner...
13:07 peeace: snap done, what's nc?
13:07 Onisakura: new combo
13:08 Onisakura: so..for example..
13:08 Onisakura: 00:03:450 (1) -
13:08 Onisakura: without NC
13:08 peeace: ah.. okay
13:10 Onisakura: i'll post full objects without nc if u want..
13:10 Onisakura: so jump to hard diff
13:11 peeace: i've done the nc
13:11 peeace: now, i'm on hard mode.
13:11 Onisakura: same thing about lead in :3
13:11 Onisakura: unsnapp again
13:12 Onisakura: 03:32:572 - snap to 03:32:537
13:12 Onisakura: 03:36:166 - snap to 03:36:189
13:12 Onisakura: 03:53:748 - snap to 03:53:798
13:13 Onisakura: 01:44:928 (1) - too short
13:13 Onisakura: and honestly...this part looks like unrank..
13:13 Onisakura: 01:44:928 (1,1,1,1) -
13:15 peeace: ??
13:15 peeace: should i change those part?
13:15 Onisakura: and...in general - add some tags
13:16 peeace: okay.
13:17 Onisakura: fix then..submit
13:17 peeace: okay thx..
13:17 Onisakura: and i'll look more "deeper")
13:18 Onisakura: lol
13:18 peeace: :)
vo1t4ge
Yo~
I guess I'll go right to it then.

Insane difficulty:
00:15:450 (3,4) - Better not do this. 2 identical sliders overlapping each other exactly is not good.
00:32:928 (4,5) - May be too close together.
00:32:928 (4,5) - Same as the 2 sliders thing.
00:40:755 (9,10) - Follow the spacing of 00:39:711 (3,4,5,6,7,8).
00:57:711 (5) - Reverse arrow covered.
01:11:798 (1,2,3) - Overlapping sliders.
01:29:015 (10,11) - Same as the 2 sliders thing.
01:41:015 (16) - Possible to split into 2 combos? Splitting at 01:39:711 (11) may be nice.
01:48:581 (4,5) - Too far away.
01:56:146 (5) - Reverse arrow covered.
02:59:276 (2,3,4,5,1,2,3,4,1,2,3,4) - Pretty confusing. Try to make it more readable.
03:54:059 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13) - Difficult to catch the beat. Maybe don't put a stream?

From http://osu.ppy.sh/wiki/Mapping#Adding_Sliders
...ensure that your sliders do not overlap one another, the tail end of your slider is always visible, and that the slider path is not obscured in any way - such as unpredictable U-turns or making the head and tail of the slider overlap.
Hope this helps~
Topic Starter
peeace
00:15:450 (3,4) - Better not do this. 2 identical sliders overlapping each other exactly is not good. / Corrected
00:32:928 (4,5) - May be too close together. / Unchanged, for more challenging effect. I know its not much, but for bigginers i think they'll find it challenging
00:32:928 (4,5) - Same as the 2 sliders thing. / Corrected
00:40:755 (9,10) - Follow the spacing of 00:39:711 (3,4,5,6,7,8). / Corrected
00:57:711 (5) - Reverse arrow covered. / Unchanged, I think its clearly visible before slider start, check again
01:11:798 (1,2,3) - Overlapping sliders. / Corrected
01:29:015 (10,11) - Same as the 2 sliders thing. / Corrected
01:41:015 (16) - Possible to split into 2 combos? Splitting at 01:39:711 (11) may be nice. / Corrected
01:48:581 (4,5) - Too far away. / Corrected
01:56:146 (5) - Reverse arrow covered. / Unchanged Same as before, Its clearly visible before slider start
02:59:276 (2,3,4,5,1,2,3,4,1,2,3,4) - Pretty confusing. Try to make it more readable. / It's moving in triangle (can't we do that?), last part is reversed by mistake, has been corrected
03:54:059 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13) - Difficult to catch the beat. Maybe don't put a stream? / Unchanged, Not sure about this, will changed it if more comments about this later..

Btw, mod mine too please / m4m.. hmm.. not bad, sure i will. :) thx for modding
vo1t4ge
Normal difficulty seems fine, so let's see about Hard..

00:35:798 (4,6) - Overlapping sliders
01:03:450 (1,1,2) - Weird combos.. maybe combine into one?
01:29:015 (4,1) - Overlapping sliders
01:34:233 (4,6) - Overlapping sliders
01:41:015 (16) - Split this combo

That's all~
Topic Starter
peeace
Thx again vo1t4ge~
Angelina_Rocca
From modreq
HARD

well,first of all,from 00:00:842 (1) - to00:08:146 (4) ,you should use "24clap"to let them keep the same as below.
and you should let your hitsound down,overall decline of 30%
00:01:885 (1) - well, maybe you can change it into a slider which end at 00:02:407 .And add a note at 00:02:928 ,it will be much more better
00:03:972 (4) - I know you are following the vocal,so,maybe you can change it into a slider end at 00:04:494 because the voice did not stop
00:05:015 (2) - ↑
00:18:320 (1,2,3,4,1,2,3,4,5,6) - OH,my gooooood~your placement is monotony,you should learn from other people's map.
well,00:18:320 (1,2,3) - you could put it like this
do not always right angle
00:22:755 (2,3,4) - there,whistle is not so good :(
02:45:711 (1) - you can use more "point" to let the heart closed up
02:50:928 (8) - delete slider and add a note.maybe better
02:58:755 (1,2,3,4,5,1,2,3,4,1,2,3,4) - there,well,maybe you can use some sliders,there are too many notes!
A good song,you can do it better.
Topic Starter
peeace
Hi Angelina_Rocca..

Sorry but, correct me if i'm wrong, i'm still new to mapping

Okay, from 00:00:842 (1) - to00:08:146 (4) , I have change some claps but i'm not using "2 - 4 clap", doesnt feel right to me

(you should let your hitsound down,overall decline of 30%) - Unchanged, do u mean the volume? is it not too soft?

About the heart, Unchanged, If the start and end slider is at the same point, how can people know where the slider would go?
They will know the path of slider, but they dont know its direction right?

( 02:50:928 (8) - delete slider and add a note.maybe better ) Unchanged, delete slider and adding a note at 02:50:928?
I think there will be awkward missing beat at 02:51:189..

The other are changed, thanks for modding
Strawberry
As your request.

[]
  1. offset: 872(+30)
  2. Use different sv for disparate diffs plz. It may touch the playability and entertainment of the map.
  3. Try some more curved slider rather than mostly straight? It seems really jerry and boring for now.
  4. The code rate of .mp3 file is 256kbps and it's unrankable. You can only use 128/192kbps for mapping.
  5. Lead-in time on Insane diff is conflicting. It should be '2000' as you did on the other diffs.
 
[]
  1. Please use balance spacings in this diff(you can keep them average by 'Distance Snap' tool. Since it's the original diff, the difference would be misleading for beginners.
 
[]
  1. Same as the previous diff. You should to use balance spacings in this diff as well, making the arrangement more consise and clear for most players. But yeah, it doesn't mean you can't make few jumps here, but just notice the degree for it's not the highest diff and need to avoid the gap with Normal diff.
 
[]
  1. The placement have a large space can be improved imo since there has many pattern plays weird when i tried this diff like the beginning of the song. There it's just the intro of the song however you made excesive jumps, you can hear that the song is just start and soft, the large jumps looks really improper. The other side you should look out is the opportunity of jump, it should be following the vocal/music rather than stochastic, you can learn that easily according to other excellent maps.

  --------------------------------------------------------
That's all I'd like to say. I can see you tried your best however the mapping is a skill need to be completed and improved continually, hope these suggestions are useful for you. Good luck!
Topic Starter
peeace
Hey Strawberry Thanks for modding~~

General

- offset, mp3 bitrate, conflicting lead-in time, has been corrected
- have change some straight slider to curved slider
- Use different sv for disparate diffs, not change, What is sv?

Normal - all dist snap - done

Hard - mostly dist snap - Done, I tried some jumps, but not sure its the right time to use it or not..

Insane - Weird pattern - I'm not sure about weird pattern, I don't know which is weird or not, but I have change some Pattern, Please check again and give me some example on this, for further improvement.. thx~~

Insane - opportunity to jump - well i tried to put them, but I'm still not sure where i should place jumps and where i should not, please give me example on this too.. thx~~

I've made changes on all the 3 map, following your advice, please check again.. thx~~
Topic Starter
peeace
Hey Strawberry Thanks for modding~~

General

- offset, mp3 bitrate, conflicting lead-in time, has been corrected
- have change some straight slider to curved slider
- Use different sv for disparate diffs, not change, What is sv?

Normal - all dist snap - done

Hard - mostly dist snap - Done, I tried some jumps, but not sure its the right time to use it or not..

Insane - Weird pattern - I'm not sure about weird pattern, I don't know which is weird or not, but I have change some Pattern, Please check again and give me some example on this, for further improvement.. thx~~

Insane - opportunity to jump - well i tried to put them, but I'm still not sure where i should place jumps and where i should not, please give me example on this too.. thx~~

I've made changes on all the 3 map, following your advice, please check again.. thx~~
vo1t4ge
Normal
00:38:958 (1) - Start at 00:39:219, end at same time
00:54:611 (1) , 01:03:480 (1) , 01:53:046 (1) , 02:01:915 (1) - Random single combos

Hard
00:26:437 (1) , 00:28:785 (1) - Random single combos
01:41:045 (16) - Start new combo at 01:39:741 (11)
03:51:480 (1,1) - No need for break here.

Insane
00:28:785 (1) - Random single combo
01:41:045 (16) - Same as hard, start new combo at 01:39:741 (11)
Topic Starter
peeace
Thanks vo1t4ge.. All Corrected..
_Erra_
Hi~
m4m
Normal
00:52:002 (3) - add finish
00:52:524 (4) - ^
00:56:176 (2) - ^
01:50:437 (3) - ^
01:50:959 (4) - ^
01:54:611 (2) - ^
01:58:785 (3) - ^
02:59:306 (2) - ^
03:02:437 (4) - ^
03:07:654 (4) - ^
03:24:350 (3) - ^
Hard & Isnane
All too in Normal
use finish in the kiai c:
Topic Starter
peeace
Thanks _Erra_ all those finish added
_Erra_
Hi
mod req
General
Tags:Korean
/Not Japanese/
Normal
Circle Size: 3
01:00:350 (3) - not whistle,finish
01:02:437 (5) - finish
01:08:698 (3) - finish
01:52:002 (7) - finish
01:54:611 (2) - finish
02:07:133 (3) - finish
dont use clap with finish,okay?
02:39:350 - add timing point, sound 50% (offset:159350)
02:45:219 - 02:47:060 - sound 50%
02:48:728 - add timing point,sounf 65% (offset:168728)
03:53:958 - sound 35%
Hard
01:08:698 (3) - finish
02:07:133 (3) - ^
02:39:196 - add timing point, sound 50%
02:45:224 - sound 50%
02:47:045 - ^
03:53:828 - sound 35%
Isnane
02:39:221 - 03:58:313 - all too,what in Hard and Normal
Topic Starter
peeace

_Erra_ wrote:

Hi
mod req
General
Tags:Korean
/Not Japanese/ || not change, yes its Korean singer, but its a Japanese song. I think it should be japanese

Normal
Circle Size: 3 || done
01:00:350 (3) - not whistle,finish || I use whistle for slider and finish for start of slider
01:02:437 (5) - finish
01:08:698 (3) - finish
01:52:002 (7) - finish
01:54:611 (2) - finish
02:07:133 (3) - finish
dont use clap with finish,okay?
02:39:350 - add timing point, sound 50% (offset:159350)
02:45:219 - 02:47:060 - sound 50%
02:48:728 - add timing point,sounf 65% (offset:168728) || ^^^^^^^ Done
03:53:958 - sound 35% || change 1st spinner to 30, 2nd spinner to 45
Hard and insane - same as normal
Thanks again~
Sorarei
[Insane]
00:36:872 (6) - Slidernya nyelip gitu , bagusnya di geser lagi deh jangan sampe kena timpahan slider sblumnya
00:36:872 (6) - btw kok break disini ? di isi aja soalnya agak awkward
01:07:654 (1,2,3,1,2,3) - jump-nya jangan dari 1/16 ke 1/4 , hitsoundya keliatan aneh jadinya .. kaya gini nih http://puu.sh/3fUmN.jpg
02:06:089 (1,2,3) - sama kaya sblum-nya
02:14:176 (3) - 02:20:437 (3) - terlalu jauh , coba di deketin sedikit
03:14:958 (1,2,1) - masalah jump kaya di atas
03:14:958 (1,2,1) - ^
03:31:654 (1,2,1,1,2,1,1,1,1,1,2,1,1,2,1) - ^

Note : kenapa jump jangan kaya gitu ? , karena jump tsb berlawan arah.

[Hard]
03:14:958 (1,2,1) - 03:31:654 (1,2,1,1,2,1,1,2,1,1,2,1) - apa ga susah nih ? kenapa ga model stream aja ?

[Normal]
Bagus bagus aja sih kayanya ..
Topic Starter
peeace

Reikosaka wrote:

[Insane]
00:36:872 (6) - Slidernya nyelip gitu , bagusnya di geser lagi deh jangan sampe kena timpahan slider sblumnya || OK
00:36:872 (6) - btw kok break disini ? di isi aja soalnya agak awkward || G ad break d situ, cek lagi deh
01:07:654 (1,2,3,1,2,3) - jump-nya jangan dari 1/16 ke 1/4 , hitsoundya keliatan aneh jadinya .. kaya gini nih http://puu.sh/3fUmN.jpg || G ad hit sound, kan d silent..
02:06:089 (1,2,3) - sama kaya sblum-nya || sama, g ad hit sound, silent
02:14:176 (3) - 02:20:437 (3) - terlalu jauh , coba di deketin sedikit || Itu distance snap koq, sama seperti sebelum"ny.. g masalah kayany..
03:14:958 (1,2,1) - masalah jump kaya di atas
03:14:958 (1,2,1) - ^
03:31:654 (1,2,1,1,2,1,1,1,1,1,2,1,1,2,1) - ^

Note : kenapa jump jangan kaya gitu ? , karena jump tsb berlawan arah. || Gua tunggu modding lebih bnyk deh, klo bnyk yg suruh ganti baru gua ganti

[Hard]
03:14:958 (1,2,1) - 03:31:654 (1,2,1,1,2,1,1,2,1,1,2,1) - apa ga susah nih ? kenapa ga model stream aja ? || OK

[Normal]
Bagus bagus aja sih kayanya ..
Untuk masalah jump, g gua ganti, tunggu modding lebih bnyk.. thanks for modding~~
Topic Starter
peeace

Reikosaka wrote:

[Insane]
00:36:872 (6) - Slidernya nyelip gitu , bagusnya di geser lagi deh jangan sampe kena timpahan slider sblumnya || OK
00:36:872 (6) - btw kok break disini ? di isi aja soalnya agak awkward || G ad break d situ, cek lagi deh
01:07:654 (1,2,3,1,2,3) - jump-nya jangan dari 1/16 ke 1/4 , hitsoundya keliatan aneh jadinya .. kaya gini nih http://puu.sh/3fUmN.jpg || G ad hit sound, kan d silent..
02:06:089 (1,2,3) - sama kaya sblum-nya || sama, g ad hit sound, silent
02:14:176 (3) - 02:20:437 (3) - terlalu jauh , coba di deketin sedikit || Itu distance snap koq, sama seperti sebelum"ny.. g masalah kayany..
03:14:958 (1,2,1) - masalah jump kaya di atas
03:14:958 (1,2,1) - ^
03:31:654 (1,2,1,1,2,1,1,1,1,1,2,1,1,2,1) - ^

Note : kenapa jump jangan kaya gitu ? , karena jump tsb berlawan arah. || Gua tunggu modding lebih bnyk deh, klo bnyk yg suruh ganti baru gua ganti

[Hard]
03:14:958 (1,2,1) - 03:31:654 (1,2,1,1,2,1,1,2,1,1,2,1) - apa ga susah nih ? kenapa ga model stream aja ? || OK

[Normal]
Bagus bagus aja sih kayanya ..
Untuk masalah jump, g gua ganti, tunggu modding lebih bnyk.. thanks for modding~~
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