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CNBLUE - Blind Love

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Topic Starter
peeace
This beatmap was submitted using in-game submission on Sunday, July 14, 2013 at 8:32:20 AM

Artist: CNBLUE
Title: Blind Love
Tags: CNBLUE Blind Love K-Pop Japanese
BPM: 115
Filesize: 6189kb
Play Time: 03:56
Difficulties Available:
  1. Hard (4.02 stars, 331 notes)
  2. Insane (4.57 stars, 437 notes)
  3. Normal (2.27 stars, 209 notes)
Download: CNBLUE - Blind Love
Information: Scores/Beatmap Listing
---------------
CNBLUE - Blind Love
New to mapping.. Please help...
BG CHANGES (by CDFA) ON JUNE 18 REDOWNLOAD
Detailed Update List
June 8
- Created [Normal] & [Hard]
- Modded by Onisakura [Normal] & [Hard]
June 9
- [Insane] Added
- improving [insane]
June 10
- vo1t4ge modding [Insane]
- vo1t4ge modding [Hard]

June 11
- [Hard] - Angelina_Rocca modding
- [Insane] - following Angelina_Rocca modding on [Hard]

June 12
- BG image [Hard] changes
- Mp3 Changes (Bitrate Change)

- Strawberry Modding
June 13
- Vo1t4ge Modding [All]
June 14
- _Erra_ Modding [All] 2x
June 15
- Some changes [All]
- Reikosaka modding [All]
June 16
- Small correction on kiai[all]
June 17
- DEAncientNaga modding [all]
June 18
- GrayKaiser82 Modding [Normal] & [Hard]
- BG Images [All] Changes
- CDFA modding [Normal] & [Insane] - not finished
June 19
- CDFA modding [all] - Finished
June 22
- alex_98 modding [all]
June 23
- alex_98 modding [all] - (recheck)
- Sweet Vanilla modding [all]
June 24
- Lucy_Heartfilia modding [Normal]
- Hinsvar modding [Normal] & [Hard]
June 25
- sheela901 modding [All]
June 26
- Hinsvar modding [Insane]
- zorefire modding [Normal] & [Hard]
June 27
- gideon5504 modding [All]
- Change Combo Colours
July 01
- mingmichael modding [Timing]
- Small Changes by me
July 02
- yurunneram modding [Normal] & [Hard]
July 04
- Konei modding [all]
July 09
- rezoons modding [normal]
July 14
- rezoons modding [Hard]&[Insane]
Thanks for the Mods:
- Onisakura
- vo1t4ge
- Angelina_Rocca
- Strawberry
- _Erra_
- Reikosaka
- DEAncientNaga
- GrayKaiser82
- CDFA
- alex_98
- Sweet Vanilla
- Lucy_Heartfilia
- Hinsvar
- sheela901
- zorefire
- gideon5504
- mingmichael
- Yurun Ceroia Neram (AKA yurunneram)
- Konei
- rezoons
(Thank you v much everyone)
Onisakura
IRC mod
12:45 Onisakura: sup :3 may i take u on few min?)
12:46 peeace: ??
12:47 Onisakura: it's about your map
12:47 peeace: yes?
12:48 Onisakura: first of all, bitrate
12:49 Onisakura: it's 256 kb/s but max recomended 192
12:50 peeace: i cant find it, and i saw some ranked maps also doesnt fit the recomendation.. so i thought its okay..
12:51 Onisakura: also BG size, your's - 950x500, and recomended 1024x768 for 4:3 and 1366x768 for 16:9
12:51 Onisakura: it's ok) just need a little fix ^_^
12:51 peeace: Thank you :)
12:52 Onisakura: ok, now open your normal diff
12:53 peeace: done, and..
12:53 Onisakura: so, first what i see...
12:53 Onisakura: 01:16:755 (1) -
12:54 Onisakura: spinner is too long
12:54 peeace: okay, i'll try to change that
12:55 Onisakura: max long for spinner sort of 7,5 sec
12:55 Onisakura: something like that)
12:56 peeace: owh.. thanks :), i don't know about it..
12:57 Onisakura: start so quckly..use lead-in
12:58 Onisakura: timming setup/audio
12:59 peeace: how do i use them?
12:59 Onisakura: set 2 or 3 sec
12:59 Onisakura: so beatmap started only pass 2 or 3 sec)
13:00 Onisakura: got it?)
13:00 peeace: i don't get it?
13:00 Onisakura: ooookay
13:01 Onisakura: lol) my mistake)
13:02 Onisakura: song setup)
13:02 Onisakura: sry :3
13:02 Onisakura: then u open Audio
13:02 Onisakura: and below u will see lead in options
13:02 peeace: okay got it.. thanks
13:03 Onisakura: ok..next..
13:03 peeace: I changed it to 2..
13:03 Onisakura: ok
13:04 peeace: ok
13:04 Onisakura: unsnapped green sections
13:04 Onisakura: here 03:32:572
13:05 Onisakura: and here 03:36:166
13:05 Onisakura: 03:32:572 - snap to 03:32:537
13:05 Onisakura: and 03:36:166 - snap to 03:36:189
13:06 Onisakura: and one more thing here...set NC after each spinner...
13:07 peeace: snap done, what's nc?
13:07 Onisakura: new combo
13:08 Onisakura: so..for example..
13:08 Onisakura: 00:03:450 (1) -
13:08 Onisakura: without NC
13:08 peeace: ah.. okay
13:10 Onisakura: i'll post full objects without nc if u want..
13:10 Onisakura: so jump to hard diff
13:11 peeace: i've done the nc
13:11 peeace: now, i'm on hard mode.
13:11 Onisakura: same thing about lead in :3
13:11 Onisakura: unsnapp again
13:12 Onisakura: 03:32:572 - snap to 03:32:537
13:12 Onisakura: 03:36:166 - snap to 03:36:189
13:12 Onisakura: 03:53:748 - snap to 03:53:798
13:13 Onisakura: 01:44:928 (1) - too short
13:13 Onisakura: and honestly...this part looks like unrank..
13:13 Onisakura: 01:44:928 (1,1,1,1) -
13:15 peeace: ??
13:15 peeace: should i change those part?
13:15 Onisakura: and...in general - add some tags
13:16 peeace: okay.
13:17 Onisakura: fix then..submit
13:17 peeace: okay thx..
13:17 Onisakura: and i'll look more "deeper")
13:18 Onisakura: lol
13:18 peeace: :)
vo1t4ge
Yo~
I guess I'll go right to it then.

Insane difficulty:
00:15:450 (3,4) - Better not do this. 2 identical sliders overlapping each other exactly is not good.
00:32:928 (4,5) - May be too close together.
00:32:928 (4,5) - Same as the 2 sliders thing.
00:40:755 (9,10) - Follow the spacing of 00:39:711 (3,4,5,6,7,8).
00:57:711 (5) - Reverse arrow covered.
01:11:798 (1,2,3) - Overlapping sliders.
01:29:015 (10,11) - Same as the 2 sliders thing.
01:41:015 (16) - Possible to split into 2 combos? Splitting at 01:39:711 (11) may be nice.
01:48:581 (4,5) - Too far away.
01:56:146 (5) - Reverse arrow covered.
02:59:276 (2,3,4,5,1,2,3,4,1,2,3,4) - Pretty confusing. Try to make it more readable.
03:54:059 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13) - Difficult to catch the beat. Maybe don't put a stream?

From http://osu.ppy.sh/wiki/Mapping#Adding_Sliders
...ensure that your sliders do not overlap one another, the tail end of your slider is always visible, and that the slider path is not obscured in any way - such as unpredictable U-turns or making the head and tail of the slider overlap.
Hope this helps~
Topic Starter
peeace
00:15:450 (3,4) - Better not do this. 2 identical sliders overlapping each other exactly is not good. / Corrected
00:32:928 (4,5) - May be too close together. / Unchanged, for more challenging effect. I know its not much, but for bigginers i think they'll find it challenging
00:32:928 (4,5) - Same as the 2 sliders thing. / Corrected
00:40:755 (9,10) - Follow the spacing of 00:39:711 (3,4,5,6,7,8). / Corrected
00:57:711 (5) - Reverse arrow covered. / Unchanged, I think its clearly visible before slider start, check again
01:11:798 (1,2,3) - Overlapping sliders. / Corrected
01:29:015 (10,11) - Same as the 2 sliders thing. / Corrected
01:41:015 (16) - Possible to split into 2 combos? Splitting at 01:39:711 (11) may be nice. / Corrected
01:48:581 (4,5) - Too far away. / Corrected
01:56:146 (5) - Reverse arrow covered. / Unchanged Same as before, Its clearly visible before slider start
02:59:276 (2,3,4,5,1,2,3,4,1,2,3,4) - Pretty confusing. Try to make it more readable. / It's moving in triangle (can't we do that?), last part is reversed by mistake, has been corrected
03:54:059 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13) - Difficult to catch the beat. Maybe don't put a stream? / Unchanged, Not sure about this, will changed it if more comments about this later..

Btw, mod mine too please / m4m.. hmm.. not bad, sure i will. :) thx for modding
vo1t4ge
Normal difficulty seems fine, so let's see about Hard..

00:35:798 (4,6) - Overlapping sliders
01:03:450 (1,1,2) - Weird combos.. maybe combine into one?
01:29:015 (4,1) - Overlapping sliders
01:34:233 (4,6) - Overlapping sliders
01:41:015 (16) - Split this combo

That's all~
Topic Starter
peeace
Thx again vo1t4ge~
Angelina_Rocca
From modreq
HARD

well,first of all,from 00:00:842 (1) - to00:08:146 (4) ,you should use "24clap"to let them keep the same as below.
and you should let your hitsound down,overall decline of 30%
00:01:885 (1) - well, maybe you can change it into a slider which end at 00:02:407 .And add a note at 00:02:928 ,it will be much more better
00:03:972 (4) - I know you are following the vocal,so,maybe you can change it into a slider end at 00:04:494 because the voice did not stop
00:05:015 (2) - ↑
00:18:320 (1,2,3,4,1,2,3,4,5,6) - OH,my gooooood~your placement is monotony,you should learn from other people's map.
well,00:18:320 (1,2,3) - you could put it like this
do not always right angle
00:22:755 (2,3,4) - there,whistle is not so good :(
02:45:711 (1) - you can use more "point" to let the heart closed up
02:50:928 (8) - delete slider and add a note.maybe better
02:58:755 (1,2,3,4,5,1,2,3,4,1,2,3,4) - there,well,maybe you can use some sliders,there are too many notes!
A good song,you can do it better.
Topic Starter
peeace
Hi Angelina_Rocca..

Sorry but, correct me if i'm wrong, i'm still new to mapping

Okay, from 00:00:842 (1) - to00:08:146 (4) , I have change some claps but i'm not using "2 - 4 clap", doesnt feel right to me

(you should let your hitsound down,overall decline of 30%) - Unchanged, do u mean the volume? is it not too soft?

About the heart, Unchanged, If the start and end slider is at the same point, how can people know where the slider would go?
They will know the path of slider, but they dont know its direction right?

( 02:50:928 (8) - delete slider and add a note.maybe better ) Unchanged, delete slider and adding a note at 02:50:928?
I think there will be awkward missing beat at 02:51:189..

The other are changed, thanks for modding
Strawberry
As your request.

[]
  1. offset: 872(+30)
  2. Use different sv for disparate diffs plz. It may touch the playability and entertainment of the map.
  3. Try some more curved slider rather than mostly straight? It seems really jerry and boring for now.
  4. The code rate of .mp3 file is 256kbps and it's unrankable. You can only use 128/192kbps for mapping.
  5. Lead-in time on Insane diff is conflicting. It should be '2000' as you did on the other diffs.
 
[]
  1. Please use balance spacings in this diff(you can keep them average by 'Distance Snap' tool. Since it's the original diff, the difference would be misleading for beginners.
 
[]
  1. Same as the previous diff. You should to use balance spacings in this diff as well, making the arrangement more consise and clear for most players. But yeah, it doesn't mean you can't make few jumps here, but just notice the degree for it's not the highest diff and need to avoid the gap with Normal diff.
 
[]
  1. The placement have a large space can be improved imo since there has many pattern plays weird when i tried this diff like the beginning of the song. There it's just the intro of the song however you made excesive jumps, you can hear that the song is just start and soft, the large jumps looks really improper. The other side you should look out is the opportunity of jump, it should be following the vocal/music rather than stochastic, you can learn that easily according to other excellent maps.

  --------------------------------------------------------
That's all I'd like to say. I can see you tried your best however the mapping is a skill need to be completed and improved continually, hope these suggestions are useful for you. Good luck!
Topic Starter
peeace
Hey Strawberry Thanks for modding~~

General

- offset, mp3 bitrate, conflicting lead-in time, has been corrected
- have change some straight slider to curved slider
- Use different sv for disparate diffs, not change, What is sv?

Normal - all dist snap - done

Hard - mostly dist snap - Done, I tried some jumps, but not sure its the right time to use it or not..

Insane - Weird pattern - I'm not sure about weird pattern, I don't know which is weird or not, but I have change some Pattern, Please check again and give me some example on this, for further improvement.. thx~~

Insane - opportunity to jump - well i tried to put them, but I'm still not sure where i should place jumps and where i should not, please give me example on this too.. thx~~

I've made changes on all the 3 map, following your advice, please check again.. thx~~
Topic Starter
peeace
Hey Strawberry Thanks for modding~~

General

- offset, mp3 bitrate, conflicting lead-in time, has been corrected
- have change some straight slider to curved slider
- Use different sv for disparate diffs, not change, What is sv?

Normal - all dist snap - done

Hard - mostly dist snap - Done, I tried some jumps, but not sure its the right time to use it or not..

Insane - Weird pattern - I'm not sure about weird pattern, I don't know which is weird or not, but I have change some Pattern, Please check again and give me some example on this, for further improvement.. thx~~

Insane - opportunity to jump - well i tried to put them, but I'm still not sure where i should place jumps and where i should not, please give me example on this too.. thx~~

I've made changes on all the 3 map, following your advice, please check again.. thx~~
vo1t4ge
Normal
00:38:958 (1) - Start at 00:39:219, end at same time
00:54:611 (1) , 01:03:480 (1) , 01:53:046 (1) , 02:01:915 (1) - Random single combos

Hard
00:26:437 (1) , 00:28:785 (1) - Random single combos
01:41:045 (16) - Start new combo at 01:39:741 (11)
03:51:480 (1,1) - No need for break here.

Insane
00:28:785 (1) - Random single combo
01:41:045 (16) - Same as hard, start new combo at 01:39:741 (11)
Topic Starter
peeace
Thanks vo1t4ge.. All Corrected..
_Erra_
Hi~
m4m
Normal
00:52:002 (3) - add finish
00:52:524 (4) - ^
00:56:176 (2) - ^
01:50:437 (3) - ^
01:50:959 (4) - ^
01:54:611 (2) - ^
01:58:785 (3) - ^
02:59:306 (2) - ^
03:02:437 (4) - ^
03:07:654 (4) - ^
03:24:350 (3) - ^
Hard & Isnane
All too in Normal
use finish in the kiai c:
Topic Starter
peeace
Thanks _Erra_ all those finish added
_Erra_
Hi
mod req
General
Tags:Korean
/Not Japanese/
Normal
Circle Size: 3
01:00:350 (3) - not whistle,finish
01:02:437 (5) - finish
01:08:698 (3) - finish
01:52:002 (7) - finish
01:54:611 (2) - finish
02:07:133 (3) - finish
dont use clap with finish,okay?
02:39:350 - add timing point, sound 50% (offset:159350)
02:45:219 - 02:47:060 - sound 50%
02:48:728 - add timing point,sounf 65% (offset:168728)
03:53:958 - sound 35%
Hard
01:08:698 (3) - finish
02:07:133 (3) - ^
02:39:196 - add timing point, sound 50%
02:45:224 - sound 50%
02:47:045 - ^
03:53:828 - sound 35%
Isnane
02:39:221 - 03:58:313 - all too,what in Hard and Normal
Topic Starter
peeace

_Erra_ wrote:

Hi
mod req
General
Tags:Korean
/Not Japanese/ || not change, yes its Korean singer, but its a Japanese song. I think it should be japanese

Normal
Circle Size: 3 || done
01:00:350 (3) - not whistle,finish || I use whistle for slider and finish for start of slider
01:02:437 (5) - finish
01:08:698 (3) - finish
01:52:002 (7) - finish
01:54:611 (2) - finish
02:07:133 (3) - finish
dont use clap with finish,okay?
02:39:350 - add timing point, sound 50% (offset:159350)
02:45:219 - 02:47:060 - sound 50%
02:48:728 - add timing point,sounf 65% (offset:168728) || ^^^^^^^ Done
03:53:958 - sound 35% || change 1st spinner to 30, 2nd spinner to 45
Hard and insane - same as normal
Thanks again~
Sorarei
[Insane]
00:36:872 (6) - Slidernya nyelip gitu , bagusnya di geser lagi deh jangan sampe kena timpahan slider sblumnya
00:36:872 (6) - btw kok break disini ? di isi aja soalnya agak awkward
01:07:654 (1,2,3,1,2,3) - jump-nya jangan dari 1/16 ke 1/4 , hitsoundya keliatan aneh jadinya .. kaya gini nih http://puu.sh/3fUmN.jpg
02:06:089 (1,2,3) - sama kaya sblum-nya
02:14:176 (3) - 02:20:437 (3) - terlalu jauh , coba di deketin sedikit
03:14:958 (1,2,1) - masalah jump kaya di atas
03:14:958 (1,2,1) - ^
03:31:654 (1,2,1,1,2,1,1,1,1,1,2,1,1,2,1) - ^

Note : kenapa jump jangan kaya gitu ? , karena jump tsb berlawan arah.

[Hard]
03:14:958 (1,2,1) - 03:31:654 (1,2,1,1,2,1,1,2,1,1,2,1) - apa ga susah nih ? kenapa ga model stream aja ?

[Normal]
Bagus bagus aja sih kayanya ..
Topic Starter
peeace

Reikosaka wrote:

[Insane]
00:36:872 (6) - Slidernya nyelip gitu , bagusnya di geser lagi deh jangan sampe kena timpahan slider sblumnya || OK
00:36:872 (6) - btw kok break disini ? di isi aja soalnya agak awkward || G ad break d situ, cek lagi deh
01:07:654 (1,2,3,1,2,3) - jump-nya jangan dari 1/16 ke 1/4 , hitsoundya keliatan aneh jadinya .. kaya gini nih http://puu.sh/3fUmN.jpg || G ad hit sound, kan d silent..
02:06:089 (1,2,3) - sama kaya sblum-nya || sama, g ad hit sound, silent
02:14:176 (3) - 02:20:437 (3) - terlalu jauh , coba di deketin sedikit || Itu distance snap koq, sama seperti sebelum"ny.. g masalah kayany..
03:14:958 (1,2,1) - masalah jump kaya di atas
03:14:958 (1,2,1) - ^
03:31:654 (1,2,1,1,2,1,1,1,1,1,2,1,1,2,1) - ^

Note : kenapa jump jangan kaya gitu ? , karena jump tsb berlawan arah. || Gua tunggu modding lebih bnyk deh, klo bnyk yg suruh ganti baru gua ganti

[Hard]
03:14:958 (1,2,1) - 03:31:654 (1,2,1,1,2,1,1,2,1,1,2,1) - apa ga susah nih ? kenapa ga model stream aja ? || OK

[Normal]
Bagus bagus aja sih kayanya ..
Untuk masalah jump, g gua ganti, tunggu modding lebih bnyk.. thanks for modding~~
Topic Starter
peeace

Reikosaka wrote:

[Insane]
00:36:872 (6) - Slidernya nyelip gitu , bagusnya di geser lagi deh jangan sampe kena timpahan slider sblumnya || OK
00:36:872 (6) - btw kok break disini ? di isi aja soalnya agak awkward || G ad break d situ, cek lagi deh
01:07:654 (1,2,3,1,2,3) - jump-nya jangan dari 1/16 ke 1/4 , hitsoundya keliatan aneh jadinya .. kaya gini nih http://puu.sh/3fUmN.jpg || G ad hit sound, kan d silent..
02:06:089 (1,2,3) - sama kaya sblum-nya || sama, g ad hit sound, silent
02:14:176 (3) - 02:20:437 (3) - terlalu jauh , coba di deketin sedikit || Itu distance snap koq, sama seperti sebelum"ny.. g masalah kayany..
03:14:958 (1,2,1) - masalah jump kaya di atas
03:14:958 (1,2,1) - ^
03:31:654 (1,2,1,1,2,1,1,1,1,1,2,1,1,2,1) - ^

Note : kenapa jump jangan kaya gitu ? , karena jump tsb berlawan arah. || Gua tunggu modding lebih bnyk deh, klo bnyk yg suruh ganti baru gua ganti

[Hard]
03:14:958 (1,2,1) - 03:31:654 (1,2,1,1,2,1,1,2,1,1,2,1) - apa ga susah nih ? kenapa ga model stream aja ? || OK

[Normal]
Bagus bagus aja sih kayanya ..
Untuk masalah jump, g gua ganti, tunggu modding lebih bnyk.. thanks for modding~~
Kiiwa
i love CNBLUE :)
Rakuen
Hi,

Just some opinions, I'm newbie too tho D:

op. = optional

[General]
Combo colors.

[Normal]
00:10:263 - Make the break starts at this timing, the head of break to here
00:41:306 (5,6) - Maybe (5) invert OR (6) at another place instead the head of the slider, example > 01:01:393 (4,5) -
00:52:002 (3) - NC (new combo)
01:09:219 - KIAI time ends
01:09:350 - Remove break
01:17:045 (1,2) - Ignore DS, make tail of (1) stick to (2), might look better
01:50:437 (3) - NC
02:41:567 (1) - Remove NC
02:48:872 (1) - Remove NC
02:50:958 (1) - Remove NC (op.)
02:52:263 (2) - NC (op.)
02:54:872 (1) - Remove NC
02:59:306 (2) - NC
03:07:654 (4) - NC
03:11:045 (7) - NC
03:12:611 (1) - Remove NC
03:16:002 (1) - Feels like spinner too less time (op.)
03:20:176 (1) - ^ (op.)
03:28:263 (1) - ^ (op.)
03:36:872 (1) - Make spinner same length as 03:41:046 (1) -
03:54:089 (1,1) - Prefer spinners tail change into note, depends on your choice

[Hard]
Approach Rate: -1
00:52:002 (3) - NC (refer to normal on other NC)
01:09:219 - KIAI time ends
01:23:306 (1,1,1) - Remove NC (op.)
01:09:480 - Remove break

[Insane]
HP Drain: +1
01:09:219 - KIAI time ends
01:14:567 (4) - Make it same distance as (5), (6), (7)
00:52:002 (3) - NC (also few more NC refer to normal)
02:24:350 - Maybe put something, don't break too long or just remove break (example follow 1/1 beat)

Good luck :)
Topic Starter
peeace

DEAncientNaga wrote:

Hi,

Just some opinions, I'm newbie too tho D:

op. = optional

[Normal]
00:10:263 - Make the break starts at this timing, the head of break to here done
00:41:306 (5,6) - Maybe (5) invert OR (6) at another place instead the head of the slider, example > 01:01:393 (4,5) I dont get it
00:52:002 (3) - NC (new combo) done
01:09:219 - KIAI time ends done
01:09:350 - Remove break Not change - draining some hp
01:17:045 (1,2) - Ignore DS, make tail of (1) stick to (2), might look better done
01:50:437 (3) - NC
02:41:567 (1) - Remove NC
02:48:872 (1) - Remove NC
02:50:958 (1) - Remove NC (op.)
02:52:263 (2) - NC (op.)
02:54:872 (1) - Remove NC
02:59:306 (2) - NC
03:07:654 (4) - NC
03:11:045 (7) - NC
03:12:611 (1) - Remove NC
03:16:002 (1) - Feels like spinner too less time (op.) not change
03:20:176 (1) - ^ (op.)changed
03:28:263 (1) - ^ (op.)changed
03:36:872 (1) - Make spinner same length as 03:41:046 (1) done
03:54:089 (1,1) - Prefer spinners tail change into note, depends on your choice not change

NC problem fixed some - same for hard and insane

[Hard]
Approach Rate: -1 done
00:52:002 (3) - NC (refer to normal on other NC)
01:09:219 - KIAI time endsdone
01:23:306 (1,1,1) - Remove NC (op.) not change
01:09:480 - Remove break not change - same as norm reason

[Insane]
HP Drain: +1 done
01:09:219 - KIAI time ends done
01:14:567 (4) - Make it same distance as (5), (6), (7) done - sorry my bad (its a mistake), thanks for telling
00:52:002 (3) - NC (also few more NC refer to normal)
02:24:350 - Maybe put something, don't break too long or just remove break (example follow 1/1 beat) - not now, mabe later~

Good luck :) - Thanks~~
Cerulean Veyron
Hi, from #modreqs

Red = Unrankable
Blue = Highly recommend
Black = Just my suggestion

[General]
- Tags should be this > cnblue blind love kpop japanese
- Breaktimes should be consistent in all diffs.
- Combo colors should be consistent in all diffs as well.

[Normal]
00:22:785 (1,3) - overlap, try changing it's position.
00:41:306 (5) - too many repeats, reduce it.
00:57:219 (3) - ^
01:07:654 (1,2,3) - i don't know if this is passable to normal players, consider changing it.
01:39:741 (5) - same as i mentioned on 00:41:306 (5) -
01:41:567 - why not add a note here? i know you're following vocals but i just heard a beat here.
01:55:654 (3) - avoid making too many repeats, confuses the players :/
02:41:567 (4) - ^
02:45:741 (1) - don't know if a player can pass this, i'm sure they can't... consider changing it.

You should remap this diff... it's a bit hard for normal players, this 03:21:480 (1,1,2) - is 100% unrankable, because the next slider is overlapped on the pervious one.

[Hard]
00:20:698 (2,3) - this is confusing to players, change the slider's position.
01:07:654 (1,2,3) - not this move again >_<
01:23:828 (1,1) - remove NC
01:48:611 (4,5,1) - Distance is SO NEAR, find somewhere else to avoid confusion.
02:54:872 (1,2) - mentioned on 00:20:698 (2,3) -

[Insane]
  • I think this diff is truly unrankable, i see something like copy-pasting and flipping Horizon/Vertical. but it has good jumps but the placement is not so good, remap it into better one.
--------------------------

Hope my mod is useful, Good luck~
Shohei Ohtani
I just slept for 12 hours after being awake for 36 I feel great

Overall:
Why is the background different for Insane rather than Hard and Normal. The blue filter on Hard and Normal isn't really working for me, and it looks a LITTLE bit like it was resized to 4:3 with a direct re-sizing tool (aka. it squished it a little bit.). Might I suggest some of these BGs?

This one?
This one might get some bad rep since osu! doesn't like white backgrounds that much but it's still cool.
This one?
This one keeps the same color structure.
Man K-Pop guys are weird lol

ALSO, MUSIC THEORY TIME:
For most pop songs, the snare drum goes on counts 2 and 4 of a measure. Kind of like this

The highlighted areas are where the claps should be.
Improper claps give the map the wrong feel, as well as conflicting with the player's ears as they expect claps to follow the drums.

For the beginning, you should really consider mapping it with soft hitsounds, and taking out the claps. Otherwise it's incredibly overbearing.
00:43:654 - Why is this break here? The music is still going. The best thing to do would be to map up to 00:45:741, then put a spinner ending at maybe 00:47:828. Then there can be a little break without making the player feel awkward.

Timing:
To get the metronome correct, add a timing point on MS:1915. The first few notes are pick-up notes, and in music, go before the first measure. I'd have this go earlier, but your mp3 doesn't go that far back, and people don't like negative offsets :(

Insane:
00:09:480 (1) - I'd suggest for this that you remove the previous slider and fill this in there. Otherwise this is really short.
00:22:785 (2,3) - It'd be much better just to use 1 anchor point rather than 2.
00:31:915 (2) - Move this to avoid overlap.
00:26:698 (1) - To fit with the structure of the words, a note should be on the red tick and the sliders should be on white ticks.
00:52:002 (3,4,5,6,7,8,9,10,11) - This doesn't really follow the words at all o-o.
01:00:350 (4) - Add NC
01:02:437 (12) - Why does this slow down?
01:08:176 (2) - This is not good at all, having an almost 3.0x jump with 1/4 division. Players are going to struggle to hit this. I'd suggest changing it to something a bit more achievable.
01:10:784 - To fill up this blank space, maybe add a 1/2 slider with a repeat here, putting a clap on the end of the slider. (aka the 2nd white tick)
01:16:785 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4) - I'm not pointing out every single one of these in the map, but just look at this. You're making the entire thing 1/2 when the song isn't fully 1/2. I guess maybe the drums are, but the main thing people are gonna follow is the vocals. Take a look at your map and see if you can find things like this, where the beatmap seems to have no correlation with the music at all.
01:23:828 (1,1) - Remove NC
01:36:611 (1) - This can just be a slider
01:39:741 (11) - NC
Fix the stuff in the second chorus that I said to fix in the first chorus.
02:09:219 - If I were mapping this, I'd map the entire section you have as (mostly) breaks, and then put the break at the soft part you currently have mapped.
02:13:654 (1,2,3,4,5) - I wouldn't suggest just having random notes in between breaks. Players find it awkward to think their game is back starting, but it's just a little 1 combo thing.
02:58:785 (1,2,3,4,5,1,2,3,4,1,2,3,4) - It's fun to complete a shape but it's tedious to merry-go-round the shape.
03:11:567 (1) - This can easily be a slider
03:14:958 (1,2) - Same issue as before. Also apply this to every other time this happens.
03:25:654 (2,3,4) - There's no reason to have increasing spaced jumps in this part. Especially one so huge as this.
03:30:088 (3) - According to AIMod, this slider end is unsnapped. However, I was literally able to just drag it to the left of the timeline a little bit, and back to where it was, and it snapped just fine. Just something worth pointing out tho :3.
03:52:002 (2,3,4,5) - I know what you're going for but silent notes are bad. Apply this to every other time this happens too. Maybe a softer soft or something or just creative soft hitsounds, but not this.

Hard:
OH HEY LOOK THE CLAPS ARE BETTER. Still, just do a general check. If you want to make things MUCH easier on your part, make this diff have consistent claps on 2 and 4, go to grumd's hitsounds copier, and use this diff's hitsounds on every other diff. It'll make your life much easier. I'm not sure if it deletes current hitsounds tho so it might kinda suck if it doesn't. But if it does, it'll be great.
Why is the 1.5x spacing in the verse sections?
00:39:219 (1,2,3,4,5,6,7,8,9,10) - Um it might be better to tone this down since it's hard and all.
00:52:002 (3,4,5,6,7,8,9,10) - Notes going back on themselves rarely play nicely. This is no exception.
Ima just stop my mod here, because there's a crucial issue that's happening in this that I can just say here instead of making a giant-ass mod post about it.

Your hard is pretty much Insane with less SV. I'm not just talking about like patterns and stuff, but like, Insane is a huge 1/2 fest, and so is this. Sometimes, the patterns you use are scarily similar to each other. I suggest remapping this hard, I know it sucks, I know it takes a long time, but it'll be better than people complaining "Hard and Insane are pretty much the same thing." For the hard, I'd suggest looking a lot more at the melody of the song rather than making it just a 1/2 fest. There's a lot of cool things that can be done with this that are just being missed. Also, your patterns are based a lot on stacking. Which can be good at times, but too much of it is just bad.

Normal:
The claps are messed up like insane in this diff too? o-o.
ALLRIGHT VERSES TL;DR it's all 1/1. Which can be ok at times but if it's the entire thing then it's just boring. Players play maps to play maps, not be a metronome.
00:39:219 (1,2,3,4,5) - This is too much for the easiest diff. I'm cutting some slack because it's listed as "normal", but it takes a lot of rhythmic maturity to follow this pattern, which normal players wouldn't have yet.
01:36:611 (1) - WAY too fast for a normal
01:41:828 (6) - NC
01:46:002 (1) - WAAAY too fast

Also, for this diff, a lot of things that could have been said haven't been said because it'll require you to actually look at more maps and see how they're played. tl;dr, it's too hard at parts and too boring at parts. You choose to follow the hardest vocals to be explicitly followed, yet when there's calm vocals that can be followed, you choose to just 1/1 it, which bores players. Please take a look at some good normals and see how they're mapped. See what you like, see what excites you, and employ that kind of stuff into your map.

I'll say that the first few notes of the choruses made me smile because they actually fit the vocals, sounded cool, and I liked them.

lol hour long mod posts and I cut off Hard's mod.
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