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Misawa Sachika - Unite (TV Size)

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watashino_old
From your M4M request

I will just mention what I suggest to do unless I find some unrankable issue

General

AudioLeadIn: 1996
Consider to make it be 2000?
Try more blanket please. The flow of the map will be better.
Easy

00:12:272 (3) - this slider is over-curved. consider change it. if you don't want to change it, please fix the spacing problem.
00:14:825 - add a note here
00:19:293 (1) - remove nc and add nc at 00:20:570 -
00:25:038 - to 00:27:272 - consider this pattern
00:42:910 (3,4) - a little bit overlap, move 4 to left by 1tick?
00:44:825 (1,3) - ^
Normal

00:02:059 (4) - spacing
00:13:549 (2) - move to left by 1 tick to avoid overlap with 00:12:272 (4,5) -
00:18:655 (3) - close to hp, move it down
00:22:805 (5) - nc
00:58:230 (3) - move right by 1 tick
Hard

00:00:783 (3,4) - try blanket
00:26:155 (3,4) - 00:26:155 (3) - change to 00:26:474 - , 00:26:315 (4) - change to 00:26:155 -
00:40:996 (1,2,3,4,5,1,2,3,4) - obviously too difficult for hard map. try to use some slider instead them. If you want to keep them, please reduce the spacing.
00:51:527 (6) - nc? i think this slider is suitable for adding a nc.
00:49:931 (3,4) - make a blanket.

normally i think hard map should not have a spacing more than 1.5x, especially sudden change of spacing. Strongly suggest reduce spacing of some part to lower than 1.5x
Topic Starter
Losertic

watashino wrote:

From your M4M request

I will just mention what I suggest to do unless I find some unrankable issue

SPOILER
General

AudioLeadIn: 1996
Consider to make it be 2000? ← maybe it's your mistake.
Try more blanket please. The flow of the map will be better.
Easy

00:12:272 (3) - this slider is over-curved. consider change it. if you don't want to change it, please fix the spacing problem. → fixed. 1.0x
00:14:825 - add a note here → Fixed.
00:19:293 (1) - remove nc and add nc at 00:20:570 - → Fixed.
00:25:038 - to 00:27:272 - consider this pattern → Fixed.
00:42:910 (3,4) - a little bit overlap, move 4 to left by 1tick? → Fixed.
00:44:825 (1,3) - ^ → Fixed.
Normal

00:02:059 (4) - spacing → i don't know. umm.. move note. (417,91 -> 416,92)
00:13:549 (2) - move to left by 1 tick to avoid overlap with 00:12:272 (4,5) - → Fixed.
00:18:655 (3) - close to hp, move it down → i think not http://osu.ppy.sh/ss/892115
00:22:805 (5) - nc → Fixed.
00:58:230 (3) - move right by 1 tick → Fixed.
Hard

00:00:783 (3,4) - try blanket → Fixed.
00:26:155 (3,4) - 00:26:155 (3) - change to 00:26:474 - , 00:26:315 (4) - change to 00:26:155 - → Fixed.
00:40:996 (1,2,3,4,5,1,2,3,4) - obviously too difficult for hard map. try to use some slider instead them. If you want to keep them, please reduce the spacing. → Fixed. maybe, it's really~~~~ easy.
00:51:527 (6) - nc? i think this slider is suitable for adding a nc. →hmm..... Fixed.
00:49:931 (3,4) - make a blanket. → Fixed.

normally i think hard map should not have a spacing more than 1.5x, especially sudden change of spacing. Strongly suggest reduce spacing of some part to lower than 1.5x
thank you! ;)
watashino_old

Losertic wrote:

AudioLeadIn: 1996
Consider to make it be 2000? ← maybe it's your mistake.
I have opened .txt file....you can try it.

no kds for this post please~
Topic Starter
Losertic
haha.... i think offset=audioleadin :o .... T.T


fixed.
Natsu
HI~ Losertic

General:
  1. Inconsistency in uninherited problem is on hard diff got 2 redlines
  2. maybe try to get a better mp3? since this one sound a little bad
  3. offset sound a little off try: 159
  4. your combo colours dont fit with BG maybe try this:
    [Colours]
    Combo1 : 255,255,255
    Combo2 : 33,1,126
    Combo3 : 183,0,4
    Combo4 : 0,0,215

Insane
  1. AR 8 don fit this map use 9 plz
  2. 00:00:065 kinda weird you map this 3/4 sounds but you ignore 00:00:000 this one
  3. 00:04:613 (3,4) - what are you follow with this? souund bad cuz it dont fit the music try:
  4. 00:06:607 this circle is overmapped nothing in the music here remove it
  5. 00:05:889 (8,9) - this two circles stackeds kill the flow of this song maybe try to add some jumpy pattern instead of stacks?
  6. 00:07:166 (5) - try to stack this with previous (10) 00:06:208 slider just for mapping desing
  7. 00:08:602 this 1/4 repeat sound really bad here too is not following nothing correct rhythm here is maybe like:
  8. 00:09:559 finish head
  9. 00:09:879 same as above
  10. 00:12:113 add a circle here actually this place sound so empty
  11. 00:14:187 finish
  12. 00:19:772 this stream also is overmapped and dont fit this part try this sound better:
  13. 00:30:384 should be a circle here too
  14. 00:34:612 I dont like how this antijump kill the flow but is just my opinion if you wanna keep this add New combo here 00:34:612 to make the antijump and the change of distance readable for the player
  15. 00:37:006 try another slider shape since this one overlap himself and is hard to read try another one plz
  16. 00:38:762 ctrl g better flow for the jump
  17. 00:39:559 (1,2,3,4) - this stream is overmapped too try to just make a slider starting here 00:39:559 like:
  18. 00:45:783 I dont like so much the stack on the tail of the slider special this one the vocal here 00:45:783 is strong enought to make a small jump imo
  19. 00:56:474 also this long slider dont fit very well the music try maybe :
  20. 00:58:230 (3,4,5,1,2,3,4,5) - this part look really overmapped try to make it clean actually is so painfull for play it x_x
  21. 01:07:804 (1,2,3,4,5) - this is overmaped and sound bad x_X try atleast to delete 01:07:884 (2,4) - to follow the song better
  22. 01:08:442 (7,1) - this overlap look really bad fix plz
  23. 01:11:873 remove this one nothing in the music here
  24. 01:12:751 add somethink here since sound empty
  25. 01:12:910 (1,2,3,4,5) - exactly the same as 01:07:804
  26. 01:14:106 (2,3,4,5) - overmap x_x :C
  27. 01:15:304 add a circle here then start the spinner on 01:15:384 to follow better the music plz

Hard:
  1. 00:01:262 (4,1) - stack they perfect
  2. 00:05:571 (1,2) - avoid hidden circles on the slider tails player dont like this kind of pattern orz
  3. 00:07:166 (6,7) - same as above
  4. 00:08:762 this 1/4 repeat dont fit the song try to map just a 1/2 slider since the sound is just on downbeat (white tick) and upbeat (redtick)
  5. 00:19:293 (1,4) - this two repeat dont fit the song try to hear this part to 25% and you will see and fix it with the correct rhythm
  6. 00:23:442 New combo for jump and for the new vocals starting here fit alot
  7. 00:37:804 (1,3) - this two slider touching look really bad try to avoid it
  8. 00:58:708 (4,5,6) - fix the distance and make a better pattern here maybe?
  9. 01:14:984 same here this repeat dont fit the music x_x also take the suggestion in the final spinner on insane here too

Normal:
  1. AR 4 dont fit this map go AR 5
  2. 00:02:698 fix the distance with previous
  3. 00:03:815 this slider dont follow the song orz try to move it to 00:03:655 will follow better the song
  4. 00:07:805 fix the distance with next slider
  5. 00:13:869 (3,1,2) - bad flow imo try another pattern?
  6. 00:56:474 fix distance with next circle
  7. 01:00:623 (6,1,2) - this overlap look really bad and so confuse for play try to make it clean

Easy:
  1. AR 2 dont fit this map use AR 3
  2. 00:05:251 fix the distance with next slider
  3. 00:09:879 add a circle here is so strong music for just ignore it imo
  4. 00:19:932 (5,6,1,2) - all this circles are kinda hard to for a newbie try to make some 1/1 slider better?
  5. 00:37:804 (1,2) - dont stack circles on easy diff because newplayers cant read this


You can improve alot this mappu specially with rhythm also some patterns I suggest you to listen to the song at 25% GL with this :3
Topic Starter
Losertic

Natsu wrote:

HI~ Losertic

Natsu's Modding
General:
  1. Inconsistency in uninherited problem is on hard diff got 2 redlines → Fixed.
  2. maybe try to get a better mp3? since this one sound a little bad → okay, i'll change mp3 file.
  3. offset sound a little off try: 159 → Fixed.
  4. your combo colours dont fit with BG maybe try this:
    [Colours]
    Combo1 : 255,255,255
    Combo2 : 33,1,126
    Combo3 : 183,0,4
    Combo4 : 0,0,215
→ Fixed, and remove combo 5,6 (color is a anime character color. black,silver,sky...)

Insane
  1. AR 8 don fit this map use 9 plz → YEP
  2. 00:00:065 kinda weird you map this 3/4 sounds but you ignore 00:00:000 this one → Fixed. it's square! http://osu.ppy.sh/ss/897017
  3. 00:04:613 (3,4) - what are you follow with this? souund bad cuz it dont fit the music try: → Fixed.
  4. 00:06:607 this circle is overmapped nothing in the music here remove it → Fixed.
  5. 00:05:889 (8,9) - this two circles stackeds kill the flow of this song maybe try to add some jumpy pattern instead of stacks? → Fixed. http://osu.ppy.sh/ss/897014 and 00:05:251 (1) - nc.
  6. 00:07:166 (5) - try to stack this with previous (10) 00:06:208 slider just for mapping desing → changed move slider. http://osu.ppy.sh/ss/897022
  7. 00:08:602 this 1/4 repeat sound really bad here too is not following nothing correct rhythm here is maybe like: → Fixed.
  8. 00:09:559 finish head → Fixed.
  9. 00:09:879 same as above → Fixed.
  10. 00:12:113 add a circle here actually this place sound so empty → Fixed.
  11. 00:14:187 finish → Fixed.
  12. 00:19:772 this stream also is overmapped and dont fit this part try this sound better: → Fixed.
  13. 00:30:384 should be a circle here too → Fixed.
  14. 00:34:612 I dont like how this antijump kill the flow but is just my opinion if you wanna keep this add New combo here 00:34:612 to make the antijump and the change of distance readable for the player → changed (4,5,6) note http://osu.ppy.sh/ss/897042
  15. 00:37:006 try another slider shape since this one overlap himself and is hard to read try another one plz → Fixed.
  16. 00:38:762 ctrl g better flow for the jump → Fixed.
  17. 00:39:559 (1,2,3,4) - this stream is overmapped too try to just make a slider starting here 00:39:559 like: → Fixed.
  18. 00:45:783 I dont like so much the stack on the tail of the slider special this one the vocal here 00:45:783 is strong enought to make a small jump imo → Fixed.
  19. 00:56:474 also this long slider dont fit very well the music try maybe : → Fixed.
  20. 00:58:230 (3,4,5,1,2,3,4,5) - this part look really overmapped try to make it clean actually is so painfull for play it x_x → Fixed.
  21. 01:07:804 (1,2,3,4,5) - this is overmaped and sound bad x_X try atleast to delete 01:07:884 (2,4) - to follow the song better → Fixed.
  22. 01:08:442 (7,1) - this overlap look really bad fix plz → Fixed.
  23. 01:11:873 remove this one nothing in the music here → Fixed.
  24. 01:12:751 add somethink here since sound empty → Fixed.
  25. 01:12:910 (1,2,3,4,5) - exactly the same as 01:07:804 → Fixed.
  26. 01:14:106 (2,3,4,5) - overmap x_x :C → Fixed. changed pattern
  27. 01:15:304 add a circle here then start the spinner on 01:15:384 to follow better the music plz → Fixed. http://osu.ppy.sh/ss/897065

Hard:
  1. 00:01:262 (4,1) - stack they perfect → Fixed.
  2. 00:05:571 (1,2) - avoid hidden circles on the slider tails player dont like this kind of pattern orz → Fixed.
  3. 00:07:166 (6,7) - same as above → Fixed.
  4. 00:08:762 this 1/4 repeat dont fit the song try to map just a 1/2 slider since the sound is just on downbeat (white tick) and upbeat (redtick) → Fixed.
  5. 00:19:293 (1,4) - this two repeat dont fit the song try to hear this part to 25% and you will see and fix it with the correct rhythm → Fixed.
  6. 00:23:442 New combo for jump and for the new vocals starting here fit alot → Fixed.
  7. 00:37:804 (1,3) - this two slider touching look really bad try to avoid it → Fixed.
  8. 00:58:708 (4,5,6) - fix the distance and make a better pattern here maybe? → Fixed. http://osu.ppy.sh/ss/897085
  9. 01:14:984 same here this repeat dont fit the music x_x also take the suggestion in the final spinner on insane here too → Fixed.

Normal:
  1. AR 4 dont fit this map go AR 5 → Fixed.
  2. 00:02:698 fix the distance with previous → Fixed.
  3. 00:03:815 this slider dont follow the song orz try to move it to 00:03:655 will follow better the song → Fixed.
  4. 00:07:805 fix the distance with next slider → Fixed.
  5. 00:13:869 (3,1,2) - bad flow imo try another pattern? → Fixed. http://osu.ppy.sh/ss/897093
  6. 00:56:474 fix distance with next circle → Fixed.
  7. 01:00:623 (6,1,2) - this overlap look really bad and so confuse for play try to make it clean → Fixed.

Easy:
  1. AR 2 dont fit this map use AR 3 → Fixed.
  2. 00:05:251 fix the distance with next slider → Fixed.
  3. 00:09:879 add a circle here is so strong music for just ignore it imo → add note.
  4. 00:19:932 (5,6,1,2) - all this circles are kinda hard to for a newbie try to make some 1/1 slider better? → Fixed.
  5. 00:37:804 (1,2) - dont stack circles on easy diff because newplayers cant read this → Fixed.


You can improve alot this mappu specially with rhythm also some patterns I suggest you to listen to the song at 25% GL with this :3
Maybe, all fixed?...


Thank you! ;)
ts8zs
From mod 4 mod(Althouth I accept free mod anytimeXD)
[Insane]
00:01:447 (4) - Blanket
00:05:437 (5) - move to 164,320 to show bass's noise
00:12:139 (4,5,6,7) - Change to 4 sliders
00:16:607 (2) - Blanket
00:24:586 (8) - Try to make this more smooth http://osu.ppy.sh/ss/899498
00:26:501 (5,6) - http://osu.ppy.sh/ss/899500
00:27:777 (2) - Blanket
00:28:415 (1,2,3,4,5,6,7,8,9,10) - http://osu.ppy.sh/ss/899514 http://osu.ppy.sh/ss/899517 http://osu.ppy.sh/ss/899521
00:30:969 (1) - http://osu.ppy.sh/ss/899521
00:34:160 (1,2,3) - http://osu.ppy.sh/ss/899524
00:36:075 (2,3,4,5,6) - http://osu.ppy.sh/ss/899529 http://osu.ppy.sh/ss/899534
00:38:309 (1,4) - http://osu.ppy.sh/ss/899538
00:51:554 (6) - Use a red point http://osu.ppy.sh/ss/899543 ctrl+click twice:3
01:15:889 (1) - End at 01:19:479 -
[Hard]
00:27:139 - note
00:56:660 (6) - "bu"is 00:56:979 - here, remove 3rd point if you don't want change slider's length
01:04:479 (2,3) - swap
01:08:628 (3) - If you only add slap clap here,plz remove clap:3
01:15:889 (1) - End at 01:19:479 -
[Normal]
AR4 is better for hr+dt
00:13:416 (1) - blanket
00:50:437 (2) - use 3 points plz:3
[Easy]
00:12:777 (3) - Too narrow
00:35:437 (1) - Blanket

As a new mapper you did a good job:3
Good luck
Topic Starter
Losertic

ts8zs wrote:

From mod 4 mod(Althouth I accept free mod anytimeXD)! REALLY? >< THANK YOU! ♥
ts8zs's Modding
[Insane]
00:01:447 (4) - Blanket → Fixed, Like this? http://osu.ppy.sh/ss/899791
00:05:437 (5) - move to 164,320 to show bass's noise → 00:05:437 (5,1) - too long distance. but fixed.
00:12:139 (4,5,6,7) - Change to 4 sliders → Fixed.
00:16:607 (2) - Blanket → Fixed.
00:24:586 (8) - Try to make this more smooth http://osu.ppy.sh/ss/899498 → hmm... new pattern,new rythem fixed. http://osu.ppy.sh/ss/899812
00:26:501 (5,6) - http://osu.ppy.sh/ss/899500 → Fixed.
00:27:777 (2) - Blanket → Fixed.
00:28:415 (1,2,3,4,5,6,7,8,9,10) - http://osu.ppy.sh/ss/899514 http://osu.ppy.sh/ss/899517 http://osu.ppy.sh/ss/899521 → o.o! changed pattern.
00:30:969 (1) - http://osu.ppy.sh/ss/899521 → Fixed.
00:34:160 (1,2,3) - http://osu.ppy.sh/ss/899524 → Fixed.
00:36:075 (2,3,4,5,6) - http://osu.ppy.sh/ss/899529 http://osu.ppy.sh/ss/899534 → Fixed.
00:38:309 (1,4) - http://osu.ppy.sh/ss/899538 → If i change this pattern, 00:37:511 (6,1) << too close..... but changed http://osu.ppy.sh/ss/899861
00:51:554 (6) - Use a red point http://osu.ppy.sh/ss/899543 ctrl+click twice:3 → Fixed.
01:15:889 (1) - End at 01:19:479 - → Fixed.
[Hard]
00:27:139 - note → Fixed.
00:56:660 (6) - "bu"is 00:56:979 - here, remove 3rd point if you don't want change slider's length → Fixed. new pattern.
01:04:479 (2,3) - swap → hmm.. this pattern is a .. pass. sorry.
01:08:628 (3) - If you only add slap clap here,plz remove clap:3 → Fixed.remove clap, add whistle.
01:15:889 (1) - End at 01:19:479 - → Fixed.
[Normal]
AR4 is better for hr+dt → Right....good AR. but, normal not for Mod HR+DT....
00:13:416 (1) - blanket → Fixed.
00:50:437 (2) - use 3 points plz:3 → Fixed.
[Easy]
00:12:777 (3) - Too narrow → Fixed.
00:35:437 (1) - Blanket → Fixed.

As a new mapper you did a good job:3
Good luck
O.o write < example!

Thank you! ;)
RandF
Hi~
Let me mod OK?

[General]
  1. how about adding "Kuroyuki Hime" for tags
[Easy]
  1. 00:55:862 (3) - move to x:344 y:200. It looks better
[Normal]
  1. 00:08:310 (1,2) - For normal, avoid overlap like this
  2. 00:32:086 (3,1) - ^
  3. 00:59:692 (1) - instead, add a note at 00:59:692
  4. 01:04:480 (2) - move to x:295 y:101
  5. 01:12:458 (4,5) - it is better not to stack
[Hard]
  1. 00:39:586 (3) - move slider's end to x:164 y:292
  2. 01:15:808 (5) - move to x:332 y:312
  3. 01:15:489 (4,5) - it is better to interchange them
[Insane]
  1. 00:23:628 (5) - NC
  2. 00:53:149 (2) - delete
  3. 01:01:287 (3,4) - it is better to uniform DS to 1.0x
  4. 01:11:979 (1) - NC
is it your 1st beat map? good quality!
~Good Luck~
Topic Starter
Losertic

RandomEffect wrote:

Hi~
Let me mod OK? Yep.

RandomEffect
[General]
  1. how about adding "Kuroyuki Hime" for tags
[Easy]
  1. 00:55:862 (3) - move to x:344 y:200. It looks better
[Normal]
  1. 00:08:310 (1,2) - For normal, avoid overlap like this
  2. 00:32:086 (3,1) - ^
  3. 00:59:692 (1) - instead, add a note at 00:59:692
  4. 01:04:480 (2) - move to x:295 y:101
  5. 01:12:458 (4,5) - it is better not to stack
[Hard]
  1. 00:39:586 (3) - move slider's end to x:164 y:292
  2. 01:15:808 (5) - move to x:332 y:312
  3. 01:15:489 (4,5) - it is better to interchange them
[Insane]
  1. 00:23:628 (5) - NC
  2. 00:53:149 (2) - delete
  3. 01:01:287 (3,4) - it is better to uniform DS to 1.0x
  4. 01:11:979 (1) - NC
is it your 1st beat map? good quality! → Thank you ;)
~Good Luck~

All Fixed.

Thank you! ;)
Mira-san
Hi.

Sorry I didn't get to mod this yesterday. Was busy. :/

Note: the numbers I will give are coordinates. (x,y) respectively.

Easy


I think the AR in this one is too fast. I think that's just me.

00:58:096 (2) - Move the last point of this slider to (376,112)

Normal


00:59:692 (1) Move to (176,208). It will definitely look better.

Hard

Nothing to mod here. :D

Insane

Nothing here too.

Fun map to play. :D
Topic Starter
Losertic

Mira-san wrote:

Hi.

Sorry I didn't get to mod this yesterday. Was busy. :/

Note: the numbers I will give are coordinates. (x,y) respectively.
Mira-san's Modding

Easy


I think the AR in this one is too fast. I think that's just me.

00:58:096 (2) - Move the last point of this slider to (376,112) → Fixed.

Normal


00:59:692 (1) Move to (176,208). It will definitely look better. → Fixed.

Hard

Nothing to mod here. :D

Insane

Nothing here too.

Fun map to play. :D
Thank you! ;)
CrazyErrorMan
Mod from me
==Normal==
The only thing I could find is the slider at 00:29:054
I think it could be moved a bit.
That is all I have.
Topic Starter
Losertic

CrazyErrorMan wrote:

Mod from me
==Normal==
The only thing I could find is the slider at 00:29:054 → I think, it's good beat...?( because it's a vocal part.) i don't know.
I think it could be moved a bit.
That is all I have.
Thank you ;) and sorry no kds. :( not fixed.



and

I fixed Beatmap. Because i found various problem.
neonat
Hard

00:07:990 (7) - clap
00:09:267 (4) - finish on the end

Insane

00:08:628 (2) - finish on end of slider
00:09:426 (5) - finish
00:26:501 (5,7) - swap these 2, circle slider slider instead of slider slider circle
00:32:564 (1) - replace with circle placed at 00:32:724
01:10:862 (1) - finish on start of slider
Topic Starter
Losertic

neonat wrote:

neonat's Modding
Hard

00:07:990 (7) - clap
00:09:267 (4) - finish on the end

Insane

00:08:628 (2) - finish on end of slider
00:09:426 (5) - finish
00:26:501 (5,7) - swap these 2, circle slider slider instead of slider slider circle
00:32:564 (1) - replace with circle placed at 00:32:724
01:10:862 (1) - finish on start of slider
ALL FIXED.

Thank you! ;)
Setsurei


some suggestions, all about positions
lol I can't do hitsounds here because I think it's perfect already

[Easy]
00:02:564 (2) - x 276 y 208 < blanket with 00:00:650 (1) -
00:03:203 (1) - x 332 y 360 < blanket with 00:02:564 (2) -
00:05:118 (2) - x 276 y 208 < stack 00:02:564 (2) -
00:05:756 (1) - x 380 y 84
00:22:352 (3) - x 272 y 192
00:22:990 (4) - x 348 y 304, center point x 392 y 288
00:23:628 (1) - x 348 y 224, center point x 368 y 200
00:24:586 (2) - x 272 y 192 < stack 00:22:352 (3) - head
00:24:905 (3) - x 316 y 124
00:31:926 (2) - x 380 y 152, tail point x 340 y 276
00:32:884 (1) - x 244 y 192
00:34:160 (3) - x 404 y 236
00:34:639 (4) - x 412 y 124
00:34:958 (5) - x 352 y 72
00:36:394 (2) - x 200 y 116 < blanket with 00:35:437 (1) -
00:37:192 (3) - x 248 y 296
00:37:511 (4) - x 300 y 236
00:38:309 (1,2) - y 48
00:50:437 (1) - x 176 y 128
00:51:235 (2) - x 251 y 157 < unsnap grid to make this
00:51:554 (3) - x 324 y 188

[Normal]
00:13:415 (1) - x 464 y 244, center point x 424 y 308, tail point x 364 y 328 < blanket with 00:12:777 (4,5) -
00:14:054 (2) - x 280 y 268
00:16:288 (1) - x 192 y 244 < blanket with 00:15:650 (5) - tail
00:16:927 (2) - x 372 y 104
00:23:310 (1) - x 32 y 276 < blanket with 00:22:990 (4,2) -
00:25:543 (1) - x 364 y 336 < blanket with 00:25:224 (4) -
00:26:501 (2) - x 356 y 84
00:29:852 (4) - x 280 y 356, center point x 216 y 292, tail point x 220 y 208 < more curve so it will be blanket with 00:29:532 (3) -
00:30:969 (1) - x 438 y 108
00:31:607 (2) - x 328 y 160, tail point x 280 y 212
00:32:086 (3) - x 212 y 108
00:36:395 (2) - x 256 y 196, center point x 288 y 112 < blanket with 00:35:596 (1) - tail
00:47:884 (2) - x 200 y 60, tail point x 132 y 164 < blanket with 00:48:522 (3,4) -
00:58:735 (3) - tail point x 280 y 36 < blanket with 00:58:416 (2,3) -
01:02:884 (2) - x 320 y 260 < blanket with 01:02:245 (1) -
01:04:161 (1) - x 400 y 148
01:04:480 (2) - x 292 y 112
01:05:756 (1) - x 140 y 196, tail point x 160 y 72 < blanket with 01:04:480 (2) - tail
01:06:395 (2) - x 264 y 72
01:06:874 (3) - x 432 y 132
01:07:193 (4) - x 424 y 252

[Hard]
00:01:288 (3) - x 276 y 280
00:01:767 (4) - x 236 y 208, center point x 304 y 200, tail point x 356 y 260
00:04:321 (1,2,3,4) - curvy flow
  • 00:04:321 (1) - center point x 364 y 288, tail point x 376 y 256
    00:04:640 (2) - x 384 y 204
    00:04:798 (3) - x 372 y 136
    00:04:957 (4) - x 332 y 76
00:17:884 (4) - x 424 y 224, tail point x 304 y 316 < blanket with 00:18:522 (1) -
00:30:650 (6) - x 260 y 252
00:46:447 (3) - tail point x 340 y 304
00:46:926 (4) - x 268 y 256
00:47:564 (1) - x 220 y 176
00:47:883 (2) - x 360 y 160, center point x 304 y 88, tail point x 276 y 104
^ half heart shape
00:46:926 (4,2) -
00:48:522 (3) - copy 00:47:883 (2) - then ctrl+H and ctrl+G, move to x 140 y 120
00:49:000 (4) - x 88 y 244
01:14:532 (1) - x 152 y 120
01:15:011 (2,3) - x 188 y 308
01:15:489 (4) - x 328 y 308

[Insane]
00:00:650 (1) - x 164 y 224
00:00:809 (2) - x 220 y 292
00:01:129 (3) - x 368 y 256
00:01:447 (4) - x 232 y 164, red point x 280 y 124
00:01:926 (1) - x 352 y 64
00:02:245 (2) - x 236 y 72
00:02:564 (3) - x 144 y 116
00:02:884 (4) - x 80 y 192
00:03:203 (1) - x 104 y 300
00:03:362 (2) - x 104 y 300, tail point x 192 y 332 < blanket 00:03:681 (3) -
00:12:139 (4) - center point x 132 y 316 < blanket 00:12:458 (5) - head
00:12:458 (5) - center point x 164 y 180 < blanket 00:12:777 (6) - head
00:12:777 (6) - center point x 304 y 192, tail point x 348 y 208 < blanket 00:13:096 (7) - head
00:16:607 (2) - x 288 y 312, center point x 212 y 356, tail point x 132 y 328 < blanket 00:17:086 (3) -
00:17:884 (6) - tail point x 460 y 88 < to make 00:18:203 (7) - stacks 0.00x DS
00:18:203 (7) - x 447 y 92
00:26:501 (5) - x 260 y 172
00:26:660 (6) - x 176 y 200
00:26:979 (7) - x 236 y 44
00:29:532 (5) - x 160 y 128 < blanket 00:29:213 (4) -
00:29:852 (6) - x 132 y 208 < blanket 00:29:532 (5) -
00:33:362 (4) - x 340 y 260 < blanket 00:33:043 (3) -
00:37:511 (6) - x 412 y 96 < blanket 00:37:192 (5) -
00:46:288 (6) - x 356 y 200 < blanket 00:45:969 (5) -
00:47:884 (2) - center point x 140 y 312, tail point x 232 y 316 < to make 00:48:362 (3) - stacks 0.00x DS
00:48:362 (3) - x 224 y 319
00:48:522 (4) - x 316 y 264
00:50:915 (4) - tail point x 264 y 216 < to make 00:51:235 (5) - stacks 0.00x DS
00:51:235 (5) - x 269 y 222
00:51:554 (6) - x 436 y 212
00:52:352 (7) - x 472 y 88
00:52:511 (8) - x 512 y 168
00:52:671 (1) - x 436 y 212
00:56:181 (4) - x 180 y 160
00:57:777 (1) - ^
00:58:894 (4) - ^
00:59:054 (5) - x 160 y 244
00:59:213 (1) - x 176 y 328, center point x 224 y 304, tail point x 240 y 272 < blanket 00:59:054 (5) -
00:59:532 (2) - x 256 y 200 < stack tail with 00:58:894 (4) -
00:59:852 (3) - x 252 y 120 < stack with 00:58:734 (3) -
01:00:011 (4) - x 336 y 144
01:13:894 (4) - x 220 y 72
01:14:213 (5) - x 276 y 236
01:14:532 (6) - x 260 y 156
^ hexagon shape
01:13:256 (7,1,2,3,4,6) -
01:14:851 (7) - x 384 y 32
01:15:011 (8) - x 320 y 92

your placement are tidy :D
that's all, good luck for ranked!
omg this is long
Topic Starter
Losertic

Setsurei wrote:



some suggestions, all about positions
lol I can't do hitsounds here because I think it's perfect already

SPOILER
[Easy]
00:02:564 (2) - x 276 y 208 < blanket with 00:00:650 (1) -
00:03:203 (1) - x 332 y 360 < blanket with 00:02:564 (2) -
00:05:118 (2) - x 276 y 208 < stack 00:02:564 (2) -
00:05:756 (1) - x 380 y 84
00:22:352 (3) - x 272 y 192
00:22:990 (4) - x 348 y 304, center point x 392 y 288
00:23:628 (1) - x 348 y 224, center point x 368 y 200
00:24:586 (2) - x 272 y 192 < stack 00:22:352 (3) - head
00:24:905 (3) - x 316 y 124
00:31:926 (2) - x 380 y 152, tail point x 340 y 276
00:32:884 (1) - x 244 y 192
00:34:160 (3) - x 404 y 236
00:34:639 (4) - x 412 y 124
00:34:958 (5) - x 352 y 72
00:36:394 (2) - x 200 y 116 < blanket with 00:35:437 (1) -
00:37:192 (3) - x 248 y 296
00:37:511 (4) - x 300 y 236
00:38:309 (1,2) - y 48
00:50:437 (1) - x 176 y 128
00:51:235 (2) - x 251 y 157 < unsnap grid to make this
00:51:554 (3) - x 324 y 188

[Normal]
00:13:415 (1) - x 464 y 244, center point x 424 y 308, tail point x 364 y 328 < blanket with 00:12:777 (4,5) -
00:14:054 (2) - x 280 y 268
00:16:288 (1) - x 192 y 244 < blanket with 00:15:650 (5) - tail
00:16:927 (2) - x 372 y 104
00:23:310 (1) - x 32 y 276 < blanket with 00:22:990 (4,2) -
00:25:543 (1) - x 364 y 336 < blanket with 00:25:224 (4) -
00:26:501 (2) - x 356 y 84
00:29:852 (4) - x 280 y 356, center point x 216 y 292, tail point x 220 y 208 < more curve so it will be blanket with 00:29:532 (3) -
00:30:969 (1) - x 438 y 108
00:31:607 (2) - x 328 y 160, tail point x 280 y 212
00:32:086 (3) - x 212 y 108
00:36:395 (2) - x 256 y 196, center point x 288 y 112 < blanket with 00:35:596 (1) - tail
00:47:884 (2) - x 200 y 60, tail point x 132 y 164 < blanket with 00:48:522 (3,4) -
00:58:735 (3) - tail point x 280 y 36 < blanket with 00:58:416 (2,3) -
01:02:884 (2) - x 320 y 260 < blanket with 01:02:245 (1) -
01:04:161 (1) - x 400 y 148
01:04:480 (2) - x 292 y 112
01:05:756 (1) - x 140 y 196, tail point x 160 y 72 < blanket with 01:04:480 (2) - tail
01:06:395 (2) - x 264 y 72
01:06:874 (3) - x 432 y 132
01:07:193 (4) - x 424 y 252 → ALL FIXED!

[Hard]
00:01:288 (3) - x 276 y 280→ Already Fixed.
00:01:767 (4) - x 236 y 208, center point x 304 y 200, tail point x 356 y 260→ Fixed.
00:04:321 (1,2,3,4) - curvy flow
  • 00:04:321 (1) - center point x 364 y 288, tail point x 376 y 256 → Fixed.
    00:04:640 (2) - x 384 y 204 → Fixed.
    00:04:798 (3) - x 372 y 136 → Fixed.
    00:04:957 (4) - x 332 y 76 → Fixed.
00:17:884 (4) - x 424 y 224, tail point x 304 y 316 < blanket with 00:18:522 (1) - → Fixed.
00:30:650 (6) - x 260 y 252 → too short (distance.) change slider pattern. http://osu.ppy.sh/ss/908752
00:46:447 (3) - tail point x 340 y 304 → Fixed.
00:46:926 (4) - x 268 y 256 → Fixed.
00:47:564 (1) - x 220 y 176 → Fixed.
00:47:883 (2) - x 360 y 160, center point x 304 y 88, tail point x 276 y 104
^ half heart shape
00:46:926 (4,2) → Fixed.
00:48:522 (3) - copy 00:47:883 (2) - then ctrl+H and ctrl+G, move to x 140 y 120 → uh.. wait, like a heart. ♥ http://osu.ppy.sh/ss/908761 like it?
00:49:000 (4) - x 88 y 244 → moved (231,96)
01:14:532 (1) - x 152 y 120 → moved (148,124)
01:15:011 (2,3) - x 188 y 308 → Fixed.
01:15:489 (4) - x 328 y 308 → Fixed.

[Insane]
00:00:650 (1) - x 164 y 224 → Fixed.
00:00:809 (2) - x 220 y 292 → Fixed.
00:01:129 (3) - x 368 y 256 → Fixed.
00:01:447 (4) - x 232 y 164, red point x 280 y 124 → Fixed.
00:01:926 (1) - x 352 y 64 → Fixed.
00:02:245 (2) - x 236 y 72 → Fixed.
00:02:564 (3) - x 144 y 116 → Fixed.
00:02:884 (4) - x 80 y 192 → Fixed.
00:03:203 (1) - x 104 y 300 → Fixed.
00:03:362 (2) - x 104 y 300, tail point x 192 y 332 < blanket 00:03:681 (3) - →non fixed. because it's mirror 00:04:001 (5) .
00:12:139 (4) - center point x 132 y 316 < blanket 00:12:458 (5) - head →non fixed.
00:12:458 (5) - center point x 164 y 180 < blanket 00:12:777 (6) - head →non fixed.
00:12:777 (6) - center point x 304 y 192, tail point x 348 y 208 < blanket 00:13:096 (7) - head →non fixed.
00:16:607 (2) - x 288 y 312, center point x 212 y 356, tail point x 132 y 328 < blanket 00:17:086 (3) - → Fixed.
00:17:884 (6) - tail point x 460 y 88 < to make 00:18:203 (7) - stacks 0.00x DS → Fixed.
00:18:203 (7) - x 447 y 92 → Fixed.
00:26:501 (5) - x 260 y 172 → Fixed.
00:26:660 (6) - x 176 y 200 → Fixed.
00:26:979 (7) - x 236 y 44 → Fixed.
00:29:532 (5) - x 160 y 128 < blanket 00:29:213 (4) - → Fixed.
00:29:852 (6) - x 132 y 208 < blanket 00:29:532 (5) - → Fixed.
00:33:362 (4) - x 340 y 260 < blanket 00:33:043 (3) - → Fixed.
00:37:511 (6) - x 412 y 96 < blanket 00:37:192 (5) - → Fixed.
00:46:288 (6) - x 356 y 200 < blanket 00:45:969 (5) - → Fixed.
00:47:884 (2) - center point x 140 y 312, tail point x 232 y 316 < to make 00:48:362 (3) - stacks 0.00x DS → Fixed.
00:48:362 (3) - x 224 y 319 → Fixed.
00:48:522 (4) - x 316 y 264 → Fixed.
00:50:915 (4) - tail point x 264 y 216 < to make 00:51:235 (5) - stacks 0.00x DS → Fixed.
00:51:235 (5) - x 269 y 222 → Fixed.
00:51:554 (6) - x 436 y 212 → Fixed.
00:52:352 (7) - x 472 y 88 → Fixed.
00:52:511 (8) - x 512 y 168 → Fixed.
00:52:671 (1) - x 436 y 212 → Fixed.
00:56:181 (4) - x 180 y 160 → Fixed.
00:57:777 (1) - ^ →non fixed. overlap.
00:58:894 (4) - ^ →non fixed.
00:59:054 (5) - x 160 y 244 →non fixed.
00:59:213 (1) - x 176 y 328, center point x 224 y 304, tail point x 240 y 272 < blanket 00:59:054 (5) - →non fixed.
00:59:532 (2) - x 256 y 200 < stack tail with 00:58:894 (4) - →non fixed.
00:59:852 (3) - x 252 y 120 < stack with 00:58:734 (3) - →non fixed.
01:00:011 (4) - x 336 y 144 →non fixed.
01:13:894 (4) - x 220 y 72 → Fixed.
01:14:213 (5) - x 276 y 236 → Fixed.
01:14:532 (6) - x 260 y 156
^ hexagon shape
01:13:256 (7,1,2,3,4,6) - → Fixed.
01:14:851 (7) - x 384 y 32
01:15:011 (8) - x 320 y 92 → Fixed.

your placement are tidy :D
that's all, good luck for ranked!
omg this is long[/color]

Too many~ and specific modding~

Thank you! ;)
DingGGu
[General]
특별한 일이 없다면 슬라이드 틱을 1로 설정하는게 나아보입니다.
왜 히트사운드가 없나요? 제겐 알맞는 히트사운드가 없지만 찾아서 넣어보세요.
전체적으로 슬라이더 모양이 아쉽습니다. 곡선을 그릴거면 확실하게, 모양을 만들거면 이쁘게 만들어주세요.

[Hard]
00:55:862 (4) - Ctrl + G
00:59:212 (4) - 빨간점을 분기점으로 서로 균형이 맞게 이쁘게 해보세요.


[Insane]
00:14:054 (3) - 의도하신 건가요? 그냥 곡선으로 처리하는게 낫습니다.
00:15:490 (7) - Ctrl + G
00:32:086 (8) - 이런식으로 이쁘게 바꿔주세요.
Topic Starter
Losertic

DingGGu wrote:

DingGGu's Modding
[General]
특별한 일이 없다면 슬라이드 틱을 1로 설정하는게 나아보입니다. → 수정.
왜 히트사운드가 없나요? 제겐 알맞는 히트사운드가 없지만 찾아서 넣어보세요.
전체적으로 슬라이더 모양이 아쉽습니다. 곡선을 그릴거면 확실하게, 모양을 만들거면 이쁘게 만들어주세요. → 사실 제가 첫 맵이라서 히트사운드 쪽은 이해를 잘 못했습니다. 어렵기도 하고요. 조만간 히트사운드 관련 모딩큐나 아니면 맵퍼 한명을 잡아서(..) 강의라도 들어야 겠네요.

[Hard]
00:55:862 (4) - Ctrl + G → 수정.
00:59:212 (4) - 빨간점을 분기점으로 서로 균형이 맞게 이쁘게 해보세요. http://osu.ppy.sh/ss/909651 ... 이렇게요?


[Insane]
00:14:054 (3) - 의도하신 건가요? 그냥 곡선으로 처리하는게 낫습니다. → 수정.
00:15:490 (7) - Ctrl + G → 수정.
00:32:086 (8) - 이런식으로 이쁘게 바꿔주세요. → 수정.
Dosirack
안녕하세요~ 모딩 바로 갈께요!

[General]

커스텀 힛사 추가하셔서 피니쉬 징 울리는 소리로 바꿔주세요.
클랩도 노래 소리에 가까우면 좋겠지만 안되면 박수 소리라도 해주세요.

[Easy]

00:09:426 (2,3) - 2번 슬라 꼬리하고 3번 노트에 피니쉬 추가
00:12:139 (2) - 이 노트를

이렇게 휘게 하면 더 부드러울거 같은데 어떠세요?

00:20:437 (1) - 여기 뉴콤하면 어떨까요?
00:25:543 (1,2) - 이 두개도 조금 휘게 해서

이런건 어떠신가요?

00:26:181 (2,1) - 이렇게 겹치는거 별로 보기 좋지 않아요.
00:29:692 (2) - 이 슬라이더를 00:29:532 (2) - 여기까지 당겨주세요.
00:31:926 (2) - 틱 하나 줄이시고 00:32:086 (2) - 여기로.

[Normal]

00:03:203 (1) - 슬라이더 꼬리를 좀 더 휘게 해서 다음 슬라이더하고 맞춰 주세요.
00:38:309 - 이부분 박자를 슬라 리버스 하고 스핀을 한칸 오른쪽으로 당긴 형태로.

이렇게 해주세요.

00:17:884 (4) - 꼬리에 클랩
00:18:841 (2) - 클랩
00:19:160 (3) - 꼬리에 클랩
00:32:724 (1) - 이 슬라를 좀 부드럽게 휘어주세요.
00:46:448 (2,1) - 별로 흐름이 좋지 못해요 2번 슬라를 조금 다르게 하시는걸 추천
00:52:032 (5) - 아래쪽으로 휘에 하면 더 부드러울거 같아요. 그리고 이 슬라이더 뉴콤 어떠신가요?
01:02:884 (2) - 이 슬라이더

그냥 이렇게 3각형으로만 찍어도 이런 모양이 나와요.

[Hard]

00:01:288 (3) - 이 슬라이더

이렇게 하는것도 괜찮을것 같은데.

00:20:437 (3,4,5,6) - 모양이 별로 좋지 않은데 다른걸로 바꿔 보시는건 어떠신가요?
00:21:394 (1,2,3,4) - 이런 형태의 슬라이더는 하나를 만들고 복붙하셔서 일정한 각도로 돌리시는게 좋아요.
00:31:607 (4,5) - 좀 어색해 보이는데 4번 슬라이더를 위로 솟게가 아니라 밑으로 솟게 하는건 어떨까요?

이런 식으로여.

00:36:394 (3) - 3번 리버스를 푸시고 00:36:873 - 여기에 노트 하나 추가 해주세요.

대충 이런 식으로여 모양은 맘에 안드시면 다른걸로!

01:03:841 - 여기 박자 추가하시는건?
01:12:617 (6,7) - 하드에서 이런식으로 겹치는 노트는 별로 좋지 않아요.

[Insane]

00:03:362 (2,3,5) - 모양 맞도록 위치 이동해주세요.
00:05:118 (3,4,5) - 이 3개를

이렇게 해주시면 더 자연스러울거 같아요.

00:07:352 (3) - 이 슬라이더 00:07:671 (4) - 슬라이더를 복사하셔서 3번 자리에 붙여넣고 ctrl+h ctrl+j 해주세요.

이렇게요.

00:10:064 (3,4) - 이 두개 머리 부분에 피니위 해주세요.
00:22:990 (2) - 2번 노트를 조금 더 왼쪽편으로 튀어나오게 하시면 좋을꺼 같아요.
00:26:181 - 여기 박자 추가하셔서 연타로 하시는것도 좋을거 같아요.
00:41:022 (9) - 좀 더 왼쪽으로 튀어나오게 해주시면 좋을것 같습니다.
00:42:298 (5,2) - 완전히 겹치게 해주세요.
00:42:777 (3,1) - 거리가 조금 어중간하네요.. 좀 더 거리를 늘려주시면 좋을거 같은데.
00:51:554 (6) - 뭐랄까..이런 모양은 뭔가 무리수같은..
00:53:947 (3,4) - 여기

이런것도 괜찮아 보이는데.

00:57:139 (5) - 머리에 클랩
01:05:756 (1) - 이걸 단타로 바꿔주세요.


끄으으으으으으으응으ㅡ으으으으읏~~~~~~~~~~~!

그럼..굿럭!
Topic Starter
Losertic

Dosirack wrote:

안녕하세요~ 모딩 바로 갈께요!

Dosirack's Modding
[General]

커스텀 힛사 추가하셔서 피니쉬 징 울리는 소리로 바꿔주세요.
클랩도 노래 소리에 가까우면 좋겠지만 안되면 박수 소리라도 해주세요. → 히트사운드 한번 찾아볼게요. 징징징징

[Easy]

00:09:426 (2,3) - 2번 슬라 꼬리하고 3번 노트에 피니쉬 추가 → 수정 완료.
00:12:139 (2) - 이 노트를

이렇게 휘게 하면 더 부드러울거 같은데 어떠세요? → 수정 완료.

00:20:437 (1) - 여기 뉴콤하면 어떨까요? → 수정 완료.
00:25:543 (1,2) - 이 두개도 조금 휘게 해서

이런건 어떠신가요?

00:26:181 (2,1) - 이렇게 겹치는거 별로 보기 좋지 않아요. → 수정 완료.
00:29:692 (2) - 이 슬라이더를 00:29:532 (2) - 여기까지 당겨주세요. → 수정 완료.
00:31:926 (2) - 틱 하나 줄이시고 00:32:086 (2) - 여기로. → 수정 완료.

[Normal]

00:03:203 (1) - 슬라이더 꼬리를 좀 더 휘게 해서 다음 슬라이더하고 맞춰 주세요. → 수정 완료.
00:38:309 - 이부분 박자를 슬라 리버스 하고 스핀을 한칸 오른쪽으로 당긴 형태로.

이렇게 해주세요. → (물론 제 주관적 의견은)약간 어색하달까? 그리고 노말답지않게 조금 어려운 느낌이 있다랄까.. 그렇네요.

00:17:884 (4) - 꼬리에 클랩 → 수정 완료.
00:18:841 (2) - 클랩 → 수정 완료.
00:19:160 (3) - 꼬리에 클랩 → 수정 완료.
00:32:724 (1) - 이 슬라를 좀 부드럽게 휘어주세요. → 수정 완료.
00:46:448 (2,1) - 별로 흐름이 좋지 못해요 2번 슬라를 조금 다르게 하시는걸 추천 → 수정 완료. 콧수염 모양 ㅋ.
00:52:032 (5) - 아래쪽으로 휘에 하면 더 부드러울거 같아요. 그리고 이 슬라이더 뉴콤 어떠신가요? → 수정 완료. NC는 제외... 뉴콤보를 얘만 넣어주기엔 뭔가 이펙트가 약하네요.. 아마도?
01:02:884 (2) - 이 슬라이더

그냥 이렇게 3각형으로만 찍어도 이런 모양이 나와요.


[Hard]

00:01:288 (3) - 이 슬라이더

이렇게 하는것도 괜찮을것 같은데. → 지금이 더 이쁜것 같아요.(?) 제 맵들 중 저렇게 생긴게 몇몇 있어서 그냥 유지할게요.

00:20:437 (3,4,5,6) - 모양이 별로 좋지 않은데 다른걸로 바꿔 보시는건 어떠신가요? → 수정 완료.
00:21:394 (1,2,3,4) - 이런 형태의 슬라이더는 하나를 만들고 복붙하셔서 일정한 각도로 돌리시는게 좋아요. → 수정 완료. 30도설정
00:31:607 (4,5) - 좀 어색해 보이는데 4번 슬라이더를 위로 솟게가 아니라 밑으로 솟게 하는건 어떨까요?

이런 식으로여. → 수정 완료.

00:36:394 (3) - 3번 리버스를 푸시고 00:36:873 - 여기에 노트 하나 추가 해주세요.

대충 이런 식으로여 모양은 맘에 안드시면 다른걸로! → 슬라이더 끝부분에 노트 추가.

01:03:841 - 여기 박자 추가하시는건? → 수정 완료.
01:12:617 (6,7) - 하드에서 이런식으로 겹치는 노트는 별로 좋지 않아요. → 수정 완료. http://osu.ppy.sh/ss/921718

[Insane]

00:03:362 (2,3,5) - 모양 맞도록 위치 이동해주세요. → 수정 완료.
00:05:118 (3,4,5) - 이 3개를

이렇게 해주시면 더 자연스러울거 같아요. → 수정 완료.2번 슬라이더 복붙.

00:07:352 (3) - 이 슬라이더 00:07:671 (4) - 슬라이더를 복사하셔서 3번 자리에 붙여넣고 ctrl+h ctrl+j 해주세요.

이렇게요. → 수정 완료.

00:10:064 (3,4) - 이 두개 머리 부분에 피니위 해주세요. → 수정 완료.
00:22:990 (2) - 2번 노트를 조금 더 왼쪽편으로 튀어나오게 하시면 좋을꺼 같아요. → 수정 완료.
00:26:181 - 여기 박자 추가하셔서 연타로 하시는것도 좋을거 같아요. → 스트림은 그렇게 많이 넣지 않을 생각입니다.
00:41:022 (9) - 좀 더 왼쪽으로 튀어나오게 해주시면 좋을것 같습니다. → 수정 완료.
00:42:298 (5,2) - 완전히 겹치게 해주세요. → 수정 완료. http://osu.ppy.sh/ss/921737 아마 2번이 그 2번이 아니라고 생각합니다.
00:42:777 (3,1) - 거리가 조금 어중간하네요.. 좀 더 거리를 늘려주시면 좋을거 같은데. → 수정 완료. http://osu.ppy.sh/ss/921746
00:51:554 (6) - 뭐랄까..이런 모양은 뭔가 무리수같은.. → 수정 완료. http://osu.ppy.sh/ss/921753 패턴이랑 이것저것 변경.
00:53:947 (3,4) - 여기

이런것도 괜찮아 보이는데. → 지금이 낫네요. :D 이렇게 웃는 느낌도 있고, 인세인 치곤 단조롭긴한데 깔끔해 보여요.

00:57:139 (5) - 머리에 클랩 → 수정 완료.
01:05:756 (1) - 이걸 단타로 바꿔주세요. → 수정 완료.

끄으으으으으으으응으ㅡ으으으으읏~~~~~~~~~~~!

그럼..굿럭!
저도 끝!

감사합니다 ;)
Asphyxia
Hi (: Mod from my modding queue! <3

Please respond to my suggestions, thanks!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

General thoughts: Not really.

Easy
This is too hard for an easy diff, try doing something to make it actually an easy diff!
And if I recall correct, the easiest diff has to be under 3 starts (I might be wrong here tho)
Anyway, let's get started here!
00:11:181 (1,2) - Do it like this? http://puu.sh/48XXm.jpg
00:20:437 (1) - Ugly slider, try to make a better shape?
00:28:415 (1,2) - I would put these like this http://puu.sh/48Y1K.jpg
00:30:969 (1,2) - You could do this better, add more curve or something? It doesn't look good now s:
00:38:628 (2) - I would add this note like this https://osu.ppy.sh/ss/944065
00:42:777 (1) - Starting here, please reduce the volume, hurts my ears >:
00:48:522 (3) - Ugly slider ):
00:58:096 (2) - ^ This could be a nice slider but just make it symmetrical

Normal
Try to use 0.9 Distance Snap, I think that 1.0 is too much here.
00:19:160 (3) - try to bring it a bit down
00:44:373 (2,3,4) - I would do it like this https://osu.ppy.sh/ss/944077 and if you do this, fix the spacing with the next objects
00:50:437 (2) - Something like this? http://puu.sh/48YlY.jpg
00:54:586 (2) - This place doesn't fit for this slider, try to rethink this?

Hard
00:03:522 (2) - Do it like this? http://puu.sh/48YrP.jpg
00:05:277 (5) - Either this slider is staright or more curvy, current one is not good.
00:39:586 (3) - This slider could be like 00:38:309 (1,2) -
00:41:501 (1) - Same as easy, my ears hurt, please do something about the hitsounds / volume :P

Insane
+1 OD
00:02:884 (4) - Like this? http://puu.sh/491cE.jpg
00:15:490 (7) - CTRL - G?
00:19:160 (5) - Something like this? http://osu.ppy.sh/ss/944208
00:23:628 (1) - Please copy this slider and paste it 00:23:947 (2,3,4,5) - so it would look better?
00:25:543 (1,2,3,4,5,6,7,1,2,3) - This feels very weird ):
00:42:777 (3) - Same as every diff, ears hurt
Just flow issues, spacing etc

GL with your mapset and read the forum PM if you didn't =P edit: insane modded already, also feel free to poke me to check again if you want!
Topic Starter
Losertic

Asphyxia wrote:

Hi (: Mod from my modding queue! <3

Please respond to my suggestions, thanks!

Red = Unrankable

Blue = Highly recommended

Black (aka normal) = Just a suggestion

SPOILER
General thoughts: Not really.

Easy
This is too hard for an easy diff, try doing something to make it actually an easy diff!
And if I recall correct, the easiest diff has to be under 3 starts (I might be wrong here tho)
Anyway, let's get started here!
00:11:181 (1,2) - Do it like this? http://puu.sh/48XXm.jpg
00:20:437 (1) - Ugly slider, try to make a better shape?
00:28:415 (1,2) - I would put these like this http://puu.sh/48Y1K.jpg
00:30:969 (1,2) - You could do this better, add more curve or something? It doesn't look good now s:
00:38:628 (2) - I would add this note like this https://osu.ppy.sh/ss/944065
00:42:777 (1) - Starting here, please reduce the volume, hurts my ears >:
00:48:522 (3) - Ugly slider ):
00:58:096 (2) - ^ This could be a nice slider but just make it symmetrical

→ Allright, I'll remake it. but, not now. (I making Guest Diff.)

Normal
Try to use 0.9 Distance Snap, I think that 1.0 is too much here. → Well, i think 'not'.. hmm. it's normal+ ?
00:19:160 (3) - try to bring it a bit down → Fixed.
00:44:373 (2,3,4) - I would do it like this https://osu.ppy.sh/ss/944077 and if you do this, fix the spacing with the next objects → hmm. maybe too monotonous. so i used another pattern '2' slider.
00:50:437 (2) - Something like this? http://puu.sh/48YlY.jpg → '2' slider center→'3'note,'4'note. pass
00:54:586 (2) - This place doesn't fit for this slider, try to rethink this? → changed slider→three note.

Hard
00:03:522 (2) - Do it like this? http://puu.sh/48YrP.jpg → i like that. but '2' slider tail->'3'note i think it's small strange
00:05:277 (5) - Either this slider is staright or more curvy, current one is not good. → I can't think of straight slider shape.
00:39:586 (3) - This slider could be like 00:38:309 (1,2) - → changed '1' , '2' slider.
00:41:501 (1) - Same as easy, my ears hurt, please do something about the hitsounds / volume :P → changed

Insane
+1 OD → Fixed.
00:02:884 (4) - Like this? http://puu.sh/491cE.jpg → Fixed.
00:15:490 (7) - CTRL - G? → it was mirror.
00:19:160 (5) - Something like this? http://osu.ppy.sh/ss/944208 → Changed.
00:23:628 (1) - Please copy this slider and paste it 00:23:947 (2,3,4,5) - so it would look better? → non-copy,paste. but Changed.
00:25:543 (1,2,3,4,5,6,7,1,2,3) - This feels very weird ): → Changed.
00:42:777 (3) - Same as every diff, ears hurt → Fixed.
Just flow issues, spacing etc → ;_; too many?

GL with your mapset and read the forum PM if you didn't =P edit: insane modded already, also feel free to poke me to check again if you want!

Thank you! ;)
Graphite Edge
Hi from Unlimited Queue Works

My NM as requested :3

* Should be fixed
* Suggestion only
* General Comment


[easy]
*Skiped, as requested.


[normal]
*Skiped, nothing to mod here, looks well done to me.


[hard]
*I have to say it is hard without mods and patterns need more spacing maybe, but is playable, anyway i didnt see any unrankable stuff here so keep it as it is till other mods suggest you to change things in this diff.


[insane]
*In general, looks well done, but more diffculty can be added if want, just play with the patterns to make it a bit more tricky, anyways the map looks nice and fun to play. Well now my suggestions/mods:

* Beat Snap Divisor 1/1, maybe its only me but when open the insane diff this is 1/1.

* 00:09:745 (1) - exchange positions with 00:09:904 (2) -

* 00:20:517 -This pattern looks and feel a bit wrong with the rhytm, try something like this:


00:20:517 (2) - Delete
00:20:756 (3) - Delete
00:20:437 - Add a note here
00:20:517 - ^
00:20:437 - NC here
00:20:437 (1) - Move to 124;64
00:20:517 (2) - ^ 92;84
00:20:596 (3) - ^ 68;104
Topic Starter
Losertic

Graph1te Edge wrote:

Hi from Unlimited Queue Works

My NM as requested :3

Graph1te Edge's Modding
* Should be fixed
* Suggestion only
* General Comment


[easy]
*Skiped, as requested.


[normal]
*Skiped, nothing to mod here, looks well done to me.


[hard]
*I have to say it is hard without mods and patterns need more spacing maybe, but is playable, anyway i didnt see any unrankable stuff here so keep it as it is till other mods suggest you to change things in this diff.


[insane]
*In general, looks well done, but more diffculty can be added if want, just play with the patterns to make it a bit more tricky, anyways the map looks nice and fun to play. Well now my suggestions/mods:

* Beat Snap Divisor 1/1, maybe its only me but when open the insane diff this is 1/1. → Fixed.

* 00:09:745 (1) - exchange positions with 00:09:904 (2) - → Fixed.

* 00:20:517 -This pattern looks and feel a bit wrong with the rhytm, try something like this:


00:20:517 (2) - Delete
00:20:756 (3) - Delete
00:20:437 - Add a note here
00:20:517 - ^
00:20:437 - NC here
00:20:437 (1) - Move to 124;64
00:20:517 (2) - ^ 92;84
00:20:596 (3) - ^ 68;104 → changed your pattern. and shape.. like this? http://osu.ppy.sh/ss/947678 changed your shape

Thank you! ;)

changed normal(only hitsound) , hard , insane!


easy.... wait ;_;
Topic Starter
Losertic
update Xinely's Modding!

Xinely's IRC Modding
2013-09-07 23:47 Xinely: hi
2013-09-07 23:48 Losertic: hi~
2013-09-07 23:48 Xinely: may i irc mod here?
2013-09-07 23:48 Xinely: ACTION is editing [http://osu.ppy.sh/b/253447 Misawa Sachika - Unite (TV Size) [Easy]]
2013-09-07 23:48 Xinely: i'm lazy wrote
2013-09-07 23:48 Xinely: *to wrote in forum
2013-09-07 23:48 Losertic: okay
2013-09-07 23:49 Xinely: Easy
2013-09-07 23:49 Xinely: 00:10:862 - add note with finish
2013-09-07 23:49 Xinely: first of all, your easy is undermapped so my suggestion almost about rhythm
2013-09-07 23:50 Losertic: hmm right
2013-09-07 23:50 Xinely: 00:12:777 - add note or 1/1 slider i mean http://puu.sh/4lhYE.jpg
2013-09-07 23:51 Xinely: 00:15:650 (1) - try this (rhythm)[http://puu.sh/4li0o.jpg] , map start from 00:15:330 -
2013-09-07 23:51 Xinely: 00:15:969 - don't forget give finish here
2013-09-07 23:52 Xinely: 00:20:437 (3) - finish in tail (with sampleset normal)
2013-09-07 23:52 Losertic: umm
2013-09-07 23:53 Losertic: 00:12:777 , 00:15:650
2013-09-07 23:53 Losertic: maybe too hard for easy?
2013-09-07 23:53 Losertic: not?
2013-09-07 23:53 Losertic: i don't know..
2013-09-07 23:53 Xinely: no
2013-09-07 23:54 Losertic: okay!
2013-09-07 23:54 Xinely: don't worry, this is so undermapped for easy, beginner i think hahaha
2013-09-07 23:54 Losertic: ah
2013-09-07 23:54 Xinely: 00:21:394 - make rhythm http://puu.sh/4li6O.jpg (don't worry this is still easy for Easy diff)
2013-09-07 23:54 Xinely: 00:25:543 - add note here
2013-09-07 23:55 Xinely: 00:33:203 - add note?
2013-09-07 23:55 Xinely: 00:35:118 - have cymbal here, add note pls
2013-09-07 23:56 Xinely: 00:36:075 - add note because high vocal?
2013-09-07 23:57 Xinely: 00:37:511 (2) - extend this to 00:38:309 - ? and add note 00:38:628 -
2013-09-07 23:57 Xinely: 00:42:777 (1) - add finish in head (time : 00:42:777 - _
2013-09-07 23:57 Xinely: 00:47:884 (1) - add note with finish
2013-09-07 23:58 Xinely: 00:52:671 - add note here, so plain if you skip this
2013-09-07 23:58 Xinely: 00:59:213 (2) - finish in head xD
2013-09-07 23:59 Xinely: 01:02:245 - 1/1 slider (end in 01:02:564 - )
2013-09-07 23:59 Xinely: 01:04:479 - add note
2013-09-07 23:59 Xinely: 01:05:756 - add note with finish (it's so plain to skip high instumen
2013-09-07 23:59 Xinely: 01:10:862 (1) - change clap with finish (head)
2013-09-08 00:00 Losertic: clap + finish?
2013-09-08 00:00 Xinely: 01:10:862 (1,2) - remove both finish in tail
2013-09-08 00:00 Xinely: no, finish only
2013-09-08 00:00 Xinely: okay that's all xD
2013-09-08 00:00 Losertic: thanks!
2013-09-08 00:01 Xinely: done in Easy?
2013-09-08 00:01 Losertic: ah wait...
2013-09-08 00:01 Losertic: 01:12:139 (2) <<
2013-09-08 00:01 Xinely: if yes we will go to normal xD
2013-09-08 00:01 Losertic: add finish tail?
2013-09-08 00:01 Losertic: remove clap (head)
2013-09-08 00:01 Losertic: ??
2013-09-08 00:01 Xinely: yap, remove finish in tail.. not have high instrumen in that time
2013-09-08 00:02 Xinely: nope, remove finish, add clap only
2013-09-08 00:02 Losertic: the tail?
2013-09-08 00:02 Xinely: yap
2013-09-08 00:03 Losertic: maybe.. it's fixed.
2013-09-08 00:04 Xinely: ready for normal?
2013-09-08 00:04 Losertic: gogo
2013-09-08 00:04 Xinely: 00:05:277 (1) - finish in tail, high instrumen here
2013-09-08 00:06 Xinely: 00:06:874 (3,1,2,3) - try this rhythm, more follow instrumen http://puu.sh/4lix2.jpg
2013-09-08 00:06 Xinely: (start from 00:06:873 - )
2013-09-08 00:06 Xinely: 00:10:862 - add note with finish
2013-09-08 00:08 Losertic: umm what is "instrumen"?
2013-09-08 00:08 Xinely: 00:25:543 (1) - clap in tail
2013-09-08 00:08 Xinely: intrumental
2013-09-08 00:08 Xinely: i mean the music
2013-09-08 00:08 Xinely: 00:29:532 (1) - inconsistency spacing (1,10x) make it 1,00x
2013-09-08 00:09 Losertic: ahah.
2013-09-08 00:09 Xinely: 00:32:086 (3) - finish in tail
2013-09-08 00:09 Xinely: 00:32:724 (1) - i know you end in blue tick due drum but it's so hard for normal, end in 00:33:043 - better
2013-09-08 00:10 Xinely: 00:36:395 (2) - finish in tail
2013-09-08 00:10 Xinely: 00:38:309 (1) - remove NC, no need imo
2013-09-08 00:10 Xinely: 00:42:777 (2) - finish in head with sampleset normal
2013-09-08 00:11 Xinely: 00:49:000 (5) - finish
2013-09-08 00:11 Xinely: 00:52:671 (1) - finish in tail
2013-09-08 00:12 Xinely: 00:54:586 (2) - placement 208,280 for better flow?
2013-09-08 00:13 Xinely: 01:04:958 - in this add slider which end in 01:05:437 - , in head and tail add sampleset drum
2013-09-08 00:16 Losertic: only drum?
2013-09-08 00:17 Losertic: not add whistle...finish..clap?
2013-09-08 00:17 Xinely: nope
2013-09-08 00:17 Xinely: drum only is fit
2013-09-08 00:17 Xinely: 01:10:384 (4) - finish in tail
2013-09-08 00:18 Xinely: okay that's all for normal
2013-09-08 00:18 Xinely: now ready for Hard?
2013-09-08 00:19 Losertic: 01:04:958 (3) this part
2013-09-08 00:19 Losertic: uh...
2013-09-08 00:19 Xinely: yap?
2013-09-08 00:19 Xinely: ;3;
2013-09-08 00:19 Losertic: http://osu.ppy.sh/ss/971511
2013-09-08 00:19 Losertic: like this?
2013-09-08 00:19 Xinely: my mods is suggestion
2013-09-08 00:19 Xinely: feel free to reject or anything
2013-09-08 00:19 Losertic: add drum part head and tail
2013-09-08 00:19 Losertic: umm?
2013-09-08 00:20 Losertic: ahah
2013-09-08 00:20 Losertic: ok
2013-09-08 00:20 Xinely: yes but the spacing next object
2013-09-08 00:20 Xinely: should be 1,00
2013-09-08 00:21 Losertic: i'm ready
2013-09-08 00:22 Xinely: 00:03:203 (1) - remove this and add note with finish in 00:03:203 -
2013-09-08 00:22 Xinely: 00:10:702 (4) - in tail add finish with sampleset drum
2013-09-08 00:24 Xinely: 00:13:416 (1) - remove one repeat here and add note in 00:14:373 -
2013-09-08 00:25 Xinely: 00:21:075 (6) - finish with sampleset normal
2013-09-08 00:26 Xinely: 00:32:086 (5) - finish in tail
2013-09-08 00:26 Xinely: 00:42:777 (3) - finish here
2013-09-08 00:27 Xinely: 00:48:522 (3,4) - move to 128,160 (don't worry incosistency spacing, Hard is allowed ~)
2013-09-08 00:27 Xinely: 00:50:915 (4) -hard jump here, decrease jump (example : place in 160,136)
2013-09-08 00:27 Xinely: 00:52:671 (1) - finish in tail
2013-09-08 00:28 Losertic: tail
2013-09-08 00:28 Losertic: 00:52:990
2013-09-08 00:28 Losertic: here?
2013-09-08 00:28 Xinely: 00:59:212 (4) - finish in tail
2013-09-08 00:29 Xinely: 01:05:756 (1) - finish in head
2013-09-08 00:29 Xinely: owait, not tail.. head i mean 00:59:213 -
2013-09-08 00:29 Xinely: sorry
2013-09-08 00:30 Xinely: 01:15:808 (5) - finish
2013-09-08 00:30 Xinely: and that's all
2013-09-08 00:30 Xinely: sorry need skip insane, i can't mod with well and i'm sleepy ;3;
2013-09-08 00:30 Losertic: okay!
2013-09-08 00:30 Losertic: mee too;_;
2013-09-08 00:30 Xinely: okay that's all, i will not post irc log in your thread's map
2013-09-08 00:31 Losertic: not post?
2013-09-08 00:31 Losertic: no kds?
2013-09-08 00:31 Xinely: i'm enough with first kudo :3
2013-09-08 00:31 Xinely: yap just save it
2013-09-08 00:31 Losertic: okay
2013-09-08 00:31 Xinely: i'm enough lol
2013-09-08 00:31 Xinely: oyasumiiiii
2013-09-08 00:31 Losertic: i saved this.
2013-09-08 00:31 Losertic: good night~
2013-09-08 00:31 Xinely: okay okay

and, once again.

Thank you! ;)
NavyYa
오스에서 왔습니다 ㅋㅋㅋㅋㅋ

[Easy]

00:11:181 (1) ,00:13:415 (3) - 직선형 슬라이더보다는 좀 둥근 슬라이더가 괜찮을듯..?

00:33:522 (1) - 채팅에서말한 부분인데요..
00:33:203 - 여기로 당기고 00:33:761 - 에서 리버스?
00:34:639 ,00:34:958 슬라나 노트추가

00:38:309 - 슬라이더 추가

00:49:033 - 서클 추가 (다음슬라이더위에)

01:05:756 - 슬라이더 추가


[Normal]

00:44:054 (1) ~00:46:447 (2)
http://puu.sh/4qkPG.jpg <<이렇게..?

00:58:735 (3) - 00:59:213<<여기서 끝나는 그냥슬라로

[Hard]

00:30:650 (6,7,8,1,2,3) - 연타후 점프는 어려운..
연타 3개를 짧은 리버스슬라로

00:40:064 (4,5,6,7,8,9) - 5랑6, 7이랑 8을 겹치게

00:42:298 (5,1) - 슬라로 변경

00:56:181 (5,6,7,1) - http://puu.sh/4ql7m.jpg 점프간격도 맞춰주시고..

01:07:670 (6,7) - 6이랑 7이랑 바꿔주세요 (슬라뒤에 서클)

[Insane]

00:20:277 (3,4,1) - 4를 약간 왼쪽위로

00:32:724 ~00:36:155 -
http://puu.sh/4qlrg.jpg 제가 만들어본..

00:53:309 (2,3) - 서클 두개로

00:59:532 (2,3) - 2가 3, 3이 2 자리로

궁금하신거 있으시면 물어보세요~ :)
Topic Starter
Losertic

[Navy] wrote:

오스에서 왔습니다 ㅋㅋㅋㅋㅋ → :> :)

Navy's Modding
[Easy]

00:11:181 (1) , 00:13:415 (3) - 직선형 슬라이더보다는 좀 둥근 슬라이더가 괜찮을듯..? → 괜찮네요. 근데 이걸 적용시키면 2번 슬라이더가 적용하기 난해해서 일단은 패스..

00:33:522 (1) - 채팅에서말한 부분인데요..
00:33:203 - 여기로 당기고 00:33:761 - 에서 리버스? → 정박부분인 하얀색 선에서 소리가 제대로 들립니다.. ;ㅅ;
00:34:639 ,00:34:958 슬라나 노트추가 → 00:34:958 - 이부분 노트 추가시 뒤에 있는 나머지 노트 2개가 초보자들에게 어려울 것 같아요.

00:38:309 - 슬라이더 추가 → 이지라서 지웠습니다. 이부분은 노말에는 있지요...

00:49:033 - 서클 추가 (다음슬라이더위에) → 00:49:001 이부분이네요. 여튼 추가, 그리고 1번 3번 슬라이더 위치, 모양 변경.

01:05:756 - 슬라이더 추가 → 이부분은 굳이 안넣어도 될것 같아요 뒤에 일정하게 노트를 깔아놨으니깐..


[Normal]

00:44:054 (1) ~00:46:447 (2)
http://puu.sh/4qkPG.jpg <<이렇게..? → 약간 다르게 해봤어요. http://osu.ppy.sh/ss/981978

00:58:735 (3) - 00:59:213 <<여기서 끝나는 그냥슬라로 → 수정 완료.

[Hard]

00:30:650 (6,7,8,1,2,3) - 연타후 점프는 어려운..
연타 3개를 짧은 리버스슬라로 → 수정 완료.

00:40:064 (4,5,6,7,8,9) - 5랑6, 7이랑 8을 겹치게 → 수정은 했는데 노트 박자이런게 이상한것 같아서 그냥 일단 스핀 하나+슬라이더 하나로 나뒀습니다.

00:42:298 (5,1) - 슬라로 변경 → 그것도 좋지만 이렇게 해봤어요. http://osu.ppy.sh/ss/982578

00:56:181 (5,6,7,1) - http://puu.sh/4ql7m.jpg 점프간격도 맞춰주시고.. → 직접 플레이하면 지장 없는 간격입니다.

01:07:670 (6,7) - 6이랑 7이랑 바꿔주세요 (슬라뒤에 서클) → 수정 완료.

[Insane]

00:20:277 (3,4,1) - 4를 약간 왼쪽위로 → 수정 완료.

00:32:724 ~00:36:155 -
http://puu.sh/4qlrg.jpg 제가 만들어본.. → 수정 완료.

00:53:309 (2,3) - 서클 두개로 → 수정 완료.

00:59:532 (2,3) - 2가 3, 3이 2 자리로 → 수정 완료.

궁금하신거 있으시면 물어보세요~ :)

감사합니다! ;)
HelloSCV
M4M

General

  1. 오프셋 642(-8)이 맞아요
  1. 01:02:245 - 키아이 여기서 끝내주세요


Easy

딱히 없네요

Normal

00:28:096 (3) - 피니시는 별로 쓸모없어보이네요
00:32:883 (1) - 여기다 슬라이더 옮기시고 1/1슬라이더로 바꾸시면 박자에 더 맞을꺼 같아요
00:35:438 (1) - 이것도 이쪾으로 옮기시고 2/1 슬라이더나 1/1 + 1리핏 하시는게 나을듯
00:54:586 (2) - 클랩
00:55:224 (1) - 뉴콤보 삭제

Hard

00:00:490 (1) - 여기 노트 추가하시는거 추천 인세인처럼 3연타로 만드셔도 좋고 아니면 노트 하나만 놓으셔도 좋을듯요
00:13:416 (1,2) - 클랩 넣어주세요
01:04:479 (2,3) - 이런식으로 점프 두실꺼면 1/2 슬라이더가 나을꺼 같아요
01:14:532 (1) - 뉴콤 삭제하고 01:15:171 (3) - 여기다 뉴콤

Insane

00:00:490 (1) - 00:00:570 (2) - 여기에 노트 추가하셔서 3연타로 만드시는것도 좋을거 같아요
00:18:522 (1,2,3,4,5) - 여기 점프는 좀 뜬금포 같은게 음이 높아지긴해도 이전까진 점프 안쓰시다가 여기만 점프 이런식으로 넣으시면 플레이에 불편할꺼 같아요, 디스탠스를 좀 줄이시거나 아니면 별패턴같은걸 추천 드려요
00:43:735 (4) - 클랩
00:52:671 (1,2,3,4) - 여기에 이전 처럼 클랩 넣으시는게? 휘슬은 빼시고
01:05:277 (7) - 여기도 클랩

개인적으로 힛사나 뉴콤 같은걸 일관적으로 배치하셧으면 좀 더 좋았을꺼 같아요

모쪼록 행운을 빌어요~
DeletedUser_2010275
M4M :3

안녕하세요 !

[General]
뭔가 오프셋이 약간? 빠른것 같아요

[Easy]
  • 00:18:203 (5) - 다른곳에 배치하심이 어떨까요 ? 처음 볼때는 빨리 쳐아하는 줄 ;w;
    00:24:267 (2,3) - DS ?
    00:52:990 (1,2) - 꽤 많이 휜 것 같다고 생각됩니다. 곡선을 조금 줄이시는건 ..ㅎ
    01:02:884 (2,1,2) - 흰 서클 (1),(2)를 슬라이더 (2) 끝 부분에 스택시키는 건 어떠신가요 ?

    [Normal]
    • Nice :3

      [Hard]
      • 00:43:096 (4,1) - 더 멀리 배치해도 괜찮을것 같습니다
        00:52:032 (2) - NC
        00:52:671 (1) - Ctrl + H 후에 디스턴스 수정하시는게 보기에 좋은 것 같아요
        01:13:734 (2) - 약간 휘게 설정하시는 건 어떨까요 ?

        [Insane]
        • 좋네요 :)

          모딩 늅이라 많은걸 못집어내겠네요 ㅠㅠ..
          암튼 멋진맵이네요 ~
Topic Starter
Losertic
HelloSCV and -Srui-'s Modding

HelloSCV wrote:

M4M

General

  1. 오프셋 642(-8)이 맞아요 → 수정 완료.
  1. 01:02:245 - 키아이 여기서 끝내주세요 → 수정 완료.


Easy

딱히 없네요

Normal

00:28:096 (3) - 피니시는 별로 쓸모없어보이네요 → 수정 완료.
00:32:883 (1) - 여기다 슬라이더 옮기시고 1/1슬라이더로 바꾸시면 박자에 더 맞을꺼 같아요 → 수정 완료.
00:35:438 (1) - 이것도 이쪾으로 옮기시고 2/1 슬라이더나 1/1 + 1리핏 하시는게 나을듯 → 이렇게 http://osu.ppy.sh/ss/982904 슬라이더1,노트1로 수정 할게요
00:54:586 (2) - 클랩 → 수정 완료.
00:55:224 (1) - 뉴콤보 삭제 → 그 대신에 00:56:174 (4) - 이부분을 뉴콤보 제거 할게요.

Hard

00:00:490 (1) - 여기 노트 추가하시는거 추천 인세인처럼 3연타로 만드셔도 좋고 아니면 노트 하나만 놓으셔도 좋을듯요 → 수정 완료.
00:13:416 (1,2) - 클랩 넣어주세요 → 수정 완료.
01:04:479 (2,3) - 이런식으로 점프 두실꺼면 1/2 슬라이더가 나을꺼 같아요 → 이부분 많은 사람들이 지적하네요.. 수정 완료! 1/2슬라이더 보단 노트 위치 둘이 바꿨어요.
01:14:532 (1) - 뉴콤 삭제하고 01:15:171 (3) - 여기다 뉴콤 → 수정 완료.

Insane

00:00:490 (1) - 00:00:570 (2) - 여기에 노트 추가하셔서 3연타로 만드시는것도 좋을거 같아요 → 수정 완료.[/list]
00:18:522 (1,2,3,4,5) - 여기 점프는 좀 뜬금포 같은게 음이 높아지긴해도 이전까진 점프 안쓰시다가 여기만 점프 이런식으로 넣으시면 플레이에 불편할꺼 같아요, 디스탠스를 좀 줄이시거나 아니면 별패턴같은걸 추천 드려요 → 수정 완료.
00:43:735 (4) - 클랩 → 수정 완료.[/notice]
00:52:671 (1,2,3,4) - 여기에 이전 처럼 클랩 넣으시는게? 휘슬은 빼시고 → 수정 완료.[/notice]
01:05:277 (7) - 여기도 클랩 → 수정 완료.[/notice][/notice]

개인적으로 힛사나 뉴콤 같은걸 일관적으로 배치하셧으면 좀 더 좋았을꺼 같아요

모쪼록 행운을 빌어요~

-Srui- wrote:

M4M :3

안녕하세요 !


General
뭔가 오프셋이 약간? 빠른것 같아요 → 수정 완료.


Easy
00:18:203 (5) - 다른곳에 배치하심이 어떨까요 ? 처음 볼때는 빨리 쳐아하는 줄 ;w; → 수정 완료...이긴한데 이부분이 아니라 1,2번 노트를 안붙이게 했습니다.
00:24:267 (2,3) - DS ? → 수정 완료.
00:52:990 (1,2) - 꽤 많이 휜 것 같다고 생각됩니다. 곡선을 조금 줄이시는건 ..ㅎ → 일부러 이렇게 했습니다. 음.. 천천히 움직이니까 괜찮을듯하네요
01:02:884 (2,1,2) - 흰 서클 (1),(2)를 슬라이더 (2) 끝 부분에 스택시키는 건 어떠신가요 ? → 수정 완료.



Normal
Nice :3



Hard
00:43:096 (4,1) - 더 멀리 배치해도 괜찮을것 같습니다 → 수정 완료.
00:52:032 (2) - NC → 여기서 NC하면 뭔가 이상할듯 한데.. 일단 전체적으로 뉴콤보들 수정했습니다.
00:52:671 (1) - Ctrl + H 후에 디스턴스 수정하시는게 보기에 좋은 것 같아요 → 수정 완료. 1.2x로 배치 했습니다.
01:13:734 (2) - 약간 휘게 설정하시는 건 어떨까요 ? → 이미 3번 슬라이더가 휘었기에 괜찮을 듯 합니다.



Insane
좋네요 :)


모딩 늅이라 많은걸 못집어내겠네요 ㅠㅠ..
암튼 멋진맵이네요 ~
감사합니다! ;)
Pandiar
hi~ from my Queue :D

[General]
KIAI TIME start 00:42:450 ~?

[Easy]
00:08:620 - remove inherited point. i think it is better
00:12:769 (2) - add clap end point
00:12:769 (2) - add finish start point
00:28:727 (3) - ^
00:31:280 (1) - i feel it not follow the music,like this rhythm?
00:33:195 (1) - add finish middle point
00:34:950 (2) - i feel it needs note
00:51:546 (2) - add finish?

[Normal]
00:42:450 (3) - add finish
00:52:663 (1) - ^ end point
00:57:769 (1) - ^

[Hard]
00:31:120 (2) - remove finish?
00:42:450 (1) - add finish start point
00:52:663 (1) - add finish end point


[Insane]
00:01:120 (5) - i feel not fit, how about this?
00:21:067 (5) - change slider?
00:21:386 (1)~00:22:344 (7) how about this?
00:25:216 (6) - remove finish and add clap
00:25:376 (7) - i think it needs note here
00:28:727 (2) - how about this?
00:37:184 (7) - add clap end point
00:42:450 (1) - add finish
00:47:876 (2) - add finish start point?
00:52:663 (1) - add finish end point
00:58:088 (2) - add finish start point?
01:02:237 - change inherited point setting S:C1→N:C1(volume50%)
01:09:817 - add note? it stack 01:09:896 (3)
01:10:854 (1) - add finish start point

nice song!
good luck!
Topic Starter
Losertic

Pandiar wrote:

hi~ from my Queue :D

Pandiar's Modding
[General]
KIAI TIME start 00:42:450 ~? → i think 00:42:769 better kimi-no(hard voice)

[Easy]
00:08:620 - remove inherited point. i think it is better → Fixed. (not hear slidertick)
00:12:769 (2) - add clap end point → Fixed.
00:12:769 (2) - add finish start point → umm i think. not great sound..?
00:28:727 (3) - ^ → Fixed.
00:31:280 (1) - i feel it not follow the music,like this rhythm? → Fixed.
00:33:195 (1) - add finish middle point → Fixed.
00:34:950 (2) - i feel it needs note → okay. 00:34:950 ~ 00:35:429 - add slider.
00:51:546 (2) - add finish? → Fixed.

[Normal]
00:42:450 (3) - add finish → Fixed.
00:52:663 (1) - ^ end point → Already Fixed.
00:57:769 (1) - ^ → Fixed.

[Hard]
00:31:120 (2) - remove finish? → Fixed.
00:42:450 (1) - add finish start point → Fixed.
00:52:663 (1) - add finish end point → Fixed.


[Insane]
00:01:120 (5) - i feel not fit, how about this? → great. but too easy. so... only note! http://osu.ppy.sh/ss/1015871
00:21:067 (5) - change slider? → i think better now.
00:21:386 (1)~00:22:344 (7) how about this? → Fixed.
00:25:216 (6) - remove finish and add clap → Fixed.
00:25:376 (7) - i think it needs note here → Fixed.
00:28:727 (2) - how about this? → Fixed only rythem.
00:37:184 (7) - add clap end point → Fixed.
00:42:450 (1) - add finish → Fixed.
00:47:876 (2) - add finish start point? → Fixed.
00:52:663 (1) - add finish end point → Fixed.
00:58:088 (2) - add finish start point? → Fixed.
01:02:237 - change inherited point setting S:C1→N:C1(volume50%) → Fixed.
01:09:817 - add note? it stack 01:09:896 (3) → Fixed.
01:10:854 (1) - add finish start point → Fixed.

nice song!
good luck!
Thank you! ;)
Gloria Guard
늦은 모딩 죄송합니다.

[General]

Fine


[Easy]

00:03:195 (1,2) 이 (1)번 슬라이더를 (2)번 슬라이더 머리에 blanket 하시는게 모양이 더이쁠거 같아요
00:06:386 (2,2) f5로 돌려보시면 뒤에 보라색 슬라이더 잔상이 남으면서 앞에 빨간색 슬라이더 부분이 겹치네요, 빨간색 (2)번슬라이더를
위로 조금만 올려주시거나, 다른 방법으로 겹치지 않게 해주세요.
00:17:556 (4,5) 초보자들은 이렇게 겹쳐진 노트는 박자를 제대로 읽지못하고 그냥 비슷한 박자라고 생각하고 치다가 틀리는 경우가 많아요.
노트끼리 스택하는것은 Easy나 Normal 에서는 되도록 자제해주시고, 겹친 두 노트는 서로 떨어트려서 배치해주세요.
00:38:939 (1) 이 스피너 끝은 00:41:493 여기에 끊는게 더 자연스러운것 같네요
00:51:227 (1,2) 위에서 언급했듯이 쉬운 난이도에서 이렇게 겹쳐진 노트는 초보자들이 읽기 어렵습니다, 여기는 노트대신에 슬라이더로
만드시는게 더 쉽게 읽을 수 있을것 같네요.
01:01:120 (2,3,4) 여기도 마찬가지로 슬라이더 1개 노트 1개로 하시거나 아니면 짧은 1/2 슬라이더 반복1번으로 바꿔주세요.
01:05:110 (1,2) 여기도 슬라이더로 바꿔주시는게 더읽기 쉽습니다


[Normal]
뉴콤보가 매우 짧습니다, 뉴콤보를 넣는 부분을 늘려주세요

00:12:768 (4,5) 이지 난이도와 같습니다.
00:14:365 (3,4,5) 흐름이 별로 좋지가 않네요, 이런 흐름은 어떻습니까?
00:38:301 (1) 뉴콤보 제거해주세요, 여기서 뉴콤할만한 이유가 없습니다.


[Hard]
제 개인적인 의견이지만, 하드는 조금 흐름이나 패턴이 복잡하게 되있어서 지저분하게 보이네요.
조금만 패턴이랑 흐름에 신경을 쓰셨다면 좀더 좋은 하드가 되었을것 같네요.


00:35:588 (1) 뉴콤제거해주세요 그리고 00:36:386 여기다가 뉴콤넣어주시구요


[Insane]
인세인은 제작자님이 직접 흐름을 보시면서, 몇가지를 개선하시는게 더좋은 방법이라고 판단하여 모딩을 하지 않았습니다.
몇가지 말씀드리자면, 인세인치고 노트간의 길이가 짧고, 밀도도 높고 ar9라고해도 제법 읽기가 난잡해서 어떤부분은 리매핑이나, 패턴자체를 바꾸셔야 될것같습니다.
Topic Starter
Losertic

Gloria Guard wrote:

늦은 모딩 죄송합니다.

Gloria Guard's Modding
[General]

Fine


[Easy]

00:03:195 (1,2) 이 (1)번 슬라이더를 (2)번 슬라이더 머리에 blanket 하시는게 모양이 더이쁠거 같아요 → 수정 완료.
00:06:386 (2,2) f5로 돌려보시면 뒤에 보라색 슬라이더 잔상이 남으면서 앞에 빨간색 슬라이더 부분이 겹치네요, 빨간색 (2)번슬라이더를
위로 조금만 올려주시거나, 다른 방법으로 겹치지 않게 해주세요. → 수정 완료.
00:17:556 (4,5) 초보자들은 이렇게 겹쳐진 노트는 박자를 제대로 읽지못하고 그냥 비슷한 박자라고 생각하고 치다가 틀리는 경우가 많아요.
노트끼리 스택하는것은 Easy나 Normal 에서는 되도록 자제해주시고, 겹친 두 노트는 서로 떨어트려서 배치해주세요. → 수정 완료.
00:38:939 (1) 이 스피너 끝은 00:41:493 여기에 끊는게 더 자연스러운것 같네요 → 수정 완료.
00:51:227 (1,2) 위에서 언급했듯이 쉬운 난이도에서 이렇게 겹쳐진 노트는 초보자들이 읽기 어렵습니다, 여기는 노트대신에 슬라이더로
만드시는게 더 쉽게 읽을 수 있을것 같네요. → 수정 완료.
01:01:120 (2,3,4) 여기도 마찬가지로 슬라이더 1개 노트 1개로 하시거나 아니면 짧은 1/2 슬라이더 반복1번으로 바꿔주세요.
01:05:110 (1,2) 여기도 슬라이더로 바꿔주시는게 더읽기 쉽습니다 → 수정 완료.


[Normal]
뉴콤보가 매우 짧습니다, 뉴콤보를 넣는 부분을 늘려주세요

00:12:768 (4,5) 이지 난이도와 같습니다. → 수정 완료.
00:14:365 (3,4,5) 흐름이 별로 좋지가 않네요, 이런 흐름은 어떻습니까? → 수정 완료.
00:38:301 (1) 뉴콤보 제거해주세요, 여기서 뉴콤할만한 이유가 없습니다. → 수정 완료.


[Hard]
제 개인적인 의견이지만, 하드는 조금 흐름이나 패턴이 복잡하게 되있어서 지저분하게 보이네요.
조금만 패턴이랑 흐름에 신경을 쓰셨다면 좀더 좋은 하드가 되었을것 같네요.


00:35:588 (1) 뉴콤제거해주세요 그리고 00:36:386 여기다가 뉴콤넣어주시구요 → 수정 완료.


[Insane]
인세인은 제작자님이 직접 흐름을 보시면서, 몇가지를 개선하시는게 더좋은 방법이라고 판단하여 모딩을 하지 않았습니다.
몇가지 말씀드리자면, 인세인치고 노트간의 길이가 짧고, 밀도도 높고 ar9라고해도 제법 읽기가 난잡해서 어떤부분은 리매핑이나, 패턴자체를 바꾸셔야 될것같습니다.
→ 하드,인세인 문제는 역시 제 맵핑 경험 부족이네요. 알겠습니다!

감사합니다 ;)
eniyan
:) Hi :) from my queue!

[Easy]

  1. 00:08:301 (1,2) - prepare a line. Of course you should do form of 00:07:024 (2) with form of 00:08:301 (1) symmetrically.
    SS
    ↓prepare a line





    ↓do form of 00:07:024 (2) with form of 00:08:301 (1) symmetrically.


[Normal]

  1. 00:55:216 (1) - remove NC and add NC to 00:55:535 (2)
[Insane]

  1. 00:02:237 (2) - Ctrl+g
  1. 00:02:876 (4) - ^
  1. 01:05:110 (6,7,8) - I suggest that add note at 01:05:189 and 01:05:349.
[Hard]

  1. 00:31:120 (2,3) - I feel that it is too difficult for hard dif.





There is not so the place that I can point out, and I'm sorry.
As for me, most of this beatmap seems to be completed.
so i'm shooting a kudosu!
Topic Starter
Losertic

EnixYuki wrote:

:) Hi :) from my queue!

EnixYuki's Modding
[Easy]

  1. 00:08:301 (1,2) - prepare a line. Of course you should do form of 00:07:024 (2) with form of 00:08:301 (1) symmetrically. → Change 00:09:418 (2) slider.(i like 00:07:024 (2,1) slider) http://osu.ppy.sh/ss/1023795
    ↓prepare a line





    ↓do form of 00:07:024 (2) with form of 00:08:301 (1) symmetrically.


[Normal]

  1. 00:55:216 (1) - remove NC and add NC to 00:55:535 (2) → change new NC pattern. and fixed NC
[Insane]

  1. 00:02:237 (2) - Ctrl+g → i tried your idea. but, too easy..
  1. 00:02:876 (4) - ^ → same problem.
  1. 01:05:110 (6,7,8) - I suggest that add note at 01:05:189 and 01:05:349. → umm.. i tried. but, bad rythem..
[Hard]

  1. 00:31:120 (2,3) - I feel that it is too difficult for hard dif. → Okay, I missed..






There is not so the place that I can point out, and I'm sorry.
As for me, most of this beatmap seems to be completed.
so i'm shooting a kudosu!


Thank you for kudosu! ;)
Mao

~ From Queue~


[Easy]
00:37:503 (2) - Probably just me but I don't like the look of this slider. 00:36:386 (1) - How about replacing it with a flipped version of this one?
01:06:386 (1,2) - It would be look better imo when these 2 sliders would look the same

[Normal]
Nothing wrong in here :3

[Hard]
00:06:068 (1,2) - Why is (1) so far away from (2)?

[Insane]
00:03:833 (8,1,2) - How about reforming (2) to build a blanket with (8)?
00:04:631 (2,3) - Change spacing between those two.
00:38:301 (1) - Triple stack to the next red tick?
00:47:556 (1) - Change the placement of this cirle to build a blanket with 00:47:876 (2) - or to make it follow the slider path of 00:47:237 (5) -
01:03:673 (6,7) - Weird spacing.
01:04:790 (5,6) - Add a cirle on the blue tick between these

Really good mapset so just found some nitpicks :/ Enjoyed modding it. I hope my mod helps you and good luck :3
Topic Starter
Losertic

MetalJo wrote:


~ From Queue~


MetalJo's Modding
[Easy]
00:37:503 (2) - Probably just me but I don't like the look of this slider. 00:36:386 (1) - How about replacing it with a flipped version of this one? → Change slider axis, and shape. http://osu.ppy.sh/ss/1040656
01:06:386 (1,2) - It would be look better imo when these 2 sliders would look the same → Fixed.

[Normal]
Nothing wrong in here :3 → o.0

[Hard]
00:06:068 (1,2) - Why is (1) so far away from (2)? → change new pattern, and fixed distance. http://osu.ppy.sh/ss/1040623

[Insane]
00:03:833 (8,1,2) - How about reforming (2) to build a blanket with (8)?
00:04:631 (2,3) - Change spacing between those two. → Change another rythem. http://osu.ppy.sh/ss/1040646
00:38:301 (1) - Triple stack to the next red tick? → Fixed.
00:47:556 (1) - Change the placement of this cirle to build a blanket with 00:47:876 (2) - or to make it follow the slider path of 00:47:237 (5) - → Fixed. and add note 00:47:716
01:03:673 (6,7) - Weird spacing. → Fixed.
01:04:790 (5,6) - Add a cirle on the blue tick between these → Fixed.

Really good mapset so just found some nitpicks :/ Enjoyed modding it. I hope my mod helps you and good luck :3
Thank you! ;)
frost-b-spec
thanks m4m~

really 1st map??
like this map :)

[General]
add tag : Wakeshima Kanon

[Hard]
AR+1?
00:25:216 (3) - x284
00:36:865 (2) - x107 y131

[Easy]
00:26:173 (1) - 3rd waypoint,1grid right and last waypoint,1grid up

Insane and Normal - fine.
Topic Starter
Losertic

frost-b-spec wrote:

thanks m4m~

really 1st map??
like this map :) → Thank you! ;) ;) ;)

frost-b-spec's Modding
[General]
add tag : Wakeshima Kanon → Fixed. she's write lyrics.... right?

[Hard]
AR+1? → i think better now! maybe it's AR8... too hard?
00:25:216 (3) - x284 → change perpect stack, fixed.
00:36:865 (2) - x107 y131 → change perpect stack, fixed.

[Easy]
00:26:173 (1) - 3rd waypoint,1grid right and last waypoint,1grid up → Fixed.

Insane and Normal - fine. → x_x b

Thank you! ;)
Asgard
[Hard]
일단 초반 부분이 하드치곤 좀 어려운것같네요

00:05:269 (5) - 왼쪽으로 돌리면 어떨까요? 1번 슬라이더랑 평행이 되도록.. 이렇게요 http://puu.sh/4Wi9p.jpg
00:06:546 (2) - 이것도 마찬가지로 왼쪽으로 좀 더 돌려주면 보기 더 좋을거같아요 25도정도
00:07:344 (4) - 디스탠스 조정해주세요 1.1로
00:08:461 (2) - 이것도 디스탠스 좀 어긋났네요
00:19:950 (2) - 1번 노트랑 스택시켜 주세요 http://puu.sh/4WicW.jpg 이렇게
00:29:524 (4) - 5번 슬라이더 시작부분에 놔도 좋을꺼같아요
00:31:599 (4) - 리버스?
01:09:737 (7) - 너무 동그랗게 만거 같네요
01:15:881 - 시작부터 10퍼로 바로 하지 말고 처음엔 60퍼정도로 시작했다가 갈수록 조금씩 소리를 줄여나가는것도 괜찮을꺼같아요 이런식으로
http://puu.sh/4Wik0.jpg

[insane]
00:01:120 (5,6,7,8,9) - 이렇게 단순한 패턴 쓸꺼면 차라리 별모양을 만들어보세요
00:03:195 (5) - 뉴콤보
00:07:344 (3) - 리버스
00:07:663 (4) - 리버스
00:49:950 (5) - 152 248
00:50:110 (6) - 256 114
00:50:747 (3) - 236 250

[Normal]
딱히 문제될건 안보이네요

[Easy]
마찬가지
Topic Starter
Losertic

Asgard wrote:

Asgard's Modding
[Hard]
일단 초반 부분이 하드치곤 좀 어려운것같네요

00:05:269 (5) - 왼쪽으로 돌리면 어떨까요? 1번 슬라이더랑 평행이 되도록.. 이렇게요 http://puu.sh/4Wi9p.jpg → 수정 완료.
00:06:546 (2) - 이것도 마찬가지로 왼쪽으로 좀 더 돌려주면 보기 더 좋을거같아요 25도정도 → 이거는 음.. 2번 슬라이더가 3번부분을 감싸는 느낌으로 한거라서... 이게 더 나아보여요. [/color]
00:07:344 (4) - 디스탠스 조정해주세요 1.1로 → 수정 완료.
00:08:461 (2) - 이것도 디스탠스 좀 어긋났네요 → 수정 완료.
00:19:950 (2) - 1번 노트랑 스택시켜 주세요 http://puu.sh/4WicW.jpg 이렇게 → 수정 완료.
00:29:524 (4) - 5번 슬라이더 시작부분에 놔도 좋을꺼같아요 → 수정 완료.
00:31:599 (4) - 리버스? → 이부분은 뭐지.. 간격이 0.6x...; 제 실수인가 봅니다.
01:09:737 (7) - 너무 동그랗게 만거 같네요 → 이건 (제 생각엔) 이쁘다고 생각합니다. 하드락걸어도 괜찮고 이런 슬라이더 솔직히 대충 만들었는데 제 느낌엔 이쁘게 나와서 냅뒀던거에요....
01:15:881 - 시작부터 10퍼로 바로 하지 말고 처음엔 60퍼정도로 시작했다가 갈수록 조금씩 소리를 줄여나가는것도 괜찮을꺼같아요 이런식으로
http://puu.sh/4Wik0.jpg → 수정 완료. insane 난이도도 마찬가지로 수정 완료

[insane]
00:01:120 (5,6,7,8,9) - 이렇게 단순한 패턴 쓸꺼면 차라리 별모양을 만들어보세요 → 단타로 툭툭치는것 보다 슬라이더 섞는게 더 자연스러울것 같아서 수정 했습니다. http://osu.ppy.sh/ss/1053048 http://osu.ppy.sh/ss/1053049
00:03:195 (5) - 뉴콤보 → 수정 완료.
00:07:344 (3) - 리버스 → 수정 완료.
00:07:663 (4) - 리버스 → 수정 완료.
00:49:950 (5) - 152 248 → 수정 완료.
00:50:110 (6) - 256 114 → 수정 완료.
00:50:747 (3) - 236 250 → 수정 완료.

[Normal]
딱히 문제될건 안보이네요

[Easy]
마찬가지


감사합니다. ;)

As님이 님이셨군요... 는 리맵핑 하시라 할줄 알았습니다ㅠ

솔직히 Hard,Insane이 좀...
[ Yuki ]_old
Hello~:3

[Easy]
00:09:418 (2) - 꼬리 피니쉬
00:15:322 (1) - 크랩 제거 and 피니쉬?
00:15:642 (2) - 크랩
01:15:881 (1) - 스핀 01:19:790에서 끝 <제안 (타이밍 포인트 하드,인세인처럼 소리 줄여주세여)

[Normal]
00:20:428 (1) - 크랩
00:48:514 (3,4) - 슬라이드가 어떨까요? <제안
01:15:881 (1) - 스핀 01:19:790에서 끝 <제안 (타이밍 포인트 하드,인세인처럼 소리 줄여주세여)

[Hard]
00:15:003 (4,5) - 슬라이드 어떨까요? <제안
00:15:482 (6,7) - ^


good Map!!
Topic Starter
Losertic

[ Yuki ] wrote:

Hello~:3

Yuki's Modding
[Easy]
00:09:418 (2) - 꼬리 피니쉬 → 수정 완료.
00:15:322 (1) - 크랩 제거 and 피니쉬? → clap만 제거하겠습니다.
00:15:642 (2) - 크랩 → 수정 완료.
01:15:881 (1) - 스핀 01:19:790에서 끝 <제안 (타이밍 포인트 하드,인세인처럼 소리 줄여주세여) → 이렇게 강한 처리는 이지,노말에선 너무 어려울것 같아 스피너로 넣었습니다.

[Normal]
00:20:428 (1) - 크랩 → 없는것이 더 낫게 들리네요..
00:48:514 (3,4) - 슬라이드가 어떨까요? <제안 → 수정 완료.
01:15:881 (1) - 스핀 01:19:790에서 끝 <제안 (타이밍 포인트 하드,인세인처럼 소리 줄여주세여) → 이지와 동일합니다.

[Hard]
00:15:003 (4,5) - 슬라이드 어떨까요? <제안 → 이건 제가 처음부터 넣었던 패턴이고 맘에 들고 이쁘기에(??) 일단은 패스...
00:15:482 (6,7) - ^ → 위와 동일합니다.


good Map!!
감사합니다 ;)
Kinomi
Hi~hi~from my queue
reply to m4m req

Hard
00:01:759 (5) - NC
00:04:313 (1,2) - NC 2 and remove NC on 1
00:15:003 (4) - NC
NC is a mess try more regular way,NC every 1 long white tick in hard and insane,2 in easy and normal
00:05:747 (6) - move it a bit down
00:10:694 (4) - repalce it bt stream or repeater
00:26:652 (3) - try 3/4 rhythm
00:27:290 (1) - i prefer a slider here
00:37:503 (4) - a 1/1 slider + 1 note is better
00:56:971 (7) - be care for distance between sliders,current one looks not so good
01:02:237 (1) - rhythm here is complex,don't use a long slider to cover these drums
for example 01:11:812
01:12:131
some parts like these,you miss loud drum or other things this make diff inconsistent

Insane
too many empty notes,make diff looks inconsistent,you can use more slider to solve this problem
00:04:790 (3,4,5) - you can stack 5 on 00:04:312 (1) - 's tail and change 4 and 6's placement,current one looks random
00:10:774 add a note,make a stream to show the drum
00:20:429 (1) -make it a repeater,drum at 00:20:509 is loud
00:26:652 (6) - same as hard
00:27:769 (3) - blanket,decrease its curve
00:37:503 (8) - same as hard
00:52:184 (8,9,10) - i think there is stream here
01:02:237 you can here stream here,but change or no it's call you
01:06:227 add note,i think you should change this pattern,it dosen't fit the music imo,music is consistent here

i think easy and normal's rhythm isn't good
especially beginning and end
they sound strange
here is my rhythm
http://puu.sh/5bjEV.rar
only map the beginning
they are not best but i hope they can help you

also arrangement can be improved

let's all
good luck
Topic Starter
Losertic

Tsukuyomi wrote:

Hi~hi~from my queue
reply to m4m req

Tsukuyomi's Modding
Hard
00:01:759 (5) - NC
00:04:313 (1,2) - NC 2 and remove NC on 1
00:15:003 (4) - NC
NC is a mess try more regular way,NC every 1 long white tick in hard and insane,2 in easy and normal → remake NC of hard diff
00:05:747 (6) - move it a bit down → Fixed.
00:10:694 (4) - repalce it bt stream or repeater → Fixed reverse slider.
00:26:652 (3) - try 3/4 rhythm → i think better now
00:27:290 (1) - i prefer a slider here → Fixed.
00:37:503 (4) - a 1/1 slider + 1 note is better → Fixed.
00:56:971 (7) - be care for distance between sliders,current one looks not so good → Fixed.
01:02:237 (1) - rhythm here is complex,don't use a long slider to cover these drums → Fixed.
for example 01:11:812
01:12:131
some parts like these,you miss loud drum or other things this make diff inconsistent → Fixed.

Insane
too many empty notes,make diff looks inconsistent,you can use more slider to solve this problem
00:04:790 (3,4,5) - you can stack 5 on 00:04:312 (1) - 's tail and change 4 and 6's placement,current one looks random → Fixed.
00:10:774 add a note,make a stream to show the drum → Fixed.
00:20:429 (1) -make it a repeater,drum at 00:20:509 is loud → Fixed.
00:26:652 (6) - same as hard → i think better now
00:27:769 (3) - blanket,decrease its curve → Fixed.
00:37:503 (8) - same as hard → Fixed.
00:52:184 (8,9,10) - i think there is stream here → i think better now
01:02:237 you can here stream here,but change or no it's call you → ^ because it's follow vocal??
01:06:227 add note,i think you should change this pattern,it dosen't fit the music imo,music is consistent here → Fixed.

i think easy and normal's rhythm isn't good
especially beginning and end
they sound strange
here is my rhythm
http://puu.sh/5bjEV.rar
only map the beginning
they are not best but i hope they can help you

also arrangement can be improved

let's all
good luck
Thank you! ;)

I'll change easy,normal diff. because i'm sleep now-

Easy - non-fixed. because it's too hard. so i made easy pattern. umm

Normal - fixed some little.

ahh

sleep now. :o
kogasa_old_1
Boo! From my modding queue.

Easy
No problems here.

Normal
00:01:918 (3,4,5) - This is a little too fast and hard for normal mode.
00:05:269 (3) - Weird beat. Hard to read. Would be better on the white line. Try these:

It emphasizes the beat you wanted to but is more readable.

(Alternate suggestion)
00:54:259 (4,5,6) - If moved to curve more would flow better.

Hard
00:22:982 (5) - How about moving this to where the start of 00:22:024 (3) was?
00:34:312 (2) - Move to where 00:33:833 (3) is.

Insane
00:04:312 (1) - This combo's pattern was confusing and didn't flow well.

This is really good for your first map! Really nice. :)
Good luck!
Topic Starter
Losertic

kogasa wrote:

Boo! From my modding queue.

kogasa's Modding
Easy
No problems here.

Normal
00:01:918 (3,4,5) - This is a little too fast and hard for normal mode. → Fixed. http://osu.ppy.sh/ss/1091773
00:05:269 (3) - Weird beat. Hard to read. Would be better on the white line. Try these: :D → umm, change rythem. http://osu.ppy.sh/ss/1091787

It emphasizes the beat you wanted to but is more readable.

(Alternate suggestion)
00:54:259 (4,5,6) - If moved to curve more would flow better. → change this. http://osu.ppy.sh/ss/1091789

Hard
00:22:982 (5) - How about moving this to where the start of 00:22:024 (3) was? → Fixed.
00:34:312 (2) - Move to where 00:33:833 (3) is. → moved 00:34:631 (3) - and changed some notes axis. http://osu.ppy.sh/ss/1091799

Insane
00:04:312 (1) - This combo's pattern was confusing and didn't flow well. → hmm, if i fix this mod, change another NC pattern...

This is really good for your first map! Really nice. :)
Good luck!
Wait, i'll check your mod..

Thank you! ;)
ritsu-tanaika
Hey, M4M

EASY

00:00:642 (1) - Add a finish at the beginning, to emphasize the start of the song

00:03:195 (1) - Would suggest stacking this on top of 00:00:642 (1) - to avoid the overlap (caused by low approach rate)

X:124 Y:184

00:10:854 (3) - - I think this note would be better if it was on 00:10:695 instead

00:15:961 (3) - Add a clap at the turn back point, clap should be at regular intervals

00:17:556 (4) - ^ but at the end of this slider instead

00:31:280 (1) - Should extend slider to 00:32:070, Easy difficulty shouldnt really follow complicated vocals, more on regular drum rhythm

00:52:024 (5) - Suggest adding this slider here to avoid the gap, gaps break rhythm and makes the player lose focus sometimes


01:02:876 (2) - Add a clap at beginning

01:05:110 (3) - I think its better if this slider started at 01:05:748 instead, and ending at 01:06:067

NORMAL

00:00:642 (1) - Add finish at the beginning, again, same reason as the first note on Easy

00:22:024 (2) - This note appears to be too high off screen, try to lower it to X:212 Y:48 to make it easier to hit

00:25:535 (1) - Add whistle at beginning, without it its totally silent

00:41:812 (2) - Try this rhythm, it sounds better than the current one, more accurate rhthym


00:44:046 (3,4) - Try not to stack these notes together, because it may be hard to distinguish under the same color

01:11:174 (1,2) - Its not recommended to have so many 1/2 sliders on a Normal difficulty, try separating them through white ticks only, or replace them with individual circles on the white ticks. many alternative ways so you'll have to experiment it yourself

01:12:450 (4,5) - Doesnt really fit the rhythm, try changing to one long slider from 01:12:450 to 01:13:088

HARD

00:10:376 (3) - Suggest adding a Finish to emphasize a note on the red tick

00:13:408 (1) - Spacing error, too far apart from 00:13:089 (4) -

00:26:971 (4) - I think the flow of the map would be better if this was stacked at the head of 00:26:173 (2) - instead of the tail, the tail forces the player to make awkward movements

00:29:684 (5) - Add this note here to avoid confusion in the rhythm, the gap creates the confusion

00:35:269 (4,5) - watch for spacing here

00:41:493 (2,3,4,5) - increase the volume of hitsounds of this square pattern, preferably 80%, and then add claps to 2 and 5

00:52:024 (5,6,7,8) - This pattern doesnt really flow well, consider changing to 2 1/2 sliders instead

01:06:865 (3) - Add a clap here, the note is silent without it

01:11:971 (1) - NC this note to make the two seperate patterns more obvious


Cant mod insane, sorry. but I hope I helped
Topic Starter
Losertic

ritsu-tanaika wrote:

Hey, M4M

ritsu-tanaika's Modding
EASY

00:00:642 (1) - Add a finish at the beginning, to emphasize the start of the song → Fixed.

00:03:195 (1) - Would suggest stacking this on top of 00:00:642 (1) - to avoid the overlap (caused by low approach rate)

X:124 Y:184 → okay, stack '1' slider's tail.

00:10:854 (3) - - I think this note would be better if it was on 00:10:695 instead → add slider 00:10:695 ~ 00:10:854

00:15:961 (3) - Add a clap at the turn back point, clap should be at regular intervals → Fixed hit clap (add some slidertick)

00:17:556 (4) - ^ but at the end of this slider instead → Fixed 00:17:556 - add hitclaps

00:31:280 (1) - Should extend slider to 00:32:070, Easy difficulty shouldnt really follow complicated vocals, more on regular drum rhythm → hmm, well. i think better now. it's slider. and 00:32:397 (2) - this note. follow vocal+drum sound. so.. i think better now!..

00:52:024 (5) - Suggest adding this slider here to avoid the gap, gaps break rhythm and makes the player lose focus sometimes → Fixed.


01:02:876 (2) - Add a clap at beginning → Fixed.

01:05:110 (3) - I think its better if this slider started at 01:05:748 instead, and ending at 01:06:067 → Fixed.

NORMAL

00:00:642 (1) - Add finish at the beginning, again, same reason as the first note on Easy → Fixed.

00:22:024 (2) - This note appears to be too high off screen, try to lower it to X:212 Y:48 to make it easier to hit → i checked this problem. http://osu.ppy.sh/ss/1096798

00:25:535 (1) - Add whistle at beginning, without it its totally silent → hmm, i think... not? i don't have another hitwhistle sound.

00:41:812 (2) - Try this rhythm, it sounds better than the current one, more accurate rhthym → I first tried your rhythm..


00:44:046 (3,4) - Try not to stack these notes together, because it may be hard to distinguish under the same color → it's normal diff. it's alright!

01:11:174 (1,2) - Its not recommended to have so many 1/2 sliders on a Normal difficulty, try separating them through white ticks only, or replace them with individual circles on the white ticks. many alternative ways so you'll have to experiment it yourself → well, okay. http://osu.ppy.sh/ss/1096813

01:12:450 (4,5) - Doesnt really fit the rhythm, try changing to one long slider from 01:12:450 to 01:13:088 → i think better now.

HARD

00:10:376 (3) - Suggest adding a Finish to emphasize a note on the red tick → Fixed.

00:13:408 (1) - Spacing error, too far apart from 00:13:089 (4) - → i think better now. maybe not hard.

00:26:971 (4) - I think the flow of the map would be better if this was stacked at the head of 00:26:173 (2) - instead of the tail, the tail forces the player to make awkward movements → Fixed.

00:29:684 (5) - Add this note here to avoid confusion in the rhythm, the gap creates the confusion → changed. http://osu.ppy.sh/ss/1096834

00:35:269 (4,5) - watch for spacing here → Fixed.

00:41:493 (2,3,4,5) - increase the volume of hitsounds of this square pattern, preferably 80%, and then add claps to 2 and 5 → Fixed.

00:52:024 (5,6,7,8) - This pattern doesnt really flow well, consider changing to 2 1/2 sliders instead → Fixed.

01:06:865 (3) - Add a clap here, the note is silent without it → Fixed.

01:11:971 (1) - NC this note to make the two seperate patterns more obvious → Fixed.


Cant mod insane, sorry. but I hope I helped
Thank you! ;)
TatsumiAlicekawa
Hello~ M4M~

It is the color that fit your background ←Though they are chinese,you know what to do.
[Easy]
Maybe AR+1
00:10:695 - feel uncomfortable.You can change it to a note at 00:10:854
[Normal]
00:06:067 - change to this
[Hard]
00:40:216 - add a clap
[Insane]
00:00:801 - Ctrl+G
00:04:790 - move to x:283 y:225 00:04:950 - move to x:156 y:225 00:05:110 - move to x:156 y:93 00:05:269 - move to x:286 y:94
00:30:163 - move to x:211 y:221

That`s all.I think your map is nice. :D And I will shoot a star.
Topic Starter
Losertic

TatsumiAlicekawa wrote:

Hello~ M4M~ hi!

TatsumiAlicekawa's Modding
It is the color that fit your background ←Though they are chinese,you know what to do. → hmm? i added background image. so... pass?
[Easy]
Maybe AR+1 → umm... okay.
00:10:695 - feel uncomfortable.You can change it to a note at 00:10:854 → Fixed.
[Normal]
00:06:067 - change to this → i think better now
[Hard]
00:40:216 - add a clap → no, wait... 00:41:173 - add clap.
[Insane]
00:00:801 - Ctrl+G → maybe it's too easy?
00:04:790 - move to x:283 y:225 00:04:950 - move to x:156 y:225 00:05:110 - move to x:156 y:93 00:05:269 - move to x:286 y:94 → it's quadrangle o.o non-fixed. because it's too easy...?
00:30:163 - move to x:211 y:221 → i missed. change perfect star

That`s all.I think your map is nice. :D And I will shoot a star.
Thank you! ;)
-Teina-
[Insana]
open
00:06:705 (1,2) - try to reversion the qualify ↓


Sorry I can don't other uncomfortable thing.

Your map is very nice.
Topic Starter
Losertic

tellertheworld wrote:

[Insanae]
open
00:06:705 (1,2) - try to reversion the qualify ↓


Sorry I can don't other uncomfortable thing.

Your map is very nice.
Fixed your mod.


Thank you! ;)
Mythiax
Hi, mod from



[General]
  1. Remove (TV Size) from the title.
    SPOILER

    Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
[Easy]
  1. 00:48:993 (2) - I'm not sure about this note. It's in a red tick and it's confusing even for me :P
  2. 00:52:982 (1) - This sliders has a weird rhythm. Try this. Makes more sense with the song.
  3. 01:02:876 (2) - Remove the repeat and add a note at 01:04:471 - to emphasize the downbeat.
  4. 01:09:578 (2) - This slider doesn't look really good. Can you make a nicer one?
[Normal]
  1. Not much. All i can say is that it looks like a Normal +. So many notes lol
[Hard]
  1. AR +1 This is a High BPM map (188) and it plays much better with AR8. It helps map's reading.
  2. 00:34:152 (1,2) - This notes are confusing. You're using same spacing as 00:33:514 (2,3) - but it's closer in the time line. Read carefully: you should fix this ONLY if you DON'T change the AR. Having a higher AR makes it readable imo so, if you use AR8 this shouldn't be a problem at all.
[Insane]
  1. 00:15:003 (5) - NC here. The music asks for it.
  2. 00:53:461 - Add a note here, it feels so empty
I think that's all, some parts of your map are awkward but they're ok after all.

Good luck with this o/
Topic Starter
Losertic

Zeroarg wrote:

Hi, mod from



Zeroarg's Modding
[General]
  1. Remove (TV Size) from the title. → umm, really?.. i think it's wrong answer. because http://osu.ppy.sh/s/110803 it's ranked. (actually, i don't know ↓this sentence. because i have bad english skill. maybe it's do not use a short ver, tv size.. etc.?)
    SPOILER

    Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
[Easy]
  1. 00:48:993 (2) - I'm not sure about this note. It's in a red tick and it's confusing even for me :P → well, it's follow vocal. umm... i changed simple slider http://osu.ppy.sh/ss/1152995
  2. 00:52:982 (1) - This sliders has a weird rhythm. Try this. Makes more sense with the song. → fix some hitsound. umm, not bad this slider ;_;.
  3. 01:02:876 (2) - Remove the repeat and add a note at 01:04:471 - to emphasize the downbeat. → Fixed.
  4. 01:09:578 (2) - This slider doesn't look really good. Can you make a nicer one? → okay
[Normal]
  1. Not much. All i can say is that it looks like a Normal +. So many notes lol → OwO
[Hard]
  1. AR +1 This is a High BPM map (188) and it plays much better with AR8. It helps map's reading. → nice!
  2. 00:34:152 (1,2) - This notes are confusing. You're using same spacing as 00:33:514 (2,3) - but it's closer in the time line. Read carefully: you should fix this ONLY if you DON'T change the AR. Having a higher AR makes it readable imo so, if you use AR8 this shouldn't be a problem at all. → i changed ar8
[Insane]
  1. 00:15:003 (5) - NC here. The music asks for it. → Fixed.
  2. 00:53:461 - Add a note here, it feels so empty → change slider
I think that's all, some parts of your map are awkward but they're ok after all.

Good luck with this o/
Thank you! ;)
Mythiax

Losertic wrote:

[General]
  1. Remove (TV Size) from the title. → umm, really?.. i think it's wrong answer. because http://osu.ppy.sh/s/110803 it's ranked. (actually, i don't know ↓this sentence. because i have bad english skill. maybe it's do not use a short ver, tv size.. etc.?)

    Ranking Criteria wrote:

    Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
Here is a korean translation. Thanks to ykcarrot

곡의 제목에 공식적(신뢰할 수 있는 사이트로부터 제공된 정보)으로 "Short Ver." 혹은 "TV Size"가 붙어있지 않은 이상은 곡의 제목을 바꾸지마십시오.

No kds for this post ofc.
Andraxy
Very nice beatmap!
Topic Starter
Losertic

TheANDRAXY wrote:

Very nice beatmap!
Thank you! ;)
No_Gu
M4M

[General]
your hitsound in kiai time is really noisy,try normal-hitclap in http://osu.ppy.sh/s/50835 (sry...my puush doesn't work now so I can't upload the file directly)and add 24clap,it will better than yours

[Easy]
00:08:301 (1) - I strongly suggest shortening this by 1/4.First,00:08:939 matches nothing.Second,if you do so,the time distance between 00:08:301 (1,2) - will be 2/1,which is easier for newbies.
00:09:418 (2) - the head need a finish
00:10:854 (3,1,2) - a little crowded,I advise you to use 1.2x when you make your next map
00:13:407 (3) - use tick to follow the drums like 00:15:961 (3) - ?
00:19:790 (2,3) - add clap sounds very good
00:21:705 (1,1,2) - try like this? your flow is bad. http://osu.ppy.sh/ss/1190651
00:28:407 I'd add a note with clap
00:31:280 (1) - use tick to follow the drums
00:37:503 (2) - head - finish tail - clap
00:38:939 (1) - add whistle?

[Normal]
00:04:312 (3,5) - add whistle sounds good
00:09:099 (2,3,4) - 2's tail-finish 3-whitle 4-finish

[Hard]
00:22:024 (3) - head-clap
a little easy,maybe you can add some more 1/2s

[Insane]
00:05:110 (5,6) - ctrl+g for better flow
I advise you to reset all the NCs.add NC for downbeat,and each downbeat one NC

much better than the last time I modded.
you need take pains to find out the good method of adding NC and hitsound,but the map is ok enough since it's your first one?
maybe you can ask mod from BAT now
Topic Starter
Losertic

No_Gu wrote:

M4M

No_Gu's Modding
[General]
your hitsound in kiai time is really noisy,try normal-hitclap in http://osu.ppy.sh/s/50835 (sry...my puush doesn't work now so I can't upload the file directly)and add 24clap,it will better than yours → okay! I changed your hitsound

[Easy]
00:08:301 (1) - I strongly suggest shortening this by 1/4.First,00:08:939 matches nothing.Second,if you do so,the time distance between 00:08:301 (1,2) - will be 2/1,which is easier for newbies. → like this? http://osu.ppy.sh/ss/1191278
00:09:418 (2) - the head need a finish → Fixed.
00:10:854 (3,1,2) - a little crowded,I advise you to use 1.2x when you make your next map → ahhh-. right... (but, change 1.2x → maybe it's too hard..? hmm. anyway. nice advice o_o)
00:13:407 (3) - use tick to follow the drums like 00:15:961 (3) - ? → it's my mistake. Fixed.
00:19:790 (2,3) - add clap sounds very good → Fixed.
00:21:705 (1,1,2) - try like this? your flow is bad. http://osu.ppy.sh/ss/1190651 → Fixed.
00:28:407 I'd add a note with clap → Fixed.
00:31:280 (1) - use tick to follow the drums → Fixed.
00:37:503 (2) - head - finish tail - clap → Fixed.
00:38:939 (1) - add whistle? → umm. like another diff. (not use whistle → it's fine.)

[Normal]
00:04:312 (3,5) - add whistle sounds good → Fixed.
00:09:099 (2,3,4) - 2's tail-finish 3-whitle 4-finish → okay, and add custom whistle sound(it's original osu! soft-hitwhistle.wav file)

[Hard]
00:22:024 (3) - head-clap → Fixed.
a little easy,maybe you can add some more 1/2s → add some notes. http://osu.ppy.sh/ss/1191186 , http://osu.ppy.sh/ss/1191196 - etc.

[Insane]
00:05:110 (5,6) - ctrl+g for better flow → Fixed.
I advise you to reset all the NCs.add NC for downbeat,and each downbeat one NC → okay. but umm.. it's too hard ;_;

much better than the last time I modded.
you need take pains to find out the good method of adding NC and hitsound,but the map is ok enough since it's your first one?
maybe you can ask mod from BAT now
i love hitsound mod

Thank you! ;)
Shohei Ohtani
SPOILER
haha i don't know what that black haired chick is named but I would do her multiple times.

Insane:
00:00:801 (4) - This feels weird to play mostly because it starts on the red tick, whereas the emphasis is on the white tick beforehand.
00:04:631 (6,7,8,9,10,11) - I'd rather have the jumps more spaced out from (6). I'm not saying to increase spacing, but I'm getting really confused having to go back to (8) since it's so close to (6)
00:09:737 (1,2,3) - Would prefer it if these were in the same order as the previous notes
00:38:461 (2) - I know stacks are pretty but proper spacing is like having a personal stripper on your own private island. Make this spacing even so (3) isn't awkwardly shorter
00:45:801 (4) - ^

Hard:
00:17:237 (2) - Remove clap.
00:34:312 (2) - WOAH. Jumps are fun when they're natural, and this doesn't feel all too natural
00:38:301 (1) - Spinners should have some sort of meaning, weather it be a long held out note, or a low-key transitional area. This spinner is REALLY random. I'd personally just map this part.
00:52:024 (5) - Add normal hitnormal on the end of this slider
01:15:481 (2,3) - This is dying to be a jump

Normal:
CLAPS ON 2 AND 4 pls

Easy:
00:26:173 (1) - This would be better not overlapping
00:38:860 (1) - Add some sort of hitsound to this. Maybe like a whistle or finish or something
CLAPS ON 2 AND 4 ALSO pls

It's a good start. The biggest issues I'm finding is that although you have a decent grasp of sparsely using jumps, its important to also look at how jumps play. Even if something looks visually pleasing and looks cool to play, sometimes it might be awkward to actually achieve.
Topic Starter
Losertic

CDFA wrote:

SPOILER
haha i don't know what that black haired chick is named but I would do her multiple times. → she's really.. :oops:

CDFA's Modding
Insane:
00:00:801 (4) - This feels weird to play mostly because it starts on the red tick, whereas the emphasis is on the white tick beforehand. → changed rhythm. http://osu.ppy.sh/ss/1211440
00:04:631 (6,7,8,9,10,11) - I'd rather have the jumps more spaced out from (6). I'm not saying to increase spacing, but I'm getting really confused having to go back to (8) since it's so close to (6) → hmm.. right. too close '6' note. http://osu.ppy.sh/ss/1211459
00:09:737 (1,2,3) - Would prefer it if these were in the same order as the previous notes → okay.
00:38:461 (2) - I know stacks are pretty but proper spacing is like having a personal stripper on your own private island. Make this spacing even so (3) isn't awkwardly shorter → (...maybe)it's pretty shape hmm. changed http://osu.ppy.sh/ss/1211697
00:45:801 (4) - ^ http://osu.ppy.sh/ss/1211694 like this?

Hard:
00:17:237 (2) - Remove clap. → Fixed.
00:34:312 (2) - WOAH. Jumps are fun when they're natural, and this doesn't feel all too natural → hmm. okay. it's too hard o.o i changed 1.1x distance.
00:38:301 (1) - Spinners should have some sort of meaning, weather it be a long held out note, or a low-key transitional area. This spinner is REALLY random. I'd personally just map this part. → remove spinner. add note(slider) http://osu.ppy.sh/ss/1211403
00:52:024 (5) - Add normal hitnormal on the end of this slider → hitnormal?.. umm. i don't know. (it's N:C1 Sound)
01:15:481 (2,3) - This is dying to be a jump → remove NC

Normal:
CLAPS ON 2 AND 4 pls → MAYBE IT'S MY MISTAKE.

Easy:
00:26:173 (1) - This would be better not overlapping → Fixed.
00:38:860 (1) - Add some sort of hitsound to this. Maybe like a whistle or finish or something → add soft-whistle
CLAPS ON 2 AND 4 ALSO pls → ALSO MAYBE IT'S MY MISTAKE.

It's a good start. The biggest issues I'm finding is that although you have a decent grasp of sparsely using jumps, its important to also look at how jumps play. Even if something looks visually pleasing and looks cool to play, sometimes it might be awkward to actually achieve. → thanks advice. (maybe it will be improved)
Thank you! ;)
Andraxy
HARD: Add a circle on white tick 00:34:152 (x383,y273)
Topic Starter
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TheANDRAXY wrote:

HARD: Add a circle on white tick 00:34:152 (x383,y273)

nice~ fixed this axis (444,320)

(it's my mistake. where is my note?)
yurunneram
Haru :3

EASY

00:17:556 (4) - Stack not perfect

00:26:173 (1) - Extend by half a beat

00:52:024 (4,1) - this is so much nicer

NORMAL

00:56:174 (3) - Blanket nicer?

Can't mod hard :< or insane :<< gomen

Wheeeeeeeeeeee~

lazy mod, dun give kudos

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Losertic

yurunneram wrote:

Haru :3 HELLO!

yurunneram's Modding
EASY

00:17:556 (4) - Stack not perfect → Fixed. like this. http://osu.ppy.sh/ss/1243051

00:26:173 (1) - Extend by half a beat → like this? http://osu.ppy.sh/ss/1243222

00:52:024 (4,1) - this is so much nicer → Fixed.

NORMAL

00:56:174 (3) - Blanket nicer? → Fixed.

Can't mod hard :< or insane :<< gomen

Wheeeeeeeeeeee~

lazy mod, dun give kudos → doesn't matter. 8-) you check some problems. and i fixed this. decisively reason- you tried first mod this beatmap.

You have been modded out by Yurun Ceroia Neram~
Thank you! ;)
jonathanlfj
so uhh the beatmap is corrupt for me when i tried to download it, i did some tweaking and was able to extract the files, but you might want to confirm if others are having the same issue

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
i think the osz corruption is due to a file called "__ - normal-hitclap2" (yes it has 2 extra underscores and the dash) in the osz, not sure where it came from but you probably want to check if you have that in your local map folder and delete it
the timing at 01:05:110 is a bit off; add a red line at 01:05:145 and then restore the timing with another red line at 01:05:748. make sure to resnap everything!

[Easy]
00:04:471 (2) - might want a finish on the end to catch the cymbal crash
00:26:173 (1) - sounds more fitting if you ended this at 00:27:290; also add a finish on the start here
00:32:397 (2) - the rhythm difference here is somewhat hard to grasp for a newbie player; make this a slider ending at 00:32:876 instead
00:36:386 (1) - finish on start
01:00:003 - add a note here to cover for the vocals
01:02:876 (2) - use this rhythm instead, covers the down beat at 01:03:195: 01:05:748 (1) - finish on start

[Normal]
00:04:312 (3,4,5,6) - could use some whistles here so it doesnt sound too blant; i would add it on 00:04:312 (3,6)
00:22:024 (2) - lower this a bit, would flow better with 00:21:387 (1,3) (e.g. x:228 y:164)
00:42:290 - this should be covered with something; you can add a note here or use a 1/2 slider and then delete 00:42:450 (3)
01:02:876 (2) - use a 3-point slider here for a more natural curve
01:09:418 (3,6) - you can add whistles here too

[Hard]
use HP6, fits the overall note density of this diff better
00:10:056 (2) - should have a finish on the start here to match the cymbal in the music
00:23:620 (1,2) - use a better blanket here will make it look a lot nicer
00:33:354 - i would add a note here to catch the drum roll
00:42:290 (1) - NC here is not really necessary; if you want to keep this then move the next NC to start on 00:43:088 (2) instead
00:45:003 (1,2) - this would fit the music better if you used a rhythm like this: 01:00:641 (8) - NC here since combo is quite long
01:05:110 (4) - uhh break this into 3 notes? would fit the drum pattern in the music nicely (or repeat slider or anything else that covers 01:05:269)
01:09:737 (7) - clap with sliderslide? the clap is skipped over at 01:09:897
01:15:163 (6) - i would add a NC here to emphasize the finishing pattern

[Insane]
00:05:269 (6) - the stacking here is quite flow breaking; i would place this at somewhere like x:200 y:164 for a nice circular flow
00:10:056 (3) - finish on start
00:13:407 (8) - NC here, combo is way too long
00:25:216 (6,7) - try ctrl+g on this, would give a more interesting flow for playing
00:28:727 (1) - forgot clap on end
00:33:833 (5) - add a NC here, remove the one at 00:36:067 (1) and add one onto 00:36:386 (3); this way its neater and fits the music better
00:42:290 (5,1,2) - these 3 should be the same color since they belong to one jump
00:52:663 (11,12) - try moving these two like this, flows much better imo: 01:01:280 (3) - delete this note, because of the way you handled 00:50:907 (4,5) its really easy to think that the same rhythm applies here and miss-hit the note
01:04:790 (5,6) - due to the timing change mentioned before you could change this to one 3/4 slider to avoid timing confusion
01:12:135 (6,7,8,9) - this is easier to handle if you stacked 01:12:135 (6,7) together and 01:12:454 (8,9) together, leaving 01:12:773 (10) out of the stack

Well thats about it from me, let me know when you are done with fixing
Topic Starter
Losertic

jonathanlfj wrote:

so uhh the beatmap is corrupt for me when i tried to download it, i did some tweaking and was able to extract the files, but you might want to confirm if others are having the same issue

Black is suggestion
Blue is highly recommended
Red is unrankable

jonathanlfj's Modding
[General]
i think the osz corruption is due to a file called "__ - normal-hitclap2" (yes it has 2 extra underscores and the dash) in the osz, not sure where it came from but you probably want to check if you have that in your local map folder and delete it → okay! (it's copy files. it's my mistake. removed)
the timing at 01:05:110 is a bit off; add a red line at 01:05:145 and then restore the timing with another red line at 01:05:748. make sure to resnap everything! → nice. i don't know how thinking this fact

[Easy]
00:04:471 (2) - might want a finish on the end to catch the cymbal crash → Fixed.
00:26:173 (1) - sounds more fitting if you ended this at 00:27:290; also add a finish on the start here → fixed, but.. umm, it's too hard? well- i don't know. http://osu.ppy.sh/ss/1259465
00:32:397 (2) - the rhythm difference here is somewhat hard to grasp for a newbie player; make this a slider ending at 00:32:876 instead → Fixed. http://osu.ppy.sh/ss/1259470
00:36:386 (1) - finish on start → Fixed.
01:00:003 - add a note here to cover for the vocals → Fixed.
01:02:876 (2) - use this rhythm instead, covers the down beat at 01:03:195: → Fixed. http://osu.ppy.sh/ss/125950901:05:748 (1) - finish on start → Fixed.

[Normal]
00:04:312 (3,4,5,6) - could use some whistles here so it doesnt sound too blant; i would add it on 00:04:312 (3,6) → i missed. i'm already fixed this mod, but... umm where is my whistle sound?.. Fixed.
00:22:024 (2) - lower this a bit, would flow better with 00:21:387 (1,3) (e.g. x:228 y:164) → Fixed.
00:42:290 - this should be covered with something; you can add a note here or use a 1/2 slider and then delete 00:42:450 (3) http://osu.ppy.sh/ss/1259528 you find nice sound. Fixed. ah. but i think hard rhythm? umm..
01:02:876 (2) - use a 3-point slider here for a more natural curve :) http://osu.ppy.sh/ss/1259532
01:09:418 (3,6) - you can add whistles here too → Fixed.

[Hard]
use HP6, fits the overall note density of this diff better → Fixed.
00:10:056 (2) - should have a finish on the start here to match the cymbal in the music → Fixed.
00:23:620 (1,2) - use a better blanket here will make it look a lot nicer → like this! http://osu.ppy.sh/ss/1259559
00:33:354 - i would add a note here to catch the drum roll → change this. http://osu.ppy.sh/ss/1259581
00:42:290 (1) - NC here is not really necessary; if you want to keep this then move the next NC to start on 00:43:088 (2) instead → remove NC '1' note
00:45:003 (1,2) - this would fit the music better if you used a rhythm like this: → Fixed. http://osu.ppy.sh/ss/125958601:00:641 (8) - NC here since combo is quite long → Fixed.
01:05:110 (4) - uhh break this into 3 notes? would fit the drum pattern in the music nicely (or repeat slider or anything else that covers 01:05:269) → Fixed. http://osu.ppy.sh/ss/1259605 and changed some rhythm. http://osu.ppy.sh/ss/1259632
01:09:737 (7) - clap with sliderslide? the clap is skipped over at 01:09:897 → umm. fixed sliderslide. (but it's bad sound?.. i don't know.)
01:15:163 (6) - i would add a NC here to emphasize the finishing pattern → fixed, and changed some axis http://osu.ppy.sh/ss/1259638

[Insane]
00:05:269 (6) - the stacking here is quite flow breaking; i would place this at somewhere like x:200 y:164 for a nice circular flow → Fixed.
00:10:056 (3) - finish on start → Fixed.
00:13:407 (8) - NC here, combo is way too long → Fixed.
00:25:216 (6,7) - try ctrl+g on this, would give a more interesting flow for playing → nice.
00:28:727 (1) - forgot clap on end → Fixed.
00:33:833 (5) - add a NC here, remove the one at 00:36:067 (1) and add one onto 00:36:386 (3); this way its neater and fits the music better → like this? http://osu.ppy.sh/ss/1259691
00:42:290 (5,1,2) - these 3 should be the same color since they belong to one jump → 00:42:450 (1) - remove NC
00:52:663 (11,12) - try moving these two like this, flows much better imo: → it's pretty ;) 01:01:280 (3) - delete this note, because of the way you handled 00:50:907 (4,5) its really easy to think that the same rhythm applies here and miss-hit the note → :roll: hmmmm. make sure -change too hard this part? okay-
01:04:790 (5,6) - due to the timing change mentioned before you could change this to one 3/4 slider to avoid timing confusion → like this? http://osu.ppy.sh/ss/1259785
01:12:135 (6,7,8,9) - this is easier to handle if you stacked 01:12:135 (6,7) together and 01:12:454 (8,9) together, leaving 01:12:773 (10) out of the stack → Fixed.

Well thats about it from me, let me know when you are done with fixing
Thank you! ;)

also, re-check some hitsounds. redownload plz~~
jonathanlfj
alright quick recheck no kd

first of all you forgot to restore the timing at 01:05:748; add a red line there and resnap everything


[Easy]
00:26:173 (1) - since you didnt end this at the place i said, shorten it to 00:26:971 instead; fits the music much better imo

[Normal]
00:17:876 (4,1,2) - aline them properly (move 00:18:513 (1) towards bottom left)
01:04:950 (3) - due to the timing change this slider end is unsnapped (and you can't fix it unless you hack the osu code); i would recommend you remove it entirely and have a 1/2 slider starting at 01:05:145 instead

[Hard]
01:09:897 - unsnapped green line, resnap this preperly once you get that new red timing in here

[Insane]
00:33:035 (3) - you can replace this with a triplet to get that drum roll in the music
00:51:227 (5) - stack on 00:50:110 (10)?
01:04:790 (5,1) - hmm i meant that you could stack 01:05:145 (1) after 01:04:790 (5), something like this:
just make sure you have that red line added and the unsnapped stuff sorted out
Topic Starter
Losertic

jonathanlfj wrote:

alright quick recheck no kd
jonathanlfj's Modding

first of all you forgot to restore the timing at 01:05:748; add a red line there and resnap everything
ALL CHECK!

[Easy]
00:26:173 (1) - since you didnt end this at the place i said, shorten it to 00:26:971 instead; fits the music much better imo → Fixed. http://osu.ppy.sh/ss/1262412

[Normal]
00:17:876 (4,1,2) - aline them properly (move 00:18:513 (1) towards bottom left) → like this? http://osu.ppy.sh/ss/1262501
01:04:950 (3) - due to the timing change this slider end is unsnapped (and you can't fix it unless you hack the osu code); i would recommend you remove it entirely and have a 1/2 slider starting at 01:05:145 instead → Fixed.

[Hard]
01:09:897 - unsnapped green line, resnap this preperly once you get that new red timing in here → Fixed.

[Insane]
00:33:035 (3) - you can replace this with a triplet to get that drum roll in the music → like this? http://osu.ppy.sh/ss/1262461
00:51:227 (5) - stack on 00:50:110 (10)? → Fixed.
01:04:790 (5,1) - hmm i meant that you could stack 01:05:145 (1) after 01:04:790 (5), something like this: → good idea!

just make sure you have that red line added and the unsnapped stuff sorted out

thanks for recheck!!
jonathanlfj
alright everything looks fine on my end, good luck on your first rank!

Bubbled~
Mythiax
go, this song needs a ranked mapset.
Topic Starter
Losertic

jonathanlfj wrote:

alright everything looks fine on my end, good luck on your first rank!

Bubbled~
Thank you! you're my first bubble BAT ;)

Zeroarg wrote:

go, this song needs a ranked mapset.
thank you! ;)

also, i need your " Misawa Sachika - Unite (TV Size) " beatmap :D
NavyYa
버블!축하드려요 ㅋㅋ
Topic Starter
Losertic

[Navy] wrote:

버블!축하드려요 ㅋㅋ
감사합니다! ;)
Mythiax
It'll take ages until my version get ranked.

btw jonathanlfj, It's ok to have the (TV Size) in the title? I didn't found any official OST with TV Size version in it.
Topic Starter
Losertic

Zeroarg wrote:

It'll take ages until my version get ranked.

btw jonathanlfj, It's ok to have the (TV Size) in the title? I didn't found any official OST with TV Size version in it.

i think it's okay. 'TV Size' is a verbatim, TV Size. (Accel World televised in Japan.)

maybe, Misawa Sachika - Unite (TV Size) → It's Full Ver.
Beige
드디어! 축하드립니다 ㅎㅎ
Topic Starter
Losertic

W h i t e wrote:

드디어! 축하드립니다 ㅎㅎ
감사합니다! 8개월동안 뭘한거지
Zero__wind
good job
the map is much better now
I still remember the time whe I modded this ;w;
toara_fict
GO GO GO~~!
Topic Starter
Losertic

Zero__wind wrote:

good job
the map is much better now
I still remember the time whe I modded this ;w;
8 months ago.

toara_fict wrote:

GO GO GO~~!
KEEP GOING!

anyway, thank you guys
Lou-kun
Easy Desu!~ o w o
00:01:599 Add Note? :3
00:02:876 ^
00:04:152 ^
00:06:067 ^
00:06:705 ^
Decrease Kiai time ( ~ o n o ) ~


Insane Desu!~ o w o
00:20:269 since they are streams, Can chu please make them closer like this :3?

00:48:993 D-doesn't match with the song ; n ;
00:55:056 Add note? :3
01:15:801 distance note from the spinner? :3


Hard Desu!~ o w o
01:15:801 Distance note from spinner? :33
Topic Starter
Losertic

Lou-kun wrote:

Easy Desu!~ o w o
00:01:599 Add Note? :3
00:02:876 ^
00:04:152 ^
00:06:067 ^
00:06:705 ^
Decrease Kiai time ( ~ o n o ) ~ → i don't know this sentence.


Insane Desu!~ o w o
00:20:269 since they are streams, Can chu please make them closer like this :3? → umm, but it's not pretty ;w;

00:48:993 D-doesn't match with the song ; n ; → umm. i know. (maybe you said change 1/2 slider) but not bad........ not bad.
00:55:056 Add note? :3 → pass. i heard some hitsound this part 00:55:056 / but vocal end at 00:54:897
01:15:801 distance note from the spinner? :3 → dosen't matter!


Hard Desu!~ o w o
01:15:801 Distance note from spinner? :33→ dosen't matter!


lol another mod-desu

but sorry, non fixed.

thanks for your random mod ;)
[ Scarlet Red ]
General
First problem happens right in the beginning: 00:00:482 (1,2,3) - These notes do not start on a long line, or a measure start, I don't know if this could mess up your map or not but it does seem it'd be best to start on a measure start, try to change it, I'm not a genious with offset but I'm sure you can figure this out, but I don't think it'd be completely bad for your map, if it seems to work well do this for all difficulties!

Insane
00:06:705 (6,7) - These notes are sort of a bit weird, I suggest taking a look at them and maybe making a different pattern, since they could be a bit confusing.

There weren't really any flaws with this map, I thought it was very fun and amazingly good for your first map, kudos to you sir/ma'am (idk your gender)
Sonnyc
ㅋㅋㅋㅋㅋㅋ 왤캐 버블 맵에 모딩이 와요 ㅋㅋㅋㅋ
Topic Starter
Losertic

reyder wrote:

reyder's Modding
General

First problem happens right in the beginning: 00:00:482 (1,2,3) - These notes do not start on a long line, or a measure start, I don't know if this could mess up your map or not but it does seem it'd be best to start on a measure start, try to change it, I'm not a genious with offset but I'm sure you can figure this out, but I don't think it'd be completely bad for your map, if it seems to work well do this for all difficulties! → doesn't matter! it's nice offset(setting) also, i asked to BAT. (and some people.) it'll be alright.

Insane
00:06:705 (6,7) - These notes are sort of a bit weird, I suggest taking a look at them and maybe making a different pattern, since they could be a bit confusing. → understand. but maybe it's playable pattern (played this beatmap with some people. he(/she) said "ok")

There weren't really any flaws with this map, I thought it was very fun and amazingly good for your first map, kudos to you sir/ma'am (idk your gender)
thanks for your random mod!!

'a'

Sonnyc wrote:

ㅋㅋㅋㅋㅋㅋ 왤캐 버블 맵에 모딩이 와요 ㅋㅋㅋㅋ
평소에는 안오던게 버블되니 신기하게...
HelloSCV
1달 차기전에 다른 뱃이 모딩할줄 알았는데 ㅋㅋ

[Easy]
  1. 이지에서는 뉴콤보를 왠만하면 일관성있게 넣으시는걸 추천드려요
  2. 00:52:024 (4) - 이지에서는 다소 헷갈릴수있는 패턴인거 같은데요, 흐름에 맞게 이런으로 고치시는게 어떨까요?
[Normal]
  1. 00:08:620 - 여기 슬라이더틱에 굳이 클랩 소리를 넣을 필요는 없어보여요 좀 이상하게 들리기도하네요
  2. 01:04:153 (1,2) - 이건 진짜 운으로 찾은건데 ㅋㅋㅋ 1ms 언스냅이네요
[Hard]
  1. 하드도 틱레2 추천드려요
  2. 몇몇 힛사파트만 인세인 참고하셔서 고쳐주시면 될꺼같아요


[Insane]
  1. 개인적으로 틱레이트 2가좀더 박자감있는거같아요
  2. 00:08:301 (1) - 앞쪽에 클랩?
  3. 00:09:259 (2) - 이건 지워주시는게 좋을거같구요
  4. 00:24:897 (5,8) - 이 2개 슬라이더 "각각" 반대로 하면 플레이하기에 좀더 적합해질거같아요
  5. 00:36:386 (3) - 제 생각엔 클랩이 슬라이더의 끝부분이아닌 리핏 애로우쪽에 들어가야 배경 드럼음하고 맞는거같아요
  6. 00:37:184 (5) - 뒤쪽 클랩 지워주세요, 이유는 위와 같아요
  7. 00:37:503 (6) - 일관성때문에 피니시 넣어주셔야할듯
  8. 00:39:099 (4) - 이 노트같은 경우에는 이전 1번노트하고 스택시켜주시는게 좀더 플레이하기에 좋은거같아요
  9. 00:57:769 (11,1) - 피니시 넣으실때 실수를하신건지 아니면 의도된건지는 잘 모르겠는데 그래도 1번 슬라이더에 피니시 넣는게 음악하고 더 잘 어울려요
  10. 01:01:599 (4) - 여기 노트에 점프를 주는것보단 그냥 디스탠스를 지키시는게 어때요? 음악상 이 노트가 없다면 보컬이 강조되는느낌이라 좀 더 나은 느낌을 줄수있는데, 애석하게도 드럼 소리가 있어서 노트를 넣는건 좋은데 (물론 점프도 충분히 어울리긴 하지만) 1.0으로 배치하셨다면 그래도 좀더 노래와 어울렸을거라고 생각해요
  11. 01:13:407 (1) - 여기는... 말로 설명하기가 좀 힘들어서 코드로 드릴께요 (힛사)
    SPOILER
    72,120,73407,5,8,0:0:0:0:
    92,204,73566,1,0,0:0:0:0:
    132,56,73726,1,0,0:0:0:0:
    220,72,73886,1,8,0:0:0:0:
    276,236,74205,2,0,P|324:208|356:160,1,87.4999952316285,8|0,0:0|0:0,0:0:0:0:
    260,156,74524,1,8,0:0:0:0:
    384,32,74844,1,8,0:0:0:0:
    320,92,75003,1,0,0:0:0:0:


이 모딩하고 이전에 모딩 받으신것도 전부 확인하시고 pm 보내주세요

잇츠 타임 투 랭크
Topic Starter
Losertic

HelloSCV wrote:

1달 차기전에 다른 뱃이 모딩할줄 알았는데 ㅋㅋ 제가 운이 없었죠... orz 전부다 팅팅!

HelloSCV's Modding
[Easy]
  1. 이지에서는 뉴콤보를 왠만하면 일관성있게 넣으시는걸 추천드려요 → 뉴콤보 세팅이 정말 정말 정말 정말 어렵네요. 수정 완료.
  2. 00:52:024 (4) - 이지에서는 다소 헷갈릴수있는 패턴인거 같은데요, 흐름에 맞게 이런으로 고치시는게 어떨까요? → 헷갈릴수도 있군요. 그렇네요... 수정 완료. 그 뒤에 슬라이더&노트들도 위치들을 수정.


[Normal]
  1. 00:08:620 - 여기 슬라이더틱에 굳이 클랩 소리를 넣을 필요는 없어보여요 좀 이상하게 들리기도하네요
  2. 01:04:153 (1,2) - 이건 진짜 운으로 찾은건데 ㅋㅋㅋ 1ms 언스냅이네요 → 이런걸 어떻게 찾으시죠...????????
[Hard]
  1. 하드도 틱레2 추천드려요 → 수정 완료.
  2. 몇몇 힛사파트만 인세인 참고하셔서 고쳐주시면 될꺼같아요


[Insane]
  1. 개인적으로 틱레이트 2가좀더 박자감있는거같아요 → 수정 완료.
  2. 00:08:301 (1) - 앞쪽에 클랩?
  3. 00:09:259 (2) - 이건 지워주시는게 좋을거같구요
  4. 00:24:897 (5,8) - 이 2개 슬라이더 "각각" 반대로 하면 플레이하기에 좀더 적합해질거같아요 → 수정 완료.
  5. 00:36:386 (3) - 제 생각엔 클랩이 슬라이더의 끝부분이아닌 리핏 애로우쪽에 들어가야 배경 드럼음하고 맞는거같아요
  6. 00:37:184 (5) - 뒤쪽 클랩 지워주세요, 이유는 위와 같아요
  7. 00:37:503 (6) - 일관성때문에 피니시 넣어주셔야할듯
  8. 00:39:099 (4) - 이 노트같은 경우에는 이전 1번노트하고 스택시켜주시는게 좀더 플레이하기에 좋은거같아요 → 저 너무 변덕이 심한듯 ... 맨처음에 만들때 이렇게 만든걸로 기억하는데 보기에 이뻐서 바꾸고 지금 다시 고쳐보니 또 괜찮고.. 후. 아. 젠장.... 6번노트는 2번노트와 겹쳤습니다.
  9. 00:57:769 (11,1) - 피니시 넣으실때 실수를하신건지 아니면 의도된건지는 잘 모르겠는데 그래도 1번 슬라이더에 피니시 넣는게 음악하고 더 잘 어울려요
  10. 01:01:599 (4) - 여기 노트에 점프를 주는것보단 그냥 디스탠스를 지키시는게 어때요? 음악상 이 노트가 없다면 보컬이 강조되는느낌이라 좀 더 나은 느낌을 줄수있는데, 애석하게도 드럼 소리가 있어서 노트를 넣는건 좋은데 (물론 점프도 충분히 어울리긴 하지만) 1.0으로 배치하셨다면 그래도 좀더 노래와 어울렸을거라고 생각해요 → 원래는 6각형 모양으로 간격을 일정하게 찍었는데 이 맵에 점프가 후반에는 별로 없는점도 있고.... 이 패턴(짧지만)이 전 괜찮다고 생각해서.... 지금 현재가 좋은것 같아요.
  11. 01:13:407 (1) - 여기는... 말로 설명하기가 좀 힘들어서 코드로 드릴께요 (힛사) → 퉁-퉁 거리는 소리에 맞춰서 clap을 넣으셨네요. 굳굳...
    SPOILER
    72,120,73407,5,8,0:0:0:0:
    92,204,73566,1,0,0:0:0:0:
    132,56,73726,1,0,0:0:0:0:
    220,72,73886,1,8,0:0:0:0:
    276,236,74205,2,0,P|324:208|356:160,1,87.4999952316285,8|0,0:0|0:0,0:0:0:0:
    260,156,74524,1,8,0:0:0:0:
    384,32,74844,1,8,0:0:0:0:
    320,92,75003,1,0,0:0:0:0:

이 모딩하고 이전에 모딩 받으신것도 전부 확인하시고 pm 보내주세요

잇츠 타임 투 랭크
땡스 투 유어 모딩. ;)

아, 태그 하나 추가하겠습니다 - アクセル・ワールド (액셀 월드 일본어로 표기 한거...)

그리고 지금 히트사운드 완전 새걸로 노가다 중인데 다 끝나면 private message(맞죠?) 드리겟습니다. ;ㅁ;.
NightNine_old
Hi, I like this song!
just a few suggestions:
General
i prefer to use preview point at 00:42:450 or 00:52:663
Cb colors: (that's really doesn't mind, just my suggestion)
[Colours]
Combo1 : 38,49,255
Combo2 : 255,255,255
Combo3 : 49,23,153
Combo4 : 204,31,0


Normal:
00:48:514 (3,4) - If try stack (4,5), i make more sense maybe http://osu.ppy.sh/ss/1347049
Hard:
00:15:482 (3,4) - why not ctrl+G?

Insane:
00:12:184-00:13:727 this part feels too crowd, maybe you should try to move some notes of them like 00:13:407 (1,2) - http://osu.ppy.sh/ss/1347076

Good luck with this!
Sonnyc

Sonnyc wrote:

ㅋㅋㅋㅋㅋㅋ 왜 버블 팝 맵에 모딩이 와요 ㅋㅋㅋㅋ
Topic Starter
Losertic

NightNine wrote:

Hi, I like this song!
just a few suggestions:
NightNine's Modding
General
i prefer to use preview point at 00:42:450 or 00:52:663 → well... i don't think so.
Cb colors: (that's really doesn't mind, just my suggestion) → this color... too bright color.
[Colours]
Combo1 : 38,49,255
Combo2 : 255,255,255
Combo3 : 49,23,153
Combo4 : 204,31,0

http://osu.ppy.sh/ss/1349007 / http://osu.ppy.sh/ss/1349008


Normal:
00:48:514 (3,4) - If try stack (4,5), i make more sense maybe http://osu.ppy.sh/ss/1347049 → i don't want change < 00:48:514 (3) > this slider's angle
Hard:
00:15:482 (3,4) - why not ctrl+G? → it will be alright.

Insane:
00:12:184-00:13:727 this part feels too crowd, maybe you should try to move some notes of them like 00:13:407 (1,2) - http://osu.ppy.sh/ss/1347076 → ok-. but dosen't matter! it's ok

Good luck with this!
-i'll check your mod. (wait plz) CHECKED!

anyway thanks for your random modding! ;)

Sonnyc wrote:

Sonnyc wrote:

ㅋㅋㅋㅋㅋㅋ 왜 버블 팝 맵에 모딩이 와요 ㅋㅋㅋㅋ
:? :? 이제 랭크된 맵에서도 모딩이 올 기세입니다.
Topic Starter
Losertic
re-re-re-re... check hitsounds / 2014/02/21 21:45 KST (or GMT +9)

redownload please. thanks! ;)
jonathanlfj
checked the new hitsounds and stuff, seems good for me (thats a lot of green lines whoa)

Rebubbled~
Topic Starter
Losertic

jonathanlfj wrote:

checked the new hitsounds and stuff, seems good for me (thats a lot of green lines whoa)

Rebubbled~
thanks for your rebubbled ;)
HelloSCV
뉴콤보나 힛사 몇개 수정 가능한 부분이 있긴한데 별로 문제는 안돼서 그냥 넘어갔어요, 첫번째 랭크 축하드립니다!

Ranked!
Natsu
wow Losertic I remember modding this long time ago, congratz ♥ you deserve it c:
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