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CNBLUE - Blind Love

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Topic Starter
peeace
This beatmap was submitted using in-game submission on Sunday, July 14, 2013 at 8:32:20 AM

Artist: CNBLUE
Title: Blind Love
Tags: CNBLUE Blind Love K-Pop Japanese
BPM: 115
Filesize: 6189kb
Play Time: 03:56
Difficulties Available:
  1. Hard (4.02 stars, 331 notes)
  2. Insane (4.57 stars, 437 notes)
  3. Normal (2.27 stars, 209 notes)
Download: CNBLUE - Blind Love
Information: Scores/Beatmap Listing
---------------
CNBLUE - Blind Love
New to mapping.. Please help...
BG CHANGES (by CDFA) ON JUNE 18 REDOWNLOAD
Detailed Update List
June 8
- Created [Normal] & [Hard]
- Modded by Onisakura [Normal] & [Hard]
June 9
- [Insane] Added
- improving [insane]
June 10
- vo1t4ge modding [Insane]
- vo1t4ge modding [Hard]

June 11
- [Hard] - Angelina_Rocca modding
- [Insane] - following Angelina_Rocca modding on [Hard]

June 12
- BG image [Hard] changes
- Mp3 Changes (Bitrate Change)

- Strawberry Modding
June 13
- Vo1t4ge Modding [All]
June 14
- _Erra_ Modding [All] 2x
June 15
- Some changes [All]
- Reikosaka modding [All]
June 16
- Small correction on kiai[all]
June 17
- DEAncientNaga modding [all]
June 18
- GrayKaiser82 Modding [Normal] & [Hard]
- BG Images [All] Changes
- CDFA modding [Normal] & [Insane] - not finished
June 19
- CDFA modding [all] - Finished
June 22
- alex_98 modding [all]
June 23
- alex_98 modding [all] - (recheck)
- Sweet Vanilla modding [all]
June 24
- Lucy_Heartfilia modding [Normal]
- Hinsvar modding [Normal] & [Hard]
June 25
- sheela901 modding [All]
June 26
- Hinsvar modding [Insane]
- zorefire modding [Normal] & [Hard]
June 27
- gideon5504 modding [All]
- Change Combo Colours
July 01
- mingmichael modding [Timing]
- Small Changes by me
July 02
- yurunneram modding [Normal] & [Hard]
July 04
- Konei modding [all]
July 09
- rezoons modding [normal]
July 14
- rezoons modding [Hard]&[Insane]
Thanks for the Mods:
- Onisakura
- vo1t4ge
- Angelina_Rocca
- Strawberry
- _Erra_
- Reikosaka
- DEAncientNaga
- GrayKaiser82
- CDFA
- alex_98
- Sweet Vanilla
- Lucy_Heartfilia
- Hinsvar
- sheela901
- zorefire
- gideon5504
- mingmichael
- Yurun Ceroia Neram (AKA yurunneram)
- Konei
- rezoons
(Thank you v much everyone)
Onisakura
IRC mod
12:45 Onisakura: sup :3 may i take u on few min?)
12:46 peeace: ??
12:47 Onisakura: it's about your map
12:47 peeace: yes?
12:48 Onisakura: first of all, bitrate
12:49 Onisakura: it's 256 kb/s but max recomended 192
12:50 peeace: i cant find it, and i saw some ranked maps also doesnt fit the recomendation.. so i thought its okay..
12:51 Onisakura: also BG size, your's - 950x500, and recomended 1024x768 for 4:3 and 1366x768 for 16:9
12:51 Onisakura: it's ok) just need a little fix ^_^
12:51 peeace: Thank you :)
12:52 Onisakura: ok, now open your normal diff
12:53 peeace: done, and..
12:53 Onisakura: so, first what i see...
12:53 Onisakura: 01:16:755 (1) -
12:54 Onisakura: spinner is too long
12:54 peeace: okay, i'll try to change that
12:55 Onisakura: max long for spinner sort of 7,5 sec
12:55 Onisakura: something like that)
12:56 peeace: owh.. thanks :), i don't know about it..
12:57 Onisakura: start so quckly..use lead-in
12:58 Onisakura: timming setup/audio
12:59 peeace: how do i use them?
12:59 Onisakura: set 2 or 3 sec
12:59 Onisakura: so beatmap started only pass 2 or 3 sec)
13:00 Onisakura: got it?)
13:00 peeace: i don't get it?
13:00 Onisakura: ooookay
13:01 Onisakura: lol) my mistake)
13:02 Onisakura: song setup)
13:02 Onisakura: sry :3
13:02 Onisakura: then u open Audio
13:02 Onisakura: and below u will see lead in options
13:02 peeace: okay got it.. thanks
13:03 Onisakura: ok..next..
13:03 peeace: I changed it to 2..
13:03 Onisakura: ok
13:04 peeace: ok
13:04 Onisakura: unsnapped green sections
13:04 Onisakura: here 03:32:572
13:05 Onisakura: and here 03:36:166
13:05 Onisakura: 03:32:572 - snap to 03:32:537
13:05 Onisakura: and 03:36:166 - snap to 03:36:189
13:06 Onisakura: and one more thing here...set NC after each spinner...
13:07 peeace: snap done, what's nc?
13:07 Onisakura: new combo
13:08 Onisakura: so..for example..
13:08 Onisakura: 00:03:450 (1) -
13:08 Onisakura: without NC
13:08 peeace: ah.. okay
13:10 Onisakura: i'll post full objects without nc if u want..
13:10 Onisakura: so jump to hard diff
13:11 peeace: i've done the nc
13:11 peeace: now, i'm on hard mode.
13:11 Onisakura: same thing about lead in :3
13:11 Onisakura: unsnapp again
13:12 Onisakura: 03:32:572 - snap to 03:32:537
13:12 Onisakura: 03:36:166 - snap to 03:36:189
13:12 Onisakura: 03:53:748 - snap to 03:53:798
13:13 Onisakura: 01:44:928 (1) - too short
13:13 Onisakura: and honestly...this part looks like unrank..
13:13 Onisakura: 01:44:928 (1,1,1,1) -
13:15 peeace: ??
13:15 peeace: should i change those part?
13:15 Onisakura: and...in general - add some tags
13:16 peeace: okay.
13:17 Onisakura: fix then..submit
13:17 peeace: okay thx..
13:17 Onisakura: and i'll look more "deeper")
13:18 Onisakura: lol
13:18 peeace: :)
vo1t4ge
Yo~
I guess I'll go right to it then.

Insane difficulty:
00:15:450 (3,4) - Better not do this. 2 identical sliders overlapping each other exactly is not good.
00:32:928 (4,5) - May be too close together.
00:32:928 (4,5) - Same as the 2 sliders thing.
00:40:755 (9,10) - Follow the spacing of 00:39:711 (3,4,5,6,7,8).
00:57:711 (5) - Reverse arrow covered.
01:11:798 (1,2,3) - Overlapping sliders.
01:29:015 (10,11) - Same as the 2 sliders thing.
01:41:015 (16) - Possible to split into 2 combos? Splitting at 01:39:711 (11) may be nice.
01:48:581 (4,5) - Too far away.
01:56:146 (5) - Reverse arrow covered.
02:59:276 (2,3,4,5,1,2,3,4,1,2,3,4) - Pretty confusing. Try to make it more readable.
03:54:059 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13) - Difficult to catch the beat. Maybe don't put a stream?

From http://osu.ppy.sh/wiki/Mapping#Adding_Sliders
...ensure that your sliders do not overlap one another, the tail end of your slider is always visible, and that the slider path is not obscured in any way - such as unpredictable U-turns or making the head and tail of the slider overlap.
Hope this helps~
Topic Starter
peeace
00:15:450 (3,4) - Better not do this. 2 identical sliders overlapping each other exactly is not good. / Corrected
00:32:928 (4,5) - May be too close together. / Unchanged, for more challenging effect. I know its not much, but for bigginers i think they'll find it challenging
00:32:928 (4,5) - Same as the 2 sliders thing. / Corrected
00:40:755 (9,10) - Follow the spacing of 00:39:711 (3,4,5,6,7,8). / Corrected
00:57:711 (5) - Reverse arrow covered. / Unchanged, I think its clearly visible before slider start, check again
01:11:798 (1,2,3) - Overlapping sliders. / Corrected
01:29:015 (10,11) - Same as the 2 sliders thing. / Corrected
01:41:015 (16) - Possible to split into 2 combos? Splitting at 01:39:711 (11) may be nice. / Corrected
01:48:581 (4,5) - Too far away. / Corrected
01:56:146 (5) - Reverse arrow covered. / Unchanged Same as before, Its clearly visible before slider start
02:59:276 (2,3,4,5,1,2,3,4,1,2,3,4) - Pretty confusing. Try to make it more readable. / It's moving in triangle (can't we do that?), last part is reversed by mistake, has been corrected
03:54:059 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13) - Difficult to catch the beat. Maybe don't put a stream? / Unchanged, Not sure about this, will changed it if more comments about this later..

Btw, mod mine too please / m4m.. hmm.. not bad, sure i will. :) thx for modding
vo1t4ge
Normal difficulty seems fine, so let's see about Hard..

00:35:798 (4,6) - Overlapping sliders
01:03:450 (1,1,2) - Weird combos.. maybe combine into one?
01:29:015 (4,1) - Overlapping sliders
01:34:233 (4,6) - Overlapping sliders
01:41:015 (16) - Split this combo

That's all~
Topic Starter
peeace
Thx again vo1t4ge~
Angelina_Rocca
From modreq
HARD

well,first of all,from 00:00:842 (1) - to00:08:146 (4) ,you should use "24clap"to let them keep the same as below.
and you should let your hitsound down,overall decline of 30%
00:01:885 (1) - well, maybe you can change it into a slider which end at 00:02:407 .And add a note at 00:02:928 ,it will be much more better
00:03:972 (4) - I know you are following the vocal,so,maybe you can change it into a slider end at 00:04:494 because the voice did not stop
00:05:015 (2) - ↑
00:18:320 (1,2,3,4,1,2,3,4,5,6) - OH,my gooooood~your placement is monotony,you should learn from other people's map.
well,00:18:320 (1,2,3) - you could put it like this
do not always right angle
00:22:755 (2,3,4) - there,whistle is not so good :(
02:45:711 (1) - you can use more "point" to let the heart closed up
02:50:928 (8) - delete slider and add a note.maybe better
02:58:755 (1,2,3,4,5,1,2,3,4,1,2,3,4) - there,well,maybe you can use some sliders,there are too many notes!
A good song,you can do it better.
Topic Starter
peeace
Hi Angelina_Rocca..

Sorry but, correct me if i'm wrong, i'm still new to mapping

Okay, from 00:00:842 (1) - to00:08:146 (4) , I have change some claps but i'm not using "2 - 4 clap", doesnt feel right to me

(you should let your hitsound down,overall decline of 30%) - Unchanged, do u mean the volume? is it not too soft?

About the heart, Unchanged, If the start and end slider is at the same point, how can people know where the slider would go?
They will know the path of slider, but they dont know its direction right?

( 02:50:928 (8) - delete slider and add a note.maybe better ) Unchanged, delete slider and adding a note at 02:50:928?
I think there will be awkward missing beat at 02:51:189..

The other are changed, thanks for modding
Strawberry
As your request.

[]
  1. offset: 872(+30)
  2. Use different sv for disparate diffs plz. It may touch the playability and entertainment of the map.
  3. Try some more curved slider rather than mostly straight? It seems really jerry and boring for now.
  4. The code rate of .mp3 file is 256kbps and it's unrankable. You can only use 128/192kbps for mapping.
  5. Lead-in time on Insane diff is conflicting. It should be '2000' as you did on the other diffs.
 
[]
  1. Please use balance spacings in this diff(you can keep them average by 'Distance Snap' tool. Since it's the original diff, the difference would be misleading for beginners.
 
[]
  1. Same as the previous diff. You should to use balance spacings in this diff as well, making the arrangement more consise and clear for most players. But yeah, it doesn't mean you can't make few jumps here, but just notice the degree for it's not the highest diff and need to avoid the gap with Normal diff.
 
[]
  1. The placement have a large space can be improved imo since there has many pattern plays weird when i tried this diff like the beginning of the song. There it's just the intro of the song however you made excesive jumps, you can hear that the song is just start and soft, the large jumps looks really improper. The other side you should look out is the opportunity of jump, it should be following the vocal/music rather than stochastic, you can learn that easily according to other excellent maps.

  --------------------------------------------------------
That's all I'd like to say. I can see you tried your best however the mapping is a skill need to be completed and improved continually, hope these suggestions are useful for you. Good luck!
Topic Starter
peeace
Hey Strawberry Thanks for modding~~

General

- offset, mp3 bitrate, conflicting lead-in time, has been corrected
- have change some straight slider to curved slider
- Use different sv for disparate diffs, not change, What is sv?

Normal - all dist snap - done

Hard - mostly dist snap - Done, I tried some jumps, but not sure its the right time to use it or not..

Insane - Weird pattern - I'm not sure about weird pattern, I don't know which is weird or not, but I have change some Pattern, Please check again and give me some example on this, for further improvement.. thx~~

Insane - opportunity to jump - well i tried to put them, but I'm still not sure where i should place jumps and where i should not, please give me example on this too.. thx~~

I've made changes on all the 3 map, following your advice, please check again.. thx~~
Topic Starter
peeace
Hey Strawberry Thanks for modding~~

General

- offset, mp3 bitrate, conflicting lead-in time, has been corrected
- have change some straight slider to curved slider
- Use different sv for disparate diffs, not change, What is sv?

Normal - all dist snap - done

Hard - mostly dist snap - Done, I tried some jumps, but not sure its the right time to use it or not..

Insane - Weird pattern - I'm not sure about weird pattern, I don't know which is weird or not, but I have change some Pattern, Please check again and give me some example on this, for further improvement.. thx~~

Insane - opportunity to jump - well i tried to put them, but I'm still not sure where i should place jumps and where i should not, please give me example on this too.. thx~~

I've made changes on all the 3 map, following your advice, please check again.. thx~~
vo1t4ge
Normal
00:38:958 (1) - Start at 00:39:219, end at same time
00:54:611 (1) , 01:03:480 (1) , 01:53:046 (1) , 02:01:915 (1) - Random single combos

Hard
00:26:437 (1) , 00:28:785 (1) - Random single combos
01:41:045 (16) - Start new combo at 01:39:741 (11)
03:51:480 (1,1) - No need for break here.

Insane
00:28:785 (1) - Random single combo
01:41:045 (16) - Same as hard, start new combo at 01:39:741 (11)
Topic Starter
peeace
Thanks vo1t4ge.. All Corrected..
_Erra_
Hi~
m4m
Normal
00:52:002 (3) - add finish
00:52:524 (4) - ^
00:56:176 (2) - ^
01:50:437 (3) - ^
01:50:959 (4) - ^
01:54:611 (2) - ^
01:58:785 (3) - ^
02:59:306 (2) - ^
03:02:437 (4) - ^
03:07:654 (4) - ^
03:24:350 (3) - ^
Hard & Isnane
All too in Normal
use finish in the kiai c:
Topic Starter
peeace
Thanks _Erra_ all those finish added
_Erra_
Hi
mod req
General
Tags:Korean
/Not Japanese/
Normal
Circle Size: 3
01:00:350 (3) - not whistle,finish
01:02:437 (5) - finish
01:08:698 (3) - finish
01:52:002 (7) - finish
01:54:611 (2) - finish
02:07:133 (3) - finish
dont use clap with finish,okay?
02:39:350 - add timing point, sound 50% (offset:159350)
02:45:219 - 02:47:060 - sound 50%
02:48:728 - add timing point,sounf 65% (offset:168728)
03:53:958 - sound 35%
Hard
01:08:698 (3) - finish
02:07:133 (3) - ^
02:39:196 - add timing point, sound 50%
02:45:224 - sound 50%
02:47:045 - ^
03:53:828 - sound 35%
Isnane
02:39:221 - 03:58:313 - all too,what in Hard and Normal
Topic Starter
peeace

_Erra_ wrote:

Hi
mod req
General
Tags:Korean
/Not Japanese/ || not change, yes its Korean singer, but its a Japanese song. I think it should be japanese

Normal
Circle Size: 3 || done
01:00:350 (3) - not whistle,finish || I use whistle for slider and finish for start of slider
01:02:437 (5) - finish
01:08:698 (3) - finish
01:52:002 (7) - finish
01:54:611 (2) - finish
02:07:133 (3) - finish
dont use clap with finish,okay?
02:39:350 - add timing point, sound 50% (offset:159350)
02:45:219 - 02:47:060 - sound 50%
02:48:728 - add timing point,sounf 65% (offset:168728) || ^^^^^^^ Done
03:53:958 - sound 35% || change 1st spinner to 30, 2nd spinner to 45
Hard and insane - same as normal
Thanks again~
Sorarei
[Insane]
00:36:872 (6) - Slidernya nyelip gitu , bagusnya di geser lagi deh jangan sampe kena timpahan slider sblumnya
00:36:872 (6) - btw kok break disini ? di isi aja soalnya agak awkward
01:07:654 (1,2,3,1,2,3) - jump-nya jangan dari 1/16 ke 1/4 , hitsoundya keliatan aneh jadinya .. kaya gini nih http://puu.sh/3fUmN.jpg
02:06:089 (1,2,3) - sama kaya sblum-nya
02:14:176 (3) - 02:20:437 (3) - terlalu jauh , coba di deketin sedikit
03:14:958 (1,2,1) - masalah jump kaya di atas
03:14:958 (1,2,1) - ^
03:31:654 (1,2,1,1,2,1,1,1,1,1,2,1,1,2,1) - ^

Note : kenapa jump jangan kaya gitu ? , karena jump tsb berlawan arah.

[Hard]
03:14:958 (1,2,1) - 03:31:654 (1,2,1,1,2,1,1,2,1,1,2,1) - apa ga susah nih ? kenapa ga model stream aja ?

[Normal]
Bagus bagus aja sih kayanya ..
Topic Starter
peeace

Reikosaka wrote:

[Insane]
00:36:872 (6) - Slidernya nyelip gitu , bagusnya di geser lagi deh jangan sampe kena timpahan slider sblumnya || OK
00:36:872 (6) - btw kok break disini ? di isi aja soalnya agak awkward || G ad break d situ, cek lagi deh
01:07:654 (1,2,3,1,2,3) - jump-nya jangan dari 1/16 ke 1/4 , hitsoundya keliatan aneh jadinya .. kaya gini nih http://puu.sh/3fUmN.jpg || G ad hit sound, kan d silent..
02:06:089 (1,2,3) - sama kaya sblum-nya || sama, g ad hit sound, silent
02:14:176 (3) - 02:20:437 (3) - terlalu jauh , coba di deketin sedikit || Itu distance snap koq, sama seperti sebelum"ny.. g masalah kayany..
03:14:958 (1,2,1) - masalah jump kaya di atas
03:14:958 (1,2,1) - ^
03:31:654 (1,2,1,1,2,1,1,1,1,1,2,1,1,2,1) - ^

Note : kenapa jump jangan kaya gitu ? , karena jump tsb berlawan arah. || Gua tunggu modding lebih bnyk deh, klo bnyk yg suruh ganti baru gua ganti

[Hard]
03:14:958 (1,2,1) - 03:31:654 (1,2,1,1,2,1,1,2,1,1,2,1) - apa ga susah nih ? kenapa ga model stream aja ? || OK

[Normal]
Bagus bagus aja sih kayanya ..
Untuk masalah jump, g gua ganti, tunggu modding lebih bnyk.. thanks for modding~~
Topic Starter
peeace

Reikosaka wrote:

[Insane]
00:36:872 (6) - Slidernya nyelip gitu , bagusnya di geser lagi deh jangan sampe kena timpahan slider sblumnya || OK
00:36:872 (6) - btw kok break disini ? di isi aja soalnya agak awkward || G ad break d situ, cek lagi deh
01:07:654 (1,2,3,1,2,3) - jump-nya jangan dari 1/16 ke 1/4 , hitsoundya keliatan aneh jadinya .. kaya gini nih http://puu.sh/3fUmN.jpg || G ad hit sound, kan d silent..
02:06:089 (1,2,3) - sama kaya sblum-nya || sama, g ad hit sound, silent
02:14:176 (3) - 02:20:437 (3) - terlalu jauh , coba di deketin sedikit || Itu distance snap koq, sama seperti sebelum"ny.. g masalah kayany..
03:14:958 (1,2,1) - masalah jump kaya di atas
03:14:958 (1,2,1) - ^
03:31:654 (1,2,1,1,2,1,1,1,1,1,2,1,1,2,1) - ^

Note : kenapa jump jangan kaya gitu ? , karena jump tsb berlawan arah. || Gua tunggu modding lebih bnyk deh, klo bnyk yg suruh ganti baru gua ganti

[Hard]
03:14:958 (1,2,1) - 03:31:654 (1,2,1,1,2,1,1,2,1,1,2,1) - apa ga susah nih ? kenapa ga model stream aja ? || OK

[Normal]
Bagus bagus aja sih kayanya ..
Untuk masalah jump, g gua ganti, tunggu modding lebih bnyk.. thanks for modding~~
Kiiwa
i love CNBLUE :)
Rakuen
Hi,

Just some opinions, I'm newbie too tho D:

op. = optional

[General]
Combo colors.

[Normal]
00:10:263 - Make the break starts at this timing, the head of break to here
00:41:306 (5,6) - Maybe (5) invert OR (6) at another place instead the head of the slider, example > 01:01:393 (4,5) -
00:52:002 (3) - NC (new combo)
01:09:219 - KIAI time ends
01:09:350 - Remove break
01:17:045 (1,2) - Ignore DS, make tail of (1) stick to (2), might look better
01:50:437 (3) - NC
02:41:567 (1) - Remove NC
02:48:872 (1) - Remove NC
02:50:958 (1) - Remove NC (op.)
02:52:263 (2) - NC (op.)
02:54:872 (1) - Remove NC
02:59:306 (2) - NC
03:07:654 (4) - NC
03:11:045 (7) - NC
03:12:611 (1) - Remove NC
03:16:002 (1) - Feels like spinner too less time (op.)
03:20:176 (1) - ^ (op.)
03:28:263 (1) - ^ (op.)
03:36:872 (1) - Make spinner same length as 03:41:046 (1) -
03:54:089 (1,1) - Prefer spinners tail change into note, depends on your choice

[Hard]
Approach Rate: -1
00:52:002 (3) - NC (refer to normal on other NC)
01:09:219 - KIAI time ends
01:23:306 (1,1,1) - Remove NC (op.)
01:09:480 - Remove break

[Insane]
HP Drain: +1
01:09:219 - KIAI time ends
01:14:567 (4) - Make it same distance as (5), (6), (7)
00:52:002 (3) - NC (also few more NC refer to normal)
02:24:350 - Maybe put something, don't break too long or just remove break (example follow 1/1 beat)

Good luck :)
Topic Starter
peeace

DEAncientNaga wrote:

Hi,

Just some opinions, I'm newbie too tho D:

op. = optional

[Normal]
00:10:263 - Make the break starts at this timing, the head of break to here done
00:41:306 (5,6) - Maybe (5) invert OR (6) at another place instead the head of the slider, example > 01:01:393 (4,5) I dont get it
00:52:002 (3) - NC (new combo) done
01:09:219 - KIAI time ends done
01:09:350 - Remove break Not change - draining some hp
01:17:045 (1,2) - Ignore DS, make tail of (1) stick to (2), might look better done
01:50:437 (3) - NC
02:41:567 (1) - Remove NC
02:48:872 (1) - Remove NC
02:50:958 (1) - Remove NC (op.)
02:52:263 (2) - NC (op.)
02:54:872 (1) - Remove NC
02:59:306 (2) - NC
03:07:654 (4) - NC
03:11:045 (7) - NC
03:12:611 (1) - Remove NC
03:16:002 (1) - Feels like spinner too less time (op.) not change
03:20:176 (1) - ^ (op.)changed
03:28:263 (1) - ^ (op.)changed
03:36:872 (1) - Make spinner same length as 03:41:046 (1) done
03:54:089 (1,1) - Prefer spinners tail change into note, depends on your choice not change

NC problem fixed some - same for hard and insane

[Hard]
Approach Rate: -1 done
00:52:002 (3) - NC (refer to normal on other NC)
01:09:219 - KIAI time endsdone
01:23:306 (1,1,1) - Remove NC (op.) not change
01:09:480 - Remove break not change - same as norm reason

[Insane]
HP Drain: +1 done
01:09:219 - KIAI time ends done
01:14:567 (4) - Make it same distance as (5), (6), (7) done - sorry my bad (its a mistake), thanks for telling
00:52:002 (3) - NC (also few more NC refer to normal)
02:24:350 - Maybe put something, don't break too long or just remove break (example follow 1/1 beat) - not now, mabe later~

Good luck :) - Thanks~~
Cerulean Veyron
Hi, from #modreqs

Red = Unrankable
Blue = Highly recommend
Black = Just my suggestion

[General]
- Tags should be this > cnblue blind love kpop japanese
- Breaktimes should be consistent in all diffs.
- Combo colors should be consistent in all diffs as well.

[Normal]
00:22:785 (1,3) - overlap, try changing it's position.
00:41:306 (5) - too many repeats, reduce it.
00:57:219 (3) - ^
01:07:654 (1,2,3) - i don't know if this is passable to normal players, consider changing it.
01:39:741 (5) - same as i mentioned on 00:41:306 (5) -
01:41:567 - why not add a note here? i know you're following vocals but i just heard a beat here.
01:55:654 (3) - avoid making too many repeats, confuses the players :/
02:41:567 (4) - ^
02:45:741 (1) - don't know if a player can pass this, i'm sure they can't... consider changing it.

You should remap this diff... it's a bit hard for normal players, this 03:21:480 (1,1,2) - is 100% unrankable, because the next slider is overlapped on the pervious one.

[Hard]
00:20:698 (2,3) - this is confusing to players, change the slider's position.
01:07:654 (1,2,3) - not this move again >_<
01:23:828 (1,1) - remove NC
01:48:611 (4,5,1) - Distance is SO NEAR, find somewhere else to avoid confusion.
02:54:872 (1,2) - mentioned on 00:20:698 (2,3) -

[Insane]
  • I think this diff is truly unrankable, i see something like copy-pasting and flipping Horizon/Vertical. but it has good jumps but the placement is not so good, remap it into better one.
--------------------------

Hope my mod is useful, Good luck~
Shohei Ohtani
I just slept for 12 hours after being awake for 36 I feel great

Overall:
Why is the background different for Insane rather than Hard and Normal. The blue filter on Hard and Normal isn't really working for me, and it looks a LITTLE bit like it was resized to 4:3 with a direct re-sizing tool (aka. it squished it a little bit.). Might I suggest some of these BGs?

This one?
This one might get some bad rep since osu! doesn't like white backgrounds that much but it's still cool.
This one?
This one keeps the same color structure.
Man K-Pop guys are weird lol

ALSO, MUSIC THEORY TIME:
For most pop songs, the snare drum goes on counts 2 and 4 of a measure. Kind of like this

The highlighted areas are where the claps should be.
Improper claps give the map the wrong feel, as well as conflicting with the player's ears as they expect claps to follow the drums.

For the beginning, you should really consider mapping it with soft hitsounds, and taking out the claps. Otherwise it's incredibly overbearing.
00:43:654 - Why is this break here? The music is still going. The best thing to do would be to map up to 00:45:741, then put a spinner ending at maybe 00:47:828. Then there can be a little break without making the player feel awkward.

Timing:
To get the metronome correct, add a timing point on MS:1915. The first few notes are pick-up notes, and in music, go before the first measure. I'd have this go earlier, but your mp3 doesn't go that far back, and people don't like negative offsets :(

Insane:
00:09:480 (1) - I'd suggest for this that you remove the previous slider and fill this in there. Otherwise this is really short.
00:22:785 (2,3) - It'd be much better just to use 1 anchor point rather than 2.
00:31:915 (2) - Move this to avoid overlap.
00:26:698 (1) - To fit with the structure of the words, a note should be on the red tick and the sliders should be on white ticks.
00:52:002 (3,4,5,6,7,8,9,10,11) - This doesn't really follow the words at all o-o.
01:00:350 (4) - Add NC
01:02:437 (12) - Why does this slow down?
01:08:176 (2) - This is not good at all, having an almost 3.0x jump with 1/4 division. Players are going to struggle to hit this. I'd suggest changing it to something a bit more achievable.
01:10:784 - To fill up this blank space, maybe add a 1/2 slider with a repeat here, putting a clap on the end of the slider. (aka the 2nd white tick)
01:16:785 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4) - I'm not pointing out every single one of these in the map, but just look at this. You're making the entire thing 1/2 when the song isn't fully 1/2. I guess maybe the drums are, but the main thing people are gonna follow is the vocals. Take a look at your map and see if you can find things like this, where the beatmap seems to have no correlation with the music at all.
01:23:828 (1,1) - Remove NC
01:36:611 (1) - This can just be a slider
01:39:741 (11) - NC
Fix the stuff in the second chorus that I said to fix in the first chorus.
02:09:219 - If I were mapping this, I'd map the entire section you have as (mostly) breaks, and then put the break at the soft part you currently have mapped.
02:13:654 (1,2,3,4,5) - I wouldn't suggest just having random notes in between breaks. Players find it awkward to think their game is back starting, but it's just a little 1 combo thing.
02:58:785 (1,2,3,4,5,1,2,3,4,1,2,3,4) - It's fun to complete a shape but it's tedious to merry-go-round the shape.
03:11:567 (1) - This can easily be a slider
03:14:958 (1,2) - Same issue as before. Also apply this to every other time this happens.
03:25:654 (2,3,4) - There's no reason to have increasing spaced jumps in this part. Especially one so huge as this.
03:30:088 (3) - According to AIMod, this slider end is unsnapped. However, I was literally able to just drag it to the left of the timeline a little bit, and back to where it was, and it snapped just fine. Just something worth pointing out tho :3.
03:52:002 (2,3,4,5) - I know what you're going for but silent notes are bad. Apply this to every other time this happens too. Maybe a softer soft or something or just creative soft hitsounds, but not this.

Hard:
OH HEY LOOK THE CLAPS ARE BETTER. Still, just do a general check. If you want to make things MUCH easier on your part, make this diff have consistent claps on 2 and 4, go to grumd's hitsounds copier, and use this diff's hitsounds on every other diff. It'll make your life much easier. I'm not sure if it deletes current hitsounds tho so it might kinda suck if it doesn't. But if it does, it'll be great.
Why is the 1.5x spacing in the verse sections?
00:39:219 (1,2,3,4,5,6,7,8,9,10) - Um it might be better to tone this down since it's hard and all.
00:52:002 (3,4,5,6,7,8,9,10) - Notes going back on themselves rarely play nicely. This is no exception.
Ima just stop my mod here, because there's a crucial issue that's happening in this that I can just say here instead of making a giant-ass mod post about it.

Your hard is pretty much Insane with less SV. I'm not just talking about like patterns and stuff, but like, Insane is a huge 1/2 fest, and so is this. Sometimes, the patterns you use are scarily similar to each other. I suggest remapping this hard, I know it sucks, I know it takes a long time, but it'll be better than people complaining "Hard and Insane are pretty much the same thing." For the hard, I'd suggest looking a lot more at the melody of the song rather than making it just a 1/2 fest. There's a lot of cool things that can be done with this that are just being missed. Also, your patterns are based a lot on stacking. Which can be good at times, but too much of it is just bad.

Normal:
The claps are messed up like insane in this diff too? o-o.
ALLRIGHT VERSES TL;DR it's all 1/1. Which can be ok at times but if it's the entire thing then it's just boring. Players play maps to play maps, not be a metronome.
00:39:219 (1,2,3,4,5) - This is too much for the easiest diff. I'm cutting some slack because it's listed as "normal", but it takes a lot of rhythmic maturity to follow this pattern, which normal players wouldn't have yet.
01:36:611 (1) - WAY too fast for a normal
01:41:828 (6) - NC
01:46:002 (1) - WAAAY too fast

Also, for this diff, a lot of things that could have been said haven't been said because it'll require you to actually look at more maps and see how they're played. tl;dr, it's too hard at parts and too boring at parts. You choose to follow the hardest vocals to be explicitly followed, yet when there's calm vocals that can be followed, you choose to just 1/1 it, which bores players. Please take a look at some good normals and see how they're mapped. See what you like, see what excites you, and employ that kind of stuff into your map.

I'll say that the first few notes of the choruses made me smile because they actually fit the vocals, sounded cool, and I liked them.

lol hour long mod posts and I cut off Hard's mod.
Topic Starter
peeace

GrayKaiser82 wrote:

Hi, from #modreqs

Red = Unrankable
Blue = Highly recommend
Black = Just my suggestion

[General]
- Tags should be this > cnblue blind love kpop japanese - done
- Breaktimes should be consistent in all diffs. - unchange, i think easy or normal maps can have more breaks than hard & insane, depending on the songs ofcourse
- Combo colors should be consistent in all diffs as well. Unchanged, i've no idea why

[Normal]
00:22:785 (1,3) - overlap, try changing it's position. done
00:41:306 (5) - too many repeats, reduce it. done
00:57:219 (3) - ^ done
01:07:654 (1,2,3) - i don't know if this is passable to normal players, consider changing it. lol.. done btw
01:39:741 (5) - same as i mentioned on 00:41:306 (5) done
01:41:567 - why not add a note here? i know you're following vocals but i just heard a beat here. owh i miss that, done
01:55:654 (3) - avoid making too many repeats, confuses the players :/ done
02:41:567 (4) - ^ done
02:45:741 (1) - don't know if a player can pass this, i'm sure they can't... consider changing it. done

You should remap this diff... it's a bit hard for normal players, this 03:21:480 (1,1,2) - is 100% unrankable, because the next slider is overlapped on the pervious one. changed overlaping slider, no more 2x slider and changed some parts.. not remapping, there must be parts where is good and suitable (from other modders). I need to know which part is too hard and which is suitable for normal, then i will remap the "too hard" part, i think thats the reason a map needs to be modded.
And if i remap, it might gone worst, since it was only from my own knowledge, while this is a modded one.. thanks btw~


[Hard]
00:20:698 (2,3) - this is confusing to players, change the slider's position. I dont think so, hard player should be able to handle that
01:07:654 (1,2,3) - not this move again >_< i've change at normal, but not here.. above reason
01:23:828 (1,1) - remove NC done
01:48:611 (4,5,1) - Distance is SO NEAR, find somewhere else to avoid confusion. done
02:54:872 (1,2) - mentioned on 00:20:698 (2,3) unchanged, same reason

[Insane]
  • I think this diff is truly unrankable, i see something like copy-pasting and flipping Horizon/Vertical. but it has good jumps but the placement is not so good, remap it into better one.


copy pasting and flip is not acceptable? and 'bout not so good placement, thats the reason i need modders, pleasee be specific.. remapping whole map might go worst.. why? see normal

--------------------------

Hope my mod is useful, Good luck~
Thanks V Much
@CDFA - havent got the time to see yours.. I focused on GrayKaiser82 modding and got tired. will check later, thx v much for modding
Topic Starter
peeace

CDFA wrote:

I just slept for 12 hours after being awake for 36 I feel great

Overall:
Why is the background different for Insane rather than Hard and Normal. The blue filter on Hard and Normal isn't really working for me, and it looks a LITTLE bit like it was resized to 4:3 with a direct re-sizing tool (aka. it squished it a little bit.). Might I suggest some of these BGs?

This one? I Take This One Thx~
This one might get some bad rep since osu! doesn't like white backgrounds that much but it's still cool.
This one?
This one keeps the same color structure.
Man K-Pop guys are weird lol LOL

ALSO, MUSIC THEORY TIME:
For most pop songs, the snare drum goes on counts 2 and 4 of a measure. Kind of like this

The highlighted areas are where the claps should be.
Improper claps give the map the wrong feel, as well as conflicting with the player's ears as they expect claps to follow the drums. will try make it better

For the beginning, you should really consider mapping it with soft hitsounds, and taking out the claps. Otherwise it's incredibly overbearing.
00:43:654 - Why is this break here? The music is still going. The best thing to do would be to map up to 00:45:741, then put a spinner ending at maybe 00:47:828. Then there can be a little break without making the player feel awkward. Done

Timing:
To get the metronome correct, add a timing point on MS:1915. done The first few notes are pick-up notes, and in music, go before the first measure. I'd have this go earlier, but your mp3 doesn't go that far back, and people don't like negative offsets :( i dont understand this 1

Insane:
00:09:480 (1) - I'd suggest for this that you remove the previous slider and fill this in there. Otherwise this is really short. Auto gets 2000, shortest allowed is auto gets 1000, and this is not easy and normal. so i think its fine
00:22:785 (2,3) - It'd be much better just to use 1 anchor point rather than 2.unchange, to make sharper bend, looks better to me this way
00:31:915 (2) - Move this to avoid overlap.done
00:26:698 (1) - To fit with the structure of the words, a note should be on the red tick and the sliders should be on white ticks. done
00:52:002 (3,4,5,6,7,8,9,10,11) - This doesn't really follow the words at all o-o. yeah, it didnt, but it follow the music.. (??)
01:00:350 (4) - Add NCdone
01:02:437 (12) - Why does this slow down?unchange, vocal softening
01:08:176 (2) - This is not good at all, having an almost 3.0x jump with 1/4 division. Players are going to struggle to hit this. I'd suggest changing it to something a bit more achievable.done
01:10:784 - To fill up this blank space, maybe add a 1/2 slider with a repeat here, putting a clap on the end of the slider. (aka the 2nd white tick)done

01:16:785 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4) - I'm not pointing out every single one of these in the map, but just look at this. You're making the entire thing 1/2 when the song isn't fully 1/2. I guess maybe the drums are, but the main thing people are gonna follow is the vocals. Take a look at your map and see if you can find things like this, where the beatmap seems to have no correlation with the music at all. unchange, i think, there's nothing wrong by following drums, if just following the vocal, (map would be to easy??) mabe
01:23:828 (1,1) - Remove NC done
01:36:611 (1) - This can just be a slider done
01:39:741 (11) - NC done
Fix the stuff in the second chorus that I said to fix in the first chorus. done same as 1st chorus
02:09:219 - If I were mapping this, I'd map the entire section you have as (mostly) breaks, and then put the break at the soft part you currently have mapped. unchange, I would like to, but the maps would be lacking of breaks i guess
02:13:654 (1,2,3,4,5) - I wouldn't suggest just having random notes in between breaks. Players find it awkward to think their game is back starting, but it's just a little 1 combo thing. Unchange, I'm trying to make 02:09:219 to 02:48:610 to be relaxing time for players..
02:58:785 (1,2,3,4,5,1,2,3,4,1,2,3,4) - It's fun to complete a shape but it's tedious to merry-go-round the shape. unchange for now, too much random positioning of notes i think gonna make the map looks ugly, please suggest me into what pattern should i change? coz i've no idea about it
03:11:567 (1) - This can easily be a slider done
03:14:958 (1,2) - Same issue as before. Also apply this to every other time this happens. done
03:25:654 (2,3,4) - There's no reason to have increasing spaced jumps in this part. Especially one so huge as this. done
03:30:088 (3) - According to AIMod, this slider end is unsnapped. However, I was literally able to just drag it to the left of the timeline a little bit, and back to where it was, and it snapped just fine. Just something worth pointing out tho :3. Nothing on my aimod??
03:52:002 (2,3,4,5) - I know what you're going for but silent notes are bad. Apply this to every other time this happens too. Maybe a softer soft or something or just creative soft hitsounds, but not this. No intention to make silent there (its bad for me 2), mabe its to small, i've increase the volume

thanks for modding alot, i'm tired will do the rest later. i'm updating it first for now..
Topic Starter
peeace

CDFA wrote:

Hard:
OH HEY LOOK THE CLAPS ARE BETTER. Still, just do a general check. If you want to make things MUCH easier on your part, make this diff have consistent claps on 2 and 4, go to grumd's hitsounds copier, and use this diff's hitsounds on every other diff. It'll make your life much easier. I'm not sure if it deletes current hitsounds tho so it might kinda suck if it doesn't. But if it does, it'll be great.
Why is the 1.5x spacing in the verse sections? on process
00:39:219 (1,2,3,4,5,6,7,8,9,10) - Um it might be better to tone this down since it's hard and all.
00:52:002 (3,4,5,6,7,8,9,10) - Notes going back on themselves rarely play nicely. This is no exception.
Ima just stop my mod here, because there's a crucial issue that's happening in this that I can just say here instead of making a giant-ass mod post about it.

Your hard is pretty much Insane with less SV. I'm not just talking about like patterns and stuff, but like, Insane is a huge 1/2 fest, and so is this. Sometimes, the patterns you use are scarily similar to each other. I suggest remapping this hard, I know it sucks, I know it takes a long time, but it'll be better than people complaining "Hard and Insane are pretty much the same thing." For the hard, I'd suggest looking a lot more at the melody of the song rather than making it just a 1/2 fest. There's a lot of cool things that can be done with this that are just being missed. Also, your patterns are based a lot on stacking. Which can be good at times, but too much of it is just bad.

Hard - almost nothing changed, still working on normal.. will do this later, and then will go back to insane

Normal:
The claps are messed up like insane in this diff too? o-o.
ALLRIGHT VERSES TL;DR it's all 1/1. Which can be ok at times but if it's the entire thing then it's just boring. Players play maps to play maps, not be a metronome.
00:39:219 (1,2,3,4,5) - This is too much for the easiest diff. I'm cutting some slack because it's listed as "normal", but it takes a lot of rhythmic maturity to follow this pattern, which normal players wouldn't have yet.
01:36:611 (1) - WAY too fast for a normal
01:41:828 (6) - NC
01:46:002 (1) - WAAAY too fast done^^^

Also, for this diff, a lot of things that could have been said haven't been said because it'll require you to actually look at more maps and see how they're played. tl;dr, it's too hard at parts and too boring at parts. You choose to follow the hardest vocals to be explicitly followed, yet when there's calm vocals that can be followed, you choose to just 1/1 it, which bores players. Please take a look at some good normals and see how they're mapped. See what you like, see what excites you, and employ that kind of stuff into your map. will do thx for advice

Normal - well, i go through the whole map, changing all my (1,3 claps which i thought better at 1st) to (2,4 claps, as your suggestion. yes it looks better, thx) and also changing some other things.. still many 1/1 beat which i'll change it (only 1st part has change)

I'll say that the first few notes of the choruses made me smile because they actually fit the vocals, sounded cool, and I liked them. thanks, added more on following vocals on 1st part, will change more~~
Topic Starter
peeace
@CDMA - I have completed the update.. thx for modding~~
alex_98
Thanks for picking my modding queue
Ok, let's mod this^^

[General]
00:00:872 - I don't know but I don't think there is a need to place a uninherited timing point there... You can put notes there just like usual. Not that it would effect gameplay..

[Insane]
life drain is a bit high for that map, try 1 or 2 below

00:09:480 (1) - a bit short but ok..
00:38:176 (1) - short and isn't this spinner somehow out of place?
00:39:741 (3,4,5) - this distance snap (1.2x) is a bit high isn't it? this isn't a hyped up song, so normally these kind of circles overlap themselves partly (like 0.8x) or something
00:40:263 (6,7,8) - DS
00:40:785 (9,10) - DS + I would like to have a 3rd circle added there, making it flow the rhythm better
01:04:263 (1) - a short spinner. Try to replace it with a slider or something
01:12:871 (3,4,5,6,7) - DS
01:26:437 (5) - start from the other side of the slider would make the flow of the movement better
01:31:132 (4) - maybe the same? I'm not sure, just a loose suggestion
01:36:610 (9) - erm.. rather make the slider start near 01:36:089 (7)
01:38:176 (3,4,5) - DS
01:39:219 (9,10) - DS + add 3rd
01:38:176 (3,4,5) - add 3rd
02:02:698 (1) - slider
02:14:176 (3,4) - DS 'cause it's confusing
02:20:437 (3,4) - the same
02:50:958 (9) - NC
02:52:785 (1) - slider
03:09:741 (1) - replace with some circles?
03:19:132 (5) - NC
03:26:437 (1) - slider
03:28:263 (1) - 1slider + 1circle
03:47:828 (1) - let it begin at 03:48:349
03:50:306 (3,4,5) - 03:52:263 (3,4,5) - those have different rhythm parts which is confusing in this situation ... try to place 03:52:263 (3,4,5) more in the center of the playfield
03:55:915 (1) - silence this spinner end sound

[Hard]

00:08:176 (5) - the break is a bit early, so t'd place the slider end on 00:09:741 and a finish circle on 00:10:262
00:45:741 (1) - a soft hitsound would probably sound better
00:52:001 (3) - I would use a curvy slider here
00:58:001 (5) - confusing. use 00:57:219 (4) with vertical flip and then 00:57:219 (4) on the mid-x-grid line
you use DS=1.5x here 01:01:654 (4,5,6,7) . Why not here 01:00:349 (3,4) - too?
01:07:654 (1,2) - 1/2 beat sliders are enough for hard
01:50:436 (3) - 01:56:436 (5) - 01:58:784 (3,4,5,6,7) - 02:06:089 (1,2) - see last 4 above
02:02:698 (1) - why this spin? do like you did here 01:04:262 (4)
02:02:698 (1) - so far away... place it near or on the slider end
02:41:567 (1,2,3,4,5) - mostly 90° angles aren't good in maps. here too. maybe curvy movements like these curvy sliders
02:59:306 (2,3,4,5) - 03:01:393 (1,2,3,4) - don't stack so much circles, please
03:00:350 (1) - complicated. 1 return fewer and place a circle
03:02:437 (1,1) - the same
03:04:524 (1) - this jump...
03:16:002 (1,1) - here. no spin. add slider to 03:16:523. Then, begin at 03:17:045 with lower form size and slider speed
03:20:176 (1,1) - the same
03:26:437 (1) - 2 sliders
03:31:654 (1,2) - 1/2 beat sliders
03:35:828 (1,2) - the same
03:40:002 (1,2) - the same
03:44:176 (1,2) - the same
03:56:175 (1) - silence this spinner end sound

[Normal]
I can't really mod this, meaning I can't tell you what to do...I can only tell you not to use so much (short) spinners

cut out first 2 circles and somehow replace the spinners in the intro
00:32:958 (4) - not there, on the slider end
03:56:175 (1) - silence this spinner end sound
these are the graveliest passages

I can't find any else. If you have any questions, pls PM me, ok? ^^
Topic Starter
peeace

alex_98 wrote:

Thanks for picking my modding queue
Ok, let's mod this^^

[General]
00:00:872 - I don't know but I don't think there is a need to place a uninherited timing point there... You can put notes there just like usual. Not that it would effect gameplay.. done

[Insane]
life drain is a bit high for that map, try 1 or 2 below i was suggested by some one b4 to have this high hp drain, n i think since this is insane its alright

00:09:480 (1) - a bit short but ok.. ok then unchange lol
00:38:176 (1) - short and isn't this spinner somehow out of place? change to slider
00:39:741 (3,4,5) - this distance snap (1.2x) is a bit high isn't it? this isn't a hyped up song, so normally these kind of circles overlap themselves partly (like 0.8x) or something done
00:40:263 (6,7,8) - DS done
00:40:785 (9,10) - DS + I would like to have a 3rd circle added there, making it flow the rhythm better unchanged, i'm following the vocals
01:04:263 (1) - a short spinner. Try to replace it with a slider or something
01:12:871 (3,4,5,6,7) - DS done^^
01:26:437 (5) - start from the other side of the slider would make the flow of the movement better unchange distance will be too is too far
01:31:132 (4) - maybe the same? I'm not sure, just a loose suggestion unchange same reason too
01:36:610 (9) - erm.. rather make the slider start near 01:36:089 (7) nope, i like it that way
01:38:176 (3,4,5) - DS done
01:39:219 (9,10) - DS + add 3rd ds done, 3rd unchange same reason above
01:38:176 (3,4,5) - add 3rd what u mean? its 3 already
02:02:698 (1) - slider done
02:14:176 (3,4) - DS 'cause it's confusing what u mean? its ds already (ds 1.5)
02:20:437 (3,4) - the same the same above
02:50:958 (9) - NC done
02:52:785 (1) - slider done
03:09:741 (1) - replace with some circles? no,thisway looks better 4 me
03:19:132 (5) - NC done
03:26:437 (1) - slider unchange
03:28:263 (1) - 1slider + 1circle 1 slider only
03:47:828 (1) - let it begin at 03:48:349 unchange the buzzing sound start at 03:47:828
03:50:306 (3,4,5) - 03:52:263 (3,4,5) - those have different rhythm parts which is confusing in this situation ... try to place 03:52:263 (3,4,5) more in the center of the playfield i dont understand what u mean, but changed
03:55:915 (1) - silence this spinner end sound no, a finish should be there

[Hard]

00:08:176 (5) - the break is a bit early, so t'd place the slider end on 00:09:741 and a finish circle on 00:10:262 done
00:45:741 (1) - a soft hitsound would probably sound better done, and break removed adding 2 soft hitsound circle
00:52:001 (3) - I would use a curvy slider here done
00:58:001 (5) - confusing. use 00:57:219 (4) with vertical flip and then 00:57:219 (4) on the mid-x-grid line i dont understand - change my own way to make it not confusing
you use DS=1.5x here 01:01:654 (4,5,6,7) . Why not here 01:00:349 (3,4) - too? ok
01:07:654 (1,2) - 1/2 beat sliders are enough for hard the whole map is quite alot using every 1/2 beat, i'm trying not to put 1/2 beat hear so it wont be monotonous where a beat only every 1/2.. i think hard can handle that.. unchanged
01:50:436 (3) - 01:56:436 (5) - 01:58:784 (3,4,5,6,7) - 02:06:089 (1,2) - see last 4 above same as 4 above
02:02:698 (1) - why this spin? do like you did here 01:04:262 (4) sorry my error, fixed
02:02:698 (1) - so far away... place it near or on the slider end ????????
02:41:567 (1,2,3,4,5) - mostly 90° angles aren't good in maps. here too. maybe curvy movements like these curvy sliders done
02:59:306 (2,3,4,5) - 03:01:393 (1,2,3,4) - don't stack so much circles, please done
03:00:350 (1) - complicated. 1 return fewer and place a circle change positioning only
03:02:437 (1,1) - the same i think its fine
03:04:524 (1) - this jump... done
03:16:002 (1,1) - here. no spin. add slider to 03:16:523. Then, begin at 03:17:045 with lower form size and slider speed
03:20:176 (1,1) - the same done^^
03:26:437 (1) - 2 sliders done
03:31:654 (1,2) - 1/2 beat sliders
03:35:828 (1,2) - the same
03:40:002 (1,2) - the same
03:44:176 (1,2) - the same
03:56:175 (1) - silence this spinner end sound ^^^^unchange, all same reason as b4

[Normal]
I can't really mod this, meaning I can't tell you what to do...I can only tell you not to use so much (short) spinners

cut out first 2 circles and somehow replace the spinners in the intro remove spinner (change to slider), circle not remove (unchange)
00:32:958 (4) - not there, on the slider end done
03:56:175 (1) - silence this spinner end sound unchnage same reason as b4
these are the graveliest passages

I can't find any else. If you have any questions, pls PM me, ok? ^^
thx for modding
alex_98

peeace wrote:

alex_98 wrote:

Thanks for picking my modding queue
Ok, let's mod this^^

[Insane]

01:38:176 (3,4,5) - add 3rd what u mean? its 3 already
sorry, my fault.

02:14:176 (3,4) - DS 'cause it's confusing what u mean? its ds already (ds 1.5)
02:20:437 (3,4) - the same the same above
I mean DS is too high...

[Hard]

00:52:001 (3) - I would use a curvy slider here done
I thought of a slider pointing up

02:02:698 (1) - so far away... place it near or on the slider end ????????
sorry, wrong time: 02:23:828 (1)

I can't find any else. If you have any questions, pls PM me, ok? ^^
thx for modding
here's the recheck
Selisi
Hellow~because of exams,a little late~~sry :(
Here are some suggestions only~~
I love this song >v<
[General]
  1. You can change note colors default to metallic,well 3D effect skin also very good~~
  1. slidertick sounds can be chaned to a more suitable one,if can not find ,ignore this
[Insane]
  1. 00:30:610 (4,1) - It does not look very good,
Try this~~http://osu.ppy.sh/ss/828044
  1. 00:36:872 (6) - well,second slider can be made into symmetrical shape
Try this?http://osu.ppy.sh/ss/828048
  1. 00:56:175 (3,4,5,) - 01:54:611 (3,4,5) - this place a litter monotonous
Try this~~http://osu.ppy.sh/ss/828057 http://osu.ppy.sh/ss/828060
  1. 01:08:698 (3) - well this shape can be improved,but you have done it well,can ignore this~~ (I mean you can put more Creative in it.)
  1. 02:39:219 - volume at this point can be reduced to 30% ,beacuse background sound is very quiet at this time.
  1. 03:49:654 (1,2) - these two can be removed ...because the first two triple rhythm and the three circle rhythm is not the same
[Hard]
  1. 00:28:523 (5) - newcombo 00:28:784 (1) - -nc
  1. 00:26:437 (1) - 00:39:219 (1) - 01:33:480 (1) - color here is no change(all red)
  1. 00:55:132 (2) - shape....
  1. 01:24:871 (3) - nc 01:25:132 (1) - -nc
  1. 01:53:567 (2) - shape?...
  1. 02:14:306 (4) - 03:04:524 (1) - well add a warning?sv change
  1. 03:17:045 (4) - shape~~~ :o (just point out...
Try this http://osu.ppy.sh/ss/828090
  1. 03:28:262 (3) - shape....
  1. 03:56:176 (1) - well,no need to add finish,or you can reduce the volume
[Normal]
  1. 01:04:002 (1) - There is no need spinner
  1. 01:26:175 (2) - do not cover it in this diff,followed the same
  1. 03:06:088 (1,2) - make it more beautiful
  1. 03:49:654 (1,2) - .....no ,if I am a new ,I can not complete it well
  1. 03:56:176 (1) - also,no need to add finish,I suggest a quiet end
ok~~good music ,I like it ,and your map was done well, go for rank!! :)
Lucy_Heartfilia_old
Sorry for late mod

Random Full mod in Normal because it's last 4 Mins sorry -,-
Normal
Main prolblem:Many Spinner beyond Normal dif,it 's mabe can in hard
and slider can made better
00:16:523 - hard spinner in Normal,or you can make 00:18:610 (1) in medium
00:32:958(4) - hard in Normal, overlap + distance
00:35:567(3),(4) - hard in Normal
01:01:393(2) - unbeautiful slider
01:04:001 - ~ 00:16:523
01:24:319 - new combol
01:25:393(1),(2),(3),(4),(5) - in Normal,is this unrankable ?
01:30:349(2) ~ 01:25:393
01:33:741 - ~ 01:04:001
01:46:784 (1) - Remove new combol
01:59:828(2) ~ 01:01:393
02:02:436 - 00:16:523
02:45:741 - 01:01:393
02:50:958 (1) - remove new combol and replace 02:52:262
03:02:436 (4) - new combol
03:04:523 - 01:01:393

My mod is very fit with high Sp map not bubble map.when these maps is not bubbled,but have no unrankable thing,My mod can help these maps
Good luck
Hinsvar
Hi, mod here~

>General
  1. Err, itu file BG yang lama masih ada. Gak dipake lagi kan? Hapus aja semuanya buat hemat tempat~
  2. IMO, lebih bagus kalau offset-nya 1890 (-25 dari offset sekarang). Rasanya lebih tepat sama lagunya.
>Normal
  1. 00:01:890 - (Ini nge-mod pake offset yang saya saranin btw) IMO, lebih baik kalau pake sampleset Soft buat hitsound di sini; Normal terlalu nyaring. Terus mungkin tiap tick putih yang panjang itu pake whistle kalau jadi Soft? :D (Ini berlaku buat semua diff.)
  2. 00:22:498 (1,2) - Umm, di sini spacingnya 1,09x. Spacing default-nya ~1,00x kan?
  3. 00:08:672 - 00:10:237 - Buat spinner di sini lalu dikasih finish? Kesannya kosong gitu kalau gak ada apa-apa di sini...
  4. 00:25:890 (2) - Remove clap? Buat saya gak perlu sih, kesannya cuma bikin ribut aja.
  5. 00:32:933 (4) - Kayaknya lebih pas kalau jadi slider 1/2 (dari sini sampai 00:33:194)~
  6. 00:33:716 (1) - Err, slider dengan bentuk gini gak direkomendasiin, soalnya tampak aneh aja...
  7. 00:35:542 (3) - Umm, NC di sini biar combo-nya gak kepanjangan?
  8. 00:54:063 (6,1) - Swap NC biar pola combo-nya konsisten? Mestinya NC diletakin tiap tick putih yang tinggi itu, kecuali kalau lagunya "minta" biar NC itu dipasang di tempat lain, tapi di sini nggak gitu.
  9. 00:56:150 (2) - NC? Mestinya sampai sini udah tahu kenapa yah...
  10. 01:01:368 (2) - Slider ini bentuknya... terkesan gimana gitu. Cuma komentar aja sih.
  11. 01:06:324 (1) - Slider ini gak perlu NC kok. (Karena kiai kedua pada dasarnya cuma copasan dari kiai pertama yang diputer-puter... Lihat aja mod di sini buat yang di sana~)
  12. 01:25:368 (1,2,3,4,5) - Pattern ini keren sih, tapi bakal susah buat diff Normal.
  13. 01:31:629 (3,1) - Swap NC?
  14. 01:33:716 (4) - NC?
  15. 01:36:063 (9) - ^
  16. 01:39:976 (5) - ^
  17. 01:44:150 (1,2) - Repeat slider kalau nimpa awal slider selanjutnya... bakal ngebingungin kalau di Normal.
  18. 01:47:281 (1) - Remove NC? Gak diperluin NC di sini.
  19. 02:48:846 (1,1) - Slider dengan banyak repeat gini bakal ngebingungin. (Tolong diperbaiki kalau ada yang seperti ini nantinya. Kalau di Hard/Insane gak apa-apa sih.)
  20. 02:54:846 (6) - ^
  21. 03:00:846 - Clap?
  22. 03:01:890 - ^
  23. 03:08:672 (2) - Slider + 2 repeat juga gampang bikin bingung dan ini bisa ngerusak flow map-nya sendiri. (Kalau ada slider yang gini nanti, betulin juga please.)
  24. 03:20:150 (3,1) - Err, kalau bisa jangan dipaksain gini spacing-nya buat bikin dua slider "setengah hati" (lol) itu simetris. Yang ini juga bisa bikin pemain... yep, bingung karena perubahan spacing-nya.
  25. 03:49:629 (1) - Umm, ini terlalu cepet muncul setelah spinner yang sebelumnya. Hapus aja, IMO.
>Hard
  1. 00:38:958 - Tambah clap juga di sini buat jaga konsistensi hitsound?
  2. 00:42:610 (6) - Uhm, ini pindahin ke (120,280) aja biar pattern di sini tampak lebih rapi.
  3. 02:48:871 (4) - NC?
  4. 03:04:523 (1,1,2) - ...Tolong ini diperbaiki. Mestinya udah kelihatan kenapa.
  5. 03:07:654 - Finish untuk ngikutin lagunya.
  6. 03:08:175 - Remove finish; gak ada yang bisa diikutin finish itu di sini dari lagunya.
  7. 03:17:045 (4) - ...Cuma mau bilang kalau slider ini bentuknya ngaco lol
  8. 03:21:219 (3) - ^
  9. 03:26:958 - Clap?
  10. 03:29:045 - ^
Insane lanjut nanti yah; lagi pengen nge-mod pelan-pelan :D
Topic Starter
peeace

alex_98 wrote:

02:14:176 (3,4) - DS 'cause it's confusing what u mean? its ds already (ds 1.5)
02:20:437 (3,4) - the same the same above
I mean DS is too high...
All unchanged except that (changed ds to 1.0).... thx for the recheck..
Topic Starter
peeace

Sweet Vanilla wrote:

Hellow~because of exams,a little late~~sry :( a little late is not a problem.. :)
Here are some suggestions only~~
I love this song >v< Thanks~~

[General]
  1. You can change note colors default to metallic,well 3D effect skin also very good~~
  1. slidertick sounds can be chaned to a more suitable one,if can not find ,ignore this
How do u change note colours to default?? (what is the default colour?)

I'm poor on editing images, so no adding skins
sounds, I've no idea how to changed it, or where to find it.. so no changing sounds
(Unless u can give skins and sounds)



[Insane]

  1. 00:30:610 (4,1) - It does not look very good,
done
Try this~~http://osu.ppy.sh/ss/828044
  1. 00:36:872 (6) - well,second slider can be made into symmetrical shape
Changed to my own way
Try this?http://osu.ppy.sh/ss/828048
  1. 00:56:175 (3,4,5,) - 01:54:611 (3,4,5) - this place a litter monotonous
done
Try this~~http://osu.ppy.sh/ss/828057 http://osu.ppy.sh/ss/828060
  1. 01:08:698 (3) - well this shape can be improved,but you have done it well,can ignore this~~ (I mean you can put more Creative in it.)
unchange can u suggest the pattern please, i'm lacking of creativity lol
  1. 02:39:219 - volume at this point can be reduced to 30% ,beacuse background sound is very quiet at this time.
done
  1. 03:49:654 (1,2) - these two can be removed ...because the first two triple rhythm and the three circle rhythm is not the same
done


[Hard]
  1. 00:28:523 (5) - newcombo 00:28:784 (1) - -nc
done
  1. 00:26:437 (1) - 00:39:219 (1) - 01:33:480 (1) - color here is no change(all red)
i dont get what u mean
  1. 00:55:132 (2) - shape....
oops my mistake, should be a good curve
  1. 01:24:871 (3) - nc 01:25:132 (1) - -nc
done
  1. 01:53:567 (2) - shape?...
done
  1. 02:14:306 (4) - 03:04:524 (1) - well add a warning?sv change
need image 2x speed.. i cant edit to make it without background.. can u help me?
  1. 03:17:045 (4) - shape~~~ :o (just point out...
unchnaged I like my heart more.. (variation of heart shape) lol
Try this http://osu.ppy.sh/ss/828090
  1. 03:28:262 (3) - shape....
fixed
  1. 03:56:176 (1) - well,no need to add finish,or you can reduce the volume
finish is needed, volume reduced

[Normal]
  1. 01:04:002 (1) - There is no need spinner
no spinner.. then changed my way
  1. 01:26:175 (2) - do not cover it in this diff,followed the same
done
  1. 03:06:088 (1,2) - make it more beautiful
i dont really know how, but i make it more curved
  1. 03:49:654 (1,2) - .....no ,if I am a new ,I can not complete it well
removed
  1. 03:56:176 (1) - also,no need to add finish,I suggest a quiet end
volume reduced, same reason as b4
ok~~good music ,I like it ,and your map was done well, go for rank!! :) Thanks~~!! glad u like the song
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